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@@ -1,9 +1,10 @@
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<!DOCTYPE HTML>
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<!DOCTYPE HTML>
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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- <title>three.js - Lights test</title>
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+ <title>three.js - lights test</title>
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<meta charset="utf-8">
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<meta charset="utf-8">
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<style type="text/css">
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<style type="text/css">
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+
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body {
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body {
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background:#fff;
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background:#fff;
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padding:0;
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padding:0;
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@@ -19,27 +20,25 @@
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#d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
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#d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
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.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
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.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
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.inactive { background:#999; color:#eee }
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.inactive { background:#999; color:#eee }
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+
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</style>
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</style>
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</head>
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</head>
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-
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+
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<body>
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<body>
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<div id="d">
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<div id="d">
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- <h1>Lights test</h1>
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+ <h1>lights test</h1>
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<span id="rcanvas" class="button inactive">2d canvas renderer</span>
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<span id="rcanvas" class="button inactive">2d canvas renderer</span>
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<span id="rwebgl" class="button">WebGL renderer</span>
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<span id="rwebgl" class="button">WebGL renderer</span>
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<br/>
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<br/>
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-
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- <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
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-
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- <br/>
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+
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<p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
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<p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
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<p>Canvas renderer is very slow on anything other than Chrome.
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<p>Canvas renderer is very slow on anything other than Chrome.
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</div>
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</div>
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-
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+
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<pre id="log"></pre>
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<pre id="log"></pre>
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- <script type="text/javascript" src="../build/Three.js"></script>
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+ <script type="text/javascript" src="../build/Three.js"></script>
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<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
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<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
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<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
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<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
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@@ -53,41 +52,37 @@
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var SCREEN_HEIGHT = window.innerHeight;
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var SCREEN_HEIGHT = window.innerHeight;
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var FLOOR = -250;
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var FLOOR = -250;
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- var container;
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- var stats;
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+ var container, stats;
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- var camera;
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- var scene;
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- var canvasRenderer, webglRenderer;
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+ var camera, scene, canvasRenderer, webglRenderer;
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var mesh, zmesh, lightMesh, geometry;
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var mesh, zmesh, lightMesh, geometry;
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var directionalLight, pointLight;
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var directionalLight, pointLight;
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- var mouseX = 0;
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- var mouseY = 0;
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+ var mouseX = 0, mouseY = 0;
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- var windowHalfX = window.innerWidth >> 1;
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- var windowHalfY = window.innerHeight >> 1;
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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var render_canvas = 1, render_gl = 1;
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var render_canvas = 1, render_gl = 1;
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var has_gl = 0;
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var has_gl = 0;
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-
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- var bcanvas = document.getElementById("rcanvas");
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- var bwebgl = document.getElementById("rwebgl");
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-
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+
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+ var bcanvas = document.getElementById( 'rcanvas' );
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+ var bwebgl = document.getElementById( 'rwebgl' );
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+
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document.addEventListener('mousemove', onDocumentMouseMove, false);
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document.addEventListener('mousemove', onDocumentMouseMove, false);
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init();
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init();
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-
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+
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loop();
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loop();
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-
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+
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//render_canvas = !has_gl;
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//render_canvas = !has_gl;
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- bwebgl.style.display = has_gl ? "inline" : "none";
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- bcanvas.className = render_canvas ? "button" : "button inactive";
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-
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+ bwebgl.style.display = has_gl ? 'inline' : 'none';
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+ bcanvas.className = render_canvas ? 'button' : 'button inactive';
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+
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setInterval(loop, 1000/60);
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setInterval(loop, 1000/60);
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-
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+
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function init() {
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function init() {
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container = document.createElement('div');
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container = document.createElement('div');
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@@ -98,10 +93,10 @@
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camera.updateMatrix();
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camera.updateMatrix();
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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-
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-
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+
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+
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// SPHERES
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// SPHERES
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-
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+
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sphere = new Sphere( 100, 16, 8 );
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sphere = new Sphere( 100, 16, 8 );
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for (var i=0; i<30; i++) {
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for (var i=0; i<30; i++) {
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mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ) );
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mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ) );
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@@ -113,7 +108,7 @@
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mesh.updateMatrix();
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mesh.updateMatrix();
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scene.addObject(mesh);
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scene.addObject(mesh);
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}
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}
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-
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+
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// LIGHTS
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// LIGHTS
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@@ -164,7 +159,7 @@
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stats.domElement.style.top = '0px';
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stats.domElement.style.top = '0px';
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stats.domElement.style.zIndex = 100;
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stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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container.appendChild( stats.domElement );
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-
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+
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bcanvas.addEventListener("click", toggleCanvas, false);
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bcanvas.addEventListener("click", toggleCanvas, false);
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bwebgl.addEventListener("click", toggleWebGL, false);
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bwebgl.addEventListener("click", toggleWebGL, false);
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@@ -176,7 +171,7 @@
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}
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}
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function createScene( geometry ) {
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function createScene( geometry ) {
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-
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+
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zmesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
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zmesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
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zmesh.position.x = 0;
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zmesh.position.x = 0;
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zmesh.position.z = 0;
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zmesh.position.z = 0;
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@@ -185,10 +180,10 @@
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zmesh.overdraw = true;
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zmesh.overdraw = true;
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zmesh.updateMatrix();
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zmesh.updateMatrix();
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scene.addObject(zmesh);
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scene.addObject(zmesh);
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-
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+
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}
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}
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-
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+
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function onDocumentMouseMove(event) {
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function onDocumentMouseMove(event) {
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mouseX = ( event.clientX - windowHalfX );
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mouseX = ( event.clientX - windowHalfX );
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@@ -197,14 +192,14 @@
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}
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}
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var r = 0;
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var r = 0;
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-
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+
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function loop() {
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function loop() {
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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camera.updateMatrix();
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camera.updateMatrix();
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-
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-
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+
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+
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for(var i=0; i<scene.objects.length; ++i) {
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for(var i=0; i<scene.objects.length; ++i) {
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if ( i%3 == 1 )
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if ( i%3 == 1 )
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scene.objects[i].rotation.x += 0.05;
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scene.objects[i].rotation.x += 0.05;
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@@ -212,17 +207,17 @@
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scene.objects[i].rotation.y += 0.05;
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scene.objects[i].rotation.y += 0.05;
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else if ( i%3 == 0 )
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else if ( i%3 == 0 )
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scene.objects[i].rotation.z += 0.05;
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scene.objects[i].rotation.z += 0.05;
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-
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+
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scene.objects[i].updateMatrix();
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scene.objects[i].updateMatrix();
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}
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}
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-
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-
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+
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+
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lightMesh.position.x = 200*Math.cos(r);
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lightMesh.position.x = 200*Math.cos(r);
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lightMesh.position.z = 200*Math.sin(r);
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lightMesh.position.z = 200*Math.sin(r);
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lightMesh.updateMatrix();
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lightMesh.updateMatrix();
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r += 0.1;
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r += 0.1;
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-
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+
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if ( render_canvas ) canvasRenderer.render( scene, camera );
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if ( render_canvas ) canvasRenderer.render( scene, camera );
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if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
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if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
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@@ -231,41 +226,42 @@
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}
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}
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function log(text) {
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function log(text) {
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-
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+
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var e = document.getElementById("log");
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var e = document.getElementById("log");
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e.innerHTML = text + "<br/>" + e.innerHTML;
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e.innerHTML = text + "<br/>" + e.innerHTML;
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-
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+
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}
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}
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-
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+
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function toggleCanvas() {
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function toggleCanvas() {
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-
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+
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render_canvas = !render_canvas;
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render_canvas = !render_canvas;
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bcanvas.className = render_canvas ? "button" : "button inactive";
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bcanvas.className = render_canvas ? "button" : "button inactive";
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-
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+
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render_gl = !render_canvas;
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render_gl = !render_canvas;
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bwebgl.className = render_gl ? "button" : "button inactive";
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bwebgl.className = render_gl ? "button" : "button inactive";
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-
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+
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if( has_gl )
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if( has_gl )
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webglRenderer.domElement.style.display = render_gl ? "block" : "none";
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webglRenderer.domElement.style.display = render_gl ? "block" : "none";
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-
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+
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canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
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canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
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-
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+
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}
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}
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-
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+
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function toggleWebGL() {
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function toggleWebGL() {
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-
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+
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render_gl = !render_gl;
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render_gl = !render_gl;
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bwebgl.className = render_gl ? "button" : "button inactive";
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bwebgl.className = render_gl ? "button" : "button inactive";
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-
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+
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render_canvas = !render_gl;
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render_canvas = !render_gl;
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bcanvas.className = render_canvas ? "button" : "button inactive";
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bcanvas.className = render_canvas ? "button" : "button inactive";
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-
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+
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if( has_gl )
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if( has_gl )
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webglRenderer.domElement.style.display = render_gl ? "block" : "none";
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webglRenderer.domElement.style.display = render_gl ? "block" : "none";
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-
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+
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canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
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canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
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-
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+
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}
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}
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+
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</script>
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</script>
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</body>
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</body>
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