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@@ -1,575 +1,587 @@
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( function () {
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- var OBJLoader = function () {
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+ const _object_pattern = /^[og]\s*(.+)?/; // mtllib file_reference
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- // o object_name | g group_name
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- var object_pattern = /^[og]\s*(.+)?/; // mtllib file_reference
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+ const _material_library_pattern = /^mtllib /; // usemtl material_name
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- var material_library_pattern = /^mtllib /; // usemtl material_name
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+ const _material_use_pattern = /^usemtl /; // usemap map_name
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- var material_use_pattern = /^usemtl /; // usemap map_name
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+ const _map_use_pattern = /^usemap /;
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- var map_use_pattern = /^usemap /;
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- var vA = new THREE.Vector3();
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- var vB = new THREE.Vector3();
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- var vC = new THREE.Vector3();
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- var ab = new THREE.Vector3();
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- var cb = new THREE.Vector3();
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+ const _vA = new THREE.Vector3();
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- function ParserState() {
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+ const _vB = new THREE.Vector3();
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- var state = {
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- objects: [],
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- object: {},
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- vertices: [],
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- normals: [],
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- colors: [],
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- uvs: [],
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- materials: {},
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- materialLibraries: [],
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- startObject: function ( name, fromDeclaration ) {
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+ const _vC = new THREE.Vector3();
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- // If the current object (initial from reset) is not from a g/o declaration in the parsed
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- // file. We need to use it for the first parsed g/o to keep things in sync.
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- if ( this.object && this.object.fromDeclaration === false ) {
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+ const _ab = new THREE.Vector3();
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- this.object.name = name;
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- this.object.fromDeclaration = fromDeclaration !== false;
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- return;
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+ const _cb = new THREE.Vector3();
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- }
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+ function ParserState() {
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- var previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined;
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+ const state = {
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+ objects: [],
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+ object: {},
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+ vertices: [],
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+ normals: [],
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+ colors: [],
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+ uvs: [],
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+ materials: {},
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+ materialLibraries: [],
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+ startObject: function ( name, fromDeclaration ) {
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- if ( this.object && typeof this.object._finalize === 'function' ) {
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+ // If the current object (initial from reset) is not from a g/o declaration in the parsed
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+ // file. We need to use it for the first parsed g/o to keep things in sync.
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+ if ( this.object && this.object.fromDeclaration === false ) {
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- this.object._finalize( true );
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+ this.object.name = name;
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+ this.object.fromDeclaration = fromDeclaration !== false;
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+ return;
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- }
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+ }
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- this.object = {
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- name: name || '',
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- fromDeclaration: fromDeclaration !== false,
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- geometry: {
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- vertices: [],
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- normals: [],
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- colors: [],
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- uvs: [],
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- hasUVIndices: false
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- },
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- materials: [],
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- smooth: true,
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- startMaterial: function ( name, libraries ) {
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+ const previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined;
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- var previous = this._finalize( false ); // New usemtl declaration overwrites an inherited material, except if faces were declared
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- // after the material, then it must be preserved for proper MultiMaterial continuation.
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+ if ( this.object && typeof this.object._finalize === 'function' ) {
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+ this.object._finalize( true );
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- if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
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+ }
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- this.materials.splice( previous.index, 1 );
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+ this.object = {
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+ name: name || '',
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+ fromDeclaration: fromDeclaration !== false,
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+ geometry: {
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+ vertices: [],
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+ normals: [],
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+ colors: [],
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+ uvs: [],
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+ hasUVIndices: false
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+ },
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+ materials: [],
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+ smooth: true,
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+ startMaterial: function ( name, libraries ) {
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- }
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+ const previous = this._finalize( false ); // New usemtl declaration overwrites an inherited material, except if faces were declared
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+ // after the material, then it must be preserved for proper MultiMaterial continuation.
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- var material = {
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- index: this.materials.length,
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- name: name || '',
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- mtllib: Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '',
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- smooth: previous !== undefined ? previous.smooth : this.smooth,
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- groupStart: previous !== undefined ? previous.groupEnd : 0,
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- groupEnd: - 1,
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- groupCount: - 1,
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- inherited: false,
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- clone: function ( index ) {
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-
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- var cloned = {
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- index: typeof index === 'number' ? index : this.index,
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- name: this.name,
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- mtllib: this.mtllib,
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- smooth: this.smooth,
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- groupStart: 0,
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- groupEnd: - 1,
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- groupCount: - 1,
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- inherited: false
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- };
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- cloned.clone = this.clone.bind( cloned );
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- return cloned;
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- }
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- };
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- this.materials.push( material );
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- return material;
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+ if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
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- },
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- currentMaterial: function () {
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+ this.materials.splice( previous.index, 1 );
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- if ( this.materials.length > 0 ) {
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+ }
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- return this.materials[ this.materials.length - 1 ];
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+ const material = {
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+ index: this.materials.length,
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+ name: name || '',
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+ mtllib: Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '',
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+ smooth: previous !== undefined ? previous.smooth : this.smooth,
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+ groupStart: previous !== undefined ? previous.groupEnd : 0,
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+ groupEnd: - 1,
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+ groupCount: - 1,
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+ inherited: false,
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+ clone: function ( index ) {
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+
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+ const cloned = {
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+ index: typeof index === 'number' ? index : this.index,
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+ name: this.name,
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+ mtllib: this.mtllib,
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+ smooth: this.smooth,
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+ groupStart: 0,
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+ groupEnd: - 1,
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+ groupCount: - 1,
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+ inherited: false
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+ };
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+ cloned.clone = this.clone.bind( cloned );
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+ return cloned;
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}
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+ };
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+ this.materials.push( material );
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+ return material;
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- return undefined;
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+ },
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+ currentMaterial: function () {
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- },
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- _finalize: function ( end ) {
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+ if ( this.materials.length > 0 ) {
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- var lastMultiMaterial = this.currentMaterial();
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+ return this.materials[ this.materials.length - 1 ];
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- if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
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-
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- lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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- lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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- lastMultiMaterial.inherited = false;
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+ }
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- } // Ignore objects tail materials if no face declarations followed them before a new o/g started.
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+ return undefined;
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+ },
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+ _finalize: function ( end ) {
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- if ( end && this.materials.length > 1 ) {
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+ const lastMultiMaterial = this.currentMaterial();
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- for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) {
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+ if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
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- if ( this.materials[ mi ].groupCount <= 0 ) {
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+ lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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+ lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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+ lastMultiMaterial.inherited = false;
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- this.materials.splice( mi, 1 );
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+ } // Ignore objects tail materials if no face declarations followed them before a new o/g started.
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- }
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- }
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+ if ( end && this.materials.length > 1 ) {
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- } // Guarantee at least one empty material, this makes the creation later more straight forward.
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+ for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {
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+ if ( this.materials[ mi ].groupCount <= 0 ) {
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- if ( end && this.materials.length === 0 ) {
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+ this.materials.splice( mi, 1 );
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- this.materials.push( {
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- name: '',
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- smooth: this.smooth
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- } );
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+ }
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}
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- return lastMultiMaterial;
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+ } // Guarantee at least one empty material, this makes the creation later more straight forward.
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- }
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- }; // Inherit previous objects material.
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- // Spec tells us that a declared material must be set to all objects until a new material is declared.
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- // If a usemtl declaration is encountered while this new object is being parsed, it will
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- // overwrite the inherited material. Exception being that there was already face declarations
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- // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
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- if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
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+ if ( end && this.materials.length === 0 ) {
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- var declared = previousMaterial.clone( 0 );
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- declared.inherited = true;
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- this.object.materials.push( declared );
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+ this.materials.push( {
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+ name: '',
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+ smooth: this.smooth
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+ } );
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+
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+ }
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+
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+ return lastMultiMaterial;
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}
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+ }; // Inherit previous objects material.
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+ // Spec tells us that a declared material must be set to all objects until a new material is declared.
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+ // If a usemtl declaration is encountered while this new object is being parsed, it will
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+ // overwrite the inherited material. Exception being that there was already face declarations
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+ // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
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- this.objects.push( this.object );
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+ if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
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- },
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- finalize: function () {
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+ const declared = previousMaterial.clone( 0 );
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+ declared.inherited = true;
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+ this.object.materials.push( declared );
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- if ( this.object && typeof this.object._finalize === 'function' ) {
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+ }
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- this.object._finalize( true );
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+ this.objects.push( this.object );
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- }
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+ },
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+ finalize: function () {
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- },
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- parseVertexIndex: function ( value, len ) {
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+ if ( this.object && typeof this.object._finalize === 'function' ) {
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- var index = parseInt( value, 10 );
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- return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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+ this.object._finalize( true );
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- },
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- parseNormalIndex: function ( value, len ) {
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+ }
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- var index = parseInt( value, 10 );
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- return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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+ },
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+ parseVertexIndex: function ( value, len ) {
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- },
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- parseUVIndex: function ( value, len ) {
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-
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- var index = parseInt( value, 10 );
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- return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
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+ const index = parseInt( value, 10 );
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+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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- },
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- addVertex: function ( a, b, c ) {
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+ },
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+ parseNormalIndex: function ( value, len ) {
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- var src = this.vertices;
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- var dst = this.object.geometry.vertices;
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- dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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- dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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- dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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+ const index = parseInt( value, 10 );
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+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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- },
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- addVertexPoint: function ( a ) {
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+ },
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+ parseUVIndex: function ( value, len ) {
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- var src = this.vertices;
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- var dst = this.object.geometry.vertices;
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- dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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+ const index = parseInt( value, 10 );
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+ return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
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- },
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- addVertexLine: function ( a ) {
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+ },
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+ addVertex: function ( a, b, c ) {
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- var src = this.vertices;
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- var dst = this.object.geometry.vertices;
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- dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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+ const src = this.vertices;
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+ const dst = this.object.geometry.vertices;
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+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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+ dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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+ dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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- },
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- addNormal: function ( a, b, c ) {
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+ },
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+ addVertexPoint: function ( a ) {
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- var src = this.normals;
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- var dst = this.object.geometry.normals;
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- dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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- dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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- dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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+ const src = this.vertices;
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+ const dst = this.object.geometry.vertices;
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+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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- },
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- addFaceNormal: function ( a, b, c ) {
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+ },
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+ addVertexLine: function ( a ) {
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- var src = this.vertices;
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- var dst = this.object.geometry.normals;
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- vA.fromArray( src, a );
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- vB.fromArray( src, b );
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- vC.fromArray( src, c );
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- cb.subVectors( vC, vB );
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- ab.subVectors( vA, vB );
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- cb.cross( ab );
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- cb.normalize();
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- dst.push( cb.x, cb.y, cb.z );
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- dst.push( cb.x, cb.y, cb.z );
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- dst.push( cb.x, cb.y, cb.z );
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+ const src = this.vertices;
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+ const dst = this.object.geometry.vertices;
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+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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- },
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- addColor: function ( a, b, c ) {
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+ },
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+ addNormal: function ( a, b, c ) {
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- var src = this.colors;
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- var dst = this.object.geometry.colors;
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- if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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- if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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- if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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+ const src = this.normals;
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+ const dst = this.object.geometry.normals;
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+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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+ dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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+ dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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- },
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- addUV: function ( a, b, c ) {
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+ },
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+ addFaceNormal: function ( a, b, c ) {
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- var src = this.uvs;
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- var dst = this.object.geometry.uvs;
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- dst.push( src[ a + 0 ], src[ a + 1 ] );
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|
|
- dst.push( src[ b + 0 ], src[ b + 1 ] );
|
|
|
- dst.push( src[ c + 0 ], src[ c + 1 ] );
|
|
|
+ const src = this.vertices;
|
|
|
+ const dst = this.object.geometry.normals;
|
|
|
|
|
|
- },
|
|
|
- addDefaultUV: function () {
|
|
|
+ _vA.fromArray( src, a );
|
|
|
|
|
|
- var dst = this.object.geometry.uvs;
|
|
|
- dst.push( 0, 0 );
|
|
|
- dst.push( 0, 0 );
|
|
|
- dst.push( 0, 0 );
|
|
|
+ _vB.fromArray( src, b );
|
|
|
|
|
|
- },
|
|
|
- addUVLine: function ( a ) {
|
|
|
+ _vC.fromArray( src, c );
|
|
|
|
|
|
- var src = this.uvs;
|
|
|
- var dst = this.object.geometry.uvs;
|
|
|
- dst.push( src[ a + 0 ], src[ a + 1 ] );
|
|
|
+ _cb.subVectors( _vC, _vB );
|
|
|
|
|
|
- },
|
|
|
- addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
|
|
|
-
|
|
|
- var vLen = this.vertices.length;
|
|
|
- var ia = this.parseVertexIndex( a, vLen );
|
|
|
- var ib = this.parseVertexIndex( b, vLen );
|
|
|
- var ic = this.parseVertexIndex( c, vLen );
|
|
|
- this.addVertex( ia, ib, ic );
|
|
|
- this.addColor( ia, ib, ic ); // normals
|
|
|
-
|
|
|
- if ( na !== undefined && na !== '' ) {
|
|
|
-
|
|
|
- var nLen = this.normals.length;
|
|
|
- ia = this.parseNormalIndex( na, nLen );
|
|
|
- ib = this.parseNormalIndex( nb, nLen );
|
|
|
- ic = this.parseNormalIndex( nc, nLen );
|
|
|
- this.addNormal( ia, ib, ic );
|
|
|
+ _ab.subVectors( _vA, _vB );
|
|
|
|
|
|
- } else {
|
|
|
+ _cb.cross( _ab );
|
|
|
|
|
|
- this.addFaceNormal( ia, ib, ic );
|
|
|
+ _cb.normalize();
|
|
|
|
|
|
- } // uvs
|
|
|
+ dst.push( _cb.x, _cb.y, _cb.z );
|
|
|
+ dst.push( _cb.x, _cb.y, _cb.z );
|
|
|
+ dst.push( _cb.x, _cb.y, _cb.z );
|
|
|
|
|
|
+ },
|
|
|
+ addColor: function ( a, b, c ) {
|
|
|
|
|
|
- if ( ua !== undefined && ua !== '' ) {
|
|
|
+ const src = this.colors;
|
|
|
+ const dst = this.object.geometry.colors;
|
|
|
+ if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
|
|
+ if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
|
|
+ if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
|
|
|
|
|
- var uvLen = this.uvs.length;
|
|
|
- ia = this.parseUVIndex( ua, uvLen );
|
|
|
- ib = this.parseUVIndex( ub, uvLen );
|
|
|
- ic = this.parseUVIndex( uc, uvLen );
|
|
|
- this.addUV( ia, ib, ic );
|
|
|
- this.object.geometry.hasUVIndices = true;
|
|
|
+ },
|
|
|
+ addUV: function ( a, b, c ) {
|
|
|
|
|
|
- } else {
|
|
|
+ const src = this.uvs;
|
|
|
+ const dst = this.object.geometry.uvs;
|
|
|
+ dst.push( src[ a + 0 ], src[ a + 1 ] );
|
|
|
+ dst.push( src[ b + 0 ], src[ b + 1 ] );
|
|
|
+ dst.push( src[ c + 0 ], src[ c + 1 ] );
|
|
|
|
|
|
- // add placeholder values (for inconsistent face definitions)
|
|
|
- this.addDefaultUV();
|
|
|
+ },
|
|
|
+ addDefaultUV: function () {
|
|
|
|
|
|
- }
|
|
|
+ const dst = this.object.geometry.uvs;
|
|
|
+ dst.push( 0, 0 );
|
|
|
+ dst.push( 0, 0 );
|
|
|
+ dst.push( 0, 0 );
|
|
|
|
|
|
- },
|
|
|
- addPointGeometry: function ( vertices ) {
|
|
|
+ },
|
|
|
+ addUVLine: function ( a ) {
|
|
|
|
|
|
- this.object.geometry.type = 'Points';
|
|
|
- var vLen = this.vertices.length;
|
|
|
+ const src = this.uvs;
|
|
|
+ const dst = this.object.geometry.uvs;
|
|
|
+ dst.push( src[ a + 0 ], src[ a + 1 ] );
|
|
|
|
|
|
- for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
|
|
+ },
|
|
|
+ addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
|
|
|
|
|
|
- var index = this.parseVertexIndex( vertices[ vi ], vLen );
|
|
|
- this.addVertexPoint( index );
|
|
|
- this.addColor( index );
|
|
|
+ const vLen = this.vertices.length;
|
|
|
+ let ia = this.parseVertexIndex( a, vLen );
|
|
|
+ let ib = this.parseVertexIndex( b, vLen );
|
|
|
+ let ic = this.parseVertexIndex( c, vLen );
|
|
|
+ this.addVertex( ia, ib, ic );
|
|
|
+ this.addColor( ia, ib, ic ); // normals
|
|
|
|
|
|
- }
|
|
|
+ if ( na !== undefined && na !== '' ) {
|
|
|
|
|
|
- },
|
|
|
- addLineGeometry: function ( vertices, uvs ) {
|
|
|
+ const nLen = this.normals.length;
|
|
|
+ ia = this.parseNormalIndex( na, nLen );
|
|
|
+ ib = this.parseNormalIndex( nb, nLen );
|
|
|
+ ic = this.parseNormalIndex( nc, nLen );
|
|
|
+ this.addNormal( ia, ib, ic );
|
|
|
|
|
|
- this.object.geometry.type = 'Line';
|
|
|
- var vLen = this.vertices.length;
|
|
|
- var uvLen = this.uvs.length;
|
|
|
+ } else {
|
|
|
|
|
|
- for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
|
|
+ this.addFaceNormal( ia, ib, ic );
|
|
|
|
|
|
- this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
|
|
|
+ } // uvs
|
|
|
|
|
|
- }
|
|
|
|
|
|
- for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
|
|
|
+ if ( ua !== undefined && ua !== '' ) {
|
|
|
|
|
|
- this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
|
|
|
+ const uvLen = this.uvs.length;
|
|
|
+ ia = this.parseUVIndex( ua, uvLen );
|
|
|
+ ib = this.parseUVIndex( ub, uvLen );
|
|
|
+ ic = this.parseUVIndex( uc, uvLen );
|
|
|
+ this.addUV( ia, ib, ic );
|
|
|
+ this.object.geometry.hasUVIndices = true;
|
|
|
|
|
|
- }
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // add placeholder values (for inconsistent face definitions)
|
|
|
+ this.addDefaultUV();
|
|
|
|
|
|
}
|
|
|
- };
|
|
|
- state.startObject( '', false );
|
|
|
- return state;
|
|
|
|
|
|
- } //
|
|
|
+ },
|
|
|
+ addPointGeometry: function ( vertices ) {
|
|
|
|
|
|
+ this.object.geometry.type = 'Points';
|
|
|
+ const vLen = this.vertices.length;
|
|
|
|
|
|
- function OBJLoader( manager ) {
|
|
|
+ for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
|
|
|
|
|
- THREE.Loader.call( this, manager );
|
|
|
- this.materials = null;
|
|
|
+ const index = this.parseVertexIndex( vertices[ vi ], vLen );
|
|
|
+ this.addVertexPoint( index );
|
|
|
+ this.addColor( index );
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- OBJLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
|
|
|
- constructor: OBJLoader,
|
|
|
- load: function ( url, onLoad, onProgress, onError ) {
|
|
|
+ },
|
|
|
+ addLineGeometry: function ( vertices, uvs ) {
|
|
|
|
|
|
- var scope = this;
|
|
|
- var loader = new THREE.FileLoader( this.manager );
|
|
|
- loader.setPath( this.path );
|
|
|
- loader.setRequestHeader( this.requestHeader );
|
|
|
- loader.setWithCredentials( this.withCredentials );
|
|
|
- loader.load( url, function ( text ) {
|
|
|
+ this.object.geometry.type = 'Line';
|
|
|
+ const vLen = this.vertices.length;
|
|
|
+ const uvLen = this.uvs.length;
|
|
|
|
|
|
- try {
|
|
|
+ for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
|
|
|
|
|
- onLoad( scope.parse( text ) );
|
|
|
+ this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
|
|
|
|
|
|
- } catch ( e ) {
|
|
|
+ }
|
|
|
|
|
|
- if ( onError ) {
|
|
|
+ for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
|
|
|
|
|
|
- onError( e );
|
|
|
+ this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
|
|
|
|
|
|
- } else {
|
|
|
+ }
|
|
|
|
|
|
- console.error( e );
|
|
|
+ }
|
|
|
+ };
|
|
|
+ state.startObject( '', false );
|
|
|
+ return state;
|
|
|
|
|
|
- }
|
|
|
+ } //
|
|
|
|
|
|
- scope.manager.itemError( url );
|
|
|
|
|
|
- }
|
|
|
+ class OBJLoader extends THREE.Loader {
|
|
|
|
|
|
- }, onProgress, onError );
|
|
|
+ constructor( manager ) {
|
|
|
|
|
|
- },
|
|
|
- setMaterials: function ( materials ) {
|
|
|
+ super( manager );
|
|
|
+ this.materials = null;
|
|
|
|
|
|
- this.materials = materials;
|
|
|
- return this;
|
|
|
+ }
|
|
|
|
|
|
- },
|
|
|
- parse: function ( text ) {
|
|
|
+ load( url, onLoad, onProgress, onError ) {
|
|
|
|
|
|
- var state = new ParserState();
|
|
|
+ const scope = this;
|
|
|
+ const loader = new THREE.FileLoader( this.manager );
|
|
|
+ loader.setPath( this.path );
|
|
|
+ loader.setRequestHeader( this.requestHeader );
|
|
|
+ loader.setWithCredentials( this.withCredentials );
|
|
|
+ loader.load( url, function ( text ) {
|
|
|
|
|
|
- if ( text.indexOf( '\r\n' ) !== - 1 ) {
|
|
|
+ try {
|
|
|
|
|
|
- // This is faster than String.split with regex that splits on both
|
|
|
- text = text.replace( /\r\n/g, '\n' );
|
|
|
+ onLoad( scope.parse( text ) );
|
|
|
|
|
|
- }
|
|
|
+ } catch ( e ) {
|
|
|
+
|
|
|
+ if ( onError ) {
|
|
|
|
|
|
- if ( text.indexOf( '\\\n' ) !== - 1 ) {
|
|
|
+ onError( e );
|
|
|
+
|
|
|
+ } else {
|
|
|
|
|
|
- // join lines separated by a line continuation character (\)
|
|
|
- text = text.replace( /\\\n/g, '' );
|
|
|
+ console.error( e );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ scope.manager.itemError( url );
|
|
|
|
|
|
}
|
|
|
|
|
|
- var lines = text.split( '\n' );
|
|
|
- var line = '',
|
|
|
- lineFirstChar = '';
|
|
|
- var lineLength = 0;
|
|
|
- var result = []; // Faster to just trim left side of the line. Use if available.
|
|
|
+ }, onProgress, onError );
|
|
|
|
|
|
- var trimLeft = typeof ''.trimLeft === 'function';
|
|
|
+ }
|
|
|
|
|
|
- for ( var i = 0, l = lines.length; i < l; i ++ ) {
|
|
|
+ setMaterials( materials ) {
|
|
|
|
|
|
- line = lines[ i ];
|
|
|
- line = trimLeft ? line.trimLeft() : line.trim();
|
|
|
- lineLength = line.length;
|
|
|
- if ( lineLength === 0 ) continue;
|
|
|
- lineFirstChar = line.charAt( 0 ); // @todo invoke passed in handler if any
|
|
|
+ this.materials = materials;
|
|
|
+ return this;
|
|
|
|
|
|
- if ( lineFirstChar === '#' ) continue;
|
|
|
+ }
|
|
|
|
|
|
- if ( lineFirstChar === 'v' ) {
|
|
|
+ parse( text ) {
|
|
|
|
|
|
- var data = line.split( /\s+/ );
|
|
|
+ const state = new ParserState();
|
|
|
|
|
|
- switch ( data[ 0 ] ) {
|
|
|
+ if ( text.indexOf( '\r\n' ) !== - 1 ) {
|
|
|
|
|
|
- case 'v':
|
|
|
- state.vertices.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) );
|
|
|
+ // This is faster than String.split with regex that splits on both
|
|
|
+ text = text.replace( /\r\n/g, '\n' );
|
|
|
|
|
|
- if ( data.length >= 7 ) {
|
|
|
+ }
|
|
|
|
|
|
- state.colors.push( parseFloat( data[ 4 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 6 ] ) );
|
|
|
+ if ( text.indexOf( '\\\n' ) !== - 1 ) {
|
|
|
|
|
|
- } else {
|
|
|
+ // join lines separated by a line continuation character (\)
|
|
|
+ text = text.replace( /\\\n/g, '' );
|
|
|
|
|
|
- // if no colors are defined, add placeholders so color and vertex indices match
|
|
|
- state.colors.push( undefined, undefined, undefined );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ const lines = text.split( '\n' );
|
|
|
+ let line = '',
|
|
|
+ lineFirstChar = '';
|
|
|
+ let lineLength = 0;
|
|
|
+ let result = []; // Faster to just trim left side of the line. Use if available.
|
|
|
|
|
|
- break;
|
|
|
+ const trimLeft = typeof ''.trimLeft === 'function';
|
|
|
|
|
|
- case 'vn':
|
|
|
- state.normals.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) );
|
|
|
- break;
|
|
|
+ for ( let i = 0, l = lines.length; i < l; i ++ ) {
|
|
|
|
|
|
- case 'vt':
|
|
|
- state.uvs.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) );
|
|
|
- break;
|
|
|
+ line = lines[ i ];
|
|
|
+ line = trimLeft ? line.trimLeft() : line.trim();
|
|
|
+ lineLength = line.length;
|
|
|
+ if ( lineLength === 0 ) continue;
|
|
|
+ lineFirstChar = line.charAt( 0 ); // @todo invoke passed in handler if any
|
|
|
|
|
|
- }
|
|
|
+ if ( lineFirstChar === '#' ) continue;
|
|
|
+
|
|
|
+ if ( lineFirstChar === 'v' ) {
|
|
|
|
|
|
- } else if ( lineFirstChar === 'f' ) {
|
|
|
+ const data = line.split( /\s+/ );
|
|
|
|
|
|
- var lineData = line.substr( 1 ).trim();
|
|
|
- var vertexData = lineData.split( /\s+/ );
|
|
|
- var faceVertices = []; // Parse the face vertex data into an easy to work with format
|
|
|
+ switch ( data[ 0 ] ) {
|
|
|
|
|
|
- for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) {
|
|
|
+ case 'v':
|
|
|
+ state.vertices.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) );
|
|
|
|
|
|
- var vertex = vertexData[ j ];
|
|
|
+ if ( data.length >= 7 ) {
|
|
|
|
|
|
- if ( vertex.length > 0 ) {
|
|
|
+ state.colors.push( parseFloat( data[ 4 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 6 ] ) );
|
|
|
|
|
|
- var vertexParts = vertex.split( '/' );
|
|
|
- faceVertices.push( vertexParts );
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // if no colors are defined, add placeholders so color and vertex indices match
|
|
|
+ state.colors.push( undefined, undefined, undefined );
|
|
|
|
|
|
}
|
|
|
|
|
|
- } // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'vn':
|
|
|
+ state.normals.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) );
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'vt':
|
|
|
+ state.uvs.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) );
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else if ( lineFirstChar === 'f' ) {
|
|
|
|
|
|
+ const lineData = line.substr( 1 ).trim();
|
|
|
+ const vertexData = lineData.split( /\s+/ );
|
|
|
+ const faceVertices = []; // Parse the face vertex data into an easy to work with format
|
|
|
|
|
|
- var v1 = faceVertices[ 0 ];
|
|
|
+ for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {
|
|
|
|
|
|
- for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
|
|
|
+ const vertex = vertexData[ j ];
|
|
|
|
|
|
- var v2 = faceVertices[ j ];
|
|
|
- var v3 = faceVertices[ j + 1 ];
|
|
|
- state.addFace( v1[ 0 ], v2[ 0 ], v3[ 0 ], v1[ 1 ], v2[ 1 ], v3[ 1 ], v1[ 2 ], v2[ 2 ], v3[ 2 ] );
|
|
|
+ if ( vertex.length > 0 ) {
|
|
|
+
|
|
|
+ const vertexParts = vertex.split( '/' );
|
|
|
+ faceVertices.push( vertexParts );
|
|
|
|
|
|
}
|
|
|
|
|
|
- } else if ( lineFirstChar === 'l' ) {
|
|
|
+ } // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
|
|
|
|
|
|
- var lineParts = line.substring( 1 ).trim().split( ' ' );
|
|
|
- var lineVertices = [],
|
|
|
- lineUVs = [];
|
|
|
|
|
|
- if ( line.indexOf( '/' ) === - 1 ) {
|
|
|
+ const v1 = faceVertices[ 0 ];
|
|
|
|
|
|
- lineVertices = lineParts;
|
|
|
+ for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
|
|
|
|
|
|
- } else {
|
|
|
+ const v2 = faceVertices[ j ];
|
|
|
+ const v3 = faceVertices[ j + 1 ];
|
|
|
+ state.addFace( v1[ 0 ], v2[ 0 ], v3[ 0 ], v1[ 1 ], v2[ 1 ], v3[ 1 ], v1[ 2 ], v2[ 2 ], v3[ 2 ] );
|
|
|
|
|
|
- for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
|
|
|
+ }
|
|
|
|
|
|
- var parts = lineParts[ li ].split( '/' );
|
|
|
- if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );
|
|
|
- if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );
|
|
|
+ } else if ( lineFirstChar === 'l' ) {
|
|
|
|
|
|
- }
|
|
|
+ const lineParts = line.substring( 1 ).trim().split( ' ' );
|
|
|
+ let lineVertices = [];
|
|
|
+ const lineUVs = [];
|
|
|
+
|
|
|
+ if ( line.indexOf( '/' ) === - 1 ) {
|
|
|
+
|
|
|
+ lineVertices = lineParts;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {
|
|
|
+
|
|
|
+ const parts = lineParts[ li ].split( '/' );
|
|
|
+ if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );
|
|
|
+ if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );
|
|
|
|
|
|
}
|
|
|
|
|
|
- state.addLineGeometry( lineVertices, lineUVs );
|
|
|
+ }
|
|
|
+
|
|
|
+ state.addLineGeometry( lineVertices, lineUVs );
|
|
|
|
|
|
- } else if ( lineFirstChar === 'p' ) {
|
|
|
+ } else if ( lineFirstChar === 'p' ) {
|
|
|
|
|
|
- var lineData = line.substr( 1 ).trim();
|
|
|
- var pointData = lineData.split( ' ' );
|
|
|
- state.addPointGeometry( pointData );
|
|
|
+ const lineData = line.substr( 1 ).trim();
|
|
|
+ const pointData = lineData.split( ' ' );
|
|
|
+ state.addPointGeometry( pointData );
|
|
|
|
|
|
- } else if ( ( result = object_pattern.exec( line ) ) !== null ) {
|
|
|
+ } else if ( ( result = _object_pattern.exec( line ) ) !== null ) {
|
|
|
|
|
|
- // o object_name
|
|
|
- // or
|
|
|
- // g group_name
|
|
|
- // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
|
|
|
- // var name = result[ 0 ].substr( 1 ).trim();
|
|
|
- var name = ( ' ' + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
|
|
|
- state.startObject( name );
|
|
|
+ // o object_name
|
|
|
+ // or
|
|
|
+ // g group_name
|
|
|
+ // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
|
|
|
+ // let name = result[ 0 ].substr( 1 ).trim();
|
|
|
+ const name = ( ' ' + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
|
|
|
+ state.startObject( name );
|
|
|
|
|
|
- } else if ( material_use_pattern.test( line ) ) {
|
|
|
+ } else if ( _material_use_pattern.test( line ) ) {
|
|
|
|
|
|
- // material
|
|
|
- state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
|
|
|
+ // material
|
|
|
+ state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
|
|
|
|
|
|
- } else if ( material_library_pattern.test( line ) ) {
|
|
|
+ } else if ( _material_library_pattern.test( line ) ) {
|
|
|
|
|
|
- // mtl file
|
|
|
- state.materialLibraries.push( line.substring( 7 ).trim() );
|
|
|
+ // mtl file
|
|
|
+ state.materialLibraries.push( line.substring( 7 ).trim() );
|
|
|
|
|
|
- } else if ( map_use_pattern.test( line ) ) {
|
|
|
+ } else if ( _map_use_pattern.test( line ) ) {
|
|
|
|
|
|
- // the line is parsed but ignored since the loader assumes textures are defined MTL files
|
|
|
- // (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
|
|
|
- console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
|
|
|
+ // the line is parsed but ignored since the loader assumes textures are defined MTL files
|
|
|
+ // (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
|
|
|
+ console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
|
|
|
|
|
|
- } else if ( lineFirstChar === 's' ) {
|
|
|
+ } else if ( lineFirstChar === 's' ) {
|
|
|
|
|
|
- result = line.split( ' ' ); // smooth shading
|
|
|
- // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
|
|
|
- // but does not define a usemtl for each face set.
|
|
|
- // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
|
|
|
- // This requires some care to not create extra material on each smooth value for "normal" obj files.
|
|
|
- // where explicit usemtl defines geometry groups.
|
|
|
- // Example asset: examples/models/obj/cerberus/Cerberus.obj
|
|
|
+ result = line.split( ' ' ); // smooth shading
|
|
|
+ // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
|
|
|
+ // but does not define a usemtl for each face set.
|
|
|
+ // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
|
|
|
+ // This requires some care to not create extra material on each smooth value for "normal" obj files.
|
|
|
+ // where explicit usemtl defines geometry groups.
|
|
|
+ // Example asset: examples/models/obj/cerberus/Cerberus.obj
|
|
|
|
|
|
- /*
|
|
|
+ /*
|
|
|
* http://paulbourke.net/dataformats/obj/
|
|
|
* or
|
|
|
* http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
|
|
@@ -581,217 +593,215 @@
|
|
|
* than 0."
|
|
|
*/
|
|
|
|
|
|
- if ( result.length > 1 ) {
|
|
|
+ if ( result.length > 1 ) {
|
|
|
|
|
|
- var value = result[ 1 ].trim().toLowerCase();
|
|
|
- state.object.smooth = value !== '0' && value !== 'off';
|
|
|
-
|
|
|
- } else {
|
|
|
+ const value = result[ 1 ].trim().toLowerCase();
|
|
|
+ state.object.smooth = value !== '0' && value !== 'off';
|
|
|
|
|
|
- // ZBrush can produce "s" lines #11707
|
|
|
- state.object.smooth = true;
|
|
|
+ } else {
|
|
|
|
|
|
- }
|
|
|
+ // ZBrush can produce "s" lines #11707
|
|
|
+ state.object.smooth = true;
|
|
|
|
|
|
- var material = state.object.currentMaterial();
|
|
|
- if ( material ) material.smooth = state.object.smooth;
|
|
|
+ }
|
|
|
|
|
|
- } else {
|
|
|
+ const material = state.object.currentMaterial();
|
|
|
+ if ( material ) material.smooth = state.object.smooth;
|
|
|
|
|
|
- // Handle null terminated files without exception
|
|
|
- if ( line === '\0' ) continue;
|
|
|
- console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
|
|
|
+ } else {
|
|
|
|
|
|
- }
|
|
|
+ // Handle null terminated files without exception
|
|
|
+ if ( line === '\0' ) continue;
|
|
|
+ console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
|
|
|
|
|
|
}
|
|
|
|
|
|
- state.finalize();
|
|
|
- var container = new THREE.Group();
|
|
|
- container.materialLibraries = [].concat( state.materialLibraries );
|
|
|
- var hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );
|
|
|
+ }
|
|
|
|
|
|
- if ( hasPrimitives === true ) {
|
|
|
+ state.finalize();
|
|
|
+ const container = new THREE.Group();
|
|
|
+ container.materialLibraries = [].concat( state.materialLibraries );
|
|
|
+ const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );
|
|
|
|
|
|
- for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
|
|
|
+ if ( hasPrimitives === true ) {
|
|
|
|
|
|
- var object = state.objects[ i ];
|
|
|
- var geometry = object.geometry;
|
|
|
- var materials = object.materials;
|
|
|
- var isLine = geometry.type === 'Line';
|
|
|
- var isPoints = geometry.type === 'Points';
|
|
|
- var hasVertexColors = false; // Skip o/g line declarations that did not follow with any faces
|
|
|
+ for ( let i = 0, l = state.objects.length; i < l; i ++ ) {
|
|
|
|
|
|
- if ( geometry.vertices.length === 0 ) continue;
|
|
|
- var buffergeometry = new THREE.BufferGeometry();
|
|
|
- buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );
|
|
|
+ const object = state.objects[ i ];
|
|
|
+ const geometry = object.geometry;
|
|
|
+ const materials = object.materials;
|
|
|
+ const isLine = geometry.type === 'Line';
|
|
|
+ const isPoints = geometry.type === 'Points';
|
|
|
+ let hasVertexColors = false; // Skip o/g line declarations that did not follow with any faces
|
|
|
|
|
|
- if ( geometry.normals.length > 0 ) {
|
|
|
+ if ( geometry.vertices.length === 0 ) continue;
|
|
|
+ const buffergeometry = new THREE.BufferGeometry();
|
|
|
+ buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );
|
|
|
|
|
|
- buffergeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );
|
|
|
+ if ( geometry.normals.length > 0 ) {
|
|
|
|
|
|
- }
|
|
|
+ buffergeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );
|
|
|
|
|
|
- if ( geometry.colors.length > 0 ) {
|
|
|
+ }
|
|
|
|
|
|
- hasVertexColors = true;
|
|
|
- buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );
|
|
|
+ if ( geometry.colors.length > 0 ) {
|
|
|
|
|
|
- }
|
|
|
+ hasVertexColors = true;
|
|
|
+ buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );
|
|
|
|
|
|
- if ( geometry.hasUVIndices === true ) {
|
|
|
+ }
|
|
|
|
|
|
- buffergeometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );
|
|
|
+ if ( geometry.hasUVIndices === true ) {
|
|
|
|
|
|
- } // Create materials
|
|
|
+ buffergeometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );
|
|
|
|
|
|
+ } // Create materials
|
|
|
|
|
|
- var createdMaterials = [];
|
|
|
|
|
|
- for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
|
|
+ const createdMaterials = [];
|
|
|
|
|
|
- var sourceMaterial = materials[ mi ];
|
|
|
- var materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
|
|
|
- var material = state.materials[ materialHash ];
|
|
|
+ for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
|
|
|
|
|
- if ( this.materials !== null ) {
|
|
|
+ const sourceMaterial = materials[ mi ];
|
|
|
+ const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
|
|
|
+ let material = state.materials[ materialHash ];
|
|
|
|
|
|
- material = this.materials.create( sourceMaterial.name ); // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
|
|
|
+ if ( this.materials !== null ) {
|
|
|
|
|
|
- if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
|
|
|
+ material = this.materials.create( sourceMaterial.name ); // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
|
|
|
|
|
|
- var materialLine = new THREE.LineBasicMaterial();
|
|
|
- THREE.Material.prototype.copy.call( materialLine, material );
|
|
|
- materialLine.color.copy( material.color );
|
|
|
- material = materialLine;
|
|
|
+ if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
|
|
|
|
|
|
- } else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) {
|
|
|
+ const materialLine = new THREE.LineBasicMaterial();
|
|
|
+ THREE.Material.prototype.copy.call( materialLine, material );
|
|
|
+ materialLine.color.copy( material.color );
|
|
|
+ material = materialLine;
|
|
|
|
|
|
- var materialPoints = new THREE.PointsMaterial( {
|
|
|
- size: 10,
|
|
|
- sizeAttenuation: false
|
|
|
- } );
|
|
|
- THREE.Material.prototype.copy.call( materialPoints, material );
|
|
|
- materialPoints.color.copy( material.color );
|
|
|
- materialPoints.map = material.map;
|
|
|
- material = materialPoints;
|
|
|
+ } else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) {
|
|
|
|
|
|
- }
|
|
|
+ const materialPoints = new THREE.PointsMaterial( {
|
|
|
+ size: 10,
|
|
|
+ sizeAttenuation: false
|
|
|
+ } );
|
|
|
+ THREE.Material.prototype.copy.call( materialPoints, material );
|
|
|
+ materialPoints.color.copy( material.color );
|
|
|
+ materialPoints.map = material.map;
|
|
|
+ material = materialPoints;
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( material === undefined ) {
|
|
|
-
|
|
|
- if ( isLine ) {
|
|
|
+ }
|
|
|
|
|
|
- material = new THREE.LineBasicMaterial();
|
|
|
+ if ( material === undefined ) {
|
|
|
|
|
|
- } else if ( isPoints ) {
|
|
|
+ if ( isLine ) {
|
|
|
|
|
|
- material = new THREE.PointsMaterial( {
|
|
|
- size: 1,
|
|
|
- sizeAttenuation: false
|
|
|
- } );
|
|
|
+ material = new THREE.LineBasicMaterial();
|
|
|
|
|
|
- } else {
|
|
|
+ } else if ( isPoints ) {
|
|
|
|
|
|
- material = new THREE.MeshPhongMaterial();
|
|
|
+ material = new THREE.PointsMaterial( {
|
|
|
+ size: 1,
|
|
|
+ sizeAttenuation: false
|
|
|
+ } );
|
|
|
|
|
|
- }
|
|
|
+ } else {
|
|
|
|
|
|
- material.name = sourceMaterial.name;
|
|
|
- material.flatShading = sourceMaterial.smooth ? false : true;
|
|
|
- material.vertexColors = hasVertexColors;
|
|
|
- state.materials[ materialHash ] = material;
|
|
|
+ material = new THREE.MeshPhongMaterial();
|
|
|
|
|
|
}
|
|
|
|
|
|
- createdMaterials.push( material );
|
|
|
-
|
|
|
- } // Create mesh
|
|
|
+ material.name = sourceMaterial.name;
|
|
|
+ material.flatShading = sourceMaterial.smooth ? false : true;
|
|
|
+ material.vertexColors = hasVertexColors;
|
|
|
+ state.materials[ materialHash ] = material;
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- var mesh;
|
|
|
+ createdMaterials.push( material );
|
|
|
|
|
|
- if ( createdMaterials.length > 1 ) {
|
|
|
+ } // Create mesh
|
|
|
|
|
|
- for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
|
|
|
|
|
- var sourceMaterial = materials[ mi ];
|
|
|
- buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
|
|
|
+ let mesh;
|
|
|
|
|
|
- }
|
|
|
+ if ( createdMaterials.length > 1 ) {
|
|
|
|
|
|
- if ( isLine ) {
|
|
|
+ for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
|
|
|
|
|
- mesh = new THREE.LineSegments( buffergeometry, createdMaterials );
|
|
|
+ const sourceMaterial = materials[ mi ];
|
|
|
+ buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
|
|
|
|
|
|
- } else if ( isPoints ) {
|
|
|
+ }
|
|
|
|
|
|
- mesh = new THREE.Points( buffergeometry, createdMaterials );
|
|
|
+ if ( isLine ) {
|
|
|
|
|
|
- } else {
|
|
|
+ mesh = new THREE.LineSegments( buffergeometry, createdMaterials );
|
|
|
|
|
|
- mesh = new THREE.Mesh( buffergeometry, createdMaterials );
|
|
|
+ } else if ( isPoints ) {
|
|
|
|
|
|
- }
|
|
|
+ mesh = new THREE.Points( buffergeometry, createdMaterials );
|
|
|
|
|
|
} else {
|
|
|
|
|
|
- if ( isLine ) {
|
|
|
+ mesh = new THREE.Mesh( buffergeometry, createdMaterials );
|
|
|
|
|
|
- mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] );
|
|
|
+ }
|
|
|
|
|
|
- } else if ( isPoints ) {
|
|
|
+ } else {
|
|
|
|
|
|
- mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] );
|
|
|
+ if ( isLine ) {
|
|
|
|
|
|
- } else {
|
|
|
+ mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] );
|
|
|
|
|
|
- mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] );
|
|
|
+ } else if ( isPoints ) {
|
|
|
|
|
|
- }
|
|
|
+ mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] );
|
|
|
|
|
|
- }
|
|
|
+ } else {
|
|
|
|
|
|
- mesh.name = object.name;
|
|
|
- container.add( mesh );
|
|
|
+ mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] );
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- } else {
|
|
|
+ mesh.name = object.name;
|
|
|
+ container.add( mesh );
|
|
|
|
|
|
- // if there is only the default parser state object with no geometry data, interpret data as point cloud
|
|
|
- if ( state.vertices.length > 0 ) {
|
|
|
+ }
|
|
|
|
|
|
- var material = new THREE.PointsMaterial( {
|
|
|
- size: 1,
|
|
|
- sizeAttenuation: false
|
|
|
- } );
|
|
|
- var buffergeometry = new THREE.BufferGeometry();
|
|
|
- buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( state.vertices, 3 ) );
|
|
|
+ } else {
|
|
|
|
|
|
- if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {
|
|
|
+ // if there is only the default parser state object with no geometry data, interpret data as point cloud
|
|
|
+ if ( state.vertices.length > 0 ) {
|
|
|
|
|
|
- buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( state.colors, 3 ) );
|
|
|
- material.vertexColors = true;
|
|
|
+ const material = new THREE.PointsMaterial( {
|
|
|
+ size: 1,
|
|
|
+ sizeAttenuation: false
|
|
|
+ } );
|
|
|
+ const buffergeometry = new THREE.BufferGeometry();
|
|
|
+ buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( state.vertices, 3 ) );
|
|
|
|
|
|
- }
|
|
|
+ if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {
|
|
|
|
|
|
- var points = new THREE.Points( buffergeometry, material );
|
|
|
- container.add( points );
|
|
|
+ buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( state.colors, 3 ) );
|
|
|
+ material.vertexColors = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ const points = new THREE.Points( buffergeometry, material );
|
|
|
+ container.add( points );
|
|
|
|
|
|
- return container;
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
- } );
|
|
|
- return OBJLoader;
|
|
|
|
|
|
- }();
|
|
|
+ return container;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
THREE.OBJLoader = OBJLoader;
|
|
|
|