Browse Source

Updated builds.

Mr.doob 12 years ago
parent
commit
152cd85880
2 changed files with 25 additions and 21 deletions
  1. 8 4
      build/three.js
  2. 17 17
      build/three.min.js

+ 8 - 4
build/three.js

@@ -8631,8 +8631,7 @@ THREE.BufferGeometry.prototype = {
 				this.attributes[ "normal" ] = {
 
 					itemSize: 3,
-					array: new Float32Array( nVertexElements ),
-					numItems: nVertexElements
+					array: new Float32Array( nVertexElements )
 
 				};
 
@@ -8815,8 +8814,7 @@ THREE.BufferGeometry.prototype = {
 			this.attributes[ "tangent" ] = {
 
 				itemSize: 4,
-				array: new Float32Array( nTangentElements ),
-				numItems: nTangentElements
+				array: new Float32Array( nTangentElements )
 
 			};
 
@@ -19731,6 +19729,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			attribute = geometry.attributes[ a ];
 
+			if ( attribute.numItems === undefined ) {
+
+				attribute.numItems = attribute.array.length;
+
+			}
+
 			attribute.buffer = _gl.createBuffer();
 
 			_gl.bindBuffer( type, attribute.buffer );

+ 17 - 17
build/three.min.js

@@ -182,13 +182,13 @@ d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),
 this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,h=a.length;f<h;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?
 b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,h=a.length;f<h;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,
-b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,h,g,i,j,l,p,m=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3;if(this.attributes.index){var s=this.attributes.index.array,v=this.offsets;
-c=0;for(d=v.length;c<d;++c){b=v[c].start;h=v[c].count;var z=v[c].index;a=b;for(b+=h;a<b;a+=3)h=z+s[a],g=z+s[a+1],i=z+s[a+2],j=e[3*h],l=e[3*h+1],p=e[3*h+2],m.set(j,l,p),j=e[3*g],l=e[3*g+1],p=e[3*g+2],q.set(j,l,p),j=e[3*i],l=e[3*i+1],p=e[3*i+2],t.set(j,l,p),n.subVectors(t,q),r.subVectors(m,q),n.cross(r),f[3*h]+=n.x,f[3*h+1]+=n.y,f[3*h+2]+=n.z,f[3*g]+=n.x,f[3*g+1]+=n.y,f[3*g+2]+=n.z,f[3*i]+=n.x,f[3*i+1]+=n.y,f[3*i+2]+=n.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],l=e[a+1],p=e[a+2],m.set(j,l,p),j=e[a+
-3],l=e[a+4],p=e[a+5],q.set(j,l,p),j=e[a+6],l=e[a+7],p=e[a+8],t.set(j,l,p),n.subVectors(t,q),r.subVectors(m,q),n.cross(r),f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){Pa.x=d[3*a];
-Pa.y=d[3*a+1];Pa.z=d[3*a+2];Va.copy(Pa);qa=i[a];L.copy(qa);L.sub(Pa.multiplyScalar(Pa.dot(qa))).normalize();oa.crossVectors(Va,qa);Fa=oa.dot(j[a]);O=0>Fa?-1:1;g[4*a]=L.x;g[4*a+1]=L.y;g[4*a+2]=L.z;g[4*a+3]=O}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
-d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var h=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(h),numItems:h}}for(var g=this.attributes.tangent.array,i=[],j=[],h=0;h<f;h++)i[h]=new THREE.Vector3,j[h]=new THREE.Vector3;var l,p,m,q,t,n,r,s,v,z,G,C,H,I,F,f=new THREE.Vector3,h=new THREE.Vector3,A,K,B,J,N,y,M,w=this.offsets;B=0;for(J=w.length;B<J;++B){K=w[B].start;N=w[B].count;var Z=w[B].index;A=K;for(K+=N;A<K;A+=3)N=Z+b[A],
-y=Z+b[A+1],M=Z+b[A+2],l=c[3*N],p=c[3*N+1],m=c[3*N+2],q=c[3*y],t=c[3*y+1],n=c[3*y+2],r=c[3*M],s=c[3*M+1],v=c[3*M+2],z=e[2*N],G=e[2*N+1],C=e[2*y],H=e[2*y+1],I=e[2*M],F=e[2*M+1],q-=l,l=r-l,t-=p,p=s-p,n-=m,m=v-m,C-=z,z=I-z,H-=G,G=F-G,F=1/(C*G-z*H),f.set((G*q-H*l)*F,(G*t-H*p)*F,(G*n-H*m)*F),h.set((C*l-z*q)*F,(C*p-z*t)*F,(C*m-z*n)*F),i[N].add(f),i[y].add(f),i[M].add(f),j[N].add(h),j[y].add(h),j[M].add(h)}var L=new THREE.Vector3,oa=new THREE.Vector3,Pa=new THREE.Vector3,Va=new THREE.Vector3,O,qa,Fa;B=0;
-for(J=w.length;B<J;++B){K=w[B].start;N=w[B].count;Z=w[B].index;A=K;for(K+=N;A<K;A+=3)N=Z+b[A],y=Z+b[A+1],M=Z+b[A+2],a(N),a(y),a(M)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
+b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,h,g,i,j,l,p,m=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3;if(this.attributes.index){var s=this.attributes.index.array,v=this.offsets;c=0;for(d=
+v.length;c<d;++c){b=v[c].start;h=v[c].count;var z=v[c].index;a=b;for(b+=h;a<b;a+=3)h=z+s[a],g=z+s[a+1],i=z+s[a+2],j=e[3*h],l=e[3*h+1],p=e[3*h+2],m.set(j,l,p),j=e[3*g],l=e[3*g+1],p=e[3*g+2],q.set(j,l,p),j=e[3*i],l=e[3*i+1],p=e[3*i+2],t.set(j,l,p),n.subVectors(t,q),r.subVectors(m,q),n.cross(r),f[3*h]+=n.x,f[3*h+1]+=n.y,f[3*h+2]+=n.z,f[3*g]+=n.x,f[3*g+1]+=n.y,f[3*g+2]+=n.z,f[3*i]+=n.x,f[3*i+1]+=n.y,f[3*i+2]+=n.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],l=e[a+1],p=e[a+2],m.set(j,l,p),j=e[a+3],l=e[a+4],
+p=e[a+5],q.set(j,l,p),j=e[a+6],l=e[a+7],p=e[a+8],t.set(j,l,p),n.subVectors(t,q),r.subVectors(m,q),n.cross(r),f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){Pa.x=d[3*a];Pa.y=d[3*a+1];
+Pa.z=d[3*a+2];Va.copy(Pa);qa=g[a];L.copy(qa);L.sub(Pa.multiplyScalar(Pa.dot(qa))).normalize();oa.crossVectors(Va,qa);Fa=oa.dot(i[a]);O=0>Fa?-1:1;h[4*a]=L.x;h[4*a+1]=L.y;h[4*a+2]=L.z;h[4*a+3]=O}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
+d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*f)});for(var h=this.attributes.tangent.array,g=[],i=[],j=0;j<f;j++)g[j]=new THREE.Vector3,i[j]=new THREE.Vector3;var l,p,m,q,t,n,r,s,v,z,G,C,H,I,F,f=new THREE.Vector3,j=new THREE.Vector3,A,K,B,J,N,y,M,w=this.offsets;B=0;for(J=w.length;B<J;++B){K=w[B].start;N=w[B].count;var Z=w[B].index;A=K;for(K+=N;A<K;A+=3)N=Z+b[A],y=Z+b[A+1],M=Z+b[A+
+2],l=c[3*N],p=c[3*N+1],m=c[3*N+2],q=c[3*y],t=c[3*y+1],n=c[3*y+2],r=c[3*M],s=c[3*M+1],v=c[3*M+2],z=e[2*N],G=e[2*N+1],C=e[2*y],H=e[2*y+1],I=e[2*M],F=e[2*M+1],q-=l,l=r-l,t-=p,p=s-p,n-=m,m=v-m,C-=z,z=I-z,H-=G,G=F-G,F=1/(C*G-z*H),f.set((G*q-H*l)*F,(G*t-H*p)*F,(G*n-H*m)*F),j.set((C*l-z*q)*F,(C*p-z*t)*F,(C*m-z*n)*F),g[N].add(f),g[y].add(f),g[M].add(f),i[N].add(j),i[y].add(j),i[M].add(j)}var L=new THREE.Vector3,oa=new THREE.Vector3,Pa=new THREE.Vector3,Va=new THREE.Vector3,O,qa,Fa;B=0;for(J=w.length;B<J;++B){K=
+w[B].start;N=w[B].count;Z=w[B].index;A=K;for(K+=N;A<K;A+=3)N=Z+b[A],y=Z+b[A+1],M=Z+b[A+2],a(N),a(y),a(M)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
 0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
@@ -373,17 +373,17 @@ p;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a
 THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function h(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a){Ab[a]||(k.enableVertexAttribArray(a),Ab[a]=!0)}function i(){for(var a in Ab)Ab[a]&&(k.disableVertexAttribArray(a),Ab[a]=!1)}function j(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function l(a,b){return b[0]-a[0]}function p(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ya=pa=null,pb=ub=T=da=bb=xa=aa=-1,yb=!0,a[d].render(b,
 c,Xb,Jb),ya=pa=null,pb=ub=T=da=bb=xa=aa=-1,yb=!0}function m(a,b,c,d,e,f,h,g){var k,i,j,p;b?(i=a.length-1,p=b=-1):(i=0,b=a.length,p=1);for(var m=i;m!==b;m+=p)if(k=a[m],k.render){i=k.object;j=k.buffer;if(g)k=g;else{k=k[c];if(!k)continue;h&&D.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);D.setDepthTest(k.depthTest);D.setDepthWrite(k.depthWrite);K(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}D.setMaterialFaces(k);j instanceof THREE.BufferGeometry?D.renderBufferDirect(d,
 e,f,k,j,i):D.renderBuffer(d,e,f,k,j,i)}}function q(a,b,c,d,e,f,h){for(var g,k,i=0,j=a.length;i<j;i++)if(g=a[i],k=g.object,k.visible){if(h)g=h;else{g=g[b];if(!g)continue;f&&D.setBlending(g.blending,g.blendEquation,g.blendSrc,g.blendDst);D.setDepthTest(g.depthTest);D.setDepthWrite(g.depthWrite);K(g.polygonOffset,g.polygonOffsetFactor,g.polygonOffsetUnits)}D.renderImmediateObject(c,d,e,g,k)}}function t(a,b){var e,f,h,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,
-a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",kc)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,j;for(i in f.attributes)j="index"===i?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,g=f.attributes[i],g.buffer=k.createBuffer(),k.bindBuffer(j,g.buffer),k.bufferData(j,g.array,k.STATIC_DRAW)}else if(a instanceof THREE.Mesh){h=a.material;if(void 0===f.geometryGroups){i=f;var p,m,l,q,
-r;j={};var s=i.morphTargets.length,t=i.morphNormals.length,v=h instanceof THREE.MeshFaceMaterial;i.geometryGroups={};h=0;for(p=i.faces.length;h<p;h++)m=i.faces[h],l=v?m.materialIndex:0,void 0===j[l]&&(j[l]={hash:l,counter:0}),r=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t}),q=m instanceof THREE.Face3?3:4,65535<i.geometryGroups[r].vertices+q&&(j[l].counter+=1,r=j[l].hash+"_"+j[l].counter,
-void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t})),m instanceof THREE.Face3?i.geometryGroups[r].faces3.push(h):i.geometryGroups[r].faces4.push(h),i.geometryGroups[r].vertices+=q;i.geometryGroupsList=[];for(g in i.geometryGroups)i.geometryGroups[g].id=Ha++,i.geometryGroupsList.push(i.geometryGroups[g])}for(e in f.geometryGroups)if(g=f.geometryGroups[e],!g.__webglVertexBuffer){i=g;i.__webglVertexBuffer=k.createBuffer();
-i.__webglNormalBuffer=k.createBuffer();i.__webglTangentBuffer=k.createBuffer();i.__webglColorBuffer=k.createBuffer();i.__webglUVBuffer=k.createBuffer();i.__webglUV2Buffer=k.createBuffer();i.__webglSkinIndicesBuffer=k.createBuffer();i.__webglSkinWeightsBuffer=k.createBuffer();i.__webglFaceBuffer=k.createBuffer();i.__webglLineBuffer=k.createBuffer();s=j=void 0;if(i.numMorphTargets){i.__webglMorphTargetsBuffers=[];j=0;for(s=i.numMorphTargets;j<s;j++)i.__webglMorphTargetsBuffers.push(k.createBuffer())}if(i.numMorphNormals){i.__webglMorphNormalsBuffers=
+a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",kc)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,j;for(i in f.attributes)j="index"===i?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,g=f.attributes[i],void 0===g.numItems&&(g.numItems=g.array.length),g.buffer=k.createBuffer(),k.bindBuffer(j,g.buffer),k.bufferData(j,g.array,k.STATIC_DRAW)}else if(a instanceof THREE.Mesh){h=a.material;
+if(void 0===f.geometryGroups){i=f;var p,m,l,q,r;j={};var s=i.morphTargets.length,t=i.morphNormals.length,v=h instanceof THREE.MeshFaceMaterial;i.geometryGroups={};h=0;for(p=i.faces.length;h<p;h++)m=i.faces[h],l=v?m.materialIndex:0,void 0===j[l]&&(j[l]={hash:l,counter:0}),r=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t}),q=m instanceof THREE.Face3?3:4,65535<i.geometryGroups[r].vertices+
+q&&(j[l].counter+=1,r=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t})),m instanceof THREE.Face3?i.geometryGroups[r].faces3.push(h):i.geometryGroups[r].faces4.push(h),i.geometryGroups[r].vertices+=q;i.geometryGroupsList=[];for(g in i.geometryGroups)i.geometryGroups[g].id=Ha++,i.geometryGroupsList.push(i.geometryGroups[g])}for(e in f.geometryGroups)if(g=f.geometryGroups[e],!g.__webglVertexBuffer){i=
+g;i.__webglVertexBuffer=k.createBuffer();i.__webglNormalBuffer=k.createBuffer();i.__webglTangentBuffer=k.createBuffer();i.__webglColorBuffer=k.createBuffer();i.__webglUVBuffer=k.createBuffer();i.__webglUV2Buffer=k.createBuffer();i.__webglSkinIndicesBuffer=k.createBuffer();i.__webglSkinWeightsBuffer=k.createBuffer();i.__webglFaceBuffer=k.createBuffer();i.__webglLineBuffer=k.createBuffer();s=j=void 0;if(i.numMorphTargets){i.__webglMorphTargetsBuffers=[];j=0;for(s=i.numMorphTargets;j<s;j++)i.__webglMorphTargetsBuffers.push(k.createBuffer())}if(i.numMorphNormals){i.__webglMorphNormalsBuffers=
 [];j=0;for(s=i.numMorphNormals;j<s;j++)i.__webglMorphNormalsBuffers.push(k.createBuffer())}D.info.memory.geometries++;d(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Ribbon?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=k.createBuffer(),g.__webglColorBuffer=k.createBuffer(),g.__webglNormalBuffer=k.createBuffer(),D.info.memory.geometries++,g=f,i=g.vertices.length,
 g.__vertexArray=new Float32Array(3*i),g.__colorArray=new Float32Array(3*i),g.__normalArray=new Float32Array(3*i),g.__webglVertexCount=i,c(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.normalsNeedUpdate=!0):a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=k.createBuffer(),g.__webglColorBuffer=k.createBuffer(),g.__webglLineDistanceBuffer=k.createBuffer(),D.info.memory.geometries++,g=f,i=g.vertices.length,g.__vertexArray=new Float32Array(3*i),g.__colorArray=new Float32Array(3*
 i),g.__lineDistanceArray=new Float32Array(1*i),g.__webglLineCount=i,c(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(g=f,g.__webglVertexBuffer=k.createBuffer(),g.__webglColorBuffer=k.createBuffer(),D.info.memory.geometries++,g=f,i=g.vertices.length,g.__vertexArray=new Float32Array(3*i),g.__colorArray=new Float32Array(3*i),g.__sortArray=[],g.__webglParticleCount=i,c(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=
 !0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)n(b.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],n(b.__webglObjects,g,a)}else a instanceof THREE.Ribbon||a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,n(b.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?b.__webglObjectsImmediate.push({id:null,object:a,opaque:null,
 transparent:null,z:0}):a instanceof THREE.Sprite?b.__webglSprites.push(a):a instanceof THREE.LensFlare&&b.__webglFlares.push(a);a.__webglActive=!0}}function n(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function r(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function v(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Ribbon||a instanceof
 THREE.Line?z(b.__webglObjects,a):a instanceof THREE.Sprite?G(b.__webglSprites,a):a instanceof THREE.LensFlare?G(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&z(b.__webglObjectsImmediate,a);delete a.__webglActive}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function G(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function C(a,b,c,d,e){fa=0;d.needsUpdate&&(d.program&&vc(d),D.initMaterial(d,b,c,e),d.needsUpdate=
-!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(D.maxMorphTargets));var f=!1,h=d.program,g=h.uniforms,i=d.uniforms;h!==pa&&(k.useProgram(h),pa=h,f=!0);d.id!==pb&&(pb=d.id,f=!0);if(f||a!==ya)k.uniformMatrix4fv(g.projectionMatrix,!1,a.projectionMatrix.elements),a!==ya&&(ya=a);if(d.skinning)if(Bb&&e.useVertexTexture){if(null!==g.boneTexture){var j=H();k.uniform1i(g.boneTexture,j);D.setTexture(e.boneTexture,j)}}else null!==g.boneGlobalMatrices&&k.uniformMatrix4fv(g.boneGlobalMatrices,
+!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(D.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==pa&&(k.useProgram(g),pa=g,f=!0);d.id!==pb&&(pb=d.id,f=!0);if(f||a!==ya)k.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==ya&&(ya=a);if(d.skinning)if(Bb&&e.useVertexTexture){if(null!==h.boneTexture){var j=H();k.uniform1i(h.boneTexture,j);D.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,
 !1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(yb){for(var p,l=j=0,m=0,n,q,r,s=Ib,t=s.directional.colors,v=s.directional.positions,z=s.point.colors,y=s.point.positions,A=s.point.distances,B=s.spot.colors,G=s.spot.positions,C=s.spot.distances,E=s.spot.directions,J=
 s.spot.anglesCos,L=s.spot.exponents,V=s.hemi.skyColors,K=s.hemi.groundColors,M=s.hemi.positions,O=0,ea=0,T=0,aa=0,da=0,R=0,S=0,P=0,ba=p=0,c=r=ba=0,f=b.length;c<f;c++)p=b[c],p.onlyShadow||(n=p.color,q=p.intensity,r=p.distance,p instanceof THREE.AmbientLight?p.visible&&(D.gammaInput?(j+=n.r*n.r,l+=n.g*n.g,m+=n.b*n.b):(j+=n.r,l+=n.g,m+=n.b)):p instanceof THREE.DirectionalLight?(da+=1,p.visible&&(Ca.getPositionFromMatrix(p.matrixWorld),Ga.getPositionFromMatrix(p.target.matrixWorld),Ca.sub(Ga),Ca.normalize(),
 0===Ca.x&&0===Ca.y&&0===Ca.z||(p=3*O,v[p]=Ca.x,v[p+1]=Ca.y,v[p+2]=Ca.z,D.gammaInput?I(t,p,n,q*q):F(t,p,n,q),O+=1))):p instanceof THREE.PointLight?(R+=1,p.visible&&(ba=3*ea,D.gammaInput?I(z,ba,n,q*q):F(z,ba,n,q),Ga.getPositionFromMatrix(p.matrixWorld),y[ba]=Ga.x,y[ba+1]=Ga.y,y[ba+2]=Ga.z,A[ea]=r,ea+=1)):p instanceof THREE.SpotLight?(S+=1,p.visible&&(ba=3*T,D.gammaInput?I(B,ba,n,q*q):F(B,ba,n,q),Ga.getPositionFromMatrix(p.matrixWorld),G[ba]=Ga.x,G[ba+1]=Ga.y,G[ba+2]=Ga.z,C[T]=r,Ca.copy(Ga),Ga.getPositionFromMatrix(p.target.matrixWorld),
@@ -394,14 +394,14 @@ d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;D.gammaInput?i.d
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-d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=Y=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[Y]=j.shadowMap,i.shadowMapSize.value[Y]=j.shadowMapSize,i.shadowMatrix.value[Y]=j.shadowMatrix,i.shadowDarkness.value[Y]=j.shadowDarkness,i.shadowBias.value[Y]=j.shadowBias,Y++}b=d.uniformsList;i=0;for(Y=b.length;i<Y;i++)if(f=h.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===
+d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=Y=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[Y]=j.shadowMap,i.shadowMapSize.value[Y]=j.shadowMapSize,i.shadowMatrix.value[Y]=j.shadowMatrix,i.shadowDarkness.value[Y]=j.shadowDarkness,i.shadowBias.value[Y]=j.shadowBias,Y++}b=d.uniformsList;i=0;for(Y=b.length;i<Y;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===
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+Ga.x,Ga.y,Ga.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function H(){var a=fa;a>=ib&&console.warn("WebGLRenderer: trying to use "+
 a+" texture units while this GPU supports only "+ib);fa+=1;return a}function I(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function F(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==ka&&(k.lineWidth(a),ka=a)}function K(a,b,c){ia!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),ia=a);if(a&&(ha!==b||ra!==c))k.polygonOffset(b,c),ha=b,ra=c}function B(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function J(a,
 b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(B(b)),null):c}function N(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,w(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,w(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,w(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,w(b.minFilter))):(k.texParameteri(a,
 k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,M(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,M(b.minFilter)));if(fb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,fb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Xa)),b.__oldAnisotropy=b.anisotropy}function y(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
@@ -428,8 +428,8 @@ a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinInd
 if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);D.info.memory.geometries--},lc=function(a){a=a.target;a.removeEventListener("dispose",lc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));D.info.memory.textures--},
 mc=function(a){a=a.target;a.removeEventListener("dispose",mc);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);D.info.memory.textures--},uc=function(a){a=a.target;a.removeEventListener("dispose",uc);vc(a)},vc=function(a){var b=a.program;if(void 0!==
 b){a.program=void 0;var c,d,e=!1,a=0;for(c=V.length;a<c;a++)if(d=V[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=V.length;a<c;a++)d=V[a],d.program!==b&&e.push(d);V=e;k.deleteProgram(b);D.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=
-k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,p,m,n,q=3*a.count;for(n=0;n<q;n+=9)m=a.normalArray,
-d=m[n],e=m[n+1],f=m[n+2],g=m[n+3],i=m[n+4],l=m[n+5],h=m[n+6],j=m[n+7],p=m[n+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+p)/3,m[n]=d,m[n+1]=e,m[n+2]=f,m[n+3]=d,m[n+4]=e,m[n+5]=f,m[n+6]=d,m[n+7]=e,m[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),
+k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,h,g,i,j,l,p,m,n,q=3*a.count;for(n=0;n<q;n+=9)m=a.normalArray,
+d=m[n],e=m[n+1],f=m[n+2],h=m[n+3],i=m[n+4],l=m[n+5],g=m[n+6],j=m[n+7],p=m[n+8],d=(d+h+g)/3,e=(e+i+j)/3,f=(f+l+p)/3,m[n]=d,m[n+1]=e,m[n+2]=f,m[n+3]=d,m[n+4]=e,m[n+5]=f,m[n+6]=d,m[n+7]=e,m[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),
 k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var h,j,l;h=C(a,b,c,d,f);a=h.attributes;b=e.attributes;c=!1;h=16777215*e.id+
 2*h.id+(d.wireframe?1:0);h!==ub&&(ub=h,c=!0);c&&i();if(f instanceof THREE.Mesh)if(d=b.index){e=e.offsets;1<e.length&&(c=!0);for(var p=0,m=e.length;p<m;p++){var n=e[p].index;if(c){for(j in b)"index"!==j&&(h=a[j],f=b[j],l=f.itemSize,0<=h&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),g(h),k.vertexAttribPointer(h,l,k.FLOAT,!1,0,4*n*l)));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,d.buffer)}k.drawElements(k.TRIANGLES,e[p].count,k.UNSIGNED_SHORT,2*e[p].start);D.info.render.calls++;D.info.render.vertices+=e[p].count;
 D.info.render.faces+=e[p].count/3}}else{if(c)for(j in b)"index"!==j&&(h=a[j],f=b[j],l=f.itemSize,0<=h&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),g(h),k.vertexAttribPointer(h,l,k.FLOAT,!1,0,0)));j=e.attributes.position;k.drawArrays(k.TRIANGLES,0,j.numItems/3);D.info.render.calls++;D.info.render.vertices+=j.numItems/3;D.info.render.faces+=j.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(j in b)h=a[j],f=b[j],l=f.itemSize,0<=h&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),g(h),k.vertexAttribPointer(h,