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@@ -333,10 +333,10 @@
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// PASS
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var normal = new THREE.TextureNode( decalNormal );
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- var normalY = new THREE.SwitchNode( normal, 'y' );
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+ var normalXY = new THREE.SwitchNode( normal, 'xy' );
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var offsetNormal = new THREE.OperatorNode(
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- normalY,
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+ normalXY,
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new THREE.FloatNode( .5 ),
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THREE.OperatorNode.ADD
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);
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