Kaynağa Gözat

WebGLDeferredRenderer: removed normal chunks from color pass shader.

alteredq 12 yıl önce
ebeveyn
işleme
15eb28e839
1 değiştirilmiş dosya ile 0 ekleme ve 3 silme
  1. 0 3
      examples/js/ShaderDeferred.js

+ 0 - 3
examples/js/ShaderDeferred.js

@@ -118,10 +118,7 @@ THREE.ShaderDeferred = {
 				THREE.ShaderChunk[ "lightmap_vertex" ],
 				THREE.ShaderChunk[ "lightmap_vertex" ],
 				THREE.ShaderChunk[ "color_vertex" ],
 				THREE.ShaderChunk[ "color_vertex" ],
 
 
-				THREE.ShaderChunk[ "morphnormal_vertex" ],
 				THREE.ShaderChunk[ "skinbase_vertex" ],
 				THREE.ShaderChunk[ "skinbase_vertex" ],
-				THREE.ShaderChunk[ "skinnormal_vertex" ],
-				THREE.ShaderChunk[ "defaultnormal_vertex" ],
 
 
 				THREE.ShaderChunk[ "morphtarget_vertex" ],
 				THREE.ShaderChunk[ "morphtarget_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],