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@@ -0,0 +1,108 @@
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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - animation - keyframes - json</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ color: #fff;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+ background-color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+ }
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+ a {
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+ color: #2983ff;
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+ }
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+ </style>
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+ </head>
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+
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+ <body>
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+
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+ <div id="container"></div>
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+
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank">three.js</a> webgl - animation - keyframes<a href=""></a>
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+ <br>(recreation of the <a href="https://threejs.org/examples/webgl_loader_collada_keyframe.html">collada keyframe example</a> - with much simpler code)</div>
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+
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+ <script src="../build/three.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+ <script src="js/libs/stats.min.js"></script>
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+
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+ <script>
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+
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+ var scene, camera, pointLight, stats;
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+ var renderer, mixer, animationClip;
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+
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+ var clock = new THREE.Clock();
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+ var container = document.getElementById( 'container' );
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+
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+ stats = new Stats();
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+ container.appendChild( stats.dom );
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setClearColor( 0x000000 );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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+
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+ scene = new THREE.Scene();
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+ scene.add( new THREE.GridHelper( 20, 20 ) );
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+
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+ camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.01, 1000 );
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+ camera.position.set( - 5.00, 3.43, 11.31 );
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+ camera.lookAt( new THREE.Vector3( - 1.22, 2.18, 4.58 ) );
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+
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+ pointLight = new THREE.PointLight( 0xffffff, 1.75 );
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+ pointLight.position.copy( camera.position );
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+ scene.add( pointLight );
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+
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+
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+ new THREE.ObjectLoader().load( 'models/json/pump/pump.json', function ( model ) {
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+
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+ scene.add( model );
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+
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+ mixer = new THREE.AnimationMixer( model );
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+ mixer.clipAction( model.animations[ 0 ] ).play();
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+
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+ animate();
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+
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+ } );
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+
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+
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+ window.onresize = function () {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ };
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+
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ mixer.update( clock.getDelta() );
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+ stats.update();
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+
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+ </script>
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+
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+ </body>
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+
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+</html>
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