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Fixed webgl_morphnormals first frame glitch.

Mr.doob 10 years ago
parent
commit
16461a1a89
1 changed files with 1 additions and 0 deletions
  1. 1 0
      examples/webgl_morphnormals.html

+ 1 - 0
examples/webgl_morphnormals.html

@@ -108,6 +108,7 @@
 				loader.load( "models/animated/flamingo.js", function( geometry ) {
 				loader.load( "models/animated/flamingo.js", function( geometry ) {
 
 
 					morphColorsToFaceColors( geometry );
 					morphColorsToFaceColors( geometry );
+					geometry.computeVertexNormals();
 					geometry.computeMorphNormals();
 					geometry.computeMorphNormals();
 
 
 					var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.SmoothShading } );
 					var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.SmoothShading } );