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@@ -35,7 +35,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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// tracks context specific properties to allow sharing of objects across webgl renderers
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// each object stores relevant webgl properties that are specific to this renderer
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// objects are stored by their uuids
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- // attributes are given a uuid in order to store their properties
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var objectRendererWebGLProps = {};
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var lights = [];
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