@@ -712,8 +712,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
const isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) );
const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
-
- if ( texture.image[ 0 ] ) _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.image[ 0 ].unpackAlignment);
+
+ if ( texture.image[ 0 ] ) _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.image[ 0 ].unpackAlignment );
const cubeImage = [];