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@@ -29,9 +29,9 @@ THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]==
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THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],f=d[3],g=d[4],h=d[5],i=d[6],j=d[7],l=d[8],o=d[9],m=d[10],p=d[11],r=d[12],n=d[13],q=d[14],d=d[15];c[0].set(f-a,j-g,p-l,d-r);c[1].set(f+a,j+g,p+l,d+r);c[2].set(f+b,j+h,p+o,d+n);c[3].set(f-b,j-h,p-o,d-n);c[4].set(f-e,j-i,p-m,d-q);c[5].set(f+e,j+i,p+m,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
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THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],f=d[3],g=d[4],h=d[5],i=d[6],j=d[7],l=d[8],o=d[9],m=d[10],p=d[11],r=d[12],n=d[13],q=d[14],d=d[15];c[0].set(f-a,j-g,p-l,d-r);c[1].set(f+a,j+g,p+l,d+r);c[2].set(f+b,j+h,p+o,d+n);c[3].set(f-b,j-h,p-o,d-n);c[4].set(f-e,j-i,p-m,d-q);c[5].set(f+e,j+i,p+m,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
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THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=0;e<6;e++){a=b[e].x*d[12]+b[e].y*d[13]+b[e].z*d[14]+b[e].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
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THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=0;e<6;e++){a=b[e].x*d[12]+b[e].y*d[13]+b[e].z*d[14]+b[e].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
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THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,o=new THREE.Vector3,m=new THREE.Vector3,p=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,t,u,w,s=function(a,b,c){r.sub(c,a);t=r.dot(b);u=n.add(a,q.copy(b).multiplyScalar(t));
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THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,o=new THREE.Vector3,m=new THREE.Vector3,p=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,t,u,w,s=function(a,b,c){r.sub(c,a);t=r.dot(b);u=n.add(a,q.copy(b).multiplyScalar(t));
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-return w=c.distanceTo(u)},x,F,C,z,v,H,I,N,R=function(a,b,c,d){r.sub(d,b);n.sub(c,b);q.sub(a,b);x=r.dot(r);F=r.dot(n);C=r.dot(q);z=n.dot(n);v=n.dot(q);H=1/(x*z-F*F);I=(z*C-F*v)*H;N=(x*v-F*C)*H;return I>=0&&N>=0&&I+N<1},X=1.0E-4;this.setPrecision=function(a){X=a};this.intersectObject=function(a){var b,c=[];if(a instanceof THREE.Particle){w=s(this.origin,this.direction,a.matrixWorld.getPosition());if(w>a.scale.x)return[];b={distance:w,point:a.position,face:null,object:a};c.push(b)}else if(a instanceof
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+return w=c.distanceTo(u)},x,F,C,z,v,H,I,N,R=function(a,b,c,d){r.sub(d,b);n.sub(c,b);q.sub(a,b);x=r.dot(r);F=r.dot(n);C=r.dot(q);z=n.dot(n);v=n.dot(q);H=1/(x*z-F*F);I=(z*C-F*v)*H;N=(x*v-F*C)*H;return I>=0&&N>=0&&I+N<1},Y=1.0E-4;this.setPrecision=function(a){Y=a};this.intersectObject=function(a){var b,c=[];if(a instanceof THREE.Particle){w=s(this.origin,this.direction,a.matrixWorld.getPosition());if(w>a.scale.x)return[];b={distance:w,point:a.position,face:null,object:a};c.push(b)}else if(a instanceof
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THREE.Mesh){var d=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length()),d=a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z));w=s(this.origin,this.direction,a.matrixWorld.getPosition());if(w>d)return c;var k,n,r,q=a.geometry,t=q.vertices,u;a.matrixRotationWorld.extractRotation(a.matrixWorld);d=0;for(k=q.faces.length;d<k;d++){b=q.faces[d];i.copy(this.origin);j.copy(this.direction);u=a.matrixWorld;l=u.multiplyVector3(l.copy(b.centroid)).subSelf(i);
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THREE.Mesh){var d=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length()),d=a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z));w=s(this.origin,this.direction,a.matrixWorld.getPosition());if(w>d)return c;var k,n,r,q=a.geometry,t=q.vertices,u;a.matrixRotationWorld.extractRotation(a.matrixWorld);d=0;for(k=q.faces.length;d<k;d++){b=q.faces[d];i.copy(this.origin);j.copy(this.direction);u=a.matrixWorld;l=u.multiplyVector3(l.copy(b.centroid)).subSelf(i);
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-o=a.matrixRotationWorld.multiplyVector3(o.copy(b.normal));n=j.dot(o);if(!(Math.abs(n)<X)){r=o.dot(l)/n;if(!(r<0)&&(a.doubleSided||(a.flipSided?n>0:n<0))){m.add(i,j.multiplyScalar(r));w=i.distanceTo(m);if(!(w<this.near)&&!(w>this.far))if(b instanceof THREE.Face3){e=u.multiplyVector3(e.copy(t[b.a]));f=u.multiplyVector3(f.copy(t[b.b]));g=u.multiplyVector3(g.copy(t[b.c]));if(R(m,e,f,g)){b={distance:w,point:m.clone(),face:b,object:a};c.push(b)}}else if(b instanceof THREE.Face4){e=u.multiplyVector3(e.copy(t[b.a]));
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+o=a.matrixRotationWorld.multiplyVector3(o.copy(b.normal));n=j.dot(o);if(!(Math.abs(n)<Y)){r=o.dot(l)/n;if(!(r<0)&&(a.doubleSided||(a.flipSided?n>0:n<0))){m.add(i,j.multiplyScalar(r));w=i.distanceTo(m);if(!(w<this.near)&&!(w>this.far))if(b instanceof THREE.Face3){e=u.multiplyVector3(e.copy(t[b.a]));f=u.multiplyVector3(f.copy(t[b.b]));g=u.multiplyVector3(g.copy(t[b.c]));if(R(m,e,f,g)){b={distance:w,point:m.clone(),face:b,object:a};c.push(b)}}else if(b instanceof THREE.Face4){e=u.multiplyVector3(e.copy(t[b.a]));
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f=u.multiplyVector3(f.copy(t[b.b]));g=u.multiplyVector3(g.copy(t[b.c]));h=u.multiplyVector3(h.copy(t[b.d]));if(R(m,e,f,h)||R(m,f,g,h)){b={distance:w,point:m.clone(),face:b,object:a};c.push(b)}}}}}}c.sort(p);return c};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(p);return b}};
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f=u.multiplyVector3(f.copy(t[b.b]));g=u.multiplyVector3(g.copy(t[b.c]));h=u.multiplyVector3(h.copy(t[b.d]));if(R(m,e,f,h)||R(m,f,g,h)){b={distance:w,point:m.clone(),face:b,object:a};c.push(b)}}}}}}c.sort(p);return c};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(p);return b}};
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THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,o){h=false;b=f;c=g;d=l;e=o;a()};this.addPoint=function(f,g){if(h){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:g;d=d>f?d:f;e=e>g?
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THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,o){h=false;b=f;c=g;d=l;e=o;a()};this.addPoint=function(f,g){if(h){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:g;d=d>f?d:f;e=e>g?
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e:g}a()};this.add3Points=function(f,g,l,o,m,p){if(h){h=false;b=f<l?f<m?f:m:l<m?l:m;c=g<o?g<p?g:p:o<p?o:p;d=f>l?f>m?f:m:l>m?l:m;e=g>o?g>p?g:p:o>p?o:p}else{b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b;c=g<o?g<p?g<c?g:c:p<c?p:c:o<p?o<c?o:c:p<c?p:c;d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d;e=g>o?g>p?g>e?g:e:p>e?p:e:o>p?o>e?o:e:p>e?p:e}a()};this.addRectangle=function(f){if(h){h=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
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e:g}a()};this.add3Points=function(f,g,l,o,m,p){if(h){h=false;b=f<l?f<m?f:m:l<m?l:m;c=g<o?g<p?g:p:o<p?o:p;d=f>l?f>m?f:m:l>m?l:m;e=g>o?g>p?g:p:o>p?o:p}else{b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b;c=g<o?g<p?g<c?g:c:p<c?p:c:o<p?o<c?o:c:p<c?p:c;d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d;e=g>o?g>p?g>e?g:e:p>e?p:e:o>p?o>e?o:e:p>e?p:e}a()};this.addRectangle=function(f){if(h){h=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
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@@ -41,7 +41,7 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=
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transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,o,m,p,r,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,i||0,j||0,l!==void 0?l:1,o||0,m||0,p||0,r||0,n!==void 0?n:1)};
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transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,o,m,p,r,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,i||0,j||0,l!==void 0?l:1,o||0,m||0,p||0,r||0,n!==void 0?n:1)};
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THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,o,m,p,r,n){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=l;q[14]=o;q[3]=m;q[7]=p;q[11]=r;q[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,o,m,p,r,n){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=l;q[14]=o;q[3]=m;q[7]=p;q[11]=r;q[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],o=c[9],m=c[13],p=c[2],r=c[6],n=c[10],q=c[14],t=c[3],u=c[7],w=c[11],c=c[15],s=d[0],x=d[4],
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e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],o=c[9],m=c[13],p=c[2],r=c[6],n=c[10],q=c[14],t=c[3],u=c[7],w=c[11],c=c[15],s=d[0],x=d[4],
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-F=d[8],C=d[12],z=d[1],v=d[5],H=d[9],I=d[13],N=d[2],R=d[6],X=d[10],B=d[14],G=d[3],Q=d[7],D=d[11],d=d[15];e[0]=f*s+g*z+h*N+i*G;e[4]=f*x+g*v+h*R+i*Q;e[8]=f*F+g*H+h*X+i*D;e[12]=f*C+g*I+h*B+i*d;e[1]=j*s+l*z+o*N+m*G;e[5]=j*x+l*v+o*R+m*Q;e[9]=j*F+l*H+o*X+m*D;e[13]=j*C+l*I+o*B+m*d;e[2]=p*s+r*z+n*N+q*G;e[6]=p*x+r*v+n*R+q*Q;e[10]=p*F+r*H+n*X+q*D;e[14]=p*C+r*I+n*B+q*d;e[3]=t*s+u*z+w*N+c*G;e[7]=t*x+u*v+w*R+c*Q;e[11]=t*F+u*H+w*X+c*D;e[15]=t*C+u*I+w*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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+F=d[8],C=d[12],z=d[1],v=d[5],H=d[9],I=d[13],N=d[2],R=d[6],Y=d[10],B=d[14],G=d[3],Q=d[7],D=d[11],d=d[15];e[0]=f*s+g*z+h*N+i*G;e[4]=f*x+g*v+h*R+i*Q;e[8]=f*F+g*H+h*Y+i*D;e[12]=f*C+g*I+h*B+i*d;e[1]=j*s+l*z+o*N+m*G;e[5]=j*x+l*v+o*R+m*Q;e[9]=j*F+l*H+o*Y+m*D;e[13]=j*C+l*I+o*B+m*d;e[2]=p*s+r*z+n*N+q*G;e[6]=p*x+r*v+n*R+q*Q;e[10]=p*F+r*H+n*Y+q*D;e[14]=p*C+r*I+n*B+q*d;e[3]=t*s+u*z+w*N+c*G;e[7]=t*x+u*v+w*R+c*Q;e[11]=t*F+u*H+w*Y+c*D;e[15]=t*C+u*I+w*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
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b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
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b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
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d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],o=a[10],m=a[14],p=a[3],r=a[7],
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d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],o=a[10],m=a[14],p=a[3],r=a[7],
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@@ -73,13 +73,13 @@ this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=fals
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THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=j[i]=j[i]||new THREE.RenderableVertex;i++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
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THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=j[i]=j[i]||new THREE.RenderableVertex;i++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
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d);return true}var e,f,g=[],h,i,j=[],l,o,m=[],p,r=[],n,q,t=[],u,w,s=[],x={objects:[],sprites:[],lights:[],elements:[]},F=new THREE.Vector3,C=new THREE.Vector4,z=new THREE.Matrix4,v=new THREE.Matrix4,H=new THREE.Frustum,I=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
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d);return true}var e,f,g=[],h,i,j=[],l,o,m=[],p,r=[],n,q,t=[],u,w,s=[],x={objects:[],sprites:[],lights:[],elements:[]},F=new THREE.Vector3,C=new THREE.Vector4,z=new THREE.Matrix4,v=new THREE.Matrix4,H=new THREE.Frustum,I=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
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z.multiply(b.matrixWorld,b.projectionMatrixInverse);z.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;x.objects.length=0;x.sprites.length=0;x.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||H.contains(b))){F.copy(b.matrixWorld.getPosition());
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z.multiply(b.matrixWorld,b.projectionMatrixInverse);z.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;x.objects.length=0;x.sprites.length=0;x.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||H.contains(b))){F.copy(b.matrixWorld.getPosition());
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-z.multiplyVector3(F);e=a();e.object=b;e.z=F.z;x.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){F.copy(b.matrixWorld.getPosition());z.multiplyVector3(F);e=a();e.object=b;e.z=F.z;x.sprites.push(e)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,e,f){var g=e.near,F=e.far,D=false,k,P,M,S,aa,K,ca,fa,O,Z,$,Y,ha,Sa,La;w=q=p=o=0;x.elements.length=0;if(e.parent===
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-void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);H.setFromMatrix(z);x=this.projectGraph(a,false);a=0;for(k=x.objects.length;a<k;a++){O=x.objects[a].object;Z=O.matrixWorld;i=0;if(O instanceof THREE.Mesh){$=O.geometry;Y=O.geometry.materials;S=$.vertices;ha=$.faces;Sa=$.faceVertexUvs;$=O.matrixRotationWorld.extractRotation(Z);P=0;for(M=
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+z.multiplyVector3(F);e=a();e.object=b;e.z=F.z;x.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){F.copy(b.matrixWorld.getPosition());z.multiplyVector3(F);e=a();e.object=b;e.z=F.z;x.sprites.push(e)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,e,f){var g=e.near,F=e.far,D=false,k,P,M,S,aa,K,ca,fa,O,Z,$,X,ha,Sa,La;w=q=p=o=0;x.elements.length=0;if(e.parent===
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+void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);H.setFromMatrix(z);x=this.projectGraph(a,false);a=0;for(k=x.objects.length;a<k;a++){O=x.objects[a].object;Z=O.matrixWorld;i=0;if(O instanceof THREE.Mesh){$=O.geometry;X=O.geometry.materials;S=$.vertices;ha=$.faces;Sa=$.faceVertexUvs;$=O.matrixRotationWorld.extractRotation(Z);P=0;for(M=
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S.length;P<M;P++){h=b();h.positionWorld.copy(S[P]);Z.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);z.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>g&&h.positionScreen.z<F}S=0;for(P=ha.length;S<P;S++){M=ha[S];if(M instanceof THREE.Face3){aa=j[M.a];K=j[M.b];ca=j[M.c];if(aa.visible&&K.visible&&ca.visible){D=(ca.positionScreen.x-aa.positionScreen.x)*
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S.length;P<M;P++){h=b();h.positionWorld.copy(S[P]);Z.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);z.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>g&&h.positionScreen.z<F}S=0;for(P=ha.length;S<P;S++){M=ha[S];if(M instanceof THREE.Face3){aa=j[M.a];K=j[M.b];ca=j[M.c];if(aa.visible&&K.visible&&ca.visible){D=(ca.positionScreen.x-aa.positionScreen.x)*
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(K.positionScreen.y-aa.positionScreen.y)-(ca.positionScreen.y-aa.positionScreen.y)*(K.positionScreen.x-aa.positionScreen.x)<0;if(O.doubleSided||D!=O.flipSided){fa=m[o]=m[o]||new THREE.RenderableFace3;o++;l=fa;l.v1.copy(aa);l.v2.copy(K);l.v3.copy(ca)}else continue}else continue}else if(M instanceof THREE.Face4){aa=j[M.a];K=j[M.b];ca=j[M.c];fa=j[M.d];if(aa.visible&&K.visible&&ca.visible&&fa.visible){D=(fa.positionScreen.x-aa.positionScreen.x)*(K.positionScreen.y-aa.positionScreen.y)-(fa.positionScreen.y-
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(K.positionScreen.y-aa.positionScreen.y)-(ca.positionScreen.y-aa.positionScreen.y)*(K.positionScreen.x-aa.positionScreen.x)<0;if(O.doubleSided||D!=O.flipSided){fa=m[o]=m[o]||new THREE.RenderableFace3;o++;l=fa;l.v1.copy(aa);l.v2.copy(K);l.v3.copy(ca)}else continue}else continue}else if(M instanceof THREE.Face4){aa=j[M.a];K=j[M.b];ca=j[M.c];fa=j[M.d];if(aa.visible&&K.visible&&ca.visible&&fa.visible){D=(fa.positionScreen.x-aa.positionScreen.x)*(K.positionScreen.y-aa.positionScreen.y)-(fa.positionScreen.y-
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aa.positionScreen.y)*(K.positionScreen.x-aa.positionScreen.x)<0||(K.positionScreen.x-ca.positionScreen.x)*(fa.positionScreen.y-ca.positionScreen.y)-(K.positionScreen.y-ca.positionScreen.y)*(fa.positionScreen.x-ca.positionScreen.x)<0;if(O.doubleSided||D!=O.flipSided){La=r[p]=r[p]||new THREE.RenderableFace4;p++;l=La;l.v1.copy(aa);l.v2.copy(K);l.v3.copy(ca);l.v4.copy(fa)}else continue}else continue}l.normalWorld.copy(M.normal);!D&&(O.flipSided||O.doubleSided)&&l.normalWorld.negate();$.multiplyVector3(l.normalWorld);
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aa.positionScreen.y)*(K.positionScreen.x-aa.positionScreen.x)<0||(K.positionScreen.x-ca.positionScreen.x)*(fa.positionScreen.y-ca.positionScreen.y)-(K.positionScreen.y-ca.positionScreen.y)*(fa.positionScreen.x-ca.positionScreen.x)<0;if(O.doubleSided||D!=O.flipSided){La=r[p]=r[p]||new THREE.RenderableFace4;p++;l=La;l.v1.copy(aa);l.v2.copy(K);l.v3.copy(ca);l.v4.copy(fa)}else continue}else continue}l.normalWorld.copy(M.normal);!D&&(O.flipSided||O.doubleSided)&&l.normalWorld.negate();$.multiplyVector3(l.normalWorld);
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-l.centroidWorld.copy(M.centroid);Z.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);z.multiplyVector3(l.centroidScreen);ca=M.vertexNormals;aa=0;for(K=ca.length;aa<K;aa++){fa=l.vertexNormalsWorld[aa];fa.copy(ca[aa]);!D&&(O.flipSided||O.doubleSided)&&fa.negate();$.multiplyVector3(fa)}aa=0;for(K=Sa.length;aa<K;aa++)if(La=Sa[aa][S]){ca=0;for(fa=La.length;ca<fa;ca++)l.uvs[aa][ca]=La[ca]}l.material=O.material;l.faceMaterial=M.materialIndex!==null?Y[M.materialIndex]:null;l.z=l.centroidScreen.z;
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-x.elements.push(l)}}else if(O instanceof THREE.Line){v.multiply(z,Z);S=O.geometry.vertices;aa=b();aa.positionScreen.copy(S[0]);v.multiplyVector4(aa.positionScreen);Z=O.type===THREE.LinePieces?2:1;P=1;for(M=S.length;P<M;P++){aa=b();aa.positionScreen.copy(S[P]);v.multiplyVector4(aa.positionScreen);if(!((P+1)%Z>0)){K=j[i-2];I.copy(aa.positionScreen);N.copy(K.positionScreen);if(d(I,N)){I.multiplyScalar(1/I.w);N.multiplyScalar(1/N.w);Y=t[q]=t[q]||new THREE.RenderableLine;q++;n=Y;n.v1.positionScreen.copy(I);
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+l.centroidWorld.copy(M.centroid);Z.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);z.multiplyVector3(l.centroidScreen);ca=M.vertexNormals;aa=0;for(K=ca.length;aa<K;aa++){fa=l.vertexNormalsWorld[aa];fa.copy(ca[aa]);!D&&(O.flipSided||O.doubleSided)&&fa.negate();$.multiplyVector3(fa)}aa=0;for(K=Sa.length;aa<K;aa++)if(La=Sa[aa][S]){ca=0;for(fa=La.length;ca<fa;ca++)l.uvs[aa][ca]=La[ca]}l.material=O.material;l.faceMaterial=M.materialIndex!==null?X[M.materialIndex]:null;l.z=l.centroidScreen.z;
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+x.elements.push(l)}}else if(O instanceof THREE.Line){v.multiply(z,Z);S=O.geometry.vertices;aa=b();aa.positionScreen.copy(S[0]);v.multiplyVector4(aa.positionScreen);Z=O.type===THREE.LinePieces?2:1;P=1;for(M=S.length;P<M;P++){aa=b();aa.positionScreen.copy(S[P]);v.multiplyVector4(aa.positionScreen);if(!((P+1)%Z>0)){K=j[i-2];I.copy(aa.positionScreen);N.copy(K.positionScreen);if(d(I,N)){I.multiplyScalar(1/I.w);N.multiplyScalar(1/N.w);X=t[q]=t[q]||new THREE.RenderableLine;q++;n=X;n.v1.positionScreen.copy(I);
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n.v2.positionScreen.copy(N);n.z=Math.max(I.z,N.z);n.material=O.material;x.elements.push(n)}}}}}a=0;for(k=x.sprites.length;a<k;a++){O=x.sprites[a].object;Z=O.matrixWorld;if(O instanceof THREE.Particle){C.set(Z.elements[12],Z.elements[13],Z.elements[14],1);z.multiplyVector4(C);C.z=C.z/C.w;if(C.z>0&&C.z<1){g=s[w]=s[w]||new THREE.RenderableParticle;w++;u=g;u.x=C.x/C.w;u.y=C.y/C.w;u.z=C.z;u.rotation=O.rotation.z;u.scale.x=O.scale.x*Math.abs(u.x-(C.x+e.projectionMatrix.elements[0])/(C.w+e.projectionMatrix.elements[12]));
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n.v2.positionScreen.copy(N);n.z=Math.max(I.z,N.z);n.material=O.material;x.elements.push(n)}}}}}a=0;for(k=x.sprites.length;a<k;a++){O=x.sprites[a].object;Z=O.matrixWorld;if(O instanceof THREE.Particle){C.set(Z.elements[12],Z.elements[13],Z.elements[14],1);z.multiplyVector4(C);C.z=C.z/C.w;if(C.z>0&&C.z<1){g=s[w]=s[w]||new THREE.RenderableParticle;w++;u=g;u.x=C.x/C.w;u.y=C.y/C.w;u.z=C.z;u.rotation=O.rotation.z;u.scale.x=O.scale.x*Math.abs(u.x-(C.x+e.projectionMatrix.elements[0])/(C.w+e.projectionMatrix.elements[12]));
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u.scale.y=O.scale.y*Math.abs(u.y-(C.y+e.projectionMatrix.elements[5])/(C.w+e.projectionMatrix.elements[13]));u.material=O.material;x.elements.push(u)}}}f&&x.elements.sort(c);return x}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
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u.scale.y=O.scale.y*Math.abs(u.y-(C.y+e.projectionMatrix.elements[5])/(C.w+e.projectionMatrix.elements[13]));u.material=O.material;x.elements.push(u)}}}f&&x.elements.sort(c);return x}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=b||"XYZ",d=Math.cos(a.x/2),e=Math.cos(a.y/2),f=Math.cos(a.z/2),g=Math.sin(a.x/2),h=Math.sin(a.y/2),i=Math.sin(a.z/2);switch(c){case "YXZ":this.x=g*e*f+d*h*i;this.y=d*h*f-g*e*i;this.z=d*e*i-g*h*f;this.w=d*e*f+g*h*i;break;case "ZXY":this.x=g*e*f-d*h*i;this.y=d*h*f+g*e*
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=b||"XYZ",d=Math.cos(a.x/2),e=Math.cos(a.y/2),f=Math.cos(a.z/2),g=Math.sin(a.x/2),h=Math.sin(a.y/2),i=Math.sin(a.z/2);switch(c){case "YXZ":this.x=g*e*f+d*h*i;this.y=d*h*f-g*e*i;this.z=d*e*i-g*h*f;this.w=d*e*f+g*h*i;break;case "ZXY":this.x=g*e*f-d*h*i;this.y=d*h*f+g*e*
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@@ -104,9 +104,9 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
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e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
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e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
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[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];i=new THREE.Vector3;j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(j)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
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[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];i=new THREE.Vector3;j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(j)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
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i=g.faceNormals[c];j=g.vertexNormals[c];i.copy(e.normal);if(e instanceof THREE.Face3){j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2])}else{j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2]);j.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,z){h=a.vertices[b];i=a.vertices[c];
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i=g.faceNormals[c];j=g.vertexNormals[c];i.copy(e.normal);if(e instanceof THREE.Face3){j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2])}else{j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2]);j.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,z){h=a.vertices[b];i=a.vertices[c];
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-j=a.vertices[d];l=g[e];o=g[f];m=g[z];p=i.x-h.x;r=j.x-h.x;n=i.y-h.y;q=j.y-h.y;t=i.z-h.z;u=j.z-h.z;w=o.u-l.u;s=m.u-l.u;x=o.v-l.v;F=m.v-l.v;C=1/(w*F-s*x);I.set((F*p-x*r)*C,(F*n-x*q)*C,(F*t-x*u)*C);N.set((w*r-s*p)*C,(w*q-s*n)*C,(w*u-s*t)*C);v[b].addSelf(I);v[c].addSelf(I);v[d].addSelf(I);H[b].addSelf(N);H[c].addSelf(N);H[d].addSelf(N)}var b,c,d,e,f,g,h,i,j,l,o,m,p,r,n,q,t,u,w,s,x,F,C,z,v=[],H=[],I=new THREE.Vector3,N=new THREE.Vector3,R=new THREE.Vector3,X=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
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+j=a.vertices[d];l=g[e];o=g[f];m=g[z];p=i.x-h.x;r=j.x-h.x;n=i.y-h.y;q=j.y-h.y;t=i.z-h.z;u=j.z-h.z;w=o.u-l.u;s=m.u-l.u;x=o.v-l.v;F=m.v-l.v;C=1/(w*F-s*x);I.set((F*p-x*r)*C,(F*n-x*q)*C,(F*t-x*u)*C);N.set((w*r-s*p)*C,(w*q-s*n)*C,(w*u-s*t)*C);v[b].addSelf(I);v[c].addSelf(I);v[d].addSelf(I);H[b].addSelf(N);H[c].addSelf(N);H[d].addSelf(N)}var b,c,d,e,f,g,h,i,j,l,o,m,p,r,n,q,t,u,w,s,x,F,C,z,v=[],H=[],I=new THREE.Vector3,N=new THREE.Vector3,R=new THREE.Vector3,Y=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
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this.vertices.length;b<c;b++){v[b]=new THREE.Vector3;H[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){B.copy(f.vertexNormals[d]);e=f[G[d]];z=v[e];R.copy(z);R.subSelf(B.multiplyScalar(B.dot(z))).normalize();
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this.vertices.length;b<c;b++){v[b]=new THREE.Vector3;H[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){B.copy(f.vertexNormals[d]);e=f[G[d]];z=v[e];R.copy(z);R.subSelf(B.multiplyScalar(B.dot(z))).normalize();
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-X.cross(f.vertexNormals[d],z);e=X.dot(H[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(R.x,R.y,R.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
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+Y.cross(f.vertexNormals[d],z);e=Y.dot(H[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(R.x,R.y,R.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
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a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=[Math.round(d.x*
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a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=[Math.round(d.x*
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e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){e=this.faces[f];if(e instanceof THREE.Face3){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c]}else if(e instanceof THREE.Face4){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e.d=c[e.d];d=[e.a,e.b,e.c,e.d];for(a=3;a>0;a--)if(d.indexOf(e["abcd"[a]])!=a){d.splice(a,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2]);e=0;for(d=this.faceVertexUvs.length;e<d;e++)(h=
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e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){e=this.faces[f];if(e instanceof THREE.Face3){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c]}else if(e instanceof THREE.Face4){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e.d=c[e.d];d=[e.a,e.b,e.c,e.d];for(a=3;a>0;a--)if(d.indexOf(e["abcd"[a]])!=a){d.splice(a,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2]);e=0;for(d=this.faceVertexUvs.length;e<d;e++)(h=
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this.faceVertexUvs[e][f])&&h.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
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this.faceVertexUvs[e][f])&&h.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
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@@ -136,12 +136,12 @@ THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.const
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==2&&(h=f.getResponseHeader("Content-Length"))};
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==2&&(h=f.getResponseHeader("Content-Length"))};
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f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
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f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
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-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,o,m,p,r,n,q,t,u,w,s;function x(a){return a%4?4-a%4:0}function F(a,b){return(new Uint8Array(a,b,1))[0]}function C(a,b){return(new Uint32Array(a,b,1))[0]}function z(b,c){var d,e,f,g,h,k,i,j,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[d*3];f=l[d*3+1];g=l[d*3+2];h=Q[e*2];e=Q[e*2+1];k=Q[f*2];i=Q[f*2+1];f=Q[g*2];j=Q[g*2+1];g=X.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,e));m.push(new THREE.UV(k,i));m.push(new THREE.UV(f,
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-j));g.push(m)}}function v(b,c){var d,e,f,g,h,k,i,j,l,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[d*4];f=n[d*4+1];g=n[d*4+2];h=n[d*4+3];k=Q[e*2];e=Q[e*2+1];i=Q[f*2];l=Q[f*2+1];j=Q[g*2];m=Q[g*2+1];g=Q[h*2];f=Q[h*2+1];h=X.faceVertexUvs[0];var o=[];o.push(new THREE.UV(k,e));o.push(new THREE.UV(i,l));o.push(new THREE.UV(j,m));o.push(new THREE.UV(g,f));h.push(o)}}function H(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),k=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];f=c[d*3+1];g=c[d*3+2];h=k[d];
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-X.faces.push(new THREE.Face3(e,f,g,null,null,h))}}function I(b,c,d){for(var e,f,g,h,k,c=new Uint32Array(a,c,4*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];f=c[d*4+1];g=c[d*4+2];h=c[d*4+3];k=i[d];X.faces.push(new THREE.Face4(e,f,g,h,null,null,k))}}function N(b,c,d,e){for(var f,g,h,k,i,j,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];h=c[e*3+2];i=d[e*3];j=d[e*3+1];l=d[e*3+2];k=m[e];var n=G[j*3],o=G[j*3+1];j=G[j*3+2];var p=G[l*3],
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-r=G[l*3+1];l=G[l*3+2];X.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(G[i*3],G[i*3+1],G[i*3+2]),new THREE.Vector3(n,o,j),new THREE.Vector3(p,r,l)],null,k))}}function R(b,c,d,e){for(var f,g,h,k,i,j,l,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];h=c[e*4+2];k=c[e*4+3];j=d[e*4];l=d[e*4+1];m=d[e*4+2];n=d[e*4+3];i=o[e];var p=G[l*3],r=G[l*3+1];l=G[l*3+2];var q=G[m*3],t=G[m*3+1];m=G[m*3+2];var s=G[n*3],u=G[n*3+1];n=G[n*3+2];X.faces.push(new THREE.Face4(f,
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-g,h,k,[new THREE.Vector3(G[j*3],G[j*3+1],G[j*3+2]),new THREE.Vector3(p,r,l),new THREE.Vector3(q,t,m),new THREE.Vector3(s,u,n)],null,i))}}var X=this,B=0,G=[],Q=[],D,k,P;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(X,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,B,12);c=F(a,B+12);F(a,B+13);F(a,B+14);F(a,B+15);e=F(a,B+16);i=F(a,B+17);j=F(a,B+18);l=F(a,B+19);o=C(a,B+20);m=C(a,B+20+4);p=C(a,B+20+8);b=C(a,B+20+12);r=
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-C(a,B+20+16);n=C(a,B+20+20);q=C(a,B+20+24);t=C(a,B+20+28);u=C(a,B+20+32);w=C(a,B+20+36);s=C(a,B+20+40);B=B+c;c=e*3+l;P=e*4+l;D=b*c;k=r*(c+i*3);e=n*(c+j*3);l=q*(c+i*3+j*3);c=t*P;i=u*(P+i*4);j=w*(P+j*4);B=B+function(b){var b=new Float32Array(a,b,o*3),c,d,e,f;for(c=0;c<o;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];X.vertices.push(new THREE.Vector3(d,e,f))}return o*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(m){var b=new Int8Array(a,b,m*3),c,d,e,f;for(c=0;c<m;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];G.push(d/
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+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,o,m,p,r,n,q,t,u,w,s;function x(a){return a%4?4-a%4:0}function F(a,b){return(new Uint8Array(a,b,1))[0]}function C(a,b){return(new Uint32Array(a,b,1))[0]}function z(b,c){var d,e,f,g,h,k,i,j,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[d*3];f=l[d*3+1];g=l[d*3+2];h=Q[e*2];e=Q[e*2+1];k=Q[f*2];i=Q[f*2+1];f=Q[g*2];j=Q[g*2+1];g=Y.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,e));m.push(new THREE.UV(k,i));m.push(new THREE.UV(f,
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+j));g.push(m)}}function v(b,c){var d,e,f,g,h,k,i,j,l,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[d*4];f=n[d*4+1];g=n[d*4+2];h=n[d*4+3];k=Q[e*2];e=Q[e*2+1];i=Q[f*2];l=Q[f*2+1];j=Q[g*2];m=Q[g*2+1];g=Q[h*2];f=Q[h*2+1];h=Y.faceVertexUvs[0];var o=[];o.push(new THREE.UV(k,e));o.push(new THREE.UV(i,l));o.push(new THREE.UV(j,m));o.push(new THREE.UV(g,f));h.push(o)}}function H(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),k=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];f=c[d*3+1];g=c[d*3+2];h=k[d];
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+Y.faces.push(new THREE.Face3(e,f,g,null,null,h))}}function I(b,c,d){for(var e,f,g,h,k,c=new Uint32Array(a,c,4*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];f=c[d*4+1];g=c[d*4+2];h=c[d*4+3];k=i[d];Y.faces.push(new THREE.Face4(e,f,g,h,null,null,k))}}function N(b,c,d,e){for(var f,g,h,k,i,j,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];h=c[e*3+2];i=d[e*3];j=d[e*3+1];l=d[e*3+2];k=m[e];var n=G[j*3],o=G[j*3+1];j=G[j*3+2];var p=G[l*3],
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+r=G[l*3+1];l=G[l*3+2];Y.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(G[i*3],G[i*3+1],G[i*3+2]),new THREE.Vector3(n,o,j),new THREE.Vector3(p,r,l)],null,k))}}function R(b,c,d,e){for(var f,g,h,k,i,j,l,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];h=c[e*4+2];k=c[e*4+3];j=d[e*4];l=d[e*4+1];m=d[e*4+2];n=d[e*4+3];i=o[e];var p=G[l*3],r=G[l*3+1];l=G[l*3+2];var q=G[m*3],t=G[m*3+1];m=G[m*3+2];var s=G[n*3],u=G[n*3+1];n=G[n*3+2];Y.faces.push(new THREE.Face4(f,
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+g,h,k,[new THREE.Vector3(G[j*3],G[j*3+1],G[j*3+2]),new THREE.Vector3(p,r,l),new THREE.Vector3(q,t,m),new THREE.Vector3(s,u,n)],null,i))}}var Y=this,B=0,G=[],Q=[],D,k,P;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(Y,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,B,12);c=F(a,B+12);F(a,B+13);F(a,B+14);F(a,B+15);e=F(a,B+16);i=F(a,B+17);j=F(a,B+18);l=F(a,B+19);o=C(a,B+20);m=C(a,B+20+4);p=C(a,B+20+8);b=C(a,B+20+12);r=
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+C(a,B+20+16);n=C(a,B+20+20);q=C(a,B+20+24);t=C(a,B+20+28);u=C(a,B+20+32);w=C(a,B+20+36);s=C(a,B+20+40);B=B+c;c=e*3+l;P=e*4+l;D=b*c;k=r*(c+i*3);e=n*(c+j*3);l=q*(c+i*3+j*3);c=t*P;i=u*(P+i*4);j=w*(P+j*4);B=B+function(b){var b=new Float32Array(a,b,o*3),c,d,e,f;for(c=0;c<o;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];Y.vertices.push(new THREE.Vector3(d,e,f))}return o*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(m){var b=new Int8Array(a,b,m*3),c,d,e,f;for(c=0;c<m;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];G.push(d/
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|
127,e/127,f/127)}}return m*3*Int8Array.BYTES_PER_ELEMENT}(B);B=B+x(m*3);B=B+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,e;for(c=0;c<p;c++){d=b[c*2];e=b[c*2+1];Q.push(d,e)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(B);D=B+D+x(b*2);k=D+k+x(r*2);e=k+e+x(n*2);l=e+l+x(q*2);c=l+c+x(t*2);i=c+i+x(u*2);j=i+j+x(w*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;H(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);z(n,b)}})(k);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
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|
127,e/127,f/127)}}return m*3*Int8Array.BYTES_PER_ELEMENT}(B);B=B+x(m*3);B=B+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,e;for(c=0;c<p;c++){d=b[c*2];e=b[c*2+1];Q.push(d,e)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(B);D=B+D+x(b*2);k=D+k+x(r*2);e=k+e+x(n*2);l=e+l+x(q*2);c=l+c+x(t*2);i=c+i+x(u*2);j=i+j+x(w*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;H(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);z(n,b)}})(k);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
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q*Uint32Array.BYTES_PER_ELEMENT*3;N(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);z(q,c)}})(e);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4;I(w,a,b+w*Uint32Array.BYTES_PER_ELEMENT*4);v(w,b)}})(i);(function(a){if(s){var b=a+s*Uint32Array.BYTES_PER_ELEMENT*4,c=b+s*Uint32Array.BYTES_PER_ELEMENT*4;R(s,a,b,c+s*Uint32Array.BYTES_PER_ELEMENT*4);v(s,c)}})(j);b&&H(b,B,B+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;N(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
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q*Uint32Array.BYTES_PER_ELEMENT*3;N(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);z(q,c)}})(e);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4;I(w,a,b+w*Uint32Array.BYTES_PER_ELEMENT*4);v(w,b)}})(i);(function(a){if(s){var b=a+s*Uint32Array.BYTES_PER_ELEMENT*4,c=b+s*Uint32Array.BYTES_PER_ELEMENT*4;R(s,a,b,c+s*Uint32Array.BYTES_PER_ELEMENT*4);v(s,c)}})(j);b&&H(b,B,B+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;N(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
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3)}})(D);t&&I(t,l,l+t*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(u){var b=a+u*Uint32Array.BYTES_PER_ELEMENT*4;R(u,a,b,b+u*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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3)}})(D);t&&I(t,l,l+t*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(u){var b=a+u*Uint32Array.BYTES_PER_ELEMENT*4;R(u,a,b,b+u*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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@@ -166,22 +166,23 @@ p;){var q=g[o++],t=q&2,f=q&4,u=q&8,w=q&16,r=q&32,s=q&64,n=q&128;if(q&1){q=new TH
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3;t=new THREE.Vector3;t.x=m[w++];t.y=m[w++];t.z=m[w];q.normal=t}if(r)for(f=0;f<x;f++){w=g[o++]*3;t=new THREE.Vector3;t.x=m[w++];t.y=m[w++];t.z=m[w];q.vertexNormals.push(t)}if(s){r=g[o++];q.color=new THREE.Color(j[r])}if(n)for(f=0;f<x;f++){r=g[o++];q.vertexColors.push(new THREE.Color(j[r]))}d.faces.push(q)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f=f+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f=f+
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3;t=new THREE.Vector3;t.x=m[w++];t.y=m[w++];t.z=m[w];q.normal=t}if(r)for(f=0;f<x;f++){w=g[o++]*3;t=new THREE.Vector3;t.x=m[w++];t.y=m[w++];t.z=m[w];q.vertexNormals.push(t)}if(s){r=g[o++];q.color=new THREE.Color(j[r])}if(n)for(f=0;f<x;f++){r=g[o++];q.vertexColors.push(new THREE.Color(j[r]))}d.faces.push(q)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f=f+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f=f+
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|
2){m=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],m,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;d.morphTargets[f].vertices=[];m=d.morphTargets[f].vertices;j=a.morphTargets[f].vertices;t=0;for(l=j.length;t<l;t=t+3){n=new THREE.Vector3;n.x=j[t]*e;n.y=j[t+1]*e;n.z=j[t+2]*e;m.push(n)}}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]=
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|
2){m=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],m,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;d.morphTargets[f].vertices=[];m=d.morphTargets[f].vertices;j=a.morphTargets[f].vertices;t=0;for(l=j.length;t<l;t=t+3){n=new THREE.Vector3;n.x=j[t]*e;n.y=j[t+1]*e;n.z=j[t+2]*e;m.push(n)}}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]=
|
|
{};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;m=0;for(l=j.length;m<l;m=m+3){o=new THREE.Color(16755200);o.setRGB(j[m],j[m+1],j[m+2]);e.push(o)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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|
{};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;m=0;for(l=j.length;m<l;m=m+3){o=new THREE.Color(16755200);o.setRGB(j[m],j[m+1],j[m+2]);e.push(o)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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|
-THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
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|
|
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|
+THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
|
|
|
|
+THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
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|
THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(m in B.objects)if(!M.objects[m]){t=B.objects[m];if(t.geometry!==void 0){if(I=M.geometries[t.geometry]){a=false;N=M.materials[t.materials[0]];(a=N instanceof THREE.ShaderMaterial)&&I.computeTangents();x=t.position;F=t.rotation;C=t.quaternion;z=t.scale;u=t.matrix;C=0;t.materials.length==0&&(N=new THREE.MeshFaceMaterial);t.materials.length>1&&(N=new THREE.MeshFaceMaterial);
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|
THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(m in B.objects)if(!M.objects[m]){t=B.objects[m];if(t.geometry!==void 0){if(I=M.geometries[t.geometry]){a=false;N=M.materials[t.materials[0]];(a=N instanceof THREE.ShaderMaterial)&&I.computeTangents();x=t.position;F=t.rotation;C=t.quaternion;z=t.scale;u=t.matrix;C=0;t.materials.length==0&&(N=new THREE.MeshFaceMaterial);t.materials.length>1&&(N=new THREE.MeshFaceMaterial);
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|
a=new THREE.Mesh(I,N);a.name=m;if(u){a.matrixAutoUpdate=false;a.matrix.set(u[0],u[1],u[2],u[3],u[4],u[5],u[6],u[7],u[8],u[9],u[10],u[11],u[12],u[13],u[14],u[15])}else{a.position.set(x[0],x[1],x[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(F[0],F[1],F[2]);a.scale.set(z[0],z[1],z[2])}a.visible=t.visible;a.doubleSided=t.doubleSided;a.castShadow=t.castShadow;a.receiveShadow=t.receiveShadow;M.scene.add(a);M.objects[m]=a}}else{x=t.position;F=t.rotation;C=t.quaternion;
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|
a=new THREE.Mesh(I,N);a.name=m;if(u){a.matrixAutoUpdate=false;a.matrix.set(u[0],u[1],u[2],u[3],u[4],u[5],u[6],u[7],u[8],u[9],u[10],u[11],u[12],u[13],u[14],u[15])}else{a.position.set(x[0],x[1],x[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(F[0],F[1],F[2]);a.scale.set(z[0],z[1],z[2])}a.visible=t.visible;a.doubleSided=t.doubleSided;a.castShadow=t.castShadow;a.receiveShadow=t.receiveShadow;M.scene.add(a);M.objects[m]=a}}else{x=t.position;F=t.rotation;C=t.quaternion;
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|
z=t.scale;C=0;a=new THREE.Object3D;a.name=m;a.position.set(x[0],x[1],x[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(F[0],F[1],F[2]);a.scale.set(z[0],z[1],z[2]);a.visible=t.visible!==void 0?t.visible:false;M.scene.add(a);M.objects[m]=a;M.empties[m]=a}}}function f(a){return function(b){M.geometries[a]=b;e();Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){M.geometries[a]=b}}function h(){i.callbackProgress({totalModels:k,totalTextures:P,loadedModels:k-
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|
z=t.scale;C=0;a=new THREE.Object3D;a.name=m;a.position.set(x[0],x[1],x[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(F[0],F[1],F[2]);a.scale.set(z[0],z[1],z[2]);a.visible=t.visible!==void 0?t.visible:false;M.scene.add(a);M.objects[m]=a;M.empties[m]=a}}}function f(a){return function(b){M.geometries[a]=b;e();Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){M.geometries[a]=b}}function h(){i.callbackProgress({totalModels:k,totalTextures:P,loadedModels:k-
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|
-Q,loadedTextures:P-D},M);i.onLoadProgress();Q==0&&D==0&&b(M)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,o,m,p,r,n,q,t,u,w,s,x,F,C,z,v,H,I,N,R,X,B,G,Q,D,k,P,M;B=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;D=Q=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;w=B.transform.rotation;v=B.transform.scale;a&&M.scene.position.set(a[0],a[1],a[2]);w&&M.scene.rotation.set(w[0],w[1],
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|
-w[2]);v&&M.scene.scale.set(v[0],v[1],v[2]);if(a||w||v){M.scene.updateMatrix();M.scene.updateMatrixWorld()}}a=function(){D=D-1;h();i.onLoadComplete()};for(r in B.cameras){v=B.cameras[r];v.type=="perspective"?R=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type=="ortho"&&(R=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));x=v.position;w=v.target;v=v.up;R.position.set(x[0],x[1],x[2]);R.target=new THREE.Vector3(w[0],w[1],w[2]);v&&R.up.set(v[0],v[1],v[2]);M.cameras[r]=
|
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|
-R}for(p in B.lights){w=B.lights[p];r=w.color!==void 0?w.color:16777215;R=w.intensity!==void 0?w.intensity:1;if(w.type=="directional"){x=w.direction;s=new THREE.DirectionalLight(r,R);s.position.set(x[0],x[1],x[2]);s.position.normalize()}else if(w.type=="point"){x=w.position;s=w.distance;s=new THREE.PointLight(r,R,s);s.position.set(x[0],x[1],x[2])}else w.type=="ambient"&&(s=new THREE.AmbientLight(r));M.scene.add(s);M.lights[p]=s}for(n in B.fogs){p=B.fogs[n];p.type=="linear"?X=new THREE.Fog(0,p.near,
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|
-p.far):p.type=="exp2"&&(X=new THREE.FogExp2(0,p.density));v=p.color;X.color.setRGB(v[0],v[1],v[2]);M.fogs[n]=X}if(M.cameras&&B.defaults.camera)M.currentCamera=M.cameras[B.defaults.camera];if(M.fogs&&B.defaults.fog)M.scene.fog=M.fogs[B.defaults.fog];v=B.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(v[0],v[1],v[2]);M.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){n=B.geometries[l];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}k=Q;for(l in B.geometries){n=
|
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|
-B.geometries[l];if(n.type=="cube"){I=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);M.geometries[l]=I}else if(n.type=="plane"){I=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);M.geometries[l]=I}else if(n.type=="sphere"){I=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);M.geometries[l]=I}else if(n.type=="cylinder"){I=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,
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|
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|
-n.heightSegs);M.geometries[l]=I}else if(n.type=="torus"){I=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);M.geometries[l]=I}else if(n.type=="icosahedron"){I=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);M.geometries[l]=I}else if(n.type=="bin_mesh")c.load(d(n.url,B.urlBaseType),f(l));else if(n.type=="ascii_mesh")G.load(d(n.url,B.urlBaseType),f(l));else if(n.type=="embedded_mesh"){n=B.embeds[n.id];n.metadata=B.metadata;n&&G.createModel(n,g(l),"")}}for(q in B.textures){l=B.textures[q];
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|
-if(l.url instanceof Array){D=D+l.url.length;for(n=0;n<l.url.length;n++)i.onLoadStart()}else{D=D+1;i.onLoadStart()}}P=D;for(q in B.textures){l=B.textures[q];if(l.mapping!=void 0&&THREE[l.mapping]!=void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=[];for(X=0;X<l.url.length;X++)n[X]=d(l.url[X],B.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,l.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a);if(THREE[l.minFilter]!=void 0)n.minFilter=THREE[l.minFilter];
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-if(THREE[l.magFilter]!=void 0)n.magFilter=THREE[l.magFilter];if(l.repeat){n.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}l.offset&&n.offset.set(l.offset[0],l.offset[1]);if(l.wrap){X={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(X[l.wrap[0]]!==void 0)n.wrapS=X[l.wrap[0]];if(X[l.wrap[1]]!==void 0)n.wrapT=X[l.wrap[1]]}}M.textures[q]=n}for(o in B.materials){u=B.materials[o];for(H in u.parameters)if(H==
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|
-"envMap"||H=="map"||H=="lightMap")u.parameters[H]=M.textures[u.parameters[H]];else if(H=="shading")u.parameters[H]=u.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H=="blending")u.parameters[H]=u.parameters[H]in THREE?THREE[u.parameters[H]]:THREE.NormalBlending;else if(H=="combine")u.parameters[H]=u.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H=="vertexColors")if(u.parameters[H]=="face")u.parameters[H]=THREE.FaceColors;else if(u.parameters[H])u.parameters[H]=
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-THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=true;if(u.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=u.parameters.color;n=u.parameters.specular;X=u.parameters.ambient;c=u.parameters.shininess;a.tNormal.texture=M.textures[u.parameters.normalMap];if(u.parameters.normalMapFactor)a.uNormalScale.value=u.parameters.normalMapFactor;if(u.parameters.map){a.tDiffuse.texture=u.parameters.map;a.enableDiffuse.value=
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-true}if(u.parameters.lightMap){a.tAO.texture=u.parameters.lightMap;a.enableAO.value=true}if(u.parameters.specularMap){a.tSpecular.texture=M.textures[u.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(X);a.uShininess.value=c;if(u.parameters.opacity)a.uOpacity.value=u.parameters.opacity;N=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:a,lights:true,fog:true})}else N=
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-new THREE[u.type](u.parameters);M.materials[o]=N}e();i.callbackSync(M);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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+Q,loadedTextures:P-D},M);i.onLoadProgress();Q===0&&D===0&&b(M)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,o,m,p,r,n,q,t,u,w,s,x,F,C,z,v,H,I,N,R,Y,B,G,Q,D,k,P,M;B=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;D=Q=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;w=B.transform.rotation;v=B.transform.scale;a&&M.scene.position.set(a[0],a[1],a[2]);w&&M.scene.rotation.set(w[0],w[1],
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+w[2]);v&&M.scene.scale.set(v[0],v[1],v[2]);if(a||w||v){M.scene.updateMatrix();M.scene.updateMatrixWorld()}}a=function(a){return function(){D=D-a;h();i.onLoadComplete()}};for(r in B.cameras){v=B.cameras[r];v.type==="perspective"?R=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type==="ortho"&&(R=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));x=v.position;w=v.target;v=v.up;R.position.set(x[0],x[1],x[2]);R.target=new THREE.Vector3(w[0],w[1],w[2]);v&&R.up.set(v[0],
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+v[1],v[2]);M.cameras[r]=R}for(p in B.lights){w=B.lights[p];r=w.color!==void 0?w.color:16777215;R=w.intensity!==void 0?w.intensity:1;if(w.type==="directional"){x=w.direction;s=new THREE.DirectionalLight(r,R);s.position.set(x[0],x[1],x[2]);s.position.normalize()}else if(w.type==="point"){x=w.position;s=w.distance;s=new THREE.PointLight(r,R,s);s.position.set(x[0],x[1],x[2])}else w.type==="ambient"&&(s=new THREE.AmbientLight(r));M.scene.add(s);M.lights[p]=s}for(n in B.fogs){p=B.fogs[n];p.type==="linear"?
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+Y=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&(Y=new THREE.FogExp2(0,p.density));v=p.color;Y.color.setRGB(v[0],v[1],v[2]);M.fogs[n]=Y}if(M.cameras&&B.defaults.camera)M.currentCamera=M.cameras[B.defaults.camera];if(M.fogs&&B.defaults.fog)M.scene.fog=M.fogs[B.defaults.fog];v=B.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(v[0],v[1],v[2]);M.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){n=B.geometries[l];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}k=Q;
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+for(l in B.geometries){n=B.geometries[l];if(n.type==="cube"){I=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);M.geometries[l]=I}else if(n.type==="plane"){I=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);M.geometries[l]=I}else if(n.type==="sphere"){I=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);M.geometries[l]=I}else if(n.type==="cylinder"){I=new THREE.CylinderGeometry(n.topRad,
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+n.botRad,n.height,n.radSegs,n.heightSegs);M.geometries[l]=I}else if(n.type==="torus"){I=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);M.geometries[l]=I}else if(n.type==="icosahedron"){I=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);M.geometries[l]=I}else if(n.type==="bin_mesh")c.load(d(n.url,B.urlBaseType),f(l));else if(n.type==="ascii_mesh")G.load(d(n.url,B.urlBaseType),f(l));else if(n.type==="embedded_mesh"){n=B.embeds[n.id];n.metadata=B.metadata;n&&G.createModel(n,g(l),
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+"")}}for(q in B.textures){l=B.textures[q];if(l.url instanceof Array){D=D+l.url.length;for(n=0;n<l.url.length;n++)i.onLoadStart()}else{D=D+1;i.onLoadStart()}}P=D;for(q in B.textures){l=B.textures[q];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=l.url.length;Y=[];for(c=0;c<n;c++)Y[c]=d(l.url[c],B.urlBaseType);n=THREE.ImageUtils.loadTextureCube(Y,l.mapping,a(n))}else{n=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==
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+void 0)n.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)n.magFilter=THREE[l.magFilter];if(l.repeat){n.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)n.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)n.wrapT=THREE.RepeatWrapping}l.offset&&n.offset.set(l.offset[0],l.offset[1]);if(l.wrap){Y={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(Y[l.wrap[0]]!==void 0)n.wrapS=Y[l.wrap[0]];if(Y[l.wrap[1]]!==void 0)n.wrapT=Y[l.wrap[1]]}}M.textures[q]=n}for(o in B.materials){u=
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+B.materials[o];for(H in u.parameters)if(H==="envMap"||H==="map"||H==="lightMap")u.parameters[H]=M.textures[u.parameters[H]];else if(H==="shading")u.parameters[H]=u.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H==="blending")u.parameters[H]=u.parameters[H]in THREE?THREE[u.parameters[H]]:THREE.NormalBlending;else if(H==="combine")u.parameters[H]=u.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H==="vertexColors")if(u.parameters[H]=="face")u.parameters[H]=
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+THREE.FaceColors;else if(u.parameters[H])u.parameters[H]=THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=true;if(u.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=u.parameters.color;n=u.parameters.specular;Y=u.parameters.ambient;c=u.parameters.shininess;a.tNormal.texture=M.textures[u.parameters.normalMap];if(u.parameters.normalMapFactor)a.uNormalScale.value=u.parameters.normalMapFactor;if(u.parameters.map){a.tDiffuse.texture=
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+u.parameters.map;a.enableDiffuse.value=true}if(u.parameters.lightMap){a.tAO.texture=u.parameters.lightMap;a.enableAO.value=true}if(u.parameters.specularMap){a.tSpecular.texture=M.textures[u.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(Y);a.uShininess.value=c;if(u.parameters.opacity)a.uOpacity.value=u.parameters.opacity;N=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
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+uniforms:a,lights:true,fog:true})}else N=new THREE[u.type](u.parameters);M.materials[o]=N}e();i.callbackSync(M);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
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THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
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THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
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THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
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a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
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a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
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@@ -238,7 +239,7 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this._
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
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THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
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THREE.CanvasRenderer=function(a){function b(a){if(u!=a)n.globalAlpha=u=a}function c(a){if(w!=a){switch(a){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}w=a}}function d(a){if(s!=a)n.strokeStyle=s=a}function e(a){if(x!=a)n.fillStyle=x=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
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THREE.CanvasRenderer=function(a){function b(a){if(u!=a)n.globalAlpha=u=a}function c(a){if(w!=a){switch(a){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}w=a}}function d(a){if(s!=a)n.strokeStyle=s=a}function e(a){if(x!=a)n.fillStyle=x=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
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|
-void 0?a.canvas:document.createElement("canvas"),o,m,p,r,n=l.getContext("2d"),q=new THREE.Color(0),t=0,u=1,w=0,s=null,x=null,F=null,C=null,z=null,v,H,I,N,R=new THREE.RenderableVertex,X=new THREE.RenderableVertex,B,G,Q,D,k,P,M,S,aa,K,ca,fa,O=new THREE.Color,Z=new THREE.Color,$=new THREE.Color,Y=new THREE.Color,ha=new THREE.Color,Sa=[],La=[],Na,oa,Ta,eb,fb,Za,Lb,mb,jb,nb,ab=new THREE.Rectangle,Ba=new THREE.Rectangle,ya=new THREE.Rectangle,gb=false,wa=new THREE.Color,Oa=new THREE.Color,Da=new THREE.Color,
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|
+void 0?a.canvas:document.createElement("canvas"),o,m,p,r,n=l.getContext("2d"),q=new THREE.Color(0),t=0,u=1,w=0,s=null,x=null,F=null,C=null,z=null,v,H,I,N,R=new THREE.RenderableVertex,Y=new THREE.RenderableVertex,B,G,Q,D,k,P,M,S,aa,K,ca,fa,O=new THREE.Color,Z=new THREE.Color,$=new THREE.Color,X=new THREE.Color,ha=new THREE.Color,Sa=[],La=[],Na,oa,Ta,eb,fb,Za,Lb,mb,jb,nb,ab=new THREE.Rectangle,Ba=new THREE.Rectangle,ya=new THREE.Rectangle,gb=false,wa=new THREE.Color,Oa=new THREE.Color,Da=new THREE.Color,
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|
la=new THREE.Vector3,ob,$a,ac,Ra,pc,Bc,a=16;ob=document.createElement("canvas");ob.width=ob.height=2;$a=ob.getContext("2d");$a.fillStyle="rgba(0,0,0,1)";$a.fillRect(0,0,2,2);ac=$a.getImageData(0,0,2,2);Ra=ac.data;pc=document.createElement("canvas");pc.width=pc.height=a;Bc=pc.getContext("2d");Bc.translate(-a/2,-a/2);Bc.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;m=b;p=Math.floor(o/2);
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|
la=new THREE.Vector3,ob,$a,ac,Ra,pc,Bc,a=16;ob=document.createElement("canvas");ob.width=ob.height=2;$a=ob.getContext("2d");$a.fillStyle="rgba(0,0,0,1)";$a.fillRect(0,0,2,2);ac=$a.getImageData(0,0,2,2);Ra=ac.data;pc=document.createElement("canvas");pc.width=pc.height=a;Bc=pc.getContext("2d");Bc.translate(-a/2,-a/2);Bc.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;m=b;p=Math.floor(o/2);
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r=Math.floor(m/2);l.width=o;l.height=m;ab.set(-p,-r,p,r);Ba.set(-p,-r,p,r);u=1;w=0;z=C=F=x=s=null};this.setClearColor=function(a,b){q.copy(a);t=b!==void 0?b:1;Ba.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);t=b!==void 0?b:1;Ba.set(-p,-r,p,r)};this.clear=function(){n.setTransform(1,0,0,-1,p,r);if(!Ba.isEmpty()){Ba.minSelf(ab);Ba.inflate(2);t<1&&n.clearRect(Math.floor(Ba.getX()),Math.floor(Ba.getY()),Math.floor(Ba.getWidth()),Math.floor(Ba.getHeight()));if(t>0){c(THREE.NormalBlending);
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r=Math.floor(m/2);l.width=o;l.height=m;ab.set(-p,-r,p,r);Ba.set(-p,-r,p,r);u=1;w=0;z=C=F=x=s=null};this.setClearColor=function(a,b){q.copy(a);t=b!==void 0?b:1;Ba.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);t=b!==void 0?b:1;Ba.set(-p,-r,p,r)};this.clear=function(){n.setTransform(1,0,0,-1,p,r);if(!Ba.isEmpty()){Ba.minSelf(ab);Ba.inflate(2);t<1&&n.clearRect(Math.floor(Ba.getX()),Math.floor(Ba.getY()),Math.floor(Ba.getWidth()),Math.floor(Ba.getHeight()));if(t>0){c(THREE.NormalBlending);
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b(1);e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+t+")");n.fillRect(Math.floor(Ba.getX()),Math.floor(Ba.getY()),Math.floor(Ba.getWidth()),Math.floor(Ba.getHeight()))}Ba.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;wa.setRGB(0,0,0);Oa.setRGB(0,0,0);Da.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){wa.r=wa.r+e.r;wa.g=wa.g+e.g;wa.b=wa.b+e.b}else if(d instanceof THREE.DirectionalLight){Oa.r=Oa.r+e.r;
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b(1);e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+t+")");n.fillRect(Math.floor(Ba.getX()),Math.floor(Ba.getY()),Math.floor(Ba.getWidth()),Math.floor(Ba.getHeight()))}Ba.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;wa.setRGB(0,0,0);Oa.setRGB(0,0,0);Da.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){wa.r=wa.r+e.r;wa.g=wa.g+e.g;wa.b=wa.b+e.b}else if(d instanceof THREE.DirectionalLight){Oa.r=Oa.r+e.r;
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@@ -247,16 +248,16 @@ g.distance,1));if(i!=0){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*
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f.scale.x*p;k=f.scale.y*r;ya.set(a.x-h,a.y-k,a.x+h,a.y+k);if(ab.intersects(ya)){d(g.color.getContextStyle());e(g.color.getContextStyle());n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(h,k);g.program(n);n.restore()}}}function t(a,e,f,g){b(g.opacity);c(g.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(F!=a)n.lineWidth=F=a;a=g.linecap;if(C!=a)n.lineCap=
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f.scale.x*p;k=f.scale.y*r;ya.set(a.x-h,a.y-k,a.x+h,a.y+k);if(ab.intersects(ya)){d(g.color.getContextStyle());e(g.color.getContextStyle());n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(h,k);g.program(n);n.restore()}}}function t(a,e,f,g){b(g.opacity);c(g.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(F!=a)n.lineWidth=F=a;a=g.linecap;if(C!=a)n.lineCap=
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C=a;a=g.linejoin;if(z!=a)n.lineJoin=z=a;d(g.color.getContextStyle());n.stroke();ya.inflate(g.linewidth*2)}}function s(a,d,e,g,h,j,m,n){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(n.opacity);c(n.blending);B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;D=d.positionScreen.y;k=e.positionScreen.x;P=e.positionScreen.y;w(B,G,Q,D,k,P);if(n instanceof THREE.MeshBasicMaterial)if(n.map){if(n.map.mapping instanceof THREE.UVMapping){eb=m.uvs[0];$c(B,G,Q,D,k,P,eb[g].u,
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C=a;a=g.linejoin;if(z!=a)n.lineJoin=z=a;d(g.color.getContextStyle());n.stroke();ya.inflate(g.linewidth*2)}}function s(a,d,e,g,h,j,m,n){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(n.opacity);c(n.blending);B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;D=d.positionScreen.y;k=e.positionScreen.x;P=e.positionScreen.y;w(B,G,Q,D,k,P);if(n instanceof THREE.MeshBasicMaterial)if(n.map){if(n.map.mapping instanceof THREE.UVMapping){eb=m.uvs[0];$c(B,G,Q,D,k,P,eb[g].u,
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eb[g].v,eb[h].u,eb[h].v,eb[j].u,eb[j].v,n.map)}}else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;la.copy(m.vertexNormalsWorld[g]);fb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;Za=-(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])*0.5+0.5;la.copy(m.vertexNormalsWorld[h]);Lb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;mb=-(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])*0.5+0.5;
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eb[g].v,eb[h].u,eb[h].v,eb[j].u,eb[j].v,n.map)}}else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;la.copy(m.vertexNormalsWorld[g]);fb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;Za=-(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])*0.5+0.5;la.copy(m.vertexNormalsWorld[h]);Lb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;mb=-(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])*0.5+0.5;
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-la.copy(m.vertexNormalsWorld[j]);jb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;nb=-(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])*0.5+0.5;$c(B,G,Q,D,k,P,fb,Za,Lb,mb,jb,nb,n.envMap)}}else n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color);else if(n instanceof THREE.MeshLambertMaterial)if(gb)if(!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==3){Z.r=$.r=Y.r=wa.r;Z.g=$.g=Y.g=wa.g;Z.b=$.b=Y.b=wa.b;
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-o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],Z);o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],$);o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],Y);Z.r=Math.max(0,Math.min(n.color.r*Z.r,1));Z.g=Math.max(0,Math.min(n.color.g*Z.g,1));Z.b=Math.max(0,Math.min(n.color.b*Z.b,1));$.r=Math.max(0,Math.min(n.color.r*$.r,1));$.g=Math.max(0,Math.min(n.color.g*$.g,1));$.b=Math.max(0,Math.min(n.color.b*$.b,1));Y.r=Math.max(0,Math.min(n.color.r*Y.r,1));Y.g=Math.max(0,Math.min(n.color.g*Y.g,1));Y.b=Math.max(0,
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-Math.min(n.color.b*Y.b,1));ha.r=($.r+Y.r)*0.5;ha.g=($.g+Y.g)*0.5;ha.b=($.b+Y.b)*0.5;Ta=Cc(Z,$,Y,ha);hc(B,G,Q,D,k,P,0,0,1,0,0,1,Ta)}else{O.r=wa.r;O.g=wa.g;O.b=wa.b;o(i,m.centroidWorld,m.normalWorld,O);O.r=Math.max(0,Math.min(n.color.r*O.r,1));O.g=Math.max(0,Math.min(n.color.g*O.g,1));O.b=Math.max(0,Math.min(n.color.b*O.b,1));n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}else n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color);
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-else if(n instanceof THREE.MeshDepthMaterial){Na=l.near;oa=l.far;Z.r=Z.g=Z.b=1-bc(a.positionScreen.z,Na,oa);$.r=$.g=$.b=1-bc(d.positionScreen.z,Na,oa);Y.r=Y.g=Y.b=1-bc(e.positionScreen.z,Na,oa);ha.r=($.r+Y.r)*0.5;ha.g=($.g+Y.g)*0.5;ha.b=($.b+Y.b)*0.5;Ta=Cc(Z,$,Y,ha);hc(B,G,Q,D,k,P,0,0,1,0,0,1,Ta)}else if(n instanceof THREE.MeshNormalMaterial){O.r=ic(m.normalWorld.x);O.g=ic(m.normalWorld.y);O.b=ic(m.normalWorld.z);n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}}
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+la.copy(m.vertexNormalsWorld[j]);jb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;nb=-(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])*0.5+0.5;$c(B,G,Q,D,k,P,fb,Za,Lb,mb,jb,nb,n.envMap)}}else n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color);else if(n instanceof THREE.MeshLambertMaterial)if(gb)if(!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==3){Z.r=$.r=X.r=wa.r;Z.g=$.g=X.g=wa.g;Z.b=$.b=X.b=wa.b;
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+o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],Z);o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],$);o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],X);Z.r=Math.max(0,Math.min(n.color.r*Z.r,1));Z.g=Math.max(0,Math.min(n.color.g*Z.g,1));Z.b=Math.max(0,Math.min(n.color.b*Z.b,1));$.r=Math.max(0,Math.min(n.color.r*$.r,1));$.g=Math.max(0,Math.min(n.color.g*$.g,1));$.b=Math.max(0,Math.min(n.color.b*$.b,1));X.r=Math.max(0,Math.min(n.color.r*X.r,1));X.g=Math.max(0,Math.min(n.color.g*X.g,1));X.b=Math.max(0,
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+Math.min(n.color.b*X.b,1));ha.r=($.r+X.r)*0.5;ha.g=($.g+X.g)*0.5;ha.b=($.b+X.b)*0.5;Ta=Cc(Z,$,X,ha);hc(B,G,Q,D,k,P,0,0,1,0,0,1,Ta)}else{O.r=wa.r;O.g=wa.g;O.b=wa.b;o(i,m.centroidWorld,m.normalWorld,O);O.r=Math.max(0,Math.min(n.color.r*O.r,1));O.g=Math.max(0,Math.min(n.color.g*O.g,1));O.b=Math.max(0,Math.min(n.color.b*O.b,1));n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}else n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color);
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+else if(n instanceof THREE.MeshDepthMaterial){Na=l.near;oa=l.far;Z.r=Z.g=Z.b=1-bc(a.positionScreen.z,Na,oa);$.r=$.g=$.b=1-bc(d.positionScreen.z,Na,oa);X.r=X.g=X.b=1-bc(e.positionScreen.z,Na,oa);ha.r=($.r+X.r)*0.5;ha.g=($.g+X.g)*0.5;ha.b=($.b+X.b)*0.5;Ta=Cc(Z,$,X,ha);hc(B,G,Q,D,k,P,0,0,1,0,0,1,Ta)}else if(n instanceof THREE.MeshNormalMaterial){O.r=ic(m.normalWorld.x);O.g=ic(m.normalWorld.y);O.b=ic(m.normalWorld.z);n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}}
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function u(a,d,e,g,h,j,m,n,p){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(n.opacity);c(n.blending);if(n.map||n.envMap){s(a,d,g,0,1,3,m,n,p);s(h,e,j,1,2,3,m,n,p)}else{B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;D=d.positionScreen.y;k=e.positionScreen.x;P=e.positionScreen.y;M=g.positionScreen.x;S=g.positionScreen.y;aa=h.positionScreen.x;K=h.positionScreen.y;ca=j.positionScreen.x;fa=j.positionScreen.y;if(n instanceof THREE.MeshBasicMaterial){x(B,G,Q,D,k,
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function u(a,d,e,g,h,j,m,n,p){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(n.opacity);c(n.blending);if(n.map||n.envMap){s(a,d,g,0,1,3,m,n,p);s(h,e,j,1,2,3,m,n,p)}else{B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;D=d.positionScreen.y;k=e.positionScreen.x;P=e.positionScreen.y;M=g.positionScreen.x;S=g.positionScreen.y;aa=h.positionScreen.x;K=h.positionScreen.y;ca=j.positionScreen.x;fa=j.positionScreen.y;if(n instanceof THREE.MeshBasicMaterial){x(B,G,Q,D,k,
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-P,M,S);n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color)}else if(n instanceof THREE.MeshLambertMaterial)if(gb)if(!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==4){Z.r=$.r=Y.r=ha.r=wa.r;Z.g=$.g=Y.g=ha.g=wa.g;Z.b=$.b=Y.b=ha.b=wa.b;o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],Z);o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],$);o(i,m.v4.positionWorld,m.vertexNormalsWorld[3],Y);o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],ha);
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-Z.r=Math.max(0,Math.min(n.color.r*Z.r,1));Z.g=Math.max(0,Math.min(n.color.g*Z.g,1));Z.b=Math.max(0,Math.min(n.color.b*Z.b,1));$.r=Math.max(0,Math.min(n.color.r*$.r,1));$.g=Math.max(0,Math.min(n.color.g*$.g,1));$.b=Math.max(0,Math.min(n.color.b*$.b,1));Y.r=Math.max(0,Math.min(n.color.r*Y.r,1));Y.g=Math.max(0,Math.min(n.color.g*Y.g,1));Y.b=Math.max(0,Math.min(n.color.b*Y.b,1));ha.r=Math.max(0,Math.min(n.color.r*ha.r,1));ha.g=Math.max(0,Math.min(n.color.g*ha.g,1));ha.b=Math.max(0,Math.min(n.color.b*
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-ha.b,1));Ta=Cc(Z,$,Y,ha);w(B,G,Q,D,M,S);hc(B,G,Q,D,M,S,0,0,1,0,0,1,Ta);w(aa,K,k,P,ca,fa);hc(aa,K,k,P,ca,fa,1,0,1,1,0,1,Ta)}else{O.r=wa.r;O.g=wa.g;O.b=wa.b;o(i,m.centroidWorld,m.normalWorld,O);O.r=Math.max(0,Math.min(n.color.r*O.r,1));O.g=Math.max(0,Math.min(n.color.g*O.g,1));O.b=Math.max(0,Math.min(n.color.b*O.b,1));x(B,G,Q,D,k,P,M,S);n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}else{x(B,G,Q,D,k,P,M,S);n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,
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-n.wireframeLinejoin):Fb(n.color)}else if(n instanceof THREE.MeshNormalMaterial){O.r=ic(m.normalWorld.x);O.g=ic(m.normalWorld.y);O.b=ic(m.normalWorld.z);x(B,G,Q,D,k,P,M,S);n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}else if(n instanceof THREE.MeshDepthMaterial){Na=l.near;oa=l.far;Z.r=Z.g=Z.b=1-bc(a.positionScreen.z,Na,oa);$.r=$.g=$.b=1-bc(d.positionScreen.z,Na,oa);Y.r=Y.g=Y.b=1-bc(g.positionScreen.z,Na,oa);ha.r=ha.g=ha.b=1-bc(e.positionScreen.z,Na,oa);Ta=Cc(Z,
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-$,Y,ha);w(B,G,Q,D,M,S);hc(B,G,Q,D,M,S,0,0,1,0,0,1,Ta);w(aa,K,k,P,ca,fa);hc(aa,K,k,P,ca,fa,1,0,1,1,0,1,Ta)}}}function w(a,b,c,d,e,f){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(a,b)}function x(a,b,c,d,e,f,g,h){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(g,h);n.lineTo(a,b)}function Mb(a,b,c,e){if(F!=b)n.lineWidth=F=b;if(C!=c)n.lineCap=C=c;if(z!=e)n.lineJoin=z=e;d(a.getContextStyle());n.stroke();ya.inflate(b*2)}function Fb(a){e(a.getContextStyle());n.fill()}
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|
|
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+P,M,S);n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color)}else if(n instanceof THREE.MeshLambertMaterial)if(gb)if(!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==4){Z.r=$.r=X.r=ha.r=wa.r;Z.g=$.g=X.g=ha.g=wa.g;Z.b=$.b=X.b=ha.b=wa.b;o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],Z);o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],$);o(i,m.v4.positionWorld,m.vertexNormalsWorld[3],X);o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],ha);
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|
+Z.r=Math.max(0,Math.min(n.color.r*Z.r,1));Z.g=Math.max(0,Math.min(n.color.g*Z.g,1));Z.b=Math.max(0,Math.min(n.color.b*Z.b,1));$.r=Math.max(0,Math.min(n.color.r*$.r,1));$.g=Math.max(0,Math.min(n.color.g*$.g,1));$.b=Math.max(0,Math.min(n.color.b*$.b,1));X.r=Math.max(0,Math.min(n.color.r*X.r,1));X.g=Math.max(0,Math.min(n.color.g*X.g,1));X.b=Math.max(0,Math.min(n.color.b*X.b,1));ha.r=Math.max(0,Math.min(n.color.r*ha.r,1));ha.g=Math.max(0,Math.min(n.color.g*ha.g,1));ha.b=Math.max(0,Math.min(n.color.b*
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|
+ha.b,1));Ta=Cc(Z,$,X,ha);w(B,G,Q,D,M,S);hc(B,G,Q,D,M,S,0,0,1,0,0,1,Ta);w(aa,K,k,P,ca,fa);hc(aa,K,k,P,ca,fa,1,0,1,1,0,1,Ta)}else{O.r=wa.r;O.g=wa.g;O.b=wa.b;o(i,m.centroidWorld,m.normalWorld,O);O.r=Math.max(0,Math.min(n.color.r*O.r,1));O.g=Math.max(0,Math.min(n.color.g*O.g,1));O.b=Math.max(0,Math.min(n.color.b*O.b,1));x(B,G,Q,D,k,P,M,S);n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}else{x(B,G,Q,D,k,P,M,S);n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,
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|
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|
+n.wireframeLinejoin):Fb(n.color)}else if(n instanceof THREE.MeshNormalMaterial){O.r=ic(m.normalWorld.x);O.g=ic(m.normalWorld.y);O.b=ic(m.normalWorld.z);x(B,G,Q,D,k,P,M,S);n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}else if(n instanceof THREE.MeshDepthMaterial){Na=l.near;oa=l.far;Z.r=Z.g=Z.b=1-bc(a.positionScreen.z,Na,oa);$.r=$.g=$.b=1-bc(d.positionScreen.z,Na,oa);X.r=X.g=X.b=1-bc(g.positionScreen.z,Na,oa);ha.r=ha.g=ha.b=1-bc(e.positionScreen.z,Na,oa);Ta=Cc(Z,
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|
+$,X,ha);w(B,G,Q,D,M,S);hc(B,G,Q,D,M,S,0,0,1,0,0,1,Ta);w(aa,K,k,P,ca,fa);hc(aa,K,k,P,ca,fa,1,0,1,1,0,1,Ta)}}}function w(a,b,c,d,e,f){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(a,b)}function x(a,b,c,d,e,f,g,h){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(g,h);n.lineTo(a,b)}function Mb(a,b,c,e){if(F!=b)n.lineWidth=F=b;if(C!=c)n.lineCap=C=c;if(z!=e)n.lineJoin=z=e;d(a.getContextStyle());n.stroke();ya.inflate(b*2)}function Fb(a){e(a.getContextStyle());n.fill()}
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|
function $c(a,b,c,d,f,g,h,k,i,j,l,m,o){if(!(o.image===void 0||o.image.width===0)){if(o.needsUpdate===true||Sa[o.id]===void 0){var p=o.wrapS==THREE.RepeatWrapping,r=o.wrapT==THREE.RepeatWrapping;Sa[o.id]=n.createPattern(o.image,p&&r?"repeat":p&&!r?"repeat-x":!p&&r?"repeat-y":"no-repeat");o.needsUpdate=false}e(Sa[o.id]);var p=o.offset.x/o.repeat.x,r=o.offset.y/o.repeat.y,Ra=o.image.width*o.repeat.x,q=o.image.height*o.repeat.y,h=(h+p)*Ra,k=(k+r)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*Ra-h,j=(j+r)*q-k,l=(l+
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function $c(a,b,c,d,f,g,h,k,i,j,l,m,o){if(!(o.image===void 0||o.image.width===0)){if(o.needsUpdate===true||Sa[o.id]===void 0){var p=o.wrapS==THREE.RepeatWrapping,r=o.wrapT==THREE.RepeatWrapping;Sa[o.id]=n.createPattern(o.image,p&&r?"repeat":p&&!r?"repeat-x":!p&&r?"repeat-y":"no-repeat");o.needsUpdate=false}e(Sa[o.id]);var p=o.offset.x/o.repeat.x,r=o.offset.y/o.repeat.y,Ra=o.image.width*o.repeat.x,q=o.image.height*o.repeat.y,h=(h+p)*Ra,k=(k+r)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*Ra-h,j=(j+r)*q-k,l=(l+
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p)*Ra-h,m=(m+r)*q-k,p=i*m-l*j;if(p==0){if(La[o.id]===void 0){b=document.createElement("canvas");b.width=o.image.width;b.height=o.image.height;b=b.getContext("2d");b.drawImage(o.image,0,0);La[o.id]=b.getImageData(0,0,o.image.width,o.image.height).data}b=La[o.id];h=(Math.floor(h)+Math.floor(k)*o.image.width)*4;O.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Fb(O)}else{p=1/p;o=(m*c-j*f)*p;j=(m*d-j*g)*p;c=(i*f-l*c)*p;d=(i*g-l*d)*p;a=a-o*h-c*k;h=b-j*h-d*k;n.save();n.transform(o,j,c,d,a,h);n.fill();n.restore()}}}
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p)*Ra-h,m=(m+r)*q-k,p=i*m-l*j;if(p==0){if(La[o.id]===void 0){b=document.createElement("canvas");b.width=o.image.width;b.height=o.image.height;b=b.getContext("2d");b.drawImage(o.image,0,0);La[o.id]=b.getImageData(0,0,o.image.width,o.image.height).data}b=La[o.id];h=(Math.floor(h)+Math.floor(k)*o.image.width)*4;O.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Fb(O)}else{p=1/p;o=(m*c-j*f)*p;j=(m*d-j*g)*p;c=(i*f-l*c)*p;d=(i*g-l*d)*p;a=a-o*h-c*k;h=b-j*h-d*k;n.save();n.transform(o,j,c,d,a,h);n.fill();n.restore()}}}
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function hc(a,b,c,d,e,f,g,h,k,i,j,l,m){var o,p;o=m.width-1;p=m.height-1;g=g*o;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*o-g;i=i*p-h;j=j*o-g;l=l*p-h;p=1/(k*l-j*i);o=(l*c-i*e)*p;i=(l*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-o*g-c*h;b=b-i*g-d*h;n.save();n.transform(o,i,c,d,a,b);n.clip();n.drawImage(m,0,0);n.restore()}function Cc(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),k=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),j=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);
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function hc(a,b,c,d,e,f,g,h,k,i,j,l,m){var o,p;o=m.width-1;p=m.height-1;g=g*o;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*o-g;i=i*p-h;j=j*o-g;l=l*p-h;p=1/(k*l-j*i);o=(l*c-i*e)*p;i=(l*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-o*g-c*h;b=b-i*g-d*h;n.save();n.transform(o,i,c,d,a,b);n.clip();n.drawImage(m,0,0);n.restore()}function Cc(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),k=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),j=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);
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@@ -264,8 +265,8 @@ Ra[0]=e<0?0:e>255?255:e;Ra[1]=f<0?0:f>255?255:f;Ra[2]=a<0?0:a>255?255:a;Ra[4]=g<
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0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Dc,ad,Ja,hb;this.autoClear?this.clear():n.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;(gb=i.length>0)&&m(i);Dc=0;for(ad=h.length;Dc<ad;Dc++){Ja=h[Dc];hb=Ja.material;hb=hb instanceof THREE.MeshFaceMaterial?Ja.faceMaterial:hb;if(!(hb===void 0||hb.visible===false)){ya.empty();if(Ja instanceof THREE.RenderableParticle){v=Ja;v.x=v.x*
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0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Dc,ad,Ja,hb;this.autoClear?this.clear():n.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;(gb=i.length>0)&&m(i);Dc=0;for(ad=h.length;Dc<ad;Dc++){Ja=h[Dc];hb=Ja.material;hb=hb instanceof THREE.MeshFaceMaterial?Ja.faceMaterial:hb;if(!(hb===void 0||hb.visible===false)){ya.empty();if(Ja instanceof THREE.RenderableParticle){v=Ja;v.x=v.x*
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p;v.y=v.y*r;q(v,Ja,hb,a)}else if(Ja instanceof THREE.RenderableLine){v=Ja.v1;H=Ja.v2;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=v.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;ya.addPoint(v.positionScreen.x,v.positionScreen.y);ya.addPoint(H.positionScreen.x,H.positionScreen.y);ab.intersects(ya)&&t(v,H,Ja,hb,a)}else if(Ja instanceof THREE.RenderableFace3){v=Ja.v1;H=Ja.v2;I=Ja.v3;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=
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p;v.y=v.y*r;q(v,Ja,hb,a)}else if(Ja instanceof THREE.RenderableLine){v=Ja.v1;H=Ja.v2;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=v.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;ya.addPoint(v.positionScreen.x,v.positionScreen.y);ya.addPoint(H.positionScreen.x,H.positionScreen.y);ab.intersects(ya)&&t(v,H,Ja,hb,a)}else if(Ja instanceof THREE.RenderableFace3){v=Ja.v1;H=Ja.v2;I=Ja.v3;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=
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v.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*r;if(hb.overdraw){Nb(v.positionScreen,H.positionScreen);Nb(H.positionScreen,I.positionScreen);Nb(I.positionScreen,v.positionScreen)}ya.add3Points(v.positionScreen.x,v.positionScreen.y,H.positionScreen.x,H.positionScreen.y,I.positionScreen.x,I.positionScreen.y);ab.intersects(ya)&&s(v,H,I,0,1,2,Ja,hb,a)}else if(Ja instanceof
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v.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*r;if(hb.overdraw){Nb(v.positionScreen,H.positionScreen);Nb(H.positionScreen,I.positionScreen);Nb(I.positionScreen,v.positionScreen)}ya.add3Points(v.positionScreen.x,v.positionScreen.y,H.positionScreen.x,H.positionScreen.y,I.positionScreen.x,I.positionScreen.y);ab.intersects(ya)&&s(v,H,I,0,1,2,Ja,hb,a)}else if(Ja instanceof
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-THREE.RenderableFace4){v=Ja.v1;H=Ja.v2;I=Ja.v3;N=Ja.v4;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=v.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*r;N.positionScreen.x=N.positionScreen.x*p;N.positionScreen.y=N.positionScreen.y*r;R.positionScreen.copy(H.positionScreen);X.positionScreen.copy(N.positionScreen);if(hb.overdraw){Nb(v.positionScreen,H.positionScreen);
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-Nb(H.positionScreen,N.positionScreen);Nb(N.positionScreen,v.positionScreen);Nb(I.positionScreen,R.positionScreen);Nb(I.positionScreen,X.positionScreen)}ya.addPoint(v.positionScreen.x,v.positionScreen.y);ya.addPoint(H.positionScreen.x,H.positionScreen.y);ya.addPoint(I.positionScreen.x,I.positionScreen.y);ya.addPoint(N.positionScreen.x,N.positionScreen.y);ab.intersects(ya)&&u(v,H,I,N,R,X,Ja,hb,a)}Ba.addRectangle(ya)}}n.setTransform(1,0,0,1,0,0)}};
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+THREE.RenderableFace4){v=Ja.v1;H=Ja.v2;I=Ja.v3;N=Ja.v4;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=v.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*r;N.positionScreen.x=N.positionScreen.x*p;N.positionScreen.y=N.positionScreen.y*r;R.positionScreen.copy(H.positionScreen);Y.positionScreen.copy(N.positionScreen);if(hb.overdraw){Nb(v.positionScreen,H.positionScreen);
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+Nb(H.positionScreen,N.positionScreen);Nb(N.positionScreen,v.positionScreen);Nb(I.positionScreen,R.positionScreen);Nb(I.positionScreen,Y.positionScreen)}ya.addPoint(v.positionScreen.x,v.positionScreen.y);ya.addPoint(H.positionScreen.x,H.positionScreen.y);ya.addPoint(I.positionScreen.x,I.positionScreen.y);ya.addPoint(N.positionScreen.x,N.positionScreen.y);ab.intersects(ya)&&u(v,H,I,N,R,Y,Ja,hb,a)}Ba.addRectangle(ya)}}n.setTransform(1,0,0,1,0,0)}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
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envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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@@ -308,14 +309,14 @@ var i=a.colors,j=i.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a
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if(h.boundTo===void 0||h.boundTo==="vertices"){f=0;e=h.value.length;if(h.size===1)for(d=0;d<e;d++){g=n[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=n[d][1];
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if(h.boundTo===void 0||h.boundTo==="vertices"){f=0;e=h.value.length;if(h.size===1)for(d=0;d<e;d++){g=n[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=n[d][1];
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g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}if(p)for(d=0;d<j;d++){e=i[d];f=d*3;m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
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g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}if(p)for(d=0;d<j;d++){e=i[d];f=d*3;m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
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3)if(h.type==="c")for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}if(o||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,l,b)}if(p||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
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3)if(h.type==="c")for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}if(o||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,l,b)}if(p||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
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-m,b)}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b){return b[1]-a[1]}function i(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){fa=S=null;K=ca=$=Z=oa=Na=Y=-1;la=true;a[d].render(b,c,ab,Ba);fa=S=null;K=ca=$=Z=oa=Na=Y=-1;la=true}}function j(a,b,c,d,e,f,g,h){var i,k,j,l;if(b){k=a.length-1;l=b=-1}else{k=0;b=a.length;l=1}for(var m=k;m!==b;m=m+l){i=
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|
|
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|
+m,b)}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b){return b[1]-a[1]}function i(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){fa=S=null;K=ca=$=Z=oa=Na=X=-1;la=true;a[d].render(b,c,ab,Ba);fa=S=null;K=ca=$=Z=oa=Na=X=-1;la=true}}function j(a,b,c,d,e,f,g,h){var i,k,j,l;if(b){k=a.length-1;l=b=-1}else{k=0;b=a.length;l=1}for(var m=k;m!==b;m=m+l){i=
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a[m];if(i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&D.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);D.setDepthTest(i.depthTest);D.setDepthWrite(i.depthWrite);u(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}D.setObjectFaces(k);j instanceof THREE.BufferGeometry?D.renderBufferDirect(d,e,f,i,j,k):D.renderBuffer(d,e,f,i,j,k)}}}function l(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;
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|
a[m];if(i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&D.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);D.setDepthTest(i.depthTest);D.setDepthWrite(i.depthWrite);u(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}D.setObjectFaces(k);j instanceof THREE.BufferGeometry?D.renderBufferDirect(d,e,f,i,j,k):D.renderBuffer(d,e,f,i,j,k)}}}function l(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;
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f&&D.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);D.setDepthTest(h.depthTest);D.setDepthWrite(h.depthWrite);u(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}D.renderImmediateObject(c,d,e,h,i)}}}function o(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function m(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function p(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,b){for(var c=a.length-
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f&&D.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);D.setDepthTest(h.depthTest);D.setDepthWrite(h.depthWrite);u(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}D.renderImmediateObject(c,d,e,h,i)}}}function o(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function m(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function p(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,b){for(var c=a.length-
|
|
1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,e){if(d.needsUpdate){d.program&&D.deallocateMaterial(d);D.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences)e.__webglMorphTargetInfluences=new Float32Array(D.maxMorphTargets);var f=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==S){k.useProgram(g);S=g;f=true}if(d.id!==K){K=d.id;f=true}if(f||a!==fa){k.uniformMatrix4fv(h.projectionMatrix,
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|
1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,e){if(d.needsUpdate){d.program&&D.deallocateMaterial(d);D.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences)e.__webglMorphTargetInfluences=new Float32Array(D.maxMorphTargets);var f=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==S){k.useProgram(g);S=g;f=true}if(d.id!==K){K=d.id;f=true}if(f||a!==fa){k.uniformMatrix4fv(h.projectionMatrix,
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|
false,a._projectionMatrixArray);a!==fa&&(fa=a)}if(f){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(la){for(var j,l=0,m=0,n=0,o,p,r,q=ob,t=q.directional.colors,u=q.directional.positions,v=q.point.colors,w=q.point.positions,x=q.point.distances,F=q.spot.colors,B=q.spot.positions,H=q.spot.distances,
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|
false,a._projectionMatrixArray);a!==fa&&(fa=a)}if(f){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(la){for(var j,l=0,m=0,n=0,o,p,r,q=ob,t=q.directional.colors,u=q.directional.positions,v=q.point.colors,w=q.point.positions,x=q.point.distances,F=q.spot.colors,B=q.spot.positions,H=q.spot.distances,
|
|
-Z=q.spot.directions,I=q.spot.angles,G=q.spot.exponents,N=0,M=0,Y=0,O=r=0,c=O=0,f=b.length;c<f;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=j.color;p=j.intensity;r=j.distance;if(j instanceof THREE.AmbientLight)if(D.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){r=N*3;if(D.gammaInput){t[r]=o.r*o.r*p*p;t[r+1]=o.g*o.g*p*p;t[r+2]=o.b*o.b*p*p}else{t[r]=o.r*p;t[r+1]=o.g*p;t[r+2]=o.b*p}Da.copy(j.matrixWorld.getPosition());Da.subSelf(j.target.matrixWorld.getPosition());
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|
-Da.normalize();u[r]=Da.x;u[r+1]=Da.y;u[r+2]=Da.z;N=N+1}else if(j instanceof THREE.PointLight){O=M*3;if(D.gammaInput){v[O]=o.r*o.r*p*p;v[O+1]=o.g*o.g*p*p;v[O+2]=o.b*o.b*p*p}else{v[O]=o.r*p;v[O+1]=o.g*p;v[O+2]=o.b*p}o=j.matrixWorld.getPosition();w[O]=o.x;w[O+1]=o.y;w[O+2]=o.z;x[M]=r;M=M+1}else if(j instanceof THREE.SpotLight){O=Y*3;if(D.gammaInput){F[O]=o.r*o.r*p*p;F[O+1]=o.g*o.g*p*p;F[O+2]=o.b*o.b*p*p}else{F[O]=o.r*p;F[O+1]=o.g*p;F[O+2]=o.b*p}o=j.matrixWorld.getPosition();B[O]=o.x;B[O+1]=o.y;B[O+2]=
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|
-o.z;H[Y]=r;Da.copy(o);Da.subSelf(j.target.matrixWorld.getPosition());Da.normalize();Z[O]=Da.x;Z[O+1]=Da.y;Z[O+2]=Da.z;I[Y]=Math.cos(j.angle);G[Y]=j.exponent;Y=Y+1}}}c=N*3;for(f=t.length;c<f;c++)t[c]=0;c=M*3;for(f=v.length;c<f;c++)v[c]=0;c=Y*3;for(f=F.length;c<f;c++)F[c]=0;q.directional.length=N;q.point.length=M;q.spot.length=Y;q.ambient[0]=l;q.ambient[1]=m;q.ambient[2]=n;la=false}c=ob;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=
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|
+Z=q.spot.directions,I=q.spot.angles,G=q.spot.exponents,N=0,M=0,X=0,O=r=0,c=O=0,f=b.length;c<f;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=j.color;p=j.intensity;r=j.distance;if(j instanceof THREE.AmbientLight)if(D.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){r=N*3;if(D.gammaInput){t[r]=o.r*o.r*p*p;t[r+1]=o.g*o.g*p*p;t[r+2]=o.b*o.b*p*p}else{t[r]=o.r*p;t[r+1]=o.g*p;t[r+2]=o.b*p}Da.copy(j.matrixWorld.getPosition());Da.subSelf(j.target.matrixWorld.getPosition());
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+Da.normalize();u[r]=Da.x;u[r+1]=Da.y;u[r+2]=Da.z;N=N+1}else if(j instanceof THREE.PointLight){O=M*3;if(D.gammaInput){v[O]=o.r*o.r*p*p;v[O+1]=o.g*o.g*p*p;v[O+2]=o.b*o.b*p*p}else{v[O]=o.r*p;v[O+1]=o.g*p;v[O+2]=o.b*p}o=j.matrixWorld.getPosition();w[O]=o.x;w[O+1]=o.y;w[O+2]=o.z;x[M]=r;M=M+1}else if(j instanceof THREE.SpotLight){O=X*3;if(D.gammaInput){F[O]=o.r*o.r*p*p;F[O+1]=o.g*o.g*p*p;F[O+2]=o.b*o.b*p*p}else{F[O]=o.r*p;F[O+1]=o.g*p;F[O+2]=o.b*p}o=j.matrixWorld.getPosition();B[O]=o.x;B[O+1]=o.y;B[O+2]=
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|
+o.z;H[X]=r;Da.copy(o);Da.subSelf(j.target.matrixWorld.getPosition());Da.normalize();Z[O]=Da.x;Z[O+1]=Da.y;Z[O+2]=Da.z;I[X]=Math.cos(j.angle);G[X]=j.exponent;X=X+1}}}c=N*3;for(f=t.length;c<f;c++)t[c]=0;c=M*3;for(f=v.length;c<f;c++)v[c]=0;c=X*3;for(f=F.length;c<f;c++)F[c]=0;q.directional.length=N;q.point.length=M;q.spot.length=X;q.ambient[0]=l;q.ambient[1]=m;q.ambient[2]=n;la=false}c=ob;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=
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|
c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=
|
|
c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=
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|
d.opacity;D.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);i.lightMap.texture=d.lightMap;i.envMap.texture=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
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|
d.opacity;D.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);i.lightMap.texture=d.lightMap;i.envMap.texture=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
|
|
THREE.LineBasicMaterial){i.diffuse.value=d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=z.height/2;i.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(D.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;
|
|
THREE.LineBasicMaterial){i.diffuse.value=d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=z.height/2;i.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(D.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;
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|
@@ -335,9 +336,9 @@ case THREE.NearestFilter:return k.NEAREST;case THREE.NearestMipMapNearestFilter:
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case THREE.UnsignedShort565Type:return k.UNSIGNED_SHORT_5_6_5;case THREE.ByteType:return k.BYTE;case THREE.ShortType:return k.SHORT;case THREE.UnsignedShortType:return k.UNSIGNED_SHORT;case THREE.IntType:return k.INT;case THREE.UnsignedIntType:return k.UNSIGNED_INT;case THREE.FloatType:return k.FLOAT;case THREE.AlphaFormat:return k.ALPHA;case THREE.RGBFormat:return k.RGB;case THREE.RGBAFormat:return k.RGBA;case THREE.LuminanceFormat:return k.LUMINANCE;case THREE.LuminanceAlphaFormat:return k.LUMINANCE_ALPHA;
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|
case THREE.UnsignedShort565Type:return k.UNSIGNED_SHORT_5_6_5;case THREE.ByteType:return k.BYTE;case THREE.ShortType:return k.SHORT;case THREE.UnsignedShortType:return k.UNSIGNED_SHORT;case THREE.IntType:return k.INT;case THREE.UnsignedIntType:return k.UNSIGNED_INT;case THREE.FloatType:return k.FLOAT;case THREE.AlphaFormat:return k.ALPHA;case THREE.RGBFormat:return k.RGB;case THREE.RGBAFormat:return k.RGBA;case THREE.LuminanceFormat:return k.LUMINANCE;case THREE.LuminanceAlphaFormat:return k.LUMINANCE_ALPHA;
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case THREE.AddEquation:return k.FUNC_ADD;case THREE.SubtractEquation:return k.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return k.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return k.ZERO;case THREE.OneFactor:return k.ONE;case THREE.SrcColorFactor:return k.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return k.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return k.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return k.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return k.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return k.ONE_MINUS_DST_ALPHA;
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|
case THREE.AddEquation:return k.FUNC_ADD;case THREE.SubtractEquation:return k.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return k.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return k.ZERO;case THREE.OneFactor:return k.ONE;case THREE.SrcColorFactor:return k.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return k.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return k.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return k.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return k.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return k.ONE_MINUS_DST_ALPHA;
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|
case THREE.DstColorFactor:return k.DST_COLOR;case THREE.OneMinusDstColorFactor:return k.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return k.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},z=a.canvas!==void 0?a.canvas:document.createElement("canvas"),v=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,N=a.antialias!==void 0?a.antialias:false,R=a.stencil!==void 0?a.stencil:
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case THREE.DstColorFactor:return k.DST_COLOR;case THREE.OneMinusDstColorFactor:return k.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return k.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},z=a.canvas!==void 0?a.canvas:document.createElement("canvas"),v=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,N=a.antialias!==void 0?a.antialias:false,R=a.stencil!==void 0?a.stencil:
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|
-true,X=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),G=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=z;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
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|
-this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var D=this,k,P=[],M=0,S=null,aa=null,K=-1,ca=null,fa=null,O=0,Z=-1,$=-1,Y=-1,ha=-1,Sa=-1,La=-1,Na=-1,oa=-1,Ta=null,eb=null,fb=null,Za=null,Lb=0,mb=0,jb=0,nb=0,ab=0,Ba=0,ya=new THREE.Frustum,
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|
-gb=new THREE.Matrix4,wa=new THREE.Matrix4,Oa=new THREE.Vector4,Da=new THREE.Vector3,la=true,ob={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};k=function(){var a;try{if(!(a=z.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:I,antialias:N,stencil:R,preserveDrawingBuffer:X})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||
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+true,Y=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),G=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=z;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
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+this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var D=this,k,P=[],M=0,S=null,aa=null,K=-1,ca=null,fa=null,O=0,Z=-1,$=-1,X=-1,ha=-1,Sa=-1,La=-1,Na=-1,oa=-1,Ta=null,eb=null,fb=null,Za=null,Lb=0,mb=0,jb=0,nb=0,ab=0,Ba=0,ya=new THREE.Frustum,
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+gb=new THREE.Matrix4,wa=new THREE.Matrix4,Oa=new THREE.Vector4,Da=new THREE.Vector3,la=true,ob={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};k=function(){var a;try{if(!(a=z.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:I,antialias:N,stencil:R,preserveDrawingBuffer:Y})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||
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|
console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,B.b,G);this.context=k;var $a=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var ac=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE);
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console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,B.b,G);this.context=k;var $a=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var ac=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE);
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this.getContext=function(){return k};this.supportsVertexTextures=function(){return $a>0};this.setSize=function(a,b){z.width=a;z.height=b;this.setViewport(0,0,z.width,z.height)};this.setViewport=function(a,b,c,d){Lb=a;mb=b;jb=c;nb=d;k.viewport(Lb,mb,jb,nb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.setClearColor=function(a,
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|
this.getContext=function(){return k};this.supportsVertexTextures=function(){return $a>0};this.setSize=function(a,b){z.width=a;z.height=b;this.setViewport(0,0,z.width,z.height)};this.setViewport=function(a,b,c,d){Lb=a;mb=b;jb=c;nb=d;k.viewport(Lb,mb,jb,nb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.setClearColor=function(a,
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|
b){B.copy(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return G};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
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|
b){B.copy(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return G};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
|
|
@@ -345,7 +346,7 @@ this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a
|
|
k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
|
|
k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
|
|
void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}D.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);D.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);D.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);
|
|
void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}D.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);D.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);D.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);
|
|
k.deleteBuffer(a.__webglColorBuffer);D.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;k.deleteTexture(a.__webglTexture);D.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);
|
|
k.deleteBuffer(a.__webglColorBuffer);D.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;k.deleteTexture(a.__webglTexture);D.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);
|
|
-k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=P.length;a<c;a++){d=P[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=P.length;a<c;a++){d=P[a];d.program!==b&&e.push(d)}P=e;k.deleteProgram(b);D.info.memory.programs--}}};this.updateShadowMap=function(a,b){S=null;K=ca=oa=Na=Y=-1;la=true;$=Z=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
|
|
|
|
|
|
+k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=P.length;a<c;a++){d=P[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=P.length;a<c;a++){d=P[a];d.program!==b&&e.push(d)}P=e;k.deleteProgram(b);D.info.memory.programs--}}};this.updateShadowMap=function(a,b){S=null;K=ca=oa=Na=X=-1;la=true;$=Z=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
|
|
b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,
|
|
b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,
|
|
3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,n,o,p=a.count*3;for(o=0;o<p;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];i=n[o+4];l=n[o+5];h=n[o+6];j=n[o+7];m=n[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+l+m)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,
|
|
3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,n,o,p=a.count*3;for(o=0;o<p;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];i=n[o+4];l=n[o+5];h=n[o+6];j=n[o+7];m=n[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+l+m)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,
|
|
3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,
|
|
3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,
|
|
@@ -371,7 +372,7 @@ g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=g.geometry;if(j
|
|
materialIndex:v,vertices:0,numMorphTargets:C,numMorphNormals:B});w=u instanceof THREE.Face3?3:4;if(q.geometryGroups[z].vertices+w>65535){F[x].counter=F[x].counter+1;z=F[x].hash+"_"+F[x].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:C,numMorphNormals:B})}u instanceof THREE.Face3?q.geometryGroups[z].faces3.push(s):q.geometryGroups[z].faces4.push(s);q.geometryGroups[z].vertices=q.geometryGroups[z].vertices+w}q.geometryGroupsList=
|
|
materialIndex:v,vertices:0,numMorphTargets:C,numMorphNormals:B});w=u instanceof THREE.Face3?3:4;if(q.geometryGroups[z].vertices+w>65535){F[x].counter=F[x].counter+1;z=F[x].hash+"_"+F[x].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:C,numMorphNormals:B})}u instanceof THREE.Face3?q.geometryGroups[z].faces3.push(s):q.geometryGroups[z].faces4.push(s);q.geometryGroups[z].vertices=q.geometryGroups[z].vertices+w}q.geometryGroupsList=
|
|
[];var H=void 0;for(H in q.geometryGroups){q.geometryGroups[H].id=O++;q.geometryGroupsList.push(q.geometryGroups[H])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var K=l;K.__webglVertexBuffer=k.createBuffer();K.__webglNormalBuffer=k.createBuffer();K.__webglTangentBuffer=k.createBuffer();K.__webglColorBuffer=k.createBuffer();K.__webglUVBuffer=k.createBuffer();K.__webglUV2Buffer=k.createBuffer();K.__webglSkinVertexABuffer=k.createBuffer();K.__webglSkinVertexBBuffer=k.createBuffer();
|
|
[];var H=void 0;for(H in q.geometryGroups){q.geometryGroups[H].id=O++;q.geometryGroupsList.push(q.geometryGroups[H])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var K=l;K.__webglVertexBuffer=k.createBuffer();K.__webglNormalBuffer=k.createBuffer();K.__webglTangentBuffer=k.createBuffer();K.__webglColorBuffer=k.createBuffer();K.__webglUVBuffer=k.createBuffer();K.__webglUV2Buffer=k.createBuffer();K.__webglSkinVertexABuffer=k.createBuffer();K.__webglSkinVertexBBuffer=k.createBuffer();
|
|
K.__webglSkinIndicesBuffer=k.createBuffer();K.__webglSkinWeightsBuffer=k.createBuffer();K.__webglFaceBuffer=k.createBuffer();K.__webglLineBuffer=k.createBuffer();var Z=void 0,I=void 0;if(K.numMorphTargets){K.__webglMorphTargetsBuffers=[];Z=0;for(I=K.numMorphTargets;Z<I;Z++)K.__webglMorphTargetsBuffers.push(k.createBuffer())}if(K.numMorphNormals){K.__webglMorphNormalsBuffers=[];Z=0;for(I=K.numMorphNormals;Z<I;Z++)K.__webglMorphNormalsBuffers.push(k.createBuffer())}D.info.memory.geometries++;var G=
|
|
K.__webglSkinIndicesBuffer=k.createBuffer();K.__webglSkinWeightsBuffer=k.createBuffer();K.__webglFaceBuffer=k.createBuffer();K.__webglLineBuffer=k.createBuffer();var Z=void 0,I=void 0;if(K.numMorphTargets){K.__webglMorphTargetsBuffers=[];Z=0;for(I=K.numMorphTargets;Z<I;Z++)K.__webglMorphTargetsBuffers.push(k.createBuffer())}if(K.numMorphNormals){K.__webglMorphNormalsBuffers=[];Z=0;for(I=K.numMorphNormals;Z<I;Z++)K.__webglMorphNormalsBuffers.push(k.createBuffer())}D.info.memory.geometries++;var G=
|
|
-l,N=g,Y=N.geometry,M=G.faces3,$=G.faces4,S=M.length*3+$.length*4,Q=M.length*1+$.length*2,R=M.length*3+$.length*4,P=c(N,G),aa=e(P),X=d(P),fa=P.vertexColors?P.vertexColors:false;G.__vertexArray=new Float32Array(S*3);if(X)G.__normalArray=new Float32Array(S*3);if(Y.hasTangents)G.__tangentArray=new Float32Array(S*4);if(fa)G.__colorArray=new Float32Array(S*3);if(aa){if(Y.faceUvs.length>0||Y.faceVertexUvs.length>0)G.__uvArray=new Float32Array(S*2);if(Y.faceUvs.length>1||Y.faceVertexUvs.length>1)G.__uv2Array=
|
|
|
|
|
|
+l,N=g,X=N.geometry,M=G.faces3,$=G.faces4,S=M.length*3+$.length*4,Q=M.length*1+$.length*2,R=M.length*3+$.length*4,P=c(N,G),aa=e(P),Y=d(P),fa=P.vertexColors?P.vertexColors:false;G.__vertexArray=new Float32Array(S*3);if(Y)G.__normalArray=new Float32Array(S*3);if(X.hasTangents)G.__tangentArray=new Float32Array(S*4);if(fa)G.__colorArray=new Float32Array(S*3);if(aa){if(X.faceUvs.length>0||X.faceVertexUvs.length>0)G.__uvArray=new Float32Array(S*2);if(X.faceUvs.length>1||X.faceVertexUvs.length>1)G.__uv2Array=
|
|
new Float32Array(S*2)}if(N.geometry.skinWeights.length&&N.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(S*4);G.__skinVertexBArray=new Float32Array(S*4);G.__skinIndexArray=new Float32Array(S*4);G.__skinWeightArray=new Float32Array(S*4)}G.__faceArray=new Uint16Array(Q*3);G.__lineArray=new Uint16Array(R*2);var ca=void 0,ha=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];ca=0;for(ha=G.numMorphTargets;ca<ha;ca++)G.__morphTargetsArrays.push(new Float32Array(S*3))}if(G.numMorphNormals){G.__morphNormalsArrays=
|
|
new Float32Array(S*2)}if(N.geometry.skinWeights.length&&N.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(S*4);G.__skinVertexBArray=new Float32Array(S*4);G.__skinIndexArray=new Float32Array(S*4);G.__skinWeightArray=new Float32Array(S*4)}G.__faceArray=new Uint16Array(Q*3);G.__lineArray=new Uint16Array(R*2);var ca=void 0,ha=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];ca=0;for(ha=G.numMorphTargets;ca<ha;ca++)G.__morphTargetsArrays.push(new Float32Array(S*3))}if(G.numMorphNormals){G.__morphNormalsArrays=
|
|
[];ca=0;for(ha=G.numMorphNormals;ca<ha;ca++)G.__morphNormalsArrays.push(new Float32Array(S*3))}G.__webglFaceCount=Q*3;G.__webglLineCount=R*2;if(P.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Na=void 0;for(Na in P.attributes){var Sa=P.attributes[Na],oa={},la;for(la in Sa)oa[la]=Sa[la];if(!oa.__webglInitialized||oa.createUniqueBuffers){oa.__webglInitialized=true;var La=1;oa.type==="v2"?La=2:oa.type==="v3"?La=3:oa.type==="v4"?La=4:oa.type==="c"&&(La=3);oa.size=
|
|
[];ca=0;for(ha=G.numMorphNormals;ca<ha;ca++)G.__morphNormalsArrays.push(new Float32Array(S*3))}G.__webglFaceCount=Q*3;G.__webglLineCount=R*2;if(P.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Na=void 0;for(Na in P.attributes){var Sa=P.attributes[Na],oa={},la;for(la in Sa)oa[la]=Sa[la];if(!oa.__webglInitialized||oa.createUniqueBuffers){oa.__webglInitialized=true;var La=1;oa.type==="v2"?La=2:oa.type==="v3"?La=3:oa.type==="v4"?La=4:oa.type==="c"&&(La=3);oa.size=
|
|
La;oa.array=new Float32Array(S*La);oa.buffer=k.createBuffer();oa.buffer.belongsToAttribute=Na;Sa.needsUpdate=true;oa.__original=Sa}G.__webglCustomAttributesList.push(oa)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangetsNeedUpdate=true;j.colorsNeedUpdate=true}}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Ta=j;Ta.__webglVertexBuffer=k.createBuffer();Ta.__webglColorBuffer=
|
|
La;oa.array=new Float32Array(S*La);oa.buffer=k.createBuffer();oa.buffer.belongsToAttribute=Na;Sa.needsUpdate=true;oa.__original=Sa}G.__webglCustomAttributesList.push(oa)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangetsNeedUpdate=true;j.colorsNeedUpdate=true}}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Ta=j;Ta.__webglVertexBuffer=k.createBuffer();Ta.__webglColorBuffer=
|
|
@@ -426,8 +427,8 @@ s=d;d=0;for(h=s.length;d<h;d++){n=s[d];q.uniforms[n]=k.getUniformLocation(q,n)}d
|
|
r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinVertexA);k.enableVertexAttribArray(r.skinVertexB);k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(f in a.attributes)r[f]!==void 0&&r[f]>=
|
|
r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinVertexA);k.enableVertexAttribArray(r.skinVertexB);k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(f in a.attributes)r[f]!==void 0&&r[f]>=
|
|
0&&k.enableVertexAttribArray(r[f]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(f=0;f<this.maxMorphTargets;f++){s=b+f;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(f=0;f<this.maxMorphNormals;f++){s=b+f;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,
|
|
0&&k.enableVertexAttribArray(r[f]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(f=0;f<this.maxMorphTargets;f++){s=b+f;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(f=0;f<this.maxMorphNormals;f++){s=b+f;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,
|
|
b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(Z!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);Z=a.doubleSided}if($!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);$=a.flipSided}};this.setDepthTest=function(a){if(Na!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
|
|
b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(Z!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);Z=a.doubleSided}if($!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);$=a.flipSided}};this.setDepthTest=function(a){if(Na!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
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|
-Na=a}};this.setDepthWrite=function(a){if(oa!==a){k.depthMask(a);oa=a}};this.setBlending=function(a,b,c,d){if(a!==Y){switch(a){case THREE.NoBlending:k.disable(k.BLEND);break;case THREE.AdditiveBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,
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-k.SRC_COLOR);break;case THREE.CustomBlending:k.enable(k.BLEND);break;default:k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}Y=a}if(a===THREE.CustomBlending){if(b!==ha){k.blendEquation(C(b));ha=b}if(c!==Sa||d!==La){k.blendFunc(C(c),C(d));Sa=c;La=d}}else La=Sa=ha=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();D.info.memory.textures++}k.activeTexture(k.TEXTURE0+
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+Na=a}};this.setDepthWrite=function(a){if(oa!==a){k.depthMask(a);oa=a}};this.setBlending=function(a,b,c,d){if(a!==X){switch(a){case THREE.NoBlending:k.disable(k.BLEND);break;case THREE.AdditiveBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,
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+k.SRC_COLOR);break;case THREE.CustomBlending:k.enable(k.BLEND);break;default:k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}X=a}if(a===THREE.CustomBlending){if(b!==ha){k.blendEquation(C(b));ha=b}if(c!==Sa||d!==La){k.blendFunc(C(c),C(d));Sa=c;La=d}}else La=Sa=ha=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();D.info.memory.textures++}k.activeTexture(k.TEXTURE0+
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b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=C(a.format),f=C(a.type);s(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,
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b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=C(a.format),f=C(a.type);s(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,
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a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=C(a.format),e=C(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);s(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=
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a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=C(a.format),e=C(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);s(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=
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k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);x(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,
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k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);x(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,
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@@ -488,7 +489,7 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
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c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(p,r,i,l);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,o,p,i);THREE.Shape.Utils.b2(u,m,r,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*-c;n=b[a++]*c+d;q=b[a++]*-c;e.bezierCurveTo(i,l,p,r,n,q);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){u=g/h;THREE.Shape.Utils.b3(u,o,p,n,i);THREE.Shape.Utils.b3(u,m,r,q,l)}}}}}return{offset:t.ha*c,path:e}}}};
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c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(p,r,i,l);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,o,p,i);THREE.Shape.Utils.b2(u,m,r,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*-c;n=b[a++]*c+d;q=b[a++]*-c;e.bezierCurveTo(i,l,p,r,n,q);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){u=g/h;THREE.Shape.Utils.b3(u,o,p,n,i);THREE.Shape.Utils.b3(u,m,r,q,l)}}}}}return{offset:t.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var o=2*e;for(j=e-1;e>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{m=a;var p=i,r=j,n=l,q=e,t=g,u=void 0,w=void 0,s=void 0,x=void 0,F=void 0,
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var o=2*e;for(j=e-1;e>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{m=a;var p=i,r=j,n=l,q=e,t=g,u=void 0,w=void 0,s=void 0,x=void 0,F=void 0,
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-C=void 0,z=void 0,v=void 0,H=void 0,w=m[t[p]].x,s=m[t[p]].y,x=m[t[r]].x,F=m[t[r]].y,C=m[t[n]].x,z=m[t[n]].y;if(1.0E-10>(x-w)*(z-s)-(F-s)*(C-w))m=false;else{for(u=0;u<q;u++)if(!(u==p||u==r||u==n)){var v=m[t[u]].x,H=m[t[u]].y,I=void 0,N=void 0,R=void 0,X=void 0,B=void 0,G=void 0,Q=void 0,D=void 0,k=void 0,P=void 0,M=void 0,S=void 0,I=R=B=void 0,I=C-x,N=z-F,R=w-C,X=s-z,B=x-w,G=F-s,Q=v-w,D=H-s,k=v-x,P=H-F,M=v-C,S=H-z,I=I*P-N*k,B=B*D-G*Q,R=R*S-X*M;if(I>=0&&R>=0&&B>=0){m=false;break a}}m=true}}if(m){f.push([a[g[i]],
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+C=void 0,z=void 0,v=void 0,H=void 0,w=m[t[p]].x,s=m[t[p]].y,x=m[t[r]].x,F=m[t[r]].y,C=m[t[n]].x,z=m[t[n]].y;if(1.0E-10>(x-w)*(z-s)-(F-s)*(C-w))m=false;else{for(u=0;u<q;u++)if(!(u==p||u==r||u==n)){var v=m[t[u]].x,H=m[t[u]].y,I=void 0,N=void 0,R=void 0,Y=void 0,B=void 0,G=void 0,Q=void 0,D=void 0,k=void 0,P=void 0,M=void 0,S=void 0,I=R=B=void 0,I=C-x,N=z-F,R=w-C,Y=s-z,B=x-w,G=F-s,Q=v-w,D=H-s,k=v-x,P=H-F,M=v-C,S=H-z,I=I*P-N*k,B=B*D-G*Q,R=R*S-Y*M;if(I>=0&&R>=0&&B>=0){m=false;break a}}m=true}}if(m){f.push([a[g[i]],
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a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;o=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;o=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,computeBoundingBox:function(){},computeBoundingSphere:function(){}};
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THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,computeBoundingBox:function(){},computeBoundingSphere:function(){}};
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THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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@@ -635,10 +636,10 @@ THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||cons
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h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(K=c.length;--K>=0;){e=K;f=K-1;f<0&&(f=
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h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(K=c.length;--K>=0;){e=K;f=K-1;f<0&&(f=
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c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=M*g,j=M*(g+1),k=d+e+i,i=d+f+i,n=d+f+j,j=d+e+j,o=c,p=g,r=h,q=e,s=f,k=k+N,i=i+N,n=n+N,j=j+N;I.faces.push(new THREE.Face4(k,i,n,j,null,null,u));k=w.generateSideWallUV(I,a,o,b,k,i,n,j,p,r,q,s);I.faceVertexUvs[0].push(k)}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+N;d=d+N;e=e+N;I.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?w.generateBottomUV(I,a,b,c,d,e):w.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}
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c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=M*g,j=M*(g+1),k=d+e+i,i=d+f+i,n=d+f+j,j=d+e+j,o=c,p=g,r=h,q=e,s=f,k=k+N,i=i+N,n=n+N,j=j+N;I.faces.push(new THREE.Face4(k,i,n,j,null,null,u));k=w.generateSideWallUV(I,a,o,b,k,i,n,j,p,r,q,s);I.faceVertexUvs[0].push(k)}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+N;d=d+N;e=e+N;I.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?w.generateBottomUV(I,a,b,c,d,e):w.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}
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var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.bendPath,r=b.extrudePath,n,q=false,t=b.material,u=b.extrudeMaterial,w=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,s,x,F,C;if(r){n=r.getSpacedPoints(m);q=true;o=false;s=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(r,
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var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.bendPath,r=b.extrudePath,n,q=false,t=b.material,u=b.extrudeMaterial,w=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,s,x,F,C;if(r){n=r.getSpacedPoints(m);q=true;o=false;s=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(r,
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-m,false);x=new THREE.Vector3;F=new THREE.Vector3;C=new THREE.Vector3}if(!o)j=i=l=0;var z,v,H,I=this,N=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,R=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();v=0;for(H=R.length;v<H;v++){z=R[v];THREE.Shape.Utils.isClockWise(z)&&(R[v]=z.reverse())}r=false}var X=THREE.Shape.Utils.triangulateShape(p,R),B=p;v=0;for(H=R.length;v<H;v++){z=R[v];p=p.concat(z)}var G,Q,D,k,P,M=p.length,S,aa=X.length,r=[],K=0;D=B.length;G=D-1;
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+m,false);x=new THREE.Vector3;F=new THREE.Vector3;C=new THREE.Vector3}if(!o)j=i=l=0;var z,v,H,I=this,N=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,R=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();v=0;for(H=R.length;v<H;v++){z=R[v];THREE.Shape.Utils.isClockWise(z)&&(R[v]=z.reverse())}r=false}var Y=THREE.Shape.Utils.triangulateShape(p,R),B=p;v=0;for(H=R.length;v<H;v++){z=R[v];p=p.concat(z)}var G,Q,D,k,P,M=p.length,S,aa=Y.length,r=[],K=0;D=B.length;G=D-1;
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for(Q=K+1;K<D;K++,G++,Q++){G===D&&(G=0);Q===D&&(Q=0);r[K]=d(B[K],B[G],B[Q])}var ca=[],fa,O=r.concat();v=0;for(H=R.length;v<H;v++){z=R[v];fa=[];K=0;D=z.length;G=D-1;for(Q=K+1;K<D;K++,G++,Q++){G===D&&(G=0);Q===D&&(Q=0);fa[K]=d(z[K],z[G],z[Q])}ca.push(fa);O=O.concat(fa)}for(G=0;G<l;G++){D=G/l;k=i*(1-D);Q=j*Math.sin(D*Math.PI/2);K=0;for(D=B.length;K<D;K++){P=c(B[K],r[K],Q);f(P.x,P.y,-k)}v=0;for(H=R.length;v<H;v++){z=R[v];fa=ca[v];K=0;for(D=z.length;K<D;K++){P=c(z[K],fa[K],Q);f(P.x,P.y,-k)}}}Q=j;for(K=
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for(Q=K+1;K<D;K++,G++,Q++){G===D&&(G=0);Q===D&&(Q=0);r[K]=d(B[K],B[G],B[Q])}var ca=[],fa,O=r.concat();v=0;for(H=R.length;v<H;v++){z=R[v];fa=[];K=0;D=z.length;G=D-1;for(Q=K+1;K<D;K++,G++,Q++){G===D&&(G=0);Q===D&&(Q=0);fa[K]=d(z[K],z[G],z[Q])}ca.push(fa);O=O.concat(fa)}for(G=0;G<l;G++){D=G/l;k=i*(1-D);Q=j*Math.sin(D*Math.PI/2);K=0;for(D=B.length;K<D;K++){P=c(B[K],r[K],Q);f(P.x,P.y,-k)}v=0;for(H=R.length;v<H;v++){z=R[v];fa=ca[v];K=0;for(D=z.length;K<D;K++){P=c(z[K],fa[K],Q);f(P.x,P.y,-k)}}}Q=j;for(K=
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0;K<M;K++){P=o?c(p[K],O[K],Q):p[K];if(q){F.copy(s.normals[0]).multiplyScalar(P.x);x.copy(s.binormals[0]).multiplyScalar(P.y);C.copy(n[0]).addSelf(F).addSelf(x);f(C.x,C.y,C.z)}else f(P.x,P.y,0)}for(D=1;D<=m;D++)for(K=0;K<M;K++){P=o?c(p[K],O[K],Q):p[K];if(q){F.copy(s.normals[D]).multiplyScalar(P.x);x.copy(s.binormals[D]).multiplyScalar(P.y);C.copy(n[D]).addSelf(F).addSelf(x);f(C.x,C.y,C.z)}else f(P.x,P.y,h/m*D)}for(G=l-1;G>=0;G--){D=G/l;k=i*(1-D);Q=j*Math.sin(D*Math.PI/2);K=0;for(D=B.length;K<D;K++){P=
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0;K<M;K++){P=o?c(p[K],O[K],Q):p[K];if(q){F.copy(s.normals[0]).multiplyScalar(P.x);x.copy(s.binormals[0]).multiplyScalar(P.y);C.copy(n[0]).addSelf(F).addSelf(x);f(C.x,C.y,C.z)}else f(P.x,P.y,0)}for(D=1;D<=m;D++)for(K=0;K<M;K++){P=o?c(p[K],O[K],Q):p[K];if(q){F.copy(s.normals[D]).multiplyScalar(P.x);x.copy(s.binormals[D]).multiplyScalar(P.y);C.copy(n[D]).addSelf(F).addSelf(x);f(C.x,C.y,C.z)}else f(P.x,P.y,h/m*D)}for(G=l-1;G>=0;G--){D=G/l;k=i*(1-D);Q=j*Math.sin(D*Math.PI/2);K=0;for(D=B.length;K<D;K++){P=
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-c(B[K],r[K],Q);f(P.x,P.y,h+k)}v=0;for(H=R.length;v<H;v++){z=R[v];fa=ca[v];K=0;for(D=z.length;K<D;K++){P=c(z[K],fa[K],Q);q?f(P.x,P.y+n[m-1].y,n[m-1].x+k):f(P.x,P.y,h+k)}}}(function(){if(o){var a;a=M*0;for(K=0;K<aa;K++){S=X[K];g(S[2]+a,S[1]+a,S[0]+a,true)}a=m+l*2;a=M*a;for(K=0;K<aa;K++){S=X[K];g(S[0]+a,S[1]+a,S[2]+a,false)}}else{for(K=0;K<aa;K++){S=X[K];g(S[2],S[1],S[0],true)}for(K=0;K<aa;K++){S=X[K];g(S[0]+M*m,S[1]+M*m,S[2]+M*m,false)}}})();(function(){var a=0;e(B,a);a=a+B.length;v=0;for(H=R.length;v<
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+c(B[K],r[K],Q);f(P.x,P.y,h+k)}v=0;for(H=R.length;v<H;v++){z=R[v];fa=ca[v];K=0;for(D=z.length;K<D;K++){P=c(z[K],fa[K],Q);q?f(P.x,P.y+n[m-1].y,n[m-1].x+k):f(P.x,P.y,h+k)}}}(function(){if(o){var a;a=M*0;for(K=0;K<aa;K++){S=Y[K];g(S[2]+a,S[1]+a,S[0]+a,true)}a=m+l*2;a=M*a;for(K=0;K<aa;K++){S=Y[K];g(S[0]+a,S[1]+a,S[2]+a,false)}}else{for(K=0;K<aa;K++){S=Y[K];g(S[2],S[1],S[0],true)}for(K=0;K<aa;K++){S=Y[K];g(S[0]+M*m,S[1]+M*m,S[2]+M*m,false)}}})();(function(){var a=0;e(B,a);a=a+B.length;v=0;for(H=R.length;v<
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H;v++){z=R[v];e(z,a);a=a+z.length}})()};
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H;v++){z=R[v];e(z,a);a=a+z.length}})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,1-a.vertices[d].y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,1-a.vertices[d].y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=
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a.vertices[g].y,g=a.vertices[g].z,o=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(j,g),new THREE.UV(o,a)]:[new THREE.UV(c,e),new THREE.UV(i,f),new THREE.UV(l,g),new THREE.UV(m,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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a.vertices[g].y,g=a.vertices[g].z,o=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(j,g),new THREE.UV(o,a)]:[new THREE.UV(c,e),new THREE.UV(i,f),new THREE.UV(l,g),new THREE.UV(m,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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@@ -689,12 +690,12 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraH
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THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
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THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
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THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var j=new THREE.Face4(a,c,d,e,null,g.color,g.materialIndex);if(m.useOldVertexColors){j.vertexColors=[];for(var k,n,p,q=0;q<4;q++){p=h[q];k=new THREE.Color;k.setRGB(0,0,0);for(var r=0;r<p.length;r++){n=g.vertexColors[p[r]-1];k.r=k.r+n.r;k.g=k.g+n.g;k.b=k.b+n.b}k.r=k.r/p.length;k.g=k.g/p.length;k.b=k.b/
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THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var j=new THREE.Face4(a,c,d,e,null,g.color,g.materialIndex);if(m.useOldVertexColors){j.vertexColors=[];for(var k,n,p,q=0;q<4;q++){p=h[q];k=new THREE.Color;k.setRGB(0,0,0);for(var r=0;r<p.length;r++){n=g.vertexColors[p[r]-1];k.r=k.r+n.r;k.g=k.g+n.g;k.b=k.b+n.b}k.r=k.r/p.length;k.g=k.g/p.length;k.b=k.b/
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p.length;j.vertexColors[q]=k}}l.push(j);if(m.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?o.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=u[e];if(!f){a>=w&&a<w+r.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in u?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,u[e]):u[e]=d}function h(a,
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p.length;j.vertexColors[q]=k}}l.push(j);if(m.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?o.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=u[e];if(!f){a>=w&&a<w+r.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in u?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,u[e]):u[e]=d}function h(a,
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-b){R[a]===void 0&&(R[a]=[]);R[a].push(b)}function i(a,b,c){X[a]===void 0&&(X[a]={});X[a][b]=c}var j=[],l=[],o=[],m=this,p=a.vertices,r=a.faces,j=p.concat(),n=[],q={},t={},u={},w=p.length,s,x,F,C,z,v=a.faceVertexUvs[0],H;b("originalFaces, uvs, originalVerticesLength",r.length,v.length,w);if(m.supportUVs){s=0;for(x=v.length;s<x;s++){F=0;for(C=v[s].length;F<C;F++){H=r[s]["abcd".charAt(F)];g(H,s,v[s][F])}}}if(v.length==0)m.supportUVs=false;s=0;for(z in u)s++;if(!s){m.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
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+b){R[a]===void 0&&(R[a]=[]);R[a].push(b)}function i(a,b,c){Y[a]===void 0&&(Y[a]={});Y[a][b]=c}var j=[],l=[],o=[],m=this,p=a.vertices,r=a.faces,j=p.concat(),n=[],q={},t={},u={},w=p.length,s,x,F,C,z,v=a.faceVertexUvs[0],H;b("originalFaces, uvs, originalVerticesLength",r.length,v.length,w);if(m.supportUVs){s=0;for(x=v.length;s<x;s++){F=0;for(C=v[s].length;F<C;F++){H=r[s]["abcd".charAt(F)];g(H,s,v[s][F])}}}if(v.length==0)m.supportUVs=false;s=0;for(z in u)s++;if(!s){m.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
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u,"vs",v.length);s=0;for(x=r.length;s<x;s++){z=r[s];n.push(z.centroid);j.push(z.centroid);if(m.supportUVs){v=new THREE.UV;if(z instanceof THREE.Face3){v.u=f(z.a,s).u+f(z.b,s).u+f(z.c,s).u;v.v=f(z.a,s).v+f(z.b,s).v+f(z.c,s).v;v.u=v.u/3;v.v=v.v/3}else if(z instanceof THREE.Face4){v.u=f(z.a,s).u+f(z.b,s).u+f(z.c,s).u+f(z.d,s).u;v.v=f(z.a,s).v+f(z.b,s).v+f(z.c,s).v+f(z.d,s).v;v.u=v.u/4;v.v=v.v/4}g(w+s,"",v)}}b("-- added UVs for new Faces",u);x=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
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u,"vs",v.length);s=0;for(x=r.length;s<x;s++){z=r[s];n.push(z.centroid);j.push(z.centroid);if(m.supportUVs){v=new THREE.UV;if(z instanceof THREE.Face3){v.u=f(z.a,s).u+f(z.b,s).u+f(z.c,s).u;v.v=f(z.a,s).v+f(z.b,s).v+f(z.c,s).v;v.u=v.u/3;v.v=v.v/3}else if(z instanceof THREE.Face4){v.u=f(z.a,s).u+f(z.b,s).u+f(z.c,s).u+f(z.d,s).u;v.v=f(z.a,s).v+f(z.b,s).v+f(z.c,s).v+f(z.d,s).v;v.u=v.u/4;v.v=v.v/4}g(w+s,"",v)}}b("-- added UVs for new Faces",u);x=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
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-var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);H=0;var I,N,R={},X={};for(s in x){v=x[s];I=s.split("_");N=I[0];I=I[1];h(N,[N,I]);h(I,[N,I]);F=0;for(C=v.length;F<C;F++){z=v[F];i(N,z,s);i(I,z,s)}v.length<2&&(t[s]=true)}b("vertexEdgeMap",R,"vertexFaceMap",X);for(s in x){v=
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+var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);H=0;var I,N,R={},Y={};for(s in x){v=x[s];I=s.split("_");N=I[0];I=I[1];h(N,[N,I]);h(I,[N,I]);F=0;for(C=v.length;F<C;F++){z=v[F];i(N,z,s);i(I,z,s)}v.length<2&&(t[s]=true)}b("vertexEdgeMap",R,"vertexFaceMap",Y);for(s in x){v=
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x[s];z=v[0];C=v[1];I=s.split("_");N=I[0];I=I[1];v=new THREE.Vector3;if(t[s]){v.addSelf(p[N]);v.addSelf(p[I]);v.multiplyScalar(0.5)}else{v.addSelf(n[z]);v.addSelf(n[C]);v.addSelf(p[N]);v.addSelf(p[I]);v.multiplyScalar(0.25)}q[s]=w+r.length+H;j.push(v);H++;if(m.supportUVs){v=new THREE.UV;v.u=f(N,z).u+f(I,z).u;v.v=f(N,z).v+f(I,z).v;v.u=v.u/2;v.v=v.v/2;g(q[s],z,v);if(!t[s]){v=new THREE.UV;v.u=f(N,C).u+f(I,C).u;v.v=f(N,C).v+f(I,C).v;v.u=v.u/2;v.v=v.v/2;g(q[s],C,v)}}}b("-- Step 2 done");var B,G;C=["123",
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x[s];z=v[0];C=v[1];I=s.split("_");N=I[0];I=I[1];v=new THREE.Vector3;if(t[s]){v.addSelf(p[N]);v.addSelf(p[I]);v.multiplyScalar(0.5)}else{v.addSelf(n[z]);v.addSelf(n[C]);v.addSelf(p[N]);v.addSelf(p[I]);v.multiplyScalar(0.25)}q[s]=w+r.length+H;j.push(v);H++;if(m.supportUVs){v=new THREE.UV;v.u=f(N,z).u+f(I,z).u;v.v=f(N,z).v+f(I,z).v;v.u=v.u/2;v.v=v.v/2;g(q[s],z,v);if(!t[s]){v=new THREE.UV;v.u=f(N,C).u+f(I,C).u;v.v=f(N,C).v+f(I,C).v;v.u=v.u/2;v.v=v.v/2;g(q[s],C,v)}}}b("-- Step 2 done");var B,G;C=["123",
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"12","2","23"];I=["123","23","3","31"];var Q=["123","31","1","12"],D=["1234","12","2","23"],k=["1234","23","3","34"],P=["1234","34","4","41"],M=["1234","41","1","12"];s=0;for(x=n.length;s<x;s++){z=r[s];v=w+s;if(z instanceof THREE.Face3){H=e(z.a,z.b);N=e(z.b,z.c);B=e(z.c,z.a);d(v,q[H],z.b,q[N],z,C,s);d(v,q[N],z.c,q[B],z,I,s);d(v,q[B],z.a,q[H],z,Q,s)}else if(z instanceof THREE.Face4){H=e(z.a,z.b);N=e(z.b,z.c);B=e(z.c,z.d);G=e(z.d,z.a);d(v,q[H],z.b,q[N],z,D,s);d(v,q[N],z.c,q[B],z,k,s);d(v,q[B],z.d,q[G],
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"12","2","23"];I=["123","23","3","31"];var Q=["123","31","1","12"],D=["1234","12","2","23"],k=["1234","23","3","34"],P=["1234","34","4","41"],M=["1234","41","1","12"];s=0;for(x=n.length;s<x;s++){z=r[s];v=w+s;if(z instanceof THREE.Face3){H=e(z.a,z.b);N=e(z.b,z.c);B=e(z.c,z.a);d(v,q[H],z.b,q[N],z,C,s);d(v,q[N],z.c,q[B],z,I,s);d(v,q[B],z.a,q[H],z,Q,s)}else if(z instanceof THREE.Face4){H=e(z.a,z.b);N=e(z.b,z.c);B=e(z.c,z.d);G=e(z.d,z.a);d(v,q[H],z.b,q[N],z,D,s);d(v,q[N],z.c,q[B],z,k,s);d(v,q[B],z.d,q[G],
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-z,P,s);d(v,q[G],z.a,q[H],z,M,s)}else b("face should be a face!",z)}q=new THREE.Vector3;z=new THREE.Vector3;s=0;for(x=p.length;s<x;s++)if(R[s]!==void 0){q.set(0,0,0);z.set(0,0,0);N=new THREE.Vector3(0,0,0);v=0;for(F in X[s]){q.addSelf(n[F]);v++}C=0;H=R[s].length;for(F=0;F<H;F++)t[e(R[s][F][0],R[s][F][1])]&&C++;if(C!=2){q.divideScalar(v);for(F=0;F<H;F++){v=R[s][F];v=p[v[0]].clone().addSelf(p[v[1]]).divideScalar(2);z.addSelf(v)}z.divideScalar(H);N.addSelf(p[s]);N.multiplyScalar(H-3);N.addSelf(q);N.addSelf(z.multiplyScalar(2));
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+z,P,s);d(v,q[G],z.a,q[H],z,M,s)}else b("face should be a face!",z)}q=new THREE.Vector3;z=new THREE.Vector3;s=0;for(x=p.length;s<x;s++)if(R[s]!==void 0){q.set(0,0,0);z.set(0,0,0);N=new THREE.Vector3(0,0,0);v=0;for(F in Y[s]){q.addSelf(n[F]);v++}C=0;H=R[s].length;for(F=0;F<H;F++)t[e(R[s][F][0],R[s][F][1])]&&C++;if(C!=2){q.divideScalar(v);for(F=0;F<H;F++){v=R[s][F];v=p[v[0]].clone().addSelf(p[v[1]]).divideScalar(2);z.addSelf(v)}z.divideScalar(H);N.addSelf(p[s]);N.multiplyScalar(H-3);N.addSelf(q);N.addSelf(z.multiplyScalar(2));
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N.divideScalar(H);j[s]=N}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=o;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
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N.divideScalar(H);j[s]=N}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=o;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
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THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;
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THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
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@@ -712,9 +713,9 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}o={};m={};o.vertex=b.getAttribLocation(l,"position");o.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}o={};m={};o.vertex=b.getAttribLocation(l,"position");o.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
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"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,t){var a=a.__webglFlares,u=a.length;if(u){var w=new THREE.Vector3,s=t/e,x=e*0.5,F=t*0.5,C=16/t,z=new THREE.Vector2(C*s,C),v=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),I=m,C=o;b.useProgram(l);if(!p){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);p=true}b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,
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"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,t){var a=a.__webglFlares,u=a.length;if(u){var w=new THREE.Vector3,s=t/e,x=e*0.5,F=t*0.5,C=16/t,z=new THREE.Vector2(C*s,C),v=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),I=m,C=o;b.useProgram(l);if(!p){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);p=true}b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,
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-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(C.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var N,R,X,B,G;for(N=0;N<u;N++){C=16/t;z.set(C*s,C);B=a[N];w.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(w);d.projectionMatrix.multiplyVector3(w);v.copy(w);H.x=v.x*x+x;H.y=v.y*F+F;if(j||H.x>0&&H.x<e&&H.y>0&&
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+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(C.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var N,R,Y,B,G;for(N=0;N<u;N++){C=16/t;z.set(C*s,C);B=a[N];w.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(w);d.projectionMatrix.multiplyVector3(w);v.copy(w);H.x=v.x*x+x;H.y=v.y*F+F;if(j||H.x>0&&H.x<e&&H.y>0&&
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H.y<t){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,H.x-8,H.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,z.x,z.y);b.uniform3f(I.screenPosition,v.x,v.y,v.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,H.x-8,H.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
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H.y<t){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,H.x-8,H.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,z.x,z.y);b.uniform3f(I.screenPosition,v.x,v.y,v.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,H.x-8,H.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
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-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(v);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);R=0;for(X=B.lensFlares.length;R<X;R++){G=B.lensFlares[R];if(G.opacity>0.0010&&G.scale>0.0010){v.x=G.x;v.y=G.y;v.z=G.z;C=G.size*G.scale/t;z.x=C*s;z.y=C;b.uniform3f(I.screenPosition,v.x,v.y,v.z);b.uniform2f(I.scale,z.x,z.y);b.uniform1f(I.rotation,G.rotation);b.uniform1f(I.opacity,G.opacity);
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+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(v);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);R=0;for(Y=B.lensFlares.length;R<Y;R++){G=B.lensFlares[R];if(G.opacity>0.0010&&G.scale>0.0010){v.x=G.x;v.y=G.y;v.z=G.z;C=G.size*G.scale/t;z.x=C*s;z.y=C;b.uniform3f(I.screenPosition,v.x,v.y,v.z);b.uniform2f(I.scale,z.x,z.y);b.uniform1f(I.rotation,G.rotation);b.uniform1f(I.opacity,G.opacity);
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b.uniform3f(I.color,G.color.r,G.color.g,G.color.b);c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst);c.setTexture(G.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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b.uniform3f(I.color,G.color.r,G.color.g,G.color.b);c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst);c.setTexture(G.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
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THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
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function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i,j){var l,o,m,p,r,n,q,t,u,w=[];p=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(o=i.__lights.length;l<o;l++){m=i.__lights[l];if(m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(r=0;r<m.shadowCascadeCount;r++){var s;if(m.shadowCascadeArray[r])s=m.shadowCascadeArray[r];
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function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i,j){var l,o,m,p,r,n,q,t,u,w=[];p=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(o=i.__lights.length;l<o;l++){m=i.__lights[l];if(m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(r=0;r<m.shadowCascadeCount;r++){var s;if(m.shadowCascadeArray[r])s=m.shadowCascadeArray[r];
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