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@@ -292,12 +292,16 @@
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"float z = texture2D( samplerDepth, texCoord ).x;"+
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"float z = texture2D( samplerDepth, texCoord ).x;"+
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+ /*
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"if ( z == 0.0 ) {"+
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"if ( z == 0.0 ) {"+
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"gl_FragColor = vec4( vec3( 0.0 ), 1.0 );"+
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"gl_FragColor = vec4( vec3( 0.0 ), 1.0 );"+
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"return;"+
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"return;"+
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"}"+
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"}"+
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+ */
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+
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+ "if ( z == 0.0 ) discard;"+
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"float x = texCoord.x * 2.0 - 1.0;"+
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"float x = texCoord.x * 2.0 - 1.0;"+
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"float y = texCoord.y * 2.0 - 1.0;"+
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"float y = texCoord.y * 2.0 - 1.0;"+
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