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@@ -24682,28 +24682,28 @@ function WebGLRenderer( parameters = {} ) {
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const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;
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- for ( let i = 0, l = renderList.length; i < l; i ++ ) {
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+ if ( camera.isArrayCamera ) {
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- const renderItem = renderList[ i ];
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+ const cameras = camera.cameras;
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- const object = renderItem.object;
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- const geometry = renderItem.geometry;
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- const material = overrideMaterial === null ? renderItem.material : overrideMaterial;
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- const group = renderItem.group;
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+ for ( let i = 0, l = cameras.length; i < l; i ++ ) {
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- if ( camera.isArrayCamera ) {
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+ const camera2 = cameras[ i ];
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- const cameras = camera.cameras;
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+ state.viewport( _currentViewport.copy( camera2.viewport ) );
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- for ( let j = 0, jl = cameras.length; j < jl; j ++ ) {
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+ currentRenderState.setupLightsView( camera2 );
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- const camera2 = cameras[ j ];
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+ for ( let j = 0, jl = renderList.length; j < jl; j ++ ) {
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- if ( object.layers.test( camera2.layers ) ) {
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+ const renderItem = renderList[ j ];
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- state.viewport( _currentViewport.copy( camera2.viewport ) );
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+ const object = renderItem.object;
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+ const geometry = renderItem.geometry;
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+ const material = overrideMaterial === null ? renderItem.material : overrideMaterial;
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+ const group = renderItem.group;
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- currentRenderState.setupLightsView( camera2 );
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+ if ( object.layers.test( camera2.layers ) ) {
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renderObject( object, scene, camera2, geometry, material, group );
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@@ -24711,7 +24711,18 @@ function WebGLRenderer( parameters = {} ) {
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}
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- } else {
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+ }
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+
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+ } else {
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+
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+ for ( let j = 0, jl = renderList.length; j < jl; j ++ ) {
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+
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+ const renderItem = renderList[ j ];
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+
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+ const object = renderItem.object;
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+ const geometry = renderItem.geometry;
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+ const material = overrideMaterial === null ? renderItem.material : overrideMaterial;
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+ const group = renderItem.group;
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renderObject( object, scene, camera, geometry, material, group );
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