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@@ -103,6 +103,16 @@
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Default is *0.0*.
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</p>
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+ <h3>[property:Float intensity]</h3>
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+ <p>
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+ The light's intensity. Default is *1*. <br />
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+ In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, intensity is the luminous
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+ intensity of the light measured in candela (cd).<br /><br />
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+
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+ Changing the power will also change the light's intensity.
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+
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+ </p>
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+
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<h3>[property:Float penumbra]</h3>
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<p>
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Percent of the spotlight cone that is attenuated due to penumbra. Takes values between
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@@ -117,16 +127,13 @@
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<h3>[property:Float power]</h3>
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<p>
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The light's power.<br />
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- In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, the luminous
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- power of the light measured in lumens. Default is *4Math.PI*. <br /><br />
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+ In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, power is the luminous
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+ power of the light measured in lumens (lm). <br /><br />
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- This is directly related to the [page:.intensity intensity] in the ratio
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- <code>
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- power = intensity * π
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- </code>
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- and changing this will also change the intensity.
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+ Changing this will also change the light's intensity.
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</p>
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+
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<h3>[property:SpotLightShadow shadow]</h3>
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<p>
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A [page:SpotLightShadow] used to calculate shadows for this light.
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