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Removed some leftover code in shadowmap example.

alteredq 14 years ago
parent
commit
175064b071
1 changed files with 0 additions and 9 deletions
  1. 0 9
      examples/webgl_shadowmap.html

+ 0 - 9
examples/webgl_shadowmap.html

@@ -57,10 +57,6 @@
 
 			var sceneHUD, cameraOrtho, hudMaterial;
 
-			var initPos = new THREE.Vector3( 700, 50, 1900 );
-			var initLight = new THREE.Vector3( 0, 1500, 1000 );
-			var deltaCam = new THREE.Vector3();
-
 			var morphs = [];
 
 			var light;
@@ -84,11 +80,6 @@
 				camera.position.set( 700, 50, 1900 );
 				camera.lon = -110;
 
-				// SHADOW TEXTURE
-
-				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
-				shadowTexture = new THREE.WebGLRenderTarget( SHADOW_MAP_WIDTH, SHADOW_MAP_HEIGHT, pars );
-
 				// SCENE
 
 				scene = new THREE.Scene();