WebGLProgram: Don't pass material.name to shader
@@ -161,7 +161,7 @@ function WebGLPrograms( renderer, extensions, capabilities, bindingStates ) {
isWebGL2: isWebGL2,
shaderID: shaderID,
- shaderName: material.name || material.type,
+ shaderName: material.type,
vertexShader: vertexShader,
fragmentShader: fragmentShader,