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@@ -17,9 +17,9 @@ c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this
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normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,d=[];c=0;for(b=a.length;c<b;c++)Array.prototype.push.apply(d,this.intersectObject(a[c]));d.sort(function(a,b){return a.distance-b.distance});return d},intersectObject:function(a){function c(a,b,c){var d;d=c.clone().subSelf(a).dot(b);if(d<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(d));return c.distanceTo(a)}function b(a,b,c,p){d.copy(p).subSelf(b);
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THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,d=[];c=0;for(b=a.length;c<b;c++)Array.prototype.push.apply(d,this.intersectObject(a[c]));d.sort(function(a,b){return a.distance-b.distance});return d},intersectObject:function(a){function c(a,b,c){var d;d=c.clone().subSelf(a).dot(b);if(d<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(d));return c.distanceTo(a)}function b(a,b,c,p){d.copy(p).subSelf(b);
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g.copy(c).subSelf(b);e.copy(a).subSelf(b);f=d.dot(d);h=d.dot(g);i=d.dot(e);k=g.dot(g);l=g.dot(e);n=1/(f*k-h*h);r=(k*i-h*l)*n;m=(f*l-h*i)*n;return r>=0&&m>=0&&r+m<1}for(var d=new THREE.Vector3,g=new THREE.Vector3,e=new THREE.Vector3,f,h,i,k,l,n,r,m,s,p=[],o=0,t=a.children.length;o<t;o++)Array.prototype.push.apply(p,this.intersectObject(a.children[o]));if(a instanceof THREE.Particle){o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o===null||o>a.scale.x)return[];s={distance:o,point:a.position,
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g.copy(c).subSelf(b);e.copy(a).subSelf(b);f=d.dot(d);h=d.dot(g);i=d.dot(e);k=g.dot(g);l=g.dot(e);n=1/(f*k-h*h);r=(k*i-h*l)*n;m=(f*l-h*i)*n;return r>=0&&m>=0&&r+m<1}for(var d=new THREE.Vector3,g=new THREE.Vector3,e=new THREE.Vector3,f,h,i,k,l,n,r,m,s,p=[],o=0,t=a.children.length;o<t;o++)Array.prototype.push.apply(p,this.intersectObject(a.children[o]));if(a instanceof THREE.Particle){o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o===null||o>a.scale.x)return[];s={distance:o,point:a.position,
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-face:null,object:a};p.push(s)}else if(a instanceof THREE.Mesh){o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o===null||o>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return p;var v,q,A,D,w,u,E,I,x=a.geometry,C=x.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(t=x.faces.length;o<t;o++)if(s=x.faces[o],E=this.origin.clone(),I=this.direction.clone(),D=a.matrixWorld,v=D.multiplyVector3(s.centroid.clone()).subSelf(E),u=v.dot(I),
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-!(u<=0)&&(v=D.multiplyVector3(C[s.a].position.clone()),q=D.multiplyVector3(C[s.b].position.clone()),A=D.multiplyVector3(C[s.c].position.clone()),D=s instanceof THREE.Face4?D.multiplyVector3(C[s.d].position.clone()):null,w=a.matrixRotationWorld.multiplyVector3(s.normal.clone()),u=I.dot(w),a.doubleSided||(a.flipSided?u>0:u<0)))if(u=w.dot((new THREE.Vector3).sub(v,E))/u,E=E.addSelf(I.multiplyScalar(u)),s instanceof THREE.Face3)b(E,v,q,A)&&(s={distance:this.origin.distanceTo(E),point:E,face:s,object:a},
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-p.push(s));else if(s instanceof THREE.Face4&&(b(E,v,q,D)||b(E,q,A,D)))s={distance:this.origin.distanceTo(E),point:E,face:s,object:a},p.push(s)}return p}};
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+face:null,object:a};p.push(s)}else if(a instanceof THREE.Mesh){o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o===null||o>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return p;var v,q,A,D,E,u,x,H,w=a.geometry,C=w.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(t=w.faces.length;o<t;o++)if(s=w.faces[o],x=this.origin.clone(),H=this.direction.clone(),D=a.matrixWorld,v=D.multiplyVector3(s.centroid.clone()).subSelf(x),u=v.dot(H),
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+!(u<=0)&&(v=D.multiplyVector3(C[s.a].position.clone()),q=D.multiplyVector3(C[s.b].position.clone()),A=D.multiplyVector3(C[s.c].position.clone()),D=s instanceof THREE.Face4?D.multiplyVector3(C[s.d].position.clone()):null,E=a.matrixRotationWorld.multiplyVector3(s.normal.clone()),u=H.dot(E),a.doubleSided||(a.flipSided?u>0:u<0)))if(u=E.dot((new THREE.Vector3).sub(v,x))/u,x=x.addSelf(H.multiplyScalar(u)),s instanceof THREE.Face3)b(x,v,q,A)&&(s={distance:this.origin.distanceTo(x),point:x,face:s,object:a},
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+p.push(s));else if(s instanceof THREE.Face4&&(b(x,v,q,D)||b(x,q,A,D)))s={distance:this.origin.distanceTo(x),point:x,face:s,object:a},p.push(s)}return p}};
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THREE.Rectangle=function(){function a(){e=d-c;f=g-b}var c,b,d,g,e,f,h=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return e};this.getHeight=function(){return f};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return g};this.set=function(e,f,l,n){h=!1;c=e;b=f;d=l;g=n;a()};this.addPoint=function(e,f){h?(h=!1,c=e,b=f,d=e,g=f):(c=c<e?c:e,b=b<f?b:f,d=d>e?d:e,g=g>f?g:f);a()};this.add3Points=
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THREE.Rectangle=function(){function a(){e=d-c;f=g-b}var c,b,d,g,e,f,h=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return e};this.getHeight=function(){return f};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return g};this.set=function(e,f,l,n){h=!1;c=e;b=f;d=l;g=n;a()};this.addPoint=function(e,f){h?(h=!1,c=e,b=f,d=e,g=f):(c=c<e?c:e,b=b<f?b:f,d=d>e?d:e,g=g>f?g:f);a()};this.add3Points=
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function(e,f,l,n,r,m){h?(h=!1,c=e<l?e<r?e:r:l<r?l:r,b=f<n?f<m?f:m:n<m?n:m,d=e>l?e>r?e:r:l>r?l:r,g=f>n?f>m?f:m:n>m?n:m):(c=e<l?e<r?e<c?e:c:r<c?r:c:l<r?l<c?l:c:r<c?r:c,b=f<n?f<m?f<b?f:b:m<b?m:b:n<m?n<b?n:b:m<b?m:b,d=e>l?e>r?e>d?e:d:r>d?r:d:l>r?l>d?l:d:r>d?r:d,g=f>n?f>m?f>g?f:g:m>g?m:g:n>m?n>g?n:g:m>g?m:g);a()};this.addRectangle=function(e){h?(h=!1,c=e.getLeft(),b=e.getTop(),d=e.getRight(),g=e.getBottom()):(c=c<e.getLeft()?c:e.getLeft(),b=b<e.getTop()?b:e.getTop(),d=d>e.getRight()?d:e.getRight(),g=g>
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function(e,f,l,n,r,m){h?(h=!1,c=e<l?e<r?e:r:l<r?l:r,b=f<n?f<m?f:m:n<m?n:m,d=e>l?e>r?e:r:l>r?l:r,g=f>n?f>m?f:m:n>m?n:m):(c=e<l?e<r?e<c?e:c:r<c?r:c:l<r?l<c?l:c:r<c?r:c,b=f<n?f<m?f<b?f:b:m<b?m:b:n<m?n<b?n:b:m<b?m:b,d=e>l?e>r?e>d?e:d:r>d?r:d:l>r?l>d?l:d:r>d?r:d,g=f>n?f>m?f>g?f:g:m>g?m:g:n>m?n>g?n:g:m>g?m:g);a()};this.addRectangle=function(e){h?(h=!1,c=e.getLeft(),b=e.getTop(),d=e.getRight(),g=e.getBottom()):(c=c<e.getLeft()?c:e.getLeft(),b=b<e.getTop()?b:e.getTop(),d=d>e.getRight()?d:e.getRight(),g=g>
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e.getBottom()?g:e.getBottom());a()};this.inflate=function(e){c-=e;b-=e;d+=e;g+=e;a()};this.minSelf=function(e){c=c>e.getLeft()?c:e.getLeft();b=b>e.getTop()?b:e.getTop();d=d<e.getRight()?d:e.getRight();g=g<e.getBottom()?g:e.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(c,a.getLeft())>=0&&Math.min(g,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){h=!0;g=d=b=c=0;a()};this.isEmpty=function(){return h}};
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e.getBottom()?g:e.getBottom());a()};this.inflate=function(e){c-=e;b-=e;d+=e;g+=e;a()};this.minSelf=function(e){c=c>e.getLeft()?c:e.getLeft();b=b>e.getTop()?b:e.getTop();d=d<e.getRight()?d:e.getRight();g=g<e.getBottom()?g:e.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(c,a.getLeft())>=0&&Math.min(g,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){h=!0;g=d=b=c=0;a()};this.isEmpty=function(){return h}};
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@@ -28,16 +28,16 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,c=
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THREE.Matrix4=function(a,c,b,d,g,e,f,h,i,k,l,n,r,m,s,p){this.set(a!==void 0?a:1,c||0,b||0,d||0,g||0,e!==void 0?e:1,f||0,h||0,i||0,k||0,l!==void 0?l:1,n||0,r||0,m||0,s||0,p!==void 0?p:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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THREE.Matrix4=function(a,c,b,d,g,e,f,h,i,k,l,n,r,m,s,p){this.set(a!==void 0?a:1,c||0,b||0,d||0,g||0,e!==void 0?e:1,f||0,h||0,i||0,k||0,l!==void 0?l:1,n||0,r||0,m||0,s||0,p!==void 0?p:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,c,b,d,g,e,f,h,i,k,l,n,r,m,s,p){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=g;this.n22=e;this.n23=f;this.n24=h;this.n31=i;this.n32=k;this.n33=l;this.n34=n;this.n41=r;this.n42=m;this.n43=s;this.n44=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
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THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,c,b,d,g,e,f,h,i,k,l,n,r,m,s,p){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=g;this.n22=e;this.n23=f;this.n24=h;this.n31=i;this.n32=k;this.n33=l;this.n34=n;this.n41=r;this.n42=m;this.n43=s;this.n44=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
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c,b){var d=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,c).normalize();if(e.length()===0)e.z=1;d.cross(b,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(b,e).normalize());g.cross(e,d).normalize();this.n11=d.x;this.n12=g.x;this.n13=e.x;this.n21=d.y;this.n22=g.y;this.n23=e.y;this.n31=d.z;this.n32=g.z;this.n33=e.z;return this},multiply:function(a,c){var b=a.n11,d=a.n12,g=a.n13,e=a.n14,f=a.n21,h=a.n22,i=a.n23,k=a.n24,l=a.n31,n=a.n32,r=a.n33,m=a.n34,s=a.n41,p=a.n42,o=a.n43,
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c,b){var d=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,c).normalize();if(e.length()===0)e.z=1;d.cross(b,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(b,e).normalize());g.cross(e,d).normalize();this.n11=d.x;this.n12=g.x;this.n13=e.x;this.n21=d.y;this.n22=g.y;this.n23=e.y;this.n31=d.z;this.n32=g.z;this.n33=e.z;return this},multiply:function(a,c){var b=a.n11,d=a.n12,g=a.n13,e=a.n14,f=a.n21,h=a.n22,i=a.n23,k=a.n24,l=a.n31,n=a.n32,r=a.n33,m=a.n34,s=a.n41,p=a.n42,o=a.n43,
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-t=a.n44,v=c.n11,q=c.n12,A=c.n13,D=c.n14,w=c.n21,u=c.n22,E=c.n23,I=c.n24,x=c.n31,C=c.n32,O=c.n33,G=c.n34,$=c.n41,M=c.n42,J=c.n43,da=c.n44;this.n11=b*v+d*w+g*x+e*$;this.n12=b*q+d*u+g*C+e*M;this.n13=b*A+d*E+g*O+e*J;this.n14=b*D+d*I+g*G+e*da;this.n21=f*v+h*w+i*x+k*$;this.n22=f*q+h*u+i*C+k*M;this.n23=f*A+h*E+i*O+k*J;this.n24=f*D+h*I+i*G+k*da;this.n31=l*v+n*w+r*x+m*$;this.n32=l*q+n*u+r*C+m*M;this.n33=l*A+n*E+r*O+m*J;this.n34=l*D+n*I+r*G+m*da;this.n41=s*v+p*w+o*x+t*$;this.n42=s*q+p*u+o*C+t*M;this.n43=s*
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-A+p*E+o*O+t*J;this.n44=s*D+p*I+o*G+t*da;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;
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-this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,g=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*g;a.y=(this.n21*c+this.n22*b+this.n23*d+this.n24)*g;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,g=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*g;a.y=this.n21*
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-c+this.n22*b+this.n23*d+this.n24*g;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*g;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*g;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*
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-a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,g=this.n21,e=this.n22,f=this.n23,h=this.n24,i=this.n31,k=this.n32,l=this.n33,n=this.n34,r=this.n41,m=this.n42,s=this.n43,p=this.n44;return d*f*k*r-b*h*k*r-d*e*l*r+c*h*l*r+b*e*n*r-c*f*n*r-d*f*i*m+b*h*i*m+d*g*l*m-a*h*l*m-b*g*n*m+a*f*n*m+d*e*i*s-c*h*i*s-d*g*k*s+a*h*k*s+c*g*n*s-a*e*n*s-b*e*i*p+c*f*i*p+b*g*k*p-a*f*k*p-c*g*l*p+a*e*l*
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-p},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;
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-a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;
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-a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;
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|
-a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,
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-0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),g=1-b,e=a.x,f=a.y,h=a.z,i=g*e,k=g*f;this.set(i*e+b,i*f-d*h,i*h+d*f,0,i*f+d*h,k*f+b,k*h-d*e,0,i*h-d*f,k*h+d*e,g*h*h+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
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|
+t=a.n44,v=c.n11,q=c.n12,A=c.n13,D=c.n14,E=c.n21,u=c.n22,x=c.n23,H=c.n24,w=c.n31,C=c.n32,M=c.n33,N=c.n34,aa=c.n41,J=c.n42,P=c.n43,ea=c.n44;this.n11=b*v+d*E+g*w+e*aa;this.n12=b*q+d*u+g*C+e*J;this.n13=b*A+d*x+g*M+e*P;this.n14=b*D+d*H+g*N+e*ea;this.n21=f*v+h*E+i*w+k*aa;this.n22=f*q+h*u+i*C+k*J;this.n23=f*A+h*x+i*M+k*P;this.n24=f*D+h*H+i*N+k*ea;this.n31=l*v+n*E+r*w+m*aa;this.n32=l*q+n*u+r*C+m*J;this.n33=l*A+n*x+r*M+m*P;this.n34=l*D+n*H+r*N+m*ea;this.n41=s*v+p*E+o*w+t*aa;this.n42=s*q+p*u+o*C+t*J;this.n43=
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|
+s*A+p*x+o*M+t*P;this.n44=s*D+p*H+o*N+t*ea;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=
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+a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,g=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*g;a.y=(this.n21*c+this.n22*b+this.n23*d+this.n24)*g;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,g=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*g;a.y=
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+this.n21*c+this.n22*b+this.n23*d+this.n24*g;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*g;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*g;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*
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+a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,g=this.n21,e=this.n22,f=this.n23,h=this.n24,i=this.n31,k=this.n32,l=this.n33,n=this.n34,r=this.n41,m=this.n42,s=this.n43,p=this.n44;return d*f*k*r-b*h*k*r-d*e*l*r+c*h*l*r+b*e*n*r-c*f*n*r-d*f*i*m+b*h*i*m+d*g*l*m-a*h*l*m-b*g*n*m+a*f*n*m+d*e*i*s-c*h*i*s-d*g*k*s+a*h*k*s+c*g*n*s-a*e*n*s-b*e*i*p+c*f*i*p+b*g*k*p-a*f*k*p-
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+c*g*l*p+a*e*l*p},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;
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+a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=
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+this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=
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+this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,-a,0,
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+0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),g=1-b,e=a.x,f=a.y,h=a.z,i=g*e,k=g*f;this.set(i*e+b,i*f-d*h,i*h+d*f,0,i*f+d*h,k*f+b,k*h-d*e,0,i*h-d*f,k*h+d*e,g*h*h+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
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this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var c=a.n11,b=a.n12,d=a.n13,g=a.n14,e=a.n21,f=a.n22,h=a.n23,i=a.n24,k=a.n31,l=a.n32,n=a.n33,r=a.n34,m=a.n41,s=a.n42,p=a.n43,o=a.n44;this.n11=h*r*s-i*n*s+i*l*p-f*r*p-h*l*o+f*n*o;this.n12=g*n*s-d*r*s-g*l*p+b*r*p+d*l*o-b*n*o;this.n13=d*i*s-g*h*s+g*f*p-b*i*p-d*f*o+b*h*o;this.n14=g*h*l-d*i*l-g*f*n+b*i*n+d*f*r-b*h*r;this.n21=i*n*m-h*r*m-i*k*p+e*r*p+h*k*o-e*n*o;this.n22=d*r*m-g*n*m+
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this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var c=a.n11,b=a.n12,d=a.n13,g=a.n14,e=a.n21,f=a.n22,h=a.n23,i=a.n24,k=a.n31,l=a.n32,n=a.n33,r=a.n34,m=a.n41,s=a.n42,p=a.n43,o=a.n44;this.n11=h*r*s-i*n*s+i*l*p-f*r*p-h*l*o+f*n*o;this.n12=g*n*s-d*r*s-g*l*p+b*r*p+d*l*o-b*n*o;this.n13=d*i*s-g*h*s+g*f*p-b*i*p-d*f*o+b*h*o;this.n14=g*h*l-d*i*l-g*f*n+b*i*n+d*f*r-b*h*r;this.n21=i*n*m-h*r*m-i*k*p+e*r*p+h*k*o-e*n*o;this.n22=d*r*m-g*n*m+
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|
g*k*p-c*r*p-d*k*o+c*n*o;this.n23=g*h*m-d*i*m-g*e*p+c*i*p+d*e*o-c*h*o;this.n24=d*i*k-g*h*k+g*e*n-c*i*n-d*e*r+c*h*r;this.n31=f*r*m-i*l*m+i*k*s-e*r*s-f*k*o+e*l*o;this.n32=g*l*m-b*r*m-g*k*s+c*r*s+b*k*o-c*l*o;this.n33=d*i*m-g*f*m+g*e*s-c*i*s-b*e*o+c*f*o;this.n34=g*f*k-b*i*k-g*e*l+c*i*l+b*e*r-c*f*r;this.n41=h*l*m-f*n*m-h*k*s+e*n*s+f*k*p-e*l*p;this.n42=b*n*m-d*l*m+d*k*s-c*n*s-b*k*p+c*l*p;this.n43=d*f*m-b*h*m-d*e*s+c*h*s+b*e*p-c*f*p;this.n44=b*h*k-d*f*k+d*e*l-c*h*l-b*e*n+c*f*n;this.multiplyScalar(1/a.determinant());
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|
g*k*p-c*r*p-d*k*o+c*n*o;this.n23=g*h*m-d*i*m-g*e*p+c*i*p+d*e*o-c*h*o;this.n24=d*i*k-g*h*k+g*e*n-c*i*n-d*e*r+c*h*r;this.n31=f*r*m-i*l*m+i*k*s-e*r*s-f*k*o+e*l*o;this.n32=g*l*m-b*r*m-g*k*s+c*r*s+b*k*o-c*l*o;this.n33=d*i*m-g*f*m+g*e*s-c*i*s-b*e*o+c*f*o;this.n34=g*f*k-b*i*k-g*e*l+c*i*l+b*e*r-c*f*r;this.n41=h*l*m-f*n*m-h*k*s+e*n*s+f*k*p-e*l*p;this.n42=b*n*m-d*l*m+d*k*s-c*n*s-b*k*p+c*l*p;this.n43=d*f*m-b*h*m-d*e*s+c*h*s+b*e*p-c*f*p;this.n44=b*h*k-d*f*k+d*e*l-c*h*l-b*e*n+c*f*n;this.multiplyScalar(1/a.determinant());
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|
return this},setRotationFromEuler:function(a,c){var b=a.x,d=a.y,g=a.z,e=Math.cos(b),b=Math.sin(b),f=Math.cos(d),d=Math.sin(d),h=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var i=f*h,k=f*g,l=d*h,n=d*g;this.n11=i+n*b;this.n12=l*b-k;this.n13=e*d;this.n21=e*g;this.n22=e*h;this.n23=-b;this.n31=k*b-l;this.n32=n+i*b;this.n33=e*f;break;case "ZXY":i=f*h;k=f*g;l=d*h;n=d*g;this.n11=i-n*b;this.n12=-e*g;this.n13=l+k*b;this.n21=k+l*b;this.n22=e*h;this.n23=n-i*b;this.n31=-e*d;this.n32=b;this.n33=e*f;break;case "ZYX":i=
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|
return this},setRotationFromEuler:function(a,c){var b=a.x,d=a.y,g=a.z,e=Math.cos(b),b=Math.sin(b),f=Math.cos(d),d=Math.sin(d),h=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var i=f*h,k=f*g,l=d*h,n=d*g;this.n11=i+n*b;this.n12=l*b-k;this.n13=e*d;this.n21=e*g;this.n22=e*h;this.n23=-b;this.n31=k*b-l;this.n32=n+i*b;this.n33=e*f;break;case "ZXY":i=f*h;k=f*g;l=d*h;n=d*g;this.n11=i-n*b;this.n12=-e*g;this.n13=l+k*b;this.n21=k+l*b;this.n22=e*h;this.n23=n-i*b;this.n31=-e*d;this.n32=b;this.n33=e*f;break;case "ZYX":i=
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@@ -56,17 +56,17 @@ THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,c){thi
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if(c&&(g=g.getChildByName(a,c),g!==void 0))return g}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
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|
if(c&&(g=g.getChildByName(a,c),g!==void 0))return g}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
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|
this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var c=0,b=this.children.length;c<b;c++)this.children[c].updateMatrixWorld(a)}};THREE.Object3DCount=0;
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this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var c=0,b=this.children.length;c<b;c++)this.children[c].updateMatrixWorld(a)}};THREE.Object3DCount=0;
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|
THREE.Projector=function(){function a(){var a=f[e]=f[e]||new THREE.RenderableObject;e++;return a}function c(){var a=k[i]=k[i]||new THREE.RenderableVertex;i++;return a}function b(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;return e>=0&&g>=0&&f>=0&&h>=0?!0:e<0&&g<0||f<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g))),f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var g,e,f=[],h,i,k=[],
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THREE.Projector=function(){function a(){var a=f[e]=f[e]||new THREE.RenderableObject;e++;return a}function c(){var a=k[i]=k[i]||new THREE.RenderableVertex;i++;return a}function b(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;return e>=0&&g>=0&&f>=0&&h>=0?!0:e<0&&g<0||f<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g))),f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var g,e,f=[],h,i,k=[],
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-l,n,r=[],m,s=[],p,o,t=[],v,q,A=[],D={objects:[],sprites:[],lights:[],elements:[]},w=new THREE.Vector3,u=new THREE.Vector4,E=new THREE.Matrix4,I=new THREE.Matrix4,x=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],C=new THREE.Vector4,O=new THREE.Vector4;this.computeFrustum=function(a){x[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);x[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);x[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+
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-a.n23,a.n44+a.n24);x[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);x[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);x[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=x[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);E.multiply(b.projectionMatrix,b.matrixWorldInverse);E.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
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-E.multiply(b.matrixWorld,b.projectionMatrixInverse);E.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(c,d){e=0;D.objects.length=0;D.sprites.length=0;D.lights.length=0;var f=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var d=b.matrixWorld,
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-e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),h=0;h<6;h++)if(c=x[h].x*d.n14+x[h].y*d.n24+x[h].z*d.n34+x[h].w,c<=e){c=!1;break a}c=!0}c?(E.multiplyVector3(w.copy(b.position)),g=a(),g.object=b,g.z=w.z,D.objects.push(g)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(E.multiplyVector3(w.copy(b.position)),g=a(),g.object=b,g.z=w.z,D.sprites.push(g)):b instanceof THREE.Light&&D.lights.push(b);c=0;for(d=b.children.length;c<d;c++)f(b.children[c])}};f(c);d&&
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-D.objects.sort(b);return D};this.projectScene=function(a,e,g){var f=e.near,w=e.far,x,V,y,B,j,Q,P,ia,S,N,ca,ba,R,U,Z,W;q=o=m=n=0;D.elements.length=0;e.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);E.multiply(e.projectionMatrix,e.matrixWorldInverse);this.computeFrustum(E);D=this.projectGraph(a,!1);a=0;for(x=D.objects.length;a<x;a++)if(S=D.objects[a].object,N=S.matrixWorld,
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-ba=S.material,i=0,S instanceof THREE.Mesh){ca=S.geometry;R=S.geometry.materials;B=ca.vertices;U=ca.faces;Z=ca.faceVertexUvs;ca=S.matrixRotationWorld.extractRotation(N);V=0;for(y=B.length;V<y;V++)h=c(),h.positionWorld.copy(B[V].position),N.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),E.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>f&&h.positionScreen.z<w;B=0;for(V=U.length;B<V;B++){y=
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-U[B];if(y instanceof THREE.Face3)if(j=k[y.a],Q=k[y.b],P=k[y.c],j.visible&&Q.visible&&P.visible&&(S.doubleSided||S.flipSided!=(P.positionScreen.x-j.positionScreen.x)*(Q.positionScreen.y-j.positionScreen.y)-(P.positionScreen.y-j.positionScreen.y)*(Q.positionScreen.x-j.positionScreen.x)<0))ia=r[n]=r[n]||new THREE.RenderableFace3,n++,l=ia,l.v1.copy(j),l.v2.copy(Q),l.v3.copy(P);else continue;else if(y instanceof THREE.Face4)if(j=k[y.a],Q=k[y.b],P=k[y.c],ia=k[y.d],j.visible&&Q.visible&&P.visible&&ia.visible&&
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-(S.doubleSided||S.flipSided!=((ia.positionScreen.x-j.positionScreen.x)*(Q.positionScreen.y-j.positionScreen.y)-(ia.positionScreen.y-j.positionScreen.y)*(Q.positionScreen.x-j.positionScreen.x)<0||(Q.positionScreen.x-P.positionScreen.x)*(ia.positionScreen.y-P.positionScreen.y)-(Q.positionScreen.y-P.positionScreen.y)*(ia.positionScreen.x-P.positionScreen.x)<0)))W=s[m]=s[m]||new THREE.RenderableFace4,m++,l=W,l.v1.copy(j),l.v2.copy(Q),l.v3.copy(P),l.v4.copy(ia);else continue;l.normalWorld.copy(y.normal);
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-ca.multiplyVector3(l.normalWorld);l.centroidWorld.copy(y.centroid);N.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);E.multiplyVector3(l.centroidScreen);P=y.vertexNormals;j=0;for(Q=P.length;j<Q;j++)ia=l.vertexNormalsWorld[j],ia.copy(P[j]),ca.multiplyVector3(ia);j=0;for(Q=Z.length;j<Q;j++)if(W=Z[j][B]){P=0;for(ia=W.length;P<ia;P++)l.uvs[j][P]=W[P]}l.material=ba;l.faceMaterial=y.materialIndex!==null?R[y.materialIndex]:null;l.z=l.centroidScreen.z;D.elements.push(l)}}else if(S instanceof
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-THREE.Line){I.multiply(E,N);B=S.geometry.vertices;j=c();j.positionScreen.copy(B[0].position);I.multiplyVector4(j.positionScreen);V=1;for(y=B.length;V<y;V++)if(j=c(),j.positionScreen.copy(B[V].position),I.multiplyVector4(j.positionScreen),Q=k[i-2],C.copy(j.positionScreen),O.copy(Q.positionScreen),d(C,O))C.multiplyScalar(1/C.w),O.multiplyScalar(1/O.w),S=t[o]=t[o]||new THREE.RenderableLine,o++,p=S,p.v1.positionScreen.copy(C),p.v2.positionScreen.copy(O),p.z=Math.max(C.z,O.z),p.material=ba,D.elements.push(p)}a=
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-0;for(x=D.sprites.length;a<x;a++)if(S=D.sprites[a].object,N=S.matrixWorld,S instanceof THREE.Particle&&(u.set(N.n14,N.n24,N.n34,1),E.multiplyVector4(u),u.z/=u.w,u.z>0&&u.z<1))f=A[q]=A[q]||new THREE.RenderableParticle,q++,v=f,v.x=u.x/u.w,v.y=u.y/u.w,v.z=u.z,v.rotation=S.rotation.z,v.scale.x=S.scale.x*Math.abs(v.x-(u.x+e.projectionMatrix.n11)/(u.w+e.projectionMatrix.n14)),v.scale.y=S.scale.y*Math.abs(v.y-(u.y+e.projectionMatrix.n22)/(u.w+e.projectionMatrix.n24)),v.material=S.material,D.elements.push(v);
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+l,n,r=[],m,s=[],p,o,t=[],v,q,A=[],D={objects:[],sprites:[],lights:[],elements:[]},E=new THREE.Vector3,u=new THREE.Vector4,x=new THREE.Matrix4,H=new THREE.Matrix4,w=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],C=new THREE.Vector4,M=new THREE.Vector4;this.computeFrustum=function(a){w[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);w[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);w[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+
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+a.n23,a.n44+a.n24);w[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);w[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);w[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=w[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);x.multiply(b.projectionMatrix,b.matrixWorldInverse);x.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
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+x.multiply(b.matrixWorld,b.projectionMatrixInverse);x.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(c,d){e=0;D.objects.length=0;D.sprites.length=0;D.lights.length=0;var f=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var d=b.matrixWorld,
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+e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),h=0;h<6;h++)if(c=w[h].x*d.n14+w[h].y*d.n24+w[h].z*d.n34+w[h].w,c<=e){c=!1;break a}c=!0}c?(x.multiplyVector3(E.copy(b.position)),g=a(),g.object=b,g.z=E.z,D.objects.push(g)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(x.multiplyVector3(E.copy(b.position)),g=a(),g.object=b,g.z=E.z,D.sprites.push(g)):b instanceof THREE.Light&&D.lights.push(b);c=0;for(d=b.children.length;c<d;c++)f(b.children[c])}};f(c);d&&
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+D.objects.sort(b);return D};this.projectScene=function(a,e,g){var f=e.near,E=e.far,w,ca,y,B,j,I,Q,ha,W,V,da,T,O,U,ja,X;q=o=m=n=0;D.elements.length=0;e.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);x.multiply(e.projectionMatrix,e.matrixWorldInverse);this.computeFrustum(x);D=this.projectGraph(a,!1);a=0;for(w=D.objects.length;a<w;a++)if(W=D.objects[a].object,V=W.matrixWorld,
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+T=W.material,i=0,W instanceof THREE.Mesh){da=W.geometry;O=W.geometry.materials;B=da.vertices;U=da.faces;ja=da.faceVertexUvs;da=W.matrixRotationWorld.extractRotation(V);ca=0;for(y=B.length;ca<y;ca++)h=c(),h.positionWorld.copy(B[ca].position),V.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),x.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>f&&h.positionScreen.z<E;B=0;for(ca=U.length;B<
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|
+ca;B++){y=U[B];if(y instanceof THREE.Face3)if(j=k[y.a],I=k[y.b],Q=k[y.c],j.visible&&I.visible&&Q.visible&&(W.doubleSided||W.flipSided!=(Q.positionScreen.x-j.positionScreen.x)*(I.positionScreen.y-j.positionScreen.y)-(Q.positionScreen.y-j.positionScreen.y)*(I.positionScreen.x-j.positionScreen.x)<0))ha=r[n]=r[n]||new THREE.RenderableFace3,n++,l=ha,l.v1.copy(j),l.v2.copy(I),l.v3.copy(Q);else continue;else if(y instanceof THREE.Face4)if(j=k[y.a],I=k[y.b],Q=k[y.c],ha=k[y.d],j.visible&&I.visible&&Q.visible&&
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|
+ha.visible&&(W.doubleSided||W.flipSided!=((ha.positionScreen.x-j.positionScreen.x)*(I.positionScreen.y-j.positionScreen.y)-(ha.positionScreen.y-j.positionScreen.y)*(I.positionScreen.x-j.positionScreen.x)<0||(I.positionScreen.x-Q.positionScreen.x)*(ha.positionScreen.y-Q.positionScreen.y)-(I.positionScreen.y-Q.positionScreen.y)*(ha.positionScreen.x-Q.positionScreen.x)<0)))X=s[m]=s[m]||new THREE.RenderableFace4,m++,l=X,l.v1.copy(j),l.v2.copy(I),l.v3.copy(Q),l.v4.copy(ha);else continue;l.normalWorld.copy(y.normal);
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|
+da.multiplyVector3(l.normalWorld);l.centroidWorld.copy(y.centroid);V.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);x.multiplyVector3(l.centroidScreen);Q=y.vertexNormals;j=0;for(I=Q.length;j<I;j++)ha=l.vertexNormalsWorld[j],ha.copy(Q[j]),da.multiplyVector3(ha);j=0;for(I=ja.length;j<I;j++)if(X=ja[j][B]){Q=0;for(ha=X.length;Q<ha;Q++)l.uvs[j][Q]=X[Q]}l.material=T;l.faceMaterial=y.materialIndex!==null?O[y.materialIndex]:null;l.z=l.centroidScreen.z;D.elements.push(l)}}else if(W instanceof
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|
+THREE.Line){H.multiply(x,V);B=W.geometry.vertices;j=c();j.positionScreen.copy(B[0].position);H.multiplyVector4(j.positionScreen);ca=1;for(y=B.length;ca<y;ca++)if(j=c(),j.positionScreen.copy(B[ca].position),H.multiplyVector4(j.positionScreen),I=k[i-2],C.copy(j.positionScreen),M.copy(I.positionScreen),d(C,M))C.multiplyScalar(1/C.w),M.multiplyScalar(1/M.w),W=t[o]=t[o]||new THREE.RenderableLine,o++,p=W,p.v1.positionScreen.copy(C),p.v2.positionScreen.copy(M),p.z=Math.max(C.z,M.z),p.material=T,D.elements.push(p)}a=
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|
+0;for(w=D.sprites.length;a<w;a++)if(W=D.sprites[a].object,V=W.matrixWorld,W instanceof THREE.Particle&&(u.set(V.n14,V.n24,V.n34,1),x.multiplyVector4(u),u.z/=u.w,u.z>0&&u.z<1))f=A[q]=A[q]||new THREE.RenderableParticle,q++,v=f,v.x=u.x/u.w,v.y=u.y/u.w,v.z=u.z,v.rotation=W.rotation.z,v.scale.x=W.scale.x*Math.abs(v.x-(u.x+e.projectionMatrix.n11)/(u.w+e.projectionMatrix.n14)),v.scale.y=W.scale.y*Math.abs(v.y-(u.y+e.projectionMatrix.n22)/(u.w+e.projectionMatrix.n24)),v.material=W.material,D.elements.push(v);
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|
g&&D.elements.sort(b);return D}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==void 0?d:1)};
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|
g&&D.elements.sort(b);return D}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==void 0?d:1)};
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|
THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,d=a.y*c,g=a.z*c,a=Math.cos(d),d=Math.sin(d),c=Math.cos(-g),g=Math.sin(-g),e=Math.cos(b),b=Math.sin(b),f=a*c,h=d*g;this.w=f*e-h*b;this.x=f*b+h*e;this.y=d*c*e+a*g*b;this.z=a*g*e-d*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,d=Math.sin(b);
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|
THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,d=a.y*c,g=a.z*c,a=Math.cos(d),d=Math.sin(d),c=Math.cos(-g),g=Math.sin(-g),e=Math.cos(b),b=Math.sin(b),f=a*c,h=d*g;this.w=f*e-h*b;this.x=f*b+h*e;this.y=d*c*e+a*g*b;this.z=a*g*e-d*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,d=Math.sin(b);
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|
this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
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|
this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
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|
@@ -83,9 +83,9 @@ c;a++)b=this.faces[a],b.centroid.set(0,0,0),b instanceof THREE.Face3?(b.centroid
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|
b,d,g,e,f,h=new THREE.Vector3,i=new THREE.Vector3;d=0;for(g=this.faces.length;d<g;d++){e=this.faces[d];if(a&&e.vertexNormals.length){h.set(0,0,0);c=0;for(b=e.vertexNormals.length;c<b;c++)h.addSelf(e.vertexNormals[c]);h.divideScalar(3)}else c=this.vertices[e.a],b=this.vertices[e.b],f=this.vertices[e.c],h.sub(f.position,b.position),i.sub(c.position,b.position),h.crossSelf(i);h.isZero()||h.normalize();e.normal.copy(h)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=
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|
b,d,g,e,f,h=new THREE.Vector3,i=new THREE.Vector3;d=0;for(g=this.faces.length;d<g;d++){e=this.faces[d];if(a&&e.vertexNormals.length){h.set(0,0,0);c=0;for(b=e.vertexNormals.length;c<b;c++)h.addSelf(e.vertexNormals[c]);h.divideScalar(3)}else c=this.vertices[e.a],b=this.vertices[e.b],f=this.vertices[e.c],h.sub(f.position,b.position),i.sub(c.position,b.position),h.crossSelf(i);h.isZero()||h.normalize();e.normal.copy(h)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=
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|
Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++)if(b=this.faces[a],b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++)b=this.faces[a],b instanceof
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|
Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++)if(b=this.faces[a],b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++)b=this.faces[a],b instanceof
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|
THREE.Face3?(d[b.a].addSelf(b.normal),d[b.b].addSelf(b.normal),d[b.c].addSelf(b.normal)):b instanceof THREE.Face4&&(d[b.a].addSelf(b.normal),d[b.b].addSelf(b.normal),d[b.c].addSelf(b.normal),d[b.d].addSelf(b.normal));a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<c;a++)b=this.faces[a],b instanceof THREE.Face3?(b.vertexNormals[0].copy(d[b.a]),b.vertexNormals[1].copy(d[b.b]),b.vertexNormals[2].copy(d[b.c])):b instanceof THREE.Face4&&(b.vertexNormals[0].copy(d[b.a]),
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|
THREE.Face3?(d[b.a].addSelf(b.normal),d[b.b].addSelf(b.normal),d[b.c].addSelf(b.normal)):b instanceof THREE.Face4&&(d[b.a].addSelf(b.normal),d[b.b].addSelf(b.normal),d[b.c].addSelf(b.normal),d[b.d].addSelf(b.normal));a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<c;a++)b=this.faces[a],b instanceof THREE.Face3?(b.vertexNormals[0].copy(d[b.a]),b.vertexNormals[1].copy(d[b.b]),b.vertexNormals[2].copy(d[b.c])):b instanceof THREE.Face4&&(b.vertexNormals[0].copy(d[b.a]),
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-b.vertexNormals[1].copy(d[b.b]),b.vertexNormals[2].copy(d[b.c]),b.vertexNormals[3].copy(d[b.d]))},computeTangents:function(){function a(a,b,c,d,e,g,E){h=a.vertices[b].position;i=a.vertices[c].position;k=a.vertices[d].position;l=f[e];n=f[g];r=f[E];m=i.x-h.x;s=k.x-h.x;p=i.y-h.y;o=k.y-h.y;t=i.z-h.z;v=k.z-h.z;q=n.u-l.u;A=r.u-l.u;D=n.v-l.v;w=r.v-l.v;u=1/(q*w-A*D);C.set((w*m-D*s)*u,(w*p-D*o)*u,(w*t-D*v)*u);O.set((q*s-A*m)*u,(q*o-A*p)*u,(q*v-A*t)*u);I[b].addSelf(C);I[c].addSelf(C);I[d].addSelf(C);x[b].addSelf(O);
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-x[c].addSelf(O);x[d].addSelf(O)}var c,b,d,g,e,f,h,i,k,l,n,r,m,s,p,o,t,v,q,A,D,w,u,E,I=[],x=[],C=new THREE.Vector3,O=new THREE.Vector3,G=new THREE.Vector3,$=new THREE.Vector3,M=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++)I[c]=new THREE.Vector3,x[c]=new THREE.Vector3;c=0;for(b=this.faces.length;c<b;c++)e=this.faces[c],f=this.faceVertexUvs[0][c],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.c,0,1,2),a(this,e.a,e.b,e.d,0,1,3));var J=["a","b",
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-"c","d"];c=0;for(b=this.faces.length;c<b;c++){e=this.faces[c];for(d=0;d<e.vertexNormals.length;d++)M.copy(e.vertexNormals[d]),g=e[J[d]],E=I[g],G.copy(E),G.subSelf(M.multiplyScalar(M.dot(E))).normalize(),$.cross(e.vertexNormals[d],E),g=$.dot(x[g]),g=g<0?-1:1,e.vertexTangents[d]=new THREE.Vector4(G.x,G.y,G.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
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+b.vertexNormals[1].copy(d[b.b]),b.vertexNormals[2].copy(d[b.c]),b.vertexNormals[3].copy(d[b.d]))},computeTangents:function(){function a(a,b,c,d,e,g,x){h=a.vertices[b].position;i=a.vertices[c].position;k=a.vertices[d].position;l=f[e];n=f[g];r=f[x];m=i.x-h.x;s=k.x-h.x;p=i.y-h.y;o=k.y-h.y;t=i.z-h.z;v=k.z-h.z;q=n.u-l.u;A=r.u-l.u;D=n.v-l.v;E=r.v-l.v;u=1/(q*E-A*D);C.set((E*m-D*s)*u,(E*p-D*o)*u,(E*t-D*v)*u);M.set((q*s-A*m)*u,(q*o-A*p)*u,(q*v-A*t)*u);H[b].addSelf(C);H[c].addSelf(C);H[d].addSelf(C);w[b].addSelf(M);
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+w[c].addSelf(M);w[d].addSelf(M)}var c,b,d,g,e,f,h,i,k,l,n,r,m,s,p,o,t,v,q,A,D,E,u,x,H=[],w=[],C=new THREE.Vector3,M=new THREE.Vector3,N=new THREE.Vector3,aa=new THREE.Vector3,J=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++)H[c]=new THREE.Vector3,w[c]=new THREE.Vector3;c=0;for(b=this.faces.length;c<b;c++)e=this.faces[c],f=this.faceVertexUvs[0][c],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.c,0,1,2),a(this,e.a,e.b,e.d,0,1,3));var P=["a",
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+"b","c","d"];c=0;for(b=this.faces.length;c<b;c++){e=this.faces[c];for(d=0;d<e.vertexNormals.length;d++)J.copy(e.vertexNormals[d]),g=e[P[d]],x=H[g],N.copy(x),N.subSelf(J.multiplyScalar(J.dot(x))).normalize(),aa.cross(e.vertexNormals[d],x),g=aa.dot(w[g]),g=g<0?-1:1,e.vertexTangents[d]=new THREE.Vector4(N.x,N.y,N.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
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this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=
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this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=
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a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},c=[],b=[],d,g=Math.pow(10,4),e,f;e=0;for(f=this.vertices.length;e<f;e++)d=this.vertices[e].position,d=[Math.round(d.x*g),Math.round(d.y*g),Math.round(d.z*g)].join("_"),a[d]===void 0?(a[d]=e,c.push(this.vertices[e]),
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a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},c=[],b=[],d,g=Math.pow(10,4),e,f;e=0;for(f=this.vertices.length;e<f;e++)d=this.vertices[e].position,d=[Math.round(d.x*g),Math.round(d.y*g),Math.round(d.z*g)].join("_"),a[d]===void 0?(a[d]=e,c.push(this.vertices[e]),
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b[e]=c.length-1):b[e]=b[a[d]];e=0;for(f=this.faces.length;e<f;e++)if(a=this.faces[e],a instanceof THREE.Face3)a.a=b[a.a],a.b=b[a.b],a.c=b[a.c];else if(a instanceof THREE.Face4)a.a=b[a.a],a.b=b[a.b],a.c=b[a.c],a.d=b[a.d];this.vertices=c}};THREE.GeometryCount=0;
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b[e]=c.length-1):b[e]=b[a[d]];e=0;for(f=this.faces.length;e<f;e++)if(a=this.faces[e],a instanceof THREE.Face3)a.a=b[a.a],a.b=b[a.b],a.c=b[a.c];else if(a instanceof THREE.Face4)a.a=b[a.a],a.b=b[a.b],a.c=b[a.c],a.d=b[a.d];this.vertices=c}};THREE.GeometryCount=0;
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@@ -150,44 +150,44 @@ THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var
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THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c!==void 0?c:1;this.far=b!==void 0?b:1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==void 0?c:2.5E-4};
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THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c!==void 0?c:1;this.far=b!==void 0?b:1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==void 0?c:2.5E-4};
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THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,g,e;this.domElement=document.createElement("div");this.setSize=function(a,c){b=a;d=c;g=b/2;e=d/2};this.render=function(b,d){var i,k,l,n,r,m,s,p;a=c.projectScene(b,d);i=0;for(k=a.length;i<k;i++)if(r=a[i],r instanceof THREE.RenderableParticle){s=r.x*g+g;p=r.y*e+e;l=0;for(n=r.material.length;l<n;l++)if(m=r.material[l],m instanceof THREE.ParticleDOMMaterial)m=m.domElement,m.style.left=s+"px",m.style.top=p+"px"}}};
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THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,g,e;this.domElement=document.createElement("div");this.setSize=function(a,c){b=a;d=c;g=b/2;e=d/2};this.render=function(b,d){var i,k,l,n,r,m,s,p;a=c.projectScene(b,d);i=0;for(k=a.length;i<k;i++)if(r=a[i],r instanceof THREE.RenderableParticle){s=r.x*g+g;p=r.y*e+e;l=0;for(n=r.material.length;l<n;l++)if(m=r.material[l],m instanceof THREE.ParticleDOMMaterial)m=m.domElement,m.style.left=s+"px",m.style.top=p+"px"}}};
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THREE.CanvasRenderer=function(a){function c(a){if(v!=a)p.globalAlpha=v=a}function b(a){if(q!=a){switch(a){case THREE.NormalBlending:p.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:p.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:p.globalCompositeOperation="darker"}q=a}}function d(a){if(A!=a)p.strokeStyle=A=a}function g(a){if(D!=a)p.fillStyle=D=a}var e=this,f,h,i,k=new THREE.Projector,a=a||{},l=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
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THREE.CanvasRenderer=function(a){function c(a){if(v!=a)p.globalAlpha=v=a}function b(a){if(q!=a){switch(a){case THREE.NormalBlending:p.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:p.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:p.globalCompositeOperation="darker"}q=a}}function d(a){if(A!=a)p.strokeStyle=A=a}function g(a){if(D!=a)p.fillStyle=D=a}var e=this,f,h,i,k=new THREE.Projector,a=a||{},l=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
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-n,r,m,s,p=l.getContext("2d"),o=new THREE.Color(0),t=0,v=1,q=0,A=null,D=null,w=null,u=null,E=null,I,x,C,O,G=new THREE.RenderableVertex,$=new THREE.RenderableVertex,M,J,da,T,V,y,B,j,Q,P,ia,S,N=new THREE.Color,ca=new THREE.Color,ba=new THREE.Color,R=new THREE.Color,U=new THREE.Color,Z=[],W,fa,qa,la,ja,ta,ra,sa,pa,K,X=new THREE.Rectangle,ga=new THREE.Rectangle,H=new THREE.Rectangle,ha=!1,na=new THREE.Color,aa=new THREE.Color,ka=new THREE.Color,ea=new THREE.Vector3,va,L,xa,ma,Y,Fa,a=16;va=document.createElement("canvas");
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-va.width=va.height=2;L=va.getContext("2d");L.fillStyle="rgba(0,0,0,1)";L.fillRect(0,0,2,2);xa=L.getImageData(0,0,2,2);ma=xa.data;Y=document.createElement("canvas");Y.width=Y.height=a;Fa=Y.getContext("2d");Fa.translate(-a/2,-a/2);Fa.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;r=b;m=Math.floor(n/2);s=Math.floor(r/2);l.width=n;l.height=r;X.set(-m,-s,m,s);ga.set(-m,-s,m,s);v=1;q=0;E=u=w=D=
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-A=null};this.setClearColor=function(a,b){o.copy(a);t=b;ga.set(-m,-s,m,s)};this.setClearColorHex=function(a,b){o.setHex(a);t=b;ga.set(-m,-s,m,s)};this.clear=function(){p.setTransform(1,0,0,-1,m,s);ga.isEmpty()||(ga.minSelf(X),ga.inflate(2),t<1&&p.clearRect(Math.floor(ga.getX()),Math.floor(ga.getY()),Math.floor(ga.getWidth()),Math.floor(ga.getHeight())),t>0&&(b(THREE.NormalBlending),c(1),g("rgba("+Math.floor(o.r*255)+","+Math.floor(o.g*255)+","+Math.floor(o.b*255)+","+t+")"),p.fillRect(Math.floor(ga.getX()),
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-Math.floor(ga.getY()),Math.floor(ga.getWidth()),Math.floor(ga.getHeight()))),ga.empty())};this.render=function(a,l){function n(a){var b,c,d,e;na.setRGB(0,0,0);aa.setRGB(0,0,0);ka.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++)d=a[b],e=d.color,d instanceof THREE.AmbientLight?(na.r+=e.r,na.g+=e.g,na.b+=e.b):d instanceof THREE.DirectionalLight?(aa.r+=e.r,aa.g+=e.g,aa.b+=e.b):d instanceof THREE.PointLight&&(ka.r+=e.r,ka.g+=e.g,ka.b+=e.b)}function r(a,b,c,d){var e,g,f,j,h,i;e=0;for(g=a.length;e<g;e++)f=a[e],
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-j=f.color,f instanceof THREE.DirectionalLight?(h=f.matrixWorld.getPosition(),i=c.dot(h),i<=0||(i*=f.intensity,d.r+=j.r*i,d.g+=j.g*i,d.b+=j.b*i)):f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),i=c.dot(ea.sub(h,b).normalize()),i<=0||(i*=f.distance==0?1:1-Math.min(b.distanceTo(h)/f.distance,1),i!=0&&(i*=f.intensity,d.r+=j.r*i,d.g+=j.g*i,d.b+=j.b*i)))}function o(a,e,f){c(f.opacity);b(f.blending);var j,h,i,k,l,Y;if(f instanceof THREE.ParticleBasicMaterial){if(f.map)k=f.map.image,l=k.width>>
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-1,Y=k.height>>1,f=e.scale.x*m,i=e.scale.y*s,j=f*l,h=i*Y,H.set(a.x-j,a.y-h,a.x+j,a.y+h),X.intersects(H)&&(p.save(),p.translate(a.x,a.y),p.rotate(-e.rotation),p.scale(f,-i),p.translate(-l,-Y),p.drawImage(k,0,0),p.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(j=e.scale.x*m,h=e.scale.y*s,H.set(a.x-j,a.y-h,a.x+j,a.y+h),X.intersects(H)&&(d(f.color.getContextStyle()),g(f.color.getContextStyle()),p.save(),p.translate(a.x,a.y),p.rotate(-e.rotation),p.scale(j,h),f.program(p),p.restore()))}function q(a,
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-e,g,f){c(f.opacity);b(f.blending);p.beginPath();p.moveTo(a.positionScreen.x,a.positionScreen.y);p.lineTo(e.positionScreen.x,e.positionScreen.y);p.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(w!=a)p.lineWidth=w=a;a=f.linecap;if(u!=a)p.lineCap=u=a;a=f.linejoin;if(E!=a)p.lineJoin=E=a;d(f.color.getContextStyle());p.stroke();H.inflate(f.linewidth*2)}}function t(a,d,f,g,j,h,k,m){e.info.render.vertices+=3;e.info.render.faces++;c(m.opacity);b(m.blending);M=a.positionScreen.x;J=a.positionScreen.y;
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-da=d.positionScreen.x;T=d.positionScreen.y;V=f.positionScreen.x;y=f.positionScreen.y;Ea(M,J,da,T,V,y);if(m instanceof THREE.MeshBasicMaterial)if(m.map)m.map.mapping instanceof THREE.UVMapping&&(la=k.uvs[0],D(M,J,da,T,V,y,la[g].u,la[g].v,la[j].u,la[j].v,la[h].u,la[h].v,m.map));else if(m.envMap){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=l.matrixWorldInverse,ea.copy(k.vertexNormalsWorld[g]),ja=(ea.x*a.n11+ea.y*a.n12+ea.z*a.n13)*0.5+0.5,ta=-(ea.x*a.n21+ea.y*a.n22+ea.z*a.n23)*0.5+
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-0.5,ea.copy(k.vertexNormalsWorld[j]),ra=(ea.x*a.n11+ea.y*a.n12+ea.z*a.n13)*0.5+0.5,sa=-(ea.x*a.n21+ea.y*a.n22+ea.z*a.n23)*0.5+0.5,ea.copy(k.vertexNormalsWorld[h]),pa=(ea.x*a.n11+ea.y*a.n12+ea.z*a.n13)*0.5+0.5,K=-(ea.x*a.n21+ea.y*a.n22+ea.z*a.n23)*0.5+0.5,D(M,J,da,T,V,y,ja,ta,ra,sa,pa,K,m.envMap)}else m.wireframe?A(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):ya(m.color);else if(m instanceof THREE.MeshLambertMaterial)m.map&&!m.wireframe&&(m.map.mapping instanceof THREE.UVMapping&&
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-(la=k.uvs[0],D(M,J,da,T,V,y,la[g].u,la[g].v,la[j].u,la[j].v,la[h].u,la[h].v,m.map)),b(THREE.SubtractiveBlending)),ha?!m.wireframe&&m.shading==THREE.SmoothShading&&k.vertexNormalsWorld.length==3?(ca.r=ba.r=R.r=na.r,ca.g=ba.g=R.g=na.g,ca.b=ba.b=R.b=na.b,r(i,k.v1.positionWorld,k.vertexNormalsWorld[0],ca),r(i,k.v2.positionWorld,k.vertexNormalsWorld[1],ba),r(i,k.v3.positionWorld,k.vertexNormalsWorld[2],R),ca.r=Math.max(0,Math.min(m.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(m.color.g*ca.g,1)),ca.b=Math.max(0,
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-Math.min(m.color.b*ca.b,1)),ba.r=Math.max(0,Math.min(m.color.r*ba.r,1)),ba.g=Math.max(0,Math.min(m.color.g*ba.g,1)),ba.b=Math.max(0,Math.min(m.color.b*ba.b,1)),R.r=Math.max(0,Math.min(m.color.r*R.r,1)),R.g=Math.max(0,Math.min(m.color.g*R.g,1)),R.b=Math.max(0,Math.min(m.color.b*R.b,1)),U.r=(ba.r+R.r)*0.5,U.g=(ba.g+R.g)*0.5,U.b=(ba.b+R.b)*0.5,qa=Ga(ca,ba,R,U),Ca(M,J,da,T,V,y,0,0,1,0,0,1,qa)):(N.r=na.r,N.g=na.g,N.b=na.b,r(i,k.centroidWorld,k.normalWorld,N),N.r=Math.max(0,Math.min(m.color.r*N.r,1)),N.g=
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-Math.max(0,Math.min(m.color.g*N.g,1)),N.b=Math.max(0,Math.min(m.color.b*N.b,1)),m.wireframe?A(N,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):ya(N)):m.wireframe?A(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):ya(m.color);else if(m instanceof THREE.MeshDepthMaterial)W=l.near,fa=l.far,ca.r=ca.g=ca.b=1-Ba(a.positionScreen.z,W,fa),ba.r=ba.g=ba.b=1-Ba(d.positionScreen.z,W,fa),R.r=R.g=R.b=1-Ba(f.positionScreen.z,W,fa),U.r=(ba.r+R.r)*0.5,U.g=(ba.g+R.g)*0.5,U.b=(ba.b+
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-R.b)*0.5,qa=Ga(ca,ba,R,U),Ca(M,J,da,T,V,y,0,0,1,0,0,1,qa);else if(m instanceof THREE.MeshNormalMaterial)N.r=Da(k.normalWorld.x),N.g=Da(k.normalWorld.y),N.b=Da(k.normalWorld.z),m.wireframe?A(N,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):ya(N)}function v(a,d,f,g,h,m,k,Y,n){e.info.render.vertices+=4;e.info.render.faces++;c(Y.opacity);b(Y.blending);if(Y.map||Y.envMap)t(a,d,g,0,1,3,k,Y,n),t(h,f,m,1,2,3,k,Y,n);else if(M=a.positionScreen.x,J=a.positionScreen.y,da=d.positionScreen.x,T=d.positionScreen.y,
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-V=f.positionScreen.x,y=f.positionScreen.y,B=g.positionScreen.x,j=g.positionScreen.y,Q=h.positionScreen.x,P=h.positionScreen.y,ia=m.positionScreen.x,S=m.positionScreen.y,Y instanceof THREE.MeshBasicMaterial)Ha(M,J,da,T,V,y,B,j),Y.wireframe?A(Y.color,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):ya(Y.color);else if(Y instanceof THREE.MeshLambertMaterial)ha?!Y.wireframe&&Y.shading==THREE.SmoothShading&&k.vertexNormalsWorld.length==4?(ca.r=ba.r=R.r=U.r=na.r,ca.g=ba.g=R.g=U.g=na.g,ca.b=
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-ba.b=R.b=U.b=na.b,r(i,k.v1.positionWorld,k.vertexNormalsWorld[0],ca),r(i,k.v2.positionWorld,k.vertexNormalsWorld[1],ba),r(i,k.v4.positionWorld,k.vertexNormalsWorld[3],R),r(i,k.v3.positionWorld,k.vertexNormalsWorld[2],U),ca.r=Math.max(0,Math.min(Y.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(Y.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(Y.color.b*ca.b,1)),ba.r=Math.max(0,Math.min(Y.color.r*ba.r,1)),ba.g=Math.max(0,Math.min(Y.color.g*ba.g,1)),ba.b=Math.max(0,Math.min(Y.color.b*ba.b,1)),R.r=Math.max(0,Math.min(Y.color.r*
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-R.r,1)),R.g=Math.max(0,Math.min(Y.color.g*R.g,1)),R.b=Math.max(0,Math.min(Y.color.b*R.b,1)),U.r=Math.max(0,Math.min(Y.color.r*U.r,1)),U.g=Math.max(0,Math.min(Y.color.g*U.g,1)),U.b=Math.max(0,Math.min(Y.color.b*U.b,1)),qa=Ga(ca,ba,R,U),Ea(M,J,da,T,B,j),Ca(M,J,da,T,B,j,0,0,1,0,0,1,qa),Ea(Q,P,V,y,ia,S),Ca(Q,P,V,y,ia,S,1,0,1,1,0,1,qa)):(N.r=na.r,N.g=na.g,N.b=na.b,r(i,k.centroidWorld,k.normalWorld,N),N.r=Math.max(0,Math.min(Y.color.r*N.r,1)),N.g=Math.max(0,Math.min(Y.color.g*N.g,1)),N.b=Math.max(0,Math.min(Y.color.b*
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-N.b,1)),Ha(M,J,da,T,V,y,B,j),Y.wireframe?A(N,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):ya(N)):(Ha(M,J,da,T,V,y,B,j),Y.wireframe?A(Y.color,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):ya(Y.color));else if(Y instanceof THREE.MeshNormalMaterial)N.r=Da(k.normalWorld.x),N.g=Da(k.normalWorld.y),N.b=Da(k.normalWorld.z),Ha(M,J,da,T,V,y,B,j),Y.wireframe?A(N,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):ya(N);else if(Y instanceof THREE.MeshDepthMaterial)W=l.near,
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-fa=l.far,ca.r=ca.g=ca.b=1-Ba(a.positionScreen.z,W,fa),ba.r=ba.g=ba.b=1-Ba(d.positionScreen.z,W,fa),R.r=R.g=R.b=1-Ba(g.positionScreen.z,W,fa),U.r=U.g=U.b=1-Ba(f.positionScreen.z,W,fa),qa=Ga(ca,ba,R,U),Ea(M,J,da,T,B,j),Ca(M,J,da,T,B,j,0,0,1,0,0,1,qa),Ea(Q,P,V,y,ia,S),Ca(Q,P,V,y,ia,S,1,0,1,1,0,1,qa)}function Ea(a,b,c,d,e,f){p.beginPath();p.moveTo(a,b);p.lineTo(c,d);p.lineTo(e,f);p.lineTo(a,b);p.closePath()}function Ha(a,b,c,d,e,f,g,j){p.beginPath();p.moveTo(a,b);p.lineTo(c,d);p.lineTo(e,f);p.lineTo(g,
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-j);p.lineTo(a,b);p.closePath()}function A(a,b,c,e){if(w!=b)p.lineWidth=w=b;if(u!=c)p.lineCap=u=c;if(E!=e)p.lineJoin=E=e;d(a.getContextStyle());p.stroke();H.inflate(b*2)}function ya(a){g(a.getContextStyle());p.fill()}function D(a,b,c,d,e,f,j,h,i,m,k,Y,l){if(l.image.width!=0){if(l.needsUpdate==!0||Z[l.id]==void 0){var n=l.wrapS==THREE.RepeatWrapping,r=l.wrapT==THREE.RepeatWrapping;Z[l.id]=p.createPattern(l.image,n&&r?"repeat":n&&!r?"repeat-x":!n&&r?"repeat-y":"no-repeat");l.needsUpdate=!1}g(Z[l.id]);
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-var n=l.offset.x/l.repeat.x,r=l.offset.y/l.repeat.y,K=(l.image.width-1)*l.repeat.x,l=(l.image.height-1)*l.repeat.y,j=(j+n)*K,h=(h+r)*l,i=(i+n)*K,m=(m+r)*l,k=(k+n)*K,Y=(Y+r)*l;c-=a;d-=b;e-=a;f-=b;i-=j;m-=h;k-=j;Y-=h;n=1/(i*Y-k*m);l=(Y*c-m*e)*n;m=(Y*d-m*f)*n;c=(i*e-k*c)*n;d=(i*f-k*d)*n;a=a-l*j-c*h;b=b-m*j-d*h;p.save();p.transform(l,m,c,d,a,b);p.fill();p.restore()}}function Ca(a,b,c,d,e,f,g,j,h,i,m,k,Y){var l,n;l=Y.width-1;n=Y.height-1;g*=l;j*=n;h*=l;i*=n;m*=l;k*=n;c-=a;d-=b;e-=a;f-=b;h-=g;i-=j;m-=g;
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-k-=j;n=1/(h*k-m*i);l=(k*c-i*e)*n;i=(k*d-i*f)*n;c=(h*e-m*c)*n;d=(h*f-m*d)*n;a=a-l*g-c*j;b=b-i*g-d*j;p.save();p.transform(l,i,c,d,a,b);p.clip();p.drawImage(Y,0,0);p.restore()}function Ga(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),j=~~(b.g*255),b=~~(b.b*255),h=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),k=~~(d.g*255),d=~~(d.b*255);ma[0]=e<0?0:e>255?255:e;ma[1]=f<0?0:f>255?255:f;ma[2]=a<0?0:a>255?255:a;ma[4]=g<0?0:g>255?255:g;ma[5]=j<0?0:j>255?255:j;ma[6]=b<0?0:b>255?
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-255:b;ma[8]=h<0?0:h>255?255:h;ma[9]=i<0?0:i>255?255:i;ma[10]=c<0?0:c>255?255:c;ma[12]=m<0?0:m>255?255:m;ma[13]=k<0?0:k>255?255:k;ma[14]=d<0?0:d>255?255:d;L.putImageData(xa,0,0);Fa.drawImage(va,0,0);return Y}function Ba(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Da(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function za(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Ia,Ja,oa,ua;this.autoClear?this.clear():p.setTransform(1,0,0,-1,m,s);e.info.render.vertices=
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-0;e.info.render.faces=0;f=k.projectScene(a,l,this.sortElements);h=f.elements;i=f.lights;(ha=i.length>0)&&n(i);Ia=0;for(Ja=h.length;Ia<Ja;Ia++)if(oa=h[Ia],ua=oa.material,ua=ua instanceof THREE.MeshFaceMaterial?oa.faceMaterial:ua,!(ua==null||ua.opacity==0)){H.empty();if(oa instanceof THREE.RenderableParticle)I=oa,I.x*=m,I.y*=s,o(I,oa,ua,a);else if(oa instanceof THREE.RenderableLine)I=oa.v1,x=oa.v2,I.positionScreen.x*=m,I.positionScreen.y*=s,x.positionScreen.x*=m,x.positionScreen.y*=s,H.addPoint(I.positionScreen.x,
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-I.positionScreen.y),H.addPoint(x.positionScreen.x,x.positionScreen.y),X.intersects(H)&&q(I,x,oa,ua,a);else if(oa instanceof THREE.RenderableFace3)I=oa.v1,x=oa.v2,C=oa.v3,I.positionScreen.x*=m,I.positionScreen.y*=s,x.positionScreen.x*=m,x.positionScreen.y*=s,C.positionScreen.x*=m,C.positionScreen.y*=s,ua.overdraw&&(za(I.positionScreen,x.positionScreen),za(x.positionScreen,C.positionScreen),za(C.positionScreen,I.positionScreen)),H.add3Points(I.positionScreen.x,I.positionScreen.y,x.positionScreen.x,
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-x.positionScreen.y,C.positionScreen.x,C.positionScreen.y),X.intersects(H)&&t(I,x,C,0,1,2,oa,ua,a);else if(oa instanceof THREE.RenderableFace4)I=oa.v1,x=oa.v2,C=oa.v3,O=oa.v4,I.positionScreen.x*=m,I.positionScreen.y*=s,x.positionScreen.x*=m,x.positionScreen.y*=s,C.positionScreen.x*=m,C.positionScreen.y*=s,O.positionScreen.x*=m,O.positionScreen.y*=s,G.positionScreen.copy(x.positionScreen),$.positionScreen.copy(O.positionScreen),ua.overdraw&&(za(I.positionScreen,x.positionScreen),za(x.positionScreen,
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-O.positionScreen),za(O.positionScreen,I.positionScreen),za(C.positionScreen,G.positionScreen),za(C.positionScreen,$.positionScreen)),H.addPoint(I.positionScreen.x,I.positionScreen.y),H.addPoint(x.positionScreen.x,x.positionScreen.y),H.addPoint(C.positionScreen.x,C.positionScreen.y),H.addPoint(O.positionScreen.x,O.positionScreen.y),X.intersects(H)&&v(I,x,C,O,G,$,oa,ua,a);ga.addRectangle(H)}p.setTransform(1,0,0,1,0,0)}};
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-THREE.SVGRenderer=function(){function a(a,b,c,d){var e,f,g,h,i,m;e=0;for(f=a.length;e<f;e++)g=a[e],h=g.color,g instanceof THREE.DirectionalLight?(i=g.matrixWorld.getPosition(),m=c.dot(i),m<=0||(m*=g.intensity,d.r+=h.r*m,d.g+=h.g*m,d.b+=h.b*m)):g instanceof THREE.PointLight&&(i=g.matrixWorld.getPosition(),m=c.dot(I.sub(i,b).normalize()),m<=0||(m*=g.distance==0?1:1-Math.min(b.distanceTo(i)/g.distance,1),m!=0&&(m*=g.intensity,d.r+=h.r*m,d.g+=h.g*m,d.b+=h.b*m)))}function c(a){x[a]==null&&(x[a]=document.createElementNS("http://www.w3.org/2000/svg",
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-"path"),M==0&&x[a].setAttribute("shape-rendering","crispEdges"));return x[a]}function b(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var d=this,g,e,f,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,n,r,m,s,p,o,t=new THREE.Rectangle,v=new THREE.Rectangle,q=!1,A=new THREE.Color,D=new THREE.Color,w=new THREE.Color,u=new THREE.Color,E,I=new THREE.Vector3,x=[],C=[],O,G,$,M=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
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|
-faces:0}};this.setQuality=function(a){switch(a){case "high":M=1;break;case "low":M=0}};this.setSize=function(a,b){k=a;l=b;n=k/2;r=l/2;i.setAttribute("viewBox",-n+" "+-r+" "+k+" "+l);i.setAttribute("width",k);i.setAttribute("height",l);t.set(-n,-r,n,r)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(k,l){var I,x,y,B;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;g=h.projectScene(k,l,this.sortElements);e=g.elements;
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-f=g.lights;$=G=0;if(q=f.length>0){D.setRGB(0,0,0);w.setRGB(0,0,0);u.setRGB(0,0,0);I=0;for(x=f.length;I<x;I++)B=f[I],y=B.color,B instanceof THREE.AmbientLight?(D.r+=y.r,D.g+=y.g,D.b+=y.b):B instanceof THREE.DirectionalLight?(w.r+=y.r,w.g+=y.g,w.b+=y.b):B instanceof THREE.PointLight&&(u.r+=y.r,u.g+=y.g,u.b+=y.b)}I=0;for(x=e.length;I<x;I++)if(y=e[I],B=y.material,B=B instanceof THREE.MeshFaceMaterial?y.faceMaterial:B,!(B==null||B.opacity==0))if(v.empty(),y instanceof THREE.RenderableParticle)m=y,m.x*=
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-n,m.y*=-r;else if(y instanceof THREE.RenderableLine){if(m=y.v1,s=y.v2,m.positionScreen.x*=n,m.positionScreen.y*=-r,s.positionScreen.x*=n,s.positionScreen.y*=-r,v.addPoint(m.positionScreen.x,m.positionScreen.y),v.addPoint(s.positionScreen.x,s.positionScreen.y),t.intersects(v)){y=m;var j=s,Q=$++;C[Q]==null&&(C[Q]=document.createElementNS("http://www.w3.org/2000/svg","line"),M==0&&C[Q].setAttribute("shape-rendering","crispEdges"));O=C[Q];O.setAttribute("x1",y.positionScreen.x);O.setAttribute("y1",y.positionScreen.y);
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-O.setAttribute("x2",j.positionScreen.x);O.setAttribute("y2",j.positionScreen.y);B instanceof THREE.LineBasicMaterial&&(O.setAttribute("style","fill: none; stroke: "+B.color.getContextStyle()+"; stroke-width: "+B.linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.linecap+"; stroke-linejoin: "+B.linejoin),i.appendChild(O))}}else if(y instanceof THREE.RenderableFace3){if(m=y.v1,s=y.v2,p=y.v3,m.positionScreen.x*=n,m.positionScreen.y*=-r,s.positionScreen.x*=n,s.positionScreen.y*=-r,p.positionScreen.x*=
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|
-n,p.positionScreen.y*=-r,v.addPoint(m.positionScreen.x,m.positionScreen.y),v.addPoint(s.positionScreen.x,s.positionScreen.y),v.addPoint(p.positionScreen.x,p.positionScreen.y),t.intersects(v)){var j=m,Q=s,P=p;d.info.render.vertices+=3;d.info.render.faces++;O=c(G++);O.setAttribute("d","M "+j.positionScreen.x+" "+j.positionScreen.y+" L "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+"z");B instanceof THREE.MeshBasicMaterial?A.copy(B.color):B instanceof THREE.MeshLambertMaterial?
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|
|
-q?(A.r=D.r,A.g=D.g,A.b=D.b,a(f,y.centroidWorld,y.normalWorld,A),A.r=Math.max(0,Math.min(B.color.r*A.r,1)),A.g=Math.max(0,Math.min(B.color.g*A.g,1)),A.b=Math.max(0,Math.min(B.color.b*A.b,1))):A.copy(B.color):B instanceof THREE.MeshDepthMaterial?(E=1-B.__2near/(B.__farPlusNear-y.z*B.__farMinusNear),A.setRGB(E,E,E)):B instanceof THREE.MeshNormalMaterial&&A.setRGB(b(y.normalWorld.x),b(y.normalWorld.y),b(y.normalWorld.z));B.wireframe?O.setAttribute("style","fill: none; stroke: "+A.getContextStyle()+"; stroke-width: "+
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-B.wireframeLinewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframeLinecap+"; stroke-linejoin: "+B.wireframeLinejoin):O.setAttribute("style","fill: "+A.getContextStyle()+"; fill-opacity: "+B.opacity);i.appendChild(O)}}else if(y instanceof THREE.RenderableFace4&&(m=y.v1,s=y.v2,p=y.v3,o=y.v4,m.positionScreen.x*=n,m.positionScreen.y*=-r,s.positionScreen.x*=n,s.positionScreen.y*=-r,p.positionScreen.x*=n,p.positionScreen.y*=-r,o.positionScreen.x*=n,o.positionScreen.y*=-r,v.addPoint(m.positionScreen.x,
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-m.positionScreen.y),v.addPoint(s.positionScreen.x,s.positionScreen.y),v.addPoint(p.positionScreen.x,p.positionScreen.y),v.addPoint(o.positionScreen.x,o.positionScreen.y),t.intersects(v))){var j=m,Q=s,P=p,ia=o;d.info.render.vertices+=4;d.info.render.faces++;O=c(G++);O.setAttribute("d","M "+j.positionScreen.x+" "+j.positionScreen.y+" L "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+" L "+ia.positionScreen.x+","+ia.positionScreen.y+"z");B instanceof THREE.MeshBasicMaterial?
|
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|
-A.copy(B.color):B instanceof THREE.MeshLambertMaterial?q?(A.r=D.r,A.g=D.g,A.b=D.b,a(f,y.centroidWorld,y.normalWorld,A),A.r=Math.max(0,Math.min(B.color.r*A.r,1)),A.g=Math.max(0,Math.min(B.color.g*A.g,1)),A.b=Math.max(0,Math.min(B.color.b*A.b,1))):A.copy(B.color):B instanceof THREE.MeshDepthMaterial?(E=1-B.__2near/(B.__farPlusNear-y.z*B.__farMinusNear),A.setRGB(E,E,E)):B instanceof THREE.MeshNormalMaterial&&A.setRGB(b(y.normalWorld.x),b(y.normalWorld.y),b(y.normalWorld.z));B.wireframe?O.setAttribute("style",
|
|
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|
-"fill: none; stroke: "+A.getContextStyle()+"; stroke-width: "+B.wireframeLinewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframeLinecap+"; stroke-linejoin: "+B.wireframeLinejoin):O.setAttribute("style","fill: "+A.getContextStyle()+"; fill-opacity: "+B.opacity);i.appendChild(O)}}};
|
|
|
|
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+n,r,m,s,p=l.getContext("2d"),o=new THREE.Color(0),t=0,v=1,q=0,A=null,D=null,E=null,u=null,x=null,H,w,C,M,N=new THREE.RenderableVertex,aa=new THREE.RenderableVertex,J,P,ea,S,ca,y,B,j,I,Q,ha,W,V=new THREE.Color,da=new THREE.Color,T=new THREE.Color,O=new THREE.Color,U=new THREE.Color,ja=[],X,ba,ra,ka,ta,sa,qa,na,oa,K,Y=new THREE.Rectangle,fa=new THREE.Rectangle,F=new THREE.Rectangle,ga=!1,ma=new THREE.Color,R=new THREE.Color,ua=new THREE.Color,$=new THREE.Vector3,wa,L,ia,la,Z,Da,a=16;wa=document.createElement("canvas");
|
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|
+wa.width=wa.height=2;L=wa.getContext("2d");L.fillStyle="rgba(0,0,0,1)";L.fillRect(0,0,2,2);ia=L.getImageData(0,0,2,2);la=ia.data;Z=document.createElement("canvas");Z.width=Z.height=a;Da=Z.getContext("2d");Da.translate(-a/2,-a/2);Da.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;r=b;m=Math.floor(n/2);s=Math.floor(r/2);l.width=n;l.height=r;Y.set(-m,-s,m,s);fa.set(-m,-s,m,s);v=1;q=0;x=u=E=D=
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|
+A=null};this.setClearColor=function(a,b){o.copy(a);t=b;fa.set(-m,-s,m,s)};this.setClearColorHex=function(a,b){o.setHex(a);t=b;fa.set(-m,-s,m,s)};this.clear=function(){p.setTransform(1,0,0,-1,m,s);fa.isEmpty()||(fa.minSelf(Y),fa.inflate(2),t<1&&p.clearRect(Math.floor(fa.getX()),Math.floor(fa.getY()),Math.floor(fa.getWidth()),Math.floor(fa.getHeight())),t>0&&(b(THREE.NormalBlending),c(1),g("rgba("+Math.floor(o.r*255)+","+Math.floor(o.g*255)+","+Math.floor(o.b*255)+","+t+")"),p.fillRect(Math.floor(fa.getX()),
|
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+Math.floor(fa.getY()),Math.floor(fa.getWidth()),Math.floor(fa.getHeight()))),fa.empty())};this.render=function(a,l){function n(a){var b,c,d,e;ma.setRGB(0,0,0);R.setRGB(0,0,0);ua.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++)d=a[b],e=d.color,d instanceof THREE.AmbientLight?(ma.r+=e.r,ma.g+=e.g,ma.b+=e.b):d instanceof THREE.DirectionalLight?(R.r+=e.r,R.g+=e.g,R.b+=e.b):d instanceof THREE.PointLight&&(ua.r+=e.r,ua.g+=e.g,ua.b+=e.b)}function r(a,b,c,d){var e,g,f,j,h,i;e=0;for(g=a.length;e<g;e++)f=a[e],j=f.color,
|
|
|
|
+f instanceof THREE.DirectionalLight?(h=f.matrixWorld.getPosition(),i=c.dot(h),i<=0||(i*=f.intensity,d.r+=j.r*i,d.g+=j.g*i,d.b+=j.b*i)):f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),i=c.dot($.sub(h,b).normalize()),i<=0||(i*=f.distance==0?1:1-Math.min(b.distanceTo(h)/f.distance,1),i!=0&&(i*=f.intensity,d.r+=j.r*i,d.g+=j.g*i,d.b+=j.b*i)))}function o(a,e,f){c(f.opacity);b(f.blending);var j,h,i,k,l,Z;if(f instanceof THREE.ParticleBasicMaterial){if(f.map)k=f.map.image,l=k.width>>1,Z=k.height>>
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+1,f=e.scale.x*m,i=e.scale.y*s,j=f*l,h=i*Z,F.set(a.x-j,a.y-h,a.x+j,a.y+h),Y.intersects(F)&&(p.save(),p.translate(a.x,a.y),p.rotate(-e.rotation),p.scale(f,-i),p.translate(-l,-Z),p.drawImage(k,0,0),p.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(j=e.scale.x*m,h=e.scale.y*s,F.set(a.x-j,a.y-h,a.x+j,a.y+h),Y.intersects(F)&&(d(f.color.getContextStyle()),g(f.color.getContextStyle()),p.save(),p.translate(a.x,a.y),p.rotate(-e.rotation),p.scale(j,h),f.program(p),p.restore()))}function q(a,e,g,
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|
+f){c(f.opacity);b(f.blending);p.beginPath();p.moveTo(a.positionScreen.x,a.positionScreen.y);p.lineTo(e.positionScreen.x,e.positionScreen.y);p.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(E!=a)p.lineWidth=E=a;a=f.linecap;if(u!=a)p.lineCap=u=a;a=f.linejoin;if(x!=a)p.lineJoin=x=a;d(f.color.getContextStyle());p.stroke();F.inflate(f.linewidth*2)}}function t(a,d,f,g,j,h,k,m){e.info.render.vertices+=3;e.info.render.faces++;c(m.opacity);b(m.blending);J=a.positionScreen.x;P=a.positionScreen.y;
|
|
|
|
+ea=d.positionScreen.x;S=d.positionScreen.y;ca=f.positionScreen.x;y=f.positionScreen.y;Ca(J,P,ea,S,ca,y);if(m instanceof THREE.MeshBasicMaterial)if(m.map)m.map.mapping instanceof THREE.UVMapping&&(ka=k.uvs[0],D(J,P,ea,S,ca,y,ka[g].u,ka[g].v,ka[j].u,ka[j].v,ka[h].u,ka[h].v,m.map));else if(m.envMap){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=l.matrixWorldInverse,$.copy(k.vertexNormalsWorld[g]),ta=($.x*a.n11+$.y*a.n12+$.z*a.n13)*0.5+0.5,sa=-($.x*a.n21+$.y*a.n22+$.z*a.n23)*0.5+0.5,
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|
|
|
+$.copy(k.vertexNormalsWorld[j]),qa=($.x*a.n11+$.y*a.n12+$.z*a.n13)*0.5+0.5,na=-($.x*a.n21+$.y*a.n22+$.z*a.n23)*0.5+0.5,$.copy(k.vertexNormalsWorld[h]),oa=($.x*a.n11+$.y*a.n12+$.z*a.n13)*0.5+0.5,K=-($.x*a.n21+$.y*a.n22+$.z*a.n23)*0.5+0.5,D(J,P,ea,S,ca,y,ta,sa,qa,na,oa,K,m.envMap)}else m.wireframe?A(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):xa(m.color);else if(m instanceof THREE.MeshLambertMaterial)m.map&&!m.wireframe&&(m.map.mapping instanceof THREE.UVMapping&&(ka=k.uvs[0],
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|
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|
+D(J,P,ea,S,ca,y,ka[g].u,ka[g].v,ka[j].u,ka[j].v,ka[h].u,ka[h].v,m.map)),b(THREE.SubtractiveBlending)),ga?!m.wireframe&&m.shading==THREE.SmoothShading&&k.vertexNormalsWorld.length==3?(da.r=T.r=O.r=ma.r,da.g=T.g=O.g=ma.g,da.b=T.b=O.b=ma.b,r(i,k.v1.positionWorld,k.vertexNormalsWorld[0],da),r(i,k.v2.positionWorld,k.vertexNormalsWorld[1],T),r(i,k.v3.positionWorld,k.vertexNormalsWorld[2],O),da.r=Math.max(0,Math.min(m.color.r*da.r,1)),da.g=Math.max(0,Math.min(m.color.g*da.g,1)),da.b=Math.max(0,Math.min(m.color.b*
|
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|
+da.b,1)),T.r=Math.max(0,Math.min(m.color.r*T.r,1)),T.g=Math.max(0,Math.min(m.color.g*T.g,1)),T.b=Math.max(0,Math.min(m.color.b*T.b,1)),O.r=Math.max(0,Math.min(m.color.r*O.r,1)),O.g=Math.max(0,Math.min(m.color.g*O.g,1)),O.b=Math.max(0,Math.min(m.color.b*O.b,1)),U.r=(T.r+O.r)*0.5,U.g=(T.g+O.g)*0.5,U.b=(T.b+O.b)*0.5,ra=Ea(da,T,O,U),Aa(J,P,ea,S,ca,y,0,0,1,0,0,1,ra)):(V.r=ma.r,V.g=ma.g,V.b=ma.b,r(i,k.centroidWorld,k.normalWorld,V),V.r=Math.max(0,Math.min(m.color.r*V.r,1)),V.g=Math.max(0,Math.min(m.color.g*
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|
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|
+V.g,1)),V.b=Math.max(0,Math.min(m.color.b*V.b,1)),m.wireframe?A(V,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):xa(V)):m.wireframe?A(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):xa(m.color);else if(m instanceof THREE.MeshDepthMaterial)X=l.near,ba=l.far,da.r=da.g=da.b=1-za(a.positionScreen.z,X,ba),T.r=T.g=T.b=1-za(d.positionScreen.z,X,ba),O.r=O.g=O.b=1-za(f.positionScreen.z,X,ba),U.r=(T.r+O.r)*0.5,U.g=(T.g+O.g)*0.5,U.b=(T.b+O.b)*0.5,ra=Ea(da,T,O,U),Aa(J,P,ea,
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|
|
|
+S,ca,y,0,0,1,0,0,1,ra);else if(m instanceof THREE.MeshNormalMaterial)V.r=Ba(k.normalWorld.x),V.g=Ba(k.normalWorld.y),V.b=Ba(k.normalWorld.z),m.wireframe?A(V,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):xa(V)}function v(a,d,f,g,h,m,k,Z,n){e.info.render.vertices+=4;e.info.render.faces++;c(Z.opacity);b(Z.blending);if(Z.map||Z.envMap)t(a,d,g,0,1,3,k,Z,n),t(h,f,m,1,2,3,k,Z,n);else if(J=a.positionScreen.x,P=a.positionScreen.y,ea=d.positionScreen.x,S=d.positionScreen.y,ca=f.positionScreen.x,
|
|
|
|
+y=f.positionScreen.y,B=g.positionScreen.x,j=g.positionScreen.y,I=h.positionScreen.x,Q=h.positionScreen.y,ha=m.positionScreen.x,W=m.positionScreen.y,Z instanceof THREE.MeshBasicMaterial)Fa(J,P,ea,S,ca,y,B,j),Z.wireframe?A(Z.color,Z.wireframeLinewidth,Z.wireframeLinecap,Z.wireframeLinejoin):xa(Z.color);else if(Z instanceof THREE.MeshLambertMaterial)ga?!Z.wireframe&&Z.shading==THREE.SmoothShading&&k.vertexNormalsWorld.length==4?(da.r=T.r=O.r=U.r=ma.r,da.g=T.g=O.g=U.g=ma.g,da.b=T.b=O.b=U.b=ma.b,r(i,k.v1.positionWorld,
|
|
|
|
+k.vertexNormalsWorld[0],da),r(i,k.v2.positionWorld,k.vertexNormalsWorld[1],T),r(i,k.v4.positionWorld,k.vertexNormalsWorld[3],O),r(i,k.v3.positionWorld,k.vertexNormalsWorld[2],U),da.r=Math.max(0,Math.min(Z.color.r*da.r,1)),da.g=Math.max(0,Math.min(Z.color.g*da.g,1)),da.b=Math.max(0,Math.min(Z.color.b*da.b,1)),T.r=Math.max(0,Math.min(Z.color.r*T.r,1)),T.g=Math.max(0,Math.min(Z.color.g*T.g,1)),T.b=Math.max(0,Math.min(Z.color.b*T.b,1)),O.r=Math.max(0,Math.min(Z.color.r*O.r,1)),O.g=Math.max(0,Math.min(Z.color.g*
|
|
|
|
+O.g,1)),O.b=Math.max(0,Math.min(Z.color.b*O.b,1)),U.r=Math.max(0,Math.min(Z.color.r*U.r,1)),U.g=Math.max(0,Math.min(Z.color.g*U.g,1)),U.b=Math.max(0,Math.min(Z.color.b*U.b,1)),ra=Ea(da,T,O,U),Ca(J,P,ea,S,B,j),Aa(J,P,ea,S,B,j,0,0,1,0,0,1,ra),Ca(I,Q,ca,y,ha,W),Aa(I,Q,ca,y,ha,W,1,0,1,1,0,1,ra)):(V.r=ma.r,V.g=ma.g,V.b=ma.b,r(i,k.centroidWorld,k.normalWorld,V),V.r=Math.max(0,Math.min(Z.color.r*V.r,1)),V.g=Math.max(0,Math.min(Z.color.g*V.g,1)),V.b=Math.max(0,Math.min(Z.color.b*V.b,1)),Fa(J,P,ea,S,ca,y,
|
|
|
|
+B,j),Z.wireframe?A(V,Z.wireframeLinewidth,Z.wireframeLinecap,Z.wireframeLinejoin):xa(V)):(Fa(J,P,ea,S,ca,y,B,j),Z.wireframe?A(Z.color,Z.wireframeLinewidth,Z.wireframeLinecap,Z.wireframeLinejoin):xa(Z.color));else if(Z instanceof THREE.MeshNormalMaterial)V.r=Ba(k.normalWorld.x),V.g=Ba(k.normalWorld.y),V.b=Ba(k.normalWorld.z),Fa(J,P,ea,S,ca,y,B,j),Z.wireframe?A(V,Z.wireframeLinewidth,Z.wireframeLinecap,Z.wireframeLinejoin):xa(V);else if(Z instanceof THREE.MeshDepthMaterial)X=l.near,ba=l.far,da.r=da.g=
|
|
|
|
+da.b=1-za(a.positionScreen.z,X,ba),T.r=T.g=T.b=1-za(d.positionScreen.z,X,ba),O.r=O.g=O.b=1-za(g.positionScreen.z,X,ba),U.r=U.g=U.b=1-za(f.positionScreen.z,X,ba),ra=Ea(da,T,O,U),Ca(J,P,ea,S,B,j),Aa(J,P,ea,S,B,j,0,0,1,0,0,1,ra),Ca(I,Q,ca,y,ha,W),Aa(I,Q,ca,y,ha,W,1,0,1,1,0,1,ra)}function Ca(a,b,c,d,e,f){p.beginPath();p.moveTo(a,b);p.lineTo(c,d);p.lineTo(e,f);p.lineTo(a,b);p.closePath()}function Fa(a,b,c,d,e,f,g,j){p.beginPath();p.moveTo(a,b);p.lineTo(c,d);p.lineTo(e,f);p.lineTo(g,j);p.lineTo(a,b);p.closePath()}
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|
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|
+function A(a,b,c,e){if(E!=b)p.lineWidth=E=b;if(u!=c)p.lineCap=u=c;if(x!=e)p.lineJoin=x=e;d(a.getContextStyle());p.stroke();F.inflate(b*2)}function xa(a){g(a.getContextStyle());p.fill()}function D(a,b,c,d,e,f,j,h,i,m,k,Z,l){if(l.image.width!=0){if(l.needsUpdate==!0||ja[l.id]==void 0){var n=l.wrapS==THREE.RepeatWrapping,r=l.wrapT==THREE.RepeatWrapping;ja[l.id]=p.createPattern(l.image,n&&r?"repeat":n&&!r?"repeat-x":!n&&r?"repeat-y":"no-repeat");l.needsUpdate=!1}g(ja[l.id]);var n=l.offset.x/l.repeat.x,
|
|
|
|
+r=l.offset.y/l.repeat.y,K=(l.image.width-1)*l.repeat.x,l=(l.image.height-1)*l.repeat.y,j=(j+n)*K,h=(h+r)*l,i=(i+n)*K,m=(m+r)*l,k=(k+n)*K,Z=(Z+r)*l;c-=a;d-=b;e-=a;f-=b;i-=j;m-=h;k-=j;Z-=h;n=1/(i*Z-k*m);l=(Z*c-m*e)*n;m=(Z*d-m*f)*n;c=(i*e-k*c)*n;d=(i*f-k*d)*n;a=a-l*j-c*h;b=b-m*j-d*h;p.save();p.transform(l,m,c,d,a,b);p.fill();p.restore()}}function Aa(a,b,c,d,e,f,g,j,h,i,m,k,Z){var l,n;l=Z.width-1;n=Z.height-1;g*=l;j*=n;h*=l;i*=n;m*=l;k*=n;c-=a;d-=b;e-=a;f-=b;h-=g;i-=j;m-=g;k-=j;n=1/(h*k-m*i);l=(k*c-i*
|
|
|
|
+e)*n;i=(k*d-i*f)*n;c=(h*e-m*c)*n;d=(h*f-m*d)*n;a=a-l*g-c*j;b=b-i*g-d*j;p.save();p.transform(l,i,c,d,a,b);p.clip();p.drawImage(Z,0,0);p.restore()}function Ea(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),j=~~(b.g*255),b=~~(b.b*255),h=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),k=~~(d.g*255),d=~~(d.b*255);la[0]=e<0?0:e>255?255:e;la[1]=f<0?0:f>255?255:f;la[2]=a<0?0:a>255?255:a;la[4]=g<0?0:g>255?255:g;la[5]=j<0?0:j>255?255:j;la[6]=b<0?0:b>255?255:b;la[8]=h<0?0:h>255?255:
|
|
|
|
+h;la[9]=i<0?0:i>255?255:i;la[10]=c<0?0:c>255?255:c;la[12]=m<0?0:m>255?255:m;la[13]=k<0?0:k>255?255:k;la[14]=d<0?0:d>255?255:d;L.putImageData(ia,0,0);Da.drawImage(wa,0,0);return Z}function za(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ba(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ya(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Ga,Ha,pa,va;this.autoClear?this.clear():p.setTransform(1,0,0,-1,m,s);e.info.render.vertices=0;e.info.render.faces=
|
|
|
|
+0;f=k.projectScene(a,l,this.sortElements);h=f.elements;i=f.lights;(ga=i.length>0)&&n(i);Ga=0;for(Ha=h.length;Ga<Ha;Ga++)if(pa=h[Ga],va=pa.material,va=va instanceof THREE.MeshFaceMaterial?pa.faceMaterial:va,!(va==null||va.opacity==0)){F.empty();if(pa instanceof THREE.RenderableParticle)H=pa,H.x*=m,H.y*=s,o(H,pa,va,a);else if(pa instanceof THREE.RenderableLine)H=pa.v1,w=pa.v2,H.positionScreen.x*=m,H.positionScreen.y*=s,w.positionScreen.x*=m,w.positionScreen.y*=s,F.addPoint(H.positionScreen.x,H.positionScreen.y),
|
|
|
|
+F.addPoint(w.positionScreen.x,w.positionScreen.y),Y.intersects(F)&&q(H,w,pa,va,a);else if(pa instanceof THREE.RenderableFace3)H=pa.v1,w=pa.v2,C=pa.v3,H.positionScreen.x*=m,H.positionScreen.y*=s,w.positionScreen.x*=m,w.positionScreen.y*=s,C.positionScreen.x*=m,C.positionScreen.y*=s,va.overdraw&&(ya(H.positionScreen,w.positionScreen),ya(w.positionScreen,C.positionScreen),ya(C.positionScreen,H.positionScreen)),F.add3Points(H.positionScreen.x,H.positionScreen.y,w.positionScreen.x,w.positionScreen.y,C.positionScreen.x,
|
|
|
|
+C.positionScreen.y),Y.intersects(F)&&t(H,w,C,0,1,2,pa,va,a);else if(pa instanceof THREE.RenderableFace4)H=pa.v1,w=pa.v2,C=pa.v3,M=pa.v4,H.positionScreen.x*=m,H.positionScreen.y*=s,w.positionScreen.x*=m,w.positionScreen.y*=s,C.positionScreen.x*=m,C.positionScreen.y*=s,M.positionScreen.x*=m,M.positionScreen.y*=s,N.positionScreen.copy(w.positionScreen),aa.positionScreen.copy(M.positionScreen),va.overdraw&&(ya(H.positionScreen,w.positionScreen),ya(w.positionScreen,M.positionScreen),ya(M.positionScreen,
|
|
|
|
+H.positionScreen),ya(C.positionScreen,N.positionScreen),ya(C.positionScreen,aa.positionScreen)),F.addPoint(H.positionScreen.x,H.positionScreen.y),F.addPoint(w.positionScreen.x,w.positionScreen.y),F.addPoint(C.positionScreen.x,C.positionScreen.y),F.addPoint(M.positionScreen.x,M.positionScreen.y),Y.intersects(F)&&v(H,w,C,M,N,aa,pa,va,a);fa.addRectangle(F)}p.setTransform(1,0,0,1,0,0)}};
|
|
|
|
+THREE.SVGRenderer=function(){function a(a,b,c,d){var e,f,g,h,i,m;e=0;for(f=a.length;e<f;e++)g=a[e],h=g.color,g instanceof THREE.DirectionalLight?(i=g.matrixWorld.getPosition(),m=c.dot(i),m<=0||(m*=g.intensity,d.r+=h.r*m,d.g+=h.g*m,d.b+=h.b*m)):g instanceof THREE.PointLight&&(i=g.matrixWorld.getPosition(),m=c.dot(H.sub(i,b).normalize()),m<=0||(m*=g.distance==0?1:1-Math.min(b.distanceTo(i)/g.distance,1),m!=0&&(m*=g.intensity,d.r+=h.r*m,d.g+=h.g*m,d.b+=h.b*m)))}function c(a){w[a]==null&&(w[a]=document.createElementNS("http://www.w3.org/2000/svg",
|
|
|
|
+"path"),J==0&&w[a].setAttribute("shape-rendering","crispEdges"));return w[a]}function b(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var d=this,g,e,f,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,n,r,m,s,p,o,t=new THREE.Rectangle,v=new THREE.Rectangle,q=!1,A=new THREE.Color,D=new THREE.Color,E=new THREE.Color,u=new THREE.Color,x,H=new THREE.Vector3,w=[],C=[],M,N,aa,J=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
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|
|
|
+faces:0}};this.setQuality=function(a){switch(a){case "high":J=1;break;case "low":J=0}};this.setSize=function(a,b){k=a;l=b;n=k/2;r=l/2;i.setAttribute("viewBox",-n+" "+-r+" "+k+" "+l);i.setAttribute("width",k);i.setAttribute("height",l);t.set(-n,-r,n,r)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(k,l){var H,w,y,B;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;g=h.projectScene(k,l,this.sortElements);e=g.elements;
|
|
|
|
+f=g.lights;aa=N=0;if(q=f.length>0){D.setRGB(0,0,0);E.setRGB(0,0,0);u.setRGB(0,0,0);H=0;for(w=f.length;H<w;H++)B=f[H],y=B.color,B instanceof THREE.AmbientLight?(D.r+=y.r,D.g+=y.g,D.b+=y.b):B instanceof THREE.DirectionalLight?(E.r+=y.r,E.g+=y.g,E.b+=y.b):B instanceof THREE.PointLight&&(u.r+=y.r,u.g+=y.g,u.b+=y.b)}H=0;for(w=e.length;H<w;H++)if(y=e[H],B=y.material,B=B instanceof THREE.MeshFaceMaterial?y.faceMaterial:B,!(B==null||B.opacity==0))if(v.empty(),y instanceof THREE.RenderableParticle)m=y,m.x*=
|
|
|
|
+n,m.y*=-r;else if(y instanceof THREE.RenderableLine){if(m=y.v1,s=y.v2,m.positionScreen.x*=n,m.positionScreen.y*=-r,s.positionScreen.x*=n,s.positionScreen.y*=-r,v.addPoint(m.positionScreen.x,m.positionScreen.y),v.addPoint(s.positionScreen.x,s.positionScreen.y),t.intersects(v)){y=m;var j=s,I=aa++;C[I]==null&&(C[I]=document.createElementNS("http://www.w3.org/2000/svg","line"),J==0&&C[I].setAttribute("shape-rendering","crispEdges"));M=C[I];M.setAttribute("x1",y.positionScreen.x);M.setAttribute("y1",y.positionScreen.y);
|
|
|
|
+M.setAttribute("x2",j.positionScreen.x);M.setAttribute("y2",j.positionScreen.y);B instanceof THREE.LineBasicMaterial&&(M.setAttribute("style","fill: none; stroke: "+B.color.getContextStyle()+"; stroke-width: "+B.linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.linecap+"; stroke-linejoin: "+B.linejoin),i.appendChild(M))}}else if(y instanceof THREE.RenderableFace3){if(m=y.v1,s=y.v2,p=y.v3,m.positionScreen.x*=n,m.positionScreen.y*=-r,s.positionScreen.x*=n,s.positionScreen.y*=-r,p.positionScreen.x*=
|
|
|
|
+n,p.positionScreen.y*=-r,v.addPoint(m.positionScreen.x,m.positionScreen.y),v.addPoint(s.positionScreen.x,s.positionScreen.y),v.addPoint(p.positionScreen.x,p.positionScreen.y),t.intersects(v)){var j=m,I=s,Q=p;d.info.render.vertices+=3;d.info.render.faces++;M=c(N++);M.setAttribute("d","M "+j.positionScreen.x+" "+j.positionScreen.y+" L "+I.positionScreen.x+" "+I.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");B instanceof THREE.MeshBasicMaterial?A.copy(B.color):B instanceof THREE.MeshLambertMaterial?
|
|
|
|
+q?(A.r=D.r,A.g=D.g,A.b=D.b,a(f,y.centroidWorld,y.normalWorld,A),A.r=Math.max(0,Math.min(B.color.r*A.r,1)),A.g=Math.max(0,Math.min(B.color.g*A.g,1)),A.b=Math.max(0,Math.min(B.color.b*A.b,1))):A.copy(B.color):B instanceof THREE.MeshDepthMaterial?(x=1-B.__2near/(B.__farPlusNear-y.z*B.__farMinusNear),A.setRGB(x,x,x)):B instanceof THREE.MeshNormalMaterial&&A.setRGB(b(y.normalWorld.x),b(y.normalWorld.y),b(y.normalWorld.z));B.wireframe?M.setAttribute("style","fill: none; stroke: "+A.getContextStyle()+"; stroke-width: "+
|
|
|
|
+B.wireframeLinewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframeLinecap+"; stroke-linejoin: "+B.wireframeLinejoin):M.setAttribute("style","fill: "+A.getContextStyle()+"; fill-opacity: "+B.opacity);i.appendChild(M)}}else if(y instanceof THREE.RenderableFace4&&(m=y.v1,s=y.v2,p=y.v3,o=y.v4,m.positionScreen.x*=n,m.positionScreen.y*=-r,s.positionScreen.x*=n,s.positionScreen.y*=-r,p.positionScreen.x*=n,p.positionScreen.y*=-r,o.positionScreen.x*=n,o.positionScreen.y*=-r,v.addPoint(m.positionScreen.x,
|
|
|
|
+m.positionScreen.y),v.addPoint(s.positionScreen.x,s.positionScreen.y),v.addPoint(p.positionScreen.x,p.positionScreen.y),v.addPoint(o.positionScreen.x,o.positionScreen.y),t.intersects(v))){var j=m,I=s,Q=p,ha=o;d.info.render.vertices+=4;d.info.render.faces++;M=c(N++);M.setAttribute("d","M "+j.positionScreen.x+" "+j.positionScreen.y+" L "+I.positionScreen.x+" "+I.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+" L "+ha.positionScreen.x+","+ha.positionScreen.y+"z");B instanceof THREE.MeshBasicMaterial?
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|
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+A.copy(B.color):B instanceof THREE.MeshLambertMaterial?q?(A.r=D.r,A.g=D.g,A.b=D.b,a(f,y.centroidWorld,y.normalWorld,A),A.r=Math.max(0,Math.min(B.color.r*A.r,1)),A.g=Math.max(0,Math.min(B.color.g*A.g,1)),A.b=Math.max(0,Math.min(B.color.b*A.b,1))):A.copy(B.color):B instanceof THREE.MeshDepthMaterial?(x=1-B.__2near/(B.__farPlusNear-y.z*B.__farMinusNear),A.setRGB(x,x,x)):B instanceof THREE.MeshNormalMaterial&&A.setRGB(b(y.normalWorld.x),b(y.normalWorld.y),b(y.normalWorld.z));B.wireframe?M.setAttribute("style",
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+"fill: none; stroke: "+A.getContextStyle()+"; stroke-width: "+B.wireframeLinewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframeLinecap+"; stroke-linejoin: "+B.wireframeLinejoin):M.setAttribute("style","fill: "+A.getContextStyle()+"; fill-opacity: "+B.opacity);i.appendChild(M)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
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map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
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@@ -222,122 +222,122 @@ THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_
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THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,
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THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,
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THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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THREE.WebGLRenderer=function(a){function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var g=d.attributes[e];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=!0;var f=1;g.type==="v2"?f=2:g.type==="v3"?f=3:g.type==="v4"?f=4:g.type==="c"&&(f=3);g.size=f;g.array=new Float32Array(c*f);g.buffer=j.createBuffer();g.buffer.belongsToAttribute=e;g.needsUpdate=!0}a.__webglCustomAttributesList.push(g)}}}
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THREE.WebGLRenderer=function(a){function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var g=d.attributes[e];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=!0;var f=1;g.type==="v2"?f=2:g.type==="v3"?f=3:g.type==="v4"?f=4:g.type==="c"&&(f=3);g.size=f;g.array=new Float32Array(c*f);g.buffer=j.createBuffer();g.buffer.belongsToAttribute=e;g.needsUpdate=!0}a.__webglCustomAttributesList.push(g)}}}
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-function b(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a,b,c){var d,e,g,f,h=a.vertices;f=h.length;var i=a.colors,m=i.length,k=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,p=a.__dirtyVertices,r=a.__dirtyColors,K=a.__webglCustomAttributesList;if(c.sortParticles){X.multiplySelf(c.matrixWorld);for(d=0;d<f;d++)e=h[d].position,ha.copy(e),X.multiplyVector3(ha),n[d]=[ha.z,d];n.sort(function(a,
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+function b(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a,b,c){var d,e,g,f,h=a.vertices;f=h.length;var i=a.colors,m=i.length,k=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,p=a.__dirtyVertices,r=a.__dirtyColors,K=a.__webglCustomAttributesList;if(c.sortParticles){Y.multiplySelf(c.matrixWorld);for(d=0;d<f;d++)e=h[d].position,ga.copy(e),Y.multiplyVector3(ga),n[d]=[ga.z,d];n.sort(function(a,
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b){return b[0]-a[0]});for(d=0;d<f;d++)e=h[n[d][1]].position,g=d*3,k[g]=e.x,k[g+1]=e.y,k[g+2]=e.z;for(d=0;d<m;d++)g=d*3,e=i[n[d][1]],l[g]=e.r,l[g+1]=e.g,l[g+2]=e.b;if(K){i=0;for(m=K.length;i<m;i++)if(h=K[i],h.boundTo===void 0||h.boundTo==="vertices")if(g=0,e=h.value.length,h.size===1)for(d=0;d<e;d++)f=n[d][1],h.array[d]=h.value[f];else if(h.size===2)for(d=0;d<e;d++)f=n[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,g+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)f=n[d][1],f=h.value[f],
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b){return b[0]-a[0]});for(d=0;d<f;d++)e=h[n[d][1]].position,g=d*3,k[g]=e.x,k[g+1]=e.y,k[g+2]=e.z;for(d=0;d<m;d++)g=d*3,e=i[n[d][1]],l[g]=e.r,l[g+1]=e.g,l[g+2]=e.b;if(K){i=0;for(m=K.length;i<m;i++)if(h=K[i],h.boundTo===void 0||h.boundTo==="vertices")if(g=0,e=h.value.length,h.size===1)for(d=0;d<e;d++)f=n[d][1],h.array[d]=h.value[f];else if(h.size===2)for(d=0;d<e;d++)f=n[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,g+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)f=n[d][1],f=h.value[f],
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h.array[g]=f.r,h.array[g+1]=f.g,h.array[g+2]=f.b,g+=3;else for(d=0;d<e;d++)f=n[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,g+=3;else if(h.size===4)for(d=0;d<e;d++)f=n[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+3]=f.w,g+=4}}else{if(p)for(d=0;d<f;d++)e=h[d].position,g=d*3,k[g]=e.x,k[g+1]=e.y,k[g+2]=e.z;if(r)for(d=0;d<m;d++)e=i[d],g=d*3,l[g]=e.r,l[g+1]=e.g,l[g+2]=e.b;if(K){i=0;for(m=K.length;i<m;i++)if(h=K[i],h.needsUpdate&&(h.boundTo===void 0||
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h.array[g]=f.r,h.array[g+1]=f.g,h.array[g+2]=f.b,g+=3;else for(d=0;d<e;d++)f=n[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,g+=3;else if(h.size===4)for(d=0;d<e;d++)f=n[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+3]=f.w,g+=4}}else{if(p)for(d=0;d<f;d++)e=h[d].position,g=d*3,k[g]=e.x,k[g+1]=e.y,k[g+2]=e.z;if(r)for(d=0;d<m;d++)e=i[d],g=d*3,l[g]=e.r,l[g+1]=e.g,l[g+2]=e.b;if(K){i=0;for(m=K.length;i<m;i++)if(h=K[i],h.needsUpdate&&(h.boundTo===void 0||
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h.boundTo==="vertices"))if(e=h.value.length,g=0,h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,g+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.r,h.array[g+1]=f.g,h.array[g+2]=f.b,g+=3;else for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,g+=3;else if(h.size===4)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+3]=f.w,
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h.boundTo==="vertices"))if(e=h.value.length,g=0,h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,g+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.r,h.array[g+1]=f.g,h.array[g+2]=f.b,g+=3;else for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,g+=3;else if(h.size===4)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+3]=f.w,
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g+=4}}if(p||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,k,b);if(r||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,l,b);if(K){i=0;for(m=K.length;i<m;i++)if(h=K[i],h.needsUpdate||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b)}}function g(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=j.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=j.createBuffer();
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g+=4}}if(p||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,k,b);if(r||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,l,b);if(K){i=0;for(m=K.length;i<m;i++)if(h=K[i],h.needsUpdate||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b)}}function g(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=j.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=j.createBuffer();
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a.hasPos&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormal){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,g,f,h,i,m,k,l,n,p=a.count*3;for(n=0;n<p;n+=9)c=a.normalArray,d=c[n],e=c[n+1],g=c[n+2],f=c[n+3],i=c[n+4],k=c[n+5],h=c[n+6],m=c[n+7],l=c[n+8],d=(d+f+h)/3,e=(e+i+m)/3,g=
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a.hasPos&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormal){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,g,f,h,i,m,k,l,n,p=a.count*3;for(n=0;n<p;n+=9)c=a.normalArray,d=c[n],e=c[n+1],g=c[n+2],f=c[n+3],i=c[n+4],k=c[n+5],h=c[n+6],m=c[n+7],l=c[n+8],d=(d+f+h)/3,e=(e+i+m)/3,g=
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-(g+k+l)/3,c[n]=d,c[n+1]=e,c[n+2]=g,c[n+3]=d,c[n+4]=e,c[n+5]=g,c[n+6]=d,c[n+7]=e,c[n+8]=g}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}j.drawArrays(j.TRIANGLES,0,a.count);a.count=0}function e(a,b,c,d,e,g){if(d.opacity!==0){var f,h,c=o(a,b,c,d,g),b=c.attributes,a=!1,c=e.id*16777215+c.id*2+(d.wireframe?1:0);c!==N&&(N=c,a=!0);if(!d.morphTargets&&b.position>=0)a&&(j.bindBuffer(j.ARRAY_BUFFER,
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+(g+k+l)/3,c[n]=d,c[n+1]=e,c[n+2]=g,c[n+3]=d,c[n+4]=e,c[n+5]=g,c[n+6]=d,c[n+7]=e,c[n+8]=g}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}j.drawArrays(j.TRIANGLES,0,a.count);a.count=0}function e(a,b,c,d,e,g){if(d.opacity!==0){var f,h,c=o(a,b,c,d,g),b=c.attributes,a=!1,c=e.id*16777215+c.id*2+(d.wireframe?1:0);c!==V&&(V=c,a=!0);if(!d.morphTargets&&b.position>=0)a&&(j.bindBuffer(j.ARRAY_BUFFER,
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e.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(g.morphTargetBase){c=d.program.attributes;g.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[g.morphTargetBase]),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){f=0;var i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;f<d.numSupportedMorphTargets&&
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e.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(g.morphTargetBase){c=d.program.attributes;g.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[g.morphTargetBase]),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){f=0;var i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;f<d.numSupportedMorphTargets&&
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f<i.length;)j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[f]]),j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0),g.__webglMorphTargetInfluences[f]=h[i[f]],f++}else{var i=[],m=-1,k=0;h=g.morphTargetInfluences;var l,n=h.length;f=0;for(g.morphTargetBase!==-1&&(i[g.morphTargetBase]=!0);f<d.numSupportedMorphTargets;){for(l=0;l<n;l++)!i[l]&&h[l]>m&&(k=l,m=h[k]);j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k]);j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[f]=
|
|
f<i.length;)j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[f]]),j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0),g.__webglMorphTargetInfluences[f]=h[i[f]],f++}else{var i=[],m=-1,k=0;h=g.morphTargetInfluences;var l,n=h.length;f=0;for(g.morphTargetBase!==-1&&(i[g.morphTargetBase]=!0);f<d.numSupportedMorphTargets;){for(l=0;l<n;l++)!i[l]&&h[l]>m&&(k=l,m=h[k]);j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k]);j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[f]=
|
|
m;i[k]=1;m=-1;f++}}d.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){f=0;for(h=e.__webglCustomAttributesList.length;f<h;f++)c=e.__webglCustomAttributesList[f],b[c.buffer.belongsToAttribute]>=0&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),j.vertexAttribPointer(b.color,
|
|
m;i[k]=1;m=-1;f++}}d.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){f=0;for(h=e.__webglCustomAttributesList.length;f<h;f++)c=e.__webglCustomAttributesList[f],b[c.buffer.belongsToAttribute]>=0&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),j.vertexAttribPointer(b.color,
|
|
3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(e.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(e.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),
|
|
3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(e.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(e.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),
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|
j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,
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|
j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,
|
|
-4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ja&&(j.lineWidth(d),ja=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),B.info.render.calls++,B.info.render.vertices+=
|
|
|
|
-e.__webglFaceCount,B.info.render.faces+=e.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==ja&&(j.lineWidth(d),ja=d),j.drawArrays(g,0,e.__webglLineCount),B.info.render.calls++):g instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),B.info.render.calls++):g instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),B.info.render.calls++)}}function f(a){K[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-
|
|
|
|
|
|
+4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ta&&(j.lineWidth(d),ta=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),B.info.render.calls++,B.info.render.vertices+=
|
|
|
|
+e.__webglFaceCount,B.info.render.faces+=e.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==ta&&(j.lineWidth(d),ta=d),j.drawArrays(g,0,e.__webglLineCount),B.info.render.calls++):g instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),B.info.render.calls++):g instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),B.info.render.calls++)}}function f(a){K[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-
|
|
a.n13,a.n44-a.n14);K[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);K[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);K[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);K[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);K[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=K[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function h(a){for(var b=a.matrixWorld,c=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,
|
|
a.n13,a.n44-a.n14);K[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);K[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);K[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);K[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);K[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=K[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function h(a){for(var b=a.matrixWorld,c=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,
|
|
-a.scale.z)),d=0;d<6;d++)if(a=K[d].x*b.n14+K[d].y*b.n24+K[d].z*b.n34+K[d].w,a<=c)return!1;return!0}function i(a,b){return b.z-a.z}function k(a){var b,c,d,i,m,k,l,n,p=0,r=a.lights;aa||(aa=new THREE.PerspectiveCamera(B.shadowCameraFov,B.shadowMapWidth/B.shadowMapHeight,B.shadowCameraNear,B.shadowCameraFar));b=0;for(c=r.length;b<c;b++)if(n=r[b],n.castShadow&&n instanceof THREE.SpotLight){S=-1;B.shadowMap[p]||(B.shadowMap[p]=new THREE.WebGLRenderTarget(B.shadowMapWidth,B.shadowMapHeight,{minFilter:THREE.LinearFilter,
|
|
|
|
-magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),ka[p]=new THREE.Matrix4);d=B.shadowMap[p];i=ka[p];aa.position.copy(n.position);aa.lookAt(n.target.position);aa.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),a.add(aa));this.autoUpdateScene&&a.updateMatrixWorld();aa.matrixWorldInverse.getInverse(aa.matrixWorld);i.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);i.multiplySelf(aa.projectionMatrix);i.multiplySelf(aa.matrixWorldInverse);aa.matrixWorldInverse.flattenToArray(H);
|
|
|
|
-aa.projectionMatrix.flattenToArray(ga);X.multiply(aa.projectionMatrix,aa.matrixWorldInverse);f(X);C(d);j.clearColor(1,1,1,1);B.clear();j.clearColor(T.r,T.g,T.b,V);i=a.__webglObjects.length;for(d=0;d<i;d++)if(k=a.__webglObjects[d],n=k.object,k.render=!1,n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||h(n)))n.matrixWorld.flattenToArray(n._objectMatrixArray),t(n,aa,!1),k.render=!0;q(!0);w(THREE.NormalBlending);for(d=0;d<i;d++)if(k=a.__webglObjects[d],k.render)n=k.object,k=k.buffer,
|
|
|
|
-v(n),l=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?va:ea,e(aa,r,null,l,k,n);i=a.__webglObjectsImmediate.length;for(d=0;d<i;d++)k=a.__webglObjectsImmediate[d],n=k.object,n.visible&&n.castShadow&&(n.matrixAutoUpdate&&n.matrixWorld.flattenToArray(n._objectMatrixArray),N=-1,t(n,aa,!1),v(n),m=o(aa,r,null,ea,n),n.immediateRenderCallback?n.immediateRenderCallback(m,j,K):n.render(function(a){g(a,m,ea.shading)}));p++}}function l(a,b,c,d,g,f,h,j){var i,m,k,l;b?(m=a.length-1,l=
|
|
|
|
-b=-1):(m=0,b=a.length,l=1);for(var n=m;n!==b;n+=l)if(i=a[n],i.render){m=i.object;k=i.buffer;if(j)i=j;else{i=i[c];if(!i)continue;h&&w(i.blending);q(i.depthTest);A(i.depthWrite);D(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}v(m);e(d,g,f,i,k,m)}}function n(a,b,c,d,e,f,h){for(var i,m,k,l,n=0,p=a.length;n<p;n++)if(i=a[n],m=i.object,m.visible){N=-1;if(h)k=h;else{k=i[b];if(!k)continue;f&&w(k.blending);q(k.depthTest);A(k.depthWrite);D(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}v(m);
|
|
|
|
-l=o(c,d,e,k,m);m.immediateRenderCallback?m.immediateRenderCallback(l,j,K):m.render(function(a){g(a,l,k.shading)})}}function r(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function m(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function p(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function o(a,b,c,d,e){d.program||B.initMaterial(d,b,c,e);if(d.morphTargets&&
|
|
|
|
-!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(B.maxMorphTargets);for(var g=0,f=B.maxMorphTargets;g<f;g++)e.__webglMorphTargetInfluences[g]=0}var h=!1,g=d.program,f=g.uniforms,i=d.uniforms;g!==P&&(j.useProgram(g),P=g,h=!0);if(d.id!==S)S=d.id,h=!0;if(h){j.uniformMatrix4fv(f.projectionMatrix,!1,ga);if(c&&d.fog)if(i.fogColor.value=c.color,c instanceof THREE.Fog)i.fogNear.value=c.near,i.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density;
|
|
|
|
-if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){for(var m,k,l=0,n=0,p=0,r,K,s,o=na,q=o.directional.colors,t=o.directional.positions,X=o.point.colors,v=o.point.positions,A=o.point.distances,U=0,D=0,c=m=s=0,h=b.length;c<h;c++)if(m=b[c],k=m.color,r=m.position,K=m.intensity,s=m.distance,m instanceof THREE.AmbientLight)B.gammaInput?(l+=k.r*k.r,n+=k.g*k.g,p+=k.b*k.b):(l+=k.r,n+=k.g,p+=k.b);else if(m instanceof THREE.DirectionalLight)s=U*3,B.gammaInput?(q[s]=k.r*
|
|
|
|
-k.r*K*K,q[s+1]=k.g*k.g*K*K,q[s+2]=k.b*k.b*K*K):(q[s]=k.r*K,q[s+1]=k.g*K,q[s+2]=k.b*K),t[s]=r.x,t[s+1]=r.y,t[s+2]=r.z,U+=1;else if(m instanceof THREE.SpotLight)s=U*3,B.gammaInput?(q[s]=k.r*k.r*K*K,q[s+1]=k.g*k.g*K*K,q[s+2]=k.b*k.b*K*K):(q[s]=k.r*K,q[s+1]=k.g*K,q[s+2]=k.b*K),k=1/r.length(),t[s]=r.x*k,t[s+1]=r.y*k,t[s+2]=r.z*k,U+=1;else if(m instanceof THREE.PointLight)m=D*3,B.gammaInput?(X[m]=k.r*k.r*K*K,X[m+1]=k.g*k.g*K*K,X[m+2]=k.b*k.b*K*K):(X[m]=k.r*K,X[m+1]=k.g*K,X[m+2]=k.b*K),v[m]=r.x,v[m+1]=r.y,
|
|
|
|
-v[m+2]=r.z,A[D]=s,D+=1;c=U*3;for(h=q.length;c<h;c++)q[c]=0;c=D*3;for(h=X.length;c<h;c++)X[c]=0;o.point.length=D;o.directional.length=U;o.ambient[0]=l;o.ambient[1]=n;o.ambient[2]=p;b=na;i.ambientLightColor.value=b.ambient;i.directionalLightColor.value=b.directional.colors;i.directionalLightDirection.value=b.directional.positions;i.pointLightColor.value=b.point.colors;i.pointLightPosition.value=b.point.positions;i.pointLightDistance.value=b.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof
|
|
|
|
-THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial)i.opacity.value=d.opacity,B.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color,(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),i.lightMap.texture=d.lightMap,i.envMap.texture=d.envMap,i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,i.reflectivity.value=d.reflectivity,i.refractionRatio.value=d.refractionRatio,i.combine.value=
|
|
|
|
-d.combine,i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)i.diffuse.value=d.color,i.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=$.height/2,i.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)i.shininess.value=d.shininess,B.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.specular.value.copyGammaToLinear(d.specular)):
|
|
|
|
-(i.ambient.value=d.ambient,i.specular.value=d.specular);else if(d instanceof THREE.MeshLambertMaterial)B.gammaInput?i.ambient.value.copyGammaToLinear(d.ambient):i.ambient.value=d.ambient;else if(d instanceof THREE.MeshDepthMaterial)i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){for(b=0;b<ka.length;b++)i.shadowMatrix.value[b]=ka[b],i.shadowMap.texture[b]=B.shadowMap[b];
|
|
|
|
-i.shadowDarkness.value=B.shadowMapDarkness;i.shadowBias.value=B.shadowMapBias}b=d.uniformsList;i=0;for(c=b.length;i<c;i++)if(n=g.uniforms[b[i][1]])if(l=b[i][0],p=l.type,h=l.value,p==="i")j.uniform1i(n,h);else if(p==="f")j.uniform1f(n,h);else if(p==="v2")j.uniform2f(n,h.x,h.y);else if(p==="v3")j.uniform3f(n,h.x,h.y,h.z);else if(p==="v4")j.uniform4f(n,h.x,h.y,h.z,h.w);else if(p==="c")j.uniform3f(n,h.r,h.g,h.b);else if(p==="fv1")j.uniform1fv(n,h);else if(p==="fv")j.uniform3fv(n,h);else if(p==="v3v"){if(!l._array)l._array=
|
|
|
|
-new Float32Array(3*h.length);p=0;for(r=h.length;p<r;p++)o=p*3,l._array[o]=h[p].x,l._array[o+1]=h[p].y,l._array[o+2]=h[p].z;j.uniform3fv(n,l._array)}else if(p==="m4"){if(!l._array)l._array=new Float32Array(16);h.flattenToArray(l._array);j.uniformMatrix4fv(n,!1,l._array)}else if(p==="m4v"){if(!l._array)l._array=new Float32Array(16*h.length);p=0;for(r=h.length;p<r;p++)h[p].flattenToArrayOffset(l._array,p*16);j.uniformMatrix4fv(n,!1,l._array)}else if(p==="t"){if(j.uniform1i(n,h),n=l.texture)if(n.image instanceof
|
|
|
|
-Array&&n.image.length===6){if(l=n,l.image.length===6)if(l.needsUpdate){if(!l.image.__webglTextureCube)l.image.__webglTextureCube=j.createTexture();j.activeTexture(j.TEXTURE0+h);j.bindTexture(j.TEXTURE_CUBE_MAP,l.image.__webglTextureCube);for(h=0;h<6;h++)j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,l.image[h]);E(j.TEXTURE_CUBE_MAP,l,l.image[0]);l.needsUpdate=!1}else j.activeTexture(j.TEXTURE0+h),j.bindTexture(j.TEXTURE_CUBE_MAP,l.image.__webglTextureCube)}else n instanceof
|
|
|
|
-THREE.WebGLRenderTargetCube?(l=n,j.activeTexture(j.TEXTURE0+h),j.bindTexture(j.TEXTURE_CUBE_MAP,l.__webglTexture)):I(n,h)}else if(p==="tv"){if(!l._array){l._array=[];p=0;for(r=l.texture.length;p<r;p++)l._array[p]=h+p}j.uniform1iv(n,l._array);p=0;for(r=l.texture.length;p<r;p++)(n=l.texture[p])&&I(n,l._array[p])}(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&f.cameraPosition!==null&&j.uniform3f(f.cameraPosition,a.position.x,a.position.y,a.position.z);(d instanceof
|
|
|
|
-THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&f.viewMatrix!==null&&j.uniformMatrix4fv(f.viewMatrix,!1,H);d.skinning&&(j.uniformMatrix4fv(f.cameraInverseMatrix,!1,H),j.uniformMatrix4fv(f.boneGlobalMatrices,!1,e.boneMatrices))}j.uniformMatrix4fv(f.modelViewMatrix,!1,e._modelViewMatrixArray);f.normalMatrix&&j.uniformMatrix3fv(f.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&
|
|
|
|
-f.objectMatrix!==null&&j.uniformMatrix4fv(f.objectMatrix,!1,e._objectMatrixArray);return g}function t(a,b,c){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(a._modelViewMatrix).transposeIntoArray(a._normalMatrixArray)}function v(a){if(ba!==a.doubleSided)a.doubleSided?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),ba=a.doubleSided;if(R!==a.flipSided)a.flipSided?j.frontFace(j.CW):j.frontFace(j.CCW),R=a.flipSided}function q(a){Z!==
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|
|
|
-a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),Z=a)}function A(a){W!==a&&(j.depthMask(a),W=a)}function D(a,b,c){fa!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),fa=a);if(a&&(qa!==b||la!==c))j.polygonOffset(b,c),qa=b,la=c}function w(a){if(a!==U){switch(a){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD);
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|
-j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}U=a}}function u(a,b){var c;a==="fragment"?c=j.createShader(j.FRAGMENT_SHADER):a==="vertex"&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);if(!j.getShaderParameter(c,j.COMPILE_STATUS))return console.error(j.getShaderInfoLog(c)),console.error(b),null;return c}function E(a,b,c){(c.width&c.width-1)===
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|
|
-0&&(c.height&c.height-1)===0?(j.texParameteri(a,j.TEXTURE_WRAP_S,G(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,G(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,G(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,G(b.minFilter)),j.generateMipmap(a)):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,O(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,O(b.minFilter)))}function I(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=
|
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|
|
-!0,a.__webglTexture=j.createTexture(),B.info.memory.textures++;j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?j.texImage2D(j.TEXTURE_2D,0,G(a.format),a.image.width,a.image.height,0,G(a.format),j.UNSIGNED_BYTE,a.image.data):j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,a.image);E(j.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)}function x(a,b){j.bindRenderbuffer(j.RENDERBUFFER,
|
|
|
|
-a);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function C(a){var b=a instanceof THREE.WebGLRenderTargetCube;
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|
|
|
-if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=j.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);E(j.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=j.createFramebuffer();a.__webglRenderbuffer[c]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,G(a.format),a.width,a.height,0,G(a.format),G(a.type),
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|
-null);var d=a,e=j.TEXTURE_CUBE_MAP_POSITIVE_X+c;j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer[c]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,e,d.__webglTexture,0);x(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),E(j.TEXTURE_2D,a,a),j.texImage2D(j.TEXTURE_2D,0,G(a.format),a.width,a.height,0,G(a.format),G(a.type),null),c=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,
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|
-a.__webglFramebuffer),j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,c,a.__webglTexture,0),j.bindRenderbuffer(j.RENDERBUFFER,a.__webglRenderbuffer),x(a.__webglRenderbuffer,a);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=sa,a=pa,d=ta,e=ra);b!==ia&&(j.bindFramebuffer(j.FRAMEBUFFER,
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|
-b),j.viewport(d,e,c,a),ia=b)}function O(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return j.NEAREST;default:return j.LINEAR}}function G(a){switch(a){case THREE.RepeatWrapping:return j.REPEAT;case THREE.ClampToEdgeWrapping:return j.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return j.MIRRORED_REPEAT;case THREE.NearestFilter:return j.NEAREST;case THREE.NearestMipMapNearestFilter:return j.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return j.NEAREST_MIPMAP_LINEAR;
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|
-case THREE.LinearFilter:return j.LINEAR;case THREE.LinearMipMapNearestFilter:return j.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return j.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return j.BYTE;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.ShortType:return j.SHORT;case THREE.UnsignedShortType:return j.UNSIGNED_SHORT;case THREE.IntType:return j.INT;case THREE.UnsignedShortType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;
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|
-case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA}return 0}var a=a||{},$=a.canvas!==void 0?a.canvas:document.createElement("canvas"),M=a.stencil!==void 0?a.stencil:!0,J=a.antialias!==void 0?a.antialias:!1,da=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,T=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),V=a.clearAlpha!==void 0?a.clearAlpha:
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|
|
-0,y=a.maxLights!==void 0?a.maxLights:4;this.domElement=$;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=
|
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|
|
-this.shadowMapAutoUpdate=!0;this.maxMorphTargets=8;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};var B=this,j,Q=[],P=null,ia=null,S=-1,N=null,ca=0,ba=null,R=null,U=null,Z=null,W=null,fa=null,qa=null,la=null,ja=null,ta=0,ra=0,sa=0,pa=0,K=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],X=new THREE.Matrix4,ga=new Float32Array(16),H=new Float32Array(16),ha=new THREE.Vector4,na={ambient:[0,0,0],
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|
|
-directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},aa,ka=[],ea,va,L={},xa=!1;j=function(){var a;try{if(!(a=$.getContext("experimental-webgl",{antialias:J,stencil:M,preserveDrawingBuffer:da})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();j.clearColor(0,
|
|
|
|
-0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(T.r,T.g,T.b,V);(function(){L.vertices=new Float32Array(16);L.faces=new Uint16Array(6);var a=0;L.vertices[a++]=-1;L.vertices[a++]=-1;L.vertices[a++]=0;L.vertices[a++]=1;L.vertices[a++]=1;L.vertices[a++]=-1;L.vertices[a++]=1;L.vertices[a++]=1;L.vertices[a++]=
|
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|
|
-1;L.vertices[a++]=1;L.vertices[a++]=1;L.vertices[a++]=0;L.vertices[a++]=-1;L.vertices[a++]=1;L.vertices[a++]=0;a=L.vertices[a++]=0;L.faces[a++]=0;L.faces[a++]=1;L.faces[a++]=2;L.faces[a++]=0;L.faces[a++]=2;L.faces[a++]=3;L.vertexBuffer=j.createBuffer();L.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,L.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,L.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,L.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,L.faces,j.STATIC_DRAW);L.program=
|
|
|
|
-j.createProgram();j.attachShader(L.program,u("fragment",THREE.ShaderLib.sprite.fragmentShader));j.attachShader(L.program,u("vertex",THREE.ShaderLib.sprite.vertexShader));j.linkProgram(L.program);L.attributes={};L.uniforms={};L.attributes.position=j.getAttribLocation(L.program,"position");L.attributes.uv=j.getAttribLocation(L.program,"uv");L.uniforms.uvOffset=j.getUniformLocation(L.program,"uvOffset");L.uniforms.uvScale=j.getUniformLocation(L.program,"uvScale");L.uniforms.rotation=j.getUniformLocation(L.program,
|
|
|
|
-"rotation");L.uniforms.scale=j.getUniformLocation(L.program,"scale");L.uniforms.alignment=j.getUniformLocation(L.program,"alignment");L.uniforms.color=j.getUniformLocation(L.program,"color");L.uniforms.map=j.getUniformLocation(L.program,"map");L.uniforms.opacity=j.getUniformLocation(L.program,"opacity");L.uniforms.useScreenCoordinates=j.getUniformLocation(L.program,"useScreenCoordinates");L.uniforms.affectedByDistance=j.getUniformLocation(L.program,"affectedByDistance");L.uniforms.screenPosition=
|
|
|
|
-j.getUniformLocation(L.program,"screenPosition");L.uniforms.modelViewMatrix=j.getUniformLocation(L.program,"modelViewMatrix");L.uniforms.projectionMatrix=j.getUniformLocation(L.program,"projectionMatrix")})();(function(){var a=THREE.ShaderLib.depthRGBA,b=THREE.UniformsUtils.clone(a.uniforms);ea=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b});va=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b,morphTargets:!0});
|
|
|
|
-ea._shadowPass=!0;va._shadowPass=!0})();this.context=j;var ma=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;this.getContext=function(){return j};this.supportsVertexTextures=function(){return ma};this.setSize=function(a,b){$.width=a;$.height=b;this.setViewport(0,0,$.width,$.height)};this.setViewport=function(a,b,c,d){ta=a;ra=b;sa=c;pa=d;j.viewport(ta,ra,sa,pa)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};
|
|
|
|
-this.setClearColorHex=function(a,b){T.setHex(a);V=b;j.clearColor(T.r,T.g,T.b,V)};this.setClearColor=function(a,b){T.copy(a);V=b;j.clearColor(T.r,T.g,T.b,V)};this.getClearColor=function(){return T};this.getClearAlpha=function(){return V};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=j.COLOR_BUFFER_BIT;if(b===void 0||b)d|=j.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){C(a);this.clear(b,c,d)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=
|
|
|
|
-!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer);j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer);
|
|
|
|
-j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)j.deleteBuffer(c.__webglMorphTargetsBuffers[d]);B.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),B.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),
|
|
|
|
-j.deleteBuffer(a.__webglColorBuffer),B.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),B.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,j.deleteTexture(a.__webglTexture),B.info.memory.textures--};this.updateShadowMap=function(a,b){k(a,b)};this.render=function(a,b,c,d){var e,g,m,p,r=a.lights,K=a.fog;S=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);
|
|
|
|
-this.shadowMapEnabled&&this.shadowMapAutoUpdate&&k(a,b);B.info.render.calls=0;B.info.render.vertices=0;B.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(H);b.projectionMatrix.flattenToArray(ga);X.multiply(b.projectionMatrix,b.matrixWorldInverse);f(X);C(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
|
|
|
|
-this.autoClearDepth,this.autoClearStencil);p=a.__webglObjects;d=0;for(e=p.length;d<e;d++)if(g=p[d],m=g.object,g.render=!1,m.visible&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||h(m))){m.matrixWorld.flattenToArray(m._objectMatrixArray);t(m,b,!0);var s=g,o=s.object,v=s.buffer,u=void 0,u=u=void 0,u=o.material;if(u instanceof THREE.MeshFaceMaterial){if(u=v.materialIndex,u>=0)u=o.geometry.materials[u],u.transparent?(s.transparent=u,s.opaque=null):(s.opaque=u,s.transparent=null)}else if(u)u.transparent?
|
|
|
|
-(s.transparent=u,s.opaque=null):(s.opaque=u,s.transparent=null);g.render=!0;if(this.sortObjects)m.renderDepth?g.z=m.renderDepth:(ha.copy(m.position),X.multiplyVector3(ha),g.z=ha.z)}this.sortObjects&&p.sort(i);p=a.__webglObjectsImmediate;d=0;for(e=p.length;d<e;d++)if(g=p[d],m=g.object,m.visible)m.matrixAutoUpdate&&m.matrixWorld.flattenToArray(m._objectMatrixArray),t(m,b,!0),m=g.object.material,m.transparent?(g.transparent=m,g.opaque=null):(g.opaque=m,g.transparent=null);a.overrideMaterial?(w(a.overrideMaterial.blending),
|
|
|
|
-q(a.overrideMaterial.depthTest),A(a.overrideMaterial.depthWrite),D(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,r,K,!0,a.overrideMaterial),n(a.__webglObjectsImmediate,"",b,r,K,!1,a.overrideMaterial)):(w(THREE.NormalBlending),l(a.__webglObjects,!0,"opaque",b,r,K,!1),n(a.__webglObjectsImmediate,"opaque",b,r,K,!1),l(a.__webglObjects,!1,"transparent",b,r,K,!0),n(a.__webglObjectsImmediate,"transparent",b,r,K,!0));
|
|
|
|
-if(a.__webglSprites.length){m=L.attributes;r=L.uniforms;K=pa/sa;d=[];e=sa*0.5;p=pa*0.5;g=!0;j.useProgram(L.program);P=L.program;N=Z=U=-1;xa||(j.enableVertexAttribArray(L.attributes.position),j.enableVertexAttribArray(L.attributes.uv),xa=!0);j.disable(j.CULL_FACE);j.enable(j.BLEND);j.depthMask(!0);j.bindBuffer(j.ARRAY_BUFFER,L.vertexBuffer);j.vertexAttribPointer(m.position,2,j.FLOAT,!1,16,0);j.vertexAttribPointer(m.uv,2,j.FLOAT,!1,16,8);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,L.elementBuffer);j.uniformMatrix4fv(r.projectionMatrix,
|
|
|
|
-!1,ga);j.activeTexture(j.TEXTURE0);j.uniform1i(r.map,0);m=0;for(s=a.__webglSprites.length;m<s;m++)if(o=a.__webglSprites[m],o.visible&&o.opacity!==0)o.useScreenCoordinates?o.z=-o.position.z:(o._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,o.matrixWorld,o._modelViewMatrixArray),o.z=-o._modelViewMatrix.n34);a.__webglSprites.sort(i);m=0;for(s=a.__webglSprites.length;m<s;m++)o=a.__webglSprites[m],o.visible&&o.opacity!==0&&o.map&&o.map.image&&o.map.image.width&&(o.useScreenCoordinates?(j.uniform1i(r.useScreenCoordinates,
|
|
|
|
-1),j.uniform3f(r.screenPosition,(o.position.x-e)/e,(p-o.position.y)/p,Math.max(0,Math.min(1,o.position.z)))):(j.uniform1i(r.useScreenCoordinates,0),j.uniform1i(r.affectedByDistance,o.affectedByDistance?1:0),j.uniformMatrix4fv(r.modelViewMatrix,!1,o._modelViewMatrixArray)),b=o.map.image.width/(o.scaleByViewport?pa:1),d[0]=b*K*o.scale.x,d[1]=b*o.scale.y,j.uniform2f(r.uvScale,o.uvScale.x,o.uvScale.y),j.uniform2f(r.uvOffset,o.uvOffset.x,o.uvOffset.y),j.uniform2f(r.alignment,o.alignment.x,o.alignment.y),
|
|
|
|
-j.uniform1f(r.opacity,o.opacity),j.uniform3f(r.color,o.color.r,o.color.g,o.color.b),j.uniform1f(r.rotation,o.rotation),j.uniform2fv(r.scale,d),o.mergeWith3D&&!g?(j.enable(j.DEPTH_TEST),g=!0):!o.mergeWith3D&&g&&(j.disable(j.DEPTH_TEST),g=!1),w(o.blending),I(o.map,0),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0));j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST);j.depthMask(W)}c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,
|
|
|
|
-c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null)))};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[];for(;a.__objectsAdded.length;){var e=a.__objectsAdded[0],g=a,f=void 0,h=void 0,i=void 0;if(!e.__webglInit)if(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=
|
|
|
|
-new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray),e instanceof THREE.Mesh){h=e.geometry;if(h.geometryGroups===void 0){var i=h,k=void 0,l=void 0,n=void 0,K=void 0,o=void 0,q=void 0,ga=void 0,t={},X=i.morphTargets.length;i.geometryGroups={};k=0;for(l=i.faces.length;k<l;k++)n=i.faces[k],K=n.materialIndex,q=K!==void 0?K:-1,t[q]===void 0&&(t[q]={hash:q,counter:0}),ga=t[q].hash+"_"+t[q].counter,i.geometryGroups[ga]===
|
|
|
|
-void 0&&(i.geometryGroups[ga]={faces3:[],faces4:[],materialIndex:K,vertices:0,numMorphTargets:X}),o=n instanceof THREE.Face3?3:4,i.geometryGroups[ga].vertices+o>65535&&(t[q].counter+=1,ga=t[q].hash+"_"+t[q].counter,i.geometryGroups[ga]===void 0&&(i.geometryGroups[ga]={faces3:[],faces4:[],materialIndex:K,vertices:0,numMorphTargets:X})),n instanceof THREE.Face3?i.geometryGroups[ga].faces3.push(k):i.geometryGroups[ga].faces4.push(k),i.geometryGroups[ga].vertices+=o;i.geometryGroupsList=[];k=void 0;for(k in i.geometryGroups)i.geometryGroups[k].id=
|
|
|
|
-ca++,i.geometryGroupsList.push(i.geometryGroups[k])}for(f in h.geometryGroups)if(i=h.geometryGroups[f],!i.__webglVertexBuffer){k=i;k.__webglVertexBuffer=j.createBuffer();k.__webglNormalBuffer=j.createBuffer();k.__webglTangentBuffer=j.createBuffer();k.__webglColorBuffer=j.createBuffer();k.__webglUVBuffer=j.createBuffer();k.__webglUV2Buffer=j.createBuffer();k.__webglSkinVertexABuffer=j.createBuffer();k.__webglSkinVertexBBuffer=j.createBuffer();k.__webglSkinIndicesBuffer=j.createBuffer();k.__webglSkinWeightsBuffer=
|
|
|
|
-j.createBuffer();k.__webglFaceBuffer=j.createBuffer();k.__webglLineBuffer=j.createBuffer();if(k.numMorphTargets){n=l=void 0;k.__webglMorphTargetsBuffers=[];l=0;for(n=k.numMorphTargets;l<n;l++)k.__webglMorphTargetsBuffers.push(j.createBuffer())}B.info.memory.geometries++;K=e;o=K.geometry;l=i.faces3;q=i.faces4;k=l.length*3+q.length*4;n=l.length*1+q.length*2;q=l.length*3+q.length*4;l=b(K,i);ga=l.map||l.lightMap||l instanceof THREE.ShaderMaterial?!0:!1;t=l instanceof THREE.MeshBasicMaterial&&!l.envMap||
|
|
|
|
-l instanceof THREE.MeshDepthMaterial?!1:l&&l.shading!==void 0&&l.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;X=l.vertexColors?l.vertexColors:!1;i.__vertexArray=new Float32Array(k*3);if(t)i.__normalArray=new Float32Array(k*3);if(o.hasTangents)i.__tangentArray=new Float32Array(k*4);if(X)i.__colorArray=new Float32Array(k*3);if(ga){if(o.faceUvs.length>0||o.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(o.faceUvs.length>1||o.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*
|
|
|
|
-2)}if(K.geometry.skinWeights.length&&K.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(n*3);i.__lineArray=new Uint16Array(q*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];K=0;for(o=i.numMorphTargets;K<o;K++)i.__morphTargetsArrays.push(new Float32Array(k*3))}i.__needsSmoothNormals=t===THREE.SmoothShading;i.__uvType=ga;
|
|
|
|
-i.__vertexColorType=X;i.__normalType=t;i.__webglFaceCount=n*3;i.__webglLineCount=q*2;if(l.attributes){if(i.__webglCustomAttributesList===void 0)i.__webglCustomAttributesList=[];n=void 0;for(n in l.attributes){var K=l.attributes[n],o={},v;for(v in K)o[v]=K[v];if(!o.__webglInitialized||o.createUniqueBuffers)o.__webglInitialized=!0,q=1,o.type==="v2"?q=2:o.type==="v3"?q=3:o.type==="v4"?q=4:o.type==="c"&&(q=3),o.size=q,o.array=new Float32Array(k*q),o.buffer=j.createBuffer(),o.buffer.belongsToAttribute=
|
|
|
|
-n,K.needsUpdate=!0,o.__original=K;i.__webglCustomAttributesList.push(o)}}i.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}}else if(e instanceof THREE.Ribbon){if(h=e.geometry,!h.__webglVertexBuffer)i=h,i.__webglVertexBuffer=j.createBuffer(),i.__webglColorBuffer=j.createBuffer(),B.info.memory.geometries++,i=h,k=i.vertices.length,i.__vertexArray=new Float32Array(k*3),i.__colorArray=new Float32Array(k*
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|
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|
-3),i.__webglVertexCount=k,h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(e instanceof THREE.Line){if(h=e.geometry,!h.__webglVertexBuffer)i=h,i.__webglVertexBuffer=j.createBuffer(),i.__webglColorBuffer=j.createBuffer(),B.info.memory.geometries++,i=h,k=e,l=i.vertices.length,i.__vertexArray=new Float32Array(l*3),i.__colorArray=new Float32Array(l*3),i.__webglLineCount=l,c(i,k),h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(e instanceof THREE.ParticleSystem&&(h=e.geometry,!h.__webglVertexBuffer))i=h,
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|
|
|
-i.__webglVertexBuffer=j.createBuffer(),i.__webglColorBuffer=j.createBuffer(),B.info.geometries++,i=h,k=e,l=i.vertices.length,i.__vertexArray=new Float32Array(l*3),i.__colorArray=new Float32Array(l*3),i.__sortArray=[],i.__webglParticleCount=l,c(i,k),h.__dirtyVertices=!0,h.__dirtyColors=!0;if(!e.__webglActive){if(e instanceof THREE.Mesh)for(f in h=e.geometry,h.geometryGroups)i=h.geometryGroups[f],r(g.__webglObjects,i,e);else e instanceof THREE.Ribbon||e instanceof THREE.Line||e instanceof THREE.ParticleSystem?
|
|
|
|
-(h=e.geometry,r(g.__webglObjects,h,e)):THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes||e.immediateRenderCallback?g.__webglObjectsImmediate.push({object:e,opaque:null,transparent:null}):e instanceof THREE.Sprite&&g.__webglSprites.push(e);e.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){e=a.__objectsRemoved[0];g=a;if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)p(g.__webglObjects,e);else if(e instanceof
|
|
|
|
-THREE.Sprite){g=g.__webglSprites;f=e;for(h=g.length-1;h>=0;h--)g[h]===f&&g.splice(h,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&p(g.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(g=a.__webglObjects.length;e<g;e++)if(v=a.__webglObjects[e].object,f=v.geometry,h=n=l=void 0,v instanceof THREE.Mesh){i=0;for(k=f.geometryGroupsList.length;i<k;i++)if(l=f.geometryGroupsList[i],h=b(v,l),n=h.attributes&&m(h),f.__dirtyVertices||f.__dirtyMorphTargets||
|
|
|
|
-f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||n)if(n=j.DYNAMIC_DRAW,K=!f.dynamic,l.__inittedArrays){var A=q=o=void 0,H=void 0,U=void 0,D=void 0,u=void 0,C=void 0,I=void 0,na=void 0,Z=A=D=I=void 0,w=void 0,y=void 0,x=void 0,E=void 0,ha=void 0,L=void 0,W=H=I=H=void 0,P=void 0,G=H=x=y=w=E=x=y=w=E=x=y=w=E=x=y=w=u=void 0,aa=void 0,M=D=void 0,O=void 0,N=void 0,fa=void 0,ka=void 0,J=Z=N=aa=0,Q=0,S=G=A=0,ea=u=ha=0,F=0,R=void 0,fa=l.__vertexArray,O=l.__uvArray,F=l.__uv2Array,
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|
-M=l.__normalArray,U=l.__tangentArray,L=l.__colorArray,W=l.__skinVertexAArray,P=l.__skinVertexBArray,C=l.__skinIndexArray,T=l.__skinWeightArray,ba=l.__morphTargetsArrays,ga=l.__webglCustomAttributesList,z=void 0,z=l.__faceArray,R=l.__lineArray,da=l.__needsSmoothNormals,I=l.__vertexColorType,na=l.__uvType,D=l.__normalType,V=v.geometry,ia=V.__dirtyElements,$=V.__dirtyUvs,qa=V.__dirtyNormals,va=V.__dirtyTangents,xa=V.__dirtyColors,ka=V.__dirtyMorphTargets,la=V.vertices,t=l.faces3,X=l.faces4,ja=V.faces,
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|
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|
-ta=V.faceVertexUvs[0],sa=V.faceVertexUvs[1],ma=V.skinVerticesA,ra=V.skinVerticesB,pa=V.skinIndices,Aa=V.skinWeights,wa=V.morphTargets;if(V.__dirtyVertices){o=0;for(q=t.length;o<q;o++)H=ja[t[o]],w=la[H.a].position,y=la[H.b].position,x=la[H.c].position,fa[N]=w.x,fa[N+1]=w.y,fa[N+2]=w.z,fa[N+3]=y.x,fa[N+4]=y.y,fa[N+5]=y.z,fa[N+6]=x.x,fa[N+7]=x.y,fa[N+8]=x.z,N+=9;o=0;for(q=X.length;o<q;o++)H=ja[X[o]],w=la[H.a].position,y=la[H.b].position,x=la[H.c].position,E=la[H.d].position,fa[N]=w.x,fa[N+1]=w.y,fa[N+
|
|
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|
-2]=w.z,fa[N+3]=y.x,fa[N+4]=y.y,fa[N+5]=y.z,fa[N+6]=x.x,fa[N+7]=x.y,fa[N+8]=x.z,fa[N+9]=E.x,fa[N+10]=E.y,fa[N+11]=E.z,N+=12;j.bindBuffer(j.ARRAY_BUFFER,l.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,fa,n)}if(ka){o=0;for(q=t.length;o<q;o++){H=ja[t[o]];N=0;for(fa=wa.length;N<fa;N++)w=wa[N].vertices[H.a].position,y=wa[N].vertices[H.b].position,x=wa[N].vertices[H.c].position,ka=ba[N],ka[ea]=w.x,ka[ea+1]=w.y,ka[ea+2]=w.z,ka[ea+3]=y.x,ka[ea+4]=y.y,ka[ea+5]=y.z,ka[ea+6]=x.x,ka[ea+7]=x.y,ka[ea+8]=x.z;
|
|
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|
-ea+=9}o=0;for(q=X.length;o<q;o++){H=ja[X[o]];N=0;for(fa=wa.length;N<fa;N++)w=wa[N].vertices[H.a].position,y=wa[N].vertices[H.b].position,x=wa[N].vertices[H.c].position,E=wa[N].vertices[H.d].position,ka=ba[N],ka[ea]=w.x,ka[ea+1]=w.y,ka[ea+2]=w.z,ka[ea+3]=y.x,ka[ea+4]=y.y,ka[ea+5]=y.z,ka[ea+6]=x.x,ka[ea+7]=x.y,ka[ea+8]=x.z,ka[ea+9]=E.x,ka[ea+10]=E.y,ka[ea+11]=E.z;ea+=12}N=0;for(fa=wa.length;N<fa;N++)j.bindBuffer(j.ARRAY_BUFFER,l.__webglMorphTargetsBuffers[N]),j.bufferData(j.ARRAY_BUFFER,ba[N],n)}if(Aa.length){o=
|
|
|
|
-0;for(q=t.length;o<q;o++)H=ja[t[o]],w=Aa[H.a],y=Aa[H.b],x=Aa[H.c],T[u]=w.x,T[u+1]=w.y,T[u+2]=w.z,T[u+3]=w.w,T[u+4]=y.x,T[u+5]=y.y,T[u+6]=y.z,T[u+7]=y.w,T[u+8]=x.x,T[u+9]=x.y,T[u+10]=x.z,T[u+11]=x.w,w=pa[H.a],y=pa[H.b],x=pa[H.c],C[u]=w.x,C[u+1]=w.y,C[u+2]=w.z,C[u+3]=w.w,C[u+4]=y.x,C[u+5]=y.y,C[u+6]=y.z,C[u+7]=y.w,C[u+8]=x.x,C[u+9]=x.y,C[u+10]=x.z,C[u+11]=x.w,w=ma[H.a],y=ma[H.b],x=ma[H.c],W[u]=w.x,W[u+1]=w.y,W[u+2]=w.z,W[u+3]=1,W[u+4]=y.x,W[u+5]=y.y,W[u+6]=y.z,W[u+7]=1,W[u+8]=x.x,W[u+9]=x.y,W[u+10]=
|
|
|
|
-x.z,W[u+11]=1,w=ra[H.a],y=ra[H.b],x=ra[H.c],P[u]=w.x,P[u+1]=w.y,P[u+2]=w.z,P[u+3]=1,P[u+4]=y.x,P[u+5]=y.y,P[u+6]=y.z,P[u+7]=1,P[u+8]=x.x,P[u+9]=x.y,P[u+10]=x.z,P[u+11]=1,u+=12;o=0;for(q=X.length;o<q;o++)H=ja[X[o]],w=Aa[H.a],y=Aa[H.b],x=Aa[H.c],E=Aa[H.d],T[u]=w.x,T[u+1]=w.y,T[u+2]=w.z,T[u+3]=w.w,T[u+4]=y.x,T[u+5]=y.y,T[u+6]=y.z,T[u+7]=y.w,T[u+8]=x.x,T[u+9]=x.y,T[u+10]=x.z,T[u+11]=x.w,T[u+12]=E.x,T[u+13]=E.y,T[u+14]=E.z,T[u+15]=E.w,w=pa[H.a],y=pa[H.b],x=pa[H.c],E=pa[H.d],C[u]=w.x,C[u+1]=w.y,C[u+2]=
|
|
|
|
-w.z,C[u+3]=w.w,C[u+4]=y.x,C[u+5]=y.y,C[u+6]=y.z,C[u+7]=y.w,C[u+8]=x.x,C[u+9]=x.y,C[u+10]=x.z,C[u+11]=x.w,C[u+12]=E.x,C[u+13]=E.y,C[u+14]=E.z,C[u+15]=E.w,w=ma[H.a],y=ma[H.b],x=ma[H.c],E=ma[H.d],W[u]=w.x,W[u+1]=w.y,W[u+2]=w.z,W[u+3]=1,W[u+4]=y.x,W[u+5]=y.y,W[u+6]=y.z,W[u+7]=1,W[u+8]=x.x,W[u+9]=x.y,W[u+10]=x.z,W[u+11]=1,W[u+12]=E.x,W[u+13]=E.y,W[u+14]=E.z,W[u+15]=1,w=ra[H.a],y=ra[H.b],x=ra[H.c],H=ra[H.d],P[u]=w.x,P[u+1]=w.y,P[u+2]=w.z,P[u+3]=1,P[u+4]=y.x,P[u+5]=y.y,P[u+6]=y.z,P[u+7]=1,P[u+8]=x.x,P[u+
|
|
|
|
-9]=x.y,P[u+10]=x.z,P[u+11]=1,P[u+12]=H.x,P[u+13]=H.y,P[u+14]=H.z,P[u+15]=1,u+=16;u>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,W,n),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,P,n),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,C,n),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,T,n))}if(xa&&I){o=0;for(q=t.length;o<q;o++)H=ja[t[o]],u=H.vertexColors,
|
|
|
|
-C=H.color,u.length===3&&I===THREE.VertexColors?(H=u[0],W=u[1],P=u[2]):P=W=H=C,L[ha]=H.r,L[ha+1]=H.g,L[ha+2]=H.b,L[ha+3]=W.r,L[ha+4]=W.g,L[ha+5]=W.b,L[ha+6]=P.r,L[ha+7]=P.g,L[ha+8]=P.b,ha+=9;o=0;for(q=X.length;o<q;o++)H=ja[X[o]],u=H.vertexColors,C=H.color,u.length===4&&I===THREE.VertexColors?(H=u[0],W=u[1],P=u[2],u=u[3]):u=P=W=H=C,L[ha]=H.r,L[ha+1]=H.g,L[ha+2]=H.b,L[ha+3]=W.r,L[ha+4]=W.g,L[ha+5]=W.b,L[ha+6]=P.r,L[ha+7]=P.g,L[ha+8]=P.b,L[ha+9]=u.r,L[ha+10]=u.g,L[ha+11]=u.b,ha+=12;ha>0&&(j.bindBuffer(j.ARRAY_BUFFER,
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|
|
|
-l.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,L,n))}if(va&&V.hasTangents){o=0;for(q=t.length;o<q;o++)H=ja[t[o]],I=H.vertexTangents,ha=I[0],L=I[1],H=I[2],U[G]=ha.x,U[G+1]=ha.y,U[G+2]=ha.z,U[G+3]=ha.w,U[G+4]=L.x,U[G+5]=L.y,U[G+6]=L.z,U[G+7]=L.w,U[G+8]=H.x,U[G+9]=H.y,U[G+10]=H.z,U[G+11]=H.w,G+=12;o=0;for(q=X.length;o<q;o++)H=ja[X[o]],I=H.vertexTangents,ha=I[0],L=I[1],H=I[2],I=I[3],U[G]=ha.x,U[G+1]=ha.y,U[G+2]=ha.z,U[G+3]=ha.w,U[G+4]=L.x,U[G+5]=L.y,U[G+6]=L.z,U[G+7]=L.w,U[G+8]=H.x,U[G+9]=H.y,U[G+
|
|
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|
-10]=H.z,U[G+11]=H.w,U[G+12]=I.x,U[G+13]=I.y,U[G+14]=I.z,U[G+15]=I.w,G+=16;j.bindBuffer(j.ARRAY_BUFFER,l.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,U,n)}if(qa&&D){o=0;for(q=t.length;o<q;o++)if(H=ja[t[o]],U=H.vertexNormals,D=H.normal,U.length===3&&da)for(G=0;G<3;G++)D=U[G],M[A]=D.x,M[A+1]=D.y,M[A+2]=D.z,A+=3;else for(G=0;G<3;G++)M[A]=D.x,M[A+1]=D.y,M[A+2]=D.z,A+=3;o=0;for(q=X.length;o<q;o++)if(H=ja[X[o]],U=H.vertexNormals,D=H.normal,U.length===4&&da)for(G=0;G<4;G++)D=U[G],M[A]=D.x,M[A+1]=D.y,
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|
-M[A+2]=D.z,A+=3;else for(G=0;G<4;G++)M[A]=D.x,M[A+1]=D.y,M[A+2]=D.z,A+=3;j.bindBuffer(j.ARRAY_BUFFER,l.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,M,n)}if($&&ta&&na){o=0;for(q=t.length;o<q;o++)if(A=t[o],A=ta[A],A!==void 0)for(G=0;G<3;G++)M=A[G],O[Z]=M.u,O[Z+1]=M.v,Z+=2;o=0;for(q=X.length;o<q;o++)if(A=X[o],A=ta[A],A!==void 0)for(G=0;G<4;G++)M=A[G],O[Z]=M.u,O[Z+1]=M.v,Z+=2;Z>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,O,n))}if($&&sa&&na){o=0;for(q=t.length;o<
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|
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|
-q;o++)if(A=t[o],Z=sa[A],Z!==void 0)for(G=0;G<3;G++)O=Z[G],F[J]=O.u,F[J+1]=O.v,J+=2;o=0;for(q=X.length;o<q;o++)if(A=X[o],Z=sa[A],Z!==void 0)for(G=0;G<4;G++)O=Z[G],F[J]=O.u,F[J+1]=O.v,J+=2;J>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,F,n))}if(ia){o=0;for(q=t.length;o<q;o++)z[Q]=aa,z[Q+1]=aa+1,z[Q+2]=aa+2,Q+=3,R[S]=aa,R[S+1]=aa+1,R[S+2]=aa,R[S+3]=aa+2,R[S+4]=aa+1,R[S+5]=aa+2,S+=6,aa+=3;o=0;for(q=X.length;o<q;o++)z[Q]=aa,z[Q+1]=aa+1,z[Q+2]=aa+3,z[Q+3]=aa+1,z[Q+4]=
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|
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|
-aa+2,z[Q+5]=aa+3,Q+=6,R[S]=aa,R[S+1]=aa+1,R[S+2]=aa,R[S+3]=aa+3,R[S+4]=aa+1,R[S+5]=aa+2,R[S+6]=aa+2,R[S+7]=aa+3,S+=8,aa+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,l.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,z,n);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,l.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,R,n)}if(ga){G=0;for(aa=ga.length;G<aa;G++)if(z=ga[G],z.__original.needsUpdate){F=0;if(z.size===1)if(z.boundTo===void 0||z.boundTo==="vertices"){o=0;for(q=t.length;o<q;o++)H=ja[t[o]],z.array[F]=
|
|
|
|
-z.value[H.a],z.array[F+1]=z.value[H.b],z.array[F+2]=z.value[H.c],F+=3;o=0;for(q=X.length;o<q;o++)H=ja[X[o]],z.array[F]=z.value[H.a],z.array[F+1]=z.value[H.b],z.array[F+2]=z.value[H.c],z.array[F+3]=z.value[H.d],F+=4}else{if(z.boundTo==="faces"){o=0;for(q=t.length;o<q;o++)R=z.value[t[o]],z.array[F]=R,z.array[F+1]=R,z.array[F+2]=R,F+=3;o=0;for(q=X.length;o<q;o++)R=z.value[X[o]],z.array[F]=R,z.array[F+1]=R,z.array[F+2]=R,z.array[F+3]=R,F+=4}}else if(z.size===2)if(z.boundTo===void 0||z.boundTo==="vertices"){o=
|
|
|
|
-0;for(q=t.length;o<q;o++)H=ja[t[o]],w=z.value[H.a],y=z.value[H.b],x=z.value[H.c],z.array[F]=w.x,z.array[F+1]=w.y,z.array[F+2]=y.x,z.array[F+3]=y.y,z.array[F+4]=x.x,z.array[F+5]=x.y,F+=6;o=0;for(q=X.length;o<q;o++)H=ja[X[o]],w=z.value[H.a],y=z.value[H.b],x=z.value[H.c],E=z.value[H.d],z.array[F]=w.x,z.array[F+1]=w.y,z.array[F+2]=y.x,z.array[F+3]=y.y,z.array[F+4]=x.x,z.array[F+5]=x.y,z.array[F+6]=E.x,z.array[F+7]=E.y,F+=8}else{if(z.boundTo==="faces"){o=0;for(q=t.length;o<q;o++)x=y=w=R=z.value[t[o]],
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|
-z.array[F]=w.x,z.array[F+1]=w.y,z.array[F+2]=y.x,z.array[F+3]=y.y,z.array[F+4]=x.x,z.array[F+5]=x.y,F+=6;o=0;for(q=X.length;o<q;o++)E=x=y=w=R=z.value[X[o]],z.array[F]=w.x,z.array[F+1]=w.y,z.array[F+2]=y.x,z.array[F+3]=y.y,z.array[F+4]=x.x,z.array[F+5]=x.y,z.array[F+6]=E.x,z.array[F+7]=E.y,F+=8}}else if(z.size===3)if(J=z.type==="c"?["r","g","b"]:["x","y","z"],z.boundTo===void 0||z.boundTo==="vertices"){o=0;for(q=t.length;o<q;o++)H=ja[t[o]],w=z.value[H.a],y=z.value[H.b],x=z.value[H.c],z.array[F]=w[J[0]],
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-z.array[F+1]=w[J[1]],z.array[F+2]=w[J[2]],z.array[F+3]=y[J[0]],z.array[F+4]=y[J[1]],z.array[F+5]=y[J[2]],z.array[F+6]=x[J[0]],z.array[F+7]=x[J[1]],z.array[F+8]=x[J[2]],F+=9;o=0;for(q=X.length;o<q;o++)H=ja[X[o]],w=z.value[H.a],y=z.value[H.b],x=z.value[H.c],E=z.value[H.d],z.array[F]=w[J[0]],z.array[F+1]=w[J[1]],z.array[F+2]=w[J[2]],z.array[F+3]=y[J[0]],z.array[F+4]=y[J[1]],z.array[F+5]=y[J[2]],z.array[F+6]=x[J[0]],z.array[F+7]=x[J[1]],z.array[F+8]=x[J[2]],z.array[F+9]=E[J[0]],z.array[F+10]=E[J[1]],
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-z.array[F+11]=E[J[2]],F+=12}else{if(z.boundTo==="faces"){o=0;for(q=t.length;o<q;o++)x=y=w=R=z.value[t[o]],z.array[F]=w[J[0]],z.array[F+1]=w[J[1]],z.array[F+2]=w[J[2]],z.array[F+3]=y[J[0]],z.array[F+4]=y[J[1]],z.array[F+5]=y[J[2]],z.array[F+6]=x[J[0]],z.array[F+7]=x[J[1]],z.array[F+8]=x[J[2]],F+=9;o=0;for(q=X.length;o<q;o++)E=x=y=w=R=z.value[X[o]],z.array[F]=w[J[0]],z.array[F+1]=w[J[1]],z.array[F+2]=w[J[2]],z.array[F+3]=y[J[0]],z.array[F+4]=y[J[1]],z.array[F+5]=y[J[2]],z.array[F+6]=x[J[0]],z.array[F+
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-7]=x[J[1]],z.array[F+8]=x[J[2]],z.array[F+9]=E[J[0]],z.array[F+10]=E[J[1]],z.array[F+11]=E[J[2]],F+=12}}else if(z.size===4)if(z.boundTo===void 0||z.boundTo==="vertices"){o=0;for(q=t.length;o<q;o++)H=ja[t[o]],w=z.value[H.a],y=z.value[H.b],x=z.value[H.c],z.array[F]=w.x,z.array[F+1]=w.y,z.array[F+2]=w.z,z.array[F+3]=w.w,z.array[F+4]=y.x,z.array[F+5]=y.y,z.array[F+6]=y.z,z.array[F+7]=y.w,z.array[F+8]=x.x,z.array[F+9]=x.y,z.array[F+10]=x.z,z.array[F+11]=x.w,F+=12;o=0;for(q=X.length;o<q;o++)H=ja[X[o]],
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|
-w=z.value[H.a],y=z.value[H.b],x=z.value[H.c],E=z.value[H.d],z.array[F]=w.x,z.array[F+1]=w.y,z.array[F+2]=w.z,z.array[F+3]=w.w,z.array[F+4]=y.x,z.array[F+5]=y.y,z.array[F+6]=y.z,z.array[F+7]=y.w,z.array[F+8]=x.x,z.array[F+9]=x.y,z.array[F+10]=x.z,z.array[F+11]=x.w,z.array[F+12]=E.x,z.array[F+13]=E.y,z.array[F+14]=E.z,z.array[F+15]=E.w,F+=16}else if(z.boundTo==="faces"){o=0;for(q=t.length;o<q;o++)x=y=w=R=z.value[t[o]],z.array[F]=w.x,z.array[F+1]=w.y,z.array[F+2]=w.z,z.array[F+3]=w.w,z.array[F+4]=y.x,
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-z.array[F+5]=y.y,z.array[F+6]=y.z,z.array[F+7]=y.w,z.array[F+8]=x.x,z.array[F+9]=x.y,z.array[F+10]=x.z,z.array[F+11]=x.w,F+=12;o=0;for(q=X.length;o<q;o++)E=x=y=w=R=z.value[X[o]],z.array[F]=w.x,z.array[F+1]=w.y,z.array[F+2]=w.z,z.array[F+3]=w.w,z.array[F+4]=y.x,z.array[F+5]=y.y,z.array[F+6]=y.z,z.array[F+7]=y.w,z.array[F+8]=x.x,z.array[F+9]=x.y,z.array[F+10]=x.z,z.array[F+11]=x.w,z.array[F+12]=E.x,z.array[F+13]=E.y,z.array[F+14]=E.z,z.array[F+15]=E.w,F+=16}j.bindBuffer(j.ARRAY_BUFFER,z.buffer);j.bufferData(j.ARRAY_BUFFER,
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-z.array,n)}}K&&(delete l.__inittedArrays,delete l.__colorArray,delete l.__normalArray,delete l.__tangentArray,delete l.__uvArray,delete l.__uv2Array,delete l.__faceArray,delete l.__vertexArray,delete l.__lineArray,delete l.__skinVertexAArray,delete l.__skinVertexBArray,delete l.__skinIndexArray,delete l.__skinWeightArray)}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyColors=!1;f.__dirtyTangents=!1;h.attributes&&s(h)}else if(v instanceof
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|
-THREE.Ribbon){if(f.__dirtyVertices||f.__dirtyColors){h=f;v=j.DYNAMIC_DRAW;o=i=o=K=K=void 0;q=h.vertices;k=h.colors;ga=q.length;l=k.length;t=h.__vertexArray;n=h.__colorArray;X=h.__dirtyColors;if(h.__dirtyVertices){for(K=0;K<ga;K++)o=q[K].position,i=K*3,t[i]=o.x,t[i+1]=o.y,t[i+2]=o.z;j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,t,v)}if(X){for(K=0;K<l;K++)o=k[K],i=K*3,n[i]=o.r,n[i+1]=o.g,n[i+2]=o.b;j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,
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-n,v)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(v instanceof THREE.Line){h=b(v,l);n=h.attributes&&m(h);if(f.__dirtyVertices||f.__dirtyColors||n){v=f;i=j.DYNAMIC_DRAW;ga=k=aa=q=ja=void 0;q=v.vertices;l=v.colors;ga=q.length;n=l.length;t=v.__vertexArray;K=v.__colorArray;X=v.__dirtyColors;o=v.__webglCustomAttributesList;Z=S=Q=J=aa=ja=void 0;if(v.__dirtyVertices){for(ja=0;ja<ga;ja++)aa=q[ja].position,k=ja*3,t[k]=aa.x,t[k+1]=aa.y,t[k+2]=aa.z;j.bindBuffer(j.ARRAY_BUFFER,v.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,
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-t,i)}if(X){for(q=0;q<n;q++)ga=l[q],k=q*3,K[k]=ga.r,K[k+1]=ga.g,K[k+2]=ga.b;j.bindBuffer(j.ARRAY_BUFFER,v.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,K,i)}if(o){ja=0;for(aa=o.length;ja<aa;ja++)if(Z=o[ja],Z.needsUpdate&&(Z.boundTo===void 0||Z.boundTo==="vertices")){k=0;Q=Z.value.length;if(Z.size===1)for(J=0;J<Q;J++)Z.array[J]=Z.value[J];else if(Z.size===2)for(J=0;J<Q;J++)S=Z.value[J],Z.array[k]=S.x,Z.array[k+1]=S.y,k+=2;else if(Z.size===3)if(Z.type==="c")for(J=0;J<Q;J++)S=Z.value[J],Z.array[k]=
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-S.r,Z.array[k+1]=S.g,Z.array[k+2]=S.b,k+=3;else for(J=0;J<Q;J++)S=Z.value[J],Z.array[k]=S.x,Z.array[k+1]=S.y,Z.array[k+2]=S.z,k+=3;else if(Z.size===4)for(J=0;J<Q;J++)S=Z.value[J],Z.array[k]=S.x,Z.array[k+1]=S.y,Z.array[k+2]=S.z,Z.array[k+3]=S.w,k+=4;j.bindBuffer(j.ARRAY_BUFFER,Z.buffer);j.bufferData(j.ARRAY_BUFFER,Z.array,i)}}}f.__dirtyVertices=!1;f.__dirtyColors=!1;h.attributes&&s(h)}else if(v instanceof THREE.ParticleSystem)h=b(v,l),n=h.attributes&&m(h),(f.__dirtyVertices||f.__dirtyColors||v.sortParticles||
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|
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|
-n)&&d(f,j.DYNAMIC_DRAW,v),f.__dirtyVertices=!1,f.__dirtyColors=!1,h.attributes&&s(h)};this.initMaterial=function(a,b,c,d){var e,g,f,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];
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|
|
|
-a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var k,l,m;k=m=i=0;for(l=b.length;k<l;k++)f=b[k],f instanceof THREE.SpotLight&&m++,f instanceof THREE.DirectionalLight&&m++,f instanceof THREE.PointLight&&i++;i+m<=y?k=m:(k=Math.ceil(y*m/(i+m)),i=y-k);f={directional:k,point:i};i=m=0;for(k=b.length;i<k;i++)l=b[i],l instanceof THREE.SpotLight&&l.castShadow&&m++;var n=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)n=d.bones.length;var o;
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|
-a:{k=a.fragmentShader;l=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:f.directional,maxPointLights:f.point,maxBones:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,
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|
-maxShadows:m,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},p,d=[];h?d.push(h):(d.push(k),d.push(l));for(p in c)d.push(p),d.push(c[p]);h=d.join();p=0;for(d=Q.length;p<d;p++)if(Q[p].code===h){o=Q[p].program;break a}p=j.createProgram();d=[ma?"#define VERTEX_TEXTURES":"",B.gammaInput?"#define GAMMA_INPUT":"",B.gammaOutput?"#define GAMMA_OUTPUT":"",B.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,
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|
|
|
-"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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|
|
|
|
|
+a.scale.z)),d=0;d<6;d++)if(a=K[d].x*b.n14+K[d].y*b.n24+K[d].z*b.n34+K[d].w,a<=c)return!1;return!0}function i(a,b){return b.z-a.z}function k(a){var b,c,d,i,m,k,l,n,p=0,r=a.lights;R||(R=new THREE.PerspectiveCamera(B.shadowCameraFov,B.shadowMapWidth/B.shadowMapHeight,B.shadowCameraNear,B.shadowCameraFar));b=0;for(c=r.length;b<c;b++)if(n=r[b],n.castShadow&&n instanceof THREE.SpotLight){W=-1;B.shadowMap[p]||(B.shadowMap[p]=new THREE.WebGLRenderTarget(B.shadowMapWidth,B.shadowMapHeight,{minFilter:THREE.LinearFilter,
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|
|
|
+magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),ua[p]=new THREE.Matrix4);d=B.shadowMap[p];i=ua[p];R.position.copy(n.position);R.lookAt(n.target.position);R.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),a.add(R));this.autoUpdateScene&&a.updateMatrixWorld();R.matrixWorldInverse.getInverse(R.matrixWorld);i.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);i.multiplySelf(R.projectionMatrix);i.multiplySelf(R.matrixWorldInverse);R.matrixWorldInverse.flattenToArray(F);R.projectionMatrix.flattenToArray(fa);
|
|
|
|
+Y.multiply(R.projectionMatrix,R.matrixWorldInverse);f(Y);C(d);j.clearColor(1,1,1,1);B.clear();j.clearColor(S.r,S.g,S.b,ca);i=a.__webglObjects.length;for(d=0;d<i;d++)if(k=a.__webglObjects[d],n=k.object,k.render=!1,n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||h(n)))n.matrixWorld.flattenToArray(n._objectMatrixArray),t(n,R,!1),k.render=!0;q(!0);E(THREE.NormalBlending);for(d=0;d<i;d++)if(k=a.__webglObjects[d],k.render)n=k.object,k=k.buffer,v(n),l=n.customDepthMaterial?n.customDepthMaterial:
|
|
|
|
+n.geometry.morphTargets.length?wa:$,e(R,r,null,l,k,n);i=a.__webglObjectsImmediate.length;for(d=0;d<i;d++)k=a.__webglObjectsImmediate[d],n=k.object,n.visible&&n.castShadow&&(n.matrixAutoUpdate&&n.matrixWorld.flattenToArray(n._objectMatrixArray),V=-1,t(n,R,!1),v(n),m=o(R,r,null,$,n),n.immediateRenderCallback?n.immediateRenderCallback(m,j,K):n.render(function(a){g(a,m,$.shading)}));p++}}function l(a,b,c,d,g,f,h,j){var i,m,k,l;b?(m=a.length-1,l=b=-1):(m=0,b=a.length,l=1);for(var n=m;n!==b;n+=l)if(i=a[n],
|
|
|
|
+i.render){m=i.object;k=i.buffer;if(j)i=j;else{i=i[c];if(!i)continue;h&&E(i.blending);q(i.depthTest);A(i.depthWrite);D(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}v(m);e(d,g,f,i,k,m)}}function n(a,b,c,d,e,f,h){for(var i,m,k,l,n=0,p=a.length;n<p;n++)if(i=a[n],m=i.object,m.visible){V=-1;if(h)k=h;else{k=i[b];if(!k)continue;f&&E(k.blending);q(k.depthTest);A(k.depthWrite);D(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}v(m);l=o(c,d,e,k,m);m.immediateRenderCallback?m.immediateRenderCallback(l,
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|
|
|
+j,K):m.render(function(a){g(a,l,k.shading)})}}function r(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function m(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function p(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function o(a,b,c,d,e){d.program||B.initMaterial(d,b,c,e);if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(B.maxMorphTargets);
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|
|
|
+for(var g=0,f=B.maxMorphTargets;g<f;g++)e.__webglMorphTargetInfluences[g]=0}var h=!1,g=d.program,f=g.uniforms,i=d.uniforms;g!==Q&&(j.useProgram(g),Q=g,h=!0);if(d.id!==W)W=d.id,h=!0;if(h){j.uniformMatrix4fv(f.projectionMatrix,!1,fa);if(c&&d.fog)if(i.fogColor.value=c.color,c instanceof THREE.Fog)i.fogNear.value=c.near,i.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){for(var m,
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|
+k,l=0,n=0,p=0,r,K,s,o=ma,q=o.directional.colors,t=o.directional.positions,Y=o.point.colors,v=o.point.positions,A=o.point.distances,U=0,D=0,c=m=s=0,h=b.length;c<h;c++)if(m=b[c],k=m.color,r=m.position,K=m.intensity,s=m.distance,m instanceof THREE.AmbientLight)B.gammaInput?(l+=k.r*k.r,n+=k.g*k.g,p+=k.b*k.b):(l+=k.r,n+=k.g,p+=k.b);else if(m instanceof THREE.DirectionalLight)s=U*3,B.gammaInput?(q[s]=k.r*k.r*K*K,q[s+1]=k.g*k.g*K*K,q[s+2]=k.b*k.b*K*K):(q[s]=k.r*K,q[s+1]=k.g*K,q[s+2]=k.b*K),t[s]=r.x,t[s+
|
|
|
|
+1]=r.y,t[s+2]=r.z,U+=1;else if(m instanceof THREE.SpotLight)s=U*3,B.gammaInput?(q[s]=k.r*k.r*K*K,q[s+1]=k.g*k.g*K*K,q[s+2]=k.b*k.b*K*K):(q[s]=k.r*K,q[s+1]=k.g*K,q[s+2]=k.b*K),k=1/r.length(),t[s]=r.x*k,t[s+1]=r.y*k,t[s+2]=r.z*k,U+=1;else if(m instanceof THREE.PointLight)m=D*3,B.gammaInput?(Y[m]=k.r*k.r*K*K,Y[m+1]=k.g*k.g*K*K,Y[m+2]=k.b*k.b*K*K):(Y[m]=k.r*K,Y[m+1]=k.g*K,Y[m+2]=k.b*K),v[m]=r.x,v[m+1]=r.y,v[m+2]=r.z,A[D]=s,D+=1;c=U*3;for(h=q.length;c<h;c++)q[c]=0;c=D*3;for(h=Y.length;c<h;c++)Y[c]=0;o.point.length=
|
|
|
|
+D;o.directional.length=U;o.ambient[0]=l;o.ambient[1]=n;o.ambient[2]=p;b=ma;i.ambientLightColor.value=b.ambient;i.directionalLightColor.value=b.directional.colors;i.directionalLightDirection.value=b.directional.positions;i.pointLightColor.value=b.point.colors;i.pointLightPosition.value=b.point.positions;i.pointLightDistance.value=b.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial)i.opacity.value=d.opacity,B.gammaInput?
|
|
|
|
+i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color,(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),i.lightMap.texture=d.lightMap,i.envMap.texture=d.envMap,i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,i.reflectivity.value=d.reflectivity,i.refractionRatio.value=d.refractionRatio,i.combine.value=d.combine,i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof
|
|
|
|
+THREE.LineBasicMaterial)i.diffuse.value=d.color,i.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=aa.height/2,i.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)i.shininess.value=d.shininess,B.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.specular.value=d.specular);else if(d instanceof THREE.MeshLambertMaterial)B.gammaInput?
|
|
|
|
+i.ambient.value.copyGammaToLinear(d.ambient):i.ambient.value=d.ambient;else if(d instanceof THREE.MeshDepthMaterial)i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){for(b=0;b<ua.length;b++)i.shadowMatrix.value[b]=ua[b],i.shadowMap.texture[b]=B.shadowMap[b];i.shadowDarkness.value=B.shadowMapDarkness;i.shadowBias.value=B.shadowMapBias}b=d.uniformsList;i=0;for(c=
|
|
|
|
+b.length;i<c;i++)if(n=g.uniforms[b[i][1]])if(l=b[i][0],p=l.type,h=l.value,p==="i")j.uniform1i(n,h);else if(p==="f")j.uniform1f(n,h);else if(p==="v2")j.uniform2f(n,h.x,h.y);else if(p==="v3")j.uniform3f(n,h.x,h.y,h.z);else if(p==="v4")j.uniform4f(n,h.x,h.y,h.z,h.w);else if(p==="c")j.uniform3f(n,h.r,h.g,h.b);else if(p==="fv1")j.uniform1fv(n,h);else if(p==="fv")j.uniform3fv(n,h);else if(p==="v3v"){if(!l._array)l._array=new Float32Array(3*h.length);p=0;for(r=h.length;p<r;p++)o=p*3,l._array[o]=h[p].x,l._array[o+
|
|
|
|
+1]=h[p].y,l._array[o+2]=h[p].z;j.uniform3fv(n,l._array)}else if(p==="m4"){if(!l._array)l._array=new Float32Array(16);h.flattenToArray(l._array);j.uniformMatrix4fv(n,!1,l._array)}else if(p==="m4v"){if(!l._array)l._array=new Float32Array(16*h.length);p=0;for(r=h.length;p<r;p++)h[p].flattenToArrayOffset(l._array,p*16);j.uniformMatrix4fv(n,!1,l._array)}else if(p==="t"){if(j.uniform1i(n,h),n=l.texture)if(n.image instanceof Array&&n.image.length===6){if(l=n,l.image.length===6)if(l.needsUpdate){if(!l.image.__webglTextureCube)l.image.__webglTextureCube=
|
|
|
|
+j.createTexture();j.activeTexture(j.TEXTURE0+h);j.bindTexture(j.TEXTURE_CUBE_MAP,l.image.__webglTextureCube);for(h=0;h<6;h++)j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,l.image[h]);x(j.TEXTURE_CUBE_MAP,l,l.image[0]);l.needsUpdate=!1}else j.activeTexture(j.TEXTURE0+h),j.bindTexture(j.TEXTURE_CUBE_MAP,l.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(l=n,j.activeTexture(j.TEXTURE0+h),j.bindTexture(j.TEXTURE_CUBE_MAP,l.__webglTexture)):H(n,h)}else if(p===
|
|
|
|
+"tv"){if(!l._array){l._array=[];p=0;for(r=l.texture.length;p<r;p++)l._array[p]=h+p}j.uniform1iv(n,l._array);p=0;for(r=l.texture.length;p<r;p++)(n=l.texture[p])&&H(n,l._array[p])}(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&f.cameraPosition!==null&&j.uniform3f(f.cameraPosition,a.position.x,a.position.y,a.position.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&f.viewMatrix!==null&&
|
|
|
|
+j.uniformMatrix4fv(f.viewMatrix,!1,F);d.skinning&&(j.uniformMatrix4fv(f.cameraInverseMatrix,!1,F),j.uniformMatrix4fv(f.boneGlobalMatrices,!1,e.boneMatrices))}j.uniformMatrix4fv(f.modelViewMatrix,!1,e._modelViewMatrixArray);f.normalMatrix&&j.uniformMatrix3fv(f.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&f.objectMatrix!==null&&j.uniformMatrix4fv(f.objectMatrix,!1,e._objectMatrixArray);return g}function t(a,b,c){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,
|
|
|
|
+a.matrixWorld,a._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(a._modelViewMatrix).transposeIntoArray(a._normalMatrixArray)}function v(a){if(T!==a.doubleSided)a.doubleSided?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),T=a.doubleSided;if(O!==a.flipSided)a.flipSided?j.frontFace(j.CW):j.frontFace(j.CCW),O=a.flipSided}function q(a){ja!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),ja=a)}function A(a){X!==a&&(j.depthMask(a),X=a)}function D(a,b,c){ba!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):
|
|
|
|
+j.disable(j.POLYGON_OFFSET_FILL),ba=a);if(a&&(ra!==b||ka!==c))j.polygonOffset(b,c),ra=b,ka=c}function E(a){if(a!==U){switch(a){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,
|
|
|
|
+j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}U=a}}function u(a,b){var c;a==="fragment"?c=j.createShader(j.FRAGMENT_SHADER):a==="vertex"&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);if(!j.getShaderParameter(c,j.COMPILE_STATUS))return console.error(j.getShaderInfoLog(c)),console.error(b),null;return c}function x(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(j.texParameteri(a,j.TEXTURE_WRAP_S,N(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,N(b.wrapT)),
|
|
|
|
+j.texParameteri(a,j.TEXTURE_MAG_FILTER,N(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,N(b.minFilter)),j.generateMipmap(a)):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,M(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,M(b.minFilter)))}function H(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=j.createTexture(),B.info.memory.textures++;j.activeTexture(j.TEXTURE0+
|
|
|
|
+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?j.texImage2D(j.TEXTURE_2D,0,N(a.format),a.image.width,a.image.height,0,N(a.format),j.UNSIGNED_BYTE,a.image.data):j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,a.image);x(j.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)}function w(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,
|
|
|
|
+j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function C(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;
|
|
|
|
+if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=j.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);x(j.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=j.createFramebuffer();a.__webglRenderbuffer[c]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,N(a.format),a.width,a.height,0,N(a.format),N(a.type),null);var d=a,e=j.TEXTURE_CUBE_MAP_POSITIVE_X+c;j.bindFramebuffer(j.FRAMEBUFFER,
|
|
|
|
+a.__webglFramebuffer[c]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,e,d.__webglTexture,0);w(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),x(j.TEXTURE_2D,a,a),j.texImage2D(j.TEXTURE_2D,0,N(a.format),a.width,a.height,0,N(a.format),N(a.type),null),c=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,
|
|
|
|
+c,a.__webglTexture,0),j.bindRenderbuffer(j.RENDERBUFFER,a.__webglRenderbuffer),w(a.__webglRenderbuffer,a);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=na,a=oa,d=sa,e=qa);b!==ha&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),ha=b)}function M(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return j.NEAREST;
|
|
|
|
+default:return j.LINEAR}}function N(a){switch(a){case THREE.RepeatWrapping:return j.REPEAT;case THREE.ClampToEdgeWrapping:return j.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return j.MIRRORED_REPEAT;case THREE.NearestFilter:return j.NEAREST;case THREE.NearestMipMapNearestFilter:return j.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return j.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return j.LINEAR;case THREE.LinearMipMapNearestFilter:return j.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return j.LINEAR_MIPMAP_LINEAR;
|
|
|
|
+case THREE.ByteType:return j.BYTE;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.ShortType:return j.SHORT;case THREE.UnsignedShortType:return j.UNSIGNED_SHORT;case THREE.IntType:return j.INT;case THREE.UnsignedShortType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA}return 0}
|
|
|
|
+var a=a||{},aa=a.canvas!==void 0?a.canvas:document.createElement("canvas"),J=a.stencil!==void 0?a.stencil:!0,P=a.antialias!==void 0?a.antialias:!1,ea=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,S=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),ca=a.clearAlpha!==void 0?a.clearAlpha:0,y=a.maxLights!==void 0?a.maxLights:4;this.domElement=aa;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
|
|
|
|
+this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.maxMorphTargets=8;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};var B=this,j,I=[],Q=null,ha=null,W=-1,V=null,
|
|
|
|
+da=0,T=null,O=null,U=null,ja=null,X=null,ba=null,ra=null,ka=null,ta=null,sa=0,qa=0,na=0,oa=0,K=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Y=new THREE.Matrix4,fa=new Float32Array(16),F=new Float32Array(16),ga=new THREE.Vector4,ma={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},R,ua=[],$,wa,L={},ia=!1;j=function(){var a;try{if(!(a=aa.getContext("experimental-webgl",
|
|
|
|
+{antialias:P,stencil:J,preserveDrawingBuffer:ea})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);
|
|
|
|
+j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(S.r,S.g,S.b,ca);(function(){L.vertices=new Float32Array(16);L.faces=new Uint16Array(6);var a=0;L.vertices[a++]=-1;L.vertices[a++]=-1;L.vertices[a++]=0;L.vertices[a++]=1;L.vertices[a++]=1;L.vertices[a++]=-1;L.vertices[a++]=1;L.vertices[a++]=1;L.vertices[a++]=1;L.vertices[a++]=1;L.vertices[a++]=1;L.vertices[a++]=0;L.vertices[a++]=-1;L.vertices[a++]=1;L.vertices[a++]=0;a=L.vertices[a++]=0;L.faces[a++]=0;L.faces[a++]=1;L.faces[a++]=2;L.faces[a++]=
|
|
|
|
+0;L.faces[a++]=2;L.faces[a++]=3;L.vertexBuffer=j.createBuffer();L.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,L.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,L.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,L.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,L.faces,j.STATIC_DRAW);L.program=j.createProgram();j.attachShader(L.program,u("fragment",THREE.ShaderLib.sprite.fragmentShader));j.attachShader(L.program,u("vertex",THREE.ShaderLib.sprite.vertexShader));j.linkProgram(L.program);
|
|
|
|
+L.attributes={};L.uniforms={};L.attributes.position=j.getAttribLocation(L.program,"position");L.attributes.uv=j.getAttribLocation(L.program,"uv");L.uniforms.uvOffset=j.getUniformLocation(L.program,"uvOffset");L.uniforms.uvScale=j.getUniformLocation(L.program,"uvScale");L.uniforms.rotation=j.getUniformLocation(L.program,"rotation");L.uniforms.scale=j.getUniformLocation(L.program,"scale");L.uniforms.alignment=j.getUniformLocation(L.program,"alignment");L.uniforms.color=j.getUniformLocation(L.program,
|
|
|
|
+"color");L.uniforms.map=j.getUniformLocation(L.program,"map");L.uniforms.opacity=j.getUniformLocation(L.program,"opacity");L.uniforms.useScreenCoordinates=j.getUniformLocation(L.program,"useScreenCoordinates");L.uniforms.affectedByDistance=j.getUniformLocation(L.program,"affectedByDistance");L.uniforms.screenPosition=j.getUniformLocation(L.program,"screenPosition");L.uniforms.modelViewMatrix=j.getUniformLocation(L.program,"modelViewMatrix");L.uniforms.projectionMatrix=j.getUniformLocation(L.program,
|
|
|
|
+"projectionMatrix")})();(function(){var a=THREE.ShaderLib.depthRGBA,b=THREE.UniformsUtils.clone(a.uniforms);$=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b});wa=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b,morphTargets:!0});$._shadowPass=!0;wa._shadowPass=!0})();this.context=j;var la=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;this.getContext=function(){return j};this.supportsVertexTextures=
|
|
|
|
+function(){return la};this.setSize=function(a,b){aa.width=a;aa.height=b;this.setViewport(0,0,aa.width,aa.height)};this.setViewport=function(a,b,c,d){sa=a;qa=b;na=c;oa=d;j.viewport(sa,qa,na,oa)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){S.setHex(a);ca=b;j.clearColor(S.r,S.g,S.b,ca)};this.setClearColor=function(a,b){S.copy(a);ca=b;j.clearColor(S.r,S.g,S.b,ca)};this.getClearColor=
|
|
|
|
+function(){return S};this.getClearAlpha=function(){return ca};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=j.COLOR_BUFFER_BIT;if(b===void 0||b)d|=j.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){C(a);this.clear(b,c,d)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=
|
|
|
|
+a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer);j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer);j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=
|
|
|
|
+0,e=c.numMorphTargets;d<e;d++)j.deleteBuffer(c.__webglMorphTargetsBuffers[d]);B.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),B.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),B.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),
|
|
|
|
+B.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,j.deleteTexture(a.__webglTexture),B.info.memory.textures--};this.updateShadowMap=function(a,b){k(a,b)};this.render=function(a,b,c,d){var e,g,m,p,r=a.lights,K=a.fog;W=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&k(a,b);B.info.render.calls=0;B.info.render.vertices=0;B.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
|
|
|
|
+a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(F);b.projectionMatrix.flattenToArray(fa);Y.multiply(b.projectionMatrix,b.matrixWorldInverse);f(Y);C(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);p=a.__webglObjects;d=0;for(e=p.length;d<e;d++)if(g=p[d],m=g.object,g.render=!1,m.visible&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||h(m))){m.matrixWorld.flattenToArray(m._objectMatrixArray);
|
|
|
|
+t(m,b,!0);var s=g,o=s.object,v=s.buffer,u=void 0,u=u=void 0,u=o.material;if(u instanceof THREE.MeshFaceMaterial){if(u=v.materialIndex,u>=0)u=o.geometry.materials[u],u.transparent?(s.transparent=u,s.opaque=null):(s.opaque=u,s.transparent=null)}else if(u)u.transparent?(s.transparent=u,s.opaque=null):(s.opaque=u,s.transparent=null);g.render=!0;if(this.sortObjects)m.renderDepth?g.z=m.renderDepth:(ga.copy(m.position),Y.multiplyVector3(ga),g.z=ga.z)}this.sortObjects&&p.sort(i);p=a.__webglObjectsImmediate;
|
|
|
|
+d=0;for(e=p.length;d<e;d++)if(g=p[d],m=g.object,m.visible)m.matrixAutoUpdate&&m.matrixWorld.flattenToArray(m._objectMatrixArray),t(m,b,!0),m=g.object.material,m.transparent?(g.transparent=m,g.opaque=null):(g.opaque=m,g.transparent=null);a.overrideMaterial?(E(a.overrideMaterial.blending),q(a.overrideMaterial.depthTest),A(a.overrideMaterial.depthWrite),D(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,r,K,!0,a.overrideMaterial),
|
|
|
|
+n(a.__webglObjectsImmediate,"",b,r,K,!1,a.overrideMaterial)):(E(THREE.NormalBlending),l(a.__webglObjects,!0,"opaque",b,r,K,!1),n(a.__webglObjectsImmediate,"opaque",b,r,K,!1),l(a.__webglObjects,!1,"transparent",b,r,K,!0),n(a.__webglObjectsImmediate,"transparent",b,r,K,!0));if(a.__webglSprites.length){m=L.attributes;r=L.uniforms;K=oa/na;d=[];e=na*0.5;p=oa*0.5;g=!0;j.useProgram(L.program);Q=L.program;V=ja=U=-1;ia||(j.enableVertexAttribArray(L.attributes.position),j.enableVertexAttribArray(L.attributes.uv),
|
|
|
|
+ia=!0);j.disable(j.CULL_FACE);j.enable(j.BLEND);j.depthMask(!0);j.bindBuffer(j.ARRAY_BUFFER,L.vertexBuffer);j.vertexAttribPointer(m.position,2,j.FLOAT,!1,16,0);j.vertexAttribPointer(m.uv,2,j.FLOAT,!1,16,8);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,L.elementBuffer);j.uniformMatrix4fv(r.projectionMatrix,!1,fa);j.activeTexture(j.TEXTURE0);j.uniform1i(r.map,0);m=0;for(s=a.__webglSprites.length;m<s;m++)if(o=a.__webglSprites[m],o.visible&&o.opacity!==0)o.useScreenCoordinates?o.z=-o.position.z:(o._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,
|
|
|
|
+o.matrixWorld,o._modelViewMatrixArray),o.z=-o._modelViewMatrix.n34);a.__webglSprites.sort(i);m=0;for(s=a.__webglSprites.length;m<s;m++)o=a.__webglSprites[m],o.visible&&o.opacity!==0&&o.map&&o.map.image&&o.map.image.width&&(o.useScreenCoordinates?(j.uniform1i(r.useScreenCoordinates,1),j.uniform3f(r.screenPosition,(o.position.x-e)/e,(p-o.position.y)/p,Math.max(0,Math.min(1,o.position.z)))):(j.uniform1i(r.useScreenCoordinates,0),j.uniform1i(r.affectedByDistance,o.affectedByDistance?1:0),j.uniformMatrix4fv(r.modelViewMatrix,
|
|
|
|
+!1,o._modelViewMatrixArray)),b=o.map.image.width/(o.scaleByViewport?oa:1),d[0]=b*K*o.scale.x,d[1]=b*o.scale.y,j.uniform2f(r.uvScale,o.uvScale.x,o.uvScale.y),j.uniform2f(r.uvOffset,o.uvOffset.x,o.uvOffset.y),j.uniform2f(r.alignment,o.alignment.x,o.alignment.y),j.uniform1f(r.opacity,o.opacity),j.uniform3f(r.color,o.color.r,o.color.g,o.color.b),j.uniform1f(r.rotation,o.rotation),j.uniform2fv(r.scale,d),o.mergeWith3D&&!g?(j.enable(j.DEPTH_TEST),g=!0):!o.mergeWith3D&&g&&(j.disable(j.DEPTH_TEST),g=!1),
|
|
|
|
+E(o.blending),H(o.map,0),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0));j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST);j.depthMask(X)}c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null)))};this.initWebGLObjects=
|
|
|
|
+function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[];for(;a.__objectsAdded.length;){var e=a.__objectsAdded[0],g=a,f=void 0,h=void 0,i=void 0;if(!e.__webglInit)if(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray),e instanceof THREE.Mesh){h=e.geometry;if(h.geometryGroups===
|
|
|
|
+void 0){var i=h,k=void 0,l=void 0,n=void 0,K=void 0,o=void 0,q=void 0,fa=void 0,t={},Y=i.morphTargets.length;i.geometryGroups={};k=0;for(l=i.faces.length;k<l;k++)n=i.faces[k],K=n.materialIndex,q=K!==void 0?K:-1,t[q]===void 0&&(t[q]={hash:q,counter:0}),fa=t[q].hash+"_"+t[q].counter,i.geometryGroups[fa]===void 0&&(i.geometryGroups[fa]={faces3:[],faces4:[],materialIndex:K,vertices:0,numMorphTargets:Y}),o=n instanceof THREE.Face3?3:4,i.geometryGroups[fa].vertices+o>65535&&(t[q].counter+=1,fa=t[q].hash+
|
|
|
|
+"_"+t[q].counter,i.geometryGroups[fa]===void 0&&(i.geometryGroups[fa]={faces3:[],faces4:[],materialIndex:K,vertices:0,numMorphTargets:Y})),n instanceof THREE.Face3?i.geometryGroups[fa].faces3.push(k):i.geometryGroups[fa].faces4.push(k),i.geometryGroups[fa].vertices+=o;i.geometryGroupsList=[];k=void 0;for(k in i.geometryGroups)i.geometryGroups[k].id=da++,i.geometryGroupsList.push(i.geometryGroups[k])}for(f in h.geometryGroups)if(i=h.geometryGroups[f],!i.__webglVertexBuffer){k=i;k.__webglVertexBuffer=
|
|
|
|
+j.createBuffer();k.__webglNormalBuffer=j.createBuffer();k.__webglTangentBuffer=j.createBuffer();k.__webglColorBuffer=j.createBuffer();k.__webglUVBuffer=j.createBuffer();k.__webglUV2Buffer=j.createBuffer();k.__webglSkinVertexABuffer=j.createBuffer();k.__webglSkinVertexBBuffer=j.createBuffer();k.__webglSkinIndicesBuffer=j.createBuffer();k.__webglSkinWeightsBuffer=j.createBuffer();k.__webglFaceBuffer=j.createBuffer();k.__webglLineBuffer=j.createBuffer();if(k.numMorphTargets){n=l=void 0;k.__webglMorphTargetsBuffers=
|
|
|
|
+[];l=0;for(n=k.numMorphTargets;l<n;l++)k.__webglMorphTargetsBuffers.push(j.createBuffer())}B.info.memory.geometries++;K=e;o=K.geometry;l=i.faces3;q=i.faces4;k=l.length*3+q.length*4;n=l.length*1+q.length*2;q=l.length*3+q.length*4;l=b(K,i);fa=l.map||l.lightMap||l instanceof THREE.ShaderMaterial?!0:!1;t=l instanceof THREE.MeshBasicMaterial&&!l.envMap||l instanceof THREE.MeshDepthMaterial?!1:l&&l.shading!==void 0&&l.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;Y=l.vertexColors?
|
|
|
|
+l.vertexColors:!1;i.__vertexArray=new Float32Array(k*3);if(t)i.__normalArray=new Float32Array(k*3);if(o.hasTangents)i.__tangentArray=new Float32Array(k*4);if(Y)i.__colorArray=new Float32Array(k*3);if(fa){if(o.faceUvs.length>0||o.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(o.faceUvs.length>1||o.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(K.geometry.skinWeights.length&&K.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=new Float32Array(k*
|
|
|
|
+4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(n*3);i.__lineArray=new Uint16Array(q*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];K=0;for(o=i.numMorphTargets;K<o;K++)i.__morphTargetsArrays.push(new Float32Array(k*3))}i.__needsSmoothNormals=t===THREE.SmoothShading;i.__uvType=fa;i.__vertexColorType=Y;i.__normalType=t;i.__webglFaceCount=n*3;i.__webglLineCount=q*2;if(l.attributes){if(i.__webglCustomAttributesList===void 0)i.__webglCustomAttributesList=
|
|
|
|
+[];n=void 0;for(n in l.attributes){var K=l.attributes[n],o={},v;for(v in K)o[v]=K[v];if(!o.__webglInitialized||o.createUniqueBuffers)o.__webglInitialized=!0,q=1,o.type==="v2"?q=2:o.type==="v3"?q=3:o.type==="v4"?q=4:o.type==="c"&&(q=3),o.size=q,o.array=new Float32Array(k*q),o.buffer=j.createBuffer(),o.buffer.belongsToAttribute=n,K.needsUpdate=!0,o.__original=K;i.__webglCustomAttributesList.push(o)}}i.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=
|
|
|
|
+!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}}else if(e instanceof THREE.Ribbon){if(h=e.geometry,!h.__webglVertexBuffer)i=h,i.__webglVertexBuffer=j.createBuffer(),i.__webglColorBuffer=j.createBuffer(),B.info.memory.geometries++,i=h,k=i.vertices.length,i.__vertexArray=new Float32Array(k*3),i.__colorArray=new Float32Array(k*3),i.__webglVertexCount=k,h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(e instanceof THREE.Line){if(h=e.geometry,!h.__webglVertexBuffer)i=h,i.__webglVertexBuffer=
|
|
|
|
+j.createBuffer(),i.__webglColorBuffer=j.createBuffer(),B.info.memory.geometries++,i=h,k=e,l=i.vertices.length,i.__vertexArray=new Float32Array(l*3),i.__colorArray=new Float32Array(l*3),i.__webglLineCount=l,c(i,k),h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(e instanceof THREE.ParticleSystem&&(h=e.geometry,!h.__webglVertexBuffer))i=h,i.__webglVertexBuffer=j.createBuffer(),i.__webglColorBuffer=j.createBuffer(),B.info.geometries++,i=h,k=e,l=i.vertices.length,i.__vertexArray=new Float32Array(l*3),
|
|
|
|
+i.__colorArray=new Float32Array(l*3),i.__sortArray=[],i.__webglParticleCount=l,c(i,k),h.__dirtyVertices=!0,h.__dirtyColors=!0;if(!e.__webglActive){if(e instanceof THREE.Mesh)for(f in h=e.geometry,h.geometryGroups)i=h.geometryGroups[f],r(g.__webglObjects,i,e);else e instanceof THREE.Ribbon||e instanceof THREE.Line||e instanceof THREE.ParticleSystem?(h=e.geometry,r(g.__webglObjects,h,e)):THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes||e.immediateRenderCallback?g.__webglObjectsImmediate.push({object:e,
|
|
|
|
+opaque:null,transparent:null}):e instanceof THREE.Sprite&&g.__webglSprites.push(e);e.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){e=a.__objectsRemoved[0];g=a;if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)p(g.__webglObjects,e);else if(e instanceof THREE.Sprite){g=g.__webglSprites;f=e;for(h=g.length-1;h>=0;h--)g[h]===f&&g.splice(h,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&
|
|
|
|
+p(g.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(g=a.__webglObjects.length;e<g;e++)if(v=a.__webglObjects[e].object,f=v.geometry,h=n=l=void 0,v instanceof THREE.Mesh){i=0;for(k=f.geometryGroupsList.length;i<k;i++)if(l=f.geometryGroupsList[i],h=b(v,l),n=h.attributes&&m(h),f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||n)if(n=j.DYNAMIC_DRAW,K=!f.dynamic,l.__inittedArrays){var A=q=
|
|
|
|
+o=void 0,F=void 0,U=void 0,D=void 0,u=void 0,C=void 0,H=void 0,ma=void 0,ja=void 0,E=A=D=void 0,y=void 0,w=void 0,x=void 0,ga=F=void 0,L=void 0,X=F=H=ja=void 0,Q=void 0,N=x=w=y=u=void 0,R=F=x=w=y=N=x=w=y=N=x=w=y=void 0,J=void 0,M=D=void 0,V=void 0,ba=void 0,ua=void 0,P=void 0,I=E=ba=J=0,W=0,$=R=A=0,O=u=ga=0,G=0,S=void 0,O=l.__vertexArray,V=l.__uvArray,G=l.__uv2Array,M=l.__normalArray,U=l.__tangentArray,L=l.__colorArray,X=l.__skinVertexAArray,Q=l.__skinVertexBArray,C=l.__skinIndexArray,T=l.__skinWeightArray,
|
|
|
|
+N=l.__morphTargetsArrays,fa=l.__webglCustomAttributesList,z=void 0,z=l.__faceArray,S=l.__lineArray,ea=l.__needsSmoothNormals,ja=l.__vertexColorType,ma=l.__uvType,D=l.__normalType,H=v.geometry,ca=H.__dirtyElements,ha=H.__dirtyUvs,aa=H.__dirtyNormals,ra=H.__dirtyTangents,wa=H.__dirtyColors,ua=H.__dirtyMorphTargets,P=H.vertices,t=l.faces3,Y=l.faces4,ia=H.faces,ka=H.faceVertexUvs[0],ta=H.faceVertexUvs[1],sa=H.skinVerticesA,na=H.skinVerticesB,la=H.skinIndices,qa=H.skinWeights,oa=H.morphTargets;if(H.__dirtyVertices){o=
|
|
|
|
+0;for(q=t.length;o<q;o++)F=ia[t[o]],y=P[F.a].position,w=P[F.b].position,x=P[F.c].position,O[ba]=y.x,O[ba+1]=y.y,O[ba+2]=y.z,O[ba+3]=w.x,O[ba+4]=w.y,O[ba+5]=w.z,O[ba+6]=x.x,O[ba+7]=x.y,O[ba+8]=x.z,ba+=9;o=0;for(q=Y.length;o<q;o++)F=ia[Y[o]],y=P[F.a].position,w=P[F.b].position,x=P[F.c].position,F=P[F.d].position,O[ba]=y.x,O[ba+1]=y.y,O[ba+2]=y.z,O[ba+3]=w.x,O[ba+4]=w.y,O[ba+5]=w.z,O[ba+6]=x.x,O[ba+7]=x.y,O[ba+8]=x.z,O[ba+9]=F.x,O[ba+10]=F.y,O[ba+11]=F.z,ba+=12;j.bindBuffer(j.ARRAY_BUFFER,l.__webglVertexBuffer);
|
|
|
|
+j.bufferData(j.ARRAY_BUFFER,O,n)}if(ua){ba=0;for(ua=oa.length;ba<ua;ba++){o=O=0;for(q=t.length;o<q;o++)F=ia[t[o]],y=oa[ba].vertices[F.a].position,w=oa[ba].vertices[F.b].position,x=oa[ba].vertices[F.c].position,P=N[ba],P[O]=y.x,P[O+1]=y.y,P[O+2]=y.z,P[O+3]=w.x,P[O+4]=w.y,P[O+5]=w.z,P[O+6]=x.x,P[O+7]=x.y,P[O+8]=x.z,O+=9;o=0;for(q=Y.length;o<q;o++)F=ia[Y[o]],y=oa[ba].vertices[F.a].position,w=oa[ba].vertices[F.b].position,x=oa[ba].vertices[F.c].position,F=oa[ba].vertices[F.d].position,P=N[ba],P[O]=y.x,
|
|
|
|
+P[O+1]=y.y,P[O+2]=y.z,P[O+3]=w.x,P[O+4]=w.y,P[O+5]=w.z,P[O+6]=x.x,P[O+7]=x.y,P[O+8]=x.z,P[O+9]=F.x,P[O+10]=F.y,P[O+11]=F.z,O+=12;j.bindBuffer(j.ARRAY_BUFFER,l.__webglMorphTargetsBuffers[ba]);j.bufferData(j.ARRAY_BUFFER,N[ba],n)}}if(qa.length){o=0;for(q=t.length;o<q;o++)F=ia[t[o]],y=qa[F.a],w=qa[F.b],x=qa[F.c],T[u]=y.x,T[u+1]=y.y,T[u+2]=y.z,T[u+3]=y.w,T[u+4]=w.x,T[u+5]=w.y,T[u+6]=w.z,T[u+7]=w.w,T[u+8]=x.x,T[u+9]=x.y,T[u+10]=x.z,T[u+11]=x.w,y=la[F.a],w=la[F.b],x=la[F.c],C[u]=y.x,C[u+1]=y.y,C[u+2]=y.z,
|
|
|
|
+C[u+3]=y.w,C[u+4]=w.x,C[u+5]=w.y,C[u+6]=w.z,C[u+7]=w.w,C[u+8]=x.x,C[u+9]=x.y,C[u+10]=x.z,C[u+11]=x.w,y=sa[F.a],w=sa[F.b],x=sa[F.c],X[u]=y.x,X[u+1]=y.y,X[u+2]=y.z,X[u+3]=1,X[u+4]=w.x,X[u+5]=w.y,X[u+6]=w.z,X[u+7]=1,X[u+8]=x.x,X[u+9]=x.y,X[u+10]=x.z,X[u+11]=1,y=na[F.a],w=na[F.b],x=na[F.c],Q[u]=y.x,Q[u+1]=y.y,Q[u+2]=y.z,Q[u+3]=1,Q[u+4]=w.x,Q[u+5]=w.y,Q[u+6]=w.z,Q[u+7]=1,Q[u+8]=x.x,Q[u+9]=x.y,Q[u+10]=x.z,Q[u+11]=1,u+=12;o=0;for(q=Y.length;o<q;o++)F=ia[Y[o]],y=qa[F.a],w=qa[F.b],x=qa[F.c],N=qa[F.d],T[u]=
|
|
|
|
+y.x,T[u+1]=y.y,T[u+2]=y.z,T[u+3]=y.w,T[u+4]=w.x,T[u+5]=w.y,T[u+6]=w.z,T[u+7]=w.w,T[u+8]=x.x,T[u+9]=x.y,T[u+10]=x.z,T[u+11]=x.w,T[u+12]=N.x,T[u+13]=N.y,T[u+14]=N.z,T[u+15]=N.w,y=la[F.a],w=la[F.b],x=la[F.c],N=la[F.d],C[u]=y.x,C[u+1]=y.y,C[u+2]=y.z,C[u+3]=y.w,C[u+4]=w.x,C[u+5]=w.y,C[u+6]=w.z,C[u+7]=w.w,C[u+8]=x.x,C[u+9]=x.y,C[u+10]=x.z,C[u+11]=x.w,C[u+12]=N.x,C[u+13]=N.y,C[u+14]=N.z,C[u+15]=N.w,y=sa[F.a],w=sa[F.b],x=sa[F.c],N=sa[F.d],X[u]=y.x,X[u+1]=y.y,X[u+2]=y.z,X[u+3]=1,X[u+4]=w.x,X[u+5]=w.y,X[u+
|
|
|
|
+6]=w.z,X[u+7]=1,X[u+8]=x.x,X[u+9]=x.y,X[u+10]=x.z,X[u+11]=1,X[u+12]=N.x,X[u+13]=N.y,X[u+14]=N.z,X[u+15]=1,y=na[F.a],w=na[F.b],x=na[F.c],F=na[F.d],Q[u]=y.x,Q[u+1]=y.y,Q[u+2]=y.z,Q[u+3]=1,Q[u+4]=w.x,Q[u+5]=w.y,Q[u+6]=w.z,Q[u+7]=1,Q[u+8]=x.x,Q[u+9]=x.y,Q[u+10]=x.z,Q[u+11]=1,Q[u+12]=F.x,Q[u+13]=F.y,Q[u+14]=F.z,Q[u+15]=1,u+=16;u>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,X,n),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,
|
|
|
|
+Q,n),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,C,n),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,T,n))}if(wa&&ja){o=0;for(q=t.length;o<q;o++)F=ia[t[o]],u=F.vertexColors,C=F.color,u.length===3&&ja===THREE.VertexColors?(F=u[0],X=u[1],Q=u[2]):Q=X=F=C,L[ga]=F.r,L[ga+1]=F.g,L[ga+2]=F.b,L[ga+3]=X.r,L[ga+4]=X.g,L[ga+5]=X.b,L[ga+6]=Q.r,L[ga+7]=Q.g,L[ga+8]=Q.b,ga+=9;o=0;for(q=Y.length;o<q;o++)F=ia[Y[o]],u=F.vertexColors,C=F.color,
|
|
|
|
+u.length===4&&ja===THREE.VertexColors?(F=u[0],X=u[1],Q=u[2],u=u[3]):u=Q=X=F=C,L[ga]=F.r,L[ga+1]=F.g,L[ga+2]=F.b,L[ga+3]=X.r,L[ga+4]=X.g,L[ga+5]=X.b,L[ga+6]=Q.r,L[ga+7]=Q.g,L[ga+8]=Q.b,L[ga+9]=u.r,L[ga+10]=u.g,L[ga+11]=u.b,ga+=12;ga>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,L,n))}if(ra&&H.hasTangents){o=0;for(q=t.length;o<q;o++)F=ia[t[o]],H=F.vertexTangents,ga=H[0],L=H[1],ja=H[2],U[R]=ga.x,U[R+1]=ga.y,U[R+2]=ga.z,U[R+3]=ga.w,U[R+4]=L.x,U[R+5]=L.y,U[R+6]=L.z,
|
|
|
|
+U[R+7]=L.w,U[R+8]=ja.x,U[R+9]=ja.y,U[R+10]=ja.z,U[R+11]=ja.w,R+=12;o=0;for(q=Y.length;o<q;o++)F=ia[Y[o]],H=F.vertexTangents,ga=H[0],L=H[1],ja=H[2],H=H[3],U[R]=ga.x,U[R+1]=ga.y,U[R+2]=ga.z,U[R+3]=ga.w,U[R+4]=L.x,U[R+5]=L.y,U[R+6]=L.z,U[R+7]=L.w,U[R+8]=ja.x,U[R+9]=ja.y,U[R+10]=ja.z,U[R+11]=ja.w,U[R+12]=H.x,U[R+13]=H.y,U[R+14]=H.z,U[R+15]=H.w,R+=16;j.bindBuffer(j.ARRAY_BUFFER,l.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,U,n)}if(aa&&D){o=0;for(q=t.length;o<q;o++)if(F=ia[t[o]],U=F.vertexNormals,
|
|
|
|
+D=F.normal,U.length===3&&ea)for(R=0;R<3;R++)D=U[R],M[A]=D.x,M[A+1]=D.y,M[A+2]=D.z,A+=3;else for(R=0;R<3;R++)M[A]=D.x,M[A+1]=D.y,M[A+2]=D.z,A+=3;o=0;for(q=Y.length;o<q;o++)if(F=ia[Y[o]],U=F.vertexNormals,D=F.normal,U.length===4&&ea)for(R=0;R<4;R++)D=U[R],M[A]=D.x,M[A+1]=D.y,M[A+2]=D.z,A+=3;else for(R=0;R<4;R++)M[A]=D.x,M[A+1]=D.y,M[A+2]=D.z,A+=3;j.bindBuffer(j.ARRAY_BUFFER,l.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,M,n)}if(ha&&ka&&ma){o=0;for(q=t.length;o<q;o++)if(A=t[o],A=ka[A],A!==void 0)for(R=
|
|
|
|
+0;R<3;R++)M=A[R],V[E]=M.u,V[E+1]=M.v,E+=2;o=0;for(q=Y.length;o<q;o++)if(A=Y[o],A=ka[A],A!==void 0)for(R=0;R<4;R++)M=A[R],V[E]=M.u,V[E+1]=M.v,E+=2;E>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,V,n))}if(ha&&ta&&ma){o=0;for(q=t.length;o<q;o++)if(A=t[o],E=ta[A],E!==void 0)for(R=0;R<3;R++)V=E[R],G[I]=V.u,G[I+1]=V.v,I+=2;o=0;for(q=Y.length;o<q;o++)if(A=Y[o],E=ta[A],E!==void 0)for(R=0;R<4;R++)V=E[R],G[I]=V.u,G[I+1]=V.v,I+=2;I>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUV2Buffer),
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|
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|
+j.bufferData(j.ARRAY_BUFFER,G,n))}if(ca){o=0;for(q=t.length;o<q;o++)z[W]=J,z[W+1]=J+1,z[W+2]=J+2,W+=3,S[$]=J,S[$+1]=J+1,S[$+2]=J,S[$+3]=J+2,S[$+4]=J+1,S[$+5]=J+2,$+=6,J+=3;o=0;for(q=Y.length;o<q;o++)z[W]=J,z[W+1]=J+1,z[W+2]=J+3,z[W+3]=J+1,z[W+4]=J+2,z[W+5]=J+3,W+=6,S[$]=J,S[$+1]=J+1,S[$+2]=J,S[$+3]=J+3,S[$+4]=J+1,S[$+5]=J+2,S[$+6]=J+2,S[$+7]=J+3,$+=8,J+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,l.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,z,n);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,l.__webglLineBuffer);
|
|
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|
+j.bufferData(j.ELEMENT_ARRAY_BUFFER,S,n)}if(fa){R=0;for(J=fa.length;R<J;R++)if(z=fa[R],z.__original.needsUpdate){G=0;if(z.size===1)if(z.boundTo===void 0||z.boundTo==="vertices"){o=0;for(q=t.length;o<q;o++)F=ia[t[o]],z.array[G]=z.value[F.a],z.array[G+1]=z.value[F.b],z.array[G+2]=z.value[F.c],G+=3;o=0;for(q=Y.length;o<q;o++)F=ia[Y[o]],z.array[G]=z.value[F.a],z.array[G+1]=z.value[F.b],z.array[G+2]=z.value[F.c],z.array[G+3]=z.value[F.d],G+=4}else{if(z.boundTo==="faces"){o=0;for(q=t.length;o<q;o++)S=z.value[t[o]],
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|
|
|
+z.array[G]=S,z.array[G+1]=S,z.array[G+2]=S,G+=3;o=0;for(q=Y.length;o<q;o++)S=z.value[Y[o]],z.array[G]=S,z.array[G+1]=S,z.array[G+2]=S,z.array[G+3]=S,G+=4}}else if(z.size===2)if(z.boundTo===void 0||z.boundTo==="vertices"){o=0;for(q=t.length;o<q;o++)F=ia[t[o]],y=z.value[F.a],w=z.value[F.b],x=z.value[F.c],z.array[G]=y.x,z.array[G+1]=y.y,z.array[G+2]=w.x,z.array[G+3]=w.y,z.array[G+4]=x.x,z.array[G+5]=x.y,G+=6;o=0;for(q=Y.length;o<q;o++)F=ia[Y[o]],y=z.value[F.a],w=z.value[F.b],x=z.value[F.c],F=z.value[F.d],
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|
+z.array[G]=y.x,z.array[G+1]=y.y,z.array[G+2]=w.x,z.array[G+3]=w.y,z.array[G+4]=x.x,z.array[G+5]=x.y,z.array[G+6]=F.x,z.array[G+7]=F.y,G+=8}else{if(z.boundTo==="faces"){o=0;for(q=t.length;o<q;o++)x=w=y=S=z.value[t[o]],z.array[G]=y.x,z.array[G+1]=y.y,z.array[G+2]=w.x,z.array[G+3]=w.y,z.array[G+4]=x.x,z.array[G+5]=x.y,G+=6;o=0;for(q=Y.length;o<q;o++)F=x=w=y=S=z.value[Y[o]],z.array[G]=y.x,z.array[G+1]=y.y,z.array[G+2]=w.x,z.array[G+3]=w.y,z.array[G+4]=x.x,z.array[G+5]=x.y,z.array[G+6]=F.x,z.array[G+7]=
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|
+F.y,G+=8}}else if(z.size===3)if(I=z.type==="c"?["r","g","b"]:["x","y","z"],z.boundTo===void 0||z.boundTo==="vertices"){o=0;for(q=t.length;o<q;o++)F=ia[t[o]],y=z.value[F.a],w=z.value[F.b],x=z.value[F.c],z.array[G]=y[I[0]],z.array[G+1]=y[I[1]],z.array[G+2]=y[I[2]],z.array[G+3]=w[I[0]],z.array[G+4]=w[I[1]],z.array[G+5]=w[I[2]],z.array[G+6]=x[I[0]],z.array[G+7]=x[I[1]],z.array[G+8]=x[I[2]],G+=9;o=0;for(q=Y.length;o<q;o++)F=ia[Y[o]],y=z.value[F.a],w=z.value[F.b],x=z.value[F.c],F=z.value[F.d],z.array[G]=
|
|
|
|
+y[I[0]],z.array[G+1]=y[I[1]],z.array[G+2]=y[I[2]],z.array[G+3]=w[I[0]],z.array[G+4]=w[I[1]],z.array[G+5]=w[I[2]],z.array[G+6]=x[I[0]],z.array[G+7]=x[I[1]],z.array[G+8]=x[I[2]],z.array[G+9]=F[I[0]],z.array[G+10]=F[I[1]],z.array[G+11]=F[I[2]],G+=12}else{if(z.boundTo==="faces"){o=0;for(q=t.length;o<q;o++)x=w=y=S=z.value[t[o]],z.array[G]=y[I[0]],z.array[G+1]=y[I[1]],z.array[G+2]=y[I[2]],z.array[G+3]=w[I[0]],z.array[G+4]=w[I[1]],z.array[G+5]=w[I[2]],z.array[G+6]=x[I[0]],z.array[G+7]=x[I[1]],z.array[G+
|
|
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|
+8]=x[I[2]],G+=9;o=0;for(q=Y.length;o<q;o++)F=x=w=y=S=z.value[Y[o]],z.array[G]=y[I[0]],z.array[G+1]=y[I[1]],z.array[G+2]=y[I[2]],z.array[G+3]=w[I[0]],z.array[G+4]=w[I[1]],z.array[G+5]=w[I[2]],z.array[G+6]=x[I[0]],z.array[G+7]=x[I[1]],z.array[G+8]=x[I[2]],z.array[G+9]=F[I[0]],z.array[G+10]=F[I[1]],z.array[G+11]=F[I[2]],G+=12}}else if(z.size===4)if(z.boundTo===void 0||z.boundTo==="vertices"){o=0;for(q=t.length;o<q;o++)F=ia[t[o]],y=z.value[F.a],w=z.value[F.b],x=z.value[F.c],z.array[G]=y.x,z.array[G+1]=
|
|
|
|
+y.y,z.array[G+2]=y.z,z.array[G+3]=y.w,z.array[G+4]=w.x,z.array[G+5]=w.y,z.array[G+6]=w.z,z.array[G+7]=w.w,z.array[G+8]=x.x,z.array[G+9]=x.y,z.array[G+10]=x.z,z.array[G+11]=x.w,G+=12;o=0;for(q=Y.length;o<q;o++)F=ia[Y[o]],y=z.value[F.a],w=z.value[F.b],x=z.value[F.c],F=z.value[F.d],z.array[G]=y.x,z.array[G+1]=y.y,z.array[G+2]=y.z,z.array[G+3]=y.w,z.array[G+4]=w.x,z.array[G+5]=w.y,z.array[G+6]=w.z,z.array[G+7]=w.w,z.array[G+8]=x.x,z.array[G+9]=x.y,z.array[G+10]=x.z,z.array[G+11]=x.w,z.array[G+12]=F.x,
|
|
|
|
+z.array[G+13]=F.y,z.array[G+14]=F.z,z.array[G+15]=F.w,G+=16}else if(z.boundTo==="faces"){o=0;for(q=t.length;o<q;o++)x=w=y=S=z.value[t[o]],z.array[G]=y.x,z.array[G+1]=y.y,z.array[G+2]=y.z,z.array[G+3]=y.w,z.array[G+4]=w.x,z.array[G+5]=w.y,z.array[G+6]=w.z,z.array[G+7]=w.w,z.array[G+8]=x.x,z.array[G+9]=x.y,z.array[G+10]=x.z,z.array[G+11]=x.w,G+=12;o=0;for(q=Y.length;o<q;o++)F=x=w=y=S=z.value[Y[o]],z.array[G]=y.x,z.array[G+1]=y.y,z.array[G+2]=y.z,z.array[G+3]=y.w,z.array[G+4]=w.x,z.array[G+5]=w.y,z.array[G+
|
|
|
|
+6]=w.z,z.array[G+7]=w.w,z.array[G+8]=x.x,z.array[G+9]=x.y,z.array[G+10]=x.z,z.array[G+11]=x.w,z.array[G+12]=F.x,z.array[G+13]=F.y,z.array[G+14]=F.z,z.array[G+15]=F.w,G+=16}j.bindBuffer(j.ARRAY_BUFFER,z.buffer);j.bufferData(j.ARRAY_BUFFER,z.array,n)}}K&&(delete l.__inittedArrays,delete l.__colorArray,delete l.__normalArray,delete l.__tangentArray,delete l.__uvArray,delete l.__uv2Array,delete l.__faceArray,delete l.__vertexArray,delete l.__lineArray,delete l.__skinVertexAArray,delete l.__skinVertexBArray,
|
|
|
|
+delete l.__skinIndexArray,delete l.__skinWeightArray)}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyColors=!1;f.__dirtyTangents=!1;h.attributes&&s(h)}else if(v instanceof THREE.Ribbon){if(f.__dirtyVertices||f.__dirtyColors){h=f;v=j.DYNAMIC_DRAW;o=i=o=K=K=void 0;q=h.vertices;k=h.colors;fa=q.length;l=k.length;t=h.__vertexArray;n=h.__colorArray;Y=h.__dirtyColors;if(h.__dirtyVertices){for(K=0;K<fa;K++)o=q[K].position,i=K*3,t[i]=o.x,t[i+
|
|
|
|
+1]=o.y,t[i+2]=o.z;j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,t,v)}if(Y){for(K=0;K<l;K++)o=k[K],i=K*3,n[i]=o.r,n[i+1]=o.g,n[i+2]=o.b;j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,n,v)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(v instanceof THREE.Line){h=b(v,l);n=h.attributes&&m(h);if(f.__dirtyVertices||f.__dirtyColors||n){v=f;i=j.DYNAMIC_DRAW;fa=k=J=q=ia=void 0;q=v.vertices;l=v.colors;fa=q.length;n=l.length;t=v.__vertexArray;
|
|
|
|
+K=v.__colorArray;Y=v.__dirtyColors;o=v.__webglCustomAttributesList;E=$=W=I=J=ia=void 0;if(v.__dirtyVertices){for(ia=0;ia<fa;ia++)J=q[ia].position,k=ia*3,t[k]=J.x,t[k+1]=J.y,t[k+2]=J.z;j.bindBuffer(j.ARRAY_BUFFER,v.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,t,i)}if(Y){for(q=0;q<n;q++)fa=l[q],k=q*3,K[k]=fa.r,K[k+1]=fa.g,K[k+2]=fa.b;j.bindBuffer(j.ARRAY_BUFFER,v.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,K,i)}if(o){ia=0;for(J=o.length;ia<J;ia++)if(E=o[ia],E.needsUpdate&&(E.boundTo===void 0||
|
|
|
|
+E.boundTo==="vertices")){k=0;W=E.value.length;if(E.size===1)for(I=0;I<W;I++)E.array[I]=E.value[I];else if(E.size===2)for(I=0;I<W;I++)$=E.value[I],E.array[k]=$.x,E.array[k+1]=$.y,k+=2;else if(E.size===3)if(E.type==="c")for(I=0;I<W;I++)$=E.value[I],E.array[k]=$.r,E.array[k+1]=$.g,E.array[k+2]=$.b,k+=3;else for(I=0;I<W;I++)$=E.value[I],E.array[k]=$.x,E.array[k+1]=$.y,E.array[k+2]=$.z,k+=3;else if(E.size===4)for(I=0;I<W;I++)$=E.value[I],E.array[k]=$.x,E.array[k+1]=$.y,E.array[k+2]=$.z,E.array[k+3]=$.w,
|
|
|
|
+k+=4;j.bindBuffer(j.ARRAY_BUFFER,E.buffer);j.bufferData(j.ARRAY_BUFFER,E.array,i)}}}f.__dirtyVertices=!1;f.__dirtyColors=!1;h.attributes&&s(h)}else if(v instanceof THREE.ParticleSystem)h=b(v,l),n=h.attributes&&m(h),(f.__dirtyVertices||f.__dirtyColors||v.sortParticles||n)&&d(f,j.DYNAMIC_DRAW,v),f.__dirtyVertices=!1,f.__dirtyColors=!1,h.attributes&&s(h)};this.initMaterial=function(a,b,c,d){var e,g,f,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof
|
|
|
|
+THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var k,l,m;k=m=i=0;for(l=b.length;k<l;k++)f=b[k],f instanceof THREE.SpotLight&&m++,f instanceof THREE.DirectionalLight&&
|
|
|
|
+m++,f instanceof THREE.PointLight&&i++;i+m<=y?k=m:(k=Math.ceil(y*m/(i+m)),i=y-k);f={directional:k,point:i};i=m=0;for(k=b.length;i<k;i++)l=b[i],l instanceof THREE.SpotLight&&l.castShadow&&m++;var n=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)n=d.bones.length;var o;a:{k=a.fragmentShader;l=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,
|
|
|
|
+maxMorphTargets:this.maxMorphTargets,maxDirLights:f.directional,maxPointLights:f.point,maxBones:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:m,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},p,d=[];h?d.push(h):(d.push(k),d.push(l));for(p in c)d.push(p),d.push(c[p]);h=d.join();p=0;for(d=I.length;p<d;p++)if(I[p].code===h){o=I[p].program;break a}p=j.createProgram();
|
|
|
|
+d=[la?"#define VERTEX_TEXTURES":"",B.gammaInput?"#define GAMMA_INPUT":"",B.gammaOutput?"#define GAMMA_OUTPUT":"",B.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",
|
|
|
|
+c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
f=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",B.gammaInput?"#define GAMMA_INPUT":"",B.gammaOutput?"#define GAMMA_OUTPUT":"",B.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
|
|
f=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",B.gammaInput?"#define GAMMA_INPUT":"",B.gammaOutput?"#define GAMMA_OUTPUT":"",B.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
|
|
"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j.attachShader(p,u("fragment",f+k));j.attachShader(p,
|
|
"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j.attachShader(p,u("fragment",f+k));j.attachShader(p,
|
|
u("vertex",d+l));j.linkProgram(p);j.getProgramParameter(p,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(p,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");p.uniforms={};p.attributes={};var K,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(K in i)d.push(K);K=d;d=0;for(i=K.length;d<i;d++)k=K[d],p.uniforms[k]=j.getUniformLocation(p,
|
|
u("vertex",d+l));j.linkProgram(p);j.getProgramParameter(p,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(p,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");p.uniforms={};p.attributes={};var K,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(K in i)d.push(K);K=d;d=0;for(i=K.length;d<i;d++)k=K[d],p.uniforms[k]=j.getUniformLocation(p,
|
|
-k);d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(K=0;K<c.maxMorphTargets;K++)d.push("morphTarget"+K);for(o in b)d.push(o);o=d;K=0;for(b=o.length;K<b;K++)c=o[K],p.attributes[c]=j.getAttribLocation(p,c);p.id=Q.length;Q.push({program:p,code:h});B.info.memory.programs=Q.length;o=p}a.program=o;o=a.program.attributes;o.position>=0&&j.enableVertexAttribArray(o.position);o.color>=0&&j.enableVertexAttribArray(o.color);o.normal>=0&&j.enableVertexAttribArray(o.normal);
|
|
|
|
|
|
+k);d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(K=0;K<c.maxMorphTargets;K++)d.push("morphTarget"+K);for(o in b)d.push(o);o=d;K=0;for(b=o.length;K<b;K++)c=o[K],p.attributes[c]=j.getAttribLocation(p,c);p.id=I.length;I.push({program:p,code:h});B.info.memory.programs=I.length;o=p}a.program=o;o=a.program.attributes;o.position>=0&&j.enableVertexAttribArray(o.position);o.color>=0&&j.enableVertexAttribArray(o.color);o.normal>=0&&j.enableVertexAttribArray(o.normal);
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|
o.tangent>=0&&j.enableVertexAttribArray(o.tangent);a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0&&(j.enableVertexAttribArray(o.skinVertexA),j.enableVertexAttribArray(o.skinVertexB),j.enableVertexAttribArray(o.skinIndex),j.enableVertexAttribArray(o.skinWeight));if(a.attributes)for(g in a.attributes)o[g]!==void 0&&o[g]>=0&&j.enableVertexAttribArray(o[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)K="morphTarget"+g,o[K]>=0&&(j.enableVertexAttribArray(o[K]),
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o.tangent>=0&&j.enableVertexAttribArray(o.tangent);a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0&&(j.enableVertexAttribArray(o.skinVertexA),j.enableVertexAttribArray(o.skinVertexB),j.enableVertexAttribArray(o.skinIndex),j.enableVertexAttribArray(o.skinWeight));if(a.attributes)for(g in a.attributes)o[g]!==void 0&&o[g]>=0&&j.enableVertexAttribArray(o[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)K="morphTarget"+g,o[K]>=0&&(j.enableVertexAttribArray(o[K]),
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a.numSupportedMorphTargets++);a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),a==="back"?j.cullFace(j.BACK):a==="front"?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)}};
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a.numSupportedMorphTargets++);a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),a==="back"?j.cullFace(j.BACK):a==="front"?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)}};
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THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==void 0?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==void 0?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==void 0?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==void 0?b.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=b.format!==void 0?b.format:THREE.RGBAFormat;this.type=b.type!==void 0?b.type:
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THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==void 0?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==void 0?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==void 0?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==void 0?b.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=b.format!==void 0?b.format:THREE.RGBAFormat;this.type=b.type!==void 0?b.type:
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@@ -494,13 +494,13 @@ this.vertices[b].position.clone().setY(0).normalize(),p=this.vertices[n].positio
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A=new THREE.UV(q.u,1),this.faces.push(new THREE.Face3(b,n,r,[s,p,o])),this.faceVertexUvs[0].push([v,q,A])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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A=new THREE.UV(q.u,1),this.faces.push(new THREE.Face3(b,n,r,[s,p,o])),this.faceVertexUvs[0].push([v,q,A])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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THREE.ExtrudeGeometry=function(a,c){if(typeof a!=="undefined"){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],b,d=a.length,g;this.shapebb=a[d-1].getBoundingBox();for(b=0;b<d;b++)g=a[b],this.addShape(g,c);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
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THREE.ExtrudeGeometry=function(a,c){if(typeof a!=="undefined"){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],b,d=a.length,g;this.shapebb=a[d-1].getBoundingBox();for(b=0;b<d;b++)g=a[b],this.addShape(g,c);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
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THREE.ExtrudeGeometry.prototype.addShape=function(a,c){function b(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
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THREE.ExtrudeGeometry.prototype.addShape=function(a,c){function b(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
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-h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);f===0&&(console.log("Either infinite or no solutions!"),g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;if(g<0)return b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function g(a){for(C=a.length;--C>=0;){Q=C;P=C-1;P<0&&(P=a.length-1);for(var b=
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-0,c=m+l*2,b=0;b<c;b++){var d=da*b,e=da*(b+1),f=ia+Q+d,g=ia+Q+e,j=f,d=ia+P+d,e=ia+P+e,k=g;j+=x;d+=x;e+=x;k+=x;I.faces.push(new THREE.Face4(j,d,e,k,null,null,A));A&&(j=b/c,d=(b+1)/c,e=h+i*2,f=(I.vertices[f].position.z+i)/e,g=(I.vertices[g].position.z+i)/e,I.faceVertexUvs[0].push([new THREE.UV(f,j),new THREE.UV(g,j),new THREE.UV(g,d),new THREE.UV(f,d)]))}}}function e(a,b,c){I.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function f(a,b,c){a+=x;b+=x;c+=x;I.faces.push(new THREE.Face3(a,b,c,
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-null,null,q));if(q){var d=D.maxY,e=D.maxX,f=I.vertices[b].position.x,b=I.vertices[b].position.y,g=I.vertices[c].position.x,c=I.vertices[c].position.y;I.faceVertexUvs[0].push([new THREE.UV(I.vertices[a].position.x/e,I.vertices[a].position.y/d),new THREE.UV(f/e,b/d),new THREE.UV(g/e,c/d)])}}var h=c.amount!==void 0?c.amount:100,i=c.bevelThickness!==void 0?c.bevelThickness:6,k=c.bevelSize!==void 0?c.bevelSize:i-2,l=c.bevelSegments!==void 0?c.bevelSegments:3,n=c.bevelEnabled!==void 0?c.bevelEnabled:!0,
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-r=c.curveSegments!==void 0?c.curveSegments:12,m=c.steps!==void 0?c.steps:1,s=c.bendPath,p=c.extrudePath,o,t=!1,v=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,q=c.material,A=c.extrudeMaterial,D=this.shapebb;if(p)o=p.getPoints(r),m=o.length,t=!0,n=!1;n||(k=i=l=0);var w,u,E,I=this,x=this.vertices.length;s&&a.addWrapPath(s);r=v?a.extractAllSpacedPoints(r):a.extractAllPoints(r);s=r.shape;r=r.holes;if(p=!THREE.Shape.Utils.isClockWise(s)){s=s.reverse();u=0;for(E=r.length;u<E;u++)w=r[u],THREE.Shape.Utils.isClockWise(w)&&
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-(r[u]=w.reverse());p=!1}p=THREE.Shape.Utils.triangulateShape(s,r);v=s;u=0;for(E=r.length;u<E;u++)w=r[u],s=s.concat(w);var C,O,G,$,M,J,da=s.length,T=p.length,V=[];C=0;O=v.length;Q=O-1;for(P=C+1;C<O;C++,Q++,P++)Q===O&&(Q=0),P===O&&(P=0),V[C]=d(v[C],v[Q],v[P]);var y=[],B,j=V.concat();u=0;for(E=r.length;u<E;u++){w=r[u];B=[];C=0;O=w.length;Q=O-1;for(P=C+1;C<O;C++,Q++,P++)Q===O&&(Q=0),P===O&&(P=0),B[C]=d(w[C],w[Q],w[P]);y.push(B);j=j.concat(B)}for(G=0;G<l;G++){$=G/l;M=i*(1-$);$=k*Math.sin($*Math.PI/2);
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-C=0;for(O=v.length;C<O;C++)J=b(v[C],V[C],$),e(J.x,J.y,-M);u=0;for(E=r.length;u<E;u++){w=r[u];B=y[u];C=0;for(O=w.length;C<O;C++)J=b(w[C],B[C],$),e(J.x,J.y,-M)}}$=k;for(C=0;C<da;C++)J=n?b(s[C],j[C],$):s[C],t?e(J.x,J.y+o[0].y,o[0].x):e(J.x,J.y,0);for(G=1;G<=m;G++)for(C=0;C<da;C++)J=n?b(s[C],j[C],$):s[C],t?e(J.x,J.y+o[G-1].y,o[G-1].x):e(J.x,J.y,h/m*G);for(G=l-1;G>=0;G--){$=G/l;M=i*(1-$);$=k*Math.sin($*Math.PI/2);C=0;for(O=v.length;C<O;C++)J=b(v[C],V[C],$),e(J.x,J.y,h+M);u=0;for(E=r.length;u<E;u++){w=
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-r[u];B=y[u];C=0;for(O=w.length;C<O;C++)J=b(w[C],B[C],$),t?e(J.x,J.y+o[m-1].y,o[m-1].x+M):e(J.x,J.y,h+M)}}if(n){n=da*0;for(C=0;C<T;C++)k=p[C],f(k[2]+n,k[1]+n,k[0]+n);n=da*(m+l*2);for(C=0;C<T;C++)k=p[C],f(k[0]+n,k[1]+n,k[2]+n)}else{for(C=0;C<T;C++)k=p[C],f(k[2],k[1],k[0]);for(C=0;C<T;C++)k=p[C],f(k[0]+da*m,k[1]+da*m,k[2]+da*m)}var Q,P,ia=0;g(v);ia+=v.length;u=0;for(E=r.length;u<E;u++)w=r[u],g(w),ia+=w.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
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+h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);f===0&&(console.log("Either infinite or no solutions!"),g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;if(g<0)return b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function g(a){for(C=a.length;--C>=0;){I=C;Q=C-1;Q<0&&(Q=a.length-1);for(var b=
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+0,c=m+l*2,b=0;b<c;b++){var d=ea*b,e=ea*(b+1),f=ha+I+d,g=ha+I+e,j=f,d=ha+Q+d,e=ha+Q+e,k=g;j+=w;d+=w;e+=w;k+=w;H.faces.push(new THREE.Face4(j,d,e,k,null,null,A));A&&(j=b/c,d=(b+1)/c,e=h+i*2,f=(H.vertices[f].position.z+i)/e,g=(H.vertices[g].position.z+i)/e,H.faceVertexUvs[0].push([new THREE.UV(f,j),new THREE.UV(g,j),new THREE.UV(g,d),new THREE.UV(f,d)]))}}}function e(a,b,c){H.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function f(a,b,c){a+=w;b+=w;c+=w;H.faces.push(new THREE.Face3(a,b,c,
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+null,null,q));if(q){var d=D.maxY,e=D.maxX,f=H.vertices[b].position.x,b=H.vertices[b].position.y,g=H.vertices[c].position.x,c=H.vertices[c].position.y;H.faceVertexUvs[0].push([new THREE.UV(H.vertices[a].position.x/e,H.vertices[a].position.y/d),new THREE.UV(f/e,b/d),new THREE.UV(g/e,c/d)])}}var h=c.amount!==void 0?c.amount:100,i=c.bevelThickness!==void 0?c.bevelThickness:6,k=c.bevelSize!==void 0?c.bevelSize:i-2,l=c.bevelSegments!==void 0?c.bevelSegments:3,n=c.bevelEnabled!==void 0?c.bevelEnabled:!0,
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+r=c.curveSegments!==void 0?c.curveSegments:12,m=c.steps!==void 0?c.steps:1,s=c.bendPath,p=c.extrudePath,o,t=!1,v=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,q=c.material,A=c.extrudeMaterial,D=this.shapebb;if(p)o=p.getPoints(r),m=o.length,t=!0,n=!1;n||(k=i=l=0);var E,u,x,H=this,w=this.vertices.length;s&&a.addWrapPath(s);r=v?a.extractAllSpacedPoints(r):a.extractAllPoints(r);s=r.shape;r=r.holes;if(p=!THREE.Shape.Utils.isClockWise(s)){s=s.reverse();u=0;for(x=r.length;u<x;u++)E=r[u],THREE.Shape.Utils.isClockWise(E)&&
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+(r[u]=E.reverse());p=!1}p=THREE.Shape.Utils.triangulateShape(s,r);v=s;u=0;for(x=r.length;u<x;u++)E=r[u],s=s.concat(E);var C,M,N,aa,J,P,ea=s.length,S=p.length,ca=[];C=0;M=v.length;I=M-1;for(Q=C+1;C<M;C++,I++,Q++)I===M&&(I=0),Q===M&&(Q=0),ca[C]=d(v[C],v[I],v[Q]);var y=[],B,j=ca.concat();u=0;for(x=r.length;u<x;u++){E=r[u];B=[];C=0;M=E.length;I=M-1;for(Q=C+1;C<M;C++,I++,Q++)I===M&&(I=0),Q===M&&(Q=0),B[C]=d(E[C],E[I],E[Q]);y.push(B);j=j.concat(B)}for(N=0;N<l;N++){aa=N/l;J=i*(1-aa);aa=k*Math.sin(aa*Math.PI/
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+2);C=0;for(M=v.length;C<M;C++)P=b(v[C],ca[C],aa),e(P.x,P.y,-J);u=0;for(x=r.length;u<x;u++){E=r[u];B=y[u];C=0;for(M=E.length;C<M;C++)P=b(E[C],B[C],aa),e(P.x,P.y,-J)}}aa=k;for(C=0;C<ea;C++)P=n?b(s[C],j[C],aa):s[C],t?e(P.x,P.y+o[0].y,o[0].x):e(P.x,P.y,0);for(N=1;N<=m;N++)for(C=0;C<ea;C++)P=n?b(s[C],j[C],aa):s[C],t?e(P.x,P.y+o[N-1].y,o[N-1].x):e(P.x,P.y,h/m*N);for(N=l-1;N>=0;N--){aa=N/l;J=i*(1-aa);aa=k*Math.sin(aa*Math.PI/2);C=0;for(M=v.length;C<M;C++)P=b(v[C],ca[C],aa),e(P.x,P.y,h+J);u=0;for(x=r.length;u<
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+x;u++){E=r[u];B=y[u];C=0;for(M=E.length;C<M;C++)P=b(E[C],B[C],aa),t?e(P.x,P.y+o[m-1].y,o[m-1].x+J):e(P.x,P.y,h+J)}}if(n){n=ea*0;for(C=0;C<S;C++)k=p[C],f(k[2]+n,k[1]+n,k[0]+n);n=ea*(m+l*2);for(C=0;C<S;C++)k=p[C],f(k[0]+n,k[1]+n,k[2]+n)}else{for(C=0;C<S;C++)k=p[C],f(k[2],k[1],k[0]);for(C=0;C<S;C++)k=p[C],f(k[0]+ea*m,k[1]+ea*m,k[2]+ea*m)}var I,Q,ha=0;g(v);ha+=v.length;u=0;for(x=r.length;u<x;u++)E=r[u],g(E),ha+=E.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
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THREE.IcosahedronGeometry=function(a){function c(a,b,c){var d=Math.sqrt(a*a+b*b+c*c);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(a/d,b/d,c/d)))-1}function b(a,b,c,d){d.faces.push(new THREE.Face3(a,b,c))}function d(a,b){var d=g.vertices[a].position,e=g.vertices[b].position;return c((d.x+e.x)/2,(d.y+e.y)/2,(d.z+e.z)/2)}var g=this,e=new THREE.Geometry;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,
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THREE.IcosahedronGeometry=function(a){function c(a,b,c){var d=Math.sqrt(a*a+b*b+c*c);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(a/d,b/d,c/d)))-1}function b(a,b,c,d){d.faces.push(new THREE.Face3(a,b,c))}function d(a,b){var d=g.vertices[a].position,e=g.vertices[b].position;return c((d.x+e.x)/2,(d.y+e.y)/2,(d.z+e.z)/2)}var g=this,e=new THREE.Geometry;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,
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-a);c(0,1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,e);b(0,5,1,e);b(0,1,7,e);b(0,7,10,e);b(0,10,11,e);b(1,5,9,e);b(5,11,4,e);b(11,10,2,e);b(10,7,6,e);b(7,1,8,e);b(3,9,4,e);b(3,4,2,e);b(3,2,6,e);b(3,6,8,e);b(3,8,9,e);b(4,9,5,e);b(2,4,11,e);b(6,2,10,e);b(8,6,7,e);b(9,8,1,e);for(var f=0;f<this.subdivisions;f++){var a=new THREE.Geometry,h;for(h in e.faces){var i=d(e.faces[h].a,e.faces[h].b),k=d(e.faces[h].b,e.faces[h].c),l=d(e.faces[h].c,e.faces[h].a);b(e.faces[h].a,i,l,a);b(e.faces[h].b,k,
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-a);c(0,1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,e);b(0,5,1,e);b(0,1,7,e);b(0,7,10,e);b(0,10,11,e);b(1,5,9,e);b(5,11,4,e);b(11,10,2,e);b(10,7,6,e);b(7,1,8,e);b(3,9,4,e);b(3,4,2,e);b(3,2,6,e);b(3,6,8,e);b(3,8,9,e);b(4,9,5,e);b(2,4,11,e);b(6,2,10,e);b(8,6,7,e);b(9,8,1,e);for(var f=0;f<this.subdivisions;f++){var a=new THREE.Geometry,h;for(h in e.faces){var i=d(e.faces[h].a,e.faces[h].b),k=d(e.faces[h].b,e.faces[h].c),l=d(e.faces[h].c,e.faces[h].a);b(e.faces[h].a,i,l,a);b(e.faces[h].b,k,
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@@ -524,7 +524,7 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
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l));g.lineTo(i,l);break;case "q":i=c[a++]*b+d;l=c[a++]*b;m=c[a++]*b+d;s=c[a++]*b;g.quadraticCurveTo(m,s,i,l);if(f=e[e.length-1]){n=f.x;r=f.y;f=1;for(h=this.divisions;f<=h;f++){var v=f/h,q=THREE.Shape.Utils.b2(v,n,m,i),v=THREE.Shape.Utils.b2(v,r,s,l);e.push(new THREE.Vector2(q,v))}}break;case "b":if(i=c[a++]*b+d,l=c[a++]*b,m=c[a++]*b+d,s=c[a++]*-b,p=c[a++]*b+d,o=c[a++]*-b,g.bezierCurveTo(i,l,m,s,p,o),f=e[e.length-1]){n=f.x;r=f.y;f=1;for(h=this.divisions;f<=h;f++)v=f/h,q=THREE.Shape.Utils.b3(v,n,m,
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l));g.lineTo(i,l);break;case "q":i=c[a++]*b+d;l=c[a++]*b;m=c[a++]*b+d;s=c[a++]*b;g.quadraticCurveTo(m,s,i,l);if(f=e[e.length-1]){n=f.x;r=f.y;f=1;for(h=this.divisions;f<=h;f++){var v=f/h,q=THREE.Shape.Utils.b2(v,n,m,i),v=THREE.Shape.Utils.b2(v,r,s,l);e.push(new THREE.Vector2(q,v))}}break;case "b":if(i=c[a++]*b+d,l=c[a++]*b,m=c[a++]*b+d,s=c[a++]*-b,p=c[a++]*b+d,o=c[a++]*-b,g.bezierCurveTo(i,l,m,s,p,o),f=e[e.length-1]){n=f.x;r=f.y;f=1;for(h=this.divisions;f<=h;f++)v=f/h,q=THREE.Shape.Utils.b3(v,n,m,
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p,i),v=THREE.Shape.Utils.b3(v,r,s,o,l),e.push(new THREE.Vector2(q,v))}}}return{offset:t.ha*b,points:e,path:g}}}};
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p,i),v=THREE.Shape.Utils.b3(v,r,s,o,l),e.push(new THREE.Vector2(q,v))}}}return{offset:t.ha*b,points:e,path:g}}}};
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(function(a){var c=function(a){for(var c=a.length,g=0,e=c-1,f=0;f<c;e=f++)g+=a[e].x*a[f].y-a[f].x*a[e].y;return g*0.5};a.Triangulate=function(a,d){var g=a.length;if(g<3)return null;var e=[],f=[],h=[],i,k,l;if(c(a)>0)for(k=0;k<g;k++)f[k]=k;else for(k=0;k<g;k++)f[k]=g-1-k;var n=2*g;for(k=g-1;g>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return e}i=k;g<=i&&(i=0);k=i+1;g<=k&&(k=0);l=k+1;g<=l&&(l=0);var r;a:{r=a;var m=i,s=k,p=l,o=g,t=f,v=void 0,q=void 0,A=void 0,
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(function(a){var c=function(a){for(var c=a.length,g=0,e=c-1,f=0;f<c;e=f++)g+=a[e].x*a[f].y-a[f].x*a[e].y;return g*0.5};a.Triangulate=function(a,d){var g=a.length;if(g<3)return null;var e=[],f=[],h=[],i,k,l;if(c(a)>0)for(k=0;k<g;k++)f[k]=k;else for(k=0;k<g;k++)f[k]=g-1-k;var n=2*g;for(k=g-1;g>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return e}i=k;g<=i&&(i=0);k=i+1;g<=k&&(k=0);l=k+1;g<=l&&(l=0);var r;a:{r=a;var m=i,s=k,p=l,o=g,t=f,v=void 0,q=void 0,A=void 0,
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-D=void 0,w=void 0,u=void 0,E=void 0,I=void 0,x=void 0,q=r[t[m]].x,A=r[t[m]].y,D=r[t[s]].x,w=r[t[s]].y,u=r[t[p]].x,E=r[t[p]].y;if(1.0E-10>(D-q)*(E-A)-(w-A)*(u-q))r=!1;else{for(v=0;v<o;v++)if(!(v==m||v==s||v==p)){var I=r[t[v]].x,x=r[t[v]].y,C=void 0,O=void 0,G=void 0,$=void 0,M=void 0,J=void 0,da=void 0,T=void 0,V=void 0,y=void 0,B=void 0,j=void 0,C=G=M=void 0,C=u-D,O=E-w,G=q-u,$=A-E,M=D-q,J=w-A,da=I-q,T=x-A,V=I-D,y=x-w,B=I-u,j=x-E,C=C*y-O*V,M=M*T-J*da,G=G*j-$*B;if(C>=0&&G>=0&&M>=0){r=!1;break a}}r=
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+D=void 0,E=void 0,u=void 0,x=void 0,H=void 0,w=void 0,q=r[t[m]].x,A=r[t[m]].y,D=r[t[s]].x,E=r[t[s]].y,u=r[t[p]].x,x=r[t[p]].y;if(1.0E-10>(D-q)*(x-A)-(E-A)*(u-q))r=!1;else{for(v=0;v<o;v++)if(!(v==m||v==s||v==p)){var H=r[t[v]].x,w=r[t[v]].y,C=void 0,M=void 0,N=void 0,aa=void 0,J=void 0,P=void 0,ea=void 0,S=void 0,ca=void 0,y=void 0,B=void 0,j=void 0,C=N=J=void 0,C=u-D,M=x-E,N=q-u,aa=A-x,J=D-q,P=E-A,ea=H-q,S=w-A,ca=H-D,y=w-E,B=H-u,j=w-x,C=C*y-M*ca,J=J*S-P*ea,N=N*j-aa*B;if(C>=0&&N>=0&&J>=0){r=!1;break a}}r=
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|
!0}}if(r){e.push([a[f[i]],a[f[k]],a[f[l]]]);h.push([f[i],f[k],f[l]]);i=k;for(l=k+1;l<g;i++,l++)f[i]=f[l];g--;n=2*g}}if(d)return h;return e};a.Triangulate.area=c;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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!0}}if(r){e.push([a[f[i]],a[f[k]],a[f[l]]]);h.push([f[i],f[k],f[l]]);i=k;for(l=k+1;l<g;i++,l++)f[i]=f[l];g--;n=2*g}}if(d)return h;return e};a.Triangulate.area=c;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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THREE.TorusGeometry=function(a,c,b,d,g){THREE.Geometry.call(this);this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;this.arc=g||Math.PI*2;g=new THREE.Vector3;a=[];c=[];for(b=0;b<=this.segmentsR;b++)for(d=0;d<=this.segmentsT;d++){var e=d/this.segmentsT*this.arc,f=b/this.segmentsR*Math.PI*2;g.x=this.radius*Math.cos(e);g.y=this.radius*Math.sin(e);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(f))*Math.cos(e);h.y=(this.radius+this.tube*Math.cos(f))*Math.sin(e);h.z=
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THREE.TorusGeometry=function(a,c,b,d,g){THREE.Geometry.call(this);this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;this.arc=g||Math.PI*2;g=new THREE.Vector3;a=[];c=[];for(b=0;b<=this.segmentsR;b++)for(d=0;d<=this.segmentsT;d++){var e=d/this.segmentsT*this.arc,f=b/this.segmentsR*Math.PI*2;g.x=this.radius*Math.cos(e);g.y=this.radius*Math.sin(e);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(f))*Math.cos(e);h.y=(this.radius+this.tube*Math.cos(f))*Math.sin(e);h.z=
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this.tube*Math.sin(f);this.vertices.push(new THREE.Vertex(h));a.push(new THREE.UV(d/this.segmentsT,1-b/this.segmentsR));c.push(h.clone().subSelf(g).normalize())}for(b=1;b<=this.segmentsR;b++)for(d=1;d<=this.segmentsT;d++){var g=(this.segmentsT+1)*b+d-1,e=(this.segmentsT+1)*(b-1)+d-1,f=(this.segmentsT+1)*(b-1)+d,h=(this.segmentsT+1)*b+d,i=new THREE.Face4(g,e,f,h,[c[g],c[e],c[f],c[h]]);i.normal.addSelf(c[g]);i.normal.addSelf(c[e]);i.normal.addSelf(c[f]);i.normal.addSelf(c[h]);i.normal.normalize();this.faces.push(i);
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this.tube*Math.sin(f);this.vertices.push(new THREE.Vertex(h));a.push(new THREE.UV(d/this.segmentsT,1-b/this.segmentsR));c.push(h.clone().subSelf(g).normalize())}for(b=1;b<=this.segmentsR;b++)for(d=1;d<=this.segmentsT;d++){var g=(this.segmentsT+1)*b+d-1,e=(this.segmentsT+1)*(b-1)+d-1,f=(this.segmentsT+1)*(b-1)+d,h=(this.segmentsT+1)*b+d,i=new THREE.Face4(g,e,f,h,[c[g],c[e],c[f],c[h]]);i.normal.addSelf(c[g]);i.normal.addSelf(c[e]);i.normal.addSelf(c[f]);i.normal.addSelf(c[h]);i.normal.normalize();this.faces.push(i);
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@@ -535,10 +535,10 @@ g.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=0;c<this.segmentsT;++c){var d=(a+1)
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this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=!1;this.supportUVs=!0};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var c=this.subdivisions;c-- >0;)this.smooth(a)};
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this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=!1;this.supportUVs=!0};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var c=this.subdivisions;c-- >0;)this.smooth(a)};
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THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,d,h,i){var j=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){j.vertexColors=[];for(var k,l,m,o=0;o<4;o++){m=i[o];k=new THREE.Color;k.setRGB(0,0,0);for(var n=0;n<m.length;n++)l=h.vertexColors[m[n]-1],k.r+=l.r,k.g+=l.g,k.b+=l.b;k.r/=m.length;k.g/=m.length;k.b/=m.length;j.vertexColors[o]=k}}g.push(j);(!f.supportUVs||r.length!=0)&&e.push([r[a],r[b],r[c],r[d]])}function b(a,b){return Math.min(a,b)+"_"+Math.max(a,
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THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,d,h,i){var j=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){j.vertexColors=[];for(var k,l,m,o=0;o<4;o++){m=i[o];k=new THREE.Color;k.setRGB(0,0,0);for(var n=0;n<m.length;n++)l=h.vertexColors[m[n]-1],k.r+=l.r,k.g+=l.g,k.b+=l.b;k.r/=m.length;k.g/=m.length;k.b/=m.length;j.vertexColors[o]=k}}g.push(j);(!f.supportUVs||r.length!=0)&&e.push([r[a],r[b],r[c],r[d]])}function b(a,b){return Math.min(a,b)+"_"+Math.max(a,
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b)}var d=[],g=[],e=[],f=this,h=a.vertices,d=a.faces,i=h.concat(),k=[],l={},n={},r=[],m,s,p,o,t,v=a.faceVertexUvs[0];m=0;for(s=v.length;m<s;m++){p=0;for(o=v[m].length;p<o;p++)t=d[m]["abcd".charAt(p)],r[t]||(r[t]=v[m][p])}var q;m=0;for(s=d.length;m<s;m++)if(t=d[m],k.push(t.centroid),i.push(new THREE.Vertex(t.centroid)),f.supportUVs&&r.length!=0){q=new THREE.UV;if(t instanceof THREE.Face3)q.u=r[t.a].u+r[t.b].u+r[t.c].u,q.v=r[t.a].v+r[t.b].v+r[t.c].v,q.u/=3,q.v/=3;else if(t instanceof THREE.Face4)q.u=
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b)}var d=[],g=[],e=[],f=this,h=a.vertices,d=a.faces,i=h.concat(),k=[],l={},n={},r=[],m,s,p,o,t,v=a.faceVertexUvs[0];m=0;for(s=v.length;m<s;m++){p=0;for(o=v[m].length;p<o;p++)t=d[m]["abcd".charAt(p)],r[t]||(r[t]=v[m][p])}var q;m=0;for(s=d.length;m<s;m++)if(t=d[m],k.push(t.centroid),i.push(new THREE.Vertex(t.centroid)),f.supportUVs&&r.length!=0){q=new THREE.UV;if(t instanceof THREE.Face3)q.u=r[t.a].u+r[t.b].u+r[t.c].u,q.v=r[t.a].v+r[t.b].v+r[t.c].v,q.u/=3,q.v/=3;else if(t instanceof THREE.Face4)q.u=
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-r[t.a].u+r[t.b].u+r[t.c].u+r[t.d].u,q.v=r[t.a].v+r[t.b].v+r[t.c].v+r[t.d].v,q.u/=4,q.v/=4;r.push(q)}s=function(a){function c(a,b,d){a[b]===void 0&&(a[b]=[]);a[b].push(d)}var d,e,f,g,h={};d=0;for(e=a.faces.length;d<e;d++)f=a.faces[d],f instanceof THREE.Face3?(g=b(f.a,f.b),c(h,g,d),g=b(f.b,f.c),c(h,g,d),g=b(f.c,f.a),c(h,g,d)):f instanceof THREE.Face4&&(g=b(f.a,f.b),c(h,g,d),g=b(f.b,f.c),c(h,g,d),g=b(f.c,f.d),c(h,g,d),g=b(f.d,f.a),c(h,g,d));return h}(a);var A=0,v=h.length,D,w,u={},E={},I=function(a,
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-b){u[a]===void 0&&(u[a]=[]);u[a].push(b)},x=function(a,b){E[a]===void 0&&(E[a]={});E[a][b]=null};for(m in s){q=s[m];D=m.split("_");w=D[0];D=D[1];I(w,[w,D]);I(D,[w,D]);p=0;for(o=q.length;p<o;p++)t=q[p],x(w,t,m),x(D,t,m);q.length<2&&(n[m]=!0)}for(m in s)if(q=s[m],t=q[0],q=q[1],D=m.split("_"),w=D[0],D=D[1],o=new THREE.Vector3,n[m]?(o.addSelf(h[w].position),o.addSelf(h[D].position),o.multiplyScalar(0.5)):(o.addSelf(k[t]),o.addSelf(k[q]),o.addSelf(h[w].position),o.addSelf(h[D].position),o.multiplyScalar(0.25)),
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-l[m]=v+d.length+A,i.push(new THREE.Vertex(o)),A++,f.supportUVs&&r.length!=0)q=new THREE.UV,q.u=r[w].u+r[D].u,q.v=r[w].v+r[D].v,q.u/=2,q.v/=2,r.push(q);var C,O;D=["123","12","2","23"];o=["123","23","3","31"];var I=["123","31","1","12"],x=["1234","12","2","23"],G=["1234","23","3","34"],$=["1234","34","4","41"],M=["1234","41","1","12"];m=0;for(s=k.length;m<s;m++)t=d[m],q=v+m,t instanceof THREE.Face3?(A=b(t.a,t.b),w=b(t.b,t.c),C=b(t.c,t.a),c(q,l[A],t.b,l[w],t,D),c(q,l[w],t.c,l[C],t,o),c(q,l[C],t.a,l[A],
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-t,I)):t instanceof THREE.Face4?(A=b(t.a,t.b),w=b(t.b,t.c),C=b(t.c,t.d),O=b(t.d,t.a),c(q,l[A],t.b,l[w],t,x),c(q,l[w],t.c,l[C],t,G),c(q,l[C],t.d,l[O],t,$),c(q,l[O],t.a,l[A],t,M)):console.log("face should be a face!",t);d=i;i=new THREE.Vector3;l=new THREE.Vector3;m=0;for(s=h.length;m<s;m++)if(u[m]!==void 0){i.set(0,0,0);l.set(0,0,0);t=new THREE.Vector3(0,0,0);q=0;for(p in E[m])i.addSelf(k[p]),q++;A=0;v=u[m].length;for(p=0;p<v;p++)n[b(u[m][p][0],u[m][p][1])]&&A++;if(A!=2){i.divideScalar(q);for(p=0;p<
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+r[t.a].u+r[t.b].u+r[t.c].u+r[t.d].u,q.v=r[t.a].v+r[t.b].v+r[t.c].v+r[t.d].v,q.u/=4,q.v/=4;r.push(q)}s=function(a){function c(a,b,d){a[b]===void 0&&(a[b]=[]);a[b].push(d)}var d,e,f,g,h={};d=0;for(e=a.faces.length;d<e;d++)f=a.faces[d],f instanceof THREE.Face3?(g=b(f.a,f.b),c(h,g,d),g=b(f.b,f.c),c(h,g,d),g=b(f.c,f.a),c(h,g,d)):f instanceof THREE.Face4&&(g=b(f.a,f.b),c(h,g,d),g=b(f.b,f.c),c(h,g,d),g=b(f.c,f.d),c(h,g,d),g=b(f.d,f.a),c(h,g,d));return h}(a);var A=0,v=h.length,D,E,u={},x={},H=function(a,
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+b){u[a]===void 0&&(u[a]=[]);u[a].push(b)},w=function(a,b){x[a]===void 0&&(x[a]={});x[a][b]=null};for(m in s){q=s[m];D=m.split("_");E=D[0];D=D[1];H(E,[E,D]);H(D,[E,D]);p=0;for(o=q.length;p<o;p++)t=q[p],w(E,t,m),w(D,t,m);q.length<2&&(n[m]=!0)}for(m in s)if(q=s[m],t=q[0],q=q[1],D=m.split("_"),E=D[0],D=D[1],o=new THREE.Vector3,n[m]?(o.addSelf(h[E].position),o.addSelf(h[D].position),o.multiplyScalar(0.5)):(o.addSelf(k[t]),o.addSelf(k[q]),o.addSelf(h[E].position),o.addSelf(h[D].position),o.multiplyScalar(0.25)),
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+l[m]=v+d.length+A,i.push(new THREE.Vertex(o)),A++,f.supportUVs&&r.length!=0)q=new THREE.UV,q.u=r[E].u+r[D].u,q.v=r[E].v+r[D].v,q.u/=2,q.v/=2,r.push(q);var C,M;D=["123","12","2","23"];o=["123","23","3","31"];var H=["123","31","1","12"],w=["1234","12","2","23"],N=["1234","23","3","34"],aa=["1234","34","4","41"],J=["1234","41","1","12"];m=0;for(s=k.length;m<s;m++)t=d[m],q=v+m,t instanceof THREE.Face3?(A=b(t.a,t.b),E=b(t.b,t.c),C=b(t.c,t.a),c(q,l[A],t.b,l[E],t,D),c(q,l[E],t.c,l[C],t,o),c(q,l[C],t.a,l[A],
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|
+t,H)):t instanceof THREE.Face4?(A=b(t.a,t.b),E=b(t.b,t.c),C=b(t.c,t.d),M=b(t.d,t.a),c(q,l[A],t.b,l[E],t,w),c(q,l[E],t.c,l[C],t,N),c(q,l[C],t.d,l[M],t,aa),c(q,l[M],t.a,l[A],t,J)):console.log("face should be a face!",t);d=i;i=new THREE.Vector3;l=new THREE.Vector3;m=0;for(s=h.length;m<s;m++)if(u[m]!==void 0){i.set(0,0,0);l.set(0,0,0);t=new THREE.Vector3(0,0,0);q=0;for(p in x[m])i.addSelf(k[p]),q++;A=0;v=u[m].length;for(p=0;p<v;p++)n[b(u[m][p][0],u[m][p][1])]&&A++;if(A!=2){i.divideScalar(q);for(p=0;p<
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v;p++)q=u[m][p],q=h[q[0]].position.clone().addSelf(h[q[1]].position).divideScalar(2),l.addSelf(q);l.divideScalar(v);t.addSelf(h[m].position);t.multiplyScalar(v-3);t.addSelf(i);t.addSelf(l.multiplyScalar(2));t.divideScalar(v);d[m].position=t}}a.vertices=d;a.faces=g;a.faceVertexUvs[0]=e;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
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v;p++)q=u[m][p],q=h[q[0]].position.clone().addSelf(h[q[1]].position).divideScalar(2),l.addSelf(q);l.divideScalar(v);t.addSelf(h[m].position);t.multiplyScalar(v-3);t.addSelf(i);t.addSelf(l.multiplyScalar(2));t.divideScalar(v);d[m].position=t}}a.vertices=d;a.faces=g;a.faceVertexUvs[0]=e;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
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THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/
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THREE.Loader.prototype={constructor:THREE.Loader,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/
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@@ -555,107 +555,108 @@ c,d,b,e)};a.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,c,b,d,g,e){var f=new XMLHttpRequest,h=d+"/"+a,i=0;f.onreadystatechange=function(){f.readyState==4?f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.responseText,b,g,c):alert("Couldn't load ["+h+"] ["+f.status+"]"):f.readyState==3?e&&(i==0&&(i=f.getResponseHeader("Content-Length")),e({total:i,loaded:f.responseText.length})):f.readyState==2&&(i=f.getResponseHeader("Content-Length"))};f.open("GET",h,!0);f.overrideMimeType("text/plain; charset=x-user-defined");
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,c,b,d,g,e){var f=new XMLHttpRequest,h=d+"/"+a,i=0;f.onreadystatechange=function(){f.readyState==4?f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.responseText,b,g,c):alert("Couldn't load ["+h+"] ["+f.status+"]"):f.readyState==3?e&&(i==0&&(i=f.getResponseHeader("Content-Length")),e({total:i,loaded:f.responseText.length})):f.readyState==2&&(i=f.getResponseHeader("Content-Length"))};f.open("GET",h,!0);f.overrideMimeType("text/plain; charset=x-user-defined");
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f.setRequestHeader("Content-Type","text/plain");f.send(null)};
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f.setRequestHeader("Content-Type","text/plain");f.send(null)};
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THREE.BinaryLoader.prototype.createBinModel=function(a,c,b,d){var g=function(b){function c(a,b){var d=l(a,b),e=l(a,b+1),f=l(a,b+2),g=l(a,b+3),h=(g<<1&255|f>>7)-127;d|=(f&127)<<16|e<<8;if(d==0&&h==-127)return 0;return(1-2*(g>>7))*(1+d*Math.pow(2,-23))*Math.pow(2,h)}function g(a,b){var c=l(a,b),d=l(a,b+1),e=l(a,b+2);return(l(a,b+3)<<24)+(e<<16)+(d<<8)+c}function i(a,b){var c=l(a,b);return(l(a,b+1)<<8)+c}function k(a,b){var c=l(a,b);return c>127?c-256:c}function l(a,b){return a.charCodeAt(b)&255}function n(b){var c,
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THREE.BinaryLoader.prototype.createBinModel=function(a,c,b,d){var g=function(b){function c(a,b){var d=l(a,b),e=l(a,b+1),f=l(a,b+2),g=l(a,b+3),h=(g<<1&255|f>>7)-127;d|=(f&127)<<16|e<<8;if(d==0&&h==-127)return 0;return(1-2*(g>>7))*(1+d*Math.pow(2,-23))*Math.pow(2,h)}function g(a,b){var c=l(a,b),d=l(a,b+1),e=l(a,b+2);return(l(a,b+3)<<24)+(e<<16)+(d<<8)+c}function i(a,b){var c=l(a,b);return(l(a,b+1)<<8)+c}function k(a,b){var c=l(a,b);return c>127?c-256:c}function l(a,b){return a.charCodeAt(b)&255}function n(b){var c,
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-d,e;c=g(a,b);d=g(a,b+w);e=g(a,b+u);b=i(a,b+E);t.faces.push(new THREE.Face3(c,d,e,null,null,b))}function r(b){var c,d,e,f,j,k,l;c=g(a,b);d=g(a,b+w);e=g(a,b+u);f=i(a,b+E);j=g(a,b+I);k=g(a,b+x);l=g(a,b+C);var b=A[k*3],m=A[k*3+1];k=A[k*3+2];var n=A[l*3],o=A[l*3+1];l=A[l*3+2];t.faces.push(new THREE.Face3(c,d,e,[new THREE.Vector3(A[j*3],A[j*3+1],A[j*3+2]),new THREE.Vector3(b,m,k),new THREE.Vector3(n,o,l)],null,f))}function m(b){var c,d,e,f;c=g(a,b);d=g(a,b+O);e=g(a,b+G);f=g(a,b+$);b=i(a,b+M);t.faces.push(new THREE.Face4(c,
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-d,e,f,null,null,b))}function s(b){var c,d,e,f,j,k,l,m,n;c=g(a,b);d=g(a,b+O);e=g(a,b+G);f=g(a,b+$);j=i(a,b+M);k=g(a,b+J);l=g(a,b+da);m=g(a,b+T);n=g(a,b+V);var b=A[l*3],o=A[l*3+1];l=A[l*3+2];var K=A[m*3],p=A[m*3+1];m=A[m*3+2];var q=A[n*3],r=A[n*3+1];n=A[n*3+2];t.faces.push(new THREE.Face4(c,d,e,f,[new THREE.Vector3(A[k*3],A[k*3+1],A[k*3+2]),new THREE.Vector3(b,o,l),new THREE.Vector3(K,p,m),new THREE.Vector3(q,r,n)],null,j))}function p(b){var c,d,e,f;c=g(a,b);d=g(a,b+y);e=g(a,b+B);b=D[c*2];f=D[c*2+1];
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-c=D[d*2];var i=t.faceVertexUvs[0];d=D[d*2+1];var j=D[e*2];e=D[e*2+1];var k=[];k.push(new THREE.UV(b,f));k.push(new THREE.UV(c,d));k.push(new THREE.UV(j,e));i.push(k)}function o(b){var c,d,e,f,i,k;c=g(a,b);d=g(a,b+j);e=g(a,b+Q);f=g(a,b+P);b=D[c*2];i=D[c*2+1];c=D[d*2];k=D[d*2+1];d=D[e*2];var l=t.faceVertexUvs[0];e=D[e*2+1];var m=D[f*2];f=D[f*2+1];var n=[];n.push(new THREE.UV(b,i));n.push(new THREE.UV(c,k));n.push(new THREE.UV(d,e));n.push(new THREE.UV(m,f));l.push(n)}var t=this,v=0,q,A=[],D=[],w,u,
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-E,I,x,C,O,G,$,M,J,da,T,V,y,B,j,Q,P,ia,S,N,ca,ba,R;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(t,d,b);q={signature:a.substr(v,8),header_bytes:l(a,v+8),vertex_coordinate_bytes:l(a,v+9),normal_coordinate_bytes:l(a,v+10),uv_coordinate_bytes:l(a,v+11),vertex_index_bytes:l(a,v+12),normal_index_bytes:l(a,v+13),uv_index_bytes:l(a,v+14),material_index_bytes:l(a,v+15),nvertices:g(a,v+16),nnormals:g(a,v+16+4),nuvs:g(a,v+16+8),ntri_flat:g(a,v+16+12),ntri_smooth:g(a,v+16+16),ntri_flat_uv:g(a,
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-v+16+20),ntri_smooth_uv:g(a,v+16+24),nquad_flat:g(a,v+16+28),nquad_smooth:g(a,v+16+32),nquad_flat_uv:g(a,v+16+36),nquad_smooth_uv:g(a,v+16+40)};v+=q.header_bytes;w=q.vertex_index_bytes;u=q.vertex_index_bytes*2;E=q.vertex_index_bytes*3;I=q.vertex_index_bytes*3+q.material_index_bytes;x=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes;C=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*2;O=q.vertex_index_bytes;G=q.vertex_index_bytes*2;$=q.vertex_index_bytes*3;M=q.vertex_index_bytes*
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-4;J=q.vertex_index_bytes*4+q.material_index_bytes;da=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes;T=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*2;V=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*3;y=q.uv_index_bytes;B=q.uv_index_bytes*2;j=q.uv_index_bytes;Q=q.uv_index_bytes*2;P=q.uv_index_bytes*3;b=q.vertex_index_bytes*3+q.material_index_bytes;R=q.vertex_index_bytes*4+q.material_index_bytes;ia=q.ntri_flat*b;S=q.ntri_smooth*(b+q.normal_index_bytes*
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-3);N=q.ntri_flat_uv*(b+q.uv_index_bytes*3);ca=q.ntri_smooth_uv*(b+q.normal_index_bytes*3+q.uv_index_bytes*3);ba=q.nquad_flat*R;b=q.nquad_smooth*(R+q.normal_index_bytes*4);R=q.nquad_flat_uv*(R+q.uv_index_bytes*4);v+=function(b){for(var d,e,g,h=q.vertex_coordinate_bytes*3,i=b+q.nvertices*h;b<i;b+=h)d=c(a,b),e=c(a,b+q.vertex_coordinate_bytes),g=c(a,b+q.vertex_coordinate_bytes*2),t.vertices.push(new THREE.Vertex(new THREE.Vector3(d,e,g)));return q.nvertices*h}(v);v+=function(b){for(var c,d,e,f=q.normal_coordinate_bytes*
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-3,g=b+q.nnormals*f;b<g;b+=f)c=k(a,b),d=k(a,b+q.normal_coordinate_bytes),e=k(a,b+q.normal_coordinate_bytes*2),A.push(c/127,d/127,e/127);return q.nnormals*f}(v);v+=function(b){for(var d,e,g=q.uv_coordinate_bytes*2,h=b+q.nuvs*g;b<h;b+=g)d=c(a,b),e=c(a,b+q.uv_coordinate_bytes),D.push(d,e);return q.nuvs*g}(v);ia=v+ia;S=ia+S;N=S+N;ca=N+ca;ba=ca+ba;b=ba+b;R=b+R;(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes,d=c+q.uv_index_bytes*3,e=a+q.ntri_flat_uv*d;for(b=a;b<e;b+=d)n(b),p(b+c);return e-
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-a})(S);(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,d=c+q.uv_index_bytes*3,e=a+q.ntri_smooth_uv*d;for(b=a;b<e;b+=d)r(b),p(b+c);return e-a})(N);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes,d=c+q.uv_index_bytes*4,e=a+q.nquad_flat_uv*d;for(b=a;b<e;b+=d)m(b),o(b+c);return e-a})(b);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*4,d=c+q.uv_index_bytes*4,e=a+q.nquad_smooth_uv*d;for(b=a;b<e;b+=d)s(b),
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-o(b+c);return e-a})(R);(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes,d=a+q.ntri_flat*c;for(b=a;b<d;b+=c)n(b);return d-a})(v);(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,d=a+q.ntri_smooth*c;for(b=a;b<d;b+=c)r(b);return d-a})(ia);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes,d=a+q.nquad_flat*c;for(b=a;b<d;b+=c)m(b);return d-a})(ca);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*
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-4,d=a+q.nquad_smooth*c;for(b=a;b<d;b+=c)s(b);return d-a})(ba);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(b))};
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-THREE.ColladaLoader=function(){function a(a,d,g){S=a;d=d||ba;g!==void 0&&(a=g.split("/"),a.pop(),ta=a.length<1?"":a.join("/")+"/");U=c("//dae:library_images/dae:image",f,"image");qa=c("//dae:library_materials/dae:material",E,"material");la=c("//dae:library_effects/dae:effect",G,"effect");fa=c("//dae:library_geometries/dae:geometry",o,"geometry");W=c("//dae:library_controllers/dae:controller",h,"controller");Z=c("//dae:library_animations/dae:animation",M,"animation");ja=c(".//dae:library_visual_scenes/dae:visual_scene",
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-l,"visual_scene");ra=[];sa=[];(a=S.evaluate(".//dae:scene/dae:instance_visual_scene",S,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),ca=ja[a]):ca=null;N=new THREE.Object3D;for(a=0;a<ca.nodes.length;a++)N.add(e(ca.nodes[a]));b();for(var i in Z);i={scene:N,morphs:ra,skins:sa,dae:{images:U,materials:qa,effects:la,geometries:fa,controllers:W,animations:Z,visualScenes:ja,scene:ca}};d&&d(i);return i}function c(a,b,c){for(var a=S.evaluate(a,S,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
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-null),d={},e=a.iterateNext(),f=0;e;){e=(new b).parse(e);if(e.id.length==0)e.id=c+f++;d[e.id]=e;e=a.iterateNext()}return d}function b(){var a=1E6,b=-a,c=0,d;for(d in Z)for(var e=Z[d],f=0;f<e.sampler.length;f++){var g=e.sampler[f];g.create();a=Math.min(a,g.startTime);b=Math.max(b,g.endTime);c=Math.max(c,g.input.length)}return{start:a,end:b,frames:c}}function d(a,b,c,e){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var f=a.channels[0].sampler.output[c];f instanceof
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-THREE.Matrix4&&a.world.copy(f)}e&&a.world.multiply(e,a.world);b.push(a);for(e=0;e<a.nodes.length;e++)d(a.nodes[e],b,c,a.world)}function g(a,c,e){var f=W[c.url];if(!f||!f.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!c.skeleton||!c.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var g=b(),c=ca.getChildById(c.skeleton[0],!0)||ca.getChildBySid(c.skeleton[0],!0),h,i,j,k,l=new THREE.Vector3,m;for(h=0;h<a.vertices.length;h++)f.skin.bindShapeMatrix.multiplyVector3(a.vertices[h].position);
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-for(e=0;e<g.frames;e++){var n=[],o=[];for(h=0;h<a.vertices.length;h++)o.push(new THREE.Vertex(new THREE.Vector3));d(c,n,e);h=n;i=f.skin;for(k=0;k<h.length;k++)if(j=h[k],m=-1,j.type=="JOINT"){for(var p=0;p<i.joints.length;p++)if(j.sid==i.joints[p]){m=p;break}if(m>=0){p=i.invBindMatrices[m];j.invBindMatrix=p;j.skinningMatrix=new THREE.Matrix4;j.skinningMatrix.multiply(j.world,p);j.weights=[];for(p=0;p<i.weights.length;p++)for(var q=0;q<i.weights[p].length;q++){var r=i.weights[p][q];r.joint==m&&j.weights.push(r)}}else throw"ColladaLoader: Could not find joint '"+
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-j.sid+"'.";}for(h=0;h<n.length;h++)if(n[h].type=="JOINT")for(i=0;i<n[h].weights.length;i++)j=n[h].weights[i],k=j.index,j=j.weight,m=a.vertices[k],k=o[k],l.x=m.position.x,l.y=m.position.y,l.z=m.position.z,n[h].skinningMatrix.multiplyVector3(l),k.position.x+=l.x*j,k.position.y+=l.y*j,k.position.z+=l.z*j;a.morphTargets.push({name:"target_"+e,vertices:o})}}}function e(a){var b=new THREE.Object3D,c,d,f,h;for(f=0;f<a.controllers.length;f++){var i=W[a.controllers[f].url];switch(i.type){case "skin":if(fa[i.skin.source]){var j=
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-new p;j.url=i.skin.source;j.instance_material=a.controllers[f].instance_material;a.geometries.push(j);c=a.controllers[f]}else if(W[i.skin.source]&&(d=i=W[i.skin.source],i.morph&&fa[i.morph.source]))j=new p,j.url=i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j);break;case "morph":if(fa[i.morph.source])j=new p,j.url=i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j),d=a.controllers[f];console.log("ColladaLoader: Morph-controller partially supported.")}}for(f=
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-0;f<a.geometries.length;f++){var i=a.geometries[f],j=i.instance_material,i=fa[i.url],k={},l=0,n;if(i&&i.mesh&&i.mesh.primitives){if(b.name.length==0)b.name=i.id;if(j)for(h=0;h<j.length;h++){n=j[h];var o=la[qa[n.target].instance_effect.url].shader;o.material.opacity=!o.material.opacity?1:o.material.opacity;n=k[n.symbol]=o.material;l++}j=n||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;if(l>1){j=new THREE.MeshFaceMaterial;for(h=0;h<i.faces.length;h++)l=
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-i.faces[h],l.materials=[k[l.daeMaterial]]}if(c!==void 0)g(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=W[c.url],j.skinInstanceController=c,j.name="skin_"+sa.length,sa.push(j);else if(d!==void 0){h=i;k=d instanceof m?W[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");else{k=k.morph;for(l=0;l<k.targets.length;l++)if(o=fa[k.targets[l]],o.mesh&&o.mesh.primitives&&o.mesh.primitives.length)o=o.mesh.primitives[0].geometry,o.vertices.length===
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-h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:o.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+ra.length;ra.push(j)}else j=new THREE.Mesh(i,j);a.geometries.length>1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,b.scale);for(f=0;f<a.nodes.length;f++)b.add(e(a.nodes[f],a));return b}function f(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=
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-null}function i(){this.weights=this.targets=this.source=this.method=null}function k(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function l(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function n(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function r(){this.type=this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function m(){this.url=
|
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|
-"";this.skeleton=[];this.instance_material=[]}function s(){this.target=this.symbol=""}function p(){this.url="";this.instance_material=[]}function o(){this.id="";this.mesh=null}function t(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function v(){}function q(){this.material="";this.count=0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function A(){this.source="";this.stride=this.count=0;this.params=[]}function D(){this.input={}}function w(){this.semantic=
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-"";this.offset=0;this.source="";this.set=0}function u(a){this.id=a;this.type=null}function E(){this.name=this.id="";this.instance_effect=null}function I(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function x(a,b){this.type=a;this.effect=b;this.material=null}function C(a){this.effect=a;this.format=this.init_from=null}function O(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=
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-this.source=null}function G(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function $(){this.url=""}function M(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function J(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=this.dotSyntax=this.sid=null}function da(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function T(a){var b=a.getAttribute("id");
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-if(R[b]!=void 0)return R[b];R[b]=(new u(b)).parse(a);return R[b]}function V(a){if(a=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function y(a){for(var a=j(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function B(a){for(var a=j(a),b=[],c=0;c<a.length;c++)b.push(parseInt(a[c],10));return b}function j(a){return a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/)}function Q(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function P(a,b){if(a===
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|
-void 0){for(var c="0.";c.length<b+2;)c+="0";return c}b=b||2;c=a.toString().split(".");for(c[1]=c.length>1?c[1].substr(0,b):"0";c[1].length<b;)c[1]+="0";return c.join(".")}function ia(a,b){var c="";c+=P(a.x,b)+",";c+=P(a.y,b)+",";c+=P(a.z,b);return c}var S=null,N=null,ca,ba=null,R={},U={},Z={},W={},fa={},qa={},la={},ja,ta,ra,sa,pa=THREE.SmoothShading;f.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="init_from")this.init_from=
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|
-c.textContent}return this};h.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new k).parse(c);this.type=c.nodeName;break;case "morph":this.morph=(new i).parse(c),this.type=c.nodeName}}return this};i.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(d=
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-0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(e.nodeType==1)switch(e.nodeName){case "source":e=(new u).parse(e);b[e.id]=e;break;case "targets":c=this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":b.push((new w).parse(d))}}return b};
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-k.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "bind_shape_matrix":f=y(f.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(f[0],f[1],f[2],f[3],f[4],f[5],f[6],f[7],f[8],f[9],f[10],f[11],f[12],f[13],f[14],f[15]);break;case "source":f=(new u).parse(f);b[f.id]=f;break;case "joints":c=
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-f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,b);return this};k.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":var d=(new w).parse(d),e=b[d.source];if(d.semantic=="JOINT")this.joints=e.read();else if(d.semantic=="INV_BIND_MATRIX")this.invBindMatrices=e.read()}}};k.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=
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-a.childNodes[f];if(g.nodeType==1)switch(g.nodeName){case "input":e.push((new w).parse(g));break;case "v":c=B(g.textContent);break;case "vcount":d=B(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],i=[],j=0;j<h;j++){for(var k={},l=0;l<e.length;l++){var m=e[l],n=c[g+m.offset];switch(m.semantic){case "JOINT":k.joint=n;break;case "WEIGHT":k.weight=b[m.source].data[n]}}i.push(k);g+=e.length}for(j=0;j<i.length;j++)i[j].index=f;this.weights.push(i)}};l.prototype.getChildById=function(a,b){for(var c=
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-0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};l.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};l.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new n).parse(c))}}return this};n.prototype.getChannelForTransform=
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-function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=e.indexOf(".")>=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};n.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,
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-b);if(d)return d}return null};n.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};n.prototype.getTransformBySid=function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};n.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");
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|
-this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],b.nodeType==1)switch(b.nodeName){case "node":this.nodes.push((new n).parse(b));break;case "instance_camera":break;case "instance_controller":this.controllers.push((new m).parse(b));break;case "instance_geometry":this.geometries.push((new p).parse(b));break;case "instance_light":break;case "instance_node":b=
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-b.getAttribute("url").replace(/^#/,"");(b=S.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",S,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new n).parse(b));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new r).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var d in Z)for(var e=Z[d],f=0;f<e.channel.length;f++){var g=e.channel[f],h=e.sampler[f];d=g.target.split("/")[0];
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|
-if(d==this.id)h.create(),g.sampler=h,c=Math.min(c,h.startTime),b=Math.max(b,h.endTime),a.push(g)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){d=1E7;for(a=0;a<this.channels.length;a++){c=this.channels[a].sampler;for(b=0;b<c.input.length-1;b++)d=Math.min(d,c.input[b+1]-c.input[b])}c=[];for(a=this.startTime;a<this.endTime;a+=d){b=a;for(var e={},i=f=void 0,f=0;f<this.channels.length;f++)i=this.channels[f],e[i.sid]=i;g=new THREE.Matrix4;for(f=0;f<this.transforms.length;f++)if(h=
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-this.transforms[f],i=e[h.sid],i!==void 0){for(var j=i.sampler,k,i=0;i<j.input.length-1;i++)if(j.input[i+1]>b){k=j.output[i];break}g=k!==void 0?k instanceof THREE.Matrix4?g.multiply(g,k):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};n.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.matrix.multiply(this.matrix,
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|
-this.transforms[a].matrix)};r.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=y(a.textContent);this.updateMatrix();return this};r.prototype.updateMatrix=function(){var a=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;
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|
-case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":a=this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],this.data[1],this.data[2]),a);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};m.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
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|
-if(c.nodeType==1)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=S.evaluate(".//dae:instance_material",c,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var d=c.iterateNext();d;)this.instance_material.push((new s).parse(d)),d=c.iterateNext()}}return this};s.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};p.prototype.parse=function(a){this.url=
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|
-a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1&&c.nodeName=="bind_material"){if(a=S.evaluate(".//dae:instance_material",c,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new s).parse(b)),b=a.iterateNext();break}}return this};o.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=
|
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|
-(new t(this)).parse(c)}}return this};t.prototype.parse=function(a){function b(a,c){var d=ia(a.position);e[d]===void 0&&(e[d]={v:a,index:c});return e[d]}this.primitives=[];var c;for(c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];switch(d.nodeName){case "source":T(d);break;case "vertices":this.vertices=(new D).parse(d);break;case "triangles":this.primitives.push((new q).parse(d));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new v).parse(d))}}var e=
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|
-{};this.geometry3js=new THREE.Geometry;d=R[this.vertices.input.POSITION.source].data;for(a=c=0;c<d.length;c+=3,a++){var f=new THREE.Vertex(new THREE.Vector3(d[c],d[c+1],d[c+2]));b(f,a);this.geometry3js.vertices.push(f)}for(c=0;c<this.primitives.length;c++)a=this.primitives[c],a.setVertices(this.vertices),this.handlePrimitive(a,this.geometry3js,e);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();
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|
-return this};t.prototype.handlePrimitive=function(a,b,c){var d=0,e,f,g=a.p,h=a.inputs,i,j,k,l,m=0,n=3,o=[];for(e=0;e<h.length;e++)switch(i=h[e],i.semantic){case "TEXCOORD":o.push(i.set)}for(;d<g.length;){var p=[],q=[],r={},s=[];a.vcount&&(n=a.vcount[m++]);for(e=0;e<n;e++)for(f=0;f<h.length;f++)switch(i=h[f],l=R[i.source],j=g[d+e*h.length+i.offset],k=l.accessor.params.length,k*=j,i.semantic){case "VERTEX":i=ia(b.vertices[j].position);p.push(c[i].index);break;case "NORMAL":q.push(new THREE.Vector3(l.data[k],
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|
-l.data[k+1],l.data[k+2]));break;case "TEXCOORD":r[i.set]===void 0&&(r[i.set]=[]);r[i.set].push(new THREE.UV(l.data[k],l.data[k+1]));break;case "COLOR":s.push((new THREE.Color).setRGB(l.data[k],l.data[k+1],l.data[k+2]))}var t;n==3?t=new THREE.Face3(p[0],p[1],p[2],[q[0],q[1],q[2]],s.length?s:new THREE.Color):n==4&&(t=new THREE.Face4(p[0],p[1],p[2],p[3],[q[0],q[1],q[2],q[3]],s.length?s:new THREE.Color));t.daeMaterial=a.material;b.faces.push(t);for(f=0;f<o.length;f++)e=r[o[f]],b.faceVertexUvs[f].push([e[0],
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|
-e[1],e[2]]);d+=h.length*n}};v.prototype=new q;v.prototype.constructor=v;q.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=a.input.POSITION.source};q.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=Q(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new w).parse(a.childNodes[b]));break;case "vcount":this.vcount=
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-B(c.textContent);break;case "p":this.p=B(c.textContent)}}return this};A.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=Q(a,"count",0);this.stride=Q(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="param"){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};D.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName==
|
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|
-"input"){var c=(new w).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};w.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,"");this.set=Q(a,"set",-1);this.offset=Q(a,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};u.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=j(c.textContent),
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|
-e=[],f=0;f<d.length;f++)e.push(d[f]=="true"||d[f]=="1"?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=y(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=B(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=j(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if(c.childNodes[d].nodeName=="accessor"){this.accessor=(new A).parse(c.childNodes[d]);break}}}return this};
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-u.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=this.data.slice(b,b+16),d=new THREE.Matrix4;d.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15]);a.push(d)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};E.prototype.parse=function(a){this.id=a.getAttribute("id");
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-this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="instance_effect"){this.instance_effect=(new $).parse(a.childNodes[b]);break}return this};I.prototype.isColor=function(){return this.texture==null};I.prototype.isTexture=function(){return this.texture!=null};I.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "color":c=y(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],
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-c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord")}}return this};x.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new I).parse(c);break;case "shininess":case "reflectivity":case "transparency":var d;d=S.evaluate(".//dae:float",c,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
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-null);for(var e=d.iterateNext(),f=[];e;)f.push(e),e=d.iterateNext();d=f;d.length>0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};x.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof I)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=U[this.effect.surface.init_from]))a.map=
|
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|
-THREE.ImageUtils.loadTexture(ta+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=pa;return this.material=new THREE.MeshLambertMaterial(a)};C.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
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|
-if(c.nodeType==1)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+c.nodeName)}}return this};O.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=c.textContent;break;case "mipfilter":this.mipfilter=
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-c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};G.prototype.create=function(){if(this.shader==null)return null};G.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};
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|
-G.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "surface":this.surface=(new C(this)).parse(d);this.surface.sid=b;break;case "sampler2D":this.sampler=(new O(this)).parse(d);this.sampler.sid=b;break;case "extra":break;default:console.log(d.nodeName)}}};G.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "profile_COMMON":this.parseProfileCOMMON(d);
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-break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "extra":break;default:console.log(d.nodeName)}}return b};G.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new x(c.nodeName,this)).parse(c)}}};$.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};M.prototype.parse=function(a){this.id=a.getAttribute("id");
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|
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|
-this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":c=(new u).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new da(this)).parse(c));break;case "channel":this.channel.push((new J(this)).parse(c))}}return this};J.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");b.shift();var a=
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|
-b.shift(),c=a.indexOf(".")>=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");a=e.shift();for(b=0;b<e.length;b++)e[b]=parseInt(e[b].replace(/\)/,""))}this.sid=a;this.dotSyntax=c;this.arrSyntax=d;this.arrIndices=e;this.member=f;return this};da.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "input":this.inputs.push((new w).parse(c))}}return this};
|
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|
-da.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];switch(b.semantic){case "INPUT":this.input=c.read();break;case "OUTPUT":this.output=c.read();break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=0;a<this.input.length;a++)this.startTime=
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|
|
-Math.min(this.startTime,this.input[a]),this.endTime=Math.max(this.endTime,this.input[a]);this.duration=this.endTime-this.startTime}};return{load:function(b,c){if(document.implementation&&document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);b+="?rnd="+Math.random();var d=new XMLHttpRequest;d.overrideMimeType&&d.overrideMimeType("text/xml");d.onreadystatechange=function(){if(d.readyState==4&&(d.status==0||d.status==
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|
-200))ba=c,a(d.responseXML,void 0,b)};d.open("GET",b,!0);d.send(null)}else alert("Don't know how to parse XML!")},parse:a,setPreferredShading:function(a){pa=a},applySkin:g,geometries:fa}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
|
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|
|
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+d,e;c=g(a,b);d=g(a,b+E);e=g(a,b+u);b=i(a,b+x);t.faces.push(new THREE.Face3(c,d,e,null,null,b))}function r(b){var c,d,e,f,j,k,l;c=g(a,b);d=g(a,b+E);e=g(a,b+u);f=i(a,b+x);j=g(a,b+H);k=g(a,b+w);l=g(a,b+C);var b=A[k*3],m=A[k*3+1];k=A[k*3+2];var n=A[l*3],o=A[l*3+1];l=A[l*3+2];t.faces.push(new THREE.Face3(c,d,e,[new THREE.Vector3(A[j*3],A[j*3+1],A[j*3+2]),new THREE.Vector3(b,m,k),new THREE.Vector3(n,o,l)],null,f))}function m(b){var c,d,e,f;c=g(a,b);d=g(a,b+M);e=g(a,b+N);f=g(a,b+aa);b=i(a,b+J);t.faces.push(new THREE.Face4(c,
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|
+d,e,f,null,null,b))}function s(b){var c,d,e,f,j,k,l,m,n;c=g(a,b);d=g(a,b+M);e=g(a,b+N);f=g(a,b+aa);j=i(a,b+J);k=g(a,b+P);l=g(a,b+ea);m=g(a,b+S);n=g(a,b+ca);var b=A[l*3],o=A[l*3+1];l=A[l*3+2];var K=A[m*3],p=A[m*3+1];m=A[m*3+2];var q=A[n*3],r=A[n*3+1];n=A[n*3+2];t.faces.push(new THREE.Face4(c,d,e,f,[new THREE.Vector3(A[k*3],A[k*3+1],A[k*3+2]),new THREE.Vector3(b,o,l),new THREE.Vector3(K,p,m),new THREE.Vector3(q,r,n)],null,j))}function p(b){var c,d,e,f;c=g(a,b);d=g(a,b+y);e=g(a,b+B);b=D[c*2];f=D[c*2+
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|
+1];c=D[d*2];var i=t.faceVertexUvs[0];d=D[d*2+1];var j=D[e*2];e=D[e*2+1];var k=[];k.push(new THREE.UV(b,f));k.push(new THREE.UV(c,d));k.push(new THREE.UV(j,e));i.push(k)}function o(b){var c,d,e,f,i,k;c=g(a,b);d=g(a,b+j);e=g(a,b+I);f=g(a,b+Q);b=D[c*2];i=D[c*2+1];c=D[d*2];k=D[d*2+1];d=D[e*2];var l=t.faceVertexUvs[0];e=D[e*2+1];var m=D[f*2];f=D[f*2+1];var n=[];n.push(new THREE.UV(b,i));n.push(new THREE.UV(c,k));n.push(new THREE.UV(d,e));n.push(new THREE.UV(m,f));l.push(n)}var t=this,v=0,q,A=[],D=[],E,
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|
+u,x,H,w,C,M,N,aa,J,P,ea,S,ca,y,B,j,I,Q,ha,W,V,da,T,O;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(t,d,b);q={signature:a.substr(v,8),header_bytes:l(a,v+8),vertex_coordinate_bytes:l(a,v+9),normal_coordinate_bytes:l(a,v+10),uv_coordinate_bytes:l(a,v+11),vertex_index_bytes:l(a,v+12),normal_index_bytes:l(a,v+13),uv_index_bytes:l(a,v+14),material_index_bytes:l(a,v+15),nvertices:g(a,v+16),nnormals:g(a,v+16+4),nuvs:g(a,v+16+8),ntri_flat:g(a,v+16+12),ntri_smooth:g(a,v+16+16),ntri_flat_uv:g(a,
|
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|
+v+16+20),ntri_smooth_uv:g(a,v+16+24),nquad_flat:g(a,v+16+28),nquad_smooth:g(a,v+16+32),nquad_flat_uv:g(a,v+16+36),nquad_smooth_uv:g(a,v+16+40)};v+=q.header_bytes;E=q.vertex_index_bytes;u=q.vertex_index_bytes*2;x=q.vertex_index_bytes*3;H=q.vertex_index_bytes*3+q.material_index_bytes;w=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes;C=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*2;M=q.vertex_index_bytes;N=q.vertex_index_bytes*2;aa=q.vertex_index_bytes*3;J=q.vertex_index_bytes*
|
|
|
|
+4;P=q.vertex_index_bytes*4+q.material_index_bytes;ea=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes;S=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*2;ca=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*3;y=q.uv_index_bytes;B=q.uv_index_bytes*2;j=q.uv_index_bytes;I=q.uv_index_bytes*2;Q=q.uv_index_bytes*3;b=q.vertex_index_bytes*3+q.material_index_bytes;O=q.vertex_index_bytes*4+q.material_index_bytes;ha=q.ntri_flat*b;W=q.ntri_smooth*(b+q.normal_index_bytes*
|
|
|
|
+3);V=q.ntri_flat_uv*(b+q.uv_index_bytes*3);da=q.ntri_smooth_uv*(b+q.normal_index_bytes*3+q.uv_index_bytes*3);T=q.nquad_flat*O;b=q.nquad_smooth*(O+q.normal_index_bytes*4);O=q.nquad_flat_uv*(O+q.uv_index_bytes*4);v+=function(b){for(var d,e,g,h=q.vertex_coordinate_bytes*3,i=b+q.nvertices*h;b<i;b+=h)d=c(a,b),e=c(a,b+q.vertex_coordinate_bytes),g=c(a,b+q.vertex_coordinate_bytes*2),t.vertices.push(new THREE.Vertex(new THREE.Vector3(d,e,g)));return q.nvertices*h}(v);v+=function(b){for(var c,d,e,f=q.normal_coordinate_bytes*
|
|
|
|
+3,g=b+q.nnormals*f;b<g;b+=f)c=k(a,b),d=k(a,b+q.normal_coordinate_bytes),e=k(a,b+q.normal_coordinate_bytes*2),A.push(c/127,d/127,e/127);return q.nnormals*f}(v);v+=function(b){for(var d,e,g=q.uv_coordinate_bytes*2,h=b+q.nuvs*g;b<h;b+=g)d=c(a,b),e=c(a,b+q.uv_coordinate_bytes),D.push(d,e);return q.nuvs*g}(v);ha=v+ha;W=ha+W;V=W+V;da=V+da;T=da+T;b=T+b;O=b+O;(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes,d=c+q.uv_index_bytes*3,e=a+q.ntri_flat_uv*d;for(b=a;b<e;b+=d)n(b),p(b+c);return e-
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|
+a})(W);(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,d=c+q.uv_index_bytes*3,e=a+q.ntri_smooth_uv*d;for(b=a;b<e;b+=d)r(b),p(b+c);return e-a})(V);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes,d=c+q.uv_index_bytes*4,e=a+q.nquad_flat_uv*d;for(b=a;b<e;b+=d)m(b),o(b+c);return e-a})(b);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*4,d=c+q.uv_index_bytes*4,e=a+q.nquad_smooth_uv*d;for(b=a;b<e;b+=d)s(b),
|
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|
+o(b+c);return e-a})(O);(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes,d=a+q.ntri_flat*c;for(b=a;b<d;b+=c)n(b);return d-a})(v);(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,d=a+q.ntri_smooth*c;for(b=a;b<d;b+=c)r(b);return d-a})(ha);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes,d=a+q.nquad_flat*c;for(b=a;b<d;b+=c)m(b);return d-a})(da);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*
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|
+4,d=a+q.nquad_smooth*c;for(b=a;b<d;b+=c)s(b);return d-a})(T);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(b))};
|
|
|
|
+THREE.ColladaLoader=function(){function a(a,d,g){W=a;d=d||T;g!==void 0&&(a=g.split("/"),a.pop(),sa=a.length<1?"":a.join("/")+"/");U=c("//dae:library_images/dae:image",f,"image");ra=c("//dae:library_materials/dae:material",x,"material");ka=c("//dae:library_effects/dae:effect",N,"effect");ba=c("//dae:library_geometries/dae:geometry",o,"geometry");X=c("//dae:library_controllers/dae:controller",h,"controller");ja=c("//dae:library_animations/dae:animation",J,"animation");ta=c(".//dae:library_visual_scenes/dae:visual_scene",
|
|
|
|
+l,"visual_scene");qa=[];na=[];(a=W.evaluate(".//dae:scene/dae:instance_visual_scene",W,ca,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),da=ta[a]):da=null;V=new THREE.Object3D;for(a=0;a<da.nodes.length;a++)V.add(e(da.nodes[a]));b();for(var i in ja);i={scene:V,morphs:qa,skins:na,dae:{images:U,materials:ra,effects:ka,geometries:ba,controllers:X,animations:ja,visualScenes:ta,scene:da}};d&&d(i);return i}function c(a,b,c){for(var a=W.evaluate(a,W,
|
|
|
|
+ca,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),d={},e=a.iterateNext(),f=0;e;){e=(new b).parse(e);if(e.id.length==0)e.id=c+f++;d[e.id]=e;e=a.iterateNext()}return d}function b(){var a=1E6,b=-a,c=0,d;for(d in ja)for(var e=ja[d],f=0;f<e.sampler.length;f++){var g=e.sampler[f];g.create();a=Math.min(a,g.startTime);b=Math.max(b,g.endTime);c=Math.max(c,g.input.length)}return{start:a,end:b,frames:c}}function d(a,b,c,e){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var f=
|
|
|
|
+a.channels[0].sampler.output[c];f instanceof THREE.Matrix4&&a.world.copy(f)}e&&a.world.multiply(e,a.world);b.push(a);for(e=0;e<a.nodes.length;e++)d(a.nodes[e],b,c,a.world)}function g(a,c,e){var f=X[c.url];if(!f||!f.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!c.skeleton||!c.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var g=b(),c=da.getChildById(c.skeleton[0],!0)||da.getChildBySid(c.skeleton[0],!0),h,i,j,k,l=new THREE.Vector3,
|
|
|
|
+m;for(h=0;h<a.vertices.length;h++)f.skin.bindShapeMatrix.multiplyVector3(a.vertices[h].position);for(e=0;e<g.frames;e++){var n=[],o=[];for(h=0;h<a.vertices.length;h++)o.push(new THREE.Vertex(new THREE.Vector3));d(c,n,e);h=n;i=f.skin;for(k=0;k<h.length;k++)if(j=h[k],m=-1,j.type=="JOINT"){for(var p=0;p<i.joints.length;p++)if(j.sid==i.joints[p]){m=p;break}if(m>=0){p=i.invBindMatrices[m];j.invBindMatrix=p;j.skinningMatrix=new THREE.Matrix4;j.skinningMatrix.multiply(j.world,p);j.weights=[];for(p=0;p<i.weights.length;p++)for(var q=
|
|
|
|
+0;q<i.weights[p].length;q++){var r=i.weights[p][q];r.joint==m&&j.weights.push(r)}}else throw"ColladaLoader: Could not find joint '"+j.sid+"'.";}for(h=0;h<n.length;h++)if(n[h].type=="JOINT")for(i=0;i<n[h].weights.length;i++)j=n[h].weights[i],k=j.index,j=j.weight,m=a.vertices[k],k=o[k],l.x=m.position.x,l.y=m.position.y,l.z=m.position.z,n[h].skinningMatrix.multiplyVector3(l),k.position.x+=l.x*j,k.position.y+=l.y*j,k.position.z+=l.z*j;a.morphTargets.push({name:"target_"+e,vertices:o})}}}function e(a){var b=
|
|
|
|
+new THREE.Object3D,c,d,f,h;for(f=0;f<a.controllers.length;f++){var i=X[a.controllers[f].url];switch(i.type){case "skin":if(ba[i.skin.source]){var j=new p;j.url=i.skin.source;j.instance_material=a.controllers[f].instance_material;a.geometries.push(j);c=a.controllers[f]}else if(X[i.skin.source]&&(d=i=X[i.skin.source],i.morph&&ba[i.morph.source]))j=new p,j.url=i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j);break;case "morph":if(ba[i.morph.source])j=new p,j.url=
|
|
|
|
+i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j),d=a.controllers[f];console.log("ColladaLoader: Morph-controller partially supported.")}}for(f=0;f<a.geometries.length;f++){var i=a.geometries[f],j=i.instance_material,i=ba[i.url],k={},l=0,n;if(i&&i.mesh&&i.mesh.primitives){if(b.name.length==0)b.name=i.id;if(j)for(h=0;h<j.length;h++){n=j[h];var o=ka[ra[n.target].instance_effect.url].shader;o.material.opacity=!o.material.opacity?1:o.material.opacity;n=k[n.symbol]=
|
|
|
|
+o.material;l++}j=n||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;if(l>1){j=new THREE.MeshFaceMaterial;for(h=0;h<i.faces.length;h++)l=i.faces[h],l.materials=[k[l.daeMaterial]]}if(c!==void 0)g(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=X[c.url],j.skinInstanceController=c,j.name="skin_"+na.length,na.push(j);else if(d!==void 0){h=i;k=d instanceof m?X[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");
|
|
|
|
+else{k=k.morph;for(l=0;l<k.targets.length;l++)if(o=ba[k.targets[l]],o.mesh&&o.mesh.primitives&&o.mesh.primitives.length)o=o.mesh.primitives[0].geometry,o.vertices.length===h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:o.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+qa.length;qa.push(j)}else j=new THREE.Mesh(i,j);a.geometries.length>1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,
|
|
|
|
+b.scale);for(f=0;f<a.nodes.length;f++)b.add(e(a.nodes[f],a));return b}function f(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=null}function i(){this.weights=this.targets=this.source=this.method=null}function k(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function l(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function n(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=
|
|
|
|
+[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function r(){this.type=this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function m(){this.url="";this.skeleton=[];this.instance_material=[]}function s(){this.target=this.symbol=""}function p(){this.url="";this.instance_material=[]}function o(){this.id="";this.mesh=null}function t(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function v(){}function q(){this.material="";this.count=
|
|
|
|
+0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function A(){this.source="";this.stride=this.count=0;this.params=[]}function D(){this.input={}}function E(){this.semantic="";this.offset=0;this.source="";this.set=0}function u(a){this.id=a;this.type=null}function x(){this.name=this.id="";this.instance_effect=null}function H(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function w(a,
|
|
|
|
+b){this.type=a;this.effect=b;this.material=null}function C(a){this.effect=a;this.format=this.init_from=null}function M(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function N(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function aa(){this.url=""}function J(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function P(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=
|
|
|
|
+this.dotSyntax=this.sid=null}function ea(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function S(a){var b=a.getAttribute("id");if(O[b]!=void 0)return O[b];O[b]=(new u(b)).parse(a);return O[b]}function ca(a){if(a=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function y(a){for(var a=j(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function B(a){for(var a=j(a),b=[],c=0;c<
|
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|
|
+a.length;c++)b.push(parseInt(a[c],10));return b}function j(a){return a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/)}function I(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function Q(a,b){if(a===void 0){for(var c="0.";c.length<b+2;)c+="0";return c}b=b||2;c=a.toString().split(".");for(c[1]=c.length>1?c[1].substr(0,b):"0";c[1].length<b;)c[1]+="0";return c.join(".")}function ha(a,b){var c="";c+=Q(a.x,b)+",";c+=Q(a.y,b)+",";c+=Q(a.z,b);return c}var W=null,V=null,da,T=null,O=
|
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|
|
+{},U={},ja={},X={},ba={},ra={},ka={},ta,sa,qa,na,oa=THREE.SmoothShading;f.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="init_from")this.init_from=c.textContent}return this};h.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new k).parse(c);this.type=c.nodeName;
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|
+break;case "morph":this.morph=(new i).parse(c),this.type=c.nodeName}}return this};i.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(d=0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(e.nodeType==1)switch(e.nodeName){case "source":e=(new u).parse(e);b[e.id]=e;break;case "targets":c=this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=
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|
|
|
+e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":b.push((new E).parse(d))}}return b};k.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "bind_shape_matrix":f=
|
|
|
|
+y(f.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(f[0],f[1],f[2],f[3],f[4],f[5],f[6],f[7],f[8],f[9],f[10],f[11],f[12],f[13],f[14],f[15]);break;case "source":f=(new u).parse(f);b[f.id]=f;break;case "joints":c=f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,b);return this};k.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":var d=
|
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|
|
+(new E).parse(d),e=b[d.source];if(d.semantic=="JOINT")this.joints=e.read();else if(d.semantic=="INV_BIND_MATRIX")this.invBindMatrices=e.read()}}};k.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=a.childNodes[f];if(g.nodeType==1)switch(g.nodeName){case "input":e.push((new E).parse(g));break;case "v":c=B(g.textContent);break;case "vcount":d=B(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],i=[],j=0;j<h;j++){for(var k={},l=0;l<e.length;l++){var m=
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|
+e[l],n=c[g+m.offset];switch(m.semantic){case "JOINT":k.joint=n;break;case "WEIGHT":k.weight=b[m.source].data[n]}}i.push(k);g+=e.length}for(j=0;j<i.length;j++)i[j].index=f;this.weights.push(i)}};l.prototype.getChildById=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};l.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};l.prototype.parse=function(a){this.id=
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|
+a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new n).parse(c))}}return this};n.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=e.indexOf(".")>=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();
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|
+for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};n.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};n.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};n.prototype.getTransformBySid=
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|
+function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};n.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],b.nodeType==
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|
+1)switch(b.nodeName){case "node":this.nodes.push((new n).parse(b));break;case "instance_camera":break;case "instance_controller":this.controllers.push((new m).parse(b));break;case "instance_geometry":this.geometries.push((new p).parse(b));break;case "instance_light":break;case "instance_node":b=b.getAttribute("url").replace(/^#/,"");(b=W.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",W,ca,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new n).parse(b));break;
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|
+case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new r).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var d in ja)for(var e=ja[d],f=0;f<e.channel.length;f++){var g=e.channel[f],h=e.sampler[f];d=g.target.split("/")[0];if(d==this.id)h.create(),g.sampler=h,c=Math.min(c,h.startTime),b=Math.max(b,h.endTime),a.push(g)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){d=
|
|
|
|
+1E7;for(a=0;a<this.channels.length;a++){c=this.channels[a].sampler;for(b=0;b<c.input.length-1;b++)d=Math.min(d,c.input[b+1]-c.input[b])}c=[];for(a=this.startTime;a<this.endTime;a+=d){b=a;for(var e={},i=f=void 0,f=0;f<this.channels.length;f++)i=this.channels[f],e[i.sid]=i;g=new THREE.Matrix4;for(f=0;f<this.transforms.length;f++)if(h=this.transforms[f],i=e[h.sid],i!==void 0){for(var j=i.sampler,k,i=0;i<j.input.length-1;i++)if(j.input[i+1]>b){k=j.output[i];break}g=k!==void 0?k instanceof THREE.Matrix4?
|
|
|
|
+g.multiply(g,k):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};n.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.matrix.multiply(this.matrix,this.transforms[a].matrix)};r.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=y(a.textContent);this.updateMatrix();return this};
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|
+r.prototype.updateMatrix=function(){var a=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":a=this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],
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|
|
+this.data[1],this.data[2]),a);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};m.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=W.evaluate(".//dae:instance_material",c,ca,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
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|
+null))for(var d=c.iterateNext();d;)this.instance_material.push((new s).parse(d)),d=c.iterateNext()}}return this};s.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};p.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1&&c.nodeName=="bind_material"){if(a=W.evaluate(".//dae:instance_material",
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|
|
|
+c,ca,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new s).parse(b)),b=a.iterateNext();break}}return this};o.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=(new t(this)).parse(c)}}return this};t.prototype.parse=function(a){function b(a,c){var d=ha(a.position);e[d]===void 0&&(e[d]={v:a,index:c});return e[d]}this.primitives=[];var c;for(c=
|
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|
|
+0;c<a.childNodes.length;c++){var d=a.childNodes[c];switch(d.nodeName){case "source":S(d);break;case "vertices":this.vertices=(new D).parse(d);break;case "triangles":this.primitives.push((new q).parse(d));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new v).parse(d))}}var e={};this.geometry3js=new THREE.Geometry;d=O[this.vertices.input.POSITION.source].data;for(a=c=0;c<d.length;c+=3,a++){var f=new THREE.Vertex(new THREE.Vector3(d[c],d[c+
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|
|
+1],d[c+2]));b(f,a);this.geometry3js.vertices.push(f)}for(c=0;c<this.primitives.length;c++)a=this.primitives[c],a.setVertices(this.vertices),this.handlePrimitive(a,this.geometry3js,e);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};t.prototype.handlePrimitive=function(a,b,c){var d=0,e,f,g=a.p,h=a.inputs,i,j,k,l,m=0,n=3,o=[];for(e=0;e<h.length;e++)switch(i=h[e],i.semantic){case "TEXCOORD":o.push(i.set)}for(;d<
|
|
|
|
+g.length;){var p=[],q=[],r={},s=[];a.vcount&&(n=a.vcount[m++]);for(e=0;e<n;e++)for(f=0;f<h.length;f++)switch(i=h[f],l=O[i.source],j=g[d+e*h.length+i.offset],k=l.accessor.params.length,k*=j,i.semantic){case "VERTEX":i=ha(b.vertices[j].position);p.push(c[i].index);break;case "NORMAL":q.push(new THREE.Vector3(l.data[k],l.data[k+1],l.data[k+2]));break;case "TEXCOORD":r[i.set]===void 0&&(r[i.set]=[]);r[i.set].push(new THREE.UV(l.data[k],l.data[k+1]));break;case "COLOR":s.push((new THREE.Color).setRGB(l.data[k],
|
|
|
|
+l.data[k+1],l.data[k+2]))}var t;n==3?t=new THREE.Face3(p[0],p[1],p[2],[q[0],q[1],q[2]],s.length?s:new THREE.Color):n==4&&(t=new THREE.Face4(p[0],p[1],p[2],p[3],[q[0],q[1],q[2],q[3]],s.length?s:new THREE.Color));t.daeMaterial=a.material;b.faces.push(t);for(f=0;f<o.length;f++)e=r[o[f]],b.faceVertexUvs[f].push([e[0],e[1],e[2]]);d+=h.length*n}};v.prototype=new q;v.prototype.constructor=v;q.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=
|
|
|
|
+a.input.POSITION.source};q.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=I(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new E).parse(a.childNodes[b]));break;case "vcount":this.vcount=B(c.textContent);break;case "p":this.p=B(c.textContent)}}return this};A.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=I(a,"count",0);this.stride=
|
|
|
|
+I(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="param"){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};D.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="input"){var c=(new E).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};E.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,
|
|
|
|
+"");this.set=I(a,"set",-1);this.offset=I(a,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};u.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=j(c.textContent),e=[],f=0;f<d.length;f++)e.push(d[f]=="true"||d[f]=="1"?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=y(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=
|
|
|
|
+B(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=j(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if(c.childNodes[d].nodeName=="accessor"){this.accessor=(new A).parse(c.childNodes[d]);break}}}return this};u.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=
|
|
|
|
+this.data.slice(b,b+16),d=new THREE.Matrix4;d.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15]);a.push(d)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};x.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="instance_effect"){this.instance_effect=(new aa).parse(a.childNodes[b]);break}return this};H.prototype.isColor=
|
|
|
|
+function(){return this.texture==null};H.prototype.isTexture=function(){return this.texture!=null};H.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "color":c=y(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord")}}return this};w.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=
|
|
|
|
+a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new H).parse(c);break;case "shininess":case "reflectivity":case "transparency":var d;d=W.evaluate(".//dae:float",c,ca,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var e=d.iterateNext(),f=[];e;)f.push(e),e=d.iterateNext();d=f;d.length>0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};w.prototype.create=function(){var a=
|
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|
|
+{},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof H)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=U[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(sa+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=
|
|
|
|
+d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=oa;return this.material=new THREE.MeshLambertMaterial(a)};C.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+
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|
|
+c.nodeName)}}return this};M.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=c.textContent;break;case "mipfilter":this.mipfilter=c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};
|
|
|
|
+N.prototype.create=function(){if(this.shader==null)return null};N.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};N.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "surface":this.surface=
|
|
|
|
+(new C(this)).parse(d);this.surface.sid=b;break;case "sampler2D":this.sampler=(new M(this)).parse(d);this.sampler.sid=b;break;case "extra":break;default:console.log(d.nodeName)}}};N.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "profile_COMMON":this.parseProfileCOMMON(d);break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "extra":break;default:console.log(d.nodeName)}}return b};
|
|
|
|
+N.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new w(c.nodeName,this)).parse(c)}}};aa.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};J.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==
|
|
|
|
+1)switch(c.nodeName){case "source":c=(new u).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new ea(this)).parse(c));break;case "channel":this.channel.push((new P(this)).parse(c))}}return this};P.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");b.shift();var a=b.shift(),c=a.indexOf(".")>=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");
|
|
|
|
+a=e.shift();for(b=0;b<e.length;b++)e[b]=parseInt(e[b].replace(/\)/,""))}this.sid=a;this.dotSyntax=c;this.arrSyntax=d;this.arrIndices=e;this.member=f;return this};ea.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "input":this.inputs.push((new E).parse(c))}}return this};ea.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];
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+switch(b.semantic){case "INPUT":this.input=c.read();break;case "OUTPUT":this.output=c.read();break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=0;a<this.input.length;a++)this.startTime=Math.min(this.startTime,this.input[a]),this.endTime=Math.max(this.endTime,this.input[a]);this.duration=this.endTime-
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+this.startTime}};return{load:function(b,c){if(document.implementation&&document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);b+="?rnd="+Math.random();var d=new XMLHttpRequest;d.overrideMimeType&&d.overrideMimeType("text/xml");d.onreadystatechange=function(){if(d.readyState==4&&(d.status==0||d.status==200))T=c,a(d.responseXML,void 0,b)};d.open("GET",b,!0);d.send(null)}else alert("Don't know how to parse XML!")},
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+parse:a,setPreferredShading:function(a){oa=a},applySkin:g,geometries:ba}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
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THREE.JSONLoader.prototype.load=function(a,c,b){var d,g=this;if(a instanceof Object)console.warn("DEPRECATED: JSONLoader( parameters ) is now JSONLoader( url, callback, texturePath )."),d=a,a=d.model,c=d.callback,b=d.texture_path;d=new Worker(a);b=b?b:this.extractUrlbase(a);d.onmessage=function(a){g.createModel(a.data,c,b);g.onLoadComplete()};this.onLoadStart();d.postMessage(Date.now())};
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|
THREE.JSONLoader.prototype.load=function(a,c,b){var d,g=this;if(a instanceof Object)console.warn("DEPRECATED: JSONLoader( parameters ) is now JSONLoader( url, callback, texturePath )."),d=a,a=d.model,c=d.callback,b=d.texture_path;d=new Worker(a);b=b?b:this.extractUrlbase(a);d.onmessage=function(a){g.createModel(a.data,c,b);g.onLoadComplete()};this.onLoadStart();d.postMessage(Date.now())};
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-THREE.JSONLoader.prototype.createModel=function(a,c,b){var d=new THREE.Geometry,g=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,b);(function(b){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var c,g,i,k,l,n,r,m,s,p,o,t,v,q,A=a.faces;n=a.vertices;var D=a.normals,w=a.colors,u=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&u++;for(c=0;c<u;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];k=0;for(l=n.length;k<l;)r=new THREE.Vertex,r.position.x=n[k++]*b,r.position.y=
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+THREE.JSONLoader.prototype.createModel=function(a,c,b){var d=new THREE.Geometry,g=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,b);(function(b){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var c,g,i,k,l,n,r,m,s,p,o,t,v,q,A=a.faces;n=a.vertices;var D=a.normals,E=a.colors,u=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&u++;for(c=0;c<u;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];k=0;for(l=n.length;k<l;)r=new THREE.Vertex,r.position.x=n[k++]*b,r.position.y=
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n[k++]*b,r.position.z=n[k++]*b,d.vertices.push(r);k=0;for(l=A.length;k<l;){b=A[k++];n=b&1;i=b&2;c=b&4;g=b&8;m=b&16;r=b&32;p=b&64;b&=128;n?(o=new THREE.Face4,o.a=A[k++],o.b=A[k++],o.c=A[k++],o.d=A[k++],n=4):(o=new THREE.Face3,o.a=A[k++],o.b=A[k++],o.c=A[k++],n=3);if(i)i=A[k++],o.materialIndex=i;i=d.faces.length;if(c)for(c=0;c<u;c++)t=a.uvs[c],s=A[k++],q=t[s*2],s=t[s*2+1],d.faceUvs[c][i]=new THREE.UV(q,s);if(g)for(c=0;c<u;c++){t=a.uvs[c];v=[];for(g=0;g<n;g++)s=A[k++],q=t[s*2],s=t[s*2+1],v[g]=new THREE.UV(q,
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n[k++]*b,r.position.z=n[k++]*b,d.vertices.push(r);k=0;for(l=A.length;k<l;){b=A[k++];n=b&1;i=b&2;c=b&4;g=b&8;m=b&16;r=b&32;p=b&64;b&=128;n?(o=new THREE.Face4,o.a=A[k++],o.b=A[k++],o.c=A[k++],o.d=A[k++],n=4):(o=new THREE.Face3,o.a=A[k++],o.b=A[k++],o.c=A[k++],n=3);if(i)i=A[k++],o.materialIndex=i;i=d.faces.length;if(c)for(c=0;c<u;c++)t=a.uvs[c],s=A[k++],q=t[s*2],s=t[s*2+1],d.faceUvs[c][i]=new THREE.UV(q,s);if(g)for(c=0;c<u;c++){t=a.uvs[c];v=[];for(g=0;g<n;g++)s=A[k++],q=t[s*2],s=t[s*2+1],v[g]=new THREE.UV(q,
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-s);d.faceVertexUvs[c][i]=v}if(m)m=A[k++]*3,g=new THREE.Vector3,g.x=D[m++],g.y=D[m++],g.z=D[m],o.normal=g;if(r)for(c=0;c<n;c++)m=A[k++]*3,g=new THREE.Vector3,g.x=D[m++],g.y=D[m++],g.z=D[m],o.vertexNormals.push(g);if(p)r=A[k++],r=new THREE.Color(w[r]),o.color=r;if(b)for(c=0;c<n;c++)r=A[k++],r=new THREE.Color(w[r]),o.vertexColors.push(r);d.faces.push(o)}}})(g);(function(){var b,c,g,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b+=2)g=a.skinWeights[b],i=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(g,
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+s);d.faceVertexUvs[c][i]=v}if(m)m=A[k++]*3,g=new THREE.Vector3,g.x=D[m++],g.y=D[m++],g.z=D[m],o.normal=g;if(r)for(c=0;c<n;c++)m=A[k++]*3,g=new THREE.Vector3,g.x=D[m++],g.y=D[m++],g.z=D[m],o.vertexNormals.push(g);if(p)r=A[k++],r=new THREE.Color(E[r]),o.color=r;if(b)for(c=0;c<n;c++)r=A[k++],r=new THREE.Color(E[r]),o.vertexColors.push(r);d.faces.push(o)}}})(g);(function(){var b,c,g,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b+=2)g=a.skinWeights[b],i=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(g,
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|
i,0,0))}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b+=2)g=a.skinIndices[b],i=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(g,i,0,0))}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,g,i,k,l,n,r,m,s;c=0;for(g=a.morphTargets.length;c<g;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];m=d.morphTargets[c].vertices;s=a.morphTargets[c].vertices;i=0;for(k=s.length;i<k;i+=3)l=s[i]*b,n=s[i+1]*
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|
i,0,0))}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b+=2)g=a.skinIndices[b],i=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(g,i,0,0))}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,g,i,k,l,n,r,m,s;c=0;for(g=a.morphTargets.length;c<g;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];m=d.morphTargets[c].vertices;s=a.morphTargets[c].vertices;i=0;for(k=s.length;i<k;i+=3)l=s[i]*b,n=s[i+1]*
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|
b,r=s[i+2]*b,m.push(new THREE.Vertex(new THREE.Vector3(l,n,r)))}}if(a.morphColors!==void 0){c=0;for(g=a.morphColors.length;c<g;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];k=d.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(i=l.length;b<i;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)}}})(g);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();c(d)};
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|
b,r=s[i+2]*b,m.push(new THREE.Vertex(new THREE.Vector3(l,n,r)))}}if(a.morphColors!==void 0){c=0;for(g=a.morphColors.length;c<g;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];k=d.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(i=l.length;b<i;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)}}})(g);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();c(d)};
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THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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|
-THREE.SceneLoader.prototype={load:function(a,c){var b=this,d=new Worker(a);d.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(a);d.onmessage=function(a){function d(a,b){return b=="relativeToHTML"?a:g+"/"+a}function h(){var a;for(m in M.objects)if(!B.objects[m])if(v=M.objects[m],v.geometry!==void 0){if(x=B.geometries[v.geometry]){a=!1;for(Q=0;Q<v.materials.length;Q++)$=B.materials[v.materials[Q]],a=$ instanceof THREE.ShaderMaterial;a&&x.computeTangents();D=v.position;w=v.rotation;u=v.quaternion;
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-E=v.scale;u=0;$.length==0&&($=new THREE.MeshFaceMaterial);$.length>1&&($=new THREE.MeshFaceMaterial);a=new THREE.Mesh(x,$);a.name=m;a.position.set(D[0],D[1],D[2]);u?(a.quaternion.set(u[0],u[1],u[2],u[3]),a.useQuaternion=!0):a.rotation.set(w[0],w[1],w[2]);a.scale.set(E[0],E[1],E[2]);a.visible=v.visible;B.scene.add(a);B.objects[m]=a;if(v.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);B.scene.collisions.colliders.push(b)}if(v.castsShadow)b=new THREE.ShadowVolume(x),B.scene.add(b),b.position=
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|
-a.position,b.rotation=a.rotation,b.scale=a.scale;v.trigger&&v.trigger.toLowerCase()!="none"&&(b={type:v.trigger,object:v},B.triggers[a.name]=b)}}else D=v.position,w=v.rotation,u=v.quaternion,E=v.scale,u=0,a=new THREE.Object3D,a.name=m,a.position.set(D[0],D[1],D[2]),u?(a.quaternion.set(u[0],u[1],u[2],u[3]),a.useQuaternion=!0):a.rotation.set(w[0],w[1],w[2]),a.scale.set(E[0],E[1],E[2]),a.visible=v.visible!==void 0?v.visible:!1,B.scene.add(a),B.objects[m]=a,B.empties[m]=a,v.trigger&&v.trigger.toLowerCase()!=
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|
|
-"none"&&(b={type:v.trigger,object:v},B.triggers[a.name]=b)}function i(a){return function(c){B.geometries[a]=c;h();da-=1;b.onLoadComplete();l()}}function k(a){return function(b){B.geometries[a]=b}}function l(){b.callbackProgress({totalModels:V,totalTextures:y,loadedModels:V-da,loadedTextures:y-T},B);b.onLoadProgress();da==0&&T==0&&c(B)}var n,r,m,s,p,o,t,v,q,A,D,w,u,E,I,x,C,O,G,$,M,J,da,T,V,y,B;M=a.data;G=new THREE.BinaryLoader;J=new THREE.JSONLoader;T=da=0;B={scene:new THREE.Scene,geometries:{},materials:{},
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|
-textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(m in M.objects)if(v=M.objects[m],v.meshCollider){a=!0;break}if(a)B.scene.collisions=new THREE.CollisionSystem;if(M.transform){a=M.transform.position;q=M.transform.rotation;var j=M.transform.scale;a&&B.scene.position.set(a[0],a[1],a[2]);q&&B.scene.rotation.set(q[0],q[1],q[2]);j&&B.scene.scale.set(j[0],j[1],j[2]);(a||q||j)&&B.scene.updateMatrix()}a=function(){T-=1;l();b.onLoadComplete()};for(p in M.cameras)q=M.cameras[p],
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|
-q.type=="perspective"?C=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):q.type=="ortho"&&(C=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),D=q.position,q=q.target,C.position.set(D[0],D[1],D[2]),C.target=new THREE.Vector3(q[0],q[1],q[2]),B.cameras[p]=C;for(s in M.lights)q=M.lights[s],p=q.color!==void 0?q.color:16777215,C=q.intensity!==void 0?q.intensity:1,q.type=="directional"?(D=q.direction,A=new THREE.DirectionalLight(p,C),A.position.set(D[0],D[1],D[2]),A.position.normalize()):
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|
-q.type=="point"?(D=q.position,A=q.distance,A=new THREE.PointLight(p,C,A),A.position.set(D[0],D[1],D[2])):q.type=="ambient"&&(A=new THREE.AmbientLight(p)),B.scene.add(A),B.lights[s]=A;for(o in M.fogs)s=M.fogs[o],s.type=="linear"?O=new THREE.Fog(0,s.near,s.far):s.type=="exp2"&&(O=new THREE.FogExp2(0,s.density)),q=s.color,O.color.setRGB(q[0],q[1],q[2]),B.fogs[o]=O;if(B.cameras&&M.defaults.camera)B.currentCamera=B.cameras[M.defaults.camera];if(B.fogs&&M.defaults.fog)B.scene.fog=B.fogs[M.defaults.fog];
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|
-q=M.defaults.bgcolor;B.bgColor=new THREE.Color;B.bgColor.setRGB(q[0],q[1],q[2]);B.bgColorAlpha=M.defaults.bgalpha;for(n in M.geometries)if(o=M.geometries[n],o.type=="bin_mesh"||o.type=="ascii_mesh")da+=1,b.onLoadStart();V=da;for(n in M.geometries)o=M.geometries[n],o.type=="cube"?(x=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides),B.geometries[n]=x):o.type=="plane"?(x=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight),
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|
-B.geometries[n]=x):o.type=="sphere"?(x=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight),B.geometries[n]=x):o.type=="cylinder"?(x=new THREE.CylinderGeometry(o.topRad,o.botRad,o.height,o.radSegs,o.heightSegs),B.geometries[n]=x):o.type=="torus"?(x=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT),B.geometries[n]=x):o.type=="icosahedron"?(x=new THREE.IcosahedronGeometry(o.subdivisions),B.geometries[n]=x):o.type=="bin_mesh"?G.load(d(o.url,M.urlBaseType),i(n)):o.type==
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|
|
-"ascii_mesh"?J.load(d(o.url,M.urlBaseType),i(n)):o.type=="embedded_mesh"&&(o=M.embeds[o.id])&&J.createModel(o,k(n),"");for(t in M.textures)if(n=M.textures[t],n.url instanceof Array){T+=n.url.length;for(G=0;G<n.url.length;G++)b.onLoadStart()}else T+=1,b.onLoadStart();y=T;for(t in M.textures){n=M.textures[t];if(n.mapping!=void 0&&THREE[n.mapping]!=void 0)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){G=[];for(var Q=0;Q<n.url.length;Q++)G[Q]=d(n.url[Q],M.urlBaseType);G=THREE.ImageUtils.loadTextureCube(G,
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|
-n.mapping,a)}else{G=THREE.ImageUtils.loadTexture(d(n.url,M.urlBaseType),n.mapping,a);if(THREE[n.minFilter]!=void 0)G.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=void 0)G.magFilter=THREE[n.magFilter];if(n.repeat){G.repeat.set(n.repeat[0],n.repeat[1]);if(n.repeat[0]!=1)G.wrapS=THREE.RepeatWrapping;if(n.repeat[1]!=1)G.wrapT=THREE.RepeatWrapping}n.offset&&G.offset.set(n.offset[0],n.offset[1]);if(n.wrap){J={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(J[n.wrap[0]]!==void 0)G.wrapS=
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|
-J[n.wrap[0]];if(J[n.wrap[1]]!==void 0)G.wrapT=J[n.wrap[1]]}}B.textures[t]=G}for(r in M.materials){t=M.materials[r];for(I in t.parameters)if(I=="envMap"||I=="map"||I=="lightMap")t.parameters[I]=B.textures[t.parameters[I]];else if(I=="shading")t.parameters[I]=t.parameters[I]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(I=="blending")t.parameters[I]=THREE[t.parameters[I]]?THREE[t.parameters[I]]:THREE.NormalBlending;else if(I=="combine")t.parameters[I]=t.parameters[I]=="MixOperation"?THREE.MixOperation:
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|
-THREE.MultiplyOperation;else if(I=="vertexColors")if(t.parameters[I]=="face")t.parameters[I]=THREE.FaceColors;else if(t.parameters[I])t.parameters[I]=THREE.VertexColors;if(t.parameters.opacity!==void 0&&t.parameters.opacity<1)t.parameters.transparent=!0;if(t.parameters.normalMap){n=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(n.uniforms);G=t.parameters.color;J=t.parameters.specular;o=t.parameters.ambient;O=t.parameters.shininess;a.tNormal.texture=B.textures[t.parameters.normalMap];if(t.parameters.normalMapFactor)a.uNormalScale.value=
|
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|
-t.parameters.normalMapFactor;if(t.parameters.map)a.tDiffuse.texture=t.parameters.map,a.enableDiffuse.value=!0;if(t.parameters.lightMap)a.tAO.texture=t.parameters.lightMap,a.enableAO.value=!0;if(t.parameters.specularMap)a.tSpecular.texture=B.textures[t.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(G);a.uSpecularColor.value.setHex(J);a.uAmbientColor.value.setHex(o);a.uShininess.value=O;if(t.parameters.opacity)a.uOpacity.value=t.parameters.opacity;t=new THREE.ShaderMaterial({fragmentShader:n.fragmentShader,
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|
-vertexShader:n.vertexShader,uniforms:a,lights:!0,fog:!0})}else t=new THREE[t.type](t.parameters);B.materials[r]=t}h();b.callbackSync(B);l()}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
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|
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|
+THREE.SceneLoader.prototype={load:function(a,c){var b=this,d=new Worker(a);d.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(a);d.onmessage=function(a){function d(a,b){return b=="relativeToHTML"?a:g+"/"+a}function h(){var a;for(m in J.objects)if(!B.objects[m])if(v=J.objects[m],v.geometry!==void 0){if(w=B.geometries[v.geometry]){a=!1;for(I=0;I<v.materials.length;I++)aa=B.materials[v.materials[I]],a=aa instanceof THREE.ShaderMaterial;a&&w.computeTangents();D=v.position;E=v.rotation;u=v.quaternion;
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|
+x=v.scale;u=0;aa.length==0&&(aa=new THREE.MeshFaceMaterial);aa.length>1&&(aa=new THREE.MeshFaceMaterial);a=new THREE.Mesh(w,aa);a.name=m;a.position.set(D[0],D[1],D[2]);u?(a.quaternion.set(u[0],u[1],u[2],u[3]),a.useQuaternion=!0):a.rotation.set(E[0],E[1],E[2]);a.scale.set(x[0],x[1],x[2]);a.visible=v.visible;B.scene.add(a);B.objects[m]=a;if(v.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);B.scene.collisions.colliders.push(b)}if(v.castsShadow)b=new THREE.ShadowVolume(w),B.scene.add(b),
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|
+b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;v.trigger&&v.trigger.toLowerCase()!="none"&&(b={type:v.trigger,object:v},B.triggers[a.name]=b)}}else D=v.position,E=v.rotation,u=v.quaternion,x=v.scale,u=0,a=new THREE.Object3D,a.name=m,a.position.set(D[0],D[1],D[2]),u?(a.quaternion.set(u[0],u[1],u[2],u[3]),a.useQuaternion=!0):a.rotation.set(E[0],E[1],E[2]),a.scale.set(x[0],x[1],x[2]),a.visible=v.visible!==void 0?v.visible:!1,B.scene.add(a),B.objects[m]=a,B.empties[m]=a,v.trigger&&v.trigger.toLowerCase()!=
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|
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|
+"none"&&(b={type:v.trigger,object:v},B.triggers[a.name]=b)}function i(a){return function(c){B.geometries[a]=c;h();ea-=1;b.onLoadComplete();l()}}function k(a){return function(b){B.geometries[a]=b}}function l(){b.callbackProgress({totalModels:ca,totalTextures:y,loadedModels:ca-ea,loadedTextures:y-S},B);b.onLoadProgress();ea==0&&S==0&&c(B)}var n,r,m,s,p,o,t,v,q,A,D,E,u,x,H,w,C,M,N,aa,J,P,ea,S,ca,y,B;J=a.data;N=new THREE.BinaryLoader;P=new THREE.JSONLoader;S=ea=0;B={scene:new THREE.Scene,geometries:{},
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+materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(m in J.objects)if(v=J.objects[m],v.meshCollider){a=!0;break}if(a)B.scene.collisions=new THREE.CollisionSystem;if(J.transform){a=J.transform.position;q=J.transform.rotation;var j=J.transform.scale;a&&B.scene.position.set(a[0],a[1],a[2]);q&&B.scene.rotation.set(q[0],q[1],q[2]);j&&B.scene.scale.set(j[0],j[1],j[2]);(a||q||j)&&B.scene.updateMatrix()}a=function(){S-=1;l();b.onLoadComplete()};for(p in J.cameras)q=
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|
+J.cameras[p],q.type=="perspective"?C=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):q.type=="ortho"&&(C=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),D=q.position,q=q.target,C.position.set(D[0],D[1],D[2]),C.target=new THREE.Vector3(q[0],q[1],q[2]),B.cameras[p]=C;for(s in J.lights)q=J.lights[s],p=q.color!==void 0?q.color:16777215,C=q.intensity!==void 0?q.intensity:1,q.type=="directional"?(D=q.direction,A=new THREE.DirectionalLight(p,C),A.position.set(D[0],D[1],
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|
+D[2]),A.position.normalize()):q.type=="point"?(D=q.position,A=q.distance,A=new THREE.PointLight(p,C,A),A.position.set(D[0],D[1],D[2])):q.type=="ambient"&&(A=new THREE.AmbientLight(p)),B.scene.add(A),B.lights[s]=A;for(o in J.fogs)s=J.fogs[o],s.type=="linear"?M=new THREE.Fog(0,s.near,s.far):s.type=="exp2"&&(M=new THREE.FogExp2(0,s.density)),q=s.color,M.color.setRGB(q[0],q[1],q[2]),B.fogs[o]=M;if(B.cameras&&J.defaults.camera)B.currentCamera=B.cameras[J.defaults.camera];if(B.fogs&&J.defaults.fog)B.scene.fog=
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|
+B.fogs[J.defaults.fog];q=J.defaults.bgcolor;B.bgColor=new THREE.Color;B.bgColor.setRGB(q[0],q[1],q[2]);B.bgColorAlpha=J.defaults.bgalpha;for(n in J.geometries)if(o=J.geometries[n],o.type=="bin_mesh"||o.type=="ascii_mesh")ea+=1,b.onLoadStart();ca=ea;for(n in J.geometries)o=J.geometries[n],o.type=="cube"?(w=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides),B.geometries[n]=w):o.type=="plane"?(w=new THREE.PlaneGeometry(o.width,o.height,
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|
+o.segmentsWidth,o.segmentsHeight),B.geometries[n]=w):o.type=="sphere"?(w=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight),B.geometries[n]=w):o.type=="cylinder"?(w=new THREE.CylinderGeometry(o.topRad,o.botRad,o.height,o.radSegs,o.heightSegs),B.geometries[n]=w):o.type=="torus"?(w=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT),B.geometries[n]=w):o.type=="icosahedron"?(w=new THREE.IcosahedronGeometry(o.subdivisions),B.geometries[n]=w):o.type=="bin_mesh"?N.load(d(o.url,
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|
+J.urlBaseType),i(n)):o.type=="ascii_mesh"?P.load(d(o.url,J.urlBaseType),i(n)):o.type=="embedded_mesh"&&(o=J.embeds[o.id])&&P.createModel(o,k(n),"");for(t in J.textures)if(n=J.textures[t],n.url instanceof Array){S+=n.url.length;for(N=0;N<n.url.length;N++)b.onLoadStart()}else S+=1,b.onLoadStart();y=S;for(t in J.textures){n=J.textures[t];if(n.mapping!=void 0&&THREE[n.mapping]!=void 0)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){N=[];for(var I=0;I<n.url.length;I++)N[I]=d(n.url[I],J.urlBaseType);
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+N=THREE.ImageUtils.loadTextureCube(N,n.mapping,a)}else{N=THREE.ImageUtils.loadTexture(d(n.url,J.urlBaseType),n.mapping,a);if(THREE[n.minFilter]!=void 0)N.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=void 0)N.magFilter=THREE[n.magFilter];if(n.repeat){N.repeat.set(n.repeat[0],n.repeat[1]);if(n.repeat[0]!=1)N.wrapS=THREE.RepeatWrapping;if(n.repeat[1]!=1)N.wrapT=THREE.RepeatWrapping}n.offset&&N.offset.set(n.offset[0],n.offset[1]);if(n.wrap){P={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};
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|
+if(P[n.wrap[0]]!==void 0)N.wrapS=P[n.wrap[0]];if(P[n.wrap[1]]!==void 0)N.wrapT=P[n.wrap[1]]}}B.textures[t]=N}for(r in J.materials){t=J.materials[r];for(H in t.parameters)if(H=="envMap"||H=="map"||H=="lightMap")t.parameters[H]=B.textures[t.parameters[H]];else if(H=="shading")t.parameters[H]=t.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H=="blending")t.parameters[H]=THREE[t.parameters[H]]?THREE[t.parameters[H]]:THREE.NormalBlending;else if(H=="combine")t.parameters[H]=t.parameters[H]==
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|
+"MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H=="vertexColors")if(t.parameters[H]=="face")t.parameters[H]=THREE.FaceColors;else if(t.parameters[H])t.parameters[H]=THREE.VertexColors;if(t.parameters.opacity!==void 0&&t.parameters.opacity<1)t.parameters.transparent=!0;if(t.parameters.normalMap){n=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(n.uniforms);N=t.parameters.color;P=t.parameters.specular;o=t.parameters.ambient;M=t.parameters.shininess;a.tNormal.texture=B.textures[t.parameters.normalMap];
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|
+if(t.parameters.normalMapFactor)a.uNormalScale.value=t.parameters.normalMapFactor;if(t.parameters.map)a.tDiffuse.texture=t.parameters.map,a.enableDiffuse.value=!0;if(t.parameters.lightMap)a.tAO.texture=t.parameters.lightMap,a.enableAO.value=!0;if(t.parameters.specularMap)a.tSpecular.texture=B.textures[t.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(N);a.uSpecularColor.value.setHex(P);a.uAmbientColor.value.setHex(o);a.uShininess.value=M;if(t.parameters.opacity)a.uOpacity.value=
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+t.parameters.opacity;t=new THREE.ShaderMaterial({fragmentShader:n.fragmentShader,vertexShader:n.vertexShader,uniforms:a,lights:!0,fog:!0})}else t=new THREE[t.type](t.parameters);B.materials[r]=t}h();b.callbackSync(B);l()}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
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THREE.UTF8Loader.prototype.load=function(a,c,b){if(a instanceof Object)console.warn("DEPRECATED: UTF8Loader( parameters ) is now UTF8Loader( url, callback, metaData )."),b=a,a=b.model,c=b.callback,b={scale:b.scale,offsetX:b.offsetX,offsetY:b.offsetY,offsetZ:b.offsetZ};var d=new XMLHttpRequest,g=b.scale!==void 0?b.scale:1,e=b.offsetX!==void 0?b.offsetX:0,f=b.offsetY!==void 0?b.offsetY:0,h=b.offsetZ!==void 0?b.offsetZ:0;d.onreadystatechange=function(){d.readyState==4?d.status==200||d.status==0?THREE.UTF8Loader.prototype.createModel(d.responseText,
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THREE.UTF8Loader.prototype.load=function(a,c,b){if(a instanceof Object)console.warn("DEPRECATED: UTF8Loader( parameters ) is now UTF8Loader( url, callback, metaData )."),b=a,a=b.model,c=b.callback,b={scale:b.scale,offsetX:b.offsetX,offsetY:b.offsetY,offsetZ:b.offsetZ};var d=new XMLHttpRequest,g=b.scale!==void 0?b.scale:1,e=b.offsetX!==void 0?b.offsetX:0,f=b.offsetY!==void 0?b.offsetY:0,h=b.offsetZ!==void 0?b.offsetZ:0;d.onreadystatechange=function(){d.readyState==4?d.status==200||d.status==0?THREE.UTF8Loader.prototype.createModel(d.responseText,
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c,g,e,f,h):alert("Couldn't load ["+a+"] ["+d.status+"]"):d.readyState!=3&&d.readyState==2&&d.getResponseHeader("Content-Length")};d.open("GET",a,!0);d.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var c=a.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),d=1,g=0;g<8;g++){for(var e=0,f=0;f<c;++f){var h=a.charCodeAt(f+d);e+=h>>1^-(h&1);b[8*f+g]=e}d+=c}c=a.length-d;e=new Uint16Array(c);for(g=f=0;g<c;g++)h=a.charCodeAt(g+d),e[g]=f-h,h==0&&f++;return[b,e]};
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c,g,e,f,h):alert("Couldn't load ["+a+"] ["+d.status+"]"):d.readyState!=3&&d.readyState==2&&d.getResponseHeader("Content-Length")};d.open("GET",a,!0);d.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var c=a.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),d=1,g=0;g<8;g++){for(var e=0,f=0;f<c;++f){var h=a.charCodeAt(f+d);e+=h>>1^-(h&1);b[8*f+g]=e}d+=c}c=a.length-d;e=new Uint16Array(c);for(g=f=0;g<c;g++)h=a.charCodeAt(g+d),e[g]=f-h,h==0&&f++;return[b,e]};
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THREE.UTF8Loader.prototype.createModel=function(a,c,b,d,g,e){var f=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var f=THREE.UTF8Loader.prototype.decompressMesh(a),k=[],l=[];(function(a,f,i){for(var k,l,o,t=a.length;i<t;i+=f)k=a[i],l=a[i+1],o=a[i+2],k=k/16383*b,l=l/16383*b,o=o/16383*b,k+=d,l+=g,o+=e,c.vertices.push(new THREE.Vertex(new THREE.Vector3(k,l,o)))})(f[0],8,0);(function(a,b,c){for(var d,e,f=a.length;c<f;c+=b)d=a[c],e=a[c+1],d/=1023,e/=1023,l.push(d,1-e)})(f[0],8,3);(function(a,
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THREE.UTF8Loader.prototype.createModel=function(a,c,b,d,g,e){var f=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var f=THREE.UTF8Loader.prototype.decompressMesh(a),k=[],l=[];(function(a,f,i){for(var k,l,o,t=a.length;i<t;i+=f)k=a[i],l=a[i+1],o=a[i+2],k=k/16383*b,l=l/16383*b,o=o/16383*b,k+=d,l+=g,o+=e,c.vertices.push(new THREE.Vertex(new THREE.Vector3(k,l,o)))})(f[0],8,0);(function(a,b,c){for(var d,e,f=a.length;c<f;c+=b)d=a[c],e=a[c+1],d/=1023,e/=1023,l.push(d,1-e)})(f[0],8,3);(function(a,
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-b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,k.push(d,e,f)})(f[0],8,5);(function(a){var b,d,e,f,g,i,v,q,A,D=a.length;for(b=0;b<D;b+=3){d=a[b];e=a[b+1];f=a[b+2];g=c;q=d;A=e;i=f;v=d;var w=e,u=f,E=g.materials[0],I=k[w*3],x=k[w*3+1],w=k[w*3+2],C=k[u*3],O=k[u*3+1],u=k[u*3+2];v=new THREE.Vector3(k[v*3],k[v*3+1],k[v*3+2]);w=new THREE.Vector3(I,x,w);u=new THREE.Vector3(C,O,u);g.faces.push(new THREE.Face3(q,A,i,[v,w,u],null,E));g=l[d*2];d=l[d*2+
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+b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,k.push(d,e,f)})(f[0],8,5);(function(a){var b,d,e,f,g,i,v,q,A,D=a.length;for(b=0;b<D;b+=3){d=a[b];e=a[b+1];f=a[b+2];g=c;q=d;A=e;i=f;v=d;var E=e,u=f,x=g.materials[0],H=k[E*3],w=k[E*3+1],E=k[E*3+2],C=k[u*3],M=k[u*3+1],u=k[u*3+2];v=new THREE.Vector3(k[v*3],k[v*3+1],k[v*3+2]);E=new THREE.Vector3(H,w,E);u=new THREE.Vector3(C,M,u);g.faces.push(new THREE.Face3(q,A,i,[v,E,u],null,x));g=l[d*2];d=l[d*2+
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1];i=l[e*2];v=l[e*2+1];q=l[f*2];A=l[f*2+1];f=c.faceVertexUvs[0];e=i;i=v;v=[];v.push(new THREE.UV(g,d));v.push(new THREE.UV(e,i));v.push(new THREE.UV(q,A));f.push(v)}})(f[1]);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f)};
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|
1];i=l[e*2];v=l[e*2+1];q=l[f*2];A=l[f*2+1];f=c.faceVertexUvs[0];e=i;i=v;v=[];v.push(new THREE.UV(g,d));v.push(new THREE.UV(e,i));v.push(new THREE.UV(q,A));f.push(v)}})(f[1]);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f)};
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|
THREE.Axes=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var c=new THREE.CylinderGeometry(0,5,25,5,1),b=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));b.rotation.z=-Math.PI/2;this.add(b);b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:16711680}));b.position.x=100;b.rotation.z=-Math.PI/2;this.add(b);b=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(b);
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|
THREE.Axes=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var c=new THREE.CylinderGeometry(0,5,25,5,1),b=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));b.rotation.z=-Math.PI/2;this.add(b);b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:16711680}));b.position.x=100;b.rotation.z=-Math.PI/2;this.add(b);b=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(b);
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|
b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:65280}));b.position.y=100;this.add(b);b=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));b.rotation.x=Math.PI/2;this.add(b);b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:255}));b.position.z=100;b.rotation.x=Math.PI/2;this.add(b)};THREE.Axes.prototype=new THREE.Object3D;THREE.Axes.prototype.constructor=THREE.Axes;
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b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:65280}));b.position.y=100;this.add(b);b=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));b.rotation.x=Math.PI/2;this.add(b);b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:255}));b.position.z=100;b.rotation.x=Math.PI/2;this.add(b)};THREE.Axes.prototype=new THREE.Object3D;THREE.Axes.prototype.constructor=THREE.Axes;
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THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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|
0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,c,g){return a+(c-a)*g};this.VIntX=function(a,c,g,e,f,h,i,k,l,n){f=(f-l)/(n-l);l=this.normal_cache;c[e]=h+f*this.delta;c[e+1]=i;c[e+2]=k;g[e]=this.lerp(l[a],l[a+3],f);g[e+1]=this.lerp(l[a+1],l[a+4],f);g[e+2]=this.lerp(l[a+2],l[a+5],f)};this.VIntY=function(a,c,g,e,f,h,i,k,l,n){f=(f-l)/(n-l);l=this.normal_cache;c[e]=h;c[e+1]=i+f*this.delta;c[e+
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0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,c,g){return a+(c-a)*g};this.VIntX=function(a,c,g,e,f,h,i,k,l,n){f=(f-l)/(n-l);l=this.normal_cache;c[e]=h+f*this.delta;c[e+1]=i;c[e+2]=k;g[e]=this.lerp(l[a],l[a+3],f);g[e+1]=this.lerp(l[a+1],l[a+4],f);g[e+2]=this.lerp(l[a+2],l[a+5],f)};this.VIntY=function(a,c,g,e,f,h,i,k,l,n){f=(f-l)/(n-l);l=this.normal_cache;c[e]=h;c[e+1]=i+f*this.delta;c[e+
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2]=k;c=a+this.yd*3;g[e]=this.lerp(l[a],l[c],f);g[e+1]=this.lerp(l[a+1],l[c+1],f);g[e+2]=this.lerp(l[a+2],l[c+2],f)};this.VIntZ=function(a,c,g,e,f,h,i,k,l,n){f=(f-l)/(n-l);l=this.normal_cache;c[e]=h;c[e+1]=i;c[e+2]=k+f*this.delta;c=a+this.zd*3;g[e]=this.lerp(l[a],l[c],f);g[e+1]=this.lerp(l[a+1],l[c+1],f);g[e+2]=this.lerp(l[a+2],l[c+2],f)};this.compNorm=function(a){var c=a*3;this.normal_cache[c]===0&&(this.normal_cache[c]=this.field[a-1]-this.field[a+1],this.normal_cache[c+1]=this.field[a-this.yd]-
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|
2]=k;c=a+this.yd*3;g[e]=this.lerp(l[a],l[c],f);g[e+1]=this.lerp(l[a+1],l[c+1],f);g[e+2]=this.lerp(l[a+2],l[c+2],f)};this.VIntZ=function(a,c,g,e,f,h,i,k,l,n){f=(f-l)/(n-l);l=this.normal_cache;c[e]=h;c[e+1]=i;c[e+2]=k+f*this.delta;c=a+this.zd*3;g[e]=this.lerp(l[a],l[c],f);g[e+1]=this.lerp(l[a+1],l[c+1],f);g[e+2]=this.lerp(l[a+2],l[c+2],f)};this.compNorm=function(a){var c=a*3;this.normal_cache[c]===0&&(this.normal_cache[c]=this.field[a-1]-this.field[a+1],this.normal_cache[c+1]=this.field[a-this.yd]-
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-this.field[a+this.yd],this.normal_cache[c+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,c,g,e,f,h){var i=e+1,k=e+this.yd,l=e+this.zd,n=i+this.yd,r=i+this.zd,m=e+this.yd+this.zd,s=i+this.yd+this.zd,p=0,o=this.field[e],t=this.field[i],v=this.field[k],q=this.field[n],A=this.field[l],D=this.field[r],w=this.field[m],u=this.field[s];o<f&&(p|=1);t<f&&(p|=2);v<f&&(p|=8);q<f&&(p|=4);A<f&&(p|=16);D<f&&(p|=32);w<f&&(p|=128);u<f&&(p|=64);var E=THREE.edgeTable[p];if(E===0)return 0;
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-var I=this.delta,x=a+I,C=c+I,I=g+I;E&1&&(this.compNorm(e),this.compNorm(i),this.VIntX(e*3,this.vlist,this.nlist,0,f,a,c,g,o,t));E&2&&(this.compNorm(i),this.compNorm(n),this.VIntY(i*3,this.vlist,this.nlist,3,f,x,c,g,t,q));E&4&&(this.compNorm(k),this.compNorm(n),this.VIntX(k*3,this.vlist,this.nlist,6,f,a,C,g,v,q));E&8&&(this.compNorm(e),this.compNorm(k),this.VIntY(e*3,this.vlist,this.nlist,9,f,a,c,g,o,v));E&16&&(this.compNorm(l),this.compNorm(r),this.VIntX(l*3,this.vlist,this.nlist,12,f,a,c,I,A,D));
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-E&32&&(this.compNorm(r),this.compNorm(s),this.VIntY(r*3,this.vlist,this.nlist,15,f,x,c,I,D,u));E&64&&(this.compNorm(m),this.compNorm(s),this.VIntX(m*3,this.vlist,this.nlist,18,f,a,C,I,w,u));E&128&&(this.compNorm(l),this.compNorm(m),this.VIntY(l*3,this.vlist,this.nlist,21,f,a,c,I,A,w));E&256&&(this.compNorm(e),this.compNorm(l),this.VIntZ(e*3,this.vlist,this.nlist,24,f,a,c,g,o,A));E&512&&(this.compNorm(i),this.compNorm(r),this.VIntZ(i*3,this.vlist,this.nlist,27,f,x,c,g,t,D));E&1024&&(this.compNorm(n),
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-this.compNorm(s),this.VIntZ(n*3,this.vlist,this.nlist,30,f,x,C,g,q,u));E&2048&&(this.compNorm(k),this.compNorm(m),this.VIntZ(k*3,this.vlist,this.nlist,33,f,a,C,g,v,w));p<<=4;for(f=e=0;THREE.triTable[p+f]!=-1;)a=p+f,c=a+1,g=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[c],3*THREE.triTable[g],h),f+=3,e++;return e};this.posnormtriv=function(a,c,g,e,f,h){var i=this.count*3;this.positionArray[i]=a[g];this.positionArray[i+1]=a[g+1];this.positionArray[i+2]=a[g+2];this.positionArray[i+
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+this.field[a+this.yd],this.normal_cache[c+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,c,g,e,f,h){var i=e+1,k=e+this.yd,l=e+this.zd,n=i+this.yd,r=i+this.zd,m=e+this.yd+this.zd,s=i+this.yd+this.zd,p=0,o=this.field[e],t=this.field[i],v=this.field[k],q=this.field[n],A=this.field[l],D=this.field[r],E=this.field[m],u=this.field[s];o<f&&(p|=1);t<f&&(p|=2);v<f&&(p|=8);q<f&&(p|=4);A<f&&(p|=16);D<f&&(p|=32);E<f&&(p|=128);u<f&&(p|=64);var x=THREE.edgeTable[p];if(x===0)return 0;
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+var H=this.delta,w=a+H,C=c+H,H=g+H;x&1&&(this.compNorm(e),this.compNorm(i),this.VIntX(e*3,this.vlist,this.nlist,0,f,a,c,g,o,t));x&2&&(this.compNorm(i),this.compNorm(n),this.VIntY(i*3,this.vlist,this.nlist,3,f,w,c,g,t,q));x&4&&(this.compNorm(k),this.compNorm(n),this.VIntX(k*3,this.vlist,this.nlist,6,f,a,C,g,v,q));x&8&&(this.compNorm(e),this.compNorm(k),this.VIntY(e*3,this.vlist,this.nlist,9,f,a,c,g,o,v));x&16&&(this.compNorm(l),this.compNorm(r),this.VIntX(l*3,this.vlist,this.nlist,12,f,a,c,H,A,D));
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+x&32&&(this.compNorm(r),this.compNorm(s),this.VIntY(r*3,this.vlist,this.nlist,15,f,w,c,H,D,u));x&64&&(this.compNorm(m),this.compNorm(s),this.VIntX(m*3,this.vlist,this.nlist,18,f,a,C,H,E,u));x&128&&(this.compNorm(l),this.compNorm(m),this.VIntY(l*3,this.vlist,this.nlist,21,f,a,c,H,A,E));x&256&&(this.compNorm(e),this.compNorm(l),this.VIntZ(e*3,this.vlist,this.nlist,24,f,a,c,g,o,A));x&512&&(this.compNorm(i),this.compNorm(r),this.VIntZ(i*3,this.vlist,this.nlist,27,f,w,c,g,t,D));x&1024&&(this.compNorm(n),
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+this.compNorm(s),this.VIntZ(n*3,this.vlist,this.nlist,30,f,w,C,g,q,u));x&2048&&(this.compNorm(k),this.compNorm(m),this.VIntZ(k*3,this.vlist,this.nlist,33,f,a,C,g,v,E));p<<=4;for(f=e=0;THREE.triTable[p+f]!=-1;)a=p+f,c=a+1,g=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[c],3*THREE.triTable[g],h),f+=3,e++;return e};this.posnormtriv=function(a,c,g,e,f,h){var i=this.count*3;this.positionArray[i]=a[g];this.positionArray[i+1]=a[g+1];this.positionArray[i+2]=a[g+2];this.positionArray[i+
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3]=a[e];this.positionArray[i+4]=a[e+1];this.positionArray[i+5]=a[e+2];this.positionArray[i+6]=a[f];this.positionArray[i+7]=a[f+1];this.positionArray[i+8]=a[f+2];this.normalArray[i]=c[g];this.normalArray[i+1]=c[g+1];this.normalArray[i+2]=c[g+2];this.normalArray[i+3]=c[e];this.normalArray[i+4]=c[e+1];this.normalArray[i+5]=c[e+2];this.normalArray[i+6]=c[f];this.normalArray[i+7]=c[f+1];this.normalArray[i+8]=c[f+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&h(this)};this.begin=
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3]=a[e];this.positionArray[i+4]=a[e+1];this.positionArray[i+5]=a[e+2];this.positionArray[i+6]=a[f];this.positionArray[i+7]=a[f+1];this.positionArray[i+8]=a[f+2];this.normalArray[i]=c[g];this.normalArray[i+1]=c[g+1];this.normalArray[i+2]=c[g+2];this.normalArray[i+3]=c[e];this.normalArray[i+4]=c[e+1];this.normalArray[i+5]=c[e+2];this.normalArray[i+6]=c[f];this.normalArray[i+7]=c[f+1];this.normalArray[i+8]=c[f+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&h(this)};this.begin=
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function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;a(this)}};this.addBall=function(a,c,g,e,f){var h=this.size*Math.sqrt(e/f),i=g*this.size,k=c*this.size,l=a*this.size,n=Math.floor(i-h);n<1&&(n=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var r=Math.floor(k-h);r<1&&(r=1);k=Math.floor(k+h);k>this.size-1&&(k=this.size-1);var m=Math.floor(l-h);m<1&&(m=1);h=Math.floor(l+h);
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function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;a(this)}};this.addBall=function(a,c,g,e,f){var h=this.size*Math.sqrt(e/f),i=g*this.size,k=c*this.size,l=a*this.size,n=Math.floor(i-h);n<1&&(n=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var r=Math.floor(k-h);r<1&&(r=1);k=Math.floor(k+h);k>this.size-1&&(k=this.size-1);var m=Math.floor(l-h);m<1&&(m=1);h=Math.floor(l+h);
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h>this.size-1&&(h=this.size-1);for(var s,p,o,t,v,q;n<i;n++){l=this.size2*n;p=n/this.size-g;v=p*p;for(p=r;p<k;p++){o=l+this.size*p;s=p/this.size-c;q=s*s;for(s=m;s<h;s++)t=s/this.size-a,t=e/(1.0E-6+t*t+q+v)-f,t>0&&(this.field[o+s]+=t)}}};this.addPlaneX=function(a,c){var g,e,f,h,i,k=this.size,l=this.yd,n=this.zd,r=this.field,m=k*Math.sqrt(a/c);m>k&&(m=k);for(g=0;g<m;g++)if(e=g/k,e*=e,h=a/(1.0E-4+e)-c,h>0)for(e=0;e<k;e++){i=g+e*l;for(f=0;f<k;f++)r[n*f+i]+=h}};this.addPlaneY=function(a,c){var g,e,f,h,
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h>this.size-1&&(h=this.size-1);for(var s,p,o,t,v,q;n<i;n++){l=this.size2*n;p=n/this.size-g;v=p*p;for(p=r;p<k;p++){o=l+this.size*p;s=p/this.size-c;q=s*s;for(s=m;s<h;s++)t=s/this.size-a,t=e/(1.0E-6+t*t+q+v)-f,t>0&&(this.field[o+s]+=t)}}};this.addPlaneX=function(a,c){var g,e,f,h,i,k=this.size,l=this.yd,n=this.zd,r=this.field,m=k*Math.sqrt(a/c);m>k&&(m=k);for(g=0;g<m;g++)if(e=g/k,e*=e,h=a/(1.0E-4+e)-c,h>0)for(e=0;e<k;e++){i=g+e*l;for(f=0;f<k;f++)r[n*f+i]+=h}};this.addPlaneY=function(a,c){var g,e,f,h,
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@@ -703,7 +704,7 @@ THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionU
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THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
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THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
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if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,d=this.render,g=new THREE.PerspectiveCamera,e=new THREE.PerspectiveCamera,f=new THREE.Matrix4,h=new THREE.Matrix4,i,k,l,n;g.matrixAutoUpdate=e.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},r=new THREE.WebGLRenderTarget(512,512,a),m=new THREE.WebGLRenderTarget(512,512,a),s=new THREE.PerspectiveCamera(53,
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if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,d=this.render,g=new THREE.PerspectiveCamera,e=new THREE.PerspectiveCamera,f=new THREE.Matrix4,h=new THREE.Matrix4,i,k,l,n;g.matrixAutoUpdate=e.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},r=new THREE.WebGLRenderTarget(512,512,a),m=new THREE.WebGLRenderTarget(512,512,a),s=new THREE.PerspectiveCamera(53,
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1,1,1E4);s.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:r},mapRight:{type:"t",value:1,texture:m}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
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1,1,1E4);s.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:r},mapRight:{type:"t",value:1,texture:m}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
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-p=new THREE.Scene;p.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));p.add(s);this.setSize=function(a,d){b.call(c,a,d);r.width=a;r.height=d;m.width=a;m.height=d};this.render=function(a,b){a.updateMatrixWorld();if(i!==b.aspect||k!==b.near||l!==b.far||n!==b.fov){i=b.aspect;k=b.near;l=b.far;n=b.fov;var v=b.projectionMatrix.clone(),q=125/30*0.5,A=q*k/125,D=k*Math.tan(n*Math.PI/360),w;f.n14=q;h.n14=-q;q=-D*i+A;w=D*i+A;v.n11=2*k/(w-q);v.n13=(w+q)/(w-q);g.projectionMatrix.copy(v);q=-D*i-A;w=D*i-A;v.n11=
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-2*k/(w-q);v.n13=(w+q)/(w-q);e.projectionMatrix.copy(v)}g.matrixWorld.copy(b.matrixWorld).multiplySelf(h);g.position.copy(b.position);g.near=b.near;g.far=b.far;d.call(c,a,g,r,!0);e.matrixWorld.copy(b.matrixWorld).multiplySelf(f);e.position.copy(b.position);e.near=b.near;e.far=b.far;d.call(c,a,e,m,!0);p.updateMatrixWorld();d.call(c,p,s)}};
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+p=new THREE.Scene;p.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));p.add(s);this.setSize=function(a,d){b.call(c,a,d);r.width=a;r.height=d;m.width=a;m.height=d};this.render=function(a,b){a.updateMatrixWorld();if(i!==b.aspect||k!==b.near||l!==b.far||n!==b.fov){i=b.aspect;k=b.near;l=b.far;n=b.fov;var v=b.projectionMatrix.clone(),q=125/30*0.5,A=q*k/125,D=k*Math.tan(n*Math.PI/360),E;f.n14=q;h.n14=-q;q=-D*i+A;E=D*i+A;v.n11=2*k/(E-q);v.n13=(E+q)/(E-q);g.projectionMatrix.copy(v);q=-D*i-A;E=D*i-A;v.n11=
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+2*k/(E-q);v.n13=(E+q)/(E-q);e.projectionMatrix.copy(v)}g.matrixWorld.copy(b.matrixWorld).multiplySelf(h);g.position.copy(b.position);g.near=b.near;g.far=b.far;d.call(c,a,g,r,!0);e.matrixWorld.copy(b.matrixWorld).multiplySelf(f);e.position.copy(b.position);e.near=b.near;e.far=b.far;d.call(c,a,e,m,!0);p.updateMatrixWorld();d.call(c,p,s)}};
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if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,d=this.render,g,e,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,d){b.call(c,a,d);g=a/2;e=d};this.render=function(a,b){this.clear();f.fov=b.fov;f.aspect=0.5*b.aspect;f.near=b.near;f.far=
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if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,d=this.render,g,e,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,d){b.call(c,a,d);g=a/2;e=d};this.render=function(a,b){this.clear();f.fov=b.fov;f.aspect=0.5*b.aspect;f.near=b.near;f.far=
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b.far;f.updateProjectionMatrix();f.position.copy(b.position);f.target.copy(b.target);f.translateX(c.separation);f.lookAt(f.target);h.projectionMatrix=f.projectionMatrix;h.position.copy(b.position);h.target.copy(b.target);h.translateX(-c.separation);h.lookAt(h.target);this.setViewport(0,0,g,e);d.call(c,a,f);this.setViewport(g,0,g,e);d.call(c,a,h,!1)}};
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b.far;f.updateProjectionMatrix();f.position.copy(b.position);f.target.copy(b.target);f.translateX(c.separation);f.lookAt(f.target);h.projectionMatrix=f.projectionMatrix;h.position.copy(b.position);h.target.copy(b.target);h.translateX(-c.separation);h.lookAt(h.target);this.setViewport(0,0,g,e);d.call(c,a,f);this.setViewport(g,0,g,e);d.call(c,a,h,!1)}};
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