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WebGLShadowMap: Use LinearFilter instead.

Mr.doob 9 years ago
parent
commit
17c68f2aa2
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/webgl/WebGLShadowMap.js

+ 1 - 1
src/renderers/webgl/WebGLShadowMap.js

@@ -160,7 +160,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 
 
 			if ( shadow.map === null ) {
 			if ( shadow.map === null ) {
 
 
-				var pars = { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
+				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
 
 
 				shadow.map = new THREE.WebGLRenderTarget( shadowMapSize.x, shadowMapSize.y, pars );
 				shadow.map = new THREE.WebGLRenderTarget( shadowMapSize.x, shadowMapSize.y, pars );