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@@ -122,7 +122,7 @@
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// material parameters
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- var ambient = 0x111111, diffuse = 0xbbbbbb, specular = 0x090909, shininess = 30;
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+ var ambient = 0x111111, diffuse = 0xbbbbbb, specular = 0x222222, shininess = 30;
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var shader = THREE.ShaderUtils.lib[ "normal" ];
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var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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@@ -131,10 +131,11 @@
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uniforms[ "uNormalScale" ].value = - 0.85;
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uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
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+ uniforms[ "tSpecular" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" );
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uniforms[ "enableAO" ].value = false;
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uniforms[ "enableDiffuse" ].value = true;
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- uniforms[ "enableSpecular" ].value = false;
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+ uniforms[ "enableSpecular" ].value = true;
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uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
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uniforms[ "uSpecularColor" ].value.setHex( specular );
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@@ -187,7 +188,7 @@
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effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
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- effectBleach.uniforms[ 'opacity' ].value = 0.45;
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+ effectBleach.uniforms[ 'opacity' ].value = 0.4;
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effectColor.uniforms[ 'powRGB' ].value.set( 1.4, 1.45, 1.45 );
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effectColor.uniforms[ 'mulRGB' ].value.set( 1.1, 1.1, 1.1 );
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