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@@ -1,7 +1,20 @@
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/**
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* @author dmarcos / https://github.com/dmarcos
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+ *
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+ * It handles stereo rendering
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+ * If mozGetVRDevices API is not available it gracefuly falls back to a
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+ * regular renderer
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+ *
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+ * The HMD supported is the Oculus DK1 and The Web API doesn't currently allow
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+ * to query for the display resolution. The dimensions of the screen are temporarly
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+ * hardcoded (1280 x 800).
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+ *
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+ * For VR mode to work it has to be used with the Oculus enabled builds of Firefox:
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+ *
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+ * OSX: http://people.mozilla.com/~vladimir/vr/firefox-33.0a1.en-US.mac.dmg
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+ * WIN: http://people.mozilla.com/~vladimir/vr/firefox-33.0a1.en-US.win64-x86_64.zip
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+ *
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*/
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-
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THREE.VREffect = function ( renderer, done ) {
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this._renderer = renderer;
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