|
@@ -236,7 +236,7 @@
|
|
|
|
|
|
<p>
|
|
|
You're recommended to update custom [page:Uniform] values depending on [page:Object3D object] and [page:Camera camera]
|
|
|
- in [page:Object3D.onBeforeRender] because [page:Material] can be shared among [page:Mesh mesh], [page:Matrix4 matrixWorld]
|
|
|
+ in [page:Object3D.onBeforeRender] because [page:Material] can be shared among [page:Mesh meshes], [page:Matrix4 matrixWorld]
|
|
|
of [page:Scene] and [page:Camera] are updated in [page:WebGLRenderer.render], and some effects(ex:VREffect) render a [page:Scene scene]
|
|
|
with private their own [page:Camera cameras].
|
|
|
</p>
|