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Add fat wireframe example

WestLangley 7 năm trước cách đây
mục cha
commit
1863c548db

+ 1 - 0
examples/files.js

@@ -72,6 +72,7 @@ var files = {
 		"webgl_lines_colors",
 		"webgl_lines_colors",
 		"webgl_lines_dashed",
 		"webgl_lines_dashed",
 		"webgl_lines_fat",
 		"webgl_lines_fat",
+		"webgl_lines_fat_wireframe",
 		"webgl_lines_sphere",
 		"webgl_lines_sphere",
 		"webgl_loader_3ds",
 		"webgl_loader_3ds",
 		"webgl_loader_3mf",
 		"webgl_loader_3mf",

+ 298 - 0
examples/webgl_lines_fat_wireframe.html

@@ -0,0 +1,298 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - lines - fat - wireframe</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				background-color: #000;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				position: absolute;
+				color: #ffffff;
+				top: 0px;
+				width: 100%;
+				padding: 5px;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+			}
+			a {
+				color: #fff;
+			}
+		</style>
+	</head>
+
+	<body>
+
+		<div id="container"></div>
+
+		<div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines</div>
+
+		<script src="../build/three.js"></script>
+		<script src="js/controls/OrbitControls.js"></script>
+
+		<script src="js/Detector.js"></script>
+
+		<script src="js/libs/stats.min.js"></script>
+		<script src='js/libs/dat.gui.min.js'></script>
+
+		<script src='js/lines/LineSegmentsGeometry.js'></script>
+		<script src='js/lines/LineGeometry.js'></script>
+		<script src='js/lines/WireframeGeometry2.js'></script>
+
+		<script src='js/lines/LineMaterial.js'></script>
+
+		<script src='js/lines/LineSegments2.js'></script>
+		<script src='js/lines/Line2.js'></script>
+		<script src='js/lines/Wireframe.js'></script>
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var wireframe, renderer, scene, camera, camera2, controls;
+			var wireframe1;
+			var matLine, matLineBasic, matLineDashed;
+			var stats;
+			var gui;
+
+			// viewport
+			var insetWidth;
+			var insetHeight;
+
+			init();
+			animate();
+
+			function init() {
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setClearColor( 0x000000, 0.0 );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				document.body.appendChild( renderer.domElement );
+
+				scene = new THREE.Scene();
+
+				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
+				camera.position.set( - 50, 0, 50 );
+
+				camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 );
+				camera2.position.copy( camera.position );
+
+				controls = new THREE.OrbitControls( camera, renderer.domElement );
+				controls.minDistance = 10;
+				controls.maxDistance = 500;
+
+
+				// THREE.Wireframe ( WireframeGeometry2, LineMaterial )
+
+				var geo = new THREE.IcosahedronBufferGeometry( 20, 1 );
+
+				var geometry = new THREE.WireframeGeometry2( geo );
+
+				matLine = new THREE.LineMaterial( {
+
+					color: 0x4080ff,
+					linewidth: 5, // in pixels
+					//resolution:  // to be set by renderer, eventually
+					dashed: false
+
+				} );
+
+				wireframe = new THREE.Wireframe( geometry, matLine );
+				wireframe.computeLineDistances();
+				wireframe.scale.set( 1, 1, 1 );
+				scene.add( wireframe );
+
+
+				// THREE.Line ( WireframeGeometry, LineBasicMaterial ) - rendered with gl.LINE
+
+				geo = new THREE.WireframeGeometry( geo );
+
+				matLineBasic = new THREE.LineBasicMaterial( { color: 0x4080ff } );
+				matLineDashed = new THREE.LineDashedMaterial( { scale: 2, dashSize: 1, gapSize: 1 } );
+
+				wireframe1 = new THREE.LineSegments( geo, matLineBasic );
+				wireframe1.computeLineDistances();
+				wireframe1.visible = false;
+				scene.add( wireframe1 );
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+				onWindowResize();
+
+				stats = new Stats();
+				document.body.appendChild( stats.dom );
+
+				initGui();
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				insetWidth = window.innerHeight / 4; // square
+				insetHeight = window.innerHeight / 4;
+
+				camera2.aspect = insetWidth / insetHeight;
+				camera2.updateProjectionMatrix();
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				stats.update();
+
+				// main scene
+
+				renderer.setClearColor( 0x000000, 0 );
+
+				renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
+
+				// renderer will set this eventually
+				matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
+
+				renderer.render( scene, camera );
+
+				// inset scene
+
+				renderer.setClearColor( 0x222222, 1 );
+
+				renderer.clearDepth(); // important!
+
+				renderer.setScissorTest( true );
+
+				renderer.setScissor( 20, window.innerHeight - insetHeight - 20, insetWidth, insetHeight );
+
+				renderer.setViewport( 20, window.innerHeight - insetHeight - 20, insetWidth, insetHeight );
+
+				camera2.position.copy( camera.position );
+				camera2.quaternion.copy( camera.quaternion );
+
+				// renderer will set this eventually
+				matLine.resolution.set( insetWidth, insetHeight ); // resolution of the inset viewport
+
+				renderer.render( scene, camera2 );
+
+				renderer.setScissorTest( false );
+
+			}
+
+			//
+
+			function initGui() {
+
+				gui = new dat.GUI();
+
+				var param = {
+					'line type': 0,
+					'width (px)': 5,
+					'dashed': false,
+					'dash scale': 1,
+					'dash / gap': 1
+				};
+
+
+				gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) {
+
+					switch ( val ) {
+
+						case '0':
+							wireframe.visible = true;
+
+							wireframe1.visible = false;
+
+							break;
+
+						case '1':
+							wireframe.visible = false;
+
+							wireframe1.visible = true;
+
+							break;
+
+					}
+
+				} );
+
+				gui.add( param, 'width (px)', 1, 10 ).onChange( function ( val ) {
+
+					matLine.linewidth = val;
+
+				} );
+
+				gui.add( param, 'dashed' ).onChange( function ( val ) {
+
+					matLine.dashed = val;
+
+					// dashed is implemented as a defines -- not as a uniform. this could be changed.
+					// ... or LineDashedMaterial could be implemented as a separate material
+					// temporary hack - renderer should do this eventually
+					if ( val ) matLine.defines.USE_DASH = ""; else delete matLine.defines.USE_DASH;
+					matLine.needsUpdate = true;
+
+					wireframe1.material = val ? matLineDashed : matLineBasic;
+
+				} );
+
+				gui.add( param, 'dash scale', 1, 8, 0.1 ).onChange( function ( val ) {
+
+					matLine.dashScale = val;
+					matLineDashed.scale = val;
+
+				} );
+
+				gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) {
+
+					switch ( val ) {
+
+						case '0':
+							matLine.dashSize = 2;
+							matLine.gapSize = 1;
+
+							matLineDashed.dashSize = 2;
+							matLineDashed.gapSize = 1;
+
+							break;
+
+						case '1':
+							matLine.dashSize = 1;
+							matLine.gapSize = 1;
+
+							matLineDashed.dashSize = 1;
+							matLineDashed.gapSize = 1;
+
+							break;
+
+						case '2':
+							matLine.dashSize = 1;
+							matLine.gapSize = 2;
+
+							matLineDashed.dashSize = 1;
+							matLineDashed.gapSize = 2;
+
+							break;
+
+					}
+
+				} );
+
+			}
+
+		</script>
+
+	</body>
+
+</html>