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@@ -19,14 +19,12 @@ THREE.BokehPass = function ( scene, camera, params ) {
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var width = params.width || window.innerWidth || 1;
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var height = params.height || window.innerHeight || 1;
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- this.renderTargetColor = new THREE.WebGLRenderTarget( width, height, {
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- minFilter: THREE.LinearFilter,
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- magFilter: THREE.LinearFilter,
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- format: THREE.RGBFormat
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+ this.renderTargetDepth = new THREE.WebGLRenderTarget( width, height, {
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+ minFilter: THREE.NearestFilter,
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+ magFilter: THREE.NearestFilter,
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+ stencilBuffer: false
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} );
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- this.renderTargetColor.texture.name = "BokehPass.color";
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- this.renderTargetDepth = this.renderTargetColor.clone();
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this.renderTargetDepth.texture.name = "BokehPass.depth";
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// depth material
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