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@@ -2,459 +2,565 @@
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<html lang="en">
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<head>
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- <title>three.js webxr hands - press button</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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- <link type="text/css" rel="stylesheet" href="main.css">
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+ <title>three.js vr - handinput - press button</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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- <div id="info">
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- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - handinput - press button<br />
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- (Oculus Browser 15.1+)
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- </div>
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-
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- <script type="module">
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-
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- import * as THREE from '../build/three.module.js';
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- import { VRButton } from './jsm/webxr/VRButton.js';
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- import { XRControllerModelFactory } from './jsm/webxr/XRControllerModelFactory.js';
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- import { OculusHandModel } from './jsm/webxr/OculusHandModel.js';
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- import { createText } from './jsm/webxr/Text2D.js';
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-
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- import { World, System, Component, TagComponent, Types } from './jsm/libs/ecsy.module.js';
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-
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- class Object3D extends Component { }
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-
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- Object3D.schema = {
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- object: { type: Types.Ref }
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- };
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-
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- class Button extends Component { }
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-
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- Button.schema = {
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- // button states: [resting, pressed, fully_pressed, recovering]
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- currState: { type: Types.String, default: 'resting' },
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- prevState: { type: Types.String, default: 'resting' },
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- pressSound: { type: Types.Ref, default: null },
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- releaseSound: { type: Types.Ref, default: null },
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- restingY: { type: Types.Number, default: null },
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- surfaceY: { type: Types.Number, default: null },
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- recoverySpeed: { type: Types.Number, default: 0.4 },
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- fullPressDistance: { type: Types.Number, default: null },
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- action: { type: Types.Ref, default: () => { } }
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- }
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-
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- class ButtonSystem extends System {
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- init(attributes) {
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- this.renderer = attributes.renderer;
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- this.soundAdded = false;
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- }
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-
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- execute(delta, time) {
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- let buttonPressSound, buttonReleaseSound;
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- if (this.renderer.xr.getSession() && !this.soundAdded) {
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- let xrCamera = this.renderer.xr.getCamera(camera);
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-
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- const listener = new THREE.AudioListener();
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- xrCamera.add(listener);
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-
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- // create a global audio source
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- buttonPressSound = new THREE.Audio(listener);
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- buttonReleaseSound = new THREE.Audio(listener);
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-
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- // load a sound and set it as the Audio object's buffer
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- const audioLoader = new THREE.AudioLoader();
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- audioLoader.load('sounds/button-press.ogg', function (buffer) {
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- buttonPressSound.setBuffer(buffer);
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- });
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- audioLoader.load('sounds/button-release.ogg', function (buffer) {
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- buttonReleaseSound.setBuffer(buffer);
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- });
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- this.soundAdded = true;
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- }
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-
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- this.queries.buttons.results.forEach(entity => {
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- var button = entity.getMutableComponent(Button);
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- var buttonMesh = entity.getComponent(Object3D).object;
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- // populate restingY
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- if (button.restingY == null) {
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- button.restingY = buttonMesh.position.y;
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- }
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- if (buttonPressSound) {
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- button.pressSound = buttonPressSound;
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- }
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- if (buttonReleaseSound) {
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- button.releaseSound = buttonReleaseSound;
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- }
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-
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- if (button.currState == 'fully_pressed' && button.prevState != 'fully_pressed') {
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- button.pressSound?.play();
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- button.action();
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- }
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- if (button.currState == 'recovering' && button.prevState != 'recovering') {
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- button.releaseSound?.play();
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- }
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-
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- // preserve prevState, clear currState
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- // FingerInputSystem will update currState
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- button.prevState = button.currState;
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- button.currState = 'resting';
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- });
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- }
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- }
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-
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- ButtonSystem.queries = {
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- buttons: {
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- components: [Button]
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- }
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- }
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-
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- class Pressable extends TagComponent { }
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-
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- class FingerInputSystem extends System {
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- init(attributes) {
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- this.hands = attributes.hands;
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- }
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-
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- execute(delta, time) {
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- this.queries.pressable.results.forEach(entity => {
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- var button = entity.getMutableComponent(Button);
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- let object = entity.getComponent(Object3D).object;
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- let pressingDistances = [];
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- this.hands.forEach(hand => {
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- if (hand && hand.intersectBoxObject(object)) {
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- let pressingPosition = hand.getPointerPosition();
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- pressingDistances.push(button.surfaceY - object.worldToLocal(pressingPosition).y);
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- }
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- });
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- if (pressingDistances.length == 0) { // not pressed this frame
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- if (object.position.y < button.restingY) {
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- object.position.y += button.recoverySpeed * delta;
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- button.currState = "recovering";
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- } else {
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- object.position.y = button.restingY;
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- button.currState = "resting";
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- }
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- } else {
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- button.currState = "pressed";
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- let pressingDistance = Math.max(pressingDistances);
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- if (pressingDistance > 0) {
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- object.position.y -= pressingDistance;
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- }
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- if (object.position.y <= button.restingY - button.fullPressDistance) {
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- button.currState = "fully_pressed";
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- object.position.y = button.restingY - button.fullPressDistance;
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- }
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- }
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- });
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- }
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- }
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-
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- FingerInputSystem.queries = {
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- pressable: {
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- components: [Pressable]
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- }
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- };
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-
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- class Rotating extends TagComponent { }
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-
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- class RotatingSystem extends System {
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- execute(delta, time) {
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- this.queries.rotatingObjects.results.forEach(entity => {
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- var object = entity.getComponent(Object3D).object;
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- object.rotation.x += 0.4 * delta;
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- object.rotation.y += 0.4 * delta;
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- });
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- }
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- }
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-
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- RotatingSystem.queries = {
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- rotatingObjects: {
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- components: [Rotating]
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- }
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- }
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-
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- class HandsInstructionText extends TagComponent { }
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-
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- class InstructionSystem extends System {
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- init(attributes) {
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- this.controllers = attributes.controllers;
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- }
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-
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- execute(delta, time) {
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- let visible = false;
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- this.controllers.forEach(controller => {
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- if (controller.visible) {
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- visible = true;
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- }
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- })
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- this.queries.instructionTexts.results.forEach(entity => {
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- var object = entity.getComponent(Object3D).object;
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- object.visible = visible;
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- });
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- }
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- }
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-
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- InstructionSystem.queries = {
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- instructionTexts: {
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- components: [HandsInstructionText]
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- }
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- }
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-
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- class OffsetFromCamera extends Component { }
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-
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- OffsetFromCamera.schema = {
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- x: { type: Types.Number, default: 0 },
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- y: { type: Types.Number, default: 0 },
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- z: { type: Types.Number, default: 0 },
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- }
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-
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- class NeedCalibration extends TagComponent { }
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-
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- class CalibrationSystem extends System {
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- init(attributes) {
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- this.camera = attributes.camera;
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- this.renderer = attributes.renderer;
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- }
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-
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- execute(delta, time) {
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- this.queries.needCalibration.results.forEach(entity => {
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- if (this.renderer.xr.getSession()) {
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- let offset = entity.getComponent(OffsetFromCamera);
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- let object = entity.getComponent(Object3D).object;
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- let xrCamera = renderer.xr.getCamera(this.camera);
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- object.position.x = xrCamera.position.x + offset.x;
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- object.position.y = xrCamera.position.y + offset.y;
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- object.position.z = xrCamera.position.z + offset.z;
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- entity.removeComponent(NeedCalibration);
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- }
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- });
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- }
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- }
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-
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- CalibrationSystem.queries = {
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- needCalibration: {
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- components: [NeedCalibration]
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- }
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- }
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-
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- let world = new World();
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- var clock = new THREE.Clock();
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- let camera, scene, renderer;
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-
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- init();
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- animate();
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-
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- function makeButtonMesh(x, y, z, color) {
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- const geometry = new THREE.BoxGeometry(x, y, z);
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- const material = new THREE.MeshPhongMaterial({ color: color });
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- const buttonMesh = new THREE.Mesh(geometry, material);
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- return buttonMesh;
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- }
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-
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-
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- function init() {
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-
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- let container = document.createElement('div');
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- document.body.appendChild(container);
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-
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- scene = new THREE.Scene();
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- scene.background = new THREE.Color(0x444444);
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-
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- camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10);
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- camera.position.set(0, 1.2, 0.3);
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-
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- scene.add(new THREE.HemisphereLight(0x808080, 0x606060));
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-
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- const light = new THREE.DirectionalLight(0xffffff);
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- light.position.set(0, 6, 0);
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- light.castShadow = true;
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- light.shadow.camera.top = 2;
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- light.shadow.camera.bottom = - 2;
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- light.shadow.camera.right = 2;
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- light.shadow.camera.left = - 2;
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- light.shadow.mapSize.set(4096, 4096);
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- scene.add(light);
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-
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- renderer = new THREE.WebGLRenderer({ antialias: true });
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- renderer.setPixelRatio(window.devicePixelRatio);
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- renderer.setSize(window.innerWidth, window.innerHeight);
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- renderer.outputEncoding = THREE.sRGBEncoding;
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- renderer.shadowMap.enabled = true;
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- renderer.xr.enabled = true;
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-
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- container.appendChild(renderer.domElement);
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-
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- document.body.appendChild(VRButton.createButton(renderer));
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-
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- // controllers
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- let controller1 = renderer.xr.getController(0);
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- scene.add(controller1);
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-
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- let controller2 = renderer.xr.getController(1);
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- scene.add(controller2);
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-
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- const controllerModelFactory = new XRControllerModelFactory();
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-
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- // Hand 1
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- let controllerGrip1 = renderer.xr.getControllerGrip(0);
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- controllerGrip1.add(controllerModelFactory.createControllerModel(controllerGrip1));
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- scene.add(controllerGrip1);
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-
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- let hand1 = renderer.xr.getHand(0);
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- let handModel1 = new OculusHandModel(hand1)
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- hand1.add(handModel1);
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- scene.add(hand1);
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-
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- // Hand 2
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- let controllerGrip2 = renderer.xr.getControllerGrip(1);
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- controllerGrip2.add(controllerModelFactory.createControllerModel(controllerGrip2));
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- scene.add(controllerGrip2);
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-
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- let hand2 = renderer.xr.getHand(1);
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- let handModel2 = new OculusHandModel(hand2);
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- hand2.add(handModel2);
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- scene.add(hand2);
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-
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-
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- // buttons
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- const floorGeometry = new THREE.PlaneGeometry(4, 4);
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- const floorMaterial = new THREE.MeshPhongMaterial({ color: 0x222222 });
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- const floor = new THREE.Mesh(floorGeometry, floorMaterial);
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- floor.rotation.x = - Math.PI / 2;
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- scene.add(floor);
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-
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- const consoleGeometry = new THREE.BoxGeometry(0.5, 0.12, 0.15);
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- const consoleMaterial = new THREE.MeshPhongMaterial({ color: 0x595959 });
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- let consoleMesh = new THREE.Mesh(consoleGeometry, consoleMaterial);
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- consoleMesh.position.set(0, 1, -0.3);
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- scene.add(consoleMesh);
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-
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- let orangeButton = makeButtonMesh(0.08, 0.1, 0.08, 0xffd3b5);
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- orangeButton.position.set(-0.15, 0.04, 0);
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- consoleMesh.add(orangeButton);
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-
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- let pinkButton = makeButtonMesh(0.08, 0.1, 0.08, 0xe84a5f);
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- pinkButton.position.set(-0.05, 0.04, 0);
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- consoleMesh.add(pinkButton);
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-
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- let resetButton = makeButtonMesh(0.08, 0.1, 0.08, 0x355c7d);
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- let resetButtonText = createText("reset", 0.03);
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- resetButton.add(resetButtonText);
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- resetButtonText.rotation.x = - Math.PI / 2;
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- resetButtonText.position.set(0, 0.051, 0);
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- resetButton.position.set(0.05, 0.04, 0);
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- consoleMesh.add(resetButton);
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-
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- let exitButton = makeButtonMesh(0.08, 0.1, 0.08, 0xff0000);
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- let exitButtonText = createText("exit", 0.03);
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- exitButton.add(exitButtonText);
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- exitButtonText.rotation.x = - Math.PI / 2;
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- exitButtonText.position.set(0, 0.051, 0);
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- exitButton.position.set(0.15, 0.04, 0);
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- consoleMesh.add(exitButton);
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-
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- let tkGeometry = new THREE.TorusKnotGeometry(0.5, 0.2, 200, 32);
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- let tkMaterial = new THREE.MeshPhongMaterial({ color: 0xffffff });
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- tkMaterial.metalness = 0.8;
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- let torusKnot = new THREE.Mesh(tkGeometry, tkMaterial);
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- torusKnot.position.set(0, 1, -5);
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- scene.add(torusKnot);
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-
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- let instructionText = createText("This is a WebXR Hands demo, please explore with hands.", 0.04);
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- instructionText.position.set(0, 1.6, -0.6);
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- scene.add(instructionText);
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-
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- let exitText = createText("Exiting session...", 0.04);
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- exitText.position.set(0, 1.5, -0.6);
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- exitText.visible = false;
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- scene.add(exitText);
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-
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- world
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- .registerComponent(Object3D)
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- .registerComponent(Button)
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- .registerComponent(Pressable)
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- .registerComponent(Rotating)
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- .registerComponent(HandsInstructionText)
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- .registerComponent(OffsetFromCamera)
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- .registerComponent(NeedCalibration);
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-
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- world
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- .registerSystem(RotatingSystem)
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- .registerSystem(InstructionSystem, { controllers: [controllerGrip1, controllerGrip2] })
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- .registerSystem(CalibrationSystem, { renderer: renderer, camera: camera })
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- .registerSystem(ButtonSystem, { renderer: renderer, camera: camera })
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- .registerSystem(FingerInputSystem, { hands: [handModel1, handModel2] });
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-
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- var csEntity = world.createEntity();
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- csEntity.addComponent(OffsetFromCamera, { x: 0, y: -0.4, z: -0.3 });
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- csEntity.addComponent(NeedCalibration);
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- csEntity.addComponent(Object3D, { object: consoleMesh });
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-
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- var obEntity = world.createEntity();
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- obEntity.addComponent(Pressable);
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- obEntity.addComponent(Object3D, { object: orangeButton });
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- let obAction = function () { torusKnot.material.color.setHex(0xffd3b5); };
|
|
|
- obEntity.addComponent(Button, { action: obAction, surfaceY: 0.05, fullPressDistance: 0.02 });
|
|
|
-
|
|
|
- var pbEntity = world.createEntity();
|
|
|
- pbEntity.addComponent(Pressable);
|
|
|
- pbEntity.addComponent(Object3D, { object: pinkButton });
|
|
|
- let pbAction = function () { torusKnot.material.color.setHex(0xe84a5f); };
|
|
|
- pbEntity.addComponent(Button, { action: pbAction, surfaceY: 0.05, fullPressDistance: 0.02 });
|
|
|
-
|
|
|
- var rbEntity = world.createEntity();
|
|
|
- rbEntity.addComponent(Pressable);
|
|
|
- rbEntity.addComponent(Object3D, { object: resetButton });
|
|
|
- let rbAction = function () { torusKnot.material.color.setHex(0xffffff); };
|
|
|
- rbEntity.addComponent(Button, { action: rbAction, surfaceY: 0.05, fullPressDistance: 0.02 });
|
|
|
-
|
|
|
- var ebEntity = world.createEntity();
|
|
|
- ebEntity.addComponent(Pressable);
|
|
|
- ebEntity.addComponent(Object3D, { object: exitButton });
|
|
|
- let ebAction = function () {
|
|
|
- exitText.visible = true;
|
|
|
- setTimeout(function () { exitText.visible = false; renderer.xr.getSession().end(); }, 2000);
|
|
|
- };
|
|
|
- ebEntity.addComponent(Button, { action: ebAction, surfaceY: 0.05, recoverySpeed: 0.2, fullPressDistance: 0.03 });
|
|
|
-
|
|
|
- var tkEntity = world.createEntity();
|
|
|
- tkEntity.addComponent(Rotating);
|
|
|
- tkEntity.addComponent(Object3D, { object: torusKnot });
|
|
|
-
|
|
|
- var itEntity = world.createEntity();
|
|
|
- itEntity.addComponent(HandsInstructionText);
|
|
|
- itEntity.addComponent(Object3D, { object: instructionText });
|
|
|
-
|
|
|
- window.addEventListener('resize', onWindowResize);
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onWindowResize() {
|
|
|
-
|
|
|
- camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
- camera.updateProjectionMatrix();
|
|
|
-
|
|
|
- renderer.setSize(window.innerWidth, window.innerHeight);
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function animate() {
|
|
|
-
|
|
|
- renderer.setAnimationLoop(render);
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function render() {
|
|
|
- var delta = clock.getDelta();
|
|
|
- var elapsedTime = clock.elapsedTime;
|
|
|
- world.execute(delta, elapsedTime);
|
|
|
- renderer.render(scene, camera);
|
|
|
- }
|
|
|
-
|
|
|
- </script>
|
|
|
+ <div id="info">
|
|
|
+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - handinput - press button<br />
|
|
|
+ (Oculus Browser 15.1+)
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <script type="module">
|
|
|
+
|
|
|
+ import * as THREE from '../build/three.module.js';
|
|
|
+ import { VRButton } from './jsm/webxr/VRButton.js';
|
|
|
+ import { XRControllerModelFactory } from './jsm/webxr/XRControllerModelFactory.js';
|
|
|
+ import { OculusHandModel } from './jsm/webxr/OculusHandModel.js';
|
|
|
+ import { createText } from './jsm/webxr/Text2D.js';
|
|
|
+
|
|
|
+ import { World, System, Component, TagComponent, Types } from './jsm/libs/ecsy.module.js';
|
|
|
+
|
|
|
+ class Object3D extends Component { }
|
|
|
+
|
|
|
+ Object3D.schema = {
|
|
|
+ object: { type: Types.Ref }
|
|
|
+ };
|
|
|
+
|
|
|
+ class Button extends Component { }
|
|
|
+
|
|
|
+ Button.schema = {
|
|
|
+ // button states: [resting, pressed, fully_pressed, recovering]
|
|
|
+ currState: { type: Types.String, default: 'resting' },
|
|
|
+ prevState: { type: Types.String, default: 'resting' },
|
|
|
+ pressSound: { type: Types.Ref, default: null },
|
|
|
+ releaseSound: { type: Types.Ref, default: null },
|
|
|
+ restingY: { type: Types.Number, default: null },
|
|
|
+ surfaceY: { type: Types.Number, default: null },
|
|
|
+ recoverySpeed: { type: Types.Number, default: 0.4 },
|
|
|
+ fullPressDistance: { type: Types.Number, default: null },
|
|
|
+ action: { type: Types.Ref, default: () => { } }
|
|
|
+ };
|
|
|
+
|
|
|
+ class ButtonSystem extends System {
|
|
|
+
|
|
|
+ init( attributes ) {
|
|
|
+
|
|
|
+ this.renderer = attributes.renderer;
|
|
|
+ this.soundAdded = false;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ execute( /*delta, time*/ ) {
|
|
|
+
|
|
|
+ let buttonPressSound, buttonReleaseSound;
|
|
|
+ if ( this.renderer.xr.getSession() && ! this.soundAdded ) {
|
|
|
+
|
|
|
+ const xrCamera = this.renderer.xr.getCamera( camera );
|
|
|
+
|
|
|
+ const listener = new THREE.AudioListener();
|
|
|
+ xrCamera.add( listener );
|
|
|
+
|
|
|
+ // create a global audio source
|
|
|
+ buttonPressSound = new THREE.Audio( listener );
|
|
|
+ buttonReleaseSound = new THREE.Audio( listener );
|
|
|
+
|
|
|
+ // load a sound and set it as the Audio object's buffer
|
|
|
+ const audioLoader = new THREE.AudioLoader();
|
|
|
+ audioLoader.load( 'sounds/button-press.ogg', function ( buffer ) {
|
|
|
+
|
|
|
+ buttonPressSound.setBuffer( buffer );
|
|
|
+
|
|
|
+ } );
|
|
|
+ audioLoader.load( 'sounds/button-release.ogg', function ( buffer ) {
|
|
|
+
|
|
|
+ buttonReleaseSound.setBuffer( buffer );
|
|
|
+
|
|
|
+ } );
|
|
|
+ this.soundAdded = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ this.queries.buttons.results.forEach( entity => {
|
|
|
+
|
|
|
+ const button = entity.getMutableComponent( Button );
|
|
|
+ const buttonMesh = entity.getComponent( Object3D ).object;
|
|
|
+ // populate restingY
|
|
|
+ if ( button.restingY == null ) {
|
|
|
+
|
|
|
+ button.restingY = buttonMesh.position.y;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( buttonPressSound ) {
|
|
|
+
|
|
|
+ button.pressSound = buttonPressSound;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( buttonReleaseSound ) {
|
|
|
+
|
|
|
+ button.releaseSound = buttonReleaseSound;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( button.currState == 'fully_pressed' && button.prevState != 'fully_pressed' ) {
|
|
|
+
|
|
|
+ button.pressSound?.play();
|
|
|
+ button.action();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( button.currState == 'recovering' && button.prevState != 'recovering' ) {
|
|
|
+
|
|
|
+ button.releaseSound?.play();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // preserve prevState, clear currState
|
|
|
+ // FingerInputSystem will update currState
|
|
|
+ button.prevState = button.currState;
|
|
|
+ button.currState = 'resting';
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ ButtonSystem.queries = {
|
|
|
+ buttons: {
|
|
|
+ components: [ Button ]
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ class Pressable extends TagComponent { }
|
|
|
+
|
|
|
+ class FingerInputSystem extends System {
|
|
|
+
|
|
|
+ init( attributes ) {
|
|
|
+
|
|
|
+ this.hands = attributes.hands;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ execute( delta/*, time*/ ) {
|
|
|
+
|
|
|
+ this.queries.pressable.results.forEach( entity => {
|
|
|
+
|
|
|
+ const button = entity.getMutableComponent( Button );
|
|
|
+ const object = entity.getComponent( Object3D ).object;
|
|
|
+ const pressingDistances = [];
|
|
|
+ this.hands.forEach( hand => {
|
|
|
+
|
|
|
+ if ( hand && hand.intersectBoxObject( object ) ) {
|
|
|
+
|
|
|
+ const pressingPosition = hand.getPointerPosition();
|
|
|
+ pressingDistances.push( button.surfaceY - object.worldToLocal( pressingPosition ).y );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } );
|
|
|
+ if ( pressingDistances.length == 0 ) { // not pressed this frame
|
|
|
+
|
|
|
+ if ( object.position.y < button.restingY ) {
|
|
|
+
|
|
|
+ object.position.y += button.recoverySpeed * delta;
|
|
|
+ button.currState = 'recovering';
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ object.position.y = button.restingY;
|
|
|
+ button.currState = 'resting';
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ button.currState = 'pressed';
|
|
|
+ const pressingDistance = Math.max( pressingDistances );
|
|
|
+ if ( pressingDistance > 0 ) {
|
|
|
+
|
|
|
+ object.position.y -= pressingDistance;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( object.position.y <= button.restingY - button.fullPressDistance ) {
|
|
|
+
|
|
|
+ button.currState = 'fully_pressed';
|
|
|
+ object.position.y = button.restingY - button.fullPressDistance;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ FingerInputSystem.queries = {
|
|
|
+ pressable: {
|
|
|
+ components: [ Pressable ]
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ class Rotating extends TagComponent { }
|
|
|
+
|
|
|
+ class RotatingSystem extends System {
|
|
|
+
|
|
|
+ execute( delta/*, time*/ ) {
|
|
|
+
|
|
|
+ this.queries.rotatingObjects.results.forEach( entity => {
|
|
|
+
|
|
|
+ const object = entity.getComponent( Object3D ).object;
|
|
|
+ object.rotation.x += 0.4 * delta;
|
|
|
+ object.rotation.y += 0.4 * delta;
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ RotatingSystem.queries = {
|
|
|
+ rotatingObjects: {
|
|
|
+ components: [ Rotating ]
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ class HandsInstructionText extends TagComponent { }
|
|
|
+
|
|
|
+ class InstructionSystem extends System {
|
|
|
+
|
|
|
+ init( attributes ) {
|
|
|
+
|
|
|
+ this.controllers = attributes.controllers;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ execute( /*delta, time*/ ) {
|
|
|
+
|
|
|
+ let visible = false;
|
|
|
+ this.controllers.forEach( controller => {
|
|
|
+
|
|
|
+ if ( controller.visible ) {
|
|
|
+
|
|
|
+ visible = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ this.queries.instructionTexts.results.forEach( entity => {
|
|
|
+
|
|
|
+ const object = entity.getComponent( Object3D ).object;
|
|
|
+ object.visible = visible;
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ InstructionSystem.queries = {
|
|
|
+ instructionTexts: {
|
|
|
+ components: [ HandsInstructionText ]
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ class OffsetFromCamera extends Component { }
|
|
|
+
|
|
|
+ OffsetFromCamera.schema = {
|
|
|
+ x: { type: Types.Number, default: 0 },
|
|
|
+ y: { type: Types.Number, default: 0 },
|
|
|
+ z: { type: Types.Number, default: 0 },
|
|
|
+ };
|
|
|
+
|
|
|
+ class NeedCalibration extends TagComponent { }
|
|
|
+
|
|
|
+ class CalibrationSystem extends System {
|
|
|
+
|
|
|
+ init( attributes ) {
|
|
|
+
|
|
|
+ this.camera = attributes.camera;
|
|
|
+ this.renderer = attributes.renderer;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ execute( /*delta, time*/ ) {
|
|
|
+
|
|
|
+ this.queries.needCalibration.results.forEach( entity => {
|
|
|
+
|
|
|
+ if ( this.renderer.xr.getSession() ) {
|
|
|
+
|
|
|
+ const offset = entity.getComponent( OffsetFromCamera );
|
|
|
+ const object = entity.getComponent( Object3D ).object;
|
|
|
+ const xrCamera = renderer.xr.getCamera( this.camera );
|
|
|
+ object.position.x = xrCamera.position.x + offset.x;
|
|
|
+ object.position.y = xrCamera.position.y + offset.y;
|
|
|
+ object.position.z = xrCamera.position.z + offset.z;
|
|
|
+ entity.removeComponent( NeedCalibration );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ CalibrationSystem.queries = {
|
|
|
+ needCalibration: {
|
|
|
+ components: [ NeedCalibration ]
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ const world = new World();
|
|
|
+ const clock = new THREE.Clock();
|
|
|
+ let camera, scene, renderer;
|
|
|
+
|
|
|
+ init();
|
|
|
+ animate();
|
|
|
+
|
|
|
+ function makeButtonMesh( x, y, z, color ) {
|
|
|
+
|
|
|
+ const geometry = new THREE.BoxGeometry( x, y, z );
|
|
|
+ const material = new THREE.MeshPhongMaterial( { color: color } );
|
|
|
+ const buttonMesh = new THREE.Mesh( geometry, material );
|
|
|
+ return buttonMesh;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function init() {
|
|
|
+
|
|
|
+ const container = document.createElement( 'div' );
|
|
|
+ document.body.appendChild( container );
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+ scene.background = new THREE.Color( 0x444444 );
|
|
|
+
|
|
|
+ camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
|
|
|
+ camera.position.set( 0, 1.2, 0.3 );
|
|
|
+
|
|
|
+ scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
|
|
|
+
|
|
|
+ const light = new THREE.DirectionalLight( 0xffffff );
|
|
|
+ light.position.set( 0, 6, 0 );
|
|
|
+ light.castShadow = true;
|
|
|
+ light.shadow.camera.top = 2;
|
|
|
+ light.shadow.camera.bottom = - 2;
|
|
|
+ light.shadow.camera.right = 2;
|
|
|
+ light.shadow.camera.left = - 2;
|
|
|
+ light.shadow.mapSize.set( 4096, 4096 );
|
|
|
+ scene.add( light );
|
|
|
+
|
|
|
+ renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
|
+ renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+ renderer.outputEncoding = THREE.sRGBEncoding;
|
|
|
+ renderer.shadowMap.enabled = true;
|
|
|
+ renderer.xr.enabled = true;
|
|
|
+
|
|
|
+ container.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ document.body.appendChild( VRButton.createButton( renderer ) );
|
|
|
+
|
|
|
+ // controllers
|
|
|
+ const controller1 = renderer.xr.getController( 0 );
|
|
|
+ scene.add( controller1 );
|
|
|
+
|
|
|
+ const controller2 = renderer.xr.getController( 1 );
|
|
|
+ scene.add( controller2 );
|
|
|
+
|
|
|
+ const controllerModelFactory = new XRControllerModelFactory();
|
|
|
+
|
|
|
+ // Hand 1
|
|
|
+ const controllerGrip1 = renderer.xr.getControllerGrip( 0 );
|
|
|
+ controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
|
|
|
+ scene.add( controllerGrip1 );
|
|
|
+
|
|
|
+ const hand1 = renderer.xr.getHand( 0 );
|
|
|
+ const handModel1 = new OculusHandModel( hand1 );
|
|
|
+ hand1.add( handModel1 );
|
|
|
+ scene.add( hand1 );
|
|
|
+
|
|
|
+ // Hand 2
|
|
|
+ const controllerGrip2 = renderer.xr.getControllerGrip( 1 );
|
|
|
+ controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
|
|
|
+ scene.add( controllerGrip2 );
|
|
|
+
|
|
|
+ const hand2 = renderer.xr.getHand( 1 );
|
|
|
+ const handModel2 = new OculusHandModel( hand2 );
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+ hand2.add( handModel2 );
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+ scene.add( hand2 );
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+
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+
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+ // buttons
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+ const floorGeometry = new THREE.PlaneGeometry( 4, 4 );
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+ const floorMaterial = new THREE.MeshPhongMaterial( { color: 0x222222 } );
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+ const floor = new THREE.Mesh( floorGeometry, floorMaterial );
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+ floor.rotation.x = - Math.PI / 2;
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+ scene.add( floor );
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+
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+ const consoleGeometry = new THREE.BoxGeometry( 0.5, 0.12, 0.15 );
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+ const consoleMaterial = new THREE.MeshPhongMaterial( { color: 0x595959 } );
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+ const consoleMesh = new THREE.Mesh( consoleGeometry, consoleMaterial );
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+ consoleMesh.position.set( 0, 1, - 0.3 );
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+ scene.add( consoleMesh );
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+
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+ const orangeButton = makeButtonMesh( 0.08, 0.1, 0.08, 0xffd3b5 );
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+ orangeButton.position.set( - 0.15, 0.04, 0 );
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+ consoleMesh.add( orangeButton );
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+
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+ const pinkButton = makeButtonMesh( 0.08, 0.1, 0.08, 0xe84a5f );
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+ pinkButton.position.set( - 0.05, 0.04, 0 );
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+ consoleMesh.add( pinkButton );
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|
|
+
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+ const resetButton = makeButtonMesh( 0.08, 0.1, 0.08, 0x355c7d );
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|
+ const resetButtonText = createText( 'reset', 0.03 );
|
|
|
+ resetButton.add( resetButtonText );
|
|
|
+ resetButtonText.rotation.x = - Math.PI / 2;
|
|
|
+ resetButtonText.position.set( 0, 0.051, 0 );
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|
|
+ resetButton.position.set( 0.05, 0.04, 0 );
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|
|
+ consoleMesh.add( resetButton );
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|
|
+
|
|
|
+ const exitButton = makeButtonMesh( 0.08, 0.1, 0.08, 0xff0000 );
|
|
|
+ const exitButtonText = createText( 'exit', 0.03 );
|
|
|
+ exitButton.add( exitButtonText );
|
|
|
+ exitButtonText.rotation.x = - Math.PI / 2;
|
|
|
+ exitButtonText.position.set( 0, 0.051, 0 );
|
|
|
+ exitButton.position.set( 0.15, 0.04, 0 );
|
|
|
+ consoleMesh.add( exitButton );
|
|
|
+
|
|
|
+ const tkGeometry = new THREE.TorusKnotGeometry( 0.5, 0.2, 200, 32 );
|
|
|
+ const tkMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff } );
|
|
|
+ tkMaterial.metalness = 0.8;
|
|
|
+ const torusKnot = new THREE.Mesh( tkGeometry, tkMaterial );
|
|
|
+ torusKnot.position.set( 0, 1, - 5 );
|
|
|
+ scene.add( torusKnot );
|
|
|
+
|
|
|
+ const instructionText = createText( 'This is a WebXR Hands demo, please explore with hands.', 0.04 );
|
|
|
+ instructionText.position.set( 0, 1.6, - 0.6 );
|
|
|
+ scene.add( instructionText );
|
|
|
+
|
|
|
+ const exitText = createText( 'Exiting session...', 0.04 );
|
|
|
+ exitText.position.set( 0, 1.5, - 0.6 );
|
|
|
+ exitText.visible = false;
|
|
|
+ scene.add( exitText );
|
|
|
+
|
|
|
+ world
|
|
|
+ .registerComponent( Object3D )
|
|
|
+ .registerComponent( Button )
|
|
|
+ .registerComponent( Pressable )
|
|
|
+ .registerComponent( Rotating )
|
|
|
+ .registerComponent( HandsInstructionText )
|
|
|
+ .registerComponent( OffsetFromCamera )
|
|
|
+ .registerComponent( NeedCalibration );
|
|
|
+
|
|
|
+ world
|
|
|
+ .registerSystem( RotatingSystem )
|
|
|
+ .registerSystem( InstructionSystem, { controllers: [ controllerGrip1, controllerGrip2 ] } )
|
|
|
+ .registerSystem( CalibrationSystem, { renderer: renderer, camera: camera } )
|
|
|
+ .registerSystem( ButtonSystem, { renderer: renderer, camera: camera } )
|
|
|
+ .registerSystem( FingerInputSystem, { hands: [ handModel1, handModel2 ] } );
|
|
|
+
|
|
|
+ const csEntity = world.createEntity();
|
|
|
+ csEntity.addComponent( OffsetFromCamera, { x: 0, y: - 0.4, z: - 0.3 } );
|
|
|
+ csEntity.addComponent( NeedCalibration );
|
|
|
+ csEntity.addComponent( Object3D, { object: consoleMesh } );
|
|
|
+
|
|
|
+ const obEntity = world.createEntity();
|
|
|
+ obEntity.addComponent( Pressable );
|
|
|
+ obEntity.addComponent( Object3D, { object: orangeButton } );
|
|
|
+ const obAction = function () {
|
|
|
+
|
|
|
+ torusKnot.material.color.setHex( 0xffd3b5 );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ obEntity.addComponent( Button, { action: obAction, surfaceY: 0.05, fullPressDistance: 0.02 } );
|
|
|
+
|
|
|
+ const pbEntity = world.createEntity();
|
|
|
+ pbEntity.addComponent( Pressable );
|
|
|
+ pbEntity.addComponent( Object3D, { object: pinkButton } );
|
|
|
+ const pbAction = function () {
|
|
|
+
|
|
|
+ torusKnot.material.color.setHex( 0xe84a5f );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ pbEntity.addComponent( Button, { action: pbAction, surfaceY: 0.05, fullPressDistance: 0.02 } );
|
|
|
+
|
|
|
+ const rbEntity = world.createEntity();
|
|
|
+ rbEntity.addComponent( Pressable );
|
|
|
+ rbEntity.addComponent( Object3D, { object: resetButton } );
|
|
|
+ const rbAction = function () {
|
|
|
+
|
|
|
+ torusKnot.material.color.setHex( 0xffffff );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ rbEntity.addComponent( Button, { action: rbAction, surfaceY: 0.05, fullPressDistance: 0.02 } );
|
|
|
+
|
|
|
+ const ebEntity = world.createEntity();
|
|
|
+ ebEntity.addComponent( Pressable );
|
|
|
+ ebEntity.addComponent( Object3D, { object: exitButton } );
|
|
|
+ const ebAction = function () {
|
|
|
+
|
|
|
+ exitText.visible = true;
|
|
|
+ setTimeout( function () {
|
|
|
+
|
|
|
+ exitText.visible = false; renderer.xr.getSession().end();
|
|
|
+
|
|
|
+ }, 2000 );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ ebEntity.addComponent( Button, { action: ebAction, surfaceY: 0.05, recoverySpeed: 0.2, fullPressDistance: 0.03 } );
|
|
|
+
|
|
|
+ const tkEntity = world.createEntity();
|
|
|
+ tkEntity.addComponent( Rotating );
|
|
|
+ tkEntity.addComponent( Object3D, { object: torusKnot } );
|
|
|
+
|
|
|
+ const itEntity = world.createEntity();
|
|
|
+ itEntity.addComponent( HandsInstructionText );
|
|
|
+ itEntity.addComponent( Object3D, { object: instructionText } );
|
|
|
+
|
|
|
+ window.addEventListener( 'resize', onWindowResize );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowResize() {
|
|
|
+
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ renderer.setAnimationLoop( render );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function render() {
|
|
|
+
|
|
|
+ const delta = clock.getDelta();
|
|
|
+ const elapsedTime = clock.elapsedTime;
|
|
|
+ world.execute( delta, elapsedTime );
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
</body>
|
|
|
|
|
|
</html>
|