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@@ -683,11 +683,11 @@ function WebGLColorBuffer( gl, state ) {
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locked = false;
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locked = false;
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currentColorMask = null;
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currentColorMask = null;
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- currentColorClear.set(0, 0, 0, 1);
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+ currentColorClear.set( 0, 0, 0, 1 );
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};
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};
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-};
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+}
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function WebGLDepthBuffer( gl, state ) {
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function WebGLDepthBuffer( gl, state ) {
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