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@@ -12,46 +12,46 @@ THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1}
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THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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-THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,i=[];a=0;for(c=e.length;a<c;a++){d=e[a];if(d instanceof THREE.Mesh)i=i.concat(this.intersectObject(d))}i.sort(function(b,n){return b.distance-n.distance});return i},intersectObject:function(a){function c(L,p,h,g){g=g.clone().subSelf(p);h=h.clone().subSelf(p);var f=L.clone().subSelf(p);L=g.dot(g);p=g.dot(h);g=g.dot(f);var j=h.dot(h);h=h.dot(f);f=1/(L*j-p*p);j=(j*g-p*h)*f;L=(L*h-p*g)*f;return j>0&&L>0&&j+L<1}var d,e,i,b,n,o,l,k,y,x,
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-s,w=a.geometry,H=w.vertices,K=[];d=0;for(e=w.faces.length;d<e;d++){i=w.faces[d];x=this.origin.clone();s=this.direction.clone();b=a.matrix.multiplyVector3(H[i.a].position.clone());n=a.matrix.multiplyVector3(H[i.b].position.clone());o=a.matrix.multiplyVector3(H[i.c].position.clone());l=i instanceof THREE.Face4?a.matrix.multiplyVector3(H[i.d].position.clone()):null;k=a.rotationMatrix.multiplyVector3(i.normal.clone());y=s.dot(k);if(y<0){k=k.dot((new THREE.Vector3).sub(b,x))/y;x=x.addSelf(s.multiplyScalar(k));
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-if(i instanceof THREE.Face3){if(c(x,b,n,o)){i={distance:this.origin.distanceTo(x),point:x,face:i,object:a};K.push(i)}}else if(i instanceof THREE.Face4)if(c(x,b,n,l)||c(x,n,o,l)){i={distance:this.origin.distanceTo(x),point:x,face:i,object:a};K.push(i)}}}return K}};
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-THREE.Rectangle=function(){function a(){b=e-c;n=i-d}var c,d,e,i,b,n,o=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return b};this.getHeight=function(){return n};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return i};this.set=function(l,k,y,x){o=false;c=l;d=k;e=y;i=x;a()};this.addPoint=function(l,k){if(o){o=false;c=l;d=k;e=l;i=k}else{c=c<l?c:l;d=d<k?d:k;e=e>l?e:l;i=i>k?
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-i:k}a()};this.add3Points=function(l,k,y,x,s,w){if(o){o=false;c=l<y?l<s?l:s:y<s?y:s;d=k<x?k<w?k:w:x<w?x:w;e=l>y?l>s?l:s:y>s?y:s;i=k>x?k>w?k:w:x>w?x:w}else{c=l<y?l<s?l<c?l:c:s<c?s:c:y<s?y<c?y:c:s<c?s:c;d=k<x?k<w?k<d?k:d:w<d?w:d:x<w?x<d?x:d:w<d?w:d;e=l>y?l>s?l>e?l:e:s>e?s:e:y>s?y>e?y:e:s>e?s:e;i=k>x?k>w?k>i?k:i:w>i?w:i:x>w?x>i?x:i:w>i?w:i}a()};this.addRectangle=function(l){if(o){o=false;c=l.getLeft();d=l.getTop();e=l.getRight();i=l.getBottom()}else{c=c<l.getLeft()?c:l.getLeft();d=d<l.getTop()?d:l.getTop();
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+THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,i=[];a=0;for(c=e.length;a<c;a++){d=e[a];if(d instanceof THREE.Mesh)i=i.concat(this.intersectObject(d))}i.sort(function(b,n){return b.distance-n.distance});return i},intersectObject:function(a){function c(I,p,g,h){h=h.clone().subSelf(p);g=g.clone().subSelf(p);var f=I.clone().subSelf(p);I=h.dot(h);p=h.dot(g);h=h.dot(f);var j=g.dot(g);g=g.dot(f);f=1/(I*j-p*p);j=(j*h-p*g)*f;I=(I*g-p*h)*f;return j>0&&I>0&&j+I<1}var d,e,i,b,n,o,l,k,z,y,
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+t,x=a.geometry,G=x.vertices,H=[];d=0;for(e=x.faces.length;d<e;d++){i=x.faces[d];y=this.origin.clone();t=this.direction.clone();b=a.matrix.multiplyVector3(G[i.a].position.clone());n=a.matrix.multiplyVector3(G[i.b].position.clone());o=a.matrix.multiplyVector3(G[i.c].position.clone());l=i instanceof THREE.Face4?a.matrix.multiplyVector3(G[i.d].position.clone()):null;k=a.rotationMatrix.multiplyVector3(i.normal.clone());z=t.dot(k);if(z<0){k=k.dot((new THREE.Vector3).sub(b,y))/z;y=y.addSelf(t.multiplyScalar(k));
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+if(i instanceof THREE.Face3){if(c(y,b,n,o)){i={distance:this.origin.distanceTo(y),point:y,face:i,object:a};H.push(i)}}else if(i instanceof THREE.Face4)if(c(y,b,n,l)||c(y,n,o,l)){i={distance:this.origin.distanceTo(y),point:y,face:i,object:a};H.push(i)}}}return H}};
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+THREE.Rectangle=function(){function a(){b=e-c;n=i-d}var c,d,e,i,b,n,o=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return b};this.getHeight=function(){return n};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return i};this.set=function(l,k,z,y){o=false;c=l;d=k;e=z;i=y;a()};this.addPoint=function(l,k){if(o){o=false;c=l;d=k;e=l;i=k}else{c=c<l?c:l;d=d<k?d:k;e=e>l?e:l;i=i>k?
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+i:k}a()};this.add3Points=function(l,k,z,y,t,x){if(o){o=false;c=l<z?l<t?l:t:z<t?z:t;d=k<y?k<x?k:x:y<x?y:x;e=l>z?l>t?l:t:z>t?z:t;i=k>y?k>x?k:x:y>x?y:x}else{c=l<z?l<t?l<c?l:c:t<c?t:c:z<t?z<c?z:c:t<c?t:c;d=k<y?k<x?k<d?k:d:x<d?x:d:y<x?y<d?y:d:x<d?x:d;e=l>z?l>t?l>e?l:e:t>e?t:e:z>t?z>e?z:e:t>e?t:e;i=k>y?k>x?k>i?k:i:x>i?x:i:y>x?y>i?y:i:x>i?x:i}a()};this.addRectangle=function(l){if(o){o=false;c=l.getLeft();d=l.getTop();e=l.getRight();i=l.getBottom()}else{c=c<l.getLeft()?c:l.getLeft();d=d<l.getTop()?d:l.getTop();
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e=e>l.getRight()?e:l.getRight();i=i>l.getBottom()?i:l.getBottom()}a()};this.inflate=function(l){c-=l;d-=l;e+=l;i+=l;a()};this.minSelf=function(l){c=c>l.getLeft()?c:l.getLeft();d=d>l.getTop()?d:l.getTop();e=e<l.getRight()?e:l.getRight();i=i<l.getBottom()?i:l.getBottom();a()};this.instersects=function(l){return Math.min(e,l.getRight())-Math.max(c,l.getLeft())>=0&&Math.min(i,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){o=true;i=e=d=c=0;a()};this.isEmpty=function(){return o};this.toString=
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function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+i+", width: "+b+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}};
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-THREE.Matrix4=function(a,c,d,e,i,b,n,o,l,k,y,x,s,w,H,K){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=i||0;this.n22=b||1;this.n23=n||0;this.n24=o||0;this.n31=l||0;this.n32=k||0;this.n33=y||1;this.n34=x||0;this.n41=s||0;this.n42=w||0;this.n43=H||0;this.n44=K||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
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-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,i,b,n,o,l,k,y,x,s,w,H,K){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=i;this.n22=b;this.n23=n;this.n24=o;this.n31=l;this.n32=k;this.n33=y;this.n34=x;this.n41=s;this.n42=w;this.n43=H;this.n44=K;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
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+THREE.Matrix4=function(a,c,d,e,i,b,n,o,l,k,z,y,t,x,G,H){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=i||0;this.n22=b||1;this.n23=n||0;this.n24=o||0;this.n31=l||0;this.n32=k||0;this.n33=z||1;this.n34=y||0;this.n41=t||0;this.n42=x||0;this.n43=G||0;this.n44=H||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
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+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,i,b,n,o,l,k,z,y,t,x,G,H){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=i;this.n22=b;this.n23=n;this.n24=o;this.n31=l;this.n32=k;this.n33=z;this.n34=y;this.n41=t;this.n42=x;this.n43=G;this.n44=H;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
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a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,i=THREE.Matrix4.__tmpVec2,b=THREE.Matrix4.__tmpVec3;b.sub(a,c).normalize();e.cross(d,b).normalize();i.cross(b,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);
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this.n31=b.x;this.n32=b.y;this.n33=b.z;this.n34=-b.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,i=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*i;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*i;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*i;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,i=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*i;a.y=this.n21*c+this.n22*d+this.n23*
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-e+this.n24*i;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*i;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,i=a.n13,b=a.n14,n=a.n21,o=a.n22,l=a.n23,k=a.n24,y=a.n31,
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-x=a.n32,s=a.n33,w=a.n34,H=a.n41,K=a.n42,L=a.n43,p=a.n44,h=c.n11,g=c.n12,f=c.n13,j=c.n14,t=c.n21,u=c.n22,m=c.n23,B=c.n24,q=c.n31,G=c.n32,r=c.n33,v=c.n34,D=c.n41,T=c.n42,E=c.n43,N=c.n44;this.n11=d*h+e*t+i*q+b*D;this.n12=d*g+e*u+i*G+b*T;this.n13=d*f+e*m+i*r+b*E;this.n14=d*j+e*B+i*v+b*N;this.n21=n*h+o*t+l*q+k*D;this.n22=n*g+o*u+l*G+k*T;this.n23=n*f+o*m+l*r+k*E;this.n24=n*j+o*B+l*v+k*N;this.n31=y*h+x*t+s*q+w*D;this.n32=y*g+x*u+s*G+w*T;this.n33=y*f+x*m+s*r+w*E;this.n34=y*j+x*B+s*v+w*N;this.n41=H*h+K*t+
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-L*q+p*D;this.n42=H*g+K*u+L*G+p*T;this.n43=H*f+K*m+L*r+p*E;this.n44=H*j+K*B+L*v+p*N;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,i=this.n14,b=this.n21,n=this.n22,o=this.n23,l=this.n24,k=this.n31,y=this.n32,x=this.n33,s=this.n34,w=this.n41,H=this.n42,K=this.n43,L=this.n44,p=a.n11,h=a.n21,g=a.n31,f=a.n41,j=a.n12,t=a.n22,u=a.n32,m=a.n42,B=a.n13,q=a.n23,G=a.n33,r=a.n43,v=a.n14,D=a.n24,T=a.n34;a=a.n44;this.n11=c*p+d*h+e*g+i*f;this.n12=c*j+d*t+e*u+i*m;this.n13=c*B+d*q+e*G+i*
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-r;this.n14=c*v+d*D+e*T+i*a;this.n21=b*p+n*h+o*g+l*f;this.n22=b*j+n*t+o*u+l*m;this.n23=b*B+n*q+o*G+l*r;this.n24=b*v+n*D+o*T+l*a;this.n31=k*p+y*h+x*g+s*f;this.n32=k*j+y*t+x*u+s*m;this.n33=k*B+y*q+x*G+s*r;this.n34=k*v+y*D+x*T+s*a;this.n41=w*p+H*h+K*g+L*f;this.n42=w*j+H*t+K*u+L*m;this.n43=w*B+H*q+K*G+L*r;this.n44=w*v+H*D+K*T+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
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-a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,i=this.n21,b=this.n22,n=this.n23,o=this.n24,l=this.n31,k=this.n32,y=this.n33,x=this.n34,s=this.n41,w=this.n42,H=this.n43,K=this.n44;return e*n*k*s-d*o*k*s-e*b*y*s+c*o*y*s+d*b*x*s-c*n*x*s-e*n*l*w+d*o*l*w+e*i*y*w-a*o*y*w-d*i*x*w+a*n*x*w+e*b*l*H-c*o*l*H-e*i*k*H+a*o*k*H+c*i*x*H-a*b*x*H-d*b*l*K+c*n*l*K+d*i*k*K-a*n*k*K-c*i*y*K+a*b*y*K},transpose:function(){function a(c,d,
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+e+this.n24*i;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*i;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,i=a.n13,b=a.n14,n=a.n21,o=a.n22,l=a.n23,k=a.n24,z=a.n31,
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+y=a.n32,t=a.n33,x=a.n34,G=a.n41,H=a.n42,I=a.n43,p=a.n44,g=c.n11,h=c.n12,f=c.n13,j=c.n14,u=c.n21,s=c.n22,m=c.n23,B=c.n24,q=c.n31,E=c.n32,r=c.n33,v=c.n34,C=c.n41,W=c.n42,D=c.n43,O=c.n44;this.n11=d*g+e*u+i*q+b*C;this.n12=d*h+e*s+i*E+b*W;this.n13=d*f+e*m+i*r+b*D;this.n14=d*j+e*B+i*v+b*O;this.n21=n*g+o*u+l*q+k*C;this.n22=n*h+o*s+l*E+k*W;this.n23=n*f+o*m+l*r+k*D;this.n24=n*j+o*B+l*v+k*O;this.n31=z*g+y*u+t*q+x*C;this.n32=z*h+y*s+t*E+x*W;this.n33=z*f+y*m+t*r+x*D;this.n34=z*j+y*B+t*v+x*O;this.n41=G*g+H*u+
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+I*q+p*C;this.n42=G*h+H*s+I*E+p*W;this.n43=G*f+H*m+I*r+p*D;this.n44=G*j+H*B+I*v+p*O;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,i=this.n14,b=this.n21,n=this.n22,o=this.n23,l=this.n24,k=this.n31,z=this.n32,y=this.n33,t=this.n34,x=this.n41,G=this.n42,H=this.n43,I=this.n44,p=a.n11,g=a.n21,h=a.n31,f=a.n41,j=a.n12,u=a.n22,s=a.n32,m=a.n42,B=a.n13,q=a.n23,E=a.n33,r=a.n43,v=a.n14,C=a.n24,W=a.n34;a=a.n44;this.n11=c*p+d*g+e*h+i*f;this.n12=c*j+d*u+e*s+i*m;this.n13=c*B+d*q+e*E+i*
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+r;this.n14=c*v+d*C+e*W+i*a;this.n21=b*p+n*g+o*h+l*f;this.n22=b*j+n*u+o*s+l*m;this.n23=b*B+n*q+o*E+l*r;this.n24=b*v+n*C+o*W+l*a;this.n31=k*p+z*g+y*h+t*f;this.n32=k*j+z*u+y*s+t*m;this.n33=k*B+z*q+y*E+t*r;this.n34=k*v+z*C+y*W+t*a;this.n41=x*p+G*g+H*h+I*f;this.n42=x*j+G*u+H*s+I*m;this.n43=x*B+G*q+H*E+I*r;this.n44=x*v+G*C+H*W+I*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
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+a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,i=this.n21,b=this.n22,n=this.n23,o=this.n24,l=this.n31,k=this.n32,z=this.n33,y=this.n34,t=this.n41,x=this.n42,G=this.n43,H=this.n44;return e*n*k*t-d*o*k*t-e*b*z*t+c*o*z*t+d*b*y*t-c*n*y*t-e*n*l*x+d*o*l*x+e*i*z*x-a*o*z*x-d*i*y*x+a*n*y*x+e*b*l*G-c*o*l*G-e*i*k*G+a*o*k*G+c*i*y*G-a*b*y*G-d*b*l*H+c*n*l*H+d*i*k*H-a*n*k*H-c*i*z*H+a*b*z*H},transpose:function(){function a(c,d,
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|
e){var i=c[d];c[d]=c[e];c[e]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;
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a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=
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Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),i=1-d,b=a.x,n=a.y,o=a.z,l=i*b,k=i*n;this.set(l*b+d,l*n-e*o,l*o+e*n,0,l*n+e*o,k*n+d,k*o-e*b,0,l*o-e*n,k*o+e*b,i*o*o+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
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this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e};THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};
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THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d};
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-THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,i=a.n14,b=a.n21,n=a.n22,o=a.n23,l=a.n24,k=a.n31,y=a.n32,x=a.n33,s=a.n34,w=a.n41,H=a.n42,K=a.n43,L=a.n44,p=new THREE.Matrix4;p.n11=o*s*H-l*x*H+l*y*K-n*s*K-o*y*L+n*x*L;p.n12=i*x*H-e*s*H-i*y*K+d*s*K+e*y*L-d*x*L;p.n13=e*l*H-i*o*H+i*n*K-d*l*K-e*n*L+d*o*L;p.n14=i*o*y-e*l*y-i*n*x+d*l*x+e*n*s-d*o*s;p.n21=l*x*w-o*s*w-l*k*K+b*s*K+o*k*L-b*x*L;p.n22=e*s*w-i*x*w+i*k*K-c*s*K-e*k*L+c*x*L;p.n23=i*o*w-e*l*w-i*b*K+c*l*K+e*b*L-c*o*L;p.n24=e*l*k-i*o*k+
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-i*b*x-c*l*x-e*b*s+c*o*s;p.n31=n*s*w-l*y*w+l*k*H-b*s*H-n*k*L+b*y*L;p.n32=i*y*w-d*s*w-i*k*H+c*s*H+d*k*L-c*y*L;p.n33=e*l*w-i*n*w+i*b*H-c*l*H-d*b*L+c*n*L;p.n34=i*n*k-d*l*k-i*b*y+c*l*y+d*b*s-c*n*s;p.n41=o*y*w-n*x*w-o*k*H+b*x*H+n*k*K-b*y*K;p.n42=d*x*w-e*y*w+e*k*H-c*x*H-d*k*K+c*y*K;p.n43=e*n*w-d*o*w-e*b*H+c*o*H+d*b*K-c*n*K;p.n44=d*o*k-e*n*k+e*b*y-c*o*y-d*b*x+c*n*x;p.multiplyScalar(1/a.determinant());return p};
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-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],i=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],n=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],l=-c[6]*c[0]+c[2]*c[4],k=c[9]*c[4]-c[5]*c[8],y=-c[9]*c[0]+c[1]*c[8],x=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*n+c[2]*k;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*i;d[2]=c*b;d[3]=c*n;d[4]=c*o;d[5]=c*l;d[6]=c*k;d[7]=c*y;d[8]=c*x;return a};
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+THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,i=a.n14,b=a.n21,n=a.n22,o=a.n23,l=a.n24,k=a.n31,z=a.n32,y=a.n33,t=a.n34,x=a.n41,G=a.n42,H=a.n43,I=a.n44,p=new THREE.Matrix4;p.n11=o*t*G-l*y*G+l*z*H-n*t*H-o*z*I+n*y*I;p.n12=i*y*G-e*t*G-i*z*H+d*t*H+e*z*I-d*y*I;p.n13=e*l*G-i*o*G+i*n*H-d*l*H-e*n*I+d*o*I;p.n14=i*o*z-e*l*z-i*n*y+d*l*y+e*n*t-d*o*t;p.n21=l*y*x-o*t*x-l*k*H+b*t*H+o*k*I-b*y*I;p.n22=e*t*x-i*y*x+i*k*H-c*t*H-e*k*I+c*y*I;p.n23=i*o*x-e*l*x-i*b*H+c*l*H+e*b*I-c*o*I;p.n24=e*l*k-i*o*k+
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+i*b*y-c*l*y-e*b*t+c*o*t;p.n31=n*t*x-l*z*x+l*k*G-b*t*G-n*k*I+b*z*I;p.n32=i*z*x-d*t*x-i*k*G+c*t*G+d*k*I-c*z*I;p.n33=e*l*x-i*n*x+i*b*G-c*l*G-d*b*I+c*n*I;p.n34=i*n*k-d*l*k-i*b*z+c*l*z+d*b*t-c*n*t;p.n41=o*z*x-n*y*x-o*k*G+b*y*G+n*k*H-b*z*H;p.n42=d*y*x-e*z*x+e*k*G-c*y*G-d*k*H+c*z*H;p.n43=e*n*x-d*o*x-e*b*G+c*o*G+d*b*H-c*n*H;p.n44=d*o*k-e*n*k+e*b*z-c*o*z-d*b*y+c*n*y;p.multiplyScalar(1/a.determinant());return p};
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+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],i=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],n=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],l=-c[6]*c[0]+c[2]*c[4],k=c[9]*c[4]-c[5]*c[8],z=-c[9]*c[0]+c[1]*c[8],y=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*n+c[2]*k;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*i;d[2]=c*b;d[3]=c*n;d[4]=c*o;d[5]=c*l;d[6]=c*k;d[7]=c*z;d[8]=c*y;return a};
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THREE.Matrix4.makeFrustum=function(a,c,d,e,i,b){var n,o,l;n=new THREE.Matrix4;o=2*i/(c-a);l=2*i/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(b+i)/(b-i);i=-2*b*i/(b-i);n.n11=o;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=l;n.n23=d;n.n24=0;n.n31=0;n.n32=0;n.n33=e;n.n34=i;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,c,d,e){var i;a=d*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,d,e)};
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THREE.Matrix4.makeOrtho=function(a,c,d,e,i,b){var n,o,l,k;n=new THREE.Matrix4;o=c-a;l=d-e;k=b-i;a=(c+a)/o;d=(d+e)/l;i=(b+i)/k;n.n11=2/o;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/l;n.n23=0;n.n24=-d;n.n31=0;n.n32=0;n.n33=-2/k;n.n34=-i;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
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THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
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THREE.Face3=function(a,c,d,e,i){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
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THREE.Face4=function(a,c,d,e,i,b){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=b instanceof Array?b:[b]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
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-THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
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+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
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THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
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d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,i,b,n,o=new THREE.Vector3,l=new THREE.Vector3;e=0;for(i=this.vertices.length;e<i;e++){b=this.vertices[e];b.normal.set(0,0,0)}e=0;for(i=this.faces.length;e<i;e++){b=this.faces[e];if(a&&b.vertexNormals.length){o.set(0,0,0);c=0;for(d=b.normal.length;c<d;c++)o.addSelf(b.vertexNormals[c]);o.divideScalar(3)}else{c=this.vertices[b.a];d=this.vertices[b.b];n=this.vertices[b.c];o.sub(n.position,
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d.position);l.sub(c.position,d.position);o.crossSelf(l)}o.isZero()||o.normalize();b.normal.copy(o)}},computeVertexNormals:function(){var a,c,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
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new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<
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-c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(v,D,T,E,N,U,C){b=v.vertices[D].position;n=v.vertices[T].position;o=v.vertices[E].position;l=i[N];k=i[U];y=i[C];x=n.x-b.x;s=o.x-b.x;w=n.y-b.y;H=o.y-b.y;
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-K=n.z-b.z;L=o.z-b.z;p=k.u-l.u;h=y.u-l.u;g=k.v-l.v;f=y.v-l.v;j=1/(p*f-h*g);m.set((f*x-g*s)*j,(f*w-g*H)*j,(f*K-g*L)*j);B.set((p*s-h*x)*j,(p*H-h*w)*j,(p*L-h*K)*j);t[D].addSelf(m);t[T].addSelf(m);t[E].addSelf(m);u[D].addSelf(B);u[T].addSelf(B);u[E].addSelf(B)}var c,d,e,i,b,n,o,l,k,y,x,s,w,H,K,L,p,h,g,f,j,t=[],u=[],m=new THREE.Vector3,B=new THREE.Vector3,q=new THREE.Vector3,G=new THREE.Vector3,r=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){t[c]=new THREE.Vector3;u[c]=new THREE.Vector3}c=0;
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+c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(v,C,W,D,O,M,J){b=v.vertices[C].position;n=v.vertices[W].position;o=v.vertices[D].position;l=i[O];k=i[M];z=i[J];y=n.x-b.x;t=o.x-b.x;x=n.y-b.y;G=o.y-b.y;
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+H=n.z-b.z;I=o.z-b.z;p=k.u-l.u;g=z.u-l.u;h=k.v-l.v;f=z.v-l.v;j=1/(p*f-g*h);m.set((f*y-h*t)*j,(f*x-h*G)*j,(f*H-h*I)*j);B.set((p*t-g*y)*j,(p*G-g*x)*j,(p*I-g*H)*j);u[C].addSelf(m);u[W].addSelf(m);u[D].addSelf(m);s[C].addSelf(B);s[W].addSelf(B);s[D].addSelf(B)}var c,d,e,i,b,n,o,l,k,z,y,t,x,G,H,I,p,g,h,f,j,u=[],s=[],m=new THREE.Vector3,B=new THREE.Vector3,q=new THREE.Vector3,E=new THREE.Vector3,r=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){u[c]=new THREE.Vector3;s[c]=new THREE.Vector3}c=0;
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for(d=this.faces.length;c<d;c++){e=this.faces[c];i=this.uvs[c];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
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-this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){r.copy(this.vertices[c].normal);e=t[c];q.copy(e);q.subSelf(r.multiplyScalar(r.dot(e))).normalize();G.cross(this.vertices[c].normal,e);e=G.dot(u[c]);e=e<0?-1:1;this.vertices[c].tangent.set(q.x,q.y,q.z,e)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
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+this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){r.copy(this.vertices[c].normal);e=u[c];q.copy(e);q.subSelf(r.multiplyScalar(r.dot(e))).normalize();E.cross(this.vertices[c].normal,e);e=E.dot(s[c]);e=e<0?-1:1;this.vertices[c].tangent.set(q.x,q.y,q.z,e)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
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z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
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-this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(y){var x=[];c=0;for(d=y.length;c<d;c++)y[c]==undefined?x.push("undefined"):x.push(y[c].toString());return x.join("_")}var c,d,e,i,b,n,o,l,k={};e=0;for(i=this.faces.length;e<i;e++){b=this.faces[e];
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+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(z){var y=[];c=0;for(d=z.length;c<d;c++)z[c]==undefined?y.push("undefined"):y.push(z[c].toString());return y.join("_")}var c,d,e,i,b,n,o,l,k={};e=0;for(i=this.faces.length;e<i;e++){b=this.faces[e];
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n=b.materials;o=a(n);if(k[o]==undefined)k[o]={hash:o,counter:0};l=k[o].hash+"_"+k[o].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:n,vertices:0};b=b instanceof THREE.Face3?3:4;if(this.geometryChunks[l].vertices+b>65535){k[o].counter+=1;l=k[o].hash+"_"+k[o].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:n,vertices:0}}this.geometryChunks[l].faces.push(e);this.geometryChunks[l].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+
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this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
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THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
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@@ -65,20 +65,20 @@ THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materi
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THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
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THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
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-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
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-a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
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-undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
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-THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+
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-"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
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-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
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-a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
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-undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
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+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==
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+undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==
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+undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
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+THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+
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+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
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+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);
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+if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;
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+if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
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THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+
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this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
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-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=
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-this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
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-a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
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-undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
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+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.light_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=
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+1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;
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+if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
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+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
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THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
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this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
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THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}};
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@@ -97,107 +97,110 @@ var Uniforms={clone:function(a){var c,d,e,i={};for(c in a){i[c]={};for(d in a[c]
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THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
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THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
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-THREE.Projector=function(){function a(u,m){return m.z-u.z}function c(u,m){var B=0,q=1,G=u.z+u.w,r=m.z+m.w,v=-u.z+u.w,D=-m.z+m.w;if(G>=0&&r>=0&&v>=0&&D>=0)return true;else if(G<0&&r<0||v<0&&D<0)return false;else{if(G<0)B=Math.max(B,G/(G-r));else if(r<0)q=Math.min(q,G/(G-r));if(v<0)B=Math.max(B,v/(v-D));else if(D<0)q=Math.min(q,v/(v-D));if(q<B)return false;else{u.lerpSelf(m,B);m.lerpSelf(u,1-q);return true}}}var d,e,i=[],b,n,o,l=[],k,y,x=[],s,w,H=[],K=new THREE.Vector4,L=new THREE.Vector4,p=new THREE.Matrix4,
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-h=new THREE.Matrix4,g=[],f=new THREE.Vector4,j=new THREE.Vector4,t;this.projectObjects=function(u,m,B){var q=[],G,r;e=0;p.multiply(m.projectionMatrix,m.matrix);g[0]=new THREE.Vector4(p.n41-p.n11,p.n42-p.n12,p.n43-p.n13,p.n44-p.n14);g[1]=new THREE.Vector4(p.n41+p.n11,p.n42+p.n12,p.n43+p.n13,p.n44+p.n14);g[2]=new THREE.Vector4(p.n41+p.n21,p.n42+p.n22,p.n43+p.n23,p.n44+p.n24);g[3]=new THREE.Vector4(p.n41-p.n21,p.n42-p.n22,p.n43-p.n23,p.n44-p.n24);g[4]=new THREE.Vector4(p.n41-p.n31,p.n42-p.n32,p.n43-
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-p.n33,p.n44-p.n34);g[5]=new THREE.Vector4(p.n41+p.n31,p.n42+p.n32,p.n43+p.n33,p.n44+p.n34);m=0;for(G=g.length;m<G;m++){r=g[m];r.divideScalar(Math.sqrt(r.x*r.x+r.y*r.y+r.z*r.z))}G=u.objects;u=0;for(m=G.length;u<m;u++){r=G[u];var v;if(!(v=!r.visible)){if(v=r instanceof THREE.Mesh){a:{v=void 0;for(var D=r.position,T=-r.geometry.boundingSphere.radius*Math.max(r.scale.x,Math.max(r.scale.y,r.scale.z)),E=0;E<6;E++){v=g[E].x*D.x+g[E].y*D.y+g[E].z*D.z+g[E].w;if(v<=T){v=false;break a}}v=true}v=!v}v=v}if(!v){d=
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-i[e]=i[e]||new THREE.RenderableObject;K.copy(r.position);p.multiplyVector3(K);d.object=r;d.z=K.z;q.push(d);e++}}B&&q.sort(a);return q};this.projectScene=function(u,m,B){var q=[],G=m.near,r=m.far,v,D,T,E,N,U,C,S,Y,M,I,J,O,z,Q,V;o=y=w=0;m.autoUpdateMatrix&&m.updateMatrix();p.multiply(m.projectionMatrix,m.matrix);U=this.projectObjects(u,m,true);u=0;for(v=U.length;u<v;u++){C=U[u].object;if(C.visible){C.autoUpdateMatrix&&C.updateMatrix();S=C.matrix;Y=C.rotationMatrix;M=C.materials;I=C.overdraw;if(C instanceof
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|
-THREE.Mesh){J=C.geometry;O=J.vertices;D=0;for(T=O.length;D<T;D++){z=O[D];z.positionWorld.copy(z.position);S.multiplyVector3(z.positionWorld);E=z.positionScreen;E.copy(z.positionWorld);p.multiplyVector4(E);E.x/=E.w;E.y/=E.w;z.__visible=E.z>G&&E.z<r}J=J.faces;D=0;for(T=J.length;D<T;D++){z=J[D];if(z instanceof THREE.Face3){E=O[z.a];N=O[z.b];Q=O[z.c];if(E.__visible&&N.__visible&&Q.__visible)if(C.doubleSided||C.flipSided!=(Q.positionScreen.x-E.positionScreen.x)*(N.positionScreen.y-E.positionScreen.y)-
|
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|
-(Q.positionScreen.y-E.positionScreen.y)*(N.positionScreen.x-E.positionScreen.x)<0){b=l[o]=l[o]||new THREE.RenderableFace3;b.v1.positionWorld.copy(E.positionWorld);b.v2.positionWorld.copy(N.positionWorld);b.v3.positionWorld.copy(Q.positionWorld);b.v1.positionScreen.copy(E.positionScreen);b.v2.positionScreen.copy(N.positionScreen);b.v3.positionScreen.copy(Q.positionScreen);b.normalWorld.copy(z.normal);Y.multiplyVector3(b.normalWorld);b.centroidWorld.copy(z.centroid);S.multiplyVector3(b.centroidWorld);
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|
-b.centroidScreen.copy(b.centroidWorld);p.multiplyVector3(b.centroidScreen);Q=z.vertexNormals;t=b.vertexNormalsWorld;E=0;for(N=Q.length;E<N;E++){V=t[E]=t[E]||new THREE.Vector3;V.copy(Q[E]);Y.multiplyVector3(V)}b.z=b.centroidScreen.z;b.meshMaterials=M;b.faceMaterials=z.materials;b.overdraw=I;if(C.geometry.uvs[D]){b.uvs[0]=C.geometry.uvs[D][0];b.uvs[1]=C.geometry.uvs[D][1];b.uvs[2]=C.geometry.uvs[D][2]}q.push(b);o++}}else if(z instanceof THREE.Face4){E=O[z.a];N=O[z.b];Q=O[z.c];V=O[z.d];if(E.__visible&&
|
|
|
-N.__visible&&Q.__visible&&V.__visible)if(C.doubleSided||C.flipSided!=((V.positionScreen.x-E.positionScreen.x)*(N.positionScreen.y-E.positionScreen.y)-(V.positionScreen.y-E.positionScreen.y)*(N.positionScreen.x-E.positionScreen.x)<0||(N.positionScreen.x-Q.positionScreen.x)*(V.positionScreen.y-Q.positionScreen.y)-(N.positionScreen.y-Q.positionScreen.y)*(V.positionScreen.x-Q.positionScreen.x)<0)){b=l[o]=l[o]||new THREE.RenderableFace3;b.v1.positionWorld.copy(E.positionWorld);b.v2.positionWorld.copy(N.positionWorld);
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|
-b.v3.positionWorld.copy(V.positionWorld);b.v1.positionScreen.copy(E.positionScreen);b.v2.positionScreen.copy(N.positionScreen);b.v3.positionScreen.copy(V.positionScreen);b.normalWorld.copy(z.normal);Y.multiplyVector3(b.normalWorld);b.centroidWorld.copy(z.centroid);S.multiplyVector3(b.centroidWorld);b.centroidScreen.copy(b.centroidWorld);p.multiplyVector3(b.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterials=M;b.faceMaterials=z.materials;b.overdraw=I;if(C.geometry.uvs[D]){b.uvs[0]=C.geometry.uvs[D][0];
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-b.uvs[1]=C.geometry.uvs[D][1];b.uvs[2]=C.geometry.uvs[D][3]}q.push(b);o++;n=l[o]=l[o]||new THREE.RenderableFace3;n.v1.positionWorld.copy(N.positionWorld);n.v2.positionWorld.copy(Q.positionWorld);n.v3.positionWorld.copy(V.positionWorld);n.v1.positionScreen.copy(N.positionScreen);n.v2.positionScreen.copy(Q.positionScreen);n.v3.positionScreen.copy(V.positionScreen);n.normalWorld.copy(b.normalWorld);n.centroidWorld.copy(b.centroidWorld);n.centroidScreen.copy(b.centroidScreen);n.z=n.centroidScreen.z;n.meshMaterials=
|
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|
-M;n.faceMaterials=z.materials;n.overdraw=I;if(C.geometry.uvs[D]){n.uvs[0]=C.geometry.uvs[D][1];n.uvs[1]=C.geometry.uvs[D][2];n.uvs[2]=C.geometry.uvs[D][3]}q.push(n);o++}}}}else if(C instanceof THREE.Line){h.multiply(p,S);O=C.geometry.vertices;z=O[0];z.positionScreen.copy(z.position);h.multiplyVector4(z.positionScreen);D=1;for(T=O.length;D<T;D++){E=O[D];E.positionScreen.copy(E.position);h.multiplyVector4(E.positionScreen);N=O[D-1];f.copy(E.positionScreen);j.copy(N.positionScreen);if(c(f,j)){f.multiplyScalar(1/
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-f.w);j.multiplyScalar(1/j.w);k=x[y]=x[y]||new THREE.RenderableLine;k.v1.positionScreen.copy(f);k.v2.positionScreen.copy(j);k.z=Math.max(f.z,j.z);k.materials=C.materials;q.push(k);y++}}}else if(C instanceof THREE.Particle){L.set(C.position.x,C.position.y,C.position.z,1);p.multiplyVector4(L);L.z/=L.w;if(L.z>0&&L.z<1){s=H[w]=H[w]||new THREE.RenderableParticle;s.x=L.x/L.w;s.y=L.y/L.w;s.z=L.z;s.rotation=C.rotation.z;s.scale.x=C.scale.x*Math.abs(s.x-(L.x+m.projectionMatrix.n11)/(L.w+m.projectionMatrix.n14));
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-s.scale.y=C.scale.y*Math.abs(s.y-(L.y+m.projectionMatrix.n22)/(L.w+m.projectionMatrix.n24));s.materials=C.materials;q.push(s);w++}}}}B&&q.sort(a);return q};this.unprojectVector=function(u,m){var B=THREE.Matrix4.makeInvert(m.matrix);B.multiplySelf(THREE.Matrix4.makeInvert(m.projectionMatrix));B.multiplyVector3(u);return u}};
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|
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,i,b;this.domElement=document.createElement("div");this.setSize=function(n,o){d=n;e=o;i=d/2;b=e/2};this.render=function(n,o){var l,k,y,x,s,w,H,K;a=c.projectScene(n,o);l=0;for(k=a.length;l<k;l++){s=a[l];if(s instanceof THREE.RenderableParticle){H=s.x*i+i;K=s.y*b+b;y=0;for(x=s.material.length;y<x;y++){w=s.material[y];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=H+"px";w.style.top=K+"px"}}}}}};
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|
-THREE.CanvasRenderer=function(){function a(ea){if(s!=ea)k.globalAlpha=s=ea}function c(ea){if(w!=ea){switch(ea){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}w=ea}}var d=null,e=new THREE.Projector,i=document.createElement("canvas"),b,n,o,l,k=i.getContext("2d"),y=new THREE.Color(0),x=0,s=1,w=0,H=null,K=null,L=1,p,h,g,f,j,t,u,m,B,q=new THREE.Color,
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|
-G=new THREE.Color,r=new THREE.Color,v=new THREE.Color,D=new THREE.Color,T,E,N,U,C,S,Y,M,I,J=new THREE.Rectangle,O=new THREE.Rectangle,z=new THREE.Rectangle,Q=false,V=new THREE.Color,X=new THREE.Color,fa=new THREE.Color,aa=new THREE.Color,ya=Math.PI*2,$=new THREE.Vector3,ca,oa,ta,ia,ua,za,ra=16;ca=document.createElement("canvas");ca.width=ca.height=2;oa=ca.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);ta=oa.getImageData(0,0,2,2);ia=ta.data;ua=document.createElement("canvas");ua.width=
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|
-ua.height=ra;za=ua.getContext("2d");za.translate(-ra/2,-ra/2);za.scale(ra,ra);ra--;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ea,pa){b=ea;n=pa;o=b/2;l=n/2;i.width=b;i.height=n;J.set(-o,-l,o,l);s=1;w=0;K=H=null;L=1};this.setClearColor=function(ea,pa){y.setHex(ea);x=pa;O.set(-o,-l,o,l);k.setTransform(1,0,0,-1,o,l);this.clear()};this.clear=function(){k.setTransform(1,0,0,-1,o,l);if(!O.isEmpty()){O.inflate(1);O.minSelf(J);if(y.hex==0&&x==0)k.clearRect(O.getX(),
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-O.getY(),O.getWidth(),O.getHeight());else{c(THREE.NormalBlending);a(1);k.fillStyle="rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*255)+","+x+")";k.fillRect(O.getX(),O.getY(),O.getWidth(),O.getHeight())}O.empty()}};this.render=function(ea,pa){function Ma(A){var W,R,F,P=A.lights;X.setRGB(0,0,0);fa.setRGB(0,0,0);aa.setRGB(0,0,0);A=0;for(W=P.length;A<W;A++){R=P[A];F=R.color;if(R instanceof THREE.AmbientLight){X.r+=F.r;X.g+=F.g;X.b+=F.b}else if(R instanceof THREE.DirectionalLight){fa.r+=
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|
-F.r;fa.g+=F.g;fa.b+=F.b}else if(R instanceof THREE.PointLight){aa.r+=F.r;aa.g+=F.g;aa.b+=F.b}}}function Aa(A,W,R,F){var P,Z,da,ga,ha=A.lights;A=0;for(P=ha.length;A<P;A++){Z=ha[A];da=Z.color;ga=Z.intensity;if(Z instanceof THREE.DirectionalLight){Z=R.dot(Z.position)*ga;if(Z>0){F.r+=da.r*Z;F.g+=da.g*Z;F.b+=da.b*Z}}else if(Z instanceof THREE.PointLight){$.sub(Z.position,W);$.normalize();Z=R.dot($)*ga;if(Z>0){F.r+=da.r*Z;F.g+=da.g*Z;F.b+=da.b*Z}}}}function Na(A,W,R){if(R.opacity!=0){a(R.opacity);c(R.blending);
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|
-var F,P,Z,da,ga,ha;if(R instanceof THREE.ParticleBasicMaterial){if(R.map&&R.map.image.loaded){da=R.map.image;ga=da.width>>1;ha=da.height>>1;P=W.scale.x*o;Z=W.scale.y*l;R=P*ga;F=Z*ha;z.set(A.x-R,A.y-F,A.x+R,A.y+F);if(!J.instersects(z))return;k.save();k.translate(A.x,A.y);k.rotate(-W.rotation);k.scale(P,-Z);k.translate(-ga,-ha);k.drawImage(da,0,0);k.restore()}k.beginPath();k.moveTo(A.x-10,A.y);k.lineTo(A.x+10,A.y);k.moveTo(A.x,A.y-10);k.lineTo(A.x,A.y+10);k.closePath();k.strokeStyle="rgb(255,255,0)";
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|
-k.stroke()}else if(R instanceof THREE.ParticleCircleMaterial){if(Q){V.r=X.r+fa.r+aa.r;V.g=X.g+fa.g+aa.g;V.b=X.b+fa.b+aa.b;q.r=R.color.r*V.r;q.g=R.color.g*V.g;q.b=R.color.b*V.b;q.updateStyleString()}else q.__styleString=R.color.__styleString;R=W.scale.x*o;F=W.scale.y*l;z.set(A.x-R,A.y-F,A.x+R,A.y+F);if(J.instersects(z)){P=q.__styleString;if(K!=P)k.fillStyle=K=P;k.save();k.translate(A.x,A.y);k.rotate(-W.rotation);k.scale(R,F);k.beginPath();k.arc(0,0,1,0,ya,true);k.closePath();k.fill();k.restore()}}}}
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|
|
-function Oa(A,W,R,F){if(F.opacity!=0){a(F.opacity);c(F.blending);k.beginPath();k.moveTo(A.positionScreen.x,A.positionScreen.y);k.lineTo(W.positionScreen.x,W.positionScreen.y);k.closePath();if(F instanceof THREE.LineBasicMaterial){q.__styleString=F.color.__styleString;A=F.linewidth;if(L!=A)k.lineWidth=L=A;A=q.__styleString;if(H!=A)k.strokeStyle=H=A;k.stroke();z.inflate(F.linewidth*2)}}}function Ia(A,W,R,F,P,Z){if(P.opacity!=0){a(P.opacity);c(P.blending);f=A.positionScreen.x;j=A.positionScreen.y;t=
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|
|
-W.positionScreen.x;u=W.positionScreen.y;m=R.positionScreen.x;B=R.positionScreen.y;k.beginPath();k.moveTo(f,j);k.lineTo(t,u);k.lineTo(m,B);k.lineTo(f,j);k.closePath();if(P instanceof THREE.MeshBasicMaterial)if(P.map)P.map.image.loaded&&P.map.mapping instanceof THREE.UVMapping&&va(f,j,t,u,m,B,P.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);else if(P.env_map){if(P.env_map.image.loaded)if(P.env_map.mapping instanceof THREE.SphericalReflectionMapping){A=pa.matrix;$.copy(F.vertexNormalsWorld[0]);
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|
-U=($.x*A.n11+$.y*A.n12+$.z*A.n13)*0.5+0.5;C=-($.x*A.n21+$.y*A.n22+$.z*A.n23)*0.5+0.5;$.copy(F.vertexNormalsWorld[1]);S=($.x*A.n11+$.y*A.n12+$.z*A.n13)*0.5+0.5;Y=-($.x*A.n21+$.y*A.n22+$.z*A.n23)*0.5+0.5;$.copy(F.vertexNormalsWorld[2]);M=($.x*A.n11+$.y*A.n12+$.z*A.n13)*0.5+0.5;I=-($.x*A.n21+$.y*A.n22+$.z*A.n23)*0.5+0.5;va(f,j,t,u,m,B,P.env_map.image,U,C,S,Y,M,I)}}else P.wireframe?Ba(P.color.__styleString,P.wireframe_linewidth):Ca(P.color.__styleString);else if(P instanceof THREE.MeshLambertMaterial){if(P.map&&
|
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|
-!P.wireframe){P.map.mapping instanceof THREE.UVMapping&&va(f,j,t,u,m,B,P.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);c(THREE.SubtractiveBlending)}if(Q)if(!P.wireframe&&P.shading==THREE.SmoothShading&&F.vertexNormalsWorld.length==3){G.r=r.r=v.r=X.r;G.g=r.g=v.g=X.g;G.b=r.b=v.b=X.b;Aa(Z,F.v1.positionWorld,F.vertexNormalsWorld[0],G);Aa(Z,F.v2.positionWorld,F.vertexNormalsWorld[1],r);Aa(Z,F.v3.positionWorld,F.vertexNormalsWorld[2],v);D.r=(r.r+v.r)*0.5;D.g=(r.g+v.g)*0.5;
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|
-D.b=(r.b+v.b)*0.5;N=Ja(G,r,v,D);va(f,j,t,u,m,B,N,0,0,1,0,0,1)}else{V.r=X.r;V.g=X.g;V.b=X.b;Aa(Z,F.centroidWorld,F.normalWorld,V);q.r=P.color.r*V.r;q.g=P.color.g*V.g;q.b=P.color.b*V.b;q.updateStyleString();P.wireframe?Ba(q.__styleString,P.wireframe_linewidth):Ca(q.__styleString)}else P.wireframe?Ba(P.color.__styleString,P.wireframe_linewidth):Ca(P.color.__styleString)}else if(P instanceof THREE.MeshDepthMaterial){T=pa.near;E=pa.far;G.r=G.g=G.b=1-Ea(A.positionScreen.z,T,E);r.r=r.g=r.b=1-Ea(W.positionScreen.z,
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|
-T,E);v.r=v.g=v.b=1-Ea(R.positionScreen.z,T,E);D.r=(r.r+v.r)*0.5;D.g=(r.g+v.g)*0.5;D.b=(r.b+v.b)*0.5;N=Ja(G,r,v,D);va(f,j,t,u,m,B,N,0,0,1,0,0,1)}else if(P instanceof THREE.MeshNormalMaterial){q.r=Fa(F.normalWorld.x);q.g=Fa(F.normalWorld.y);q.b=Fa(F.normalWorld.z);q.updateStyleString();P.wireframe?Ba(q.__styleString,P.wireframe_linewidth):Ca(q.__styleString)}}}function Ba(A,W){if(H!=A)k.strokeStyle=H=A;if(L!=W)k.lineWidth=L=W;k.stroke();z.inflate(W*2)}function Ca(A){if(K!=A)k.fillStyle=K=A;k.fill()}
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|
-function va(A,W,R,F,P,Z,da,ga,ha,la,ja,ma,wa){var qa,na;qa=da.width-1;na=da.height-1;ga*=qa;ha*=na;la*=qa;ja*=na;ma*=qa;wa*=na;R-=A;F-=W;P-=A;Z-=W;la-=ga;ja-=ha;ma-=ga;wa-=ha;na=1/(la*wa-ma*ja);qa=(wa*R-ja*P)*na;ja=(wa*F-ja*Z)*na;R=(la*P-ma*R)*na;F=(la*Z-ma*F)*na;A=A-qa*ga-R*ha;W=W-ja*ga-F*ha;k.save();k.transform(qa,ja,R,F,A,W);k.clip();k.drawImage(da,0,0);k.restore()}function Ja(A,W,R,F){var P=~~(A.r*255),Z=~~(A.g*255);A=~~(A.b*255);var da=~~(W.r*255),ga=~~(W.g*255);W=~~(W.b*255);var ha=~~(R.r*255),
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|
-la=~~(R.g*255);R=~~(R.b*255);var ja=~~(F.r*255),ma=~~(F.g*255);F=~~(F.b*255);ia[0]=P<0?0:P>255?255:P;ia[1]=Z<0?0:Z>255?255:Z;ia[2]=A<0?0:A>255?255:A;ia[4]=da<0?0:da>255?255:da;ia[5]=ga<0?0:ga>255?255:ga;ia[6]=W<0?0:W>255?255:W;ia[8]=ha<0?0:ha>255?255:ha;ia[9]=la<0?0:la>255?255:la;ia[10]=R<0?0:R>255?255:R;ia[12]=ja<0?0:ja>255?255:ja;ia[13]=ma<0?0:ma>255?255:ma;ia[14]=F<0?0:F>255?255:F;oa.putImageData(ta,0,0);za.drawImage(ca,0,0);return ua}function Ea(A,W,R){A=(A-W)/(R-W);return A*A*(3-2*A)}function Fa(A){A=
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|
-(A+1)*0.5;return A<0?0:A>1?1:A}function Ga(A,W){var R=W.x-A.x,F=W.y-A.y,P=1/Math.sqrt(R*R+F*F);R*=P;F*=P;W.x+=R;W.y+=F;A.x-=R;A.y-=F}var Da,Ka,ba,ka,sa,Ha,La,xa;this.autoClear?this.clear():k.setTransform(1,0,0,-1,o,l);d=e.projectScene(ea,pa,this.sortElements);k.fillStyle="rgba( 0, 255, 255, 0.5 )";k.fillRect(J.getX(),J.getY(),J.getWidth(),J.getHeight());(Q=ea.lights.length>0)&&Ma(ea);Da=0;for(Ka=d.length;Da<Ka;Da++){ba=d[Da];z.empty();if(ba instanceof THREE.RenderableParticle){p=ba;p.x*=o;p.y*=l;
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|
-ka=0;for(sa=ba.materials.length;ka<sa;ka++)Na(p,ba,ba.materials[ka],ea)}else if(ba instanceof THREE.RenderableLine){p=ba.v1;h=ba.v2;p.positionScreen.x*=o;p.positionScreen.y*=l;h.positionScreen.x*=o;h.positionScreen.y*=l;z.addPoint(p.positionScreen.x,p.positionScreen.y);z.addPoint(h.positionScreen.x,h.positionScreen.y);if(J.instersects(z)){ka=0;for(sa=ba.materials.length;ka<sa;)Oa(p,h,ba,ba.materials[ka++],ea)}}else if(ba instanceof THREE.RenderableFace3){p=ba.v1;h=ba.v2;g=ba.v3;p.positionScreen.x*=
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|
-o;p.positionScreen.y*=l;h.positionScreen.x*=o;h.positionScreen.y*=l;g.positionScreen.x*=o;g.positionScreen.y*=l;if(ba.overdraw){Ga(p.positionScreen,h.positionScreen);Ga(h.positionScreen,g.positionScreen);Ga(g.positionScreen,p.positionScreen)}z.add3Points(p.positionScreen.x,p.positionScreen.y,h.positionScreen.x,h.positionScreen.y,g.positionScreen.x,g.positionScreen.y);if(J.instersects(z)){ka=0;for(sa=ba.meshMaterials.length;ka<sa;){xa=ba.meshMaterials[ka++];if(xa instanceof THREE.MeshFaceMaterial){Ha=
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|
-0;for(La=ba.faceMaterials.length;Ha<La;)(xa=ba.faceMaterials[Ha++])&&Ia(p,h,g,ba,xa,ea)}else Ia(p,h,g,ba,xa,ea)}}}O.addRectangle(z)}k.lineWidth=1;k.strokeStyle="rgba( 255, 0, 0, 0.5 )";k.strokeRect(O.getX(),O.getY(),O.getWidth(),O.getHeight());k.setTransform(1,0,0,1,0,0)}};
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|
-THREE.SVGRenderer=function(){function a(U,C,S){var Y,M,I,J;Y=0;for(M=U.lights.length;Y<M;Y++){I=U.lights[Y];if(I instanceof THREE.DirectionalLight){J=C.normalWorld.dot(I.position)*I.intensity;if(J>0){S.r+=I.color.r*J;S.g+=I.color.g*J;S.b+=I.color.b*J}}else if(I instanceof THREE.PointLight){B.sub(I.position,C.centroidWorld);B.normalize();J=C.normalWorld.dot(B)*I.intensity;if(J>0){S.r+=I.color.r*J;S.g+=I.color.g*J;S.b+=I.color.b*J}}}}function c(U,C,S,Y,M,I){v=e(D++);v.setAttribute("d","M "+U.positionScreen.x+
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-" "+U.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)g.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(h){f.r=j.r;f.g=j.g;f.b=j.b;a(I,Y,f);g.r=M.color.r*f.r;g.g=M.color.g*f.g;g.b=M.color.b*f.b;g.updateStyleString()}else g.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){m=1-M.__2near/(M.__farPlusNear-Y.z*M.__farMinusNear);
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-g.setRGB(m,m,m)}else M instanceof THREE.MeshNormalMaterial&&g.setRGB(i(Y.normalWorld.x),i(Y.normalWorld.y),i(Y.normalWorld.z));M.wireframe?v.setAttribute("style","fill: none; stroke: "+g.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):v.setAttribute("style","fill: "+g.__styleString+"; fill-opacity: "+M.opacity);o.appendChild(v)}function d(U,C,S,Y,M,I,J){v=e(D++);v.setAttribute("d",
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|
-"M "+U.positionScreen.x+" "+U.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+" L "+Y.positionScreen.x+","+Y.positionScreen.y+"z");if(I instanceof THREE.MeshBasicMaterial)g.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshLambertMaterial)if(h){f.r=j.r;f.g=j.g;f.b=j.b;a(J,M,f);g.r=I.color.r*f.r;g.g=I.color.g*f.g;g.b=I.color.b*f.b;g.updateStyleString()}else g.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshDepthMaterial){m=
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|
-1-I.__2near/(I.__farPlusNear-M.z*I.__farMinusNear);g.setRGB(m,m,m)}else I instanceof THREE.MeshNormalMaterial&&g.setRGB(i(M.normalWorld.x),i(M.normalWorld.y),i(M.normalWorld.z));I.wireframe?v.setAttribute("style","fill: none; stroke: "+g.__styleString+"; stroke-width: "+I.wireframe_linewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframe_linecap+"; stroke-linejoin: "+I.wireframe_linejoin):v.setAttribute("style","fill: "+g.__styleString+"; fill-opacity: "+I.opacity);o.appendChild(v)}
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-function e(U){if(q[U]==null){q[U]=document.createElementNS("http://www.w3.org/2000/svg","path");N==0&&q[U].setAttribute("shape-rendering","crispEdges");return q[U]}return q[U]}function i(U){return U<0?Math.min((1+U)*0.5,0.5):0.5+Math.min(U*0.5,0.5)}var b=null,n=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,k,y,x,s,w,H,K,L=new THREE.Rectangle,p=new THREE.Rectangle,h=false,g=new THREE.Color(16777215),f=new THREE.Color(16777215),j=new THREE.Color(0),t=new THREE.Color(0),
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|
-u=new THREE.Color(0),m,B=new THREE.Vector3,q=[],G=[],r=[],v,D,T,E,N=1;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(U){switch(U){case "high":N=1;break;case "low":N=0}};this.setSize=function(U,C){l=U;k=C;y=l/2;x=k/2;o.setAttribute("viewBox",-y+" "+-x+" "+l+" "+k);o.setAttribute("width",l);o.setAttribute("height",k);L.set(-y,-x,y,x)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=function(U,C){var S,Y,
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|
-M,I,J,O,z,Q;this.autoClear&&this.clear();b=n.projectScene(U,C,this.sortElements);E=T=D=0;if(h=U.lights.length>0){z=U.lights;j.setRGB(0,0,0);t.setRGB(0,0,0);u.setRGB(0,0,0);S=0;for(Y=z.length;S<Y;S++){M=z[S];I=M.color;if(M instanceof THREE.AmbientLight){j.r+=I.r;j.g+=I.g;j.b+=I.b}else if(M instanceof THREE.DirectionalLight){t.r+=I.r;t.g+=I.g;t.b+=I.b}else if(M instanceof THREE.PointLight){u.r+=I.r;u.g+=I.g;u.b+=I.b}}}S=0;for(Y=b.length;S<Y;S++){z=b[S];p.empty();if(z instanceof THREE.RenderableParticle){s=
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-z;s.x*=y;s.y*=-x;M=0;for(I=z.materials.length;M<I;M++)if(Q=z.materials[M]){J=s;O=z;Q=Q;var V=T++;if(G[V]==null){G[V]=document.createElementNS("http://www.w3.org/2000/svg","circle");N==0&&G[V].setAttribute("shape-rendering","crispEdges")}v=G[V];v.setAttribute("cx",J.x);v.setAttribute("cy",J.y);v.setAttribute("r",O.scale.x*y);if(Q instanceof THREE.ParticleCircleMaterial){if(h){f.r=j.r+t.r+u.r;f.g=j.g+t.g+u.g;f.b=j.b+t.b+u.b;g.r=Q.color.r*f.r;g.g=Q.color.g*f.g;g.b=Q.color.b*f.b;g.updateStyleString()}else g=
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-Q.color;v.setAttribute("style","fill: "+g.__styleString)}o.appendChild(v)}}else if(z instanceof THREE.RenderableLine){s=z.v1;w=z.v2;s.positionScreen.x*=y;s.positionScreen.y*=-x;w.positionScreen.x*=y;w.positionScreen.y*=-x;p.addPoint(s.positionScreen.x,s.positionScreen.y);p.addPoint(w.positionScreen.x,w.positionScreen.y);if(L.instersects(p)){M=0;for(I=z.materials.length;M<I;)if(Q=z.materials[M++]){J=s;O=w;Q=Q;V=E++;if(r[V]==null){r[V]=document.createElementNS("http://www.w3.org/2000/svg","line");N==
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-0&&r[V].setAttribute("shape-rendering","crispEdges")}v=r[V];v.setAttribute("x1",J.positionScreen.x);v.setAttribute("y1",J.positionScreen.y);v.setAttribute("x2",O.positionScreen.x);v.setAttribute("y2",O.positionScreen.y);if(Q instanceof THREE.LineBasicMaterial){g.__styleString=Q.color.__styleString;v.setAttribute("style","fill: none; stroke: "+g.__styleString+"; stroke-width: "+Q.linewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.linecap+"; stroke-linejoin: "+Q.linejoin);o.appendChild(v)}}}}else if(z instanceof
|
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|
-THREE.RenderableFace3){s=z.v1;w=z.v2;H=z.v3;s.positionScreen.x*=y;s.positionScreen.y*=-x;w.positionScreen.x*=y;w.positionScreen.y*=-x;H.positionScreen.x*=y;H.positionScreen.y*=-x;p.addPoint(s.positionScreen.x,s.positionScreen.y);p.addPoint(w.positionScreen.x,w.positionScreen.y);p.addPoint(H.positionScreen.x,H.positionScreen.y);if(L.instersects(p)){M=0;for(I=z.meshMaterials.length;M<I;){Q=z.meshMaterials[M++];if(Q instanceof THREE.MeshFaceMaterial){J=0;for(O=z.faceMaterials.length;J<O;)(Q=z.faceMaterials[J++])&&
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|
-c(s,w,H,z,Q,U)}else Q&&c(s,w,H,z,Q,U)}}}else if(z instanceof THREE.RenderableFace4){s=z.v1;w=z.v2;H=z.v3;K=z.v4;s.positionScreen.x*=y;s.positionScreen.y*=-x;w.positionScreen.x*=y;w.positionScreen.y*=-x;H.positionScreen.x*=y;H.positionScreen.y*=-x;K.positionScreen.x*=y;K.positionScreen.y*=-x;p.addPoint(s.positionScreen.x,s.positionScreen.y);p.addPoint(w.positionScreen.x,w.positionScreen.y);p.addPoint(H.positionScreen.x,H.positionScreen.y);p.addPoint(K.positionScreen.x,K.positionScreen.y);if(L.instersects(p)){M=
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|
-0;for(I=z.meshMaterials.length;M<I;){Q=z.meshMaterials[M++];if(Q instanceof THREE.MeshFaceMaterial){J=0;for(O=z.faceMaterials.length;J<O;)(Q=z.faceMaterials[J++])&&d(s,w,H,K,z,Q,U)}else Q&&d(s,w,H,K,z,Q,U)}}}}}};
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|
-THREE.WebGLRenderer=function(a){function c(h,g){h.fragment_shader=g.fragment_shader;h.vertex_shader=g.vertex_shader;h.uniforms=Uniforms.clone(g.uniforms)}function d(h,g){var f;if(h=="fragment")f=b.createShader(b.FRAGMENT_SHADER);else if(h=="vertex")f=b.createShader(b.VERTEX_SHADER);b.shaderSource(f,g);b.compileShader(f);if(!b.getShaderParameter(f,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(f));return null}return f}function e(h){switch(h){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;
|
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|
+THREE.Projector=function(){function a(s,m){return m.z-s.z}function c(s,m){var B=0,q=1,E=s.z+s.w,r=m.z+m.w,v=-s.z+s.w,C=-m.z+m.w;if(E>=0&&r>=0&&v>=0&&C>=0)return true;else if(E<0&&r<0||v<0&&C<0)return false;else{if(E<0)B=Math.max(B,E/(E-r));else if(r<0)q=Math.min(q,E/(E-r));if(v<0)B=Math.max(B,v/(v-C));else if(C<0)q=Math.min(q,v/(v-C));if(q<B)return false;else{s.lerpSelf(m,B);m.lerpSelf(s,1-q);return true}}}var d,e,i=[],b,n,o,l=[],k,z,y=[],t,x,G=[],H=new THREE.Vector4,I=new THREE.Vector4,p=new THREE.Matrix4,
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|
+g=new THREE.Matrix4,h=[],f=new THREE.Vector4,j=new THREE.Vector4,u;this.projectObjects=function(s,m,B){var q=[],E,r;e=0;p.multiply(m.projectionMatrix,m.matrix);h[0]=new THREE.Vector4(p.n41-p.n11,p.n42-p.n12,p.n43-p.n13,p.n44-p.n14);h[1]=new THREE.Vector4(p.n41+p.n11,p.n42+p.n12,p.n43+p.n13,p.n44+p.n14);h[2]=new THREE.Vector4(p.n41+p.n21,p.n42+p.n22,p.n43+p.n23,p.n44+p.n24);h[3]=new THREE.Vector4(p.n41-p.n21,p.n42-p.n22,p.n43-p.n23,p.n44-p.n24);h[4]=new THREE.Vector4(p.n41-p.n31,p.n42-p.n32,p.n43-
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|
+p.n33,p.n44-p.n34);h[5]=new THREE.Vector4(p.n41+p.n31,p.n42+p.n32,p.n43+p.n33,p.n44+p.n34);m=0;for(E=h.length;m<E;m++){r=h[m];r.divideScalar(Math.sqrt(r.x*r.x+r.y*r.y+r.z*r.z))}E=s.objects;s=0;for(m=E.length;s<m;s++){r=E[s];var v;if(!(v=!r.visible)){if(v=r instanceof THREE.Mesh){a:{v=void 0;for(var C=r.position,W=-r.geometry.boundingSphere.radius*Math.max(r.scale.x,Math.max(r.scale.y,r.scale.z)),D=0;D<6;D++){v=h[D].x*C.x+h[D].y*C.y+h[D].z*C.z+h[D].w;if(v<=W){v=false;break a}}v=true}v=!v}v=v}if(!v){d=
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|
+i[e]=i[e]||new THREE.RenderableObject;H.copy(r.position);p.multiplyVector3(H);d.object=r;d.z=H.z;q.push(d);e++}}B&&q.sort(a);return q};this.projectScene=function(s,m,B){var q=[],E=m.near,r=m.far,v,C,W,D,O,M,J,S,V,N,K,U,P,w,L,Q;o=z=x=0;m.autoUpdateMatrix&&m.updateMatrix();p.multiply(m.projectionMatrix,m.matrix);M=this.projectObjects(s,m,true);s=0;for(v=M.length;s<v;s++){J=M[s].object;if(J.visible){J.autoUpdateMatrix&&J.updateMatrix();S=J.matrix;V=J.rotationMatrix;N=J.materials;K=J.overdraw;if(J instanceof
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|
+THREE.Mesh){U=J.geometry;P=U.vertices;C=0;for(W=P.length;C<W;C++){w=P[C];w.positionWorld.copy(w.position);S.multiplyVector3(w.positionWorld);D=w.positionScreen;D.copy(w.positionWorld);p.multiplyVector4(D);D.x/=D.w;D.y/=D.w;w.__visible=D.z>E&&D.z<r}U=U.faces;C=0;for(W=U.length;C<W;C++){w=U[C];if(w instanceof THREE.Face3){D=P[w.a];O=P[w.b];L=P[w.c];if(D.__visible&&O.__visible&&L.__visible)if(J.doubleSided||J.flipSided!=(L.positionScreen.x-D.positionScreen.x)*(O.positionScreen.y-D.positionScreen.y)-
|
|
|
+(L.positionScreen.y-D.positionScreen.y)*(O.positionScreen.x-D.positionScreen.x)<0){b=l[o]=l[o]||new THREE.RenderableFace3;b.v1.positionWorld.copy(D.positionWorld);b.v2.positionWorld.copy(O.positionWorld);b.v3.positionWorld.copy(L.positionWorld);b.v1.positionScreen.copy(D.positionScreen);b.v2.positionScreen.copy(O.positionScreen);b.v3.positionScreen.copy(L.positionScreen);b.normalWorld.copy(w.normal);V.multiplyVector3(b.normalWorld);b.centroidWorld.copy(w.centroid);S.multiplyVector3(b.centroidWorld);
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|
|
+b.centroidScreen.copy(b.centroidWorld);p.multiplyVector3(b.centroidScreen);L=w.vertexNormals;u=b.vertexNormalsWorld;D=0;for(O=L.length;D<O;D++){Q=u[D]=u[D]||new THREE.Vector3;Q.copy(L[D]);V.multiplyVector3(Q)}b.z=b.centroidScreen.z;b.meshMaterials=N;b.faceMaterials=w.materials;b.overdraw=K;if(J.geometry.uvs[C]){b.uvs[0]=J.geometry.uvs[C][0];b.uvs[1]=J.geometry.uvs[C][1];b.uvs[2]=J.geometry.uvs[C][2]}q.push(b);o++}}else if(w instanceof THREE.Face4){D=P[w.a];O=P[w.b];L=P[w.c];Q=P[w.d];if(D.__visible&&
|
|
|
+O.__visible&&L.__visible&&Q.__visible)if(J.doubleSided||J.flipSided!=((Q.positionScreen.x-D.positionScreen.x)*(O.positionScreen.y-D.positionScreen.y)-(Q.positionScreen.y-D.positionScreen.y)*(O.positionScreen.x-D.positionScreen.x)<0||(O.positionScreen.x-L.positionScreen.x)*(Q.positionScreen.y-L.positionScreen.y)-(O.positionScreen.y-L.positionScreen.y)*(Q.positionScreen.x-L.positionScreen.x)<0)){b=l[o]=l[o]||new THREE.RenderableFace3;b.v1.positionWorld.copy(D.positionWorld);b.v2.positionWorld.copy(O.positionWorld);
|
|
|
+b.v3.positionWorld.copy(Q.positionWorld);b.v1.positionScreen.copy(D.positionScreen);b.v2.positionScreen.copy(O.positionScreen);b.v3.positionScreen.copy(Q.positionScreen);b.normalWorld.copy(w.normal);V.multiplyVector3(b.normalWorld);b.centroidWorld.copy(w.centroid);S.multiplyVector3(b.centroidWorld);b.centroidScreen.copy(b.centroidWorld);p.multiplyVector3(b.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterials=N;b.faceMaterials=w.materials;b.overdraw=K;if(J.geometry.uvs[C]){b.uvs[0]=J.geometry.uvs[C][0];
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|
|
+b.uvs[1]=J.geometry.uvs[C][1];b.uvs[2]=J.geometry.uvs[C][3]}q.push(b);o++;n=l[o]=l[o]||new THREE.RenderableFace3;n.v1.positionWorld.copy(O.positionWorld);n.v2.positionWorld.copy(L.positionWorld);n.v3.positionWorld.copy(Q.positionWorld);n.v1.positionScreen.copy(O.positionScreen);n.v2.positionScreen.copy(L.positionScreen);n.v3.positionScreen.copy(Q.positionScreen);n.normalWorld.copy(b.normalWorld);n.centroidWorld.copy(b.centroidWorld);n.centroidScreen.copy(b.centroidScreen);n.z=n.centroidScreen.z;n.meshMaterials=
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|
|
+N;n.faceMaterials=w.materials;n.overdraw=K;if(J.geometry.uvs[C]){n.uvs[0]=J.geometry.uvs[C][1];n.uvs[1]=J.geometry.uvs[C][2];n.uvs[2]=J.geometry.uvs[C][3]}q.push(n);o++}}}}else if(J instanceof THREE.Line){g.multiply(p,S);P=J.geometry.vertices;w=P[0];w.positionScreen.copy(w.position);g.multiplyVector4(w.positionScreen);C=1;for(W=P.length;C<W;C++){D=P[C];D.positionScreen.copy(D.position);g.multiplyVector4(D.positionScreen);O=P[C-1];f.copy(D.positionScreen);j.copy(O.positionScreen);if(c(f,j)){f.multiplyScalar(1/
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|
|
+f.w);j.multiplyScalar(1/j.w);k=y[z]=y[z]||new THREE.RenderableLine;k.v1.positionScreen.copy(f);k.v2.positionScreen.copy(j);k.z=Math.max(f.z,j.z);k.materials=J.materials;q.push(k);z++}}}else if(J instanceof THREE.Particle){I.set(J.position.x,J.position.y,J.position.z,1);p.multiplyVector4(I);I.z/=I.w;if(I.z>0&&I.z<1){t=G[x]=G[x]||new THREE.RenderableParticle;t.x=I.x/I.w;t.y=I.y/I.w;t.z=I.z;t.rotation=J.rotation.z;t.scale.x=J.scale.x*Math.abs(t.x-(I.x+m.projectionMatrix.n11)/(I.w+m.projectionMatrix.n14));
|
|
|
+t.scale.y=J.scale.y*Math.abs(t.y-(I.y+m.projectionMatrix.n22)/(I.w+m.projectionMatrix.n24));t.materials=J.materials;q.push(t);x++}}}}B&&q.sort(a);return q};this.unprojectVector=function(s,m){var B=THREE.Matrix4.makeInvert(m.matrix);B.multiplySelf(THREE.Matrix4.makeInvert(m.projectionMatrix));B.multiplyVector3(s);return s}};
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|
|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,i,b;this.domElement=document.createElement("div");this.setSize=function(n,o){d=n;e=o;i=d/2;b=e/2};this.render=function(n,o){var l,k,z,y,t,x,G,H;a=c.projectScene(n,o);l=0;for(k=a.length;l<k;l++){t=a[l];if(t instanceof THREE.RenderableParticle){G=t.x*i+i;H=t.y*b+b;z=0;for(y=t.material.length;z<y;z++){x=t.material[z];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=G+"px";x.style.top=H+"px"}}}}}};
|
|
|
+THREE.CanvasRenderer=function(){function a(ea){if(t!=ea)k.globalAlpha=t=ea}function c(ea){if(x!=ea){switch(ea){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}x=ea}}var d=null,e=new THREE.Projector,i=document.createElement("canvas"),b,n,o,l,k=i.getContext("2d"),z=new THREE.Color(0),y=0,t=1,x=0,G=null,H=null,I=1,p,g,h,f,j,u,s,m,B,q=new THREE.Color,
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|
|
+E=new THREE.Color,r=new THREE.Color,v=new THREE.Color,C=new THREE.Color,W,D,O,M,J,S,V,N,K,U=new THREE.Rectangle,P=new THREE.Rectangle,w=new THREE.Rectangle,L=false,Q=new THREE.Color,ga=new THREE.Color,ja=new THREE.Color,ca=new THREE.Color,$=Math.PI*2,Y=new THREE.Vector3,da,qa,la,aa,ra,va,sa=16;da=document.createElement("canvas");da.width=da.height=2;qa=da.getContext("2d");qa.fillStyle="rgba(0,0,0,1)";qa.fillRect(0,0,2,2);la=qa.getImageData(0,0,2,2);aa=la.data;ra=document.createElement("canvas");ra.width=
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|
|
+ra.height=sa;va=ra.getContext("2d");va.translate(-sa/2,-sa/2);va.scale(sa,sa);sa--;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ea,ta){b=ea;n=ta;o=b/2;l=n/2;i.width=b;i.height=n;U.set(-o,-l,o,l);t=1;x=0;H=G=null;I=1};this.setClearColor=function(ea,ta){z.setHex(ea);y=ta;P.set(-o,-l,o,l);k.setTransform(1,0,0,-1,o,l);this.clear()};this.clear=function(){k.setTransform(1,0,0,-1,o,l);if(!P.isEmpty()){P.inflate(1);P.minSelf(U);if(z.hex==0&&y==0)k.clearRect(P.getX(),
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|
|
+P.getY(),P.getWidth(),P.getHeight());else{c(THREE.NormalBlending);a(1);k.fillStyle="rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b*255)+","+y+")";k.fillRect(P.getX(),P.getY(),P.getWidth(),P.getHeight())}P.empty()}};this.render=function(ea,ta){function Ma(A){var X,T,F,R=A.lights;ga.setRGB(0,0,0);ja.setRGB(0,0,0);ca.setRGB(0,0,0);A=0;for(X=R.length;A<X;A++){T=R[A];F=T.color;if(T instanceof THREE.AmbientLight){ga.r+=F.r;ga.g+=F.g;ga.b+=F.b}else if(T instanceof THREE.DirectionalLight){ja.r+=
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|
|
+F.r;ja.g+=F.g;ja.b+=F.b}else if(T instanceof THREE.PointLight){ca.r+=F.r;ca.g+=F.g;ca.b+=F.b}}}function Aa(A,X,T,F){var R,Z,fa,ha,ia=A.lights;A=0;for(R=ia.length;A<R;A++){Z=ia[A];fa=Z.color;ha=Z.intensity;if(Z instanceof THREE.DirectionalLight){Z=T.dot(Z.position)*ha;if(Z>0){F.r+=fa.r*Z;F.g+=fa.g*Z;F.b+=fa.b*Z}}else if(Z instanceof THREE.PointLight){Y.sub(Z.position,X);Y.normalize();Z=T.dot(Y)*ha;if(Z>0){F.r+=fa.r*Z;F.g+=fa.g*Z;F.b+=fa.b*Z}}}}function Na(A,X,T){if(T.opacity!=0){a(T.opacity);c(T.blending);
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|
|
+var F,R,Z,fa,ha,ia;if(T instanceof THREE.ParticleBasicMaterial){if(T.map&&T.map.image.loaded){fa=T.map.image;ha=fa.width>>1;ia=fa.height>>1;R=X.scale.x*o;Z=X.scale.y*l;T=R*ha;F=Z*ia;w.set(A.x-T,A.y-F,A.x+T,A.y+F);if(!U.instersects(w))return;k.save();k.translate(A.x,A.y);k.rotate(-X.rotation);k.scale(R,-Z);k.translate(-ha,-ia);k.drawImage(fa,0,0);k.restore()}k.beginPath();k.moveTo(A.x-10,A.y);k.lineTo(A.x+10,A.y);k.moveTo(A.x,A.y-10);k.lineTo(A.x,A.y+10);k.closePath();k.strokeStyle="rgb(255,255,0)";
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|
|
+k.stroke()}else if(T instanceof THREE.ParticleCircleMaterial){if(L){Q.r=ga.r+ja.r+ca.r;Q.g=ga.g+ja.g+ca.g;Q.b=ga.b+ja.b+ca.b;q.r=T.color.r*Q.r;q.g=T.color.g*Q.g;q.b=T.color.b*Q.b;q.updateStyleString()}else q.__styleString=T.color.__styleString;T=X.scale.x*o;F=X.scale.y*l;w.set(A.x-T,A.y-F,A.x+T,A.y+F);if(U.instersects(w)){R=q.__styleString;if(H!=R)k.fillStyle=H=R;k.save();k.translate(A.x,A.y);k.rotate(-X.rotation);k.scale(T,F);k.beginPath();k.arc(0,0,1,0,$,true);k.closePath();k.fill();k.restore()}}}}
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|
|
+function Oa(A,X,T,F){if(F.opacity!=0){a(F.opacity);c(F.blending);k.beginPath();k.moveTo(A.positionScreen.x,A.positionScreen.y);k.lineTo(X.positionScreen.x,X.positionScreen.y);k.closePath();if(F instanceof THREE.LineBasicMaterial){q.__styleString=F.color.__styleString;A=F.linewidth;if(I!=A)k.lineWidth=I=A;A=q.__styleString;if(G!=A)k.strokeStyle=G=A;k.stroke();w.inflate(F.linewidth*2)}}}function Ia(A,X,T,F,R,Z){if(R.opacity!=0){a(R.opacity);c(R.blending);f=A.positionScreen.x;j=A.positionScreen.y;u=
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|
|
+X.positionScreen.x;s=X.positionScreen.y;m=T.positionScreen.x;B=T.positionScreen.y;k.beginPath();k.moveTo(f,j);k.lineTo(u,s);k.lineTo(m,B);k.lineTo(f,j);k.closePath();if(R instanceof THREE.MeshBasicMaterial)if(R.map)R.map.image.loaded&&R.map.mapping instanceof THREE.UVMapping&&xa(f,j,u,s,m,B,R.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);else if(R.env_map){if(R.env_map.image.loaded)if(R.env_map.mapping instanceof THREE.SphericalReflectionMapping){A=ta.matrix;Y.copy(F.vertexNormalsWorld[0]);
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|
+M=(Y.x*A.n11+Y.y*A.n12+Y.z*A.n13)*0.5+0.5;J=-(Y.x*A.n21+Y.y*A.n22+Y.z*A.n23)*0.5+0.5;Y.copy(F.vertexNormalsWorld[1]);S=(Y.x*A.n11+Y.y*A.n12+Y.z*A.n13)*0.5+0.5;V=-(Y.x*A.n21+Y.y*A.n22+Y.z*A.n23)*0.5+0.5;Y.copy(F.vertexNormalsWorld[2]);N=(Y.x*A.n11+Y.y*A.n12+Y.z*A.n13)*0.5+0.5;K=-(Y.x*A.n21+Y.y*A.n22+Y.z*A.n23)*0.5+0.5;xa(f,j,u,s,m,B,R.env_map.image,M,J,S,V,N,K)}}else R.wireframe?Ba(R.color.__styleString,R.wireframe_linewidth):Ca(R.color.__styleString);else if(R instanceof THREE.MeshLambertMaterial){if(R.map&&
|
|
|
+!R.wireframe){R.map.mapping instanceof THREE.UVMapping&&xa(f,j,u,s,m,B,R.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);c(THREE.SubtractiveBlending)}if(L)if(!R.wireframe&&R.shading==THREE.SmoothShading&&F.vertexNormalsWorld.length==3){E.r=r.r=v.r=ga.r;E.g=r.g=v.g=ga.g;E.b=r.b=v.b=ga.b;Aa(Z,F.v1.positionWorld,F.vertexNormalsWorld[0],E);Aa(Z,F.v2.positionWorld,F.vertexNormalsWorld[1],r);Aa(Z,F.v3.positionWorld,F.vertexNormalsWorld[2],v);C.r=(r.r+v.r)*0.5;C.g=(r.g+v.g)*
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|
+0.5;C.b=(r.b+v.b)*0.5;O=Ja(E,r,v,C);xa(f,j,u,s,m,B,O,0,0,1,0,0,1)}else{Q.r=ga.r;Q.g=ga.g;Q.b=ga.b;Aa(Z,F.centroidWorld,F.normalWorld,Q);q.r=R.color.r*Q.r;q.g=R.color.g*Q.g;q.b=R.color.b*Q.b;q.updateStyleString();R.wireframe?Ba(q.__styleString,R.wireframe_linewidth):Ca(q.__styleString)}else R.wireframe?Ba(R.color.__styleString,R.wireframe_linewidth):Ca(R.color.__styleString)}else if(R instanceof THREE.MeshDepthMaterial){W=ta.near;D=ta.far;E.r=E.g=E.b=1-Ea(A.positionScreen.z,W,D);r.r=r.g=r.b=1-Ea(X.positionScreen.z,
|
|
|
+W,D);v.r=v.g=v.b=1-Ea(T.positionScreen.z,W,D);C.r=(r.r+v.r)*0.5;C.g=(r.g+v.g)*0.5;C.b=(r.b+v.b)*0.5;O=Ja(E,r,v,C);xa(f,j,u,s,m,B,O,0,0,1,0,0,1)}else if(R instanceof THREE.MeshNormalMaterial){q.r=Fa(F.normalWorld.x);q.g=Fa(F.normalWorld.y);q.b=Fa(F.normalWorld.z);q.updateStyleString();R.wireframe?Ba(q.__styleString,R.wireframe_linewidth):Ca(q.__styleString)}}}function Ba(A,X){if(G!=A)k.strokeStyle=G=A;if(I!=X)k.lineWidth=I=X;k.stroke();w.inflate(X*2)}function Ca(A){if(H!=A)k.fillStyle=H=A;k.fill()}
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|
|
+function xa(A,X,T,F,R,Z,fa,ha,ia,na,ka,oa,ya){var ua,pa;ua=fa.width-1;pa=fa.height-1;ha*=ua;ia*=pa;na*=ua;ka*=pa;oa*=ua;ya*=pa;T-=A;F-=X;R-=A;Z-=X;na-=ha;ka-=ia;oa-=ha;ya-=ia;pa=1/(na*ya-oa*ka);ua=(ya*T-ka*R)*pa;ka=(ya*F-ka*Z)*pa;T=(na*R-oa*T)*pa;F=(na*Z-oa*F)*pa;A=A-ua*ha-T*ia;X=X-ka*ha-F*ia;k.save();k.transform(ua,ka,T,F,A,X);k.clip();k.drawImage(fa,0,0);k.restore()}function Ja(A,X,T,F){var R=~~(A.r*255),Z=~~(A.g*255);A=~~(A.b*255);var fa=~~(X.r*255),ha=~~(X.g*255);X=~~(X.b*255);var ia=~~(T.r*255),
|
|
|
+na=~~(T.g*255);T=~~(T.b*255);var ka=~~(F.r*255),oa=~~(F.g*255);F=~~(F.b*255);aa[0]=R<0?0:R>255?255:R;aa[1]=Z<0?0:Z>255?255:Z;aa[2]=A<0?0:A>255?255:A;aa[4]=fa<0?0:fa>255?255:fa;aa[5]=ha<0?0:ha>255?255:ha;aa[6]=X<0?0:X>255?255:X;aa[8]=ia<0?0:ia>255?255:ia;aa[9]=na<0?0:na>255?255:na;aa[10]=T<0?0:T>255?255:T;aa[12]=ka<0?0:ka>255?255:ka;aa[13]=oa<0?0:oa>255?255:oa;aa[14]=F<0?0:F>255?255:F;qa.putImageData(la,0,0);va.drawImage(da,0,0);return ra}function Ea(A,X,T){A=(A-X)/(T-X);return A*A*(3-2*A)}function Fa(A){A=
|
|
|
+(A+1)*0.5;return A<0?0:A>1?1:A}function Ga(A,X){var T=X.x-A.x,F=X.y-A.y,R=1/Math.sqrt(T*T+F*F);T*=R;F*=R;X.x+=T;X.y+=F;A.x-=T;A.y-=F}var Da,Ka,ba,ma,wa,Ha,La,za;this.autoClear?this.clear():k.setTransform(1,0,0,-1,o,l);d=e.projectScene(ea,ta,this.sortElements);k.fillStyle="rgba( 0, 255, 255, 0.5 )";k.fillRect(U.getX(),U.getY(),U.getWidth(),U.getHeight());(L=ea.lights.length>0)&&Ma(ea);Da=0;for(Ka=d.length;Da<Ka;Da++){ba=d[Da];w.empty();if(ba instanceof THREE.RenderableParticle){p=ba;p.x*=o;p.y*=l;
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|
|
+ma=0;for(wa=ba.materials.length;ma<wa;ma++)Na(p,ba,ba.materials[ma],ea)}else if(ba instanceof THREE.RenderableLine){p=ba.v1;g=ba.v2;p.positionScreen.x*=o;p.positionScreen.y*=l;g.positionScreen.x*=o;g.positionScreen.y*=l;w.addPoint(p.positionScreen.x,p.positionScreen.y);w.addPoint(g.positionScreen.x,g.positionScreen.y);if(U.instersects(w)){ma=0;for(wa=ba.materials.length;ma<wa;)Oa(p,g,ba,ba.materials[ma++],ea)}}else if(ba instanceof THREE.RenderableFace3){p=ba.v1;g=ba.v2;h=ba.v3;p.positionScreen.x*=
|
|
|
+o;p.positionScreen.y*=l;g.positionScreen.x*=o;g.positionScreen.y*=l;h.positionScreen.x*=o;h.positionScreen.y*=l;if(ba.overdraw){Ga(p.positionScreen,g.positionScreen);Ga(g.positionScreen,h.positionScreen);Ga(h.positionScreen,p.positionScreen)}w.add3Points(p.positionScreen.x,p.positionScreen.y,g.positionScreen.x,g.positionScreen.y,h.positionScreen.x,h.positionScreen.y);if(U.instersects(w)){ma=0;for(wa=ba.meshMaterials.length;ma<wa;){za=ba.meshMaterials[ma++];if(za instanceof THREE.MeshFaceMaterial){Ha=
|
|
|
+0;for(La=ba.faceMaterials.length;Ha<La;)(za=ba.faceMaterials[Ha++])&&Ia(p,g,h,ba,za,ea)}else Ia(p,g,h,ba,za,ea)}}}P.addRectangle(w)}k.lineWidth=1;k.strokeStyle="rgba( 255, 0, 0, 0.5 )";k.strokeRect(P.getX(),P.getY(),P.getWidth(),P.getHeight());k.setTransform(1,0,0,1,0,0)}};
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|
|
+THREE.SVGRenderer=function(){function a(M,J,S){var V,N,K,U;V=0;for(N=M.lights.length;V<N;V++){K=M.lights[V];if(K instanceof THREE.DirectionalLight){U=J.normalWorld.dot(K.position)*K.intensity;if(U>0){S.r+=K.color.r*U;S.g+=K.color.g*U;S.b+=K.color.b*U}}else if(K instanceof THREE.PointLight){B.sub(K.position,J.centroidWorld);B.normalize();U=J.normalWorld.dot(B)*K.intensity;if(U>0){S.r+=K.color.r*U;S.g+=K.color.g*U;S.b+=K.color.b*U}}}}function c(M,J,S,V,N,K){v=e(C++);v.setAttribute("d","M "+M.positionScreen.x+
|
|
|
+" "+M.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)h.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(g){f.r=j.r;f.g=j.g;f.b=j.b;a(K,V,f);h.r=N.color.r*f.r;h.g=N.color.g*f.g;h.b=N.color.b*f.b;h.updateStyleString()}else h.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){m=1-N.__2near/(N.__farPlusNear-V.z*N.__farMinusNear);
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|
|
+h.setRGB(m,m,m)}else N instanceof THREE.MeshNormalMaterial&&h.setRGB(i(V.normalWorld.x),i(V.normalWorld.y),i(V.normalWorld.z));N.wireframe?v.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):v.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+N.opacity);o.appendChild(v)}function d(M,J,S,V,N,K,U){v=e(C++);v.setAttribute("d",
|
|
|
+"M "+M.positionScreen.x+" "+M.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(K instanceof THREE.MeshBasicMaterial)h.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshLambertMaterial)if(g){f.r=j.r;f.g=j.g;f.b=j.b;a(U,N,f);h.r=K.color.r*f.r;h.g=K.color.g*f.g;h.b=K.color.b*f.b;h.updateStyleString()}else h.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshDepthMaterial){m=
|
|
|
+1-K.__2near/(K.__farPlusNear-N.z*K.__farMinusNear);h.setRGB(m,m,m)}else K instanceof THREE.MeshNormalMaterial&&h.setRGB(i(N.normalWorld.x),i(N.normalWorld.y),i(N.normalWorld.z));K.wireframe?v.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+K.wireframe_linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.wireframe_linecap+"; stroke-linejoin: "+K.wireframe_linejoin):v.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+K.opacity);o.appendChild(v)}
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|
|
+function e(M){if(q[M]==null){q[M]=document.createElementNS("http://www.w3.org/2000/svg","path");O==0&&q[M].setAttribute("shape-rendering","crispEdges");return q[M]}return q[M]}function i(M){return M<0?Math.min((1+M)*0.5,0.5):0.5+Math.min(M*0.5,0.5)}var b=null,n=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,k,z,y,t,x,G,H,I=new THREE.Rectangle,p=new THREE.Rectangle,g=false,h=new THREE.Color(16777215),f=new THREE.Color(16777215),j=new THREE.Color(0),u=new THREE.Color(0),
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|
|
+s=new THREE.Color(0),m,B=new THREE.Vector3,q=[],E=[],r=[],v,C,W,D,O=1;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(M){switch(M){case "high":O=1;break;case "low":O=0}};this.setSize=function(M,J){l=M;k=J;z=l/2;y=k/2;o.setAttribute("viewBox",-z+" "+-y+" "+l+" "+k);o.setAttribute("width",l);o.setAttribute("height",k);I.set(-z,-y,z,y)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=function(M,J){var S,V,
|
|
|
+N,K,U,P,w,L;this.autoClear&&this.clear();b=n.projectScene(M,J,this.sortElements);D=W=C=0;if(g=M.lights.length>0){w=M.lights;j.setRGB(0,0,0);u.setRGB(0,0,0);s.setRGB(0,0,0);S=0;for(V=w.length;S<V;S++){N=w[S];K=N.color;if(N instanceof THREE.AmbientLight){j.r+=K.r;j.g+=K.g;j.b+=K.b}else if(N instanceof THREE.DirectionalLight){u.r+=K.r;u.g+=K.g;u.b+=K.b}else if(N instanceof THREE.PointLight){s.r+=K.r;s.g+=K.g;s.b+=K.b}}}S=0;for(V=b.length;S<V;S++){w=b[S];p.empty();if(w instanceof THREE.RenderableParticle){t=
|
|
|
+w;t.x*=z;t.y*=-y;N=0;for(K=w.materials.length;N<K;N++)if(L=w.materials[N]){U=t;P=w;L=L;var Q=W++;if(E[Q]==null){E[Q]=document.createElementNS("http://www.w3.org/2000/svg","circle");O==0&&E[Q].setAttribute("shape-rendering","crispEdges")}v=E[Q];v.setAttribute("cx",U.x);v.setAttribute("cy",U.y);v.setAttribute("r",P.scale.x*z);if(L instanceof THREE.ParticleCircleMaterial){if(g){f.r=j.r+u.r+s.r;f.g=j.g+u.g+s.g;f.b=j.b+u.b+s.b;h.r=L.color.r*f.r;h.g=L.color.g*f.g;h.b=L.color.b*f.b;h.updateStyleString()}else h=
|
|
|
+L.color;v.setAttribute("style","fill: "+h.__styleString)}o.appendChild(v)}}else if(w instanceof THREE.RenderableLine){t=w.v1;x=w.v2;t.positionScreen.x*=z;t.positionScreen.y*=-y;x.positionScreen.x*=z;x.positionScreen.y*=-y;p.addPoint(t.positionScreen.x,t.positionScreen.y);p.addPoint(x.positionScreen.x,x.positionScreen.y);if(I.instersects(p)){N=0;for(K=w.materials.length;N<K;)if(L=w.materials[N++]){U=t;P=x;L=L;Q=D++;if(r[Q]==null){r[Q]=document.createElementNS("http://www.w3.org/2000/svg","line");O==
|
|
|
+0&&r[Q].setAttribute("shape-rendering","crispEdges")}v=r[Q];v.setAttribute("x1",U.positionScreen.x);v.setAttribute("y1",U.positionScreen.y);v.setAttribute("x2",P.positionScreen.x);v.setAttribute("y2",P.positionScreen.y);if(L instanceof THREE.LineBasicMaterial){h.__styleString=L.color.__styleString;v.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+L.linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.linecap+"; stroke-linejoin: "+L.linejoin);o.appendChild(v)}}}}else if(w instanceof
|
|
|
+THREE.RenderableFace3){t=w.v1;x=w.v2;G=w.v3;t.positionScreen.x*=z;t.positionScreen.y*=-y;x.positionScreen.x*=z;x.positionScreen.y*=-y;G.positionScreen.x*=z;G.positionScreen.y*=-y;p.addPoint(t.positionScreen.x,t.positionScreen.y);p.addPoint(x.positionScreen.x,x.positionScreen.y);p.addPoint(G.positionScreen.x,G.positionScreen.y);if(I.instersects(p)){N=0;for(K=w.meshMaterials.length;N<K;){L=w.meshMaterials[N++];if(L instanceof THREE.MeshFaceMaterial){U=0;for(P=w.faceMaterials.length;U<P;)(L=w.faceMaterials[U++])&&
|
|
|
+c(t,x,G,w,L,M)}else L&&c(t,x,G,w,L,M)}}}else if(w instanceof THREE.RenderableFace4){t=w.v1;x=w.v2;G=w.v3;H=w.v4;t.positionScreen.x*=z;t.positionScreen.y*=-y;x.positionScreen.x*=z;x.positionScreen.y*=-y;G.positionScreen.x*=z;G.positionScreen.y*=-y;H.positionScreen.x*=z;H.positionScreen.y*=-y;p.addPoint(t.positionScreen.x,t.positionScreen.y);p.addPoint(x.positionScreen.x,x.positionScreen.y);p.addPoint(G.positionScreen.x,G.positionScreen.y);p.addPoint(H.positionScreen.x,H.positionScreen.y);if(I.instersects(p)){N=
|
|
|
+0;for(K=w.meshMaterials.length;N<K;){L=w.meshMaterials[N++];if(L instanceof THREE.MeshFaceMaterial){U=0;for(P=w.faceMaterials.length;U<P;)(L=w.faceMaterials[U++])&&d(t,x,G,H,w,L,M)}else L&&d(t,x,G,H,w,L,M)}}}}}};
|
|
|
+THREE.WebGLRenderer=function(a){function c(g,h){g.fragment_shader=h.fragment_shader;g.vertex_shader=h.vertex_shader;g.uniforms=Uniforms.clone(h.uniforms)}function d(g,h){var f;if(g=="fragment")f=b.createShader(b.FRAGMENT_SHADER);else if(g=="vertex")f=b.createShader(b.VERTEX_SHADER);b.shaderSource(f,h);b.compileShader(f);if(!b.getShaderParameter(f,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(f));return null}return f}function e(g){switch(g){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;
|
|
|
case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;
|
|
|
-case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var i=document.createElement("canvas"),b,n=null,o=null,l=new THREE.Matrix4,k,y=new Float32Array(16),x=new Float32Array(16),
|
|
|
-s=new Float32Array(16),w=new Float32Array(9),H=new Float32Array(16),K=true,L=new THREE.Color(0),p=0;if(a){if(a.antialias!==undefined)K=a.antialias;a.clearColor!==undefined&&L.setHex(a.clearColor);if(a.clearAlpha!==undefined)p=a.clearAlpha}this.domElement=i;this.autoClear=true;(function(h,g,f){try{b=i.getContext("experimental-webgl",{antialias:h})}catch(j){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);
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|
-b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(g.r,g.g,g.b,f)})(K,L,p);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(h,g){i.width=h;i.height=g;b.viewport(0,0,i.width,i.height)};this.setClearColor=function(h,g){var f=new THREE.Color(h);b.clearColor(f.r,f.g,f.b,g)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
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-b.DEPTH_BUFFER_BIT)};this.setupLights=function(h,g){var f,j,t,u=0,m=0,B=0,q,G,r,v=this.lights,D=v.directional.colors,T=v.directional.positions,E=v.point.colors,N=v.point.positions,U=0,C=0;f=0;for(j=g.length;f<j;f++){t=g[f];q=t.color;G=t.position;r=t.intensity;if(t instanceof THREE.AmbientLight){u+=q.r;m+=q.g;B+=q.b}else if(t instanceof THREE.DirectionalLight){D[U*3]=q.r*r;D[U*3+1]=q.g*r;D[U*3+2]=q.b*r;T[U*3]=G.x;T[U*3+1]=G.y;T[U*3+2]=G.z;U+=1}else if(t instanceof THREE.PointLight){E[C*3]=q.r*r;E[C*
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-3+1]=q.g*r;E[C*3+2]=q.b*r;N[C*3]=G.x;N[C*3+1]=G.y;N[C*3+2]=G.z;C+=1}}v.point.length=C;v.directional.length=U;v.ambient[0]=u;v.ambient[1]=m;v.ambient[2]=B};this.createParticleBuffers=function(h){h.__webGLVertexBuffer=b.createBuffer();h.__webGLFaceBuffer=b.createBuffer()};this.createLineBuffers=function(h){h.__webGLVertexBuffer=b.createBuffer();h.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(h){h.__webGLVertexBuffer=b.createBuffer();h.__webGLNormalBuffer=b.createBuffer();h.__webGLTangentBuffer=
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-b.createBuffer();h.__webGLUVBuffer=b.createBuffer();h.__webGLFaceBuffer=b.createBuffer();h.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(h){var g=h.vertices.length;h.__vertexArray=new Float32Array(g*3);h.__lineArray=new Uint16Array(g);h.__webGLLineCount=g};this.initMeshBuffers=function(h,g){var f,j,t=0,u=0,m=0,B=g.geometry.faces,q=h.faces;f=0;for(j=q.length;f<j;f++){fi=q[f];face=B[fi];if(face instanceof THREE.Face3){t+=3;u+=1;m+=3}else if(face instanceof THREE.Face4){t+=4;u+=2;
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-m+=4}}h.__vertexArray=new Float32Array(t*3);h.__normalArray=new Float32Array(t*3);h.__tangentArray=new Float32Array(t*4);h.__uvArray=new Float32Array(t*2);h.__faceArray=new Uint16Array(u*3);h.__lineArray=new Uint16Array(m*2);t=false;f=0;for(j=g.materials.length;f<j;f++){B=g.materials[f];if(B instanceof THREE.MeshFaceMaterial){B=0;for(q=h.materials.length;B<q;B++)if(h.materials[B]&&h.materials[B].shading!=undefined&&h.materials[B].shading==THREE.SmoothShading){t=true;break}}else if(B&&B.shading!=undefined&&
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-B.shading==THREE.SmoothShading){t=true;break}if(t)break}h.__needsSmoothNormals=t;h.__webGLFaceCount=u*3;h.__webGLLineCount=m*2};this.setMeshBuffers=function(h,g,f,j,t,u,m,B){var q,G,r,v,D,T,E,N,U,C=0,S=0,Y=0,M=0,I=0,J=0,O=0,z=h.__vertexArray,Q=h.__uvArray,V=h.__normalArray,X=h.__tangentArray,fa=h.__faceArray,aa=h.__lineArray,ya=h.__needsSmoothNormals,$=g.geometry,ca=$.vertices,oa=h.faces,ta=$.faces,ia=$.uvs;g=0;for(q=oa.length;g<q;g++){G=oa[g];r=ta[G];G=ia[G];v=r.vertexNormals;D=r.normal;if(r instanceof
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-THREE.Face3){if(j){T=ca[r.a].position;E=ca[r.b].position;N=ca[r.c].position;z[S]=T.x;z[S+1]=T.y;z[S+2]=T.z;z[S+3]=E.x;z[S+4]=E.y;z[S+5]=E.z;z[S+6]=N.x;z[S+7]=N.y;z[S+8]=N.z;S+=9}if(B&&$.hasTangents){T=ca[r.a].tangent;E=ca[r.b].tangent;N=ca[r.c].tangent;X[J]=T.x;X[J+1]=T.y;X[J+2]=T.z;X[J+3]=T.w;X[J+4]=E.x;X[J+5]=E.y;X[J+6]=E.z;X[J+7]=E.w;X[J+8]=N.x;X[J+9]=N.y;X[J+10]=N.z;X[J+11]=N.w;J+=12}if(m)if(v.length==3&&ya)for(r=0;r<3;r++){D=v[r];V[I]=D.x;V[I+1]=D.y;V[I+2]=D.z;I+=3}else for(r=0;r<3;r++){V[I]=
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-D.x;V[I+1]=D.y;V[I+2]=D.z;I+=3}if(u&&G)for(r=0;r<3;r++){v=G[r];Q[Y]=v.u;Q[Y+1]=v.v;Y+=2}if(t){fa[M]=C;fa[M+1]=C+1;fa[M+2]=C+2;M+=3;aa[O]=C;aa[O+1]=C+1;aa[O+2]=C;aa[O+3]=C+2;aa[O+4]=C+1;aa[O+5]=C+2;O+=6;C+=3}}else if(r instanceof THREE.Face4){if(j){T=ca[r.a].position;E=ca[r.b].position;N=ca[r.c].position;U=ca[r.d].position;z[S]=T.x;z[S+1]=T.y;z[S+2]=T.z;z[S+3]=E.x;z[S+4]=E.y;z[S+5]=E.z;z[S+6]=N.x;z[S+7]=N.y;z[S+8]=N.z;z[S+9]=U.x;z[S+10]=U.y;z[S+11]=U.z;S+=12}if(B&&$.hasTangents){T=ca[r.a].tangent;
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-E=ca[r.b].tangent;N=ca[r.c].tangent;r=ca[r.d].tangent;X[J]=T.x;X[J+1]=T.y;X[J+2]=T.z;X[J+3]=T.w;X[J+4]=E.x;X[J+5]=E.y;X[J+6]=E.z;X[J+7]=E.w;X[J+8]=N.x;X[J+9]=N.y;X[J+10]=N.z;X[J+11]=N.w;X[J+12]=r.x;X[J+13]=r.y;X[J+14]=r.z;X[J+15]=r.w;J+=16}if(m)if(v.length==4&&ya)for(r=0;r<4;r++){D=v[r];V[I]=D.x;V[I+1]=D.y;V[I+2]=D.z;I+=3}else for(r=0;r<4;r++){V[I]=D.x;V[I+1]=D.y;V[I+2]=D.z;I+=3}if(u&&G)for(r=0;r<4;r++){v=G[r];Q[Y]=v.u;Q[Y+1]=v.v;Y+=2}if(t){fa[M]=C;fa[M+1]=C+1;fa[M+2]=C+2;fa[M+3]=C;fa[M+4]=C+2;fa[M+
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-5]=C+3;M+=6;aa[O]=C;aa[O+1]=C+1;aa[O+2]=C;aa[O+3]=C+3;aa[O+4]=C+1;aa[O+5]=C+2;aa[O+6]=C+2;aa[O+7]=C+3;O+=8;C+=4}}}if(j){b.bindBuffer(b.ARRAY_BUFFER,h.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,z,f)}if(m){b.bindBuffer(b.ARRAY_BUFFER,h.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,V,f)}if(B&&$.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,h.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,X,f)}if(u&&Y>0){b.bindBuffer(b.ARRAY_BUFFER,h.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,Q,f)}if(t){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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-h.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,fa,f);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,aa,f)}};this.setLineBuffers=function(h,g,f,j){var t,u,m=h.vertices,B=m.length,q=h.__vertexArray,G=h.__lineArray;if(f)for(f=0;f<B;f++){t=m[f].position;u=f*3;q[u]=t.x;q[u+1]=t.y;q[u+2]=t.z}if(j)for(f=0;f<B;f++)G[f]=f;b.bindBuffer(b.ARRAY_BUFFER,h.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,q,g);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webGLLineBuffer);
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-b.bufferData(b.ELEMENT_ARRAY_BUFFER,G,g)};this.setParticleBuffers=function(){};this.initMaterial=function(h,g,f){if(!h.program){var j,t;if(h instanceof THREE.MeshDepthMaterial)c(h,THREE.ShaderLib.depth);else if(h instanceof THREE.MeshNormalMaterial)c(h,THREE.ShaderLib.normal);else if(h instanceof THREE.MeshBasicMaterial)c(h,THREE.ShaderLib.basic);else if(h instanceof THREE.MeshLambertMaterial)c(h,THREE.ShaderLib.lambert);else if(h instanceof THREE.MeshPhongMaterial)c(h,THREE.ShaderLib.phong);else h instanceof
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-THREE.LineBasicMaterial&&c(h,THREE.ShaderLib.basic);var u,m,B,q;t=B=q=0;for(u=g.length;t<u;t++){m=g[t];m instanceof THREE.DirectionalLight&&B++;m instanceof THREE.PointLight&&q++}if(q+B<=4){g=B;q=q}else{g=Math.ceil(4*B/(q+B));q=4-g}t={directional:g,point:q};q=h.fragment_shader;g=h.vertex_shader;u={fog:f,map:h.map,env_map:h.env_map,maxDirLights:t.directional,maxPointLights:t.point};f=b.createProgram();t=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+
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-u.maxPointLights,u.fog?"#define USE_FOG":"",u.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",u.map?"#define USE_MAP":"",u.env_map?"#define USE_ENVMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.map?"#define USE_MAP":"",u.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
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-b.attachShader(f,d("fragment",t+q));b.attachShader(f,d("vertex",u+g));b.linkProgram(f);b.getProgramParameter(f,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(f,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");f.uniforms={};f.attributes={};h.program=f;f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(j in h.uniforms)f.push(j);j=h.program;q=0;for(g=f.length;q<g;q++){t=f[q];j.uniforms[t]=b.getUniformLocation(j,
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-t)}h=h.program;j=["position","normal","uv","tangent"];f=0;for(q=j.length;f<q;f++){g=j[f];h.attributes[g]=b.getAttribLocation(h,g)}}};this.renderBuffer=function(h,g,f,j,t,u){var m;this.initMaterial(j,g,f);m=j.program;if(m!=n){b.useProgram(m);n=m}this.loadCamera(m,h);this.loadMatrices(m);if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial){this.setupLights(m,g);g=this.lights;j.uniforms.enableLighting.value=g.directional.length+g.point.length;j.uniforms.ambientLightColor.value=
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-g.ambient;j.uniforms.directionalLightColor.value=g.directional.colors;j.uniforms.directionalLightDirection.value=g.directional.positions;j.uniforms.pointLightColor.value=g.point.colors;j.uniforms.pointLightPosition.value=g.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial){j.uniforms.color.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);j.uniforms.opacity.value=j.opacity;j.uniforms.map.texture=
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-j.map;j.uniforms.env_map.texture=j.env_map;j.uniforms.reflectivity.value=j.reflectivity;j.uniforms.refraction_ratio.value=j.refraction_ratio;j.uniforms.combine.value=j.combine;j.uniforms.useRefract.value=j.env_map&&j.env_map.mapping instanceof THREE.CubeRefractionMapping;if(f){j.uniforms.fogColor.value.setHex(f.color.hex);if(f instanceof THREE.Fog){j.uniforms.fogNear.value=f.near;j.uniforms.fogFar.value=f.far}else if(f instanceof THREE.FogExp2)j.uniforms.fogDensity.value=f.density}}if(j instanceof
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-THREE.LineBasicMaterial){j.uniforms.color.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);j.uniforms.opacity.value=j.opacity;if(f){j.uniforms.fogColor.value.setHex(f.color.hex);if(f instanceof THREE.Fog){j.uniforms.fogNear.value=f.near;j.uniforms.fogFar.value=f.far}else if(f instanceof THREE.FogExp2)j.uniforms.fogDensity.value=f.density}}if(j instanceof THREE.MeshPhongMaterial){j.uniforms.ambient.value.setRGB(j.ambient.r,j.ambient.g,j.ambient.b);j.uniforms.specular.value.setRGB(j.specular.r,
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-j.specular.g,j.specular.b);j.uniforms.shininess.value=j.shininess}if(j instanceof THREE.MeshDepthMaterial){j.uniforms.mNear.value=h.near;j.uniforms.mFar.value=h.far}h=j.uniforms;var B,q,G;for(B in h)if(G=m.uniforms[B]){g=h[B];q=g.type;f=g.value;if(q=="i")b.uniform1i(G,f);else if(q=="f")b.uniform1f(G,f);else if(q=="fv1")b.uniform1fv(G,f);else if(q=="fv")b.uniform3fv(G,f);else if(q=="v2")b.uniform2f(G,f.x,f.y);else if(q=="v3")b.uniform3f(G,f.x,f.y,f.z);else if(q=="c")b.uniform3f(G,f.r,f.g,f.b);else if(q==
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-"t"){b.uniform1i(G,f);if(g=g.texture)if(g.image instanceof Array&&g.image.length==6){g=g;f=f;if(g.image.length==6){if(!g.image.__webGLTextureCube&&!g.image.__cubeMapInitialized&&g.image.loadCount==6){g.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,g.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);
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-b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(q=0;q<6;++q)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+q,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,g.image[q]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);g.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+f);b.bindTexture(b.TEXTURE_CUBE_MAP,g.image.__webGLTextureCube)}}else{g=g;f=f;if(!g.__webGLTexture&&g.image.loaded){g.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,g.__webGLTexture);
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|
-b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,g.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(g.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,e(g.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(g.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(g.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+f);b.bindTexture(b.TEXTURE_2D,g.__webGLTexture)}}}m=m.attributes;b.bindBuffer(b.ARRAY_BUFFER,
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-t.__webGLVertexBuffer);b.vertexAttribPointer(m.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(m.position);if(m.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLNormalBuffer);b.vertexAttribPointer(m.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(m.normal)}if(m.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLTangentBuffer);b.vertexAttribPointer(m.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(m.tangent)}if(m.uv>=0)if(t.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLUVBuffer);
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-b.vertexAttribPointer(m.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(m.uv)}else b.disableVertexAttribArray(m.uv);if(j.wireframe||j instanceof THREE.LineBasicMaterial){m=j.wireframe_linewidth!==undefined?j.wireframe_linewidth:j.linewidth!==undefined?j.linewidth:1;j=j instanceof THREE.LineBasicMaterial&&u.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(m);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,t.__webGLLineBuffer);b.drawElements(j,t.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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|
-t.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,t.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(h,g,f,j,t,u,m){var B,q,G,r,v;G=0;for(r=j.materials.length;G<r;G++){B=j.materials[G];if(B instanceof THREE.MeshFaceMaterial){B=0;for(q=t.materials.length;B<q;B++)if((v=t.materials[B])&&v.blending==u&&v.opacity<1==m){this.setBlending(v.blending);this.renderBuffer(h,g,f,v,t,j)}}else if((v=B)&&v.blending==u&&v.opacity<1==m){this.setBlending(v.blending);this.renderBuffer(h,g,f,v,t,j)}}};this.render=
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|
-function(h,g,f,j){var t,u,m,B=h.lights,q=h.fog;this.initWebGLObjects(h);j=j!==undefined?j:true;if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=b.createFramebuffer();f.__webGLRenderbuffer=b.createRenderbuffer();f.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,f.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,f.width,f.height);b.bindTexture(b.TEXTURE_2D,f.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(f.wrap_s));b.texParameteri(b.TEXTURE_2D,
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-b.TEXTURE_WRAP_T,e(f.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(f.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(f.min_filter));b.texImage2D(b.TEXTURE_2D,0,e(f.format),f.width,f.height,0,e(f.format),e(f.type),null);b.bindFramebuffer(b.FRAMEBUFFER,f.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,f.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,f.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,
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-null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(f){t=f.__webGLFramebuffer;m=f.width;u=f.height}else{t=null;m=i.width;u=i.height}if(t!=o){b.bindFramebuffer(b.FRAMEBUFFER,t);b.viewport(0,0,m,u);j&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);o=t}this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();y.set(g.matrix.flatten());s.set(g.projectionMatrix.flatten());j=0;for(t=h.__webGLObjects.length;j<t;j++){u=h.__webGLObjects[j];m=u.object;u=u.buffer;if(m.visible){this.setupMatrices(m,
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-g);this.renderPass(g,B,q,m,u,THREE.NormalBlending,false)}}j=0;for(t=h.__webGLObjects.length;j<t;j++){u=h.__webGLObjects[j];m=u.object;u=u.buffer;if(m.visible){this.setupMatrices(m,g);if(m.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);m.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}this.renderPass(g,B,q,m,u,THREE.AdditiveBlending,false);this.renderPass(g,B,q,m,u,THREE.SubtractiveBlending,false);this.renderPass(g,B,q,m,u,THREE.AdditiveBlending,true);this.renderPass(g,B,q,m,u,THREE.SubtractiveBlending,
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|
-true);this.renderPass(g,B,q,m,u,THREE.NormalBlending,true)}}if(f&&f.min_filter!==THREE.NearestFilter&&f.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,f.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(h){function g(G,r,v,D){if(G[r]==undefined){h.__webGLObjects.push({buffer:v,object:D});G[r]=1}}var f,j,t,u,m,B,q;if(!h.__webGLObjects){h.__webGLObjects=[];h.__webGLObjectsMap={}}f=0;for(j=h.objects.length;f<j;f++){t=h.objects[f];
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|
-m=t.geometry;if(h.__webGLObjectsMap[t.id]==undefined)h.__webGLObjectsMap[t.id]={};q=h.__webGLObjectsMap[t.id];if(t instanceof THREE.Mesh){for(u in m.geometryChunks){B=m.geometryChunks[u];if(!B.__webGLVertexBuffer){this.createMeshBuffers(B);this.initMeshBuffers(B,t);m.__dirtyVertices=true;m.__dirtyElements=true;m.__dirtyUvs=true;m.__dirtyNormals=true;m.__dirtyTangents=true}if(m.__dirtyVertices||m.__dirtyElements||m.__dirtyUvs)this.setMeshBuffers(B,t,b.DYNAMIC_DRAW,m.__dirtyVertices,m.__dirtyElements,
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|
-m.__dirtyUvs,m.__dirtyNormals,m.__dirtyTangents);g(q,u,B,t)}m.__dirtyVertices=false;m.__dirtyElements=false;m.__dirtyUvs=false;m.__dirtyNormals=false;m.__dirtyTangents=false}else if(t instanceof THREE.Line){if(!m.__webGLVertexBuffer){this.createLineBuffers(m);this.initLineBuffers(m);m.__dirtyVertices=true;m.__dirtyElements=true}m.__dirtyVertices&&this.setLineBuffers(m,b.DYNAMIC_DRAW,m.__dirtyVertices,m.__dirtyElements);g(q,0,m,t);m.__dirtyVertices=false;m.__dirtyElements=false}else if(t instanceof
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-THREE.ParticleSystem){m.__webGLVertexBuffer||this.createParticleBuffers(m);g(q,0,m,t)}}};this.removeObject=function(h,g){var f,j;for(f=h.__webGLObjects.length-1;f>=0;f--){j=h.__webGLObjects[f].object;g==j&&h.__webGLObjects.splice(f,1)}};this.setupMatrices=function(h,g){h.autoUpdateMatrix&&h.updateMatrix();l.multiply(g.matrix,h.matrix);x.set(l.flatten());k=THREE.Matrix4.makeInvert3x3(l).transpose();w.set(k.m);H.set(h.matrix.flatten())};this.loadMatrices=function(h){b.uniformMatrix4fv(h.uniforms.viewMatrix,
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-false,y);b.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,x);b.uniformMatrix4fv(h.uniforms.projectionMatrix,false,s);b.uniformMatrix3fv(h.uniforms.normalMatrix,false,w);b.uniformMatrix4fv(h.uniforms.objectMatrix,false,H)};this.loadCamera=function(h,g){b.uniform3f(h.uniforms.cameraPosition,g.position.x,g.position.y,g.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,
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-b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,g){if(h){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(h=="back")b.cullFace(b.BACK);else h=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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-THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",
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|
-envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
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-envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",
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-map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
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+case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var i=document.createElement("canvas"),b,n=null,o=null,l=new THREE.Matrix4,k,z=new Float32Array(16),y=new Float32Array(16),
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+t=new Float32Array(16),x=new Float32Array(9),G=new Float32Array(16),H=true,I=new THREE.Color(0),p=0;if(a){if(a.antialias!==undefined)H=a.antialias;a.clearColor!==undefined&&I.setHex(a.clearColor);if(a.clearAlpha!==undefined)p=a.clearAlpha}this.domElement=i;this.autoClear=true;(function(g,h,f){try{b=i.getContext("experimental-webgl",{antialias:g})}catch(j){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);
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+b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(h.r,h.g,h.b,f)})(H,I,p);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(g,h){i.width=g;i.height=h;b.viewport(0,0,i.width,i.height)};this.setClearColor=function(g,h){var f=new THREE.Color(g);b.clearColor(f.r,f.g,f.b,h)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
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+b.DEPTH_BUFFER_BIT)};this.setupLights=function(g,h){var f,j,u,s=0,m=0,B=0,q,E,r,v=this.lights,C=v.directional.colors,W=v.directional.positions,D=v.point.colors,O=v.point.positions,M=0,J=0;f=0;for(j=h.length;f<j;f++){u=h[f];q=u.color;E=u.position;r=u.intensity;if(u instanceof THREE.AmbientLight){s+=q.r;m+=q.g;B+=q.b}else if(u instanceof THREE.DirectionalLight){C[M*3]=q.r*r;C[M*3+1]=q.g*r;C[M*3+2]=q.b*r;W[M*3]=E.x;W[M*3+1]=E.y;W[M*3+2]=E.z;M+=1}else if(u instanceof THREE.PointLight){D[J*3]=q.r*r;D[J*
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+3+1]=q.g*r;D[J*3+2]=q.b*r;O[J*3]=E.x;O[J*3+1]=E.y;O[J*3+2]=E.z;J+=1}}v.point.length=J;v.directional.length=M;v.ambient[0]=s;v.ambient[1]=m;v.ambient[2]=B};this.createParticleBuffers=function(g){g.__webGLVertexBuffer=b.createBuffer();g.__webGLFaceBuffer=b.createBuffer()};this.createLineBuffers=function(g){g.__webGLVertexBuffer=b.createBuffer();g.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(g){g.__webGLVertexBuffer=b.createBuffer();g.__webGLNormalBuffer=b.createBuffer();g.__webGLTangentBuffer=
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+b.createBuffer();g.__webGLUVBuffer=b.createBuffer();g.__webGLUV2Buffer=b.createBuffer();g.__webGLFaceBuffer=b.createBuffer();g.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(g){var h=g.vertices.length;g.__vertexArray=new Float32Array(h*3);g.__lineArray=new Uint16Array(h);g.__webGLLineCount=h};this.initMeshBuffers=function(g,h){var f,j,u=0,s=0,m=0,B=h.geometry.faces,q=g.faces;f=0;for(j=q.length;f<j;f++){fi=q[f];face=B[fi];if(face instanceof THREE.Face3){u+=3;s+=1;m+=3}else if(face instanceof
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+THREE.Face4){u+=4;s+=2;m+=4}}g.__vertexArray=new Float32Array(u*3);g.__normalArray=new Float32Array(u*3);g.__tangentArray=new Float32Array(u*4);g.__uvArray=new Float32Array(u*2);g.__uv2Array=new Float32Array(u*2);g.__faceArray=new Uint16Array(s*3);g.__lineArray=new Uint16Array(m*2);u=false;f=0;for(j=h.materials.length;f<j;f++){B=h.materials[f];if(B instanceof THREE.MeshFaceMaterial){B=0;for(q=g.materials.length;B<q;B++)if(g.materials[B]&&g.materials[B].shading!=undefined&&g.materials[B].shading==
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+THREE.SmoothShading){u=true;break}}else if(B&&B.shading!=undefined&&B.shading==THREE.SmoothShading){u=true;break}if(u)break}g.__needsSmoothNormals=u;g.__webGLFaceCount=s*3;g.__webGLLineCount=m*2};this.setMeshBuffers=function(g,h,f,j,u,s,m,B){var q,E,r,v,C,W,D,O,M,J,S=0,V=0,N=0,K=0,U=0,P=0,w=0,L=0,Q=g.__vertexArray,ga=g.__uvArray,ja=g.__uv2Array,ca=g.__normalArray,$=g.__tangentArray,Y=g.__faceArray,da=g.__lineArray,qa=g.__needsSmoothNormals,la=h.geometry,aa=la.vertices,ra=g.faces,va=la.faces,sa=la.uvs,
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|
+ea=la.uvs2;h=0;for(q=ra.length;h<q;h++){E=ra[h];r=va[E];W=sa[E];E=ea[E];v=r.vertexNormals;C=r.normal;if(r instanceof THREE.Face3){if(j){D=aa[r.a].position;O=aa[r.b].position;M=aa[r.c].position;Q[V]=D.x;Q[V+1]=D.y;Q[V+2]=D.z;Q[V+3]=O.x;Q[V+4]=O.y;Q[V+5]=O.z;Q[V+6]=M.x;Q[V+7]=M.y;Q[V+8]=M.z;V+=9}if(B&&la.hasTangents){D=aa[r.a].tangent;O=aa[r.b].tangent;M=aa[r.c].tangent;$[w]=D.x;$[w+1]=D.y;$[w+2]=D.z;$[w+3]=D.w;$[w+4]=O.x;$[w+5]=O.y;$[w+6]=O.z;$[w+7]=O.w;$[w+8]=M.x;$[w+9]=M.y;$[w+10]=M.z;$[w+11]=M.w;
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+w+=12}if(m)if(v.length==3&&qa)for(r=0;r<3;r++){C=v[r];ca[P]=C.x;ca[P+1]=C.y;ca[P+2]=C.z;P+=3}else for(r=0;r<3;r++){ca[P]=C.x;ca[P+1]=C.y;ca[P+2]=C.z;P+=3}if(s&&W)for(r=0;r<3;r++){v=W[r];ga[N]=v.u;ga[N+1]=v.v;N+=2}if(s&&E)for(r=0;r<3;r++){W=E[r];ja[K]=W.u;ja[K+1]=W.v;K+=2}if(u){Y[U]=S;Y[U+1]=S+1;Y[U+2]=S+2;U+=3;da[L]=S;da[L+1]=S+1;da[L+2]=S;da[L+3]=S+2;da[L+4]=S+1;da[L+5]=S+2;L+=6;S+=3}}else if(r instanceof THREE.Face4){if(j){D=aa[r.a].position;O=aa[r.b].position;M=aa[r.c].position;J=aa[r.d].position;
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+Q[V]=D.x;Q[V+1]=D.y;Q[V+2]=D.z;Q[V+3]=O.x;Q[V+4]=O.y;Q[V+5]=O.z;Q[V+6]=M.x;Q[V+7]=M.y;Q[V+8]=M.z;Q[V+9]=J.x;Q[V+10]=J.y;Q[V+11]=J.z;V+=12}if(B&&la.hasTangents){D=aa[r.a].tangent;O=aa[r.b].tangent;M=aa[r.c].tangent;r=aa[r.d].tangent;$[w]=D.x;$[w+1]=D.y;$[w+2]=D.z;$[w+3]=D.w;$[w+4]=O.x;$[w+5]=O.y;$[w+6]=O.z;$[w+7]=O.w;$[w+8]=M.x;$[w+9]=M.y;$[w+10]=M.z;$[w+11]=M.w;$[w+12]=r.x;$[w+13]=r.y;$[w+14]=r.z;$[w+15]=r.w;w+=16}if(m)if(v.length==4&&qa)for(r=0;r<4;r++){C=v[r];ca[P]=C.x;ca[P+1]=C.y;ca[P+2]=C.z;P+=
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|
+3}else for(r=0;r<4;r++){ca[P]=C.x;ca[P+1]=C.y;ca[P+2]=C.z;P+=3}if(s&&W)for(r=0;r<4;r++){v=W[r];ga[N]=v.u;ga[N+1]=v.v;N+=2}if(s&&E)for(r=0;r<4;r++){W=E[r];ja[K]=W.u;ja[K+1]=W.v;K+=2}if(u){Y[U]=S;Y[U+1]=S+1;Y[U+2]=S+2;Y[U+3]=S;Y[U+4]=S+2;Y[U+5]=S+3;U+=6;da[L]=S;da[L+1]=S+1;da[L+2]=S;da[L+3]=S+3;da[L+4]=S+1;da[L+5]=S+2;da[L+6]=S+2;da[L+7]=S+3;L+=8;S+=4}}}if(j){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,Q,f)}if(m){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);
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|
+b.bufferData(b.ARRAY_BUFFER,ca,f)}if(B&&la.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,$,f)}if(s&&N>0){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ga,f)}if(s&&K>0){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,ja,f)}if(u){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Y,f);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,
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|
+da,f)}};this.setLineBuffers=function(g,h,f,j){var u,s,m=g.vertices,B=m.length,q=g.__vertexArray,E=g.__lineArray;if(f)for(f=0;f<B;f++){u=m[f].position;s=f*3;q[s]=u.x;q[s+1]=u.y;q[s+2]=u.z}if(j)for(f=0;f<B;f++)E[f]=f;b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,q,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,E,h)};this.setParticleBuffers=function(){};this.initMaterial=function(g,h,f){if(!g.program){var j,u;if(g instanceof
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|
+THREE.MeshDepthMaterial)c(g,THREE.ShaderLib.depth);else if(g instanceof THREE.MeshNormalMaterial)c(g,THREE.ShaderLib.normal);else if(g instanceof THREE.MeshBasicMaterial)c(g,THREE.ShaderLib.basic);else if(g instanceof THREE.MeshLambertMaterial)c(g,THREE.ShaderLib.lambert);else if(g instanceof THREE.MeshPhongMaterial)c(g,THREE.ShaderLib.phong);else g instanceof THREE.LineBasicMaterial&&c(g,THREE.ShaderLib.basic);var s,m,B,q;u=B=q=0;for(s=h.length;u<s;u++){m=h[u];m instanceof THREE.DirectionalLight&&
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|
+B++;m instanceof THREE.PointLight&&q++}if(q+B<=4){h=B;q=q}else{h=Math.ceil(4*B/(q+B));q=4-h}u={directional:h,point:q};q=g.fragment_shader;h=g.vertex_shader;s={fog:f,map:g.map,env_map:g.env_map,light_map:g.light_map,maxDirLights:u.directional,maxPointLights:u.point};f=b.createProgram();u=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,s.fog?"#define USE_FOG":"",s.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",
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|
+s.map?"#define USE_MAP":"",s.env_map?"#define USE_ENVMAP":"",s.light_map?"#define USE_LIGHTMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");s=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,s.map?"#define USE_MAP":"",s.env_map?"#define USE_ENVMAP":"",s.light_map?"#define USE_LIGHTMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");
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|
+b.attachShader(f,d("fragment",u+q));b.attachShader(f,d("vertex",s+h));b.linkProgram(f);b.getProgramParameter(f,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(f,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");f.uniforms={};f.attributes={};g.program=f;f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(j in g.uniforms)f.push(j);j=g.program;q=0;for(h=f.length;q<h;q++){u=f[q];j.uniforms[u]=b.getUniformLocation(j,
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|
+u)}g=g.program;j=["position","normal","uv","uv2","tangent"];f=0;for(q=j.length;f<q;f++){h=j[f];g.attributes[h]=b.getAttribLocation(g,h)}}};this.renderBuffer=function(g,h,f,j,u,s){var m;this.initMaterial(j,h,f);m=j.program;if(m!=n){b.useProgram(m);n=m}this.loadCamera(m,g);this.loadMatrices(m);if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial){this.setupLights(m,h);h=this.lights;j.uniforms.enableLighting.value=h.directional.length+h.point.length;j.uniforms.ambientLightColor.value=
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|
+h.ambient;j.uniforms.directionalLightColor.value=h.directional.colors;j.uniforms.directionalLightDirection.value=h.directional.positions;j.uniforms.pointLightColor.value=h.point.colors;j.uniforms.pointLightPosition.value=h.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial){j.uniforms.color.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);j.uniforms.opacity.value=j.opacity;j.uniforms.map.texture=
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|
+j.map;j.uniforms.light_map.texture=j.light_map;j.uniforms.env_map.texture=j.env_map;j.uniforms.reflectivity.value=j.reflectivity;j.uniforms.refraction_ratio.value=j.refraction_ratio;j.uniforms.combine.value=j.combine;j.uniforms.useRefract.value=j.env_map&&j.env_map.mapping instanceof THREE.CubeRefractionMapping;if(f){j.uniforms.fogColor.value.setHex(f.color.hex);if(f instanceof THREE.Fog){j.uniforms.fogNear.value=f.near;j.uniforms.fogFar.value=f.far}else if(f instanceof THREE.FogExp2)j.uniforms.fogDensity.value=
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|
|
+f.density}}if(j instanceof THREE.LineBasicMaterial){j.uniforms.color.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);j.uniforms.opacity.value=j.opacity;if(f){j.uniforms.fogColor.value.setHex(f.color.hex);if(f instanceof THREE.Fog){j.uniforms.fogNear.value=f.near;j.uniforms.fogFar.value=f.far}else if(f instanceof THREE.FogExp2)j.uniforms.fogDensity.value=f.density}}if(j instanceof THREE.MeshPhongMaterial){j.uniforms.ambient.value.setRGB(j.ambient.r,j.ambient.g,j.ambient.b);
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|
+j.uniforms.specular.value.setRGB(j.specular.r,j.specular.g,j.specular.b);j.uniforms.shininess.value=j.shininess}if(j instanceof THREE.MeshDepthMaterial){j.uniforms.mNear.value=g.near;j.uniforms.mFar.value=g.far}g=j.uniforms;var B,q,E;for(B in g)if(E=m.uniforms[B]){h=g[B];q=h.type;f=h.value;if(q=="i")b.uniform1i(E,f);else if(q=="f")b.uniform1f(E,f);else if(q=="fv1")b.uniform1fv(E,f);else if(q=="fv")b.uniform3fv(E,f);else if(q=="v2")b.uniform2f(E,f.x,f.y);else if(q=="v3")b.uniform3f(E,f.x,f.y,f.z);
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+else if(q=="c")b.uniform3f(E,f.r,f.g,f.b);else if(q=="t"){b.uniform1i(E,f);if(h=h.texture)if(h.image instanceof Array&&h.image.length==6){h=h;f=f;if(h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,
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|
+b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(q=0;q<6;++q)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+q,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,h.image[q]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+f);b.bindTexture(b.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}else{h=h;f=f;if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=b.createTexture();
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+b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,h.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(h.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,e(h.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(h.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(h.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+f);b.bindTexture(b.TEXTURE_2D,h.__webGLTexture)}}}m=
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+m.attributes;b.bindBuffer(b.ARRAY_BUFFER,u.__webGLVertexBuffer);b.vertexAttribPointer(m.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(m.position);if(m.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLNormalBuffer);b.vertexAttribPointer(m.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(m.normal)}if(m.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLTangentBuffer);b.vertexAttribPointer(m.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(m.tangent)}if(m.uv>=0)if(u.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,
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+u.__webGLUVBuffer);b.vertexAttribPointer(m.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(m.uv)}else b.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(u.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLUV2Buffer);b.vertexAttribPointer(m.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(m.uv2)}else b.disableVertexAttribArray(m.uv2);if(j.wireframe||j instanceof THREE.LineBasicMaterial){m=j.wireframe_linewidth!==undefined?j.wireframe_linewidth:j.linewidth!==undefined?j.linewidth:1;j=j instanceof
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+THREE.LineBasicMaterial&&s.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(m);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLLineBuffer);b.drawElements(j,u.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,u.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(g,h,f,j,u,s,m){var B,q,E,r,v;E=0;for(r=j.materials.length;E<r;E++){B=j.materials[E];if(B instanceof THREE.MeshFaceMaterial){B=0;for(q=u.materials.length;B<
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+q;B++)if((v=u.materials[B])&&v.blending==s&&v.opacity<1==m){this.setBlending(v.blending);this.renderBuffer(g,h,f,v,u,j)}}else if((v=B)&&v.blending==s&&v.opacity<1==m){this.setBlending(v.blending);this.renderBuffer(g,h,f,v,u,j)}}};this.render=function(g,h,f,j){var u,s,m,B=g.lights,q=g.fog;this.initWebGLObjects(g);j=j!==undefined?j:true;if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=b.createFramebuffer();f.__webGLRenderbuffer=b.createRenderbuffer();f.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,
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+f.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,f.width,f.height);b.bindTexture(b.TEXTURE_2D,f.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(f.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,e(f.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(f.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(f.min_filter));b.texImage2D(b.TEXTURE_2D,0,e(f.format),f.width,f.height,0,e(f.format),e(f.type),null);b.bindFramebuffer(b.FRAMEBUFFER,
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+f.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,f.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,f.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(f){u=f.__webGLFramebuffer;m=f.width;s=f.height}else{u=null;m=i.width;s=i.height}if(u!=o){b.bindFramebuffer(b.FRAMEBUFFER,u);b.viewport(0,0,m,s);j&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);
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+o=u}this.autoClear&&this.clear();h.autoUpdateMatrix&&h.updateMatrix();z.set(h.matrix.flatten());t.set(h.projectionMatrix.flatten());j=0;for(u=g.__webGLObjects.length;j<u;j++){s=g.__webGLObjects[j];m=s.object;s=s.buffer;if(m.visible){this.setupMatrices(m,h);this.renderPass(h,B,q,m,s,THREE.NormalBlending,false)}}j=0;for(u=g.__webGLObjects.length;j<u;j++){s=g.__webGLObjects[j];m=s.object;s=s.buffer;if(m.visible){this.setupMatrices(m,h);if(m.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);
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+m.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}this.renderPass(h,B,q,m,s,THREE.AdditiveBlending,false);this.renderPass(h,B,q,m,s,THREE.SubtractiveBlending,false);this.renderPass(h,B,q,m,s,THREE.AdditiveBlending,true);this.renderPass(h,B,q,m,s,THREE.SubtractiveBlending,true);this.renderPass(h,B,q,m,s,THREE.NormalBlending,true)}}if(f&&f.min_filter!==THREE.NearestFilter&&f.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,f.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,
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+null)}};this.initWebGLObjects=function(g){function h(E,r,v,C){if(E[r]==undefined){g.__webGLObjects.push({buffer:v,object:C});E[r]=1}}var f,j,u,s,m,B,q;if(!g.__webGLObjects){g.__webGLObjects=[];g.__webGLObjectsMap={}}f=0;for(j=g.objects.length;f<j;f++){u=g.objects[f];m=u.geometry;if(g.__webGLObjectsMap[u.id]==undefined)g.__webGLObjectsMap[u.id]={};q=g.__webGLObjectsMap[u.id];if(u instanceof THREE.Mesh){for(s in m.geometryChunks){B=m.geometryChunks[s];if(!B.__webGLVertexBuffer){this.createMeshBuffers(B);
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+this.initMeshBuffers(B,u);m.__dirtyVertices=true;m.__dirtyElements=true;m.__dirtyUvs=true;m.__dirtyNormals=true;m.__dirtyTangents=true}if(m.__dirtyVertices||m.__dirtyElements||m.__dirtyUvs)this.setMeshBuffers(B,u,b.DYNAMIC_DRAW,m.__dirtyVertices,m.__dirtyElements,m.__dirtyUvs,m.__dirtyNormals,m.__dirtyTangents);h(q,s,B,u)}m.__dirtyVertices=false;m.__dirtyElements=false;m.__dirtyUvs=false;m.__dirtyNormals=false;m.__dirtyTangents=false}else if(u instanceof THREE.Line){if(!m.__webGLVertexBuffer){this.createLineBuffers(m);
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+this.initLineBuffers(m);m.__dirtyVertices=true;m.__dirtyElements=true}m.__dirtyVertices&&this.setLineBuffers(m,b.DYNAMIC_DRAW,m.__dirtyVertices,m.__dirtyElements);h(q,0,m,u);m.__dirtyVertices=false;m.__dirtyElements=false}else if(u instanceof THREE.ParticleSystem){m.__webGLVertexBuffer||this.createParticleBuffers(m);h(q,0,m,u)}}};this.removeObject=function(g,h){var f,j;for(f=g.__webGLObjects.length-1;f>=0;f--){j=g.__webGLObjects[f].object;h==j&&g.__webGLObjects.splice(f,1)}};this.setupMatrices=function(g,
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+h){g.autoUpdateMatrix&&g.updateMatrix();l.multiply(h.matrix,g.matrix);y.set(l.flatten());k=THREE.Matrix4.makeInvert3x3(l).transpose();x.set(k.m);G.set(g.matrix.flatten())};this.loadMatrices=function(g){b.uniformMatrix4fv(g.uniforms.viewMatrix,false,z);b.uniformMatrix4fv(g.uniforms.modelViewMatrix,false,y);b.uniformMatrix4fv(g.uniforms.projectionMatrix,false,t);b.uniformMatrix3fv(g.uniforms.normalMatrix,false,x);b.uniformMatrix4fv(g.uniforms.objectMatrix,false,G)};this.loadCamera=function(g,h){b.uniform3f(g.uniforms.cameraPosition,
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+h.position.x,h.position.y,h.position.z)};this.setBlending=function(g){switch(g){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(g,h){if(g){!h||h=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(g=="back")b.cullFace(b.BACK);else g=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);
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+b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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+THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
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+envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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+map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif",
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+lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
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lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
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lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"};
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-THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",
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-value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}};
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+THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
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+value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}};
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THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",
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-vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
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-THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",
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-THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,
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-THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},
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-shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,
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-"gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
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+vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
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+THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mColor * mapColor * lightmapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},
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+lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,
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+"gl_FragColor = mColor * mapColor * lightmapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,
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+"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
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+THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mapColor * lightmapColor * totalLight * vec4( vLightWeighting, 1.0 );",
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+THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
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THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};
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THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
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