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@@ -54,7 +54,7 @@
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var camera, scene, renderer,
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var camera, scene, renderer,
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particle1, particle2, particle2,
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particle1, particle2, particle2,
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light1, light2, light3,
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light1, light2, light3,
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- object;
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+ object,loader;
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init();
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init();
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setInterval( loop, 1000 / 60 );
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setInterval( loop, 1000 / 60 );
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@@ -68,8 +68,10 @@
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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- var loader = new THREE.Loader();
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+ loader = new THREE.Loader( true );
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+ document.body.appendChild( loader.statusDomElement );
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+ /*
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loader.loadAscii( "obj/walt/WaltHead_slim.js", function( geometry ) {
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loader.loadAscii( "obj/walt/WaltHead_slim.js", function( geometry ) {
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//object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0xffffff, shininess: 50, shading: THREE.FlatShading } ) );
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//object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0xffffff, shininess: 50, shading: THREE.FlatShading } ) );
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@@ -79,18 +81,19 @@
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scene.addObject( object );
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scene.addObject( object );
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});
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});
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+ */
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- /*
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loader.loadBinary( "obj/walt/WaltHead_bin.js", function( geometry ) {
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loader.loadBinary( "obj/walt/WaltHead_bin.js", function( geometry ) {
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- object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( 0x555555, 0x555555, 0xffffff, 50, 1.0 ) );
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+ object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0xffffff, shininess: 50, shading: THREE.SmoothShading } ) );
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object.scale.x = object.scale.y = object.scale.z = 0.80;
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object.scale.x = object.scale.y = object.scale.z = 0.80;
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object.overdraw = true;
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object.overdraw = true;
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scene.addObject( object );
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scene.addObject( object );
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+ loader.statusDomElement.style.display = "none";
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+
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}, "obj/walt");
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}, "obj/walt");
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- */
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/*
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/*
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var directionalLight = new THREE.DirectionalLight( 0x111111, 0.9 );
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var directionalLight = new THREE.DirectionalLight( 0x111111, 0.9 );
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