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Revert: WebGLShadowMap: Removed skinning reference.

Mr.doob 8 years ago
parent
commit
1977a8014c
1 changed files with 1 additions and 0 deletions
  1. 1 0
      src/renderers/webgl/WebGLShadowMap.js

+ 1 - 0
src/renderers/webgl/WebGLShadowMap.js

@@ -82,6 +82,7 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
 			vertexShader: distanceShader.vertexShader,
 			fragmentShader: distanceShader.fragmentShader,
 			morphTargets: useMorphing,
+			skinning: useSkinning,
 			clipping: true
 		} );