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@@ -387,7 +387,7 @@ THREE.NormalDisplacementShader = {
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" #ifdef METAL",
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- " outgoingLight += diffuseColor.xyz * ( totalDiffuseLight + ambientLightColor * diffuse + totalSpecularLight );",
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+ " outgoingLight += diffuseColor.xyz * ( totalDiffuseLight + ambientLightColor + totalSpecularLight );",
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" #else",
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@@ -417,7 +417,7 @@ THREE.NormalDisplacementShader = {
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" #endif",
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- " outgoingLight = mix( outgoingLight.xyz, cubeColor.xyz, specularTex.r * reflectivity );",
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+ " outgoingLight = mix( outgoingLight, cubeColor.xyz, specularTex.r * reflectivity );",
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" }",
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