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@@ -23,7 +23,7 @@ THREE.Sprite.prototype = Object.create( THREE.Object3D.prototype );
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THREE.Sprite.prototype.updateMatrix = function () {
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this.rotation3d.set( 0, 0, this.rotation );
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- this.quaterion.setFromEuler( this.rotation3d, this.eulerOrder );
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+ this.quaternion.setFromEuler( this.rotation3d, this.eulerOrder );
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this.matrix.makeFromPositionQuaternionScale( this.position, this.quaternion, this.scale );
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this.matrixWorldNeedsUpdate = true;
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