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@@ -18,9 +18,9 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;
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sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):
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this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=
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(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},angleTo:function(a){return Math.acos(this.dot(a)/this.length()/a.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
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-a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,f=d[0],e=d[4],g=d[8],h=d[1],i=d[5],j=d[9],l=d[2],n=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-e,f)):(this.x=Math.atan2(n,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?
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-(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-l,f),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(n)),0.99999>Math.abs(n)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-e,i)):(this.y=0,this.z=Math.atan2(h,f))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(n,d),this.z=Math.atan2(h,f)):(this.x=0,this.z=Math.atan2(-e,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-l,f)):(this.x=0,this.y=Math.atan2(g,d))):
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-"XZY"===b&&(this.z=Math.asin(-c(e)),0.99999>Math.abs(e)?(this.x=Math.atan2(n,i),this.y=Math.atan2(g,f)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,f=a.y*a.y,e=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-f+e),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-f-e)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*
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+a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,f=d[0],e=d[4],g=d[8],h=d[1],i=d[5],j=d[9],l=d[2],m=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-e,f)):(this.x=Math.atan2(m,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?
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+(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-l,f),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(m)),0.99999>Math.abs(m)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-e,i)):(this.y=0,this.z=Math.atan2(h,f))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(m,d),this.z=Math.atan2(h,f)):(this.x=0,this.z=Math.atan2(-e,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-l,f)):(this.x=0,this.y=Math.atan2(g,d))):
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+"XZY"===b&&(this.z=Math.asin(-c(e)),0.99999>Math.abs(e)?(this.x=Math.atan2(m,i),this.y=Math.atan2(g,f)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,f=a.y*a.y,e=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-f+e),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-f-e)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*
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(a.x*a.z+a.y*a.w),g-d-f+e),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+f-e)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-f+e),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+f-e)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-f+e),this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-f-e)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+f-e),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-f-e),this.z=Math.asin(c(2*(a.x*a.y+
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a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+f-e),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-f-e),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},
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isZero:function(a){return this.lengthSq()<(void 0!==a?a:1E-4)},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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@@ -30,40 +30,40 @@ Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return
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(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,f=a[0];d=a[4];var e=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(0.01>Math.abs(d-g)&&0.01>Math.abs(e-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+g)&&0.1>Math.abs(e+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(f+h+j-3))return this.set(1,0,0,0),this;a=Math.PI;f=(f+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;e=(e+c)/4;i=(i+b)/4;f>h&&f>j?0.01>f?(b=0,d=c=0.707106781):(b=Math.sqrt(f),c=d/b,d=e/
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b):h>j?0.01>h?(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=e/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(e-c)*(e-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(e-c)/a;this.z=(g-d)/a;this.w=Math.acos((f+h+j-1)/2);return this}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],e=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*h;0===b&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*f;l[4]=b*e;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this},
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-transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,e,g,h,i,j,l,n,m,p,o,q){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,f||0,void 0!==e?e:1,g||0,h||0,i||0,j||0,void 0!==l?l:1,n||0,m||0,p||0,o||0,void 0!==q?q:1)};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,i,j,l,n,m,p,o,q){var s=this.elements;s[0]=a;s[4]=b;s[8]=c;s[12]=d;s[1]=f;s[5]=e;s[9]=g;s[13]=h;s[2]=i;s[6]=j;s[10]=l;s[14]=n;s[3]=m;s[7]=p;s[11]=o;s[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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-f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);f.cross(c,g).normalize();0===f.length()&&(g.x+=1E-4,f.cross(c,g).normalize());e.cross(g,f);d[0]=f.x;d[4]=e.x;d[8]=g.x;d[1]=f.y;d[5]=e.y;d[9]=g.y;d[2]=f.z;d[6]=e.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],n=c[9],m=c[13],p=c[2],o=c[6],q=c[10],s=c[14],t=c[3],z=c[7],u=c[11],c=c[15],r=d[0],F=d[4],A=d[8],
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-x=d[12],v=d[1],B=d[5],D=d[9],E=d[13],I=d[2],G=d[6],M=d[10],J=d[14],K=d[3],N=d[7],O=d[11],d=d[15];f[0]=e*r+g*v+h*I+i*K;f[4]=e*F+g*B+h*G+i*N;f[8]=e*A+g*D+h*M+i*O;f[12]=e*x+g*E+h*J+i*d;f[1]=j*r+l*v+n*I+m*K;f[5]=j*F+l*B+n*G+m*N;f[9]=j*A+l*D+n*M+m*O;f[13]=j*x+l*E+n*J+m*d;f[2]=p*r+o*v+q*I+s*K;f[6]=p*F+o*B+q*G+s*N;f[10]=p*A+o*D+q*M+s*O;f[14]=p*x+o*E+q*J+s*d;f[3]=t*r+z*v+u*I+c*K;f[7]=t*F+z*B+u*G+c*N;f[11]=t*A+z*D+u*M+c*O;f[15]=t*x+z*E+u*J+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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+transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,e,g,h,i,j,l,m,n,p,o,q){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,f||0,void 0!==e?e:1,g||0,h||0,i||0,j||0,void 0!==l?l:1,m||0,n||0,p||0,o||0,void 0!==q?q:1)};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,i,j,l,m,n,p,o,q){var t=this.elements;t[0]=a;t[4]=b;t[8]=c;t[12]=d;t[1]=f;t[5]=e;t[9]=g;t[13]=h;t[2]=i;t[6]=j;t[10]=l;t[14]=m;t[3]=n;t[7]=p;t[11]=o;t[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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+f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);f.cross(c,g).normalize();0===f.length()&&(g.x+=1E-4,f.cross(c,g).normalize());e.cross(g,f);d[0]=f.x;d[4]=e.x;d[8]=g.x;d[1]=f.y;d[5]=e.y;d[9]=g.y;d[2]=f.z;d[6]=e.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],m=c[9],n=c[13],p=c[2],o=c[6],q=c[10],t=c[14],s=c[3],A=c[7],u=c[11],c=c[15],r=d[0],G=d[4],x=d[8],
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+z=d[12],v=d[1],D=d[5],B=d[9],E=d[13],F=d[2],H=d[6],M=d[10],J=d[14],I=d[3],P=d[7],O=d[11],d=d[15];f[0]=e*r+g*v+h*F+i*I;f[4]=e*G+g*D+h*H+i*P;f[8]=e*x+g*B+h*M+i*O;f[12]=e*z+g*E+h*J+i*d;f[1]=j*r+l*v+m*F+n*I;f[5]=j*G+l*D+m*H+n*P;f[9]=j*x+l*B+m*M+n*O;f[13]=j*z+l*E+m*J+n*d;f[2]=p*r+o*v+q*F+t*I;f[6]=p*G+o*D+q*H+t*P;f[10]=p*x+o*B+q*M+t*O;f[14]=p*z+o*E+q*J+t*d;f[3]=s*r+A*v+u*F+c*I;f[7]=s*G+A*D+u*H+c*P;f[11]=s*x+A*B+u*M+c*O;f[15]=s*z+A*E+u*J+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){var b=this.elements,
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c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],
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this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=
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-this.elements,b=a[0],c=a[4],d=a[8],f=a[12],e=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],n=a[10],m=a[14],p=a[3],o=a[7],q=a[11],a=a[15];return f*h*l*p-d*i*l*p-f*g*n*p+c*i*n*p+d*g*m*p-c*h*m*p-f*h*j*o+d*i*j*o+f*e*n*o-b*i*n*o-d*e*m*o+b*h*m*o+f*g*j*q-c*i*j*q-f*e*l*q+b*i*l*q+c*e*m*q-b*g*m*q-d*g*j*a+c*h*j*a+d*e*l*a-b*h*l*a-c*e*n*a+b*g*n*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=
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|
+this.elements,b=a[0],c=a[4],d=a[8],f=a[12],e=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],m=a[10],n=a[14],p=a[3],o=a[7],q=a[11],a=a[15];return f*h*l*p-d*i*l*p-f*g*m*p+c*i*m*p+d*g*n*p-c*h*n*p-f*h*j*o+d*i*j*o+f*e*m*o-b*i*m*o-d*e*n*o+b*h*n*o+f*g*j*q-c*i*j*q-f*e*l*q+b*i*l*q+c*e*n*q-b*g*n*q-d*g*j*a+c*h*j*a+d*e*l*a-b*h*l*a-c*e*m*a+b*g*m*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=
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|
a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+
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14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=
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|
-this.elements,c=a.elements,d=c[0],f=c[4],e=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],n=c[2],m=c[6],p=c[10],o=c[14],q=c[3],s=c[7],t=c[11],c=c[15];b[0]=j*o*s-l*p*s+l*m*t-i*o*t-j*m*c+i*p*c;b[4]=g*p*s-e*o*s-g*m*t+f*o*t+e*m*c-f*p*c;b[8]=e*l*s-g*j*s+g*i*t-f*l*t-e*i*c+f*j*c;b[12]=g*j*m-e*l*m-g*i*p+f*l*p+e*i*o-f*j*o;b[1]=l*p*q-j*o*q-l*n*t+h*o*t+j*n*c-h*p*c;b[5]=e*o*q-g*p*q+g*n*t-d*o*t-e*n*c+d*p*c;b[9]=g*j*q-e*l*q-g*h*t+d*l*t+e*h*c-d*j*c;b[13]=e*l*n-g*j*n+g*h*p-d*l*p-e*h*o+d*j*o;b[2]=i*o*q-l*m*q+l*n*s-h*o*
|
|
|
-s-i*n*c+h*m*c;b[6]=g*m*q-f*o*q-g*n*s+d*o*s+f*n*c-d*m*c;b[10]=f*l*q-g*i*q+g*h*s-d*l*s-f*h*c+d*i*c;b[14]=g*i*n-f*l*n-g*h*m+d*l*m+f*h*o-d*i*o;b[3]=j*m*q-i*p*q-j*n*s+h*p*s+i*n*t-h*m*t;b[7]=f*p*q-e*m*q+e*n*s-d*p*s-f*n*t+d*m*t;b[11]=e*i*q-f*j*q-e*h*s+d*j*s+f*h*t-d*i*t;b[15]=f*j*n-e*i*n+e*h*m-d*j*m-f*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f),i=Math.cos(e),e=
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|
-Math.sin(e);if(void 0===b||"XYZ"===b){var j=g*i,l=g*e,n=d*i,m=d*e;c[0]=h*i;c[4]=-h*e;c[8]=f;c[1]=l+n*f;c[5]=j-m*f;c[9]=-d*h;c[2]=m-j*f;c[6]=n+l*f;c[10]=g*h}else"YXZ"===b?(j=h*i,l=h*e,n=f*i,m=f*e,c[0]=j+m*d,c[4]=n*d-l,c[8]=g*f,c[1]=g*e,c[5]=g*i,c[9]=-d,c[2]=l*d-n,c[6]=m+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,l=h*e,n=f*i,m=f*e,c[0]=j-m*d,c[4]=-g*e,c[8]=n+l*d,c[1]=l+n*d,c[5]=g*i,c[9]=m-j*d,c[2]=-g*f,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,l=g*e,n=d*i,m=d*e,c[0]=h*i,c[4]=n*f-l,c[8]=j*f+m,c[1]=h*e,c[5]=m*f+j,c[9]=
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|
-l*f-n,c[2]=-f,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,l=g*f,n=d*h,m=d*f,c[0]=h*i,c[4]=m-j*e,c[8]=n*e+l,c[1]=e,c[5]=g*i,c[9]=-d*i,c[2]=-f*i,c[6]=l*e+n,c[10]=j-m*e):"XZY"===b&&(j=g*h,l=g*f,n=d*h,m=d*f,c[0]=h*i,c[4]=-e,c[8]=f*i,c[1]=j*e+m,c[5]=g*i,c[9]=l*e-n,c[2]=n*e-l,c[6]=d*i,c[10]=m*e+j);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w,g=c+c,h=d+d,i=f+f,a=c*g,j=c*h,c=c*i,l=d*h,d=d*i,f=f*i,g=e*g,h=e*h,e=e*i;b[0]=1-(l+f);b[4]=j-e;b[8]=c+h;b[1]=j+e;b[5]=1-(a+
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|
+this.elements,c=a.elements,d=c[0],f=c[4],e=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],m=c[2],n=c[6],p=c[10],o=c[14],q=c[3],t=c[7],s=c[11],c=c[15];b[0]=j*o*t-l*p*t+l*n*s-i*o*s-j*n*c+i*p*c;b[4]=g*p*t-e*o*t-g*n*s+f*o*s+e*n*c-f*p*c;b[8]=e*l*t-g*j*t+g*i*s-f*l*s-e*i*c+f*j*c;b[12]=g*j*n-e*l*n-g*i*p+f*l*p+e*i*o-f*j*o;b[1]=l*p*q-j*o*q-l*m*s+h*o*s+j*m*c-h*p*c;b[5]=e*o*q-g*p*q+g*m*s-d*o*s-e*m*c+d*p*c;b[9]=g*j*q-e*l*q-g*h*s+d*l*s+e*h*c-d*j*c;b[13]=e*l*m-g*j*m+g*h*p-d*l*p-e*h*o+d*j*o;b[2]=i*o*q-l*n*q+l*m*t-h*o*
|
|
|
+t-i*m*c+h*n*c;b[6]=g*n*q-f*o*q-g*m*t+d*o*t+f*m*c-d*n*c;b[10]=f*l*q-g*i*q+g*h*t-d*l*t-f*h*c+d*i*c;b[14]=g*i*m-f*l*m-g*h*n+d*l*n+f*h*o-d*i*o;b[3]=j*n*q-i*p*q-j*m*t+h*p*t+i*m*s-h*n*s;b[7]=f*p*q-e*n*q+e*m*t-d*p*t-f*m*s+d*n*s;b[11]=e*i*q-f*j*q-e*h*t+d*j*t+f*h*s-d*i*s;b[15]=f*j*m-e*i*m+e*h*n-d*j*n-f*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f),i=Math.cos(e),e=
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|
|
+Math.sin(e);if(void 0===b||"XYZ"===b){var j=g*i,l=g*e,m=d*i,n=d*e;c[0]=h*i;c[4]=-h*e;c[8]=f;c[1]=l+m*f;c[5]=j-n*f;c[9]=-d*h;c[2]=n-j*f;c[6]=m+l*f;c[10]=g*h}else"YXZ"===b?(j=h*i,l=h*e,m=f*i,n=f*e,c[0]=j+n*d,c[4]=m*d-l,c[8]=g*f,c[1]=g*e,c[5]=g*i,c[9]=-d,c[2]=l*d-m,c[6]=n+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,l=h*e,m=f*i,n=f*e,c[0]=j-n*d,c[4]=-g*e,c[8]=m+l*d,c[1]=l+m*d,c[5]=g*i,c[9]=n-j*d,c[2]=-g*f,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,l=g*e,m=d*i,n=d*e,c[0]=h*i,c[4]=m*f-l,c[8]=j*f+n,c[1]=h*e,c[5]=n*f+j,c[9]=
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|
+l*f-m,c[2]=-f,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,l=g*f,m=d*h,n=d*f,c[0]=h*i,c[4]=n-j*e,c[8]=m*e+l,c[1]=e,c[5]=g*i,c[9]=-d*i,c[2]=-f*i,c[6]=l*e+m,c[10]=j-n*e):"XZY"===b&&(j=g*h,l=g*f,m=d*h,n=d*f,c[0]=h*i,c[4]=-e,c[8]=f*i,c[1]=j*e+n,c[5]=g*i,c[9]=l*e-m,c[2]=m*e-l,c[6]=d*i,c[10]=n*e+j);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w,g=c+c,h=d+d,i=f+f,a=c*g,j=c*h,c=c*i,l=d*h,d=d*i,f=f*i,g=e*g,h=e*h,e=e*i;b[0]=1-(l+f);b[4]=j-e;b[8]=c+h;b[1]=j+e;b[5]=1-(a+
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|
f);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(f,e);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);e.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=
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|
b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=f.length();c.y=e.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]/=c.x;d.elements[1]/=c.x;d.elements[2]/=c.x;d.elements[4]/=c.y;d.elements[5]/=c.y;d.elements[6]/=c.y;d.elements[8]/=c.z;d.elements[9]/=c.z;d.elements[10]/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=
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a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];
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b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],e=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*f+a*i;b[7]=l*e+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*f;b[11]=l*j-a*e;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*f-a*i;b[3]=l*e-a*j;b[8]=l*g+a*c;b[9]=l*h+a*d;b[10]=
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l*i+a*f;b[11]=l*j+a*e;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*f+a*i;b[3]=l*e+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*f;b[7]=l*j-a*e;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,f=a.y,e=a.z,
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|
-g=Math.sqrt(d*d+f*f+e*e),d=d/g,f=f/g,e=e/g,g=d*d,h=f*f,i=e*e,j=Math.cos(b),l=Math.sin(b),n=1-j,m=d*f*n,p=d*e*n,n=f*e*n,d=d*l,o=f*l,l=e*l,e=g+(1-g)*j,g=m+l,f=p-o,m=m-l,h=h+(1-h)*j,l=n+d,p=p+o,n=n-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],q=c[3],s=c[4],t=c[5],z=c[6],u=c[7],r=c[8],F=c[9],A=c[10],x=c[11];c[0]=e*j+g*s+f*r;c[1]=e*d+g*t+f*F;c[2]=e*o+g*z+f*A;c[3]=e*q+g*u+f*x;c[4]=m*j+h*s+l*r;c[5]=m*d+h*t+l*F;c[6]=m*o+h*z+l*A;c[7]=m*q+h*u+l*x;c[8]=p*j+n*s+i*r;c[9]=p*d+n*t+i*F;c[10]=p*o+n*z+i*A;c[11]=p*q+n*u+i*x;
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|
+g=Math.sqrt(d*d+f*f+e*e),d=d/g,f=f/g,e=e/g,g=d*d,h=f*f,i=e*e,j=Math.cos(b),l=Math.sin(b),m=1-j,n=d*f*m,p=d*e*m,m=f*e*m,d=d*l,o=f*l,l=e*l,e=g+(1-g)*j,g=n+l,f=p-o,n=n-l,h=h+(1-h)*j,l=m+d,p=p+o,m=m-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],q=c[3],t=c[4],s=c[5],A=c[6],u=c[7],r=c[8],G=c[9],x=c[10],z=c[11];c[0]=e*j+g*t+f*r;c[1]=e*d+g*s+f*G;c[2]=e*o+g*A+f*x;c[3]=e*q+g*u+f*z;c[4]=n*j+h*t+l*r;c[5]=n*d+h*s+l*G;c[6]=n*o+h*A+l*x;c[7]=n*q+h*u+l*z;c[8]=p*j+m*t+i*r;c[9]=p*d+m*s+i*G;c[10]=p*o+m*A+i*x;c[11]=p*q+m*u+i*z;
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|
return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);
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this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,h=a.z,i=f*e,j=f*g;this.set(i*e+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*e,0,i*h-d*g,j*h+d*e,f*h*h+c,0,0,0,0,1);return this},makeScale:function(a,
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|
b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,e){var g=this.elements;g[0]=2*f/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*f/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(e+f)/(e-f);g[14]=-2*e*f/(e-f);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,b,c,d,f,e){var g=this.elements,h=b-a,i=c-d,j=e-f;g[0]=2/
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h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((e+f)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){void 0===a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
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-THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],f=c[2],e=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],n=c[9],m=c[10],p=c[11],o=c[12],q=c[13],s=c[14],c=c[15];b[0].set(e-a,j-g,p-l,c-o);b[1].set(e+a,j+g,p+l,c+o);b[2].set(e+d,j+h,p+n,c+q);b[3].set(e-d,j-h,p-n,c-q);b[4].set(e-f,j-i,p-m,c-s);b[5].set(e+f,j+i,p+m,c+s);for(d=0;6>d;d++)a=b[d],a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))};
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+THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],f=c[2],e=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],m=c[9],n=c[10],p=c[11],o=c[12],q=c[13],t=c[14],c=c[15];b[0].set(e-a,j-g,p-l,c-o);b[1].set(e+a,j+g,p+l,c+o);b[2].set(e+d,j+h,p+m,c+q);b[3].set(e-d,j-h,p-m,c-q);b[4].set(e-f,j-i,p-n,c-t);b[5].set(e+f,j+i,p+n,c+t);for(d=0;6>d;d++)a=b[d],a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))};
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THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),f=0;6>f;f++)if(b=c[f].x*d[12]+c[f].y*d[13]+c[f].z*d[14]+c[f].w,b<=a)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
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-(function(a){a.Ray=function(b,c,d,f){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=f||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,f=new a.Vector3,e=new a.Vector3,g=new a.Vector3,h=new a.Matrix4,i=function(a,b){return a.distance-b.distance},j=new a.Vector3,l=new a.Vector3,n=new a.Vector3,m=function(a,b,c){j.sub(c,a);var d=j.dot(b),a=l.add(a,n.copy(b).multiplyScalar(d));return c.distanceTo(a)},p=function(a,b,c,d){j.sub(d,b);l.sub(c,b);n.sub(a,
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-b);var a=j.dot(j),b=j.dot(l),c=j.dot(n),f=l.dot(l),d=l.dot(n),e=1/(a*f-b*b),f=(f*c-b*d)*e,a=(a*d-b*c)*e;return 0<=f&&0<=a&&1>f+a},o=function(i,j,l){var n,o;if(i instanceof a.Particle){n=m(j.origin,j.direction,i.matrixWorld.getPosition());if(n>i.scale.x)return l;o={distance:n,point:i.position,face:null,object:i};l.push(o)}else if(i instanceof a.Mesh){var q=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();n=m(j.origin,j.direction,i.matrixWorld.getPosition());if(n>q)return l;var A,
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-x,v=i.geometry,B=v.vertices,D,E,I;D=i.geometry.materials;E=i.material instanceof a.MeshFaceMaterial;var G,M=j.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(j.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(j.direction);h.rotateAxis(d).normalize();q=0;for(A=v.faces.length;q<A;q++)if(o=v.faces[q],n=!0===E?D[o.materialIndex]:i.material,void 0!==n&&(I=n.side,f.sub(o.centroid,c),e=o.normal,n=d.dot(e),!(Math.abs(n)<M)&&(x=e.dot(f)/n,!(0>x)&&(I===a.DoubleSide||
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-(I===a.FrontSide?0>n:0<n)))))if(g.add(c,d.multiplyScalar(x)),o instanceof a.Face3)n=B[o.a],x=B[o.b],I=B[o.c],p(g,n,x,I)&&(x=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(x),n<j.near||n>j.far||(o={distance:n,point:x,face:o,faceIndex:q,object:i},l.push(o)));else if(o instanceof a.Face4&&(n=B[o.a],x=B[o.b],I=B[o.c],G=B[o.d],p(g,n,x,G)||p(g,x,I,G)))x=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(x),n<j.near||n>j.far||(o={distance:n,point:x,face:o,faceIndex:q,object:i},l.push(o))}},
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+(function(a){a.Ray=function(b,c,d,f){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=f||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,f=new a.Vector3,e=new a.Vector3,g=new a.Vector3,h=new a.Matrix4,i=function(a,b){return a.distance-b.distance},j=new a.Vector3,l=new a.Vector3,m=new a.Vector3,n=function(a,b,c){j.sub(c,a);var d=j.dot(b),a=l.add(a,m.copy(b).multiplyScalar(d));return c.distanceTo(a)},p=function(a,b,c,d){j.sub(d,b);l.sub(c,b);m.sub(a,
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+b);var a=j.dot(j),b=j.dot(l),c=j.dot(m),f=l.dot(l),d=l.dot(m),e=1/(a*f-b*b),f=(f*c-b*d)*e,a=(a*d-b*c)*e;return 0<=f&&0<=a&&1>f+a},o=function(i,j,l){var m,o;if(i instanceof a.Particle){m=n(j.origin,j.direction,i.matrixWorld.getPosition());if(m>i.scale.x)return l;o={distance:m,point:i.position,face:null,object:i};l.push(o)}else if(i instanceof a.Mesh){var q=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();m=n(j.origin,j.direction,i.matrixWorld.getPosition());if(m>q)return l;var x,
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+z,v=i.geometry,D=v.vertices,B,E,F;B=i.geometry.materials;E=i.material instanceof a.MeshFaceMaterial;var H,M=j.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(j.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(j.direction);h.rotateAxis(d).normalize();q=0;for(x=v.faces.length;q<x;q++)if(o=v.faces[q],m=!0===E?B[o.materialIndex]:i.material,void 0!==m&&(F=m.side,f.sub(o.centroid,c),e=o.normal,m=d.dot(e),!(Math.abs(m)<M)&&(z=e.dot(f)/m,!(0>z)&&(F===a.DoubleSide||
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+(F===a.FrontSide?0>m:0<m)))))if(g.add(c,d.multiplyScalar(z)),o instanceof a.Face3)m=D[o.a],z=D[o.b],F=D[o.c],p(g,m,z,F)&&(z=i.matrixWorld.multiplyVector3(g.clone()),m=b.distanceTo(z),m<j.near||m>j.far||(o={distance:m,point:z,face:o,faceIndex:q,object:i},l.push(o)));else if(o instanceof a.Face4&&(m=D[o.a],z=D[o.b],F=D[o.c],H=D[o.d],p(g,m,z,H)||p(g,z,F,H)))z=i.matrixWorld.multiplyVector3(g.clone()),m=b.distanceTo(z),m<j.near||m>j.far||(o={distance:m,point:z,face:o,faceIndex:q,object:i},l.push(o))}},
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q=function(a,b,c){for(var a=a.getDescendants(),d=0,f=a.length;d<f;d++)o(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];!0===b&&q(a,this,c);o(a,this,c);c.sort(i);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,f=a.length;d<f;d++)o(a[d],this,c),!0===b&&q(a[d],this,c);c.sort(i);return c}})(THREE);
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-THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b=0,c=0,d=0,f=0,e=0,g=0,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,l,n){h=!1;b=e;c=g;d=l;f=n;a()};this.addPoint=function(e,g){!0===h?(h=!1,b=e,c=g,d=e,f=g):(b=b<e?b:e,c=c<g?c:g,d=d>e?d:e,f=f>
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-g?f:g);a()};this.add3Points=function(e,g,l,n,m,p){!0===h?(h=!1,b=e<l?e<m?e:m:l<m?l:m,c=g<n?g<p?g:p:n<p?n:p,d=e>l?e>m?e:m:l>m?l:m,f=g>n?g>p?g:p:n>p?n:p):(b=e<l?e<m?e<b?e:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b,c=g<n?g<p?g<c?g:c:p<c?p:c:n<p?n<c?n:c:p<c?p:c,d=e>l?e>m?e>d?e:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d,f=g>n?g>p?g>f?g:f:p>f?p:f:n>p?n>f?n:f:p>f?p:f);a()};this.addRectangle=function(e){!0===h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=b<e.getLeft()?b:e.getLeft(),c=c<e.getTop()?c:e.getTop(),
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+THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b=0,c=0,d=0,f=0,e=0,g=0,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,l,m){h=!1;b=e;c=g;d=l;f=m;a()};this.addPoint=function(e,g){!0===h?(h=!1,b=e,c=g,d=e,f=g):(b=b<e?b:e,c=c<g?c:g,d=d>e?d:e,f=f>
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+g?f:g);a()};this.add3Points=function(e,g,l,m,n,p){!0===h?(h=!1,b=e<l?e<n?e:n:l<n?l:n,c=g<m?g<p?g:p:m<p?m:p,d=e>l?e>n?e:n:l>n?l:n,f=g>m?g>p?g:p:m>p?m:p):(b=e<l?e<n?e<b?e:b:n<b?n:b:l<n?l<b?l:b:n<b?n:b,c=g<m?g<p?g<c?g:c:p<c?p:c:m<p?m<c?m:c:p<c?p:c,d=e>l?e>n?e>d?e:d:n>d?n:d:l>n?l>d?l:d:n>d?n:d,f=g>m?g>p?g>f?g:f:p>f?p:f:m>p?m>f?m:f:p>f?p:f);a()};this.addRectangle=function(e){!0===h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=b<e.getLeft()?b:e.getLeft(),c=c<e.getTop()?c:e.getTop(),
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d=d>e.getRight()?d:e.getRight(),f=f>e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}};
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THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0}};
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THREE.Object3D=function(){THREE.Object3DLibrary.push(this);this.id=THREE.Object3DIdCount++;this.name="";this.properties={};this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=
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@@ -76,25 +76,25 @@ if(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)this.matrix.scale(this.s
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c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;
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a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.boundRadius=this.boundRadius;a.boundRadiusScale=this.boundRadiusScale;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a},deallocate:function(){var a=THREE.Object3DLibrary.indexOf(this);-1!==a&&THREE.Object3DLibrary.splice(a,
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1)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Object3DLibrary=[];
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-THREE.Projector=function(){function a(){if(e===h){var a=new THREE.RenderableObject;g.push(a);h++;e++;return a}return g[e++]}function b(){if(j===n){var a=new THREE.RenderableVertex;l.push(a);n++;j++;return a}return l[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=f&&0<=e&&0<=g&&0<=h)return!0;if(0>f&&0>e||0>g&&0>h)return!1;0>f?c=Math.max(c,f/(f-e)):0>e&&(d=Math.min(d,f/(f-e)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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-c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var f,e,g=[],h=0,i,j,l=[],n=0,m,p,o=[],q=0,s,t=[],z=0,u,r,F=[],A=0,x,v,B=[],D=0,E={objects:[],sprites:[],lights:[],elements:[]},I=new THREE.Vector3,G=new THREE.Vector4,M=new THREE.Matrix4,J=new THREE.Matrix4,K=new THREE.Frustum,N=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);M.multiply(b.projectionMatrix,b.matrixWorldInverse);M.multiplyVector3(a);return a};this.unprojectVector=
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-function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);M.multiply(b.matrixWorld,b.projectionMatrixInverse);M.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,H){var fa=h.near,ta=h.far,R=!1,pa,Q,ha,T,aa,Z,$,da,Ka,La,Ea,va,sa,Ma,kb,cb;v=r=s=p=0;E.elements.length=0;g.updateMatrixWorld();void 0===
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-h.parent&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);M.multiply(h.projectionMatrix,h.matrixWorldInverse);K.setFromMatrix(M);e=0;E.objects.length=0;E.sprites.length=0;E.lights.length=0;var Ua=function(b){for(var c=0,d=b.children.length;c<d;c++){var e=b.children[c];if(!1!==e.visible){if(e instanceof THREE.Light)E.lights.push(e);else if(e instanceof THREE.Mesh||e instanceof THREE.Line){if(!1===e.frustumCulled||!0===K.contains(e))f=a(),f.object=e,null!==e.renderDepth?f.z=e.renderDepth:
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-(I.copy(e.matrixWorld.getPosition()),M.multiplyVector3(I),f.z=I.z),E.objects.push(f)}else e instanceof THREE.Sprite||e instanceof THREE.Particle?(f=a(),f.object=e,null!==e.renderDepth?f.z=e.renderDepth:(I.copy(e.matrixWorld.getPosition()),M.multiplyVector3(I),f.z=I.z),E.sprites.push(f)):(f=a(),f.object=e,null!==e.renderDepth?f.z=e.renderDepth:(I.copy(e.matrixWorld.getPosition()),M.multiplyVector3(I),f.z=I.z),E.objects.push(f));Ua(e)}}};Ua(g);!0===n&&E.objects.sort(c);g=0;for(n=E.objects.length;g<
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-n;g++)if(da=E.objects[g].object,Ka=da.matrixWorld,j=0,da instanceof THREE.Mesh){La=da.geometry;Ea=da.geometry.materials;ha=La.vertices;va=La.faces;Ma=La.faceVertexUvs;La=da.matrixRotationWorld.extractRotation(Ka);kb=da.material instanceof THREE.MeshFaceMaterial;pa=0;for(Q=ha.length;pa<Q;pa++)i=b(),i.positionWorld.copy(ha[pa]),Ka.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),M.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
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-i.visible=i.positionScreen.z>fa&&i.positionScreen.z<ta;ha=0;for(pa=va.length;ha<pa;ha++)if(Q=va[ha],cb=!0===kb?Ea[Q.materialIndex]:da.material,void 0!==cb){Z=cb.side;if(Q instanceof THREE.Face3)if(T=l[Q.a],aa=l[Q.b],$=l[Q.c],!0===T.visible&&!0===aa.visible&&!0===$.visible)if(R=0>($.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-($.positionScreen.y-T.positionScreen.y)*(aa.positionScreen.x-T.positionScreen.x),Z===THREE.DoubleSide||R===(Z===THREE.FrontSide))p===q?(sa=new THREE.RenderableFace3,
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-o.push(sa),q++,p++,m=sa):m=o[p++],m.v1.copy(T),m.v2.copy(aa),m.v3.copy($);else continue;else continue;else if(Q instanceof THREE.Face4)if(T=l[Q.a],aa=l[Q.b],$=l[Q.c],sa=l[Q.d],!0===T.visible&&!0===aa.visible&&!0===$.visible&&!0===sa.visible)if(R=0>(sa.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-(sa.positionScreen.y-T.positionScreen.y)*(aa.positionScreen.x-T.positionScreen.x)||0>(aa.positionScreen.x-$.positionScreen.x)*(sa.positionScreen.y-$.positionScreen.y)-(aa.positionScreen.y-
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|
-$.positionScreen.y)*(sa.positionScreen.x-$.positionScreen.x),Z===THREE.DoubleSide||R===(Z===THREE.FrontSide)){if(s===z){var gb=new THREE.RenderableFace4;t.push(gb);z++;s++;m=gb}else m=t[s++];m.v1.copy(T);m.v2.copy(aa);m.v3.copy($);m.v4.copy(sa)}else continue;else continue;m.normalWorld.copy(Q.normal);!1===R&&(Z===THREE.BackSide||Z===THREE.DoubleSide)&&m.normalWorld.negate();La.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Q.centroid);Ka.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);
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|
-M.multiplyVector3(m.centroidScreen);$=Q.vertexNormals;T=0;for(aa=$.length;T<aa;T++)sa=m.vertexNormalsWorld[T],sa.copy($[T]),!1===R&&(Z===THREE.BackSide||Z===THREE.DoubleSide)&&sa.negate(),La.multiplyVector3(sa);m.vertexNormalsLength=$.length;T=0;for(aa=Ma.length;T<aa;T++)if(sa=Ma[T][ha],void 0!==sa){Z=0;for($=sa.length;Z<$;Z++)m.uvs[T][Z]=sa[Z]}m.color=Q.color;m.material=cb;m.z=m.centroidScreen.z;E.elements.push(m)}}else if(da instanceof THREE.Line){J.multiply(M,Ka);ha=da.geometry.vertices;T=b();
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|
-T.positionScreen.copy(ha[0]);J.multiplyVector4(T.positionScreen);Ka=da.type===THREE.LinePieces?2:1;pa=1;for(Q=ha.length;pa<Q;pa++)T=b(),T.positionScreen.copy(ha[pa]),J.multiplyVector4(T.positionScreen),0<(pa+1)%Ka||(aa=l[j-2],N.copy(T.positionScreen),O.copy(aa.positionScreen),!0===d(N,O)&&(N.multiplyScalar(1/N.w),O.multiplyScalar(1/O.w),r===A?(Ea=new THREE.RenderableLine,F.push(Ea),A++,r++,u=Ea):u=F[r++],u.v1.positionScreen.copy(N),u.v2.positionScreen.copy(O),u.z=Math.max(N.z,O.z),u.material=da.material,
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|
-E.elements.push(u)))}g=0;for(n=E.sprites.length;g<n;g++)da=E.sprites[g].object,Ka=da.matrixWorld,da instanceof THREE.Particle&&(G.set(Ka.elements[12],Ka.elements[13],Ka.elements[14],1),M.multiplyVector4(G),G.z/=G.w,0<G.z&&1>G.z&&(v===D?(fa=new THREE.RenderableParticle,B.push(fa),D++,v++,x=fa):x=B[v++],x.object=da,x.x=G.x/G.w,x.y=G.y/G.w,x.z=G.z,x.rotation=da.rotation.z,x.scale.x=da.scale.x*Math.abs(x.x-(G.x+h.projectionMatrix.elements[0])/(G.w+h.projectionMatrix.elements[12])),x.scale.y=da.scale.y*
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|
-Math.abs(x.y-(G.y+h.projectionMatrix.elements[5])/(G.w+h.projectionMatrix.elements[13])),x.material=da.material,E.elements.push(x)));!0===H&&E.elements.sort(c);return E}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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+THREE.Projector=function(){function a(){if(e===h){var a=new THREE.RenderableObject;g.push(a);h++;e++;return a}return g[e++]}function b(){if(j===m){var a=new THREE.RenderableVertex;l.push(a);m++;j++;return a}return l[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=f&&0<=e&&0<=g&&0<=h)return!0;if(0>f&&0>e||0>g&&0>h)return!1;0>f?c=Math.max(c,f/(f-e)):0>e&&(d=Math.min(d,f/(f-e)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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+c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var f,e,g=[],h=0,i,j,l=[],m=0,n,p,o=[],q=0,t,s=[],A=0,u,r,G=[],x=0,z,v,D=[],B=0,E={objects:[],sprites:[],lights:[],elements:[]},F=new THREE.Vector3,H=new THREE.Vector4,M=new THREE.Matrix4,J=new THREE.Matrix4,I=new THREE.Frustum,P=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);M.multiply(b.projectionMatrix,b.matrixWorldInverse);M.multiplyVector3(a);return a};this.unprojectVector=
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+function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);M.multiply(b.matrixWorld,b.projectionMatrixInverse);M.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,m,L){var ga=h.near,pa=h.far,ya=!1,S,N,ha,Y,$,ea,U,ca,cb,Ka,Da,Sa,qa,$a,rb,hb;v=r=t=p=0;E.elements.length=0;g.updateMatrixWorld();void 0===
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+h.parent&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);M.multiply(h.projectionMatrix,h.matrixWorldInverse);I.setFromMatrix(M);e=0;E.objects.length=0;E.sprites.length=0;E.lights.length=0;var Ua=function(b){for(var c=0,d=b.children.length;c<d;c++){var e=b.children[c];if(!1!==e.visible){if(e instanceof THREE.Light)E.lights.push(e);else if(e instanceof THREE.Mesh||e instanceof THREE.Line){if(!1===e.frustumCulled||!0===I.contains(e))f=a(),f.object=e,null!==e.renderDepth?f.z=e.renderDepth:
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+(F.copy(e.matrixWorld.getPosition()),M.multiplyVector3(F),f.z=F.z),E.objects.push(f)}else e instanceof THREE.Sprite||e instanceof THREE.Particle?(f=a(),f.object=e,null!==e.renderDepth?f.z=e.renderDepth:(F.copy(e.matrixWorld.getPosition()),M.multiplyVector3(F),f.z=F.z),E.sprites.push(f)):(f=a(),f.object=e,null!==e.renderDepth?f.z=e.renderDepth:(F.copy(e.matrixWorld.getPosition()),M.multiplyVector3(F),f.z=F.z),E.objects.push(f));Ua(e)}}};Ua(g);!0===m&&E.objects.sort(c);g=0;for(m=E.objects.length;g<
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+m;g++)if(ca=E.objects[g].object,cb=ca.matrixWorld,j=0,ca instanceof THREE.Mesh){Ka=ca.geometry;Da=ca.geometry.materials;ha=Ka.vertices;Sa=Ka.faces;$a=Ka.faceVertexUvs;Ka=ca.matrixRotationWorld.extractRotation(cb);rb=ca.material instanceof THREE.MeshFaceMaterial;S=0;for(N=ha.length;S<N;S++)i=b(),i.positionWorld.copy(ha[S]),cb.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),M.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
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+i.visible=i.positionScreen.z>ga&&i.positionScreen.z<pa;ha=0;for(S=Sa.length;ha<S;ha++)if(N=Sa[ha],hb=!0===rb?Da[N.materialIndex]:ca.material,void 0!==hb){ea=hb.side;if(N instanceof THREE.Face3)if(Y=l[N.a],$=l[N.b],U=l[N.c],!0===Y.visible&&!0===$.visible&&!0===U.visible)if(ya=0>(U.positionScreen.x-Y.positionScreen.x)*($.positionScreen.y-Y.positionScreen.y)-(U.positionScreen.y-Y.positionScreen.y)*($.positionScreen.x-Y.positionScreen.x),ea===THREE.DoubleSide||ya===(ea===THREE.FrontSide))p===q?(qa=new THREE.RenderableFace3,
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+o.push(qa),q++,p++,n=qa):n=o[p++],n.v1.copy(Y),n.v2.copy($),n.v3.copy(U);else continue;else continue;else if(N instanceof THREE.Face4)if(Y=l[N.a],$=l[N.b],U=l[N.c],qa=l[N.d],!0===Y.visible&&!0===$.visible&&!0===U.visible&&!0===qa.visible)if(ya=0>(qa.positionScreen.x-Y.positionScreen.x)*($.positionScreen.y-Y.positionScreen.y)-(qa.positionScreen.y-Y.positionScreen.y)*($.positionScreen.x-Y.positionScreen.x)||0>($.positionScreen.x-U.positionScreen.x)*(qa.positionScreen.y-U.positionScreen.y)-($.positionScreen.y-
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+U.positionScreen.y)*(qa.positionScreen.x-U.positionScreen.x),ea===THREE.DoubleSide||ya===(ea===THREE.FrontSide)){if(t===A){var ab=new THREE.RenderableFace4;s.push(ab);A++;t++;n=ab}else n=s[t++];n.v1.copy(Y);n.v2.copy($);n.v3.copy(U);n.v4.copy(qa)}else continue;else continue;n.normalWorld.copy(N.normal);!1===ya&&(ea===THREE.BackSide||ea===THREE.DoubleSide)&&n.normalWorld.negate();Ka.multiplyVector3(n.normalWorld);n.centroidWorld.copy(N.centroid);cb.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);
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+M.multiplyVector3(n.centroidScreen);U=N.vertexNormals;Y=0;for($=U.length;Y<$;Y++)qa=n.vertexNormalsWorld[Y],qa.copy(U[Y]),!1===ya&&(ea===THREE.BackSide||ea===THREE.DoubleSide)&&qa.negate(),Ka.multiplyVector3(qa);n.vertexNormalsLength=U.length;Y=0;for($=$a.length;Y<$;Y++)if(qa=$a[Y][ha],void 0!==qa){ea=0;for(U=qa.length;ea<U;ea++)n.uvs[Y][ea]=qa[ea]}n.color=N.color;n.material=hb;n.z=n.centroidScreen.z;E.elements.push(n)}}else if(ca instanceof THREE.Line){J.multiply(M,cb);ha=ca.geometry.vertices;Y=
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|
+b();Y.positionScreen.copy(ha[0]);J.multiplyVector4(Y.positionScreen);cb=ca.type===THREE.LinePieces?2:1;S=1;for(N=ha.length;S<N;S++)Y=b(),Y.positionScreen.copy(ha[S]),J.multiplyVector4(Y.positionScreen),0<(S+1)%cb||($=l[j-2],P.copy(Y.positionScreen),O.copy($.positionScreen),!0===d(P,O)&&(P.multiplyScalar(1/P.w),O.multiplyScalar(1/O.w),r===x?(Da=new THREE.RenderableLine,G.push(Da),x++,r++,u=Da):u=G[r++],u.v1.positionScreen.copy(P),u.v2.positionScreen.copy(O),u.z=Math.max(P.z,O.z),u.material=ca.material,
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|
+E.elements.push(u)))}g=0;for(m=E.sprites.length;g<m;g++)ca=E.sprites[g].object,cb=ca.matrixWorld,ca instanceof THREE.Particle&&(H.set(cb.elements[12],cb.elements[13],cb.elements[14],1),M.multiplyVector4(H),H.z/=H.w,0<H.z&&1>H.z&&(v===B?(ga=new THREE.RenderableParticle,D.push(ga),B++,v++,z=ga):z=D[v++],z.object=ca,z.x=H.x/H.w,z.y=H.y/H.w,z.z=H.z,z.rotation=ca.rotation.z,z.scale.x=ca.scale.x*Math.abs(z.x-(H.x+h.projectionMatrix.elements[0])/(H.w+h.projectionMatrix.elements[12])),z.scale.y=ca.scale.y*
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|
+Math.abs(z.y-(H.y+h.projectionMatrix.elements[5])/(H.w+h.projectionMatrix.elements[13])),z.material=ca.material,E.elements.push(z)));!0===L&&E.elements.sort(c);return E}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),f=Math.cos(a.z/2),e=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=e*d*f+c*g*h,this.y=c*g*f-e*d*h,this.z=c*d*h+e*g*f,this.w=c*d*f-e*g*h):"YXZ"===b?(this.x=e*d*f+c*g*h,this.y=c*g*f-e*d*h,this.z=c*d*
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h-e*g*f,this.w=c*d*f+e*g*h):"ZXY"===b?(this.x=e*d*f-c*g*h,this.y=c*g*f+e*d*h,this.z=c*d*h+e*g*f,this.w=c*d*f-e*g*h):"ZYX"===b?(this.x=e*d*f-c*g*h,this.y=c*g*f+e*d*h,this.z=c*d*h-e*g*f,this.w=c*d*f+e*g*h):"YZX"===b?(this.x=e*d*f+c*g*h,this.y=c*g*f+e*d*h,this.z=c*d*h-e*g*f,this.w=c*d*f-e*g*h):"XZY"===b&&(this.x=e*d*f-c*g*h,this.y=c*g*f-e*d*h,this.z=c*d*h+e*g*f,this.w=c*d*f+e*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
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return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],f=b[1],e=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+e+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(f-a)*c):c>e&&c>b?(c=2*Math.sqrt(1+c-e-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+f)/c,this.z=(d+h)/c):e>b?(c=2*Math.sqrt(1+e-c-b),this.w=(d-h)/c,this.x=(a+f)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-e),this.w=(f-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},calculateW:function(){this.w=
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-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiply:function(a,b){var c=a.x,d=a.y,f=a.z,e=a.w,g=b.x,h=b.y,i=b.z,j=b.w;
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-this.x=c*j+d*i-f*h+e*g;this.y=-c*i+d*j+f*g+e*h;this.z=c*h-d*g+f*j+e*i;this.w=-c*g-d*h-f*i+e*j;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,i=this.w,j=i*c+g*f-h*d,l=i*d+h*c-e*f,n=i*f+e*d-g*c,c=-e*c-g*d-h*f;b.x=j*i+c*-e+l*-h-n*-g;b.y=l*i+c*-g+n*-e-j*-h;
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-b.z=n*i+c*-h+j*-g-l*-e;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,e=this.w,g=e*a.w+c*a.x+d*a.y+f*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=e,this.x=c,this.y=d,this.z=f,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(0.001>Math.abs(i))return this.w=0.5*(e+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(f+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=e*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+
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+this.x=c*j+d*i-f*h+e*g;this.y=-c*i+d*j+f*g+e*h;this.z=c*h-d*g+f*j+e*i;this.w=-c*g-d*h-f*i+e*j;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,i=this.w,j=i*c+g*f-h*d,l=i*d+h*c-e*f,m=i*f+e*d-g*c,c=-e*c-g*d-h*f;b.x=j*i+c*-e+l*-h-m*-g;b.y=l*i+c*-g+m*-e-j*-h;
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+b.z=m*i+c*-h+j*-g-l*-e;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,e=this.w,g=e*a.w+c*a.x+d*a.y+f*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=e,this.x=c,this.y=d,this.z=f,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(0.001>Math.abs(i))return this.w=0.5*(e+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(f+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=e*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+
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this.y*h;this.z=f*g+this.z*h;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
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THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>f?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(1<=Math.abs(f))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var b=Math.acos(f),e=Math.sqrt(1-f*f);if(0.001>Math.abs(e))return c.w=0.5*(a.w+c.w),c.x=0.5*(a.x+c.x),c.y=0.5*(a.y+c.y),c.z=0.5*(a.z+c.z),c;f=Math.sin((1-d)*b)/e;d=Math.sin(d*b)/e;c.w=a.w*f+c.w*d;c.x=a.x*f+c.x*d;c.y=a.y*f+c.y*d;c.z=a.z*f+c.z*d;return c};
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THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};
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@@ -111,10 +111,10 @@ c instanceof THREE.Face4&&(c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,
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b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeMorphNormals:function(){var a,b,c,d,f;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.__originalFaceNormal?f.__originalFaceNormal.copy(f.normal):
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f.__originalFaceNormal=f.normal.clone();f.__originalVertexNormals||(f.__originalVertexNormals=[]);a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var e=new THREE.Geometry;e.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,
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h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],i=new THREE.Vector3,j=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];e.vertices=this.morphTargets[a].vertices;e.computeFaceNormals();e.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],
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-i.copy(f.normal),f instanceof THREE.Face3?(j.a.copy(f.vertexNormals[0]),j.b.copy(f.vertexNormals[1]),j.c.copy(f.vertexNormals[2])):(j.a.copy(f.vertexNormals[0]),j.b.copy(f.vertexNormals[1]),j.c.copy(f.vertexNormals[2]),j.d.copy(f.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],f.normal=f.__originalFaceNormal,f.vertexNormals=f.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,f,e,v){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=g[f];n=g[e];m=g[v];p=i.x-
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-h.x;o=j.x-h.x;q=i.y-h.y;s=j.y-h.y;t=i.z-h.z;z=j.z-h.z;u=n.u-l.u;r=m.u-l.u;F=n.v-l.v;A=m.v-l.v;x=1/(u*A-r*F);E.set((A*p-F*o)*x,(A*q-F*s)*x,(A*t-F*z)*x);I.set((u*o-r*p)*x,(u*s-r*q)*x,(u*z-r*t)*x);B[b].addSelf(E);B[c].addSelf(E);B[d].addSelf(E);D[b].addSelf(I);D[c].addSelf(I);D[d].addSelf(I)}var b,c,d,f,e,g,h,i,j,l,n,m,p,o,q,s,t,z,u,r,F,A,x,v,B=[],D=[],E=new THREE.Vector3,I=new THREE.Vector3,G=new THREE.Vector3,M=new THREE.Vector3,J=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)B[b]=new THREE.Vector3,
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-D[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],g=this.faceVertexUvs[0][b],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.d,0,1,3),a(this,e.b,e.c,e.d,1,2,3));var K=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++)J.copy(e.vertexNormals[d]),f=e[K[d]],v=B[f],G.copy(v),G.subSelf(J.multiplyScalar(J.dot(v))).normalize(),M.cross(e.vertexNormals[d],v),f=M.dot(D[f]),f=0>f?
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--1:1,e.vertexTangents[d]=new THREE.Vector4(G.x,G.y,G.z,f)}this.hasTangents=!0},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++)(a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z)?b.z=a.z:a.z>
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+i.copy(f.normal),f instanceof THREE.Face3?(j.a.copy(f.vertexNormals[0]),j.b.copy(f.vertexNormals[1]),j.c.copy(f.vertexNormals[2])):(j.a.copy(f.vertexNormals[0]),j.b.copy(f.vertexNormals[1]),j.c.copy(f.vertexNormals[2]),j.d.copy(f.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],f.normal=f.__originalFaceNormal,f.vertexNormals=f.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,f,e,v){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=g[f];m=g[e];n=g[v];p=i.x-
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+h.x;o=j.x-h.x;q=i.y-h.y;t=j.y-h.y;s=i.z-h.z;A=j.z-h.z;u=m.u-l.u;r=n.u-l.u;G=m.v-l.v;x=n.v-l.v;z=1/(u*x-r*G);E.set((x*p-G*o)*z,(x*q-G*t)*z,(x*s-G*A)*z);F.set((u*o-r*p)*z,(u*t-r*q)*z,(u*A-r*s)*z);D[b].addSelf(E);D[c].addSelf(E);D[d].addSelf(E);B[b].addSelf(F);B[c].addSelf(F);B[d].addSelf(F)}var b,c,d,f,e,g,h,i,j,l,m,n,p,o,q,t,s,A,u,r,G,x,z,v,D=[],B=[],E=new THREE.Vector3,F=new THREE.Vector3,H=new THREE.Vector3,M=new THREE.Vector3,J=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)D[b]=new THREE.Vector3,
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+B[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],g=this.faceVertexUvs[0][b],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.d,0,1,3),a(this,e.b,e.c,e.d,1,2,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++)J.copy(e.vertexNormals[d]),f=e[I[d]],v=D[f],H.copy(v),H.subSelf(J.multiplyScalar(J.dot(v))).normalize(),M.cross(e.vertexNormals[d],v),f=M.dot(B[f]),f=0>f?
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+-1:1,e.vertexTangents[d]=new THREE.Vector4(H.x,H.y,H.z,f)}this.hasTangents=!0},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++)(a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z)?b.z=a.z:a.z>
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c.z&&(c.z=a.z)}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=0;null===this.boundingSphere&&(this.boundingSphere={radius:0});for(var b=0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,g,h,i;e=0;for(g=this.vertices.length;e<g;e++)d=this.vertices[e],d=[Math.round(d.x*f),Math.round(d.y*f),Math.round(d.z*f)].join("_"),
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void 0===a[d]?(a[d]=e,b.push(this.vertices[e]),c[e]=b.length-1):c[e]=c[a[d]];e=0;for(g=this.faces.length;e<g;e++)if(a=this.faces[e],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(f=3;0<f;f--)if(d.indexOf(a["abcd"[f]])!==f){d.splice(f,1);this.faces[e]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][e])&&
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i.splice(f,1);this.faces[e].vertexColors=a.vertexColors;break}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};THREE.GeometryIdCount=0;THREE.GeometryLibrary=[];
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@@ -122,13 +122,13 @@ THREE.BufferGeometry=function(){THREE.GeometryLibrary.push(this);this.id=THREE.G
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&(b=new THREE.Matrix4,b.extractRotation(a),b.multiplyVector3Array(c),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,Infinity),
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max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)});var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,f,e=0,g=a.length;e<g;e+=3)(c=a[e],d=a[e+1],f=a[e+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),f<b.min.z)?b.min.z=f:f>b.max.z&&(b.max.z=f);if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){this.boundingSphere||(this.boundingSphere={radius:0});var a=this.attributes.position.array;
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if(a){for(var b,c=0,d,f,e=0,g=a.length;e<g;e+=3)b=a[e],d=a[e+1],f=a[e+2],b=b*b+d*d+f*f,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var f=this.offsets,e=this.attributes.index.array,
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-g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,n,m,p,o=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3,z=new THREE.Vector3;c=0;for(d=f.length;c<d;++c){b=f[c].start;i=f[c].count;var u=f[c].index;a=b;for(b+=i;a<b;a+=3)i=u+e[a],j=u+e[a+1],l=u+e[a+2],n=g[3*i],m=g[3*i+1],p=g[3*i+2],o.set(n,m,p),n=g[3*j],m=g[3*j+1],p=g[3*j+2],q.set(n,m,p),n=g[3*l],m=g[3*l+1],p=g[3*l+2],s.set(n,m,p),t.sub(s,q),z.sub(o,q),t.crossSelf(z),h[3*i]+=t.x,h[3*i+1]+=t.y,h[3*i+
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-2]+=t.z,h[3*j]+=t.x,h[3*j+1]+=t.y,h[3*j+2]+=t.z,h[3*l]+=t.x,h[3*l+1]+=t.y,h[3*l+2]+=t.z}a=0;for(b=h.length;a<b;a+=3)n=h[a],m=h[a+1],p=h[a+2],c=1/Math.sqrt(n*n+m*m+p*p),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){L.x=d[3*a];L.y=d[3*a+1];L.z=d[3*a+2];X.copy(L);fa=i[a];O.copy(fa);O.subSelf(L.multiplyScalar(L.dot(fa))).normalize();P.cross(X,fa);ta=P.dot(j[a]);H=0>ta?-1:1;h[4*a]=O.x;h[4*a+1]=O.y;h[4*a+2]=O.z;h[4*a+3]=H}if(void 0===this.attributes.index||
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+g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,m,n,p,o=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3,A=new THREE.Vector3;c=0;for(d=f.length;c<d;++c){b=f[c].start;i=f[c].count;var u=f[c].index;a=b;for(b+=i;a<b;a+=3)i=u+e[a],j=u+e[a+1],l=u+e[a+2],m=g[3*i],n=g[3*i+1],p=g[3*i+2],o.set(m,n,p),m=g[3*j],n=g[3*j+1],p=g[3*j+2],q.set(m,n,p),m=g[3*l],n=g[3*l+1],p=g[3*l+2],t.set(m,n,p),s.sub(t,q),A.sub(o,q),s.crossSelf(A),h[3*i]+=s.x,h[3*i+1]+=s.y,h[3*i+
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+2]+=s.z,h[3*j]+=s.x,h[3*j+1]+=s.y,h[3*j+2]+=s.z,h[3*l]+=s.x,h[3*l+1]+=s.y,h[3*l+2]+=s.z}a=0;for(b=h.length;a<b;a+=3)m=h[a],n=h[a+1],p=h[a+2],c=1/Math.sqrt(m*m+n*n+p*p),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){K.x=d[3*a];K.y=d[3*a+1];K.z=d[3*a+2];R.copy(K);ga=i[a];O.copy(ga);O.subSelf(K.multiplyScalar(K.dot(ga))).normalize();Q.cross(R,ga);pa=Q.dot(j[a]);L=0>pa?-1:1;h[4*a]=O.x;h[4*a+1]=O.y;h[4*a+2]=O.z;h[4*a+3]=L}if(void 0===this.attributes.index||
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void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,f=this.attributes.uv.array,e=c.length/3;if(void 0===this.attributes.tangent){var g=4*e;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,
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-i=[],j=[],g=0;g<e;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,n,m,p,o,q,s,t,z,u,r,F,A,x,v,e=new THREE.Vector3,g=new THREE.Vector3,B,D,E,I,G,M,J,K=this.offsets;E=0;for(I=K.length;E<I;++E){D=K[E].start;G=K[E].count;var N=K[E].index;B=D;for(D+=G;B<D;B+=3)G=N+b[B],M=N+b[B+1],J=N+b[B+2],l=c[3*G],n=c[3*G+1],m=c[3*G+2],p=c[3*M],o=c[3*M+1],q=c[3*M+2],s=c[3*J],t=c[3*J+1],z=c[3*J+2],u=f[2*G],r=f[2*G+1],F=f[2*M],A=f[2*M+1],x=f[2*J],v=f[2*J+1],p-=l,l=s-l,o-=n,n=t-n,q-=m,m=z-m,F-=u,u=x-u,A-=r,r=v-
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-r,v=1/(F*r-u*A),e.set((r*p-A*l)*v,(r*o-A*n)*v,(r*q-A*m)*v),g.set((F*l-u*p)*v,(F*n-u*o)*v,(F*m-u*q)*v),i[G].addSelf(e),i[M].addSelf(e),i[J].addSelf(e),j[G].addSelf(g),j[M].addSelf(g),j[J].addSelf(g)}var O=new THREE.Vector3,P=new THREE.Vector3,L=new THREE.Vector3,X=new THREE.Vector3,H,fa,ta;E=0;for(I=K.length;E<I;++E){D=K[E].start;G=K[E].count;N=K[E].index;B=D;for(D+=G;B<D;B+=3)G=N+b[B],M=N+b[B+1],J=N+b[B+2],a(G),a(M),a(J)}this.tangentsNeedUpdate=this.hasTangents=!0}}};
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-THREE.Spline=function(a){function b(a,b,c,d,f,e,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*e+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,e,g,h,i,j,l,n,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;e=Math.floor(f);g=f-e;c[0]=0===e?e:e-1;c[1]=e;c[2]=e>this.points.length-2?this.points.length-1:e+1;c[3]=e>this.points.length-3?this.points.length-1:
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-e+2;j=this.points[c[0]];l=this.points[c[1]];n=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,n.x,m.x,g,h,i);d.y=b(j.y,l.y,n.y,m.y,g,h,i);d.z=b(j.z,l.z,n.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,f=b=b=0,e=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;e.copy(this.points[0]);for(a=1;a<c;a++)b=
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+i=[],j=[],g=0;g<e;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,m,n,p,o,q,t,s,A,u,r,G,x,z,v,e=new THREE.Vector3,g=new THREE.Vector3,D,B,E,F,H,M,J,I=this.offsets;E=0;for(F=I.length;E<F;++E){B=I[E].start;H=I[E].count;var P=I[E].index;D=B;for(B+=H;D<B;D+=3)H=P+b[D],M=P+b[D+1],J=P+b[D+2],l=c[3*H],m=c[3*H+1],n=c[3*H+2],p=c[3*M],o=c[3*M+1],q=c[3*M+2],t=c[3*J],s=c[3*J+1],A=c[3*J+2],u=f[2*H],r=f[2*H+1],G=f[2*M],x=f[2*M+1],z=f[2*J],v=f[2*J+1],p-=l,l=t-l,o-=m,m=s-m,q-=n,n=A-n,G-=u,u=z-u,x-=r,r=v-
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+r,v=1/(G*r-u*x),e.set((r*p-x*l)*v,(r*o-x*m)*v,(r*q-x*n)*v),g.set((G*l-u*p)*v,(G*m-u*o)*v,(G*n-u*q)*v),i[H].addSelf(e),i[M].addSelf(e),i[J].addSelf(e),j[H].addSelf(g),j[M].addSelf(g),j[J].addSelf(g)}var O=new THREE.Vector3,Q=new THREE.Vector3,K=new THREE.Vector3,R=new THREE.Vector3,L,ga,pa;E=0;for(F=I.length;E<F;++E){B=I[E].start;H=I[E].count;P=I[E].index;D=B;for(B+=H;D<B;D+=3)H=P+b[D],M=P+b[D+1],J=P+b[D+2],a(H),a(M),a(J)}this.tangentsNeedUpdate=this.hasTangents=!0}}};
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+THREE.Spline=function(a){function b(a,b,c,d,f,e,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*e+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,e,g,h,i,j,l,m,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;e=Math.floor(f);g=f-e;c[0]=0===e?e:e-1;c[1]=e;c[2]=e>this.points.length-2?this.points.length-1:e+1;c[3]=e>this.points.length-3?this.points.length-1:
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+e+2;j=this.points[c[0]];l=this.points[c[1]];m=this.points[c[2]];n=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,m.x,n.x,g,h,i);d.y=b(j.y,l.y,m.y,n.y,g,h,i);d.z=b(j.z,l.z,m.z,n.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,f=b=b=0,e=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;e.copy(this.points[0]);for(a=1;a<c;a++)b=
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a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(e),e.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=f&&(h[b]=i,f=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,f,e,g,h=[],i=new THREE.Vector3,l=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);f=(b-1)/(this.points.length-1);e=b/(this.points.length-1);for(c=1;c<g-1;c++)d=f+c*(1/g)*(e-f),d=this.getPoint(d),
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h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);!0===this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};
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THREE.OrthographicCamera=function(a,b,c,d,f,e){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==f?f:0.1;this.far=void 0!==e?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
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@@ -143,8 +143,8 @@ THREE.SpotLight=function(a,b,c,d,f){THREE.Light.call(this,a);this.position=new T
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this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
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a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++)if(b=a.materials[c],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=
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-Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function f(a,f,e,h,i,j,s){var t=e.toLowerCase().endsWith(".dds"),z=b+"/"+e;if(t){var u=THREE.ImageUtils.loadCompressedTexture(z);a[f]=u}else u=document.createElement("canvas"),a[f]=new THREE.Texture(u);a[f].sourceFile=e;if(h&&(a[f].repeat.set(h[0],h[1]),1!==h[0]&&(a[f].wrapS=THREE.RepeatWrapping),1!==h[1]))a[f].wrapT=THREE.RepeatWrapping;i&&a[f].offset.set(i[0],i[1]);if(j&&(e={repeat:THREE.RepeatWrapping,
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-mirror:THREE.MirroredRepeatWrapping},void 0!==e[j[0]]&&(a[f].wrapS=e[j[0]]),void 0!==e[j[1]]))a[f].wrapT=e[j[1]];s&&(a[f].anisotropy=s);if(!t){var r=a[f],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);r.image.width=a;r.image.height=b;r.image.getContext("2d").drawImage(this,0,0,a,b)}else r.image=this;r.needsUpdate=true};a.crossOrigin=g.crossOrigin;a.src=z}}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",
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+Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function f(a,f,e,h,i,j,t){var s=e.toLowerCase().endsWith(".dds"),A=b+"/"+e;if(s){var u=THREE.ImageUtils.loadCompressedTexture(A);a[f]=u}else u=document.createElement("canvas"),a[f]=new THREE.Texture(u);a[f].sourceFile=e;if(h&&(a[f].repeat.set(h[0],h[1]),1!==h[0]&&(a[f].wrapS=THREE.RepeatWrapping),1!==h[1]))a[f].wrapT=THREE.RepeatWrapping;i&&a[f].offset.set(i[0],i[1]);if(j&&(e={repeat:THREE.RepeatWrapping,
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+mirror:THREE.MirroredRepeatWrapping},void 0!==e[j[0]]&&(a[f].wrapS=e[j[0]]),void 0!==e[j[1]]))a[f].wrapT=e[j[1]];t&&(a[f].anisotropy=t);if(!s){var r=a[f],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);r.image.width=a;r.image.height=b;r.image.getContext("2d").drawImage(this,0,0,a,b)}else r.image=this;r.needsUpdate=true};a.crossOrigin=g.crossOrigin;a.src=A}}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",
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i={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==
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a.flipSided&&(i.side=THREE.BackSide);void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=e(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=e(a.colorSpecular));a.colorAmbient&&(i.ambient=e(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=
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a.specularCoef);a.mapDiffuse&&b&&f(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&f(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&f(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&f(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&f(i,"specularMap",
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@@ -154,56 +154,56 @@ THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBas
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;e.onreadystatechange=function(){if(4==e.readyState)if(200==e.status||0==e.status){var c=e.response;void 0===c&&(c=(new Uint8Array(e.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+e.status+"]");else 3==e.readyState?f&&(0==h&&(h=e.getResponseHeader("Content-Length")),f({total:h,loaded:e.responseText.length})):
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2==e.readyState&&(h=e.getResponseHeader("Content-Length"))};e.open("GET",g,!0);e.responseType="arraybuffer";e.send(null)};
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-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,i,j,l,n,m,p,o,q,s,t,z,u,r;function F(a){return a%4?4-a%4:0}function A(a,b){return(new Uint8Array(a,b,1))[0]}function x(a,b){return(new Uint32Array(a,b,1))[0]}function v(b,c){var d,f,e,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=m[3*d];e=m[3*d+1];g=m[3*d+2];h=N[2*f];f=N[2*f+1];i=N[2*e];j=N[2*e+1];e=N[2*g];l=N[2*g+1];g=M.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,f));n.push(new THREE.UV(i,j));n.push(new THREE.UV(e,
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-l));g.push(n)}}function B(b,c){var d,f,e,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=o[4*d];e=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=N[2*f];f=N[2*f+1];j=N[2*e];m=N[2*e+1];l=N[2*g];n=N[2*g+1];g=N[2*h];e=N[2*h+1];h=M.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,f));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,e));h.push(p)}}function D(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)f=c[3*d],e=c[3*d+1],g=c[3*d+2],h=i[d],
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-M.faces.push(new THREE.Face3(f,e,g,null,null,h))}function E(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)f=c[4*d],e=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],M.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}function I(b,c,d,f){for(var e,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[3*f];g=c[3*f+1];h=c[3*f+2];j=d[3*f];l=d[3*f+1];m=d[3*f+2];i=n[f];var o=K[3*l],p=K[3*l+1];l=K[3*l+2];var q=K[3*m],r=
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-K[3*m+1];m=K[3*m+2];M.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(K[3*j],K[3*j+1],K[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(q,r,m)],null,i))}}function G(b,c,d,f){for(var e,g,h,i,j,l,m,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[4*f];g=c[4*f+1];h=c[4*f+2];i=c[4*f+3];l=d[4*f];m=d[4*f+1];n=d[4*f+2];o=d[4*f+3];j=p[f];var q=K[3*m],r=K[3*m+1];m=K[3*m+2];var t=K[3*n],s=K[3*n+1];n=K[3*n+2];var u=K[3*o],v=K[3*o+1];o=K[3*o+2];M.faces.push(new THREE.Face4(e,
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-g,h,i,[new THREE.Vector3(K[3*l],K[3*l+1],K[3*l+2]),new THREE.Vector3(q,r,m),new THREE.Vector3(t,s,n),new THREE.Vector3(u,v,o)],null,j))}}var M=this,J=0,K=[],N=[],O,P,L;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(M,d,b);r=a;P=J;b=new Uint8Array(r,P,12);q="";for(z=0;12>z;z++)q+=String.fromCharCode(b[P+z]);c=A(r,P+12);A(r,P+13);A(r,P+14);A(r,P+15);f=A(r,P+16);i=A(r,P+17);j=A(r,P+18);l=A(r,P+19);n=x(r,P+20);m=x(r,P+20+4);p=x(r,P+20+8);o=x(r,P+20+12);q=x(r,P+20+16);s=x(r,P+20+20);t=
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-x(r,P+20+24);z=x(r,P+20+28);b=x(r,P+20+32);u=x(r,P+20+36);r=x(r,P+20+40);J+=c;P=3*f+l;L=4*f+l;O=o*P;c=q*(P+3*i);f=s*(P+3*j);l=t*(P+3*i+3*j);P=z*L;i=b*(L+4*i);j=u*(L+4*j);L=J;var J=new Float32Array(a,J,3*n),X,H,fa,ta;for(X=0;X<n;X++)H=J[3*X],fa=J[3*X+1],ta=J[3*X+2],M.vertices.push(new THREE.Vector3(H,fa,ta));n=J=L+3*n*Float32Array.BYTES_PER_ELEMENT;if(m){J=new Int8Array(a,J,3*m);for(L=0;L<m;L++)X=J[3*L],H=J[3*L+1],fa=J[3*L+2],K.push(X/127,H/127,fa/127)}J=n+3*m*Int8Array.BYTES_PER_ELEMENT;m=J+=F(3*
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-m);if(p){J=new Float32Array(a,J,2*p);for(n=0;n<p;n++)L=J[2*n],X=J[2*n+1],N.push(L,X)}p=J=m+2*p*Float32Array.BYTES_PER_ELEMENT;O=p+O+F(2*o);m=O+c+F(2*q);c=m+f+F(2*s);f=c+l+F(2*t);P=f+P+F(2*z);l=P+i+F(2*b);i=l+j+F(2*u);s&&(j=m+3*s*Uint32Array.BYTES_PER_ELEMENT,D(s,m,j+3*s*Uint32Array.BYTES_PER_ELEMENT),v(s,j));t&&(s=c+3*t*Uint32Array.BYTES_PER_ELEMENT,j=s+3*t*Uint32Array.BYTES_PER_ELEMENT,I(t,c,s,j+3*t*Uint32Array.BYTES_PER_ELEMENT),v(t,j));u&&(t=l+4*u*Uint32Array.BYTES_PER_ELEMENT,E(u,l,t+4*u*Uint32Array.BYTES_PER_ELEMENT),
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-B(u,t));r&&(u=i+4*r*Uint32Array.BYTES_PER_ELEMENT,t=u+4*r*Uint32Array.BYTES_PER_ELEMENT,G(r,i,u,t+4*r*Uint32Array.BYTES_PER_ELEMENT),B(r,t));o&&D(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=O+3*q*Uint32Array.BYTES_PER_ELEMENT,I(q,O,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));z&&E(z,f,f+4*z*Uint32Array.BYTES_PER_ELEMENT);b&&(q=P+4*b*Uint32Array.BYTES_PER_ELEMENT,G(b,P,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};
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+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,i,j,l,m,n,p,o,q,t,s,A,u,r;function G(a){return a%4?4-a%4:0}function x(a,b){return(new Uint8Array(a,b,1))[0]}function z(a,b){return(new Uint32Array(a,b,1))[0]}function v(b,c){var d,f,e,g,h,i,j,l,n=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=n[3*d];e=n[3*d+1];g=n[3*d+2];h=P[2*f];f=P[2*f+1];i=P[2*e];j=P[2*e+1];e=P[2*g];l=P[2*g+1];g=M.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,f));m.push(new THREE.UV(i,j));m.push(new THREE.UV(e,
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+l));g.push(m)}}function D(b,c){var d,f,e,g,h,i,j,l,n,m,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=o[4*d];e=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=P[2*f];f=P[2*f+1];j=P[2*e];n=P[2*e+1];l=P[2*g];m=P[2*g+1];g=P[2*h];e=P[2*h+1];h=M.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,f));p.push(new THREE.UV(j,n));p.push(new THREE.UV(l,m));p.push(new THREE.UV(g,e));h.push(p)}}function B(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)f=c[3*d],e=c[3*d+1],g=c[3*d+2],h=i[d],
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+M.faces.push(new THREE.Face3(f,e,g,null,null,h))}function E(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)f=c[4*d],e=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],M.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}function F(b,c,d,f){for(var e,g,h,i,j,l,n,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[3*f];g=c[3*f+1];h=c[3*f+2];j=d[3*f];l=d[3*f+1];n=d[3*f+2];i=m[f];var o=I[3*l],p=I[3*l+1];l=I[3*l+2];var q=I[3*n],r=
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+I[3*n+1];n=I[3*n+2];M.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(I[3*j],I[3*j+1],I[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(q,r,n)],null,i))}}function H(b,c,d,f){for(var e,g,h,i,j,l,n,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[4*f];g=c[4*f+1];h=c[4*f+2];i=c[4*f+3];l=d[4*f];n=d[4*f+1];m=d[4*f+2];o=d[4*f+3];j=p[f];var q=I[3*n],r=I[3*n+1];n=I[3*n+2];var s=I[3*m],t=I[3*m+1];m=I[3*m+2];var u=I[3*o],v=I[3*o+1];o=I[3*o+2];M.faces.push(new THREE.Face4(e,
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+g,h,i,[new THREE.Vector3(I[3*l],I[3*l+1],I[3*l+2]),new THREE.Vector3(q,r,n),new THREE.Vector3(s,t,m),new THREE.Vector3(u,v,o)],null,j))}}var M=this,J=0,I=[],P=[],O,Q,K;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(M,d,b);r=a;Q=J;b=new Uint8Array(r,Q,12);q="";for(A=0;12>A;A++)q+=String.fromCharCode(b[Q+A]);c=x(r,Q+12);x(r,Q+13);x(r,Q+14);x(r,Q+15);f=x(r,Q+16);i=x(r,Q+17);j=x(r,Q+18);l=x(r,Q+19);m=z(r,Q+20);n=z(r,Q+20+4);p=z(r,Q+20+8);o=z(r,Q+20+12);q=z(r,Q+20+16);t=z(r,Q+20+20);s=
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+z(r,Q+20+24);A=z(r,Q+20+28);b=z(r,Q+20+32);u=z(r,Q+20+36);r=z(r,Q+20+40);J+=c;Q=3*f+l;K=4*f+l;O=o*Q;c=q*(Q+3*i);f=t*(Q+3*j);l=s*(Q+3*i+3*j);Q=A*K;i=b*(K+4*i);j=u*(K+4*j);K=J;var J=new Float32Array(a,J,3*m),R,L,ga,pa;for(R=0;R<m;R++)L=J[3*R],ga=J[3*R+1],pa=J[3*R+2],M.vertices.push(new THREE.Vector3(L,ga,pa));m=J=K+3*m*Float32Array.BYTES_PER_ELEMENT;if(n){J=new Int8Array(a,J,3*n);for(K=0;K<n;K++)R=J[3*K],L=J[3*K+1],ga=J[3*K+2],I.push(R/127,L/127,ga/127)}J=m+3*n*Int8Array.BYTES_PER_ELEMENT;n=J+=G(3*
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+n);if(p){J=new Float32Array(a,J,2*p);for(m=0;m<p;m++)K=J[2*m],R=J[2*m+1],P.push(K,R)}p=J=n+2*p*Float32Array.BYTES_PER_ELEMENT;O=p+O+G(2*o);n=O+c+G(2*q);c=n+f+G(2*t);f=c+l+G(2*s);Q=f+Q+G(2*A);l=Q+i+G(2*b);i=l+j+G(2*u);t&&(j=n+3*t*Uint32Array.BYTES_PER_ELEMENT,B(t,n,j+3*t*Uint32Array.BYTES_PER_ELEMENT),v(t,j));s&&(t=c+3*s*Uint32Array.BYTES_PER_ELEMENT,j=t+3*s*Uint32Array.BYTES_PER_ELEMENT,F(s,c,t,j+3*s*Uint32Array.BYTES_PER_ELEMENT),v(s,j));u&&(s=l+4*u*Uint32Array.BYTES_PER_ELEMENT,E(u,l,s+4*u*Uint32Array.BYTES_PER_ELEMENT),
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|
+D(u,s));r&&(u=i+4*r*Uint32Array.BYTES_PER_ELEMENT,s=u+4*r*Uint32Array.BYTES_PER_ELEMENT,H(r,i,u,s+4*r*Uint32Array.BYTES_PER_ELEMENT),D(r,s));o&&B(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=O+3*q*Uint32Array.BYTES_PER_ELEMENT,F(q,O,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));A&&E(A,f,f+4*A*Uint32Array.BYTES_PER_ELEMENT);b&&(q=Q+4*b*Uint32Array.BYTES_PER_ELEMENT,H(b,Q,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};
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f.prototype=Object.create(THREE.Geometry.prototype);b(new f(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
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|
THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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|
THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var e=new XMLHttpRequest,g=0;e.withCredentials=this.withCredentials;e.onreadystatechange=function(){if(e.readyState===e.DONE)if(200===e.status||0===e.status){if(e.responseText){var h=JSON.parse(e.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+e.status+"]");else e.readyState===
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e.LOADING?f&&(0===g&&(g=e.getResponseHeader("Content-Length")),f({total:g,loaded:e.responseText.length})):e.readyState===e.HEADERS_RECEIVED&&(g=e.getResponseHeader("Content-Length"))};e.open("GET",b,!0);e.send(null)};
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|
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);var e,g,h,i,j,l,n,m,p,o,q,s,t,z,u=a.faces;p=a.vertices;var r=a.normals,F=a.colors,A=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&A++;for(e=0;e<A;e++)d.faceUvs[e]=[],d.faceVertexUvs[e]=[];c=0;for(i=p.length;c<i;)j=new THREE.Vector3,j.x=p[c++]*f,j.y=p[c++]*f,j.z=p[c++]*f,d.vertices.push(j);c=0;for(i=u.length;c<i;){p=u[c++];j=p&1;h=p&2;e=p&4;g=p&8;n=p&16;
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-l=p&32;o=p&64;p&=128;j?(q=new THREE.Face4,q.a=u[c++],q.b=u[c++],q.c=u[c++],q.d=u[c++],j=4):(q=new THREE.Face3,q.a=u[c++],q.b=u[c++],q.c=u[c++],j=3);h&&(h=u[c++],q.materialIndex=h);h=d.faces.length;if(e)for(e=0;e<A;e++)s=a.uvs[e],m=u[c++],z=s[2*m],m=s[2*m+1],d.faceUvs[e][h]=new THREE.UV(z,m);if(g)for(e=0;e<A;e++){s=a.uvs[e];t=[];for(g=0;g<j;g++)m=u[c++],z=s[2*m],m=s[2*m+1],t[g]=new THREE.UV(z,m);d.faceVertexUvs[e][h]=t}n&&(n=3*u[c++],g=new THREE.Vector3,g.x=r[n++],g.y=r[n++],g.z=r[n],q.normal=g);if(l)for(e=
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-0;e<j;e++)n=3*u[c++],g=new THREE.Vector3,g.x=r[n++],g.y=r[n++],g.z=r[n],q.vertexNormals.push(g);o&&(l=u[c++],l=new THREE.Color(F[l]),q.color=l);if(p)for(e=0;e<j;e++)l=u[c++],l=new THREE.Color(F[l]),q.vertexColors.push(l);d.faces.push(q)}if(a.skinWeights){c=0;for(i=a.skinWeights.length;c<i;c+=2)u=a.skinWeights[c],r=a.skinWeights[c+1],d.skinWeights.push(new THREE.Vector4(u,r,0,0))}if(a.skinIndices){c=0;for(i=a.skinIndices.length;c<i;c+=2)u=a.skinIndices[c],r=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(u,
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-r,0,0))}d.bones=a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){c=0;for(i=a.morphTargets.length;c<i;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];F=d.morphTargets[c].vertices;A=a.morphTargets[c].vertices;u=0;for(r=A.length;u<r;u+=3)p=new THREE.Vector3,p.x=A[u]*f,p.y=A[u+1]*f,p.z=A[u+2]*f,F.push(p)}}if(void 0!==a.morphColors){c=0;for(i=a.morphColors.length;c<i;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=
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-[];r=d.morphColors[c].colors;F=a.morphColors[c].colors;f=0;for(u=F.length;f<u;f+=3)A=new THREE.Color(16755200),A.setRGB(F[f],F[f+1],F[f+2]),r.push(A)}}d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};
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|
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);var e,g,h,i,j,l,m,n,p,o,q,t,s,A,u=a.faces;p=a.vertices;var r=a.normals,G=a.colors,x=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&x++;for(e=0;e<x;e++)d.faceUvs[e]=[],d.faceVertexUvs[e]=[];c=0;for(i=p.length;c<i;)j=new THREE.Vector3,j.x=p[c++]*f,j.y=p[c++]*f,j.z=p[c++]*f,d.vertices.push(j);c=0;for(i=u.length;c<i;){p=u[c++];j=p&1;h=p&2;e=p&4;g=p&8;m=p&16;
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+l=p&32;o=p&64;p&=128;j?(q=new THREE.Face4,q.a=u[c++],q.b=u[c++],q.c=u[c++],q.d=u[c++],j=4):(q=new THREE.Face3,q.a=u[c++],q.b=u[c++],q.c=u[c++],j=3);h&&(h=u[c++],q.materialIndex=h);h=d.faces.length;if(e)for(e=0;e<x;e++)t=a.uvs[e],n=u[c++],A=t[2*n],n=t[2*n+1],d.faceUvs[e][h]=new THREE.UV(A,n);if(g)for(e=0;e<x;e++){t=a.uvs[e];s=[];for(g=0;g<j;g++)n=u[c++],A=t[2*n],n=t[2*n+1],s[g]=new THREE.UV(A,n);d.faceVertexUvs[e][h]=s}m&&(m=3*u[c++],g=new THREE.Vector3,g.x=r[m++],g.y=r[m++],g.z=r[m],q.normal=g);if(l)for(e=
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+0;e<j;e++)m=3*u[c++],g=new THREE.Vector3,g.x=r[m++],g.y=r[m++],g.z=r[m],q.vertexNormals.push(g);o&&(l=u[c++],l=new THREE.Color(G[l]),q.color=l);if(p)for(e=0;e<j;e++)l=u[c++],l=new THREE.Color(G[l]),q.vertexColors.push(l);d.faces.push(q)}if(a.skinWeights){c=0;for(i=a.skinWeights.length;c<i;c+=2)u=a.skinWeights[c],r=a.skinWeights[c+1],d.skinWeights.push(new THREE.Vector4(u,r,0,0))}if(a.skinIndices){c=0;for(i=a.skinIndices.length;c<i;c+=2)u=a.skinIndices[c],r=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(u,
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+r,0,0))}d.bones=a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){c=0;for(i=a.morphTargets.length;c<i;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];G=d.morphTargets[c].vertices;x=a.morphTargets[c].vertices;u=0;for(r=x.length;u<r;u+=3)p=new THREE.Vector3,p.x=x[u]*f,p.y=x[u+1]*f,p.z=x[u+2]*f,G.push(p)}}if(void 0!==a.morphColors){c=0;for(i=a.morphColors.length;c<i;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=
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|
+[];r=d.morphColors[c].colors;G=a.morphColors[c].colors;f=0;for(u=G.length;f<u;f+=3)x=new THREE.Color(16755200),x.setRGB(G[f],G[f+1],G[f+2]),r.push(x)}}d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};
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|
THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
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|
THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(null===b.path){var d=a.split("/");d.pop();b.path=1>d.length?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),f):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},!1);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);d.open("GET",a,
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|
!0);d.send(null);var f=new THREE.LoadingMonitor;f.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});f.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,f=void 0!==a.scale?1/a.scale:1;if(a.materials){d.materials=[];for(var e=0;e<a.materials.length;++e){var g=a.materials[e],h=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},i=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},j=function(a,d,f,e,g,j){a[d]=new THREE.Texture;a[d].sourceFile=
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|
f;if(e&&(a[d].repeat.set(e[0],e[1]),1!==e[0]&&(a[d].wrapS=THREE.RepeatWrapping),1!==e[1]))a[d].wrapT=THREE.RepeatWrapping;g&&a[d].offset.set(g[0],g[1]);if(j&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[j[0]]&&(a[d].wrapS=e[j[0]]),void 0!==e[j[1]]))a[d].wrapT=e[j[1]];var l=a[d],a=new THREE.ImageLoader;a.addEventListener("load",function(a){a=a.content;if(!h(a.width)||!h(a.height)){var b=i(a.width),c=i(a.height);l.image=document.createElement("canvas");l.image.width=
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|
-b;l.image.height=c;l.image.getContext("2d").drawImage(a,0,0,b,c)}else l.image=a;l.needsUpdate=!0});a.crossOrigin=c.crossOrigin;a.load(c.path+"/"+f);b&&b.add(a)},l=function(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]},n="MeshLambertMaterial",m={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(g.shading){var p=g.shading.toLowerCase();"phong"===p?n="MeshPhongMaterial":"basic"===p&&(n="MeshBasicMaterial")}void 0!==g.blending&&void 0!==THREE[g.blending]&&
|
|
|
-(m.blending=THREE[g.blending]);if(void 0!==g.transparent||1>g.opacity)m.transparent=g.transparent;void 0!==g.depthTest&&(m.depthTest=g.depthTest);void 0!==g.depthWrite&&(m.depthWrite=g.depthWrite);void 0!==g.vertexColors&&("face"==g.vertexColors?m.vertexColors=THREE.FaceColors:g.vertexColors&&(m.vertexColors=THREE.VertexColors));g.colorDiffuse?m.color=l(g.colorDiffuse):g.DbgColor&&(m.color=g.DbgColor);g.colorSpecular&&(m.specular=l(g.colorSpecular));g.colorAmbient&&(m.ambient=l(g.colorAmbient));g.transparency&&
|
|
|
-(m.opacity=g.transparency);g.specularCoef&&(m.shininess=g.specularCoef);void 0!==g.visible&&(m.visible=g.visible);void 0!==g.flipSided&&(m.side=THREE.BackSide);void 0!==g.doubleSided&&(m.side=THREE.DoubleSide);void 0!==g.wireframe&&(m.wireframe=g.wireframe);g.mapDiffuse&&j(m,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(m,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapBump&&j(m,"bumpMap",g.mapBump,g.mapBumpRepeat,g.mapBumpOffset,
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|
-g.mapBumpWrap);g.mapNormal&&j(m,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(m,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);g.mapNormal?(j=THREE.ShaderUtils.lib.normal,l=THREE.UniformsUtils.clone(j.uniforms),l.tNormal.value=m.normalMap,g.mapNormalFactor&&l.uNormalScale.value.set(g.mapNormalFactor,g.mapNormalFactor),m.map&&(l.tDiffuse.value=m.map,l.enableDiffuse.value=!0),m.specularMap&&(l.tSpecular.value=m.specularMap,
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|
-l.enableSpecular.value=!0),m.lightMap&&(l.tAO.value=m.lightMap,l.enableAO.value=!0),l.uDiffuseColor.value.setHex(m.color),l.uSpecularColor.value.setHex(m.specular),l.uAmbientColor.value.setHex(m.ambient),l.uShininess.value=m.shininess,void 0!==m.opacity&&(l.uOpacity.value=m.opacity),m=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:l,lights:!0,fog:!0})):m=new THREE[n](m);void 0!==g.DbgName&&(m.name=g.DbgName);d.materials[e]=m}}var g=a.faces,o=a.vertices,
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|
-m=a.normals,j=a.colors,l=0;if(a.uvs)for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&l++;for(e=0;e<l;e++)d.faceUvs[e]=[],d.faceVertexUvs[e]=[];n=0;for(p=o.length;n<p;){var q=new THREE.Vector3;q.x=o[n++]*f;q.y=o[n++]*f;q.z=o[n++]*f;d.vertices.push(q)}n=0;for(p=g.length;n<p;){var s=g[n++],t=s&2,e=s&4,z=s&8,u=s&16,o=s&32,r=s&64,q=s&128;if(s&1){s=new THREE.Face4;s.a=g[n++];s.b=g[n++];s.c=g[n++];s.d=g[n++];var F=4}else s=new THREE.Face3,s.a=g[n++],s.b=g[n++],s.c=g[n++],F=3;t&&(t=g[n++],s.materialIndex=t);var A=
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|
-d.faces.length;if(e)for(e=0;e<l;e++){var x=a.uvs[e],t=g[n++],v=x[2*t],t=x[2*t+1];d.faceUvs[e][A]=new THREE.UV(v,t)}if(z)for(e=0;e<l;e++){for(var x=a.uvs[e],z=[],B=0;B<F;B++)t=g[n++],v=x[2*t],t=x[2*t+1],z[B]=new THREE.UV(v,t);d.faceVertexUvs[e][A]=z}u&&(u=3*g[n++],t=new THREE.Vector3,t.x=m[u++],t.y=m[u++],t.z=m[u],s.normal=t);if(o)for(e=0;e<F;e++)u=3*g[n++],t=new THREE.Vector3,t.x=m[u++],t.y=m[u++],t.z=m[u],s.vertexNormals.push(t);r&&(o=g[n++],s.color=new THREE.Color(j[o]));if(q)for(e=0;e<F;e++)o=
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|
-g[n++],s.vertexColors.push(new THREE.Color(j[o]));d.faces.push(s)}if(a.skinWeights){e=0;for(g=a.skinWeights.length;e<g;e+=2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[e],a.skinWeights[e+1],0,0))}if(a.skinIndices){e=0;for(g=a.skinIndices.length;e<g;e+=2)m=0,d.skinIndices.push(new THREE.Vector4(a.skinIndices[e],a.skinIndices[e+1],m,0))}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){e=0;for(g=a.morphTargets.length;e<g;e++){d.morphTargets[e]={};d.morphTargets[e].name=a.morphTargets[e].name;
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-d.morphTargets[e].vertices=[];m=d.morphTargets[e].vertices;j=a.morphTargets[e].vertices;t=0;for(l=j.length;t<l;t+=3)q=new THREE.Vector3,q.x=j[t]*f,q.y=j[t+1]*f,q.z=j[t+2]*f,m.push(q)}}if(a.morphColors){e=0;for(g=a.morphColors.length;e<g;e++){d.morphColors[e]={};d.morphColors[e].name=a.morphColors[e].name;d.morphColors[e].colors=[];f=d.morphColors[e].colors;j=a.morphColors[e].colors;m=0;for(l=j.length;m<l;m+=3)n=new THREE.Color(16755200),n.setRGB(j[m],j[m+1],j[m+2]),f.push(n)}}d.computeCentroids();
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|
+b;l.image.height=c;l.image.getContext("2d").drawImage(a,0,0,b,c)}else l.image=a;l.needsUpdate=!0});a.crossOrigin=c.crossOrigin;a.load(c.path+"/"+f);b&&b.add(a)},l=function(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]},m="MeshLambertMaterial",n={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(g.shading){var p=g.shading.toLowerCase();"phong"===p?m="MeshPhongMaterial":"basic"===p&&(m="MeshBasicMaterial")}void 0!==g.blending&&void 0!==THREE[g.blending]&&
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|
|
+(n.blending=THREE[g.blending]);if(void 0!==g.transparent||1>g.opacity)n.transparent=g.transparent;void 0!==g.depthTest&&(n.depthTest=g.depthTest);void 0!==g.depthWrite&&(n.depthWrite=g.depthWrite);void 0!==g.vertexColors&&("face"==g.vertexColors?n.vertexColors=THREE.FaceColors:g.vertexColors&&(n.vertexColors=THREE.VertexColors));g.colorDiffuse?n.color=l(g.colorDiffuse):g.DbgColor&&(n.color=g.DbgColor);g.colorSpecular&&(n.specular=l(g.colorSpecular));g.colorAmbient&&(n.ambient=l(g.colorAmbient));g.transparency&&
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|
+(n.opacity=g.transparency);g.specularCoef&&(n.shininess=g.specularCoef);void 0!==g.visible&&(n.visible=g.visible);void 0!==g.flipSided&&(n.side=THREE.BackSide);void 0!==g.doubleSided&&(n.side=THREE.DoubleSide);void 0!==g.wireframe&&(n.wireframe=g.wireframe);g.mapDiffuse&&j(n,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(n,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapBump&&j(n,"bumpMap",g.mapBump,g.mapBumpRepeat,g.mapBumpOffset,
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+g.mapBumpWrap);g.mapNormal&&j(n,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(n,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);g.mapNormal?(j=THREE.ShaderUtils.lib.normal,l=THREE.UniformsUtils.clone(j.uniforms),l.tNormal.value=n.normalMap,g.mapNormalFactor&&l.uNormalScale.value.set(g.mapNormalFactor,g.mapNormalFactor),n.map&&(l.tDiffuse.value=n.map,l.enableDiffuse.value=!0),n.specularMap&&(l.tSpecular.value=n.specularMap,
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|
+l.enableSpecular.value=!0),n.lightMap&&(l.tAO.value=n.lightMap,l.enableAO.value=!0),l.uDiffuseColor.value.setHex(n.color),l.uSpecularColor.value.setHex(n.specular),l.uAmbientColor.value.setHex(n.ambient),l.uShininess.value=n.shininess,void 0!==n.opacity&&(l.uOpacity.value=n.opacity),n=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:l,lights:!0,fog:!0})):n=new THREE[m](n);void 0!==g.DbgName&&(n.name=g.DbgName);d.materials[e]=n}}var g=a.faces,o=a.vertices,
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+n=a.normals,j=a.colors,l=0;if(a.uvs)for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&l++;for(e=0;e<l;e++)d.faceUvs[e]=[],d.faceVertexUvs[e]=[];m=0;for(p=o.length;m<p;){var q=new THREE.Vector3;q.x=o[m++]*f;q.y=o[m++]*f;q.z=o[m++]*f;d.vertices.push(q)}m=0;for(p=g.length;m<p;){var t=g[m++],s=t&2,e=t&4,A=t&8,u=t&16,o=t&32,r=t&64,q=t&128;if(t&1){t=new THREE.Face4;t.a=g[m++];t.b=g[m++];t.c=g[m++];t.d=g[m++];var G=4}else t=new THREE.Face3,t.a=g[m++],t.b=g[m++],t.c=g[m++],G=3;s&&(s=g[m++],t.materialIndex=s);var x=
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+d.faces.length;if(e)for(e=0;e<l;e++){var z=a.uvs[e],s=g[m++],v=z[2*s],s=z[2*s+1];d.faceUvs[e][x]=new THREE.UV(v,s)}if(A)for(e=0;e<l;e++){for(var z=a.uvs[e],A=[],D=0;D<G;D++)s=g[m++],v=z[2*s],s=z[2*s+1],A[D]=new THREE.UV(v,s);d.faceVertexUvs[e][x]=A}u&&(u=3*g[m++],s=new THREE.Vector3,s.x=n[u++],s.y=n[u++],s.z=n[u],t.normal=s);if(o)for(e=0;e<G;e++)u=3*g[m++],s=new THREE.Vector3,s.x=n[u++],s.y=n[u++],s.z=n[u],t.vertexNormals.push(s);r&&(o=g[m++],t.color=new THREE.Color(j[o]));if(q)for(e=0;e<G;e++)o=
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+g[m++],t.vertexColors.push(new THREE.Color(j[o]));d.faces.push(t)}if(a.skinWeights){e=0;for(g=a.skinWeights.length;e<g;e+=2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[e],a.skinWeights[e+1],0,0))}if(a.skinIndices){e=0;for(g=a.skinIndices.length;e<g;e+=2)n=0,d.skinIndices.push(new THREE.Vector4(a.skinIndices[e],a.skinIndices[e+1],n,0))}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){e=0;for(g=a.morphTargets.length;e<g;e++){d.morphTargets[e]={};d.morphTargets[e].name=a.morphTargets[e].name;
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+d.morphTargets[e].vertices=[];n=d.morphTargets[e].vertices;j=a.morphTargets[e].vertices;s=0;for(l=j.length;s<l;s+=3)q=new THREE.Vector3,q.x=j[s]*f,q.y=j[s+1]*f,q.z=j[s+2]*f,n.push(q)}}if(a.morphColors){e=0;for(g=a.morphColors.length;e<g;e++){d.morphColors[e]={};d.morphColors[e].name=a.morphColors[e].name;d.morphColors[e].colors=[];f=d.morphColors[e].colors;j=a.morphColors[e].colors;n=0;for(l=j.length;n<l;n+=3)m=new THREE.Color(16755200),m.setRGB(j[n],j[n+1],j[n+2]),f.push(m)}}d.computeCentroids();
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d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
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THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var f=JSON.parse(d.responseText);c.parse(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
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-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:j+"/"+a}function f(a,b){for(var c in b)if(void 0===L.objects[c]){var d=b[c],e=null;if(void 0!==d.geometry){if(v=L.geometries[d.geometry])e=!1,B=L.materials[d.materials[0]],(e=B instanceof THREE.ShaderMaterial)&&v.computeTangents(),s=d.position,t=d.rotation,z=d.quaternion,u=d.scale,o=d.matrix,z=0,0===d.materials.length&&(B=new THREE.MeshFaceMaterial),1<d.materials.length&&(B=new THREE.MeshFaceMaterial),d.morph?
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|
-(e=new THREE.MorphAnimMesh(v,B),void 0!==d.duration&&(e.duration=d.duration),void 0!==d.time&&(e.time=d.time),void 0!==d.mirroredLoop&&(e.mirroredLoop=d.mirroredLoop),B.morphNormals&&v.computeMorphNormals()):e=new THREE.Mesh(v,B),e.name=c,o?(e.matrixAutoUpdate=!1,e.matrix.set(o[0],o[1],o[2],o[3],o[4],o[5],o[6],o[7],o[8],o[9],o[10],o[11],o[12],o[13],o[14],o[15])):(e.position.set(s[0],s[1],s[2]),z?(e.quaternion.set(z[0],z[1],z[2],z[3]),e.useQuaternion=!0):e.rotation.set(t[0],t[1],t[2]),e.scale.set(u[0],
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-u[1],u[2])),e.visible=d.visible,e.castShadow=d.castShadow,e.receiveShadow=d.receiveShadow,a.add(e),L.objects[c]=e}else"DirectionalLight"===d.type||"PointLight"===d.type||"AmbientLight"===d.type?(M=void 0!==d.color?d.color:16777215,J=void 0!==d.intensity?d.intensity:1,"DirectionalLight"===d.type?(s=d.direction,G=new THREE.DirectionalLight(M,J),G.position.set(s[0],s[1],s[2]),G.position.normalize()):"PointLight"===d.type?(s=d.position,q=d.distance,G=new THREE.PointLight(M,J,q),G.position.set(s[0],s[1],
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-s[2])):"AmbientLight"===d.type&&(G=new THREE.AmbientLight(M)),a.add(G),G.name=c,L.lights[c]=G,L.objects[c]=G):"PerspectiveCamera"===d.type||"OrthographicCamera"===d.type?("PerspectiveCamera"===d.type?D=new THREE.PerspectiveCamera(d.fov,d.aspect,d.near,d.far):"OrthographicCamera"===d.type&&(D=new THREE.OrthographicCamera(r.left,r.right,r.top,r.bottom,r.near,r.far)),s=d.position,F=d.target,x=d.up,D.position.set(s[0],s[1],s[2]),D.target=new THREE.Vector3(F[0],F[1],F[2]),x&&D.up.set(x[0],x[1],x[2]),a.add(D),
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-D.name=c,L.cameras[c]=D,L.objects[c]=D):(s=d.position,t=d.rotation,z=d.quaternion,u=d.scale,z=0,e=new THREE.Object3D,e.name=c,e.position.set(s[0],s[1],s[2]),z?(e.quaternion.set(z[0],z[1],z[2],z[3]),e.useQuaternion=!0):e.rotation.set(t[0],t[1],t[2]),e.scale.set(u[0],u[1],u[2]),e.visible=void 0!==d.visible?d.visible:!1,a.add(e),L.objects[c]=e,L.empties[c]=e);if(e){if(void 0!==d.properties)for(var g in d.properties)e.properties[g]=d.properties[g];void 0!==d.children&&f(e,d.children)}}}function e(a){return function(b){L.geometries[a]=
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-b;f(L.scene,X.objects);K-=1;i.onLoadComplete();h()}}function g(a){return function(b){L.geometries[a]=b}}function h(){i.callbackProgress({totalModels:O,totalTextures:P,loadedModels:O-K,loadedTextures:P-N},L);i.onLoadProgress();0===K&&0===N&&b(L)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,n,m,p,o,q,s,t,z,u,r,F,A,x,v,B,D,E,I,G,M,J,K,N,O,P,L,X=a,H;for(H in this.geometryHandlerMap)this.geometryHandlerMap[H].loaderObject=new this.geometryHandlerMap[H].loaderClass;N=K=0;L={scene:new THREE.Scene,
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|
-geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(X.transform&&(a=X.transform.position,c=X.transform.rotation,H=X.transform.scale,a&&L.scene.position.set(a[0],a[1],a[2]),c&&L.scene.rotation.set(c[0],c[1],c[2]),H&&L.scene.scale.set(H[0],H[1],H[2]),a||c||H))L.scene.updateMatrix(),L.scene.updateMatrixWorld();a=function(a){return function(){N-=a;h();i.onLoadComplete()}};for(m in X.fogs)c=X.fogs[m],"linear"===c.type?E=new THREE.Fog(0,c.near,c.far):"exp2"===c.type&&
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|
|
-(E=new THREE.FogExp2(0,c.density)),r=c.color,E.color.setRGB(r[0],r[1],r[2]),L.fogs[m]=E;for(l in X.geometries)m=X.geometries[l],m.type in this.geometryHandlerMap&&(K+=1,i.onLoadStart());O=K;for(l in X.geometries)if(m=X.geometries[l],"cube"===m.type)v=new THREE.CubeGeometry(m.width,m.height,m.depth,m.widthSegments,m.heightSegments,m.depthSegments,null,m.flipped,m.sides),L.geometries[l]=v;else if("plane"===m.type)v=new THREE.PlaneGeometry(m.width,m.height,m.widthSegments,m.heightSegments),L.geometries[l]=
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|
-v;else if("sphere"===m.type)v=new THREE.SphereGeometry(m.radius,m.widthSegments,m.heightSegments),L.geometries[l]=v;else if("cylinder"===m.type)v=new THREE.CylinderGeometry(m.topRad,m.botRad,m.height,m.radSegs,m.heightSegs),L.geometries[l]=v;else if("torus"===m.type)v=new THREE.TorusGeometry(m.radius,m.tube,m.segmentsR,m.segmentsT),L.geometries[l]=v;else if("icosahedron"===m.type)v=new THREE.IcosahedronGeometry(m.radius,m.subdivisions),L.geometries[l]=v;else if(m.type in this.geometryHandlerMap){E=
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|
-{};for(I in m)"type"!==I&&"url"!==I&&(E[I]=m[I]);this.geometryHandlerMap[m.type].loaderObject.load(d(m.url,X.urlBaseType),e(l),E)}else"embedded"===m.type&&(m=X.embeds[m.id],m.metadata=X.metadata,m&&this.geometryHandlerMap.ascii.loaderObject.createModel(m,g(l),""));for(p in X.textures)if(l=X.textures[p],l.url instanceof Array){N+=l.url.length;for(I=0;I<l.url.length;I++)i.onLoadStart()}else N+=1,i.onLoadStart();P=N;for(p in X.textures){l=X.textures[p];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&
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|
|
-(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){m=l.url.length;E=[];for(I=0;I<m;I++)E[I]=d(l.url[I],X.urlBaseType);I=(I=E[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(E,l.mapping,a(m)):THREE.ImageUtils.loadTextureCube(E,l.mapping,a(m))}else{I=l.url.toLowerCase().endsWith(".dds");m=d(l.url,X.urlBaseType);E=a(1);I=I?THREE.ImageUtils.loadCompressedTexture(m,l.mapping,E):THREE.ImageUtils.loadTexture(m,l.mapping,E);void 0!==THREE[l.minFilter]&&(I.minFilter=THREE[l.minFilter]);
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|
-void 0!==THREE[l.magFilter]&&(I.magFilter=THREE[l.magFilter]);l.anisotropy&&(I.anisotropy=l.anisotropy);if(l.repeat&&(I.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(I.wrapS=THREE.RepeatWrapping),1!==l.repeat[1]))I.wrapT=THREE.RepeatWrapping;l.offset&&I.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&(m={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==m[l.wrap[0]]&&(I.wrapS=m[l.wrap[0]]),void 0!==m[l.wrap[1]]))I.wrapT=m[l.wrap[1]]}L.textures[p]=I}for(n in X.materials){o=
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|
-X.materials[n];for(A in o.parameters)"envMap"===A||"map"===A||"lightMap"===A||"bumpMap"===A?o.parameters[A]=L.textures[o.parameters[A]]:"shading"===A?o.parameters[A]="flat"===o.parameters[A]?THREE.FlatShading:THREE.SmoothShading:"side"===A?o.parameters[A]="double"==o.parameters[A]?THREE.DoubleSide:"back"==o.parameters[A]?THREE.BackSide:THREE.FrontSide:"blending"===A?o.parameters[A]=o.parameters[A]in THREE?THREE[o.parameters[A]]:THREE.NormalBlending:"combine"===A?o.parameters[A]="MixOperation"==o.parameters[A]?
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|
-THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===A?"face"==o.parameters[A]?o.parameters[A]=THREE.FaceColors:o.parameters[A]&&(o.parameters[A]=THREE.VertexColors):"wrapRGB"===A&&(p=o.parameters[A],o.parameters[A]=new THREE.Vector3(p[0],p[1],p[2]));void 0!==o.parameters.opacity&&1>o.parameters.opacity&&(o.parameters.transparent=!0);o.parameters.normalMap?(p=THREE.ShaderUtils.lib.normal,a=THREE.UniformsUtils.clone(p.uniforms),l=o.parameters.color,I=o.parameters.specular,m=o.parameters.ambient,
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|
|
-E=o.parameters.shininess,a.tNormal.value=L.textures[o.parameters.normalMap],o.parameters.normalScale&&a.uNormalScale.value.set(o.parameters.normalScale[0],o.parameters.normalScale[1]),o.parameters.map&&(a.tDiffuse.value=o.parameters.map,a.enableDiffuse.value=!0),o.parameters.envMap&&(a.tCube.value=o.parameters.envMap,a.enableReflection.value=!0,a.uReflectivity.value=o.parameters.reflectivity),o.parameters.lightMap&&(a.tAO.value=o.parameters.lightMap,a.enableAO.value=!0),o.parameters.specularMap&&
|
|
|
-(a.tSpecular.value=L.textures[o.parameters.specularMap],a.enableSpecular.value=!0),o.parameters.displacementMap&&(a.tDisplacement.value=L.textures[o.parameters.displacementMap],a.enableDisplacement.value=!0,a.uDisplacementBias.value=o.parameters.displacementBias,a.uDisplacementScale.value=o.parameters.displacementScale),a.uDiffuseColor.value.setHex(l),a.uSpecularColor.value.setHex(I),a.uAmbientColor.value.setHex(m),a.uShininess.value=E,o.parameters.opacity&&(a.uOpacity.value=o.parameters.opacity),
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|
|
-B=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:a,lights:!0,fog:!0})):B=new THREE[o.type](o.parameters);L.materials[n]=B}f(L.scene,X.objects);L.cameras&&X.defaults.camera&&(L.currentCamera=L.cameras[X.defaults.camera]);L.fogs&&X.defaults.fog&&(L.scene.fog=L.fogs[X.defaults.fog]);r=X.defaults.bgcolor;L.bgColor=new THREE.Color;L.bgColor.setRGB(r[0],r[1],r[2]);L.bgColorAlpha=X.defaults.bgalpha;i.callbackSync(L);h()};
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|
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:j+"/"+a}function f(a,b){for(var c in b)if(void 0===K.objects[c]){var d=b[c],e=null;if(void 0!==d.geometry){if(v=K.geometries[d.geometry])e=!1,D=K.materials[d.materials[0]],(e=D instanceof THREE.ShaderMaterial)&&v.computeTangents(),t=d.position,s=d.rotation,A=d.quaternion,u=d.scale,o=d.matrix,A=0,0===d.materials.length&&(D=new THREE.MeshFaceMaterial),1<d.materials.length&&(D=new THREE.MeshFaceMaterial),d.morph?
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|
+(e=new THREE.MorphAnimMesh(v,D),void 0!==d.duration&&(e.duration=d.duration),void 0!==d.time&&(e.time=d.time),void 0!==d.mirroredLoop&&(e.mirroredLoop=d.mirroredLoop),D.morphNormals&&v.computeMorphNormals()):e=new THREE.Mesh(v,D),e.name=c,o?(e.matrixAutoUpdate=!1,e.matrix.set(o[0],o[1],o[2],o[3],o[4],o[5],o[6],o[7],o[8],o[9],o[10],o[11],o[12],o[13],o[14],o[15])):(e.position.set(t[0],t[1],t[2]),A?(e.quaternion.set(A[0],A[1],A[2],A[3]),e.useQuaternion=!0):e.rotation.set(s[0],s[1],s[2]),e.scale.set(u[0],
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|
+u[1],u[2])),e.visible=d.visible,e.castShadow=d.castShadow,e.receiveShadow=d.receiveShadow,a.add(e),K.objects[c]=e}else"DirectionalLight"===d.type||"PointLight"===d.type||"AmbientLight"===d.type?(M=void 0!==d.color?d.color:16777215,J=void 0!==d.intensity?d.intensity:1,"DirectionalLight"===d.type?(t=d.direction,H=new THREE.DirectionalLight(M,J),H.position.set(t[0],t[1],t[2]),H.position.normalize()):"PointLight"===d.type?(t=d.position,q=d.distance,H=new THREE.PointLight(M,J,q),H.position.set(t[0],t[1],
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|
+t[2])):"AmbientLight"===d.type&&(H=new THREE.AmbientLight(M)),a.add(H),H.name=c,K.lights[c]=H,K.objects[c]=H):"PerspectiveCamera"===d.type||"OrthographicCamera"===d.type?("PerspectiveCamera"===d.type?B=new THREE.PerspectiveCamera(d.fov,d.aspect,d.near,d.far):"OrthographicCamera"===d.type&&(B=new THREE.OrthographicCamera(r.left,r.right,r.top,r.bottom,r.near,r.far)),t=d.position,G=d.target,z=d.up,B.position.set(t[0],t[1],t[2]),B.target=new THREE.Vector3(G[0],G[1],G[2]),z&&B.up.set(z[0],z[1],z[2]),a.add(B),
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|
+B.name=c,K.cameras[c]=B,K.objects[c]=B):(t=d.position,s=d.rotation,A=d.quaternion,u=d.scale,A=0,e=new THREE.Object3D,e.name=c,e.position.set(t[0],t[1],t[2]),A?(e.quaternion.set(A[0],A[1],A[2],A[3]),e.useQuaternion=!0):e.rotation.set(s[0],s[1],s[2]),e.scale.set(u[0],u[1],u[2]),e.visible=void 0!==d.visible?d.visible:!1,a.add(e),K.objects[c]=e,K.empties[c]=e);if(e){if(void 0!==d.properties)for(var g in d.properties)e.properties[g]=d.properties[g];void 0!==d.children&&f(e,d.children)}}}function e(a){return function(b){K.geometries[a]=
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|
+b;f(K.scene,R.objects);I-=1;i.onLoadComplete();h()}}function g(a){return function(b){K.geometries[a]=b}}function h(){i.callbackProgress({totalModels:O,totalTextures:Q,loadedModels:O-I,loadedTextures:Q-P},K);i.onLoadProgress();0===I&&0===P&&b(K)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,m,n,p,o,q,t,s,A,u,r,G,x,z,v,D,B,E,F,H,M,J,I,P,O,Q,K,R=a,L;for(L in this.geometryHandlerMap)this.geometryHandlerMap[L].loaderObject=new this.geometryHandlerMap[L].loaderClass;P=I=0;K={scene:new THREE.Scene,
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+geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(R.transform&&(a=R.transform.position,c=R.transform.rotation,L=R.transform.scale,a&&K.scene.position.set(a[0],a[1],a[2]),c&&K.scene.rotation.set(c[0],c[1],c[2]),L&&K.scene.scale.set(L[0],L[1],L[2]),a||c||L))K.scene.updateMatrix(),K.scene.updateMatrixWorld();a=function(a){return function(){P-=a;h();i.onLoadComplete()}};for(n in R.fogs)c=R.fogs[n],"linear"===c.type?E=new THREE.Fog(0,c.near,c.far):"exp2"===c.type&&
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+(E=new THREE.FogExp2(0,c.density)),r=c.color,E.color.setRGB(r[0],r[1],r[2]),K.fogs[n]=E;for(l in R.geometries)n=R.geometries[l],n.type in this.geometryHandlerMap&&(I+=1,i.onLoadStart());O=I;for(l in R.geometries)if(n=R.geometries[l],"cube"===n.type)v=new THREE.CubeGeometry(n.width,n.height,n.depth,n.widthSegments,n.heightSegments,n.depthSegments,null,n.flipped,n.sides),K.geometries[l]=v;else if("plane"===n.type)v=new THREE.PlaneGeometry(n.width,n.height,n.widthSegments,n.heightSegments),K.geometries[l]=
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+v;else if("sphere"===n.type)v=new THREE.SphereGeometry(n.radius,n.widthSegments,n.heightSegments),K.geometries[l]=v;else if("cylinder"===n.type)v=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs),K.geometries[l]=v;else if("torus"===n.type)v=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),K.geometries[l]=v;else if("icosahedron"===n.type)v=new THREE.IcosahedronGeometry(n.radius,n.subdivisions),K.geometries[l]=v;else if(n.type in this.geometryHandlerMap){E=
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+{};for(F in n)"type"!==F&&"url"!==F&&(E[F]=n[F]);this.geometryHandlerMap[n.type].loaderObject.load(d(n.url,R.urlBaseType),e(l),E)}else"embedded"===n.type&&(n=R.embeds[n.id],n.metadata=R.metadata,n&&this.geometryHandlerMap.ascii.loaderObject.createModel(n,g(l),""));for(p in R.textures)if(l=R.textures[p],l.url instanceof Array){P+=l.url.length;for(F=0;F<l.url.length;F++)i.onLoadStart()}else P+=1,i.onLoadStart();Q=P;for(p in R.textures){l=R.textures[p];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&
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+(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){n=l.url.length;E=[];for(F=0;F<n;F++)E[F]=d(l.url[F],R.urlBaseType);F=(F=E[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(E,l.mapping,a(n)):THREE.ImageUtils.loadTextureCube(E,l.mapping,a(n))}else{F=l.url.toLowerCase().endsWith(".dds");n=d(l.url,R.urlBaseType);E=a(1);F=F?THREE.ImageUtils.loadCompressedTexture(n,l.mapping,E):THREE.ImageUtils.loadTexture(n,l.mapping,E);void 0!==THREE[l.minFilter]&&(F.minFilter=THREE[l.minFilter]);
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+void 0!==THREE[l.magFilter]&&(F.magFilter=THREE[l.magFilter]);l.anisotropy&&(F.anisotropy=l.anisotropy);if(l.repeat&&(F.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(F.wrapS=THREE.RepeatWrapping),1!==l.repeat[1]))F.wrapT=THREE.RepeatWrapping;l.offset&&F.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&(n={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==n[l.wrap[0]]&&(F.wrapS=n[l.wrap[0]]),void 0!==n[l.wrap[1]]))F.wrapT=n[l.wrap[1]]}K.textures[p]=F}for(m in R.materials){o=
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+R.materials[m];for(x in o.parameters)"envMap"===x||"map"===x||"lightMap"===x||"bumpMap"===x?o.parameters[x]=K.textures[o.parameters[x]]:"shading"===x?o.parameters[x]="flat"===o.parameters[x]?THREE.FlatShading:THREE.SmoothShading:"side"===x?o.parameters[x]="double"==o.parameters[x]?THREE.DoubleSide:"back"==o.parameters[x]?THREE.BackSide:THREE.FrontSide:"blending"===x?o.parameters[x]=o.parameters[x]in THREE?THREE[o.parameters[x]]:THREE.NormalBlending:"combine"===x?o.parameters[x]="MixOperation"==o.parameters[x]?
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+THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===x?"face"==o.parameters[x]?o.parameters[x]=THREE.FaceColors:o.parameters[x]&&(o.parameters[x]=THREE.VertexColors):"wrapRGB"===x&&(p=o.parameters[x],o.parameters[x]=new THREE.Vector3(p[0],p[1],p[2]));void 0!==o.parameters.opacity&&1>o.parameters.opacity&&(o.parameters.transparent=!0);o.parameters.normalMap?(p=THREE.ShaderUtils.lib.normal,a=THREE.UniformsUtils.clone(p.uniforms),l=o.parameters.color,F=o.parameters.specular,n=o.parameters.ambient,
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+E=o.parameters.shininess,a.tNormal.value=K.textures[o.parameters.normalMap],o.parameters.normalScale&&a.uNormalScale.value.set(o.parameters.normalScale[0],o.parameters.normalScale[1]),o.parameters.map&&(a.tDiffuse.value=o.parameters.map,a.enableDiffuse.value=!0),o.parameters.envMap&&(a.tCube.value=o.parameters.envMap,a.enableReflection.value=!0,a.uReflectivity.value=o.parameters.reflectivity),o.parameters.lightMap&&(a.tAO.value=o.parameters.lightMap,a.enableAO.value=!0),o.parameters.specularMap&&
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+(a.tSpecular.value=K.textures[o.parameters.specularMap],a.enableSpecular.value=!0),o.parameters.displacementMap&&(a.tDisplacement.value=K.textures[o.parameters.displacementMap],a.enableDisplacement.value=!0,a.uDisplacementBias.value=o.parameters.displacementBias,a.uDisplacementScale.value=o.parameters.displacementScale),a.uDiffuseColor.value.setHex(l),a.uSpecularColor.value.setHex(F),a.uAmbientColor.value.setHex(n),a.uShininess.value=E,o.parameters.opacity&&(a.uOpacity.value=o.parameters.opacity),
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+D=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:a,lights:!0,fog:!0})):D=new THREE[o.type](o.parameters);K.materials[m]=D}f(K.scene,R.objects);K.cameras&&R.defaults.camera&&(K.currentCamera=K.cameras[R.defaults.camera]);K.fogs&&R.defaults.fog&&(K.scene.fog=K.fogs[R.defaults.fog]);r=R.defaults.bgcolor;K.bgColor=new THREE.Color;K.bgColor.setRGB(r[0],r[1],r[2]);K.bgColorAlpha=R.defaults.bgalpha;i.callbackSync(K);h()};
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THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};
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THREE.Material=function(){THREE.MaterialLibrary.push(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&"number"===typeof c?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
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@@ -269,35 +269,35 @@ THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function()
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};
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-THREE.CanvasRenderer=function(a){function b(a){z!==a&&(z=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){r!==a&&(r=q.strokeStyle=a)}function f(a){F!==a&&(F=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},e=this,g,h,i,j=new THREE.Projector,l=void 0!==a.canvas?a.canvas:
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-document.createElement("canvas"),n,m,p,o,q=l.getContext("2d"),s=new THREE.Color(0),t=0,z=1,u=0,r=null,F=null,A=null,x=null,v=null,B,D,E,I,G=new THREE.RenderableVertex,M=new THREE.RenderableVertex,J,K,N,O,P,L,X,H,fa,ta,R,pa,Q=new THREE.Color,ha=new THREE.Color,T=new THREE.Color,aa=new THREE.Color,Z=new THREE.Color,$=new THREE.Color,da=new THREE.Color,Ka={},La={},Ea,va,sa,Ma,kb,cb,Ua,gb,wb,Tb,ab=new THREE.Rectangle,Pa=new THREE.Rectangle,Ga=new THREE.Rectangle,lb=!1,Ia=new THREE.Color,bb=new THREE.Color,
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-Ya=new THREE.Color,ma=new THREE.Vector3,hb,db,Va,ya,ib,nb,a=16;hb=document.createElement("canvas");hb.width=hb.height=2;db=hb.getContext("2d");db.fillStyle="rgba(0,0,0,1)";db.fillRect(0,0,2,2);Va=db.getImageData(0,0,2,2);ya=Va.data;ib=document.createElement("canvas");ib.width=ib.height=a;nb=ib.getContext("2d");nb.translate(-a/2,-a/2);nb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;m=b;p=
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-Math.floor(n/2);o=Math.floor(m/2);l.width=n;l.height=m;ab.set(-p,-o,p,o);Pa.set(-p,-o,p,o);z=1;u=0;v=x=A=F=r=null};this.setClearColor=function(a,b){s.copy(a);t=void 0!==b?b:1;Pa.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){s.setHex(a);t=void 0!==b?b:1;Pa.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,p,o);!1===Pa.isEmpty()&&(Pa.minSelf(ab),Pa.inflate(2),1>t&&q.clearRect(Math.floor(Pa.getX()),Math.floor(Pa.getY()),Math.floor(Pa.getWidth()),
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-Math.floor(Pa.getHeight())),0<t&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(255*s.r)+","+Math.floor(255*s.g)+","+Math.floor(255*s.b)+","+t+")"),q.fillRect(Math.floor(Pa.getX()),Math.floor(Pa.getY()),Math.floor(Pa.getWidth()),Math.floor(Pa.getHeight()))),Pa.empty())};this.render=function(a,l){function m(a,b,c){for(var d=0,f=i.length;d<f;d++){var e=i[d],g=e.color;if(e instanceof THREE.DirectionalLight){var h=e.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=e.intensity,c.r+=g.r*k,
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-c.g+=g.g*k,c.b+=g.b*k)}else e instanceof THREE.PointLight&&(h=e.matrixWorld.getPosition(),k=b.dot(ma.sub(h,a).normalize()),0>=k||(k*=0==e.distance?1:1-Math.min(a.distanceTo(h)/e.distance,1),0!=k&&(k*=e.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function n(a,d,f,g,h,k,i,j){e.info.render.vertices+=3;e.info.render.faces++;b(j.opacity);c(j.blending);J=a.positionScreen.x;K=a.positionScreen.y;N=d.positionScreen.x;O=d.positionScreen.y;P=f.positionScreen.x;L=f.positionScreen.y;r(J,K,N,O,P,L);(j instanceof
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-THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)&&null===j.map&&null===j.map?($.copy(j.color),da.copy(j.emissive),j.vertexColors===THREE.FaceColors&&($.r*=i.color.r,$.g*=i.color.g,$.b*=i.color.b),!0===lb)?!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ha.r=T.r=aa.r=Ia.r,ha.g=T.g=aa.g=Ia.g,ha.b=T.b=aa.b=Ia.b,m(i.v1.positionWorld,i.vertexNormalsWorld[0],ha),m(i.v2.positionWorld,i.vertexNormalsWorld[1],T),m(i.v3.positionWorld,i.vertexNormalsWorld[2],aa),ha.r=
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-ha.r*$.r+da.r,ha.g=ha.g*$.g+da.g,ha.b=ha.b*$.b+da.b,T.r=T.r*$.r+da.r,T.g=T.g*$.g+da.g,T.b=T.b*$.b+da.b,aa.r=aa.r*$.r+da.r,aa.g=aa.g*$.g+da.g,aa.b=aa.b*$.b+da.b,Z.r=0.5*(T.r+aa.r),Z.g=0.5*(T.g+aa.g),Z.b=0.5*(T.b+aa.b),sa=rc(ha,T,aa,Z),ja(J,K,N,O,P,L,0,0,1,0,0,1,sa)):(Q.r=Ia.r,Q.g=Ia.g,Q.b=Ia.b,m(i.centroidWorld,i.normalWorld,Q),Q.r=Q.r*$.r+da.r,Q.g=Q.g*$.g+da.g,Q.b=Q.b*$.b+da.b,!0===j.wireframe?s(Q,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(Q)):!0===j.wireframe?s(j.color,j.wireframeLinewidth,
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-j.wireframeLinecap,j.wireframeLinejoin):u(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(Ma=i.uvs[0],z(J,K,N,O,P,L,Ma[g].u,Ma[g].v,Ma[h].u,Ma[h].v,Ma[k].u,Ma[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,ma.copy(i.vertexNormalsWorld[g]),kb=0.5*(ma.x*a.elements[0]+ma.y*a.elements[4]+ma.z*a.elements[8])+
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-0.5,cb=0.5*(ma.x*a.elements[1]+ma.y*a.elements[5]+ma.z*a.elements[9])+0.5,ma.copy(i.vertexNormalsWorld[h]),Ua=0.5*(ma.x*a.elements[0]+ma.y*a.elements[4]+ma.z*a.elements[8])+0.5,gb=0.5*(ma.x*a.elements[1]+ma.y*a.elements[5]+ma.z*a.elements[9])+0.5,ma.copy(i.vertexNormalsWorld[k]),wb=0.5*(ma.x*a.elements[0]+ma.y*a.elements[4]+ma.z*a.elements[8])+0.5,Tb=0.5*(ma.x*a.elements[1]+ma.y*a.elements[5]+ma.z*a.elements[9])+0.5,z(J,K,N,O,P,L,kb,cb,Ua,gb,wb,Tb,j.envMap)):(Q.copy(j.color),j.vertexColors===THREE.FaceColors&&
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-(Q.r*=i.color.r,Q.g*=i.color.g,Q.b*=i.color.b),!0===j.wireframe?s(Q,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(Q)):j instanceof THREE.MeshDepthMaterial?(Ea=l.near,va=l.far,ha.r=ha.g=ha.b=1-xb(a.positionScreen.z,Ea,va),T.r=T.g=T.b=1-xb(d.positionScreen.z,Ea,va),aa.r=aa.g=aa.b=1-xb(f.positionScreen.z,Ea,va),Z.r=0.5*(T.r+aa.r),Z.g=0.5*(T.g+aa.g),Z.b=0.5*(T.b+aa.b),sa=rc(ha,T,aa,Z),ja(J,K,N,O,P,L,0,0,1,0,0,1,sa)):j instanceof THREE.MeshNormalMaterial&&(Q.r=dc(i.normalWorld.x),Q.g=
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-dc(i.normalWorld.y),Q.b=dc(i.normalWorld.z),!0===j.wireframe?s(Q,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(Q))}function r(a,b,c,d,f,e){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(f,e);q.closePath()}function t(a,b,c,d,f,e,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(f,e);q.lineTo(g,h);q.closePath()}function s(a,b,c,f){A!==b&&(A=q.lineWidth=b);x!==c&&(x=q.lineCap=c);v!==f&&(v=q.lineJoin=f);d(a.getContextStyle());q.stroke();Ga.inflate(2*b)}function u(a){f(a.getContextStyle());
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-q.fill()}function z(a,b,c,d,e,g,h,k,i,j,l,m,ja){if(!(ja instanceof THREE.DataTexture||void 0===ja.image||0==ja.image.width)){if(!0===ja.needsUpdate){var n=ja.wrapS==THREE.RepeatWrapping,o=ja.wrapT==THREE.RepeatWrapping;Ka[ja.id]=q.createPattern(ja.image,!0===n&&!0===o?"repeat":!0===n&&!1===o?"repeat-x":!1===n&&!0===o?"repeat-y":"no-repeat");ja.needsUpdate=!1}void 0===Ka[ja.id]?f("rgba(0,0,0,1)"):f(Ka[ja.id]);var n=ja.offset.x/ja.repeat.x,o=ja.offset.y/ja.repeat.y,p=ja.image.width*ja.repeat.x,xb=ja.image.height*
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-ja.repeat.y,h=(h+n)*p,k=(1-k+o)*xb,c=c-a,d=d-b,e=e-a,g=g-b,i=(i+n)*p-h,j=(1-j+o)*xb-k,l=(l+n)*p-h,m=(1-m+o)*xb-k,n=i*m-l*j;0===n?(void 0===La[ja.id]&&(b=document.createElement("canvas"),b.width=ja.image.width,b.height=ja.image.height,b=b.getContext("2d"),b.drawImage(ja.image,0,0),La[ja.id]=b.getImageData(0,0,ja.image.width,ja.image.height).data),b=La[ja.id],h=4*(Math.floor(h)+Math.floor(k)*ja.image.width),Q.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),u(Q)):(n=1/n,ja=(m*c-j*e)*n,j=(m*d-j*g)*n,c=(i*e-l*
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-c)*n,d=(i*g-l*d)*n,a=a-ja*h-c*k,h=b-j*h-d*k,q.save(),q.transform(ja,j,c,d,a,h),q.fill(),q.restore())}}function ja(a,b,c,d,f,e,g,h,k,i,j,l,m){var ja,n;ja=m.width-1;n=m.height-1;g*=ja;h*=n;c-=a;d-=b;f-=a;e-=b;k=k*ja-g;i=i*n-h;j=j*ja-g;l=l*n-h;n=1/(k*l-j*i);ja=(l*c-i*f)*n;i=(l*d-i*e)*n;c=(k*f-j*c)*n;d=(k*e-j*d)*n;a=a-ja*g-c*h;b=b-i*g-d*h;q.save();q.transform(ja,i,c,d,a,b);q.clip();q.drawImage(m,0,0);q.restore()}function rc(a,b,c,d){ya[0]=255*a.r|0;ya[1]=255*a.g|0;ya[2]=255*a.b|0;ya[4]=255*b.r|0;ya[5]=
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-255*b.g|0;ya[6]=255*b.b|0;ya[8]=255*c.r|0;ya[9]=255*c.g|0;ya[10]=255*c.b|0;ya[12]=255*d.r|0;ya[13]=255*d.g|0;ya[14]=255*d.b|0;db.putImageData(Va,0,0);nb.drawImage(hb,0,0);return ib}function xb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function dc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Ub(a,b){var c=b.x-a.x,d=b.y-a.y,f=c*c+d*d;0!==f&&(f=1/Math.sqrt(f),c*=f,d*=f,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
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|
|
-else{var Vb,sc,ka,ba;!0===this.autoClear?this.clear():q.setTransform(1,0,0,-1,p,o);e.info.render.vertices=0;e.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;lb=0<i.length;if(!0===lb){Ia.setRGB(0,0,0);bb.setRGB(0,0,0);Ya.setRGB(0,0,0);Vb=0;for(sc=i.length;Vb<sc;Vb++){ba=i[Vb];var la=ba.color;ba instanceof THREE.AmbientLight?(Ia.r+=la.r,Ia.g+=la.g,Ia.b+=la.b):ba instanceof THREE.DirectionalLight?(bb.r+=la.r,bb.g+=la.g,bb.b+=la.b):ba instanceof THREE.PointLight&&
|
|
|
-(Ya.r+=la.r,Ya.g+=la.g,Ya.b+=la.b)}}Vb=0;for(sc=h.length;Vb<sc;Vb++)if(ka=h[Vb],ba=ka.material,!(void 0===ba||!1===ba.visible)){Ga.empty();if(ka instanceof THREE.RenderableParticle){B=ka;B.x*=p;B.y*=o;var la=B,Za=ka;b(ba.opacity);c(ba.blending);var F=void 0,tb=void 0,ob=void 0,pb=void 0,ec=ka=void 0,Hc=void 0;ba instanceof THREE.ParticleBasicMaterial?null===ba.map?(ob=Za.object.scale.x,pb=Za.object.scale.y,ob*=Za.scale.x*p,pb*=Za.scale.y*o,Ga.set(la.x-ob,la.y-pb,la.x+ob,la.y+pb),!1!==ab.intersects(Ga)&&
|
|
|
-(f(ba.color.getContextStyle()),q.save(),q.translate(la.x,la.y),q.rotate(-Za.rotation),q.scale(ob,pb),q.fillRect(-1,-1,2,2),q.restore())):(ka=ba.map.image,ec=ka.width>>1,Hc=ka.height>>1,ob=Za.scale.x*p,pb=Za.scale.y*o,F=ob*ec,tb=pb*Hc,Ga.set(la.x-F,la.y-tb,la.x+F,la.y+tb),!1!==ab.intersects(Ga)&&(q.save(),q.translate(la.x,la.y),q.rotate(-Za.rotation),q.scale(ob,-pb),q.translate(-ec,-Hc),q.drawImage(ka,0,0),q.restore())):ba instanceof THREE.ParticleCanvasMaterial&&(F=Za.scale.x*p,tb=Za.scale.y*o,Ga.set(la.x-
|
|
|
-F,la.y-tb,la.x+F,la.y+tb),!1!==ab.intersects(Ga)&&(d(ba.color.getContextStyle()),f(ba.color.getContextStyle()),q.save(),q.translate(la.x,la.y),q.rotate(-Za.rotation),q.scale(F,tb),ba.program(q),q.restore()))}else if(ka instanceof THREE.RenderableLine){if(B=ka.v1,D=ka.v2,B.positionScreen.x*=p,B.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=o,Ga.addPoint(B.positionScreen.x,B.positionScreen.y),Ga.addPoint(D.positionScreen.x,D.positionScreen.y),!0===ab.intersects(Ga)&&(la=B,Za=D,b(ba.opacity),
|
|
|
-c(ba.blending),q.beginPath(),q.moveTo(la.positionScreen.x,la.positionScreen.y),q.lineTo(Za.positionScreen.x,Za.positionScreen.y),ba instanceof THREE.LineBasicMaterial))la=ba.linewidth,A!==la&&(A=q.lineWidth=la),la=ba.linecap,x!==la&&(x=q.lineCap=la),la=ba.linejoin,v!==la&&(v=q.lineJoin=la),d(ba.color.getContextStyle()),q.stroke(),Ga.inflate(2*ba.linewidth)}else if(ka instanceof THREE.RenderableFace3)B=ka.v1,D=ka.v2,E=ka.v3,B.positionScreen.x*=p,B.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=
|
|
|
-o,E.positionScreen.x*=p,E.positionScreen.y*=o,!0===ba.overdraw&&(Ub(B.positionScreen,D.positionScreen),Ub(D.positionScreen,E.positionScreen),Ub(E.positionScreen,B.positionScreen)),Ga.add3Points(B.positionScreen.x,B.positionScreen.y,D.positionScreen.x,D.positionScreen.y,E.positionScreen.x,E.positionScreen.y),!0===ab.intersects(Ga)&&n(B,D,E,0,1,2,ka,ba,a);else if(ka instanceof THREE.RenderableFace4&&(B=ka.v1,D=ka.v2,E=ka.v3,I=ka.v4,B.positionScreen.x*=p,B.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=
|
|
|
-o,E.positionScreen.x*=p,E.positionScreen.y*=o,I.positionScreen.x*=p,I.positionScreen.y*=o,G.positionScreen.copy(D.positionScreen),M.positionScreen.copy(I.positionScreen),!0===ba.overdraw&&(Ub(B.positionScreen,D.positionScreen),Ub(D.positionScreen,I.positionScreen),Ub(I.positionScreen,B.positionScreen),Ub(E.positionScreen,G.positionScreen),Ub(E.positionScreen,M.positionScreen)),Ga.addPoint(B.positionScreen.x,B.positionScreen.y),Ga.addPoint(D.positionScreen.x,D.positionScreen.y),Ga.addPoint(E.positionScreen.x,
|
|
|
-E.positionScreen.y),Ga.addPoint(I.positionScreen.x,I.positionScreen.y),!0===ab.intersects(Ga)))(la=B,Za=D,F=E,tb=I,ob=G,pb=M,ec=a,e.info.render.vertices+=4,e.info.render.faces++,b(ba.opacity),c(ba.blending),void 0!==ba.map&&null!==ba.map||void 0!==ba.envMap&&null!==ba.envMap)?(n(la,Za,tb,0,1,3,ka,ba,ec),n(ob,F,pb,1,2,3,ka,ba,ec)):(J=la.positionScreen.x,K=la.positionScreen.y,N=Za.positionScreen.x,O=Za.positionScreen.y,P=F.positionScreen.x,L=F.positionScreen.y,X=tb.positionScreen.x,H=tb.positionScreen.y,
|
|
|
-fa=ob.positionScreen.x,ta=ob.positionScreen.y,R=pb.positionScreen.x,pa=pb.positionScreen.y,ba instanceof THREE.MeshLambertMaterial||ba instanceof THREE.MeshPhongMaterial)?($.copy(ba.color),da.copy(ba.emissive),ba.vertexColors===THREE.FaceColors&&($.r*=ka.color.r,$.g*=ka.color.g,$.b*=ka.color.b),!0===lb)?!1===ba.wireframe&&ba.shading==THREE.SmoothShading&&4==ka.vertexNormalsLength?(ha.r=T.r=aa.r=Z.r=Ia.r,ha.g=T.g=aa.g=Z.g=Ia.g,ha.b=T.b=aa.b=Z.b=Ia.b,m(ka.v1.positionWorld,ka.vertexNormalsWorld[0],ha),
|
|
|
-m(ka.v2.positionWorld,ka.vertexNormalsWorld[1],T),m(ka.v4.positionWorld,ka.vertexNormalsWorld[3],aa),m(ka.v3.positionWorld,ka.vertexNormalsWorld[2],Z),ha.r=ha.r*$.r+da.r,ha.g=ha.g*$.g+da.g,ha.b=ha.b*$.b+da.b,T.r=T.r*$.r+da.r,T.g=T.g*$.g+da.g,T.b=T.b*$.b+da.b,aa.r=aa.r*$.r+da.r,aa.g=aa.g*$.g+da.g,aa.b=aa.b*$.b+da.b,Z.r=Z.r*$.r+da.r,Z.g=Z.g*$.g+da.g,Z.b=Z.b*$.b+da.b,sa=rc(ha,T,aa,Z),r(J,K,N,O,X,H),ja(J,K,N,O,X,H,0,0,1,0,0,1,sa),r(fa,ta,P,L,R,pa),ja(fa,ta,P,L,R,pa,1,0,1,1,0,1,sa)):(Q.r=Ia.r,Q.g=Ia.g,
|
|
|
-Q.b=Ia.b,m(ka.centroidWorld,ka.normalWorld,Q),Q.r=Q.r*$.r+da.r,Q.g=Q.g*$.g+da.g,Q.b=Q.b*$.b+da.b,t(J,K,N,O,P,L,X,H),!0===ba.wireframe?s(Q,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):u(Q)):(Q.r=$.r+da.r,Q.g=$.g+da.g,Q.b=$.b+da.b,t(J,K,N,O,P,L,X,H),!0===ba.wireframe?s(Q,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):u(Q)):ba instanceof THREE.MeshBasicMaterial?(Q.copy(ba.color),ba.vertexColors===THREE.FaceColors&&(Q.r*=ka.color.r,Q.g*=ka.color.g,Q.b*=ka.color.b),
|
|
|
-t(J,K,N,O,P,L,X,H),!0===ba.wireframe?s(Q,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):u(Q)):ba instanceof THREE.MeshNormalMaterial?(Q.r=dc(ka.normalWorld.x),Q.g=dc(ka.normalWorld.y),Q.b=dc(ka.normalWorld.z),t(J,K,N,O,P,L,X,H),!0===ba.wireframe?s(Q,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):u(Q)):ba instanceof THREE.MeshDepthMaterial&&(Ea=l.near,va=l.far,ha.r=ha.g=ha.b=1-xb(la.positionScreen.z,Ea,va),T.r=T.g=T.b=1-xb(Za.positionScreen.z,Ea,va),aa.r=aa.g=aa.b=
|
|
|
-1-xb(tb.positionScreen.z,Ea,va),Z.r=Z.g=Z.b=1-xb(F.positionScreen.z,Ea,va),sa=rc(ha,T,aa,Z),r(J,K,N,O,X,H),ja(J,K,N,O,X,H,0,0,1,0,0,1,sa),r(fa,ta,P,L,R,pa),ja(fa,ta,P,L,R,pa,1,0,1,1,0,1,sa));Pa.addRectangle(Ga)}q.setTransform(1,0,0,1,0,0)}}};
|
|
|
+THREE.CanvasRenderer=function(a){function b(a){A!==a&&(A=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){r!==a&&(r=q.strokeStyle=a)}function f(a){G!==a&&(G=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},e=this,g,h,i,j=new THREE.Projector,l=void 0!==a.canvas?a.canvas:
|
|
|
+document.createElement("canvas"),m,n,p,o,q=l.getContext("2d"),t=new THREE.Color(0),s=0,A=1,u=0,r=null,G=null,x=null,z=null,v=null,D,B,E,F,H=new THREE.RenderableVertex,M=new THREE.RenderableVertex,J,I,P,O,Q,K,R,L,ga,pa,ya,S,N=new THREE.Color,ha=new THREE.Color,Y=new THREE.Color,$=new THREE.Color,ea=new THREE.Color,U=new THREE.Color,ca=new THREE.Color,cb={},Ka={},Da,Sa,qa,$a,rb,hb,Ua,ab,wb,xb,db=new THREE.Rectangle,ta=new THREE.Rectangle,Ea=new THREE.Rectangle,ib=!1,Ia=new THREE.Color,Va=new THREE.Color,
|
|
|
+jb=new THREE.Color,ma=new THREE.Vector3,eb,Wa,mb,Oa,Ga,La,a=16;eb=document.createElement("canvas");eb.width=eb.height=2;Wa=eb.getContext("2d");Wa.fillStyle="rgba(0,0,0,1)";Wa.fillRect(0,0,2,2);mb=Wa.getImageData(0,0,2,2);Oa=mb.data;Ga=document.createElement("canvas");Ga.width=Ga.height=a;La=Ga.getContext("2d");La.translate(-a/2,-a/2);La.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;p=
|
|
|
+Math.floor(m/2);o=Math.floor(n/2);l.width=m;l.height=n;db.set(-p,-o,p,o);ta.set(-p,-o,p,o);A=1;u=0;v=z=x=G=r=null};this.setClearColor=function(a,b){t.copy(a);s=void 0!==b?b:1;ta.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){t.setHex(a);s=void 0!==b?b:1;ta.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,p,o);!1===ta.isEmpty()&&(ta.minSelf(db),ta.inflate(2),1>s&&q.clearRect(Math.floor(ta.getX()),Math.floor(ta.getY()),Math.floor(ta.getWidth()),
|
|
|
+Math.floor(ta.getHeight())),0<s&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(255*t.r)+","+Math.floor(255*t.g)+","+Math.floor(255*t.b)+","+s+")"),q.fillRect(Math.floor(ta.getX()),Math.floor(ta.getY()),Math.floor(ta.getWidth()),Math.floor(ta.getHeight()))),ta.empty())};this.render=function(a,k){function l(a,b,c){for(var d=0,f=i.length;d<f;d++){var e=i[d],g=e.color;if(e instanceof THREE.DirectionalLight){var h=e.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=e.intensity,c.r+=g.r*k,
|
|
|
+c.g+=g.g*k,c.b+=g.b*k)}else e instanceof THREE.PointLight&&(h=e.matrixWorld.getPosition(),k=b.dot(ma.sub(h,a).normalize()),0>=k||(k*=0==e.distance?1:1-Math.min(a.distanceTo(h)/e.distance,1),0!=k&&(k*=e.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function n(a,d,f,g,h,i,j,o){e.info.render.vertices+=3;e.info.render.faces++;b(o.opacity);c(o.blending);J=a.positionScreen.x;I=a.positionScreen.y;P=d.positionScreen.x;O=d.positionScreen.y;Q=f.positionScreen.x;K=f.positionScreen.y;m(J,I,P,O,Q,K);(o instanceof
|
|
|
+THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)&&null===o.map&&null===o.map?(U.copy(o.color),ca.copy(o.emissive),o.vertexColors===THREE.FaceColors&&(U.r*=j.color.r,U.g*=j.color.g,U.b*=j.color.b),!0===ib)?!1===o.wireframe&&o.shading==THREE.SmoothShading&&3==j.vertexNormalsLength?(ha.r=Y.r=$.r=Ia.r,ha.g=Y.g=$.g=Ia.g,ha.b=Y.b=$.b=Ia.b,l(j.v1.positionWorld,j.vertexNormalsWorld[0],ha),l(j.v2.positionWorld,j.vertexNormalsWorld[1],Y),l(j.v3.positionWorld,j.vertexNormalsWorld[2],$),ha.r=
|
|
|
+ha.r*U.r+ca.r,ha.g=ha.g*U.g+ca.g,ha.b=ha.b*U.b+ca.b,Y.r=Y.r*U.r+ca.r,Y.g=Y.g*U.g+ca.g,Y.b=Y.b*U.b+ca.b,$.r=$.r*U.r+ca.r,$.g=$.g*U.g+ca.g,$.b=$.b*U.b+ca.b,ea.r=0.5*(Y.r+$.r),ea.g=0.5*(Y.g+$.g),ea.b=0.5*(Y.b+$.b),qa=la(ha,Y,$,ea),A(J,I,P,O,Q,K,0,0,1,0,0,1,qa)):(N.r=Ia.r,N.g=Ia.g,N.b=Ia.b,l(j.centroidWorld,j.normalWorld,N),N.r=N.r*U.r+ca.r,N.g=N.g*U.g+ca.g,N.b=N.b*U.b+ca.b,!0===o.wireframe?s(N,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(N)):!0===o.wireframe?s(o.color,o.wireframeLinewidth,
|
|
|
+o.wireframeLinecap,o.wireframeLinejoin):t(o.color):o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial?null!==o.map?o.map.mapping instanceof THREE.UVMapping&&($a=j.uvs[0],u(J,I,P,O,Q,K,$a[g].u,$a[g].v,$a[h].u,$a[h].v,$a[i].u,$a[i].v,o.map)):null!==o.envMap?o.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=k.matrixWorldInverse,ma.copy(j.vertexNormalsWorld[g]),rb=0.5*(ma.x*a.elements[0]+ma.y*a.elements[4]+ma.z*a.elements[8])+
|
|
|
+0.5,hb=0.5*(ma.x*a.elements[1]+ma.y*a.elements[5]+ma.z*a.elements[9])+0.5,ma.copy(j.vertexNormalsWorld[h]),Ua=0.5*(ma.x*a.elements[0]+ma.y*a.elements[4]+ma.z*a.elements[8])+0.5,ab=0.5*(ma.x*a.elements[1]+ma.y*a.elements[5]+ma.z*a.elements[9])+0.5,ma.copy(j.vertexNormalsWorld[i]),wb=0.5*(ma.x*a.elements[0]+ma.y*a.elements[4]+ma.z*a.elements[8])+0.5,xb=0.5*(ma.x*a.elements[1]+ma.y*a.elements[5]+ma.z*a.elements[9])+0.5,u(J,I,P,O,Q,K,rb,hb,Ua,ab,wb,xb,o.envMap)):(N.copy(o.color),o.vertexColors===THREE.FaceColors&&
|
|
|
+(N.r*=j.color.r,N.g*=j.color.g,N.b*=j.color.b),!0===o.wireframe?s(N,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(N)):o instanceof THREE.MeshDepthMaterial?(Da=k.near,Sa=k.far,ha.r=ha.g=ha.b=1-Zb(a.positionScreen.z,Da,Sa),Y.r=Y.g=Y.b=1-Zb(d.positionScreen.z,Da,Sa),$.r=$.g=$.b=1-Zb(f.positionScreen.z,Da,Sa),ea.r=0.5*(Y.r+$.r),ea.g=0.5*(Y.g+$.g),ea.b=0.5*(Y.b+$.b),qa=la(ha,Y,$,ea),A(J,I,P,O,Q,K,0,0,1,0,0,1,qa)):o instanceof THREE.MeshNormalMaterial&&(N.r=yb(j.normalWorld.x),N.g=yb(j.normalWorld.y),
|
|
|
+N.b=yb(j.normalWorld.z),!0===o.wireframe?s(N,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(N))}function m(a,b,c,d,f,e){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(f,e);q.closePath()}function r(a,b,c,d,f,e,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(f,e);q.lineTo(g,h);q.closePath()}function s(a,b,c,f){x!==b&&(x=q.lineWidth=b);z!==c&&(z=q.lineCap=c);v!==f&&(v=q.lineJoin=f);d(a.getContextStyle());q.stroke();Ea.inflate(2*b)}function t(a){f(a.getContextStyle());q.fill()}
|
|
|
+function u(a,b,c,d,e,g,h,k,i,j,l,n,la){if(!(la instanceof THREE.DataTexture||void 0===la.image||0==la.image.width)){if(!0===la.needsUpdate){var m=la.wrapS==THREE.RepeatWrapping,o=la.wrapT==THREE.RepeatWrapping;cb[la.id]=q.createPattern(la.image,!0===m&&!0===o?"repeat":!0===m&&!1===o?"repeat-x":!1===m&&!0===o?"repeat-y":"no-repeat");la.needsUpdate=!1}void 0===cb[la.id]?f("rgba(0,0,0,1)"):f(cb[la.id]);var m=la.offset.x/la.repeat.x,o=la.offset.y/la.repeat.y,p=la.image.width*la.repeat.x,yb=la.image.height*
|
|
|
+la.repeat.y,h=(h+m)*p,k=(1-k+o)*yb,c=c-a,d=d-b,e=e-a,g=g-b,i=(i+m)*p-h,j=(1-j+o)*yb-k,l=(l+m)*p-h,n=(1-n+o)*yb-k,m=i*n-l*j;0===m?(void 0===Ka[la.id]&&(b=document.createElement("canvas"),b.width=la.image.width,b.height=la.image.height,b=b.getContext("2d"),b.drawImage(la.image,0,0),Ka[la.id]=b.getImageData(0,0,la.image.width,la.image.height).data),b=Ka[la.id],h=4*(Math.floor(h)+Math.floor(k)*la.image.width),N.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),t(N)):(m=1/m,la=(n*c-j*e)*m,j=(n*d-j*g)*m,c=(i*e-l*
|
|
|
+c)*m,d=(i*g-l*d)*m,a=a-la*h-c*k,h=b-j*h-d*k,q.save(),q.transform(la,j,c,d,a,h),q.fill(),q.restore())}}function A(a,b,c,d,f,e,g,h,k,i,j,l,n){var la,m;la=n.width-1;m=n.height-1;g*=la;h*=m;c-=a;d-=b;f-=a;e-=b;k=k*la-g;i=i*m-h;j=j*la-g;l=l*m-h;m=1/(k*l-j*i);la=(l*c-i*f)*m;i=(l*d-i*e)*m;c=(k*f-j*c)*m;d=(k*e-j*d)*m;a=a-la*g-c*h;b=b-i*g-d*h;q.save();q.transform(la,i,c,d,a,b);q.clip();q.drawImage(n,0,0);q.restore()}function la(a,b,c,d){Oa[0]=255*a.r|0;Oa[1]=255*a.g|0;Oa[2]=255*a.b|0;Oa[4]=255*b.r|0;Oa[5]=
|
|
|
+255*b.g|0;Oa[6]=255*b.b|0;Oa[8]=255*c.r|0;Oa[9]=255*c.g|0;Oa[10]=255*c.b|0;Oa[12]=255*d.r|0;Oa[13]=255*d.g|0;Oa[14]=255*d.b|0;Wa.putImageData(mb,0,0);La.drawImage(eb,0,0);return Ga}function Zb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function yb(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Tb(a,b){var c=b.x-a.x,d=b.y-a.y,f=c*c+d*d;0!==f&&(f=1/Math.sqrt(f),c*=f,d*=f,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===k instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
|
|
|
+else{var Ub,rc,ja,aa;!0===this.autoClear?this.clear():q.setTransform(1,0,0,-1,p,o);e.info.render.vertices=0;e.info.render.faces=0;g=j.projectScene(a,k,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;ib=0<i.length;if(!0===ib){Ia.setRGB(0,0,0);Va.setRGB(0,0,0);jb.setRGB(0,0,0);Ub=0;for(rc=i.length;Ub<rc;Ub++){aa=i[Ub];var ka=aa.color;aa instanceof THREE.AmbientLight?(Ia.r+=ka.r,Ia.g+=ka.g,Ia.b+=ka.b):aa instanceof THREE.DirectionalLight?(Va.r+=ka.r,Va.g+=ka.g,Va.b+=ka.b):aa instanceof THREE.PointLight&&
|
|
|
+(jb.r+=ka.r,jb.g+=ka.g,jb.b+=ka.b)}}Ub=0;for(rc=h.length;Ub<rc;Ub++)if(ja=h[Ub],aa=ja.material,!(void 0===aa||!1===aa.visible)){Ea.empty();if(ja instanceof THREE.RenderableParticle){D=ja;D.x*=p;D.y*=o;var ka=D,Za=ja;b(aa.opacity);c(aa.blending);var tb=void 0,G=void 0,nb=void 0,ob=void 0,dc=ja=void 0,Gc=void 0;aa instanceof THREE.ParticleBasicMaterial?null===aa.map?(nb=Za.object.scale.x,ob=Za.object.scale.y,nb*=Za.scale.x*p,ob*=Za.scale.y*o,Ea.set(ka.x-nb,ka.y-ob,ka.x+nb,ka.y+ob),!1!==db.intersects(Ea)&&
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+(f(aa.color.getContextStyle()),q.save(),q.translate(ka.x,ka.y),q.rotate(-Za.rotation),q.scale(nb,ob),q.fillRect(-1,-1,2,2),q.restore())):(ja=aa.map.image,dc=ja.width>>1,Gc=ja.height>>1,nb=Za.scale.x*p,ob=Za.scale.y*o,tb=nb*dc,G=ob*Gc,Ea.set(ka.x-tb,ka.y-G,ka.x+tb,ka.y+G),!1!==db.intersects(Ea)&&(q.save(),q.translate(ka.x,ka.y),q.rotate(-Za.rotation),q.scale(nb,-ob),q.translate(-dc,-Gc),q.drawImage(ja,0,0),q.restore())):aa instanceof THREE.ParticleCanvasMaterial&&(tb=Za.scale.x*p,G=Za.scale.y*o,Ea.set(ka.x-
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+tb,ka.y-G,ka.x+tb,ka.y+G),!1!==db.intersects(Ea)&&(d(aa.color.getContextStyle()),f(aa.color.getContextStyle()),q.save(),q.translate(ka.x,ka.y),q.rotate(-Za.rotation),q.scale(tb,G),aa.program(q),q.restore()))}else if(ja instanceof THREE.RenderableLine){if(D=ja.v1,B=ja.v2,D.positionScreen.x*=p,D.positionScreen.y*=o,B.positionScreen.x*=p,B.positionScreen.y*=o,Ea.addPoint(D.positionScreen.x,D.positionScreen.y),Ea.addPoint(B.positionScreen.x,B.positionScreen.y),!0===db.intersects(Ea)&&(ka=D,Za=B,b(aa.opacity),
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+c(aa.blending),q.beginPath(),q.moveTo(ka.positionScreen.x,ka.positionScreen.y),q.lineTo(Za.positionScreen.x,Za.positionScreen.y),aa instanceof THREE.LineBasicMaterial))ka=aa.linewidth,x!==ka&&(x=q.lineWidth=ka),ka=aa.linecap,z!==ka&&(z=q.lineCap=ka),ka=aa.linejoin,v!==ka&&(v=q.lineJoin=ka),d(aa.color.getContextStyle()),q.stroke(),Ea.inflate(2*aa.linewidth)}else if(ja instanceof THREE.RenderableFace3)D=ja.v1,B=ja.v2,E=ja.v3,D.positionScreen.x*=p,D.positionScreen.y*=o,B.positionScreen.x*=p,B.positionScreen.y*=
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+o,E.positionScreen.x*=p,E.positionScreen.y*=o,!0===aa.overdraw&&(Tb(D.positionScreen,B.positionScreen),Tb(B.positionScreen,E.positionScreen),Tb(E.positionScreen,D.positionScreen)),Ea.add3Points(D.positionScreen.x,D.positionScreen.y,B.positionScreen.x,B.positionScreen.y,E.positionScreen.x,E.positionScreen.y),!0===db.intersects(Ea)&&n(D,B,E,0,1,2,ja,aa,a);else if(ja instanceof THREE.RenderableFace4&&(D=ja.v1,B=ja.v2,E=ja.v3,F=ja.v4,D.positionScreen.x*=p,D.positionScreen.y*=o,B.positionScreen.x*=p,B.positionScreen.y*=
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+o,E.positionScreen.x*=p,E.positionScreen.y*=o,F.positionScreen.x*=p,F.positionScreen.y*=o,H.positionScreen.copy(B.positionScreen),M.positionScreen.copy(F.positionScreen),!0===aa.overdraw&&(Tb(D.positionScreen,B.positionScreen),Tb(B.positionScreen,F.positionScreen),Tb(F.positionScreen,D.positionScreen),Tb(E.positionScreen,H.positionScreen),Tb(E.positionScreen,M.positionScreen)),Ea.addPoint(D.positionScreen.x,D.positionScreen.y),Ea.addPoint(B.positionScreen.x,B.positionScreen.y),Ea.addPoint(E.positionScreen.x,
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+E.positionScreen.y),Ea.addPoint(F.positionScreen.x,F.positionScreen.y),!0===db.intersects(Ea)))(ka=D,Za=B,tb=E,G=F,nb=H,ob=M,dc=a,e.info.render.vertices+=4,e.info.render.faces++,b(aa.opacity),c(aa.blending),void 0!==aa.map&&null!==aa.map||void 0!==aa.envMap&&null!==aa.envMap)?(n(ka,Za,G,0,1,3,ja,aa,dc),n(nb,tb,ob,1,2,3,ja,aa,dc)):(J=ka.positionScreen.x,I=ka.positionScreen.y,P=Za.positionScreen.x,O=Za.positionScreen.y,Q=tb.positionScreen.x,K=tb.positionScreen.y,R=G.positionScreen.x,L=G.positionScreen.y,
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+ga=nb.positionScreen.x,pa=nb.positionScreen.y,ya=ob.positionScreen.x,S=ob.positionScreen.y,aa instanceof THREE.MeshLambertMaterial||aa instanceof THREE.MeshPhongMaterial)?(U.copy(aa.color),ca.copy(aa.emissive),aa.vertexColors===THREE.FaceColors&&(U.r*=ja.color.r,U.g*=ja.color.g,U.b*=ja.color.b),!0===ib)?!1===aa.wireframe&&aa.shading==THREE.SmoothShading&&4==ja.vertexNormalsLength?(ha.r=Y.r=$.r=ea.r=Ia.r,ha.g=Y.g=$.g=ea.g=Ia.g,ha.b=Y.b=$.b=ea.b=Ia.b,l(ja.v1.positionWorld,ja.vertexNormalsWorld[0],ha),
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+l(ja.v2.positionWorld,ja.vertexNormalsWorld[1],Y),l(ja.v4.positionWorld,ja.vertexNormalsWorld[3],$),l(ja.v3.positionWorld,ja.vertexNormalsWorld[2],ea),ha.r=ha.r*U.r+ca.r,ha.g=ha.g*U.g+ca.g,ha.b=ha.b*U.b+ca.b,Y.r=Y.r*U.r+ca.r,Y.g=Y.g*U.g+ca.g,Y.b=Y.b*U.b+ca.b,$.r=$.r*U.r+ca.r,$.g=$.g*U.g+ca.g,$.b=$.b*U.b+ca.b,ea.r=ea.r*U.r+ca.r,ea.g=ea.g*U.g+ca.g,ea.b=ea.b*U.b+ca.b,qa=la(ha,Y,$,ea),m(J,I,P,O,R,L),A(J,I,P,O,R,L,0,0,1,0,0,1,qa),m(ga,pa,Q,K,ya,S),A(ga,pa,Q,K,ya,S,1,0,1,1,0,1,qa)):(N.r=Ia.r,N.g=Ia.g,N.b=
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+Ia.b,l(ja.centroidWorld,ja.normalWorld,N),N.r=N.r*U.r+ca.r,N.g=N.g*U.g+ca.g,N.b=N.b*U.b+ca.b,r(J,I,P,O,Q,K,R,L),!0===aa.wireframe?s(N,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):t(N)):(N.r=U.r+ca.r,N.g=U.g+ca.g,N.b=U.b+ca.b,r(J,I,P,O,Q,K,R,L),!0===aa.wireframe?s(N,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):t(N)):aa instanceof THREE.MeshBasicMaterial?(N.copy(aa.color),aa.vertexColors===THREE.FaceColors&&(N.r*=ja.color.r,N.g*=ja.color.g,N.b*=ja.color.b),r(J,
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+I,P,O,Q,K,R,L),!0===aa.wireframe?s(N,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):t(N)):aa instanceof THREE.MeshNormalMaterial?(N.r=yb(ja.normalWorld.x),N.g=yb(ja.normalWorld.y),N.b=yb(ja.normalWorld.z),r(J,I,P,O,Q,K,R,L),!0===aa.wireframe?s(N,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):t(N)):aa instanceof THREE.MeshDepthMaterial&&(Da=k.near,Sa=k.far,ha.r=ha.g=ha.b=1-Zb(ka.positionScreen.z,Da,Sa),Y.r=Y.g=Y.b=1-Zb(Za.positionScreen.z,Da,Sa),$.r=$.g=$.b=1-Zb(G.positionScreen.z,
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+Da,Sa),ea.r=ea.g=ea.b=1-Zb(tb.positionScreen.z,Da,Sa),qa=la(ha,Y,$,ea),m(J,I,P,O,R,L),A(J,I,P,O,R,L,0,0,1,0,0,1,qa),m(ga,pa,Q,K,ya,S),A(ga,pa,Q,K,ya,S,1,0,1,1,0,1,qa));ta.addRectangle(Ea)}q.setTransform(1,0,0,1,0,0)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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@@ -341,148 +341,148 @@ THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,T
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THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
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THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",
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THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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-THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var f in d.attributes){var e=d.attributes[f];if(!e.__webglInitialized||e.createUniqueBuffers){e.__webglInitialized=!0;var g=1;"v2"===e.type?g=2:"v3"===e.type?g=3:"v4"===e.type?g=4:"c"===e.type&&(g=3);e.size=g;e.array=new Float32Array(c*g);e.buffer=k.createBuffer();e.buffer.belongsToAttribute=f;e.needsUpdate=!0}a.__webglCustomAttributesList.push(e)}}}
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-function c(a,b){var c=b.geometry,g=a.faces3,h=a.faces4,i=3*g.length+4*h.length,j=1*g.length+2*h.length,h=3*g.length+4*h.length,g=d(b,a),l=e(g),m=f(g),n=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);m&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));n&&(a.__colorArray=new Float32Array(3*i));if(l){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=
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-new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(l=a.numMorphTargets;c<l;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(l=a.numMorphNormals;c<l;c++)a.__morphNormalsArrays.push(new Float32Array(3*
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-i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(g.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var o in g.attributes){var j=g.attributes[o],c={},p;for(p in j)c[p]=j[p];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=o,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=
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-!0}function d(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(0<=b.materialIndex)return a.geometry.materials[b.materialIndex]}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a){var b,
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-c,d;for(b in a.attributes)d="index"===b?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,c=a.attributes[b],c.buffer=k.createBuffer(),k.bindBuffer(d,c.buffer),k.bufferData(d,c.array,k.STATIC_DRAW)}function h(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;var i=a.colors,j=i.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){db.copy(hb);db.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)e=h[d],Va.copy(e),db.multiplyVector3(Va),
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-n[d]=[Va.z,d];n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)e=h[n[d][1]],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;for(d=0;d<j;d++)f=3*d,e=i[n[d][1]],m[f]=e.r,m[f+1]=e.g,m[f+2]=e.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],void 0===h.boundTo||"vertices"===h.boundTo)if(f=0,e=h.value.length,1===h.size)for(d=0;d<e;d++)g=n[d][1],h.array[d]=h.value[g];else if(2===h.size)for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=
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-n[d][1],g=h.value[g],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}else{if(o)for(d=0;d<g;d++)e=h[d],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;if(p)for(d=0;d<j;d++)e=i[d],f=3*d,m[f]=e.r,m[f+1]=e.g,m[f+2]=e.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],h.needsUpdate&&(void 0===
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-h.boundTo||"vertices"===h.boundTo))if(e=h.value.length,f=0,1===h.size)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+
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-3]=g.w,f+=4}}if(o||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,l,b);if(p||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,m,b);if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function i(a,b,c){var d=a.attributes,f=d.index,e=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&void 0!==
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-f&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,f.array,b));a.verticesNeedUpdate&&void 0!==e&&(k.bindBuffer(k.ARRAY_BUFFER,e.buffer),k.bufferData(k.ARRAY_BUFFER,e.array,b));a.normalsNeedUpdate&&void 0!==g&&(k.bindBuffer(k.ARRAY_BUFFER,g.buffer),k.bufferData(k.ARRAY_BUFFER,g.array,b));a.uvsNeedUpdate&&void 0!==h&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(k.bindBuffer(k.ARRAY_BUFFER,i.buffer),
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-k.bufferData(k.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(k.bindBuffer(k.ARRAY_BUFFER,d.buffer),k.bufferData(k.ARRAY_BUFFER,d.array,b));if(c)for(var j in a.attributes)delete a.attributes[j].array}function j(a,b){return b.z-a.z}function l(a,b){return b[1]-a[1]}function n(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++)$=ha=null,aa=Z=Ea=La=Ua=cb=va=-1,ib=!0,a[d].render(b,c,bb,Ya),$=ha=null,aa=Z=Ea=La=Ua=cb=va=-1,ib=!0}function m(a,b,c,d,f,e,g,h){var k,i,j,l;b?(i=a.length-1,l=b=-1):
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-(i=0,b=a.length,l=1);for(var m=i;m!==b;m+=l)if(k=a[m],k.render){i=k.object;j=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&R.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);R.setDepthTest(k.depthTest);R.setDepthWrite(k.depthWrite);v(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}R.setMaterialFaces(k);j instanceof THREE.BufferGeometry?R.renderBufferDirect(d,f,e,k,j,i):R.renderBuffer(d,f,e,k,j,i)}}function p(a,b,c,d,f,e,g){for(var h,k,i=0,j=a.length;i<j;i++)if(h=a[i],k=
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|
-h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;e&&R.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);R.setDepthTest(h.depthTest);R.setDepthWrite(h.depthWrite);v(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}R.renderImmediateObject(c,d,f,h,k)}}function o(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function q(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=
|
|
|
-!1}function t(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function u(a,b,c,d,f){Ka=0;d.needsUpdate&&(d.program&&R.deallocateMaterial(d),R.initMaterial(d,b,c,f),d.needsUpdate=!1);d.morphTargets&&!f.__webglMorphTargetInfluences&&(f.__webglMorphTargetInfluences=new Float32Array(R.maxMorphTargets));var e=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==ha&&(k.useProgram(g),ha=g,e=!0);d.id!==aa&&(aa=d.id,e=!0);if(e||
|
|
|
-a!==$)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==$&&($=a);if(d.skinning)if($b&&f.useVertexTexture){if(null!==h.boneTexture){var j=r();k.uniform1i(h.boneTexture,j);R.setTexture(f.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,f.boneMatrices);if(e){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof
|
|
|
-THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ib){for(var l=0,m=0,n=0,o,p,q,t,s=nb,u=s.directional.colors,v=s.directional.positions,z=s.point.colors,B=s.point.positions,D=s.point.distances,F=s.spot.colors,G=s.spot.positions,I=s.spot.distances,H=s.spot.directions,Q=s.spot.angles,K=s.spot.exponents,T=s.hemi.skyColors,L=s.hemi.groundColors,N=s.hemi.positions,da=0,O=0,P=0,X=0,c=o=q=q=p=0,e=b.length;c<e;c++)j=b[c],!j.onlyShadow&&j.visible&&(o=j.color,t=j.intensity,p=j.distance,
|
|
|
-j instanceof THREE.AmbientLight?R.gammaInput?(l+=o.r*o.r,m+=o.g*o.g,n+=o.b*o.b):(l+=o.r,m+=o.g,n+=o.b):j instanceof THREE.DirectionalLight?(p=3*da,R.gammaInput?A(u,p,o,t*t):x(u,p,o,t),ya.copy(j.matrixWorld.getPosition()),ya.subSelf(j.target.matrixWorld.getPosition()),ya.normalize(),v[p]=ya.x,v[p+1]=ya.y,v[p+2]=ya.z,da+=1):j instanceof THREE.PointLight?(q=3*O,R.gammaInput?A(z,q,o,t*t):x(z,q,o,t),t=j.matrixWorld.getPosition(),B[q]=t.x,B[q+1]=t.y,B[q+2]=t.z,D[O]=p,O+=1):j instanceof THREE.SpotLight?
|
|
|
-(q=3*P,R.gammaInput?A(F,q,o,t*t):x(F,q,o,t),t=j.matrixWorld.getPosition(),G[q]=t.x,G[q+1]=t.y,G[q+2]=t.z,I[P]=p,ya.copy(t),ya.subSelf(j.target.matrixWorld.getPosition()),ya.normalize(),H[q]=ya.x,H[q+1]=ya.y,H[q+2]=ya.z,Q[P]=Math.cos(j.angle),K[P]=j.exponent,P+=1):j instanceof THREE.HemisphereLight&&(p=j.color,q=j.groundColor,o=3*X,R.gammaInput?(t*=t,A(T,o,p,t),A(L,o,q,t)):(x(T,o,p,t),x(L,o,q,t)),t=j.matrixWorld.getPosition(),N[o]=t.x,N[o+1]=t.y,N[o+2]=t.z,X+=1));c=3*da;for(e=u.length;c<e;c++)u[c]=
|
|
|
-0;c=3*O;for(e=z.length;c<e;c++)z[c]=0;c=3*P;for(e=F.length;c<e;c++)F[c]=0;c=3*X;for(e=T.length;c<e;c++)T[c]=0;c=3*X;for(e=L.length;c<e;c++)L[c]=0;s.directional.length=da;s.point.length=O;s.spot.length=P;s.hemi.length=X;s.ambient[0]=l;s.ambient[1]=m;s.ambient[2]=n;ib=!1}c=nb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;
|
|
|
-i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightPosition.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
|
|
|
-d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;R.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var Z;d.map?Z=d.map:d.specularMap?Z=d.specularMap:d.normalMap?Z=d.normalMap:d.bumpMap&&(Z=d.bumpMap);void 0!==Z&&(c=Z.offset,
|
|
|
-Z=Z.repeat,i.offsetRepeat.value.set(c.x,c.y,Z.x,Z.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=
|
|
|
-d.opacity,i.size.value=d.size,i.scale.value=J.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,R.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(R.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),
|
|
|
-i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(f.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=Z=0;for(e=b.length;c<e;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[Z]=
|
|
|
-j.shadowMap,i.shadowMapSize.value[Z]=j.shadowMapSize,i.shadowMatrix.value[Z]=j.shadowMatrix,i.shadowDarkness.value[Z]=j.shadowDarkness,i.shadowBias.value[Z]=j.shadowBias,Z++}b=d.uniformsList;i=0;for(Z=b.length;i<Z;i++)if(e=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===l)k.uniform1i(e,j);else if("f"===l)k.uniform1f(e,j);else if("v2"===l)k.uniform2f(e,j.x,j.y);else if("v3"===l)k.uniform3f(e,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(e,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(e,j.r,j.g,
|
|
|
-j.b);else if("iv1"===l)k.uniform1iv(e,j);else if("iv"===l)k.uniform3iv(e,j);else if("fv1"===l)k.uniform1fv(e,j);else if("fv"===l)k.uniform3fv(e,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)n=2*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y;k.uniform2fv(e,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)n=3*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z;k.uniform3fv(e,
|
|
|
-c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)n=4*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z,c._array[n+3]=j[l].w;k.uniform4fv(e,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(e,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*
|
|
|
-l);k.uniformMatrix4fv(e,!1,c._array)}else if("t"===l){if(n=j,j=r(),k.uniform1i(e,j),n)if(n.image instanceof Array&&6===n.image.length){if(c=n,e=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);e=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)R.autoScaleCubemaps&&!e?(m=j,n=l,s=c.image[l],v=
|
|
|
-Gc,s.width<=v&&s.height<=v||(z=Math.max(s.width,s.height),u=Math.floor(s.width*v/z),v=Math.floor(s.height*v/z),z=document.createElement("canvas"),z.width=u,z.height=v,z.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,u,v),s=z),m[n]=s):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-1)&&0===(l.height&l.height-1);n=M(c.format);s=M(c.type);E(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(e){v=j[l].mipmaps;z=0;for(B=v.length;z<B;z++)u=v[z],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,z,n,u.width,
|
|
|
-u.height,0,u.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,s,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+e),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(c=n,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):R.setTexture(n,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<
|
|
|
-m;l++)c._array[l]=r();k.uniform1iv(e,c._array);l=0;for(m=c.value.length;l<m;l++)n=c.value[l],j=c._array[l],n&&R.setTexture(n,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,
|
|
|
-!1,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,f._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,f.matrixWorld.elements);return g}function r(){var a=Ka;a>=qc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+qc);Ka+=1;return a}function F(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function A(a,b,c,
|
|
|
-d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function x(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function v(a,b,c){gb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),gb=a);if(a&&(wb!==b||Tb!==c))k.polygonOffset(b,c),wb=b,Tb=c}function B(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function D(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,
|
|
|
-b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(B(b)),null):c}function E(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,M(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,M(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,M(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,M(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,
|
|
|
-G(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,G(b.minFilter)));if(sb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,sb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,ic)),b.__oldAnisotropy=b.anisotropy}function I(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&
|
|
|
-b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function G(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function M(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;
|
|
|
-if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;
|
|
|
-if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;
|
|
|
-if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;
|
|
|
-if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==mb){if(a===THREE.RGB_S3TC_DXT1_Format)return mb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return mb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return mb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return mb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}
|
|
|
-console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},J=void 0!==a.canvas?a.canvas:document.createElement("canvas"),K=void 0!==a.precision?a.precision:"highp",N=void 0!==a.alpha?a.alpha:!0,O=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,P=void 0!==a.antialias?a.antialias:!1,L=void 0!==a.stencil?a.stencil:!0,X=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,H=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),fa=void 0!==a.clearAlpha?a.clearAlpha:0,ta=
|
|
|
-void 0!==a.maxLights?a.maxLights:4;this.domElement=J;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=
|
|
|
-[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var R=this,pa=[],Q=0,ha=null,T=null,aa=-1,Z=null,$=null,da=0,Ka=0,La=-1,Ea=-1,va=-1,sa=-1,Ma=-1,kb=-1,cb=-1,Ua=-1,gb=null,wb=null,Tb=null,ab=null,Pa=0,Ga=0,lb=0,Ia=0,bb=0,Ya=0,ma=new THREE.Frustum,hb=new THREE.Matrix4,db=new THREE.Matrix4,Va=new THREE.Vector4,ya=new THREE.Vector3,ib=!0,nb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],
|
|
|
-positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,sb,mb;try{if(!(k=J.getContext("experimental-webgl",{alpha:N,premultipliedAlpha:O,antialias:P,stencil:L,preserveDrawingBuffer:X})))throw"Error creating WebGL context.";}catch(Fc){console.error(Fc)}a=k.getExtension("OES_texture_float");N=k.getExtension("OES_standard_derivatives");sb=k.getExtension("EXT_texture_filter_anisotropic")||
|
|
|
-k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");mb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");N||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");sb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");mb||
|
|
|
-console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(H.r,H.g,H.b,fa);this.context=k;var qc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),N=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);
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|
|
-var Gc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),ic=sb?k.getParameter(sb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,cc=0<N,$b=cc&&a;mb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return cc};this.getMaxAnisotropy=function(){return ic};this.setSize=function(a,b){J.width=a;J.height=b;this.setViewport(0,0,J.width,J.height)};this.setViewport=function(a,b,c,d){Pa=void 0!==a?a:0;Ga=void 0!==b?b:0;lb=void 0!==c?c:J.width;Ia=void 0!==d?
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|
|
-d:J.height;k.viewport(Pa,Ga,lb,Ia)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){H.setHex(a);fa=b;k.clearColor(H.r,H.g,H.b,fa)};this.setClearColor=function(a,b){H.copy(a);fa=b;k.clearColor(H.r,H.g,H.b,fa)};this.getClearColor=function(){return H};this.getClearAlpha=function(){return fa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===
|
|
|
-b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,
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|
|
-a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=
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|
|
-0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer);R.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),
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|
|
-R.info.memory.geometries--):a instanceof THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),R.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),R.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),R.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),
|
|
|
-a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=!1,a=0;for(c=pa.length;a<c;a++)if(d=pa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=pa.length;a<c;a++)d=pa[a],d.program!==b&&e.push(d);
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|
-pa=e;k.deleteProgram(b);R.info.memory.programs--}}};this.updateShadowMap=function(a,b){ha=null;aa=Z=Ua=cb=va=-1;ib=!0;Ea=La=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());
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|
-a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,n,o,p=3*a.count;for(o=0;o<p;o+=9)n=a.normalArray,d=n[o],e=n[o+1],f=n[o+2],g=n[o+3],i=n[o+4],l=n[o+5],h=n[o+6],j=n[o+7],m=n[o+8],d=(d+g+h)/
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|
-3,e=(e+i+j)/3,f=(f+l+m)/3,n[o]=d,n[o+1]=e,n[o+2]=f,n[o+3]=d,n[o+4]=e,n[o+5]=f,n[o+6]=d,n[o+7]=e,n[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&
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|
|
-c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=u(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==Z&&(Z=d,b=!0),f instanceof THREE.Mesh){f=e.offsets;1<f.length&&
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|
|
-(b=!0);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=e.attributes.normal;0<=a.normal&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.normal,i,k.FLOAT,!1,0,4*g*i));h=e.attributes.uv;0<=a.uv&&h&&(h.buffer?(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.uv,i,k.FLOAT,!1,0,4*g*i),k.enableVertexAttribArray(a.uv)):
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|
-k.disableVertexAttribArray(a.uv));i=e.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=e.attributes.tangent;0<=a.tangent&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.tangent,i,k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,2*f[d].start);R.info.render.calls++;R.info.render.vertices+=
|
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|
-f[d].count;R.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,h.numItems/3),R.info.render.calls++,R.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,
|
|
|
-h,c=u(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Z&&(Z=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),
|
|
|
-k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],
|
|
|
-i++}else{h=[];g=f.morphTargetInfluences;var j,m=g.length;for(j=0;j<m;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(l),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(l):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j]),
|
|
|
-k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g<h;g++)c=
|
|
|
-e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,
|
|
|
-4,k.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));0<=b.uv2&&(e.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),
|
|
|
-k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ab&&(k.lineWidth(d),ab=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),
|
|
|
-R.info.render.calls++,R.info.render.vertices+=e.__webglFaceCount,R.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==ab&&(k.lineWidth(d),ab=d),k.drawArrays(f,0,e.__webglLineCount),R.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),R.info.render.calls++,R.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),
|
|
|
-R.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,l=a.fog;aa=-1;ib=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);
|
|
|
-b.projectionMatrix.flattenToArray(b._projectionMatrixArray);hb.multiply(b.projectionMatrix,b.matrixWorldInverse);ma.setFromMatrix(hb);this.autoUpdateObjects&&this.initWebGLObjects(a);n(this.renderPluginsPre,a,b);R.info.render.calls=0;R.info.render.vertices=0;R.info.render.faces=0;R.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,
|
|
|
-g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ma.contains(g))){F(g,b);var o=f,q=o.object,t=o.buffer,s=void 0,s=s=void 0,s=q.material;s instanceof THREE.MeshFaceMaterial?(s=t.materialIndex,0<=s&&(s=q.geometry.materials[s],s.transparent?(o.transparent=s,o.opaque=null):(o.opaque=s,o.transparent=null))):s&&(s.transparent?(o.transparent=s,o.opaque=null):(o.opaque=s,o.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:
|
|
|
-(Va.copy(g.matrixWorld.getPosition()),hb.multiplyVector3(Va),f.z=Va.z))}this.sortObjects&&h.sort(j);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(F(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),v(d.polygonOffset,d.polygonOffsetFactor,
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|
|
-d.polygonOffsetUnits),m(a.__webglObjects,!1,"",b,i,l,!0,d),p(a.__webglObjectsImmediate,"",b,i,l,!1,d)):(this.setBlending(THREE.NormalBlending),m(a.__webglObjects,!0,"opaque",b,i,l,!1),p(a.__webglObjectsImmediate,"opaque",b,i,l,!1),m(a.__webglObjects,!1,"transparent",b,i,l,!0),p(a.__webglObjectsImmediate,"transparent",b,i,l,!0));n(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,
|
|
|
-c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=u(a,b,c,d,e);Z=-1;R.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ma):e.render(function(a){R.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||
|
|
|
-(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var j=a.__objectsAdded[0],l=a,m=void 0,n=void 0,p=void 0;if(!j.__webglInit)if(j.__webglInit=!0,j._modelViewMatrix=new THREE.Matrix4,j._normalMatrix=new THREE.Matrix3,j instanceof THREE.Mesh)if(n=j.geometry,n instanceof THREE.Geometry){if(void 0===n.geometryGroups){var r=n,u=void 0,v=void 0,x=void 0,A=void 0,B=void 0,D=void 0,F=void 0,E={},G=r.morphTargets.length,I=r.morphNormals.length;
|
|
|
-r.geometryGroups={};u=0;for(v=r.faces.length;u<v;u++)x=r.faces[u],A=x.materialIndex,D=void 0!==A?A:-1,void 0===E[D]&&(E[D]={hash:D,counter:0}),F=E[D].hash+"_"+E[D].counter,void 0===r.geometryGroups[F]&&(r.geometryGroups[F]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:G,numMorphNormals:I}),B=x instanceof THREE.Face3?3:4,65535<r.geometryGroups[F].vertices+B&&(E[D].counter+=1,F=E[D].hash+"_"+E[D].counter,void 0===r.geometryGroups[F]&&(r.geometryGroups[F]={faces3:[],faces4:[],materialIndex:A,
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|
|
-vertices:0,numMorphTargets:G,numMorphNormals:I})),x instanceof THREE.Face3?r.geometryGroups[F].faces3.push(u):r.geometryGroups[F].faces4.push(u),r.geometryGroups[F].vertices+=B;r.geometryGroupsList=[];var J=void 0;for(J in r.geometryGroups)r.geometryGroups[J].id=da++,r.geometryGroupsList.push(r.geometryGroups[J])}for(m in n.geometryGroups)if(p=n.geometryGroups[m],!p.__webglVertexBuffer){var H=p;H.__webglVertexBuffer=k.createBuffer();H.__webglNormalBuffer=k.createBuffer();H.__webglTangentBuffer=k.createBuffer();
|
|
|
-H.__webglColorBuffer=k.createBuffer();H.__webglUVBuffer=k.createBuffer();H.__webglUV2Buffer=k.createBuffer();H.__webglSkinIndicesBuffer=k.createBuffer();H.__webglSkinWeightsBuffer=k.createBuffer();H.__webglFaceBuffer=k.createBuffer();H.__webglLineBuffer=k.createBuffer();var Q=void 0,K=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];Q=0;for(K=H.numMorphTargets;Q<K;Q++)H.__webglMorphTargetsBuffers.push(k.createBuffer())}if(H.numMorphNormals){H.__webglMorphNormalsBuffers=[];Q=0;for(K=H.numMorphNormals;Q<
|
|
|
-K;Q++)H.__webglMorphNormalsBuffers.push(k.createBuffer())}R.info.memory.geometries++;c(p,j);n.verticesNeedUpdate=!0;n.morphTargetsNeedUpdate=!0;n.elementsNeedUpdate=!0;n.uvsNeedUpdate=!0;n.normalsNeedUpdate=!0;n.tangentsNeedUpdate=!0;n.colorsNeedUpdate=!0}}else n instanceof THREE.BufferGeometry&&g(n);else if(j instanceof THREE.Ribbon){if(n=j.geometry,!n.__webglVertexBuffer){var M=n;M.__webglVertexBuffer=k.createBuffer();M.__webglColorBuffer=k.createBuffer();M.__webglNormalBuffer=k.createBuffer();
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|
|
-R.info.memory.geometries++;var T=n,L=T.vertices.length;T.__vertexArray=new Float32Array(3*L);T.__colorArray=new Float32Array(3*L);T.__normalArray=new Float32Array(3*L);T.__webglVertexCount=L;n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.normalsNeedUpdate=!0}}else if(j instanceof THREE.Line){if(n=j.geometry,!n.__webglVertexBuffer){var aa=n;aa.__webglVertexBuffer=k.createBuffer();aa.__webglColorBuffer=k.createBuffer();R.info.memory.geometries++;var N=n,P=j,O=N.vertices.length;N.__vertexArray=new Float32Array(3*
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|
|
-O);N.__colorArray=new Float32Array(3*O);N.__webglLineCount=O;b(N,P);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0}}else if(j instanceof THREE.ParticleSystem&&(n=j.geometry,!n.__webglVertexBuffer))if(n instanceof THREE.Geometry){var $=n;$.__webglVertexBuffer=k.createBuffer();$.__webglColorBuffer=k.createBuffer();R.info.memory.geometries++;var Z=n,ha=j,X=Z.vertices.length;Z.__vertexArray=new Float32Array(3*X);Z.__colorArray=new Float32Array(3*X);Z.__sortArray=[];Z.__webglParticleCount=X;b(Z,ha);n.verticesNeedUpdate=
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|
-!0;n.colorsNeedUpdate=!0}else n instanceof THREE.BufferGeometry&&g(n);if(!j.__webglActive){if(j instanceof THREE.Mesh)if(n=j.geometry,n instanceof THREE.BufferGeometry)o(l.__webglObjects,n,j);else for(m in n.geometryGroups)p=n.geometryGroups[m],o(l.__webglObjects,p,j);else j instanceof THREE.Ribbon||j instanceof THREE.Line||j instanceof THREE.ParticleSystem?(n=j.geometry,o(l.__webglObjects,n,j)):j instanceof THREE.ImmediateRenderObject||j.immediateRenderCallback?l.__webglObjectsImmediate.push({object:j,
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|
-opaque:null,transparent:null}):j instanceof THREE.Sprite?l.__webglSprites.push(j):j instanceof THREE.LensFlare&&l.__webglFlares.push(j);j.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var fa=a.__objectsRemoved[0],pa=a;fa instanceof THREE.Mesh||fa instanceof THREE.ParticleSystem||fa instanceof THREE.Ribbon||fa instanceof THREE.Line?t(pa.__webglObjects,fa):fa instanceof THREE.Sprite?z(pa.__webglSprites,fa):fa instanceof THREE.LensFlare?z(pa.__webglFlares,fa):(fa instanceof
|
|
|
-THREE.ImmediateRenderObject||fa.immediateRenderCallback)&&t(pa.__webglObjectsImmediate,fa);fa.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Ka=0,sa=a.__webglObjects.length;Ka<sa;Ka++){var ta=a.__webglObjects[Ka].object,ga=ta.geometry,La=void 0,Ea=void 0,ma=void 0;if(ta instanceof THREE.Mesh)if(ga instanceof THREE.BufferGeometry)(ga.verticesNeedUpdate||ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangentsNeedUpdate)&&i(ga,k.DYNAMIC_DRAW,!ga.dynamic),
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|
-ga.verticesNeedUpdate=!1,ga.elementsNeedUpdate=!1,ga.uvsNeedUpdate=!1,ga.normalsNeedUpdate=!1,ga.colorsNeedUpdate=!1,ga.tangentsNeedUpdate=!1;else{for(var ya=0,Ga=ga.geometryGroupsList.length;ya<Ga;ya++)if(La=ga.geometryGroupsList[ya],ma=d(ta,La),ga.buffersNeedUpdate&&c(La,ta),Ea=ma.attributes&&q(ma),ga.verticesNeedUpdate||ga.morphTargetsNeedUpdate||ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangentsNeedUpdate||Ea){var oa=La,Ia=ta,va=k.DYNAMIC_DRAW,Pa=!ga.dynamic,
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|
|
-Ma=ma;if(oa.__inittedArrays){var cb=f(Ma),ab=Ma.vertexColors?Ma.vertexColors:!1,ib=e(Ma),kb=cb===THREE.SmoothShading,C=void 0,Y=void 0,Ua=void 0,S=void 0,bb=void 0,Ya=void 0,yb=void 0,hb=void 0,Va=void 0,db=void 0,gb=void 0,U=void 0,V=void 0,W=void 0,na=void 0,zb=void 0,Ab=void 0,Bb=void 0,lb=void 0,Cb=void 0,Db=void 0,Eb=void 0,mb=void 0,Fb=void 0,Gb=void 0,Hb=void 0,nb=void 0,Ib=void 0,Jb=void 0,Kb=void 0,sb=void 0,Lb=void 0,Mb=void 0,Nb=void 0,wb=void 0,ua=void 0,Tb=void 0,Wb=void 0,fc=void 0,
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|
-gc=void 0,Qa=void 0,cc=void 0,Na=void 0,Oa=void 0,Xb=void 0,Pb=void 0,Fa=0,Ja=0,Qb=0,Rb=0,qb=0,Wa=0,xa=0,$a=0,Ha=0,ea=0,ia=0,y=0,wa=void 0,Ra=oa.__vertexArray,jc=oa.__uvArray,kc=oa.__uv2Array,rb=oa.__normalArray,Aa=oa.__tangentArray,Sa=oa.__colorArray,Ba=oa.__skinIndexArray,Ca=oa.__skinWeightArray,$b=oa.__morphTargetsArrays,Ic=oa.__morphNormalsArrays,Jc=oa.__webglCustomAttributesList,w=void 0,Ob=oa.__faceArray,jb=oa.__lineArray,eb=Ia.geometry,qc=eb.elementsNeedUpdate,ic=eb.uvsNeedUpdate,Fc=eb.normalsNeedUpdate,
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|
-Gc=eb.tangentsNeedUpdate,Vc=eb.colorsNeedUpdate,Wc=eb.morphTargetsNeedUpdate,ac=eb.vertices,qa=oa.faces3,ra=oa.faces4,Xa=eb.faces,Kc=eb.faceVertexUvs[0],Lc=eb.faceVertexUvs[1],bc=eb.skinIndices,Yb=eb.skinWeights,Zb=eb.morphTargets,tc=eb.morphNormals;if(eb.verticesNeedUpdate){C=0;for(Y=qa.length;C<Y;C++)S=Xa[qa[C]],U=ac[S.a],V=ac[S.b],W=ac[S.c],Ra[Ja]=U.x,Ra[Ja+1]=U.y,Ra[Ja+2]=U.z,Ra[Ja+3]=V.x,Ra[Ja+4]=V.y,Ra[Ja+5]=V.z,Ra[Ja+6]=W.x,Ra[Ja+7]=W.y,Ra[Ja+8]=W.z,Ja+=9;C=0;for(Y=ra.length;C<Y;C++)S=Xa[ra[C]],
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|
-U=ac[S.a],V=ac[S.b],W=ac[S.c],na=ac[S.d],Ra[Ja]=U.x,Ra[Ja+1]=U.y,Ra[Ja+2]=U.z,Ra[Ja+3]=V.x,Ra[Ja+4]=V.y,Ra[Ja+5]=V.z,Ra[Ja+6]=W.x,Ra[Ja+7]=W.y,Ra[Ja+8]=W.z,Ra[Ja+9]=na.x,Ra[Ja+10]=na.y,Ra[Ja+11]=na.z,Ja+=12;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ra,va)}if(Wc){Qa=0;for(cc=Zb.length;Qa<cc;Qa++){C=ia=0;for(Y=qa.length;C<Y;C++)Xb=qa[C],S=Xa[Xb],U=Zb[Qa].vertices[S.a],V=Zb[Qa].vertices[S.b],W=Zb[Qa].vertices[S.c],Na=$b[Qa],Na[ia]=U.x,Na[ia+1]=U.y,Na[ia+2]=U.z,Na[ia+
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|
-3]=V.x,Na[ia+4]=V.y,Na[ia+5]=V.z,Na[ia+6]=W.x,Na[ia+7]=W.y,Na[ia+8]=W.z,Ma.morphNormals&&(kb?(Pb=tc[Qa].vertexNormals[Xb],Cb=Pb.a,Db=Pb.b,Eb=Pb.c):Eb=Db=Cb=tc[Qa].faceNormals[Xb],Oa=Ic[Qa],Oa[ia]=Cb.x,Oa[ia+1]=Cb.y,Oa[ia+2]=Cb.z,Oa[ia+3]=Db.x,Oa[ia+4]=Db.y,Oa[ia+5]=Db.z,Oa[ia+6]=Eb.x,Oa[ia+7]=Eb.y,Oa[ia+8]=Eb.z),ia+=9;C=0;for(Y=ra.length;C<Y;C++)Xb=ra[C],S=Xa[Xb],U=Zb[Qa].vertices[S.a],V=Zb[Qa].vertices[S.b],W=Zb[Qa].vertices[S.c],na=Zb[Qa].vertices[S.d],Na=$b[Qa],Na[ia]=U.x,Na[ia+1]=U.y,Na[ia+2]=
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|
-U.z,Na[ia+3]=V.x,Na[ia+4]=V.y,Na[ia+5]=V.z,Na[ia+6]=W.x,Na[ia+7]=W.y,Na[ia+8]=W.z,Na[ia+9]=na.x,Na[ia+10]=na.y,Na[ia+11]=na.z,Ma.morphNormals&&(kb?(Pb=tc[Qa].vertexNormals[Xb],Cb=Pb.a,Db=Pb.b,Eb=Pb.c,mb=Pb.d):mb=Eb=Db=Cb=tc[Qa].faceNormals[Xb],Oa=Ic[Qa],Oa[ia]=Cb.x,Oa[ia+1]=Cb.y,Oa[ia+2]=Cb.z,Oa[ia+3]=Db.x,Oa[ia+4]=Db.y,Oa[ia+5]=Db.z,Oa[ia+6]=Eb.x,Oa[ia+7]=Eb.y,Oa[ia+8]=Eb.z,Oa[ia+9]=mb.x,Oa[ia+10]=mb.y,Oa[ia+11]=mb.z),ia+=12;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglMorphTargetsBuffers[Qa]);k.bufferData(k.ARRAY_BUFFER,
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|
-$b[Qa],va);Ma.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglMorphNormalsBuffers[Qa]),k.bufferData(k.ARRAY_BUFFER,Ic[Qa],va))}}if(Yb.length){C=0;for(Y=qa.length;C<Y;C++)S=Xa[qa[C]],Ib=Yb[S.a],Jb=Yb[S.b],Kb=Yb[S.c],Ca[ea]=Ib.x,Ca[ea+1]=Ib.y,Ca[ea+2]=Ib.z,Ca[ea+3]=Ib.w,Ca[ea+4]=Jb.x,Ca[ea+5]=Jb.y,Ca[ea+6]=Jb.z,Ca[ea+7]=Jb.w,Ca[ea+8]=Kb.x,Ca[ea+9]=Kb.y,Ca[ea+10]=Kb.z,Ca[ea+11]=Kb.w,Lb=bc[S.a],Mb=bc[S.b],Nb=bc[S.c],Ba[ea]=Lb.x,Ba[ea+1]=Lb.y,Ba[ea+2]=Lb.z,Ba[ea+3]=Lb.w,Ba[ea+4]=Mb.x,Ba[ea+5]=Mb.y,
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|
-Ba[ea+6]=Mb.z,Ba[ea+7]=Mb.w,Ba[ea+8]=Nb.x,Ba[ea+9]=Nb.y,Ba[ea+10]=Nb.z,Ba[ea+11]=Nb.w,ea+=12;C=0;for(Y=ra.length;C<Y;C++)S=Xa[ra[C]],Ib=Yb[S.a],Jb=Yb[S.b],Kb=Yb[S.c],sb=Yb[S.d],Ca[ea]=Ib.x,Ca[ea+1]=Ib.y,Ca[ea+2]=Ib.z,Ca[ea+3]=Ib.w,Ca[ea+4]=Jb.x,Ca[ea+5]=Jb.y,Ca[ea+6]=Jb.z,Ca[ea+7]=Jb.w,Ca[ea+8]=Kb.x,Ca[ea+9]=Kb.y,Ca[ea+10]=Kb.z,Ca[ea+11]=Kb.w,Ca[ea+12]=sb.x,Ca[ea+13]=sb.y,Ca[ea+14]=sb.z,Ca[ea+15]=sb.w,Lb=bc[S.a],Mb=bc[S.b],Nb=bc[S.c],wb=bc[S.d],Ba[ea]=Lb.x,Ba[ea+1]=Lb.y,Ba[ea+2]=Lb.z,Ba[ea+3]=Lb.w,
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|
-Ba[ea+4]=Mb.x,Ba[ea+5]=Mb.y,Ba[ea+6]=Mb.z,Ba[ea+7]=Mb.w,Ba[ea+8]=Nb.x,Ba[ea+9]=Nb.y,Ba[ea+10]=Nb.z,Ba[ea+11]=Nb.w,Ba[ea+12]=wb.x,Ba[ea+13]=wb.y,Ba[ea+14]=wb.z,Ba[ea+15]=wb.w,ea+=16;0<ea&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ba,va),k.bindBuffer(k.ARRAY_BUFFER,oa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ca,va))}if(Vc&&ab){C=0;for(Y=qa.length;C<Y;C++)S=Xa[qa[C]],yb=S.vertexColors,hb=S.color,3===yb.length&&ab===THREE.VertexColors?(Fb=yb[0],
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|
-Gb=yb[1],Hb=yb[2]):Hb=Gb=Fb=hb,Sa[Ha]=Fb.r,Sa[Ha+1]=Fb.g,Sa[Ha+2]=Fb.b,Sa[Ha+3]=Gb.r,Sa[Ha+4]=Gb.g,Sa[Ha+5]=Gb.b,Sa[Ha+6]=Hb.r,Sa[Ha+7]=Hb.g,Sa[Ha+8]=Hb.b,Ha+=9;C=0;for(Y=ra.length;C<Y;C++)S=Xa[ra[C]],yb=S.vertexColors,hb=S.color,4===yb.length&&ab===THREE.VertexColors?(Fb=yb[0],Gb=yb[1],Hb=yb[2],nb=yb[3]):nb=Hb=Gb=Fb=hb,Sa[Ha]=Fb.r,Sa[Ha+1]=Fb.g,Sa[Ha+2]=Fb.b,Sa[Ha+3]=Gb.r,Sa[Ha+4]=Gb.g,Sa[Ha+5]=Gb.b,Sa[Ha+6]=Hb.r,Sa[Ha+7]=Hb.g,Sa[Ha+8]=Hb.b,Sa[Ha+9]=nb.r,Sa[Ha+10]=nb.g,Sa[Ha+11]=nb.b,Ha+=12;0<Ha&&
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|
-(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Sa,va))}if(Gc&&eb.hasTangents){C=0;for(Y=qa.length;C<Y;C++)S=Xa[qa[C]],Va=S.vertexTangents,zb=Va[0],Ab=Va[1],Bb=Va[2],Aa[xa]=zb.x,Aa[xa+1]=zb.y,Aa[xa+2]=zb.z,Aa[xa+3]=zb.w,Aa[xa+4]=Ab.x,Aa[xa+5]=Ab.y,Aa[xa+6]=Ab.z,Aa[xa+7]=Ab.w,Aa[xa+8]=Bb.x,Aa[xa+9]=Bb.y,Aa[xa+10]=Bb.z,Aa[xa+11]=Bb.w,xa+=12;C=0;for(Y=ra.length;C<Y;C++)S=Xa[ra[C]],Va=S.vertexTangents,zb=Va[0],Ab=Va[1],Bb=Va[2],lb=Va[3],Aa[xa]=zb.x,Aa[xa+1]=zb.y,Aa[xa+
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|
-2]=zb.z,Aa[xa+3]=zb.w,Aa[xa+4]=Ab.x,Aa[xa+5]=Ab.y,Aa[xa+6]=Ab.z,Aa[xa+7]=Ab.w,Aa[xa+8]=Bb.x,Aa[xa+9]=Bb.y,Aa[xa+10]=Bb.z,Aa[xa+11]=Bb.w,Aa[xa+12]=lb.x,Aa[xa+13]=lb.y,Aa[xa+14]=lb.z,Aa[xa+15]=lb.w,xa+=16;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Aa,va)}if(Fc&&cb){C=0;for(Y=qa.length;C<Y;C++)if(S=Xa[qa[C]],bb=S.vertexNormals,Ya=S.normal,3===bb.length&&kb)for(ua=0;3>ua;ua++)Wb=bb[ua],rb[Wa]=Wb.x,rb[Wa+1]=Wb.y,rb[Wa+2]=Wb.z,Wa+=3;else for(ua=0;3>ua;ua++)rb[Wa]=Ya.x,
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|
-rb[Wa+1]=Ya.y,rb[Wa+2]=Ya.z,Wa+=3;C=0;for(Y=ra.length;C<Y;C++)if(S=Xa[ra[C]],bb=S.vertexNormals,Ya=S.normal,4===bb.length&&kb)for(ua=0;4>ua;ua++)Wb=bb[ua],rb[Wa]=Wb.x,rb[Wa+1]=Wb.y,rb[Wa+2]=Wb.z,Wa+=3;else for(ua=0;4>ua;ua++)rb[Wa]=Ya.x,rb[Wa+1]=Ya.y,rb[Wa+2]=Ya.z,Wa+=3;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,rb,va)}if(ic&&Kc&&ib){C=0;for(Y=qa.length;C<Y;C++)if(Ua=qa[C],db=Kc[Ua],void 0!==db)for(ua=0;3>ua;ua++)fc=db[ua],jc[Qb]=fc.u,jc[Qb+1]=fc.v,Qb+=2;C=0;for(Y=
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|
-ra.length;C<Y;C++)if(Ua=ra[C],db=Kc[Ua],void 0!==db)for(ua=0;4>ua;ua++)fc=db[ua],jc[Qb]=fc.u,jc[Qb+1]=fc.v,Qb+=2;0<Qb&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,jc,va))}if(ic&&Lc&&ib){C=0;for(Y=qa.length;C<Y;C++)if(Ua=qa[C],gb=Lc[Ua],void 0!==gb)for(ua=0;3>ua;ua++)gc=gb[ua],kc[Rb]=gc.u,kc[Rb+1]=gc.v,Rb+=2;C=0;for(Y=ra.length;C<Y;C++)if(Ua=ra[C],gb=Lc[Ua],void 0!==gb)for(ua=0;4>ua;ua++)gc=gb[ua],kc[Rb]=gc.u,kc[Rb+1]=gc.v,Rb+=2;0<Rb&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglUV2Buffer),
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|
-k.bufferData(k.ARRAY_BUFFER,kc,va))}if(qc){C=0;for(Y=qa.length;C<Y;C++)Ob[qb]=Fa,Ob[qb+1]=Fa+1,Ob[qb+2]=Fa+2,qb+=3,jb[$a]=Fa,jb[$a+1]=Fa+1,jb[$a+2]=Fa,jb[$a+3]=Fa+2,jb[$a+4]=Fa+1,jb[$a+5]=Fa+2,$a+=6,Fa+=3;C=0;for(Y=ra.length;C<Y;C++)Ob[qb]=Fa,Ob[qb+1]=Fa+1,Ob[qb+2]=Fa+3,Ob[qb+3]=Fa+1,Ob[qb+4]=Fa+2,Ob[qb+5]=Fa+3,qb+=6,jb[$a]=Fa,jb[$a+1]=Fa+1,jb[$a+2]=Fa,jb[$a+3]=Fa+3,jb[$a+4]=Fa+1,jb[$a+5]=Fa+2,jb[$a+6]=Fa+2,jb[$a+7]=Fa+3,$a+=8,Fa+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,oa.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,
|
|
|
-Ob,va);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,oa.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,jb,va)}if(Jc){ua=0;for(Tb=Jc.length;ua<Tb;ua++)if(w=Jc[ua],w.__original.needsUpdate){y=0;if(1===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){C=0;for(Y=qa.length;C<Y;C++)S=Xa[qa[C]],w.array[y]=w.value[S.a],w.array[y+1]=w.value[S.b],w.array[y+2]=w.value[S.c],y+=3;C=0;for(Y=ra.length;C<Y;C++)S=Xa[ra[C]],w.array[y]=w.value[S.a],w.array[y+1]=w.value[S.b],w.array[y+2]=w.value[S.c],w.array[y+3]=
|
|
|
-w.value[S.d],y+=4}else{if("faces"===w.boundTo){C=0;for(Y=qa.length;C<Y;C++)wa=w.value[qa[C]],w.array[y]=wa,w.array[y+1]=wa,w.array[y+2]=wa,y+=3;C=0;for(Y=ra.length;C<Y;C++)wa=w.value[ra[C]],w.array[y]=wa,w.array[y+1]=wa,w.array[y+2]=wa,w.array[y+3]=wa,y+=4}}else if(2===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){C=0;for(Y=qa.length;C<Y;C++)S=Xa[qa[C]],U=w.value[S.a],V=w.value[S.b],W=w.value[S.c],w.array[y]=U.x,w.array[y+1]=U.y,w.array[y+2]=V.x,w.array[y+3]=V.y,w.array[y+4]=W.x,w.array[y+
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|
-5]=W.y,y+=6;C=0;for(Y=ra.length;C<Y;C++)S=Xa[ra[C]],U=w.value[S.a],V=w.value[S.b],W=w.value[S.c],na=w.value[S.d],w.array[y]=U.x,w.array[y+1]=U.y,w.array[y+2]=V.x,w.array[y+3]=V.y,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+6]=na.x,w.array[y+7]=na.y,y+=8}else{if("faces"===w.boundTo){C=0;for(Y=qa.length;C<Y;C++)W=V=U=wa=w.value[qa[C]],w.array[y]=U.x,w.array[y+1]=U.y,w.array[y+2]=V.x,w.array[y+3]=V.y,w.array[y+4]=W.x,w.array[y+5]=W.y,y+=6;C=0;for(Y=ra.length;C<Y;C++)na=W=V=U=wa=w.value[ra[C]],w.array[y]=
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|
|
-U.x,w.array[y+1]=U.y,w.array[y+2]=V.x,w.array[y+3]=V.y,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+6]=na.x,w.array[y+7]=na.y,y+=8}}else if(3===w.size){var ca;ca="c"===w.type?["r","g","b"]:["x","y","z"];if(void 0===w.boundTo||"vertices"===w.boundTo){C=0;for(Y=qa.length;C<Y;C++)S=Xa[qa[C]],U=w.value[S.a],V=w.value[S.b],W=w.value[S.c],w.array[y]=U[ca[0]],w.array[y+1]=U[ca[1]],w.array[y+2]=U[ca[2]],w.array[y+3]=V[ca[0]],w.array[y+4]=V[ca[1]],w.array[y+5]=V[ca[2]],w.array[y+6]=W[ca[0]],w.array[y+7]=W[ca[1]],
|
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|
-w.array[y+8]=W[ca[2]],y+=9;C=0;for(Y=ra.length;C<Y;C++)S=Xa[ra[C]],U=w.value[S.a],V=w.value[S.b],W=w.value[S.c],na=w.value[S.d],w.array[y]=U[ca[0]],w.array[y+1]=U[ca[1]],w.array[y+2]=U[ca[2]],w.array[y+3]=V[ca[0]],w.array[y+4]=V[ca[1]],w.array[y+5]=V[ca[2]],w.array[y+6]=W[ca[0]],w.array[y+7]=W[ca[1]],w.array[y+8]=W[ca[2]],w.array[y+9]=na[ca[0]],w.array[y+10]=na[ca[1]],w.array[y+11]=na[ca[2]],y+=12}else if("faces"===w.boundTo){C=0;for(Y=qa.length;C<Y;C++)W=V=U=wa=w.value[qa[C]],w.array[y]=U[ca[0]],
|
|
|
-w.array[y+1]=U[ca[1]],w.array[y+2]=U[ca[2]],w.array[y+3]=V[ca[0]],w.array[y+4]=V[ca[1]],w.array[y+5]=V[ca[2]],w.array[y+6]=W[ca[0]],w.array[y+7]=W[ca[1]],w.array[y+8]=W[ca[2]],y+=9;C=0;for(Y=ra.length;C<Y;C++)na=W=V=U=wa=w.value[ra[C]],w.array[y]=U[ca[0]],w.array[y+1]=U[ca[1]],w.array[y+2]=U[ca[2]],w.array[y+3]=V[ca[0]],w.array[y+4]=V[ca[1]],w.array[y+5]=V[ca[2]],w.array[y+6]=W[ca[0]],w.array[y+7]=W[ca[1]],w.array[y+8]=W[ca[2]],w.array[y+9]=na[ca[0]],w.array[y+10]=na[ca[1]],w.array[y+11]=na[ca[2]],
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|
|
-y+=12}else if("faceVertices"===w.boundTo){C=0;for(Y=qa.length;C<Y;C++)wa=w.value[qa[C]],U=wa[0],V=wa[1],W=wa[2],w.array[y]=U[ca[0]],w.array[y+1]=U[ca[1]],w.array[y+2]=U[ca[2]],w.array[y+3]=V[ca[0]],w.array[y+4]=V[ca[1]],w.array[y+5]=V[ca[2]],w.array[y+6]=W[ca[0]],w.array[y+7]=W[ca[1]],w.array[y+8]=W[ca[2]],y+=9;C=0;for(Y=ra.length;C<Y;C++)wa=w.value[ra[C]],U=wa[0],V=wa[1],W=wa[2],na=wa[3],w.array[y]=U[ca[0]],w.array[y+1]=U[ca[1]],w.array[y+2]=U[ca[2]],w.array[y+3]=V[ca[0]],w.array[y+4]=V[ca[1]],w.array[y+
|
|
|
-5]=V[ca[2]],w.array[y+6]=W[ca[0]],w.array[y+7]=W[ca[1]],w.array[y+8]=W[ca[2]],w.array[y+9]=na[ca[0]],w.array[y+10]=na[ca[1]],w.array[y+11]=na[ca[2]],y+=12}}else if(4===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){C=0;for(Y=qa.length;C<Y;C++)S=Xa[qa[C]],U=w.value[S.a],V=w.value[S.b],W=w.value[S.c],w.array[y]=U.x,w.array[y+1]=U.y,w.array[y+2]=U.z,w.array[y+3]=U.w,w.array[y+4]=V.x,w.array[y+5]=V.y,w.array[y+6]=V.z,w.array[y+7]=V.w,w.array[y+8]=W.x,w.array[y+9]=W.y,w.array[y+10]=W.z,w.array[y+
|
|
|
-11]=W.w,y+=12;C=0;for(Y=ra.length;C<Y;C++)S=Xa[ra[C]],U=w.value[S.a],V=w.value[S.b],W=w.value[S.c],na=w.value[S.d],w.array[y]=U.x,w.array[y+1]=U.y,w.array[y+2]=U.z,w.array[y+3]=U.w,w.array[y+4]=V.x,w.array[y+5]=V.y,w.array[y+6]=V.z,w.array[y+7]=V.w,w.array[y+8]=W.x,w.array[y+9]=W.y,w.array[y+10]=W.z,w.array[y+11]=W.w,w.array[y+12]=na.x,w.array[y+13]=na.y,w.array[y+14]=na.z,w.array[y+15]=na.w,y+=16}else if("faces"===w.boundTo){C=0;for(Y=qa.length;C<Y;C++)W=V=U=wa=w.value[qa[C]],w.array[y]=U.x,w.array[y+
|
|
|
-1]=U.y,w.array[y+2]=U.z,w.array[y+3]=U.w,w.array[y+4]=V.x,w.array[y+5]=V.y,w.array[y+6]=V.z,w.array[y+7]=V.w,w.array[y+8]=W.x,w.array[y+9]=W.y,w.array[y+10]=W.z,w.array[y+11]=W.w,y+=12;C=0;for(Y=ra.length;C<Y;C++)na=W=V=U=wa=w.value[ra[C]],w.array[y]=U.x,w.array[y+1]=U.y,w.array[y+2]=U.z,w.array[y+3]=U.w,w.array[y+4]=V.x,w.array[y+5]=V.y,w.array[y+6]=V.z,w.array[y+7]=V.w,w.array[y+8]=W.x,w.array[y+9]=W.y,w.array[y+10]=W.z,w.array[y+11]=W.w,w.array[y+12]=na.x,w.array[y+13]=na.y,w.array[y+14]=na.z,
|
|
|
-w.array[y+15]=na.w,y+=16}else if("faceVertices"===w.boundTo){C=0;for(Y=qa.length;C<Y;C++)wa=w.value[qa[C]],U=wa[0],V=wa[1],W=wa[2],w.array[y]=U.x,w.array[y+1]=U.y,w.array[y+2]=U.z,w.array[y+3]=U.w,w.array[y+4]=V.x,w.array[y+5]=V.y,w.array[y+6]=V.z,w.array[y+7]=V.w,w.array[y+8]=W.x,w.array[y+9]=W.y,w.array[y+10]=W.z,w.array[y+11]=W.w,y+=12;C=0;for(Y=ra.length;C<Y;C++)wa=w.value[ra[C]],U=wa[0],V=wa[1],W=wa[2],na=wa[3],w.array[y]=U.x,w.array[y+1]=U.y,w.array[y+2]=U.z,w.array[y+3]=U.w,w.array[y+4]=V.x,
|
|
|
-w.array[y+5]=V.y,w.array[y+6]=V.z,w.array[y+7]=V.w,w.array[y+8]=W.x,w.array[y+9]=W.y,w.array[y+10]=W.z,w.array[y+11]=W.w,w.array[y+12]=na.x,w.array[y+13]=na.y,w.array[y+14]=na.z,w.array[y+15]=na.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,va)}}Pa&&(delete oa.__inittedArrays,delete oa.__colorArray,delete oa.__normalArray,delete oa.__tangentArray,delete oa.__uvArray,delete oa.__uv2Array,delete oa.__faceArray,delete oa.__vertexArray,delete oa.__lineArray,delete oa.__skinIndexArray,
|
|
|
-delete oa.__skinWeightArray)}}ga.verticesNeedUpdate=!1;ga.morphTargetsNeedUpdate=!1;ga.elementsNeedUpdate=!1;ga.uvsNeedUpdate=!1;ga.normalsNeedUpdate=!1;ga.colorsNeedUpdate=!1;ga.tangentsNeedUpdate=!1;ga.buffersNeedUpdate=!1;ma.attributes&&s(ma)}else if(ta instanceof THREE.Ribbon){if(ga.verticesNeedUpdate||ga.colorsNeedUpdate||ga.normalsNeedUpdate){var ub=ga,Mc=k.DYNAMIC_DRAW,lc=void 0,mc=void 0,nc=void 0,uc=void 0,vb=void 0,vc=void 0,wc=void 0,Pc=ub.vertices,Qc=ub.colors,Rc=ub.normals,Xc=Pc.length,
|
|
|
-Yc=Qc.length,Zc=Rc.length,xc=ub.__vertexArray,yc=ub.__colorArray,zc=ub.__normalArray,$c=ub.colorsNeedUpdate,ad=ub.normalsNeedUpdate;if(ub.verticesNeedUpdate){for(lc=0;lc<Xc;lc++)uc=Pc[lc],vb=3*lc,xc[vb]=uc.x,xc[vb+1]=uc.y,xc[vb+2]=uc.z;k.bindBuffer(k.ARRAY_BUFFER,ub.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,xc,Mc)}if($c){for(mc=0;mc<Yc;mc++)vc=Qc[mc],vb=3*mc,yc[vb]=vc.r,yc[vb+1]=vc.g,yc[vb+2]=vc.b;k.bindBuffer(k.ARRAY_BUFFER,ub.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,yc,Mc)}if(ad){for(nc=
|
|
|
-0;nc<Zc;nc++)wc=Rc[nc],vb=3*nc,zc[vb]=wc.x,zc[vb+1]=wc.y,zc[vb+2]=wc.z;k.bindBuffer(k.ARRAY_BUFFER,ub.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,zc,Mc)}}ga.verticesNeedUpdate=!1;ga.colorsNeedUpdate=!1;ga.normalsNeedUpdate=!1}else if(ta instanceof THREE.Line){ma=d(ta,La);Ea=ma.attributes&&q(ma);if(ga.verticesNeedUpdate||ga.colorsNeedUpdate||Ea){var Sb=ga,Nc=k.DYNAMIC_DRAW,oc=void 0,pc=void 0,Ac=void 0,Da=void 0,Bc=void 0,Sc=Sb.vertices,Tc=Sb.colors,bd=Sc.length,cd=Tc.length,Cc=Sb.__vertexArray,
|
|
|
-Dc=Sb.__colorArray,dd=Sb.colorsNeedUpdate,Oc=Sb.__webglCustomAttributesList,Ec=void 0,Uc=void 0,Ta=void 0,hc=void 0,fb=void 0,za=void 0;if(Sb.verticesNeedUpdate){for(oc=0;oc<bd;oc++)Ac=Sc[oc],Da=3*oc,Cc[Da]=Ac.x,Cc[Da+1]=Ac.y,Cc[Da+2]=Ac.z;k.bindBuffer(k.ARRAY_BUFFER,Sb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,Nc)}if(dd){for(pc=0;pc<cd;pc++)Bc=Tc[pc],Da=3*pc,Dc[Da]=Bc.r,Dc[Da+1]=Bc.g,Dc[Da+2]=Bc.b;k.bindBuffer(k.ARRAY_BUFFER,Sb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Dc,Nc)}if(Oc){Ec=
|
|
|
-0;for(Uc=Oc.length;Ec<Uc;Ec++)if(za=Oc[Ec],za.needsUpdate&&(void 0===za.boundTo||"vertices"===za.boundTo)){Da=0;hc=za.value.length;if(1===za.size)for(Ta=0;Ta<hc;Ta++)za.array[Ta]=za.value[Ta];else if(2===za.size)for(Ta=0;Ta<hc;Ta++)fb=za.value[Ta],za.array[Da]=fb.x,za.array[Da+1]=fb.y,Da+=2;else if(3===za.size)if("c"===za.type)for(Ta=0;Ta<hc;Ta++)fb=za.value[Ta],za.array[Da]=fb.r,za.array[Da+1]=fb.g,za.array[Da+2]=fb.b,Da+=3;else for(Ta=0;Ta<hc;Ta++)fb=za.value[Ta],za.array[Da]=fb.x,za.array[Da+1]=
|
|
|
-fb.y,za.array[Da+2]=fb.z,Da+=3;else if(4===za.size)for(Ta=0;Ta<hc;Ta++)fb=za.value[Ta],za.array[Da]=fb.x,za.array[Da+1]=fb.y,za.array[Da+2]=fb.z,za.array[Da+3]=fb.w,Da+=4;k.bindBuffer(k.ARRAY_BUFFER,za.buffer);k.bufferData(k.ARRAY_BUFFER,za.array,Nc)}}}ga.verticesNeedUpdate=!1;ga.colorsNeedUpdate=!1;ma.attributes&&s(ma)}else ta instanceof THREE.ParticleSystem&&(ga instanceof THREE.BufferGeometry?((ga.verticesNeedUpdate||ga.colorsNeedUpdate)&&i(ga,k.DYNAMIC_DRAW,!ga.dynamic),ga.verticesNeedUpdate=
|
|
|
-!1,ga.colorsNeedUpdate=!1):(ma=d(ta,La),Ea=ma.attributes&&q(ma),(ga.verticesNeedUpdate||ga.colorsNeedUpdate||ta.sortParticles||Ea)&&h(ga,k.DYNAMIC_DRAW,ta),ga.verticesNeedUpdate=!1,ga.colorsNeedUpdate=!1,ma.attributes&&s(ma)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,n,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?
|
|
|
-m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var o=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,s;e=p=q=s=o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&s++,g instanceof THREE.HemisphereLight&&o++);q+s+p+o<=ta?e=p:(e=
|
|
|
-Math.ceil(ta*p/(q+p)),s=q=ta-e,o=e);f=q;g=s;h=o;o=p=0;for(s=b.length;o<s;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);n=p;$b&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),
|
|
|
-l=b);var r;a:{q=a.fragmentShader;s=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:$b&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,
|
|
|
-maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,d=[];m?d.push(m):(d.push(q),
|
|
|
-d.push(s));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(u=pa.length;t<u;t++)if(d=pa[t],d.code===m){d.usedTimes++;r=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+K+" float;",u,cc?"#define VERTEX_TEXTURES":"",R.gammaInput?"#define GAMMA_INPUT":"",R.gammaOutput?"#define GAMMA_OUTPUT":"",R.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+
|
|
|
-c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",
|
|
|
-c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?
|
|
|
-"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-u=["precision "+K+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",R.gammaInput?"#define GAMMA_INPUT":"",R.gammaOutput?"#define GAMMA_OUTPUT":"",R.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
+THREE.WebGLRenderer=function(a){function b(a){if(a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)k.deleteBuffer(a.__webglCustomAttributesList[b].buffer)}function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var f in d.attributes){var e=d.attributes[f];if(!e.__webglInitialized||e.createUniqueBuffers){e.__webglInitialized=!0;var g=1;"v2"===e.type?g=2:"v3"===e.type?g=3:"v4"===e.type?
|
|
|
+g=4:"c"===e.type&&(g=3);e.size=g;e.array=new Float32Array(c*g);e.buffer=k.createBuffer();e.buffer.belongsToAttribute=f;e.needsUpdate=!0}a.__webglCustomAttributesList.push(e)}}}function d(a,b){var c=b.geometry,d=a.faces3,h=a.faces4,i=3*d.length+4*h.length,j=1*d.length+2*h.length,h=3*d.length+4*h.length,d=f(b,a),l=g(d),n=e(d),m=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);n&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));m&&
|
|
|
+(a.__colorArray=new Float32Array(3*i));if(l){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(l=a.numMorphTargets;c<
|
|
|
+l;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(l=a.numMorphNormals;c<l;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var o in d.attributes){var j=d.attributes[o],c={},p;for(p in j)c[p]=j[p];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:
|
|
|
+"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=o,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function f(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(0<=b.materialIndex)return a.geometry.materials[b.materialIndex]}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?
|
|
|
+!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){var b,c,d;for(b in a.attributes)d="index"===b?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,c=a.attributes[b],c.buffer=k.createBuffer(),k.bindBuffer(d,c.buffer),k.bufferData(d,c.array,k.STATIC_DRAW)}function i(a,b,c){var d,f,e,g,h=a.vertices;g=h.length;var i=a.colors,j=i.length,l=
|
|
|
+a.__vertexArray,n=a.__colorArray,m=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){mb.copy(Wa);mb.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)f=h[d],Oa.copy(f),mb.multiplyVector3(Oa),m[d]=[Oa.z,d];m.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)f=h[m[d][1]],e=3*d,l[e]=f.x,l[e+1]=f.y,l[e+2]=f.z;for(d=0;d<j;d++)e=3*d,f=i[m[d][1]],n[e]=f.r,n[e+1]=f.g,n[e+2]=f.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],void 0===h.boundTo||"vertices"===
|
|
|
+h.boundTo)if(e=0,f=h.value.length,1===h.size)for(d=0;d<f;d++)g=m[d][1],h.array[d]=h.value[g];else if(2===h.size)for(d=0;d<f;d++)g=m[d][1],g=h.value[g],h.array[e]=g.x,h.array[e+1]=g.y,e+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<f;d++)g=m[d][1],g=h.value[g],h.array[e]=g.r,h.array[e+1]=g.g,h.array[e+2]=g.b,e+=3;else for(d=0;d<f;d++)g=m[d][1],g=h.value[g],h.array[e]=g.x,h.array[e+1]=g.y,h.array[e+2]=g.z,e+=3;else if(4===h.size)for(d=0;d<f;d++)g=m[d][1],g=h.value[g],h.array[e]=g.x,h.array[e+1]=g.y,
|
|
|
+h.array[e+2]=g.z,h.array[e+3]=g.w,e+=4}}else{if(o)for(d=0;d<g;d++)f=h[d],e=3*d,l[e]=f.x,l[e+1]=f.y,l[e+2]=f.z;if(p)for(d=0;d<j;d++)f=i[d],e=3*d,n[e]=f.r,n[e+1]=f.g,n[e+2]=f.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],h.needsUpdate&&(void 0===h.boundTo||"vertices"===h.boundTo))if(f=h.value.length,e=0,1===h.size)for(d=0;d<f;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<f;d++)g=h.value[d],h.array[e]=g.x,h.array[e+1]=g.y,e+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<f;d++)g=h.value[d],h.array[e]=
|
|
|
+g.r,h.array[e+1]=g.g,h.array[e+2]=g.b,e+=3;else for(d=0;d<f;d++)g=h.value[d],h.array[e]=g.x,h.array[e+1]=g.y,h.array[e+2]=g.z,e+=3;else if(4===h.size)for(d=0;d<f;d++)g=h.value[d],h.array[e]=g.x,h.array[e+1]=g.y,h.array[e+2]=g.z,h.array[e+3]=g.w,e+=4}}if(o||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,l,b);if(p||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,n,b);if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],
|
|
|
+h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function j(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&void 0!==e&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
+g.buffer),k.bufferData(k.ARRAY_BUFFER,g.array,b));a.uvsNeedUpdate&&void 0!==h&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.bufferData(k.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(k.bindBuffer(k.ARRAY_BUFFER,d.buffer),k.bufferData(k.ARRAY_BUFFER,d.array,b));if(c)for(var j in a.attributes)delete a.attributes[j].array}function l(a,b){return b.z-a.z}function m(a,b){return b[1]-
|
|
|
+a[1]}function n(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ca=Y=null,ea=U=Sa=Da=ab=Ua=qa=-1,La=!0,a[d].render(b,c,jb,ma),ca=Y=null,ea=U=Sa=Da=ab=Ua=qa=-1,La=!0}function p(a,b,c,d,e,f,g,h){var k,i,j,l;b?(i=a.length-1,l=b=-1):(i=0,b=a.length,l=1);for(var n=i;n!==b;n+=l)if(k=a[n],k.render){i=k.object;j=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&S.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);S.setDepthTest(k.depthTest);S.setDepthWrite(k.depthWrite);D(k.polygonOffset,k.polygonOffsetFactor,
|
|
|
+k.polygonOffsetUnits)}S.setMaterialFaces(k);j instanceof THREE.BufferGeometry?S.renderBufferDirect(d,e,f,k,j,i):S.renderBuffer(d,e,f,k,j,i)}}function o(a,b,c,d,e,f,g){for(var h,k,i=0,j=a.length;i<j;i++)if(h=a[i],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&S.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);S.setDepthTest(h.depthTest);S.setDepthWrite(h.depthWrite);D(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}S.renderImmediateObject(c,d,e,h,k)}}function q(a,
|
|
|
+b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function A(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,e){Ka=0;d.needsUpdate&&(d.program&&S.deallocateMaterial(d),S.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&
|
|
|
+!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(S.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Y&&(k.useProgram(g),Y=g,f=!0);d.id!==ea&&(ea=d.id,f=!0);if(f||a!==ca)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==ca&&(ca=a);if(d.skinning)if(bc&&e.useVertexTexture){if(null!==h.boneTexture){var j=G();k.uniform1i(h.boneTexture,j);S.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,
|
|
|
+!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(La){for(var l=0,n=0,m=0,o,p,q,r,s=pc,t=s.directional.colors,u=s.directional.positions,x=s.point.colors,A=s.point.positions,D=s.point.distances,B=s.spot.colors,E=s.spot.positions,H=s.spot.distances,N=s.spot.directions,
|
|
|
+L=s.spot.angles,K=s.spot.exponents,M=s.hemi.skyColors,$=s.hemi.groundColors,U=s.hemi.positions,P=0,O=0,Q=0,ha=0,c=o=q=q=p=0,f=b.length;c<f;c++)j=b[c],!j.onlyShadow&&j.visible&&(o=j.color,r=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?S.gammaInput?(l+=o.r*o.r,n+=o.g*o.g,m+=o.b*o.b):(l+=o.r,n+=o.g,m+=o.b):j instanceof THREE.DirectionalLight?(p=3*P,S.gammaInput?z(t,p,o,r*r):v(t,p,o,r),Ga.copy(j.matrixWorld.getPosition()),Ga.subSelf(j.target.matrixWorld.getPosition()),Ga.normalize(),u[p]=
|
|
|
+Ga.x,u[p+1]=Ga.y,u[p+2]=Ga.z,P+=1):j instanceof THREE.PointLight?(q=3*O,S.gammaInput?z(x,q,o,r*r):v(x,q,o,r),r=j.matrixWorld.getPosition(),A[q]=r.x,A[q+1]=r.y,A[q+2]=r.z,D[O]=p,O+=1):j instanceof THREE.SpotLight?(q=3*Q,S.gammaInput?z(B,q,o,r*r):v(B,q,o,r),r=j.matrixWorld.getPosition(),E[q]=r.x,E[q+1]=r.y,E[q+2]=r.z,H[Q]=p,Ga.copy(r),Ga.subSelf(j.target.matrixWorld.getPosition()),Ga.normalize(),N[q]=Ga.x,N[q+1]=Ga.y,N[q+2]=Ga.z,L[Q]=Math.cos(j.angle),K[Q]=j.exponent,Q+=1):j instanceof THREE.HemisphereLight&&
|
|
|
+(p=j.color,q=j.groundColor,o=3*ha,S.gammaInput?(r*=r,z(M,o,p,r),z($,o,q,r)):(v(M,o,p,r),v($,o,q,r)),r=j.matrixWorld.getPosition(),U[o]=r.x,U[o+1]=r.y,U[o+2]=r.z,ha+=1));c=3*P;for(f=t.length;c<f;c++)t[c]=0;c=3*O;for(f=x.length;c<f;c++)x[c]=0;c=3*Q;for(f=B.length;c<f;c++)B[c]=0;c=3*ha;for(f=M.length;c<f;c++)M[c]=0;c=3*ha;for(f=$.length;c<f;c++)$[c]=0;s.directional.length=P;s.point.length=O;s.spot.length=Q;s.hemi.length=ha;s.ambient[0]=l;s.ambient[1]=n;s.ambient[2]=m;La=!1}c=pc;i.ambientLightColor.value=
|
|
|
+c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=
|
|
|
+c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightPosition.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;S.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&
|
|
|
+(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var R;d.map?R=d.map:d.specularMap?R=d.specularMap:d.normalMap?R=d.normalMap:d.bumpMap&&(R=d.bumpMap);void 0!==R&&(c=R.offset,R=R.repeat,i.offsetRepeat.value.set(c.x,c.y,R.x,R.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof
|
|
|
+THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=I.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,S.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=
|
|
|
+d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(S.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&
|
|
|
+(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=R=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[R]=j.shadowMap,i.shadowMapSize.value[R]=j.shadowMapSize,i.shadowMatrix.value[R]=j.shadowMatrix,i.shadowDarkness.value[R]=j.shadowDarkness,i.shadowBias.value[R]=j.shadowBias,R++}b=d.uniformsList;i=0;for(R=b.length;i<R;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,
|
|
|
+j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(n=j.length;l<n;l++)m=2*l,c._array[m]=
|
|
|
+j[l].x,c._array[m+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(n=j.length;l<n;l++)m=3*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y,c._array[m+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(n=j.length;l<n;l++)m=4*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y,c._array[m+2]=j[l].z,c._array[m+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&
|
|
|
+(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(n=j.length;l<n;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(m=j,j=G(),k.uniform1i(f,j),m)if(m.image instanceof Array&&6===m.image.length){if(c=m,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+
|
|
|
+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)S.autoScaleCubemaps&&!f?(n=j,m=l,s=c.image[l],u=Fc,s.width<=u&&s.height<=u||(x=Math.max(s.width,s.height),t=Math.floor(s.width*u/x),u=Math.floor(s.height*u/x),x=document.createElement("canvas"),x.width=t,x.height=u,x.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,t,u),s=x),n[m]=s):j[l]=c.image[l];l=j[0];n=0===(l.width&l.width-
|
|
|
+1)&&0===(l.height&l.height-1);m=J(c.format);s=J(c.type);F(k.TEXTURE_CUBE_MAP,c,n);for(l=0;6>l;l++)if(f){u=j[l].mipmaps;x=0;for(A=u.length;x<A;x++)t=u[x],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,x,m,t.width,t.height,0,t.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,m,m,s,j[l]);c.generateMipmaps&&n&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else m instanceof
|
|
|
+THREE.WebGLRenderTargetCube?(c=m,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):S.setTexture(m,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(n=c.value.length;l<n;l++)c._array[l]=G();k.uniform1iv(f,c._array);l=0;for(n=c.value.length;l<n;l++)m=c.value[l],j=c._array[l],m&&S.setTexture(m,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,
|
|
|
+b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function G(){var a=Ka;a>=qc&&console.warn("Trying to use "+
|
|
|
+a+" texture units while this GPU supports only "+qc);Ka+=1;return a}function x(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function z(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function D(a,b,c){wb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),wb=a);if(a&&(xb!==b||db!==c))k.polygonOffset(b,c),xb=b,db=
|
|
|
+c}function B(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function E(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(B(b)),null):c}function F(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,J(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,J(b.wrapT)),k.texParameteri(a,
|
|
|
+k.TEXTURE_MAG_FILTER,J(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,J(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,M(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,M(b.minFilter)));if(sb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,sb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,hc)),b.__oldAnisotropy=b.anisotropy}function H(a,b){k.bindRenderbuffer(k.RENDERBUFFER,
|
|
|
+a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function M(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
|
|
|
+a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function J(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;
|
|
|
+if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;
|
|
|
+if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===
|
|
|
+THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;
|
|
|
+if(void 0!==lb){if(a===THREE.RGB_S3TC_DXT1_Format)return lb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return lb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return lb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return lb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),P=void 0!==a.precision?a.precision:"highp",O=void 0!==
|
|
|
+a.alpha?a.alpha:!0,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,K=void 0!==a.antialias?a.antialias:!1,R=void 0!==a.stencil?a.stencil:!0,L=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ga=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),pa=void 0!==a.clearAlpha?a.clearAlpha:0,ya=void 0!==a.maxLights?a.maxLights:4;this.domElement=I;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
|
|
|
+this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var S=this,N=[],ha=0,Y=null,$=null,ea=-1,U=null,ca=null,
|
|
|
+cb=0,Ka=0,Da=-1,Sa=-1,qa=-1,$a=-1,rb=-1,hb=-1,Ua=-1,ab=-1,wb=null,xb=null,db=null,ta=null,Ea=0,ib=0,Ia=0,Va=0,jb=0,ma=0,eb=new THREE.Frustum,Wa=new THREE.Matrix4,mb=new THREE.Matrix4,Oa=new THREE.Vector4,Ga=new THREE.Vector3,La=!0,pc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,sb,
|
|
|
+lb;try{if(!(k=I.getContext("experimental-webgl",{alpha:O,premultipliedAlpha:Q,antialias:K,stencil:R,preserveDrawingBuffer:L})))throw"Error creating WebGL context.";}catch(Ec){console.error(Ec)}a=k.getExtension("OES_texture_float");O=k.getExtension("OES_standard_derivatives");sb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");lb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||
|
|
|
+k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");O||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");sb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");lb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);
|
|
|
+k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(ga.r,ga.g,ga.b,pa);this.context=k;var qc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),O=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Fc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),hc=sb?k.getParameter(sb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,cc=0<O,bc=cc&&a;lb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};
|
|
|
+this.supportsVertexTextures=function(){return cc};this.getMaxAnisotropy=function(){return hc};this.setSize=function(a,b){I.width=a;I.height=b;this.setViewport(0,0,I.width,I.height)};this.setViewport=function(a,b,c,d){Ea=void 0!==a?a:0;ib=void 0!==b?b:0;Ia=void 0!==c?c:I.width;Va=void 0!==d?d:I.height;k.viewport(Ea,ib,Ia,Va)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,
|
|
|
+b){ga.setHex(a);pa=b;k.clearColor(ga.r,ga.g,ga.b,pa)};this.setClearColor=function(a,b){ga.copy(a);pa=b;k.clearColor(ga.r,ga.g,ga.b,pa)};this.getClearColor=function(){return ga};this.getClearAlpha=function(){return pa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);
|
|
|
+this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);
|
|
|
+k.deleteBuffer(d.__webglColorBuffer);k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);k.deleteBuffer(d.__webglLineBuffer);var f=void 0,e=void 0;if(d.numMorphTargets){f=0;for(e=d.numMorphTargets;f<e;f++)k.deleteBuffer(d.__webglMorphTargetsBuffers[f])}if(d.numMorphNormals){f=0;for(e=d.numMorphNormals;f<e;f++)k.deleteBuffer(d.__webglMorphNormalsBuffers[f])}b(d);
|
|
|
+S.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),S.info.memory.geometries--):a instanceof THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),S.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),S.info.memory.geometries--)};
|
|
|
+this.deallocateTexture=function(a){a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),S.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=
|
|
|
+a.program;if(b){a.program=void 0;var c,d,f=!1,a=0;for(c=N.length;a<c;a++)if(d=N[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(f=!0);break}if(f){f=[];a=0;for(c=N.length;a<c;a++)d=N[a],d.program!==b&&f.push(d);N=f;k.deleteProgram(b);S.info.memory.programs--}}};this.updateShadowMap=function(a,b){Y=null;ea=U=ab=Ua=qa=-1;La=!0;Sa=Da=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&
|
|
|
+!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);
|
|
|
+if(c.shading===THREE.FlatShading){var d,f,e,g,h,i,j,l,n,m,o,p=3*a.count;for(o=0;o<p;o+=9)m=a.normalArray,d=m[o],f=m[o+1],e=m[o+2],g=m[o+3],i=m[o+4],l=m[o+5],h=m[o+6],j=m[o+7],n=m[o+8],d=(d+g+h)/3,f=(f+i+j)/3,e=(e+l+n)/3,m[o]=d,m[o+1]=f,m[o+2]=e,m[o+3]=d,m[o+4]=f,m[o+5]=e,m[o+6]=d,m[o+7]=f,m[o+8]=e}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
+a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=
|
|
|
+function(a,b,c,d,f,e){if(!1!==d.visible)if(c=r(a,b,c,d,e),a=c.attributes,b=!1,d=16777215*f.id+2*c.id+(d.wireframe?1:0),d!==U&&(U=d,b=!0),e instanceof THREE.Mesh){e=f.offsets;1<e.length&&(b=!0);d=0;for(c=e.length;d<c;++d){var g=e[d].index;if(b){var h=f.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=f.attributes.normal;0<=a.normal&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.normal,i,
|
|
|
+k.FLOAT,!1,0,4*g*i));h=f.attributes.uv;0<=a.uv&&h&&(h.buffer?(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.uv,i,k.FLOAT,!1,0,4*g*i),k.enableVertexAttribArray(a.uv)):k.disableVertexAttribArray(a.uv));i=f.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=f.attributes.tangent;0<=a.tangent&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.tangent,i,
|
|
|
+k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.attributes.index.buffer)}k.drawElements(k.TRIANGLES,e[d].count,k.UNSIGNED_SHORT,2*e[d].start);S.info.render.calls++;S.info.render.vertices+=e[d].count;S.info.render.faces+=e[d].count/3}}else e instanceof THREE.ParticleSystem&&b&&(h=f.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=f.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),
|
|
|
+k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,h.numItems/3),S.info.render.calls++,S.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,f,e){if(!1!==d.visible){var g,h,c=r(a,b,c,d,e),b=c.attributes,a=!1,c=16777215*f.id+2*c.id+(d.wireframe?1:0);c!==U&&(U=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(e.morphTargetBase){c=d.program.attributes;-1!==
|
|
|
+e.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[e.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(e.morphTargetForcedOrder.length){var i=0;h=e.morphTargetForcedOrder;for(g=e.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[h[i]]),k.vertexAttribPointer(c["morphTarget"+
|
|
|
+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[h[i]]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),e.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=e.morphTargetInfluences;var j,l=g.length;for(j=0;j<l;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(m),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(m):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?
|
|
|
+(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[j]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[j]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),e.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0),e.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&
|
|
|
+k.uniform1fv(d.program.uniforms.morphTargetInfluences,e.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){g=0;for(h=f.__webglCustomAttributesList.length;g<h;g++)c=f.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
+f.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));0<=b.uv&&(f.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,f.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));0<=b.uv2&&(f.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,f.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,
|
|
|
+0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0))}e instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ta&&(k.lineWidth(d),ta=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),k.drawElements(k.LINES,
|
|
|
+f.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),k.drawElements(k.TRIANGLES,f.__webglFaceCount,k.UNSIGNED_SHORT,0)),S.info.render.calls++,S.info.render.vertices+=f.__webglFaceCount,S.info.render.faces+=f.__webglFaceCount/3):e instanceof THREE.Line?(e=e.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==ta&&(k.lineWidth(d),ta=d),k.drawArrays(e,0,f.__webglLineCount),S.info.render.calls++):e instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,
|
|
|
+0,f.__webglParticleCount),S.info.render.calls++,S.info.render.points+=f.__webglParticleCount):e instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,f.__webglVertexCount),S.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var f,e,g,h,i=a.__lights,j=a.fog;ea=-1;La=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||
|
|
|
+(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Wa.multiply(b.projectionMatrix,b.matrixWorldInverse);eb.setFromMatrix(Wa);this.autoUpdateObjects&&this.initWebGLObjects(a);n(this.renderPluginsPre,a,b);S.info.render.calls=0;S.info.render.vertices=0;S.info.render.faces=0;S.info.render.points=
|
|
|
+0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(f=h.length;d<f;d++)if(e=h[d],g=e.object,e.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||eb.contains(g))){x(g,b);var m=e,q=m.object,r=m.buffer,s=void 0,s=s=void 0,s=q.material;s instanceof THREE.MeshFaceMaterial?(s=r.materialIndex,0<=s&&(s=q.geometry.materials[s],s.transparent?(m.transparent=s,m.opaque=
|
|
|
+null):(m.opaque=s,m.transparent=null))):s&&(s.transparent?(m.transparent=s,m.opaque=null):(m.opaque=s,m.transparent=null));e.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?e.z=g.renderDepth:(Oa.copy(g.matrixWorld.getPosition()),Wa.multiplyVector3(Oa),e.z=Oa.z))}this.sortObjects&&h.sort(l);h=a.__webglObjectsImmediate;d=0;for(f=h.length;d<f;d++)e=h[d],g=e.object,g.visible&&(x(g,b),g=e.object.material,g.transparent?(e.transparent=g,e.opaque=null):(e.opaque=g,e.transparent=null));a.overrideMaterial?
|
|
|
+(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),D(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,j,!0,d),o(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(this.setBlending(THREE.NormalBlending),p(a.__webglObjects,!0,"opaque",b,i,j,!1),o(a.__webglObjectsImmediate,"opaque",b,i,j,!1),p(a.__webglObjects,!1,"transparent",b,i,j,!0),o(a.__webglObjectsImmediate,"transparent",
|
|
|
+b,i,j,!0));n(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,
|
|
|
+b,c,d,f){var e=r(a,b,c,d,f);U=-1;S.setMaterialFaces(d);f.immediateRenderCallback?f.immediateRenderCallback(e,k,eb):f.render(function(a){S.renderBufferImmediate(a,e,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,n=void 0,m=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,
|
|
|
+b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var p=m,r=void 0,v=void 0,x=void 0,z=void 0,D=void 0,B=void 0,E=void 0,G={},J=p.morphTargets.length,H=p.morphNormals.length;p.geometryGroups={};r=0;for(v=p.faces.length;r<v;r++)x=p.faces[r],z=x.materialIndex,B=void 0!==z?z:-1,void 0===G[B]&&(G[B]={hash:B,counter:0}),E=G[B].hash+"_"+G[B].counter,void 0===p.geometryGroups[E]&&(p.geometryGroups[E]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:J,
|
|
|
+numMorphNormals:H}),D=x instanceof THREE.Face3?3:4,65535<p.geometryGroups[E].vertices+D&&(G[B].counter+=1,E=G[B].hash+"_"+G[B].counter,void 0===p.geometryGroups[E]&&(p.geometryGroups[E]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:J,numMorphNormals:H})),x instanceof THREE.Face3?p.geometryGroups[E].faces3.push(r):p.geometryGroups[E].faces4.push(r),p.geometryGroups[E].vertices+=D;p.geometryGroupsList=[];var N=void 0;for(N in p.geometryGroups)p.geometryGroups[N].id=cb++,p.geometryGroupsList.push(p.geometryGroups[N])}for(n in m.geometryGroups)if(o=
|
|
|
+m.geometryGroups[n],!o.__webglVertexBuffer){var F=o;F.__webglVertexBuffer=k.createBuffer();F.__webglNormalBuffer=k.createBuffer();F.__webglTangentBuffer=k.createBuffer();F.__webglColorBuffer=k.createBuffer();F.__webglUVBuffer=k.createBuffer();F.__webglUV2Buffer=k.createBuffer();F.__webglSkinIndicesBuffer=k.createBuffer();F.__webglSkinWeightsBuffer=k.createBuffer();F.__webglFaceBuffer=k.createBuffer();F.__webglLineBuffer=k.createBuffer();var I=void 0,L=void 0;if(F.numMorphTargets){F.__webglMorphTargetsBuffers=
|
|
|
+[];I=0;for(L=F.numMorphTargets;I<L;I++)F.__webglMorphTargetsBuffers.push(k.createBuffer())}if(F.numMorphNormals){F.__webglMorphNormalsBuffers=[];I=0;for(L=F.numMorphNormals;I<L;I++)F.__webglMorphNormalsBuffers.push(k.createBuffer())}S.info.memory.geometries++;d(o,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=
|
|
|
+b.geometry,!m.__webglVertexBuffer){var M=m;M.__webglVertexBuffer=k.createBuffer();M.__webglColorBuffer=k.createBuffer();M.__webglNormalBuffer=k.createBuffer();S.info.memory.geometries++;var Y=m,K=Y.vertices.length;Y.__vertexArray=new Float32Array(3*K);Y.__colorArray=new Float32Array(3*K);Y.__normalArray=new Float32Array(3*K);Y.__webglVertexCount=K;m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var $=m;
|
|
|
+$.__webglVertexBuffer=k.createBuffer();$.__webglColorBuffer=k.createBuffer();S.info.memory.geometries++;var U=m,P=b,O=U.vertices.length;U.__vertexArray=new Float32Array(3*O);U.__colorArray=new Float32Array(3*O);U.__webglLineCount=O;c(U,P);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var Q=m;Q.__webglVertexBuffer=k.createBuffer();Q.__webglColorBuffer=k.createBuffer();S.info.memory.geometries++;
|
|
|
+var R=m,ha=b,ca=R.vertices.length;R.__vertexArray=new Float32Array(3*ca);R.__colorArray=new Float32Array(3*ca);R.__sortArray=[];R.__webglParticleCount=ca;c(R,ha);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)q(l.__webglObjects,m,b);else for(n in m.geometryGroups)o=m.geometryGroups[n],q(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||
|
|
|
+b instanceof THREE.ParticleSystem?(m=b.geometry,q(l.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ea=a.__objectsRemoved[0],ga=a;ea instanceof THREE.Mesh||ea instanceof THREE.ParticleSystem||ea instanceof
|
|
|
+THREE.Ribbon||ea instanceof THREE.Line?A(ga.__webglObjects,ea):ea instanceof THREE.Sprite?u(ga.__webglSprites,ea):ea instanceof THREE.LensFlare?u(ga.__webglFlares,ea):(ea instanceof THREE.ImmediateRenderObject||ea.immediateRenderCallback)&&A(ga.__webglObjectsImmediate,ea);ea.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var ya=0,qa=a.__webglObjects.length;ya<qa;ya++){var pa=a.__webglObjects[ya].object,fa=pa.geometry,Ka=void 0,Da=void 0,ma=void 0;if(pa instanceof THREE.Mesh)if(fa instanceof THREE.BufferGeometry)(fa.verticesNeedUpdate||
|
|
|
+fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate)&&j(fa,k.DYNAMIC_DRAW,!fa.dynamic),fa.verticesNeedUpdate=!1,fa.elementsNeedUpdate=!1,fa.uvsNeedUpdate=!1,fa.normalsNeedUpdate=!1,fa.colorsNeedUpdate=!1,fa.tangentsNeedUpdate=!1;else{for(var Ea=0,Ia=fa.geometryGroupsList.length;Ea<Ia;Ea++)if(Ka=fa.geometryGroupsList[Ea],ma=f(pa,Ka),fa.buffersNeedUpdate&&d(Ka,pa),Da=ma.attributes&&t(ma),fa.verticesNeedUpdate||fa.morphTargetsNeedUpdate||fa.elementsNeedUpdate||
|
|
|
+fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate||Da){var oa=Ka,Sa=pa,ta=k.DYNAMIC_DRAW,Oa=!fa.dynamic,Ga=ma;if(oa.__inittedArrays){var $a=e(Ga),hb=Ga.vertexColors?Ga.vertexColors:!1,rb=g(Ga),db=$a===THREE.SmoothShading,C=void 0,Z=void 0,Ua=void 0,T=void 0,ab=void 0,Va=void 0,La=void 0,jb=void 0,Wa=void 0,eb=void 0,ib=void 0,V=void 0,W=void 0,X=void 0,na=void 0,zb=void 0,Ab=void 0,Bb=void 0,lb=void 0,Cb=void 0,Db=void 0,Eb=void 0,mb=void 0,Fb=void 0,Gb=void 0,Hb=
|
|
|
+void 0,sb=void 0,Ib=void 0,Jb=void 0,Kb=void 0,wb=void 0,Lb=void 0,Mb=void 0,Nb=void 0,xb=void 0,ua=void 0,bc=void 0,Vb=void 0,ec=void 0,fc=void 0,Pa=void 0,cc=void 0,Ma=void 0,Na=void 0,Wb=void 0,Pb=void 0,Fa=0,Ja=0,Qb=0,Rb=0,pb=0,Xa=0,wa=0,bb=0,Ha=0,da=0,ia=0,y=0,va=void 0,Qa=oa.__vertexArray,ic=oa.__uvArray,jc=oa.__uv2Array,qb=oa.__normalArray,za=oa.__tangentArray,Ra=oa.__colorArray,Aa=oa.__skinIndexArray,Ba=oa.__skinWeightArray,Hc=oa.__morphTargetsArrays,Ic=oa.__morphNormalsArrays,Jc=oa.__webglCustomAttributesList,
|
|
|
+w=void 0,Ob=oa.__faceArray,kb=oa.__lineArray,fb=Sa.geometry,pc=fb.elementsNeedUpdate,hc=fb.uvsNeedUpdate,qc=fb.normalsNeedUpdate,Ec=fb.tangentsNeedUpdate,Fc=fb.colorsNeedUpdate,Vc=fb.morphTargetsNeedUpdate,$b=fb.vertices,ra=oa.faces3,sa=oa.faces4,Ya=fb.faces,Kc=fb.faceVertexUvs[0],Lc=fb.faceVertexUvs[1],ac=fb.skinIndices,Xb=fb.skinWeights,Yb=fb.morphTargets,sc=fb.morphNormals;if(fb.verticesNeedUpdate){C=0;for(Z=ra.length;C<Z;C++)T=Ya[ra[C]],V=$b[T.a],W=$b[T.b],X=$b[T.c],Qa[Ja]=V.x,Qa[Ja+1]=V.y,Qa[Ja+
|
|
|
+2]=V.z,Qa[Ja+3]=W.x,Qa[Ja+4]=W.y,Qa[Ja+5]=W.z,Qa[Ja+6]=X.x,Qa[Ja+7]=X.y,Qa[Ja+8]=X.z,Ja+=9;C=0;for(Z=sa.length;C<Z;C++)T=Ya[sa[C]],V=$b[T.a],W=$b[T.b],X=$b[T.c],na=$b[T.d],Qa[Ja]=V.x,Qa[Ja+1]=V.y,Qa[Ja+2]=V.z,Qa[Ja+3]=W.x,Qa[Ja+4]=W.y,Qa[Ja+5]=W.z,Qa[Ja+6]=X.x,Qa[Ja+7]=X.y,Qa[Ja+8]=X.z,Qa[Ja+9]=na.x,Qa[Ja+10]=na.y,Qa[Ja+11]=na.z,Ja+=12;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Qa,ta)}if(Vc){Pa=0;for(cc=Yb.length;Pa<cc;Pa++){C=ia=0;for(Z=ra.length;C<Z;C++)Wb=ra[C],
|
|
|
+T=Ya[Wb],V=Yb[Pa].vertices[T.a],W=Yb[Pa].vertices[T.b],X=Yb[Pa].vertices[T.c],Ma=Hc[Pa],Ma[ia]=V.x,Ma[ia+1]=V.y,Ma[ia+2]=V.z,Ma[ia+3]=W.x,Ma[ia+4]=W.y,Ma[ia+5]=W.z,Ma[ia+6]=X.x,Ma[ia+7]=X.y,Ma[ia+8]=X.z,Ga.morphNormals&&(db?(Pb=sc[Pa].vertexNormals[Wb],Cb=Pb.a,Db=Pb.b,Eb=Pb.c):Eb=Db=Cb=sc[Pa].faceNormals[Wb],Na=Ic[Pa],Na[ia]=Cb.x,Na[ia+1]=Cb.y,Na[ia+2]=Cb.z,Na[ia+3]=Db.x,Na[ia+4]=Db.y,Na[ia+5]=Db.z,Na[ia+6]=Eb.x,Na[ia+7]=Eb.y,Na[ia+8]=Eb.z),ia+=9;C=0;for(Z=sa.length;C<Z;C++)Wb=sa[C],T=Ya[Wb],V=Yb[Pa].vertices[T.a],
|
|
|
+W=Yb[Pa].vertices[T.b],X=Yb[Pa].vertices[T.c],na=Yb[Pa].vertices[T.d],Ma=Hc[Pa],Ma[ia]=V.x,Ma[ia+1]=V.y,Ma[ia+2]=V.z,Ma[ia+3]=W.x,Ma[ia+4]=W.y,Ma[ia+5]=W.z,Ma[ia+6]=X.x,Ma[ia+7]=X.y,Ma[ia+8]=X.z,Ma[ia+9]=na.x,Ma[ia+10]=na.y,Ma[ia+11]=na.z,Ga.morphNormals&&(db?(Pb=sc[Pa].vertexNormals[Wb],Cb=Pb.a,Db=Pb.b,Eb=Pb.c,mb=Pb.d):mb=Eb=Db=Cb=sc[Pa].faceNormals[Wb],Na=Ic[Pa],Na[ia]=Cb.x,Na[ia+1]=Cb.y,Na[ia+2]=Cb.z,Na[ia+3]=Db.x,Na[ia+4]=Db.y,Na[ia+5]=Db.z,Na[ia+6]=Eb.x,Na[ia+7]=Eb.y,Na[ia+8]=Eb.z,Na[ia+9]=mb.x,
|
|
|
+Na[ia+10]=mb.y,Na[ia+11]=mb.z),ia+=12;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglMorphTargetsBuffers[Pa]);k.bufferData(k.ARRAY_BUFFER,Hc[Pa],ta);Ga.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglMorphNormalsBuffers[Pa]),k.bufferData(k.ARRAY_BUFFER,Ic[Pa],ta))}}if(Xb.length){C=0;for(Z=ra.length;C<Z;C++)T=Ya[ra[C]],Ib=Xb[T.a],Jb=Xb[T.b],Kb=Xb[T.c],Ba[da]=Ib.x,Ba[da+1]=Ib.y,Ba[da+2]=Ib.z,Ba[da+3]=Ib.w,Ba[da+4]=Jb.x,Ba[da+5]=Jb.y,Ba[da+6]=Jb.z,Ba[da+7]=Jb.w,Ba[da+8]=Kb.x,Ba[da+9]=Kb.y,Ba[da+10]=Kb.z,
|
|
|
+Ba[da+11]=Kb.w,Lb=ac[T.a],Mb=ac[T.b],Nb=ac[T.c],Aa[da]=Lb.x,Aa[da+1]=Lb.y,Aa[da+2]=Lb.z,Aa[da+3]=Lb.w,Aa[da+4]=Mb.x,Aa[da+5]=Mb.y,Aa[da+6]=Mb.z,Aa[da+7]=Mb.w,Aa[da+8]=Nb.x,Aa[da+9]=Nb.y,Aa[da+10]=Nb.z,Aa[da+11]=Nb.w,da+=12;C=0;for(Z=sa.length;C<Z;C++)T=Ya[sa[C]],Ib=Xb[T.a],Jb=Xb[T.b],Kb=Xb[T.c],wb=Xb[T.d],Ba[da]=Ib.x,Ba[da+1]=Ib.y,Ba[da+2]=Ib.z,Ba[da+3]=Ib.w,Ba[da+4]=Jb.x,Ba[da+5]=Jb.y,Ba[da+6]=Jb.z,Ba[da+7]=Jb.w,Ba[da+8]=Kb.x,Ba[da+9]=Kb.y,Ba[da+10]=Kb.z,Ba[da+11]=Kb.w,Ba[da+12]=wb.x,Ba[da+13]=wb.y,
|
|
|
+Ba[da+14]=wb.z,Ba[da+15]=wb.w,Lb=ac[T.a],Mb=ac[T.b],Nb=ac[T.c],xb=ac[T.d],Aa[da]=Lb.x,Aa[da+1]=Lb.y,Aa[da+2]=Lb.z,Aa[da+3]=Lb.w,Aa[da+4]=Mb.x,Aa[da+5]=Mb.y,Aa[da+6]=Mb.z,Aa[da+7]=Mb.w,Aa[da+8]=Nb.x,Aa[da+9]=Nb.y,Aa[da+10]=Nb.z,Aa[da+11]=Nb.w,Aa[da+12]=xb.x,Aa[da+13]=xb.y,Aa[da+14]=xb.z,Aa[da+15]=xb.w,da+=16;0<da&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Aa,ta),k.bindBuffer(k.ARRAY_BUFFER,oa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ba,ta))}if(Fc&&
|
|
|
+hb){C=0;for(Z=ra.length;C<Z;C++)T=Ya[ra[C]],La=T.vertexColors,jb=T.color,3===La.length&&hb===THREE.VertexColors?(Fb=La[0],Gb=La[1],Hb=La[2]):Hb=Gb=Fb=jb,Ra[Ha]=Fb.r,Ra[Ha+1]=Fb.g,Ra[Ha+2]=Fb.b,Ra[Ha+3]=Gb.r,Ra[Ha+4]=Gb.g,Ra[Ha+5]=Gb.b,Ra[Ha+6]=Hb.r,Ra[Ha+7]=Hb.g,Ra[Ha+8]=Hb.b,Ha+=9;C=0;for(Z=sa.length;C<Z;C++)T=Ya[sa[C]],La=T.vertexColors,jb=T.color,4===La.length&&hb===THREE.VertexColors?(Fb=La[0],Gb=La[1],Hb=La[2],sb=La[3]):sb=Hb=Gb=Fb=jb,Ra[Ha]=Fb.r,Ra[Ha+1]=Fb.g,Ra[Ha+2]=Fb.b,Ra[Ha+3]=Gb.r,Ra[Ha+
|
|
|
+4]=Gb.g,Ra[Ha+5]=Gb.b,Ra[Ha+6]=Hb.r,Ra[Ha+7]=Hb.g,Ra[Ha+8]=Hb.b,Ra[Ha+9]=sb.r,Ra[Ha+10]=sb.g,Ra[Ha+11]=sb.b,Ha+=12;0<Ha&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Ra,ta))}if(Ec&&fb.hasTangents){C=0;for(Z=ra.length;C<Z;C++)T=Ya[ra[C]],Wa=T.vertexTangents,zb=Wa[0],Ab=Wa[1],Bb=Wa[2],za[wa]=zb.x,za[wa+1]=zb.y,za[wa+2]=zb.z,za[wa+3]=zb.w,za[wa+4]=Ab.x,za[wa+5]=Ab.y,za[wa+6]=Ab.z,za[wa+7]=Ab.w,za[wa+8]=Bb.x,za[wa+9]=Bb.y,za[wa+10]=Bb.z,za[wa+11]=Bb.w,wa+=12;C=0;for(Z=
|
|
|
+sa.length;C<Z;C++)T=Ya[sa[C]],Wa=T.vertexTangents,zb=Wa[0],Ab=Wa[1],Bb=Wa[2],lb=Wa[3],za[wa]=zb.x,za[wa+1]=zb.y,za[wa+2]=zb.z,za[wa+3]=zb.w,za[wa+4]=Ab.x,za[wa+5]=Ab.y,za[wa+6]=Ab.z,za[wa+7]=Ab.w,za[wa+8]=Bb.x,za[wa+9]=Bb.y,za[wa+10]=Bb.z,za[wa+11]=Bb.w,za[wa+12]=lb.x,za[wa+13]=lb.y,za[wa+14]=lb.z,za[wa+15]=lb.w,wa+=16;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,za,ta)}if(qc&&$a){C=0;for(Z=ra.length;C<Z;C++)if(T=Ya[ra[C]],ab=T.vertexNormals,Va=T.normal,3===ab.length&&
|
|
|
+db)for(ua=0;3>ua;ua++)Vb=ab[ua],qb[Xa]=Vb.x,qb[Xa+1]=Vb.y,qb[Xa+2]=Vb.z,Xa+=3;else for(ua=0;3>ua;ua++)qb[Xa]=Va.x,qb[Xa+1]=Va.y,qb[Xa+2]=Va.z,Xa+=3;C=0;for(Z=sa.length;C<Z;C++)if(T=Ya[sa[C]],ab=T.vertexNormals,Va=T.normal,4===ab.length&&db)for(ua=0;4>ua;ua++)Vb=ab[ua],qb[Xa]=Vb.x,qb[Xa+1]=Vb.y,qb[Xa+2]=Vb.z,Xa+=3;else for(ua=0;4>ua;ua++)qb[Xa]=Va.x,qb[Xa+1]=Va.y,qb[Xa+2]=Va.z,Xa+=3;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,qb,ta)}if(hc&&Kc&&rb){C=0;for(Z=ra.length;C<
|
|
|
+Z;C++)if(Ua=ra[C],eb=Kc[Ua],void 0!==eb)for(ua=0;3>ua;ua++)ec=eb[ua],ic[Qb]=ec.u,ic[Qb+1]=ec.v,Qb+=2;C=0;for(Z=sa.length;C<Z;C++)if(Ua=sa[C],eb=Kc[Ua],void 0!==eb)for(ua=0;4>ua;ua++)ec=eb[ua],ic[Qb]=ec.u,ic[Qb+1]=ec.v,Qb+=2;0<Qb&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,ic,ta))}if(hc&&Lc&&rb){C=0;for(Z=ra.length;C<Z;C++)if(Ua=ra[C],ib=Lc[Ua],void 0!==ib)for(ua=0;3>ua;ua++)fc=ib[ua],jc[Rb]=fc.u,jc[Rb+1]=fc.v,Rb+=2;C=0;for(Z=sa.length;C<Z;C++)if(Ua=sa[C],ib=Lc[Ua],
|
|
|
+void 0!==ib)for(ua=0;4>ua;ua++)fc=ib[ua],jc[Rb]=fc.u,jc[Rb+1]=fc.v,Rb+=2;0<Rb&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,jc,ta))}if(pc){C=0;for(Z=ra.length;C<Z;C++)Ob[pb]=Fa,Ob[pb+1]=Fa+1,Ob[pb+2]=Fa+2,pb+=3,kb[bb]=Fa,kb[bb+1]=Fa+1,kb[bb+2]=Fa,kb[bb+3]=Fa+2,kb[bb+4]=Fa+1,kb[bb+5]=Fa+2,bb+=6,Fa+=3;C=0;for(Z=sa.length;C<Z;C++)Ob[pb]=Fa,Ob[pb+1]=Fa+1,Ob[pb+2]=Fa+3,Ob[pb+3]=Fa+1,Ob[pb+4]=Fa+2,Ob[pb+5]=Fa+3,pb+=6,kb[bb]=Fa,kb[bb+1]=Fa+1,kb[bb+2]=Fa,kb[bb+3]=Fa+3,kb[bb+
|
|
|
+4]=Fa+1,kb[bb+5]=Fa+2,kb[bb+6]=Fa+2,kb[bb+7]=Fa+3,bb+=8,Fa+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,oa.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Ob,ta);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,oa.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,kb,ta)}if(Jc){ua=0;for(bc=Jc.length;ua<bc;ua++)if(w=Jc[ua],w.__original.needsUpdate){y=0;if(1===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){C=0;for(Z=ra.length;C<Z;C++)T=Ya[ra[C]],w.array[y]=w.value[T.a],w.array[y+1]=w.value[T.b],w.array[y+
|
|
|
+2]=w.value[T.c],y+=3;C=0;for(Z=sa.length;C<Z;C++)T=Ya[sa[C]],w.array[y]=w.value[T.a],w.array[y+1]=w.value[T.b],w.array[y+2]=w.value[T.c],w.array[y+3]=w.value[T.d],y+=4}else{if("faces"===w.boundTo){C=0;for(Z=ra.length;C<Z;C++)va=w.value[ra[C]],w.array[y]=va,w.array[y+1]=va,w.array[y+2]=va,y+=3;C=0;for(Z=sa.length;C<Z;C++)va=w.value[sa[C]],w.array[y]=va,w.array[y+1]=va,w.array[y+2]=va,w.array[y+3]=va,y+=4}}else if(2===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){C=0;for(Z=ra.length;C<Z;C++)T=
|
|
|
+Ya[ra[C]],V=w.value[T.a],W=w.value[T.b],X=w.value[T.c],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=W.x,w.array[y+3]=W.y,w.array[y+4]=X.x,w.array[y+5]=X.y,y+=6;C=0;for(Z=sa.length;C<Z;C++)T=Ya[sa[C]],V=w.value[T.a],W=w.value[T.b],X=w.value[T.c],na=w.value[T.d],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=W.x,w.array[y+3]=W.y,w.array[y+4]=X.x,w.array[y+5]=X.y,w.array[y+6]=na.x,w.array[y+7]=na.y,y+=8}else{if("faces"===w.boundTo){C=0;for(Z=ra.length;C<Z;C++)X=W=V=va=w.value[ra[C]],w.array[y]=V.x,w.array[y+
|
|
|
+1]=V.y,w.array[y+2]=W.x,w.array[y+3]=W.y,w.array[y+4]=X.x,w.array[y+5]=X.y,y+=6;C=0;for(Z=sa.length;C<Z;C++)na=X=W=V=va=w.value[sa[C]],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=W.x,w.array[y+3]=W.y,w.array[y+4]=X.x,w.array[y+5]=X.y,w.array[y+6]=na.x,w.array[y+7]=na.y,y+=8}}else if(3===w.size){var ba;ba="c"===w.type?["r","g","b"]:["x","y","z"];if(void 0===w.boundTo||"vertices"===w.boundTo){C=0;for(Z=ra.length;C<Z;C++)T=Ya[ra[C]],V=w.value[T.a],W=w.value[T.b],X=w.value[T.c],w.array[y]=V[ba[0]],w.array[y+
|
|
|
+1]=V[ba[1]],w.array[y+2]=V[ba[2]],w.array[y+3]=W[ba[0]],w.array[y+4]=W[ba[1]],w.array[y+5]=W[ba[2]],w.array[y+6]=X[ba[0]],w.array[y+7]=X[ba[1]],w.array[y+8]=X[ba[2]],y+=9;C=0;for(Z=sa.length;C<Z;C++)T=Ya[sa[C]],V=w.value[T.a],W=w.value[T.b],X=w.value[T.c],na=w.value[T.d],w.array[y]=V[ba[0]],w.array[y+1]=V[ba[1]],w.array[y+2]=V[ba[2]],w.array[y+3]=W[ba[0]],w.array[y+4]=W[ba[1]],w.array[y+5]=W[ba[2]],w.array[y+6]=X[ba[0]],w.array[y+7]=X[ba[1]],w.array[y+8]=X[ba[2]],w.array[y+9]=na[ba[0]],w.array[y+
|
|
|
+10]=na[ba[1]],w.array[y+11]=na[ba[2]],y+=12}else if("faces"===w.boundTo){C=0;for(Z=ra.length;C<Z;C++)X=W=V=va=w.value[ra[C]],w.array[y]=V[ba[0]],w.array[y+1]=V[ba[1]],w.array[y+2]=V[ba[2]],w.array[y+3]=W[ba[0]],w.array[y+4]=W[ba[1]],w.array[y+5]=W[ba[2]],w.array[y+6]=X[ba[0]],w.array[y+7]=X[ba[1]],w.array[y+8]=X[ba[2]],y+=9;C=0;for(Z=sa.length;C<Z;C++)na=X=W=V=va=w.value[sa[C]],w.array[y]=V[ba[0]],w.array[y+1]=V[ba[1]],w.array[y+2]=V[ba[2]],w.array[y+3]=W[ba[0]],w.array[y+4]=W[ba[1]],w.array[y+5]=
|
|
|
+W[ba[2]],w.array[y+6]=X[ba[0]],w.array[y+7]=X[ba[1]],w.array[y+8]=X[ba[2]],w.array[y+9]=na[ba[0]],w.array[y+10]=na[ba[1]],w.array[y+11]=na[ba[2]],y+=12}else if("faceVertices"===w.boundTo){C=0;for(Z=ra.length;C<Z;C++)va=w.value[ra[C]],V=va[0],W=va[1],X=va[2],w.array[y]=V[ba[0]],w.array[y+1]=V[ba[1]],w.array[y+2]=V[ba[2]],w.array[y+3]=W[ba[0]],w.array[y+4]=W[ba[1]],w.array[y+5]=W[ba[2]],w.array[y+6]=X[ba[0]],w.array[y+7]=X[ba[1]],w.array[y+8]=X[ba[2]],y+=9;C=0;for(Z=sa.length;C<Z;C++)va=w.value[sa[C]],
|
|
|
+V=va[0],W=va[1],X=va[2],na=va[3],w.array[y]=V[ba[0]],w.array[y+1]=V[ba[1]],w.array[y+2]=V[ba[2]],w.array[y+3]=W[ba[0]],w.array[y+4]=W[ba[1]],w.array[y+5]=W[ba[2]],w.array[y+6]=X[ba[0]],w.array[y+7]=X[ba[1]],w.array[y+8]=X[ba[2]],w.array[y+9]=na[ba[0]],w.array[y+10]=na[ba[1]],w.array[y+11]=na[ba[2]],y+=12}}else if(4===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){C=0;for(Z=ra.length;C<Z;C++)T=Ya[ra[C]],V=w.value[T.a],W=w.value[T.b],X=w.value[T.c],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=
|
|
|
+V.z,w.array[y+3]=V.w,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+6]=W.z,w.array[y+7]=W.w,w.array[y+8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,y+=12;C=0;for(Z=sa.length;C<Z;C++)T=Ya[sa[C]],V=w.value[T.a],W=w.value[T.b],X=w.value[T.c],na=w.value[T.d],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=V.z,w.array[y+3]=V.w,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+6]=W.z,w.array[y+7]=W.w,w.array[y+8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,w.array[y+12]=na.x,w.array[y+13]=
|
|
|
+na.y,w.array[y+14]=na.z,w.array[y+15]=na.w,y+=16}else if("faces"===w.boundTo){C=0;for(Z=ra.length;C<Z;C++)X=W=V=va=w.value[ra[C]],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=V.z,w.array[y+3]=V.w,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+6]=W.z,w.array[y+7]=W.w,w.array[y+8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,y+=12;C=0;for(Z=sa.length;C<Z;C++)na=X=W=V=va=w.value[sa[C]],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=V.z,w.array[y+3]=V.w,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+
|
|
|
+6]=W.z,w.array[y+7]=W.w,w.array[y+8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,w.array[y+12]=na.x,w.array[y+13]=na.y,w.array[y+14]=na.z,w.array[y+15]=na.w,y+=16}else if("faceVertices"===w.boundTo){C=0;for(Z=ra.length;C<Z;C++)va=w.value[ra[C]],V=va[0],W=va[1],X=va[2],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=V.z,w.array[y+3]=V.w,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+6]=W.z,w.array[y+7]=W.w,w.array[y+8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,y+=12;C=0;for(Z=
|
|
|
+sa.length;C<Z;C++)va=w.value[sa[C]],V=va[0],W=va[1],X=va[2],na=va[3],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=V.z,w.array[y+3]=V.w,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+6]=W.z,w.array[y+7]=W.w,w.array[y+8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,w.array[y+12]=na.x,w.array[y+13]=na.y,w.array[y+14]=na.z,w.array[y+15]=na.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,ta)}}Oa&&(delete oa.__inittedArrays,delete oa.__colorArray,delete oa.__normalArray,
|
|
|
+delete oa.__tangentArray,delete oa.__uvArray,delete oa.__uv2Array,delete oa.__faceArray,delete oa.__vertexArray,delete oa.__lineArray,delete oa.__skinIndexArray,delete oa.__skinWeightArray)}}fa.verticesNeedUpdate=!1;fa.morphTargetsNeedUpdate=!1;fa.elementsNeedUpdate=!1;fa.uvsNeedUpdate=!1;fa.normalsNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.tangentsNeedUpdate=!1;fa.buffersNeedUpdate=!1;ma.attributes&&s(ma)}else if(pa instanceof THREE.Ribbon){if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||fa.normalsNeedUpdate){var ub=
|
|
|
+fa,Mc=k.DYNAMIC_DRAW,kc=void 0,lc=void 0,mc=void 0,tc=void 0,vb=void 0,uc=void 0,vc=void 0,Pc=ub.vertices,Qc=ub.colors,Rc=ub.normals,Wc=Pc.length,Xc=Qc.length,Yc=Rc.length,wc=ub.__vertexArray,xc=ub.__colorArray,yc=ub.__normalArray,Zc=ub.colorsNeedUpdate,$c=ub.normalsNeedUpdate;if(ub.verticesNeedUpdate){for(kc=0;kc<Wc;kc++)tc=Pc[kc],vb=3*kc,wc[vb]=tc.x,wc[vb+1]=tc.y,wc[vb+2]=tc.z;k.bindBuffer(k.ARRAY_BUFFER,ub.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,wc,Mc)}if(Zc){for(lc=0;lc<Xc;lc++)uc=Qc[lc],
|
|
|
+vb=3*lc,xc[vb]=uc.r,xc[vb+1]=uc.g,xc[vb+2]=uc.b;k.bindBuffer(k.ARRAY_BUFFER,ub.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,xc,Mc)}if($c){for(mc=0;mc<Yc;mc++)vc=Rc[mc],vb=3*mc,yc[vb]=vc.x,yc[vb+1]=vc.y,yc[vb+2]=vc.z;k.bindBuffer(k.ARRAY_BUFFER,ub.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yc,Mc)}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.normalsNeedUpdate=!1}else if(pa instanceof THREE.Line){ma=f(pa,Ka);Da=ma.attributes&&t(ma);if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||Da){var Sb=
|
|
|
+fa,Nc=k.DYNAMIC_DRAW,nc=void 0,oc=void 0,zc=void 0,Ca=void 0,Ac=void 0,Sc=Sb.vertices,Tc=Sb.colors,ad=Sc.length,bd=Tc.length,Bc=Sb.__vertexArray,Cc=Sb.__colorArray,cd=Sb.colorsNeedUpdate,Oc=Sb.__webglCustomAttributesList,Dc=void 0,Uc=void 0,Ta=void 0,gc=void 0,gb=void 0,xa=void 0;if(Sb.verticesNeedUpdate){for(nc=0;nc<ad;nc++)zc=Sc[nc],Ca=3*nc,Bc[Ca]=zc.x,Bc[Ca+1]=zc.y,Bc[Ca+2]=zc.z;k.bindBuffer(k.ARRAY_BUFFER,Sb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Bc,Nc)}if(cd){for(oc=0;oc<bd;oc++)Ac=
|
|
|
+Tc[oc],Ca=3*oc,Cc[Ca]=Ac.r,Cc[Ca+1]=Ac.g,Cc[Ca+2]=Ac.b;k.bindBuffer(k.ARRAY_BUFFER,Sb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,Nc)}if(Oc){Dc=0;for(Uc=Oc.length;Dc<Uc;Dc++)if(xa=Oc[Dc],xa.needsUpdate&&(void 0===xa.boundTo||"vertices"===xa.boundTo)){Ca=0;gc=xa.value.length;if(1===xa.size)for(Ta=0;Ta<gc;Ta++)xa.array[Ta]=xa.value[Ta];else if(2===xa.size)for(Ta=0;Ta<gc;Ta++)gb=xa.value[Ta],xa.array[Ca]=gb.x,xa.array[Ca+1]=gb.y,Ca+=2;else if(3===xa.size)if("c"===xa.type)for(Ta=0;Ta<gc;Ta++)gb=
|
|
|
+xa.value[Ta],xa.array[Ca]=gb.r,xa.array[Ca+1]=gb.g,xa.array[Ca+2]=gb.b,Ca+=3;else for(Ta=0;Ta<gc;Ta++)gb=xa.value[Ta],xa.array[Ca]=gb.x,xa.array[Ca+1]=gb.y,xa.array[Ca+2]=gb.z,Ca+=3;else if(4===xa.size)for(Ta=0;Ta<gc;Ta++)gb=xa.value[Ta],xa.array[Ca]=gb.x,xa.array[Ca+1]=gb.y,xa.array[Ca+2]=gb.z,xa.array[Ca+3]=gb.w,Ca+=4;k.bindBuffer(k.ARRAY_BUFFER,xa.buffer);k.bufferData(k.ARRAY_BUFFER,xa.array,Nc)}}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1;ma.attributes&&s(ma)}else pa instanceof THREE.ParticleSystem&&
|
|
|
+(fa instanceof THREE.BufferGeometry?((fa.verticesNeedUpdate||fa.colorsNeedUpdate)&&j(fa,k.DYNAMIC_DRAW,!fa.dynamic),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1):(ma=f(pa,Ka),Da=ma.attributes&&t(ma),(fa.verticesNeedUpdate||fa.colorsNeedUpdate||pa.sortParticles||Da)&&i(fa,k.DYNAMIC_DRAW,pa),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1,ma.attributes&&s(ma)))}};this.initMaterial=function(a,b,c,d){var f,e,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?
|
|
|
+n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,s;f=p=q=s=o=0;for(e=b.length;f<e;f++)g=b[f],g.onlyShadow||(g instanceof THREE.DirectionalLight&&
|
|
|
+p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&s++,g instanceof THREE.HemisphereLight&&o++);q+s+p+o<=ya?f=p:(f=Math.ceil(ya*p/(q+p)),s=q=ya-f,o=f);e=q;g=s;h=o;o=p=0;for(s=b.length;o<s;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);m=p;bc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,
|
|
|
+b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);var r;a:{q=a.fragmentShader;s=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:bc&&
|
|
|
+d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:f,maxPointLights:e,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,
|
|
|
+perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,d=[];n?d.push(n):(d.push(q),d.push(s));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=N.length;t<u;t++)if(d=N[t],d.code===n){d.usedTimes++;r=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+P+" float;",u,cc?"#define VERTEX_TEXTURES":"",S.gammaInput?"#define GAMMA_INPUT":
|
|
|
+"",S.gammaOutput?"#define GAMMA_OUTPUT":"",S.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":
|
|
|
+"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?
|
|
|
+"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+u=["precision "+P+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",S.gammaInput?"#define GAMMA_INPUT":"",S.gammaOutput?"#define GAMMA_OUTPUT":"",S.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?
|
|
|
-"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=D("fragment",u+q);t=D("vertex",t+s);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,
|
|
|
+"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=E("fragment",u+q);t=E("vertex",t+s);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,
|
|
|
k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var x;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(x in o)t.push(x);x=t;t=0;for(u=x.length;t<u;t++)d=x[t],v.uniforms[d]=k.getUniformLocation(v,d);t="position normal uv uv2 tangent color skinIndex skinWeight".split(" ");for(x=0;x<c.maxMorphTargets;x++)t.push("morphTarget"+
|
|
|
-x);for(x=0;x<c.maxMorphNormals;x++)t.push("morphNormal"+x);for(r in b)t.push(r);r=t;x=0;for(t=r.length;x<t;x++)u=r[x],v.attributes[u]=k.getAttribLocation(v,u);v.id=Q++;pa.push({program:v,code:m,usedTimes:1});R.info.memory.programs=pa.length;r=v}a.program=r;r=a.program.attributes;0<=r.position&&k.enableVertexAttribArray(r.position);0<=r.color&&k.enableVertexAttribArray(r.color);0<=r.normal&&k.enableVertexAttribArray(r.normal);0<=r.tangent&&k.enableVertexAttribArray(r.tangent);a.skinning&&(0<=r.skinIndex&&
|
|
|
+x);for(x=0;x<c.maxMorphNormals;x++)t.push("morphNormal"+x);for(r in b)t.push(r);r=t;x=0;for(t=r.length;x<t;x++)u=r[x],v.attributes[u]=k.getAttribLocation(v,u);v.id=ha++;N.push({program:v,code:n,usedTimes:1});S.info.memory.programs=N.length;r=v}a.program=r;r=a.program.attributes;0<=r.position&&k.enableVertexAttribArray(r.position);0<=r.color&&k.enableVertexAttribArray(r.color);0<=r.normal&&k.enableVertexAttribArray(r.normal);0<=r.tangent&&k.enableVertexAttribArray(r.tangent);a.skinning&&(0<=r.skinIndex&&
|
|
|
0<=r.skinWeight)&&(k.enableVertexAttribArray(r.skinIndex),k.enableVertexAttribArray(r.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==r[j]&&0<=r[j]&&k.enableVertexAttribArray(r[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)x=v+j,0<=r[x]&&(k.enableVertexAttribArray(r[x]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)x=v+j,0<=r[x]&&(k.enableVertexAttribArray(r[x]),
|
|
|
-a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;La!==b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),La=b);Ea!==a&&(a?k.frontFace(k.CW):
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-k.frontFace(k.CCW),Ea=a)};this.setDepthTest=function(a){cb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),cb=a)};this.setDepthWrite=function(a){Ua!==a&&(k.depthMask(a),Ua=a)};this.setBlending=function(a,b,c,d){a!==va&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?
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|
-(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),va=a);if(a===THREE.CustomBlending){if(b!==sa&&(k.blendEquation(M(b)),sa=b),c!==Ma||d!==kb)k.blendFunc(M(c),M(d)),Ma=c,kb=d}else kb=Ma=sa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=
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|
-k.createTexture(),R.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=M(a.format),f=M(a.type);E(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data);
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|
-else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=
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-!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=M(a.format),e=M(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);E(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
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-a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);I(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),E(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,
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|
-d,a.__webglTexture,0),I(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=lb,a=Ia,d=Pa,e=Ga);b!==T&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),T=b);bb=c;Ya=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
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|
+a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Da!==b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),Da=b);Sa!==a&&(a?k.frontFace(k.CW):
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+k.frontFace(k.CCW),Sa=a)};this.setDepthTest=function(a){Ua!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),Ua=a)};this.setDepthWrite=function(a){ab!==a&&(k.depthMask(a),ab=a)};this.setBlending=function(a,b,c,d){a!==qa&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?
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+(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),qa=a);if(a===THREE.CustomBlending){if(b!==$a&&(k.blendEquation(J(b)),$a=b),c!==rb||d!==hb)k.blendFunc(J(c),J(d)),rb=c,hb=d}else hb=rb=$a=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=
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+k.createTexture(),S.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),f=J(a.format),e=J(a.type);F(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var e=a.mipmaps,g=0,h=e.length;g<h;g++)c=e[g],k.compressedTexImage2D(k.TEXTURE_2D,g,f,c.width,c.height,0,c.data);
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+else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,f,c.width,c.height,0,f,e,c.data):k.texImage2D(k.TEXTURE_2D,0,f,f,e,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=
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+!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=J(a.format),f=J(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);F(k.TEXTURE_CUBE_MAP,a,c);for(var e=0;6>e;e++){a.__webglFramebuffer[e]=k.createFramebuffer();a.__webglRenderbuffer[e]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,d,a.width,a.height,0,d,f,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+e;k.bindFramebuffer(k.FRAMEBUFFER,
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|
+a.__webglFramebuffer[e]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);H(a.__webglRenderbuffer[e],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),F(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,f,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,
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|
+d,a.__webglTexture,0),H(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=d=0):(b=null,c=Ia,a=Va,d=Ea,f=ib);b!==$&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,f,c,a),$=b);jb=c;ma=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
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|
this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
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|
THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
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@@ -493,35 +493,35 @@ THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new
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THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
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THREE.ColorUtils={adjustHSV:function(a,b,c,d){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.Math.clamp(f.h+b,0,1);f.s=THREE.Math.clamp(f.s+c,0,1);f.v=THREE.Math.clamp(f.v+d,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,f=a.b,e=Math.max(Math.max(c,d),f),g=Math.min(Math.min(c,d),f);if(g===e)g=c=0;else{var h=e-g,g=h/e,c=(c===e?(d-f)/h:d===e?2+(f-c)/h:4+(c-d)/h)/6;0>c&&(c+=1);1<c&&(c-=1)}void 0===b&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=e;return b}};
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THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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-THREE.GeometryUtils={merge:function(a,b){for(var c,d,f=a.vertices.length,e=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=e.vertices,i=a.faces,j=e.faces,l=a.faceVertexUvs[0],n=e.faceVertexUvs[0],m={},p=0;p<a.materials.length;p++)m[a.materials[p].id]=p;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale));for(var p=0,o=h.length;p<o;p++){var q=h[p].clone();c&&c.multiplyVector3(q);g.push(q)}p=0;for(o=j.length;p<o;p++){var g=j[p],
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-s,t,z=g.vertexNormals,u=g.vertexColors;g instanceof THREE.Face3?s=new THREE.Face3(g.a+f,g.b+f,g.c+f):g instanceof THREE.Face4&&(s=new THREE.Face4(g.a+f,g.b+f,g.c+f,g.d+f));s.normal.copy(g.normal);d&&d.multiplyVector3(s.normal);h=0;for(q=z.length;h<q;h++)t=z[h].clone(),d&&d.multiplyVector3(t),s.vertexNormals.push(t);s.color.copy(g.color);h=0;for(q=u.length;h<q;h++)t=u[h],s.vertexColors.push(t.clone());void 0!==g.materialIndex&&(h=e.materials[g.materialIndex],q=h.id,u=m[q],void 0===u&&(u=a.materials.length,
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-m[q]=u,a.materials.push(h)),s.materialIndex=u);s.centroid.copy(g.centroid);c&&c.multiplyVector3(s.centroid);i.push(s)}p=0;for(o=n.length;p<o;p++){c=n[p];d=[];h=0;for(q=c.length;h<q;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,f=a.faces,e=a.faceVertexUvs[0];a.materials&&(b.materials=a.materials.slice());a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=f.length;a<c;a++)b.faces.push(f[a].clone());a=0;for(c=e.length;a<
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+THREE.GeometryUtils={merge:function(a,b){for(var c,d,f=a.vertices.length,e=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=e.vertices,i=a.faces,j=e.faces,l=a.faceVertexUvs[0],m=e.faceVertexUvs[0],n={},p=0;p<a.materials.length;p++)n[a.materials[p].id]=p;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale));for(var p=0,o=h.length;p<o;p++){var q=h[p].clone();c&&c.multiplyVector3(q);g.push(q)}p=0;for(o=j.length;p<o;p++){var g=j[p],
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+t,s,A=g.vertexNormals,u=g.vertexColors;g instanceof THREE.Face3?t=new THREE.Face3(g.a+f,g.b+f,g.c+f):g instanceof THREE.Face4&&(t=new THREE.Face4(g.a+f,g.b+f,g.c+f,g.d+f));t.normal.copy(g.normal);d&&d.multiplyVector3(t.normal);h=0;for(q=A.length;h<q;h++)s=A[h].clone(),d&&d.multiplyVector3(s),t.vertexNormals.push(s);t.color.copy(g.color);h=0;for(q=u.length;h<q;h++)s=u[h],t.vertexColors.push(s.clone());void 0!==g.materialIndex&&(h=e.materials[g.materialIndex],q=h.id,u=n[q],void 0===u&&(u=a.materials.length,
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+n[q]=u,a.materials.push(h)),t.materialIndex=u);t.centroid.copy(g.centroid);c&&c.multiplyVector3(t.centroid);i.push(t)}p=0;for(o=m.length;p<o;p++){c=m[p];d=[];h=0;for(q=c.length;h<q;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,f=a.faces,e=a.faceVertexUvs[0];a.materials&&(b.materials=a.materials.slice());a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=f.length;a<c;a++)b.faces.push(f[a].clone());a=0;for(c=e.length;a<
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c;a++){for(var d=e[a],f=[],g=0,h=d.length;g<h;g++)f.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(f)}return b},randomPointInTriangle:function(a,b,c){var d,f,e,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();f=THREE.GeometryUtils.random();1<d+f&&(d=1-d,f=1-f);e=1-d-f;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(f);g.addSelf(h);h.copy(c);h.multiplyScalar(e);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,f,e;if(a instanceof THREE.Face3)return d=
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b.vertices[a.a],f=b.vertices[a.b],e=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,f,e);if(a instanceof THREE.Face4){d=b.vertices[a.a];f=b.vertices[a.b];e=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,f,b),g=THREE.GeometryUtils.triangleArea(f,e,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,f,b),g=THREE.GeometryUtils.triangleArea(f,e,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,
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-f,b):THREE.GeometryUtils.randomPointInTriangle(f,e,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,f,e=a.faces,g=a.vertices,h=e.length,i=0,j=[],l,n,m,p;for(f=0;f<h;f++)d=e[f],d instanceof THREE.Face3?(l=g[d.a],n=g[d.b],m=g[d.c],d._area=THREE.GeometryUtils.triangleArea(l,n,m)):d instanceof THREE.Face4&&(l=g[d.a],n=g[d.b],m=g[d.c],p=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(l,
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-n,p),d._area2=THREE.GeometryUtils.triangleArea(n,m,p),d._area=d._area1+d._area2),i+=d._area,j[f]=i;d=[];for(f=0;f<b;f++)g=THREE.GeometryUtils.random()*i,g=c(g),d[f]=THREE.GeometryUtils.randomPointInFace(e[g],a,!0);return d},triangleArea:function(a,b,c){var d,f=THREE.GeometryUtils.__v1;f.sub(a,b);d=f.length();f.sub(a,c);a=f.length();f.sub(b,c);c=f.length();b=0.5*(d+a+c);return Math.sqrt(b*(b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,
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+f,b):THREE.GeometryUtils.randomPointInTriangle(f,e,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var f=c+Math.floor((d-c)/2);return j[f]>a?b(c,f-1):j[f]<a?b(f+1,d):f}return b(0,j.length-1)}var d,f,e=a.faces,g=a.vertices,h=e.length,i=0,j=[],l,m,n,p;for(f=0;f<h;f++)d=e[f],d instanceof THREE.Face3?(l=g[d.a],m=g[d.b],n=g[d.c],d._area=THREE.GeometryUtils.triangleArea(l,m,n)):d instanceof THREE.Face4&&(l=g[d.a],m=g[d.b],n=g[d.c],p=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(l,
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+m,p),d._area2=THREE.GeometryUtils.triangleArea(m,n,p),d._area=d._area1+d._area2),i+=d._area,j[f]=i;d=[];for(f=0;f<b;f++)g=THREE.GeometryUtils.random()*i,g=c(g),d[f]=THREE.GeometryUtils.randomPointInFace(e[g],a,!0);return d},triangleArea:function(a,b,c){var d,f=THREE.GeometryUtils.__v1;f.sub(a,b);d=f.length();f.sub(a,c);a=f.length();f.sub(b,c);c=f.length();b=0.5*(d+a+c);return Math.sqrt(b*(b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,
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|
b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],f=0,e=d.length;f<e;f++)if(1!==d[f].u&&(d[f].u-=Math.floor(d[f].u)),1!==d[f].v)d[f].v-=Math.floor(d[f].v)},triangulateQuads:function(a){var b,c,d,f,e=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=
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|
-a.faces[b],d instanceof THREE.Face4){f=d.a;var i=d.b,j=d.c,l=d.d,n=new THREE.Face3,m=new THREE.Face3;n.color.copy(d.color);m.color.copy(d.color);n.materialIndex=d.materialIndex;m.materialIndex=d.materialIndex;n.a=f;n.b=i;n.c=l;m.a=i;m.b=j;m.c=l;4===d.vertexColors.length&&(n.vertexColors[0]=d.vertexColors[0].clone(),n.vertexColors[1]=d.vertexColors[1].clone(),n.vertexColors[2]=d.vertexColors[3].clone(),m.vertexColors[0]=d.vertexColors[1].clone(),m.vertexColors[1]=d.vertexColors[2].clone(),m.vertexColors[2]=
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|
-d.vertexColors[3].clone());e.push(n,m);d=0;for(f=a.faceVertexUvs.length;d<f;d++)a.faceVertexUvs[d].length&&(n=a.faceVertexUvs[d][b],i=n[1],j=n[2],l=n[3],n=[n[0].clone(),i.clone(),l.clone()],i=[i.clone(),j.clone(),l.clone()],h[d].push(n,i));d=0;for(f=a.faceUvs.length;d<f;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{e.push(d);d=0;for(f=a.faceUvs.length;d<f;d++)g[d].push(a.faceUvs[d][b]);d=0;for(f=a.faceVertexUvs.length;d<f;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=e;a.faceUvs=
|
|
|
+a.faces[b],d instanceof THREE.Face4){f=d.a;var i=d.b,j=d.c,l=d.d,m=new THREE.Face3,n=new THREE.Face3;m.color.copy(d.color);n.color.copy(d.color);m.materialIndex=d.materialIndex;n.materialIndex=d.materialIndex;m.a=f;m.b=i;m.c=l;n.a=i;n.b=j;n.c=l;4===d.vertexColors.length&&(m.vertexColors[0]=d.vertexColors[0].clone(),m.vertexColors[1]=d.vertexColors[1].clone(),m.vertexColors[2]=d.vertexColors[3].clone(),n.vertexColors[0]=d.vertexColors[1].clone(),n.vertexColors[1]=d.vertexColors[2].clone(),n.vertexColors[2]=
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|
|
+d.vertexColors[3].clone());e.push(m,n);d=0;for(f=a.faceVertexUvs.length;d<f;d++)a.faceVertexUvs[d].length&&(m=a.faceVertexUvs[d][b],i=m[1],j=m[2],l=m[3],m=[m[0].clone(),i.clone(),l.clone()],i=[i.clone(),j.clone(),l.clone()],h[d].push(m,i));d=0;for(f=a.faceUvs.length;d<f;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{e.push(d);d=0;for(f=a.faceUvs.length;d<f;d++)g[d].push(a.faceUvs[d][b]);d=0;for(f=a.faceVertexUvs.length;d<f;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=e;a.faceUvs=
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|
g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var f=b.length,e=a.faces[c];if(e instanceof THREE.Face4){var g=e.a,h=e.b,i=e.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[e.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());b.push(j.clone());e.a=f;e.b=f+1;e.c=f+2;e.d=f+3}else g=e.a,h=e.b,i=e.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],
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|
|
-b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),e.a=f,e.b=f+1,e.c=f+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,f,e,g,h,i,j,l,n,m,p,o,q,s,t,z,u,r,F=[],A=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)A[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(f=a.faces[c],f instanceof THREE.Face3)if(e=f.a,g=f.b,h=f.c,j=a.vertices[e],l=a.vertices[g],n=a.vertices[h],p=j.distanceTo(l),o=l.distanceTo(n),m=j.distanceTo(n),p>b||o>b||m>b){i=a.vertices.length;u=f.clone();r=f.clone();p>=o&&
|
|
|
-p>=m?(j=j.clone(),j.lerpSelf(l,0.5),u.a=e,u.b=i,u.c=h,r.a=i,r.b=g,r.c=h,3===f.vertexNormals.length&&(e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[1],0.5),u.vertexNormals[1].copy(e),r.vertexNormals[0].copy(e)),3===f.vertexColors.length&&(e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[1],0.5),u.vertexColors[1].copy(e),r.vertexColors[0].copy(e)),f=0):o>=p&&o>=m?(j=l.clone(),j.lerpSelf(n,0.5),u.a=e,u.b=g,u.c=i,r.a=i,r.b=h,r.c=e,3===f.vertexNormals.length&&(e=f.vertexNormals[1].clone(),
|
|
|
-e.lerpSelf(f.vertexNormals[2],0.5),u.vertexNormals[2].copy(e),r.vertexNormals[0].copy(e),r.vertexNormals[1].copy(f.vertexNormals[2]),r.vertexNormals[2].copy(f.vertexNormals[0])),3===f.vertexColors.length&&(e=f.vertexColors[1].clone(),e.lerpSelf(f.vertexColors[2],0.5),u.vertexColors[2].copy(e),r.vertexColors[0].copy(e),r.vertexColors[1].copy(f.vertexColors[2]),r.vertexColors[2].copy(f.vertexColors[0])),f=1):(j=j.clone(),j.lerpSelf(n,0.5),u.a=e,u.b=g,u.c=i,r.a=i,r.b=g,r.c=h,3===f.vertexNormals.length&&
|
|
|
-(e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[2],0.5),u.vertexNormals[2].copy(e),r.vertexNormals[0].copy(e)),3===f.vertexColors.length&&(e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[2],0.5),u.vertexColors[2].copy(e),r.vertexColors[0].copy(e)),f=2);F.push(u,r);a.vertices.push(j);e=0;for(g=a.faceVertexUvs.length;e<g;e++)a.faceVertexUvs[e].length&&(j=a.faceVertexUvs[e][c],r=j[0],h=j[1],u=j[2],0===f?(l=r.clone(),l.lerpSelf(h,0.5),j=[r.clone(),l.clone(),u.clone()],h=[l.clone(),h.clone(),
|
|
|
-u.clone()]):1===f?(l=h.clone(),l.lerpSelf(u,0.5),j=[r.clone(),h.clone(),l.clone()],h=[l.clone(),u.clone(),r.clone()]):(l=r.clone(),l.lerpSelf(u,0.5),j=[r.clone(),h.clone(),l.clone()],h=[l.clone(),h.clone(),u.clone()]),A[e].push(j,h))}else{F.push(f);e=0;for(g=a.faceVertexUvs.length;e<g;e++)A[e].push(a.faceVertexUvs[e][c])}else if(e=f.a,g=f.b,h=f.c,i=f.d,j=a.vertices[e],l=a.vertices[g],n=a.vertices[h],m=a.vertices[i],p=j.distanceTo(l),o=l.distanceTo(n),q=n.distanceTo(m),s=j.distanceTo(m),p>b||o>b||
|
|
|
-q>b||s>b){t=a.vertices.length;z=a.vertices.length+1;u=f.clone();r=f.clone();p>=o&&p>=q&&p>=s||q>=o&&q>=p&&q>=s?(p=j.clone(),p.lerpSelf(l,0.5),l=n.clone(),l.lerpSelf(m,0.5),u.a=e,u.b=t,u.c=z,u.d=i,r.a=t,r.b=g,r.c=h,r.d=z,4===f.vertexNormals.length&&(e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[1],0.5),g=f.vertexNormals[2].clone(),g.lerpSelf(f.vertexNormals[3],0.5),u.vertexNormals[1].copy(e),u.vertexNormals[2].copy(g),r.vertexNormals[0].copy(e),r.vertexNormals[3].copy(g)),4===f.vertexColors.length&&
|
|
|
-(e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[1],0.5),g=f.vertexColors[2].clone(),g.lerpSelf(f.vertexColors[3],0.5),u.vertexColors[1].copy(e),u.vertexColors[2].copy(g),r.vertexColors[0].copy(e),r.vertexColors[3].copy(g)),f=0):(p=l.clone(),p.lerpSelf(n,0.5),l=m.clone(),l.lerpSelf(j,0.5),u.a=e,u.b=g,u.c=t,u.d=z,r.a=z,r.b=t,r.c=h,r.d=i,4===f.vertexNormals.length&&(e=f.vertexNormals[1].clone(),e.lerpSelf(f.vertexNormals[2],0.5),g=f.vertexNormals[3].clone(),g.lerpSelf(f.vertexNormals[0],0.5),
|
|
|
-u.vertexNormals[2].copy(e),u.vertexNormals[3].copy(g),r.vertexNormals[0].copy(g),r.vertexNormals[1].copy(e)),4===f.vertexColors.length&&(e=f.vertexColors[1].clone(),e.lerpSelf(f.vertexColors[2],0.5),g=f.vertexColors[3].clone(),g.lerpSelf(f.vertexColors[0],0.5),u.vertexColors[2].copy(e),u.vertexColors[3].copy(g),r.vertexColors[0].copy(g),r.vertexColors[1].copy(e)),f=1);F.push(u,r);a.vertices.push(p,l);e=0;for(g=a.faceVertexUvs.length;e<g;e++)a.faceVertexUvs[e].length&&(j=a.faceVertexUvs[e][c],r=j[0],
|
|
|
-h=j[1],u=j[2],j=j[3],0===f?(l=r.clone(),l.lerpSelf(h,0.5),n=u.clone(),n.lerpSelf(j,0.5),r=[r.clone(),l.clone(),n.clone(),j.clone()],h=[l.clone(),h.clone(),u.clone(),n.clone()]):(l=h.clone(),l.lerpSelf(u,0.5),n=j.clone(),n.lerpSelf(r,0.5),r=[r.clone(),h.clone(),l.clone(),n.clone()],h=[n.clone(),l.clone(),u.clone(),j.clone()]),A[e].push(r,h))}else{F.push(f);e=0;for(g=a.faceVertexUvs.length;e<g;e++)A[e].push(a.faceVertexUvs[e][c])}a.faces=F;a.faceVertexUvs=A}};THREE.GeometryUtils.random=THREE.Math.random16;
|
|
|
+b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),e.a=f,e.b=f+1,e.c=f+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,f,e,g,h,i,j,l,m,n,p,o,q,t,s,A,u,r,G=[],x=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)x[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(f=a.faces[c],f instanceof THREE.Face3)if(e=f.a,g=f.b,h=f.c,j=a.vertices[e],l=a.vertices[g],m=a.vertices[h],p=j.distanceTo(l),o=l.distanceTo(m),n=j.distanceTo(m),p>b||o>b||n>b){i=a.vertices.length;u=f.clone();r=f.clone();p>=o&&
|
|
|
+p>=n?(j=j.clone(),j.lerpSelf(l,0.5),u.a=e,u.b=i,u.c=h,r.a=i,r.b=g,r.c=h,3===f.vertexNormals.length&&(e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[1],0.5),u.vertexNormals[1].copy(e),r.vertexNormals[0].copy(e)),3===f.vertexColors.length&&(e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[1],0.5),u.vertexColors[1].copy(e),r.vertexColors[0].copy(e)),f=0):o>=p&&o>=n?(j=l.clone(),j.lerpSelf(m,0.5),u.a=e,u.b=g,u.c=i,r.a=i,r.b=h,r.c=e,3===f.vertexNormals.length&&(e=f.vertexNormals[1].clone(),
|
|
|
+e.lerpSelf(f.vertexNormals[2],0.5),u.vertexNormals[2].copy(e),r.vertexNormals[0].copy(e),r.vertexNormals[1].copy(f.vertexNormals[2]),r.vertexNormals[2].copy(f.vertexNormals[0])),3===f.vertexColors.length&&(e=f.vertexColors[1].clone(),e.lerpSelf(f.vertexColors[2],0.5),u.vertexColors[2].copy(e),r.vertexColors[0].copy(e),r.vertexColors[1].copy(f.vertexColors[2]),r.vertexColors[2].copy(f.vertexColors[0])),f=1):(j=j.clone(),j.lerpSelf(m,0.5),u.a=e,u.b=g,u.c=i,r.a=i,r.b=g,r.c=h,3===f.vertexNormals.length&&
|
|
|
+(e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[2],0.5),u.vertexNormals[2].copy(e),r.vertexNormals[0].copy(e)),3===f.vertexColors.length&&(e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[2],0.5),u.vertexColors[2].copy(e),r.vertexColors[0].copy(e)),f=2);G.push(u,r);a.vertices.push(j);e=0;for(g=a.faceVertexUvs.length;e<g;e++)a.faceVertexUvs[e].length&&(j=a.faceVertexUvs[e][c],r=j[0],h=j[1],u=j[2],0===f?(l=r.clone(),l.lerpSelf(h,0.5),j=[r.clone(),l.clone(),u.clone()],h=[l.clone(),h.clone(),
|
|
|
+u.clone()]):1===f?(l=h.clone(),l.lerpSelf(u,0.5),j=[r.clone(),h.clone(),l.clone()],h=[l.clone(),u.clone(),r.clone()]):(l=r.clone(),l.lerpSelf(u,0.5),j=[r.clone(),h.clone(),l.clone()],h=[l.clone(),h.clone(),u.clone()]),x[e].push(j,h))}else{G.push(f);e=0;for(g=a.faceVertexUvs.length;e<g;e++)x[e].push(a.faceVertexUvs[e][c])}else if(e=f.a,g=f.b,h=f.c,i=f.d,j=a.vertices[e],l=a.vertices[g],m=a.vertices[h],n=a.vertices[i],p=j.distanceTo(l),o=l.distanceTo(m),q=m.distanceTo(n),t=j.distanceTo(n),p>b||o>b||
|
|
|
+q>b||t>b){s=a.vertices.length;A=a.vertices.length+1;u=f.clone();r=f.clone();p>=o&&p>=q&&p>=t||q>=o&&q>=p&&q>=t?(p=j.clone(),p.lerpSelf(l,0.5),l=m.clone(),l.lerpSelf(n,0.5),u.a=e,u.b=s,u.c=A,u.d=i,r.a=s,r.b=g,r.c=h,r.d=A,4===f.vertexNormals.length&&(e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[1],0.5),g=f.vertexNormals[2].clone(),g.lerpSelf(f.vertexNormals[3],0.5),u.vertexNormals[1].copy(e),u.vertexNormals[2].copy(g),r.vertexNormals[0].copy(e),r.vertexNormals[3].copy(g)),4===f.vertexColors.length&&
|
|
|
+(e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[1],0.5),g=f.vertexColors[2].clone(),g.lerpSelf(f.vertexColors[3],0.5),u.vertexColors[1].copy(e),u.vertexColors[2].copy(g),r.vertexColors[0].copy(e),r.vertexColors[3].copy(g)),f=0):(p=l.clone(),p.lerpSelf(m,0.5),l=n.clone(),l.lerpSelf(j,0.5),u.a=e,u.b=g,u.c=s,u.d=A,r.a=A,r.b=s,r.c=h,r.d=i,4===f.vertexNormals.length&&(e=f.vertexNormals[1].clone(),e.lerpSelf(f.vertexNormals[2],0.5),g=f.vertexNormals[3].clone(),g.lerpSelf(f.vertexNormals[0],0.5),
|
|
|
+u.vertexNormals[2].copy(e),u.vertexNormals[3].copy(g),r.vertexNormals[0].copy(g),r.vertexNormals[1].copy(e)),4===f.vertexColors.length&&(e=f.vertexColors[1].clone(),e.lerpSelf(f.vertexColors[2],0.5),g=f.vertexColors[3].clone(),g.lerpSelf(f.vertexColors[0],0.5),u.vertexColors[2].copy(e),u.vertexColors[3].copy(g),r.vertexColors[0].copy(g),r.vertexColors[1].copy(e)),f=1);G.push(u,r);a.vertices.push(p,l);e=0;for(g=a.faceVertexUvs.length;e<g;e++)a.faceVertexUvs[e].length&&(j=a.faceVertexUvs[e][c],r=j[0],
|
|
|
+h=j[1],u=j[2],j=j[3],0===f?(l=r.clone(),l.lerpSelf(h,0.5),m=u.clone(),m.lerpSelf(j,0.5),r=[r.clone(),l.clone(),m.clone(),j.clone()],h=[l.clone(),h.clone(),u.clone(),m.clone()]):(l=h.clone(),l.lerpSelf(u,0.5),m=j.clone(),m.lerpSelf(r,0.5),r=[r.clone(),h.clone(),l.clone(),m.clone()],h=[m.clone(),l.clone(),u.clone(),j.clone()]),x[e].push(r,h))}else{G.push(f);e=0;for(g=a.faceVertexUvs.length;e<g;e++)x[e].push(a.faceVertexUvs[e][c])}a.faces=G;a.faceVertexUvs=x}};THREE.GeometryUtils.random=THREE.Math.random16;
|
|
|
THREE.GeometryUtils.__v1=new THREE.Vector3;
|
|
|
THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var f=new Image,e=new THREE.Texture(f,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){e.image=a.content;e.needsUpdate=!0;c&&c(e)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,f);e.sourceFile=a;return e},loadCompressedTexture:function(a,b,c,d){var f=new THREE.CompressedTexture;f.mapping=b;var e=new XMLHttpRequest;e.onload=function(){var a=THREE.ImageUtils.parseDDS(e.response,
|
|
|
!0);f.format=a.format;f.mipmaps=a.mipmaps;f.image.width=a.width;f.image.height=a.height;f.generateMipmaps=!1;f.needsUpdate=!0;c&&c(f)};e.onerror=d;e.open("GET",a,!0);e.responseType="arraybuffer";e.send(null);return f},loadTextureCube:function(a,b,c,d){var f=[];f.loadCount=0;var e=new THREE.Texture;e.image=f;void 0!==b&&(e.mapping=b);e.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;f[b]=h;h.onload=function(){f.loadCount=f.loadCount+1;if(f.loadCount===6){e.needsUpdate=true;c&&c()}};h.onerror=
|
|
|
d;h.crossOrigin=this.crossOrigin;h.src=a[b]}return e},loadCompressedTextureCube:function(a,b,c,d){var f=[];f.loadCount=0;var e=new THREE.CompressedTexture;e.image=f;void 0!==b&&(e.mapping=b);e.flipY=!1;e.generateMipmaps=!1;for(var b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,true);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;f.loadCount=f.loadCount+1;if(f.loadCount===6){e.format=d.format;e.needsUpdate=true;c&&c()}}},g=0,h=a.length;g<h;++g){var i=
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|
|
{};f[g]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;j.open("GET",a[g],!0);j.responseType="arraybuffer";j.send(null)}return e},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},f=c("DXT1"),e=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),
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|
d;var i=h[21];switch(i){case f:f=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case e:f=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:f=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.width=h[4];d.height=h[3];h=h[1]+4;e=d.width;g=d.height;for(i=0;i<d.mipmapCount;i++){var j=Math.max(4,e)/
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-4*Math.max(4,g)/4*f,l={data:new Uint8Array(a,h,j),width:e,height:g};d.mipmaps.push(l);h+=j;e=Math.max(0.5*e,1);g=Math.max(0.5*g,1)}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,f=a.height,e=document.createElement("canvas");e.width=d;e.height=f;var g=e.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,f).data,i=g.createImageData(d,f),j=i.data,l=0;l<d;l++)for(var n=0;n<f;n++){var m=
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-0>n-1?0:n-1,p=n+1>f-1?f-1:n+1,o=0>l-1?0:l-1,q=l+1>d-1?d-1:l+1,s=[],t=[0,0,h[4*(n*d+l)]/255*b];s.push([-1,0,h[4*(n*d+o)]/255*b]);s.push([-1,-1,h[4*(m*d+o)]/255*b]);s.push([0,-1,h[4*(m*d+l)]/255*b]);s.push([1,-1,h[4*(m*d+q)]/255*b]);s.push([1,0,h[4*(n*d+q)]/255*b]);s.push([1,1,h[4*(p*d+q)]/255*b]);s.push([0,1,h[4*(p*d+l)]/255*b]);s.push([-1,1,h[4*(p*d+o)]/255*b]);m=[];o=s.length;for(p=0;p<o;p++){var q=s[p],z=s[(p+1)%o],q=[q[0]-t[0],q[1]-t[1],q[2]-t[2]],z=[z[0]-t[0],z[1]-t[1],z[2]-t[2]];m.push(c([q[1]*
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-z[2]-q[2]*z[1],q[2]*z[0]-q[0]*z[2],q[0]*z[1]-q[1]*z[0]]))}s=[0,0,0];for(p=0;p<m.length;p++)s[0]+=m[p][0],s[1]+=m[p][1],s[2]+=m[p][2];s[0]/=m.length;s[1]/=m.length;s[2]/=m.length;t=4*(n*d+l);j[t]=255*((s[0]+1)/2)|0;j[t+1]=255*((s[1]+1)/2)|0;j[t+2]=255*s[2]|0;j[t+3]=255}g.putImageData(i,0,0);return e},generateDataTexture:function(a,b,c){for(var d=a*b,f=new Uint8Array(3*d),e=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)f[3*h]=e,f[3*h+1]=g,f[3*h+2]=c;a=new THREE.DataTexture(f,
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+4*Math.max(4,g)/4*f,l={data:new Uint8Array(a,h,j),width:e,height:g};d.mipmaps.push(l);h+=j;e=Math.max(0.5*e,1);g=Math.max(0.5*g,1)}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,f=a.height,e=document.createElement("canvas");e.width=d;e.height=f;var g=e.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,f).data,i=g.createImageData(d,f),j=i.data,l=0;l<d;l++)for(var m=0;m<f;m++){var n=
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+0>m-1?0:m-1,p=m+1>f-1?f-1:m+1,o=0>l-1?0:l-1,q=l+1>d-1?d-1:l+1,t=[],s=[0,0,h[4*(m*d+l)]/255*b];t.push([-1,0,h[4*(m*d+o)]/255*b]);t.push([-1,-1,h[4*(n*d+o)]/255*b]);t.push([0,-1,h[4*(n*d+l)]/255*b]);t.push([1,-1,h[4*(n*d+q)]/255*b]);t.push([1,0,h[4*(m*d+q)]/255*b]);t.push([1,1,h[4*(p*d+q)]/255*b]);t.push([0,1,h[4*(p*d+l)]/255*b]);t.push([-1,1,h[4*(p*d+o)]/255*b]);n=[];o=t.length;for(p=0;p<o;p++){var q=t[p],A=t[(p+1)%o],q=[q[0]-s[0],q[1]-s[1],q[2]-s[2]],A=[A[0]-s[0],A[1]-s[1],A[2]-s[2]];n.push(c([q[1]*
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+A[2]-q[2]*A[1],q[2]*A[0]-q[0]*A[2],q[0]*A[1]-q[1]*A[0]]))}t=[0,0,0];for(p=0;p<n.length;p++)t[0]+=n[p][0],t[1]+=n[p][1],t[2]+=n[p][2];t[0]/=n.length;t[1]/=n.length;t[2]/=n.length;s=4*(m*d+l);j[s]=255*((t[0]+1)/2)|0;j[s+1]=255*((t[1]+1)/2)|0;j[s+2]=255*t[2]|0;j[s+3]=255}g.putImageData(i,0,0);return e},generateDataTexture:function(a,b,c){for(var d=a*b,f=new Uint8Array(3*d),e=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)f[3*h]=e,f[3*h+1]=g,f[3*h+2]=c;a=new THREE.DataTexture(f,
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a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,f=b.length;d<f;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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THREE.WebGLRenderer&&(THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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@@ -533,12 +533,12 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
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THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalMatrix * skinnedNormal.xyz;\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalMatrix * skinnedTangent.xyz;\n#else\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\n#endif\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 mPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = mPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * mPosition;\n}\n#endif\n}"].join("\n")},
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cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}});
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
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-0,f=String(a).split(""),e=f.length,g=[],a=0;a<e;a++){var h=new THREE.Path,h=this.extractGlyphPoints(f[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,f){var e=[],g,h,i,j,l,n,m,p,o,q,s,t=b.glyphs[a]||b.glyphs["?"];if(t){if(t.o){b=t._cachedOutline||(t._cachedOutline=t.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;l=b[a++]*c;f.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;f.lineTo(i,l);break;case "q":i=b[a++]*
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-c+d;l=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;f.quadraticCurveTo(p,o,i,l);if(g=e[e.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var z=g/h;THREE.Shape.Utils.b2(z,n,p,i);THREE.Shape.Utils.b2(z,m,o,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;o=b[a++]*-c;q=b[a++]*c+d;s=b[a++]*-c;f.bezierCurveTo(i,l,p,o,q,s);if(g=e[e.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){z=g/h;THREE.Shape.Utils.b3(z,n,p,q,i);THREE.Shape.Utils.b3(z,m,o,s,l)}}}}}return{offset:t.ha*c,path:f}}}};
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+0,f=String(a).split(""),e=f.length,g=[],a=0;a<e;a++){var h=new THREE.Path,h=this.extractGlyphPoints(f[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,f){var e=[],g,h,i,j,l,m,n,p,o,q,t,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;l=b[a++]*c;f.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;f.lineTo(i,l);break;case "q":i=b[a++]*
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+c+d;l=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;f.quadraticCurveTo(p,o,i,l);if(g=e[e.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var A=g/h;THREE.Shape.Utils.b2(A,m,p,i);THREE.Shape.Utils.b2(A,n,o,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;o=b[a++]*-c;q=b[a++]*c+d;t=b[a++]*-c;f.bezierCurveTo(i,l,p,o,q,t);if(g=e[e.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){A=g/h;THREE.Shape.Utils.b3(A,m,p,q,i);THREE.Shape.Utils.b3(A,n,o,t,l)}}}}}return{offset:s.ha*c,path:f}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",f=b.weight!==void 0?b.weight:"normal",e=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=f;THREE.FontUtils.style=e;c=THREE.FontUtils.drawText(a).paths;d=[];f=0;for(e=c.length;f<e;f++)Array.prototype.push.apply(d,c[f].toShapes());return d};
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-(function(a){var b=function(a){for(var b=a.length,f=0,e=b-1,g=0;g<b;e=g++)f=f+(a[e].x*a[g].y-a[g].x*a[e].y);return f*0.5};a.Triangulate=function(a,d){var f=a.length;if(f<3)return null;var e=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<f;j++)g[j]=j;else for(j=0;j<f;j++)g[j]=f-1-j;var n=2*f;for(j=f-1;f>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;f<=i&&(i=0);j=i+1;f<=j&&(j=0);l=j+1;f<=l&&(l=0);var m;a:{m=a;var p=i,o=j,q=l,s=f,t=g,z=void 0,u=void 0,r=void 0,F=void 0,A=void 0,
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-x=void 0,v=void 0,B=void 0,D=void 0,u=m[t[p]].x,r=m[t[p]].y,F=m[t[o]].x,A=m[t[o]].y,x=m[t[q]].x,v=m[t[q]].y;if(1E-10>(F-u)*(v-r)-(A-r)*(x-u))m=false;else{for(z=0;z<s;z++)if(!(z==p||z==o||z==q)){var B=m[t[z]].x,D=m[t[z]].y,E=void 0,I=void 0,G=void 0,M=void 0,J=void 0,K=void 0,N=void 0,O=void 0,P=void 0,L=void 0,X=void 0,H=void 0,E=G=J=void 0,E=x-F,I=v-A,G=u-x,M=r-v,J=F-u,K=A-r,N=B-u,O=D-r,P=B-F,L=D-A,X=B-x,H=D-v,E=E*L-I*P,J=J*O-K*N,G=G*H-M*X;if(E>=0&&G>=0&&J>=0){m=false;break a}}m=true}}if(m){e.push([a[g[i]],
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-a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<f;i++,l++)g[i]=g[l];f--;n=2*f}}return d?h:e};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
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+(function(a){var b=function(a){for(var b=a.length,f=0,e=b-1,g=0;g<b;e=g++)f=f+(a[e].x*a[g].y-a[g].x*a[e].y);return f*0.5};a.Triangulate=function(a,d){var f=a.length;if(f<3)return null;var e=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<f;j++)g[j]=j;else for(j=0;j<f;j++)g[j]=f-1-j;var m=2*f;for(j=f-1;f>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;f<=i&&(i=0);j=i+1;f<=j&&(j=0);l=j+1;f<=l&&(l=0);var n;a:{n=a;var p=i,o=j,q=l,t=f,s=g,A=void 0,u=void 0,r=void 0,G=void 0,x=void 0,
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+z=void 0,v=void 0,D=void 0,B=void 0,u=n[s[p]].x,r=n[s[p]].y,G=n[s[o]].x,x=n[s[o]].y,z=n[s[q]].x,v=n[s[q]].y;if(1E-10>(G-u)*(v-r)-(x-r)*(z-u))n=false;else{for(A=0;A<t;A++)if(!(A==p||A==o||A==q)){var D=n[s[A]].x,B=n[s[A]].y,E=void 0,F=void 0,H=void 0,M=void 0,J=void 0,I=void 0,P=void 0,O=void 0,Q=void 0,K=void 0,R=void 0,L=void 0,E=H=J=void 0,E=z-G,F=v-x,H=u-z,M=r-v,J=G-u,I=x-r,P=D-u,O=B-r,Q=D-G,K=B-x,R=D-z,L=B-v,E=E*K-F*Q,J=J*O-I*P,H=H*L-M*R;if(E>=0&&H>=0&&J>=0){n=false;break a}}n=true}}if(n){e.push([a[g[i]],
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+a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<f;i++,l++)g[i]=g[l];f--;m=2*f}}return d?h:e};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
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THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
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THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),f,e=0;b.push(0);for(f=1;f<=a;f++){c=this.getPoint(f/a);e=e+c.distanceTo(d);b.push(e);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
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THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,f=c.length,e;e=b?b:a*c[f-1];for(var g=0,h=f-1,i;g<=h;){d=Math.floor(g+(h-g)/2);i=c[d]-e;if(i<0)g=d+1;else if(i>0)h=d-1;else{h=d;break}}d=h;if(c[d]==e)return d/(f-1);g=c[d];return c=(d+(e-g)/(c[d+1]-g))/(f-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
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@@ -559,7 +559,7 @@ THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]
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d[c[1]].z,d[c[2]].z,d[c[3]].z,f);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=false};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
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THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b){b=c[a]-b;a=this.curves[a];b=1-b/a.getLength();return a.getPointAt(b)}a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++){b=b+this.curves[c].getLength();a.push(b)}return this.cacheLengths=a};
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-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,f,e,g;b=c=Number.NEGATIVE_INFINITY;f=e=Number.POSITIVE_INFINITY;var h,i,j,l,n=a[0]instanceof THREE.Vector3;l=n?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++){h=a[i];if(h.x>b)b=h.x;else if(h.x<f)f=h.x;if(h.y>c)c=h.y;else if(h.y<e)e=h.y;if(n)if(h.z>d)d=h.z;else if(h.z<g)g=h.z;l.addSelf(h)}a={minX:f,minY:e,maxX:b,maxY:c,centroid:l.divideScalar(j)};if(n){a.maxZ=d;a.minZ=g}return a};
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+THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,f,e,g;b=c=Number.NEGATIVE_INFINITY;f=e=Number.POSITIVE_INFINITY;var h,i,j,l,m=a[0]instanceof THREE.Vector3;l=m?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++){h=a[i];if(h.x>b)b=h.x;else if(h.x<f)f=h.x;if(h.y>c)c=h.y;else if(h.y<e)e=h.y;if(m)if(h.z>d)d=h.z;else if(h.z<g)g=h.z;l.addSelf(h)}a={minX:f,minY:e,maxX:b,maxY:c,centroid:l.divideScalar(j)};if(m){a.maxZ=d;a.minZ=g}return a};
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THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,true);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,true);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
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THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,f;if(!b)b=this.bends;d=0;for(f=b.length;d<f;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,f;if(!b)b=this.bends;d=0;for(f=b.length;d<f;d++)c=this.getWrapPoints(c,b[d]);return c};
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THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,f,e,g,h,i;d=0;for(f=a.length;d<f;d++){e=a[d];g=e.x;h=e.y;i=g/c.maxX;i=b.getUtoTmapping(i,g);g=b.getPoint(i);h=b.getNormalVector(i).multiplyScalar(h);e.x=g.x+h.x;e.y=g.y+h.y}return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
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@@ -572,16 +572,16 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,f,e){var g=Array.prototype.s
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THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,f,e){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,f,e)};
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THREE.Path.prototype.absarc=function(a,b,c,d,f,e){this.absellipse(a,b,c,c,d,f,e)};THREE.Path.prototype.ellipse=function(a,b,c,d,f,e,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,f,e,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,f,e,g){var h=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,f,e,g);this.curves.push(i);i=i.getPoint(g?1:0);h.push(i.x);h.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
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-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints){console.log("tata");return this.getSpacedPoints(a,b)}var a=a||12,c=[],d,f,e,g,h,i,j,l,n,m,p,o,q;d=0;for(f=this.actions.length;d<f;d++){e=this.actions[d];g=e.action;e=e.args;switch(g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(e[0],e[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(e[0],e[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=e[2];i=e[3];n=e[0];m=e[1];if(c.length>0){g=c[c.length-1];
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-p=g.x;o=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];o=g[g.length-1]}for(e=1;e<=a;e++){q=e/a;g=THREE.Shape.Utils.b2(q,p,n,h);q=THREE.Shape.Utils.b2(q,o,m,i);c.push(new THREE.Vector2(g,q))}break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];i=e[5];n=e[0];m=e[1];j=e[2];l=e[3];if(c.length>0){g=c[c.length-1];p=g.x;o=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];o=g[g.length-1]}for(e=1;e<=a;e++){q=e/a;g=THREE.Shape.Utils.b3(q,p,n,j,h);q=THREE.Shape.Utils.b3(q,o,m,l,i);c.push(new THREE.Vector2(g,
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-q))}break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[d-1].args;q=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*e[0].length;q=q.concat(e[0]);q=new THREE.SplineCurve(q);for(e=1;e<=g;e++)c.push(q.getPointAt(e/g));break;case THREE.PathActions.ARC:h=e[0];i=e[1];m=e[2];j=e[3];g=e[4];n=!!e[5];p=g-j;o=a*2;for(e=1;e<=o;e++){q=e/o;n||(q=1-q);q=j+q*p;g=h+m*Math.cos(q);q=i+m*Math.sin(q);c.push(new THREE.Vector2(g,q))}break;case THREE.PathActions.ELLIPSE:h=e[0];i=e[1];m=e[2];l=e[3];j=e[4];g=e[5];
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-n=!!e[6];p=g-j;o=a*2;for(e=1;e<=o;e++){q=e/o;n||(q=1-q);q=j+q*p;g=h+m*Math.cos(q);q=i+l*Math.sin(q);c.push(new THREE.Vector2(g,q))}}}d=c[c.length-1];Math.abs(d.x-c[0].x)<1E-10&&Math.abs(d.y-c[0].y)<1E-10&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints){console.log("tata");return this.getSpacedPoints(a,b)}var a=a||12,c=[],d,f,e,g,h,i,j,l,m,n,p,o,q;d=0;for(f=this.actions.length;d<f;d++){e=this.actions[d];g=e.action;e=e.args;switch(g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(e[0],e[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(e[0],e[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=e[2];i=e[3];m=e[0];n=e[1];if(c.length>0){g=c[c.length-1];
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+p=g.x;o=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];o=g[g.length-1]}for(e=1;e<=a;e++){q=e/a;g=THREE.Shape.Utils.b2(q,p,m,h);q=THREE.Shape.Utils.b2(q,o,n,i);c.push(new THREE.Vector2(g,q))}break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];i=e[5];m=e[0];n=e[1];j=e[2];l=e[3];if(c.length>0){g=c[c.length-1];p=g.x;o=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];o=g[g.length-1]}for(e=1;e<=a;e++){q=e/a;g=THREE.Shape.Utils.b3(q,p,m,j,h);q=THREE.Shape.Utils.b3(q,o,n,l,i);c.push(new THREE.Vector2(g,
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+q))}break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[d-1].args;q=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*e[0].length;q=q.concat(e[0]);q=new THREE.SplineCurve(q);for(e=1;e<=g;e++)c.push(q.getPointAt(e/g));break;case THREE.PathActions.ARC:h=e[0];i=e[1];n=e[2];j=e[3];g=e[4];m=!!e[5];p=g-j;o=a*2;for(e=1;e<=o;e++){q=e/o;m||(q=1-q);q=j+q*p;g=h+n*Math.cos(q);q=i+n*Math.sin(q);c.push(new THREE.Vector2(g,q))}break;case THREE.PathActions.ELLIPSE:h=e[0];i=e[1];n=e[2];l=e[3];j=e[4];g=e[5];
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+m=!!e[6];p=g-j;o=a*2;for(e=1;e<=o;e++){q=e/o;m||(q=1-q);q=j+q*p;g=h+n*Math.cos(q);q=i+l*Math.sin(q);c.push(new THREE.Vector2(g,q))}}}d=c[c.length-1];Math.abs(d.x-c[0].x)<1E-10&&Math.abs(d.y-c[0].y)<1E-10&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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THREE.Path.prototype.toShapes=function(){var a,b,c,d,f=[],e=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++){c=this.actions[a];d=c.args;c=c.action;if(c==THREE.PathActions.MOVE_TO&&e.actions.length!=0){f.push(e);e=new THREE.Path}e[c].apply(e,d)}e.actions.length!=0&&f.push(e);if(f.length==0)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(f[0].getPoints());if(f.length==1){e=f[0];g=new THREE.Shape;g.actions=e.actions;g.curves=e.curves;d.push(g);return d}if(a){g=new THREE.Shape;a=0;for(b=f.length;a<
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b;a++){e=f[a];if(THREE.Shape.Utils.isClockWise(e.getPoints())){g.actions=e.actions;g.curves=e.curves;d.push(g);g=new THREE.Shape}else g.holes.push(e)}}else{a=0;for(b=f.length;a<b;a++){e=f[a];if(THREE.Shape.Utils.isClockWise(e.getPoints())){g&&d.push(g);g=new THREE.Shape;g.actions=e.actions;g.curves=e.curves}else g.holes.push(e)}d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);
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THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
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THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),f,e,g,h,i,j,l,n,m,p,o=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);e=Number.POSITIVE_INFINITY;for(f=0;f<j.length;f++){m=j[f];p=[];for(n=0;n<c.length;n++){l=c[n];l=m.distanceToSquared(l);p.push(l);if(l<e){e=l;g=f;h=n}}}f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1;var q=[j[g],c[h],c[f]];n=THREE.FontUtils.Triangulate.area(q);var s=[j[g],j[e],c[h]];m=THREE.FontUtils.Triangulate.area(s);p=h;l=g;h=h+1;g=g+
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--1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1;q=[j[g],c[h],c[f]];q=THREE.FontUtils.Triangulate.area(q);s=[j[g],j[e],c[h]];s=THREE.FontUtils.Triangulate.area(s);if(n+m>q+s){h=p;g=l;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1}n=c.slice(0,h);m=c.slice(h);p=j.slice(g);l=j.slice(0,g);e=[j[g],j[e],c[h]];o.push([j[g],c[h],c[f]]);o.push(e);c=n.concat(p).concat(l).concat(m)}return{shape:c,
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+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),f,e,g,h,i,j,l,m,n,p,o=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);e=Number.POSITIVE_INFINITY;for(f=0;f<j.length;f++){n=j[f];p=[];for(m=0;m<c.length;m++){l=c[m];l=n.distanceToSquared(l);p.push(l);if(l<e){e=l;g=f;h=m}}}f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1;var q=[j[g],c[h],c[f]];m=THREE.FontUtils.Triangulate.area(q);var t=[j[g],j[e],c[h]];n=THREE.FontUtils.Triangulate.area(t);p=h;l=g;h=h+1;g=g+
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+-1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1;q=[j[g],c[h],c[f]];q=THREE.FontUtils.Triangulate.area(q);t=[j[g],j[e],c[h]];t=THREE.FontUtils.Triangulate.area(t);if(m+n>q+t){h=p;g=l;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1}m=c.slice(0,h);n=c.slice(h);p=j.slice(g);l=j.slice(0,g);e=[j[g],j[e],c[h]];o.push([j[g],c[h],c[f]]);o.push(e);c=m.concat(p).concat(l).concat(n)}return{shape:c,
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isolatedPts:o,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,false),e,g,h,i,j={};e=0;for(g=d.length;e<g;e++){i=d[e].x+":"+d[e].y;j[i]!==void 0&&console.log("Duplicate point",i);j[i]=e}e=0;for(g=c.length;e<g;e++){h=c[e];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=j[i];i!==void 0&&(h[d]=i)}}e=0;for(g=f.length;e<g;e++){h=f[e];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=j[i];i!==void 0&&(h[d]=i)}}return c.concat(f)},
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isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,f){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
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this.b3p3(a,f)}};
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@@ -593,9 +593,9 @@ a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hie
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THREE.Animation.prototype.play=function(a,b){if(this.isPlaying===false){this.isPlaying=true;this.loop=a!==void 0?a:true;this.currentTime=b!==void 0?b:0;var c,d=this.hierarchy.length,f;for(c=0;c<d;c++){f=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)f.useQuaternion=true;f.matrixAutoUpdate=true;if(f.animationCache===void 0){f.animationCache={};f.animationCache.prevKey={pos:0,rot:0,scl:0};f.animationCache.nextKey={pos:0,rot:0,scl:0};f.animationCache.originalMatrix=
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f instanceof THREE.Bone?f.skinMatrix:f.matrix}var e=f.animationCache.prevKey;f=f.animationCache.nextKey;e.pos=this.data.hierarchy[c].keys[0];e.rot=this.data.hierarchy[c].keys[0];e.scl=this.data.hierarchy[c].keys[0];f.pos=this.getNextKeyWith("pos",c,1);f.rot=this.getNextKeyWith("rot",c,1);f.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=false;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused===true?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=false;THREE.AnimationHandler.removeFromUpdate(this)};
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-THREE.Animation.prototype.update=function(a){if(this.isPlaying!==false){var b=["pos","rot","scl"],c,d,f,e,g,h,i,j,l;l=this.currentTime=this.currentTime+a*this.timeScale;j=this.currentTime=this.currentTime%this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,m=this.hierarchy.length;n<m;n++){a=this.hierarchy[n];i=a.animationCache;for(var p=0;p<3;p++){c=b[p];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=l){if(j<l)if(this.loop){g=this.data.hierarchy[n].keys[0];
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-for(h=this.getNextKeyWith(c,n,1);h.time<j;){g=h;h=this.getNextKeyWith(c,n,h.index+1)}}else{this.stop();return}else{do{g=h;h=this.getNextKeyWith(c,n,h.index+1)}while(h.time<j)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=true;a.matrixWorldNeedsUpdate=true;d=(j-g.time)/(h.time-g.time);f=g[c];e=h[c];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n);d=d<0?0:1}if(c==="pos"){c=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=f[0]+
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-(e[0]-f[0])*d;c.y=f[1]+(e[1]-f[1])*d;c.z=f[2]+(e[2]-f[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=this.getPrevKeyWith("pos",n,g.index-1).pos;this.points[1]=f;this.points[2]=e;this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos;d=d*0.33+0.33;f=this.interpolateCatmullRom(this.points,d);c.x=f[0];c.y=f[1];c.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=
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+THREE.Animation.prototype.update=function(a){if(this.isPlaying!==false){var b=["pos","rot","scl"],c,d,f,e,g,h,i,j,l;l=this.currentTime=this.currentTime+a*this.timeScale;j=this.currentTime=this.currentTime%this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var m=0,n=this.hierarchy.length;m<n;m++){a=this.hierarchy[m];i=a.animationCache;for(var p=0;p<3;p++){c=b[p];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=l){if(j<l)if(this.loop){g=this.data.hierarchy[m].keys[0];
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+for(h=this.getNextKeyWith(c,m,1);h.time<j;){g=h;h=this.getNextKeyWith(c,m,h.index+1)}}else{this.stop();return}else{do{g=h;h=this.getNextKeyWith(c,m,h.index+1)}while(h.time<j)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=true;a.matrixWorldNeedsUpdate=true;d=(j-g.time)/(h.time-g.time);f=g[c];e=h[c];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m);d=d<0?0:1}if(c==="pos"){c=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=f[0]+
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+(e[0]-f[0])*d;c.y=f[1]+(e[1]-f[1])*d;c.z=f[2]+(e[2]-f[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=this.getPrevKeyWith("pos",m,g.index-1).pos;this.points[1]=f;this.points[2]=e;this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos;d=d*0.33+0.33;f=this.interpolateCatmullRom(this.points,d);c.x=f[0];c.y=f[1];c.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=
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this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(c==="rot")THREE.Quaternion.slerp(f,e,a.quaternion,d);else if(c==="scl"){c=a.scale;c.x=f[0]+(e[0]-f[0])*d;c.y=f[1]+(e[1]-f[1])*d;c.z=f[2]+(e[2]-f[2])*d}}}}};
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THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],f,e,g,h,i,j;f=(a.length-1)*b;e=Math.floor(f);f=f-e;c[0]=e===0?e:e-1;c[1]=e;c[2]=e>a.length-2?e:e+1;c[3]=e>a.length-3?e:e+2;e=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=f*f;g=f*c;d[0]=this.interpolate(e[0],h[0],i[0],j[0],f,c,g);d[1]=this.interpolate(e[1],h[1],i[1],j[1],f,c,g);d[2]=this.interpolate(e[2],h[2],i[2],j[2],f,c,g);return d};
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THREE.Animation.prototype.interpolate=function(a,b,c,d,f,e,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*e+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[0]};
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@@ -606,13 +606,13 @@ THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.is
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f.skinMatrix:f.matrix}f=this.data.hierarchy[c].keys;if(f.length){e.animationCache.prevKey=f[0];e.animationCache.nextKey=f[1];this.startTime=Math.min(f[0].time,this.startTime);this.endTime=Math.max(f[f.length-1].time,this.endTime)}}this.update(0)}this.isPaused=false;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=false;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(c.animationCache!==void 0){var d=c.animationCache.originalMatrix;if(b instanceof THREE.Bone){d.copy(b.skinMatrix);b.skinMatrix=d}else{d.copy(b.matrix);b.matrix=d}delete c.animationCache}}};
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THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,f,e=this.data.JIT.hierarchy,g,h,i;h=this.currentTime=this.currentTime+a*this.timeScale;g=this.currentTime=this.currentTime%this.data.length;if(g<this.startTimeMs)g=this.currentTime=this.startTimeMs+g;f=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var l=this.data.hierarchy[a].keys,e=this.data.hierarchy[a].sids;d=l.length-1;f=
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-this.hierarchy[a];if(l.length){for(l=0;l<e.length;l++){g=e[l];(h=this.getPrevKeyWith(g,a,d))&&h.apply(g)}this.data.hierarchy[a].node.updateMatrix();f.matrixWorldNeedsUpdate=true}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,n=b.animationCache;if(this.JITCompile&&e[a][f]!==void 0)if(d instanceof THREE.Bone){d.skinMatrix=e[a][f];d.matrixWorldNeedsUpdate=false}else{d.matrix=e[a][f];d.matrixWorldNeedsUpdate=
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-true}else if(l.length){if(this.JITCompile&&n)d instanceof THREE.Bone?d.skinMatrix=n.originalMatrix:d.matrix=n.originalMatrix;b=n.prevKey;c=n.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=l[0];for(c=l[1];c.time<g;){b=c;c=l[b.index+1]}}else if(!i)for(var m=l.length-1;c.time<g&&c.index!==m;){b=c;c=l[b.index+1]}n.prevKey=b;n.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=true}}if(this.JITCompile&&e[0][f]===void 0){this.hierarchy[0].updateMatrixWorld(true);
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+this.hierarchy[a];if(l.length){for(l=0;l<e.length;l++){g=e[l];(h=this.getPrevKeyWith(g,a,d))&&h.apply(g)}this.data.hierarchy[a].node.updateMatrix();f.matrixWorldNeedsUpdate=true}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,m=b.animationCache;if(this.JITCompile&&e[a][f]!==void 0)if(d instanceof THREE.Bone){d.skinMatrix=e[a][f];d.matrixWorldNeedsUpdate=false}else{d.matrix=e[a][f];d.matrixWorldNeedsUpdate=
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+true}else if(l.length){if(this.JITCompile&&m)d instanceof THREE.Bone?d.skinMatrix=m.originalMatrix:d.matrix=m.originalMatrix;b=m.prevKey;c=m.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=l[0];for(c=l[1];c.time<g;){b=c;c=l[b.index+1]}}else if(!i)for(var n=l.length-1;c.time<g&&c.index!==n;){b=c;c=l[b.index+1]}m.prevKey=b;m.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=true}}if(this.JITCompile&&e[0][f]===void 0){this.hierarchy[0].updateMatrixWorld(true);
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for(a=0;a<this.hierarchy.length;a++)e[a][f]=this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=c%b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};
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THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=c>=0?c:c+b.length;c>=0;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};
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THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,-1,0);f.lookAt(new THREE.Vector3(-1,0,0));this.add(f);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,0,1);e.lookAt(new THREE.Vector3(0,1,0));this.add(e);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
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-1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,m=c.generateMipmaps;c.generateMipmaps=false;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,f,c);c.activeCubeFace=
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-2;a.render(b,e,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=m;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,f,e,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,e,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,f);this.zoom=1;this.toPerspective()};
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+1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,n=c.generateMipmaps;c.generateMipmaps=false;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,f,c);c.activeCubeFace=
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+2;a.render(b,e,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=n;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,f,e,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,e,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,f);this.zoom=1;this.toPerspective()};
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THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=true;this.inOrthographicMode=false};
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THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=false;this.inOrthographicMode=true};
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THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){if(this.inPerspectiveMode)this.toPerspective();else{this.toPerspective();this.toOrthographic()}};
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@@ -621,25 +621,25 @@ THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rota
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THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
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THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,f,e=[];f=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(f);e.push(g);for(f=0;f<=b;f++){var h=new THREE.Vector3;h.x=a*Math.cos(c+f/b*d);h.y=a*Math.sin(c+f/b*d);this.vertices.push(h);e.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(f=1;f<=b;f++){this.faces.push(new THREE.Face3(f,f+1,0,[c,c,c]));this.faceVertexUvs[0].push([e[f],
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e[f+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.CubeGeometry=function(a,b,c,d,f,e,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";m=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,s=m+1,N=e/l,O=f/m,P=new THREE.Vector3;P[i]=g>0?1:-1;for(e=0;e<s;e++)for(f=0;f<q;f++){var L=new THREE.Vector3;L[a]=(f*N-n)*c;L[b]=(e*O-o)*d;L[i]=g;j.vertices.push(L)}for(e=
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-0;e<m;e++)for(f=0;f<l;f++){a=new THREE.Face4(f+q*e+p,f+q*(e+1)+p,f+1+q*(e+1)+p,f+1+q*e+p);a.normal.copy(P);a.vertexNormals.push(P.clone(),P.clone(),P.clone(),P.clone());a.materialIndex=h;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(f/l,1-e/m),new THREE.UV(f/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-e/m)])}}THREE.Geometry.call(this);var j=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=f||1;this.depthSegments=e||1;var a=this.width/
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-2,b=this.height/2,c=this.depth/2,l,n,m,p,o,q;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(l=0;l<6;l++)this.materials.push(g)}l=0;p=1;n=2;o=3;m=4;q=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var s in h)this.sides[s]!==void 0&&(this.sides[s]=h[s]);this.sides.px&&i("z","y",-1,-1,this.depth,this.height,a,l);this.sides.nx&&i("z","y",1,-1,this.depth,this.height,-a,p);this.sides.py&&i("x","z",1,1,this.width,this.depth,
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-b,n);this.sides.ny&&i("x","z",1,-1,this.width,this.depth,-b,o);this.sides.pz&&i("x","y",1,-1,this.width,this.height,c,m);this.sides.nz&&i("x","y",-1,-1,this.width,this.height,-c,q);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.CylinderGeometry=function(a,b,c,d,f,e){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,f=f||1,h,i,j=[],l=[];for(i=0;i<=f;i++){var n=[],m=[],p=i/f,o=p*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,s=new THREE.Vector3;s.x=o*Math.sin(q*Math.PI*2);s.y=-p*c+g;s.z=o*Math.cos(q*Math.PI*2);this.vertices.push(s);n.push(this.vertices.length-1);m.push(new THREE.UV(q,1-p))}j.push(n);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){n=this.vertices[j[0][h]].clone();m=
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-this.vertices[j[0][h+1]].clone()}else{n=this.vertices[j[1][h]].clone();m=this.vertices[j[1][h+1]].clone()}n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<f;i++){var p=j[i][h],o=j[i+1][h],q=j[i+1][h+1],s=j[i][h+1],t=n.clone(),z=n.clone(),u=m.clone(),r=m.clone(),F=l[i][h].clone(),A=l[i+1][h].clone(),x=l[i+1][h+1].clone(),v=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,q,s,[t,z,u,r]));this.faceVertexUvs[0].push([F,A,x,v])}}if(!e&&a>
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-0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];o=j[0][h+1];q=this.vertices.length-1;t=new THREE.Vector3(0,1,0);z=new THREE.Vector3(0,1,0);u=new THREE.Vector3(0,1,0);F=l[0][h].clone();A=l[0][h+1].clone();x=new THREE.UV(A.u,0);this.faces.push(new THREE.Face3(p,o,q,[t,z,u]));this.faceVertexUvs[0].push([F,A,x])}}if(!e&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];o=j[i][h];q=this.vertices.length-1;t=new THREE.Vector3(0,-1,0);z=new THREE.Vector3(0,
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--1,0);u=new THREE.Vector3(0,-1,0);F=l[i][h+1].clone();A=l[i][h].clone();x=new THREE.UV(A.u,1);this.faces.push(new THREE.Face3(p,o,q,[t,z,u]));this.faceVertexUvs[0].push([F,A,x])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.CubeGeometry=function(a,b,c,d,f,e,g,h){function i(a,b,c,d,f,e,g,h){var i,l=j.widthSegments,n=j.heightSegments,m=f/2,o=e/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";n=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,t=n+1,P=f/l,O=e/n,Q=new THREE.Vector3;Q[i]=g>0?1:-1;for(f=0;f<t;f++)for(e=0;e<q;e++){var K=new THREE.Vector3;K[a]=(e*P-m)*c;K[b]=(f*O-o)*d;K[i]=g;j.vertices.push(K)}for(f=
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+0;f<n;f++)for(e=0;e<l;e++){a=new THREE.Face4(e+q*f+p,e+q*(f+1)+p,e+1+q*(f+1)+p,e+1+q*f+p);a.normal.copy(Q);a.vertexNormals.push(Q.clone(),Q.clone(),Q.clone(),Q.clone());a.materialIndex=h;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(e/l,1-f/n),new THREE.UV(e/l,1-(f+1)/n),new THREE.UV((e+1)/l,1-(f+1)/n),new THREE.UV((e+1)/l,1-f/n)])}}THREE.Geometry.call(this);var j=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=f||1;this.depthSegments=e||1;var a=this.width/
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+2,b=this.height/2,c=this.depth/2,l,m,n,p,o,q;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(l=0;l<6;l++)this.materials.push(g)}l=0;p=1;m=2;o=3;n=4;q=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var t in h)this.sides[t]!==void 0&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,this.depth,this.height,a,l);this.sides.nx&&i("z","y",1,-1,this.depth,this.height,-a,p);this.sides.py&&i("x","z",1,1,this.width,this.depth,
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+b,m);this.sides.ny&&i("x","z",1,-1,this.width,this.depth,-b,o);this.sides.pz&&i("x","y",1,-1,this.width,this.height,c,n);this.sides.nz&&i("x","y",-1,-1,this.width,this.height,-c,q);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.CylinderGeometry=function(a,b,c,d,f,e){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,f=f||1,h,i,j=[],l=[];for(i=0;i<=f;i++){var m=[],n=[],p=i/f,o=p*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,t=new THREE.Vector3;t.x=o*Math.sin(q*Math.PI*2);t.y=-p*c+g;t.z=o*Math.cos(q*Math.PI*2);this.vertices.push(t);m.push(this.vertices.length-1);n.push(new THREE.UV(q,1-p))}j.push(m);l.push(n)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){m=this.vertices[j[0][h]].clone();n=
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+this.vertices[j[0][h+1]].clone()}else{m=this.vertices[j[1][h]].clone();n=this.vertices[j[1][h+1]].clone()}m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<f;i++){var p=j[i][h],o=j[i+1][h],q=j[i+1][h+1],t=j[i][h+1],s=m.clone(),A=m.clone(),u=n.clone(),r=n.clone(),G=l[i][h].clone(),x=l[i+1][h].clone(),z=l[i+1][h+1].clone(),v=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,q,t,[s,A,u,r]));this.faceVertexUvs[0].push([G,x,z,v])}}if(!e&&a>
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+0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];o=j[0][h+1];q=this.vertices.length-1;s=new THREE.Vector3(0,1,0);A=new THREE.Vector3(0,1,0);u=new THREE.Vector3(0,1,0);G=l[0][h].clone();x=l[0][h+1].clone();z=new THREE.UV(x.u,0);this.faces.push(new THREE.Face3(p,o,q,[s,A,u]));this.faceVertexUvs[0].push([G,x,z])}}if(!e&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];o=j[i][h];q=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);A=new THREE.Vector3(0,
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+-1,0);u=new THREE.Vector3(0,-1,0);G=l[i][h+1].clone();x=l[i][h].clone();z=new THREE.UV(x.u,1);this.faces.push(new THREE.Face3(p,o,q,[s,A,u]));this.faceVertexUvs[0].push([G,x,z])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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-THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
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-h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(c,d){var e,f;for(H=c.length;--H>=0;){e=H;f=H-1;f<0&&(f=
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-c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=P*g,j=P*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,s=e,u=f,n=n+E,i=i+E,o=o+E,j=j+E;D.faces.push(new THREE.Face4(n,i,o,j,null,null,t));n=z.generateSideWallUV(D,a,p,b,n,i,o,j,q,r,s,u);D.faceVertexUvs[0].push(n)}}}function e(a,b,c){D.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+E;d=d+E;e=e+E;D.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?z.generateBottomUV(D,a,b,c,d,e):z.generateTopUV(D,a,b,c,d,e);D.faceVertexUvs[0].push(c)}
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-var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.extrudePath,o,q=false,s=b.material,t=b.extrudeMaterial,z=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,r,F,A;if(p){o=p.getSpacedPoints(m);q=true;n=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,m,
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-false);r=new THREE.Vector3;F=new THREE.Vector3;A=new THREE.Vector3}if(!n)j=i=l=0;var x,v,B,D=this,E=this.vertices.length,p=a.extractPoints(),I=p.shape,p=p.holes,G=!THREE.Shape.Utils.isClockWise(I);if(G){I=I.reverse();v=0;for(B=p.length;v<B;v++){x=p[v];THREE.Shape.Utils.isClockWise(x)&&(p[v]=x.reverse())}G=false}var M=THREE.Shape.Utils.triangulateShape(I,p),G=I;v=0;for(B=p.length;v<B;v++){x=p[v];I=I.concat(x)}var J,K,N,O,P=I.length,L=M.length,X=[],H=0,fa=G.length;J=fa-1;for(K=H+1;H<fa;H++,J++,K++){J===
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-fa&&(J=0);K===fa&&(K=0);X[H]=d(G[H],G[J],G[K])}var ta=[],R,pa=X.concat();v=0;for(B=p.length;v<B;v++){x=p[v];R=[];H=0;fa=x.length;J=fa-1;for(K=H+1;H<fa;H++,J++,K++){J===fa&&(J=0);K===fa&&(K=0);R[H]=d(x[H],x[J],x[K])}ta.push(R);pa=pa.concat(R)}for(J=0;J<l;J++){x=J/l;N=i*(1-x);K=j*Math.sin(x*Math.PI/2);H=0;for(fa=G.length;H<fa;H++){O=c(G[H],X[H],K);e(O.x,O.y,-N)}v=0;for(B=p.length;v<B;v++){x=p[v];R=ta[v];H=0;for(fa=x.length;H<fa;H++){O=c(x[H],R[H],K);e(O.x,O.y,-N)}}}K=j;for(H=0;H<P;H++){O=n?c(I[H],pa[H],
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-K):I[H];if(q){F.copy(u.normals[0]).multiplyScalar(O.x);r.copy(u.binormals[0]).multiplyScalar(O.y);A.copy(o[0]).addSelf(F).addSelf(r);e(A.x,A.y,A.z)}else e(O.x,O.y,0)}for(x=1;x<=m;x++)for(H=0;H<P;H++){O=n?c(I[H],pa[H],K):I[H];if(q){F.copy(u.normals[x]).multiplyScalar(O.x);r.copy(u.binormals[x]).multiplyScalar(O.y);A.copy(o[x]).addSelf(F).addSelf(r);e(A.x,A.y,A.z)}else e(O.x,O.y,h/m*x)}for(J=l-1;J>=0;J--){x=J/l;N=i*(1-x);K=j*Math.sin(x*Math.PI/2);H=0;for(fa=G.length;H<fa;H++){O=c(G[H],X[H],K);e(O.x,
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-O.y,h+N)}v=0;for(B=p.length;v<B;v++){x=p[v];R=ta[v];H=0;for(fa=x.length;H<fa;H++){O=c(x[H],R[H],K);q?e(O.x,O.y+o[m-1].y,o[m-1].x+N):e(O.x,O.y,h+N)}}}if(n){i=P*0;for(H=0;H<L;H++){h=M[H];g(h[2]+i,h[1]+i,h[0]+i,true)}i=P*(m+l*2);for(H=0;H<L;H++){h=M[H];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(H=0;H<L;H++){h=M[H];g(h[2],h[1],h[0],true)}for(H=0;H<L;H++){h=M[H];g(h[0]+P*m,h[1]+P*m,h[2]+P*m,false)}}h=0;f(G,h);h=h+G.length;v=0;for(B=p.length;v<B;v++){x=p[v];f(x,h);h=h+x.length}};
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|
+THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,f=THREE.ExtrudeGeometry.__v2,e=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);f.set(a.x-c.x,a.y-c.y);d=d.normalize();f=f.normalize();e.set(-d.y,d.x);g.set(f.y,-f.x);h.copy(a).addSelf(e);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
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+h.copy(b).addSelf(e);i.copy(c).addSelf(g);e=d.dot(g);g=i.subSelf(h).dot(g);if(e===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/e;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(c,d){var f,e;for(L=c.length;--L>=0;){f=L;e=L-1;e<0&&(e=
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|
+c.length-1);for(var g=0,h=n+l*2,g=0;g<h;g++){var i=Q*g,j=Q*(g+1),m=d+f+i,i=d+e+i,o=d+e+j,j=d+f+j,p=c,q=g,r=h,t=f,u=e,m=m+E,i=i+E,o=o+E,j=j+E;B.faces.push(new THREE.Face4(m,i,o,j,null,null,s));m=A.generateSideWallUV(B,a,p,b,m,i,o,j,q,r,t,u);B.faceVertexUvs[0].push(m)}}}function e(a,b,c){B.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+E;d=d+E;e=e+E;B.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?A.generateBottomUV(B,a,b,c,d,e):A.generateTopUV(B,a,b,c,d,e);B.faceVertexUvs[0].push(c)}
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+var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,m=b.bevelEnabled!==void 0?b.bevelEnabled:true,n=b.steps!==void 0?b.steps:1,p=b.extrudePath,o,q=false,t=b.material,s=b.extrudeMaterial,A=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,r,G,x;if(p){o=p.getSpacedPoints(n);q=true;m=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,n,
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+false);r=new THREE.Vector3;G=new THREE.Vector3;x=new THREE.Vector3}if(!m)j=i=l=0;var z,v,D,B=this,E=this.vertices.length,p=a.extractPoints(),F=p.shape,p=p.holes,H=!THREE.Shape.Utils.isClockWise(F);if(H){F=F.reverse();v=0;for(D=p.length;v<D;v++){z=p[v];THREE.Shape.Utils.isClockWise(z)&&(p[v]=z.reverse())}H=false}var M=THREE.Shape.Utils.triangulateShape(F,p),H=F;v=0;for(D=p.length;v<D;v++){z=p[v];F=F.concat(z)}var J,I,P,O,Q=F.length,K=M.length,R=[],L=0,ga=H.length;J=ga-1;for(I=L+1;L<ga;L++,J++,I++){J===
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|
+ga&&(J=0);I===ga&&(I=0);R[L]=d(H[L],H[J],H[I])}var pa=[],ya,S=R.concat();v=0;for(D=p.length;v<D;v++){z=p[v];ya=[];L=0;ga=z.length;J=ga-1;for(I=L+1;L<ga;L++,J++,I++){J===ga&&(J=0);I===ga&&(I=0);ya[L]=d(z[L],z[J],z[I])}pa.push(ya);S=S.concat(ya)}for(J=0;J<l;J++){z=J/l;P=i*(1-z);I=j*Math.sin(z*Math.PI/2);L=0;for(ga=H.length;L<ga;L++){O=c(H[L],R[L],I);e(O.x,O.y,-P)}v=0;for(D=p.length;v<D;v++){z=p[v];ya=pa[v];L=0;for(ga=z.length;L<ga;L++){O=c(z[L],ya[L],I);e(O.x,O.y,-P)}}}I=j;for(L=0;L<Q;L++){O=m?c(F[L],
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+S[L],I):F[L];if(q){G.copy(u.normals[0]).multiplyScalar(O.x);r.copy(u.binormals[0]).multiplyScalar(O.y);x.copy(o[0]).addSelf(G).addSelf(r);e(x.x,x.y,x.z)}else e(O.x,O.y,0)}for(z=1;z<=n;z++)for(L=0;L<Q;L++){O=m?c(F[L],S[L],I):F[L];if(q){G.copy(u.normals[z]).multiplyScalar(O.x);r.copy(u.binormals[z]).multiplyScalar(O.y);x.copy(o[z]).addSelf(G).addSelf(r);e(x.x,x.y,x.z)}else e(O.x,O.y,h/n*z)}for(J=l-1;J>=0;J--){z=J/l;P=i*(1-z);I=j*Math.sin(z*Math.PI/2);L=0;for(ga=H.length;L<ga;L++){O=c(H[L],R[L],I);e(O.x,
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+O.y,h+P)}v=0;for(D=p.length;v<D;v++){z=p[v];ya=pa[v];L=0;for(ga=z.length;L<ga;L++){O=c(z[L],ya[L],I);q?e(O.x,O.y+o[n-1].y,o[n-1].x+P):e(O.x,O.y,h+P)}}}if(m){i=Q*0;for(L=0;L<K;L++){h=M[L];g(h[2]+i,h[1]+i,h[0]+i,true)}i=Q*(n+l*2);for(L=0;L<K;L++){h=M[L];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(L=0;L<K;L++){h=M[L];g(h[2],h[1],h[0],true)}for(L=0;L<K;L++){h=M[L];g(h[0]+Q*n,h[1]+Q*n,h[2]+Q*n,false)}}h=0;f(H,h);h=h+H.length;v=0;for(D=p.length;v<D;v++){z=p[v];f(z,h);h=h+z.length}};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,f,e){b=a.vertices[f].x;f=a.vertices[f].y;c=a.vertices[e].x;e=a.vertices[e].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,f),new THREE.UV(c,e)]},generateBottomUV:function(a,b,c,d,f,e){return this.generateTopUV(a,b,c,d,f,e)},generateSideWallUV:function(a,b,c,d,f,e,g,h){var b=a.vertices[f].x,c=a.vertices[f].y,f=a.vertices[f].z,d=a.vertices[e].x,i=a.vertices[e].y,e=a.vertices[e].z,j=a.vertices[g].x,l=a.vertices[g].y,
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-g=a.vertices[g].z,n=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-f),new THREE.UV(d,1-e),new THREE.UV(j,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-f),new THREE.UV(i,1-e),new THREE.UV(l,1-g),new THREE.UV(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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|
+g=a.vertices[g].z,m=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-f),new THREE.UV(d,1-e),new THREE.UV(j,1-g),new THREE.UV(m,1-a)]:[new THREE.UV(c,1-f),new THREE.UV(i,1-e),new THREE.UV(l,1-g),new THREE.UV(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);a instanceof Array===false&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){b===void 0&&(b={});var c=b.material,d=b.UVGenerator===void 0?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,f,e,g,h=this.vertices.length;f=a.extractPoints();var i=f.shape,j=f.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();f=0;for(e=j.length;f<e;f++){g=j[f];THREE.Shape.Utils.isClockWise(g)&&(j[f]=g.reverse())}}var l=THREE.Shape.Utils.triangulateShape(i,j);f=0;for(e=j.length;f<e;f++){g=j[f];i=i.concat(g)}j=i.length;e=l.length;for(f=
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0;f<j;f++){g=i[f];this.vertices.push(new THREE.Vector3(g.x,g.y,0))}for(f=0;f<e;f++){j=l[f];i=j[0]+h;g=j[1]+h;j=j[2]+h;this.faces.push(new THREE.Face3(i,g,j,null,null,c));this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,j))}};
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@@ -647,9 +647,9 @@ THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=
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(c+1)/b,d/f),new THREE.UV(1-(c+1)/b,(d+1)/f),new THREE.UV(1-c/b,(d+1)/f)])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,f=b/2,d=this.widthSegments,e=this.heightSegments,g=d+1,h=e+1,i=this.width/d,j=this.height/e,l=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*j-f),0));for(a=0;a<e;a++)for(b=0;b<d;b++){c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a);c.normal.copy(l);c.vertexNormals.push(l.clone(),l.clone(),
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l.clone(),l.clone());this.faces.push(c);this.faceVertexUvs[0].push([new THREE.UV(b/d,1-a/e),new THREE.UV(b/d,1-(a+1)/e),new THREE.UV((b+1)/d,1-(a+1)/e),new THREE.UV((b+1)/d,1-a/e)])}this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.SphereGeometry=function(a,b,c,d,f,e,g){THREE.Geometry.call(this);this.radius=a||50;this.widthSegments=Math.max(3,Math.floor(b)||8);this.heightSegments=Math.max(2,Math.floor(c)||6);for(var d=d!==void 0?d:0,f=f!==void 0?f:Math.PI*2,e=e!==void 0?e:0,g=g!==void 0?g:Math.PI,c=[],h=[],b=0;b<=this.heightSegments;b++){for(var i=[],j=[],a=0;a<=this.widthSegments;a++){var l=a/this.widthSegments,n=b/this.heightSegments,m=new THREE.Vector3;m.x=-this.radius*Math.cos(d+l*f)*Math.sin(e+n*g);m.y=this.radius*
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-Math.cos(e+n*g);m.z=this.radius*Math.sin(d+l*f)*Math.sin(e+n*g);this.vertices.push(m);i.push(this.vertices.length-1);j.push(new THREE.UV(l,1-n))}c.push(i);h.push(j)}for(b=0;b<this.heightSegments;b++)for(a=0;a<this.widthSegments;a++){var d=c[b][a+1],f=c[b][a],e=c[b+1][a],g=c[b+1][a+1],i=this.vertices[d].clone().normalize(),j=this.vertices[f].clone().normalize(),l=this.vertices[e].clone().normalize(),n=this.vertices[g].clone().normalize(),m=h[b][a+1].clone(),p=h[b][a].clone(),o=h[b+1][a].clone(),q=
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-h[b+1][a+1].clone();if(Math.abs(this.vertices[d].y)===this.radius){this.faces.push(new THREE.Face3(d,e,g,[i,l,n]));this.faceVertexUvs[0].push([m,o,q])}else if(Math.abs(this.vertices[e].y)===this.radius){this.faces.push(new THREE.Face3(d,f,e,[i,j,l]));this.faceVertexUvs[0].push([m,p,o])}else{this.faces.push(new THREE.Face4(d,f,e,g,[i,j,l,n]));this.faceVertexUvs[0].push([m,p,o,q])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:this.radius}};
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+THREE.SphereGeometry=function(a,b,c,d,f,e,g){THREE.Geometry.call(this);this.radius=a||50;this.widthSegments=Math.max(3,Math.floor(b)||8);this.heightSegments=Math.max(2,Math.floor(c)||6);for(var d=d!==void 0?d:0,f=f!==void 0?f:Math.PI*2,e=e!==void 0?e:0,g=g!==void 0?g:Math.PI,c=[],h=[],b=0;b<=this.heightSegments;b++){for(var i=[],j=[],a=0;a<=this.widthSegments;a++){var l=a/this.widthSegments,m=b/this.heightSegments,n=new THREE.Vector3;n.x=-this.radius*Math.cos(d+l*f)*Math.sin(e+m*g);n.y=this.radius*
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+Math.cos(e+m*g);n.z=this.radius*Math.sin(d+l*f)*Math.sin(e+m*g);this.vertices.push(n);i.push(this.vertices.length-1);j.push(new THREE.UV(l,1-m))}c.push(i);h.push(j)}for(b=0;b<this.heightSegments;b++)for(a=0;a<this.widthSegments;a++){var d=c[b][a+1],f=c[b][a],e=c[b+1][a],g=c[b+1][a+1],i=this.vertices[d].clone().normalize(),j=this.vertices[f].clone().normalize(),l=this.vertices[e].clone().normalize(),m=this.vertices[g].clone().normalize(),n=h[b][a+1].clone(),p=h[b][a].clone(),o=h[b+1][a].clone(),q=
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+h[b+1][a+1].clone();if(Math.abs(this.vertices[d].y)===this.radius){this.faces.push(new THREE.Face3(d,e,g,[i,l,m]));this.faceVertexUvs[0].push([n,o,q])}else if(Math.abs(this.vertices[e].y)===this.radius){this.faces.push(new THREE.Face3(d,f,e,[i,j,l]));this.faceVertexUvs[0].push([n,p,o])}else{this.faces.push(new THREE.Face4(d,f,e,g,[i,j,l,m]));this.faceVertexUvs[0].push([n,p,o,q])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:this.radius}};
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THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var c=THREE.FontUtils.generateShapes(a,b);b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=false;THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);
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THREE.TorusGeometry=function(a,b,c,d,f){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=f||Math.PI*2;f=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var e=d/this.tubularSegments*this.arc,g=c/this.radialSegments*Math.PI*2;f.x=this.radius*Math.cos(e);f.y=this.radius*Math.sin(e);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(e);h.y=(this.radius+this.tube*
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Math.cos(g))*Math.sin(e);h.z=this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.tubularSegments,c/this.radialSegments));b.push(h.clone().subSelf(f).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var f=(this.tubularSegments+1)*c+d-1,e=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,h=(this.tubularSegments+1)*c+d,i=new THREE.Face4(f,e,g,h,[b[f],b[e],b[g],b[h]]);i.normal.addSelf(b[f]);i.normal.addSelf(b[e]);i.normal.addSelf(b[g]);
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@@ -658,20 +658,20 @@ THREE.TorusKnotGeometry=function(a,b,c,d,f,e,g){function h(a,b,c,d,e,f){var g=Ma
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Array(this.tubularSegments);for(b=0;b<this.tubularSegments;++b){var i=a/this.radialSegments*2*this.p*Math.PI,g=b/this.tubularSegments*2*Math.PI,e=h(i,g,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,g,this.q,this.p,this.radius,this.heightScale);c.sub(i,e);d.add(i,e);f.cross(c,d);d.cross(f,c);f.normalize();d.normalize();i=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);e.x=e.x+(i*d.x+g*f.x);e.y=e.y+(i*d.y+g*f.y);e.z=e.z+(i*d.z+g*f.z);this.grid[a][b]=this.vertices.push(new THREE.Vector3(e.x,
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e.y,e.z))-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var f=(a+1)%this.radialSegments,e=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[f][b],f=this.grid[f][e],e=this.grid[a][e],g=new THREE.UV(a/this.radialSegments,b/this.tubularSegments),i=new THREE.UV((a+1)/this.radialSegments,b/this.tubularSegments),j=new THREE.UV((a+1)/this.radialSegments,(b+1)/this.tubularSegments),l=new THREE.UV(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c,
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d,f,e));this.faceVertexUvs[0].push([g,i,j,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.TubeGeometry=function(a,b,c,d,f,e){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=f||false;if(e)this.debug=new THREE.Object3D;this.grid=[];var g,h,e=this.segments+1,i,j,l,n=new THREE.Vector3,m,p,o,b=new THREE.TubeGeometry.FrenetFrames(a,b,f);m=b.tangents;p=b.normals;o=b.binormals;this.tangents=m;this.normals=p;this.binormals=o;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);l=a.getPointAt(d);d=m[b];g=p[b];h=o[b];if(this.debug){this.debug.add(new THREE.ArrowHelper(d,
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-l,c,255));this.debug.add(new THREE.ArrowHelper(g,l,c,16711680));this.debug.add(new THREE.ArrowHelper(h,l,c,65280))}for(d=0;d<this.radiusSegments;d++){i=d/this.radiusSegments*2*Math.PI;j=-this.radius*Math.cos(i);i=this.radius*Math.sin(i);n.copy(l);n.x=n.x+(j*g.x+i*h.x);n.y=n.y+(j*g.y+i*h.y);n.z=n.z+(j*g.z+i*h.z);this.grid[b][d]=this.vertices.push(new THREE.Vector3(n.x,n.y,n.z))-1}}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++){e=f?(b+1)%this.segments:b+1;n=(d+1)%this.radiusSegments;
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-a=this.grid[b][d];c=this.grid[e][d];e=this.grid[e][n];n=this.grid[b][n];m=new THREE.UV(b/this.segments,d/this.radiusSegments);p=new THREE.UV((b+1)/this.segments,d/this.radiusSegments);o=new THREE.UV((b+1)/this.segments,(d+1)/this.radiusSegments);g=new THREE.UV(b/this.segments,(d+1)/this.radiusSegments);this.faces.push(new THREE.Face4(a,c,e,n));this.faceVertexUvs[0].push([m,p,o,g])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var f=[],e=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,l,n;this.tangents=f;this.normals=e;this.binormals=g;for(j=0;j<b;j++){l=j/(b-1);f[j]=a.getTangentAt(l);f[j].normalize()}e[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(f[0].x);l=Math.abs(f[0].y);n=Math.abs(f[0].z);if(j<=a){a=j;d.set(1,0,0)}if(l<=a){a=l;d.set(0,1,0)}n<=a&&d.set(0,0,1);h.cross(f[0],d).normalize();
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+THREE.TubeGeometry=function(a,b,c,d,f,e){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=f||false;if(e)this.debug=new THREE.Object3D;this.grid=[];var g,h,e=this.segments+1,i,j,l,m=new THREE.Vector3,n,p,o,b=new THREE.TubeGeometry.FrenetFrames(a,b,f);n=b.tangents;p=b.normals;o=b.binormals;this.tangents=n;this.normals=p;this.binormals=o;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);l=a.getPointAt(d);d=n[b];g=p[b];h=o[b];if(this.debug){this.debug.add(new THREE.ArrowHelper(d,
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+l,c,255));this.debug.add(new THREE.ArrowHelper(g,l,c,16711680));this.debug.add(new THREE.ArrowHelper(h,l,c,65280))}for(d=0;d<this.radiusSegments;d++){i=d/this.radiusSegments*2*Math.PI;j=-this.radius*Math.cos(i);i=this.radius*Math.sin(i);m.copy(l);m.x=m.x+(j*g.x+i*h.x);m.y=m.y+(j*g.y+i*h.y);m.z=m.z+(j*g.z+i*h.z);this.grid[b][d]=this.vertices.push(new THREE.Vector3(m.x,m.y,m.z))-1}}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++){e=f?(b+1)%this.segments:b+1;m=(d+1)%this.radiusSegments;
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+a=this.grid[b][d];c=this.grid[e][d];e=this.grid[e][m];m=this.grid[b][m];n=new THREE.UV(b/this.segments,d/this.radiusSegments);p=new THREE.UV((b+1)/this.segments,d/this.radiusSegments);o=new THREE.UV((b+1)/this.segments,(d+1)/this.radiusSegments);g=new THREE.UV(b/this.segments,(d+1)/this.radiusSegments);this.faces.push(new THREE.Face4(a,c,e,m));this.faceVertexUvs[0].push([n,p,o,g])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var f=[],e=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,l,m;this.tangents=f;this.normals=e;this.binormals=g;for(j=0;j<b;j++){l=j/(b-1);f[j]=a.getTangentAt(l);f[j].normalize()}e[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(f[0].x);l=Math.abs(f[0].y);m=Math.abs(f[0].z);if(j<=a){a=j;d.set(1,0,0)}if(l<=a){a=l;d.set(0,1,0)}m<=a&&d.set(0,0,1);h.cross(f[0],d).normalize();
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e[0].cross(f[0],h);g[0].cross(f[0],e[0]);for(j=1;j<b;j++){e[j]=e[j-1].clone();g[j]=g[j-1].clone();h.cross(f[j-1],f[j]);if(h.length()>1E-4){h.normalize();d=Math.acos(f[j-1].dot(f[j]));i.makeRotationAxis(h,d).multiplyVector3(e[j])}g[j].cross(f[j],e[j])}if(c){d=Math.acos(e[0].dot(e[b-1]));d=d/(b-1);f[0].dot(h.cross(e[0],e[b-1]))>0&&(d=-d);for(j=1;j<b;j++){i.makeRotationAxis(f[j],d*j).multiplyVector3(e[j]);g[j].cross(f[j],e[j])}}};
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THREE.PolyhedronGeometry=function(a,b,c,d){function f(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,1-a);return b}function e(a,b,c,d){if(d<1){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.addSelf(a).addSelf(b).addSelf(c).divideScalar(3);d.normal=d.centroid.clone().normalize();i.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);
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-i.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}else{d=d-1;e(a,g(a,b),g(a,c),d);e(g(a,b),b,g(b,c),d);e(g(a,c),g(b,c),c,d);e(g(a,b),g(b,c),g(a,c),d)}}function g(a,b){n[a.index]||(n[a.index]=[]);n[b.index]||(n[b.index]=[]);var c=n[a.index][b.index];c===void 0&&(n[a.index][b.index]=n[b.index][a.index]=c=f((new THREE.Vector3).add(a,b).divideScalar(2)));return c}function h(a,b,c){c<0&&a.u===1&&(a=new THREE.UV(a.u-1,a.v));b.x===0&&b.z===0&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);
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-for(var c=c||1,d=d||0,i=this,j=0,l=a.length;j<l;j++)f(new THREE.Vector3(a[j][0],a[j][1],a[j][2]));for(var n=[],a=this.vertices,j=0,l=b.length;j<l;j++)e(a[b[j][0]],a[b[j][1]],a[b[j][2]],d);this.mergeVertices();j=0;for(l=this.vertices.length;j<l;j++)this.vertices[j].multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+i.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}else{d=d-1;e(a,g(a,b),g(a,c),d);e(g(a,b),b,g(b,c),d);e(g(a,c),g(b,c),c,d);e(g(a,b),g(b,c),g(a,c),d)}}function g(a,b){m[a.index]||(m[a.index]=[]);m[b.index]||(m[b.index]=[]);var c=m[a.index][b.index];c===void 0&&(m[a.index][b.index]=m[b.index][a.index]=c=f((new THREE.Vector3).add(a,b).divideScalar(2)));return c}function h(a,b,c){c<0&&a.u===1&&(a=new THREE.UV(a.u-1,a.v));b.x===0&&b.z===0&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);
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+for(var c=c||1,d=d||0,i=this,j=0,l=a.length;j<l;j++)f(new THREE.Vector3(a[j][0],a[j][1],a[j][2]));for(var m=[],a=this.vertices,j=0,l=b.length;j<l;j++)e(a[b[j][0]],a[b[j][1]],a[b[j][2]],d);this.mergeVertices();j=0;for(l=this.vertices.length;j<l;j++)this.vertices[j].multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var f=this.vertices,e=this.faces,g=this.faceVertexUvs[0],d=d===void 0?false:d,h,i,j,l,n=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++){j=i/b;j=a(j,l);f.push(j)}}var m,p,o,q;for(h=0;h<c;h++)for(i=0;i<b;i++){a=h*n+i;f=h*n+i+1;l=(h+1)*n+i;j=(h+1)*n+i+1;m=new THREE.UV(i/b,h/c);p=new THREE.UV((i+1)/b,h/c);o=new THREE.UV(i/b,(h+1)/c);q=new THREE.UV((i+1)/b,(h+1)/c);if(d){e.push(new THREE.Face3(a,f,l));e.push(new THREE.Face3(f,j,l));g.push([m,
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-p,o]);g.push([p,q,o])}else{e.push(new THREE.Face4(a,f,j,l));g.push([m,p,q,o])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var f=d,e=a[f].clone(),g=e.length();e.x=e.x+g*(Math.random()-0.5)*2E-6;e.y=e.y+g*(Math.random()-0.5)*2E-6;e.z=e.z+g*(Math.random()-0.5)*2E-6;for(var g=[],h=0;h<c.length;){var i=c[h],j=e,l=a[i[0]],n;n=l;var m=a[i[1]],p=a[i[2]],o=new THREE.Vector3,q=new THREE.Vector3;o.sub(p,m);q.sub(n,m);o.crossSelf(q);o.isZero()||o.normalize();n=
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-o;l=n.dot(l);if(n.dot(j)>=l){for(j=0;j<3;j++){l=[i[j],i[(j+1)%3]];n=true;for(m=0;m<g.length;m++)if(g[m][0]===l[1]&&g[m][1]===l[0]){g[m]=g[g.length-1];g.pop();n=false;break}n&&g.push(l)}c[h]=c[c.length-1];c.pop()}else h++}for(m=0;m<g.length;m++)c.push([g[m][0],g[m][1],f])}f=0;e=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;h<3;h++){if(e[g[h]]===void 0){e[g[h]]=f++;this.vertices.push(a[g[h]])}g[h]=e[g[h]]}}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=
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+THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var f=this.vertices,e=this.faces,g=this.faceVertexUvs[0],d=d===void 0?false:d,h,i,j,l,m=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++){j=i/b;j=a(j,l);f.push(j)}}var n,p,o,q;for(h=0;h<c;h++)for(i=0;i<b;i++){a=h*m+i;f=h*m+i+1;l=(h+1)*m+i;j=(h+1)*m+i+1;n=new THREE.UV(i/b,h/c);p=new THREE.UV((i+1)/b,h/c);o=new THREE.UV(i/b,(h+1)/c);q=new THREE.UV((i+1)/b,(h+1)/c);if(d){e.push(new THREE.Face3(a,f,l));e.push(new THREE.Face3(f,j,l));g.push([n,
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+p,o]);g.push([p,q,o])}else{e.push(new THREE.Face4(a,f,j,l));g.push([n,p,q,o])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var f=d,e=a[f].clone(),g=e.length();e.x=e.x+g*(Math.random()-0.5)*2E-6;e.y=e.y+g*(Math.random()-0.5)*2E-6;e.z=e.z+g*(Math.random()-0.5)*2E-6;for(var g=[],h=0;h<c.length;){var i=c[h],j=e,l=a[i[0]],m;m=l;var n=a[i[1]],p=a[i[2]],o=new THREE.Vector3,q=new THREE.Vector3;o.sub(p,n);q.sub(m,n);o.crossSelf(q);o.isZero()||o.normalize();m=
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+o;l=m.dot(l);if(m.dot(j)>=l){for(j=0;j<3;j++){l=[i[j],i[(j+1)%3]];m=true;for(n=0;n<g.length;n++)if(g[n][0]===l[1]&&g[n][1]===l[0]){g[n]=g[g.length-1];g.pop();m=false;break}m&&g.push(l)}c[h]=c[c.length-1];c.pop()}else h++}for(n=0;n<g.length;n++)c.push([g[n][0],g[n][1],f])}f=0;e=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;h<3;h++){if(e[g[h]]===void 0){e[g[h]]=f++;this.vertices.push(a[g[h]])}g[h]=e[g[h]]}}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=
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0;d<this.faces.length;d++){g=this.faces[d];this.faceVertexUvs[0].push([b(this.vertices[g.a]),b(this.vertices[g.b]),b(this.vertices[g.c])])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.AxisHelper=function(a){var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a||1,0,0),new THREE.Vector3,new THREE.Vector3(0,a||1,0),new THREE.Vector3,new THREE.Vector3(0,0,a||1));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
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THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);
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@@ -685,15 +685,15 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,f,e){THREE.CameraH
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a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.geometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
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THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};THREE.GeometryUtils.orderedKey=function(a,b){return Math.min(a,b)+"_"+Math.max(a,b)};
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THREE.GeometryUtils.computeEdgeFaces=function(a){function b(a,b){g[a]===void 0&&(g[a]=[]);g[a].push(b)}var c,d,f,e,g={},h=THREE.GeometryUtils.orderedKey;c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){e=h(f.a,f.b);b(e,c);e=h(f.b,f.c);b(e,c);e=h(f.c,f.a);b(e,c)}else if(f instanceof THREE.Face4){e=h(f.a,f.b);b(e,c);e=h(f.b,f.c);b(e,c);e=h(f.c,f.d);b(e,c);e=h(f.d,f.a);b(e,c)}}return g};
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-THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){l.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function f(a,b,d,f,g,h,n){var m=new THREE.Face4(a,b,d,f,null,g.color,g.materialIndex);if(l.useOldVertexColors){m.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-
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-1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/q.length;m.vertexColors[r]=o}}i.push(m);if(l.supportUVs){g=[e(a,""),e(b,n),e(d,n),e(f,n)];g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",f+":"+n):c("c :( ",d+":"+n):c("b :( ",b+":"+n):c("a :( ",a+":"+n)}}function e(a,b){var e=a+":"+b,f=u[e];if(!f){a>=q&&a<q+o.length?c("face pt"):c("edge pt");d("warning, UV not found for",e);return null}return f}function g(a,b,c){var e=a+":"+b;e in u?d("dup vertexNo",a,"oldFaceNo",b,"value",
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-c,"key",e,u[e]):u[e]=c}var h=[],i=[],j=[],l=this,n=THREE.GeometryUtils.orderedKey,m=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,q=p.length,h=p.concat(),s=[],t={},z={},u={},r,F,A,x,v,B=a.faceVertexUvs[0],D;c("originalFaces, uvs, originalVerticesLength",o.length,B.length,q);if(l.supportUVs){r=0;for(F=B.length;r<F;r++){A=0;for(x=B[r].length;A<x;A++){D=o[r]["abcd".charAt(A)];g(D,r,B[r][A])}}}if(B.length==0)l.supportUVs=false;r=0;for(var E in u)r++;if(!r){l.supportUVs=false;c("no uvs")}r=
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-0;for(F=o.length;r<F;r++){v=o[r];s.push(v.centroid);h.push(v.centroid);if(l.supportUVs){x=new THREE.UV;if(v instanceof THREE.Face3){x.u=e(v.a,r).u+e(v.b,r).u+e(v.c,r).u;x.v=e(v.a,r).v+e(v.b,r).v+e(v.c,r).v;x.u=x.u/3;x.v=x.v/3}else if(v instanceof THREE.Face4){x.u=e(v.a,r).u+e(v.b,r).u+e(v.c,r).u+e(v.d,r).u;x.v=e(v.a,r).v+e(v.b,r).v+e(v.c,r).v+e(v.d,r).v;x.u=x.u/4;x.v=x.v/4}g(q+r,"",x)}}var m=m(a),I;F=0;var G,M;E={};B={};for(r in m){D=m[r];G=r.split("_");M=G[0];G=G[1];A=M;v=[M,G];E[A]===void 0&&(E[A]=
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-[]);E[A].push(v);A=G;v=[M,G];E[A]===void 0&&(E[A]=[]);E[A].push(v);A=0;for(x=D.length;A<x;A++){v=D[A];I=M;var J=v,K=r;B[I]===void 0&&(B[I]={});B[I][J]=K;I=G;J=r;B[I]===void 0&&(B[I]={});B[I][v]=J}D.length<2&&(z[r]=true)}for(r in m){D=m[r];v=D[0];I=D[1];G=r.split("_");M=G[0];G=G[1];x=new THREE.Vector3;b(D.length>0,"an edge without faces?!");if(D.length==1){x.addSelf(p[M]);x.addSelf(p[G]);x.multiplyScalar(0.5)}else{x.addSelf(s[v]);x.addSelf(s[I]);x.addSelf(p[M]);x.addSelf(p[G]);x.multiplyScalar(0.25)}t[r]=
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-q+o.length+F;h.push(x);F++;if(l.supportUVs){x=new THREE.UV;x.u=e(M,v).u+e(G,v).u;x.v=e(M,v).v+e(G,v).v;x.u=x.u/2;x.v=x.v/2;g(t[r],v,x);if(D.length>=2){b(D.length==2,"did we plan for more than 2 edges?");x=new THREE.UV;x.u=e(M,I).u+e(G,I).u;x.v=e(M,I).v+e(G,I).v;x.u=x.u/2;x.v=x.v/2;g(t[r],I,x)}}}c("-- Step 2 done");var N,O;x=["123","12","2","23"];I=["123","23","3","31"];var J=["123","31","1","12"],K=["1234","12","2","23"],P=["1234","23","3","34"],L=["1234","34","4","41"],X=["1234","41","1","12"];r=
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-0;for(F=s.length;r<F;r++){v=o[r];D=q+r;if(v instanceof THREE.Face3){M=n(v.a,v.b);G=n(v.b,v.c);N=n(v.c,v.a);f(D,t[M],v.b,t[G],v,x,r);f(D,t[G],v.c,t[N],v,I,r);f(D,t[N],v.a,t[M],v,J,r)}else if(v instanceof THREE.Face4){M=n(v.a,v.b);G=n(v.b,v.c);N=n(v.c,v.d);O=n(v.d,v.a);f(D,t[M],v.b,t[G],v,K,r);f(D,t[G],v.c,t[N],v,P,r);f(D,t[N],v.d,t[O],v,L,r);f(D,t[O],v.a,t[M],v,X,r)}else c("face should be a face!",v)}t=new THREE.Vector3;v=new THREE.Vector3;r=0;for(F=p.length;r<F;r++)if(E[r]!==void 0){t.set(0,0,0);
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-v.set(0,0,0);G=new THREE.Vector3(0,0,0);D=0;for(A in B[r]){t.addSelf(s[A]);D++}I=0;M=E[r].length;x=D!=M;for(A=0;A<M;A++)z[n(E[r][A][0],E[r][A][1])]&&I++;t.divideScalar(D);I=0;if(x){for(A=0;A<M;A++){D=E[r][A];if(J=m[n(D[0],D[1])].length==1){D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2);v.addSelf(D);I++}}v.divideScalar(4);b(I==2,"should have only 2 boundary edges")}else{for(A=0;A<M;A++){D=E[r][A];D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2);v.addSelf(D)}v.divideScalar(M)}G.addSelf(p[r]);
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-if(x){G.divideScalar(2);G.addSelf(v)}else{G.multiplyScalar(M-3);G.addSelf(t);G.addSelf(v.multiplyScalar(2));G.divideScalar(M)}h[r]=G}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
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+THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){l.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function f(a,b,d,f,g,h,m){var n=new THREE.Face4(a,b,d,f,null,g.color,g.materialIndex);if(l.useOldVertexColors){n.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-
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+1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/q.length;n.vertexColors[r]=o}}i.push(n);if(l.supportUVs){g=[e(a,""),e(b,m),e(d,m),e(f,m)];g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",f+":"+m):c("c :( ",d+":"+m):c("b :( ",b+":"+m):c("a :( ",a+":"+m)}}function e(a,b){var e=a+":"+b,f=u[e];if(!f){a>=q&&a<q+o.length?c("face pt"):c("edge pt");d("warning, UV not found for",e);return null}return f}function g(a,b,c){var e=a+":"+b;e in u?d("dup vertexNo",a,"oldFaceNo",b,"value",
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+c,"key",e,u[e]):u[e]=c}var h=[],i=[],j=[],l=this,m=THREE.GeometryUtils.orderedKey,n=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,q=p.length,h=p.concat(),t=[],s={},A={},u={},r,G,x,z,v,D=a.faceVertexUvs[0],B;c("originalFaces, uvs, originalVerticesLength",o.length,D.length,q);if(l.supportUVs){r=0;for(G=D.length;r<G;r++){x=0;for(z=D[r].length;x<z;x++){B=o[r]["abcd".charAt(x)];g(B,r,D[r][x])}}}if(D.length==0)l.supportUVs=false;r=0;for(var E in u)r++;if(!r){l.supportUVs=false;c("no uvs")}r=
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+0;for(G=o.length;r<G;r++){v=o[r];t.push(v.centroid);h.push(v.centroid);if(l.supportUVs){z=new THREE.UV;if(v instanceof THREE.Face3){z.u=e(v.a,r).u+e(v.b,r).u+e(v.c,r).u;z.v=e(v.a,r).v+e(v.b,r).v+e(v.c,r).v;z.u=z.u/3;z.v=z.v/3}else if(v instanceof THREE.Face4){z.u=e(v.a,r).u+e(v.b,r).u+e(v.c,r).u+e(v.d,r).u;z.v=e(v.a,r).v+e(v.b,r).v+e(v.c,r).v+e(v.d,r).v;z.u=z.u/4;z.v=z.v/4}g(q+r,"",z)}}var n=n(a),F;G=0;var H,M;E={};D={};for(r in n){B=n[r];H=r.split("_");M=H[0];H=H[1];x=M;v=[M,H];E[x]===void 0&&(E[x]=
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+[]);E[x].push(v);x=H;v=[M,H];E[x]===void 0&&(E[x]=[]);E[x].push(v);x=0;for(z=B.length;x<z;x++){v=B[x];F=M;var J=v,I=r;D[F]===void 0&&(D[F]={});D[F][J]=I;F=H;J=r;D[F]===void 0&&(D[F]={});D[F][v]=J}B.length<2&&(A[r]=true)}for(r in n){B=n[r];v=B[0];F=B[1];H=r.split("_");M=H[0];H=H[1];z=new THREE.Vector3;b(B.length>0,"an edge without faces?!");if(B.length==1){z.addSelf(p[M]);z.addSelf(p[H]);z.multiplyScalar(0.5)}else{z.addSelf(t[v]);z.addSelf(t[F]);z.addSelf(p[M]);z.addSelf(p[H]);z.multiplyScalar(0.25)}s[r]=
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+q+o.length+G;h.push(z);G++;if(l.supportUVs){z=new THREE.UV;z.u=e(M,v).u+e(H,v).u;z.v=e(M,v).v+e(H,v).v;z.u=z.u/2;z.v=z.v/2;g(s[r],v,z);if(B.length>=2){b(B.length==2,"did we plan for more than 2 edges?");z=new THREE.UV;z.u=e(M,F).u+e(H,F).u;z.v=e(M,F).v+e(H,F).v;z.u=z.u/2;z.v=z.v/2;g(s[r],F,z)}}}c("-- Step 2 done");var P,O;z=["123","12","2","23"];F=["123","23","3","31"];var J=["123","31","1","12"],I=["1234","12","2","23"],Q=["1234","23","3","34"],K=["1234","34","4","41"],R=["1234","41","1","12"];r=
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+0;for(G=t.length;r<G;r++){v=o[r];B=q+r;if(v instanceof THREE.Face3){M=m(v.a,v.b);H=m(v.b,v.c);P=m(v.c,v.a);f(B,s[M],v.b,s[H],v,z,r);f(B,s[H],v.c,s[P],v,F,r);f(B,s[P],v.a,s[M],v,J,r)}else if(v instanceof THREE.Face4){M=m(v.a,v.b);H=m(v.b,v.c);P=m(v.c,v.d);O=m(v.d,v.a);f(B,s[M],v.b,s[H],v,I,r);f(B,s[H],v.c,s[P],v,Q,r);f(B,s[P],v.d,s[O],v,K,r);f(B,s[O],v.a,s[M],v,R,r)}else c("face should be a face!",v)}s=new THREE.Vector3;v=new THREE.Vector3;r=0;for(G=p.length;r<G;r++)if(E[r]!==void 0){s.set(0,0,0);
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+v.set(0,0,0);H=new THREE.Vector3(0,0,0);B=0;for(x in D[r]){s.addSelf(t[x]);B++}F=0;M=E[r].length;z=B!=M;for(x=0;x<M;x++)A[m(E[r][x][0],E[r][x][1])]&&F++;s.divideScalar(B);F=0;if(z){for(x=0;x<M;x++){B=E[r][x];if(J=n[m(B[0],B[1])].length==1){B=p[B[0]].clone().addSelf(p[B[1]]).divideScalar(2);v.addSelf(B);F++}}v.divideScalar(4);b(F==2,"should have only 2 boundary edges")}else{for(x=0;x<M;x++){B=E[r][x];B=p[B[0]].clone().addSelf(p[B[1]]).divideScalar(2);v.addSelf(B)}v.divideScalar(M)}H.addSelf(p[r]);
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+if(z){H.divideScalar(2);H.addSelf(v)}else{H.multiplyScalar(M-3);H.addSelf(s);H.addSelf(v.multiplyScalar(2));H.divideScalar(M)}h[r]=H}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare.prototype.add=function(a,b,c,d,f,e){b===void 0&&(b=-1);c===void 0&&(c=0);e===void 0&&(e=1);f===void 0&&(f=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:e,color:f,blending:d})};
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THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,f=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+f*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
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@@ -705,39 +705,39 @@ THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.ani
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THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];if(b){b.time=0;b.active=true}else console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=false};
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THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var f=d.duration/d.length;d.time=d.time+d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||d.time<0){d.direction=d.direction*-1;if(d.time>d.duration){d.time=d.duration;d.directionBackwards=true}if(d.time<0){d.time=0;d.directionBackwards=false}}}else{d.time=d.time%d.duration;if(d.time<0)d.time=d.time+d.duration}var e=d.startFrame+THREE.Math.clamp(Math.floor(d.time/
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f),0,d.length-1),g=d.weight;if(e!==d.currentFrame){this.morphTargetInfluences[d.lastFrame]=0;this.morphTargetInfluences[d.currentFrame]=1*g;this.morphTargetInfluences[e]=0;d.lastFrame=d.currentFrame;d.currentFrame=e}f=d.time%f/f;d.directionBackwards&&(f=1-f);this.morphTargetInfluences[d.currentFrame]=f*g;this.morphTargetInfluences[d.lastFrame]=(1-f)*g}}};
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-THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,f,e,g,h,i,j,l,n,m,p;this.init=function(o){b=o.context;c=o;d=new Float32Array(16);f=new Uint16Array(6);o=0;d[o++]=-1;d[o++]=-1;d[o++]=0;d[o++]=0;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=
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+THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,f,e,g,h,i,j,l,m,n,p;this.init=function(o){b=o.context;c=o;d=new Float32Array(16);f=new Uint16Array(6);o=0;d[o++]=-1;d[o++]=-1;d[o++]=0;d[o++]=0;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=
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0;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=0;d[o++]=1;o=0;f[o++]=0;f[o++]=1;f[o++]=2;f[o++]=0;f[o++]=2;f[o++]=3;e=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}n={};m={};n.vertex=b.getAttribLocation(l,"position");n.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
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-"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,f,t){var a=a.__webglFlares,z=a.length;if(z){var u=new THREE.Vector3,r=t/f,F=f*0.5,A=t*0.5,x=16/t,v=new THREE.Vector2(x*r,x),B=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),E=m,x=n;b.useProgram(l);if(!p){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);p=true}b.uniform1i(E.occlusionMap,0);b.uniform1i(E.map,
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-1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(x.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(x.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var I,G,M,J,K;for(I=0;I<z;I++){x=16/t;v.set(x*r,x);J=a[I];u.set(J.matrixWorld.elements[12],J.matrixWorld.elements[13],J.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(u);d.projectionMatrix.multiplyVector3(u);B.copy(u);D.x=B.x*F+F;D.y=B.y*A+A;if(j||D.x>0&&D.x<f&&D.y>0&&
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-D.y<t){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,D.x-8,D.y-8,16,16,0);b.uniform1i(E.renderType,0);b.uniform2f(E.scale,v.x,v.y);b.uniform3f(E.screenPosition,B.x,B.y,B.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,D.x-8,D.y-8,16,16,0);b.uniform1i(E.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
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-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);J.positionScreen.copy(B);J.customUpdateCallback?J.customUpdateCallback(J):J.updateLensFlares();b.uniform1i(E.renderType,2);b.enable(b.BLEND);G=0;for(M=J.lensFlares.length;G<M;G++){K=J.lensFlares[G];if(K.opacity>0.001&&K.scale>0.001){B.x=K.x;B.y=K.y;B.z=K.z;x=K.size*K.scale/t;v.x=x*r;v.y=x;b.uniform3f(E.screenPosition,B.x,B.y,B.z);b.uniform2f(E.scale,v.x,v.y);b.uniform1f(E.rotation,K.rotation);b.uniform1f(E.opacity,K.opacity);
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-b.uniform3f(E.color,K.color.r,K.color.g,K.color.b);c.setBlending(K.blending,K.blendEquation,K.blendSrc,K.blendDst);c.setTexture(K.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}m={};n={};m.vertex=b.getAttribLocation(l,"position");m.uv=b.getAttribLocation(l,"uv");n.renderType=b.getUniformLocation(l,"renderType");n.map=b.getUniformLocation(l,"map");n.occlusionMap=b.getUniformLocation(l,"occlusionMap");n.opacity=b.getUniformLocation(l,"opacity");n.color=b.getUniformLocation(l,
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+"color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,f,s){var a=a.__webglFlares,A=a.length;if(A){var u=new THREE.Vector3,r=s/f,G=f*0.5,x=s*0.5,z=16/s,v=new THREE.Vector2(z*r,z),D=new THREE.Vector3(1,1,0),B=new THREE.Vector2(1,1),E=n,z=m;b.useProgram(l);if(!p){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);p=true}b.uniform1i(E.occlusionMap,0);b.uniform1i(E.map,
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+1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(z.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(z.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var F,H,M,J,I;for(F=0;F<A;F++){z=16/s;v.set(z*r,z);J=a[F];u.set(J.matrixWorld.elements[12],J.matrixWorld.elements[13],J.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(u);d.projectionMatrix.multiplyVector3(u);D.copy(u);B.x=D.x*G+G;B.y=D.y*x+x;if(j||B.x>0&&B.x<f&&B.y>0&&
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+B.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,B.x-8,B.y-8,16,16,0);b.uniform1i(E.renderType,0);b.uniform2f(E.scale,v.x,v.y);b.uniform3f(E.screenPosition,D.x,D.y,D.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,B.x-8,B.y-8,16,16,0);b.uniform1i(E.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
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+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);J.positionScreen.copy(D);J.customUpdateCallback?J.customUpdateCallback(J):J.updateLensFlares();b.uniform1i(E.renderType,2);b.enable(b.BLEND);H=0;for(M=J.lensFlares.length;H<M;H++){I=J.lensFlares[H];if(I.opacity>0.001&&I.scale>0.001){D.x=I.x;D.y=I.y;D.z=I.z;z=I.size*I.scale/s;v.x=z*r;v.y=z;b.uniform3f(E.screenPosition,D.x,D.y,D.z);b.uniform2f(E.scale,v.x,v.y);b.uniform1f(E.rotation,I.rotation);b.uniform1f(E.opacity,I.opacity);
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+b.uniform3f(E.color,I.color.r,I.color.g,I.color.b);c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst);c.setTexture(I.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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THREE.ShadowMapPlugin=function(){var a,b,c,d,f,e,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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-vertexShader:g.vertexShader,uniforms:h,skinning:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;f._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,n){var m,p,o,q,s,t,z,u,r,F=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
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-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(p=l.__lights.length;m<p;m++){o=l.__lights[m];if(o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(s=0;s<o.shadowCascadeCount;s++){var A;if(o.shadowCascadeArray[s])A=o.shadowCascadeArray[s];else{r=o;z=s;A=new THREE.DirectionalLight;A.isVirtual=true;A.onlyShadow=true;A.castShadow=true;A.shadowCameraNear=r.shadowCameraNear;A.shadowCameraFar=r.shadowCameraFar;A.shadowCameraLeft=r.shadowCameraLeft;A.shadowCameraRight=
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-r.shadowCameraRight;A.shadowCameraBottom=r.shadowCameraBottom;A.shadowCameraTop=r.shadowCameraTop;A.shadowCameraVisible=r.shadowCameraVisible;A.shadowDarkness=r.shadowDarkness;A.shadowBias=r.shadowCascadeBias[z];A.shadowMapWidth=r.shadowCascadeWidth[z];A.shadowMapHeight=r.shadowCascadeHeight[z];A.pointsWorld=[];A.pointsFrustum=[];u=A.pointsWorld;t=A.pointsFrustum;for(var x=0;x<8;x++){u[x]=new THREE.Vector3;t[x]=new THREE.Vector3}u=r.shadowCascadeNearZ[z];r=r.shadowCascadeFarZ[z];t[0].set(-1,-1,u);
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-t[1].set(1,-1,u);t[2].set(-1,1,u);t[3].set(1,1,u);t[4].set(-1,-1,r);t[5].set(1,-1,r);t[6].set(-1,1,r);t[7].set(1,1,r);A.originalCamera=n;t=new THREE.Gyroscope;t.position=o.shadowCascadeOffset;t.add(A);t.add(A.target);n.add(t);o.shadowCascadeArray[s]=A;console.log("Created virtualLight",A)}z=o;u=s;r=z.shadowCascadeArray[u];r.position.copy(z.position);r.target.position.copy(z.target.position);r.lookAt(r.target);r.shadowCameraVisible=z.shadowCameraVisible;r.shadowDarkness=z.shadowDarkness;r.shadowBias=
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-z.shadowCascadeBias[u];t=z.shadowCascadeNearZ[u];z=z.shadowCascadeFarZ[u];r=r.pointsFrustum;r[0].z=t;r[1].z=t;r[2].z=t;r[3].z=t;r[4].z=z;r[5].z=z;r[6].z=z;r[7].z=z;F[q]=A;q++}else{F[q]=o;q++}}m=0;for(p=F.length;m<p;m++){o=F[m];if(!o.shadowMap){o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight);o.shadowMatrix=new THREE.Matrix4}if(!o.shadowCamera){if(o instanceof
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+vertexShader:g.vertexShader,uniforms:h,skinning:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;f._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,m){var n,p,o,q,t,s,A,u,r,G=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
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+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);n=0;for(p=l.__lights.length;n<p;n++){o=l.__lights[n];if(o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(t=0;t<o.shadowCascadeCount;t++){var x;if(o.shadowCascadeArray[t])x=o.shadowCascadeArray[t];else{r=o;A=t;x=new THREE.DirectionalLight;x.isVirtual=true;x.onlyShadow=true;x.castShadow=true;x.shadowCameraNear=r.shadowCameraNear;x.shadowCameraFar=r.shadowCameraFar;x.shadowCameraLeft=r.shadowCameraLeft;x.shadowCameraRight=
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+r.shadowCameraRight;x.shadowCameraBottom=r.shadowCameraBottom;x.shadowCameraTop=r.shadowCameraTop;x.shadowCameraVisible=r.shadowCameraVisible;x.shadowDarkness=r.shadowDarkness;x.shadowBias=r.shadowCascadeBias[A];x.shadowMapWidth=r.shadowCascadeWidth[A];x.shadowMapHeight=r.shadowCascadeHeight[A];x.pointsWorld=[];x.pointsFrustum=[];u=x.pointsWorld;s=x.pointsFrustum;for(var z=0;z<8;z++){u[z]=new THREE.Vector3;s[z]=new THREE.Vector3}u=r.shadowCascadeNearZ[A];r=r.shadowCascadeFarZ[A];s[0].set(-1,-1,u);
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+s[1].set(1,-1,u);s[2].set(-1,1,u);s[3].set(1,1,u);s[4].set(-1,-1,r);s[5].set(1,-1,r);s[6].set(-1,1,r);s[7].set(1,1,r);x.originalCamera=m;s=new THREE.Gyroscope;s.position=o.shadowCascadeOffset;s.add(x);s.add(x.target);m.add(s);o.shadowCascadeArray[t]=x;console.log("Created virtualLight",x)}A=o;u=t;r=A.shadowCascadeArray[u];r.position.copy(A.position);r.target.position.copy(A.target.position);r.lookAt(r.target);r.shadowCameraVisible=A.shadowCameraVisible;r.shadowDarkness=A.shadowDarkness;r.shadowBias=
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+A.shadowCascadeBias[u];s=A.shadowCascadeNearZ[u];A=A.shadowCascadeFarZ[u];r=r.pointsFrustum;r[0].z=s;r[1].z=s;r[2].z=s;r[3].z=s;r[4].z=A;r[5].z=A;r[6].z=A;r[7].z=A;G[q]=x;q++}else{G[q]=o;q++}}n=0;for(p=G.length;n<p;n++){o=G[n];if(!o.shadowMap){o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight);o.shadowMatrix=new THREE.Matrix4}if(!o.shadowCamera){if(o instanceof
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THREE.SpotLight)o.shadowCamera=new THREE.PerspectiveCamera(o.shadowCameraFov,o.shadowMapWidth/o.shadowMapHeight,o.shadowCameraNear,o.shadowCameraFar);else if(o instanceof THREE.DirectionalLight)o.shadowCamera=new THREE.OrthographicCamera(o.shadowCameraLeft,o.shadowCameraRight,o.shadowCameraTop,o.shadowCameraBottom,o.shadowCameraNear,o.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(o.shadowCamera);b.autoUpdateScene&&l.updateMatrixWorld()}if(o.shadowCameraVisible&&
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-!o.cameraHelper){o.cameraHelper=new THREE.CameraHelper(o.shadowCamera);o.shadowCamera.add(o.cameraHelper)}if(o.isVirtual&&A.originalCamera==n){s=n;q=o.shadowCamera;t=o.pointsFrustum;r=o.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(z=0;z<8;z++){u=r[z];u.copy(t[z]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,s);q.matrixWorldInverse.multiplyVector3(u);if(u.x<i.x)i.x=u.x;if(u.x>j.x)j.x=u.x;if(u.y<i.y)i.y=u.y;if(u.y>j.y)j.y=u.y;if(u.z<i.z)i.z=u.z;if(u.z>
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-j.z)j.z=u.z}q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=o.shadowMap;t=o.shadowMatrix;s=o.shadowCamera;s.position.copy(o.matrixWorld.getPosition());s.lookAt(o.target.matrixWorld.getPosition());s.updateMatrixWorld();s.matrixWorldInverse.getInverse(s.matrixWorld);if(o.cameraHelper)o.cameraHelper.visible=o.shadowCameraVisible;o.shadowCameraVisible&&o.cameraHelper.update();t.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);t.multiplySelf(s.projectionMatrix);t.multiplySelf(s.matrixWorldInverse);
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|
-if(!s._viewMatrixArray)s._viewMatrixArray=new Float32Array(16);if(!s._projectionMatrixArray)s._projectionMatrixArray=new Float32Array(16);s.matrixWorldInverse.flattenToArray(s._viewMatrixArray);s.projectionMatrix.flattenToArray(s._projectionMatrixArray);h.multiply(s.projectionMatrix,s.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();r=l.__webglObjects;o=0;for(q=r.length;o<q;o++){z=r[o];t=z.object;z.render=false;if(t.visible&&t.castShadow&&(!(t instanceof THREE.Mesh)||!t.frustumCulled||
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|
-g.contains(t))){t._modelViewMatrix.multiply(s.matrixWorldInverse,t.matrixWorld);z.render=true}}o=0;for(q=r.length;o<q;o++){z=r[o];if(z.render){t=z.object;z=z.buffer;x=t.material instanceof THREE.MeshFaceMaterial?t.geometry.materials[0]:t.material;u=t.geometry.morphTargets.length>0&&x.morphTargets;x=t instanceof THREE.SkinnedMesh&&x.skinning;u=t.customDepthMaterial?t.customDepthMaterial:x?u?e:f:u?d:c;z instanceof THREE.BufferGeometry?b.renderBufferDirect(s,l.__lights,null,u,z,t):b.renderBuffer(s,l.__lights,
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-null,u,z,t)}}r=l.__webglObjectsImmediate;o=0;for(q=r.length;o<q;o++){z=r[o];t=z.object;if(t.visible&&t.castShadow){t._modelViewMatrix.multiply(s.matrixWorldInverse,t.matrixWorld);b.renderImmediateObject(s,l.__lights,null,c,t)}}}m=b.getClearColor();p=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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+!o.cameraHelper){o.cameraHelper=new THREE.CameraHelper(o.shadowCamera);o.shadowCamera.add(o.cameraHelper)}if(o.isVirtual&&x.originalCamera==m){t=m;q=o.shadowCamera;s=o.pointsFrustum;r=o.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(A=0;A<8;A++){u=r[A];u.copy(s[A]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,t);q.matrixWorldInverse.multiplyVector3(u);if(u.x<i.x)i.x=u.x;if(u.x>j.x)j.x=u.x;if(u.y<i.y)i.y=u.y;if(u.y>j.y)j.y=u.y;if(u.z<i.z)i.z=u.z;if(u.z>
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+j.z)j.z=u.z}q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=o.shadowMap;s=o.shadowMatrix;t=o.shadowCamera;t.position.copy(o.matrixWorld.getPosition());t.lookAt(o.target.matrixWorld.getPosition());t.updateMatrixWorld();t.matrixWorldInverse.getInverse(t.matrixWorld);if(o.cameraHelper)o.cameraHelper.visible=o.shadowCameraVisible;o.shadowCameraVisible&&o.cameraHelper.update();s.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);s.multiplySelf(t.projectionMatrix);s.multiplySelf(t.matrixWorldInverse);
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+if(!t._viewMatrixArray)t._viewMatrixArray=new Float32Array(16);if(!t._projectionMatrixArray)t._projectionMatrixArray=new Float32Array(16);t.matrixWorldInverse.flattenToArray(t._viewMatrixArray);t.projectionMatrix.flattenToArray(t._projectionMatrixArray);h.multiply(t.projectionMatrix,t.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();r=l.__webglObjects;o=0;for(q=r.length;o<q;o++){A=r[o];s=A.object;A.render=false;if(s.visible&&s.castShadow&&(!(s instanceof THREE.Mesh)||!s.frustumCulled||
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+g.contains(s))){s._modelViewMatrix.multiply(t.matrixWorldInverse,s.matrixWorld);A.render=true}}o=0;for(q=r.length;o<q;o++){A=r[o];if(A.render){s=A.object;A=A.buffer;z=s.material instanceof THREE.MeshFaceMaterial?s.geometry.materials[0]:s.material;u=s.geometry.morphTargets.length>0&&z.morphTargets;z=s instanceof THREE.SkinnedMesh&&z.skinning;u=s.customDepthMaterial?s.customDepthMaterial:z?u?e:f:u?d:c;A instanceof THREE.BufferGeometry?b.renderBufferDirect(t,l.__lights,null,u,A,s):b.renderBuffer(t,l.__lights,
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+null,u,A,s)}}r=l.__webglObjectsImmediate;o=0;for(q=r.length;o<q;o++){A=r[o];s=A.object;if(s.visible&&s.castShadow){s._modelViewMatrix.multiply(t.matrixWorldInverse,s.matrixWorld);b.renderImmediateObject(t,l.__lights,null,c,s)}}}n=b.getClearColor();p=b.getClearAlpha();a.clearColor(n.r,n.g,n.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,e,g,h,i,j,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;e=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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-g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),o=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(o,a.vertexShader);b.compileShader(p);b.compileShader(o);b.attachShader(m,p);b.attachShader(m,o);b.linkProgram(m);h=m;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
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+g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),o=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(o,a.vertexShader);b.compileShader(p);b.compileShader(o);b.attachShader(n,p);b.attachShader(n,o);b.linkProgram(n);h=n;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
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"uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
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-j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j.fogType=b.getUniformLocation(h,"fogType");j.fogDensity=b.getUniformLocation(h,"fogDensity");j.fogNear=b.getUniformLocation(h,"fogNear");j.fogFar=b.getUniformLocation(h,"fogFar");j.fogColor=b.getUniformLocation(h,"fogColor");l=false};this.render=function(d,f,p,o){var q=d.__webglSprites,s=q.length;if(s){var t=i,z=j,u=o/p,p=p*0.5,r=o*0.5,F=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(t.position);b.enableVertexAttribArray(t.uv);
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-l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(t.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(t.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(z.projectionMatrix,false,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(z.map,0);var A=t=0,x=d.fog;if(x){b.uniform3f(z.fogColor,x.color.r,x.color.g,x.color.b);if(x instanceof THREE.Fog){b.uniform1f(z.fogNear,x.near);b.uniform1f(z.fogFar,
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-x.far);b.uniform1i(z.fogType,1);A=t=1}else if(x instanceof THREE.FogExp2){b.uniform1f(z.fogDensity,x.density);b.uniform1i(z.fogType,2);A=t=2}}else{b.uniform1i(z.fogType,0);A=t=0}for(var v,B=[],x=0;x<s;x++){v=q[x];if(v.visible&&v.opacity!==0)if(v.useScreenCoordinates)v.z=-v.position.z;else{v._modelViewMatrix.multiply(f.matrixWorldInverse,v.matrixWorld);v.z=-v._modelViewMatrix.elements[14]}}q.sort(a);for(x=0;x<s;x++){v=q[x];if(v.visible&&v.opacity!==0&&v.map&&v.map.image&&v.map.image.width){if(v.useScreenCoordinates){b.uniform1i(z.useScreenCoordinates,
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|
-1);b.uniform3f(z.screenPosition,(v.position.x-p)/p,(r-v.position.y)/r,Math.max(0,Math.min(1,v.position.z)))}else{b.uniform1i(z.useScreenCoordinates,0);b.uniform1i(z.affectedByDistance,v.affectedByDistance?1:0);b.uniformMatrix4fv(z.modelViewMatrix,false,v._modelViewMatrix.elements)}f=d.fog&&v.fog?A:0;if(t!==f){b.uniform1i(z.fogType,f);t=f}f=1/(v.scaleByViewport?o:1);B[0]=f*u*v.scale.x;B[1]=f*v.scale.y;b.uniform2f(z.uvScale,v.uvScale.x,v.uvScale.y);b.uniform2f(z.uvOffset,v.uvOffset.x,v.uvOffset.y);
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|
-b.uniform2f(z.alignment,v.alignment.x,v.alignment.y);b.uniform1f(z.opacity,v.opacity);b.uniform3f(z.color,v.color.r,v.color.g,v.color.b);b.uniform1f(z.rotation,v.rotation);b.uniform2fv(z.scale,B);if(v.mergeWith3D&&!F){b.enable(b.DEPTH_TEST);F=true}else if(!v.mergeWith3D&&F){b.disable(b.DEPTH_TEST);F=false}c.setBlending(v.blending,v.blendEquation,v.blendSrc,v.blendDst);c.setTexture(v.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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|
|
+j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j.fogType=b.getUniformLocation(h,"fogType");j.fogDensity=b.getUniformLocation(h,"fogDensity");j.fogNear=b.getUniformLocation(h,"fogNear");j.fogFar=b.getUniformLocation(h,"fogFar");j.fogColor=b.getUniformLocation(h,"fogColor");l=false};this.render=function(d,f,p,o){var q=d.__webglSprites,t=q.length;if(t){var s=i,A=j,u=o/p,p=p*0.5,r=o*0.5,G=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(s.position);b.enableVertexAttribArray(s.uv);
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|
+l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(s.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(s.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(A.projectionMatrix,false,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(A.map,0);var x=s=0,z=d.fog;if(z){b.uniform3f(A.fogColor,z.color.r,z.color.g,z.color.b);if(z instanceof THREE.Fog){b.uniform1f(A.fogNear,z.near);b.uniform1f(A.fogFar,
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+z.far);b.uniform1i(A.fogType,1);x=s=1}else if(z instanceof THREE.FogExp2){b.uniform1f(A.fogDensity,z.density);b.uniform1i(A.fogType,2);x=s=2}}else{b.uniform1i(A.fogType,0);x=s=0}for(var v,D=[],z=0;z<t;z++){v=q[z];if(v.visible&&v.opacity!==0)if(v.useScreenCoordinates)v.z=-v.position.z;else{v._modelViewMatrix.multiply(f.matrixWorldInverse,v.matrixWorld);v.z=-v._modelViewMatrix.elements[14]}}q.sort(a);for(z=0;z<t;z++){v=q[z];if(v.visible&&v.opacity!==0&&v.map&&v.map.image&&v.map.image.width){if(v.useScreenCoordinates){b.uniform1i(A.useScreenCoordinates,
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+1);b.uniform3f(A.screenPosition,(v.position.x-p)/p,(r-v.position.y)/r,Math.max(0,Math.min(1,v.position.z)))}else{b.uniform1i(A.useScreenCoordinates,0);b.uniform1i(A.affectedByDistance,v.affectedByDistance?1:0);b.uniformMatrix4fv(A.modelViewMatrix,false,v._modelViewMatrix.elements)}f=d.fog&&v.fog?x:0;if(s!==f){b.uniform1i(A.fogType,f);s=f}f=1/(v.scaleByViewport?o:1);D[0]=f*u*v.scale.x;D[1]=f*v.scale.y;b.uniform2f(A.uvScale,v.uvScale.x,v.uvScale.y);b.uniform2f(A.uvOffset,v.uvOffset.x,v.uvOffset.y);
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|
+b.uniform2f(A.alignment,v.alignment.x,v.alignment.y);b.uniform1f(A.opacity,v.opacity);b.uniform3f(A.color,v.color.r,v.color.g,v.color.b);b.uniform1f(A.rotation,v.rotation);b.uniform2fv(A.scale,D);if(v.mergeWith3D&&!G){b.enable(b.DEPTH_TEST);G=true}else if(!v.mergeWith3D&&G){b.disable(b.DEPTH_TEST);G=false}c.setBlending(v.blending,v.blendEquation,v.blendSrc,v.blendDst);c.setTexture(v.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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|
THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,f=new THREE.Frustum,e=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
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|
-function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var i,j,l,n,m,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);e.multiply(h.projectionMatrix,
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|
-h.matrixWorldInverse);f.setFromMatrix(e);b.setRenderTarget(this.renderTarget);b.clear();p=g.__webglObjects;i=0;for(j=p.length;i<j;i++){l=p[i];m=l.object;l.render=false;if(m.visible&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||f.contains(m))){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);l.render=true}}i=0;for(j=p.length;i<j;i++){l=p[i];if(l.render){m=l.object;l=l.buffer;m.material&&b.setMaterialFaces(m.material);n=m.customDepthMaterial?m.customDepthMaterial:m.geometry.morphTargets.length?
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|
-d:c;l instanceof THREE.BufferGeometry?b.renderBufferDirect(h,g.__lights,null,n,l,m):b.renderBuffer(h,g.__lights,null,n,l,m)}}p=g.__webglObjectsImmediate;i=0;for(j=p.length;i<j;i++){l=p[i];m=l.object;if(m.visible&&m.castShadow){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);b.renderImmediateObject(h,g.__lights,null,c,m)}}i=b.getClearColor();j=b.getClearAlpha();a.clearColor(i.r,i.g,i.b,j);a.enable(a.BLEND)}};
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|
+function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var i,j,l,m,n,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);e.multiply(h.projectionMatrix,
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|
|
+h.matrixWorldInverse);f.setFromMatrix(e);b.setRenderTarget(this.renderTarget);b.clear();p=g.__webglObjects;i=0;for(j=p.length;i<j;i++){l=p[i];n=l.object;l.render=false;if(n.visible&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||f.contains(n))){n._modelViewMatrix.multiply(h.matrixWorldInverse,n.matrixWorld);l.render=true}}i=0;for(j=p.length;i<j;i++){l=p[i];if(l.render){n=l.object;l=l.buffer;n.material&&b.setMaterialFaces(n.material);m=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?
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|
|
+d:c;l instanceof THREE.BufferGeometry?b.renderBufferDirect(h,g.__lights,null,m,l,n):b.renderBuffer(h,g.__lights,null,m,l,n)}}p=g.__webglObjectsImmediate;i=0;for(j=p.length;i<j;i++){l=p[i];n=l.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(h.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(h,g.__lights,null,c,n)}}i=b.getClearColor();j=b.getClearAlpha();a.clearColor(i.r,i.g,i.b,j);a.enable(a.BLEND)}};
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|
THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
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THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
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