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fixed a symbol (#24012)

* https://github.com/writey/three.js.gi://github.com/writey/three.js.git:

* Fixed a typo
writey 3 роки тому
батько
коміт
19aea37682

+ 1 - 1
manual/en/materials.html

@@ -64,7 +64,7 @@ material.color.setRGB(r, g, b)   // where r, g, and b are 0 to 1
 const m2 = new THREE.MeshBasicMaterial({color: 'red'});            // red
 const m3 = new THREE.MeshBasicMaterial({color: '#F00'});           // red
 const m4 = new THREE.MeshBasicMaterial({color: 'rgb(255,0,0)'});   // red
-const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'); // red
+const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'}); // red
 </pre>
 <p>So let's go over three.js's set of materials.</p>
 <p>The <a href="/docs/#api/en/materials/MeshBasicMaterial"><code class="notranslate" translate="no">MeshBasicMaterial</code></a> is not affected by lights.

+ 1 - 1
manual/fr/materials.html

@@ -61,7 +61,7 @@ material.color.setRGB(r, g, b)   // where r, g, and b are 0 to 1
 const m2 = new THREE.MeshBasicMaterial({color: 'red'});            // rouge
 const m3 = new THREE.MeshBasicMaterial({color: '#F00'});           // rouge
 const m4 = new THREE.MeshBasicMaterial({color: 'rgb(255,0,0)'});   // rouge
-const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'); // rouge
+const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'}); // rouge
 </pre>
 <p>Examinons l'ensemble des materials de Three.js</p>
 <p>Le <a href="/docs/#api/en/materials/MeshBasicMaterial"><code class="notranslate" translate="no">MeshBasicMaterial</code></a> n'est pas affecté par la lumière.

+ 1 - 1
manual/ja/materials.html

@@ -62,7 +62,7 @@ material.color.setRGB(r, g, b)   // where r, g, and b are 0 to 1
 const m2 = new THREE.MeshBasicMaterial({color: 'red'});            // red
 const m3 = new THREE.MeshBasicMaterial({color: '#F00'});           // red
 const m4 = new THREE.MeshBasicMaterial({color: 'rgb(255,0,0)'});   // red
-const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'); // red
+const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'}); // red
 </pre>
 <p>では、three.jsのマテリアルの設定の説明をしましょう。</p>
 <p><a href="/docs/#api/ja/materials/MeshBasicMaterial"><code class="notranslate" translate="no">MeshBasicMaterial</code></a>は光源の影響を受けません。

+ 1 - 1
manual/ko/materials.html

@@ -65,7 +65,7 @@ material.color.setRGB(r, g, b)   // rgb 색상, 0부터 1까지
 const m2 = new THREE.MeshBasicMaterial({color: 'red'});            // 빨강
 const m3 = new THREE.MeshBasicMaterial({color: '#F00'});           // 빨강
 const m4 = new THREE.MeshBasicMaterial({color: 'rgb(255,0,0)'});   // 빨강
-const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'); // 빨강
+const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'}); // 빨강
 </pre>
 <p>이제 Three.js의 기본 재질을 살펴보겠습니다.</p>
 <p><a href="/docs/#api/ko/materials/MeshBasicMaterial"><code class="notranslate" translate="no">MeshBasicMaterial</code></a>은 광원의 영향을 받지 않습니다. <a href="/docs/#api/ko/materials/MeshLambertMaterial"><code class="notranslate" translate="no">MeshLambertMaterial</code></a>은

+ 1 - 1
manual/ru/materials.html

@@ -62,7 +62,7 @@ material.color.setRGB(r, g, b)   // где r, g, и b от 0 до 1
 const m2 = new THREE.MeshBasicMaterial({color: 'red'});            // red
 const m3 = new THREE.MeshBasicMaterial({color: '#F00'});           // red
 const m4 = new THREE.MeshBasicMaterial({color: 'rgb(255,0,0)'});   // red
-const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'); // red
+const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'}); // red
 </pre>
 <p>прим. переводчика:
 Блик - световое пятно на ярко освещённой выпуклой или плоской глянцевой поверхности.

+ 1 - 1
manual/zh/materials.html

@@ -58,7 +58,7 @@ material.color.setRGB(r, g, b)   // 其中 r, g, 和 b 从 0 到 1
 const m2 = new THREE.MeshBasicMaterial({color: 'red'});            // 红色
 const m3 = new THREE.MeshBasicMaterial({color: '#F00'});           // 红色
 const m4 = new THREE.MeshBasicMaterial({color: 'rgb(255,0,0)'});   // 红色
-const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'); // 红色
+const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'}); // 红色
 </pre>
 <p>那么,我们就来看看three.js的几个材质。</p>
 <p><a href="/docs/#api/zh/materials/MeshBasicMaterial"><code class="notranslate" translate="no">MeshBasicMaterial</code></a> 不受光照的影响。<a href="/docs/#api/zh/materials/MeshLambertMaterial"><code class="notranslate" translate="no">MeshLambertMaterial</code></a> 只在顶点计算光照,而 <a href="/docs/#api/zh/materials/MeshPhongMaterial"><code class="notranslate" translate="no">MeshPhongMaterial</code></a> 则在每个像素计算光照。<a href="/docs/#api/zh/materials/MeshPhongMaterial"><code class="notranslate" translate="no">MeshPhongMaterial</code></a> 还支持镜面高光。</p>