|
@@ -0,0 +1,161 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <title>three.js webgl - texture - partial update</title>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
+ <style>
|
|
|
+ body {
|
|
|
+ background:#777;
|
|
|
+ padding:0;
|
|
|
+ margin:0;
|
|
|
+ overflow:hidden;
|
|
|
+ }
|
|
|
+
|
|
|
+ #info {
|
|
|
+ position: absolute;
|
|
|
+ top: 0px;
|
|
|
+ width: 100%;
|
|
|
+ color: #ffffff;
|
|
|
+ padding: 5px;
|
|
|
+ font-family:Monospace;
|
|
|
+ font-size:13px;
|
|
|
+ text-align:center;
|
|
|
+ }
|
|
|
+
|
|
|
+ a {
|
|
|
+ color: #ffffff;
|
|
|
+ }
|
|
|
+ </style>
|
|
|
+
|
|
|
+ <script src="../build/three.js"></script>
|
|
|
+ <script src="js/Detector.js"></script>
|
|
|
+
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+
|
|
|
+ <div id="info">
|
|
|
+ <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - partial texture update <br/>
|
|
|
+ replace parts of an existing texture with all data of another texture
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <script>
|
|
|
+
|
|
|
+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
+
|
|
|
+ var camera, scene, renderer, clock, dataTexture, diffuseMap;
|
|
|
+
|
|
|
+ init();
|
|
|
+ animate();
|
|
|
+
|
|
|
+ function init() {
|
|
|
+
|
|
|
+ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
|
|
|
+ camera.position.z = 2;
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+
|
|
|
+ clock = new THREE.Clock();
|
|
|
+
|
|
|
+ var loader = new THREE.TextureLoader();
|
|
|
+ diffuseMap = loader.load( 'textures/floors/FloorsCheckerboard_S_Diffuse.jpg' );
|
|
|
+ diffuseMap.minFilter = THREE.LinearFilter;
|
|
|
+ diffuseMap.generateMipmaps = false;
|
|
|
+
|
|
|
+ var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
|
|
|
+ material = new THREE.MeshBasicMaterial( { map: diffuseMap } );
|
|
|
+
|
|
|
+ var mesh = new THREE.Mesh( geometry, material );
|
|
|
+ scene.add( mesh );
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ var width = 32;
|
|
|
+ var height = 32;
|
|
|
+
|
|
|
+ var data = new Uint8Array( width * height * 3 );
|
|
|
+ dataTexture = new THREE.DataTexture( data, width, height, THREE.RGBFormat );
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
|
+ renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+ document.body.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ window.addEventListener( 'resize', onWindowResize, false );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowResize() {
|
|
|
+
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var last = 0;
|
|
|
+ var position = new THREE.Vector2();
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ requestAnimationFrame( animate );
|
|
|
+
|
|
|
+ var elapsedTime = clock.getElapsedTime();
|
|
|
+
|
|
|
+ if ( elapsedTime - last > 0.1 ) {
|
|
|
+
|
|
|
+ last = elapsedTime;
|
|
|
+
|
|
|
+ position.x = ( 32 * THREE.Math.randInt( 1, 16 ) ) - 32 ;
|
|
|
+ position.y = ( 32 * THREE.Math.randInt( 1, 16 ) ) - 32 ;
|
|
|
+
|
|
|
+ // generate new color data
|
|
|
+
|
|
|
+ updateDataTexture( dataTexture );
|
|
|
+
|
|
|
+ // perform copy from src to dest texture to a random position
|
|
|
+
|
|
|
+ renderer.copyTextureToTexture( position, dataTexture, diffuseMap );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var color = new THREE.Color();
|
|
|
+
|
|
|
+ function updateDataTexture( texture ) {
|
|
|
+
|
|
|
+ var size = texture.image.width * texture.image.height;
|
|
|
+ var data = texture.image.data;
|
|
|
+
|
|
|
+ // generate a random color and update texture data
|
|
|
+
|
|
|
+ color.setHex( Math.random() * 0xffffff );
|
|
|
+
|
|
|
+ var r = Math.floor( color.r * 255 );
|
|
|
+ var g = Math.floor( color.g * 255 );
|
|
|
+ var b = Math.floor( color.b * 255 );
|
|
|
+
|
|
|
+ for ( var i = 0; i < size; i ++ ) {
|
|
|
+
|
|
|
+ var stride = i * 3;
|
|
|
+
|
|
|
+ data[ stride ] = r;
|
|
|
+ data[ stride + 1 ] = g;
|
|
|
+ data[ stride + 2] = b;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|