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@@ -1,9 +1,9 @@
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#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG )
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- vec3 worldNormal = transformDirection( objectNormal, modelMatrix );
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-
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vec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
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+ vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
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+
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#ifdef ENVMAP_MODE_REFLECTION
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vReflect = reflect( cameraToVertex, worldNormal );
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