@@ -48,7 +48,7 @@ export function decompress( texture, maxTextureSize = Infinity, renderer = null
if ( ! fullscreenQuad ) {
fullscreenQuad = new Mesh( fullscreenQuadGeometry, fullscreenQuadMaterial );
- fullscreenQuad.frustrumCulled = false;
+ fullscreenQuad.frustumCulled = false;
}