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@@ -18,6 +18,8 @@
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<script type="module">
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<script type="module">
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import * as THREE from '../build/three.module.js';
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import * as THREE from '../build/three.module.js';
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+ import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js';
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+ import { RoundedBoxBufferGeometry } from './jsm/geometries/RoundedBoxBufferGeometry.js';
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import { LottieLoader } from './jsm/loaders/LottieLoader.js';
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import { LottieLoader } from './jsm/loaders/LottieLoader.js';
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let renderer, scene, camera;
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let renderer, scene, camera;
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@@ -29,10 +31,10 @@
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function init() {
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function init() {
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
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- camera.position.z = 3;
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+ camera.position.z = 2.5;
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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- scene.background = new THREE.Color( 0x222222 );
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+ scene.background = new THREE.Color( 0x111111 );
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const loader = new LottieLoader();
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const loader = new LottieLoader();
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loader.setQuality( 2 );
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loader.setQuality( 2 );
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@@ -40,8 +42,10 @@
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setupControls( texture.animation );
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setupControls( texture.animation );
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- const geometry = new THREE.BoxBufferGeometry();
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- const material = new THREE.MeshBasicMaterial( { map: texture } );
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+ // texture = new THREE.TextureLoader().load( 'textures/uv_grid_directx.jpg' );
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+
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+ const geometry = new RoundedBoxBufferGeometry( 1, 1, 1, 15, 0.2 );
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+ const material = new THREE.MeshStandardMaterial( { roughness: 0.1, map: texture } );
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mesh = new THREE.Mesh( geometry, material );
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mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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scene.add( mesh );
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@@ -52,6 +56,11 @@
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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document.body.appendChild( renderer.domElement );
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+ const environment = new RoomEnvironment();
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+ const pmremGenerator = new THREE.PMREMGenerator( renderer );
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+
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+ scene.environment = pmremGenerator.fromScene( environment ).texture;
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+
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//
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//
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window.addEventListener( 'resize', onWindowResize, false );
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window.addEventListener( 'resize', onWindowResize, false );
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@@ -112,8 +121,7 @@
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if ( mesh ) {
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if ( mesh ) {
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- mesh.rotation.x += 0.001;
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- mesh.rotation.y += 0.01;
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+ mesh.rotation.y -= 0.001;
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}
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}
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