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@@ -86,7 +86,7 @@ function WebGLAttributes( gl, capabilities ) {
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function updateBuffer( buffer, attribute, bufferType ) {
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const array = attribute.array;
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- const updateRange = attribute._updateRange; // deprecated
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+ const updateRange = attribute._updateRange; // @deprecated, r159
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const updateRanges = attribute.updateRanges;
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gl.bindBuffer( bufferType, buffer );
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@@ -121,7 +121,7 @@ function WebGLAttributes( gl, capabilities ) {
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}
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- // deprecated
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+ // @deprecated, r159
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if ( updateRange.count !== - 1 ) {
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if ( isWebGL2 ) {
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