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@@ -0,0 +1,613 @@
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+/*
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+ * three.js NRRD file loader
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+ */
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+
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+import {
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+ DefaultLoadingManager,
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+ FileLoader,
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+ Matrix4,
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+ Vector3
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+} from "../../../build/three.module.js";
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+import { Volume } from "../misc/Volume.js";
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+
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+var NRRDLoader = function ( manager ) {
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+
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+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
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+
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+
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+};
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+
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+NRRDLoader.prototype = {
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+
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+ constructor: NRRDLoader,
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+
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+ load: function ( url, onLoad, onProgress, onError ) {
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+
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+ var scope = this;
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+
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+ var loader = new FileLoader( scope.manager );
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+ loader.setPath( scope.path );
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+ loader.setResponseType( 'arraybuffer' );
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+ loader.load( url, function ( data ) {
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+
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+ onLoad( scope.parse( data ) );
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+
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+ }, onProgress, onError );
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+
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+ },
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+
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+ setPath: function ( value ) {
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+
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+ this.path = value;
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+ return this;
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+
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+ },
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+
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+ parse: function ( data ) {
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+
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+ // this parser is largely inspired from the XTK NRRD parser : https://github.com/xtk/X
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+
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+ var _data = data;
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+
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+ var _dataPointer = 0;
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+
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+ var _nativeLittleEndian = new Int8Array( new Int16Array( [ 1 ] ).buffer )[ 0 ] > 0;
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+
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+ var _littleEndian = true;
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+
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+ var headerObject = {};
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+
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+ function scan( type, chunks ) {
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+
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+ if ( chunks === undefined || chunks === null ) {
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+
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+ chunks = 1;
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+
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+ }
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+
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+ var _chunkSize = 1;
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+ var _array_type = Uint8Array;
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+
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+ switch ( type ) {
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+
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+ // 1 byte data types
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+ case 'uchar':
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+ break;
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+ case 'schar':
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+ _array_type = Int8Array;
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+ break;
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+ // 2 byte data types
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+ case 'ushort':
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+ _array_type = Uint16Array;
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+ _chunkSize = 2;
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+ break;
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+ case 'sshort':
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+ _array_type = Int16Array;
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+ _chunkSize = 2;
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+ break;
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+ // 4 byte data types
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+ case 'uint':
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+ _array_type = Uint32Array;
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+ _chunkSize = 4;
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+ break;
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+ case 'sint':
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+ _array_type = Int32Array;
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+ _chunkSize = 4;
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+ break;
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+ case 'float':
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+ _array_type = Float32Array;
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+ _chunkSize = 4;
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+ break;
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+ case 'complex':
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+ _array_type = Float64Array;
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+ _chunkSize = 8;
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+ break;
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+ case 'double':
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+ _array_type = Float64Array;
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+ _chunkSize = 8;
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+ break;
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+
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+ }
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+
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+ // increase the data pointer in-place
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+ var _bytes = new _array_type( _data.slice( _dataPointer,
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+ _dataPointer += chunks * _chunkSize ) );
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+
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+ // if required, flip the endianness of the bytes
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+ if ( _nativeLittleEndian != _littleEndian ) {
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+
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+ // we need to flip here since the format doesn't match the native endianness
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+ _bytes = flipEndianness( _bytes, _chunkSize );
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+
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+ }
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+
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+ if ( chunks == 1 ) {
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+
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+ // if only one chunk was requested, just return one value
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+ return _bytes[ 0 ];
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+
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+ }
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+
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+ // return the byte array
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+ return _bytes;
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+
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+ }
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+
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+ //Flips typed array endianness in-place. Based on https://github.com/kig/DataStream.js/blob/master/DataStream.js.
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+
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+ function flipEndianness( array, chunkSize ) {
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+
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+ var u8 = new Uint8Array( array.buffer, array.byteOffset, array.byteLength );
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+ for ( var i = 0; i < array.byteLength; i += chunkSize ) {
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+
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+ for ( var j = i + chunkSize - 1, k = i; j > k; j --, k ++ ) {
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+
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+ var tmp = u8[ k ];
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+ u8[ k ] = u8[ j ];
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+ u8[ j ] = tmp;
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+
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+ }
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+
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+ }
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+
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+ return array;
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+
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+ }
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+
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+ //parse the header
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+ function parseHeader( header ) {
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+
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+ var data, field, fn, i, l, lines, m, _i, _len;
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+ lines = header.split( /\r?\n/ );
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+ for ( _i = 0, _len = lines.length; _i < _len; _i ++ ) {
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+
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+ l = lines[ _i ];
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+ if ( l.match( /NRRD\d+/ ) ) {
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+
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+ headerObject.isNrrd = true;
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+
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+ } else if ( l.match( /^#/ ) ) {
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+ } else if ( m = l.match( /(.*):(.*)/ ) ) {
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+
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+ field = m[ 1 ].trim();
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+ data = m[ 2 ].trim();
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+ fn = NRRDLoader.prototype.fieldFunctions[ field ];
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+ if ( fn ) {
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+
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+ fn.call( headerObject, data );
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+
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+ } else {
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+
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+ headerObject[ field ] = data;
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+
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+ }
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+
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+ }
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+
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+ }
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+ if ( ! headerObject.isNrrd ) {
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+
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+ throw new Error( 'Not an NRRD file' );
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+
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+ }
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+ if ( headerObject.encoding === 'bz2' || headerObject.encoding === 'bzip2' ) {
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+
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+ throw new Error( 'Bzip is not supported' );
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+
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+ }
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+ if ( ! headerObject.vectors ) {
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+
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+ //if no space direction is set, let's use the identity
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+ headerObject.vectors = [ new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ) ];
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+ //apply spacing if defined
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+ if ( headerObject.spacings ) {
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+
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+ for ( i = 0; i <= 2; i ++ ) {
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+
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+ if ( ! isNaN( headerObject.spacings[ i ] ) ) {
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+
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+ headerObject.vectors[ i ].multiplyScalar( headerObject.spacings[ i ] );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ //parse the data when registred as one of this type : 'text', 'ascii', 'txt'
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+ function parseDataAsText( data, start, end ) {
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+
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+ var number = '';
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+ start = start || 0;
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+ end = end || data.length;
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+ var value;
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+ //length of the result is the product of the sizes
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+ var lengthOfTheResult = headerObject.sizes.reduce( function ( previous, current ) {
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+
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+ return previous * current;
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+
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+ }, 1 );
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+
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+ var base = 10;
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+ if ( headerObject.encoding === 'hex' ) {
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+
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+ base = 16;
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+
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+ }
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+
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+ var result = new headerObject.__array( lengthOfTheResult );
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+ var resultIndex = 0;
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+ var parsingFunction = parseInt;
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+ if ( headerObject.__array === Float32Array || headerObject.__array === Float64Array ) {
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+
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+ parsingFunction = parseFloat;
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+
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+ }
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+ for ( var i = start; i < end; i ++ ) {
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+
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+ value = data[ i ];
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+ //if value is not a space
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+ if ( ( value < 9 || value > 13 ) && value !== 32 ) {
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+
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+ number += String.fromCharCode( value );
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+
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+ } else {
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+
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+ if ( number !== '' ) {
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+
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+ result[ resultIndex ] = parsingFunction( number, base );
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+ resultIndex ++;
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+
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+ }
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+ number = '';
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+
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+ }
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+
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+ }
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+ if ( number !== '' ) {
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+
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+ result[ resultIndex ] = parsingFunction( number, base );
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+ resultIndex ++;
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+
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+ }
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+ return result;
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+
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+ }
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+
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+ var _bytes = scan( 'uchar', data.byteLength );
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+ var _length = _bytes.length;
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+ var _header = null;
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+ var _data_start = 0;
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+ var i;
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+ for ( i = 1; i < _length; i ++ ) {
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+
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+ if ( _bytes[ i - 1 ] == 10 && _bytes[ i ] == 10 ) {
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+
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+ // we found two line breaks in a row
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+ // now we know what the header is
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+ _header = this.parseChars( _bytes, 0, i - 2 );
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+ // this is were the data starts
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+ _data_start = i + 1;
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+ break;
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+
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+ }
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+
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+ }
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+ // parse the header
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+ parseHeader( _header );
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+
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+ var _data = _bytes.subarray( _data_start ); // the data without header
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+ if ( headerObject.encoding === 'gzip' || headerObject.encoding === 'gz' ) {
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+
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+ // we need to decompress the datastream
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+ // here we start the unzipping and get a typed Uint8Array back
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+ var inflate = new Zlib.Gunzip( new Uint8Array( _data ) ); // eslint-disable-line no-undef
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+ _data = inflate.decompress();
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+
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+ } else if ( headerObject.encoding === 'ascii' || headerObject.encoding === 'text' || headerObject.encoding === 'txt' || headerObject.encoding === 'hex' ) {
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+
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+ _data = parseDataAsText( _data );
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+
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+ } else if ( headerObject.encoding === 'raw' ) {
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+
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+ //we need to copy the array to create a new array buffer, else we retrieve the original arraybuffer with the header
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+ var _copy = new Uint8Array( _data.length );
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+
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+ for ( var i = 0; i < _data.length; i ++ ) {
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+
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+ _copy[ i ] = _data[ i ];
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+
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+ }
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+
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+ _data = _copy;
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+
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+ }
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+ // .. let's use the underlying array buffer
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+ _data = _data.buffer;
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+
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+ var volume = new Volume();
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+ volume.header = headerObject;
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+ //
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+ // parse the (unzipped) data to a datastream of the correct type
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+ //
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+ volume.data = new headerObject.__array( _data );
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+ // get the min and max intensities
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+ var min_max = volume.computeMinMax();
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+ var min = min_max[ 0 ];
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+ var max = min_max[ 1 ];
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+ // attach the scalar range to the volume
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+ volume.windowLow = min;
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+ volume.windowHigh = max;
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+
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+ // get the image dimensions
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+ volume.dimensions = [ headerObject.sizes[ 0 ], headerObject.sizes[ 1 ], headerObject.sizes[ 2 ] ];
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+ volume.xLength = volume.dimensions[ 0 ];
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+ volume.yLength = volume.dimensions[ 1 ];
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+ volume.zLength = volume.dimensions[ 2 ];
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+ // spacing
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+ var spacingX = ( new Vector3( headerObject.vectors[ 0 ][ 0 ], headerObject.vectors[ 0 ][ 1 ],
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+ headerObject.vectors[ 0 ][ 2 ] ) ).length();
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+ var spacingY = ( new Vector3( headerObject.vectors[ 1 ][ 0 ], headerObject.vectors[ 1 ][ 1 ],
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+ headerObject.vectors[ 1 ][ 2 ] ) ).length();
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+ var spacingZ = ( new Vector3( headerObject.vectors[ 2 ][ 0 ], headerObject.vectors[ 2 ][ 1 ],
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+ headerObject.vectors[ 2 ][ 2 ] ) ).length();
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+ volume.spacing = [ spacingX, spacingY, spacingZ ];
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+
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+
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+ // Create IJKtoRAS matrix
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+ volume.matrix = new Matrix4();
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+
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+ var _spaceX = 1;
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+ var _spaceY = 1;
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+ var _spaceZ = 1;
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+
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+ if ( headerObject.space == "left-posterior-superior" ) {
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+
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+ _spaceX = - 1;
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+ _spaceY = - 1;
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+
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+ } else if ( headerObject.space === 'left-anterior-superior' ) {
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+
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+ _spaceX = - 1;
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+
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+ }
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+
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+
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+ if ( ! headerObject.vectors ) {
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+
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+ volume.matrix.set(
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+ _spaceX, 0, 0, 0,
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+ 0, _spaceY, 0, 0,
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+ 0, 0, _spaceZ, 0,
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+ 0, 0, 0, 1 );
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+
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+ } else {
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+
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+ var v = headerObject.vectors;
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+
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+ volume.matrix.set(
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+ _spaceX * v[ 0 ][ 0 ], _spaceX * v[ 1 ][ 0 ], _spaceX * v[ 2 ][ 0 ], 0,
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+ _spaceY * v[ 0 ][ 1 ], _spaceY * v[ 1 ][ 1 ], _spaceY * v[ 2 ][ 1 ], 0,
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+ _spaceZ * v[ 0 ][ 2 ], _spaceZ * v[ 1 ][ 2 ], _spaceZ * v[ 2 ][ 2 ], 0,
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+ 0, 0, 0, 1 );
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+
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+ }
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+
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+ volume.inverseMatrix = new Matrix4();
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+ volume.inverseMatrix.getInverse( volume.matrix );
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+ volume.RASDimensions = ( new Vector3( volume.xLength, volume.yLength, volume.zLength ) ).applyMatrix4( volume.matrix ).round().toArray().map( Math.abs );
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+
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+ // .. and set the default threshold
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+ // only if the threshold was not already set
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+ if ( volume.lowerThreshold === - Infinity ) {
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+
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+ volume.lowerThreshold = min;
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+
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+ }
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+ if ( volume.upperThreshold === Infinity ) {
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+
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+ volume.upperThreshold = max;
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+
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+ }
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+
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+ return volume;
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+
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+ },
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+
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+ parseChars: function ( array, start, end ) {
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+
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+ // without borders, use the whole array
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+ if ( start === undefined ) {
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+
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+ start = 0;
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+
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+ }
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+ if ( end === undefined ) {
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+
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+ end = array.length;
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+
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+ }
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+
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+ var output = '';
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+ // create and append the chars
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+ var i = 0;
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+ for ( i = start; i < end; ++ i ) {
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+
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+ output += String.fromCharCode( array[ i ] );
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+
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+ }
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+
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+ return output;
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+
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+ },
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+
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+ fieldFunctions: {
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+
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+ type: function ( data ) {
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+
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+ switch ( data ) {
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+
|
|
|
+ case 'uchar':
|
|
|
+ case 'unsigned char':
|
|
|
+ case 'uint8':
|
|
|
+ case 'uint8_t':
|
|
|
+ this.__array = Uint8Array;
|
|
|
+ break;
|
|
|
+ case 'signed char':
|
|
|
+ case 'int8':
|
|
|
+ case 'int8_t':
|
|
|
+ this.__array = Int8Array;
|
|
|
+ break;
|
|
|
+ case 'short':
|
|
|
+ case 'short int':
|
|
|
+ case 'signed short':
|
|
|
+ case 'signed short int':
|
|
|
+ case 'int16':
|
|
|
+ case 'int16_t':
|
|
|
+ this.__array = Int16Array;
|
|
|
+ break;
|
|
|
+ case 'ushort':
|
|
|
+ case 'unsigned short':
|
|
|
+ case 'unsigned short int':
|
|
|
+ case 'uint16':
|
|
|
+ case 'uint16_t':
|
|
|
+ this.__array = Uint16Array;
|
|
|
+ break;
|
|
|
+ case 'int':
|
|
|
+ case 'signed int':
|
|
|
+ case 'int32':
|
|
|
+ case 'int32_t':
|
|
|
+ this.__array = Int32Array;
|
|
|
+ break;
|
|
|
+ case 'uint':
|
|
|
+ case 'unsigned int':
|
|
|
+ case 'uint32':
|
|
|
+ case 'uint32_t':
|
|
|
+ this.__array = Uint32Array;
|
|
|
+ break;
|
|
|
+ case 'float':
|
|
|
+ this.__array = Float32Array;
|
|
|
+ break;
|
|
|
+ case 'double':
|
|
|
+ this.__array = Float64Array;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ throw new Error( 'Unsupported NRRD data type: ' + data );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return this.type = data;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ endian: function ( data ) {
|
|
|
+
|
|
|
+ return this.endian = data;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ encoding: function ( data ) {
|
|
|
+
|
|
|
+ return this.encoding = data;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ dimension: function ( data ) {
|
|
|
+
|
|
|
+ return this.dim = parseInt( data, 10 );
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ sizes: function ( data ) {
|
|
|
+
|
|
|
+ var i;
|
|
|
+ return this.sizes = ( function () {
|
|
|
+
|
|
|
+ var _i, _len, _ref, _results;
|
|
|
+ _ref = data.split( /\s+/ );
|
|
|
+ _results = [];
|
|
|
+ for ( _i = 0, _len = _ref.length; _i < _len; _i ++ ) {
|
|
|
+
|
|
|
+ i = _ref[ _i ];
|
|
|
+ _results.push( parseInt( i, 10 ) );
|
|
|
+
|
|
|
+ }
|
|
|
+ return _results;
|
|
|
+
|
|
|
+ } )();
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ space: function ( data ) {
|
|
|
+
|
|
|
+ return this.space = data;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ 'space origin': function ( data ) {
|
|
|
+
|
|
|
+ return this.space_origin = data.split( "(" )[ 1 ].split( ")" )[ 0 ].split( "," );
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ 'space directions': function ( data ) {
|
|
|
+
|
|
|
+ var f, parts, v;
|
|
|
+ parts = data.match( /\(.*?\)/g );
|
|
|
+ return this.vectors = ( function () {
|
|
|
+
|
|
|
+ var _i, _len, _results;
|
|
|
+ _results = [];
|
|
|
+ for ( _i = 0, _len = parts.length; _i < _len; _i ++ ) {
|
|
|
+
|
|
|
+ v = parts[ _i ];
|
|
|
+ _results.push( ( function () {
|
|
|
+
|
|
|
+ var _j, _len2, _ref, _results2;
|
|
|
+ _ref = v.slice( 1, - 1 ).split( /,/ );
|
|
|
+ _results2 = [];
|
|
|
+ for ( _j = 0, _len2 = _ref.length; _j < _len2; _j ++ ) {
|
|
|
+
|
|
|
+ f = _ref[ _j ];
|
|
|
+ _results2.push( parseFloat( f ) );
|
|
|
+
|
|
|
+ }
|
|
|
+ return _results2;
|
|
|
+
|
|
|
+ } )() );
|
|
|
+
|
|
|
+ }
|
|
|
+ return _results;
|
|
|
+
|
|
|
+ } )();
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ spacings: function ( data ) {
|
|
|
+
|
|
|
+ var f, parts;
|
|
|
+ parts = data.split( /\s+/ );
|
|
|
+ return this.spacings = ( function () {
|
|
|
+
|
|
|
+ var _i, _len, _results = [];
|
|
|
+
|
|
|
+ for ( _i = 0, _len = parts.length; _i < _len; _i ++ ) {
|
|
|
+
|
|
|
+ f = parts[ _i ];
|
|
|
+ _results.push( parseFloat( f ) );
|
|
|
+
|
|
|
+ }
|
|
|
+ return _results;
|
|
|
+
|
|
|
+ } )();
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+export { NRRDLoader };
|