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@@ -39,16 +39,17 @@ a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:functio
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this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=
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this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=
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a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));return this}}(),applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),applyMatrix3:function(a){var b=this.x,
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a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));return this}}(),applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),applyMatrix3:function(a){var b=this.x,
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c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=
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c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=
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-(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,g=a.y,f=a.z;a=a.w;var h=a*b+g*d-f*c,k=a*c+f*b-e*d,m=a*d+e*c-g*b,b=-e*b-g*c-f*d;this.x=h*a+b*-e+k*-f-m*-g;this.y=k*a+b*-g+m*-e-h*-f;this.z=m*a+b*-f+h*-g-k*-e;return this},transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;
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-this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=
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-b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=
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-0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+
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-Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=
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-e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,g=b.x,f=b.y,h=b.z;this.x=d*h-e*f;this.y=e*g-c*h;this.z=c*f-d*g;return this},projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===
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-a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},
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-setEulerFromQuaternion:function(a,b){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,
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-b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(a,b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length();a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=
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-a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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+(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,g=a.y,f=a.z;a=a.w;var h=a*b+g*d-f*c,k=a*c+f*b-e*d,m=a*d+e*c-g*b,b=-e*b-g*c-f*d;this.x=h*a+b*-e+k*-f-m*-g;this.y=k*a+b*-g+m*-e-h*-f;this.z=m*a+b*-f+h*-g-k*-e;return this},projectCamera:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyProjection(a)}}(),unprojectCamera:function(){var a;return function(b){void 0===
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+a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyProjection(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>
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+a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,
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+b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);
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+return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/
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+b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,g=b.x,f=b.y,h=b.z;this.x=d*h-e*f;this.y=e*g-c*h;this.z=c*f-d*g;return this},
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+projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());
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+return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(a,b){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},
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+getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(a,
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+b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length();a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===
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+this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
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case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
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case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
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addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=
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addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=
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@@ -96,8 +97,8 @@ console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotati
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b[10]=g*f):"ZXY"===a.order?(a=f*h,k=f*e,m=d*h,n=d*e,b[0]=a-n*c,b[4]=-g*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=g*h,b[9]=n-a*c,b[2]=-g*d,b[6]=c,b[10]=g*f):"ZYX"===a.order?(a=g*h,k=g*e,m=c*h,n=c*e,b[0]=f*h,b[4]=m*d-k,b[8]=a*d+n,b[1]=f*e,b[5]=n*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,k=g*d,m=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=m*e+k,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,k=g*d,m=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=k*
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b[10]=g*f):"ZXY"===a.order?(a=f*h,k=f*e,m=d*h,n=d*e,b[0]=a-n*c,b[4]=-g*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=g*h,b[9]=n-a*c,b[2]=-g*d,b[6]=c,b[10]=g*f):"ZYX"===a.order?(a=g*h,k=g*e,m=c*h,n=c*e,b[0]=f*h,b[4]=m*d-k,b[8]=a*d+n,b[1]=f*e,b[5]=n*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,k=g*d,m=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=m*e+k,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,k=g*d,m=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=k*
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e-m,b[2]=m*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,k=e+e;a=c*f;var m=c*h,c=c*k,n=d*h,d=d*k,e=e*k,f=g*f,h=g*h,g=g*k;b[0]=1-(n+e);b[4]=m-g;b[8]=c+h;b[1]=m+g;b[5]=1-
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e-m,b[2]=m*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,k=e+e;a=c*f;var m=c*h,c=c*k,n=d*h,d=d*k,e=e*k,f=g*f,h=g*h,g=g*k;b[0]=1-(n+e);b[4]=m-g;b[8]=c+h;b[1]=m+g;b[5]=1-
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(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g){var f=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),
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(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g){var f=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),
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-multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],m=c[1],n=c[5],q=c[9],r=c[13],t=c[2],p=c[6],s=c[10],v=c[14],w=c[3],u=c[7],A=c[11],c=c[15],x=d[0],F=d[4],C=d[8],B=d[12],y=d[1],D=d[5],I=d[9],J=d[13],R=d[2],K=d[6],ba=d[10],L=d[14],S=d[3],
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-G=d[7],N=d[11],d=d[15];e[0]=g*x+f*y+h*R+k*S;e[4]=g*F+f*D+h*K+k*G;e[8]=g*C+f*I+h*ba+k*N;e[12]=g*B+f*J+h*L+k*d;e[1]=m*x+n*y+q*R+r*S;e[5]=m*F+n*D+q*K+r*G;e[9]=m*C+n*I+q*ba+r*N;e[13]=m*B+n*J+q*L+r*d;e[2]=t*x+p*y+s*R+v*S;e[6]=t*F+p*D+s*K+v*G;e[10]=t*C+p*I+s*ba+v*N;e[14]=t*B+p*J+s*L+v*d;e[3]=w*x+u*y+A*R+c*S;e[7]=w*F+u*D+A*K+c*G;e[11]=w*C+u*I+A*ba+c*N;e[15]=w*B+u*J+A*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];
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+multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],m=c[1],n=c[5],q=c[9],r=c[13],t=c[2],p=c[6],s=c[10],v=c[14],w=c[3],u=c[7],z=c[11],c=c[15],x=d[0],F=d[4],C=d[8],B=d[12],y=d[1],D=d[5],J=d[9],K=d[13],S=d[2],Q=d[6],da=d[10],V=d[14],R=d[3],
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+G=d[7],N=d[11],d=d[15];e[0]=g*x+f*y+h*S+k*R;e[4]=g*F+f*D+h*Q+k*G;e[8]=g*C+f*J+h*da+k*N;e[12]=g*B+f*K+h*V+k*d;e[1]=m*x+n*y+q*S+r*R;e[5]=m*F+n*D+q*Q+r*G;e[9]=m*C+n*J+q*da+r*N;e[13]=m*B+n*K+q*V+r*d;e[2]=t*x+p*y+s*S+v*R;e[6]=t*F+p*D+s*Q+v*G;e[10]=t*C+p*J+s*da+v*N;e[14]=t*B+p*K+s*V+v*d;e[3]=w*x+u*y+z*S+c*R;e[7]=w*F+u*D+z*Q+c*G;e[11]=w*C+u*J+z*da+c*N;e[15]=w*B+u*K+z*V+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];
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c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=
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return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=
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b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=
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b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=
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@@ -150,7 +151,7 @@ a=.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.Even
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THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
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THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
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c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=[],d=b.length,e=0;e<d;e++)c[e]=b[e];for(e=0;e<d;e++)c[e].call(this,a)}}}};
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c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=[],d=b.length,e=0;e<d;e++)c[e]=b[e];for(e=0;e<d;e++)c[e].call(this,a)}}}};
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(function(a){a.Raycaster=function(b,c,g,f){this.ray=new a.Ray(b,c);this.near=g||0;this.far=f||Infinity;this.params={Sprite:{},Mesh:{},PointCloud:{threshold:1},LOD:{},Line:{}}};var b=function(a,b){return a.distance-b.distance},c=function(a,b,g,f){a.raycast(b,g);if(!0===f){a=a.children;f=0;for(var h=a.length;f<h;f++)c(a[f],b,g,!0)}};a.Raycaster.prototype={constructor:a.Raycaster,precision:1E-4,linePrecision:1,set:function(a,b){this.ray.set(a,b)},intersectObject:function(a,e){var g=[];c(a,this,g,e);
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(function(a){a.Raycaster=function(b,c,g,f){this.ray=new a.Ray(b,c);this.near=g||0;this.far=f||Infinity;this.params={Sprite:{},Mesh:{},PointCloud:{threshold:1},LOD:{},Line:{}}};var b=function(a,b){return a.distance-b.distance},c=function(a,b,g,f){a.raycast(b,g);if(!0===f){a=a.children;f=0;for(var h=a.length;f<h;f++)c(a[f],b,g,!0)}};a.Raycaster.prototype={constructor:a.Raycaster,precision:1E-4,linePrecision:1,set:function(a,b){this.ray.set(a,b)},intersectObject:function(a,e){var g=[];c(a,this,g,e);
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-g.sort(b);return g},intersectObjects:function(a,e){for(var g=[],f=0,h=a.length;f<h;f++)c(a[f],this,g,e);g.sort(b);return g}}})(THREE);
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+g.sort(b);return g},intersectObjects:function(a,e){var g=[];if(!1===a instanceof Array)return console.log("THREE.Raycaster.intersectObjects: objects is not an Array."),g;for(var f=0,h=a.length;f<h;f++)c(a[f],this,g,e);g.sort(b);return g}}})(THREE);
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THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.type="Object3D";this.parent=void 0;this.children=[];this.up=THREE.Object3D.DefaultUp.clone();var a=new THREE.Vector3,b=new THREE.Euler,c=new THREE.Quaternion,d=new THREE.Vector3(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{enumerable:!0,value:a},rotation:{enumerable:!0,value:b},quaternion:{enumerable:!0,
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THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.type="Object3D";this.parent=void 0;this.children=[];this.up=THREE.Object3D.DefaultUp.clone();var a=new THREE.Vector3,b=new THREE.Euler,c=new THREE.Quaternion,d=new THREE.Vector3(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{enumerable:!0,value:a},rotation:{enumerable:!0,value:b},quaternion:{enumerable:!0,
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value:c},scale:{enumerable:!0,value:d}});this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};THREE.Object3D.DefaultUp=new THREE.Vector3(0,1,0);
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value:c},scale:{enumerable:!0,value:d}});this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};THREE.Object3D.DefaultUp=new THREE.Vector3(0,1,0);
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THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},
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THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},
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@@ -167,8 +168,8 @@ c.color.getHex(),f.intensity=c.intensity;else if(c instanceof THREE.PointLight)f
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b[h.uuid]){var k=h.toJSON();delete k.metadata;b[h.uuid]=k;a.geometries.push(k)}f.geometry=h.uuid;f.material=d(c.material)}else c instanceof THREE.Sprite&&(f.material=d(c.material));f.matrix=c.matrix.toArray();if(0<c.children.length)for(f.children=[],h=0;h<c.children.length;h++)f.children.push(e(c.children[h]));return f};a.object=e(this);return a},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);
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b[h.uuid]){var k=h.toJSON();delete k.metadata;b[h.uuid]=k;a.geometries.push(k)}f.geometry=h.uuid;f.material=d(c.material)}else c instanceof THREE.Sprite&&(f.material=d(c.material));f.matrix=c.matrix.toArray();if(0<c.children.length)for(f.children=[],h=0;h<c.children.length;h++)f.children.push(e(c.children[h]));return f};a.object=e(this);return a},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);
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a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));void 0!==this.script&&(a.script=this.script.clone());if(!0===b)for(var c=
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a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));void 0!==this.script&&(a.script=this.script.clone());if(!0===b)for(var c=
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0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;
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0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;
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-THREE.Projector=function(){this.projectVector=function(a,b){var c=new THREE.Matrix4;return function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);c.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(c)}}();this.unprojectVector=function(){var a=new THREE.Matrix4,b=new THREE.Matrix4;return function(c,d){a.getInverse(d.projectionMatrix);b.multiplyMatrices(d.matrixWorld,a);return c.applyProjection(b)}}();this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,
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-a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)}};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0};
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+THREE.Projector=function(){this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.projectCamera().");a.projectCamera(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unprojectCamera().");a.unprojectCamera(b)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)}};
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+THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;for(var b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();return a}};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;for(var b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();return a}};
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THREE.Face4=function(a,b,c,d,e,g,f){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,g,f)};THREE.BufferAttribute=function(a,b){this.array=a;this.itemSize=b;this.needsUpdate=!1};
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THREE.Face4=function(a,b,c,d,e,g,f){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,g,f)};THREE.BufferAttribute=function(a,b){this.array=a;this.itemSize=b;this.needsUpdate=!1};
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THREE.BufferAttribute.prototype={constructor:THREE.BufferAttribute,get length(){return this.array.length},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d]},set:function(a){this.array.set(a);return this},setX:function(a,b){this.array[a*this.itemSize]=b;return this},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},setXY:function(a,b,c){a*=this.itemSize;
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THREE.BufferAttribute.prototype={constructor:THREE.BufferAttribute,get length(){return this.array.length},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d]},set:function(a){this.array.set(a);return this},setX:function(a,b){this.array[a*this.itemSize]=b;return this},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},setXY:function(a,b,c){a*=this.itemSize;
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@@ -185,12 +186,12 @@ u=s.vertexNormals[2],m[p]=v.x,m[p+1]=v.y,m[p+2]=v.z,m[p+3]=w.x,m[p+4]=w.y,m[p+5]
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5]=w.b,n[p+6]=s.r,n[p+7]=s.g,n[p+8]=s.b);!0===f&&(s=e[0][r][0],v=e[0][r][1],w=e[0][r][2],q[t]=s.x,q[t+1]=s.y,q[t+2]=v.x,q[t+3]=v.y,q[t+4]=w.x,q[t+5]=w.y)}this.computeBoundingSphere();return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.set(b[d],b[d+1],b[d+2]),c.expandByPoint(a)}if(void 0===b||0===
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5]=w.b,n[p+6]=s.r,n[p+7]=s.g,n[p+8]=s.b);!0===f&&(s=e[0][r][0],v=e[0][r][1],w=e[0][r][2],q[t]=s.x,q[t+1]=s.y,q[t+2]=v.x,q[t+3]=v.y,q[t+4]=w.x,q[t+5]=w.y)}this.computeBoundingSphere();return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.set(b[d],b[d+1],b[d+2]),c.expandByPoint(a)}if(void 0===b||0===
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b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.')}}(),computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;
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b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.')}}(),computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;
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if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3)b.set(c[e],c[e+1],c[e+2]),a.expandByPoint(b);a.center(d);for(var f=0,e=0,g=c.length;e<g;e+=3)b.set(c[e],c[e+1],c[e+2]),f=Math.max(f,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(f);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.')}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=
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if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3)b.set(c[e],c[e+1],c[e+2]),a.expandByPoint(b);a.center(d);for(var f=0,e=0,g=c.length;e<g;e+=3)b.set(c[e],c[e+1],c[e+2]),f=Math.max(f,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(f);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.')}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=
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-this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,g,f,h,k,m,n,q=new THREE.Vector3,r=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,s=new THREE.Vector3;if(a.index)for(var v=a.index.array,w=0<this.offsets.length?this.offsets:[{start:0,count:v.length,index:0}],u=0,A=w.length;u<A;++u){e=w[u].start;g=w[u].count;
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+this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,g,f,h,k,m,n,q=new THREE.Vector3,r=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,s=new THREE.Vector3;if(a.index)for(var v=a.index.array,w=0<this.offsets.length?this.offsets:[{start:0,count:v.length,index:0}],u=0,z=w.length;u<z;++u){e=w[u].start;g=w[u].count;
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for(var x=w[u].index,d=e,e=e+g;d<e;d+=3)g=3*(x+v[d]),f=3*(x+v[d+1]),h=3*(x+v[d+2]),k=b[g],m=b[g+1],n=b[g+2],q.set(k,m,n),k=b[f],m=b[f+1],n=b[f+2],r.set(k,m,n),k=b[h],m=b[h+1],n=b[h+2],t.set(k,m,n),p.subVectors(t,r),s.subVectors(q,r),p.cross(s),c[g]+=p.x,c[g+1]+=p.y,c[g+2]+=p.z,c[f]+=p.x,c[f+1]+=p.y,c[f+2]+=p.z,c[h]+=p.x,c[h+1]+=p.y,c[h+2]+=p.z}else for(d=0,e=b.length;d<e;d+=9)k=b[d],m=b[d+1],n=b[d+2],q.set(k,m,n),k=b[d+3],m=b[d+4],n=b[d+5],r.set(k,m,n),k=b[d+6],m=b[d+7],n=b[d+8],t.set(k,m,n),p.subVectors(t,
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for(var x=w[u].index,d=e,e=e+g;d<e;d+=3)g=3*(x+v[d]),f=3*(x+v[d+1]),h=3*(x+v[d+2]),k=b[g],m=b[g+1],n=b[g+2],q.set(k,m,n),k=b[f],m=b[f+1],n=b[f+2],r.set(k,m,n),k=b[h],m=b[h+1],n=b[h+2],t.set(k,m,n),p.subVectors(t,r),s.subVectors(q,r),p.cross(s),c[g]+=p.x,c[g+1]+=p.y,c[g+2]+=p.z,c[f]+=p.x,c[f+1]+=p.y,c[f+2]+=p.z,c[h]+=p.x,c[h+1]+=p.y,c[h+2]+=p.z}else for(d=0,e=b.length;d<e;d+=9)k=b[d],m=b[d+1],n=b[d+2],q.set(k,m,n),k=b[d+3],m=b[d+4],n=b[d+5],r.set(k,m,n),k=b[d+6],m=b[d+7],n=b[d+8],t.set(k,m,n),p.subVectors(t,
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-r),s.subVectors(q,r),p.cross(s),c[d]=p.x,c[d+1]=p.y,c[d+2]=p.z,c[d+3]=p.x,c[d+4]=p.y,c[d+5]=p.z,c[d+6]=p.x,c[d+7]=p.y,c[d+8]=p.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){q=d[3*a];r=d[3*a+1];t=d[3*a+2];p=d[3*b];s=d[3*b+1];v=d[3*b+2];w=d[3*c];u=d[3*c+1];A=d[3*c+2];x=g[2*a];F=g[2*a+1];C=g[2*b];B=g[2*b+1];y=g[2*c];D=g[2*c+1];I=p-q;J=w-q;R=s-r;K=u-r;ba=v-t;L=A-t;S=C-x;G=y-x;N=B-F;xa=D-F;W=1/(S*xa-G*N);sa.set((xa*I-N*J)*W,(xa*R-N*K)*W,(xa*ba-N*L)*W);
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-ha.set((S*J-G*I)*W,(S*K-G*R)*W,(S*L-G*ba)*W);k[a].add(sa);k[b].add(sa);k[c].add(sa);m[a].add(ha);m[b].add(ha);m[c].add(ha)}function b(a){La.x=e[3*a];La.y=e[3*a+1];La.z=e[3*a+2];nb.copy(La);H=k[a];Fa.copy(H);Fa.sub(La.multiplyScalar(La.dot(H))).normalize();Ga.crossVectors(nb,H);Za=Ga.dot(m[a]);ib=0>Za?-1:1;h[4*a]=Fa.x;h[4*a+1]=Fa.y;h[4*a+2]=Fa.z;h[4*a+3]=ib}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
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-else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],m=[],n=0;n<f;n++)k[n]=new THREE.Vector3,m[n]=new THREE.Vector3;var q,r,t,p,s,v,w,u,A,x,F,C,B,y,D,I,J,R,K,ba,L,S,G,N,xa,W,sa=new THREE.Vector3,ha=new THREE.Vector3,ta,M,za,ra,Ma;0===this.drawcalls.length&&
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-this.addDrawCall(0,c.length,0);var la=this.drawcalls,n=0;for(M=la.length;n<M;++n){ta=la[n].start;za=la[n].count;var Ha=la[n].index,f=ta;for(ta+=za;f<ta;f+=3)za=Ha+c[f],ra=Ha+c[f+1],Ma=Ha+c[f+2],a(za,ra,Ma)}var Fa=new THREE.Vector3,Ga=new THREE.Vector3,La=new THREE.Vector3,nb=new THREE.Vector3,ib,H,Za,n=0;for(M=la.length;n<M;++n)for(ta=la[n].start,za=la[n].count,Ha=la[n].index,f=ta,ta+=za;f<ta;f+=3)za=Ha+c[f],ra=Ha+c[f+1],Ma=Ha+c[f+2],b(za),b(ra),b(Ma)}},computeOffsets:function(a){var b=a;void 0===
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+r),s.subVectors(q,r),p.cross(s),c[d]=p.x,c[d+1]=p.y,c[d+2]=p.z,c[d+3]=p.x,c[d+4]=p.y,c[d+5]=p.z,c[d+6]=p.x,c[d+7]=p.y,c[d+8]=p.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){q=d[3*a];r=d[3*a+1];t=d[3*a+2];p=d[3*b];s=d[3*b+1];v=d[3*b+2];w=d[3*c];u=d[3*c+1];z=d[3*c+2];x=g[2*a];F=g[2*a+1];C=g[2*b];B=g[2*b+1];y=g[2*c];D=g[2*c+1];J=p-q;K=w-q;S=s-r;Q=u-r;da=v-t;V=z-t;R=C-x;G=y-x;N=B-F;xa=D-F;P=1/(R*xa-G*N);ya.set((xa*J-N*K)*P,(xa*S-N*Q)*P,(xa*da-N*V)*P);
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+la.set((R*K-G*J)*P,(R*Q-G*S)*P,(R*V-G*da)*P);k[a].add(ya);k[b].add(ya);k[c].add(ya);m[a].add(la);m[b].add(la);m[c].add(la)}function b(a){Ca.x=e[3*a];Ca.y=e[3*a+1];Ca.z=e[3*a+2];hb.copy(Ca);I=k[a];Ga.copy(I);Ga.sub(Ca.multiplyScalar(Ca.dot(I))).normalize();Ta.crossVectors(hb,I);Na=Ta.dot(m[a]);Ra=0>Na?-1:1;h[4*a]=Ga.x;h[4*a+1]=Ga.y;h[4*a+2]=Ga.z;h[4*a+3]=Ra}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
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|
+else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],m=[],n=0;n<f;n++)k[n]=new THREE.Vector3,m[n]=new THREE.Vector3;var q,r,t,p,s,v,w,u,z,x,F,C,B,y,D,J,K,S,Q,da,V,R,G,N,xa,P,ya=new THREE.Vector3,la=new THREE.Vector3,sa,L,ha,ra,Ia;0===this.drawcalls.length&&
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+this.addDrawCall(0,c.length,0);var ta=this.drawcalls,n=0;for(L=ta.length;n<L;++n){sa=ta[n].start;ha=ta[n].count;var Ja=ta[n].index,f=sa;for(sa+=ha;f<sa;f+=3)ha=Ja+c[f],ra=Ja+c[f+1],Ia=Ja+c[f+2],a(ha,ra,Ia)}var Ga=new THREE.Vector3,Ta=new THREE.Vector3,Ca=new THREE.Vector3,hb=new THREE.Vector3,Ra,I,Na,n=0;for(L=ta.length;n<L;++n)for(sa=ta[n].start,ha=ta[n].count,Ja=ta[n].index,f=sa,sa+=ha;f<sa;f+=3)ha=Ja+c[f],ra=Ja+c[f+1],Ia=Ja+c[f+2],b(ha),b(ra),b(Ia)}},computeOffsets:function(a){var b=a;void 0===
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a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],m=0,n=0,q=new Int32Array(6),r=new Int32Array(c.length),t=new Int32Array(c.length),p=0;p<c.length;p++)r[p]=-1,t[p]=-1;for(c=0;c<d;c++){for(var s=n=0;3>s;s++)p=a[3*c+s],-1==r[p]?(q[2*s]=p,q[2*s+1]=-1,n++):r[p]<k.index?(q[2*s]=p,q[2*s+1]=-1,m++):(q[2*s]=p,q[2*s+1]=r[p]);if(f+n>k.index+b)for(k={start:g,count:0,index:f},h.push(k),
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a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],m=0,n=0,q=new Int32Array(6),r=new Int32Array(c.length),t=new Int32Array(c.length),p=0;p<c.length;p++)r[p]=-1,t[p]=-1;for(c=0;c<d;c++){for(var s=n=0;3>s;s++)p=a[3*c+s],-1==r[p]?(q[2*s]=p,q[2*s+1]=-1,n++):r[p]<k.index?(q[2*s]=p,q[2*s+1]=-1,m++):(q[2*s]=p,q[2*s+1]=r[p]);if(f+n>k.index+b)for(k={start:g,count:0,index:f},h.push(k),
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n=0;6>n;n+=2)s=q[n+1],-1<s&&s<k.index&&(q[n+1]=-1);for(n=0;6>n;n+=2)p=q[n],s=q[n+1],-1===s&&(s=f++),r[p]=s,t[s]=p,e[g++]=s-k.index,k.count++}this.reorderBuffers(e,t,f);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!=
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|
n=0;6>n;n+=2)s=q[n+1],-1<s&&s<k.index&&(q[n+1]=-1);for(n=0;6>n;n+=2)p=q[n],s=q[n+1],-1===s&&(s=f++),r[p]=s,t[s]=p,e[g++]=s-k.index,k.count++}this.reorderBuffers(e,t,f);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!=
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|
e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*c));for(var g=0;g<c;g++){var f=b[g];for(e in this.attributes)if("index"!=e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,m=d[e],n=0;n<k;n++)m[g*k+n]=h[f*k+n]}this.attributes.index.array=a;for(e in this.attributes)"index"!=e&&(this.attributes[e].array=d[e],this.attributes[e].numItems=this.attributes[e].itemSize*c)},toJSON:function(){var a={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},
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|
e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*c));for(var g=0;g<c;g++){var f=b[g];for(e in this.attributes)if("index"!=e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,m=d[e],n=0;n<k;n++)m[g*k+n]=h[f*k+n]}this.attributes.index.array=a;for(e in this.attributes)"index"!=e&&(this.attributes[e].array=d[e],this.attributes[e].numItems=this.attributes[e].itemSize*c)},toJSON:function(){var a={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},
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@@ -206,8 +207,8 @@ c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=ne
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d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<
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|
d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<
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|
b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var f=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,
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b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var f=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,
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|
b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),f.push(k)}f=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,
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b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),f.push(k)}f=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,
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-b,c,d,e,g,f,h,k,m,n,q,r,t,p,s,v,w=[],u=[];c=new THREE.Vector3;var A=new THREE.Vector3,x=new THREE.Vector3,F=new THREE.Vector3,C=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)w[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,f=this.vertices[d],h=this.vertices[v],k=this.vertices[e],m=g[0],n=g[1],q=g[2],g=h.x-f.x,r=k.x-f.x,t=h.y-f.y,p=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=n.x-m.x,s=q.x-m.x,n=n.y-m.y,m=q.y-
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-m.y,q=1/(k*m-s*n),c.set((m*g-n*r)*q,(m*t-n*p)*q,(m*h-n*f)*q),A.set((k*r-s*g)*q,(k*p-s*t)*q,(k*f-s*h)*q),w[d].add(c),w[v].add(c),w[e].add(c),u[d].add(A),u[v].add(A),u[e].add(A);A=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)C.copy(e.vertexNormals[c]),d=e[A[c]],v=w[d],x.copy(v),x.sub(C.multiplyScalar(C.dot(v))).normalize(),F.crossVectors(e.vertexNormals[c],v),d=F.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(x.x,
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|
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+b,c,d,e,g,f,h,k,m,n,q,r,t,p,s,v,w=[],u=[];c=new THREE.Vector3;var z=new THREE.Vector3,x=new THREE.Vector3,F=new THREE.Vector3,C=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)w[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,f=this.vertices[d],h=this.vertices[v],k=this.vertices[e],m=g[0],n=g[1],q=g[2],g=h.x-f.x,r=k.x-f.x,t=h.y-f.y,p=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=n.x-m.x,s=q.x-m.x,n=n.y-m.y,m=q.y-
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|
+m.y,q=1/(k*m-s*n),c.set((m*g-n*r)*q,(m*t-n*p)*q,(m*h-n*f)*q),z.set((k*r-s*g)*q,(k*p-s*t)*q,(k*f-s*h)*q),w[d].add(c),w[v].add(c),w[e].add(c),u[d].add(z),u[v].add(z),u[e].add(z);z=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)C.copy(e.vertexNormals[c]),d=e[z[c]],v=w[d],x.copy(v),x.sub(C.multiplyScalar(C.dot(v))).normalize(),F.crossVectors(e.vertexNormals[c],v),d=F.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(x.x,
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|
x.y,x.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof
|
|
x.y,x.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof
|
|
THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,g=this.vertices,f=a.vertices,h=this.faces,k=a.faces,m=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,q=f.length;n<q;n++){var r=f[n].clone();void 0!==b&&r.applyMatrix4(b);g.push(r)}n=0;for(q=k.length;n<q;n++){var f=k[n],t,p=f.vertexNormals,s=f.vertexColors,r=new THREE.Face3(f.a+e,f.b+
|
|
THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,g=this.vertices,f=a.vertices,h=this.faces,k=a.faces,m=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,q=f.length;n<q;n++){var r=f[n].clone();void 0!==b&&r.applyMatrix4(b);g.push(r)}n=0;for(q=k.length;n<q;n++){var f=k[n],t,p=f.vertexNormals,s=f.vertexColors,r=new THREE.Face3(f.a+e,f.b+
|
|
e,f.c+e);r.normal.copy(f.normal);void 0!==d&&r.normal.applyMatrix3(d).normalize();b=0;for(g=p.length;b<g;b++)t=p[b].clone(),void 0!==d&&t.applyMatrix3(d).normalize(),r.vertexNormals.push(t);r.color.copy(f.color);b=0;for(g=s.length;b<g;b++)t=s[b],r.vertexColors.push(t.clone());r.materialIndex=f.materialIndex+c;h.push(r)}n=0;for(q=a.length;n<q;n++)if(c=a[n],d=[],void 0!==c){b=0;for(g=c.length;b<g;b++)d.push(new THREE.Vector2(c[b].x,c[b].y));m.push(d)}}},mergeVertices:function(){var a={},b=[],c=[],d,
|
|
e,f.c+e);r.normal.copy(f.normal);void 0!==d&&r.normal.applyMatrix3(d).normalize();b=0;for(g=p.length;b<g;b++)t=p[b].clone(),void 0!==d&&t.applyMatrix3(d).normalize(),r.vertexNormals.push(t);r.color.copy(f.color);b=0;for(g=s.length;b<g;b++)t=s[b],r.vertexColors.push(t.clone());r.materialIndex=f.materialIndex+c;h.push(r)}n=0;for(q=a.length;n<q;n++)if(c=a[n],d=[],void 0!==c){b=0;for(g=c.length;b<g;b++)d.push(new THREE.Vector2(c[b].x,c[b].y));m.push(d)}}},mergeVertices:function(){var a={},b=[],c=[],d,
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|
@@ -215,8 +216,8 @@ e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g],d
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|
1);g=this.vertices.length-b.length;this.vertices=b;return g},makeGroups:function(){var a=0;return function(b,c){var d,e,g,f,h={},k,m=this.morphTargets.length,n=this.morphNormals.length;this.geometryGroups={};this.geometryGroupsList=[];d=0;for(e=this.faces.length;d<e;d++)g=this.faces[d],g=b?g.materialIndex:0,g in h||(h[g]={hash:g,counter:0}),f=h[g].hash+"_"+h[g].counter,f in this.geometryGroups||(k={id:a++,faces3:[],materialIndex:g,vertices:0,numMorphTargets:m,numMorphNormals:n},this.geometryGroups[f]=
|
|
1);g=this.vertices.length-b.length;this.vertices=b;return g},makeGroups:function(){var a=0;return function(b,c){var d,e,g,f,h={},k,m=this.morphTargets.length,n=this.morphNormals.length;this.geometryGroups={};this.geometryGroupsList=[];d=0;for(e=this.faces.length;d<e;d++)g=this.faces[d],g=b?g.materialIndex:0,g in h||(h[g]={hash:g,counter:0}),f=h[g].hash+"_"+h[g].counter,f in this.geometryGroups||(k={id:a++,faces3:[],materialIndex:g,vertices:0,numMorphTargets:m,numMorphNormals:n},this.geometryGroups[f]=
|
|
k,this.geometryGroupsList.push(k)),this.geometryGroups[f].vertices+3>c&&(h[g].counter+=1,f=h[g].hash+"_"+h[g].counter,f in this.geometryGroups||(k={id:a++,faces3:[],materialIndex:g,vertices:0,numMorphTargets:m,numMorphNormals:n},this.geometryGroups[f]=k,this.geometryGroupsList.push(k))),this.geometryGroups[f].faces3.push(d),this.geometryGroups[f].vertices+=3}}(),toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==
|
|
k,this.geometryGroupsList.push(k)),this.geometryGroups[f].vertices+3>c&&(h[g].counter+=1,f=h[g].hash+"_"+h[g].counter,f in this.geometryGroups||(k={id:a++,faces3:[],materialIndex:g,vertices:0,numMorphTargets:m,numMorphNormals:n},this.geometryGroups[f]=k,this.geometryGroupsList.push(k))),this.geometryGroups[f].faces3.push(d),this.geometryGroups[f].vertices+=3}}(),toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==
|
|
m[b])return m[b];m[b]=k.length/3;k.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==q[b])return q[b];q[b]=n.length;n.push(a.getHex());return q[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==t[b])return t[b];t[b]=r.length/2;r.push(a.x,a.y);return t[b]}var e={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type};""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=
|
|
m[b])return m[b];m[b]=k.length/3;k.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==q[b])return q[b];q[b]=n.length;n.push(a.getHex());return q[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==t[b])return t[b];t[b]=r.length/2;r.push(a.x,a.y);return t[b]}var e={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type};""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=
|
|
-this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],m={},n=[],q={},r=[],t={};for(f=0;f<this.faces.length;f++){var p=this.faces[f],s=void 0!==this.faceVertexUvs[0][f],v=0<p.normal.length(),w=0<p.vertexNormals.length,u=1!==p.color.r||1!==p.color.g||1!==p.color.b,A=0<p.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!1),x=a(x,2,!1),x=a(x,3,s),x=a(x,4,v),x=a(x,5,w),x=a(x,6,u),x=a(x,7,A);h.push(x);
|
|
|
|
-h.push(p.a,p.b,p.c);s&&(s=this.faceVertexUvs[0][f],h.push(d(s[0]),d(s[1]),d(s[2])));v&&h.push(b(p.normal));w&&(v=p.vertexNormals,h.push(b(v[0]),b(v[1]),b(v[2])));u&&h.push(c(p.color));A&&(p=p.vertexColors,h.push(c(p[0]),c(p[1]),c(p[2])))}e.data={};e.data.vertices=g;e.data.normals=k;0<n.length&&(e.data.colors=n);0<r.length&&(e.data.uvs=[r]);e.data.faces=h;return e},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=
|
|
|
|
|
|
+this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],m={},n=[],q={},r=[],t={};for(f=0;f<this.faces.length;f++){var p=this.faces[f],s=void 0!==this.faceVertexUvs[0][f],v=0<p.normal.length(),w=0<p.vertexNormals.length,u=1!==p.color.r||1!==p.color.g||1!==p.color.b,z=0<p.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!1),x=a(x,2,!1),x=a(x,3,s),x=a(x,4,v),x=a(x,5,w),x=a(x,6,u),x=a(x,7,z);h.push(x);
|
|
|
|
+h.push(p.a,p.b,p.c);s&&(s=this.faceVertexUvs[0][f],h.push(d(s[0]),d(s[1]),d(s[2])));v&&h.push(b(p.normal));w&&(v=p.vertexNormals,h.push(b(v[0]),b(v[1]),b(v[2])));u&&h.push(c(p.color));z&&(p=p.vertexColors,h.push(c(p[0]),c(p[1]),c(p[2])))}e.data={};e.data.vertices=g;e.data.normals=k;0<n.length&&(e.data.colors=n);0<r.length&&(e.data.uvs=[r]);e.data.faces=h;return e},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=
|
|
b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],g=[],f=0,h=e.length;f<h;f++)g.push(new THREE.Vector2(e[f].x,e[f].y));a.faceVertexUvs[0].push(g)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.Script=function(a){this.uuid=THREE.Math.generateUUID();this.source=a};THREE.Script.prototype={constructor:THREE.Script,clone:function(){return new THREE.Script(this.source)}};
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b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],g=[],f=0,h=e.length;f<h;f++)g.push(new THREE.Vector2(e[f].x,e[f].y));a.faceVertexUvs[0].push(g)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.Script=function(a){this.uuid=THREE.Math.generateUUID();this.source=a};THREE.Script.prototype={constructor:THREE.Script,clone:function(){return new THREE.Script(this.source)}};
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THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
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THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
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THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};
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THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};
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@@ -259,10 +260,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
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a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var g=new XMLHttpRequest,f=0;g.onreadystatechange=function(){if(g.readyState===g.DONE)if(200===g.status||0===g.status){if(g.responseText){var h=JSON.parse(g.responseText);if(void 0!==h.metadata&&"scene"===h.metadata.type){console.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');return}h=a.parse(h,d);c(h.geometry,h.materials)}else console.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var g=new XMLHttpRequest,f=0;g.onreadystatechange=function(){if(g.readyState===g.DONE)if(200===g.status||0===g.status){if(g.responseText){var h=JSON.parse(g.responseText);if(void 0!==h.metadata&&"scene"===h.metadata.type){console.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');return}h=a.parse(h,d);c(h.geometry,h.materials)}else console.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');
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a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load \""+b+'" ('+g.status+")");else g.readyState===g.LOADING?e&&(0===f&&(f=g.getResponseHeader("Content-Length")),e({total:f,loaded:g.responseText.length})):g.readyState===g.HEADERS_RECEIVED&&void 0!==e&&(f=g.getResponseHeader("Content-Length"))};g.open("GET",b,!0);g.withCredentials=this.withCredentials;g.send(null)};
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a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load \""+b+'" ('+g.status+")");else g.readyState===g.LOADING?e&&(0===f&&(f=g.getResponseHeader("Content-Length")),e({total:f,loaded:g.responseText.length})):g.readyState===g.HEADERS_RECEIVED&&void 0!==e&&(f=g.getResponseHeader("Content-Length"))};g.open("GET",b,!0);g.withCredentials=this.withCredentials;g.send(null)};
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-THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,m,n,q,r,t,p,s,v,w,u=a.faces;n=a.vertices;var A=a.normals,x=a.colors,F=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&F++;for(d=0;d<F;d++)c.faceVertexUvs[d]=[]}k=0;for(m=n.length;k<m;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(m=u.length;k<m;)if(b=u[k++],t=b&1,h=b&2,d=b&8,q=b&16,p=b&32,n=b&64,b&=128,t){t=new THREE.Face3;
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-t.a=u[k];t.b=u[k+1];t.c=u[k+3];s=new THREE.Face3;s.a=u[k+1];s.b=u[k+2];s.c=u[k+3];k+=4;h&&(h=u[k++],t.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<F;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)r=u[k++],w=v[2*r],r=v[2*r+1],w=new THREE.Vector2(w,r),2!==f&&c.faceVertexUvs[d][h].push(w),0!==f&&c.faceVertexUvs[d][h+1].push(w);q&&(q=3*u[k++],t.normal.set(A[q++],A[q++],A[q]),s.normal.copy(t.normal));if(p)for(d=0;4>d;d++)q=3*u[k++],p=new THREE.Vector3(A[q++],
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-A[q++],A[q]),2!==d&&t.vertexNormals.push(p),0!==d&&s.vertexNormals.push(p);n&&(n=u[k++],n=x[n],t.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=u[k++],n=x[n],2!==d&&t.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(t);c.faces.push(s)}else{t=new THREE.Face3;t.a=u[k++];t.b=u[k++];t.c=u[k++];h&&(h=u[k++],t.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<F;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)r=u[k++],w=v[2*r],r=v[2*r+1],
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-w=new THREE.Vector2(w,r),c.faceVertexUvs[d][h].push(w);q&&(q=3*u[k++],t.normal.set(A[q++],A[q++],A[q]));if(p)for(d=0;3>d;d++)q=3*u[k++],p=new THREE.Vector3(A[q++],A[q++],A[q]),t.vertexNormals.push(p);n&&(n=u[k++],t.color.setHex(x[n]));if(b)for(d=0;3>d;d++)n=u[k++],t.vertexColors.push(new THREE.Color(x[n]));c.faces.push(t)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],
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+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,m,n,q,r,t,p,s,v,w,u=a.faces;n=a.vertices;var z=a.normals,x=a.colors,F=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&F++;for(d=0;d<F;d++)c.faceVertexUvs[d]=[]}k=0;for(m=n.length;k<m;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(m=u.length;k<m;)if(b=u[k++],t=b&1,h=b&2,d=b&8,q=b&16,p=b&32,n=b&64,b&=128,t){t=new THREE.Face3;
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+t.a=u[k];t.b=u[k+1];t.c=u[k+3];s=new THREE.Face3;s.a=u[k+1];s.b=u[k+2];s.c=u[k+3];k+=4;h&&(h=u[k++],t.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<F;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)r=u[k++],w=v[2*r],r=v[2*r+1],w=new THREE.Vector2(w,r),2!==f&&c.faceVertexUvs[d][h].push(w),0!==f&&c.faceVertexUvs[d][h+1].push(w);q&&(q=3*u[k++],t.normal.set(z[q++],z[q++],z[q]),s.normal.copy(t.normal));if(p)for(d=0;4>d;d++)q=3*u[k++],p=new THREE.Vector3(z[q++],
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+z[q++],z[q]),2!==d&&t.vertexNormals.push(p),0!==d&&s.vertexNormals.push(p);n&&(n=u[k++],n=x[n],t.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=u[k++],n=x[n],2!==d&&t.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(t);c.faces.push(s)}else{t=new THREE.Face3;t.a=u[k++];t.b=u[k++];t.c=u[k++];h&&(h=u[k++],t.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<F;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)r=u[k++],w=v[2*r],r=v[2*r+1],
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+w=new THREE.Vector2(w,r),c.faceVertexUvs[d][h].push(w);q&&(q=3*u[k++],t.normal.set(z[q++],z[q++],z[q]));if(p)for(d=0;3>d;d++)q=3*u[k++],p=new THREE.Vector3(z[q++],z[q++],z[q]),t.vertexNormals.push(p);n&&(n=u[k++],t.color.setHex(x[n]));if(b)for(d=0;3>d;d++)n=u[k++],t.vertexColors.push(new THREE.Color(x[n]));c.faces.push(t)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],
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1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+
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1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+
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"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,f,h,k,m,n;d=0;for(f=a.morphTargets.length;d<f;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],m=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var q=new THREE.Vector3;q.x=n[h]*b;q.y=n[h+1]*b;q.z=n[h+2]*b;m.push(q)}}if(void 0!==a.morphColors)for(d=
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"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,f,h,k,m,n;d=0;for(f=a.morphTargets.length;d<f;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],m=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var q=new THREE.Vector3;q.x=n[h]*b;q.y=n[h+1]*b;q.z=n[h+2]*b;m.push(q)}}if(void 0!==a.morphColors)for(d=
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0,f=a.morphColors.length;d<f;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,m=a.morphColors[d].colors,b=0,h=m.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(m[b],m[b+1],m[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};
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0,f=a.morphColors.length;d<f;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,m=a.morphColors[d].colors,b=0,h=m.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(m[b],m[b+1],m[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};
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@@ -336,11 +337,11 @@ THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometr
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THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3;return function(f,h){var k=this.geometry;null===k.boundingSphere&&k.computeBoundingSphere();c.copy(k.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==f.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(f.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))if(k instanceof THREE.BufferGeometry){var m=
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THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3;return function(f,h){var k=this.geometry;null===k.boundingSphere&&k.computeBoundingSphere();c.copy(k.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==f.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(f.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))if(k instanceof THREE.BufferGeometry){var m=
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-this.material;if(void 0!==m){var n=k.attributes,q,r,t=f.precision;if(void 0!==n.index){var p=n.index.array,s=n.position.array,v=k.offsets;0===v.length&&(v=[{start:0,count:p.length,index:0}]);for(var w=0,u=v.length;w<u;++w)for(var n=v[w].start,A=v[w].index,k=n,x=n+v[w].count;k<x;k+=3){n=A+p[k];q=A+p[k+1];r=A+p[k+2];d.set(s[3*n],s[3*n+1],s[3*n+2]);e.set(s[3*q],s[3*q+1],s[3*q+2]);g.set(s[3*r],s[3*r+1],s[3*r+2]);var F=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==
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+this.material;if(void 0!==m){var n=k.attributes,q,r,t=f.precision;if(void 0!==n.index){var p=n.index.array,s=n.position.array,v=k.offsets;0===v.length&&(v=[{start:0,count:p.length,index:0}]);for(var w=0,u=v.length;w<u;++w)for(var n=v[w].start,z=v[w].index,k=n,x=n+v[w].count;k<x;k+=3){n=z+p[k];q=z+p[k+1];r=z+p[k+2];d.set(s[3*n],s[3*n+1],s[3*n+2]);e.set(s[3*q],s[3*q+1],s[3*q+2]);g.set(s[3*r],s[3*r+1],s[3*r+2]);var F=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==
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THREE.DoubleSide);if(null!==F){F.applyMatrix4(this.matrixWorld);var C=f.ray.origin.distanceTo(F);C<t||C<f.near||C>f.far||h.push({distance:C,point:F,face:new THREE.Face3(n,q,r,THREE.Triangle.normal(d,e,g)),faceIndex:null,object:this})}}}else for(s=n.position.array,p=k=0,x=s.length;k<x;k+=3,p+=9)n=k,q=k+1,r=k+2,d.set(s[p],s[p+1],s[p+2]),e.set(s[p+3],s[p+4],s[p+5]),g.set(s[p+6],s[p+7],s[p+8]),F=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==THREE.DoubleSide),
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THREE.DoubleSide);if(null!==F){F.applyMatrix4(this.matrixWorld);var C=f.ray.origin.distanceTo(F);C<t||C<f.near||C>f.far||h.push({distance:C,point:F,face:new THREE.Face3(n,q,r,THREE.Triangle.normal(d,e,g)),faceIndex:null,object:this})}}}else for(s=n.position.array,p=k=0,x=s.length;k<x;k+=3,p+=9)n=k,q=k+1,r=k+2,d.set(s[p],s[p+1],s[p+2]),e.set(s[p+3],s[p+4],s[p+5]),g.set(s[p+6],s[p+7],s[p+8]),F=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==THREE.DoubleSide),
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-null!==F&&(F.applyMatrix4(this.matrixWorld),C=f.ray.origin.distanceTo(F),C<t||C<f.near||C>f.far||h.push({distance:C,point:F,face:new THREE.Face3(n,q,r,THREE.Triangle.normal(d,e,g)),faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(p=this.material instanceof THREE.MeshFaceMaterial,s=!0===p?this.material.materials:null,t=f.precision,v=k.vertices,w=0,u=k.faces.length;w<u;w++)if(A=k.faces[w],m=!0===p?s[A.materialIndex]:this.material,void 0!==m){n=v[A.a];q=v[A.b];r=v[A.c];if(!0===
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-m.morphTargets){F=k.morphTargets;C=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);g.set(0,0,0);for(var x=0,B=F.length;x<B;x++){var y=C[x];if(0!==y){var D=F[x].vertices;d.x+=(D[A.a].x-n.x)*y;d.y+=(D[A.a].y-n.y)*y;d.z+=(D[A.a].z-n.z)*y;e.x+=(D[A.b].x-q.x)*y;e.y+=(D[A.b].y-q.y)*y;e.z+=(D[A.b].z-q.z)*y;g.x+=(D[A.c].x-r.x)*y;g.y+=(D[A.c].y-r.y)*y;g.z+=(D[A.c].z-r.z)*y}}d.add(n);e.add(q);g.add(r);n=d;q=e;r=g}F=m.side===THREE.BackSide?b.intersectTriangle(r,q,n,!0):b.intersectTriangle(n,q,r,m.side!==
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-THREE.DoubleSide);null!==F&&(F.applyMatrix4(this.matrixWorld),C=f.ray.origin.distanceTo(F),C<t||C<f.near||C>f.far||h.push({distance:C,point:F,face:A,faceIndex:w,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
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+null!==F&&(F.applyMatrix4(this.matrixWorld),C=f.ray.origin.distanceTo(F),C<t||C<f.near||C>f.far||h.push({distance:C,point:F,face:new THREE.Face3(n,q,r,THREE.Triangle.normal(d,e,g)),faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(p=this.material instanceof THREE.MeshFaceMaterial,s=!0===p?this.material.materials:null,t=f.precision,v=k.vertices,w=0,u=k.faces.length;w<u;w++)if(z=k.faces[w],m=!0===p?s[z.materialIndex]:this.material,void 0!==m){n=v[z.a];q=v[z.b];r=v[z.c];if(!0===
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+m.morphTargets){F=k.morphTargets;C=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);g.set(0,0,0);for(var x=0,B=F.length;x<B;x++){var y=C[x];if(0!==y){var D=F[x].vertices;d.x+=(D[z.a].x-n.x)*y;d.y+=(D[z.a].y-n.y)*y;d.z+=(D[z.a].z-n.z)*y;e.x+=(D[z.b].x-q.x)*y;e.y+=(D[z.b].y-q.y)*y;e.z+=(D[z.b].z-q.z)*y;g.x+=(D[z.c].x-r.x)*y;g.y+=(D[z.c].y-r.y)*y;g.z+=(D[z.c].z-r.z)*y}}d.add(n);e.add(q);g.add(r);n=d;q=e;r=g}F=m.side===THREE.BackSide?b.intersectTriangle(r,q,n,!0):b.intersectTriangle(n,q,r,m.side!==
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+THREE.DoubleSide);null!==F&&(F.applyMatrix4(this.matrixWorld),C=f.ray.origin.distanceTo(F),C<t||C<f.near||C>f.far||h.push({distance:C,point:F,face:z,faceIndex:w,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<this.bones.length?64:64<this.bones.length?32:16<this.bones.length?16:8,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<this.bones.length?64:64<this.bones.length?32:16<this.bones.length?16:8,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),
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this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
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THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
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@@ -430,113 +431,113 @@ THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform sa
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THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
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THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
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THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=l.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
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THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=l.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
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function c(a,b){var c=b.geometry,e=a.faces3,f=3*e.length,g=1*e.length,h=3*e.length,e=d(b,a);a.__vertexArray=new Float32Array(3*f);a.__normalArray=new Float32Array(3*f);a.__colorArray=new Float32Array(3*f);a.__uvArray=new Float32Array(2*f);1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*f));c.hasTangents&&(a.__tangentArray=new Float32Array(4*f));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*f),a.__skinWeightArray=new Float32Array(4*
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function c(a,b){var c=b.geometry,e=a.faces3,f=3*e.length,g=1*e.length,h=3*e.length,e=d(b,a);a.__vertexArray=new Float32Array(3*f);a.__normalArray=new Float32Array(3*f);a.__colorArray=new Float32Array(3*f);a.__uvArray=new Float32Array(2*f);1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*f));c.hasTangents&&(a.__tangentArray=new Float32Array(4*f));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*f),a.__skinWeightArray=new Float32Array(4*
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-f));c=null!==tb&&21845<g?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*g);a.__lineArray=new c(2*h);var k;if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,k=a.numMorphTargets;c<k;c++)a.__morphTargetsArrays.push(new Float32Array(3*f));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,k=a.numMorphNormals;c<k;c++)a.__morphNormalsArrays.push(new Float32Array(3*f));a.__webglFaceCount=3*g;a.__webglLineCount=2*h;if(e.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=
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+f));c=null!==Fb&&21845<g?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*g);a.__lineArray=new c(2*h);var k;if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,k=a.numMorphTargets;c<k;c++)a.__morphTargetsArrays.push(new Float32Array(3*f));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,k=a.numMorphNormals;c<k;c++)a.__morphNormalsArrays.push(new Float32Array(3*f));a.__webglFaceCount=3*g;a.__webglLineCount=2*h;if(e.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=
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[]);for(var m in e.attributes){var g=e.attributes[m],h={},n;for(n in g)h[n]=g[n];if(!h.__webglInitialized||h.createUniqueBuffers)h.__webglInitialized=!0,c=1,"v2"===h.type?c=2:"v3"===h.type?c=3:"v4"===h.type?c=4:"c"===h.type&&(c=3),h.size=c,h.array=new Float32Array(f*c),h.buffer=l.createBuffer(),h.buffer.belongsToAttribute=m,g.needsUpdate=!0,h.__original=g;a.__webglCustomAttributesList.push(h)}}a.__inittedArrays=!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:
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[]);for(var m in e.attributes){var g=e.attributes[m],h={},n;for(n in g)h[n]=g[n];if(!h.__webglInitialized||h.createUniqueBuffers)h.__webglInitialized=!0,c=1,"v2"===h.type?c=2:"v3"===h.type?c=3:"v4"===h.type?c=4:"c"===h.type&&(c=3),h.size=c,h.array=new Float32Array(f*c),h.buffer=l.createBuffer(),h.buffer.belongsToAttribute=m,g.needsUpdate=!0,h.__original=g;a.__webglCustomAttributesList.push(h)}}a.__inittedArrays=!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:
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a.material}function e(a,b,c,d){c=c.attributes;var e=b.attributes;b=b.attributesKeys;for(var g=0,k=b.length;g<k;g++){var m=b[g],n=e[m];if(0<=n){var r=c[m];void 0!==r?(m=r.itemSize,l.bindBuffer(l.ARRAY_BUFFER,r.buffer),f(n),l.vertexAttribPointer(n,m,l.FLOAT,!1,0,d*m*4)):void 0!==a.defaultAttributeValues&&(2===a.defaultAttributeValues[m].length?l.vertexAttrib2fv(n,a.defaultAttributeValues[m]):3===a.defaultAttributeValues[m].length&&l.vertexAttrib3fv(n,a.defaultAttributeValues[m]))}}h()}function g(){for(var a=
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a.material}function e(a,b,c,d){c=c.attributes;var e=b.attributes;b=b.attributesKeys;for(var g=0,k=b.length;g<k;g++){var m=b[g],n=e[m];if(0<=n){var r=c[m];void 0!==r?(m=r.itemSize,l.bindBuffer(l.ARRAY_BUFFER,r.buffer),f(n),l.vertexAttribPointer(n,m,l.FLOAT,!1,0,d*m*4)):void 0!==a.defaultAttributeValues&&(2===a.defaultAttributeValues[m].length?l.vertexAttrib2fv(n,a.defaultAttributeValues[m]):3===a.defaultAttributeValues[m].length&&l.vertexAttrib3fv(n,a.defaultAttributeValues[m]))}}h()}function g(){for(var a=
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-0,b=Nb.length;a<b;a++)Nb[a]=0}function f(a){Nb[a]=1;0===xb[a]&&(l.enableVertexAttribArray(a),xb[a]=1)}function h(){for(var a=0,b=xb.length;a<b;a++)xb[a]!==Nb[a]&&(l.disableVertexAttribArray(a),xb[a]=0)}function k(a,b){return a.material.id!==b.material.id?b.material.id-a.material.id:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b){return a.z!==b.z?a.z-b.z:a.id-b.id}function n(a,b){return b[0]-a[0]}function q(a,e){if(!1!==e.visible){e instanceof THREE.Light&&Fa.push(e);if(!(e instanceof THREE.Scene||e instanceof
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-THREE.Group)){void 0===e.__webglInit&&(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrix=new THREE.Matrix3,e.addEventListener("removed",Dc));var f=e.geometry;if(void 0!==f&&void 0===f.__webglInit&&(f.__webglInit=!0,f.addEventListener("dispose",Ec),!(f instanceof THREE.BufferGeometry)))if(e instanceof THREE.Mesh)v(a,e,f);else if(e instanceof THREE.Line){if(!f.__webglVertexBuffer){f.__webglVertexBuffer=l.createBuffer();f.__webglColorBuffer=l.createBuffer();f.__webglLineDistanceBuffer=
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|
-l.createBuffer();H.info.memory.geometries++;var g=f.vertices.length;f.__vertexArray=new Float32Array(3*g);f.__colorArray=new Float32Array(3*g);f.__lineDistanceArray=new Float32Array(1*g);f.__webglLineCount=g;b(f,e);f.verticesNeedUpdate=!0;f.colorsNeedUpdate=!0;f.lineDistancesNeedUpdate=!0}}else if(e instanceof THREE.PointCloud&&!f.__webglVertexBuffer){f.__webglVertexBuffer=l.createBuffer();f.__webglColorBuffer=l.createBuffer();H.info.memory.geometries++;var h=f.vertices.length;f.__vertexArray=new Float32Array(3*
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-h);f.__colorArray=new Float32Array(3*h);f.__sortArray=[];f.__webglParticleCount=h;b(f,e);f.verticesNeedUpdate=!0;f.colorsNeedUpdate=!0}if(void 0===e.__webglActive){if(e instanceof THREE.Mesh)if(f instanceof THREE.BufferGeometry)w(Ga,f,e);else{if(f instanceof THREE.Geometry)for(var k=0,m=f.geometryGroupsList.length;k<m;k++)w(Ga,f.geometryGroupsList[k],e)}else e instanceof THREE.Line||e instanceof THREE.PointCloud?w(Ga,f,e):(e instanceof THREE.ImmediateRenderObject||e.immediateRenderCallback)&&La.push({id:null,
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-object:e,opaque:null,transparent:null,z:0});e.__webglActive=!0}var r=Ga[e.id];if(r&&(!1===e.frustumCulled||!0===Ac.intersectsObject(e))){var p=e.geometry,s,t,x;if(p instanceof THREE.BufferGeometry)for(var y=p.attributes,B=p.attributesKeys,C=0,F=B.length;C<F;C++){var D=B[C],J=y[D];void 0===J.buffer&&(J.buffer=l.createBuffer(),J.needsUpdate=!0);if(!0===J.needsUpdate){var N="index"===D?l.ELEMENT_ARRAY_BUFFER:l.ARRAY_BUFFER;l.bindBuffer(N,J.buffer);l.bufferData(N,J.array,l.STATIC_DRAW);J.needsUpdate=
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-!1}}else if(e instanceof THREE.Mesh){(p.buffersNeedUpdate||p.groupsNeedUpdate)&&v(a,e,p);for(var I=0,R=p.geometryGroupsList.length;I<R;I++)if(s=p.geometryGroupsList[I],x=d(e,s),(p.buffersNeedUpdate||p.groupsNeedUpdate)&&c(s,e),t=x.attributes&&u(x),p.verticesNeedUpdate||p.morphTargetsNeedUpdate||p.elementsNeedUpdate||p.uvsNeedUpdate||p.normalsNeedUpdate||p.colorsNeedUpdate||p.tangentsNeedUpdate||t){var G=s,K=l.DYNAMIC_DRAW,M=!p.dynamic,la=x;if(G.__inittedArrays){var S=la&&void 0!==la.shading&&la.shading===
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-THREE.SmoothShading,P=void 0,L=void 0,W=void 0,da=void 0,Ha=void 0,ba=void 0,xa=void 0,Za=void 0,ha=void 0,ya=void 0,ta=void 0,V=void 0,X=void 0,Y=void 0,sa=void 0,ra=void 0,za=void 0,Ma=void 0,pa=void 0,O=void 0,wb=void 0,ma=void 0,Qa=void 0,ka=void 0,qc=void 0,rc=void 0,sc=void 0,Ba=void 0,Ea=void 0,Aa=void 0,Ua=void 0,Ka=void 0,Wa=void 0,va=void 0,Na=void 0,Fb=void 0,$a=void 0,db=void 0,Bb=void 0,Gb=void 0,ab=0,jb=0,Hb=0,tc=0,uc=0,bb=0,Oa=0,ob=0,Ra=0,ga=0,na=0,E=0,Pa=void 0,eb=G.__vertexArray,
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-Bc=G.__uvArray,Ob=G.__uv2Array,fb=G.__normalArray,Ia=G.__tangentArray,Ja=G.__colorArray,Ca=G.__skinIndexArray,qa=G.__skinWeightArray,ub=G.__morphTargetsArrays,fc=G.__morphNormalsArrays,hb=G.__webglCustomAttributesList,z=void 0,Pb=G.__faceArray,Ib=G.__lineArray,ua=e.geometry,Cb=ua.elementsNeedUpdate,cb=ua.uvsNeedUpdate,Jb=ua.normalsNeedUpdate,gb=ua.tangentsNeedUpdate,Tc=ua.colorsNeedUpdate,xb=ua.morphTargetsNeedUpdate,aa=ua.vertices,ca=G.faces3,Q=ua.faces,fa=ua.faceVertexUvs[0],Z=ua.faceVertexUvs[1],
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-Va=ua.skinIndices,wa=ua.skinWeights,$b=ua.morphTargets,Wb=ua.morphNormals;if(ua.verticesNeedUpdate){P=0;for(L=ca.length;P<L;P++)da=Q[ca[P]],V=aa[da.a],X=aa[da.b],Y=aa[da.c],eb[jb]=V.x,eb[jb+1]=V.y,eb[jb+2]=V.z,eb[jb+3]=X.x,eb[jb+4]=X.y,eb[jb+5]=X.z,eb[jb+6]=Y.x,eb[jb+7]=Y.y,eb[jb+8]=Y.z,jb+=9;l.bindBuffer(l.ARRAY_BUFFER,G.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,eb,K)}if(xb)for(Na=0,Fb=$b.length;Na<Fb;Na++){P=na=0;for(L=ca.length;P<L;P++)Bb=ca[P],da=Q[Bb],V=$b[Na].vertices[da.a],X=$b[Na].vertices[da.b],
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-Y=$b[Na].vertices[da.c],$a=ub[Na],$a[na]=V.x,$a[na+1]=V.y,$a[na+2]=V.z,$a[na+3]=X.x,$a[na+4]=X.y,$a[na+5]=X.z,$a[na+6]=Y.x,$a[na+7]=Y.y,$a[na+8]=Y.z,la.morphNormals&&(S?(Gb=Wb[Na].vertexNormals[Bb],Ma=Gb.a,pa=Gb.b,O=Gb.c):O=pa=Ma=Wb[Na].faceNormals[Bb],db=fc[Na],db[na]=Ma.x,db[na+1]=Ma.y,db[na+2]=Ma.z,db[na+3]=pa.x,db[na+4]=pa.y,db[na+5]=pa.z,db[na+6]=O.x,db[na+7]=O.y,db[na+8]=O.z),na+=9;l.bindBuffer(l.ARRAY_BUFFER,G.__webglMorphTargetsBuffers[Na]);l.bufferData(l.ARRAY_BUFFER,ub[Na],K);la.morphNormals&&
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-(l.bindBuffer(l.ARRAY_BUFFER,G.__webglMorphNormalsBuffers[Na]),l.bufferData(l.ARRAY_BUFFER,fc[Na],K))}if(wa.length){P=0;for(L=ca.length;P<L;P++)da=Q[ca[P]],ka=wa[da.a],qc=wa[da.b],rc=wa[da.c],qa[ga]=ka.x,qa[ga+1]=ka.y,qa[ga+2]=ka.z,qa[ga+3]=ka.w,qa[ga+4]=qc.x,qa[ga+5]=qc.y,qa[ga+6]=qc.z,qa[ga+7]=qc.w,qa[ga+8]=rc.x,qa[ga+9]=rc.y,qa[ga+10]=rc.z,qa[ga+11]=rc.w,sc=Va[da.a],Ba=Va[da.b],Ea=Va[da.c],Ca[ga]=sc.x,Ca[ga+1]=sc.y,Ca[ga+2]=sc.z,Ca[ga+3]=sc.w,Ca[ga+4]=Ba.x,Ca[ga+5]=Ba.y,Ca[ga+6]=Ba.z,Ca[ga+7]=
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-Ba.w,Ca[ga+8]=Ea.x,Ca[ga+9]=Ea.y,Ca[ga+10]=Ea.z,Ca[ga+11]=Ea.w,ga+=12;0<ga&&(l.bindBuffer(l.ARRAY_BUFFER,G.__webglSkinIndicesBuffer),l.bufferData(l.ARRAY_BUFFER,Ca,K),l.bindBuffer(l.ARRAY_BUFFER,G.__webglSkinWeightsBuffer),l.bufferData(l.ARRAY_BUFFER,qa,K))}if(Tc){P=0;for(L=ca.length;P<L;P++)da=Q[ca[P]],xa=da.vertexColors,Za=da.color,3===xa.length&&la.vertexColors===THREE.VertexColors?(wb=xa[0],ma=xa[1],Qa=xa[2]):Qa=ma=wb=Za,Ja[Ra]=wb.r,Ja[Ra+1]=wb.g,Ja[Ra+2]=wb.b,Ja[Ra+3]=ma.r,Ja[Ra+4]=ma.g,Ja[Ra+
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-5]=ma.b,Ja[Ra+6]=Qa.r,Ja[Ra+7]=Qa.g,Ja[Ra+8]=Qa.b,Ra+=9;0<Ra&&(l.bindBuffer(l.ARRAY_BUFFER,G.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,Ja,K))}if(gb&&ua.hasTangents){P=0;for(L=ca.length;P<L;P++)da=Q[ca[P]],ha=da.vertexTangents,sa=ha[0],ra=ha[1],za=ha[2],Ia[Oa]=sa.x,Ia[Oa+1]=sa.y,Ia[Oa+2]=sa.z,Ia[Oa+3]=sa.w,Ia[Oa+4]=ra.x,Ia[Oa+5]=ra.y,Ia[Oa+6]=ra.z,Ia[Oa+7]=ra.w,Ia[Oa+8]=za.x,Ia[Oa+9]=za.y,Ia[Oa+10]=za.z,Ia[Oa+11]=za.w,Oa+=12;l.bindBuffer(l.ARRAY_BUFFER,G.__webglTangentBuffer);l.bufferData(l.ARRAY_BUFFER,
|
|
|
|
-Ia,K)}if(Jb){P=0;for(L=ca.length;P<L;P++)if(da=Q[ca[P]],Ha=da.vertexNormals,ba=da.normal,3===Ha.length&&S)for(Aa=0;3>Aa;Aa++)Ka=Ha[Aa],fb[bb]=Ka.x,fb[bb+1]=Ka.y,fb[bb+2]=Ka.z,bb+=3;else for(Aa=0;3>Aa;Aa++)fb[bb]=ba.x,fb[bb+1]=ba.y,fb[bb+2]=ba.z,bb+=3;l.bindBuffer(l.ARRAY_BUFFER,G.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,fb,K)}if(cb&&fa){P=0;for(L=ca.length;P<L;P++)if(W=ca[P],ya=fa[W],void 0!==ya)for(Aa=0;3>Aa;Aa++)Wa=ya[Aa],Bc[Hb]=Wa.x,Bc[Hb+1]=Wa.y,Hb+=2;0<Hb&&(l.bindBuffer(l.ARRAY_BUFFER,
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|
-G.__webglUVBuffer),l.bufferData(l.ARRAY_BUFFER,Bc,K))}if(cb&&Z){P=0;for(L=ca.length;P<L;P++)if(W=ca[P],ta=Z[W],void 0!==ta)for(Aa=0;3>Aa;Aa++)va=ta[Aa],Ob[tc]=va.x,Ob[tc+1]=va.y,tc+=2;0<tc&&(l.bindBuffer(l.ARRAY_BUFFER,G.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,Ob,K))}if(Cb){P=0;for(L=ca.length;P<L;P++)Pb[uc]=ab,Pb[uc+1]=ab+1,Pb[uc+2]=ab+2,uc+=3,Ib[ob]=ab,Ib[ob+1]=ab+1,Ib[ob+2]=ab,Ib[ob+3]=ab+2,Ib[ob+4]=ab+1,Ib[ob+5]=ab+2,ob+=6,ab+=3;l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,G.__webglFaceBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,
|
|
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|
-Pb,K);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,G.__webglLineBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,Ib,K)}if(hb)for(Aa=0,Ua=hb.length;Aa<Ua;Aa++)if(z=hb[Aa],z.__original.needsUpdate){E=0;if(1===z.size)if(void 0===z.boundTo||"vertices"===z.boundTo)for(P=0,L=ca.length;P<L;P++)da=Q[ca[P]],z.array[E]=z.value[da.a],z.array[E+1]=z.value[da.b],z.array[E+2]=z.value[da.c],E+=3;else{if("faces"===z.boundTo)for(P=0,L=ca.length;P<L;P++)Pa=z.value[ca[P]],z.array[E]=Pa,z.array[E+1]=Pa,z.array[E+2]=Pa,E+=3}else if(2===
|
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|
-z.size)if(void 0===z.boundTo||"vertices"===z.boundTo)for(P=0,L=ca.length;P<L;P++)da=Q[ca[P]],V=z.value[da.a],X=z.value[da.b],Y=z.value[da.c],z.array[E]=V.x,z.array[E+1]=V.y,z.array[E+2]=X.x,z.array[E+3]=X.y,z.array[E+4]=Y.x,z.array[E+5]=Y.y,E+=6;else{if("faces"===z.boundTo)for(P=0,L=ca.length;P<L;P++)Y=X=V=Pa=z.value[ca[P]],z.array[E]=V.x,z.array[E+1]=V.y,z.array[E+2]=X.x,z.array[E+3]=X.y,z.array[E+4]=Y.x,z.array[E+5]=Y.y,E+=6}else if(3===z.size){var ia;ia="c"===z.type?["r","g","b"]:["x","y","z"];
|
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|
-if(void 0===z.boundTo||"vertices"===z.boundTo)for(P=0,L=ca.length;P<L;P++)da=Q[ca[P]],V=z.value[da.a],X=z.value[da.b],Y=z.value[da.c],z.array[E]=V[ia[0]],z.array[E+1]=V[ia[1]],z.array[E+2]=V[ia[2]],z.array[E+3]=X[ia[0]],z.array[E+4]=X[ia[1]],z.array[E+5]=X[ia[2]],z.array[E+6]=Y[ia[0]],z.array[E+7]=Y[ia[1]],z.array[E+8]=Y[ia[2]],E+=9;else if("faces"===z.boundTo)for(P=0,L=ca.length;P<L;P++)Y=X=V=Pa=z.value[ca[P]],z.array[E]=V[ia[0]],z.array[E+1]=V[ia[1]],z.array[E+2]=V[ia[2]],z.array[E+3]=X[ia[0]],
|
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|
-z.array[E+4]=X[ia[1]],z.array[E+5]=X[ia[2]],z.array[E+6]=Y[ia[0]],z.array[E+7]=Y[ia[1]],z.array[E+8]=Y[ia[2]],E+=9;else if("faceVertices"===z.boundTo)for(P=0,L=ca.length;P<L;P++)Pa=z.value[ca[P]],V=Pa[0],X=Pa[1],Y=Pa[2],z.array[E]=V[ia[0]],z.array[E+1]=V[ia[1]],z.array[E+2]=V[ia[2]],z.array[E+3]=X[ia[0]],z.array[E+4]=X[ia[1]],z.array[E+5]=X[ia[2]],z.array[E+6]=Y[ia[0]],z.array[E+7]=Y[ia[1]],z.array[E+8]=Y[ia[2]],E+=9}else if(4===z.size)if(void 0===z.boundTo||"vertices"===z.boundTo)for(P=0,L=ca.length;P<
|
|
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|
-L;P++)da=Q[ca[P]],V=z.value[da.a],X=z.value[da.b],Y=z.value[da.c],z.array[E]=V.x,z.array[E+1]=V.y,z.array[E+2]=V.z,z.array[E+3]=V.w,z.array[E+4]=X.x,z.array[E+5]=X.y,z.array[E+6]=X.z,z.array[E+7]=X.w,z.array[E+8]=Y.x,z.array[E+9]=Y.y,z.array[E+10]=Y.z,z.array[E+11]=Y.w,E+=12;else if("faces"===z.boundTo)for(P=0,L=ca.length;P<L;P++)Y=X=V=Pa=z.value[ca[P]],z.array[E]=V.x,z.array[E+1]=V.y,z.array[E+2]=V.z,z.array[E+3]=V.w,z.array[E+4]=X.x,z.array[E+5]=X.y,z.array[E+6]=X.z,z.array[E+7]=X.w,z.array[E+8]=
|
|
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|
-Y.x,z.array[E+9]=Y.y,z.array[E+10]=Y.z,z.array[E+11]=Y.w,E+=12;else if("faceVertices"===z.boundTo)for(P=0,L=ca.length;P<L;P++)Pa=z.value[ca[P]],V=Pa[0],X=Pa[1],Y=Pa[2],z.array[E]=V.x,z.array[E+1]=V.y,z.array[E+2]=V.z,z.array[E+3]=V.w,z.array[E+4]=X.x,z.array[E+5]=X.y,z.array[E+6]=X.z,z.array[E+7]=X.w,z.array[E+8]=Y.x,z.array[E+9]=Y.y,z.array[E+10]=Y.z,z.array[E+11]=Y.w,E+=12;l.bindBuffer(l.ARRAY_BUFFER,z.buffer);l.bufferData(l.ARRAY_BUFFER,z.array,K)}M&&(delete G.__inittedArrays,delete G.__colorArray,
|
|
|
|
-delete G.__normalArray,delete G.__tangentArray,delete G.__uvArray,delete G.__uv2Array,delete G.__faceArray,delete G.__vertexArray,delete G.__lineArray,delete G.__skinIndexArray,delete G.__skinWeightArray)}}p.verticesNeedUpdate=!1;p.morphTargetsNeedUpdate=!1;p.elementsNeedUpdate=!1;p.uvsNeedUpdate=!1;p.normalsNeedUpdate=!1;p.colorsNeedUpdate=!1;p.tangentsNeedUpdate=!1;p.buffersNeedUpdate=!1;x.attributes&&A(x)}else if(e instanceof THREE.Line){x=d(e,p);t=x.attributes&&u(x);if(p.verticesNeedUpdate||p.colorsNeedUpdate||
|
|
|
|
-p.lineDistancesNeedUpdate||t){var Sa=l.DYNAMIC_DRAW,Qb,Rb,pb,ac,ea,bc,Sb=p.vertices,Zb=p.colors,tb=p.lineDistances,Nb=Sb.length,Mb=Zb.length,Xb=tb.length,kb=p.__vertexArray,lb=p.__colorArray,vb=p.__lineDistanceArray,nc=p.colorsNeedUpdate,oc=p.lineDistancesNeedUpdate,Eb=p.__webglCustomAttributesList,mb,sb,Da,jc,Xa,oa;if(p.verticesNeedUpdate){for(Qb=0;Qb<Nb;Qb++)ac=Sb[Qb],ea=3*Qb,kb[ea]=ac.x,kb[ea+1]=ac.y,kb[ea+2]=ac.z;l.bindBuffer(l.ARRAY_BUFFER,p.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,kb,
|
|
|
|
-Sa)}if(nc){for(Rb=0;Rb<Mb;Rb++)bc=Zb[Rb],ea=3*Rb,lb[ea]=bc.r,lb[ea+1]=bc.g,lb[ea+2]=bc.b;l.bindBuffer(l.ARRAY_BUFFER,p.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,lb,Sa)}if(oc){for(pb=0;pb<Xb;pb++)vb[pb]=tb[pb];l.bindBuffer(l.ARRAY_BUFFER,p.__webglLineDistanceBuffer);l.bufferData(l.ARRAY_BUFFER,vb,Sa)}if(Eb)for(mb=0,sb=Eb.length;mb<sb;mb++)if(oa=Eb[mb],oa.needsUpdate&&(void 0===oa.boundTo||"vertices"===oa.boundTo)){ea=0;jc=oa.value.length;if(1===oa.size)for(Da=0;Da<jc;Da++)oa.array[Da]=oa.value[Da];
|
|
|
|
-else if(2===oa.size)for(Da=0;Da<jc;Da++)Xa=oa.value[Da],oa.array[ea]=Xa.x,oa.array[ea+1]=Xa.y,ea+=2;else if(3===oa.size)if("c"===oa.type)for(Da=0;Da<jc;Da++)Xa=oa.value[Da],oa.array[ea]=Xa.r,oa.array[ea+1]=Xa.g,oa.array[ea+2]=Xa.b,ea+=3;else for(Da=0;Da<jc;Da++)Xa=oa.value[Da],oa.array[ea]=Xa.x,oa.array[ea+1]=Xa.y,oa.array[ea+2]=Xa.z,ea+=3;else if(4===oa.size)for(Da=0;Da<jc;Da++)Xa=oa.value[Da],oa.array[ea]=Xa.x,oa.array[ea+1]=Xa.y,oa.array[ea+2]=Xa.z,oa.array[ea+3]=Xa.w,ea+=4;l.bindBuffer(l.ARRAY_BUFFER,
|
|
|
|
-oa.buffer);l.bufferData(l.ARRAY_BUFFER,oa.array,Sa)}}p.verticesNeedUpdate=!1;p.colorsNeedUpdate=!1;p.lineDistancesNeedUpdate=!1;x.attributes&&A(x)}else if(e instanceof THREE.PointCloud){x=d(e,p);t=x.attributes&&u(x);if(p.verticesNeedUpdate||p.colorsNeedUpdate||e.sortParticles||t){var gc=l.DYNAMIC_DRAW,Ya,yb,zb,U,Ab,Tb,wc=p.vertices,hc=wc.length,ic=p.colors,lc=ic.length,cc=p.__vertexArray,dc=p.__colorArray,Kb=p.__sortArray,Yb=p.verticesNeedUpdate,mc=p.colorsNeedUpdate,Lb=p.__webglCustomAttributesList,
|
|
|
|
-qb,kc,$,rb,ja,T;if(e.sortParticles){Cc.copy(xc);Cc.multiply(e.matrixWorld);for(Ya=0;Ya<hc;Ya++)zb=wc[Ya],Ta.copy(zb),Ta.applyProjection(Cc),Kb[Ya]=[Ta.z,Ya];Kb.sort(n);for(Ya=0;Ya<hc;Ya++)zb=wc[Kb[Ya][1]],U=3*Ya,cc[U]=zb.x,cc[U+1]=zb.y,cc[U+2]=zb.z;for(yb=0;yb<lc;yb++)U=3*yb,Tb=ic[Kb[yb][1]],dc[U]=Tb.r,dc[U+1]=Tb.g,dc[U+2]=Tb.b;if(Lb)for(qb=0,kc=Lb.length;qb<kc;qb++)if(T=Lb[qb],void 0===T.boundTo||"vertices"===T.boundTo)if(U=0,rb=T.value.length,1===T.size)for($=0;$<rb;$++)Ab=Kb[$][1],T.array[$]=T.value[Ab];
|
|
|
|
-else if(2===T.size)for($=0;$<rb;$++)Ab=Kb[$][1],ja=T.value[Ab],T.array[U]=ja.x,T.array[U+1]=ja.y,U+=2;else if(3===T.size)if("c"===T.type)for($=0;$<rb;$++)Ab=Kb[$][1],ja=T.value[Ab],T.array[U]=ja.r,T.array[U+1]=ja.g,T.array[U+2]=ja.b,U+=3;else for($=0;$<rb;$++)Ab=Kb[$][1],ja=T.value[Ab],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,U+=3;else if(4===T.size)for($=0;$<rb;$++)Ab=Kb[$][1],ja=T.value[Ab],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,T.array[U+3]=ja.w,U+=4}else{if(Yb)for(Ya=0;Ya<
|
|
|
|
-hc;Ya++)zb=wc[Ya],U=3*Ya,cc[U]=zb.x,cc[U+1]=zb.y,cc[U+2]=zb.z;if(mc)for(yb=0;yb<lc;yb++)Tb=ic[yb],U=3*yb,dc[U]=Tb.r,dc[U+1]=Tb.g,dc[U+2]=Tb.b;if(Lb)for(qb=0,kc=Lb.length;qb<kc;qb++)if(T=Lb[qb],T.needsUpdate&&(void 0===T.boundTo||"vertices"===T.boundTo))if(rb=T.value.length,U=0,1===T.size)for($=0;$<rb;$++)T.array[$]=T.value[$];else if(2===T.size)for($=0;$<rb;$++)ja=T.value[$],T.array[U]=ja.x,T.array[U+1]=ja.y,U+=2;else if(3===T.size)if("c"===T.type)for($=0;$<rb;$++)ja=T.value[$],T.array[U]=ja.r,T.array[U+
|
|
|
|
-1]=ja.g,T.array[U+2]=ja.b,U+=3;else for($=0;$<rb;$++)ja=T.value[$],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,U+=3;else if(4===T.size)for($=0;$<rb;$++)ja=T.value[$],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,T.array[U+3]=ja.w,U+=4}if(Yb||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,p.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,cc,gc);if(mc||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,p.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,dc,gc);if(Lb)for(qb=0,kc=Lb.length;qb<kc;qb++)if(T=
|
|
|
|
-Lb[qb],T.needsUpdate||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,T.buffer),l.bufferData(l.ARRAY_BUFFER,T.array,gc)}p.verticesNeedUpdate=!1;p.colorsNeedUpdate=!1;x.attributes&&A(x)}for(var ec=0,Db=r.length;ec<Db;ec++){var yc=r[ec],Ub=yc,pc=Ub.object,vc=Ub.buffer,zc=pc.geometry,Vb=pc.material;Vb instanceof THREE.MeshFaceMaterial?(Vb=Vb.materials[zc instanceof THREE.BufferGeometry?0:vc.materialIndex],Ub.material=Vb,Vb.transparent?ib.push(Ub):nb.push(Ub)):Vb&&(Ub.material=Vb,Vb.transparent?ib.push(Ub):
|
|
|
|
-nb.push(Ub));yc.render=!0;!0===H.sortObjects&&(null!==e.renderDepth?yc.z=e.renderDepth:(Ta.setFromMatrixPosition(e.matrixWorld),Ta.applyProjection(xc),yc.z=Ta.z))}}}ec=0;for(Db=e.children.length;ec<Db;ec++)q(a,e.children[ec])}}function r(a,b,c){if(0!==a.length)for(var d=0,e=a.length;d<e;d++)a[d].render(b,c,zc,Fc)}function t(a,b,c,d,e,f){for(var g,h,k,l=a.length-1;-1!==l;l--){g=a[l];h=g.object;k=g.buffer;B(h,b);if(f)g=f;else{g=g.material;if(!g)continue;e&&H.setBlending(g.blending,g.blendEquation,g.blendSrc,
|
|
|
|
-g.blendDst);H.setDepthTest(g.depthTest);H.setDepthWrite(g.depthWrite);J(g.polygonOffset,g.polygonOffsetFactor,g.polygonOffsetUnits)}H.setMaterialFaces(g);k instanceof THREE.BufferGeometry?H.renderBufferDirect(b,c,d,g,k,h):H.renderBuffer(b,c,d,g,k,h)}}function p(a,b,c,d,e,f,g){for(var h,k,l=0,m=a.length;l<m;l++)if(h=a[l],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&H.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);H.setDepthTest(h.depthTest);H.setDepthWrite(h.depthWrite);
|
|
|
|
-J(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}H.renderImmediateObject(c,d,e,h,k)}}function s(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function v(a,b,d){var e=!1;a=b.material;if(void 0===d.geometryGroups||d.groupsNeedUpdate)delete Ga[b.id],d.makeGroups(a instanceof THREE.MeshFaceMaterial,tb?4294967296:65535),d.groupsNeedUpdate=!1;for(var f=0,g=d.geometryGroupsList.length;f<g;f++){a=d.geometryGroupsList[f];if(a.__webglVertexBuffer)e=
|
|
|
|
|
|
+0,b=Lb.length;a<b;a++)Lb[a]=0}function f(a){Lb[a]=1;0===vb[a]&&(l.enableVertexAttribArray(a),vb[a]=1)}function h(){for(var a=0,b=vb.length;a<b;a++)vb[a]!==Lb[a]&&(l.disableVertexAttribArray(a),vb[a]=0)}function k(a,b){return a.material.id!==b.material.id?b.material.id-a.material.id:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b){return a.z!==b.z?a.z-b.z:a.id-b.id}function n(a,b){return b[0]-a[0]}function q(a,e){if(!1!==e.visible){e instanceof THREE.Light&&Ga.push(e);if(!(e instanceof THREE.Scene||e instanceof
|
|
|
|
+THREE.Group)){void 0===e.__webglInit&&(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrix=new THREE.Matrix3,e.addEventListener("removed",Ec));var f=e.geometry;if(void 0!==f&&void 0===f.__webglInit&&(f.__webglInit=!0,f.addEventListener("dispose",Fc),!(f instanceof THREE.BufferGeometry)))if(e instanceof THREE.Mesh)v(a,e,f);else if(e instanceof THREE.Line){if(!f.__webglVertexBuffer){f.__webglVertexBuffer=l.createBuffer();f.__webglColorBuffer=l.createBuffer();f.__webglLineDistanceBuffer=
|
|
|
|
+l.createBuffer();I.info.memory.geometries++;var g=f.vertices.length;f.__vertexArray=new Float32Array(3*g);f.__colorArray=new Float32Array(3*g);f.__lineDistanceArray=new Float32Array(1*g);f.__webglLineCount=g;b(f,e);f.verticesNeedUpdate=!0;f.colorsNeedUpdate=!0;f.lineDistancesNeedUpdate=!0}}else if(e instanceof THREE.PointCloud&&!f.__webglVertexBuffer){f.__webglVertexBuffer=l.createBuffer();f.__webglColorBuffer=l.createBuffer();I.info.memory.geometries++;var h=f.vertices.length;f.__vertexArray=new Float32Array(3*
|
|
|
|
+h);f.__colorArray=new Float32Array(3*h);f.__sortArray=[];f.__webglParticleCount=h;b(f,e);f.verticesNeedUpdate=!0;f.colorsNeedUpdate=!0}if(void 0===e.__webglActive){if(e instanceof THREE.Mesh)if(f instanceof THREE.BufferGeometry)w(Ta,f,e);else{if(f instanceof THREE.Geometry)for(var k=0,m=f.geometryGroupsList.length;k<m;k++)w(Ta,f.geometryGroupsList[k],e)}else e instanceof THREE.Line||e instanceof THREE.PointCloud?w(Ta,f,e):(e instanceof THREE.ImmediateRenderObject||e.immediateRenderCallback)&&Ca.push({id:null,
|
|
|
|
+object:e,opaque:null,transparent:null,z:0});e.__webglActive=!0}var r=Ta[e.id];if(r&&(!1===e.frustumCulled||!0===Ac.intersectsObject(e))){var p=e.geometry,s,t,x;if(p instanceof THREE.BufferGeometry)for(var y=p.attributes,B=p.attributesKeys,C=0,F=B.length;C<F;C++){var D=B[C],K=y[D];void 0===K.buffer&&(K.buffer=l.createBuffer(),K.needsUpdate=!0);if(!0===K.needsUpdate){var N="index"===D?l.ELEMENT_ARRAY_BUFFER:l.ARRAY_BUFFER;l.bindBuffer(N,K.buffer);l.bufferData(N,K.array,l.STATIC_DRAW);K.needsUpdate=
|
|
|
|
+!1}}else if(e instanceof THREE.Mesh){(p.buffersNeedUpdate||p.groupsNeedUpdate)&&v(a,e,p);for(var J=0,S=p.geometryGroupsList.length;J<S;J++)if(s=p.geometryGroupsList[J],x=d(e,s),(p.buffersNeedUpdate||p.groupsNeedUpdate)&&c(s,e),t=x.attributes&&u(x),p.verticesNeedUpdate||p.morphTargetsNeedUpdate||p.elementsNeedUpdate||p.uvsNeedUpdate||p.normalsNeedUpdate||p.colorsNeedUpdate||p.tangentsNeedUpdate||t){var G=s,Q=e,L=l.DYNAMIC_DRAW,ta=!p.dynamic,R=x;if(G.__inittedArrays){var V=R&&void 0!==R.shading&&R.shading===
|
|
|
|
+THREE.SmoothShading,M=void 0,P=void 0,Ja=void 0,W=void 0,da=void 0,xa=void 0,Na=void 0,la=void 0,va=void 0,sa=void 0,ya=void 0,X=void 0,Y=void 0,Z=void 0,ra=void 0,ha=void 0,Ia=void 0,oa=void 0,O=void 0,ub=void 0,ma=void 0,pc=void 0,ka=void 0,qc=void 0,rc=void 0,sc=void 0,Aa=void 0,Ea=void 0,Fa=void 0,ga=void 0,Xa=void 0,tb=void 0,ua=void 0,Bc=void 0,Oa=void 0,Tb=void 0,ab=void 0,nb=void 0,Gb=void 0,Mb=void 0,ib=0,Ya=0,tc=0,uc=0,wb=0,Za=0,Pa=0,bb=0,Ka=0,fa=0,qa=0,E=0,La=void 0,cb=G.__vertexArray,
|
|
|
|
+Nb=G.__uvArray,xb=G.__uv2Array,db=G.__normalArray,za=G.__tangentArray,Ma=G.__colorArray,pa=G.__skinIndexArray,Ba=G.__skinWeightArray,ec=G.__morphTargetsArrays,jb=G.__morphNormalsArrays,yb=G.__webglCustomAttributesList,A=void 0,$a=G.__faceArray,Sa=G.__lineArray,Ha=Q.geometry,eb=Ha.elementsNeedUpdate,zb=Ha.uvsNeedUpdate,fb=Ha.normalsNeedUpdate,Uc=Ha.tangentsNeedUpdate,vb=Ha.colorsNeedUpdate,ea=Ha.morphTargetsNeedUpdate,Cc=Ha.vertices,H=G.faces3,$=Ha.faces,aa=Ha.faceVertexUvs[0],Ua=Ha.faceVertexUvs[1],
|
|
|
|
+wa=Ha.skinIndices,Yb=Ha.skinWeights,Zb=Ha.morphTargets,$b=Ha.morphNormals;if(Ha.verticesNeedUpdate){M=0;for(P=H.length;M<P;M++)W=$[H[M]],X=Cc[W.a],Y=Cc[W.b],Z=Cc[W.c],cb[Ya]=X.x,cb[Ya+1]=X.y,cb[Ya+2]=X.z,cb[Ya+3]=Y.x,cb[Ya+4]=Y.y,cb[Ya+5]=Y.z,cb[Ya+6]=Z.x,cb[Ya+7]=Z.y,cb[Ya+8]=Z.z,Ya+=9;l.bindBuffer(l.ARRAY_BUFFER,G.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,cb,L)}if(ea)for(Oa=0,Tb=Zb.length;Oa<Tb;Oa++){M=qa=0;for(P=H.length;M<P;M++)Gb=H[M],W=$[Gb],X=Zb[Oa].vertices[W.a],Y=Zb[Oa].vertices[W.b],
|
|
|
|
+Z=Zb[Oa].vertices[W.c],ab=ec[Oa],ab[qa]=X.x,ab[qa+1]=X.y,ab[qa+2]=X.z,ab[qa+3]=Y.x,ab[qa+4]=Y.y,ab[qa+5]=Y.z,ab[qa+6]=Z.x,ab[qa+7]=Z.y,ab[qa+8]=Z.z,R.morphNormals&&(V?(Mb=$b[Oa].vertexNormals[Gb],oa=Mb.a,O=Mb.b,ub=Mb.c):ub=O=oa=$b[Oa].faceNormals[Gb],nb=jb[Oa],nb[qa]=oa.x,nb[qa+1]=oa.y,nb[qa+2]=oa.z,nb[qa+3]=O.x,nb[qa+4]=O.y,nb[qa+5]=O.z,nb[qa+6]=ub.x,nb[qa+7]=ub.y,nb[qa+8]=ub.z),qa+=9;l.bindBuffer(l.ARRAY_BUFFER,G.__webglMorphTargetsBuffers[Oa]);l.bufferData(l.ARRAY_BUFFER,ec[Oa],L);R.morphNormals&&
|
|
|
|
+(l.bindBuffer(l.ARRAY_BUFFER,G.__webglMorphNormalsBuffers[Oa]),l.bufferData(l.ARRAY_BUFFER,jb[Oa],L))}if(Yb.length){M=0;for(P=H.length;M<P;M++)W=$[H[M]],qc=Yb[W.a],rc=Yb[W.b],sc=Yb[W.c],Ba[fa]=qc.x,Ba[fa+1]=qc.y,Ba[fa+2]=qc.z,Ba[fa+3]=qc.w,Ba[fa+4]=rc.x,Ba[fa+5]=rc.y,Ba[fa+6]=rc.z,Ba[fa+7]=rc.w,Ba[fa+8]=sc.x,Ba[fa+9]=sc.y,Ba[fa+10]=sc.z,Ba[fa+11]=sc.w,Aa=wa[W.a],Ea=wa[W.b],Fa=wa[W.c],pa[fa]=Aa.x,pa[fa+1]=Aa.y,pa[fa+2]=Aa.z,pa[fa+3]=Aa.w,pa[fa+4]=Ea.x,pa[fa+5]=Ea.y,pa[fa+6]=Ea.z,pa[fa+7]=Ea.w,pa[fa+
|
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|
+8]=Fa.x,pa[fa+9]=Fa.y,pa[fa+10]=Fa.z,pa[fa+11]=Fa.w,fa+=12;0<fa&&(l.bindBuffer(l.ARRAY_BUFFER,G.__webglSkinIndicesBuffer),l.bufferData(l.ARRAY_BUFFER,pa,L),l.bindBuffer(l.ARRAY_BUFFER,G.__webglSkinWeightsBuffer),l.bufferData(l.ARRAY_BUFFER,Ba,L))}if(vb){M=0;for(P=H.length;M<P;M++)W=$[H[M]],Na=W.vertexColors,la=W.color,3===Na.length&&R.vertexColors===THREE.VertexColors?(ma=Na[0],pc=Na[1],ka=Na[2]):ka=pc=ma=la,Ma[Ka]=ma.r,Ma[Ka+1]=ma.g,Ma[Ka+2]=ma.b,Ma[Ka+3]=pc.r,Ma[Ka+4]=pc.g,Ma[Ka+5]=pc.b,Ma[Ka+6]=
|
|
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|
+ka.r,Ma[Ka+7]=ka.g,Ma[Ka+8]=ka.b,Ka+=9;0<Ka&&(l.bindBuffer(l.ARRAY_BUFFER,G.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,Ma,L))}if(Uc&&Ha.hasTangents){M=0;for(P=H.length;M<P;M++)W=$[H[M]],va=W.vertexTangents,ra=va[0],ha=va[1],Ia=va[2],za[Pa]=ra.x,za[Pa+1]=ra.y,za[Pa+2]=ra.z,za[Pa+3]=ra.w,za[Pa+4]=ha.x,za[Pa+5]=ha.y,za[Pa+6]=ha.z,za[Pa+7]=ha.w,za[Pa+8]=Ia.x,za[Pa+9]=Ia.y,za[Pa+10]=Ia.z,za[Pa+11]=Ia.w,Pa+=12;l.bindBuffer(l.ARRAY_BUFFER,G.__webglTangentBuffer);l.bufferData(l.ARRAY_BUFFER,za,L)}if(fb){M=
|
|
|
|
+0;for(P=H.length;M<P;M++)if(W=$[H[M]],da=W.vertexNormals,xa=W.normal,3===da.length&&V)for(ga=0;3>ga;ga++)tb=da[ga],db[Za]=tb.x,db[Za+1]=tb.y,db[Za+2]=tb.z,Za+=3;else for(ga=0;3>ga;ga++)db[Za]=xa.x,db[Za+1]=xa.y,db[Za+2]=xa.z,Za+=3;l.bindBuffer(l.ARRAY_BUFFER,G.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,db,L)}if(zb&&aa){M=0;for(P=H.length;M<P;M++)if(Ja=H[M],sa=aa[Ja],void 0!==sa)for(ga=0;3>ga;ga++)ua=sa[ga],Nb[tc]=ua.x,Nb[tc+1]=ua.y,tc+=2;0<tc&&(l.bindBuffer(l.ARRAY_BUFFER,G.__webglUVBuffer),
|
|
|
|
+l.bufferData(l.ARRAY_BUFFER,Nb,L))}if(zb&&Ua){M=0;for(P=H.length;M<P;M++)if(Ja=H[M],ya=Ua[Ja],void 0!==ya)for(ga=0;3>ga;ga++)Bc=ya[ga],xb[uc]=Bc.x,xb[uc+1]=Bc.y,uc+=2;0<uc&&(l.bindBuffer(l.ARRAY_BUFFER,G.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,xb,L))}if(eb){M=0;for(P=H.length;M<P;M++)$a[wb]=ib,$a[wb+1]=ib+1,$a[wb+2]=ib+2,wb+=3,Sa[bb]=ib,Sa[bb+1]=ib+1,Sa[bb+2]=ib,Sa[bb+3]=ib+2,Sa[bb+4]=ib+1,Sa[bb+5]=ib+2,bb+=6,ib+=3;l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,G.__webglFaceBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,
|
|
|
|
+$a,L);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,G.__webglLineBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,Sa,L)}if(yb)for(ga=0,Xa=yb.length;ga<Xa;ga++)if(A=yb[ga],A.__original.needsUpdate){E=0;if(1===A.size)if(void 0===A.boundTo||"vertices"===A.boundTo)for(M=0,P=H.length;M<P;M++)W=$[H[M]],A.array[E]=A.value[W.a],A.array[E+1]=A.value[W.b],A.array[E+2]=A.value[W.c],E+=3;else{if("faces"===A.boundTo)for(M=0,P=H.length;M<P;M++)La=A.value[H[M]],A.array[E]=La,A.array[E+1]=La,A.array[E+2]=La,E+=3}else if(2===A.size)if(void 0===
|
|
|
|
+A.boundTo||"vertices"===A.boundTo)for(M=0,P=H.length;M<P;M++)W=$[H[M]],X=A.value[W.a],Y=A.value[W.b],Z=A.value[W.c],A.array[E]=X.x,A.array[E+1]=X.y,A.array[E+2]=Y.x,A.array[E+3]=Y.y,A.array[E+4]=Z.x,A.array[E+5]=Z.y,E+=6;else{if("faces"===A.boundTo)for(M=0,P=H.length;M<P;M++)Z=Y=X=La=A.value[H[M]],A.array[E]=X.x,A.array[E+1]=X.y,A.array[E+2]=Y.x,A.array[E+3]=Y.y,A.array[E+4]=Z.x,A.array[E+5]=Z.y,E+=6}else if(3===A.size){var ba;ba="c"===A.type?["r","g","b"]:["x","y","z"];if(void 0===A.boundTo||"vertices"===
|
|
|
|
+A.boundTo)for(M=0,P=H.length;M<P;M++)W=$[H[M]],X=A.value[W.a],Y=A.value[W.b],Z=A.value[W.c],A.array[E]=X[ba[0]],A.array[E+1]=X[ba[1]],A.array[E+2]=X[ba[2]],A.array[E+3]=Y[ba[0]],A.array[E+4]=Y[ba[1]],A.array[E+5]=Y[ba[2]],A.array[E+6]=Z[ba[0]],A.array[E+7]=Z[ba[1]],A.array[E+8]=Z[ba[2]],E+=9;else if("faces"===A.boundTo)for(M=0,P=H.length;M<P;M++)Z=Y=X=La=A.value[H[M]],A.array[E]=X[ba[0]],A.array[E+1]=X[ba[1]],A.array[E+2]=X[ba[2]],A.array[E+3]=Y[ba[0]],A.array[E+4]=Y[ba[1]],A.array[E+5]=Y[ba[2]],
|
|
|
|
+A.array[E+6]=Z[ba[0]],A.array[E+7]=Z[ba[1]],A.array[E+8]=Z[ba[2]],E+=9;else if("faceVertices"===A.boundTo)for(M=0,P=H.length;M<P;M++)La=A.value[H[M]],X=La[0],Y=La[1],Z=La[2],A.array[E]=X[ba[0]],A.array[E+1]=X[ba[1]],A.array[E+2]=X[ba[2]],A.array[E+3]=Y[ba[0]],A.array[E+4]=Y[ba[1]],A.array[E+5]=Y[ba[2]],A.array[E+6]=Z[ba[0]],A.array[E+7]=Z[ba[1]],A.array[E+8]=Z[ba[2]],E+=9}else if(4===A.size)if(void 0===A.boundTo||"vertices"===A.boundTo)for(M=0,P=H.length;M<P;M++)W=$[H[M]],X=A.value[W.a],Y=A.value[W.b],
|
|
|
|
+Z=A.value[W.c],A.array[E]=X.x,A.array[E+1]=X.y,A.array[E+2]=X.z,A.array[E+3]=X.w,A.array[E+4]=Y.x,A.array[E+5]=Y.y,A.array[E+6]=Y.z,A.array[E+7]=Y.w,A.array[E+8]=Z.x,A.array[E+9]=Z.y,A.array[E+10]=Z.z,A.array[E+11]=Z.w,E+=12;else if("faces"===A.boundTo)for(M=0,P=H.length;M<P;M++)Z=Y=X=La=A.value[H[M]],A.array[E]=X.x,A.array[E+1]=X.y,A.array[E+2]=X.z,A.array[E+3]=X.w,A.array[E+4]=Y.x,A.array[E+5]=Y.y,A.array[E+6]=Y.z,A.array[E+7]=Y.w,A.array[E+8]=Z.x,A.array[E+9]=Z.y,A.array[E+10]=Z.z,A.array[E+11]=
|
|
|
|
+Z.w,E+=12;else if("faceVertices"===A.boundTo)for(M=0,P=H.length;M<P;M++)La=A.value[H[M]],X=La[0],Y=La[1],Z=La[2],A.array[E]=X.x,A.array[E+1]=X.y,A.array[E+2]=X.z,A.array[E+3]=X.w,A.array[E+4]=Y.x,A.array[E+5]=Y.y,A.array[E+6]=Y.z,A.array[E+7]=Y.w,A.array[E+8]=Z.x,A.array[E+9]=Z.y,A.array[E+10]=Z.z,A.array[E+11]=Z.w,E+=12;l.bindBuffer(l.ARRAY_BUFFER,A.buffer);l.bufferData(l.ARRAY_BUFFER,A.array,L)}ta&&(delete G.__inittedArrays,delete G.__colorArray,delete G.__normalArray,delete G.__tangentArray,delete G.__uvArray,
|
|
|
|
+delete G.__uv2Array,delete G.__faceArray,delete G.__vertexArray,delete G.__lineArray,delete G.__skinIndexArray,delete G.__skinWeightArray)}}p.verticesNeedUpdate=!1;p.morphTargetsNeedUpdate=!1;p.elementsNeedUpdate=!1;p.uvsNeedUpdate=!1;p.normalsNeedUpdate=!1;p.colorsNeedUpdate=!1;p.tangentsNeedUpdate=!1;p.buffersNeedUpdate=!1;x.attributes&&z(x)}else if(e instanceof THREE.Line){x=d(e,p);t=x.attributes&&u(x);if(p.verticesNeedUpdate||p.colorsNeedUpdate||p.lineDistancesNeedUpdate||t){var ac=l.DYNAMIC_DRAW,
|
|
|
|
+Ob,ob,Pb,pb,ia,Ab,Ub=p.vertices,Xb=p.colors,Fb=p.lineDistances,Lb=Ub.length,Jb=Xb.length,Vb=Fb.length,kb=p.__vertexArray,lb=p.__colorArray,Kb=p.__lineDistanceArray,mc=p.colorsNeedUpdate,nc=p.lineDistancesNeedUpdate,mb=p.__webglCustomAttributesList,gb,sb,Da,ic,Va,na;if(p.verticesNeedUpdate){for(Ob=0;Ob<Lb;Ob++)pb=Ub[Ob],ia=3*Ob,kb[ia]=pb.x,kb[ia+1]=pb.y,kb[ia+2]=pb.z;l.bindBuffer(l.ARRAY_BUFFER,p.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,kb,ac)}if(mc){for(ob=0;ob<Jb;ob++)Ab=Xb[ob],ia=3*ob,lb[ia]=
|
|
|
|
+Ab.r,lb[ia+1]=Ab.g,lb[ia+2]=Ab.b;l.bindBuffer(l.ARRAY_BUFFER,p.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,lb,ac)}if(nc){for(Pb=0;Pb<Vb;Pb++)Kb[Pb]=Fb[Pb];l.bindBuffer(l.ARRAY_BUFFER,p.__webglLineDistanceBuffer);l.bufferData(l.ARRAY_BUFFER,Kb,ac)}if(mb)for(gb=0,sb=mb.length;gb<sb;gb++)if(na=mb[gb],na.needsUpdate&&(void 0===na.boundTo||"vertices"===na.boundTo)){ia=0;ic=na.value.length;if(1===na.size)for(Da=0;Da<ic;Da++)na.array[Da]=na.value[Da];else if(2===na.size)for(Da=0;Da<ic;Da++)Va=na.value[Da],
|
|
|
|
+na.array[ia]=Va.x,na.array[ia+1]=Va.y,ia+=2;else if(3===na.size)if("c"===na.type)for(Da=0;Da<ic;Da++)Va=na.value[Da],na.array[ia]=Va.r,na.array[ia+1]=Va.g,na.array[ia+2]=Va.b,ia+=3;else for(Da=0;Da<ic;Da++)Va=na.value[Da],na.array[ia]=Va.x,na.array[ia+1]=Va.y,na.array[ia+2]=Va.z,ia+=3;else if(4===na.size)for(Da=0;Da<ic;Da++)Va=na.value[Da],na.array[ia]=Va.x,na.array[ia+1]=Va.y,na.array[ia+2]=Va.z,na.array[ia+3]=Va.w,ia+=4;l.bindBuffer(l.ARRAY_BUFFER,na.buffer);l.bufferData(l.ARRAY_BUFFER,na.array,
|
|
|
|
+ac)}}p.verticesNeedUpdate=!1;p.colorsNeedUpdate=!1;p.lineDistancesNeedUpdate=!1;x.attributes&&z(x)}else if(e instanceof THREE.PointCloud){x=d(e,p);t=x.attributes&&u(x);if(p.verticesNeedUpdate||p.colorsNeedUpdate||e.sortParticles||t){var fc=l.DYNAMIC_DRAW,Wa,Bb,Cb,U,Db,Qb,wc=p.vertices,gc=wc.length,hc=p.colors,kc=hc.length,bc=p.__vertexArray,cc=p.__colorArray,Hb=p.__sortArray,Wb=p.verticesNeedUpdate,lc=p.colorsNeedUpdate,Ib=p.__webglCustomAttributesList,qb,jc,ca,rb,ja,T;if(e.sortParticles){Dc.copy(xc);
|
|
|
|
+Dc.multiply(e.matrixWorld);for(Wa=0;Wa<gc;Wa++)Cb=wc[Wa],Qa.copy(Cb),Qa.applyProjection(Dc),Hb[Wa]=[Qa.z,Wa];Hb.sort(n);for(Wa=0;Wa<gc;Wa++)Cb=wc[Hb[Wa][1]],U=3*Wa,bc[U]=Cb.x,bc[U+1]=Cb.y,bc[U+2]=Cb.z;for(Bb=0;Bb<kc;Bb++)U=3*Bb,Qb=hc[Hb[Bb][1]],cc[U]=Qb.r,cc[U+1]=Qb.g,cc[U+2]=Qb.b;if(Ib)for(qb=0,jc=Ib.length;qb<jc;qb++)if(T=Ib[qb],void 0===T.boundTo||"vertices"===T.boundTo)if(U=0,rb=T.value.length,1===T.size)for(ca=0;ca<rb;ca++)Db=Hb[ca][1],T.array[ca]=T.value[Db];else if(2===T.size)for(ca=0;ca<rb;ca++)Db=
|
|
|
|
+Hb[ca][1],ja=T.value[Db],T.array[U]=ja.x,T.array[U+1]=ja.y,U+=2;else if(3===T.size)if("c"===T.type)for(ca=0;ca<rb;ca++)Db=Hb[ca][1],ja=T.value[Db],T.array[U]=ja.r,T.array[U+1]=ja.g,T.array[U+2]=ja.b,U+=3;else for(ca=0;ca<rb;ca++)Db=Hb[ca][1],ja=T.value[Db],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,U+=3;else if(4===T.size)for(ca=0;ca<rb;ca++)Db=Hb[ca][1],ja=T.value[Db],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,T.array[U+3]=ja.w,U+=4}else{if(Wb)for(Wa=0;Wa<gc;Wa++)Cb=wc[Wa],U=3*
|
|
|
|
+Wa,bc[U]=Cb.x,bc[U+1]=Cb.y,bc[U+2]=Cb.z;if(lc)for(Bb=0;Bb<kc;Bb++)Qb=hc[Bb],U=3*Bb,cc[U]=Qb.r,cc[U+1]=Qb.g,cc[U+2]=Qb.b;if(Ib)for(qb=0,jc=Ib.length;qb<jc;qb++)if(T=Ib[qb],T.needsUpdate&&(void 0===T.boundTo||"vertices"===T.boundTo))if(rb=T.value.length,U=0,1===T.size)for(ca=0;ca<rb;ca++)T.array[ca]=T.value[ca];else if(2===T.size)for(ca=0;ca<rb;ca++)ja=T.value[ca],T.array[U]=ja.x,T.array[U+1]=ja.y,U+=2;else if(3===T.size)if("c"===T.type)for(ca=0;ca<rb;ca++)ja=T.value[ca],T.array[U]=ja.r,T.array[U+1]=
|
|
|
|
+ja.g,T.array[U+2]=ja.b,U+=3;else for(ca=0;ca<rb;ca++)ja=T.value[ca],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,U+=3;else if(4===T.size)for(ca=0;ca<rb;ca++)ja=T.value[ca],T.array[U]=ja.x,T.array[U+1]=ja.y,T.array[U+2]=ja.z,T.array[U+3]=ja.w,U+=4}if(Wb||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,p.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,bc,fc);if(lc||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,p.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,cc,fc);if(Ib)for(qb=0,jc=Ib.length;qb<
|
|
|
|
+jc;qb++)if(T=Ib[qb],T.needsUpdate||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,T.buffer),l.bufferData(l.ARRAY_BUFFER,T.array,fc)}p.verticesNeedUpdate=!1;p.colorsNeedUpdate=!1;x.attributes&&z(x)}for(var dc=0,Eb=r.length;dc<Eb;dc++){var yc=r[dc],Rb=yc,oc=Rb.object,vc=Rb.buffer,zc=oc.geometry,Sb=oc.material;Sb instanceof THREE.MeshFaceMaterial?(Sb=Sb.materials[zc instanceof THREE.BufferGeometry?0:vc.materialIndex],Rb.material=Sb,Sb.transparent?Ra.push(Rb):hb.push(Rb)):Sb&&(Rb.material=Sb,Sb.transparent?
|
|
|
|
+Ra.push(Rb):hb.push(Rb));yc.render=!0;!0===I.sortObjects&&(null!==e.renderDepth?yc.z=e.renderDepth:(Qa.setFromMatrixPosition(e.matrixWorld),Qa.applyProjection(xc),yc.z=Qa.z))}}}dc=0;for(Eb=e.children.length;dc<Eb;dc++)q(a,e.children[dc])}}function r(a,b,c){if(0!==a.length)for(var d=0,e=a.length;d<e;d++)a[d].render(b,c,zc,Gc)}function t(a,b,c,d,e,f){for(var g,h,k,l=a.length-1;-1!==l;l--){g=a[l];h=g.object;k=g.buffer;B(h,b);if(f)g=f;else{g=g.material;if(!g)continue;e&&I.setBlending(g.blending,g.blendEquation,
|
|
|
|
+g.blendSrc,g.blendDst);I.setDepthTest(g.depthTest);I.setDepthWrite(g.depthWrite);K(g.polygonOffset,g.polygonOffsetFactor,g.polygonOffsetUnits)}I.setMaterialFaces(g);k instanceof THREE.BufferGeometry?I.renderBufferDirect(b,c,d,g,k,h):I.renderBuffer(b,c,d,g,k,h)}}function p(a,b,c,d,e,f,g){for(var h,k,l=0,m=a.length;l<m;l++)if(h=a[l],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&I.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);I.setDepthTest(h.depthTest);I.setDepthWrite(h.depthWrite);
|
|
|
|
+K(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}I.renderImmediateObject(c,d,e,h,k)}}function s(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function v(a,b,d){var e=!1;a=b.material;if(void 0===d.geometryGroups||d.groupsNeedUpdate)delete Ta[b.id],d.makeGroups(a instanceof THREE.MeshFaceMaterial,Fb?4294967296:65535),d.groupsNeedUpdate=!1;for(var f=0,g=d.geometryGroupsList.length;f<g;f++){a=d.geometryGroupsList[f];if(a.__webglVertexBuffer)e=
|
|
!1;else{e=a;e.__webglVertexBuffer=l.createBuffer();e.__webglNormalBuffer=l.createBuffer();e.__webglTangentBuffer=l.createBuffer();e.__webglColorBuffer=l.createBuffer();e.__webglUVBuffer=l.createBuffer();e.__webglUV2Buffer=l.createBuffer();e.__webglSkinIndicesBuffer=l.createBuffer();e.__webglSkinWeightsBuffer=l.createBuffer();e.__webglFaceBuffer=l.createBuffer();e.__webglLineBuffer=l.createBuffer();var h=void 0,k=void 0;if(e.numMorphTargets)for(e.__webglMorphTargetsBuffers=[],h=0,k=e.numMorphTargets;h<
|
|
!1;else{e=a;e.__webglVertexBuffer=l.createBuffer();e.__webglNormalBuffer=l.createBuffer();e.__webglTangentBuffer=l.createBuffer();e.__webglColorBuffer=l.createBuffer();e.__webglUVBuffer=l.createBuffer();e.__webglUV2Buffer=l.createBuffer();e.__webglSkinIndicesBuffer=l.createBuffer();e.__webglSkinWeightsBuffer=l.createBuffer();e.__webglFaceBuffer=l.createBuffer();e.__webglLineBuffer=l.createBuffer();var h=void 0,k=void 0;if(e.numMorphTargets)for(e.__webglMorphTargetsBuffers=[],h=0,k=e.numMorphTargets;h<
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|
-k;h++)e.__webglMorphTargetsBuffers.push(l.createBuffer());if(e.numMorphNormals)for(e.__webglMorphNormalsBuffers=[],h=0,k=e.numMorphNormals;h<k;h++)e.__webglMorphNormalsBuffers.push(l.createBuffer());H.info.memory.geometries++;c(a,b);d.verticesNeedUpdate=!0;d.morphTargetsNeedUpdate=!0;d.elementsNeedUpdate=!0;d.uvsNeedUpdate=!0;d.normalsNeedUpdate=!0;d.tangentsNeedUpdate=!0;e=d.colorsNeedUpdate=!0}(e||void 0===b.__webglActive)&&w(Ga,a,b)}b.__webglActive=!0}function w(a,b,c){var d=c.id;a[d]=a[d]||[];
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|
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|
-a[d].push({id:d,buffer:b,object:c,material:null,z:0})}function u(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function A(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function x(a,b,c,d,e){var f,g,h,k;fc=0;if(d.needsUpdate){d.program&&Gc(d);d.addEventListener("dispose",Hc);var m;d instanceof THREE.MeshDepthMaterial?m="depth":d instanceof THREE.MeshNormalMaterial?m="normal":d instanceof THREE.MeshBasicMaterial?m="basic":d instanceof THREE.MeshLambertMaterial?
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+k;h++)e.__webglMorphTargetsBuffers.push(l.createBuffer());if(e.numMorphNormals)for(e.__webglMorphNormalsBuffers=[],h=0,k=e.numMorphNormals;h<k;h++)e.__webglMorphNormalsBuffers.push(l.createBuffer());I.info.memory.geometries++;c(a,b);d.verticesNeedUpdate=!0;d.morphTargetsNeedUpdate=!0;d.elementsNeedUpdate=!0;d.uvsNeedUpdate=!0;d.normalsNeedUpdate=!0;d.tangentsNeedUpdate=!0;e=d.colorsNeedUpdate=!0}(e||void 0===b.__webglActive)&&w(Ta,a,b)}b.__webglActive=!0}function w(a,b,c){var d=c.id;a[d]=a[d]||[];
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|
+a[d].push({id:d,buffer:b,object:c,material:null,z:0})}function u(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function z(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function x(a,b,c,d,e){var f,g,h,k;ec=0;if(d.needsUpdate){d.program&&Hc(d);d.addEventListener("dispose",Ic);var m;d instanceof THREE.MeshDepthMaterial?m="depth":d instanceof THREE.MeshNormalMaterial?m="normal":d instanceof THREE.MeshBasicMaterial?m="basic":d instanceof THREE.MeshLambertMaterial?
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|
m="lambert":d instanceof THREE.MeshPhongMaterial?m="phong":d instanceof THREE.LineBasicMaterial?m="basic":d instanceof THREE.LineDashedMaterial?m="dashed":d instanceof THREE.PointCloudMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];d.__webglShader={uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var p=0,r=0,s=0,t=0,q=0,
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|
m="lambert":d instanceof THREE.MeshPhongMaterial?m="phong":d instanceof THREE.LineBasicMaterial?m="basic":d instanceof THREE.LineDashedMaterial?m="dashed":d instanceof THREE.PointCloudMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];d.__webglShader={uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var p=0,r=0,s=0,t=0,q=0,
|
|
-u=b.length;q<u;q++){var v=b[q];v.onlyShadow||!1===v.visible||(v instanceof THREE.DirectionalLight&&p++,v instanceof THREE.PointLight&&r++,v instanceof THREE.SpotLight&&s++,v instanceof THREE.HemisphereLight&&t++)}f=p;g=r;h=s;k=t;for(var w,x=0,A=0,B=b.length;A<B;A++){var J=b[A];J.castShadow&&(J instanceof THREE.SpotLight&&x++,J instanceof THREE.DirectionalLight&&!J.shadowCascade&&x++)}w=x;var I;if(gc&&e&&e.skeleton&&e.skeleton.useVertexTexture)I=1024;else{var L=l.getParameter(l.MAX_VERTEX_UNIFORM_VECTORS),
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|
-la=Math.floor((L-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(la=Math.min(e.skeleton.bones.length,la),la<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+la+" (try OpenGL instead of ANGLE)"));I=la}var P={precision:W,supportsVertexTextures:hc,map:!!d.map,envMap:!!d.envMap,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,vertexColors:d.vertexColors,fog:c,
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|
-useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:Ma,skinning:d.skinning,maxBones:I,useVertexTexture:gc&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:H.maxMorphTargets,maxMorphNormals:H.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:w,shadowMapEnabled:H.shadowMapEnabled&&e.receiveShadow&&0<w,shadowMapType:H.shadowMapType,shadowMapDebug:H.shadowMapDebug,
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|
-shadowMapCascade:H.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},M=[];m?M.push(m):(M.push(d.fragmentShader),M.push(d.vertexShader));if(void 0!==d.defines)for(var S in d.defines)M.push(S),M.push(d.defines[S]);for(S in P)M.push(S),M.push(P[S]);for(var Fa=M.join(),Ga,Ha=0,ba=Za.length;Ha<ba;Ha++){var xa=Za[Ha];if(xa.code===Fa){Ga=xa;Ga.usedTimes++;break}}void 0===Ga&&(Ga=new THREE.WebGLProgram(H,Fa,
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|
-d,P),Za.push(Ga),H.info.memory.programs=Za.length);d.program=Ga;var La=Ga.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var ha,ib="morphTarget",V=0;V<H.maxMorphTargets;V++)ha=ib+V,0<=La[ha]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,ib="morphNormal",V=0;V<H.maxMorphNormals;V++)ha=ib+V,0<=La[ha]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var X in d.__webglShader.uniforms){var Y=d.program.uniforms[X];Y&&d.uniformsList.push([d.__webglShader.uniforms[X],
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|
-Y])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(H.maxMorphTargets));var nb=!1,sa=!1,ta=!1,ra=d.program,pa=ra.uniforms,O=d.__webglShader.uniforms;ra.id!==wb&&(l.useProgram(ra.program),wb=ra.id,ta=sa=nb=!0);d.id!==Fb&&(-1===Fb&&(ta=!0),Fb=d.id,sa=!0);if(nb||a!==Bb)l.uniformMatrix4fv(pa.projectionMatrix,!1,a.projectionMatrix.elements),Ma&&l.uniform1f(pa.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Bb&&(Bb=a),(d instanceof THREE.ShaderMaterial||
|
|
|
|
-d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==pa.cameraPosition&&(Ta.setFromMatrixPosition(a.matrixWorld),l.uniform3f(pa.cameraPosition,Ta.x,Ta.y,Ta.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==pa.viewMatrix&&l.uniformMatrix4fv(pa.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==pa.bindMatrix&&l.uniformMatrix4fv(pa.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&
|
|
|
|
-null!==pa.bindMatrixInverse&&l.uniformMatrix4fv(pa.bindMatrixInverse,!1,e.bindMatrixInverse.elements),gc&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==pa.boneTexture){var za=C();l.uniform1i(pa.boneTexture,za);H.setTexture(e.skeleton.boneTexture,za)}null!==pa.boneTextureWidth&&l.uniform1i(pa.boneTextureWidth,e.skeleton.boneTextureWidth);null!==pa.boneTextureHeight&&l.uniform1i(pa.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==pa.boneGlobalMatrices&&
|
|
|
|
-l.uniformMatrix4fv(pa.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(sa){c&&d.fog&&(O.fogColor.value=c.color,c instanceof THREE.Fog?(O.fogNear.value=c.near,O.fogFar.value=c.far):c instanceof THREE.FogExp2&&(O.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Wb){var ta=!0,ma,Qa,ka,Ea=0,Ka=0,Wa=0,Ba,hb,Aa,Ua,kb,lb,va=Ic,Na=va.directional.colors,mb=va.directional.positions,$a=va.point.colors,db=va.point.positions,Cb=va.point.distances,
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|
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|
-Gb=va.spot.colors,ab=va.spot.positions,jb=va.spot.distances,Hb=va.spot.directions,Eb=va.spot.anglesCos,Zb=va.spot.exponents,bb=va.hemi.skyColors,Oa=va.hemi.groundColors,ob=va.hemi.positions,Ra=0,ga=0,na=0,E=0,Pa=0,eb=0,tb=0,Ob=0,fb=0,Ia=0,Ja=0,Ca=0;ma=0;for(Qa=b.length;ma<Qa;ma++)ka=b[ma],ka.onlyShadow||(Ba=ka.color,Ua=ka.intensity,lb=ka.distance,ka instanceof THREE.AmbientLight?ka.visible&&(H.gammaInput?(Ea+=Ba.r*Ba.r,Ka+=Ba.g*Ba.g,Wa+=Ba.b*Ba.b):(Ea+=Ba.r,Ka+=Ba.g,Wa+=Ba.b)):ka instanceof THREE.DirectionalLight?
|
|
|
|
-(Pa+=1,ka.visible&&(ya.setFromMatrixPosition(ka.matrixWorld),Ta.setFromMatrixPosition(ka.target.matrixWorld),ya.sub(Ta),ya.normalize(),fb=3*Ra,mb[fb]=ya.x,mb[fb+1]=ya.y,mb[fb+2]=ya.z,H.gammaInput?y(Na,fb,Ba,Ua*Ua):D(Na,fb,Ba,Ua),Ra+=1)):ka instanceof THREE.PointLight?(eb+=1,ka.visible&&(Ia=3*ga,H.gammaInput?y($a,Ia,Ba,Ua*Ua):D($a,Ia,Ba,Ua),Ta.setFromMatrixPosition(ka.matrixWorld),db[Ia]=Ta.x,db[Ia+1]=Ta.y,db[Ia+2]=Ta.z,Cb[ga]=lb,ga+=1)):ka instanceof THREE.SpotLight?(tb+=1,ka.visible&&(Ja=3*na,H.gammaInput?
|
|
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|
-y(Gb,Ja,Ba,Ua*Ua):D(Gb,Ja,Ba,Ua),ya.setFromMatrixPosition(ka.matrixWorld),ab[Ja]=ya.x,ab[Ja+1]=ya.y,ab[Ja+2]=ya.z,jb[na]=lb,Ta.setFromMatrixPosition(ka.target.matrixWorld),ya.sub(Ta),ya.normalize(),Hb[Ja]=ya.x,Hb[Ja+1]=ya.y,Hb[Ja+2]=ya.z,Eb[na]=Math.cos(ka.angle),Zb[na]=ka.exponent,na+=1)):ka instanceof THREE.HemisphereLight&&(Ob+=1,ka.visible&&(ya.setFromMatrixPosition(ka.matrixWorld),ya.normalize(),Ca=3*E,ob[Ca]=ya.x,ob[Ca+1]=ya.y,ob[Ca+2]=ya.z,hb=ka.color,Aa=ka.groundColor,H.gammaInput?(kb=Ua*
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|
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|
-Ua,y(bb,Ca,hb,kb),y(Oa,Ca,Aa,kb)):(D(bb,Ca,hb,Ua),D(Oa,Ca,Aa,Ua)),E+=1)));ma=3*Ra;for(Qa=Math.max(Na.length,3*Pa);ma<Qa;ma++)Na[ma]=0;ma=3*ga;for(Qa=Math.max($a.length,3*eb);ma<Qa;ma++)$a[ma]=0;ma=3*na;for(Qa=Math.max(Gb.length,3*tb);ma<Qa;ma++)Gb[ma]=0;ma=3*E;for(Qa=Math.max(bb.length,3*Ob);ma<Qa;ma++)bb[ma]=0;ma=3*E;for(Qa=Math.max(Oa.length,3*Ob);ma<Qa;ma++)Oa[ma]=0;va.directional.length=Ra;va.point.length=ga;va.spot.length=na;va.hemi.length=E;va.ambient[0]=Ea;va.ambient[1]=Ka;va.ambient[2]=Wa;
|
|
|
|
-Wb=!1}if(ta){var qa=Ic;O.ambientLightColor.value=qa.ambient;O.directionalLightColor.value=qa.directional.colors;O.directionalLightDirection.value=qa.directional.positions;O.pointLightColor.value=qa.point.colors;O.pointLightPosition.value=qa.point.positions;O.pointLightDistance.value=qa.point.distances;O.spotLightColor.value=qa.spot.colors;O.spotLightPosition.value=qa.spot.positions;O.spotLightDistance.value=qa.spot.distances;O.spotLightDirection.value=qa.spot.directions;O.spotLightAngleCos.value=
|
|
|
|
-qa.spot.anglesCos;O.spotLightExponent.value=qa.spot.exponents;O.hemisphereLightSkyColor.value=qa.hemi.skyColors;O.hemisphereLightGroundColor.value=qa.hemi.groundColors;O.hemisphereLightDirection.value=qa.hemi.positions;F(O,!0)}else F(O,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){O.opacity.value=d.opacity;H.gammaInput?O.diffuse.value.copyGammaToLinear(d.color):O.diffuse.value=d.color;O.map.value=d.map;O.lightMap.value=d.lightMap;
|
|
|
|
-O.specularMap.value=d.specularMap;O.alphaMap.value=d.alphaMap;d.bumpMap&&(O.bumpMap.value=d.bumpMap,O.bumpScale.value=d.bumpScale);d.normalMap&&(O.normalMap.value=d.normalMap,O.normalScale.value.copy(d.normalScale));var ub;d.map?ub=d.map:d.specularMap?ub=d.specularMap:d.normalMap?ub=d.normalMap:d.bumpMap?ub=d.bumpMap:d.alphaMap&&(ub=d.alphaMap);if(void 0!==ub){var xb=ub.offset,Db=ub.repeat;O.offsetRepeat.value.set(xb.x,xb.y,Db.x,Db.y)}O.envMap.value=d.envMap;O.flipEnvMap.value=d.envMap instanceof
|
|
|
|
|
|
+u=b.length;q<u;q++){var v=b[q];v.onlyShadow||!1===v.visible||(v instanceof THREE.DirectionalLight&&p++,v instanceof THREE.PointLight&&r++,v instanceof THREE.SpotLight&&s++,v instanceof THREE.HemisphereLight&&t++)}f=p;g=r;h=s;k=t;for(var w,x=0,z=0,B=b.length;z<B;z++){var K=b[z];K.castShadow&&(K instanceof THREE.SpotLight&&x++,K instanceof THREE.DirectionalLight&&!K.shadowCascade&&x++)}w=x;var J;if(fc&&e&&e.skeleton&&e.skeleton.useVertexTexture)J=1024;else{var L=l.getParameter(l.MAX_VERTEX_UNIFORM_VECTORS),
|
|
|
|
+ta=Math.floor((L-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(ta=Math.min(e.skeleton.bones.length,ta),ta<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+ta+" (try OpenGL instead of ANGLE)"));J=ta}var R={precision:P,supportsVertexTextures:gc,map:!!d.map,envMap:!!d.envMap,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,vertexColors:d.vertexColors,fog:c,
|
|
|
|
+useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:Ia,skinning:d.skinning,maxBones:J,useVertexTexture:fc&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:I.maxMorphTargets,maxMorphNormals:I.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:w,shadowMapEnabled:I.shadowMapEnabled&&e.receiveShadow&&0<w,shadowMapType:I.shadowMapType,shadowMapDebug:I.shadowMapDebug,
|
|
|
|
+shadowMapCascade:I.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},M=[];m?M.push(m):(M.push(d.fragmentShader),M.push(d.vertexShader));if(void 0!==d.defines)for(var V in d.defines)M.push(V),M.push(d.defines[V]);for(V in R)M.push(V),M.push(R[V]);for(var Ga=M.join(),W,Ta=0,Ja=Na.length;Ta<Ja;Ta++){var da=Na[Ta];if(da.code===Ga){W=da;W.usedTimes++;break}}void 0===W&&(W=new THREE.WebGLProgram(I,Ga,d,R),
|
|
|
|
+Na.push(W),I.info.memory.programs=Na.length);d.program=W;var xa=W.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var Ca,la="morphTarget",Ra=0;Ra<I.maxMorphTargets;Ra++)Ca=la+Ra,0<=xa[Ca]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,la="morphNormal",Ra=0;Ra<I.maxMorphNormals;Ra++)Ca=la+Ra,0<=xa[Ca]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var X in d.__webglShader.uniforms){var Y=d.program.uniforms[X];Y&&d.uniformsList.push([d.__webglShader.uniforms[X],
|
|
|
|
+Y])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(I.maxMorphTargets));var Z=!1,hb=!1,sa=!1,ra=d.program,oa=ra.uniforms,O=d.__webglShader.uniforms;ra.id!==ub&&(l.useProgram(ra.program),ub=ra.id,sa=hb=Z=!0);d.id!==tb&&(-1===tb&&(sa=!0),tb=d.id,hb=!0);if(Z||a!==Tb)l.uniformMatrix4fv(oa.projectionMatrix,!1,a.projectionMatrix.elements),Ia&&l.uniform1f(oa.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Tb&&(Tb=a),(d instanceof THREE.ShaderMaterial||
|
|
|
|
+d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==oa.cameraPosition&&(Qa.setFromMatrixPosition(a.matrixWorld),l.uniform3f(oa.cameraPosition,Qa.x,Qa.y,Qa.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==oa.viewMatrix&&l.uniformMatrix4fv(oa.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==oa.bindMatrix&&l.uniformMatrix4fv(oa.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&
|
|
|
|
+null!==oa.bindMatrixInverse&&l.uniformMatrix4fv(oa.bindMatrixInverse,!1,e.bindMatrixInverse.elements),fc&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==oa.boneTexture){var ya=C();l.uniform1i(oa.boneTexture,ya);I.setTexture(e.skeleton.boneTexture,ya)}null!==oa.boneTextureWidth&&l.uniform1i(oa.boneTextureWidth,e.skeleton.boneTextureWidth);null!==oa.boneTextureHeight&&l.uniform1i(oa.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==oa.boneGlobalMatrices&&
|
|
|
|
+l.uniformMatrix4fv(oa.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(hb){c&&d.fog&&(O.fogColor.value=c.color,c instanceof THREE.Fog?(O.fogNear.value=c.near,O.fogFar.value=c.far):c instanceof THREE.FogExp2&&(O.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ub){var sa=!0,ma,ha,ka,Ea=0,Fa=0,Xa=0,Aa,$a,jb,ga,kb,lb,ua=Jc,gb=ua.directional.colors,Oa=ua.directional.positions,mb=ua.point.colors,ab=ua.point.positions,nb=ua.point.distances,
|
|
|
|
+Gb=ua.spot.colors,Mb=ua.spot.positions,ib=ua.spot.distances,Ya=ua.spot.directions,Xb=ua.spot.anglesCos,Fb=ua.spot.exponents,wb=ua.hemi.skyColors,Za=ua.hemi.groundColors,Pa=ua.hemi.positions,bb=0,Ka=0,fa=0,qa=0,E=0,La=0,cb=0,Nb=0,xb=0,db=0,za=0,Ma=0;ma=0;for(ha=b.length;ma<ha;ma++)ka=b[ma],ka.onlyShadow||(Aa=ka.color,ga=ka.intensity,lb=ka.distance,ka instanceof THREE.AmbientLight?ka.visible&&(I.gammaInput?(Ea+=Aa.r*Aa.r,Fa+=Aa.g*Aa.g,Xa+=Aa.b*Aa.b):(Ea+=Aa.r,Fa+=Aa.g,Xa+=Aa.b)):ka instanceof THREE.DirectionalLight?
|
|
|
|
+(E+=1,ka.visible&&(va.setFromMatrixPosition(ka.matrixWorld),Qa.setFromMatrixPosition(ka.target.matrixWorld),va.sub(Qa),va.normalize(),xb=3*bb,Oa[xb]=va.x,Oa[xb+1]=va.y,Oa[xb+2]=va.z,I.gammaInput?y(gb,xb,Aa,ga*ga):D(gb,xb,Aa,ga),bb+=1)):ka instanceof THREE.PointLight?(La+=1,ka.visible&&(db=3*Ka,I.gammaInput?y(mb,db,Aa,ga*ga):D(mb,db,Aa,ga),Qa.setFromMatrixPosition(ka.matrixWorld),ab[db]=Qa.x,ab[db+1]=Qa.y,ab[db+2]=Qa.z,nb[Ka]=lb,Ka+=1)):ka instanceof THREE.SpotLight?(cb+=1,ka.visible&&(za=3*fa,I.gammaInput?
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|
|
|
+y(Gb,za,Aa,ga*ga):D(Gb,za,Aa,ga),va.setFromMatrixPosition(ka.matrixWorld),Mb[za]=va.x,Mb[za+1]=va.y,Mb[za+2]=va.z,ib[fa]=lb,Qa.setFromMatrixPosition(ka.target.matrixWorld),va.sub(Qa),va.normalize(),Ya[za]=va.x,Ya[za+1]=va.y,Ya[za+2]=va.z,Xb[fa]=Math.cos(ka.angle),Fb[fa]=ka.exponent,fa+=1)):ka instanceof THREE.HemisphereLight&&(Nb+=1,ka.visible&&(va.setFromMatrixPosition(ka.matrixWorld),va.normalize(),Ma=3*qa,Pa[Ma]=va.x,Pa[Ma+1]=va.y,Pa[Ma+2]=va.z,$a=ka.color,jb=ka.groundColor,I.gammaInput?(kb=ga*
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|
|
|
+ga,y(wb,Ma,$a,kb),y(Za,Ma,jb,kb)):(D(wb,Ma,$a,ga),D(Za,Ma,jb,ga)),qa+=1)));ma=3*bb;for(ha=Math.max(gb.length,3*E);ma<ha;ma++)gb[ma]=0;ma=3*Ka;for(ha=Math.max(mb.length,3*La);ma<ha;ma++)mb[ma]=0;ma=3*fa;for(ha=Math.max(Gb.length,3*cb);ma<ha;ma++)Gb[ma]=0;ma=3*qa;for(ha=Math.max(wb.length,3*Nb);ma<ha;ma++)wb[ma]=0;ma=3*qa;for(ha=Math.max(Za.length,3*Nb);ma<ha;ma++)Za[ma]=0;ua.directional.length=bb;ua.point.length=Ka;ua.spot.length=fa;ua.hemi.length=qa;ua.ambient[0]=Ea;ua.ambient[1]=Fa;ua.ambient[2]=
|
|
|
|
+Xa;Ub=!1}if(sa){var pa=Jc;O.ambientLightColor.value=pa.ambient;O.directionalLightColor.value=pa.directional.colors;O.directionalLightDirection.value=pa.directional.positions;O.pointLightColor.value=pa.point.colors;O.pointLightPosition.value=pa.point.positions;O.pointLightDistance.value=pa.point.distances;O.spotLightColor.value=pa.spot.colors;O.spotLightPosition.value=pa.spot.positions;O.spotLightDistance.value=pa.spot.distances;O.spotLightDirection.value=pa.spot.directions;O.spotLightAngleCos.value=
|
|
|
|
+pa.spot.anglesCos;O.spotLightExponent.value=pa.spot.exponents;O.hemisphereLightSkyColor.value=pa.hemi.skyColors;O.hemisphereLightGroundColor.value=pa.hemi.groundColors;O.hemisphereLightDirection.value=pa.hemi.positions;F(O,!0)}else F(O,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){O.opacity.value=d.opacity;I.gammaInput?O.diffuse.value.copyGammaToLinear(d.color):O.diffuse.value=d.color;O.map.value=d.map;O.lightMap.value=d.lightMap;
|
|
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|
+O.specularMap.value=d.specularMap;O.alphaMap.value=d.alphaMap;d.bumpMap&&(O.bumpMap.value=d.bumpMap,O.bumpScale.value=d.bumpScale);d.normalMap&&(O.normalMap.value=d.normalMap,O.normalScale.value.copy(d.normalScale));var Ba;d.map?Ba=d.map:d.specularMap?Ba=d.specularMap:d.normalMap?Ba=d.normalMap:d.bumpMap?Ba=d.bumpMap:d.alphaMap&&(Ba=d.alphaMap);if(void 0!==Ba){var vb=Ba.offset,Eb=Ba.repeat;O.offsetRepeat.value.set(vb.x,vb.y,Eb.x,Eb.y)}O.envMap.value=d.envMap;O.flipEnvMap.value=d.envMap instanceof
|
|
THREE.WebGLRenderTargetCube?1:-1;O.reflectivity.value=d.reflectivity;O.refractionRatio.value=d.refractionRatio;O.combine.value=d.combine;O.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(O.diffuse.value=d.color,O.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(O.diffuse.value=d.color,O.opacity.value=d.opacity,O.dashSize.value=d.dashSize,O.totalSize.value=d.dashSize+d.gapSize,O.scale.value=d.scale):d instanceof
|
|
THREE.WebGLRenderTargetCube?1:-1;O.reflectivity.value=d.reflectivity;O.refractionRatio.value=d.refractionRatio;O.combine.value=d.combine;O.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(O.diffuse.value=d.color,O.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(O.diffuse.value=d.color,O.opacity.value=d.opacity,O.dashSize.value=d.dashSize,O.totalSize.value=d.dashSize+d.gapSize,O.scale.value=d.scale):d instanceof
|
|
-THREE.PointCloudMaterial?(O.psColor.value=d.color,O.opacity.value=d.opacity,O.size.value=d.size,O.scale.value=N.height/2,O.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(O.shininess.value=d.shininess,H.gammaInput?(O.ambient.value.copyGammaToLinear(d.ambient),O.emissive.value.copyGammaToLinear(d.emissive),O.specular.value.copyGammaToLinear(d.specular)):(O.ambient.value=d.ambient,O.emissive.value=d.emissive,O.specular.value=d.specular),d.wrapAround&&O.wrapRGB.value.copy(d.wrapRGB)):d instanceof
|
|
|
|
-THREE.MeshLambertMaterial?(H.gammaInput?(O.ambient.value.copyGammaToLinear(d.ambient),O.emissive.value.copyGammaToLinear(d.emissive)):(O.ambient.value=d.ambient,O.emissive.value=d.emissive),d.wrapAround&&O.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(O.mNear.value=a.near,O.mFar.value=a.far,O.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(O.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&O.shadowMatrix)for(var z=0,Pb=0,Ib=b.length;Pb<Ib;Pb++){var ua=
|
|
|
|
-b[Pb];ua.castShadow&&(ua instanceof THREE.SpotLight||ua instanceof THREE.DirectionalLight&&!ua.shadowCascade)&&(O.shadowMap.value[z]=ua.shadowMap,O.shadowMapSize.value[z]=ua.shadowMapSize,O.shadowMatrix.value[z]=ua.shadowMatrix,O.shadowDarkness.value[z]=ua.shadowDarkness,O.shadowBias.value[z]=ua.shadowBias,z++)}for(var vb=d.uniformsList,cb,Jb,gb,sb=0,Nb=vb.length;sb<Nb;sb++){var aa=vb[sb][0];if(!1!==aa.needsUpdate){var ca=aa.type,Q=aa.value,fa=vb[sb][1];switch(ca){case "1i":l.uniform1i(fa,Q);break;
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|
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|
-case "1f":l.uniform1f(fa,Q);break;case "2f":l.uniform2f(fa,Q[0],Q[1]);break;case "3f":l.uniform3f(fa,Q[0],Q[1],Q[2]);break;case "4f":l.uniform4f(fa,Q[0],Q[1],Q[2],Q[3]);break;case "1iv":l.uniform1iv(fa,Q);break;case "3iv":l.uniform3iv(fa,Q);break;case "1fv":l.uniform1fv(fa,Q);break;case "2fv":l.uniform2fv(fa,Q);break;case "3fv":l.uniform3fv(fa,Q);break;case "4fv":l.uniform4fv(fa,Q);break;case "Matrix3fv":l.uniformMatrix3fv(fa,!1,Q);break;case "Matrix4fv":l.uniformMatrix4fv(fa,!1,Q);break;case "i":l.uniform1i(fa,
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|
-Q);break;case "f":l.uniform1f(fa,Q);break;case "v2":l.uniform2f(fa,Q.x,Q.y);break;case "v3":l.uniform3f(fa,Q.x,Q.y,Q.z);break;case "v4":l.uniform4f(fa,Q.x,Q.y,Q.z,Q.w);break;case "c":l.uniform3f(fa,Q.r,Q.g,Q.b);break;case "iv1":l.uniform1iv(fa,Q);break;case "iv":l.uniform3iv(fa,Q);break;case "fv1":l.uniform1fv(fa,Q);break;case "fv":l.uniform3fv(fa,Q);break;case "v2v":void 0===aa._array&&(aa._array=new Float32Array(2*Q.length));for(var Z=0,Va=Q.length;Z<Va;Z++)gb=2*Z,aa._array[gb]=Q[Z].x,aa._array[gb+
|
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|
-1]=Q[Z].y;l.uniform2fv(fa,aa._array);break;case "v3v":void 0===aa._array&&(aa._array=new Float32Array(3*Q.length));Z=0;for(Va=Q.length;Z<Va;Z++)gb=3*Z,aa._array[gb]=Q[Z].x,aa._array[gb+1]=Q[Z].y,aa._array[gb+2]=Q[Z].z;l.uniform3fv(fa,aa._array);break;case "v4v":void 0===aa._array&&(aa._array=new Float32Array(4*Q.length));Z=0;for(Va=Q.length;Z<Va;Z++)gb=4*Z,aa._array[gb]=Q[Z].x,aa._array[gb+1]=Q[Z].y,aa._array[gb+2]=Q[Z].z,aa._array[gb+3]=Q[Z].w;l.uniform4fv(fa,aa._array);break;case "m3":l.uniformMatrix3fv(fa,
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|
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|
-!1,Q.elements);break;case "m3v":void 0===aa._array&&(aa._array=new Float32Array(9*Q.length));Z=0;for(Va=Q.length;Z<Va;Z++)Q[Z].flattenToArrayOffset(aa._array,9*Z);l.uniformMatrix3fv(fa,!1,aa._array);break;case "m4":l.uniformMatrix4fv(fa,!1,Q.elements);break;case "m4v":void 0===aa._array&&(aa._array=new Float32Array(16*Q.length));Z=0;for(Va=Q.length;Z<Va;Z++)Q[Z].flattenToArrayOffset(aa._array,16*Z);l.uniformMatrix4fv(fa,!1,aa._array);break;case "t":cb=Q;Jb=C();l.uniform1i(fa,Jb);if(!cb)continue;if(cb instanceof
|
|
|
|
-THREE.CubeTexture||cb.image instanceof Array&&6===cb.image.length){var wa=cb,$b=Jb;if(6===wa.image.length)if(wa.needsUpdate){wa.image.__webglTextureCube||(wa.addEventListener("dispose",ic),wa.image.__webglTextureCube=l.createTexture(),H.info.memory.textures++);l.activeTexture(l.TEXTURE0+$b);l.bindTexture(l.TEXTURE_CUBE_MAP,wa.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,wa.flipY);for(var Mb=wa instanceof THREE.CompressedTexture,ia=[],Sa=0;6>Sa;Sa++)ia[Sa]=H.autoScaleCubemaps&&!Mb?
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|
|
|
-K(wa.image[Sa],Uc):wa.image[Sa];var Qb=ia[0],Rb=THREE.Math.isPowerOfTwo(Qb.width)&&THREE.Math.isPowerOfTwo(Qb.height),pb=G(wa.format),ac=G(wa.type);R(l.TEXTURE_CUBE_MAP,wa,Rb);for(Sa=0;6>Sa;Sa++)if(Mb)for(var ea,bc=ia[Sa].mipmaps,Sb=0,Xb=bc.length;Sb<Xb;Sb++)ea=bc[Sb],wa.format!==THREE.RGBAFormat&&wa.format!==THREE.RGBFormat?-1<lc.indexOf(pb)?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Sa,Sb,pb,ea.width,ea.height,0,ea.data):console.warn("Attempt to load unsupported compressed texture format"):
|
|
|
|
-l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Sa,Sb,pb,ea.width,ea.height,0,pb,ac,ea.data);else l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Sa,0,pb,pb,ac,ia[Sa]);wa.generateMipmaps&&Rb&&l.generateMipmap(l.TEXTURE_CUBE_MAP);wa.needsUpdate=!1;if(wa.onUpdate)wa.onUpdate()}else l.activeTexture(l.TEXTURE0+$b),l.bindTexture(l.TEXTURE_CUBE_MAP,wa.image.__webglTextureCube)}else if(cb instanceof THREE.WebGLRenderTargetCube){var Yb=cb;l.activeTexture(l.TEXTURE0+Jb);l.bindTexture(l.TEXTURE_CUBE_MAP,Yb.__webglTexture)}else H.setTexture(cb,
|
|
|
|
-Jb);break;case "tv":void 0===aa._array&&(aa._array=[]);Z=0;for(Va=aa.value.length;Z<Va;Z++)aa._array[Z]=C();l.uniform1iv(fa,aa._array);Z=0;for(Va=aa.value.length;Z<Va;Z++)cb=aa.value[Z],Jb=aa._array[Z],cb&&H.setTexture(cb,Jb);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+ca)}}}}l.uniformMatrix4fv(pa.modelViewMatrix,!1,e._modelViewMatrix.elements);pa.normalMatrix&&l.uniformMatrix3fv(pa.normalMatrix,!1,e._normalMatrix.elements);null!==pa.modelMatrix&&l.uniformMatrix4fv(pa.modelMatrix,
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|
|
|
|
|
+THREE.PointCloudMaterial?(O.psColor.value=d.color,O.opacity.value=d.opacity,O.size.value=d.size,O.scale.value=N.height/2,O.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(O.shininess.value=d.shininess,I.gammaInput?(O.ambient.value.copyGammaToLinear(d.ambient),O.emissive.value.copyGammaToLinear(d.emissive),O.specular.value.copyGammaToLinear(d.specular)):(O.ambient.value=d.ambient,O.emissive.value=d.emissive,O.specular.value=d.specular),d.wrapAround&&O.wrapRGB.value.copy(d.wrapRGB)):d instanceof
|
|
|
|
+THREE.MeshLambertMaterial?(I.gammaInput?(O.ambient.value.copyGammaToLinear(d.ambient),O.emissive.value.copyGammaToLinear(d.emissive)):(O.ambient.value=d.ambient,O.emissive.value=d.emissive),d.wrapAround&&O.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(O.mNear.value=a.near,O.mFar.value=a.far,O.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(O.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&O.shadowMatrix)for(var yb=0,A=0,Kb=b.length;A<Kb;A++){var Sa=
|
|
|
|
+b[A];Sa.castShadow&&(Sa instanceof THREE.SpotLight||Sa instanceof THREE.DirectionalLight&&!Sa.shadowCascade)&&(O.shadowMap.value[yb]=Sa.shadowMap,O.shadowMapSize.value[yb]=Sa.shadowMapSize,O.shadowMatrix.value[yb]=Sa.shadowMatrix,O.shadowDarkness.value[yb]=Sa.shadowDarkness,O.shadowBias.value[yb]=Sa.shadowBias,yb++)}for(var Ha=d.uniformsList,eb,zb,fb,sb=0,Lb=Ha.length;sb<Lb;sb++){var ea=Ha[sb][0];if(!1!==ea.needsUpdate){var Jb=ea.type,H=ea.value,$=Ha[sb][1];switch(Jb){case "1i":l.uniform1i($,H);break;
|
|
|
|
+case "1f":l.uniform1f($,H);break;case "2f":l.uniform2f($,H[0],H[1]);break;case "3f":l.uniform3f($,H[0],H[1],H[2]);break;case "4f":l.uniform4f($,H[0],H[1],H[2],H[3]);break;case "1iv":l.uniform1iv($,H);break;case "3iv":l.uniform3iv($,H);break;case "1fv":l.uniform1fv($,H);break;case "2fv":l.uniform2fv($,H);break;case "3fv":l.uniform3fv($,H);break;case "4fv":l.uniform4fv($,H);break;case "Matrix3fv":l.uniformMatrix3fv($,!1,H);break;case "Matrix4fv":l.uniformMatrix4fv($,!1,H);break;case "i":l.uniform1i($,
|
|
|
|
+H);break;case "f":l.uniform1f($,H);break;case "v2":l.uniform2f($,H.x,H.y);break;case "v3":l.uniform3f($,H.x,H.y,H.z);break;case "v4":l.uniform4f($,H.x,H.y,H.z,H.w);break;case "c":l.uniform3f($,H.r,H.g,H.b);break;case "iv1":l.uniform1iv($,H);break;case "iv":l.uniform3iv($,H);break;case "fv1":l.uniform1fv($,H);break;case "fv":l.uniform3fv($,H);break;case "v2v":void 0===ea._array&&(ea._array=new Float32Array(2*H.length));for(var aa=0,Ua=H.length;aa<Ua;aa++)fb=2*aa,ea._array[fb]=H[aa].x,ea._array[fb+
|
|
|
|
+1]=H[aa].y;l.uniform2fv($,ea._array);break;case "v3v":void 0===ea._array&&(ea._array=new Float32Array(3*H.length));aa=0;for(Ua=H.length;aa<Ua;aa++)fb=3*aa,ea._array[fb]=H[aa].x,ea._array[fb+1]=H[aa].y,ea._array[fb+2]=H[aa].z;l.uniform3fv($,ea._array);break;case "v4v":void 0===ea._array&&(ea._array=new Float32Array(4*H.length));aa=0;for(Ua=H.length;aa<Ua;aa++)fb=4*aa,ea._array[fb]=H[aa].x,ea._array[fb+1]=H[aa].y,ea._array[fb+2]=H[aa].z,ea._array[fb+3]=H[aa].w;l.uniform4fv($,ea._array);break;case "m3":l.uniformMatrix3fv($,
|
|
|
|
+!1,H.elements);break;case "m3v":void 0===ea._array&&(ea._array=new Float32Array(9*H.length));aa=0;for(Ua=H.length;aa<Ua;aa++)H[aa].flattenToArrayOffset(ea._array,9*aa);l.uniformMatrix3fv($,!1,ea._array);break;case "m4":l.uniformMatrix4fv($,!1,H.elements);break;case "m4v":void 0===ea._array&&(ea._array=new Float32Array(16*H.length));aa=0;for(Ua=H.length;aa<Ua;aa++)H[aa].flattenToArrayOffset(ea._array,16*aa);l.uniformMatrix4fv($,!1,ea._array);break;case "t":eb=H;zb=C();l.uniform1i($,zb);if(!eb)continue;
|
|
|
|
+if(eb instanceof THREE.CubeTexture||eb.image instanceof Array&&6===eb.image.length){var wa=eb,Yb=zb;if(6===wa.image.length)if(wa.needsUpdate){wa.image.__webglTextureCube||(wa.addEventListener("dispose",hc),wa.image.__webglTextureCube=l.createTexture(),I.info.memory.textures++);l.activeTexture(l.TEXTURE0+Yb);l.bindTexture(l.TEXTURE_CUBE_MAP,wa.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,wa.flipY);for(var Zb=wa instanceof THREE.CompressedTexture,$b=[],ba=0;6>ba;ba++)$b[ba]=I.autoScaleCubemaps&&
|
|
|
|
+!Zb?Q(wa.image[ba],Vc):wa.image[ba];var ac=$b[0],Ob=THREE.Math.isPowerOfTwo(ac.width)&&THREE.Math.isPowerOfTwo(ac.height),ob=G(wa.format),Pb=G(wa.type);S(l.TEXTURE_CUBE_MAP,wa,Ob);for(ba=0;6>ba;ba++)if(Zb)for(var pb,ia=$b[ba].mipmaps,Ab=0,Vb=ia.length;Ab<Vb;Ab++)pb=ia[Ab],wa.format!==THREE.RGBAFormat&&wa.format!==THREE.RGBFormat?-1<kc.indexOf(ob)?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ba,Ab,ob,pb.width,pb.height,0,pb.data):console.warn("Attempt to load unsupported compressed texture format"):
|
|
|
|
+l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ba,Ab,ob,pb.width,pb.height,0,ob,Pb,pb.data);else l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ba,0,ob,ob,Pb,$b[ba]);wa.generateMipmaps&&Ob&&l.generateMipmap(l.TEXTURE_CUBE_MAP);wa.needsUpdate=!1;if(wa.onUpdate)wa.onUpdate()}else l.activeTexture(l.TEXTURE0+Yb),l.bindTexture(l.TEXTURE_CUBE_MAP,wa.image.__webglTextureCube)}else if(eb instanceof THREE.WebGLRenderTargetCube){var Wb=eb;l.activeTexture(l.TEXTURE0+zb);l.bindTexture(l.TEXTURE_CUBE_MAP,Wb.__webglTexture)}else I.setTexture(eb,
|
|
|
|
+zb);break;case "tv":void 0===ea._array&&(ea._array=[]);aa=0;for(Ua=ea.value.length;aa<Ua;aa++)ea._array[aa]=C();l.uniform1iv($,ea._array);aa=0;for(Ua=ea.value.length;aa<Ua;aa++)eb=ea.value[aa],zb=ea._array[aa],eb&&I.setTexture(eb,zb);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Jb)}}}}l.uniformMatrix4fv(oa.modelViewMatrix,!1,e._modelViewMatrix.elements);oa.normalMatrix&&l.uniformMatrix3fv(oa.normalMatrix,!1,e._normalMatrix.elements);null!==oa.modelMatrix&&l.uniformMatrix4fv(oa.modelMatrix,
|
|
!1,e.matrixWorld.elements);return ra}function F(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=
|
|
!1,e.matrixWorld.elements);return ra}function F(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=
|
|
-b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function C(){var a=fc;a>=Jc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Jc);fc+=1;return a}function B(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function y(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function D(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function I(a){a!==
|
|
|
|
-Kc&&(l.lineWidth(a),Kc=a)}function J(a,b,c){Lc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),Lc=a);!a||Mc===b&&Nc===c||(l.polygonOffset(b,c),Mc=b,Nc=c)}function R(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,G(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,G(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,G(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,G(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),
|
|
|
|
-l.texParameteri(a,l.TEXTURE_MAG_FILTER,S(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,S(b.minFilter)));hb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(l.texParameterf(a,hb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Oc)),b.__oldAnisotropy=b.anisotropy)}function K(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,
|
|
|
|
-a.height,0,0,d.width,d.height);console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function ba(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),
|
|
|
|
-l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function L(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function S(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
|
|
|
|
|
|
+b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function C(){var a=ec;a>=Kc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Kc);ec+=1;return a}function B(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function y(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function D(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function J(a){a!==
|
|
|
|
+Lc&&(l.lineWidth(a),Lc=a)}function K(a,b,c){Mc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),Mc=a);!a||Nc===b&&Oc===c||(l.polygonOffset(b,c),Nc=b,Oc=c)}function S(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,G(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,G(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,G(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,G(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),
|
|
|
|
+l.texParameteri(a,l.TEXTURE_MAG_FILTER,R(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,R(b.minFilter)));jb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(l.texParameterf(a,jb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Pc)),b.__oldAnisotropy=b.anisotropy)}function Q(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,
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|
|
|
+a.height,0,0,d.width,d.height);console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function da(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),
|
|
|
|
+l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function V(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function R(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
|
|
a===THREE.NearestMipMapLinearFilter?l.NEAREST:l.LINEAR}function G(a){if(a===THREE.RepeatWrapping)return l.REPEAT;if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return l.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;
|
|
a===THREE.NearestMipMapLinearFilter?l.NEAREST:l.LINEAR}function G(a){if(a===THREE.RepeatWrapping)return l.REPEAT;if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return l.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;
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|
if(a===THREE.LinearMipMapLinearFilter)return l.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return l.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return l.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return l.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return l.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return l.BYTE;if(a===THREE.ShortType)return l.SHORT;if(a===THREE.UnsignedShortType)return l.UNSIGNED_SHORT;if(a===THREE.IntType)return l.INT;if(a===THREE.UnsignedIntType)return l.UNSIGNED_INT;
|
|
if(a===THREE.LinearMipMapLinearFilter)return l.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return l.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return l.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return l.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return l.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return l.BYTE;if(a===THREE.ShortType)return l.SHORT;if(a===THREE.UnsignedShortType)return l.UNSIGNED_SHORT;if(a===THREE.IntType)return l.INT;if(a===THREE.UnsignedIntType)return l.UNSIGNED_INT;
|
|
if(a===THREE.FloatType)return l.FLOAT;if(a===THREE.AlphaFormat)return l.ALPHA;if(a===THREE.RGBFormat)return l.RGB;if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return l.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return l.FUNC_ADD;if(a===THREE.SubtractEquation)return l.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return l.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return l.ZERO;if(a===THREE.OneFactor)return l.ONE;if(a===
|
|
if(a===THREE.FloatType)return l.FLOAT;if(a===THREE.AlphaFormat)return l.ALPHA;if(a===THREE.RGBFormat)return l.RGB;if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return l.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return l.FUNC_ADD;if(a===THREE.SubtractEquation)return l.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return l.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return l.ZERO;if(a===THREE.OneFactor)return l.ONE;if(a===
|
|
THREE.SrcColorFactor)return l.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return l.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE;
|
|
THREE.SrcColorFactor)return l.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return l.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE;
|
|
-if(null!==Ea){if(a===THREE.RGB_S3TC_DXT1_Format)return Ea.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ea.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Ea.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ea.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(null!==Ka){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return Ka.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return Ka.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return Ka.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
|
|
|
-if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return Ka.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(void 0!==Cb){if(a===THREE.MinEquation)return Cb.MIN_EXT;if(a===THREE.MaxEquation)return Cb.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var N=void 0!==a.canvas?a.canvas:document.createElement("canvas"),xa=void 0!==a.context?a.context:null,W=void 0!==a.precision?a.precision:"highp",sa=void 0!==a.alpha?a.alpha:!1,ha=void 0!==a.depth?a.depth:!0,ta=void 0!==a.stencil?a.stencil:!0,M=void 0!==
|
|
|
|
-a.antialias?a.antialias:!1,za=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ra=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ma=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,la=new THREE.Color(0),Ha=0,Fa=[],Ga={},La=[],nb=[],ib=[];this.domElement=N;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
|
|
|
|
-this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var H=this,Za=[],wb=null,Zb=null,Fb=-1,Wa=null,
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|
|
|
-Bb=null,fc=0,Mb=-1,Xb=-1,kb=-1,Yb=-1,mc=-1,Db=-1,lb=-1,vb=-1,Lc=null,Mc=null,Nc=null,Kc=null,nc=0,oc=0,Eb=N.width,mb=N.height,zc=0,Fc=0,Nb=new Uint8Array(16),xb=new Uint8Array(16),Ac=new THREE.Frustum,xc=new THREE.Matrix4,Cc=new THREE.Matrix4,Ta=new THREE.Vector3,ya=new THREE.Vector3,Wb=!0,Ic={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},
|
|
|
|
-hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},l,sb,pc,hb,Ea,Ka,tb,Cb;(function(){try{var a={alpha:sa,depth:ha,stencil:ta,antialias:M,premultipliedAlpha:za,preserveDrawingBuffer:ra};l=xa||N.getContext("webgl",a)||N.getContext("experimental-webgl",a);if(null===l)throw"Error creating WebGL context.";}catch(b){console.error(b)}sb=l.getExtension("OES_texture_float");l.getExtension("OES_texture_float_linear");pc=l.getExtension("OES_standard_derivatives");hb=l.getExtension("EXT_texture_filter_anisotropic")||
|
|
|
|
-l.getExtension("MOZ_EXT_texture_filter_anisotropic")||l.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ea=l.getExtension("WEBGL_compressed_texture_s3tc")||l.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Ka=l.getExtension("WEBGL_compressed_texture_pvrtc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");tb=l.getExtension("OES_element_index_uint");Cb=l.getExtension("EXT_blend_minmax");null===sb&&console.log("THREE.WebGLRenderer: Float textures not supported.");
|
|
|
|
-null===pc&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===hb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Ea&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===Ka&&console.log("THREE.WebGLRenderer: PVRTC compressed textures not supported.");null===tb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");null===Cb&&console.log("THREE.WebGLRenderer: min max blend equations not supported.");
|
|
|
|
-void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});Ma&&l.getExtension("EXT_frag_depth")})();l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(nc,oc,Eb,mb);l.clearColor(la.r,la.g,la.b,Ha);this.context=l;var Jc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),
|
|
|
|
-Vc=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Wc=l.getParameter(l.MAX_TEXTURE_SIZE),Uc=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),Oc=hb?l.getParameter(hb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,hc=0<Vc,gc=hc&&sb,lc=[];if(Ka||Ea)for(var Pc=l.getParameter(l.COMPRESSED_TEXTURE_FORMATS),vc=0;vc<Pc.length;vc++)lc.push(Pc[vc]);var Xc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.HIGH_FLOAT),Yc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.LOW_FLOAT);
|
|
|
|
-var Zc=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),$c=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.LOW_FLOAT);var ad=0<Xc.precision&&0<Zc.precision,Qc=0<Yc.precision&&0<$c.precision;"highp"!==W||ad||(Qc?(W="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(W="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==W||Qc||(W="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));
|
|
|
|
-this.getContext=function(){return l};this.supportsVertexTextures=function(){return hc};this.supportsFloatTextures=function(){return sb};this.supportsStandardDerivatives=function(){return pc};this.supportsCompressedTextureS3TC=function(){return Ea};this.supportsCompressedTexturePVRTC=function(){return Ka};this.supportsBlendMinMax=function(){return Cb};this.getMaxAnisotropy=function(){return Oc};this.getPrecision=function(){return W};this.setSize=function(a,b,c){N.width=a*this.devicePixelRatio;N.height=
|
|
|
|
-b*this.devicePixelRatio;!1!==c&&(N.style.width=a+"px",N.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){nc=a*this.devicePixelRatio;oc=b*this.devicePixelRatio;Eb=c*this.devicePixelRatio;mb=d*this.devicePixelRatio;l.viewport(nc,oc,Eb,mb)};this.setScissor=function(a,b,c,d){l.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};
|
|
|
|
-this.setClearColor=function(a,b){la.set(a);Ha=void 0!==b?b:1;l.clearColor(la.r,la.g,la.b,Ha)};this.setClearColorHex=function(a,b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return la};this.getClearAlpha=function(){return Ha};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};
|
|
|
|
-this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this,Fa,Ga,La);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this,Fa,Ga,La);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){wb=null;Fb=Wa=vb=lb=kb=-1;Wb=!0;Xb=Mb=-1;this.shadowMapPlugin.update(a,
|
|
|
|
-b)};var Dc=function(a){a.target.traverse(function(a){a.removeEventListener("remove",Dc);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete Ga[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=La,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})},Ec=function(a){a=a.target;a.removeEventListener("dispose",Ec);a.__webglInit=
|
|
|
|
-void 0;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes)void 0!==a.attributes[b].buffer&&l.deleteBuffer(a.attributes[b].buffer);H.info.memory.geometries--}else if(void 0!==a.geometryGroups){b=0;for(var c=a.geometryGroupsList.length;b<c;b++){var d=a.geometryGroupsList[b];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)l.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals)for(e=0,f=d.numMorphNormals;e<f;e++)l.deleteBuffer(d.__webglMorphNormalsBuffers[e]);
|
|
|
|
-Rc(d)}}else Rc(a)},ic=function(a){a=a.target;a.removeEventListener("dispose",ic);a.image&&a.image.__webglTextureCube?l.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,l.deleteTexture(a.__webglTexture));H.info.memory.textures--},Sc=function(a){a=a.target;a.removeEventListener("dispose",Sc);if(a&&a.__webglTexture)if(l.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);
|
|
|
|
-else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);H.info.memory.textures--},Hc=function(a){a=a.target;a.removeEventListener("dispose",Hc);Gc(a)},Rc=function(a){void 0!==a.__webglVertexBuffer&&l.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&l.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&l.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&l.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
|
|
|
|
|
|
+if(null!==Ea){if(a===THREE.RGB_S3TC_DXT1_Format)return Ea.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ea.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Ea.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ea.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(null!==Fa){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return Fa.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return Fa.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return Fa.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
|
|
|
+if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return Fa.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(void 0!==$a){if(a===THREE.MinEquation)return $a.MIN_EXT;if(a===THREE.MaxEquation)return $a.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var N=void 0!==a.canvas?a.canvas:document.createElement("canvas"),xa=void 0!==a.context?a.context:null,P=void 0!==a.precision?a.precision:"highp",ya=void 0!==a.alpha?a.alpha:!1,la=void 0!==a.depth?a.depth:!0,sa=void 0!==a.stencil?a.stencil:!0,L=void 0!==
|
|
|
|
+a.antialias?a.antialias:!1,ha=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ra=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ia=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,ta=new THREE.Color(0),Ja=0,Ga=[],Ta={},Ca=[],hb=[],Ra=[];this.domElement=N;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
|
|
|
|
+this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var I=this,Na=[],ub=null,Xb=null,tb=-1,Xa=null,
|
|
|
|
+Tb=null,ec=0,Jb=-1,Vb=-1,kb=-1,Wb=-1,lc=-1,Eb=-1,lb=-1,Kb=-1,Mc=null,Nc=null,Oc=null,Lc=null,mc=0,nc=0,mb=N.width,gb=N.height,zc=0,Gc=0,Lb=new Uint8Array(16),vb=new Uint8Array(16),Ac=new THREE.Frustum,xc=new THREE.Matrix4,Dc=new THREE.Matrix4,Qa=new THREE.Vector3,va=new THREE.Vector3,Ub=!0,Jc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},
|
|
|
|
+hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},l,sb,oc,jb,Ea,Fa,Fb,$a;(function(){try{var a={alpha:ya,depth:la,stencil:sa,antialias:L,premultipliedAlpha:ha,preserveDrawingBuffer:ra};l=xa||N.getContext("webgl",a)||N.getContext("experimental-webgl",a);if(null===l)throw"Error creating WebGL context.";}catch(b){console.error(b)}sb=l.getExtension("OES_texture_float");l.getExtension("OES_texture_float_linear");oc=l.getExtension("OES_standard_derivatives");jb=l.getExtension("EXT_texture_filter_anisotropic")||
|
|
|
|
+l.getExtension("MOZ_EXT_texture_filter_anisotropic")||l.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ea=l.getExtension("WEBGL_compressed_texture_s3tc")||l.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Fa=l.getExtension("WEBGL_compressed_texture_pvrtc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");Fb=l.getExtension("OES_element_index_uint");$a=l.getExtension("EXT_blend_minmax");null===sb&&console.log("THREE.WebGLRenderer: Float textures not supported.");
|
|
|
|
+null===oc&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===jb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Ea&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===Fa&&console.log("THREE.WebGLRenderer: PVRTC compressed textures not supported.");null===Fb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");null===$a&&console.log("THREE.WebGLRenderer: min max blend equations not supported.");
|
|
|
|
+void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});Ia&&l.getExtension("EXT_frag_depth")})();l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(mc,nc,mb,gb);l.clearColor(ta.r,ta.g,ta.b,Ja);this.context=l;var Kc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),
|
|
|
|
+Wc=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Xc=l.getParameter(l.MAX_TEXTURE_SIZE),Vc=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),Pc=jb?l.getParameter(jb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,gc=0<Wc,fc=gc&&sb,kc=[];if(Fa||Ea)for(var Qc=l.getParameter(l.COMPRESSED_TEXTURE_FORMATS),vc=0;vc<Qc.length;vc++)kc.push(Qc[vc]);var Yc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.HIGH_FLOAT),Zc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.LOW_FLOAT);
|
|
|
|
+var $c=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),ad=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.LOW_FLOAT);var bd=0<Yc.precision&&0<$c.precision,Rc=0<Zc.precision&&0<ad.precision;"highp"!==P||bd||(Rc?(P="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(P="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==P||Rc||(P="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));
|
|
|
|
+this.getContext=function(){return l};this.supportsVertexTextures=function(){return gc};this.supportsFloatTextures=function(){return sb};this.supportsStandardDerivatives=function(){return oc};this.supportsCompressedTextureS3TC=function(){return Ea};this.supportsCompressedTexturePVRTC=function(){return Fa};this.supportsBlendMinMax=function(){return $a};this.getMaxAnisotropy=function(){return Pc};this.getPrecision=function(){return P};this.setSize=function(a,b,c){N.width=a*this.devicePixelRatio;N.height=
|
|
|
|
+b*this.devicePixelRatio;!1!==c&&(N.style.width=a+"px",N.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){mc=a*this.devicePixelRatio;nc=b*this.devicePixelRatio;mb=c*this.devicePixelRatio;gb=d*this.devicePixelRatio;l.viewport(mc,nc,mb,gb)};this.setScissor=function(a,b,c,d){l.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};
|
|
|
|
+this.setClearColor=function(a,b){ta.set(a);Ja=void 0!==b?b:1;l.clearColor(ta.r,ta.g,ta.b,Ja)};this.setClearColorHex=function(a,b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ta};this.getClearAlpha=function(){return Ja};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};
|
|
|
|
+this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this,Ga,Ta,Ca);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this,Ga,Ta,Ca);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){ub=null;tb=Xa=Kb=lb=kb=-1;Ub=!0;Vb=Jb=-1;this.shadowMapPlugin.update(a,
|
|
|
|
+b)};var Ec=function(a){a.target.traverse(function(a){a.removeEventListener("remove",Ec);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete Ta[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=Ca,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})},Fc=function(a){a=a.target;a.removeEventListener("dispose",Fc);a.__webglInit=
|
|
|
|
+void 0;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes)void 0!==a.attributes[b].buffer&&l.deleteBuffer(a.attributes[b].buffer);I.info.memory.geometries--}else if(void 0!==a.geometryGroups){b=0;for(var c=a.geometryGroupsList.length;b<c;b++){var d=a.geometryGroupsList[b];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)l.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals)for(e=0,f=d.numMorphNormals;e<f;e++)l.deleteBuffer(d.__webglMorphNormalsBuffers[e]);
|
|
|
|
+Sc(d)}}else Sc(a)},hc=function(a){a=a.target;a.removeEventListener("dispose",hc);a.image&&a.image.__webglTextureCube?l.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,l.deleteTexture(a.__webglTexture));I.info.memory.textures--},Tc=function(a){a=a.target;a.removeEventListener("dispose",Tc);if(a&&a.__webglTexture)if(l.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);
|
|
|
|
+else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);I.info.memory.textures--},Ic=function(a){a=a.target;a.removeEventListener("dispose",Ic);Hc(a)},Sc=function(a){void 0!==a.__webglVertexBuffer&&l.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&l.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&l.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&l.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
|
|
l.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&l.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&l.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&l.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&l.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&l.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&l.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[b].buffer);
|
|
l.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&l.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&l.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&l.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&l.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&l.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&l.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[b].buffer);
|
|
-H.info.memory.geometries--},Gc=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=Za.length;a<c;a++)if(d=Za[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=Za.length;a<c;a++)d=Za[a],d.program!==b&&e.push(d);Za=e;l.deleteProgram(b);H.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){g();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&
|
|
|
|
|
|
+I.info.memory.geometries--},Hc=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=Na.length;a<c;a++)if(d=Na[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=Na.length;a<c;a++)d=Na[a],d.program!==b&&e.push(d);Na=e;l.deleteProgram(b);I.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){g();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&
|
|
(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),f(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
|
|
(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),f(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
|
|
e,k,m,n,p,r,s,t,q,u,v=3*a.count;for(u=0;u<v;u+=9)q=a.normalArray,d=q[u],e=q[u+1],k=q[u+2],m=q[u+3],p=q[u+4],s=q[u+5],n=q[u+6],r=q[u+7],t=q[u+8],d=(d+m+n)/3,e=(e+p+r)/3,k=(k+s+t)/3,q[u]=d,q[u+1]=e,q[u+2]=k,q[u+3]=d,q[u+4]=e,q[u+5]=k,q[u+6]=d,q[u+7]=e,q[u+8]=k}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);f(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,
|
|
e,k,m,n,p,r,s,t,q,u,v=3*a.count;for(u=0;u<v;u+=9)q=a.normalArray,d=q[u],e=q[u+1],k=q[u+2],m=q[u+3],p=q[u+4],s=q[u+5],n=q[u+6],r=q[u+7],t=q[u+8],d=(d+m+n)/3,e=(e+p+r)/3,k=(k+s+t)/3,q[u]=d,q[u+1]=e,q[u+2]=k,q[u+3]=d,q[u+4]=e,q[u+5]=k,q[u+6]=d,q[u+7]=e,q[u+8]=k}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);f(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,
|
|
l.DYNAMIC_DRAW),f(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),f(b.attributes.color),l.vertexAttribPointer(b.attributes.color,3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,h){if(!1!==d.visible)if(a=x(a,b,c,d,h),b=!1,c=16777215*f.id+2*a.id+(d.wireframe?
|
|
l.DYNAMIC_DRAW),f(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),f(b.attributes.color),l.vertexAttribPointer(b.attributes.color,3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,h){if(!1!==d.visible)if(a=x(a,b,c,d,h),b=!1,c=16777215*f.id+2*a.id+(d.wireframe?
|
|
-1:0),c!==Wa&&(Wa=c,b=!0),b&&g(),h instanceof THREE.Mesh)if(h=!0===d.wireframe?l.LINES:l.TRIANGLES,c=f.attributes.index){var k,m;c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2);var n=f.offsets;if(0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),H.info.render.calls++,H.info.render.vertices+=c.array.length,H.info.render.faces+=c.array.length/3;else{b=!0;for(var p=0,r=n.length;p<r;p++){var s=n[p].index;b&&(e(d,
|
|
|
|
-a,f,s),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer));l.drawElements(h,n[p].count,k,n[p].start*m);H.info.render.calls++;H.info.render.vertices+=n[p].count;H.info.render.faces+=n[p].count/3}}}else b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(h,0,d.array.length/3),H.info.render.calls++,H.info.render.vertices+=d.array.length/3,H.info.render.faces+=d.array.length/9;else if(h instanceof THREE.PointCloud)b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(l.POINTS,0,d.array.length/3),H.info.render.calls++,
|
|
|
|
-H.info.render.points+=d.array.length/3;else if(h instanceof THREE.Line)if(h=h.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,I(d.linewidth),c=f.attributes.index)if(c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2),n=f.offsets,0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),H.info.render.calls++,H.info.render.vertices+=c.array.length;else for(1<n.length&&(b=!0),p=0,r=n.length;p<r;p++)s=n[p].index,b&&(e(d,a,f,
|
|
|
|
-s),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,n[p].count,k,n[p].start*m),H.info.render.calls++,H.info.render.vertices+=n[p].count;else b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(h,0,d.array.length/3),H.info.render.calls++,H.info.render.points+=d.array.length/3};this.renderBuffer=function(a,b,c,d,e,k){if(!1!==d.visible){var m,p;c=x(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Wa&&(Wa=c,a=!0);a&&g();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,
|
|
|
|
|
|
+1:0),c!==Xa&&(Xa=c,b=!0),b&&g(),h instanceof THREE.Mesh)if(h=!0===d.wireframe?l.LINES:l.TRIANGLES,c=f.attributes.index){var k,m;c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2);var n=f.offsets;if(0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),I.info.render.calls++,I.info.render.vertices+=c.array.length,I.info.render.faces+=c.array.length/3;else{b=!0;for(var p=0,r=n.length;p<r;p++){var s=n[p].index;b&&(e(d,
|
|
|
|
+a,f,s),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer));l.drawElements(h,n[p].count,k,n[p].start*m);I.info.render.calls++;I.info.render.vertices+=n[p].count;I.info.render.faces+=n[p].count/3}}}else b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(h,0,d.array.length/3),I.info.render.calls++,I.info.render.vertices+=d.array.length/3,I.info.render.faces+=d.array.length/9;else if(h instanceof THREE.PointCloud)b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(l.POINTS,0,d.array.length/3),I.info.render.calls++,
|
|
|
|
+I.info.render.points+=d.array.length/3;else if(h instanceof THREE.Line)if(h=h.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,J(d.linewidth),c=f.attributes.index)if(c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2),n=f.offsets,0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),I.info.render.calls++,I.info.render.vertices+=c.array.length;else for(1<n.length&&(b=!0),p=0,r=n.length;p<r;p++)s=n[p].index,b&&(e(d,a,f,
|
|
|
|
+s),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,n[p].count,k,n[p].start*m),I.info.render.calls++,I.info.render.vertices+=n[p].count;else b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(h,0,d.array.length/3),I.info.render.calls++,I.info.render.points+=d.array.length/3};this.renderBuffer=function(a,b,c,d,e,k){if(!1!==d.visible){var m,p;c=x(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Xa&&(Xa=c,a=!0);a&&g();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,
|
|
e.__webglVertexBuffer),f(b.position),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k.morphTargetBase]),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length){var r=0;p=k.morphTargetForcedOrder;
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|
e.__webglVertexBuffer),f(b.position),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k.morphTargetBase]),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length){var r=0;p=k.morphTargetForcedOrder;
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|
for(m=k.morphTargetInfluences;r<d.numSupportedMorphTargets&&r<p.length;)0<=c["morphTarget"+r]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p[r]]),f(c["morphTarget"+r]),l.vertexAttribPointer(c["morphTarget"+r],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+r]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p[r]]),f(c["morphNormal"+r]),l.vertexAttribPointer(c["morphNormal"+r],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[r]=m[p[r]],r++}else{p=[];m=k.morphTargetInfluences;
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|
for(m=k.morphTargetInfluences;r<d.numSupportedMorphTargets&&r<p.length;)0<=c["morphTarget"+r]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p[r]]),f(c["morphTarget"+r]),l.vertexAttribPointer(c["morphTarget"+r],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+r]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p[r]]),f(c["morphNormal"+r]),l.vertexAttribPointer(c["morphNormal"+r],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[r]=m[p[r]],r++}else{p=[];m=k.morphTargetInfluences;
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|
var s,q=m.length;for(s=0;s<q;s++)r=m[s],0<r&&p.push([r,s]);p.length>d.numSupportedMorphTargets?(p.sort(n),p.length=d.numSupportedMorphTargets):p.length>d.numSupportedMorphNormals?p.sort(n):0===p.length&&p.push([0,0]);for(r=0;r<d.numSupportedMorphTargets;)p[r]?(s=p[r][1],0<=c["morphTarget"+r]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[s]),f(c["morphTarget"+r]),l.vertexAttribPointer(c["morphTarget"+r],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+r]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,
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|
var s,q=m.length;for(s=0;s<q;s++)r=m[s],0<r&&p.push([r,s]);p.length>d.numSupportedMorphTargets?(p.sort(n),p.length=d.numSupportedMorphTargets):p.length>d.numSupportedMorphNormals?p.sort(n):0===p.length&&p.push([0,0]);for(r=0;r<d.numSupportedMorphTargets;)p[r]?(s=p[r][1],0<=c["morphTarget"+r]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[s]),f(c["morphTarget"+r]),l.vertexAttribPointer(c["morphTarget"+r],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+r]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,
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@@ -544,21 +545,21 @@ e.__webglMorphNormalsBuffers[s]),f(c["morphNormal"+r]),l.vertexAttribPointer(c["
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c.buffer),f(b[c.buffer.belongsToAttribute]),l.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,l.FLOAT,!1,0,0));0<=b.color&&(0<k.geometry.colors.length||0<k.geometry.faces.length?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),f(b.color),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),f(b.normal),l.vertexAttribPointer(b.normal,
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|
c.buffer),f(b[c.buffer.belongsToAttribute]),l.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,l.FLOAT,!1,0,0));0<=b.color&&(0<k.geometry.colors.length||0<k.geometry.faces.length?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),f(b.color),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),f(b.normal),l.vertexAttribPointer(b.normal,
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3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglTangentBuffer),f(b.tangent),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));0<=b.uv&&(k.geometry.faceVertexUvs[0]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),f(b.uv),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(k.geometry.faceVertexUvs[1]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),f(b.uv2),l.vertexAttribPointer(b.uv2,
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3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglTangentBuffer),f(b.tangent),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));0<=b.uv&&(k.geometry.faceVertexUvs[0]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),f(b.uv),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(k.geometry.faceVertexUvs[1]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),f(b.uv2),l.vertexAttribPointer(b.uv2,
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2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),f(b.skinIndex),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),f(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),f(b.lineDistance),l.vertexAttribPointer(b.lineDistance,
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2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),f(b.skinIndex),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),f(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),f(b.lineDistance),l.vertexAttribPointer(b.lineDistance,
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|
-1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,d.wireframe?(I(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),H.info.render.calls++,H.info.render.vertices+=e.__webglFaceCount,H.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=
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|
|
-k.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,I(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),H.info.render.calls++):k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),H.info.render.calls++,H.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h=a.fog;Fb=-1;Bb=null;Wb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();
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|
|
|
-void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);xc.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ac.setFromMatrix(xc);Fa.length=0;nb.length=0;ib.length=0;q(a,a);!0===H.sortObjects&&(nb.sort(k),ib.sort(m));r(this.renderPluginsPre,a,b);H.info.render.calls=0;H.info.render.vertices=0;H.info.render.faces=0;H.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
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|
-this.autoClearDepth,this.autoClearStencil);d=0;for(e=La.length;d<e;d++)f=La[d],g=f.object,g.visible&&(B(g,b),s(f));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),J(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),t(nb,b,Fa,h,!0,d),t(ib,b,Fa,h,!0,d),p(La,"",b,Fa,h,!1,d)):(d=null,this.setBlending(THREE.NoBlending),t(nb,b,Fa,h,!1,d),p(La,"opaque",b,Fa,h,!1,d),t(ib,b,
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|
-Fa,h,!0,d),p(La,"transparent",b,Fa,h,!0,d));r(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&L(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=x(a,b,c,d,e);Wa=-1;H.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,Ac):e.render(function(a){H.renderBufferImmediate(a,f,d)})};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};
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|
-this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Mb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),Mb=b);Xb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Xb=a)};this.setDepthTest=
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|
-function(a){lb!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),lb=a)};this.setDepthWrite=function(a){vb!==a&&(l.depthMask(a),vb=a)};this.setBlending=function(a,b,c,d){a!==kb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),
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|
|
-l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),kb=a);if(a===THREE.CustomBlending){if(b!==Yb&&(l.blendEquation(G(b)),Yb=b),c!==mc||d!==Db)l.blendFunc(G(c),G(d)),mc=c,Db=d}else Db=mc=Yb=null};this.uploadTexture=function(a){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",ic),a.__webglTexture=l.createTexture(),
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|
|
-H.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=K(a.image,Wc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=G(a.format),e=G(a.type);R(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,
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|
-g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<lc.indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=
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|
-f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?H.uploadTexture(a):l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=
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|
-!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Sc);a.__webglTexture=l.createTexture();H.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=G(a.format),e=G(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);R(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+
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|
-f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);ba(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),R(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,
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|
|
-0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):ba(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);
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|
-b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Eb,a=mb,d=nc,e=oc);b!==Zb&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),Zb=b);zc=c;Fc=a};this.resetGLState=function(){Bb=wb=null;Fb=Wa=Xb=Mb=vb=lb=kb=-1;Wb=!0};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
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|
|
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|
+1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,d.wireframe?(J(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),I.info.render.calls++,I.info.render.vertices+=e.__webglFaceCount,I.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=
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|
|
+k.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,J(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),I.info.render.calls++):k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),I.info.render.calls++,I.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h=a.fog;tb=-1;Tb=null;Ub=!0;!0===a.autoUpdate&&a.updateMatrixWorld();
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|
+void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);xc.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ac.setFromMatrix(xc);Ga.length=0;hb.length=0;Ra.length=0;q(a,a);!0===I.sortObjects&&(hb.sort(k),Ra.sort(m));r(this.renderPluginsPre,a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=0;I.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
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|
+this.autoClearDepth,this.autoClearStencil);d=0;for(e=Ca.length;d<e;d++)f=Ca[d],g=f.object,g.visible&&(B(g,b),s(f));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),K(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),t(hb,b,Ga,h,!0,d),t(Ra,b,Ga,h,!0,d),p(Ca,"",b,Ga,h,!1,d)):(d=null,this.setBlending(THREE.NoBlending),t(hb,b,Ga,h,!1,d),p(Ca,"opaque",b,Ga,h,!1,d),t(Ra,b,
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|
+Ga,h,!0,d),p(Ca,"transparent",b,Ga,h,!0,d));r(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&V(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=x(a,b,c,d,e);Xa=-1;I.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,Ac):e.render(function(a){I.renderBufferImmediate(a,f,d)})};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};
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|
+this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Jb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),Jb=b);Vb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Vb=a)};this.setDepthTest=
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|
+function(a){lb!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),lb=a)};this.setDepthWrite=function(a){Kb!==a&&(l.depthMask(a),Kb=a)};this.setBlending=function(a,b,c,d){a!==kb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),
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+l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),kb=a);if(a===THREE.CustomBlending){if(b!==Wb&&(l.blendEquation(G(b)),Wb=b),c!==lc||d!==Eb)l.blendFunc(G(c),G(d)),lc=c,Eb=d}else Eb=lc=Wb=null};this.uploadTexture=function(a){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",hc),a.__webglTexture=l.createTexture(),
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+I.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=Q(a.image,Xc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=G(a.format),e=G(a.type);S(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,
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+g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<kc.indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=
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+f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?I.uploadTexture(a):l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=
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+!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Tc);a.__webglTexture=l.createTexture();I.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=G(a.format),e=G(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);S(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+
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+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);da(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),S(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,
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+0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):da(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);
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+b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=mb,a=gb,d=mc,e=nc);b!==Xb&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),Xb=b);zc=c;Gc=a};this.resetGLState=function(){Tb=ub=null;tb=Xa=Vb=Jb=Kb=lb=kb=-1;Ub=!0};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
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this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
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this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
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THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
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|
THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
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@@ -587,8 +588,8 @@ a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=Stri
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break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d;n=b[a++]*c;t=b[a++]*c+d;p=b[a++]*c;e.quadraticCurveTo(t,p,k,n);if(f=g[g.length-1])for(q=f.x,r=f.y,f=1,h=this.divisions;f<=h;f++){var u=f/h;THREE.Shape.Utils.b2(u,q,t,k);THREE.Shape.Utils.b2(u,r,p,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,t=b[a++]*c+d,p=b[a++]*c,s=b[a++]*c+d,v=b[a++]*c,e.bezierCurveTo(t,p,s,v,k,n),f=g[g.length-1])for(q=f.x,r=f.y,f=1,h=this.divisions;f<=h;f++)u=f/h,THREE.Shape.Utils.b3(u,q,t,s,k),THREE.Shape.Utils.b3(u,
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break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d;n=b[a++]*c;t=b[a++]*c+d;p=b[a++]*c;e.quadraticCurveTo(t,p,k,n);if(f=g[g.length-1])for(q=f.x,r=f.y,f=1,h=this.divisions;f<=h;f++){var u=f/h;THREE.Shape.Utils.b2(u,q,t,k);THREE.Shape.Utils.b2(u,r,p,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,t=b[a++]*c+d,p=b[a++]*c,s=b[a++]*c+d,v=b[a++]*c,e.bezierCurveTo(t,p,s,v,k,n),f=g[g.length-1])for(q=f.x,r=f.y,f=1,h=this.divisions;f<=h;f++)u=f/h,THREE.Shape.Utils.b3(u,q,t,s,k),THREE.Shape.Utils.b3(u,
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r,p,v,n)}return{offset:w.ha*c,path:e}}}};
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|
r,p,v,n)}return{offset:w.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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-(function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],k,m,n;if(0<b(a))for(m=0;m<e;m++)f[m]=m;else for(m=0;m<e;m++)f[m]=e-1-m;var q=2*e;for(m=e-1;2<e;){if(0>=q--){console.log("Warning, unable to triangulate polygon!");break}k=m;e<=k&&(k=0);m=k+1;e<=m&&(m=0);n=m+1;e<=n&&(n=0);var r;a:{var t=r=void 0,p=void 0,s=void 0,v=void 0,w=void 0,u=void 0,A=void 0,x=void 0,
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-t=a[f[k]].x,p=a[f[k]].y,s=a[f[m]].x,v=a[f[m]].y,w=a[f[n]].x,u=a[f[n]].y;if(1E-10>(s-t)*(u-p)-(v-p)*(w-t))r=!1;else{var F=void 0,C=void 0,B=void 0,y=void 0,D=void 0,I=void 0,J=void 0,R=void 0,K=void 0,ba=void 0,K=R=J=x=A=void 0,F=w-s,C=u-v,B=t-w,y=p-u,D=s-t,I=v-p;for(r=0;r<e;r++)if(A=a[f[r]].x,x=a[f[r]].y,!(A===t&&x===p||A===s&&x===v||A===w&&x===u)&&(J=A-t,R=x-p,K=A-s,ba=x-v,A-=w,x-=u,K=F*ba-C*K,J=D*R-I*J,R=B*x-y*A,-1E-10<=K&&-1E-10<=R&&-1E-10<=J)){r=!1;break a}r=!0}}if(r){g.push([a[f[k]],a[f[m]],
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+(function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],k,m,n;if(0<b(a))for(m=0;m<e;m++)f[m]=m;else for(m=0;m<e;m++)f[m]=e-1-m;var q=2*e;for(m=e-1;2<e;){if(0>=q--){console.log("Warning, unable to triangulate polygon!");break}k=m;e<=k&&(k=0);m=k+1;e<=m&&(m=0);n=m+1;e<=n&&(n=0);var r;a:{var t=r=void 0,p=void 0,s=void 0,v=void 0,w=void 0,u=void 0,z=void 0,x=void 0,
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|
+t=a[f[k]].x,p=a[f[k]].y,s=a[f[m]].x,v=a[f[m]].y,w=a[f[n]].x,u=a[f[n]].y;if(1E-10>(s-t)*(u-p)-(v-p)*(w-t))r=!1;else{var F=void 0,C=void 0,B=void 0,y=void 0,D=void 0,J=void 0,K=void 0,S=void 0,Q=void 0,da=void 0,Q=S=K=x=z=void 0,F=w-s,C=u-v,B=t-w,y=p-u,D=s-t,J=v-p;for(r=0;r<e;r++)if(z=a[f[r]].x,x=a[f[r]].y,!(z===t&&x===p||z===s&&x===v||z===w&&x===u)&&(K=z-t,S=x-p,Q=z-s,da=x-v,z-=w,x-=u,Q=F*da-C*Q,K=D*S-J*K,S=B*x-y*z,-1E-10<=Q&&-1E-10<=S&&-1E-10<=K)){r=!1;break a}r=!0}}if(r){g.push([a[f[k]],a[f[m]],
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|
a[f[n]]]);h.push([f[k],f[m],f[n]]);k=m;for(n=m+1;n<e;k++,n++)f[k]=f[n];e--;q=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;
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|
a[f[n]]]);h.push([f[k],f[m],f[n]]);k=m;for(n=m+1;n<e;k++,n++)f[k]=f[n];e--;q=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;
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THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain)};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain)};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.source.connect(b.panner);b.source.start(0)})};c.send();return this};THREE.Audio.prototype.setLoop=function(a){this.source.loop=a};THREE.Audio.prototype.setRefDistance=function(a){this.panner.refDistance=a};THREE.Audio.prototype.setRolloffFactor=function(a){this.panner.rolloffFactor=a};
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THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.source.connect(b.panner);b.source.start(0)})};c.send();return this};THREE.Audio.prototype.setLoop=function(a){this.source.loop=a};THREE.Audio.prototype.setRefDistance=function(a){this.panner.refDistance=a};THREE.Audio.prototype.setRolloffFactor=function(a){this.panner.rolloffFactor=a};
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@@ -628,8 +629,8 @@ THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this
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THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,m=e.y-d.y,n=a.x-d.x,q=a.y-d.y,B=h*k-g*m,y=h*n-g*q;if(1E-10<Math.abs(B)){if(0<B){if(0>y||y>B)return[];k=m*n-k*q;if(0>k||k>B)return[]}else{if(0<y||y<B)return[];k=m*n-k*q;if(0<k||k<B)return[]}if(0==k)return!f||0!=y&&y!=B?[a]:[];if(k==B)return!f||0!=y&&y!=B?[b]:[];if(0==y)return[d];
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THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,m=e.y-d.y,n=a.x-d.x,q=a.y-d.y,B=h*k-g*m,y=h*n-g*q;if(1E-10<Math.abs(B)){if(0<B){if(0>y||y>B)return[];k=m*n-k*q;if(0>k||k>B)return[]}else{if(0<y||y<B)return[];k=m*n-k*q;if(0<k||k<B)return[]}if(0==k)return!f||0!=y&&y!=B?[a]:[];if(k==B)return!f||0!=y&&y!=B?[b]:[];if(0==y)return[d];
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|
if(y==B)return[e];f=k/B;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=y||m*n!=k*q)return[];h=0==g&&0==h;k=0==k&&0==m;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,B=d.x,m=e,d=e.x):(b=e,B=e.x,m=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,B=d.y,m=e,d=e.y):(b=e,B=e.y,m=d,d=d.y));return k<=B?a<B?[]:a==B?f?[]:[b]:a<=d?[b,h]:[b,m]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
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|
if(y==B)return[e];f=k/B;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=y||m*n!=k*q)return[];h=0==g&&0==h;k=0==k&&0==m;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,B=d.x,m=e,d=e.x):(b=e,B=e.x,m=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,B=d.y,m=e,d=e.y):(b=e,B=e.y,m=d,d=d.y));return k<=B?a<B?[]:a==B?f?[]:[b]:a<=d?[b,h]:[b,m]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
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[g,m]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,k,m,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)m=h[g].x+":"+h[g].y,void 0!==n[m]&&console.log("Duplicate point",m),n[m]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
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[g,m]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,k,m,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)m=h[g].x+":"+h[g].y,void 0!==n[m]&&console.log("Duplicate point",m),n[m]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
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-d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<m.length;e++)for(f=b[m[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,m=[],n,q,C,B,y,D=[],I,J,R,K=0;for(n=b.length;K<n;K++)m.push(K);I=0;for(var ba=2*m.length;0<m.length;){ba--;if(0>ba){console.log("Infinite Loop! Holes left:"+
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-m.length+", Probably Hole outside Shape!");break}for(q=I;q<h.length;q++){C=h[q];n=-1;for(K=0;K<m.length;K++)if(B=m[K],y=C.x+":"+C.y+":"+B,void 0===D[y]){k=b[B];for(J=0;J<k.length;J++)if(B=k[J],c(q,J)&&!f(C,B)&&!g(C,B)){n=J;m.splice(K,1);I=h.slice(0,q+1);B=h.slice(q);J=k.slice(n);R=k.slice(0,n+1);h=I.concat(J).concat(R).concat(B);I=q;break}if(0<=n)break;D[y]=!0}if(0<=n)break}}return h}(a,b);var q=THREE.FontUtils.Triangulate(g,!1);g=0;for(f=q.length;g<f;g++)for(k=q[g],h=0;3>h;h++)m=k[h].x+":"+k[h].y,
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+d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<m.length;e++)for(f=b[m[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,m=[],n,q,C,B,y,D=[],J,K,S,Q=0;for(n=b.length;Q<n;Q++)m.push(Q);J=0;for(var da=2*m.length;0<m.length;){da--;if(0>da){console.log("Infinite Loop! Holes left:"+
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+m.length+", Probably Hole outside Shape!");break}for(q=J;q<h.length;q++){C=h[q];n=-1;for(Q=0;Q<m.length;Q++)if(B=m[Q],y=C.x+":"+C.y+":"+B,void 0===D[y]){k=b[B];for(K=0;K<k.length;K++)if(B=k[K],c(q,K)&&!f(C,B)&&!g(C,B)){n=K;m.splice(Q,1);J=h.slice(0,q+1);B=h.slice(q);K=k.slice(n);S=k.slice(0,n+1);h=J.concat(K).concat(S).concat(B);J=q;break}if(0<=n)break;D[y]=!0}if(0<=n)break}}return h}(a,b);var q=THREE.FontUtils.Triangulate(g,!1);g=0;for(f=q.length;g<f;g++)for(k=q[g],h=0;3>h;h++)m=k[h].x+":"+k[h].y,
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m=n[m],void 0!==m&&(k[h]=m);return q.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
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m=n[m],void 0!==m&&(k[h]=m);return q.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
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b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};
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b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};
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THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
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THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
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@@ -668,24 +669,24 @@ g;d.nextKey=f}f.time>=this.currentTime?g.interpolate(f,this.currentTime):g.inter
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THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.isPlaying=!1};
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THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.isPlaying=!1};
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THREE.MorphAnimation.prototype={play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(){var a=0,b=0;return function(c){if(!1!==this.isPlaying){this.currentTime+=c;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);c=this.duration/this.frames;var d=Math.floor(this.currentTime/c);d!=b&&(this.mesh.morphTargetInfluences[a]=0,this.mesh.morphTargetInfluences[b]=1,this.mesh.morphTargetInfluences[d]=
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THREE.MorphAnimation.prototype={play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(){var a=0,b=0;return function(c){if(!1!==this.isPlaying){this.currentTime+=c;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);c=this.duration/this.frames;var d=Math.floor(this.currentTime/c);d!=b&&(this.mesh.morphTargetInfluences[a]=0,this.mesh.morphTargetInfluences[b]=1,this.mesh.morphTargetInfluences[d]=
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0,a=b,b=d);this.mesh.morphTargetInfluences[d]=this.currentTime%c/c;this.mesh.morphTargetInfluences[a]=1-this.mesh.morphTargetInfluences[d]}}}()};
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0,a=b,b=d);this.mesh.morphTargetInfluences[d]=this.currentTime%c/c;this.mesh.morphTargetInfluences[a]=1-this.mesh.morphTargetInfluences[d]}}}()};
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-THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,s){var v,w=h.widthSegments,u=h.heightSegments,A=e/2,x=f/2,F=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var C=w+1,B=u+1,y=e/w,D=f/u,I=new THREE.Vector3;I[v]=0<g?1:-1;for(e=0;e<B;e++)for(f=0;f<C;f++){var J=new THREE.Vector3;J[a]=(f*y-A)*c;J[b]=(e*D-x)*d;J[v]=g;h.vertices.push(J)}for(e=
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-0;e<u;e++)for(f=0;f<w;f++)x=f+C*e,a=f+C*(e+1),b=f+1+C*(e+1),c=f+1+C*e,d=new THREE.Vector2(f/w,1-e/u),g=new THREE.Vector2(f/w,1-(e+1)/u),v=new THREE.Vector2((f+1)/w,1-(e+1)/u),A=new THREE.Vector2((f+1)/w,1-e/u),x=new THREE.Face3(x+F,a+F,c+F),x.normal.copy(I),x.vertexNormals.push(I.clone(),I.clone(),I.clone()),x.materialIndex=s,h.faces.push(x),h.faceVertexUvs[0].push([d,g,A]),x=new THREE.Face3(a+F,b+F,c+F),x.normal.copy(I),x.vertexNormals.push(I.clone(),I.clone(),I.clone()),x.materialIndex=s,h.faces.push(x),
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-h.faceVertexUvs[0].push([g.clone(),v,A.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,s){var v,w=h.widthSegments,u=h.heightSegments,z=e/2,x=f/2,F=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var C=w+1,B=u+1,y=e/w,D=f/u,J=new THREE.Vector3;J[v]=0<g?1:-1;for(e=0;e<B;e++)for(f=0;f<C;f++){var K=new THREE.Vector3;K[a]=(f*y-z)*c;K[b]=(e*D-x)*d;K[v]=g;h.vertices.push(K)}for(e=
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+0;e<u;e++)for(f=0;f<w;f++)x=f+C*e,a=f+C*(e+1),b=f+1+C*(e+1),c=f+1+C*e,d=new THREE.Vector2(f/w,1-e/u),g=new THREE.Vector2(f/w,1-(e+1)/u),v=new THREE.Vector2((f+1)/w,1-(e+1)/u),z=new THREE.Vector2((f+1)/w,1-e/u),x=new THREE.Face3(x+F,a+F,c+F),x.normal.copy(J),x.vertexNormals.push(J.clone(),J.clone(),J.clone()),x.materialIndex=s,h.faces.push(x),h.faceVertexUvs[0].push([d,g,z]),x=new THREE.Face3(a+F,b+F,c+F),x.normal.copy(J),x.vertexNormals.push(J.clone(),J.clone(),J.clone()),x.materialIndex=s,h.faces.push(x),
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+h.faceVertexUvs[0].push([g.clone(),v,z.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,g=[];e=new THREE.Vector3;var f=new THREE.Vector2(.5,.5);this.vertices.push(e);g.push(f);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);g.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
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THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,g=[];e=new THREE.Vector3;var f=new THREE.Vector2(.5,.5);this.vertices.push(e);g.push(f);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);g.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
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0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([g[e].clone(),g[e+1].clone(),f.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,g){console.warn("THREE.CubeGeometry has been renamed to THREE.BoxGeometry.");return new THREE.BoxGeometry(a,b,c,d,e,g)};
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0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([g[e].clone(),g[e+1].clone(),f.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,g){console.warn("THREE.CubeGeometry has been renamed to THREE.BoxGeometry.");return new THREE.BoxGeometry(a,b,c,d,e,g)};
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THREE.CylinderGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;var f=c/2,h,k,m=[],n=[];for(k=0;k<=e;k++){var q=[],r=[],t=k/e,p=t*(b-a)+a;for(h=0;h<=d;h++){var s=h/d,v=new THREE.Vector3;v.x=p*Math.sin(s*Math.PI*2);v.y=-t*c+f;v.z=p*Math.cos(s*Math.PI*2);this.vertices.push(v);q.push(this.vertices.length-
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THREE.CylinderGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;var f=c/2,h,k,m=[],n=[];for(k=0;k<=e;k++){var q=[],r=[],t=k/e,p=t*(b-a)+a;for(h=0;h<=d;h++){var s=h/d,v=new THREE.Vector3;v.x=p*Math.sin(s*Math.PI*2);v.y=-t*c+f;v.z=p*Math.cos(s*Math.PI*2);this.vertices.push(v);q.push(this.vertices.length-
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-1);r.push(new THREE.Vector2(s,1-t))}m.push(q);n.push(r)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(q=this.vertices[m[0][h]].clone(),r=this.vertices[m[0][h+1]].clone()):(q=this.vertices[m[1][h]].clone(),r=this.vertices[m[1][h+1]].clone()),q.setY(Math.sqrt(q.x*q.x+q.z*q.z)*c).normalize(),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),k=0;k<e;k++){var t=m[k][h],p=m[k+1][h],s=m[k+1][h+1],v=m[k][h+1],w=q.clone(),u=q.clone(),A=r.clone(),x=r.clone(),F=n[k][h].clone(),C=n[k+1][h].clone(),B=n[k+1][h+1].clone(),
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-y=n[k][h+1].clone();this.faces.push(new THREE.Face3(t,p,v,[w,u,x]));this.faceVertexUvs[0].push([F,C,y]);this.faces.push(new THREE.Face3(p,s,v,[u.clone(),A,x.clone()]));this.faceVertexUvs[0].push([C.clone(),B,y.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,f,0)),h=0;h<d;h++)t=m[0][h],p=m[0][h+1],s=this.vertices.length-1,w=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),A=new THREE.Vector3(0,1,0),F=n[0][h].clone(),C=n[0][h+1].clone(),B=new THREE.Vector2(C.x,0),this.faces.push(new THREE.Face3(t,
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-p,s,[w,u,A])),this.faceVertexUvs[0].push([F,C,B]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-f,0)),h=0;h<d;h++)t=m[k][h+1],p=m[k][h],s=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),A=new THREE.Vector3(0,-1,0),F=n[k][h+1].clone(),C=n[k][h].clone(),B=new THREE.Vector2(C.x,1),this.faces.push(new THREE.Face3(t,p,s,[w,u,A])),this.faceVertexUvs[0].push([F,C,B]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+1);r.push(new THREE.Vector2(s,1-t))}m.push(q);n.push(r)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(q=this.vertices[m[0][h]].clone(),r=this.vertices[m[0][h+1]].clone()):(q=this.vertices[m[1][h]].clone(),r=this.vertices[m[1][h+1]].clone()),q.setY(Math.sqrt(q.x*q.x+q.z*q.z)*c).normalize(),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),k=0;k<e;k++){var t=m[k][h],p=m[k+1][h],s=m[k+1][h+1],v=m[k][h+1],w=q.clone(),u=q.clone(),z=r.clone(),x=r.clone(),F=n[k][h].clone(),C=n[k+1][h].clone(),B=n[k+1][h+1].clone(),
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+y=n[k][h+1].clone();this.faces.push(new THREE.Face3(t,p,v,[w,u,x]));this.faceVertexUvs[0].push([F,C,y]);this.faces.push(new THREE.Face3(p,s,v,[u.clone(),z,x.clone()]));this.faceVertexUvs[0].push([C.clone(),B,y.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,f,0)),h=0;h<d;h++)t=m[0][h],p=m[0][h+1],s=this.vertices.length-1,w=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),F=n[0][h].clone(),C=n[0][h+1].clone(),B=new THREE.Vector2(C.x,0),this.faces.push(new THREE.Face3(t,
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+p,s,[w,u,z])),this.faceVertexUvs[0].push([F,C,B]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-f,0)),h=0;h<d;h++)t=m[k][h+1],p=m[k][h],s=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),F=n[k][h+1].clone(),C=n[k][h].clone(),B=new THREE.Vector2(C.x,1),this.faces.push(new THREE.Face3(t,p,s,[w,u,z])),this.faceVertexUvs[0].push([F,C,B]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=a instanceof Array?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=a instanceof Array?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),m=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/m-h)*g-(c.y+f/m-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)==
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),m=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/m-h)*g-(c.y+f/m-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)==
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-Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(c,d){var e,f;for(M=c.length;0<=--M;){e=M;f=M-1;0>f&&(f=c.length-1);for(var g=0,h=t+2*n,g=0;g<h;g++){var k=sa*g,m=sa*(g+1),p=d+e+k,k=d+f+k,q=d+f+m,m=d+e+m,s=c,r=g,v=h,w=e,x=f,p=p+R,k=k+R,q=q+R,m=m+R;J.faces.push(new THREE.Face3(p,k,m,null,null,u));J.faces.push(new THREE.Face3(k,q,m,null,null,u));p=A.generateSideWallUV(J,a,s,b,p,k,q,m,r,v,w,x);J.faceVertexUvs[0].push([p[0],p[1],p[3]]);
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-J.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function g(a,b,c){J.vertices.push(new THREE.Vector3(a,b,c))}function f(c,d,e,f){c+=R;d+=R;e+=R;J.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?A.generateBottomUV(J,a,b,c,d,e):A.generateTopUV(J,a,b,c,d,e);J.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,m=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,r=void 0!==
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-b.curveSegments?b.curveSegments:12,t=void 0!==b.steps?b.steps:1,p=b.extrudePath,s,v=!1,w=b.material,u=b.extrudeMaterial,A=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,x,F,C,B;p&&(s=p.getSpacedPoints(t),v=!0,q=!1,x=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(p,t,!1),F=new THREE.Vector3,C=new THREE.Vector3,B=new THREE.Vector3);q||(m=k=n=0);var y,D,I,J=this,R=this.vertices.length,p=a.extractPoints(r),r=p.shape,K=p.holes;if(p=!THREE.Shape.Utils.isClockWise(r)){r=
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-r.reverse();D=0;for(I=K.length;D<I;D++)y=K[D],THREE.Shape.Utils.isClockWise(y)&&(K[D]=y.reverse());p=!1}var ba=THREE.Shape.Utils.triangulateShape(r,K),L=r;D=0;for(I=K.length;D<I;D++)y=K[D],r=r.concat(y);var S,G,N,xa,W,sa=r.length,ha,ta=ba.length,p=[],M=0;N=L.length;S=N-1;for(G=M+1;M<N;M++,S++,G++)S===N&&(S=0),G===N&&(G=0),p[M]=d(L[M],L[S],L[G]);var za=[],ra,Ma=p.concat();D=0;for(I=K.length;D<I;D++){y=K[D];ra=[];M=0;N=y.length;S=N-1;for(G=M+1;M<N;M++,S++,G++)S===N&&(S=0),G===N&&(G=0),ra[M]=d(y[M],
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-y[S],y[G]);za.push(ra);Ma=Ma.concat(ra)}for(S=0;S<n;S++){N=S/n;xa=k*(1-N);G=m*Math.sin(N*Math.PI/2);M=0;for(N=L.length;M<N;M++)W=c(L[M],p[M],G),g(W.x,W.y,-xa);D=0;for(I=K.length;D<I;D++)for(y=K[D],ra=za[D],M=0,N=y.length;M<N;M++)W=c(y[M],ra[M],G),g(W.x,W.y,-xa)}G=m;for(M=0;M<sa;M++)W=q?c(r[M],Ma[M],G):r[M],v?(C.copy(x.normals[0]).multiplyScalar(W.x),F.copy(x.binormals[0]).multiplyScalar(W.y),B.copy(s[0]).add(C).add(F),g(B.x,B.y,B.z)):g(W.x,W.y,0);for(N=1;N<=t;N++)for(M=0;M<sa;M++)W=q?c(r[M],Ma[M],
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-G):r[M],v?(C.copy(x.normals[N]).multiplyScalar(W.x),F.copy(x.binormals[N]).multiplyScalar(W.y),B.copy(s[N]).add(C).add(F),g(B.x,B.y,B.z)):g(W.x,W.y,h/t*N);for(S=n-1;0<=S;S--){N=S/n;xa=k*(1-N);G=m*Math.sin(N*Math.PI/2);M=0;for(N=L.length;M<N;M++)W=c(L[M],p[M],G),g(W.x,W.y,h+xa);D=0;for(I=K.length;D<I;D++)for(y=K[D],ra=za[D],M=0,N=y.length;M<N;M++)W=c(y[M],ra[M],G),v?g(W.x,W.y+s[t-1].y,s[t-1].x+xa):g(W.x,W.y,h+xa)}(function(){if(q){var a;a=0*sa;for(M=0;M<ta;M++)ha=ba[M],f(ha[2]+a,ha[1]+a,ha[0]+a,!0);
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-a=t+2*n;a*=sa;for(M=0;M<ta;M++)ha=ba[M],f(ha[0]+a,ha[1]+a,ha[2]+a,!1)}else{for(M=0;M<ta;M++)ha=ba[M],f(ha[2],ha[1],ha[0],!0);for(M=0;M<ta;M++)ha=ba[M],f(ha[0]+sa*t,ha[1]+sa*t,ha[2]+sa*t,!1)}})();(function(){var a=0;e(L,a);a+=L.length;D=0;for(I=K.length;D<I;D++)y=K[D],e(y,a),a+=y.length})()};
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+Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(c,d){var e,f;for(L=c.length;0<=--L;){e=L;f=L-1;0>f&&(f=c.length-1);for(var g=0,h=t+2*n,g=0;g<h;g++){var k=ya*g,m=ya*(g+1),p=d+e+k,k=d+f+k,q=d+f+m,m=d+e+m,s=c,r=g,v=h,w=e,x=f,p=p+S,k=k+S,q=q+S,m=m+S;K.faces.push(new THREE.Face3(p,k,m,null,null,u));K.faces.push(new THREE.Face3(k,q,m,null,null,u));p=z.generateSideWallUV(K,a,s,b,p,k,q,m,r,v,w,x);K.faceVertexUvs[0].push([p[0],p[1],p[3]]);
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+K.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function g(a,b,c){K.vertices.push(new THREE.Vector3(a,b,c))}function f(c,d,e,f){c+=S;d+=S;e+=S;K.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?z.generateBottomUV(K,a,b,c,d,e):z.generateTopUV(K,a,b,c,d,e);K.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,m=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,r=void 0!==
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+b.curveSegments?b.curveSegments:12,t=void 0!==b.steps?b.steps:1,p=b.extrudePath,s,v=!1,w=b.material,u=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,x,F,C,B;p&&(s=p.getSpacedPoints(t),v=!0,q=!1,x=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(p,t,!1),F=new THREE.Vector3,C=new THREE.Vector3,B=new THREE.Vector3);q||(m=k=n=0);var y,D,J,K=this,S=this.vertices.length,p=a.extractPoints(r),r=p.shape,Q=p.holes;if(p=!THREE.Shape.Utils.isClockWise(r)){r=
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+r.reverse();D=0;for(J=Q.length;D<J;D++)y=Q[D],THREE.Shape.Utils.isClockWise(y)&&(Q[D]=y.reverse());p=!1}var da=THREE.Shape.Utils.triangulateShape(r,Q),V=r;D=0;for(J=Q.length;D<J;D++)y=Q[D],r=r.concat(y);var R,G,N,xa,P,ya=r.length,la,sa=da.length,p=[],L=0;N=V.length;R=N-1;for(G=L+1;L<N;L++,R++,G++)R===N&&(R=0),G===N&&(G=0),p[L]=d(V[L],V[R],V[G]);var ha=[],ra,Ia=p.concat();D=0;for(J=Q.length;D<J;D++){y=Q[D];ra=[];L=0;N=y.length;R=N-1;for(G=L+1;L<N;L++,R++,G++)R===N&&(R=0),G===N&&(G=0),ra[L]=d(y[L],
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+y[R],y[G]);ha.push(ra);Ia=Ia.concat(ra)}for(R=0;R<n;R++){N=R/n;xa=k*(1-N);G=m*Math.sin(N*Math.PI/2);L=0;for(N=V.length;L<N;L++)P=c(V[L],p[L],G),g(P.x,P.y,-xa);D=0;for(J=Q.length;D<J;D++)for(y=Q[D],ra=ha[D],L=0,N=y.length;L<N;L++)P=c(y[L],ra[L],G),g(P.x,P.y,-xa)}G=m;for(L=0;L<ya;L++)P=q?c(r[L],Ia[L],G):r[L],v?(C.copy(x.normals[0]).multiplyScalar(P.x),F.copy(x.binormals[0]).multiplyScalar(P.y),B.copy(s[0]).add(C).add(F),g(B.x,B.y,B.z)):g(P.x,P.y,0);for(N=1;N<=t;N++)for(L=0;L<ya;L++)P=q?c(r[L],Ia[L],
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+G):r[L],v?(C.copy(x.normals[N]).multiplyScalar(P.x),F.copy(x.binormals[N]).multiplyScalar(P.y),B.copy(s[N]).add(C).add(F),g(B.x,B.y,B.z)):g(P.x,P.y,h/t*N);for(R=n-1;0<=R;R--){N=R/n;xa=k*(1-N);G=m*Math.sin(N*Math.PI/2);L=0;for(N=V.length;L<N;L++)P=c(V[L],p[L],G),g(P.x,P.y,h+xa);D=0;for(J=Q.length;D<J;D++)for(y=Q[D],ra=ha[D],L=0,N=y.length;L<N;L++)P=c(y[L],ra[L],G),v?g(P.x,P.y+s[t-1].y,s[t-1].x+xa):g(P.x,P.y,h+xa)}(function(){if(q){var a;a=0*ya;for(L=0;L<sa;L++)la=da[L],f(la[2]+a,la[1]+a,la[0]+a,!0);
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+a=t+2*n;a*=ya;for(L=0;L<sa;L++)la=da[L],f(la[0]+a,la[1]+a,la[2]+a,!1)}else{for(L=0;L<sa;L++)la=da[L],f(la[2],la[1],la[0],!0);for(L=0;L<sa;L++)la=da[L],f(la[0]+ya*t,la[1]+ya*t,la[2]+ya*t,!1)}})();(function(){var a=0;e(V,a);a+=V.length;D=0;for(J=Q.length;D<J;D++)y=Q[D],e(y,a),a+=y.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,g){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[g].x;g=a.vertices[g].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,g)]},generateBottomUV:function(a,b,c,d,e,g){return this.generateTopUV(a,b,c,d,e,g)},generateSideWallUV:function(a,b,c,d,e,g,f,h,k,m,n,q){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[g].x;k=a.vertices[g].y;g=a.vertices[g].z;m=a.vertices[f].x;
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,g){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[g].x;g=a.vertices[g].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,g)]},generateBottomUV:function(a,b,c,d,e,g){return this.generateTopUV(a,b,c,d,e,g)},generateSideWallUV:function(a,b,c,d,e,g,f,h,k,m,n,q){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[g].x;k=a.vertices[g].y;g=a.vertices[g].z;m=a.vertices[f].x;
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n=a.vertices[f].y;f=a.vertices[f].z;q=a.vertices[h].x;var r=a.vertices[h].y;a=a.vertices[h].z;return.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-g),new THREE.Vector2(m,1-f),new THREE.Vector2(q,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-g),new THREE.Vector2(n,1-f),new THREE.Vector2(r,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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n=a.vertices[f].y;f=a.vertices[f].z;q=a.vertices[h].x;var r=a.vertices[h].y;a=a.vertices[h].z;return.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-g),new THREE.Vector2(m,1-f),new THREE.Vector2(q,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-g),new THREE.Vector2(n,1-f),new THREE.Vector2(r,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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@@ -783,37 +784,37 @@ THREE.LensFlarePlugin=function(){function a(a,b){var d=c.createProgram(),e=c.cre
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-1;g[b++]=0;g[b++]=0;g[b++]=1;g[b++]=-1;g[b++]=1;g[b++]=0;g[b++]=1;g[b++]=1;g[b++]=1;g[b++]=1;g[b++]=-1;g[b++]=1;g[b++]=0;g[b++]=1;b=0;f[b++]=0;f[b++]=1;f[b++]=2;f[b++]=0;f[b++]=2;f[b++]=3;h=c.createBuffer();k=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,h);c.bufferData(c.ARRAY_BUFFER,g,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k);c.bufferData(c.ELEMENT_ARRAY_BUFFER,f,c.STATIC_DRAW);m=c.createTexture();n=c.createTexture();c.bindTexture(c.TEXTURE_2D,m);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,
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-1;g[b++]=0;g[b++]=0;g[b++]=1;g[b++]=-1;g[b++]=1;g[b++]=0;g[b++]=1;g[b++]=1;g[b++]=1;g[b++]=1;g[b++]=-1;g[b++]=1;g[b++]=0;g[b++]=1;b=0;f[b++]=0;f[b++]=1;f[b++]=2;f[b++]=0;f[b++]=2;f[b++]=3;h=c.createBuffer();k=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,h);c.bufferData(c.ARRAY_BUFFER,g,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k);c.bufferData(c.ELEMENT_ARRAY_BUFFER,f,c.STATIC_DRAW);m=c.createTexture();n=c.createTexture();c.bindTexture(c.TEXTURE_2D,m);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,
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|
16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,n);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);
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|
16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,n);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);
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|
c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);0>=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(q=!1,r=a(THREE.ShaderFlares.lensFlare,e)):(q=!0,r=a(THREE.ShaderFlares.lensFlareVertexTexture,e));t={};p={};t.vertex=c.getAttribLocation(r,"position");t.uv=c.getAttribLocation(r,"uv");p.renderType=c.getUniformLocation(r,"renderType");p.map=c.getUniformLocation(r,"map");p.occlusionMap=c.getUniformLocation(r,"occlusionMap");p.opacity=
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|
c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);0>=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(q=!1,r=a(THREE.ShaderFlares.lensFlare,e)):(q=!0,r=a(THREE.ShaderFlares.lensFlareVertexTexture,e));t={};p={};t.vertex=c.getAttribLocation(r,"position");t.uv=c.getAttribLocation(r,"uv");p.renderType=c.getUniformLocation(r,"renderType");p.map=c.getUniformLocation(r,"map");p.occlusionMap=c.getUniformLocation(r,"occlusionMap");p.opacity=
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|
-c.getUniformLocation(r,"opacity");p.color=c.getUniformLocation(r,"color");p.scale=c.getUniformLocation(r,"scale");p.rotation=c.getUniformLocation(r,"rotation");p.screenPosition=c.getUniformLocation(r,"screenPosition")};this.render=function(a,e,f,g){b.length=0;a.traverseVisible(function(a){a instanceof THREE.LensFlare&&b.push(a)});if(0!==b.length){a=new THREE.Vector3;var A=g/f,x=.5*f,F=.5*g,C=16/g,B=new THREE.Vector2(C*A,C),y=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),I=p,C=t;c.useProgram(r);
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|
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|
-c.enableVertexAttribArray(t.vertex);c.enableVertexAttribArray(t.uv);c.uniform1i(I.occlusionMap,0);c.uniform1i(I.map,1);c.bindBuffer(c.ARRAY_BUFFER,h);c.vertexAttribPointer(C.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(C.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k);c.disable(c.CULL_FACE);c.depthMask(!1);for(var J=0,R=b.length;J<R;J++){C=16/g;B.set(C*A,C);var K=b[J];a.set(K.matrixWorld.elements[12],K.matrixWorld.elements[13],K.matrixWorld.elements[14]);a.applyMatrix4(e.matrixWorldInverse);
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|
-a.applyProjection(e.projectionMatrix);y.copy(a);D.x=y.x*x+x;D.y=y.y*F+F;if(q||0<D.x&&D.x<f&&0<D.y&&D.y<g){c.activeTexture(c.TEXTURE1);c.bindTexture(c.TEXTURE_2D,m);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,D.x-8,D.y-8,16,16,0);c.uniform1i(I.renderType,0);c.uniform2f(I.scale,B.x,B.y);c.uniform3f(I.screenPosition,y.x,y.y,y.z);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,n);c.copyTexImage2D(c.TEXTURE_2D,
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|
-0,c.RGBA,D.x-8,D.y-8,16,16,0);c.uniform1i(I.renderType,1);c.disable(c.DEPTH_TEST);c.activeTexture(c.TEXTURE1);c.bindTexture(c.TEXTURE_2D,m);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);K.positionScreen.copy(y);K.customUpdateCallback?K.customUpdateCallback(K):K.updateLensFlares();c.uniform1i(I.renderType,2);c.enable(c.BLEND);for(var ba=0,L=K.lensFlares.length;ba<L;ba++){var S=K.lensFlares[ba];.001<S.opacity&&.001<S.scale&&(y.x=S.x,y.y=S.y,y.z=S.z,C=S.size*S.scale/g,B.x=C*A,B.y=C,c.uniform3f(I.screenPosition,
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|
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|
-y.x,y.y,y.z),c.uniform2f(I.scale,B.x,B.y),c.uniform1f(I.rotation,S.rotation),c.uniform1f(I.opacity,S.opacity),c.uniform3f(I.color,S.color.r,S.color.g,S.color.b),d.setBlending(S.blending,S.blendEquation,S.blendSrc,S.blendDst),d.setTexture(S.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0))}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(!0);d.resetGLState()}}};
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|
|
|
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|
+c.getUniformLocation(r,"opacity");p.color=c.getUniformLocation(r,"color");p.scale=c.getUniformLocation(r,"scale");p.rotation=c.getUniformLocation(r,"rotation");p.screenPosition=c.getUniformLocation(r,"screenPosition")};this.render=function(a,e,f,g){b.length=0;a.traverseVisible(function(a){a instanceof THREE.LensFlare&&b.push(a)});if(0!==b.length){a=new THREE.Vector3;var z=g/f,x=.5*f,F=.5*g,C=16/g,B=new THREE.Vector2(C*z,C),y=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),J=p,C=t;c.useProgram(r);
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|
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|
+c.enableVertexAttribArray(t.vertex);c.enableVertexAttribArray(t.uv);c.uniform1i(J.occlusionMap,0);c.uniform1i(J.map,1);c.bindBuffer(c.ARRAY_BUFFER,h);c.vertexAttribPointer(C.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(C.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k);c.disable(c.CULL_FACE);c.depthMask(!1);for(var K=0,S=b.length;K<S;K++){C=16/g;B.set(C*z,C);var Q=b[K];a.set(Q.matrixWorld.elements[12],Q.matrixWorld.elements[13],Q.matrixWorld.elements[14]);a.applyMatrix4(e.matrixWorldInverse);
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|
+a.applyProjection(e.projectionMatrix);y.copy(a);D.x=y.x*x+x;D.y=y.y*F+F;if(q||0<D.x&&D.x<f&&0<D.y&&D.y<g){c.activeTexture(c.TEXTURE1);c.bindTexture(c.TEXTURE_2D,m);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,D.x-8,D.y-8,16,16,0);c.uniform1i(J.renderType,0);c.uniform2f(J.scale,B.x,B.y);c.uniform3f(J.screenPosition,y.x,y.y,y.z);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,n);c.copyTexImage2D(c.TEXTURE_2D,
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|
+0,c.RGBA,D.x-8,D.y-8,16,16,0);c.uniform1i(J.renderType,1);c.disable(c.DEPTH_TEST);c.activeTexture(c.TEXTURE1);c.bindTexture(c.TEXTURE_2D,m);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);Q.positionScreen.copy(y);Q.customUpdateCallback?Q.customUpdateCallback(Q):Q.updateLensFlares();c.uniform1i(J.renderType,2);c.enable(c.BLEND);for(var da=0,V=Q.lensFlares.length;da<V;da++){var R=Q.lensFlares[da];.001<R.opacity&&.001<R.scale&&(y.x=R.x,y.y=R.y,y.z=R.z,C=R.size*R.scale/g,B.x=C*z,B.y=C,c.uniform3f(J.screenPosition,
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|
+y.x,y.y,y.z),c.uniform2f(J.scale,B.x,B.y),c.uniform1f(J.rotation,R.rotation),c.uniform1f(J.opacity,R.opacity),c.uniform3f(J.color,R.color.r,R.color.g,R.color.b),d.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst),d.setTexture(R.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0))}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(!0);d.resetGLState()}}};
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|
THREE.ShadowMapPlugin=function(){function a(b,c,d){if(c.visible){var f=e[c.id];if(f&&c.castShadow&&(!1===c.frustumCulled||!0===n.intersectsObject(c)))for(var g=0,h=f.length;g<h;g++){var k=f[g];c._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,c.matrixWorld);s.push(k)}g=0;for(h=c.children.length;g<h;g++)a(b,c.children[g],d)}}var b,c,d,e,g,f,h,k,m,n=new THREE.Frustum,q=new THREE.Matrix4,r=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,s=[];this.init=function(a,n,p,q){b=a.context;c=
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|
THREE.ShadowMapPlugin=function(){function a(b,c,d){if(c.visible){var f=e[c.id];if(f&&c.castShadow&&(!1===c.frustumCulled||!0===n.intersectsObject(c)))for(var g=0,h=f.length;g<h;g++){var k=f[g];c._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,c.matrixWorld);s.push(k)}g=0;for(h=c.children.length;g<h;g++)a(b,c.children[g],d)}}var b,c,d,e,g,f,h,k,m,n=new THREE.Frustum,q=new THREE.Matrix4,r=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,s=[];this.init=function(a,n,p,q){b=a.context;c=
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|
a;d=n;e=p;g=q;a=THREE.ShaderLib.depthRGBA;n=THREE.UniformsUtils.clone(a.uniforms);f=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n});h=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,morphTargets:!0});k=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,skinning:!0});m=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,
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|
a;d=n;e=p;g=q;a=THREE.ShaderLib.depthRGBA;n=THREE.UniformsUtils.clone(a.uniforms);f=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n});h=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,morphTargets:!0});k=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,skinning:!0});m=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,
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-uniforms:n,morphTargets:!0,skinning:!0});f._shadowPass=!0;h._shadowPass=!0;k._shadowPass=!0;m._shadowPass=!0};this.render=function(a,b){!1!==c.shadowMapEnabled&&!1!==c.shadowMapAutoUpdate&&this.update(a,b)};this.update=function(e,w){var u,A,x,F,C,B,y,D,I=[];F=0;b.clearColor(1,1,1,1);b.disable(b.BLEND);b.enable(b.CULL_FACE);b.frontFace(b.CCW);c.shadowMapCullFace===THREE.CullFaceFront?b.cullFace(b.FRONT):b.cullFace(b.BACK);c.setDepthTest(!0);u=0;for(A=d.length;u<A;u++)if(x=d[u],x.castShadow)if(x instanceof
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|
-THREE.DirectionalLight&&x.shadowCascade)for(C=0;C<x.shadowCascadeCount;C++){var J;if(x.shadowCascadeArray[C])J=x.shadowCascadeArray[C];else{y=x;var R=C;J=new THREE.DirectionalLight;J.isVirtual=!0;J.onlyShadow=!0;J.castShadow=!0;J.shadowCameraNear=y.shadowCameraNear;J.shadowCameraFar=y.shadowCameraFar;J.shadowCameraLeft=y.shadowCameraLeft;J.shadowCameraRight=y.shadowCameraRight;J.shadowCameraBottom=y.shadowCameraBottom;J.shadowCameraTop=y.shadowCameraTop;J.shadowCameraVisible=y.shadowCameraVisible;
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|
|
-J.shadowDarkness=y.shadowDarkness;J.shadowBias=y.shadowCascadeBias[R];J.shadowMapWidth=y.shadowCascadeWidth[R];J.shadowMapHeight=y.shadowCascadeHeight[R];J.pointsWorld=[];J.pointsFrustum=[];D=J.pointsWorld;B=J.pointsFrustum;for(var K=0;8>K;K++)D[K]=new THREE.Vector3,B[K]=new THREE.Vector3;D=y.shadowCascadeNearZ[R];y=y.shadowCascadeFarZ[R];B[0].set(-1,-1,D);B[1].set(1,-1,D);B[2].set(-1,1,D);B[3].set(1,1,D);B[4].set(-1,-1,y);B[5].set(1,-1,y);B[6].set(-1,1,y);B[7].set(1,1,y);J.originalCamera=w;B=new THREE.Gyroscope;
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|
-B.position.copy(x.shadowCascadeOffset);B.add(J);B.add(J.target);w.add(B);x.shadowCascadeArray[C]=J;console.log("Created virtualLight",J)}R=x;D=C;y=R.shadowCascadeArray[D];y.position.copy(R.position);y.target.position.copy(R.target.position);y.lookAt(y.target);y.shadowCameraVisible=R.shadowCameraVisible;y.shadowDarkness=R.shadowDarkness;y.shadowBias=R.shadowCascadeBias[D];B=R.shadowCascadeNearZ[D];R=R.shadowCascadeFarZ[D];y=y.pointsFrustum;y[0].z=B;y[1].z=B;y[2].z=B;y[3].z=B;y[4].z=R;y[5].z=R;y[6].z=
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|
-R;y[7].z=R;I[F]=J;F++}else I[F]=x,F++;u=0;for(A=I.length;u<A;u++){x=I[u];x.shadowMap||(C=THREE.LinearFilter,c.shadowMapType===THREE.PCFSoftShadowMap&&(C=THREE.NearestFilter),x.shadowMap=new THREE.WebGLRenderTarget(x.shadowMapWidth,x.shadowMapHeight,{minFilter:C,magFilter:C,format:THREE.RGBAFormat}),x.shadowMapSize=new THREE.Vector2(x.shadowMapWidth,x.shadowMapHeight),x.shadowMatrix=new THREE.Matrix4);if(!x.shadowCamera){if(x instanceof THREE.SpotLight)x.shadowCamera=new THREE.PerspectiveCamera(x.shadowCameraFov,
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|
|
|
|
+uniforms:n,morphTargets:!0,skinning:!0});f._shadowPass=!0;h._shadowPass=!0;k._shadowPass=!0;m._shadowPass=!0};this.render=function(a,b){!1!==c.shadowMapEnabled&&!1!==c.shadowMapAutoUpdate&&this.update(a,b)};this.update=function(e,w){var u,z,x,F,C,B,y,D,J=[];F=0;b.clearColor(1,1,1,1);b.disable(b.BLEND);b.enable(b.CULL_FACE);b.frontFace(b.CCW);c.shadowMapCullFace===THREE.CullFaceFront?b.cullFace(b.FRONT):b.cullFace(b.BACK);c.setDepthTest(!0);u=0;for(z=d.length;u<z;u++)if(x=d[u],x.castShadow)if(x instanceof
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|
|
|
+THREE.DirectionalLight&&x.shadowCascade)for(C=0;C<x.shadowCascadeCount;C++){var K;if(x.shadowCascadeArray[C])K=x.shadowCascadeArray[C];else{y=x;var S=C;K=new THREE.DirectionalLight;K.isVirtual=!0;K.onlyShadow=!0;K.castShadow=!0;K.shadowCameraNear=y.shadowCameraNear;K.shadowCameraFar=y.shadowCameraFar;K.shadowCameraLeft=y.shadowCameraLeft;K.shadowCameraRight=y.shadowCameraRight;K.shadowCameraBottom=y.shadowCameraBottom;K.shadowCameraTop=y.shadowCameraTop;K.shadowCameraVisible=y.shadowCameraVisible;
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|
|
|
+K.shadowDarkness=y.shadowDarkness;K.shadowBias=y.shadowCascadeBias[S];K.shadowMapWidth=y.shadowCascadeWidth[S];K.shadowMapHeight=y.shadowCascadeHeight[S];K.pointsWorld=[];K.pointsFrustum=[];D=K.pointsWorld;B=K.pointsFrustum;for(var Q=0;8>Q;Q++)D[Q]=new THREE.Vector3,B[Q]=new THREE.Vector3;D=y.shadowCascadeNearZ[S];y=y.shadowCascadeFarZ[S];B[0].set(-1,-1,D);B[1].set(1,-1,D);B[2].set(-1,1,D);B[3].set(1,1,D);B[4].set(-1,-1,y);B[5].set(1,-1,y);B[6].set(-1,1,y);B[7].set(1,1,y);K.originalCamera=w;B=new THREE.Gyroscope;
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|
|
|
+B.position.copy(x.shadowCascadeOffset);B.add(K);B.add(K.target);w.add(B);x.shadowCascadeArray[C]=K;console.log("Created virtualLight",K)}S=x;D=C;y=S.shadowCascadeArray[D];y.position.copy(S.position);y.target.position.copy(S.target.position);y.lookAt(y.target);y.shadowCameraVisible=S.shadowCameraVisible;y.shadowDarkness=S.shadowDarkness;y.shadowBias=S.shadowCascadeBias[D];B=S.shadowCascadeNearZ[D];S=S.shadowCascadeFarZ[D];y=y.pointsFrustum;y[0].z=B;y[1].z=B;y[2].z=B;y[3].z=B;y[4].z=S;y[5].z=S;y[6].z=
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|
|
|
+S;y[7].z=S;J[F]=K;F++}else J[F]=x,F++;u=0;for(z=J.length;u<z;u++){x=J[u];x.shadowMap||(C=THREE.LinearFilter,c.shadowMapType===THREE.PCFSoftShadowMap&&(C=THREE.NearestFilter),x.shadowMap=new THREE.WebGLRenderTarget(x.shadowMapWidth,x.shadowMapHeight,{minFilter:C,magFilter:C,format:THREE.RGBAFormat}),x.shadowMapSize=new THREE.Vector2(x.shadowMapWidth,x.shadowMapHeight),x.shadowMatrix=new THREE.Matrix4);if(!x.shadowCamera){if(x instanceof THREE.SpotLight)x.shadowCamera=new THREE.PerspectiveCamera(x.shadowCameraFov,
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|
x.shadowMapWidth/x.shadowMapHeight,x.shadowCameraNear,x.shadowCameraFar);else if(x instanceof THREE.DirectionalLight)x.shadowCamera=new THREE.OrthographicCamera(x.shadowCameraLeft,x.shadowCameraRight,x.shadowCameraTop,x.shadowCameraBottom,x.shadowCameraNear,x.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}e.add(x.shadowCamera);!0===e.autoUpdate&&e.updateMatrixWorld()}x.shadowCameraVisible&&!x.cameraHelper&&(x.cameraHelper=new THREE.CameraHelper(x.shadowCamera),x.shadowCamera.add(x.cameraHelper));
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|
x.shadowMapWidth/x.shadowMapHeight,x.shadowCameraNear,x.shadowCameraFar);else if(x instanceof THREE.DirectionalLight)x.shadowCamera=new THREE.OrthographicCamera(x.shadowCameraLeft,x.shadowCameraRight,x.shadowCameraTop,x.shadowCameraBottom,x.shadowCameraNear,x.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}e.add(x.shadowCamera);!0===e.autoUpdate&&e.updateMatrixWorld()}x.shadowCameraVisible&&!x.cameraHelper&&(x.cameraHelper=new THREE.CameraHelper(x.shadowCamera),x.shadowCamera.add(x.cameraHelper));
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|
-if(x.isVirtual&&J.originalCamera==w){C=w;F=x.shadowCamera;B=x.pointsFrustum;y=x.pointsWorld;r.set(Infinity,Infinity,Infinity);t.set(-Infinity,-Infinity,-Infinity);for(R=0;8>R;R++)D=y[R],D.copy(B[R]),THREE.ShadowMapPlugin.__projector.unprojectVector(D,C),D.applyMatrix4(F.matrixWorldInverse),D.x<r.x&&(r.x=D.x),D.x>t.x&&(t.x=D.x),D.y<r.y&&(r.y=D.y),D.y>t.y&&(t.y=D.y),D.z<r.z&&(r.z=D.z),D.z>t.z&&(t.z=D.z);F.left=r.x;F.right=t.x;F.top=t.y;F.bottom=r.y;F.updateProjectionMatrix()}F=x.shadowMap;B=x.shadowMatrix;
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|
|
|
|
|
+if(x.isVirtual&&K.originalCamera==w){C=w;F=x.shadowCamera;B=x.pointsFrustum;y=x.pointsWorld;r.set(Infinity,Infinity,Infinity);t.set(-Infinity,-Infinity,-Infinity);for(S=0;8>S;S++)D=y[S],D.copy(B[S]),THREE.ShadowMapPlugin.__projector.unprojectVector(D,C),D.applyMatrix4(F.matrixWorldInverse),D.x<r.x&&(r.x=D.x),D.x>t.x&&(t.x=D.x),D.y<r.y&&(r.y=D.y),D.y>t.y&&(t.y=D.y),D.z<r.z&&(r.z=D.z),D.z>t.z&&(t.z=D.z);F.left=r.x;F.right=t.x;F.top=t.y;F.bottom=r.y;F.updateProjectionMatrix()}F=x.shadowMap;B=x.shadowMatrix;
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|
C=x.shadowCamera;C.position.setFromMatrixPosition(x.matrixWorld);p.setFromMatrixPosition(x.target.matrixWorld);C.lookAt(p);C.updateMatrixWorld();C.matrixWorldInverse.getInverse(C.matrixWorld);x.cameraHelper&&(x.cameraHelper.visible=x.shadowCameraVisible);x.shadowCameraVisible&&x.cameraHelper.update();B.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);B.multiply(C.projectionMatrix);B.multiply(C.matrixWorldInverse);q.multiplyMatrices(C.projectionMatrix,C.matrixWorldInverse);n.setFromMatrix(q);c.setRenderTarget(F);
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|
C=x.shadowCamera;C.position.setFromMatrixPosition(x.matrixWorld);p.setFromMatrixPosition(x.target.matrixWorld);C.lookAt(p);C.updateMatrixWorld();C.matrixWorldInverse.getInverse(C.matrixWorld);x.cameraHelper&&(x.cameraHelper.visible=x.shadowCameraVisible);x.shadowCameraVisible&&x.cameraHelper.update();B.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);B.multiply(C.projectionMatrix);B.multiply(C.matrixWorldInverse);q.multiplyMatrices(C.projectionMatrix,C.matrixWorldInverse);n.setFromMatrix(q);c.setRenderTarget(F);
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-c.clear();s.length=0;a(e,e,C);x=0;for(F=s.length;x<F;x++)y=s[x],B=y.object,y=y.buffer,R=B.material instanceof THREE.MeshFaceMaterial?B.material.materials[0]:B.material,D=void 0!==B.geometry.morphTargets&&0<B.geometry.morphTargets.length&&R.morphTargets,K=B instanceof THREE.SkinnedMesh&&R.skinning,D=B.customDepthMaterial?B.customDepthMaterial:K?D?m:k:D?h:f,c.setMaterialFaces(R),y instanceof THREE.BufferGeometry?c.renderBufferDirect(C,d,null,D,y,B):c.renderBuffer(C,d,null,D,y,B);x=0;for(F=g.length;x<
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-F;x++)y=g[x],B=y.object,B.visible&&B.castShadow&&(B._modelViewMatrix.multiplyMatrices(C.matrixWorldInverse,B.matrixWorld),c.renderImmediateObject(C,d,null,f,B))}u=c.getClearColor();A=c.getClearAlpha();b.clearColor(u.r,u.g,u.b,A);b.enable(b.BLEND);c.shadowMapCullFace===THREE.CullFaceFront&&b.cullFace(b.BACK);c.resetGLState()}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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-THREE.SpritePlugin=function(){var a,b,c,d,e,g,f,h,k,m,n,q,r,t,p,s,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var u,A,x,F=[],C,B,y,D,I;this.init=function(w){u=w.context;A=w;C=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]);B=new Uint16Array([0,1,2,0,2,3]);y=u.createBuffer();D=u.createBuffer();u.bindBuffer(u.ARRAY_BUFFER,y);u.bufferData(u.ARRAY_BUFFER,C,u.STATIC_DRAW);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,D);u.bufferData(u.ELEMENT_ARRAY_BUFFER,B,u.STATIC_DRAW);w=u.createProgram();
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-var F=u.createShader(u.VERTEX_SHADER),K=u.createShader(u.FRAGMENT_SHADER);u.shaderSource(F,["precision "+A.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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-u.shaderSource(K,["precision "+A.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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-u.compileShader(F);u.compileShader(K);u.attachShader(w,F);u.attachShader(w,K);u.linkProgram(w);I=w;s=u.getAttribLocation(I,"position");v=u.getAttribLocation(I,"uv");a=u.getUniformLocation(I,"uvOffset");b=u.getUniformLocation(I,"uvScale");c=u.getUniformLocation(I,"rotation");d=u.getUniformLocation(I,"scale");e=u.getUniformLocation(I,"color");g=u.getUniformLocation(I,"map");f=u.getUniformLocation(I,"opacity");h=u.getUniformLocation(I,"modelViewMatrix");k=u.getUniformLocation(I,"projectionMatrix");m=
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-u.getUniformLocation(I,"fogType");n=u.getUniformLocation(I,"fogDensity");q=u.getUniformLocation(I,"fogNear");r=u.getUniformLocation(I,"fogFar");t=u.getUniformLocation(I,"fogColor");p=u.getUniformLocation(I,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;F=w.getContext("2d");F.fillStyle="white";F.fillRect(0,0,8,8);x=new THREE.Texture(w);x.needsUpdate=!0};this.render=function(B,C,K,ba){F.length=0;B.traverseVisible(function(a){a instanceof THREE.Sprite&&F.push(a)});if(0!==F.length){u.useProgram(I);
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-u.enableVertexAttribArray(s);u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,y);u.vertexAttribPointer(s,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,D);u.uniformMatrix4fv(k,!1,C.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(g,0);ba=K=0;var L=B.fog;L?(u.uniform3f(t,L.color.r,L.color.g,L.color.b),L instanceof THREE.Fog?(u.uniform1f(q,L.near),u.uniform1f(r,L.far),u.uniform1i(m,
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-1),ba=K=1):L instanceof THREE.FogExp2&&(u.uniform1f(n,L.density),u.uniform1i(m,2),ba=K=2)):(u.uniform1i(m,0),ba=K=0);for(var L=0,S=F.length;L<S;L++){var G=F[L],N=G.material;G._modelViewMatrix.multiplyMatrices(C.matrixWorldInverse,G.matrixWorld);G.z=-G._modelViewMatrix.elements[14]}F.sort(w);C=[];L=0;for(S=F.length;L<S;L++)G=F[L],N=G.material,u.uniform1f(p,N.alphaTest),u.uniformMatrix4fv(h,!1,G._modelViewMatrix.elements),C[0]=G.scale.x,C[1]=G.scale.y,G=0,B.fog&&N.fog&&(G=ba),K!==G&&(u.uniform1i(m,
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-G),K=G),null!==N.map?(u.uniform2f(a,N.map.offset.x,N.map.offset.y),u.uniform2f(b,N.map.repeat.x,N.map.repeat.y)):(u.uniform2f(a,0,0),u.uniform2f(b,1,1)),u.uniform1f(f,N.opacity),u.uniform3f(e,N.color.r,N.color.g,N.color.b),u.uniform1f(c,N.rotation),u.uniform2fv(d,C),A.setBlending(N.blending,N.blendEquation,N.blendSrc,N.blendDst),A.setDepthTest(N.depthTest),A.setDepthWrite(N.depthWrite),N.map&&N.map.image&&N.map.image.width?A.setTexture(N.map,0):A.setTexture(x,0),u.drawElements(u.TRIANGLES,6,u.UNSIGNED_SHORT,
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-0);u.enable(u.CULL_FACE);A.resetGLState()}}};
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+c.clear();s.length=0;a(e,e,C);x=0;for(F=s.length;x<F;x++)y=s[x],B=y.object,y=y.buffer,S=B.material instanceof THREE.MeshFaceMaterial?B.material.materials[0]:B.material,D=void 0!==B.geometry.morphTargets&&0<B.geometry.morphTargets.length&&S.morphTargets,Q=B instanceof THREE.SkinnedMesh&&S.skinning,D=B.customDepthMaterial?B.customDepthMaterial:Q?D?m:k:D?h:f,c.setMaterialFaces(S),y instanceof THREE.BufferGeometry?c.renderBufferDirect(C,d,null,D,y,B):c.renderBuffer(C,d,null,D,y,B);x=0;for(F=g.length;x<
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+F;x++)y=g[x],B=y.object,B.visible&&B.castShadow&&(B._modelViewMatrix.multiplyMatrices(C.matrixWorldInverse,B.matrixWorld),c.renderImmediateObject(C,d,null,f,B))}u=c.getClearColor();z=c.getClearAlpha();b.clearColor(u.r,u.g,u.b,z);b.enable(b.BLEND);c.shadowMapCullFace===THREE.CullFaceFront&&b.cullFace(b.BACK);c.resetGLState()}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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+THREE.SpritePlugin=function(){var a,b,c,d,e,g,f,h,k,m,n,q,r,t,p,s,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var u,z,x,F=[],C,B,y,D,J;this.init=function(w){u=w.context;z=w;C=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]);B=new Uint16Array([0,1,2,0,2,3]);y=u.createBuffer();D=u.createBuffer();u.bindBuffer(u.ARRAY_BUFFER,y);u.bufferData(u.ARRAY_BUFFER,C,u.STATIC_DRAW);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,D);u.bufferData(u.ELEMENT_ARRAY_BUFFER,B,u.STATIC_DRAW);w=u.createProgram();
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+var F=u.createShader(u.VERTEX_SHADER),Q=u.createShader(u.FRAGMENT_SHADER);u.shaderSource(F,["precision "+z.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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+u.shaderSource(Q,["precision "+z.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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+u.compileShader(F);u.compileShader(Q);u.attachShader(w,F);u.attachShader(w,Q);u.linkProgram(w);J=w;s=u.getAttribLocation(J,"position");v=u.getAttribLocation(J,"uv");a=u.getUniformLocation(J,"uvOffset");b=u.getUniformLocation(J,"uvScale");c=u.getUniformLocation(J,"rotation");d=u.getUniformLocation(J,"scale");e=u.getUniformLocation(J,"color");g=u.getUniformLocation(J,"map");f=u.getUniformLocation(J,"opacity");h=u.getUniformLocation(J,"modelViewMatrix");k=u.getUniformLocation(J,"projectionMatrix");m=
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+u.getUniformLocation(J,"fogType");n=u.getUniformLocation(J,"fogDensity");q=u.getUniformLocation(J,"fogNear");r=u.getUniformLocation(J,"fogFar");t=u.getUniformLocation(J,"fogColor");p=u.getUniformLocation(J,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;F=w.getContext("2d");F.fillStyle="white";F.fillRect(0,0,8,8);x=new THREE.Texture(w);x.needsUpdate=!0};this.render=function(B,C,Q,da){F.length=0;B.traverseVisible(function(a){a instanceof THREE.Sprite&&F.push(a)});if(0!==F.length){u.useProgram(J);
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|
+u.enableVertexAttribArray(s);u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,y);u.vertexAttribPointer(s,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,D);u.uniformMatrix4fv(k,!1,C.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(g,0);da=Q=0;var V=B.fog;V?(u.uniform3f(t,V.color.r,V.color.g,V.color.b),V instanceof THREE.Fog?(u.uniform1f(q,V.near),u.uniform1f(r,V.far),u.uniform1i(m,
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|
+1),da=Q=1):V instanceof THREE.FogExp2&&(u.uniform1f(n,V.density),u.uniform1i(m,2),da=Q=2)):(u.uniform1i(m,0),da=Q=0);for(var V=0,R=F.length;V<R;V++){var G=F[V],N=G.material;G._modelViewMatrix.multiplyMatrices(C.matrixWorldInverse,G.matrixWorld);G.z=-G._modelViewMatrix.elements[14]}F.sort(w);C=[];V=0;for(R=F.length;V<R;V++)G=F[V],N=G.material,u.uniform1f(p,N.alphaTest),u.uniformMatrix4fv(h,!1,G._modelViewMatrix.elements),C[0]=G.scale.x,C[1]=G.scale.y,G=0,B.fog&&N.fog&&(G=da),Q!==G&&(u.uniform1i(m,
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|
+G),Q=G),null!==N.map?(u.uniform2f(a,N.map.offset.x,N.map.offset.y),u.uniform2f(b,N.map.repeat.x,N.map.repeat.y)):(u.uniform2f(a,0,0),u.uniform2f(b,1,1)),u.uniform1f(f,N.opacity),u.uniform3f(e,N.color.r,N.color.g,N.color.b),u.uniform1f(c,N.rotation),u.uniform2fv(d,C),z.setBlending(N.blending,N.blendEquation,N.blendSrc,N.blendDst),z.setDepthTest(N.depthTest),z.setDepthWrite(N.depthWrite),N.map&&N.map.image&&N.map.image.width?z.setTexture(N.map,0):z.setTexture(x,0),u.drawElements(u.TRIANGLES,6,u.UNSIGNED_SHORT,
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|
+0);u.enable(u.CULL_FACE);z.resetGLState()}}};
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THREE.DepthPassPlugin=function(){function a(b,c,d){if(c.visible){var f=e[c.id];if(f&&(!1===c.frustumCulled||!0===n.intersectsObject(c)))for(var g=0,h=f.length;g<h;g++){var k=f[g];c._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,c.matrixWorld);r.push(k)}g=0;for(h=c.children.length;g<h;g++)a(b,c.children[g],d)}}this.enabled=!1;this.renderTarget=null;var b,c,d,e,g,f,h,k,m,n=new THREE.Frustum,q=new THREE.Matrix4,r=[];this.init=function(a,n,q,r){b=a.context;c=a;d=n;e=q;g=r;a=THREE.ShaderLib.depthRGBA;
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THREE.DepthPassPlugin=function(){function a(b,c,d){if(c.visible){var f=e[c.id];if(f&&(!1===c.frustumCulled||!0===n.intersectsObject(c)))for(var g=0,h=f.length;g<h;g++){var k=f[g];c._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,c.matrixWorld);r.push(k)}g=0;for(h=c.children.length;g<h;g++)a(b,c.children[g],d)}}this.enabled=!1;this.renderTarget=null;var b,c,d,e,g,f,h,k,m,n=new THREE.Frustum,q=new THREE.Matrix4,r=[];this.init=function(a,n,q,r){b=a.context;c=a;d=n;e=q;g=r;a=THREE.ShaderLib.depthRGBA;
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|
n=THREE.UniformsUtils.clone(a.uniforms);f=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n});h=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,morphTargets:!0});k=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,skinning:!0});m=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,morphTargets:!0,skinning:!0});f._shadowPass=
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|
n=THREE.UniformsUtils.clone(a.uniforms);f=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n});h=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,morphTargets:!0});k=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,skinning:!0});m=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,morphTargets:!0,skinning:!0});f._shadowPass=
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|
-!0;h._shadowPass=!0;k._shadowPass=!0;m._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(e,p){var s,v,w,u,A;b.clearColor(1,1,1,1);b.disable(b.BLEND);c.setDepthTest(!0);!0===e.autoUpdate&&e.updateMatrixWorld();p.matrixWorldInverse.getInverse(p.matrixWorld);q.multiplyMatrices(p.projectionMatrix,p.matrixWorldInverse);n.setFromMatrix(q);c.setRenderTarget(this.renderTarget);c.clear();r.length=0;a(e,e,p);var x;s=0;for(v=r.length;s<v;s++)w=r[s],A=w.object,w=w.buffer,
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|
-A instanceof THREE.PointCloud&&!A.customDepthMaterial||((x=A.material instanceof THREE.MeshFaceMaterial?A.material.materials[0]:A.material)&&c.setMaterialFaces(A.material),u=void 0!==A.geometry.morphTargets&&0<A.geometry.morphTargets.length&&x.morphTargets,x=A instanceof THREE.SkinnedMesh&&x.skinning,u=A.customDepthMaterial?A.customDepthMaterial:x?u?m:k:u?h:f,w instanceof THREE.BufferGeometry?c.renderBufferDirect(p,d,null,u,w,A):c.renderBuffer(p,d,null,u,w,A));s=0;for(v=g.length;s<v;s++)w=g[s],A=
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|
-w.object,A.visible&&(A._modelViewMatrix.multiplyMatrices(p.matrixWorldInverse,A.matrixWorld),c.renderImmediateObject(p,d,null,f,A));s=c.getClearColor();v=c.getClearAlpha();b.clearColor(s.r,s.g,s.b,v);b.enable(b.BLEND)}};
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|
|
|
|
|
+!0;h._shadowPass=!0;k._shadowPass=!0;m._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(e,p){var s,v,w,u,z;b.clearColor(1,1,1,1);b.disable(b.BLEND);c.setDepthTest(!0);!0===e.autoUpdate&&e.updateMatrixWorld();p.matrixWorldInverse.getInverse(p.matrixWorld);q.multiplyMatrices(p.projectionMatrix,p.matrixWorldInverse);n.setFromMatrix(q);c.setRenderTarget(this.renderTarget);c.clear();r.length=0;a(e,e,p);var x;s=0;for(v=r.length;s<v;s++)w=r[s],z=w.object,w=w.buffer,
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|
|
|
+z instanceof THREE.PointCloud&&!z.customDepthMaterial||((x=z.material instanceof THREE.MeshFaceMaterial?z.material.materials[0]:z.material)&&c.setMaterialFaces(z.material),u=void 0!==z.geometry.morphTargets&&0<z.geometry.morphTargets.length&&x.morphTargets,x=z instanceof THREE.SkinnedMesh&&x.skinning,u=z.customDepthMaterial?z.customDepthMaterial:x?u?m:k:u?h:f,w instanceof THREE.BufferGeometry?c.renderBufferDirect(p,d,null,u,w,z):c.renderBuffer(p,d,null,u,w,z));s=0;for(v=g.length;s<v;s++)w=g[s],z=
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|
|
|
+w.object,z.visible&&(z._modelViewMatrix.multiplyMatrices(p.matrixWorldInverse,z.matrixWorld),c.renderImmediateObject(p,d,null,f,z));s=c.getClearColor();v=c.getClearAlpha();b.clearColor(s.r,s.g,s.b,v);b.enable(b.BLEND)}};
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THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
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