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@@ -0,0 +1,128 @@
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+THREE.TypeArrayVector3 = function ( x, y, z ) {
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+
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+ this.elements = new Float64Array( 3 );
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+ this.set( x, y, z );
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+
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+};
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+
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+
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+THREE.TypeArrayVector3.prototype = {
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+
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+ constructor: THREE.TypeArrayVector3,
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+
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+ get x() {
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+
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+ return this.elements[ 0 ];
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+
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+ },
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+
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+ set x( value ) {
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+
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+ this.elements[ 0 ] = value;
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+
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+ },
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+
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+ get y() {
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+
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+ return this.elements[ 1 ];
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+
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+ },
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+
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+ set y( value ) {
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+
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+ this.elements[ 1 ] = value;
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+
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+ },
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+
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+ get z() {
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+
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+ return this.elements[ 2 ];
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+
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+ },
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+
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+ set z( value ) {
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+
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+ this.elements[ 2 ] = value;
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+
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+ },
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+
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+ set: function ( x, y, z ) {
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+
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+ var elements = this.elements;
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+
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+ elements[ 0 ] = x;
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+ elements[ 1 ] = y;
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+ elements[ 2 ] = z;
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+
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+ return this;
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+
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+ },
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+
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+ copy: function ( v ) {
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+
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+ var elements = this.elements;
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+ var velements = v.elements;
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+
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+ elements[ 0 ] = velements[ 0 ];
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+ elements[ 1 ] = velements[ 1 ];
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+ elements[ 2 ] = velements[ 2 ];
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+
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+ return this;
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+
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+ },
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+
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+ add: function ( v ) {
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+
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+ var elements = this.elements;
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+ var velements = v.elements;
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+
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+ elements[ 0 ] += velements[ 0 ];
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+ elements[ 1 ] += velements[ 1 ];
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+ elements[ 2 ] += velements[ 2 ];
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+
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+ return this;
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+
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+ },
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+
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+ addVectors: function ( a, b ) {
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+
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+ var elements = this.elements;
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+ var aelements = a.elements;
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+ var belements = b.elements;
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+
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+ elements[ 0 ] = aelements[ 0 ] + belements[ 0 ];
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+ elements[ 1 ] = aelements[ 1 ] + belements[ 1 ];
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+ elements[ 2 ] = aelements[ 2 ] + belements[ 2 ];
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+
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+ return this;
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+
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+ },
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+
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+ sub: function ( v, w ) {
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+
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+ var elements = this.elements;
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+ var velements = v.elements;
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+
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+ elements[ 0 ] -= velements[ 0 ];
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+ elements[ 1 ] -= velements[ 1 ];
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+ elements[ 2 ] -= velements[ 2 ];
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+
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+ return this;
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+
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+ },
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+
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+ subVectors: function ( a, b ) {
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+
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+ var elements = this.elements;
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+ var aelements = a.elements;
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+ var belements = b.elements;
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+
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+ elements[ 0 ] = aelements[ 0 ] - belements[ 0 ];
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+ elements[ 1 ] = aelements[ 1 ] - belements[ 1 ];
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+ elements[ 2 ] = aelements[ 2 ] - belements[ 2 ];
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+
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+ return this;
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+
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+ }
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+
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+}
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