Forráskód Böngészése

Removing geometry.materials and returning materials from JSONLoader.
Also, removed GeometryLoader. I'll try doing the JSONLoader to GeometryLoader change again in the future.

Mr.doob 12 éve
szülő
commit
1abc24587e

+ 28 - 762
build/three.js

@@ -2954,7 +2954,7 @@ THREE.Frustum.__v1 = new THREE.Vector3();
 			var vertices = geometry.vertices;
 
 			var isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
-			var geometryMaterials = ( isFaceMaterial && object.material.materials.length > 0 ) ? object.material.materials : object.geometry.materials;
+			var objectMaterials = isFaceMaterial === true ? object.material.materials : null;
 
 			var side = object.material.side;
 
@@ -2977,7 +2977,7 @@ THREE.Frustum.__v1 = new THREE.Vector3();
 
 				var face = geometry.faces[ f ];
 
-				var material = isFaceMaterial === true ? geometryMaterials[ face.materialIndex ] : object.material;
+				var material = isFaceMaterial === true ? objectMaterials[ face.materialIndex ] : object.material;
 
 				if ( material === undefined ) continue;
 
@@ -3950,7 +3950,7 @@ THREE.Projector = function() {
 		o, ol, v, vl, f, fl, n, nl, c, cl, u, ul, object, modelMatrix,
 		geometry, vertices, vertex, vertexPositionScreen,
 		faces, face, faceVertexNormals, normal, faceVertexUvs, uvs,
-		v1, v2, v3, v4, isFaceMaterial, material, side;
+		v1, v2, v3, v4, isFaceMaterial, objectMaterials, material, side;
 
 		_face3Count = 0;
 		_face4Count = 0;
@@ -3991,6 +3991,7 @@ THREE.Projector = function() {
 				_normalMatrix.transpose();
 
 				isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
+				objectMaterials = isFaceMaterial === true ? object.material : null;
 
 				side = object.material.side;
 
@@ -4015,7 +4016,7 @@ THREE.Projector = function() {
 
 					face = faces[ f ];
 
-					material = isFaceMaterial === true ? object.material.materials[ face.materialIndex ] : object.material;
+					material = isFaceMaterial === true ? objectMaterials.materials[ face.materialIndex ] : object.material;
 
 					if ( material === undefined ) continue;
 
@@ -6831,16 +6832,18 @@ THREE.Loader.prototype = {
 
 	},
 
-	initMaterials: function ( scope, materials, texturePath ) {
+	initMaterials: function ( materials, texturePath ) {
 
-		scope.materials = [];
+		var array = [];
 
 		for ( var i = 0; i < materials.length; ++ i ) {
 
-			scope.materials[ i ] = THREE.Loader.prototype.createMaterial( materials[ i ], texturePath );
+			array[ i ] = THREE.Loader.prototype.createMaterial( materials[ i ], texturePath );
 
 		}
 
+		return array;
+
 	},
 
 	hasNormals: function ( scope ) {
@@ -8103,8 +8106,6 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texturePath
 	geometry = new THREE.Geometry(),
 	scale = ( json.scale !== undefined ) ? 1.0 / json.scale : 1.0;
 
-	this.initMaterials( geometry, json.materials, texturePath );
-
 	parseModel( scale );
 
 	parseSkin();
@@ -8431,7 +8432,9 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texturePath
 
 	};
 
-	callback( geometry );
+	var materials = this.initMaterials( json.materials, texturePath );
+
+	callback( geometry, materials );
 
 };
 /**
@@ -8470,697 +8473,6 @@ THREE.LoadingMonitor = function () {
 	};
 
 };
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.GeometryLoader = function () {
-
-	THREE.EventTarget.call( this );
-
-	this.crossOrigin = null;
-	this.path = null;
-
-
-};
-
-THREE.GeometryLoader.prototype = {
-
-	constructor: THREE.GeometryLoader,
-
-	load: function ( url ) {
-
-		var scope = this;
-		var geometry = null;
-
-		if ( scope.path === null ) {
-
-			var parts = url.split( '/' ); parts.pop();
-			scope.path = ( parts.length < 1 ? '.' : parts.join( '/' ) );
-
-		}
-
-		//
-
-		var xhr = new XMLHttpRequest();
-
-		xhr.addEventListener( 'load', function ( event ) {
-
-			if ( event.target.responseText ) {
-
-				geometry = scope.parse( JSON.parse( event.target.responseText ), monitor );
-
-			} else {
-
-				scope.dispatchEvent( { type: 'error', message: 'Invalid file [' + url + ']' } );
-
-			}
-
-		}, false );
-
-		xhr.addEventListener( 'error', function () {
-
-			scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
-
-		}, false );
-
-		xhr.open( 'GET', url, true );
-		xhr.send( null );
-
-		//
-
-		var monitor = new THREE.LoadingMonitor();
-
-		monitor.addEventListener( 'load', function ( event ) {
-
-			scope.dispatchEvent( { type: 'load', content: geometry } );
-
-		} );
-
-		monitor.add( xhr );
-
-	},
-
-	parse: function ( data, monitor ) {
-
-		var scope = this;
-		var geometry = new THREE.Geometry();
-
-		var scale = ( data.scale !== undefined ) ? 1 / data.scale : 1;
-
-		// materials
-
-		if ( data.materials ) {
-
-			geometry.materials = [];
-
-			for ( var i = 0; i < data.materials.length; ++ i ) {
-
-				var m = data.materials[ i ];
-
-				function isPow2( n ) {
-
-					var l = Math.log( n ) / Math.LN2;
-					return Math.floor( l ) == l;
-
-				}
-
-				function nearestPow2( n ) {
-
-					var l = Math.log( n ) / Math.LN2;
-					return Math.pow( 2, Math.round(  l ) );
-
-				}
-
-				function createTexture( where, name, sourceFile, repeat, offset, wrap ) {
-
-					where[ name ] = new THREE.Texture();
-					where[ name ].sourceFile = sourceFile;
-
-					if ( repeat ) {
-
-						where[ name ].repeat.set( repeat[ 0 ], repeat[ 1 ] );
-
-						if ( repeat[ 0 ] !== 1 ) where[ name ].wrapS = THREE.RepeatWrapping;
-						if ( repeat[ 1 ] !== 1 ) where[ name ].wrapT = THREE.RepeatWrapping;
-
-					}
-
-					if ( offset ) {
-
-						where[ name ].offset.set( offset[ 0 ], offset[ 1 ] );
-
-					}
-
-					if ( wrap ) {
-
-						var wrapMap = {
-
-							"repeat": THREE.RepeatWrapping,
-							"mirror": THREE.MirroredRepeatWrapping
-
-						}
-
-						if ( wrapMap[ wrap[ 0 ] ] !== undefined ) where[ name ].wrapS = wrapMap[ wrap[ 0 ] ];
-						if ( wrapMap[ wrap[ 1 ] ] !== undefined ) where[ name ].wrapT = wrapMap[ wrap[ 1 ] ];
-
-					}
-
-					// load image
-
-					var texture = where[ name ];
-
-					var loader = new THREE.ImageLoader();
-					loader.addEventListener( 'load', function ( event ) {
-
-						var image = event.content;
-
-						if ( !isPow2( image.width ) || !isPow2( image.height ) ) {
-
-							var width = nearestPow2( image.width );
-							var height = nearestPow2( image.height );
-
-							texture.image = document.createElement( 'canvas' );
-							texture.image.width = width;
-							texture.image.height = height;
-							texture.image.getContext( '2d' ).drawImage( image, 0, 0, width, height );
-
-						} else {
-
-							texture.image = image;
-
-						}
-
-						texture.needsUpdate = true;
-
-					} );
-					loader.crossOrigin = scope.crossOrigin;
-					loader.load( scope.path + '/' + sourceFile );
-
-					if ( monitor ) monitor.add( loader );
-
-				}
-
-				function rgb2hex( rgb ) {
-
-					return ( rgb[ 0 ] * 255 << 16 ) + ( rgb[ 1 ] * 255 << 8 ) + rgb[ 2 ] * 255;
-
-				}
-
-				// defaults
-
-				var mtype = "MeshLambertMaterial";
-				var mpars = { color: 0xeeeeee, opacity: 1.0, map: null, lightMap: null, normalMap: null, bumpMap: null, wireframe: false };
-
-				// parameters from model file
-
-				if ( m.shading ) {
-
-					var shading = m.shading.toLowerCase();
-
-					if ( shading === "phong" ) mtype = "MeshPhongMaterial";
-					else if ( shading === "basic" ) mtype = "MeshBasicMaterial";
-
-				}
-
-				if ( m.blending !== undefined && THREE[ m.blending ] !== undefined ) {
-
-					mpars.blending = THREE[ m.blending ];
-
-				}
-
-				if ( m.transparent !== undefined || m.opacity < 1.0 ) {
-
-					mpars.transparent = m.transparent;
-
-				}
-
-				if ( m.depthTest !== undefined ) {
-
-					mpars.depthTest = m.depthTest;
-
-				}
-
-				if ( m.depthWrite !== undefined ) {
-
-					mpars.depthWrite = m.depthWrite;
-
-				}
-
-				if ( m.vertexColors !== undefined ) {
-
-					if ( m.vertexColors == "face" ) {
-
-						mpars.vertexColors = THREE.FaceColors;
-
-					} else if ( m.vertexColors ) {
-
-						mpars.vertexColors = THREE.VertexColors;
-
-					}
-
-				}
-
-				// colors
-
-				if ( m.colorDiffuse ) {
-
-					mpars.color = rgb2hex( m.colorDiffuse );
-
-				} else if ( m.DbgColor ) {
-
-					mpars.color = m.DbgColor;
-
-				}
-
-				if ( m.colorSpecular ) {
-
-					mpars.specular = rgb2hex( m.colorSpecular );
-
-				}
-
-				if ( m.colorAmbient ) {
-
-					mpars.ambient = rgb2hex( m.colorAmbient );
-
-				}
-
-				// modifiers
-
-				if ( m.transparency ) {
-
-					mpars.opacity = m.transparency;
-
-				}
-
-				if ( m.specularCoef ) {
-
-					mpars.shininess = m.specularCoef;
-
-				}
-
-				if ( m.visible !== undefined ) {
-
-					mpars.visible = m.visible;
-
-				}
-
-				if ( m.flipSided !== undefined ) {
-
-					mpars.side = THREE.BackSide;
-
-				}
-
-				if ( m.doubleSided !== undefined ) {
-
-					mpars.side = THREE.DoubleSide;
-
-				}
-
-				if ( m.wireframe !== undefined ) {
-
-					mpars.wireframe = m.wireframe;
-
-				}
-
-				// textures
-
-				if ( m.mapDiffuse ) {
-
-					createTexture( mpars, "map", m.mapDiffuse, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap );
-
-				}
-
-				if ( m.mapLight ) {
-
-					createTexture( mpars, "lightMap", m.mapLight, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap );
-
-				}
-
-				if ( m.mapBump ) {
-
-					createTexture( mpars, "bumpMap", m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap );
-
-				}
-
-				if ( m.mapNormal ) {
-
-					createTexture( mpars, "normalMap", m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap );
-
-				}
-
-				if ( m.mapSpecular ) {
-
-					createTexture( mpars, "specularMap", m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap );
-
-				}
-
-				// special case for normal mapped material
-
-				if ( m.mapNormal ) {
-
-					var shader = THREE.ShaderUtils.lib[ "normal" ];
-					var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
-
-					uniforms[ "tNormal" ].value = mpars.normalMap;
-
-					if ( m.mapNormalFactor ) {
-
-						uniforms[ "uNormalScale" ].value.set( m.mapNormalFactor, m.mapNormalFactor );
-
-					}
-
-					if ( mpars.map ) {
-
-						uniforms[ "tDiffuse" ].value = mpars.map;
-						uniforms[ "enableDiffuse" ].value = true;
-
-					}
-
-					if ( mpars.specularMap ) {
-
-						uniforms[ "tSpecular" ].value = mpars.specularMap;
-						uniforms[ "enableSpecular" ].value = true;
-
-					}
-
-					if ( mpars.lightMap ) {
-
-						uniforms[ "tAO" ].value = mpars.lightMap;
-						uniforms[ "enableAO" ].value = true;
-
-					}
-
-					// for the moment don't handle displacement texture
-
-					uniforms[ "uDiffuseColor" ].value.setHex( mpars.color );
-					uniforms[ "uSpecularColor" ].value.setHex( mpars.specular );
-					uniforms[ "uAmbientColor" ].value.setHex( mpars.ambient );
-
-					uniforms[ "uShininess" ].value = mpars.shininess;
-
-					if ( mpars.opacity !== undefined ) {
-
-						uniforms[ "uOpacity" ].value = mpars.opacity;
-
-					}
-
-					var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
-					var material = new THREE.ShaderMaterial( parameters );
-
-				} else {
-
-					var material = new THREE[ mtype ]( mpars );
-
-				}
-
-				if ( m.DbgName !== undefined ) material.name = m.DbgName;
-
-				geometry.materials[ i ] = material;
-
-			}
-
-		}
-
-		// geometry
-
-		function isBitSet( value, position ) {
-
-			return value & ( 1 << position );
-
-		}
-
-		var faces = data.faces;
-		var vertices = data.vertices;
-		var normals = data.normals;
-		var colors = data.colors;
-		var nUvLayers = 0;
-
-		// disregard empty arrays
-
-		if ( data.uvs ) {
-
-			for ( var i = 0; i < data.uvs.length; i ++ ) {
-
-				if ( data.uvs[ i ].length ) nUvLayers ++;
-
-			}
-
-		}
-
-		for ( var i = 0; i < nUvLayers; i ++ ) {
-
-			geometry.faceUvs[ i ] = [];
-			geometry.faceVertexUvs[ i ] = [];
-
-		}
-
-		var offset = 0;
-		var zLength = vertices.length;
-
-		while ( offset < zLength ) {
-
-			var vertex = new THREE.Vector3();
-
-			vertex.x = vertices[ offset ++ ] * scale;
-			vertex.y = vertices[ offset ++ ] * scale;
-			vertex.z = vertices[ offset ++ ] * scale;
-
-			geometry.vertices.push( vertex );
-
-		}
-
-		offset = 0;
-		zLength = faces.length;
-
-		while ( offset < zLength ) {
-
-			var type = faces[ offset ++ ];
-
-			var isQuad = isBitSet( type, 0 );
-
-			var hasMaterial = isBitSet( type, 1 );
-			var hasFaceUv = isBitSet( type, 2 );
-			var hasFaceVertexUv = isBitSet( type, 3 );
-			var hasFaceNormal = isBitSet( type, 4 );
-			var hasFaceVertexNormal = isBitSet( type, 5 );
-			var hasFaceColor = isBitSet( type, 6 );
-			var hasFaceVertexColor = isBitSet( type, 7 );
-
-			// console.log("type", type, "bits", isQuad, hasMaterial, hasFaceUv, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor);
-
-			if ( isQuad ) {
-
-				var face = new THREE.Face4();
-
-				face.a = faces[ offset ++ ];
-				face.b = faces[ offset ++ ];
-				face.c = faces[ offset ++ ];
-				face.d = faces[ offset ++ ];
-
-				var nVertices = 4;
-
-			} else {
-
-				var face = new THREE.Face3();
-
-				face.a = faces[ offset ++ ];
-				face.b = faces[ offset ++ ];
-				face.c = faces[ offset ++ ];
-
-				var nVertices = 3;
-
-			}
-
-			if ( hasMaterial ) {
-
-				var materialIndex = faces[ offset ++ ];
-				face.materialIndex = materialIndex;
-
-			}
-
-			// to get face <=> uv index correspondence
-
-			var fi = geometry.faces.length;
-
-			if ( hasFaceUv ) {
-
-				for ( var i = 0; i < nUvLayers; i ++ ) {
-
-					var uvLayer = data.uvs[ i ];
-
-					var uvIndex = faces[ offset ++ ];
-
-					var u = uvLayer[ uvIndex * 2 ];
-					var v = uvLayer[ uvIndex * 2 + 1 ];
-
-					geometry.faceUvs[ i ][ fi ] = new THREE.UV( u, v );
-
-				}
-
-			}
-
-			if ( hasFaceVertexUv ) {
-
-				for ( var i = 0; i < nUvLayers; i ++ ) {
-
-					var uvLayer = data.uvs[ i ];
-
-					var uvs = [];
-
-					for ( var j = 0; j < nVertices; j ++ ) {
-
-						var uvIndex = faces[ offset ++ ];
-
-						var u = uvLayer[ uvIndex * 2 ];
-						var v = uvLayer[ uvIndex * 2 + 1 ];
-
-						uvs[ j ] = new THREE.UV( u, v );
-
-					}
-
-					geometry.faceVertexUvs[ i ][ fi ] = uvs;
-
-				}
-
-			}
-
-			if ( hasFaceNormal ) {
-
-				var normalIndex = faces[ offset ++ ] * 3;
-
-				var normal = new THREE.Vector3();
-
-				normal.x = normals[ normalIndex ++ ];
-				normal.y = normals[ normalIndex ++ ];
-				normal.z = normals[ normalIndex ];
-
-				face.normal = normal;
-
-			}
-
-			if ( hasFaceVertexNormal ) {
-
-				for ( i = 0; i < nVertices; i ++ ) {
-
-					var normalIndex = faces[ offset ++ ] * 3;
-
-					var normal = new THREE.Vector3();
-
-					normal.x = normals[ normalIndex ++ ];
-					normal.y = normals[ normalIndex ++ ];
-					normal.z = normals[ normalIndex ];
-
-					face.vertexNormals.push( normal );
-
-				}
-
-			}
-
-
-			if ( hasFaceColor ) {
-
-				var colorIndex = faces[ offset ++ ];
-
-				face.color = new THREE.Color( colors[ colorIndex ] );
-
-			}
-
-
-			if ( hasFaceVertexColor ) {
-
-				for ( var i = 0; i < nVertices; i ++ ) {
-
-					var colorIndex = faces[ offset ++ ];
-
-					face.vertexColors.push( new THREE.Color( colors[ colorIndex ] ) );
-
-				}
-
-			}
-
-			geometry.faces.push( face );
-
-		}
-
-
-		// skin
-
-		if ( data.skinWeights ) {
-
-			for ( var i = 0, l = data.skinWeights.length; i < l; i += 2 ) {
-
-				var x = data.skinWeights[ i ];
-				var y = data.skinWeights[ i + 1 ];
-				var z = 0;
-				var w = 0;
-
-				geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) );
-
-			}
-
-		}
-
-		if ( data.skinIndices ) {
-
-			for ( var i = 0, l = data.skinIndices.length; i < l; i += 2 ) {
-
-				var a = data.skinIndices[ i ];
-				var b = data.skinIndices[ i + 1 ];
-				var c = 0;
-				var d = 0;
-
-				geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) );
-
-			}
-
-		}
-
-		geometry.bones = data.bones;
-		geometry.animation = data.animation;
-
-
-		// morphing
-
-		if ( data.morphTargets ) {
-
-			for ( var i = 0, l = data.morphTargets.length; i < l; i ++ ) {
-
-				geometry.morphTargets[ i ] = {};
-				geometry.morphTargets[ i ].name = data.morphTargets[ i ].name;
-				geometry.morphTargets[ i ].vertices = [];
-
-				var dstVertices = geometry.morphTargets[ i ].vertices;
-				var srcVertices = data.morphTargets [ i ].vertices;
-
-				for( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) {
-
-					var vertex = new THREE.Vector3();
-					vertex.x = srcVertices[ v ] * scale;
-					vertex.y = srcVertices[ v + 1 ] * scale;
-					vertex.z = srcVertices[ v + 2 ] * scale;
-
-					dstVertices.push( vertex );
-
-				}
-
-			}
-
-		}
-
-		if ( data.morphColors ) {
-
-			for ( var i = 0, l = data.morphColors.length; i < l; i++ ) {
-
-				geometry.morphColors[ i ] = {};
-				geometry.morphColors[ i ].name = data.morphColors[ i ].name;
-				geometry.morphColors[ i ].colors = [];
-
-				var dstColors = geometry.morphColors[ i ].colors;
-				var srcColors = data.morphColors [ i ].colors;
-
-				for ( var c = 0, cl = srcColors.length; c < cl; c += 3 ) {
-
-					var color = new THREE.Color( 0xffaa00 );
-					color.setRGB( srcColors[ c ], srcColors[ c + 1 ], srcColors[ c + 2 ] );
-
-					dstColors.push( color );
-
-				}
-
-			}
-
-		}
-
-		geometry.computeCentroids();
-		geometry.computeFaceNormals();
-
-		return geometry;
-
-	}
-
-};
 /**
  * @author alteredq / http://alteredqualia.com/
  */
@@ -17043,23 +16355,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	function getBufferMaterial( object, geometryGroup ) {
 
-		if ( object.material instanceof THREE.MeshFaceMaterial ) {
-
-			if ( object.material.materials.length > 0 ) {
-
-				return object.material.materials[ geometryGroup.materialIndex ];
-
-			} else {
-
-				return object.geometry.materials[ geometryGroup.materialIndex ];
-
-			}
-
-		} else {
-
-			return object.material;
-
-		}
+		return object.material instanceof THREE.MeshFaceMaterial
+			? object.material.materials[ geometryGroup.materialIndex ]
+			: object.material;
 
 	};
 
@@ -20321,15 +19619,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			if ( materialIndex >= 0 ) {
 
-				if ( meshMaterial.materials.length > 0 ) {
-
-					material = meshMaterial.materials[ materialIndex ];
-
-				} else {
-
-					material = object.geometry.materials[ materialIndex ];
-
-				}
+				material = meshMaterial.materials[ materialIndex ];
 
 				if ( material.transparent ) {
 
@@ -23504,6 +22794,7 @@ THREE.GeometryUtils = {
 		uvs1 = geometry1.faceVertexUvs[ 0 ],
 		uvs2 = geometry2.faceVertexUvs[ 0 ];
 
+		/*
 		var geo1MaterialsMap = {};
 
 		for ( var i = 0; i < geometry1.materials.length; i ++ ) {
@@ -23513,6 +22804,7 @@ THREE.GeometryUtils = {
 			geo1MaterialsMap[ id ] = i;
 
 		}
+		*/
 
 		if ( object2 instanceof THREE.Mesh ) {
 
@@ -23638,6 +22930,7 @@ THREE.GeometryUtils = {
 			faces = geometry.faces,
 			uvs = geometry.faceVertexUvs[ 0 ];
 
+		/*
 		// materials
 
 		if ( geometry.materials ) {
@@ -23645,6 +22938,7 @@ THREE.GeometryUtils = {
 			cloneGeo.materials = geometry.materials.slice();
 
 		}
+		*/
 
 		// vertices
 
@@ -34917,7 +34211,7 @@ THREE.ShadowMapPlugin = function ( ) {
 					// while rendering depth map
 
 					// need to deal with MeshFaceMaterial somehow
-					// in that case just use the first of geometry.materials for now
+					// in that case just use the first of material.materials for now
 					// (proper solution would require to break objects by materials
 					//  similarly to regular rendering and then set corresponding
 					//  depth materials per each chunk instead of just once per object)
@@ -35132,23 +34426,9 @@ THREE.ShadowMapPlugin = function ( ) {
 
 	function getObjectMaterial( object ) {
 
-		if ( object.material instanceof THREE.MeshFaceMaterial ) {
-
-			if ( object.material.materials.length > 0 ) {
-
-				return object.material.materials[ 0 ];
-
-			} else {
-
-				return object.geometry.materials[ 0 ];
-
-			}
-
-		} else {
-
-			return object.material;
-
-		}
+		return object.material instanceof THREE.MeshFaceMaterial
+			? object.material.materials[ 0 ]
+			: object.material;
 
 	};
 
@@ -35664,23 +34944,9 @@ THREE.DepthPassPlugin = function ( ) {
 
 	function getObjectMaterial( object ) {
 
-		if ( object.material instanceof THREE.MeshFaceMaterial ) {
-
-			if ( object.material.materials.length > 0 ) {
-
-				return object.material.materials[ 0 ];
-
-			} else {
-
-				return object.geometry.materials[ 0 ];
-
-			}
-
-		} else {
-
-			return object.material;
-
-		}
+		return object.material instanceof THREE.MeshFaceMaterial
+			? object.material.materials[ 0 ]
+			: object.material;
 
 	};
 

+ 356 - 368
build/three.min.js

@@ -19,9 +19,9 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;
 sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):
 this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=
 (a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},angleTo:function(a){return Math.acos(this.dot(a)/this.length()/a.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
-a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],m=d[2],n=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(n,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?
-(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-m,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(n)),0.99999>Math.abs(n)?(this.y=Math.atan2(-m,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,e))):"ZYX"===b?(this.y=Math.asin(-c(m)),0.99999>Math.abs(m)?(this.x=Math.atan2(n,d),this.z=Math.atan2(h,e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-m,e)):(this.x=0,this.y=Math.atan2(g,d))):
-"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(n,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*
+a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],l=d[2],m=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(m,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?
+(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-l,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(m)),0.99999>Math.abs(m)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,e))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(m,d),this.z=Math.atan2(h,e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-l,e)):(this.x=0,this.y=Math.atan2(g,d))):
+"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(m,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*
 (a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+
 a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},
 clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
@@ -31,41 +31,41 @@ Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return
 (this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(0.01>Math.abs(d-g)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+g)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+h+j-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;f=(f+c)/4;i=(i+b)/4;e>h&&e>j?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/
 b):h>j?0.01>h?(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=b[0]*c+b[3]*d+b[6]*e;a.y=b[1]*c+b[4]*d+b[7]*e;a.z=b[2]*c+b[5]*d+b[8]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix3.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*
-b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;0===b&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,m=this.elements;m[0]=b*a;m[1]=b*c;m[2]=b*d;m[3]=b*e;m[4]=b*f;m[5]=b*g;m[6]=b*h;m[7]=b*i;m[8]=b*j;return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;
-a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix3.__v1=new THREE.Vector3;THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,m,n,l,p,o,r){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==m?m:1,n||0,l||0,p||0,o||0,void 0!==r?r:1)};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,m,n,l,p,o,r){var t=this.elements;t[0]=a;t[4]=b;t[8]=c;t[12]=d;t[1]=e;t[5]=f;t[9]=g;t[13]=h;t[2]=i;t[6]=j;t[10]=m;t[14]=n;t[3]=l;t[7]=p;t[11]=o;t[15]=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],n=c[9],l=c[13],p=c[2],o=c[6],r=c[10],t=c[14],q=c[3],z=c[7],u=c[11],c=c[15],s=d[0],E=d[4],A=d[8],
-w=d[12],v=d[1],C=d[5],D=d[9],G=d[13],P=d[2],B=d[6],J=d[10],H=d[14],I=d[3],L=d[7],N=d[11],d=d[15];e[0]=f*s+g*v+h*P+i*I;e[4]=f*E+g*C+h*B+i*L;e[8]=f*A+g*D+h*J+i*N;e[12]=f*w+g*G+h*H+i*d;e[1]=j*s+m*v+n*P+l*I;e[5]=j*E+m*C+n*B+l*L;e[9]=j*A+m*D+n*J+l*N;e[13]=j*w+m*G+n*H+l*d;e[2]=p*s+o*v+r*P+t*I;e[6]=p*E+o*C+r*B+t*L;e[10]=p*A+o*D+r*J+t*N;e[14]=p*w+o*G+r*H+t*d;e[3]=q*s+z*v+u*P+c*I;e[7]=q*E+z*C+u*B+c*L;e[11]=q*A+z*D+u*J+c*N;e[15]=q*w+z*G+u*H+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;0===b&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;
+a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix3.__v1=new THREE.Vector3;THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,o,s){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==l?l:1,m||0,n||0,p||0,o||0,void 0!==s?s:1)};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,o,s){var t=this.elements;t[0]=a;t[4]=b;t[8]=c;t[12]=d;t[1]=e;t[5]=f;t[9]=g;t[13]=h;t[2]=i;t[6]=j;t[10]=l;t[14]=m;t[3]=n;t[7]=p;t[11]=o;t[15]=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],m=c[9],n=c[13],p=c[2],o=c[6],s=c[10],t=c[14],q=c[3],z=c[7],w=c[11],c=c[15],r=d[0],E=d[4],A=d[8],
+v=d[12],u=d[1],D=d[5],C=d[9],G=d[13],P=d[2],B=d[6],J=d[10],H=d[14],I=d[3],L=d[7],N=d[11],d=d[15];e[0]=f*r+g*u+h*P+i*I;e[4]=f*E+g*D+h*B+i*L;e[8]=f*A+g*C+h*J+i*N;e[12]=f*v+g*G+h*H+i*d;e[1]=j*r+l*u+m*P+n*I;e[5]=j*E+l*D+m*B+n*L;e[9]=j*A+l*C+m*J+n*N;e[13]=j*v+l*G+m*H+n*d;e[2]=p*r+o*u+s*P+t*I;e[6]=p*E+o*D+s*B+t*L;e[10]=p*A+o*C+s*J+t*N;e[14]=p*v+o*G+s*H+t*d;e[3]=q*r+z*u+w*P+c*I;e[7]=q*E+z*D+w*B+c*L;e[11]=q*A+z*C+w*J+c*N;e[15]=q*v+z*G+w*H+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){var b=this.elements,
 c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],
 this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=
-this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],m=a[6],n=a[10],l=a[14],p=a[3],o=a[7],r=a[11],a=a[15];return e*h*m*p-d*i*m*p-e*g*n*p+c*i*n*p+d*g*l*p-c*h*l*p-e*h*j*o+d*i*j*o+e*f*n*o-b*i*n*o-d*f*l*o+b*h*l*o+e*g*j*r-c*i*j*r-e*f*m*r+b*i*m*r+c*f*l*r-b*g*l*r-d*g*j*a+c*h*j*a+d*f*m*a-b*h*m*a-c*f*n*a+b*g*n*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=
+this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],m=a[10],n=a[14],p=a[3],o=a[7],s=a[11],a=a[15];return e*h*l*p-d*i*l*p-e*g*m*p+c*i*m*p+d*g*n*p-c*h*n*p-e*h*j*o+d*i*j*o+e*f*m*o-b*i*m*o-d*f*n*o+b*h*n*o+e*g*j*s-c*i*j*s-e*f*l*s+b*i*l*s+c*f*n*s-b*g*n*s-d*g*j*a+c*h*j*a+d*f*l*a-b*h*l*a-c*f*m*a+b*g*m*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=
 a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+
 14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=
-this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],m=c[13],n=c[2],l=c[6],p=c[10],o=c[14],r=c[3],t=c[7],q=c[11],c=c[15];b[0]=j*o*t-m*p*t+m*l*q-i*o*q-j*l*c+i*p*c;b[4]=g*p*t-f*o*t-g*l*q+e*o*q+f*l*c-e*p*c;b[8]=f*m*t-g*j*t+g*i*q-e*m*q-f*i*c+e*j*c;b[12]=g*j*l-f*m*l-g*i*p+e*m*p+f*i*o-e*j*o;b[1]=m*p*r-j*o*r-m*n*q+h*o*q+j*n*c-h*p*c;b[5]=f*o*r-g*p*r+g*n*q-d*o*q-f*n*c+d*p*c;b[9]=g*j*r-f*m*r-g*h*q+d*m*q+f*h*c-d*j*c;b[13]=f*m*n-g*j*n+g*h*p-d*m*p-f*h*o+d*j*o;b[2]=i*o*r-m*l*r+m*n*t-h*o*
-t-i*n*c+h*l*c;b[6]=g*l*r-e*o*r-g*n*t+d*o*t+e*n*c-d*l*c;b[10]=e*m*r-g*i*r+g*h*t-d*m*t-e*h*c+d*i*c;b[14]=g*i*n-e*m*n-g*h*l+d*m*l+e*h*o-d*i*o;b[3]=j*l*r-i*p*r-j*n*t+h*p*t+i*n*q-h*l*q;b[7]=e*p*r-f*l*r+f*n*t-d*p*t-e*n*q+d*l*q;b[11]=f*i*r-e*j*r-f*h*t+d*j*t+e*h*q-d*i*q;b[15]=e*j*n-f*i*n+f*h*l-d*j*l-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=
-Math.sin(f);if(void 0===b||"XYZ"===b){var j=g*i,m=g*f,n=d*i,l=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=m+n*e;c[5]=j-l*e;c[9]=-d*h;c[2]=l-j*e;c[6]=n+m*e;c[10]=g*h}else"YXZ"===b?(j=h*i,m=h*f,n=e*i,l=e*f,c[0]=j+l*d,c[4]=n*d-m,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=m*d-n,c[6]=l+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,m=h*f,n=e*i,l=e*f,c[0]=j-l*d,c[4]=-g*f,c[8]=n+m*d,c[1]=m+n*d,c[5]=g*i,c[9]=l-j*d,c[2]=-g*e,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,m=g*f,n=d*i,l=d*f,c[0]=h*i,c[4]=n*e-m,c[8]=j*e+l,c[1]=h*f,c[5]=l*e+j,c[9]=
-m*e-n,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,m=g*e,n=d*h,l=d*e,c[0]=h*i,c[4]=l-j*f,c[8]=n*f+m,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=m*f+n,c[10]=j-l*f):"XZY"===b&&(j=g*h,m=g*e,n=d*h,l=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=j*f+l,c[5]=g*i,c[9]=m*f-n,c[2]=n*f-m,c[6]=d*i,c[10]=l*f+j);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,m=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(m+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+
-e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=
+this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],m=c[2],n=c[6],p=c[10],o=c[14],s=c[3],t=c[7],q=c[11],c=c[15];b[0]=j*o*t-l*p*t+l*n*q-i*o*q-j*n*c+i*p*c;b[4]=g*p*t-f*o*t-g*n*q+e*o*q+f*n*c-e*p*c;b[8]=f*l*t-g*j*t+g*i*q-e*l*q-f*i*c+e*j*c;b[12]=g*j*n-f*l*n-g*i*p+e*l*p+f*i*o-e*j*o;b[1]=l*p*s-j*o*s-l*m*q+h*o*q+j*m*c-h*p*c;b[5]=f*o*s-g*p*s+g*m*q-d*o*q-f*m*c+d*p*c;b[9]=g*j*s-f*l*s-g*h*q+d*l*q+f*h*c-d*j*c;b[13]=f*l*m-g*j*m+g*h*p-d*l*p-f*h*o+d*j*o;b[2]=i*o*s-l*n*s+l*m*t-h*o*
+t-i*m*c+h*n*c;b[6]=g*n*s-e*o*s-g*m*t+d*o*t+e*m*c-d*n*c;b[10]=e*l*s-g*i*s+g*h*t-d*l*t-e*h*c+d*i*c;b[14]=g*i*m-e*l*m-g*h*n+d*l*n+e*h*o-d*i*o;b[3]=j*n*s-i*p*s-j*m*t+h*p*t+i*m*q-h*n*q;b[7]=e*p*s-f*n*s+f*m*t-d*p*t-e*m*q+d*n*q;b[11]=f*i*s-e*j*s-f*h*t+d*j*t+e*h*q-d*i*q;b[15]=e*j*m-f*i*m+f*h*n-d*j*n-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=
+Math.sin(f);if(void 0===b||"XYZ"===b){var j=g*i,l=g*f,m=d*i,n=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+m*e;c[5]=j-n*e;c[9]=-d*h;c[2]=n-j*e;c[6]=m+l*e;c[10]=g*h}else"YXZ"===b?(j=h*i,l=h*f,m=e*i,n=e*f,c[0]=j+n*d,c[4]=m*d-l,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=l*d-m,c[6]=n+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,l=h*f,m=e*i,n=e*f,c[0]=j-n*d,c[4]=-g*f,c[8]=m+l*d,c[1]=l+m*d,c[5]=g*i,c[9]=n-j*d,c[2]=-g*e,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,l=g*f,m=d*i,n=d*f,c[0]=h*i,c[4]=m*e-l,c[8]=j*e+n,c[1]=h*f,c[5]=n*e+j,c[9]=
+l*e-m,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,l=g*e,m=d*h,n=d*e,c[0]=h*i,c[4]=n-j*f,c[8]=m*f+l,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=l*f+m,c[10]=j-n*f):"XZY"===b&&(j=g*h,l=g*e,m=d*h,n=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=j*f+n,c[5]=g*i,c[9]=l*f-m,c[2]=m*f-l,c[6]=d*i,c[10]=n*f+j);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,l=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(l+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+
+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=
 b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]/=c.x;d.elements[1]/=c.x;d.elements[2]/=c.x;d.elements[4]/=c.y;d.elements[5]/=c.y;d.elements[6]/=c.y;d.elements[8]/=c.z;d.elements[9]/=c.z;d.elements[10]/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=
 a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];
-b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],m=Math.cos(a),a=Math.sin(a);b[4]=m*c+a*g;b[5]=m*d+a*h;b[6]=m*e+a*i;b[7]=m*f+a*j;b[8]=m*g-a*c;b[9]=m*h-a*d;b[10]=m*i-a*e;b[11]=m*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],m=Math.cos(a),a=Math.sin(a);b[0]=m*c-a*g;b[1]=m*d-a*h;b[2]=m*e-a*i;b[3]=m*f-a*j;b[8]=m*g+a*c;b[9]=m*h+a*d;b[10]=
-m*i+a*e;b[11]=m*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],m=Math.cos(a),a=Math.sin(a);b[0]=m*c+a*g;b[1]=m*d+a*h;b[2]=m*e+a*i;b[3]=m*f+a*j;b[4]=m*g-a*c;b[5]=m*h-a*d;b[6]=m*i-a*e;b[7]=m*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,
-g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),m=Math.sin(b),n=1-j,l=d*e*n,p=d*f*n,n=e*f*n,d=d*m,o=e*m,m=f*m,f=g+(1-g)*j,g=l+m,e=p-o,l=l-m,h=h+(1-h)*j,m=n+d,p=p+o,n=n-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],r=c[3],t=c[4],q=c[5],z=c[6],u=c[7],s=c[8],E=c[9],A=c[10],w=c[11];c[0]=f*j+g*t+e*s;c[1]=f*d+g*q+e*E;c[2]=f*o+g*z+e*A;c[3]=f*r+g*u+e*w;c[4]=l*j+h*t+m*s;c[5]=l*d+h*q+m*E;c[6]=l*o+h*z+m*A;c[7]=l*r+h*u+m*w;c[8]=p*j+n*t+i*s;c[9]=p*d+n*q+i*E;c[10]=p*o+n*z+i*A;c[11]=p*r+n*u+i*w;
+b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*e;b[11]=l*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*j;b[8]=l*g+a*c;b[9]=l*h+a*d;b[10]=
+l*i+a*e;b[11]=l*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*e;b[7]=l*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,
+g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),m=1-j,n=d*e*m,p=d*f*m,m=e*f*m,d=d*l,o=e*l,l=f*l,f=g+(1-g)*j,g=n+l,e=p-o,n=n-l,h=h+(1-h)*j,l=m+d,p=p+o,m=m-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],s=c[3],t=c[4],q=c[5],z=c[6],w=c[7],r=c[8],E=c[9],A=c[10],v=c[11];c[0]=f*j+g*t+e*r;c[1]=f*d+g*q+e*E;c[2]=f*o+g*z+e*A;c[3]=f*s+g*w+e*v;c[4]=n*j+h*t+l*r;c[5]=n*d+h*q+l*E;c[6]=n*o+h*z+l*A;c[7]=n*s+h*w+l*v;c[8]=p*j+m*t+i*r;c[9]=p*d+m*q+i*E;c[10]=p*o+m*z+i*A;c[11]=p*s+m*w+i*v;
 return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);
 this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,
 b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/
 h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){void 0===a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],m=c[8],n=c[9],l=c[10],p=c[11],o=c[12],r=c[13],t=c[14],c=c[15];b[0].set(f-a,j-g,p-m,c-o);b[1].set(f+a,j+g,p+m,c+o);b[2].set(f+d,j+h,p+n,c+r);b[3].set(f-d,j-h,p-n,c-r);b[4].set(f-e,j-i,p-l,c-t);b[5].set(f+e,j+i,p+l,c+t);for(d=0;6>d;d++)a=b[d],a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],m=c[9],n=c[10],p=c[11],o=c[12],s=c[13],t=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-o);b[1].set(f+a,j+g,p+l,c+o);b[2].set(f+d,j+h,p+m,c+s);b[3].set(f-d,j-h,p-m,c-s);b[4].set(f-e,j-i,p-n,c-t);b[5].set(f+e,j+i,p+n,c+t);for(d=0;6>d;d++)a=b[d],a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))};
 THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;6>e;e++)if(b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w,b<=a)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
-(function(a){a.Ray=function(b,c,d,e){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=e||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,e=new a.Vector3;new a.Vector3;var f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=new a.Vector3,j=new a.Vector3,m=new a.Vector3,n=function(a,b,c){i.sub(c,a);var d=i.dot(b),a=j.add(a,m.copy(b).multiplyScalar(d));return c.distanceTo(a)},l=function(a,b,c,d){i.sub(d,b);j.sub(c,b);m.sub(a,
-b);var a=i.dot(i),b=i.dot(j),c=i.dot(m),e=j.dot(j),d=j.dot(m),f=1/(a*e-b*b),e=(e*c-b*d)*f,a=(a*d-b*c)*f;return 0<=e&&0<=a&&1>e+a},p=function(h,i,j){if(h instanceof a.Particle){var m=n(i.origin,i.direction,h.matrixWorld.getPosition());if(m>h.scale.x)return j;j.push({distance:m,point:h.position,face:null,object:h})}else if(h instanceof a.Mesh){var o=h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis(),m=n(i.origin,i.direction,h.matrixWorld.getPosition());if(m>o)return j;var o=h.geometry,
-p=o.vertices,E=h.material instanceof a.MeshFaceMaterial,A=E&&0<h.material.materials.length?h.material.materials:h.geometry.materials,m=h.material.side,w,v,C,D=i.precision;h.matrixRotationWorld.extractRotation(h.matrixWorld);b.copy(i.origin);g.getInverse(h.matrixWorld);c.copy(b);g.multiplyVector3(c);d.copy(i.direction);g.rotateAxis(d).normalize();for(var G=0,P=o.faces.length;G<P;G++){var B=o.faces[G],m=!0===E?A[B.materialIndex]:h.material;if(void 0!==m&&(m=m.side,e.sub(B.centroid,c),v=B.normal,w=d.dot(v),
-!(Math.abs(w)<D)&&(v=v.dot(e)/w,!(0>v)&&(m===a.DoubleSide||(m===a.FrontSide?0>w:0<w)))))if(f.add(c,d.multiplyScalar(v)),B instanceof a.Face3)m=p[B.a],w=p[B.b],v=p[B.c],l(f,m,w,v)&&(w=h.matrixWorld.multiplyVector3(f.clone()),m=b.distanceTo(w),m<i.near||m>i.far||j.push({distance:m,point:w,face:B,faceIndex:G,object:h}));else if(B instanceof a.Face4&&(m=p[B.a],w=p[B.b],v=p[B.c],C=p[B.d],l(f,m,w,C)||l(f,w,v,C)))w=h.matrixWorld.multiplyVector3(f.clone()),m=b.distanceTo(w),m<i.near||m>i.far||j.push({distance:m,
-point:w,face:B,faceIndex:G,object:h})}}},o=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)p(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];!0===b&&o(a,this,c);p(a,this,c);c.sort(h);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)p(a[d],this,c),!0===b&&o(a[d],this,c);c.sort(h);return c}})(THREE);
-THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,m,n){h=!1;b=f;c=g;d=m;e=n;a()};this.addPoint=function(f,g){!0===h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>
-g?e:g);a()};this.add3Points=function(f,g,m,n,l,p){!0===h?(h=!1,b=f<m?f<l?f:l:m<l?m:l,c=g<n?g<p?g:p:n<p?n:p,d=f>m?f>l?f:l:m>l?m:l,e=g>n?g>p?g:p:n>p?n:p):(b=f<m?f<l?f<b?f:b:l<b?l:b:m<l?m<b?m:b:l<b?l:b,c=g<n?g<p?g<c?g:c:p<c?p:c:n<p?n<c?n:c:p<c?p:c,d=f>m?f>l?f>d?f:d:l>d?l:d:m>l?m>d?m:d:l>d?l:d,e=g>n?g>p?g>e?g:e:p>e?p:e:n>p?n>e?n:e:p>e?p:e);a()};this.addRectangle=function(f){!0===h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),
+(function(a){a.Ray=function(b,c,d,e){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=e||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,e=new a.Vector3;new a.Vector3;var f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=new a.Vector3,j=new a.Vector3,l=new a.Vector3,m=function(a,b,c){i.sub(c,a);var d=i.dot(b),a=j.add(a,l.copy(b).multiplyScalar(d));return c.distanceTo(a)},n=function(a,b,c,d){i.sub(d,b);j.sub(c,b);l.sub(a,
+b);var a=i.dot(i),b=i.dot(j),c=i.dot(l),e=j.dot(j),d=j.dot(l),f=1/(a*e-b*b),e=(e*c-b*d)*f,a=(a*d-b*c)*f;return 0<=e&&0<=a&&1>e+a},p=function(h,i,j){if(h instanceof a.Particle){var l=m(i.origin,i.direction,h.matrixWorld.getPosition());if(l>h.scale.x)return j;j.push({distance:l,point:h.position,face:null,object:h})}else if(h instanceof a.Mesh){var o=h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis(),l=m(i.origin,i.direction,h.matrixWorld.getPosition());if(l>o)return j;var o=h.geometry,
+p=o.vertices,E=h.material instanceof a.MeshFaceMaterial,A=!0===E?h.material.materials:null,l=h.material.side,v,u,D,C=i.precision;h.matrixRotationWorld.extractRotation(h.matrixWorld);b.copy(i.origin);g.getInverse(h.matrixWorld);c.copy(b);g.multiplyVector3(c);d.copy(i.direction);g.rotateAxis(d).normalize();for(var G=0,P=o.faces.length;G<P;G++){var B=o.faces[G],l=!0===E?A[B.materialIndex]:h.material;if(void 0!==l&&(l=l.side,e.sub(B.centroid,c),u=B.normal,v=d.dot(u),!(Math.abs(v)<C)&&(u=u.dot(e)/v,!(0>
+u)&&(l===a.DoubleSide||(l===a.FrontSide?0>v:0<v)))))if(f.add(c,d.multiplyScalar(u)),B instanceof a.Face3)l=p[B.a],v=p[B.b],u=p[B.c],n(f,l,v,u)&&(v=h.matrixWorld.multiplyVector3(f.clone()),l=b.distanceTo(v),l<i.near||l>i.far||j.push({distance:l,point:v,face:B,faceIndex:G,object:h}));else if(B instanceof a.Face4&&(l=p[B.a],v=p[B.b],u=p[B.c],D=p[B.d],n(f,l,v,D)||n(f,v,u,D)))v=h.matrixWorld.multiplyVector3(f.clone()),l=b.distanceTo(v),l<i.near||l>i.far||j.push({distance:l,point:v,face:B,faceIndex:G,object:h})}}},
+o=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)p(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];!0===b&&o(a,this,c);p(a,this,c);c.sort(h);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)p(a[d],this,c),!0===b&&o(a[d],this,c);c.sort(h);return c}})(THREE);
+THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,m){h=!1;b=f;c=g;d=l;e=m;a()};this.addPoint=function(f,g){!0===h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>
+g?e:g);a()};this.add3Points=function(f,g,l,m,n,p){!0===h?(h=!1,b=f<l?f<n?f:n:l<n?l:n,c=g<m?g<p?g:p:m<p?m:p,d=f>l?f>n?f:n:l>n?l:n,e=g>m?g>p?g:p:m>p?m:p):(b=f<l?f<n?f<b?f:b:n<b?n:b:l<n?l<b?l:b:n<b?n:b,c=g<m?g<p?g<c?g:c:p<c?p:c:m<p?m<c?m:c:p<c?p:c,d=f>l?f>n?f>d?f:d:n>d?n:d:l>n?l>d?l:d:n>d?n:d,e=g>m?g>p?g>e?g:e:p>e?p:e:m>p?m>e?m:e:p>e?p:e);a()};this.addRectangle=function(f){!0===h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),
 d=d>f.getRight()?d:f.getRight(),e=e>f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0}};
 THREE.Object3D=function(){THREE.Object3DLibrary.push(this);this.id=THREE.Object3DIdCount++;this.name="";this.properties={};this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=
@@ -78,24 +78,24 @@ traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.chi
 this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);
 a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.boundRadius=this.boundRadius;a.boundRadiusScale=this.boundRadiusScale;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());
 return a},deallocate:function(){var a=THREE.Object3DLibrary.indexOf(this);-1!==a&&THREE.Object3DLibrary.splice(a,1)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Object3DLibrary=[];
-THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===n){var a=new THREE.RenderableVertex;m.push(a);n++;j++;return a}return m[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
-c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],n=0,l,p,o=[],r=0,t,q=[],z=0,u,s,E=[],A=0,w,v,C=[],D=0,G={objects:[],sprites:[],lights:[],elements:[]},P=new THREE.Vector3,B=new THREE.Vector4,J=new THREE.Matrix4,H=new THREE.Matrix4,I=new THREE.Matrix3,L=new THREE.Frustum,N=new THREE.Vector4,S=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiply(b.projectionMatrix,b.matrixWorldInverse);J.multiplyVector3(a);return a};
-this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);J.multiply(b.matrixWorld,b.projectionMatrixInverse);J.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,Q){var Z=h.near,K=h.far,ja=!1,R,ga,fa,V,aa,ca,ia,Aa,ua,Ba,Ka,va,eb,Ya;v=s=t=p=0;G.elements.length=0;g.updateMatrixWorld();
-void 0===h.parent&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);J.multiply(h.projectionMatrix,h.matrixWorldInverse);L.setFromMatrix(J);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var kb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===L.contains(f))e=a(),e.object=f,null!==f.renderDepth?
-e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),J.multiplyVector3(P),e.z=P.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),J.multiplyVector3(P),e.z=P.z),G.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),J.multiplyVector3(P),e.z=P.z),G.objects.push(e));kb(f)}}};kb(g);!0===n&&G.objects.sort(c);g=0;for(n=G.objects.length;g<
-n;g++)if(Aa=G.objects[g].object,ua=Aa.matrixWorld,j=0,Aa instanceof THREE.Mesh){Ba=Aa.geometry;fa=Ba.vertices;Ka=Ba.faces;Ba=Ba.faceVertexUvs;I.getInverse(ua);I.transpose();eb=Aa.material instanceof THREE.MeshFaceMaterial;R=0;for(ga=fa.length;R<ga;R++)i=b(),i.positionWorld.copy(fa[R]),ua.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),J.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>
-Z&&i.positionScreen.z<K;fa=0;for(R=Ka.length;fa<R;fa++)if(ga=Ka[fa],Ya=!0===eb?Aa.material.materials[ga.materialIndex]:Aa.material,void 0!==Ya){ca=Ya.side;if(ga instanceof THREE.Face3)if(V=m[ga.a],aa=m[ga.b],ia=m[ga.c],!0===V.visible&&!0===aa.visible&&!0===ia.visible)if(ja=0>(ia.positionScreen.x-V.positionScreen.x)*(aa.positionScreen.y-V.positionScreen.y)-(ia.positionScreen.y-V.positionScreen.y)*(aa.positionScreen.x-V.positionScreen.x),ca===THREE.DoubleSide||ja===(ca===THREE.FrontSide))p===r?(va=
-new THREE.RenderableFace3,o.push(va),r++,p++,l=va):l=o[p++],l.v1.copy(V),l.v2.copy(aa),l.v3.copy(ia);else continue;else continue;else if(ga instanceof THREE.Face4)if(V=m[ga.a],aa=m[ga.b],ia=m[ga.c],va=m[ga.d],!0===V.visible&&!0===aa.visible&&!0===ia.visible&&!0===va.visible)if(ja=0>(va.positionScreen.x-V.positionScreen.x)*(aa.positionScreen.y-V.positionScreen.y)-(va.positionScreen.y-V.positionScreen.y)*(aa.positionScreen.x-V.positionScreen.x)||0>(aa.positionScreen.x-ia.positionScreen.x)*(va.positionScreen.y-
-ia.positionScreen.y)-(aa.positionScreen.y-ia.positionScreen.y)*(va.positionScreen.x-ia.positionScreen.x),ca===THREE.DoubleSide||ja===(ca===THREE.FrontSide)){if(t===z){var gb=new THREE.RenderableFace4;q.push(gb);z++;t++;l=gb}else l=q[t++];l.v1.copy(V);l.v2.copy(aa);l.v3.copy(ia);l.v4.copy(va)}else continue;else continue;l.normalWorld.copy(ga.normal);!1===ja&&(ca===THREE.BackSide||ca===THREE.DoubleSide)&&l.normalWorld.negate();I.multiplyVector3(l.normalWorld).normalize();l.centroidWorld.copy(ga.centroid);
-ua.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);J.multiplyVector3(l.centroidScreen);ia=ga.vertexNormals;V=0;for(aa=ia.length;V<aa;V++)va=l.vertexNormalsWorld[V],va.copy(ia[V]),!1===ja&&(ca===THREE.BackSide||ca===THREE.DoubleSide)&&va.negate(),I.multiplyVector3(va).normalize();l.vertexNormalsLength=ia.length;V=0;for(aa=Ba.length;V<aa;V++)if(va=Ba[V][fa],void 0!==va){ca=0;for(ia=va.length;ca<ia;ca++)l.uvs[V][ca]=va[ca]}l.color=ga.color;l.material=Ya;l.z=l.centroidScreen.z;
-G.elements.push(l)}}else if(Aa instanceof THREE.Line){H.multiply(J,ua);fa=Aa.geometry.vertices;V=b();V.positionScreen.copy(fa[0]);H.multiplyVector4(V.positionScreen);ua=Aa.type===THREE.LinePieces?2:1;R=1;for(ga=fa.length;R<ga;R++)V=b(),V.positionScreen.copy(fa[R]),H.multiplyVector4(V.positionScreen),0<(R+1)%ua||(aa=m[j-2],N.copy(V.positionScreen),S.copy(aa.positionScreen),!0===d(N,S)&&(N.multiplyScalar(1/N.w),S.multiplyScalar(1/S.w),s===A?(Ka=new THREE.RenderableLine,E.push(Ka),A++,s++,u=Ka):u=E[s++],
-u.v1.positionScreen.copy(N),u.v2.positionScreen.copy(S),u.z=Math.max(N.z,S.z),u.material=Aa.material,G.elements.push(u)))}g=0;for(n=G.sprites.length;g<n;g++)Aa=G.sprites[g].object,ua=Aa.matrixWorld,Aa instanceof THREE.Particle&&(B.set(ua.elements[12],ua.elements[13],ua.elements[14],1),J.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(v===D?(Z=new THREE.RenderableParticle,C.push(Z),D++,v++,w=Z):w=C[v++],w.object=Aa,w.x=B.x/B.w,w.y=B.y/B.w,w.z=B.z,w.rotation=Aa.rotation.z,w.scale.x=Aa.scale.x*Math.abs(w.x-
-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),w.scale.y=Aa.scale.y*Math.abs(w.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),w.material=Aa.material,G.elements.push(w)));!0===Q&&G.elements.sort(c);return G}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
+THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===m){var a=new THREE.RenderableVertex;l.push(a);m++;j++;return a}return l[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
+c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,l=[],m=0,n,p,o=[],s=0,t,q=[],z=0,w,r,E=[],A=0,v,u,D=[],C=0,G={objects:[],sprites:[],lights:[],elements:[]},P=new THREE.Vector3,B=new THREE.Vector4,J=new THREE.Matrix4,H=new THREE.Matrix4,I=new THREE.Matrix3,L=new THREE.Frustum,N=new THREE.Vector4,S=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiply(b.projectionMatrix,b.matrixWorldInverse);J.multiplyVector3(a);return a};
+this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);J.multiply(b.matrixWorld,b.projectionMatrixInverse);J.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,m,Q){var Z=h.near,K=h.far,ja=!1,R,ga,fa,V,aa,ca,ia,Aa,ua,Ba,Ka,va,db,xb,Ua;u=r=t=p=0;G.elements.length=0;g.updateMatrixWorld();
+void 0===h.parent&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);J.multiply(h.projectionMatrix,h.matrixWorldInverse);L.setFromMatrix(J);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var gb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===L.contains(f))e=a(),e.object=f,null!==f.renderDepth?
+e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),J.multiplyVector3(P),e.z=P.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),J.multiplyVector3(P),e.z=P.z),G.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),J.multiplyVector3(P),e.z=P.z),G.objects.push(e));gb(f)}}};gb(g);!0===m&&G.objects.sort(c);g=0;for(m=G.objects.length;g<
+m;g++)if(Aa=G.objects[g].object,ua=Aa.matrixWorld,j=0,Aa instanceof THREE.Mesh){Ba=Aa.geometry;fa=Ba.vertices;Ka=Ba.faces;Ba=Ba.faceVertexUvs;I.getInverse(ua);I.transpose();db=Aa.material instanceof THREE.MeshFaceMaterial;xb=!0===db?Aa.material:null;R=0;for(ga=fa.length;R<ga;R++)i=b(),i.positionWorld.copy(fa[R]),ua.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),J.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
+i.visible=i.positionScreen.z>Z&&i.positionScreen.z<K;fa=0;for(R=Ka.length;fa<R;fa++)if(ga=Ka[fa],Ua=!0===db?xb.materials[ga.materialIndex]:Aa.material,void 0!==Ua){ca=Ua.side;if(ga instanceof THREE.Face3)if(V=l[ga.a],aa=l[ga.b],ia=l[ga.c],!0===V.visible&&!0===aa.visible&&!0===ia.visible)if(ja=0>(ia.positionScreen.x-V.positionScreen.x)*(aa.positionScreen.y-V.positionScreen.y)-(ia.positionScreen.y-V.positionScreen.y)*(aa.positionScreen.x-V.positionScreen.x),ca===THREE.DoubleSide||ja===(ca===THREE.FrontSide))p===
+s?(va=new THREE.RenderableFace3,o.push(va),s++,p++,n=va):n=o[p++],n.v1.copy(V),n.v2.copy(aa),n.v3.copy(ia);else continue;else continue;else if(ga instanceof THREE.Face4)if(V=l[ga.a],aa=l[ga.b],ia=l[ga.c],va=l[ga.d],!0===V.visible&&!0===aa.visible&&!0===ia.visible&&!0===va.visible)if(ja=0>(va.positionScreen.x-V.positionScreen.x)*(aa.positionScreen.y-V.positionScreen.y)-(va.positionScreen.y-V.positionScreen.y)*(aa.positionScreen.x-V.positionScreen.x)||0>(aa.positionScreen.x-ia.positionScreen.x)*(va.positionScreen.y-
+ia.positionScreen.y)-(aa.positionScreen.y-ia.positionScreen.y)*(va.positionScreen.x-ia.positionScreen.x),ca===THREE.DoubleSide||ja===(ca===THREE.FrontSide)){if(t===z){var lb=new THREE.RenderableFace4;q.push(lb);z++;t++;n=lb}else n=q[t++];n.v1.copy(V);n.v2.copy(aa);n.v3.copy(ia);n.v4.copy(va)}else continue;else continue;n.normalWorld.copy(ga.normal);!1===ja&&(ca===THREE.BackSide||ca===THREE.DoubleSide)&&n.normalWorld.negate();I.multiplyVector3(n.normalWorld).normalize();n.centroidWorld.copy(ga.centroid);
+ua.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);J.multiplyVector3(n.centroidScreen);ia=ga.vertexNormals;V=0;for(aa=ia.length;V<aa;V++)va=n.vertexNormalsWorld[V],va.copy(ia[V]),!1===ja&&(ca===THREE.BackSide||ca===THREE.DoubleSide)&&va.negate(),I.multiplyVector3(va).normalize();n.vertexNormalsLength=ia.length;V=0;for(aa=Ba.length;V<aa;V++)if(va=Ba[V][fa],void 0!==va){ca=0;for(ia=va.length;ca<ia;ca++)n.uvs[V][ca]=va[ca]}n.color=ga.color;n.material=Ua;n.z=n.centroidScreen.z;
+G.elements.push(n)}}else if(Aa instanceof THREE.Line){H.multiply(J,ua);fa=Aa.geometry.vertices;V=b();V.positionScreen.copy(fa[0]);H.multiplyVector4(V.positionScreen);ua=Aa.type===THREE.LinePieces?2:1;R=1;for(ga=fa.length;R<ga;R++)V=b(),V.positionScreen.copy(fa[R]),H.multiplyVector4(V.positionScreen),0<(R+1)%ua||(aa=l[j-2],N.copy(V.positionScreen),S.copy(aa.positionScreen),!0===d(N,S)&&(N.multiplyScalar(1/N.w),S.multiplyScalar(1/S.w),r===A?(Ka=new THREE.RenderableLine,E.push(Ka),A++,r++,w=Ka):w=E[r++],
+w.v1.positionScreen.copy(N),w.v2.positionScreen.copy(S),w.z=Math.max(N.z,S.z),w.material=Aa.material,G.elements.push(w)))}g=0;for(m=G.sprites.length;g<m;g++)Aa=G.sprites[g].object,ua=Aa.matrixWorld,Aa instanceof THREE.Particle&&(B.set(ua.elements[12],ua.elements[13],ua.elements[14],1),J.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(u===C?(Z=new THREE.RenderableParticle,D.push(Z),C++,u++,v=Z):v=D[u++],v.object=Aa,v.x=B.x/B.w,v.y=B.y/B.w,v.z=B.z,v.rotation=Aa.rotation.z,v.scale.x=Aa.scale.x*Math.abs(v.x-
+(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),v.scale.y=Aa.scale.y*Math.abs(v.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),v.material=Aa.material,G.elements.push(v)));!0===Q&&G.elements.sort(c);return G}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*
 h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
 return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},inverse:function(){this.conjugate().normalize();
 return this},conjugate:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?(this.z=this.y=this.x=0,this.w=1):(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiply:function(a,b){var c=a.x,d=a.y,e=a.z,f=a.w,g=b.x,h=b.y,i=b.z,j=b.w;this.x=c*j+d*i-e*h+f*g;this.y=-c*i+d*j+e*g+f*h;this.z=c*h-
-d*g+e*j+f*i;this.w=-c*g-d*h-e*i+f*j;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,i=this.w,j=i*c+g*e-h*d,m=i*d+h*c-f*e,n=i*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=j*i+c*-f+m*-h-n*-g;b.y=m*i+c*-g+n*-f-j*-h;b.z=n*i+c*-h+j*-g-m*-f;return b},slerpSelf:function(a,b){var c=
+d*g+e*j+f*i;this.w=-c*g-d*h-e*i+f*j;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,i=this.w,j=i*c+g*e-h*d,l=i*d+h*c-f*e,m=i*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=j*i+c*-f+l*-h-m*-g;b.y=l*i+c*-g+m*-f-j*-h;b.z=m*i+c*-h+j*-g-l*-f;return b},slerpSelf:function(a,b){var c=
 this.x,d=this.y,e=this.z,f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=f,this.x=c,this.y=d,this.z=e,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(0.001>Math.abs(i))return this.w=0.5*(f+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(e+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},clone:function(){return new THREE.Quaternion(this.x,
 this.y,this.z,this.w)}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var b=Math.acos(e),f=Math.sqrt(1-e*e);if(0.001>Math.abs(f))return c.w=0.5*(a.w+c.w),c.x=0.5*(a.x+c.x),c.y=0.5*(a.y+c.y),c.z=0.5*(a.z+c.z),c;e=Math.sin((1-d)*b)/f;d=Math.sin(d*b)/f;c.w=a.w*e+c.w*d;c.x=a.x*e+c.x*d;c.y=a.y*e+c.y*d;c.z=a.z*e+c.z*d;return c};
 THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
@@ -108,15 +108,15 @@ this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.elementsN
 THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix3;b.getInverse(a).transpose();for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)b.multiplyVector3(e.vertexNormals[f]).normalize();a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=
 this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.addSelf(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;
 a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.sub(f,e),h.sub(d,e),g.crossSelf(h),g.normalize(),c.normal.copy(g)},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,
-new THREE.Vector3]:d instanceof THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,l=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.sub(g,f),j.sub(a,f),i.crossSelf(j),
-e[d.a].addSelf(i),e[d.b].addSelf(i),e[d.c].addSelf(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],m.sub(h,f),j.sub(a,f),m.crossSelf(j),e[d.a].addSelf(m),e[d.b].addSelf(m),e[d.d].addSelf(m),n.sub(h,g),l.sub(f,g),n.crossSelf(l),e[d.b].addSelf(n),e[d.c].addSelf(n),e[d.d].addSelf(n))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal)):
+new THREE.Vector3]:d instanceof THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.sub(g,f),j.sub(a,f),i.crossSelf(j),
+e[d.a].addSelf(i),e[d.b].addSelf(i),e[d.c].addSelf(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],l.sub(h,f),j.sub(a,f),l.crossSelf(j),e[d.a].addSelf(l),e[d.b].addSelf(l),e[d.d].addSelf(l),m.sub(h,g),n.sub(f,g),m.crossSelf(n),e[d.b].addSelf(m),e[d.c].addSelf(m),e[d.d].addSelf(m))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal)):
 d instanceof THREE.Face4&&(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal),e[d.d].addSelf(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},
 computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<
 b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=
 this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,
-e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,v){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];m=g[e];n=g[f];l=g[v];p=i.x-h.x;o=j.x-h.x;r=i.y-h.y;t=j.y-h.y;q=i.z-h.z;z=j.z-h.z;u=n.u-m.u;s=l.u-m.u;E=n.v-m.v;A=l.v-m.v;w=1/(u*A-s*E);G.set((A*p-E*o)*w,(A*r-E*t)*w,(A*q-E*z)*w);P.set((u*o-s*p)*w,(u*t-s*r)*w,(u*z-s*q)*w);C[b].addSelf(G);C[c].addSelf(G);C[d].addSelf(G);D[b].addSelf(P);D[c].addSelf(P);D[d].addSelf(P)}var b,c,d,e,f,g,h,i,j,m,n,l,p,o,r,t,q,z,
-u,s,E,A,w,v,C=[],D=[],G=new THREE.Vector3,P=new THREE.Vector3,B=new THREE.Vector3,J=new THREE.Vector3,H=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,D[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<
-f.vertexNormals.length;d++)H.copy(f.vertexNormals[d]),e=f[I[d]],v=C[e],B.copy(v),B.subSelf(H.multiplyScalar(H.dot(v))).normalize(),J.cross(f.vertexNormals[d],v),e=J.dot(D[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});
+e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,u){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=g[e];m=g[f];n=g[u];p=i.x-h.x;o=j.x-h.x;s=i.y-h.y;t=j.y-h.y;q=i.z-h.z;z=j.z-h.z;w=m.u-l.u;r=n.u-l.u;E=m.v-l.v;A=n.v-l.v;v=1/(w*A-r*E);G.set((A*p-E*o)*v,(A*s-E*t)*v,(A*q-E*z)*v);P.set((w*o-r*p)*v,(w*t-r*s)*v,(w*z-r*q)*v);D[b].addSelf(G);D[c].addSelf(G);D[d].addSelf(G);C[b].addSelf(P);C[c].addSelf(P);C[d].addSelf(P)}var b,c,d,e,f,g,h,i,j,l,m,n,p,o,s,t,q,z,
+w,r,E,A,v,u,D=[],C=[],G=new THREE.Vector3,P=new THREE.Vector3,B=new THREE.Vector3,J=new THREE.Vector3,H=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)D[b]=new THREE.Vector3,C[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<
+f.vertexNormals.length;d++)H.copy(f.vertexNormals[d]),e=f[I[d]],u=D[e],B.copy(u),B.subSelf(H.multiplyScalar(H.dot(u))).normalize(),J.cross(f.vertexNormals[d],u),e=J.dot(C[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});
 if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++)(a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z)?b.z=a.z:a.z>c.z&&(c.z=a.z)}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=0;null===this.boundingSphere&&(this.boundingSphere={radius:0});for(var b=
 0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];
 else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;0<e;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);
@@ -124,14 +124,14 @@ else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&(b=new THREE.Matrix3,b.getInverse(a).transpose(),b.multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3(Infinity,
 Infinity,Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)});var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f+=3)(c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z)?b.min.z=e:e>b.max.z&&(b.max.z=e);if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){this.boundingSphere||(this.boundingSphere={radius:0});
 var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
-0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,m,n,l,p,o=new THREE.Vector3,r=new THREE.Vector3,t=new THREE.Vector3,q=new THREE.Vector3,z=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var u=e[c].index;a=b;for(b+=i;a<b;a+=3)i=u+f[a],j=u+f[a+1],m=u+f[a+2],n=g[3*i],l=g[3*i+1],p=g[3*i+2],o.set(n,l,p),n=g[3*j],l=g[3*j+1],p=g[3*j+2],r.set(n,l,p),n=g[3*m],l=g[3*m+1],p=g[3*m+2],t.set(n,l,p),q.sub(t,r),z.sub(o,
-r),q.crossSelf(z),h[3*i]+=q.x,h[3*i+1]+=q.y,h[3*i+2]+=q.z,h[3*j]+=q.x,h[3*j+1]+=q.y,h[3*j+2]+=q.z,h[3*m]+=q.x,h[3*m+1]+=q.y,h[3*m+2]+=q.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){U.x=d[3*a];U.y=d[3*a+1];U.z=d[3*a+2];M.copy(U);Q=i[a];N.copy(Q);N.subSelf(U.multiplyScalar(U.dot(Q))).normalize();
+0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,m,n,p,o=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3,q=new THREE.Vector3,z=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var w=e[c].index;a=b;for(b+=i;a<b;a+=3)i=w+f[a],j=w+f[a+1],l=w+f[a+2],m=g[3*i],n=g[3*i+1],p=g[3*i+2],o.set(m,n,p),m=g[3*j],n=g[3*j+1],p=g[3*j+2],s.set(m,n,p),m=g[3*l],n=g[3*l+1],p=g[3*l+2],t.set(m,n,p),q.sub(t,s),z.sub(o,
+s),q.crossSelf(z),h[3*i]+=q.x,h[3*i+1]+=q.y,h[3*i+2]+=q.z,h[3*j]+=q.x,h[3*j+1]+=q.y,h[3*j+2]+=q.z,h[3*l]+=q.x,h[3*l+1]+=q.y,h[3*l+2]+=q.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){U.x=d[3*a];U.y=d[3*a+1];U.z=d[3*a+2];M.copy(U);Q=i[a];N.copy(Q);N.subSelf(U.multiplyScalar(U.dot(Q))).normalize();
 S.cross(M,Q);Z=S.dot(j[a]);O=0>Z?-1:1;h[4*a]=N.x;h[4*a+1]=N.y;h[4*a+2]=N.z;h[4*a+3]=O}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=
-4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,n,l,p,o,r,t,q,z,u,s,E,A,w,v,f=new THREE.Vector3,g=new THREE.Vector3,C,D,G,P,B,J,H,I=this.offsets;G=0;for(P=I.length;G<P;++G){D=I[G].start;B=I[G].count;var L=I[G].index;C=D;for(D+=B;C<D;C+=3)B=L+b[C],J=L+b[C+1],H=L+b[C+2],m=c[3*B],n=c[3*B+1],l=c[3*B+2],p=c[3*J],o=c[3*J+1],r=c[3*J+2],t=c[3*H],q=c[3*H+1],z=c[3*
-H+2],u=e[2*B],s=e[2*B+1],E=e[2*J],A=e[2*J+1],w=e[2*H],v=e[2*H+1],p-=m,m=t-m,o-=n,n=q-n,r-=l,l=z-l,E-=u,u=w-u,A-=s,s=v-s,v=1/(E*s-u*A),f.set((s*p-A*m)*v,(s*o-A*n)*v,(s*r-A*l)*v),g.set((E*m-u*p)*v,(E*n-u*o)*v,(E*l-u*r)*v),i[B].addSelf(f),i[J].addSelf(f),i[H].addSelf(f),j[B].addSelf(g),j[J].addSelf(g),j[H].addSelf(g)}var N=new THREE.Vector3,S=new THREE.Vector3,U=new THREE.Vector3,M=new THREE.Vector3,O,Q,Z;G=0;for(P=I.length;G<P;++G){D=I[G].start;B=I[G].count;L=I[G].index;C=D;for(D+=B;C<D;C+=3)B=L+b[C],
-J=L+b[C+1],H=L+b[C+2],a(B),a(J),a(H)}this.tangentsNeedUpdate=this.hasTangents=!0}},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};
-THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,m,n,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
-f+2;j=this.points[c[0]];m=this.points[c[1]];n=this.points[c[2]];l=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,m.x,n.x,l.x,g,h,i);d.y=b(j.y,m.y,n.y,l.y,g,h,i);d.z=b(j.z,m.z,n.z,l.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
+4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,m,n,p,o,s,t,q,z,w,r,E,A,v,u,f=new THREE.Vector3,g=new THREE.Vector3,D,C,G,P,B,J,H,I=this.offsets;G=0;for(P=I.length;G<P;++G){C=I[G].start;B=I[G].count;var L=I[G].index;D=C;for(C+=B;D<C;D+=3)B=L+b[D],J=L+b[D+1],H=L+b[D+2],l=c[3*B],m=c[3*B+1],n=c[3*B+2],p=c[3*J],o=c[3*J+1],s=c[3*J+2],t=c[3*H],q=c[3*H+1],z=c[3*
+H+2],w=e[2*B],r=e[2*B+1],E=e[2*J],A=e[2*J+1],v=e[2*H],u=e[2*H+1],p-=l,l=t-l,o-=m,m=q-m,s-=n,n=z-n,E-=w,w=v-w,A-=r,r=u-r,u=1/(E*r-w*A),f.set((r*p-A*l)*u,(r*o-A*m)*u,(r*s-A*n)*u),g.set((E*l-w*p)*u,(E*m-w*o)*u,(E*n-w*s)*u),i[B].addSelf(f),i[J].addSelf(f),i[H].addSelf(f),j[B].addSelf(g),j[J].addSelf(g),j[H].addSelf(g)}var N=new THREE.Vector3,S=new THREE.Vector3,U=new THREE.Vector3,M=new THREE.Vector3,O,Q,Z;G=0;for(P=I.length;G<P;++G){C=I[G].start;B=I[G].count;L=I[G].index;D=C;for(C+=B;D<C;D+=3)B=L+b[D],
+J=L+b[D+1],H=L+b[D+2],a(B),a(J),a(H)}this.tangentsNeedUpdate=this.hasTangents=!0}},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};
+THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,l,m,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
+f+2;j=this.points[c[0]];l=this.points[c[1]];m=this.points[c[2]];n=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,m.x,n.x,g,h,i);d.y=b(j.y,l.y,m.y,n.y,g,h,i);d.z=b(j.z,l.z,m.z,n.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
 a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
 h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);!0===this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};
@@ -145,9 +145,9 @@ THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.groundColor=
 THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/2;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=
 this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
-a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++)if(b=a.materials[c],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=
-Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,t){var q=f.toLowerCase().endsWith(".dds"),z=b+"/"+f;if(q){var u=THREE.ImageUtils.loadCompressedTexture(z);a[e]=u}else u=document.createElement("canvas"),a[e]=new THREE.Texture(u);a[e].sourceFile=f;if(h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]))a[e].wrapT=THREE.RepeatWrapping;i&&a[e].offset.set(i[0],i[1]);if(j&&(f={repeat:THREE.RepeatWrapping,
-mirror:THREE.MirroredRepeatWrapping},void 0!==f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]))a[e].wrapT=f[j[1]];t&&(a[e].anisotropy=t);if(!q){var s=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);s.image.width=a;s.image.height=b;s.image.getContext("2d").drawImage(this,0,0,a,b)}else s.image=this;s.needsUpdate=true};a.crossOrigin=g.crossOrigin;a.src=z}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",
+a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++)if(b=a.materials[c],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/
+Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,t){var q=f.toLowerCase().endsWith(".dds"),z=b+"/"+f;if(q){var w=THREE.ImageUtils.loadCompressedTexture(z);a[e]=w}else w=document.createElement("canvas"),a[e]=new THREE.Texture(w);a[e].sourceFile=f;if(h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]))a[e].wrapT=THREE.RepeatWrapping;i&&a[e].offset.set(i[0],i[1]);if(j&&(f={repeat:THREE.RepeatWrapping,
+mirror:THREE.MirroredRepeatWrapping},void 0!==f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]))a[e].wrapT=f[j[1]];t&&(a[e].anisotropy=t);if(!q){var r=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);r.image.width=a;r.image.height=b;r.image.getContext("2d").drawImage(this,0,0,a,b)}else r.image=this;r.needsUpdate=true};a.crossOrigin=g.crossOrigin;a.src=z}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",
 i={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==
 a.flipSided&&(i.side=THREE.BackSide);void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=
 a.specularCoef);a.mapDiffuse&&b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",
@@ -157,60 +157,48 @@ THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c&&"string"===typeof c
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){var c=f.response;void 0===c&&(c=(new Uint8Array(f.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else 3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):
 2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.responseType="arraybuffer";f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,m,n,l,p,o,r,t,q,z,u,s;function E(a){return a%4?4-a%4:0}function A(a,b){return(new Uint8Array(a,b,1))[0]}function w(a,b){return(new Uint32Array(a,b,1))[0]}function v(b,c){var d,e,f,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[3*d];f=m[3*d+1];g=m[3*d+2];h=L[2*e];e=L[2*e+1];i=L[2*f];j=L[2*f+1];f=L[2*g];l=L[2*g+1];g=J.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,j));n.push(new THREE.UV(f,
-l));g.push(n)}}function C(b,c){var d,e,f,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=L[2*e];e=L[2*e+1];j=L[2*f];m=L[2*f+1];l=L[2*g];n=L[2*g+1];g=L[2*h];f=L[2*h+1];h=J.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,f));h.push(p)}}function D(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
-J.faces.push(new THREE.Face3(e,f,g,null,null,h))}function G(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],J.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function P(b,c,d,e){for(var f,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];m=d[3*e+2];i=n[e];var o=I[3*l],p=I[3*l+1];l=I[3*l+2];var r=I[3*m],q=
-I[3*m+1];m=I[3*m+2];J.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(I[3*j],I[3*j+1],I[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(r,q,m)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,j,l,m,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];m=d[4*e+1];n=d[4*e+2];o=d[4*e+3];j=p[e];var r=I[3*m],q=I[3*m+1];m=I[3*m+2];var t=I[3*n],s=I[3*n+1];n=I[3*n+2];var v=I[3*o],u=I[3*o+1];o=I[3*o+2];J.faces.push(new THREE.Face4(f,
-g,h,i,[new THREE.Vector3(I[3*l],I[3*l+1],I[3*l+2]),new THREE.Vector3(r,q,m),new THREE.Vector3(t,s,n),new THREE.Vector3(v,u,o)],null,j))}}var J=this,H=0,I=[],L=[],N,S,U;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(J,d,b);s=a;S=H;b=new Uint8Array(s,S,12);r="";for(z=0;12>z;z++)r+=String.fromCharCode(b[S+z]);c=A(s,S+12);A(s,S+13);A(s,S+14);A(s,S+15);e=A(s,S+16);i=A(s,S+17);j=A(s,S+18);m=A(s,S+19);n=w(s,S+20);l=w(s,S+20+4);p=w(s,S+20+8);o=w(s,S+20+12);r=w(s,S+20+16);t=w(s,S+20+20);q=
-w(s,S+20+24);z=w(s,S+20+28);b=w(s,S+20+32);u=w(s,S+20+36);s=w(s,S+20+40);H+=c;S=3*e+m;U=4*e+m;N=o*S;c=r*(S+3*i);e=t*(S+3*j);m=q*(S+3*i+3*j);S=z*U;i=b*(U+4*i);j=u*(U+4*j);U=H;var H=new Float32Array(a,H,3*n),M,O,Q,Z;for(M=0;M<n;M++)O=H[3*M],Q=H[3*M+1],Z=H[3*M+2],J.vertices.push(new THREE.Vector3(O,Q,Z));n=H=U+3*n*Float32Array.BYTES_PER_ELEMENT;if(l){H=new Int8Array(a,H,3*l);for(U=0;U<l;U++)M=H[3*U],O=H[3*U+1],Q=H[3*U+2],I.push(M/127,O/127,Q/127)}H=n+3*l*Int8Array.BYTES_PER_ELEMENT;l=H+=E(3*l);if(p){H=
-new Float32Array(a,H,2*p);for(n=0;n<p;n++)U=H[2*n],M=H[2*n+1],L.push(U,M)}p=H=l+2*p*Float32Array.BYTES_PER_ELEMENT;N=p+N+E(2*o);l=N+c+E(2*r);c=l+e+E(2*t);e=c+m+E(2*q);S=e+S+E(2*z);m=S+i+E(2*b);i=m+j+E(2*u);t&&(j=l+3*t*Uint32Array.BYTES_PER_ELEMENT,D(t,l,j+3*t*Uint32Array.BYTES_PER_ELEMENT),v(t,j));q&&(t=c+3*q*Uint32Array.BYTES_PER_ELEMENT,j=t+3*q*Uint32Array.BYTES_PER_ELEMENT,P(q,c,t,j+3*q*Uint32Array.BYTES_PER_ELEMENT),v(q,j));u&&(q=m+4*u*Uint32Array.BYTES_PER_ELEMENT,G(u,m,q+4*u*Uint32Array.BYTES_PER_ELEMENT),
-C(u,q));s&&(u=i+4*s*Uint32Array.BYTES_PER_ELEMENT,q=u+4*s*Uint32Array.BYTES_PER_ELEMENT,B(s,i,u,q+4*s*Uint32Array.BYTES_PER_ELEMENT),C(s,q));o&&D(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);r&&(o=N+3*r*Uint32Array.BYTES_PER_ELEMENT,P(r,N,o,o+3*r*Uint32Array.BYTES_PER_ELEMENT));z&&G(z,e,e+4*z*Uint32Array.BYTES_PER_ELEMENT);b&&(r=S+4*b*Uint32Array.BYTES_PER_ELEMENT,B(b,S,r,r+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,m,n,p,o,s,t,q,z,w,r;function E(a){return a%4?4-a%4:0}function A(a,b){return(new Uint8Array(a,b,1))[0]}function v(a,b){return(new Uint32Array(a,b,1))[0]}function u(b,c){var d,e,f,g,h,i,j,l,n=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=n[3*d];f=n[3*d+1];g=n[3*d+2];h=L[2*e];e=L[2*e+1];i=L[2*f];j=L[2*f+1];f=L[2*g];l=L[2*g+1];g=J.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,e));m.push(new THREE.UV(i,j));m.push(new THREE.UV(f,
+l));g.push(m)}}function D(b,c){var d,e,f,g,h,i,j,l,n,m,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=L[2*e];e=L[2*e+1];j=L[2*f];n=L[2*f+1];l=L[2*g];m=L[2*g+1];g=L[2*h];f=L[2*h+1];h=J.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,n));p.push(new THREE.UV(l,m));p.push(new THREE.UV(g,f));h.push(p)}}function C(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
+J.faces.push(new THREE.Face3(e,f,g,null,null,h))}function G(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],J.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function P(b,c,d,e){for(var f,g,h,i,j,l,n,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];n=d[3*e+2];i=m[e];var o=I[3*l],p=I[3*l+1];l=I[3*l+2];var s=I[3*n],q=
+I[3*n+1];n=I[3*n+2];J.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(I[3*j],I[3*j+1],I[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(s,q,n)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,j,l,n,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];n=d[4*e+1];m=d[4*e+2];o=d[4*e+3];j=p[e];var s=I[3*n],q=I[3*n+1];n=I[3*n+2];var r=I[3*m],t=I[3*m+1];m=I[3*m+2];var u=I[3*o],v=I[3*o+1];o=I[3*o+2];J.faces.push(new THREE.Face4(f,
+g,h,i,[new THREE.Vector3(I[3*l],I[3*l+1],I[3*l+2]),new THREE.Vector3(s,q,n),new THREE.Vector3(r,t,m),new THREE.Vector3(u,v,o)],null,j))}}var J=this,H=0,I=[],L=[],N,S,U;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(J,d,b);r=a;S=H;b=new Uint8Array(r,S,12);s="";for(z=0;12>z;z++)s+=String.fromCharCode(b[S+z]);c=A(r,S+12);A(r,S+13);A(r,S+14);A(r,S+15);e=A(r,S+16);i=A(r,S+17);j=A(r,S+18);l=A(r,S+19);m=v(r,S+20);n=v(r,S+20+4);p=v(r,S+20+8);o=v(r,S+20+12);s=v(r,S+20+16);t=v(r,S+20+20);q=
+v(r,S+20+24);z=v(r,S+20+28);b=v(r,S+20+32);w=v(r,S+20+36);r=v(r,S+20+40);H+=c;S=3*e+l;U=4*e+l;N=o*S;c=s*(S+3*i);e=t*(S+3*j);l=q*(S+3*i+3*j);S=z*U;i=b*(U+4*i);j=w*(U+4*j);U=H;var H=new Float32Array(a,H,3*m),M,O,Q,Z;for(M=0;M<m;M++)O=H[3*M],Q=H[3*M+1],Z=H[3*M+2],J.vertices.push(new THREE.Vector3(O,Q,Z));m=H=U+3*m*Float32Array.BYTES_PER_ELEMENT;if(n){H=new Int8Array(a,H,3*n);for(U=0;U<n;U++)M=H[3*U],O=H[3*U+1],Q=H[3*U+2],I.push(M/127,O/127,Q/127)}H=m+3*n*Int8Array.BYTES_PER_ELEMENT;n=H+=E(3*n);if(p){H=
+new Float32Array(a,H,2*p);for(m=0;m<p;m++)U=H[2*m],M=H[2*m+1],L.push(U,M)}p=H=n+2*p*Float32Array.BYTES_PER_ELEMENT;N=p+N+E(2*o);n=N+c+E(2*s);c=n+e+E(2*t);e=c+l+E(2*q);S=e+S+E(2*z);l=S+i+E(2*b);i=l+j+E(2*w);t&&(j=n+3*t*Uint32Array.BYTES_PER_ELEMENT,C(t,n,j+3*t*Uint32Array.BYTES_PER_ELEMENT),u(t,j));q&&(t=c+3*q*Uint32Array.BYTES_PER_ELEMENT,j=t+3*q*Uint32Array.BYTES_PER_ELEMENT,P(q,c,t,j+3*q*Uint32Array.BYTES_PER_ELEMENT),u(q,j));w&&(q=l+4*w*Uint32Array.BYTES_PER_ELEMENT,G(w,l,q+4*w*Uint32Array.BYTES_PER_ELEMENT),
+D(w,q));r&&(w=i+4*r*Uint32Array.BYTES_PER_ELEMENT,q=w+4*r*Uint32Array.BYTES_PER_ELEMENT,B(r,i,w,q+4*r*Uint32Array.BYTES_PER_ELEMENT),D(r,q));o&&C(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);s&&(o=N+3*s*Uint32Array.BYTES_PER_ELEMENT,P(s,N,o,o+3*s*Uint32Array.BYTES_PER_ELEMENT));z&&G(z,e,e+4*z*Uint32Array.BYTES_PER_ELEMENT);b&&(s=S+4*b*Uint32Array.BYTES_PER_ELEMENT,B(b,S,s,s+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};
 e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.withCredentials=this.withCredentials;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===
 f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);var f,g,h,i,j,m,n,l,p,o,r,t,q,z,u=a.faces;p=a.vertices;var s=a.normals,E=a.colors,A=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&A++;for(f=0;f<A;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];c=0;for(i=p.length;c<i;)j=new THREE.Vector3,j.x=p[c++]*e,j.y=p[c++]*e,j.z=p[c++]*e,d.vertices.push(j);c=0;for(i=u.length;c<i;){p=u[c++];j=p&1;h=p&2;f=p&4;g=p&8;n=p&16;
-m=p&32;o=p&64;p&=128;j?(r=new THREE.Face4,r.a=u[c++],r.b=u[c++],r.c=u[c++],r.d=u[c++],j=4):(r=new THREE.Face3,r.a=u[c++],r.b=u[c++],r.c=u[c++],j=3);h&&(h=u[c++],r.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<A;f++)t=a.uvs[f],l=u[c++],z=t[2*l],l=t[2*l+1],d.faceUvs[f][h]=new THREE.UV(z,l);if(g)for(f=0;f<A;f++){t=a.uvs[f];q=[];for(g=0;g<j;g++)l=u[c++],z=t[2*l],l=t[2*l+1],q[g]=new THREE.UV(z,l);d.faceVertexUvs[f][h]=q}n&&(n=3*u[c++],g=new THREE.Vector3,g.x=s[n++],g.y=s[n++],g.z=s[n],r.normal=g);if(m)for(f=
-0;f<j;f++)n=3*u[c++],g=new THREE.Vector3,g.x=s[n++],g.y=s[n++],g.z=s[n],r.vertexNormals.push(g);o&&(m=u[c++],m=new THREE.Color(E[m]),r.color=m);if(p)for(f=0;f<j;f++)m=u[c++],m=new THREE.Color(E[m]),r.vertexColors.push(m);d.faces.push(r)}if(a.skinWeights){c=0;for(i=a.skinWeights.length;c<i;c+=2)u=a.skinWeights[c],s=a.skinWeights[c+1],d.skinWeights.push(new THREE.Vector4(u,s,0,0))}if(a.skinIndices){c=0;for(i=a.skinIndices.length;c<i;c+=2)u=a.skinIndices[c],s=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(u,
-s,0,0))}d.bones=a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){c=0;for(i=a.morphTargets.length;c<i;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];E=d.morphTargets[c].vertices;A=a.morphTargets[c].vertices;u=0;for(s=A.length;u<s;u+=3)p=new THREE.Vector3,p.x=A[u]*e,p.y=A[u+1]*e,p.z=A[u+2]*e,E.push(p)}}if(void 0!==a.morphColors){c=0;for(i=a.morphColors.length;c<i;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=
-[];s=d.morphColors[c].colors;E=a.morphColors[c].colors;e=0;for(u=E.length;e<u;e+=3)A=new THREE.Color(16755200),A.setRGB(E[e],E[e+1],E[e+2]),s.push(A)}}d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};
-THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
-THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(null===b.path){var d=a.split("/");d.pop();b.path=1>d.length?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),e):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},!1);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);d.open("GET",a,
-!0);d.send(null);var e=new THREE.LoadingMonitor;e.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});e.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;if(a.materials){d.materials=[];for(var f=0;f<a.materials.length;++f){var g=a.materials[f],h=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},i=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},j=function(a,d,e,f,g,j){a[d]=new THREE.Texture;a[d].sourceFile=
-e;if(f&&(a[d].repeat.set(f[0],f[1]),1!==f[0]&&(a[d].wrapS=THREE.RepeatWrapping),1!==f[1]))a[d].wrapT=THREE.RepeatWrapping;g&&a[d].offset.set(g[0],g[1]);if(j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==f[j[0]]&&(a[d].wrapS=f[j[0]]),void 0!==f[j[1]]))a[d].wrapT=f[j[1]];var l=a[d],a=new THREE.ImageLoader;a.addEventListener("load",function(a){a=a.content;if(!h(a.width)||!h(a.height)){var b=i(a.width),c=i(a.height);l.image=document.createElement("canvas");l.image.width=
-b;l.image.height=c;l.image.getContext("2d").drawImage(a,0,0,b,c)}else l.image=a;l.needsUpdate=!0});a.crossOrigin=c.crossOrigin;a.load(c.path+"/"+e);b&&b.add(a)},m=function(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]},n="MeshLambertMaterial",l={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(g.shading){var p=g.shading.toLowerCase();"phong"===p?n="MeshPhongMaterial":"basic"===p&&(n="MeshBasicMaterial")}void 0!==g.blending&&void 0!==THREE[g.blending]&&
-(l.blending=THREE[g.blending]);if(void 0!==g.transparent||1>g.opacity)l.transparent=g.transparent;void 0!==g.depthTest&&(l.depthTest=g.depthTest);void 0!==g.depthWrite&&(l.depthWrite=g.depthWrite);void 0!==g.vertexColors&&("face"==g.vertexColors?l.vertexColors=THREE.FaceColors:g.vertexColors&&(l.vertexColors=THREE.VertexColors));g.colorDiffuse?l.color=m(g.colorDiffuse):g.DbgColor&&(l.color=g.DbgColor);g.colorSpecular&&(l.specular=m(g.colorSpecular));g.colorAmbient&&(l.ambient=m(g.colorAmbient));g.transparency&&
-(l.opacity=g.transparency);g.specularCoef&&(l.shininess=g.specularCoef);void 0!==g.visible&&(l.visible=g.visible);void 0!==g.flipSided&&(l.side=THREE.BackSide);void 0!==g.doubleSided&&(l.side=THREE.DoubleSide);void 0!==g.wireframe&&(l.wireframe=g.wireframe);g.mapDiffuse&&j(l,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(l,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapBump&&j(l,"bumpMap",g.mapBump,g.mapBumpRepeat,g.mapBumpOffset,
-g.mapBumpWrap);g.mapNormal&&j(l,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(l,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);g.mapNormal?(j=THREE.ShaderUtils.lib.normal,m=THREE.UniformsUtils.clone(j.uniforms),m.tNormal.value=l.normalMap,g.mapNormalFactor&&m.uNormalScale.value.set(g.mapNormalFactor,g.mapNormalFactor),l.map&&(m.tDiffuse.value=l.map,m.enableDiffuse.value=!0),l.specularMap&&(m.tSpecular.value=l.specularMap,
-m.enableSpecular.value=!0),l.lightMap&&(m.tAO.value=l.lightMap,m.enableAO.value=!0),m.uDiffuseColor.value.setHex(l.color),m.uSpecularColor.value.setHex(l.specular),m.uAmbientColor.value.setHex(l.ambient),m.uShininess.value=l.shininess,void 0!==l.opacity&&(m.uOpacity.value=l.opacity),l=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:m,lights:!0,fog:!0})):l=new THREE[n](l);void 0!==g.DbgName&&(l.name=g.DbgName);d.materials[f]=l}}var g=a.faces,o=a.vertices,
-l=a.normals,j=a.colors,m=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&m++;for(f=0;f<m;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];n=0;for(p=o.length;n<p;){var r=new THREE.Vector3;r.x=o[n++]*e;r.y=o[n++]*e;r.z=o[n++]*e;d.vertices.push(r)}n=0;for(p=g.length;n<p;){var t=g[n++],q=t&2,f=t&4,z=t&8,u=t&16,o=t&32,s=t&64,r=t&128;if(t&1){t=new THREE.Face4;t.a=g[n++];t.b=g[n++];t.c=g[n++];t.d=g[n++];var E=4}else t=new THREE.Face3,t.a=g[n++],t.b=g[n++],t.c=g[n++],E=3;q&&(q=g[n++],t.materialIndex=q);var A=
-d.faces.length;if(f)for(f=0;f<m;f++){var w=a.uvs[f],q=g[n++],v=w[2*q],q=w[2*q+1];d.faceUvs[f][A]=new THREE.UV(v,q)}if(z)for(f=0;f<m;f++){for(var w=a.uvs[f],z=[],C=0;C<E;C++)q=g[n++],v=w[2*q],q=w[2*q+1],z[C]=new THREE.UV(v,q);d.faceVertexUvs[f][A]=z}u&&(u=3*g[n++],q=new THREE.Vector3,q.x=l[u++],q.y=l[u++],q.z=l[u],t.normal=q);if(o)for(f=0;f<E;f++)u=3*g[n++],q=new THREE.Vector3,q.x=l[u++],q.y=l[u++],q.z=l[u],t.vertexNormals.push(q);s&&(o=g[n++],t.color=new THREE.Color(j[o]));if(r)for(f=0;f<E;f++)o=
-g[n++],t.vertexColors.push(new THREE.Color(j[o]));d.faces.push(t)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f+=2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f+=2)l=0,d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],l,0))}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;
-d.morphTargets[f].vertices=[];l=d.morphTargets[f].vertices;j=a.morphTargets[f].vertices;q=0;for(m=j.length;q<m;q+=3)r=new THREE.Vector3,r.x=j[q]*e,r.y=j[q+1]*e,r.z=j[q+2]*e,l.push(r)}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]={};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;l=0;for(m=j.length;l<m;l+=3)n=new THREE.Color(16755200),n.setRGB(j[l],j[l+1],j[l+2]),e.push(n)}}d.computeCentroids();
-d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1,f,g,h,i,j,l,m,n,p,o,s,t,q,z,w,r=a.faces;o=a.vertices;var E=a.normals,A=a.colors,v=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&v++;for(f=0;f<v;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];i=0;for(j=o.length;i<j;)l=new THREE.Vector3,l.x=o[i++]*e,l.y=o[i++]*e,l.z=o[i++]*e,d.vertices.push(l);i=0;for(j=r.length;i<j;){o=r[i++];l=o&1;h=o&2;f=o&4;g=o&8;n=o&16;m=o&32;s=o&64;o&=128;l?(t=new THREE.Face4,
+t.a=r[i++],t.b=r[i++],t.c=r[i++],t.d=r[i++],l=4):(t=new THREE.Face3,t.a=r[i++],t.b=r[i++],t.c=r[i++],l=3);h&&(h=r[i++],t.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<v;f++)q=a.uvs[f],p=r[i++],w=q[2*p],p=q[2*p+1],d.faceUvs[f][h]=new THREE.UV(w,p);if(g)for(f=0;f<v;f++){q=a.uvs[f];z=[];for(g=0;g<l;g++)p=r[i++],w=q[2*p],p=q[2*p+1],z[g]=new THREE.UV(w,p);d.faceVertexUvs[f][h]=z}n&&(n=3*r[i++],g=new THREE.Vector3,g.x=E[n++],g.y=E[n++],g.z=E[n],t.normal=g);if(m)for(f=0;f<l;f++)n=3*r[i++],g=new THREE.Vector3,
+g.x=E[n++],g.y=E[n++],g.z=E[n],t.vertexNormals.push(g);s&&(m=r[i++],m=new THREE.Color(A[m]),t.color=m);if(o)for(f=0;f<l;f++)m=r[i++],m=new THREE.Color(A[m]),t.vertexColors.push(m);d.faces.push(t)}if(a.skinWeights){i=0;for(j=a.skinWeights.length;i<j;i+=2)r=a.skinWeights[i],E=a.skinWeights[i+1],d.skinWeights.push(new THREE.Vector4(r,E,0,0))}if(a.skinIndices){i=0;for(j=a.skinIndices.length;i<j;i+=2)r=a.skinIndices[i],E=a.skinIndices[i+1],d.skinIndices.push(new THREE.Vector4(r,E,0,0))}d.bones=a.bones;
+d.animation=a.animation;if(void 0!==a.morphTargets){i=0;for(j=a.morphTargets.length;i<j;i++){d.morphTargets[i]={};d.morphTargets[i].name=a.morphTargets[i].name;d.morphTargets[i].vertices=[];A=d.morphTargets[i].vertices;v=a.morphTargets[i].vertices;r=0;for(E=v.length;r<E;r+=3)o=new THREE.Vector3,o.x=v[r]*e,o.y=v[r+1]*e,o.z=v[r+2]*e,A.push(o)}}if(void 0!==a.morphColors){i=0;for(j=a.morphColors.length;i<j;i++){d.morphColors[i]={};d.morphColors[i].name=a.morphColors[i].name;d.morphColors[i].colors=[];
+E=d.morphColors[i].colors;A=a.morphColors[i].colors;e=0;for(r=A.length;e<r;e+=3)v=new THREE.Color(16755200),v.setRGB(A[e],A[e+1],A[e+2]),E.push(v)}}d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();a=this.initMaterials(a.materials,c);b(d,a)};
+THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};
+THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
 THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:n+"/"+a}function e(){f(M.scene,Q.objects)}function f(a,b){for(var c in b)if(void 0===M.objects[c]){var e=b[c],g=null;if(e.type&&e.type in m.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in t)"type"!==j&&"url"!==j&&(i[j]=t[j]);D=M.materials[e.material];e.loading=!0;var l=m.hierarchyHandlerMap[e.type].loaderObject;l.addEventListener?(l.addEventListener("load",h(c,a,D,e)),l.load(d(e.url,Q.urlBaseType))):
-l.options?l.load(d(e.url,Q.urlBaseType),h(c,a,D,e)):l.load(d(e.url,Q.urlBaseType),h(c,a,D,e),i)}else if(void 0!==e.geometry){if(C=M.geometries[e.geometry])g=!1,D=M.materials[e.material],(g=D instanceof THREE.ShaderMaterial)&&C.computeTangents(),u=e.position,s=e.rotation,E=e.quaternion,A=e.scale,q=e.matrix,E=0,e.material||(D=new THREE.MeshFaceMaterial),e.skin?g=new THREE.SkinnedMesh(C,D):e.morph?(g=new THREE.MorphAnimMesh(C,D),void 0!==e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),
-void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),D.morphNormals&&C.computeMorphNormals()):g=new THREE.Mesh(C,D),g.name=c,q?(g.matrixAutoUpdate=!1,g.matrix.set(q[0],q[1],q[2],q[3],q[4],q[5],q[6],q[7],q[8],q[9],q[10],q[11],q[12],q[13],q[14],q[15])):(g.position.set(u[0],u[1],u[2]),E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(s[0],s[1],s[2]),g.scale.set(A[0],A[1],A[2])),g.visible=e.visible,g.castShadow=e.castShadow,g.receiveShadow=e.receiveShadow,a.add(g),M.objects[c]=
-g}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(H=void 0!==e.color?e.color:16777215,I=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(u=e.direction,J=new THREE.DirectionalLight(H,I),J.position.set(u[0],u[1],u[2]),e.target&&(O.push({object:J,targetName:e.target}),J.target=null)):"PointLight"===e.type?(u=e.position,z=e.distance,J=new THREE.PointLight(H,I,z),J.position.set(u[0],u[1],u[2])):"AmbientLight"===e.type&&(J=new THREE.AmbientLight(H)),a.add(J),
-J.name=c,M.lights[c]=J,M.objects[c]=J):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?G=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(G=new THREE.OrthographicCamera(w.left,w.right,w.top,w.bottom,w.near,w.far)),u=e.position,G.position.set(u[0],u[1],u[2]),a.add(G),G.name=c,M.cameras[c]=G,M.objects[c]=G):(u=e.position,s=e.rotation,E=e.quaternion,A=e.scale,E=0,g=new THREE.Object3D,g.name=c,g.position.set(u[0],u[1],u[2]),
-E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(s[0],s[1],s[2]),g.scale.set(A[0],A[1],A[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),M.objects[c]=g,M.empties[c]=g);if(g){if(void 0!==e.properties)for(var n in e.properties)g.properties[n]=e.properties[n];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b){M.geometries[a]=b;e();L-=1;m.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,
-h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});b.add(f);M.objects[a]=f;e();L-=1;m.onLoadComplete();j()}}function i(a){return function(b){M.geometries[a]=b}}function j(){m.callbackProgress({totalModels:S,totalTextures:U,loadedModels:S-L,loadedTextures:U-N},M);m.onLoadProgress();if(0===L&&0===N){for(var a=0;a<O.length;a++){var c=
-O[a],d=M.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,M.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(M)}}var m=this,n=THREE.Loader.prototype.extractUrlBase(c),l,p,o,r,t,q,z,u,s,E,A,w,v,C,D,G,P,B,J,H,I,L,N,S,U,M,O=[],Q=a,Z;for(Z in this.geometryHandlerMap)a=this.geometryHandlerMap[Z].loaderClass,this.geometryHandlerMap[Z].loaderObject=new a;for(Z in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[Z].loaderClass,this.hierarchyHandlerMap[Z].loaderObject=
-new a;N=L=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(Q.transform&&(Z=Q.transform.position,a=Q.transform.rotation,c=Q.transform.scale,Z&&M.scene.position.set(Z[0],Z[1],Z[2]),a&&M.scene.rotation.set(a[0],a[1],a[2]),c&&M.scene.scale.set(c[0],c[1],c[2]),Z||a||c))M.scene.updateMatrix(),M.scene.updateMatrixWorld();Z=function(a){return function(){N-=a;j();m.onLoadComplete()}};for(o in Q.fogs)a=Q.fogs[o],"linear"===a.type?P=new THREE.Fog(0,
-a.near,a.far):"exp2"===a.type&&(P=new THREE.FogExp2(0,a.density)),w=a.color,P.color.setRGB(w[0],w[1],w[2]),M.fogs[o]=P;for(l in Q.geometries)t=Q.geometries[l],t.type in this.geometryHandlerMap&&(L+=1,m.onLoadStart());for(var K in Q.objects)o=Q.objects[K],o.type&&o.type in this.hierarchyHandlerMap&&(L+=1,m.onLoadStart());S=L;for(l in Q.geometries)if(t=Q.geometries[l],"cube"===t.type)C=new THREE.CubeGeometry(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments),M.geometries[l]=
-C;else if("plane"===t.type)C=new THREE.PlaneGeometry(t.width,t.height,t.widthSegments,t.heightSegments),M.geometries[l]=C;else if("sphere"===t.type)C=new THREE.SphereGeometry(t.radius,t.widthSegments,t.heightSegments),M.geometries[l]=C;else if("cylinder"===t.type)C=new THREE.CylinderGeometry(t.topRad,t.botRad,t.height,t.radSegs,t.heightSegs),M.geometries[l]=C;else if("torus"===t.type)C=new THREE.TorusGeometry(t.radius,t.tube,t.segmentsR,t.segmentsT),M.geometries[l]=C;else if("icosahedron"===t.type)C=
-new THREE.IcosahedronGeometry(t.radius,t.subdivisions),M.geometries[l]=C;else if(t.type in this.geometryHandlerMap){K={};for(B in t)"type"!==B&&"url"!==B&&(K[B]=t[B]);this.geometryHandlerMap[t.type].loaderObject.load(d(t.url,Q.urlBaseType),g(l),K)}else"embedded"===t.type&&(K=Q.embeds[t.id],K.metadata=Q.metadata,K&&this.geometryHandlerMap.ascii.loaderObject.createModel(K,i(l),""));for(r in Q.textures)if(l=Q.textures[r],l.url instanceof Array){N+=l.url.length;for(B=0;B<l.url.length;B++)m.onLoadStart()}else N+=
-1,m.onLoadStart();U=N;for(r in Q.textures){l=Q.textures[r];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){K=l.url.length;o=[];for(B=0;B<K;B++)o[B]=d(l.url[B],Q.urlBaseType);B=(B=o[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(o,l.mapping,Z(K)):THREE.ImageUtils.loadTextureCube(o,l.mapping,Z(K))}else{B=l.url.toLowerCase().endsWith(".dds");K=d(l.url,Q.urlBaseType);o=Z(1);B=B?THREE.ImageUtils.loadCompressedTexture(K,l.mapping,
-o):THREE.ImageUtils.loadTexture(K,l.mapping,o);void 0!==THREE[l.minFilter]&&(B.minFilter=THREE[l.minFilter]);void 0!==THREE[l.magFilter]&&(B.magFilter=THREE[l.magFilter]);l.anisotropy&&(B.anisotropy=l.anisotropy);if(l.repeat&&(B.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(B.wrapS=THREE.RepeatWrapping),1!==l.repeat[1]))B.wrapT=THREE.RepeatWrapping;l.offset&&B.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&(K={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==K[l.wrap[0]]&&
-(B.wrapS=K[l.wrap[0]]),void 0!==K[l.wrap[1]]))B.wrapT=K[l.wrap[1]]}M.textures[r]=B}for(p in Q.materials){q=Q.materials[p];for(v in q.parameters)"envMap"===v||"map"===v||"lightMap"===v||"bumpMap"===v?q.parameters[v]=M.textures[q.parameters[v]]:"shading"===v?q.parameters[v]="flat"===q.parameters[v]?THREE.FlatShading:THREE.SmoothShading:"side"===v?q.parameters[v]="double"==q.parameters[v]?THREE.DoubleSide:"back"==q.parameters[v]?THREE.BackSide:THREE.FrontSide:"blending"===v?q.parameters[v]=q.parameters[v]in
-THREE?THREE[q.parameters[v]]:THREE.NormalBlending:"combine"===v?q.parameters[v]="MixOperation"==q.parameters[v]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===v?"face"==q.parameters[v]?q.parameters[v]=THREE.FaceColors:q.parameters[v]&&(q.parameters[v]=THREE.VertexColors):"wrapRGB"===v&&(r=q.parameters[v],q.parameters[v]=new THREE.Vector3(r[0],r[1],r[2]));void 0!==q.parameters.opacity&&1>q.parameters.opacity&&(q.parameters.transparent=!0);q.parameters.normalMap?(r=THREE.ShaderUtils.lib.normal,
-Z=THREE.UniformsUtils.clone(r.uniforms),l=q.parameters.color,B=q.parameters.specular,K=q.parameters.ambient,o=q.parameters.shininess,Z.tNormal.value=M.textures[q.parameters.normalMap],q.parameters.normalScale&&Z.uNormalScale.value.set(q.parameters.normalScale[0],q.parameters.normalScale[1]),q.parameters.map&&(Z.tDiffuse.value=q.parameters.map,Z.enableDiffuse.value=!0),q.parameters.envMap&&(Z.tCube.value=q.parameters.envMap,Z.enableReflection.value=!0,Z.uReflectivity.value=q.parameters.reflectivity),
-q.parameters.lightMap&&(Z.tAO.value=q.parameters.lightMap,Z.enableAO.value=!0),q.parameters.specularMap&&(Z.tSpecular.value=M.textures[q.parameters.specularMap],Z.enableSpecular.value=!0),q.parameters.displacementMap&&(Z.tDisplacement.value=M.textures[q.parameters.displacementMap],Z.enableDisplacement.value=!0,Z.uDisplacementBias.value=q.parameters.displacementBias,Z.uDisplacementScale.value=q.parameters.displacementScale),Z.uDiffuseColor.value.setHex(l),Z.uSpecularColor.value.setHex(B),Z.uAmbientColor.value.setHex(K),
-Z.uShininess.value=o,q.parameters.opacity&&(Z.uOpacity.value=q.parameters.opacity),D=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,vertexShader:r.vertexShader,uniforms:Z,lights:!0,fog:!0})):D=new THREE[q.type](q.parameters);M.materials[p]=D}for(p in Q.materials)if(q=Q.materials[p],q.parameters.materials){v=[];for(B=0;B<q.parameters.materials.length;B++)v.push(M.materials[q.parameters.materials[B]]);M.materials[p].materials=v}e();M.cameras&&Q.defaults.camera&&(M.currentCamera=M.cameras[Q.defaults.camera]);
-M.fogs&&Q.defaults.fog&&(M.scene.fog=M.fogs[Q.defaults.fog]);w=Q.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(w[0],w[1],w[2]);M.bgColorAlpha=Q.defaults.bgalpha;m.callbackSync(M);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:m+"/"+a}function e(){f(M.scene,Q.objects)}function f(a,b){for(var c in b)if(void 0===M.objects[c]){var e=b[c],g=null;if(e.type&&e.type in l.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in t)"type"!==j&&"url"!==j&&(i[j]=t[j]);C=M.materials[e.material];e.loading=!0;var n=l.hierarchyHandlerMap[e.type].loaderObject;n.addEventListener?(n.addEventListener("load",h(c,a,C,e)),n.load(d(e.url,Q.urlBaseType))):
+n.options?n.load(d(e.url,Q.urlBaseType),h(c,a,C,e)):n.load(d(e.url,Q.urlBaseType),h(c,a,C,e),i)}else if(void 0!==e.geometry){if(D=M.geometries[e.geometry])g=!1,C=M.materials[e.material],(g=C instanceof THREE.ShaderMaterial)&&D.computeTangents(),w=e.position,r=e.rotation,E=e.quaternion,A=e.scale,q=e.matrix,E=0,e.material||(C=new THREE.MeshFaceMaterial),e.skin?g=new THREE.SkinnedMesh(D,C):e.morph?(g=new THREE.MorphAnimMesh(D,C),void 0!==e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),
+void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),C.morphNormals&&D.computeMorphNormals()):g=new THREE.Mesh(D,C),g.name=c,q?(g.matrixAutoUpdate=!1,g.matrix.set(q[0],q[1],q[2],q[3],q[4],q[5],q[6],q[7],q[8],q[9],q[10],q[11],q[12],q[13],q[14],q[15])):(g.position.set(w[0],w[1],w[2]),E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(r[0],r[1],r[2]),g.scale.set(A[0],A[1],A[2])),g.visible=e.visible,g.castShadow=e.castShadow,g.receiveShadow=e.receiveShadow,a.add(g),M.objects[c]=
+g}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(H=void 0!==e.color?e.color:16777215,I=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(w=e.direction,J=new THREE.DirectionalLight(H,I),J.position.set(w[0],w[1],w[2]),e.target&&(O.push({object:J,targetName:e.target}),J.target=null)):"PointLight"===e.type?(w=e.position,z=e.distance,J=new THREE.PointLight(H,I,z),J.position.set(w[0],w[1],w[2])):"AmbientLight"===e.type&&(J=new THREE.AmbientLight(H)),a.add(J),
+J.name=c,M.lights[c]=J,M.objects[c]=J):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?G=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(G=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far)),w=e.position,G.position.set(w[0],w[1],w[2]),a.add(G),G.name=c,M.cameras[c]=G,M.objects[c]=G):(w=e.position,r=e.rotation,E=e.quaternion,A=e.scale,E=0,g=new THREE.Object3D,g.name=c,g.position.set(w[0],w[1],w[2]),
+E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(r[0],r[1],r[2]),g.scale.set(A[0],A[1],A[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),M.objects[c]=g,M.empties[c]=g);if(g){if(void 0!==e.properties)for(var m in e.properties)g.properties[m]=e.properties[m];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b){M.geometries[a]=b;e();L-=1;l.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,
+h=d.rotation,i=d.quaternion,n=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(n[0],n[1],n[2]);c&&f.traverse(function(a){a.material=c});b.add(f);M.objects[a]=f;e();L-=1;l.onLoadComplete();j()}}function i(a){return function(b){M.geometries[a]=b}}function j(){l.callbackProgress({totalModels:S,totalTextures:U,loadedModels:S-L,loadedTextures:U-N},M);l.onLoadProgress();if(0===L&&0===N){for(var a=0;a<O.length;a++){var c=
+O[a],d=M.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,M.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(M)}}var l=this,m=THREE.Loader.prototype.extractUrlBase(c),n,p,o,s,t,q,z,w,r,E,A,v,u,D,C,G,P,B,J,H,I,L,N,S,U,M,O=[],Q=a,Z;for(Z in this.geometryHandlerMap)a=this.geometryHandlerMap[Z].loaderClass,this.geometryHandlerMap[Z].loaderObject=new a;for(Z in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[Z].loaderClass,this.hierarchyHandlerMap[Z].loaderObject=
+new a;N=L=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(Q.transform&&(Z=Q.transform.position,a=Q.transform.rotation,c=Q.transform.scale,Z&&M.scene.position.set(Z[0],Z[1],Z[2]),a&&M.scene.rotation.set(a[0],a[1],a[2]),c&&M.scene.scale.set(c[0],c[1],c[2]),Z||a||c))M.scene.updateMatrix(),M.scene.updateMatrixWorld();Z=function(a){return function(){N-=a;j();l.onLoadComplete()}};for(o in Q.fogs)a=Q.fogs[o],"linear"===a.type?P=new THREE.Fog(0,
+a.near,a.far):"exp2"===a.type&&(P=new THREE.FogExp2(0,a.density)),v=a.color,P.color.setRGB(v[0],v[1],v[2]),M.fogs[o]=P;for(n in Q.geometries)t=Q.geometries[n],t.type in this.geometryHandlerMap&&(L+=1,l.onLoadStart());for(var K in Q.objects)o=Q.objects[K],o.type&&o.type in this.hierarchyHandlerMap&&(L+=1,l.onLoadStart());S=L;for(n in Q.geometries)if(t=Q.geometries[n],"cube"===t.type)D=new THREE.CubeGeometry(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments),M.geometries[n]=
+D;else if("plane"===t.type)D=new THREE.PlaneGeometry(t.width,t.height,t.widthSegments,t.heightSegments),M.geometries[n]=D;else if("sphere"===t.type)D=new THREE.SphereGeometry(t.radius,t.widthSegments,t.heightSegments),M.geometries[n]=D;else if("cylinder"===t.type)D=new THREE.CylinderGeometry(t.topRad,t.botRad,t.height,t.radSegs,t.heightSegs),M.geometries[n]=D;else if("torus"===t.type)D=new THREE.TorusGeometry(t.radius,t.tube,t.segmentsR,t.segmentsT),M.geometries[n]=D;else if("icosahedron"===t.type)D=
+new THREE.IcosahedronGeometry(t.radius,t.subdivisions),M.geometries[n]=D;else if(t.type in this.geometryHandlerMap){K={};for(B in t)"type"!==B&&"url"!==B&&(K[B]=t[B]);this.geometryHandlerMap[t.type].loaderObject.load(d(t.url,Q.urlBaseType),g(n),K)}else"embedded"===t.type&&(K=Q.embeds[t.id],K.metadata=Q.metadata,K&&this.geometryHandlerMap.ascii.loaderObject.createModel(K,i(n),""));for(s in Q.textures)if(n=Q.textures[s],n.url instanceof Array){N+=n.url.length;for(B=0;B<n.url.length;B++)l.onLoadStart()}else N+=
+1,l.onLoadStart();U=N;for(s in Q.textures){n=Q.textures[s];void 0!==n.mapping&&void 0!==THREE[n.mapping]&&(n.mapping=new THREE[n.mapping]);if(n.url instanceof Array){K=n.url.length;o=[];for(B=0;B<K;B++)o[B]=d(n.url[B],Q.urlBaseType);B=(B=o[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(o,n.mapping,Z(K)):THREE.ImageUtils.loadTextureCube(o,n.mapping,Z(K))}else{B=n.url.toLowerCase().endsWith(".dds");K=d(n.url,Q.urlBaseType);o=Z(1);B=B?THREE.ImageUtils.loadCompressedTexture(K,n.mapping,
+o):THREE.ImageUtils.loadTexture(K,n.mapping,o);void 0!==THREE[n.minFilter]&&(B.minFilter=THREE[n.minFilter]);void 0!==THREE[n.magFilter]&&(B.magFilter=THREE[n.magFilter]);n.anisotropy&&(B.anisotropy=n.anisotropy);if(n.repeat&&(B.repeat.set(n.repeat[0],n.repeat[1]),1!==n.repeat[0]&&(B.wrapS=THREE.RepeatWrapping),1!==n.repeat[1]))B.wrapT=THREE.RepeatWrapping;n.offset&&B.offset.set(n.offset[0],n.offset[1]);if(n.wrap&&(K={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==K[n.wrap[0]]&&
+(B.wrapS=K[n.wrap[0]]),void 0!==K[n.wrap[1]]))B.wrapT=K[n.wrap[1]]}M.textures[s]=B}for(p in Q.materials){q=Q.materials[p];for(u in q.parameters)"envMap"===u||"map"===u||"lightMap"===u||"bumpMap"===u?q.parameters[u]=M.textures[q.parameters[u]]:"shading"===u?q.parameters[u]="flat"===q.parameters[u]?THREE.FlatShading:THREE.SmoothShading:"side"===u?q.parameters[u]="double"==q.parameters[u]?THREE.DoubleSide:"back"==q.parameters[u]?THREE.BackSide:THREE.FrontSide:"blending"===u?q.parameters[u]=q.parameters[u]in
+THREE?THREE[q.parameters[u]]:THREE.NormalBlending:"combine"===u?q.parameters[u]="MixOperation"==q.parameters[u]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===u?"face"==q.parameters[u]?q.parameters[u]=THREE.FaceColors:q.parameters[u]&&(q.parameters[u]=THREE.VertexColors):"wrapRGB"===u&&(s=q.parameters[u],q.parameters[u]=new THREE.Vector3(s[0],s[1],s[2]));void 0!==q.parameters.opacity&&1>q.parameters.opacity&&(q.parameters.transparent=!0);q.parameters.normalMap?(s=THREE.ShaderUtils.lib.normal,
+Z=THREE.UniformsUtils.clone(s.uniforms),n=q.parameters.color,B=q.parameters.specular,K=q.parameters.ambient,o=q.parameters.shininess,Z.tNormal.value=M.textures[q.parameters.normalMap],q.parameters.normalScale&&Z.uNormalScale.value.set(q.parameters.normalScale[0],q.parameters.normalScale[1]),q.parameters.map&&(Z.tDiffuse.value=q.parameters.map,Z.enableDiffuse.value=!0),q.parameters.envMap&&(Z.tCube.value=q.parameters.envMap,Z.enableReflection.value=!0,Z.uReflectivity.value=q.parameters.reflectivity),
+q.parameters.lightMap&&(Z.tAO.value=q.parameters.lightMap,Z.enableAO.value=!0),q.parameters.specularMap&&(Z.tSpecular.value=M.textures[q.parameters.specularMap],Z.enableSpecular.value=!0),q.parameters.displacementMap&&(Z.tDisplacement.value=M.textures[q.parameters.displacementMap],Z.enableDisplacement.value=!0,Z.uDisplacementBias.value=q.parameters.displacementBias,Z.uDisplacementScale.value=q.parameters.displacementScale),Z.uDiffuseColor.value.setHex(n),Z.uSpecularColor.value.setHex(B),Z.uAmbientColor.value.setHex(K),
+Z.uShininess.value=o,q.parameters.opacity&&(Z.uOpacity.value=q.parameters.opacity),C=new THREE.ShaderMaterial({fragmentShader:s.fragmentShader,vertexShader:s.vertexShader,uniforms:Z,lights:!0,fog:!0})):C=new THREE[q.type](q.parameters);M.materials[p]=C}for(p in Q.materials)if(q=Q.materials[p],q.parameters.materials){u=[];for(B=0;B<q.parameters.materials.length;B++)u.push(M.materials[q.parameters.materials[B]]);M.materials[p].materials=u}e();M.cameras&&Q.defaults.camera&&(M.currentCamera=M.cameras[Q.defaults.camera]);
+M.fogs&&Q.defaults.fog&&(M.scene.fog=M.fogs[Q.defaults.fog]);v=Q.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(v[0],v[1],v[2]);M.bgColorAlpha=Q.defaults.bgalpha;l.callbackSync(M);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};
 THREE.Material=function(){THREE.MaterialLibrary.push(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
 THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&"number"===typeof c?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
@@ -277,35 +265,35 @@ THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function()
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};
-THREE.CanvasRenderer=function(a){function b(a){z!==a&&(z=r.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?r.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?r.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(r.globalCompositeOperation="darker"),u=a)}function d(a){s!==a&&(s=r.strokeStyle=a)}function e(a){E!==a&&(E=r.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
-document.createElement("canvas"),n,l,p,o,r=m.getContext("2d"),t=new THREE.Color(0),q=0,z=1,u=0,s=null,E=null,A=null,w=null,v=null,C,D,G,P,B=new THREE.RenderableVertex,J=new THREE.RenderableVertex,H,I,L,N,S,U,M,O,Q,Z,K,ja,R=new THREE.Color,ga=new THREE.Color,fa=new THREE.Color,V=new THREE.Color,aa=new THREE.Color,ca=new THREE.Color,ia=new THREE.Color,Aa={},ua={},Ba,Ka,va,eb,Ya,kb,gb,zb,Ab,Bb,fb=new THREE.Rectangle,wa=new THREE.Rectangle,La=new THREE.Rectangle,lb=!1,Na=new THREE.Color,Za=new THREE.Color,
-db=new THREE.Color,ka=new THREE.Vector3,$a,ab,mb,ta,nb,qb,a=16;$a=document.createElement("canvas");$a.width=$a.height=2;ab=$a.getContext("2d");ab.fillStyle="rgba(0,0,0,1)";ab.fillRect(0,0,2,2);mb=ab.getImageData(0,0,2,2);ta=mb.data;nb=document.createElement("canvas");nb.width=nb.height=a;qb=nb.getContext("2d");qb.translate(-a/2,-a/2);qb.scale(a,a);a--;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;l=b;p=
-Math.floor(n/2);o=Math.floor(l/2);m.width=n;m.height=l;fb.set(-p,-o,p,o);wa.set(-p,-o,p,o);z=1;u=0;v=w=A=E=s=null};this.setClearColor=function(a,b){t.copy(a);q=void 0!==b?b:1;wa.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){t.setHex(a);q=void 0!==b?b:1;wa.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){r.setTransform(1,0,0,-1,p,o);!1===wa.isEmpty()&&(wa.minSelf(fb),wa.inflate(2),1>q&&r.clearRect(Math.floor(wa.getX()),Math.floor(wa.getY()),Math.floor(wa.getWidth()),
-Math.floor(wa.getHeight())),0<q&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*t.r)+","+Math.floor(255*t.g)+","+Math.floor(255*t.b)+","+q+")"),r.fillRect(Math.floor(wa.getX()),Math.floor(wa.getY()),Math.floor(wa.getWidth()),Math.floor(wa.getHeight()))),wa.empty())};this.render=function(a,l){function m(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
-c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ka.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function n(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);H=a.positionScreen.x;I=a.positionScreen.y;L=d.positionScreen.x;N=d.positionScreen.y;S=e.positionScreen.x;U=e.positionScreen.y;q(H,I,L,N,S,U);(j instanceof
-THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)&&null===j.map&&null===j.map?(ca.copy(j.color),ia.copy(j.emissive),j.vertexColors===THREE.FaceColors&&(ca.r*=i.color.r,ca.g*=i.color.g,ca.b*=i.color.b),!0===lb)?!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ga.r=fa.r=V.r=Na.r,ga.g=fa.g=V.g=Na.g,ga.b=fa.b=V.b=Na.b,m(i.v1.positionWorld,i.vertexNormalsWorld[0],ga),m(i.v2.positionWorld,i.vertexNormalsWorld[1],fa),m(i.v3.positionWorld,i.vertexNormalsWorld[2],
-V),ga.r=ga.r*ca.r+ia.r,ga.g=ga.g*ca.g+ia.g,ga.b=ga.b*ca.b+ia.b,fa.r=fa.r*ca.r+ia.r,fa.g=fa.g*ca.g+ia.g,fa.b=fa.b*ca.b+ia.b,V.r=V.r*ca.r+ia.r,V.g=V.g*ca.g+ia.g,V.b=V.b*ca.b+ia.b,aa.r=0.5*(fa.r+V.r),aa.g=0.5*(fa.g+V.g),aa.b=0.5*(fa.b+V.b),va=wc(ga,fa,V,aa),ma(H,I,L,N,S,U,0,0,1,0,0,1,va)):(R.r=Na.r,R.g=Na.g,R.b=Na.b,m(i.centroidWorld,i.normalWorld,R),R.r=R.r*ca.r+ia.r,R.g=R.g*ca.g+ia.g,R.b=R.b*ca.b+ia.b,!0===j.wireframe?s(R,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(R)):!0===j.wireframe?
-s(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(eb=i.uvs[0],z(H,I,L,N,S,U,eb[g].u,eb[g].v,eb[h].u,eb[h].v,eb[k].u,eb[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,ka.copy(i.vertexNormalsWorld[g]),Ya=0.5*(ka.x*a.elements[0]+ka.y*
-a.elements[4]+ka.z*a.elements[8])+0.5,kb=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,ka.copy(i.vertexNormalsWorld[h]),gb=0.5*(ka.x*a.elements[0]+ka.y*a.elements[4]+ka.z*a.elements[8])+0.5,zb=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,ka.copy(i.vertexNormalsWorld[k]),Ab=0.5*(ka.x*a.elements[0]+ka.y*a.elements[4]+ka.z*a.elements[8])+0.5,Bb=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,z(H,I,L,N,S,U,Ya,kb,gb,zb,Ab,Bb,j.envMap)):(R.copy(j.color),
-j.vertexColors===THREE.FaceColors&&(R.r*=i.color.r,R.g*=i.color.g,R.b*=i.color.b),!0===j.wireframe?s(R,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(R)):j instanceof THREE.MeshDepthMaterial?(Ba=l.near,Ka=l.far,ga.r=ga.g=ga.b=1-Cb(a.positionScreen.z,Ba,Ka),fa.r=fa.g=fa.b=1-Cb(d.positionScreen.z,Ba,Ka),V.r=V.g=V.b=1-Cb(e.positionScreen.z,Ba,Ka),aa.r=0.5*(fa.r+V.r),aa.g=0.5*(fa.g+V.g),aa.b=0.5*(fa.b+V.b),va=wc(ga,fa,V,aa),ma(H,I,L,N,S,U,0,0,1,0,0,1,va)):j instanceof THREE.MeshNormalMaterial&&
-(R.r=gc(i.normalWorld.x),R.g=gc(i.normalWorld.y),R.b=gc(i.normalWorld.z),!0===j.wireframe?s(R,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(R))}function q(a,b,c,d,e,f){r.beginPath();r.moveTo(a,b);r.lineTo(c,d);r.lineTo(e,f);r.closePath()}function t(a,b,c,d,e,f,g,h){r.beginPath();r.moveTo(a,b);r.lineTo(c,d);r.lineTo(e,f);r.lineTo(g,h);r.closePath()}function s(a,b,c,e){A!==b&&(A=r.lineWidth=b);w!==c&&(w=r.lineCap=c);v!==e&&(v=r.lineJoin=e);d(a.getContextStyle());r.stroke();La.inflate(2*
-b)}function u(a){e(a.getContextStyle());r.fill()}function z(a,b,c,d,f,g,h,k,i,j,l,m,ma){if(!(ma instanceof THREE.DataTexture||void 0===ma.image||0==ma.image.width)){if(!0===ma.needsUpdate){var n=ma.wrapS==THREE.RepeatWrapping,o=ma.wrapT==THREE.RepeatWrapping;Aa[ma.id]=r.createPattern(ma.image,!0===n&&!0===o?"repeat":!0===n&&!1===o?"repeat-x":!1===n&&!0===o?"repeat-y":"no-repeat");ma.needsUpdate=!1}void 0===Aa[ma.id]?e("rgba(0,0,0,1)"):e(Aa[ma.id]);var n=ma.offset.x/ma.repeat.x,o=ma.offset.y/ma.repeat.y,
-Cb=ma.image.width*ma.repeat.x,p=ma.image.height*ma.repeat.y,h=(h+n)*Cb,k=(1-k+o)*p,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+n)*Cb-h,j=(1-j+o)*p-k,l=(l+n)*Cb-h,m=(1-m+o)*p-k,n=i*m-l*j;0===n?(void 0===ua[ma.id]&&(b=document.createElement("canvas"),b.width=ma.image.width,b.height=ma.image.height,b=b.getContext("2d"),b.drawImage(ma.image,0,0),ua[ma.id]=b.getImageData(0,0,ma.image.width,ma.image.height).data),b=ua[ma.id],h=4*(Math.floor(h)+Math.floor(k)*ma.image.width),R.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),u(R)):
-(n=1/n,ma=(m*c-j*f)*n,j=(m*d-j*g)*n,c=(i*f-l*c)*n,d=(i*g-l*d)*n,a=a-ma*h-c*k,h=b-j*h-d*k,r.save(),r.transform(ma,j,c,d,a,h),r.fill(),r.restore())}}function ma(a,b,c,d,e,f,g,h,k,i,j,l,m){var ma,n;ma=m.width-1;n=m.height-1;g*=ma;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*ma-g;i=i*n-h;j=j*ma-g;l=l*n-h;n=1/(k*l-j*i);ma=(l*c-i*e)*n;i=(l*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-ma*g-c*h;b=b-i*g-d*h;r.save();r.transform(ma,i,c,d,a,b);r.clip();r.drawImage(m,0,0);r.restore()}function wc(a,b,c,d){ta[0]=255*a.r|0;ta[1]=255*
-a.g|0;ta[2]=255*a.b|0;ta[4]=255*b.r|0;ta[5]=255*b.g|0;ta[6]=255*b.b|0;ta[8]=255*c.r|0;ta[9]=255*c.g|0;ta[10]=255*c.b|0;ta[12]=255*d.r|0;ta[13]=255*d.g|0;ta[14]=255*d.b|0;ab.putImageData(mb,0,0);qb.drawImage($a,0,0);return nb}function Cb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function gc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Xb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
-else{var Yb,xc,na,da;!0===this.autoClear?this.clear():r.setTransform(1,0,0,-1,p,o);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;lb=0<i.length;if(!0===lb){Na.setRGB(0,0,0);Za.setRGB(0,0,0);db.setRGB(0,0,0);Yb=0;for(xc=i.length;Yb<xc;Yb++){da=i[Yb];var oa=da.color;da instanceof THREE.AmbientLight?(Na.r+=oa.r,Na.g+=oa.g,Na.b+=oa.b):da instanceof THREE.DirectionalLight?(Za.r+=oa.r,Za.g+=oa.g,Za.b+=oa.b):da instanceof THREE.PointLight&&
-(db.r+=oa.r,db.g+=oa.g,db.b+=oa.b)}}Yb=0;for(xc=h.length;Yb<xc;Yb++)if(na=h[Yb],da=na.material,!(void 0===da||!1===da.visible)){La.empty();if(na instanceof THREE.RenderableParticle){C=na;C.x*=p;C.y*=o;var oa=C,bb=na;b(da.opacity);c(da.blending);var E=void 0,yb=void 0,rb=void 0,sb=void 0,hc=na=void 0,Pc=void 0;da instanceof THREE.ParticleBasicMaterial?null===da.map?(rb=bb.object.scale.x,sb=bb.object.scale.y,rb*=bb.scale.x*p,sb*=bb.scale.y*o,La.set(oa.x-rb,oa.y-sb,oa.x+rb,oa.y+sb),!1!==fb.intersects(La)&&
-(e(da.color.getContextStyle()),r.save(),r.translate(oa.x,oa.y),r.rotate(-bb.rotation),r.scale(rb,sb),r.fillRect(-1,-1,2,2),r.restore())):(na=da.map.image,hc=na.width>>1,Pc=na.height>>1,rb=bb.scale.x*p,sb=bb.scale.y*o,E=rb*hc,yb=sb*Pc,La.set(oa.x-E,oa.y-yb,oa.x+E,oa.y+yb),!1!==fb.intersects(La)&&(r.save(),r.translate(oa.x,oa.y),r.rotate(-bb.rotation),r.scale(rb,-sb),r.translate(-hc,-Pc),r.drawImage(na,0,0),r.restore())):da instanceof THREE.ParticleCanvasMaterial&&(E=bb.scale.x*p,yb=bb.scale.y*o,La.set(oa.x-
-E,oa.y-yb,oa.x+E,oa.y+yb),!1!==fb.intersects(La)&&(d(da.color.getContextStyle()),e(da.color.getContextStyle()),r.save(),r.translate(oa.x,oa.y),r.rotate(-bb.rotation),r.scale(E,yb),da.program(r),r.restore()))}else if(na instanceof THREE.RenderableLine){if(C=na.v1,D=na.v2,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=o,La.addPoint(C.positionScreen.x,C.positionScreen.y),La.addPoint(D.positionScreen.x,D.positionScreen.y),!0===fb.intersects(La)&&(oa=C,bb=D,b(da.opacity),
-c(da.blending),r.beginPath(),r.moveTo(oa.positionScreen.x,oa.positionScreen.y),r.lineTo(bb.positionScreen.x,bb.positionScreen.y),da instanceof THREE.LineBasicMaterial))oa=da.linewidth,A!==oa&&(A=r.lineWidth=oa),oa=da.linecap,w!==oa&&(w=r.lineCap=oa),oa=da.linejoin,v!==oa&&(v=r.lineJoin=oa),d(da.color.getContextStyle()),r.stroke(),La.inflate(2*da.linewidth)}else if(na instanceof THREE.RenderableFace3)C=na.v1,D=na.v2,G=na.v3,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=
-o,G.positionScreen.x*=p,G.positionScreen.y*=o,!0===da.overdraw&&(Xb(C.positionScreen,D.positionScreen),Xb(D.positionScreen,G.positionScreen),Xb(G.positionScreen,C.positionScreen)),La.add3Points(C.positionScreen.x,C.positionScreen.y,D.positionScreen.x,D.positionScreen.y,G.positionScreen.x,G.positionScreen.y),!0===fb.intersects(La)&&n(C,D,G,0,1,2,na,da,a);else if(na instanceof THREE.RenderableFace4&&(C=na.v1,D=na.v2,G=na.v3,P=na.v4,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=
-o,G.positionScreen.x*=p,G.positionScreen.y*=o,P.positionScreen.x*=p,P.positionScreen.y*=o,B.positionScreen.copy(D.positionScreen),J.positionScreen.copy(P.positionScreen),!0===da.overdraw&&(Xb(C.positionScreen,D.positionScreen),Xb(D.positionScreen,P.positionScreen),Xb(P.positionScreen,C.positionScreen),Xb(G.positionScreen,B.positionScreen),Xb(G.positionScreen,J.positionScreen)),La.addPoint(C.positionScreen.x,C.positionScreen.y),La.addPoint(D.positionScreen.x,D.positionScreen.y),La.addPoint(G.positionScreen.x,
-G.positionScreen.y),La.addPoint(P.positionScreen.x,P.positionScreen.y),!0===fb.intersects(La)))(oa=C,bb=D,E=G,yb=P,rb=B,sb=J,hc=a,f.info.render.vertices+=4,f.info.render.faces++,b(da.opacity),c(da.blending),void 0!==da.map&&null!==da.map||void 0!==da.envMap&&null!==da.envMap)?(n(oa,bb,yb,0,1,3,na,da,hc),n(rb,E,sb,1,2,3,na,da,hc)):(H=oa.positionScreen.x,I=oa.positionScreen.y,L=bb.positionScreen.x,N=bb.positionScreen.y,S=E.positionScreen.x,U=E.positionScreen.y,M=yb.positionScreen.x,O=yb.positionScreen.y,
-Q=rb.positionScreen.x,Z=rb.positionScreen.y,K=sb.positionScreen.x,ja=sb.positionScreen.y,da instanceof THREE.MeshLambertMaterial||da instanceof THREE.MeshPhongMaterial)?(ca.copy(da.color),ia.copy(da.emissive),da.vertexColors===THREE.FaceColors&&(ca.r*=na.color.r,ca.g*=na.color.g,ca.b*=na.color.b),!0===lb)?!1===da.wireframe&&da.shading==THREE.SmoothShading&&4==na.vertexNormalsLength?(ga.r=fa.r=V.r=aa.r=Na.r,ga.g=fa.g=V.g=aa.g=Na.g,ga.b=fa.b=V.b=aa.b=Na.b,m(na.v1.positionWorld,na.vertexNormalsWorld[0],
-ga),m(na.v2.positionWorld,na.vertexNormalsWorld[1],fa),m(na.v4.positionWorld,na.vertexNormalsWorld[3],V),m(na.v3.positionWorld,na.vertexNormalsWorld[2],aa),ga.r=ga.r*ca.r+ia.r,ga.g=ga.g*ca.g+ia.g,ga.b=ga.b*ca.b+ia.b,fa.r=fa.r*ca.r+ia.r,fa.g=fa.g*ca.g+ia.g,fa.b=fa.b*ca.b+ia.b,V.r=V.r*ca.r+ia.r,V.g=V.g*ca.g+ia.g,V.b=V.b*ca.b+ia.b,aa.r=aa.r*ca.r+ia.r,aa.g=aa.g*ca.g+ia.g,aa.b=aa.b*ca.b+ia.b,va=wc(ga,fa,V,aa),q(H,I,L,N,M,O),ma(H,I,L,N,M,O,0,0,1,0,0,1,va),q(Q,Z,S,U,K,ja),ma(Q,Z,S,U,K,ja,1,0,1,1,0,1,va)):
-(R.r=Na.r,R.g=Na.g,R.b=Na.b,m(na.centroidWorld,na.normalWorld,R),R.r=R.r*ca.r+ia.r,R.g=R.g*ca.g+ia.g,R.b=R.b*ca.b+ia.b,t(H,I,L,N,S,U,M,O),!0===da.wireframe?s(R,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):u(R)):(R.r=ca.r+ia.r,R.g=ca.g+ia.g,R.b=ca.b+ia.b,t(H,I,L,N,S,U,M,O),!0===da.wireframe?s(R,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):u(R)):da instanceof THREE.MeshBasicMaterial?(R.copy(da.color),da.vertexColors===THREE.FaceColors&&(R.r*=na.color.r,R.g*=na.color.g,
-R.b*=na.color.b),t(H,I,L,N,S,U,M,O),!0===da.wireframe?s(R,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):u(R)):da instanceof THREE.MeshNormalMaterial?(R.r=gc(na.normalWorld.x),R.g=gc(na.normalWorld.y),R.b=gc(na.normalWorld.z),t(H,I,L,N,S,U,M,O),!0===da.wireframe?s(R,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):u(R)):da instanceof THREE.MeshDepthMaterial&&(Ba=l.near,Ka=l.far,ga.r=ga.g=ga.b=1-Cb(oa.positionScreen.z,Ba,Ka),fa.r=fa.g=fa.b=1-Cb(bb.positionScreen.z,Ba,
-Ka),V.r=V.g=V.b=1-Cb(yb.positionScreen.z,Ba,Ka),aa.r=aa.g=aa.b=1-Cb(E.positionScreen.z,Ba,Ka),va=wc(ga,fa,V,aa),q(H,I,L,N,M,O),ma(H,I,L,N,M,O,0,0,1,0,0,1,va),q(Q,Z,S,U,K,ja),ma(Q,Z,S,U,K,ja,1,0,1,1,0,1,va));wa.addRectangle(La)}r.setTransform(1,0,0,1,0,0)}}};
+THREE.CanvasRenderer=function(a){function b(a){z!==a&&(z=s.globalAlpha=a)}function c(a){w!==a&&(a===THREE.NormalBlending?s.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?s.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(s.globalCompositeOperation="darker"),w=a)}function d(a){r!==a&&(r=s.strokeStyle=a)}function e(a){E!==a&&(E=s.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=void 0!==a.canvas?a.canvas:
+document.createElement("canvas"),m,n,p,o,s=l.getContext("2d"),t=new THREE.Color(0),q=0,z=1,w=0,r=null,E=null,A=null,v=null,u=null,D,C,G,P,B=new THREE.RenderableVertex,J=new THREE.RenderableVertex,H,I,L,N,S,U,M,O,Q,Z,K,ja,R=new THREE.Color,ga=new THREE.Color,fa=new THREE.Color,V=new THREE.Color,aa=new THREE.Color,ca=new THREE.Color,ia=new THREE.Color,Aa={},ua={},Ba,Ka,va,db,xb,Ua,gb,lb,Ab,Bb,fb=new THREE.Rectangle,wa=new THREE.Rectangle,La=new THREE.Rectangle,mb=!1,Na=new THREE.Color,Za=new THREE.Color,
+eb=new THREE.Color,ka=new THREE.Vector3,$a,ab,nb,ta,hb,qb,a=16;$a=document.createElement("canvas");$a.width=$a.height=2;ab=$a.getContext("2d");ab.fillStyle="rgba(0,0,0,1)";ab.fillRect(0,0,2,2);nb=ab.getImageData(0,0,2,2);ta=nb.data;hb=document.createElement("canvas");hb.width=hb.height=a;qb=hb.getContext("2d");qb.translate(-a/2,-a/2);qb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;p=
+Math.floor(m/2);o=Math.floor(n/2);l.width=m;l.height=n;fb.set(-p,-o,p,o);wa.set(-p,-o,p,o);z=1;w=0;u=v=A=E=r=null};this.setClearColor=function(a,b){t.copy(a);q=void 0!==b?b:1;wa.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){t.setHex(a);q=void 0!==b?b:1;wa.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){s.setTransform(1,0,0,-1,p,o);!1===wa.isEmpty()&&(wa.minSelf(fb),wa.inflate(2),1>q&&s.clearRect(Math.floor(wa.getX()),Math.floor(wa.getY()),Math.floor(wa.getWidth()),
+Math.floor(wa.getHeight())),0<q&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*t.r)+","+Math.floor(255*t.g)+","+Math.floor(255*t.b)+","+q+")"),s.fillRect(Math.floor(wa.getX()),Math.floor(wa.getY()),Math.floor(wa.getWidth()),Math.floor(wa.getHeight()))),wa.empty())};this.render=function(a,l){function n(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
+c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ka.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function m(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);H=a.positionScreen.x;I=a.positionScreen.y;L=d.positionScreen.x;N=d.positionScreen.y;S=e.positionScreen.x;U=e.positionScreen.y;q(H,I,L,N,S,U);(j instanceof
+THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)&&null===j.map&&null===j.map?(ca.copy(j.color),ia.copy(j.emissive),j.vertexColors===THREE.FaceColors&&(ca.r*=i.color.r,ca.g*=i.color.g,ca.b*=i.color.b),!0===mb)?!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ga.r=fa.r=V.r=Na.r,ga.g=fa.g=V.g=Na.g,ga.b=fa.b=V.b=Na.b,n(i.v1.positionWorld,i.vertexNormalsWorld[0],ga),n(i.v2.positionWorld,i.vertexNormalsWorld[1],fa),n(i.v3.positionWorld,i.vertexNormalsWorld[2],
+V),ga.r=ga.r*ca.r+ia.r,ga.g=ga.g*ca.g+ia.g,ga.b=ga.b*ca.b+ia.b,fa.r=fa.r*ca.r+ia.r,fa.g=fa.g*ca.g+ia.g,fa.b=fa.b*ca.b+ia.b,V.r=V.r*ca.r+ia.r,V.g=V.g*ca.g+ia.g,V.b=V.b*ca.b+ia.b,aa.r=0.5*(fa.r+V.r),aa.g=0.5*(fa.g+V.g),aa.b=0.5*(fa.b+V.b),va=wc(ga,fa,V,aa),oa(H,I,L,N,S,U,0,0,1,0,0,1,va)):(R.r=Na.r,R.g=Na.g,R.b=Na.b,n(i.centroidWorld,i.normalWorld,R),R.r=R.r*ca.r+ia.r,R.g=R.g*ca.g+ia.g,R.b=R.b*ca.b+ia.b,!0===j.wireframe?t(R,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):w(R)):!0===j.wireframe?
+t(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):w(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(db=i.uvs[0],z(H,I,L,N,S,U,db[g].u,db[g].v,db[h].u,db[h].v,db[k].u,db[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,ka.copy(i.vertexNormalsWorld[g]),xb=0.5*(ka.x*a.elements[0]+ka.y*
+a.elements[4]+ka.z*a.elements[8])+0.5,Ua=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,ka.copy(i.vertexNormalsWorld[h]),gb=0.5*(ka.x*a.elements[0]+ka.y*a.elements[4]+ka.z*a.elements[8])+0.5,lb=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,ka.copy(i.vertexNormalsWorld[k]),Ab=0.5*(ka.x*a.elements[0]+ka.y*a.elements[4]+ka.z*a.elements[8])+0.5,Bb=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,z(H,I,L,N,S,U,xb,Ua,gb,lb,Ab,Bb,j.envMap)):(R.copy(j.color),
+j.vertexColors===THREE.FaceColors&&(R.r*=i.color.r,R.g*=i.color.g,R.b*=i.color.b),!0===j.wireframe?t(R,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):w(R)):j instanceof THREE.MeshDepthMaterial?(Ba=l.near,Ka=l.far,ga.r=ga.g=ga.b=1-Cb(a.positionScreen.z,Ba,Ka),fa.r=fa.g=fa.b=1-Cb(d.positionScreen.z,Ba,Ka),V.r=V.g=V.b=1-Cb(e.positionScreen.z,Ba,Ka),aa.r=0.5*(fa.r+V.r),aa.g=0.5*(fa.g+V.g),aa.b=0.5*(fa.b+V.b),va=wc(ga,fa,V,aa),oa(H,I,L,N,S,U,0,0,1,0,0,1,va)):j instanceof THREE.MeshNormalMaterial&&
+(R.r=gc(i.normalWorld.x),R.g=gc(i.normalWorld.y),R.b=gc(i.normalWorld.z),!0===j.wireframe?t(R,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):w(R))}function q(a,b,c,d,e,f){s.beginPath();s.moveTo(a,b);s.lineTo(c,d);s.lineTo(e,f);s.closePath()}function r(a,b,c,d,e,f,g,h){s.beginPath();s.moveTo(a,b);s.lineTo(c,d);s.lineTo(e,f);s.lineTo(g,h);s.closePath()}function t(a,b,c,e){A!==b&&(A=s.lineWidth=b);v!==c&&(v=s.lineCap=c);u!==e&&(u=s.lineJoin=e);d(a.getContextStyle());s.stroke();La.inflate(2*
+b)}function w(a){e(a.getContextStyle());s.fill()}function z(a,b,c,d,f,g,h,i,k,j,l,n,oa){if(!(oa instanceof THREE.DataTexture||void 0===oa.image||0==oa.image.width)){if(!0===oa.needsUpdate){var m=oa.wrapS==THREE.RepeatWrapping,o=oa.wrapT==THREE.RepeatWrapping;Aa[oa.id]=s.createPattern(oa.image,!0===m&&!0===o?"repeat":!0===m&&!1===o?"repeat-x":!1===m&&!0===o?"repeat-y":"no-repeat");oa.needsUpdate=!1}void 0===Aa[oa.id]?e("rgba(0,0,0,1)"):e(Aa[oa.id]);var m=oa.offset.x/oa.repeat.x,o=oa.offset.y/oa.repeat.y,
+Cb=oa.image.width*oa.repeat.x,p=oa.image.height*oa.repeat.y,h=(h+m)*Cb,i=(1-i+o)*p,c=c-a,d=d-b,f=f-a,g=g-b,k=(k+m)*Cb-h,j=(1-j+o)*p-i,l=(l+m)*Cb-h,n=(1-n+o)*p-i,m=k*n-l*j;0===m?(void 0===ua[oa.id]&&(b=document.createElement("canvas"),b.width=oa.image.width,b.height=oa.image.height,b=b.getContext("2d"),b.drawImage(oa.image,0,0),ua[oa.id]=b.getImageData(0,0,oa.image.width,oa.image.height).data),b=ua[oa.id],h=4*(Math.floor(h)+Math.floor(i)*oa.image.width),R.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),w(R)):
+(m=1/m,oa=(n*c-j*f)*m,j=(n*d-j*g)*m,c=(k*f-l*c)*m,d=(k*g-l*d)*m,a=a-oa*h-c*i,h=b-j*h-d*i,s.save(),s.transform(oa,j,c,d,a,h),s.fill(),s.restore())}}function oa(a,b,c,d,e,f,g,h,i,k,j,oa,l){var n,m;n=l.width-1;m=l.height-1;g*=n;h*=m;c-=a;d-=b;e-=a;f-=b;i=i*n-g;k=k*m-h;j=j*n-g;oa=oa*m-h;m=1/(i*oa-j*k);n=(oa*c-k*e)*m;k=(oa*d-k*f)*m;c=(i*e-j*c)*m;d=(i*f-j*d)*m;a=a-n*g-c*h;b=b-k*g-d*h;s.save();s.transform(n,k,c,d,a,b);s.clip();s.drawImage(l,0,0);s.restore()}function wc(a,b,c,d){ta[0]=255*a.r|0;ta[1]=255*
+a.g|0;ta[2]=255*a.b|0;ta[4]=255*b.r|0;ta[5]=255*b.g|0;ta[6]=255*b.b|0;ta[8]=255*c.r|0;ta[9]=255*c.g|0;ta[10]=255*c.b|0;ta[12]=255*d.r|0;ta[13]=255*d.g|0;ta[14]=255*d.b|0;ab.putImageData(nb,0,0);qb.drawImage($a,0,0);return hb}function Cb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function gc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Xb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
+else{var Yb,xc,ma,da;!0===this.autoClear?this.clear():s.setTransform(1,0,0,-1,p,o);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;mb=0<i.length;if(!0===mb){Na.setRGB(0,0,0);Za.setRGB(0,0,0);eb.setRGB(0,0,0);Yb=0;for(xc=i.length;Yb<xc;Yb++){da=i[Yb];var na=da.color;da instanceof THREE.AmbientLight?(Na.r+=na.r,Na.g+=na.g,Na.b+=na.b):da instanceof THREE.DirectionalLight?(Za.r+=na.r,Za.g+=na.g,Za.b+=na.b):da instanceof THREE.PointLight&&
+(eb.r+=na.r,eb.g+=na.g,eb.b+=na.b)}}Yb=0;for(xc=h.length;Yb<xc;Yb++)if(ma=h[Yb],da=ma.material,!(void 0===da||!1===da.visible)){La.empty();if(ma instanceof THREE.RenderableParticle){D=ma;D.x*=p;D.y*=o;var na=D,bb=ma;b(da.opacity);c(da.blending);var E=void 0,zb=void 0,rb=void 0,sb=void 0,hc=ma=void 0,Pc=void 0;da instanceof THREE.ParticleBasicMaterial?null===da.map?(rb=bb.object.scale.x,sb=bb.object.scale.y,rb*=bb.scale.x*p,sb*=bb.scale.y*o,La.set(na.x-rb,na.y-sb,na.x+rb,na.y+sb),!1!==fb.intersects(La)&&
+(e(da.color.getContextStyle()),s.save(),s.translate(na.x,na.y),s.rotate(-bb.rotation),s.scale(rb,sb),s.fillRect(-1,-1,2,2),s.restore())):(ma=da.map.image,hc=ma.width>>1,Pc=ma.height>>1,rb=bb.scale.x*p,sb=bb.scale.y*o,E=rb*hc,zb=sb*Pc,La.set(na.x-E,na.y-zb,na.x+E,na.y+zb),!1!==fb.intersects(La)&&(s.save(),s.translate(na.x,na.y),s.rotate(-bb.rotation),s.scale(rb,-sb),s.translate(-hc,-Pc),s.drawImage(ma,0,0),s.restore())):da instanceof THREE.ParticleCanvasMaterial&&(E=bb.scale.x*p,zb=bb.scale.y*o,La.set(na.x-
+E,na.y-zb,na.x+E,na.y+zb),!1!==fb.intersects(La)&&(d(da.color.getContextStyle()),e(da.color.getContextStyle()),s.save(),s.translate(na.x,na.y),s.rotate(-bb.rotation),s.scale(E,zb),da.program(s),s.restore()))}else if(ma instanceof THREE.RenderableLine){if(D=ma.v1,C=ma.v2,D.positionScreen.x*=p,D.positionScreen.y*=o,C.positionScreen.x*=p,C.positionScreen.y*=o,La.addPoint(D.positionScreen.x,D.positionScreen.y),La.addPoint(C.positionScreen.x,C.positionScreen.y),!0===fb.intersects(La)&&(na=D,bb=C,b(da.opacity),
+c(da.blending),s.beginPath(),s.moveTo(na.positionScreen.x,na.positionScreen.y),s.lineTo(bb.positionScreen.x,bb.positionScreen.y),da instanceof THREE.LineBasicMaterial))na=da.linewidth,A!==na&&(A=s.lineWidth=na),na=da.linecap,v!==na&&(v=s.lineCap=na),na=da.linejoin,u!==na&&(u=s.lineJoin=na),d(da.color.getContextStyle()),s.stroke(),La.inflate(2*da.linewidth)}else if(ma instanceof THREE.RenderableFace3)D=ma.v1,C=ma.v2,G=ma.v3,D.positionScreen.x*=p,D.positionScreen.y*=o,C.positionScreen.x*=p,C.positionScreen.y*=
+o,G.positionScreen.x*=p,G.positionScreen.y*=o,!0===da.overdraw&&(Xb(D.positionScreen,C.positionScreen),Xb(C.positionScreen,G.positionScreen),Xb(G.positionScreen,D.positionScreen)),La.add3Points(D.positionScreen.x,D.positionScreen.y,C.positionScreen.x,C.positionScreen.y,G.positionScreen.x,G.positionScreen.y),!0===fb.intersects(La)&&m(D,C,G,0,1,2,ma,da,a);else if(ma instanceof THREE.RenderableFace4&&(D=ma.v1,C=ma.v2,G=ma.v3,P=ma.v4,D.positionScreen.x*=p,D.positionScreen.y*=o,C.positionScreen.x*=p,C.positionScreen.y*=
+o,G.positionScreen.x*=p,G.positionScreen.y*=o,P.positionScreen.x*=p,P.positionScreen.y*=o,B.positionScreen.copy(C.positionScreen),J.positionScreen.copy(P.positionScreen),!0===da.overdraw&&(Xb(D.positionScreen,C.positionScreen),Xb(C.positionScreen,P.positionScreen),Xb(P.positionScreen,D.positionScreen),Xb(G.positionScreen,B.positionScreen),Xb(G.positionScreen,J.positionScreen)),La.addPoint(D.positionScreen.x,D.positionScreen.y),La.addPoint(C.positionScreen.x,C.positionScreen.y),La.addPoint(G.positionScreen.x,
+G.positionScreen.y),La.addPoint(P.positionScreen.x,P.positionScreen.y),!0===fb.intersects(La)))(na=D,bb=C,E=G,zb=P,rb=B,sb=J,hc=a,f.info.render.vertices+=4,f.info.render.faces++,b(da.opacity),c(da.blending),void 0!==da.map&&null!==da.map||void 0!==da.envMap&&null!==da.envMap)?(m(na,bb,zb,0,1,3,ma,da,hc),m(rb,E,sb,1,2,3,ma,da,hc)):(H=na.positionScreen.x,I=na.positionScreen.y,L=bb.positionScreen.x,N=bb.positionScreen.y,S=E.positionScreen.x,U=E.positionScreen.y,M=zb.positionScreen.x,O=zb.positionScreen.y,
+Q=rb.positionScreen.x,Z=rb.positionScreen.y,K=sb.positionScreen.x,ja=sb.positionScreen.y,da instanceof THREE.MeshLambertMaterial||da instanceof THREE.MeshPhongMaterial)?(ca.copy(da.color),ia.copy(da.emissive),da.vertexColors===THREE.FaceColors&&(ca.r*=ma.color.r,ca.g*=ma.color.g,ca.b*=ma.color.b),!0===mb)?!1===da.wireframe&&da.shading==THREE.SmoothShading&&4==ma.vertexNormalsLength?(ga.r=fa.r=V.r=aa.r=Na.r,ga.g=fa.g=V.g=aa.g=Na.g,ga.b=fa.b=V.b=aa.b=Na.b,n(ma.v1.positionWorld,ma.vertexNormalsWorld[0],
+ga),n(ma.v2.positionWorld,ma.vertexNormalsWorld[1],fa),n(ma.v4.positionWorld,ma.vertexNormalsWorld[3],V),n(ma.v3.positionWorld,ma.vertexNormalsWorld[2],aa),ga.r=ga.r*ca.r+ia.r,ga.g=ga.g*ca.g+ia.g,ga.b=ga.b*ca.b+ia.b,fa.r=fa.r*ca.r+ia.r,fa.g=fa.g*ca.g+ia.g,fa.b=fa.b*ca.b+ia.b,V.r=V.r*ca.r+ia.r,V.g=V.g*ca.g+ia.g,V.b=V.b*ca.b+ia.b,aa.r=aa.r*ca.r+ia.r,aa.g=aa.g*ca.g+ia.g,aa.b=aa.b*ca.b+ia.b,va=wc(ga,fa,V,aa),q(H,I,L,N,M,O),oa(H,I,L,N,M,O,0,0,1,0,0,1,va),q(Q,Z,S,U,K,ja),oa(Q,Z,S,U,K,ja,1,0,1,1,0,1,va)):
+(R.r=Na.r,R.g=Na.g,R.b=Na.b,n(ma.centroidWorld,ma.normalWorld,R),R.r=R.r*ca.r+ia.r,R.g=R.g*ca.g+ia.g,R.b=R.b*ca.b+ia.b,r(H,I,L,N,S,U,M,O),!0===da.wireframe?t(R,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):w(R)):(R.r=ca.r+ia.r,R.g=ca.g+ia.g,R.b=ca.b+ia.b,r(H,I,L,N,S,U,M,O),!0===da.wireframe?t(R,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):w(R)):da instanceof THREE.MeshBasicMaterial?(R.copy(da.color),da.vertexColors===THREE.FaceColors&&(R.r*=ma.color.r,R.g*=ma.color.g,
+R.b*=ma.color.b),r(H,I,L,N,S,U,M,O),!0===da.wireframe?t(R,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):w(R)):da instanceof THREE.MeshNormalMaterial?(R.r=gc(ma.normalWorld.x),R.g=gc(ma.normalWorld.y),R.b=gc(ma.normalWorld.z),r(H,I,L,N,S,U,M,O),!0===da.wireframe?t(R,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):w(R)):da instanceof THREE.MeshDepthMaterial&&(Ba=l.near,Ka=l.far,ga.r=ga.g=ga.b=1-Cb(na.positionScreen.z,Ba,Ka),fa.r=fa.g=fa.b=1-Cb(bb.positionScreen.z,Ba,
+Ka),V.r=V.g=V.b=1-Cb(zb.positionScreen.z,Ba,Ka),aa.r=aa.g=aa.b=1-Cb(E.positionScreen.z,Ba,Ka),va=wc(ga,fa,V,aa),q(H,I,L,N,M,O),oa(H,I,L,N,M,O,0,0,1,0,0,1,va),q(Q,Z,S,U,K,ja),oa(Q,Z,S,U,K,ja,1,0,1,1,0,1,va));wa.addRectangle(La)}s.setTransform(1,0,0,1,0,0)}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
@@ -352,153 +340,153 @@ value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nat
 THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\nif ( mod( vLineDistance, totalSize ) > dashSize ) {\ndiscard;\n}\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,
 THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a){if(a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)k.deleteBuffer(a.__webglCustomAttributesList[b].buffer)}function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?
-g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}function d(a,b){var c=b.geometry,d=a.faces3,h=a.faces4,i=3*d.length+4*h.length,j=1*d.length+2*h.length,h=3*d.length+4*h.length,d=e(b,a),l=g(d),m=f(d),n=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);m&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));n&&
+g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}function d(a,b){var c=b.geometry,d=a.faces3,h=a.faces4,i=3*d.length+4*h.length,j=1*d.length+2*h.length,h=3*d.length+4*h.length,d=e(b,a),l=g(d),n=f(d),m=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);n&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));m&&
 (a.__colorArray=new Float32Array(3*i));if(l){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(l=a.numMorphTargets;c<
 l;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(l=a.numMorphNormals;c<l;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var o in d.attributes){var j=d.attributes[o],c={},p;for(p in j)c[p]=j[p];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:
-"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=o,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?0<a.material.materials.length?a.material.materials[b.materialIndex]:a.geometry.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof
-THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){var b,c,d;for(b in a.attributes)d="index"===b?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,c=a.attributes[b],c.buffer=k.createBuffer(),k.bindBuffer(d,c.buffer),k.bufferData(d,c.array,k.STATIC_DRAW)}function i(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;var i=
-a.colors,j=i.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){ab.copy($a);ab.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)e=h[d],mb.copy(e),ab.multiplyVector3(mb),n[d]=[mb.z,d];n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)e=h[n[d][1]],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;for(d=0;d<j;d++)f=3*d,e=i[n[d][1]],m[f]=e.r,m[f+1]=e.g,m[f+2]=e.b;if(r){i=0;for(j=r.length;i<j;i++)if(h=r[i],void 0===
-h.boundTo||"vertices"===h.boundTo)if(f=0,e=h.value.length,1===h.size)for(d=0;d<e;d++)g=n[d][1],h.array[d]=h.value[g];else if(2===h.size)for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=
-g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}else{if(o)for(d=0;d<g;d++)e=h[d],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;if(p)for(d=0;d<j;d++)e=i[d],f=3*d,m[f]=e.r,m[f+1]=e.g,m[f+2]=e.b;if(r){i=0;for(j=r.length;i<j;i++)if(h=r[i],h.needsUpdate&&(void 0===h.boundTo||"vertices"===h.boundTo))if(e=h.value.length,f=0,1===h.size)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<
-e;d++)g=h.value[d],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}if(o||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,l,b);if(p||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,m,b);if(r){i=0;
-for(j=r.length;i<j;i++)if(h=r[i],h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function j(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&void 0!==e&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&
-void 0!==g&&(k.bindBuffer(k.ARRAY_BUFFER,g.buffer),k.bufferData(k.ARRAY_BUFFER,g.array,b));a.uvsNeedUpdate&&void 0!==h&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.bufferData(k.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(k.bindBuffer(k.ARRAY_BUFFER,d.buffer),k.bufferData(k.ARRAY_BUFFER,d.array,b));if(c)for(var j in a.attributes)delete a.attributes[j].array}function m(a,b){return a.z!==
-b.z?b.z-a.z:b.id-a.id}function n(a,b){return b[1]-a[1]}function l(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ca=ga=null,V=aa=Ba=ua=gb=kb=Ka=-1,nb=!0,a[d].render(b,c,Za,db),ca=ga=null,V=aa=Ba=ua=gb=kb=Ka=-1,nb=!0}function p(a,b,c,d,e,f,g,h){var i,k,j,l;b?(k=a.length-1,l=b=-1):(k=0,b=a.length,l=1);for(var m=k;m!==b;m+=l)if(i=a[m],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&K.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);K.setDepthTest(i.depthTest);K.setDepthWrite(i.depthWrite);
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-d,e,h,i)}}function r(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function q(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function s(a,b,c,d,e){Aa=0;d.needsUpdate&&(d.program&&K.deallocateMaterial(d),K.initMaterial(d,b,c,e),d.needsUpdate=
-!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(K.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==ga&&(k.useProgram(g),ga=g,f=!0);d.id!==V&&(V=d.id,f=!0);if(f||a!==ca)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==ca&&(ca=a);if(d.skinning)if(fc&&e.useVertexTexture){if(null!==h.boneTexture){var j=E();k.uniform1i(h.boneTexture,j);K.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,
-!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(nb){for(var l=0,m=0,n=0,o,p,r,q=qb,s=q.directional.colors,t=q.directional.positions,u=q.point.colors,z=q.point.positions,A=q.point.distances,B=q.spot.colors,C=q.spot.positions,D=q.spot.distances,G=q.spot.directions,R=
-q.spot.anglesCos,O=q.spot.exponents,J=q.hemi.skyColors,Q=q.hemi.groundColors,N=q.hemi.positions,M=0,fa=0,L=0,S=0,ia=0,Z=0,aa=0,ba=0,U=p=0,c=U=U=0,f=b.length;c<f;c++)j=b[c],j.onlyShadow||(o=j.color,r=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?j.visible&&(K.gammaInput?(l+=o.r*o.r,m+=o.g*o.g,n+=o.b*o.b):(l+=o.r,m+=o.g,n+=o.b)):j instanceof THREE.DirectionalLight?(ia+=1,j.visible&&(p=3*M,K.gammaInput?w(s,p,o,r*r):v(s,p,o,r),ta.copy(j.matrixWorld.getPosition()),ta.subSelf(j.target.matrixWorld.getPosition()),
-ta.normalize(),t[p]=ta.x,t[p+1]=ta.y,t[p+2]=ta.z,M+=1)):j instanceof THREE.PointLight?(Z+=1,j.visible&&(U=3*fa,K.gammaInput?w(u,U,o,r*r):v(u,U,o,r),r=j.matrixWorld.getPosition(),z[U]=r.x,z[U+1]=r.y,z[U+2]=r.z,A[fa]=p,fa+=1)):j instanceof THREE.SpotLight?(aa+=1,j.visible&&(U=3*L,K.gammaInput?w(B,U,o,r*r):v(B,U,o,r),r=j.matrixWorld.getPosition(),C[U]=r.x,C[U+1]=r.y,C[U+2]=r.z,D[L]=p,ta.copy(r),ta.subSelf(j.target.matrixWorld.getPosition()),ta.normalize(),G[U]=ta.x,G[U+1]=ta.y,G[U+2]=ta.z,R[L]=Math.cos(j.angle),
-O[L]=j.exponent,L+=1)):j instanceof THREE.HemisphereLight&&(ba+=1,j.visible&&(o=j.color,p=j.groundColor,U=3*S,K.gammaInput?(r*=r,w(J,U,o,r),w(Q,U,p,r)):(v(J,U,o,r),v(Q,U,p,r)),ta.copy(j.matrixWorld.getPosition()),ta.normalize(),N[U]=ta.x,N[U+1]=ta.y,N[U+2]=ta.z,S+=1)));c=3*M;for(f=Math.max(s.length,3*ia);c<f;c++)s[c]=0;c=3*M;for(f=Math.max(t.length,3*ia);c<f;c++)t[c]=0;c=3*fa;for(f=Math.max(u.length,3*Z);c<f;c++)u[c]=0;c=3*fa;for(f=Math.max(z.length,3*Z);c<f;c++)z[c]=0;c=fa;for(f=Math.max(A.length,
-Z);c<f;c++)A[c]=0;c=3*L;for(f=Math.max(B.length,3*aa);c<f;c++)B[c]=0;c=3*L;for(f=Math.max(C.length,3*aa);c<f;c++)C[c]=0;c=3*L;for(f=Math.max(G.length,3*aa);c<f;c++)G[c]=0;c=L;for(f=Math.max(R.length,aa);c<f;c++)R[c]=0;c=L;for(f=Math.max(O.length,aa);c<f;c++)O[c]=0;c=L;for(f=Math.max(D.length,aa);c<f;c++)D[c]=0;c=3*S;for(f=Math.max(J.length,3*ba);c<f;c++)J[c]=0;c=3*S;for(f=Math.max(Q.length,3*ba);c<f;c++)Q[c]=0;c=3*S;for(f=Math.max(N.length,3*ba);c<f;c++)N[c]=0;q.directional.length=M;q.point.length=
-fa;q.spot.length=L;q.hemi.length=S;q.ambient[0]=l;q.ambient[1]=m;q.ambient[2]=n;nb=!1}c=qb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=
-c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;K.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;
-i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var ja;d.map?ja=d.map:d.specularMap?ja=d.specularMap:d.normalMap?ja=d.normalMap:d.bumpMap&&(ja=d.bumpMap);void 0!==ja&&(c=ja.offset,ja=ja.repeat,i.offsetRepeat.value.set(c.x,c.y,ja.x,ja.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;
-i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=
-d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=I.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,K.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(K.gammaInput?
-(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=ja=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||
-j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[ja]=j.shadowMap,i.shadowMapSize.value[ja]=j.shadowMapSize,i.shadowMatrix.value[ja]=j.shadowMatrix,i.shadowDarkness.value[ja]=j.shadowDarkness,i.shadowBias.value[ja]=j.shadowBias,ja++}b=d.uniformsList;i=0;for(ja=b.length;i<ja;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);
-else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)n=2*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<
-m;l++)n=3*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)n=4*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z,c._array[n+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*
-j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(n=j,j=E(),k.uniform1i(f,j),n)if(n.image instanceof Array&&6===n.image.length){if(c=n,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;
-j=[];for(l=0;6>l;l++)K.autoScaleCubemaps&&!f?(m=j,n=l,q=c.image[l],t=Oc,q.width<=t&&q.height<=t||(u=Math.max(q.width,q.height),s=Math.floor(q.width*t/u),t=Math.floor(q.height*t/u),u=document.createElement("canvas"),u.width=s,u.height=t,u.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,s,t),q=u),m[n]=q):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-1)&&0===(l.height&l.height-1);n=H(c.format);q=H(c.type);P(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){t=j[l].mipmaps;u=0;for(z=t.length;u<z;u++)s=
-t[u],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,u,n,s.width,s.height,0,s.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,q,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(c=n,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):K.setTexture(n,
-j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=E();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)n=c.value[l],j=c._array[l],n&&K.setTexture(n,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||
-d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function E(){var a=Aa;a>=vc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+vc);Aa+=1;return a}function A(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,
-a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function C(a,b,c){zb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),zb=a);if(a&&(Ab!==b||Bb!==c))k.polygonOffset(b,c),Ab=b,Bb=c}function D(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function G(a,b){var c;"fragment"===
-a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(D(b)),null):c}function P(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,H(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,H(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,H(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,
-k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,J(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,J(b.minFilter)));if(xb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,xb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,mc)),b.__oldAnisotropy=b.anisotropy}function B(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,
-b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function J(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function H(a){if(a===THREE.RepeatWrapping)return k.REPEAT;
-if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;
-if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;
-if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===
-THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==ob){if(a===THREE.RGB_S3TC_DXT1_Format)return ob.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return ob.COMPRESSED_RGBA_S3TC_DXT1_EXT;
-if(a===THREE.RGBA_S3TC_DXT3_Format)return ob.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return ob.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),L=void 0!==a.precision?a.precision:"highp",N=void 0!==a.alpha?a.alpha:!0,S=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,U=void 0!==a.antialias?a.antialias:!1,M=void 0!==a.stencil?a.stencil:!0,O=void 0!==a.preserveDrawingBuffer?
+"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=o,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
+THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){var b,c,d;for(b in a.attributes)d="index"===b?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,c=a.attributes[b],c.buffer=k.createBuffer(),k.bindBuffer(d,c.buffer),k.bufferData(d,c.array,k.STATIC_DRAW)}function i(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;var i=a.colors,j=i.length,l=a.__vertexArray,n=a.__colorArray,m=a.__sortArray,
+o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,s=a.__webglCustomAttributesList;if(c.sortParticles){ab.copy($a);ab.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)e=h[d],nb.copy(e),ab.multiplyVector3(nb),m[d]=[nb.z,d];m.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)e=h[m[d][1]],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;for(d=0;d<j;d++)f=3*d,e=i[m[d][1]],n[f]=e.r,n[f+1]=e.g,n[f+2]=e.b;if(s){i=0;for(j=s.length;i<j;i++)if(h=s[i],void 0===h.boundTo||"vertices"===h.boundTo)if(f=0,e=h.value.length,1===h.size)for(d=
+0;d<e;d++)g=m[d][1],h.array[d]=h.value[g];else if(2===h.size)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}else{if(o)for(d=
+0;d<g;d++)e=h[d],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;if(p)for(d=0;d<j;d++)e=i[d],f=3*d,n[f]=e.r,n[f+1]=e.g,n[f+2]=e.b;if(s){i=0;for(j=s.length;i<j;i++)if(h=s[i],h.needsUpdate&&(void 0===h.boundTo||"vertices"===h.boundTo))if(e=h.value.length,f=0,1===h.size)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=
+0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}if(o||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,l,b);if(p||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,n,b);if(s){i=0;for(j=s.length;i<j;i++)if(h=s[i],h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,
+h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function j(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&void 0!==e&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(k.bindBuffer(k.ARRAY_BUFFER,g.buffer),k.bufferData(k.ARRAY_BUFFER,g.array,b));
+a.uvsNeedUpdate&&void 0!==h&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.bufferData(k.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(k.bindBuffer(k.ARRAY_BUFFER,d.buffer),k.bufferData(k.ARRAY_BUFFER,d.array,b));if(c)for(var j in a.attributes)delete a.attributes[j].array}function l(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}function m(a,b){return b[1]-a[1]}function n(a,b,c){if(a.length)for(var d=
+0,e=a.length;d<e;d++)ca=ga=null,V=aa=Ba=ua=gb=Ua=Ka=-1,hb=!0,a[d].render(b,c,Za,eb),ca=ga=null,V=aa=Ba=ua=gb=Ua=Ka=-1,hb=!0}function p(a,b,c,d,e,f,g,h){var i,k,j,l;b?(k=a.length-1,l=b=-1):(k=0,b=a.length,l=1);for(var n=k;n!==b;n+=l)if(i=a[n],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&K.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);K.setDepthTest(i.depthTest);K.setDepthWrite(i.depthWrite);D(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}K.setMaterialFaces(i);
+j instanceof THREE.BufferGeometry?K.renderBufferDirect(d,e,f,i,j,k):K.renderBuffer(d,e,f,i,j,k)}}function o(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++)if(h=a[k],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&K.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);K.setDepthTest(h.depthTest);K.setDepthWrite(h.depthWrite);D(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}K.renderImmediateObject(c,d,e,h,i)}}function s(a,b,c){a.push({buffer:b,object:c,opaque:null,
+transparent:null})}function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function q(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function w(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,e){Aa=0;d.needsUpdate&&(d.program&&K.deallocateMaterial(d),K.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=
+new Float32Array(K.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==ga&&(k.useProgram(g),ga=g,f=!0);d.id!==V&&(V=d.id,f=!0);if(f||a!==ca)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==ca&&(ca=a);if(d.skinning)if(fc&&e.useVertexTexture){if(null!==h.boneTexture){var j=E();k.uniform1i(h.boneTexture,j);K.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=
+c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(hb){for(var l=0,n=0,m=0,o,p,s,q=qb,r=q.directional.colors,t=q.directional.positions,w=q.point.colors,z=q.point.positions,A=q.point.distances,B=q.spot.colors,C=q.spot.positions,D=q.spot.distances,G=q.spot.directions,R=q.spot.anglesCos,O=q.spot.exponents,J=q.hemi.skyColors,
+Q=q.hemi.groundColors,N=q.hemi.positions,M=0,fa=0,L=0,S=0,ia=0,Z=0,aa=0,ba=0,U=p=0,c=U=U=0,f=b.length;c<f;c++)j=b[c],j.onlyShadow||(o=j.color,s=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?j.visible&&(K.gammaInput?(l+=o.r*o.r,n+=o.g*o.g,m+=o.b*o.b):(l+=o.r,n+=o.g,m+=o.b)):j instanceof THREE.DirectionalLight?(ia+=1,j.visible&&(p=3*M,K.gammaInput?v(r,p,o,s*s):u(r,p,o,s),ta.copy(j.matrixWorld.getPosition()),ta.subSelf(j.target.matrixWorld.getPosition()),ta.normalize(),t[p]=ta.x,t[p+1]=ta.y,
+t[p+2]=ta.z,M+=1)):j instanceof THREE.PointLight?(Z+=1,j.visible&&(U=3*fa,K.gammaInput?v(w,U,o,s*s):u(w,U,o,s),s=j.matrixWorld.getPosition(),z[U]=s.x,z[U+1]=s.y,z[U+2]=s.z,A[fa]=p,fa+=1)):j instanceof THREE.SpotLight?(aa+=1,j.visible&&(U=3*L,K.gammaInput?v(B,U,o,s*s):u(B,U,o,s),s=j.matrixWorld.getPosition(),C[U]=s.x,C[U+1]=s.y,C[U+2]=s.z,D[L]=p,ta.copy(s),ta.subSelf(j.target.matrixWorld.getPosition()),ta.normalize(),G[U]=ta.x,G[U+1]=ta.y,G[U+2]=ta.z,R[L]=Math.cos(j.angle),O[L]=j.exponent,L+=1)):j instanceof
+THREE.HemisphereLight&&(ba+=1,j.visible&&(o=j.color,p=j.groundColor,U=3*S,K.gammaInput?(s*=s,v(J,U,o,s),v(Q,U,p,s)):(u(J,U,o,s),u(Q,U,p,s)),ta.copy(j.matrixWorld.getPosition()),ta.normalize(),N[U]=ta.x,N[U+1]=ta.y,N[U+2]=ta.z,S+=1)));c=3*M;for(f=Math.max(r.length,3*ia);c<f;c++)r[c]=0;c=3*M;for(f=Math.max(t.length,3*ia);c<f;c++)t[c]=0;c=3*fa;for(f=Math.max(w.length,3*Z);c<f;c++)w[c]=0;c=3*fa;for(f=Math.max(z.length,3*Z);c<f;c++)z[c]=0;c=fa;for(f=Math.max(A.length,Z);c<f;c++)A[c]=0;c=3*L;for(f=Math.max(B.length,
+3*aa);c<f;c++)B[c]=0;c=3*L;for(f=Math.max(C.length,3*aa);c<f;c++)C[c]=0;c=3*L;for(f=Math.max(G.length,3*aa);c<f;c++)G[c]=0;c=L;for(f=Math.max(R.length,aa);c<f;c++)R[c]=0;c=L;for(f=Math.max(O.length,aa);c<f;c++)O[c]=0;c=L;for(f=Math.max(D.length,aa);c<f;c++)D[c]=0;c=3*S;for(f=Math.max(J.length,3*ba);c<f;c++)J[c]=0;c=3*S;for(f=Math.max(Q.length,3*ba);c<f;c++)Q[c]=0;c=3*S;for(f=Math.max(N.length,3*ba);c<f;c++)N[c]=0;q.directional.length=M;q.point.length=fa;q.spot.length=L;q.hemi.length=S;q.ambient[0]=
+l;q.ambient[1]=n;q.ambient[2]=m;hb=!1}c=qb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=
+c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;K.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=
+d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var ja;d.map?ja=d.map:d.specularMap?ja=d.specularMap:d.normalMap?ja=d.normalMap:d.bumpMap&&(ja=d.bumpMap);void 0!==ja&&(c=ja.offset,ja=ja.repeat,i.offsetRepeat.value.set(c.x,c.y,ja.x,ja.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=
+d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=
+d.size,i.scale.value=I.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,K.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(K.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),
+i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=ja=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[ja]=
+j.shadowMap,i.shadowMapSize.value[ja]=j.shadowMapSize,i.shadowMatrix.value[ja]=j.shadowMatrix,i.shadowDarkness.value[ja]=j.shadowDarkness,i.shadowBias.value[ja]=j.shadowBias,ja++}b=d.uniformsList;i=0;for(ja=b.length;i<ja;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,
+j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(n=j.length;l<n;l++)m=2*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(n=j.length;l<n;l++)m=3*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y,c._array[m+2]=j[l].z;
+k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(n=j.length;l<n;l++)m=4*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y,c._array[m+2]=j[l].z,c._array[m+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(n=j.length;l<n;l++)j[l].flattenToArrayOffset(c._array,
+16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(m=j,j=E(),k.uniform1i(f,j),m)if(m.image instanceof Array&&6===m.image.length){if(c=m,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)K.autoScaleCubemaps&&!f?(n=j,m=l,q=c.image[l],
+t=Oc,q.width<=t&&q.height<=t||(w=Math.max(q.width,q.height),r=Math.floor(q.width*t/w),t=Math.floor(q.height*t/w),w=document.createElement("canvas"),w.width=r,w.height=t,w.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,r,t),q=w),n[m]=q):j[l]=c.image[l];l=j[0];n=0===(l.width&l.width-1)&&0===(l.height&l.height-1);m=H(c.format);q=H(c.type);P(k.TEXTURE_CUBE_MAP,c,n);for(l=0;6>l;l++)if(f){t=j[l].mipmaps;w=0;for(z=t.length;w<z;w++)r=t[w],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,w,m,
+r.width,r.height,0,r.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,m,m,q,j[l]);c.generateMipmaps&&n&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else m instanceof THREE.WebGLRenderTargetCube?(c=m,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):K.setTexture(m,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(n=
+c.value.length;l<n;l++)c._array[l]=E();k.uniform1iv(f,c._array);l=0;for(n=c.value.length;l<n;l++)m=c.value[l],j=c._array[l],m&&K.setTexture(m,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,
+!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function E(){var a=Aa;a>=vc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+vc);Aa+=1;return a}function A(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);
+a._normalMatrix.transpose()}function v(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function u(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function D(a,b,c){lb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),lb=a);if(a&&(Ab!==b||Bb!==c))k.polygonOffset(b,c),Ab=b,Bb=c}function C(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function G(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));
+k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(C(b)),null):c}function P(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,H(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,H(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,H(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,
+k.TEXTURE_MAG_FILTER,J(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,J(b.minFilter)));if(yb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,yb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,mc)),b.__oldAnisotropy=b.anisotropy}function B(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,
+a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function J(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function H(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;
+if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;
+if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===
+THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===
+THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==pb){if(a===THREE.RGB_S3TC_DXT1_Format)return pb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return pb.COMPRESSED_RGBA_S3TC_DXT1_EXT;
+if(a===THREE.RGBA_S3TC_DXT3_Format)return pb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return pb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),L=void 0!==a.precision?a.precision:"highp",N=void 0!==a.alpha?a.alpha:!0,S=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,U=void 0!==a.antialias?a.antialias:!1,M=void 0!==a.stencil?a.stencil:!0,O=void 0!==a.preserveDrawingBuffer?
 a.preserveDrawingBuffer:!1,Q=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Z=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=I;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=
-!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var K=this,ja=[],R=0,ga=null,fa=null,V=-1,aa=null,ca=null,ia=0,Aa=0,ua=-1,Ba=-1,Ka=-1,va=-1,eb=-1,Ya=-1,kb=-1,gb=-1,zb=null,Ab=null,Bb=null,fb=null,wa=0,La=0,lb=0,Na=0,Za=0,db=0,ka=new THREE.Frustum,$a=new THREE.Matrix4,ab=new THREE.Matrix4,mb=new THREE.Vector4,ta=new THREE.Vector3,
-nb=!0,qb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,xb,ob;try{if(!(k=I.getContext("experimental-webgl",{alpha:N,premultipliedAlpha:S,antialias:U,stencil:M,preserveDrawingBuffer:O})))throw"Error creating WebGL context.";}catch(Nc){console.error(Nc)}a=k.getExtension("OES_texture_float");
-N=k.getExtension("OES_standard_derivatives");xb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");ob=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");N||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
-xb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");ob||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(Q.r,Q.g,Q.b,Z);this.context=k;var vc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),
-N=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Oc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=xb?k.getParameter(xb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<N,fc=ec&&a;ob&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};this.getMaxAnisotropy=function(){return mc};this.setSize=function(a,b){I.width=a;I.height=b;this.setViewport(0,0,I.width,I.height)};this.setViewport=function(a,
-b,c,d){wa=void 0!==a?a:0;La=void 0!==b?b:0;lb=void 0!==c?c:I.width;Na=void 0!==d?d:I.height;k.viewport(wa,La,lb,Na)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Q.setHex(a);Z=b;k.clearColor(Q.r,Q.g,Q.b,Z)};this.setClearColor=function(a,b){Q.copy(a);Z=b;k.clearColor(Q.r,Q.g,Q.b,Z)};this.getClearColor=function(){return Q};this.getClearAlpha=function(){return Z};this.clear=
+!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var K=this,ja=[],R=0,ga=null,fa=null,V=-1,aa=null,ca=null,ia=0,Aa=0,ua=-1,Ba=-1,Ka=-1,va=-1,db=-1,xb=-1,Ua=-1,gb=-1,lb=null,Ab=null,Bb=null,fb=null,wa=0,La=0,mb=0,Na=0,Za=0,eb=0,ka=new THREE.Frustum,$a=new THREE.Matrix4,ab=new THREE.Matrix4,nb=new THREE.Vector4,ta=new THREE.Vector3,
+hb=!0,qb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,yb,pb;try{if(!(k=I.getContext("experimental-webgl",{alpha:N,premultipliedAlpha:S,antialias:U,stencil:M,preserveDrawingBuffer:O})))throw"Error creating WebGL context.";}catch(Nc){console.error(Nc)}a=k.getExtension("OES_texture_float");
+N=k.getExtension("OES_standard_derivatives");yb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");pb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");N||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
+yb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");pb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(Q.r,Q.g,Q.b,Z);this.context=k;var vc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),
+N=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Oc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=yb?k.getParameter(yb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<N,fc=ec&&a;pb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};this.getMaxAnisotropy=function(){return mc};this.setSize=function(a,b){I.width=a;I.height=b;this.setViewport(0,0,I.width,I.height)};this.setViewport=function(a,
+b,c,d){wa=void 0!==a?a:0;La=void 0!==b?b:0;mb=void 0!==c?c:I.width;Na=void 0!==d?d:I.height;k.viewport(wa,La,mb,Na)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Q.setHex(a);Z=b;k.clearColor(Q.r,Q.g,Q.b,Z)};this.setClearColor=function(a,b){Q.copy(a);Z=b;k.clearColor(Q.r,Q.g,Q.b,Z)};this.getClearColor=function(){return Q};this.getClearAlpha=function(){return Z};this.clear=
 function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,
 delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);k.deleteBuffer(d.__webglColorBuffer);k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);
 k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);K.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),K.info.memory.geometries--):a instanceof
 THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglLineDistanceBuffer),b(a),K.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),K.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),K.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&
 a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=!1,a=0;for(c=ja.length;a<c;a++)if(d=ja[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=
-ja.length;a<c;a++)d=ja[a],d.program!==b&&e.push(d);ja=e;k.deleteProgram(b);K.info.memory.programs--}}};this.updateShadowMap=function(a,b){ga=null;V=aa=gb=kb=Ka=-1;nb=!0;Ba=ua=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&
-(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,n,o,p=3*a.count;for(o=0;o<p;o+=9)n=a.normalArray,d=n[o],e=n[o+1],f=n[o+2],g=n[o+3],i=n[o+4],l=n[o+
-5],h=n[o+6],j=n[o+7],m=n[o+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,n[o]=d,n[o+1]=e,n[o+2]=f,n[o+3]=d,n[o+4]=e,n[o+5]=f,n[o+6]=d,n[o+7]=e,n[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,
-2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=s(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==aa&&(aa=d,b=!0),f instanceof
+ja.length;a<c;a++)d=ja[a],d.program!==b&&e.push(d);ja=e;k.deleteProgram(b);K.info.memory.programs--}}};this.updateShadowMap=function(a,b){ga=null;V=aa=gb=Ua=Ka=-1;hb=!0;Ba=ua=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&
+(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,n,m,o,p=3*a.count;for(o=0;o<p;o+=9)m=a.normalArray,d=m[o],e=m[o+1],f=m[o+2],g=m[o+3],i=m[o+4],l=m[o+
+5],h=m[o+6],j=m[o+7],n=m[o+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+n)/3,m[o]=d,m[o+1]=e,m[o+2]=f,m[o+3]=d,m[o+4]=e,m[o+5]=f,m[o+6]=d,m[o+7]=e,m[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,
+2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=r(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==aa&&(aa=d,b=!0),f instanceof
 THREE.Mesh){f=e.offsets;1<f.length&&(b=!0);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=e.attributes.normal;0<=a.normal&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.normal,i,k.FLOAT,!1,0,4*g*i));h=e.attributes.uv;0<=a.uv&&h&&(h.buffer?(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.uv,i,k.FLOAT,
 !1,0,4*g*i),k.enableVertexAttribArray(a.uv)):k.disableVertexAttribArray(a.uv));i=e.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=e.attributes.tangent;0<=a.tangent&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.tangent,i,k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,2*f[d].start);
 K.info.render.calls++;K.info.render.vertices+=f[d].count;K.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,h.numItems/3),K.info.render.calls++,K.info.render.points+=h.numItems/3)};this.renderBuffer=
-function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=s(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==aa&&(aa=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&
+function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=r(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==aa&&(aa=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&
 (k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,
-!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;var j,l=g.length;for(j=0;j<l;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(n),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(n):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,
+!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;var j,l=g.length;for(j=0;j<l;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(m),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(m):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,
 e.__webglMorphNormalsBuffers[j]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g<
 h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,
 4,k.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));0<=b.uv2&&(e.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),
 k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0));0<=b.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k.vertexAttribPointer(b.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==fb&&(k.lineWidth(d),fb=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,
 0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),K.info.render.calls++,K.info.render.vertices+=e.__webglFaceCount,K.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==fb&&(k.lineWidth(d),fb=d),k.drawArrays(f,0,e.__webglLineCount),K.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),K.info.render.calls++,
-K.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),K.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,j=a.fog;V=-1;nb=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));
-b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);$a.multiply(b.projectionMatrix,b.matrixWorldInverse);ka.setFromMatrix($a);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;K.info.render.points=0;this.setRenderTarget(c);
-(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ka.contains(g))){A(g,b);var n=f,r=n.object,q=n.buffer,t=void 0,s=t=void 0,s=r.material;if(s instanceof THREE.MeshFaceMaterial)t=q.materialIndex,0<=t&&(t=0<s.materials.length?s.materials[t]:r.geometry.materials[t],t.transparent?(n.transparent=
-t,n.opaque=null):(n.opaque=t,n.transparent=null));else if(t=s)t.transparent?(n.transparent=t,n.opaque=null):(n.opaque=t,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(mb.copy(g.matrixWorld.getPosition()),$a.multiplyVector3(mb),f.z=mb.z),f.id=g.id)}this.sortObjects&&h.sort(m);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(A(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=
-null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),C(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,j,!0,d),o(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(this.setBlending(THREE.NormalBlending),p(a.__webglObjects,!0,"opaque",b,i,j,!1),o(a.__webglObjectsImmediate,"opaque",b,i,j,!1),p(a.__webglObjects,!1,"transparent",b,i,j,!0),o(a.__webglObjectsImmediate,
-"transparent",b,i,j,!0));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=
-function(a,b,c,d,e){var f=s(a,b,c,d,e);aa=-1;K.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ka):e.render(function(a){K.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,m=void 0,n=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=
-new THREE.Matrix3,b instanceof THREE.Mesh)if(n=b.geometry,n instanceof THREE.Geometry){if(void 0===n.geometryGroups){var p=n,s=void 0,v=void 0,w=void 0,A=void 0,B=void 0,C=void 0,D=void 0,E={},G=p.morphTargets.length,H=p.morphNormals.length;p.geometryGroups={};s=0;for(v=p.faces.length;s<v;s++)w=p.faces[s],A=w.materialIndex,C=void 0!==A?A:-1,void 0===E[C]&&(E[C]={hash:C,counter:0}),D=E[C].hash+"_"+E[C].counter,void 0===p.geometryGroups[D]&&(p.geometryGroups[D]={faces3:[],faces4:[],materialIndex:A,
-vertices:0,numMorphTargets:G,numMorphNormals:H}),B=w instanceof THREE.Face3?3:4,65535<p.geometryGroups[D].vertices+B&&(E[C].counter+=1,D=E[C].hash+"_"+E[C].counter,void 0===p.geometryGroups[D]&&(p.geometryGroups[D]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:G,numMorphNormals:H})),w instanceof THREE.Face3?p.geometryGroups[D].faces3.push(s):p.geometryGroups[D].faces4.push(s),p.geometryGroups[D].vertices+=B;p.geometryGroupsList=[];var I=void 0;for(I in p.geometryGroups)p.geometryGroups[I].id=
-ia++,p.geometryGroupsList.push(p.geometryGroups[I])}for(m in n.geometryGroups)if(o=n.geometryGroups[m],!o.__webglVertexBuffer){var R=o;R.__webglVertexBuffer=k.createBuffer();R.__webglNormalBuffer=k.createBuffer();R.__webglTangentBuffer=k.createBuffer();R.__webglColorBuffer=k.createBuffer();R.__webglUVBuffer=k.createBuffer();R.__webglUV2Buffer=k.createBuffer();R.__webglSkinIndicesBuffer=k.createBuffer();R.__webglSkinWeightsBuffer=k.createBuffer();R.__webglFaceBuffer=k.createBuffer();R.__webglLineBuffer=
-k.createBuffer();var V=void 0,O=void 0;if(R.numMorphTargets){R.__webglMorphTargetsBuffers=[];V=0;for(O=R.numMorphTargets;V<O;V++)R.__webglMorphTargetsBuffers.push(k.createBuffer())}if(R.numMorphNormals){R.__webglMorphNormalsBuffers=[];V=0;for(O=R.numMorphNormals;V<O;V++)R.__webglMorphNormalsBuffers.push(k.createBuffer())}K.info.memory.geometries++;d(o,b);n.verticesNeedUpdate=!0;n.morphTargetsNeedUpdate=!0;n.elementsNeedUpdate=!0;n.uvsNeedUpdate=!0;n.normalsNeedUpdate=!0;n.tangentsNeedUpdate=!0;n.colorsNeedUpdate=
-!0}}else n instanceof THREE.BufferGeometry&&h(n);else if(b instanceof THREE.Ribbon){if(n=b.geometry,!n.__webglVertexBuffer){var J=n;J.__webglVertexBuffer=k.createBuffer();J.__webglColorBuffer=k.createBuffer();J.__webglNormalBuffer=k.createBuffer();K.info.memory.geometries++;var Q=n,P=b,L=Q.vertices.length;Q.__vertexArray=new Float32Array(3*L);Q.__colorArray=new Float32Array(3*L);Q.__normalArray=new Float32Array(3*L);Q.__webglVertexCount=L;c(Q,P);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.normalsNeedUpdate=
-!0}}else if(b instanceof THREE.Line){if(n=b.geometry,!n.__webglVertexBuffer){var N=n;N.__webglVertexBuffer=k.createBuffer();N.__webglColorBuffer=k.createBuffer();N.__webglLineDistanceBuffer=k.createBuffer();K.info.memory.geometries++;var M=n,fa=b,ga=M.vertices.length;M.__vertexArray=new Float32Array(3*ga);M.__colorArray=new Float32Array(3*ga);M.__lineDistanceArray=new Float32Array(1*ga);M.__webglLineCount=ga;c(M,fa);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.lineDistancesNeedUpdate=!0}}else if(b instanceof
-THREE.ParticleSystem&&(n=b.geometry,!n.__webglVertexBuffer))if(n instanceof THREE.Geometry){var S=n;S.__webglVertexBuffer=k.createBuffer();S.__webglColorBuffer=k.createBuffer();K.info.memory.geometries++;var Z=n,ca=b,U=Z.vertices.length;Z.__vertexArray=new Float32Array(3*U);Z.__colorArray=new Float32Array(3*U);Z.__sortArray=[];Z.__webglParticleCount=U;c(Z,ca);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0}else n instanceof THREE.BufferGeometry&&h(n);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(n=
-b.geometry,n instanceof THREE.BufferGeometry)r(l.__webglObjects,n,b);else for(m in n.geometryGroups)o=n.geometryGroups[m],r(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(n=b.geometry,r(l.__webglObjects,n,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);
-b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var aa=a.__objectsRemoved[0],ja=a;aa instanceof THREE.Mesh||aa instanceof THREE.ParticleSystem||aa instanceof THREE.Ribbon||aa instanceof THREE.Line?z(ja.__webglObjects,aa):aa instanceof THREE.Sprite?u(ja.__webglSprites,aa):aa instanceof THREE.LensFlare?u(ja.__webglFlares,aa):(aa instanceof THREE.ImmediateRenderObject||aa.immediateRenderCallback)&&z(ja.__webglObjectsImmediate,aa);aa.__webglActive=!1;a.__objectsRemoved.splice(0,
-1)}for(var Aa=0,va=a.__webglObjects.length;Aa<va;Aa++){var ua=a.__webglObjects[Aa].object,ba=ua.geometry,ta=void 0,Ba=void 0,ka=void 0;if(ua instanceof THREE.Mesh)if(ba instanceof THREE.BufferGeometry)(ba.verticesNeedUpdate||ba.elementsNeedUpdate||ba.uvsNeedUpdate||ba.normalsNeedUpdate||ba.colorsNeedUpdate||ba.tangentsNeedUpdate)&&j(ba,k.DYNAMIC_DRAW,!ba.dynamic),ba.verticesNeedUpdate=!1,ba.elementsNeedUpdate=!1,ba.uvsNeedUpdate=!1,ba.normalsNeedUpdate=!1,ba.colorsNeedUpdate=!1,ba.tangentsNeedUpdate=
-!1;else{for(var Ka=0,La=ba.geometryGroupsList.length;Ka<La;Ka++)if(ta=ba.geometryGroupsList[Ka],ka=e(ua,ta),ba.buffersNeedUpdate&&d(ta,ua),Ba=ka.attributes&&t(ka),ba.verticesNeedUpdate||ba.morphTargetsNeedUpdate||ba.elementsNeedUpdate||ba.uvsNeedUpdate||ba.normalsNeedUpdate||ba.colorsNeedUpdate||ba.tangentsNeedUpdate||Ba){var qa=ta,Na=ua,wa=k.DYNAMIC_DRAW,eb=!ba.dynamic,Ya=ka;if(qa.__inittedArrays){var fb=f(Ya),kb=Ya.vertexColors?Ya.vertexColors:!1,nb=g(Ya),gb=fb===THREE.SmoothShading,F=void 0,$=
-void 0,Za=void 0,T=void 0,db=void 0,$a=void 0,Db=void 0,mb=void 0,ab=void 0,lb=void 0,ob=void 0,W=void 0,X=void 0,Y=void 0,pa=void 0,Eb=void 0,Fb=void 0,Gb=void 0,qb=void 0,Hb=void 0,Ib=void 0,Jb=void 0,xb=void 0,Kb=void 0,Lb=void 0,Mb=void 0,zb=void 0,Nb=void 0,Ob=void 0,Pb=void 0,Ab=void 0,Qb=void 0,Rb=void 0,Sb=void 0,Bb=void 0,xa=void 0,ec=void 0,Zb=void 0,ic=void 0,jc=void 0,Ra=void 0,fc=void 0,Pa=void 0,Qa=void 0,$b=void 0,Ub=void 0,Ja=0,Oa=0,Vb=0,Wb=0,tb=0,Wa=0,Ca=0,cb=0,Ma=0,ha=0,la=0,y=0,
-ya=void 0,Sa=qa.__vertexArray,nc=qa.__uvArray,oc=qa.__uv2Array,ub=qa.__normalArray,Fa=qa.__tangentArray,Ta=qa.__colorArray,Ga=qa.__skinIndexArray,Ha=qa.__skinWeightArray,Qc=qa.__morphTargetsArrays,Rc=qa.__morphNormalsArrays,Sc=qa.__webglCustomAttributesList,x=void 0,Tb=qa.__faceArray,pb=qa.__lineArray,hb=Na.geometry,vc=hb.elementsNeedUpdate,mc=hb.uvsNeedUpdate,Nc=hb.normalsNeedUpdate,Oc=hb.tangentsNeedUpdate,fd=hb.colorsNeedUpdate,gd=hb.morphTargetsNeedUpdate,cc=hb.vertices,ra=qa.faces3,sa=qa.faces4,
-Xa=hb.faces,Tc=hb.faceVertexUvs[0],Uc=hb.faceVertexUvs[1],dc=hb.skinIndices,ac=hb.skinWeights,bc=hb.morphTargets,yc=hb.morphNormals;if(hb.verticesNeedUpdate){F=0;for($=ra.length;F<$;F++)T=Xa[ra[F]],W=cc[T.a],X=cc[T.b],Y=cc[T.c],Sa[Oa]=W.x,Sa[Oa+1]=W.y,Sa[Oa+2]=W.z,Sa[Oa+3]=X.x,Sa[Oa+4]=X.y,Sa[Oa+5]=X.z,Sa[Oa+6]=Y.x,Sa[Oa+7]=Y.y,Sa[Oa+8]=Y.z,Oa+=9;F=0;for($=sa.length;F<$;F++)T=Xa[sa[F]],W=cc[T.a],X=cc[T.b],Y=cc[T.c],pa=cc[T.d],Sa[Oa]=W.x,Sa[Oa+1]=W.y,Sa[Oa+2]=W.z,Sa[Oa+3]=X.x,Sa[Oa+4]=X.y,Sa[Oa+5]=
-X.z,Sa[Oa+6]=Y.x,Sa[Oa+7]=Y.y,Sa[Oa+8]=Y.z,Sa[Oa+9]=pa.x,Sa[Oa+10]=pa.y,Sa[Oa+11]=pa.z,Oa+=12;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Sa,wa)}if(gd){Ra=0;for(fc=bc.length;Ra<fc;Ra++){F=la=0;for($=ra.length;F<$;F++)$b=ra[F],T=Xa[$b],W=bc[Ra].vertices[T.a],X=bc[Ra].vertices[T.b],Y=bc[Ra].vertices[T.c],Pa=Qc[Ra],Pa[la]=W.x,Pa[la+1]=W.y,Pa[la+2]=W.z,Pa[la+3]=X.x,Pa[la+4]=X.y,Pa[la+5]=X.z,Pa[la+6]=Y.x,Pa[la+7]=Y.y,Pa[la+8]=Y.z,Ya.morphNormals&&(gb?(Ub=yc[Ra].vertexNormals[$b],
-Hb=Ub.a,Ib=Ub.b,Jb=Ub.c):Jb=Ib=Hb=yc[Ra].faceNormals[$b],Qa=Rc[Ra],Qa[la]=Hb.x,Qa[la+1]=Hb.y,Qa[la+2]=Hb.z,Qa[la+3]=Ib.x,Qa[la+4]=Ib.y,Qa[la+5]=Ib.z,Qa[la+6]=Jb.x,Qa[la+7]=Jb.y,Qa[la+8]=Jb.z),la+=9;F=0;for($=sa.length;F<$;F++)$b=sa[F],T=Xa[$b],W=bc[Ra].vertices[T.a],X=bc[Ra].vertices[T.b],Y=bc[Ra].vertices[T.c],pa=bc[Ra].vertices[T.d],Pa=Qc[Ra],Pa[la]=W.x,Pa[la+1]=W.y,Pa[la+2]=W.z,Pa[la+3]=X.x,Pa[la+4]=X.y,Pa[la+5]=X.z,Pa[la+6]=Y.x,Pa[la+7]=Y.y,Pa[la+8]=Y.z,Pa[la+9]=pa.x,Pa[la+10]=pa.y,Pa[la+11]=
-pa.z,Ya.morphNormals&&(gb?(Ub=yc[Ra].vertexNormals[$b],Hb=Ub.a,Ib=Ub.b,Jb=Ub.c,xb=Ub.d):xb=Jb=Ib=Hb=yc[Ra].faceNormals[$b],Qa=Rc[Ra],Qa[la]=Hb.x,Qa[la+1]=Hb.y,Qa[la+2]=Hb.z,Qa[la+3]=Ib.x,Qa[la+4]=Ib.y,Qa[la+5]=Ib.z,Qa[la+6]=Jb.x,Qa[la+7]=Jb.y,Qa[la+8]=Jb.z,Qa[la+9]=xb.x,Qa[la+10]=xb.y,Qa[la+11]=xb.z),la+=12;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglMorphTargetsBuffers[Ra]);k.bufferData(k.ARRAY_BUFFER,Qc[Ra],wa);Ya.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[Ra]),k.bufferData(k.ARRAY_BUFFER,
-Rc[Ra],wa))}}if(ac.length){F=0;for($=ra.length;F<$;F++)T=Xa[ra[F]],Nb=ac[T.a],Ob=ac[T.b],Pb=ac[T.c],Ha[ha]=Nb.x,Ha[ha+1]=Nb.y,Ha[ha+2]=Nb.z,Ha[ha+3]=Nb.w,Ha[ha+4]=Ob.x,Ha[ha+5]=Ob.y,Ha[ha+6]=Ob.z,Ha[ha+7]=Ob.w,Ha[ha+8]=Pb.x,Ha[ha+9]=Pb.y,Ha[ha+10]=Pb.z,Ha[ha+11]=Pb.w,Qb=dc[T.a],Rb=dc[T.b],Sb=dc[T.c],Ga[ha]=Qb.x,Ga[ha+1]=Qb.y,Ga[ha+2]=Qb.z,Ga[ha+3]=Qb.w,Ga[ha+4]=Rb.x,Ga[ha+5]=Rb.y,Ga[ha+6]=Rb.z,Ga[ha+7]=Rb.w,Ga[ha+8]=Sb.x,Ga[ha+9]=Sb.y,Ga[ha+10]=Sb.z,Ga[ha+11]=Sb.w,ha+=12;F=0;for($=sa.length;F<$;F++)T=
-Xa[sa[F]],Nb=ac[T.a],Ob=ac[T.b],Pb=ac[T.c],Ab=ac[T.d],Ha[ha]=Nb.x,Ha[ha+1]=Nb.y,Ha[ha+2]=Nb.z,Ha[ha+3]=Nb.w,Ha[ha+4]=Ob.x,Ha[ha+5]=Ob.y,Ha[ha+6]=Ob.z,Ha[ha+7]=Ob.w,Ha[ha+8]=Pb.x,Ha[ha+9]=Pb.y,Ha[ha+10]=Pb.z,Ha[ha+11]=Pb.w,Ha[ha+12]=Ab.x,Ha[ha+13]=Ab.y,Ha[ha+14]=Ab.z,Ha[ha+15]=Ab.w,Qb=dc[T.a],Rb=dc[T.b],Sb=dc[T.c],Bb=dc[T.d],Ga[ha]=Qb.x,Ga[ha+1]=Qb.y,Ga[ha+2]=Qb.z,Ga[ha+3]=Qb.w,Ga[ha+4]=Rb.x,Ga[ha+5]=Rb.y,Ga[ha+6]=Rb.z,Ga[ha+7]=Rb.w,Ga[ha+8]=Sb.x,Ga[ha+9]=Sb.y,Ga[ha+10]=Sb.z,Ga[ha+11]=Sb.w,Ga[ha+12]=
-Bb.x,Ga[ha+13]=Bb.y,Ga[ha+14]=Bb.z,Ga[ha+15]=Bb.w,ha+=16;0<ha&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ga,wa),k.bindBuffer(k.ARRAY_BUFFER,qa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ha,wa))}if(fd&&kb){F=0;for($=ra.length;F<$;F++)T=Xa[ra[F]],Db=T.vertexColors,mb=T.color,3===Db.length&&kb===THREE.VertexColors?(Kb=Db[0],Lb=Db[1],Mb=Db[2]):Mb=Lb=Kb=mb,Ta[Ma]=Kb.r,Ta[Ma+1]=Kb.g,Ta[Ma+2]=Kb.b,Ta[Ma+3]=Lb.r,Ta[Ma+4]=Lb.g,Ta[Ma+5]=Lb.b,Ta[Ma+6]=Mb.r,
-Ta[Ma+7]=Mb.g,Ta[Ma+8]=Mb.b,Ma+=9;F=0;for($=sa.length;F<$;F++)T=Xa[sa[F]],Db=T.vertexColors,mb=T.color,4===Db.length&&kb===THREE.VertexColors?(Kb=Db[0],Lb=Db[1],Mb=Db[2],zb=Db[3]):zb=Mb=Lb=Kb=mb,Ta[Ma]=Kb.r,Ta[Ma+1]=Kb.g,Ta[Ma+2]=Kb.b,Ta[Ma+3]=Lb.r,Ta[Ma+4]=Lb.g,Ta[Ma+5]=Lb.b,Ta[Ma+6]=Mb.r,Ta[Ma+7]=Mb.g,Ta[Ma+8]=Mb.b,Ta[Ma+9]=zb.r,Ta[Ma+10]=zb.g,Ta[Ma+11]=zb.b,Ma+=12;0<Ma&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Ta,wa))}if(Oc&&hb.hasTangents){F=0;for($=ra.length;F<
-$;F++)T=Xa[ra[F]],ab=T.vertexTangents,Eb=ab[0],Fb=ab[1],Gb=ab[2],Fa[Ca]=Eb.x,Fa[Ca+1]=Eb.y,Fa[Ca+2]=Eb.z,Fa[Ca+3]=Eb.w,Fa[Ca+4]=Fb.x,Fa[Ca+5]=Fb.y,Fa[Ca+6]=Fb.z,Fa[Ca+7]=Fb.w,Fa[Ca+8]=Gb.x,Fa[Ca+9]=Gb.y,Fa[Ca+10]=Gb.z,Fa[Ca+11]=Gb.w,Ca+=12;F=0;for($=sa.length;F<$;F++)T=Xa[sa[F]],ab=T.vertexTangents,Eb=ab[0],Fb=ab[1],Gb=ab[2],qb=ab[3],Fa[Ca]=Eb.x,Fa[Ca+1]=Eb.y,Fa[Ca+2]=Eb.z,Fa[Ca+3]=Eb.w,Fa[Ca+4]=Fb.x,Fa[Ca+5]=Fb.y,Fa[Ca+6]=Fb.z,Fa[Ca+7]=Fb.w,Fa[Ca+8]=Gb.x,Fa[Ca+9]=Gb.y,Fa[Ca+10]=Gb.z,Fa[Ca+11]=Gb.w,
-Fa[Ca+12]=qb.x,Fa[Ca+13]=qb.y,Fa[Ca+14]=qb.z,Fa[Ca+15]=qb.w,Ca+=16;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Fa,wa)}if(Nc&&fb){F=0;for($=ra.length;F<$;F++)if(T=Xa[ra[F]],db=T.vertexNormals,$a=T.normal,3===db.length&&gb)for(xa=0;3>xa;xa++)Zb=db[xa],ub[Wa]=Zb.x,ub[Wa+1]=Zb.y,ub[Wa+2]=Zb.z,Wa+=3;else for(xa=0;3>xa;xa++)ub[Wa]=$a.x,ub[Wa+1]=$a.y,ub[Wa+2]=$a.z,Wa+=3;F=0;for($=sa.length;F<$;F++)if(T=Xa[sa[F]],db=T.vertexNormals,$a=T.normal,4===db.length&&gb)for(xa=
-0;4>xa;xa++)Zb=db[xa],ub[Wa]=Zb.x,ub[Wa+1]=Zb.y,ub[Wa+2]=Zb.z,Wa+=3;else for(xa=0;4>xa;xa++)ub[Wa]=$a.x,ub[Wa+1]=$a.y,ub[Wa+2]=$a.z,Wa+=3;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,ub,wa)}if(mc&&Tc&&nb){F=0;for($=ra.length;F<$;F++)if(Za=ra[F],lb=Tc[Za],void 0!==lb)for(xa=0;3>xa;xa++)ic=lb[xa],nc[Vb]=ic.u,nc[Vb+1]=ic.v,Vb+=2;F=0;for($=sa.length;F<$;F++)if(Za=sa[F],lb=Tc[Za],void 0!==lb)for(xa=0;4>xa;xa++)ic=lb[xa],nc[Vb]=ic.u,nc[Vb+1]=ic.v,Vb+=2;0<Vb&&(k.bindBuffer(k.ARRAY_BUFFER,
-qa.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,nc,wa))}if(mc&&Uc&&nb){F=0;for($=ra.length;F<$;F++)if(Za=ra[F],ob=Uc[Za],void 0!==ob)for(xa=0;3>xa;xa++)jc=ob[xa],oc[Wb]=jc.u,oc[Wb+1]=jc.v,Wb+=2;F=0;for($=sa.length;F<$;F++)if(Za=sa[F],ob=Uc[Za],void 0!==ob)for(xa=0;4>xa;xa++)jc=ob[xa],oc[Wb]=jc.u,oc[Wb+1]=jc.v,Wb+=2;0<Wb&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,oc,wa))}if(vc){F=0;for($=ra.length;F<$;F++)Tb[tb]=Ja,Tb[tb+1]=Ja+1,Tb[tb+2]=Ja+2,tb+=3,pb[cb]=Ja,pb[cb+
-1]=Ja+1,pb[cb+2]=Ja,pb[cb+3]=Ja+2,pb[cb+4]=Ja+1,pb[cb+5]=Ja+2,cb+=6,Ja+=3;F=0;for($=sa.length;F<$;F++)Tb[tb]=Ja,Tb[tb+1]=Ja+1,Tb[tb+2]=Ja+3,Tb[tb+3]=Ja+1,Tb[tb+4]=Ja+2,Tb[tb+5]=Ja+3,tb+=6,pb[cb]=Ja,pb[cb+1]=Ja+1,pb[cb+2]=Ja,pb[cb+3]=Ja+3,pb[cb+4]=Ja+1,pb[cb+5]=Ja+2,pb[cb+6]=Ja+2,pb[cb+7]=Ja+3,cb+=8,Ja+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,qa.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Tb,wa);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,qa.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,
-pb,wa)}if(Sc){xa=0;for(ec=Sc.length;xa<ec;xa++)if(x=Sc[xa],x.__original.needsUpdate){y=0;if(1===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)T=Xa[ra[F]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],y+=3;F=0;for($=sa.length;F<$;F++)T=Xa[sa[F]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],x.array[y+3]=x.value[T.d],y+=4}else{if("faces"===x.boundTo){F=0;for($=ra.length;F<$;F++)ya=x.value[ra[F]],x.array[y]=
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-x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,x.array[y+6]=pa.x,x.array[y+7]=pa.y,y+=8}else{if("faces"===x.boundTo){F=0;for($=ra.length;F<$;F++)Y=X=W=ya=x.value[ra[F]],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,y+=6;F=0;for($=sa.length;F<$;F++)pa=Y=X=W=ya=x.value[sa[F]],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,x.array[y+6]=pa.x,x.array[y+
-7]=pa.y,y+=8}}else if(3===x.size){var ea;ea="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||"vertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)T=Xa[ra[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],y+=9;F=0;for($=sa.length;F<$;F++)T=Xa[sa[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],
-pa=x.value[T.d],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],x.array[y+9]=pa[ea[0]],x.array[y+10]=pa[ea[1]],x.array[y+11]=pa[ea[2]],y+=12}else if("faces"===x.boundTo){F=0;for($=ra.length;F<$;F++)Y=X=W=ya=x.value[ra[F]],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+
-6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],y+=9;F=0;for($=sa.length;F<$;F++)pa=Y=X=W=ya=x.value[sa[F]],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],x.array[y+9]=pa[ea[0]],x.array[y+10]=pa[ea[1]],x.array[y+11]=pa[ea[2]],y+=12}else if("faceVertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)ya=x.value[ra[F]],W=ya[0],X=ya[1],Y=ya[2],x.array[y]=
-W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],y+=9;F=0;for($=sa.length;F<$;F++)ya=x.value[sa[F]],W=ya[0],X=ya[1],Y=ya[2],pa=ya[3],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],x.array[y+9]=pa[ea[0]],x.array[y+10]=
-pa[ea[1]],x.array[y+11]=pa[ea[2]],y+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)T=Xa[ra[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,y+=12;F=0;for($=sa.length;F<$;F++)T=Xa[sa[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],pa=x.value[T.d],
-x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,x.array[y+12]=pa.x,x.array[y+13]=pa.y,x.array[y+14]=pa.z,x.array[y+15]=pa.w,y+=16}else if("faces"===x.boundTo){F=0;for($=ra.length;F<$;F++)Y=X=W=ya=x.value[ra[F]],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,
-x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,y+=12;F=0;for($=sa.length;F<$;F++)pa=Y=X=W=ya=x.value[sa[F]],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,x.array[y+12]=pa.x,x.array[y+13]=pa.y,x.array[y+14]=pa.z,x.array[y+15]=pa.w,y+=16}else if("faceVertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)ya=x.value[ra[F]],W=
-ya[0],X=ya[1],Y=ya[2],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,y+=12;F=0;for($=sa.length;F<$;F++)ya=x.value[sa[F]],W=ya[0],X=ya[1],Y=ya[2],pa=ya[3],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+
-11]=Y.w,x.array[y+12]=pa.x,x.array[y+13]=pa.y,x.array[y+14]=pa.z,x.array[y+15]=pa.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,x.buffer);k.bufferData(k.ARRAY_BUFFER,x.array,wa)}}eb&&(delete qa.__inittedArrays,delete qa.__colorArray,delete qa.__normalArray,delete qa.__tangentArray,delete qa.__uvArray,delete qa.__uv2Array,delete qa.__faceArray,delete qa.__vertexArray,delete qa.__lineArray,delete qa.__skinIndexArray,delete qa.__skinWeightArray)}}ba.verticesNeedUpdate=!1;ba.morphTargetsNeedUpdate=!1;ba.elementsNeedUpdate=
-!1;ba.uvsNeedUpdate=!1;ba.normalsNeedUpdate=!1;ba.colorsNeedUpdate=!1;ba.tangentsNeedUpdate=!1;ba.buffersNeedUpdate=!1;ka.attributes&&q(ka)}else if(ua instanceof THREE.Ribbon){ka=e(ua,ba);Ba=ka.attributes&&t(ka);if(ba.verticesNeedUpdate||ba.colorsNeedUpdate||ba.normalsNeedUpdate||Ba){var vb=ba,zc=k.DYNAMIC_DRAW,pc=void 0,qc=void 0,rc=void 0,Ac=void 0,za=void 0,Bc=void 0,Cc=void 0,Dc=void 0,Xc=void 0,Ua=void 0,kc=void 0,Da=void 0,ib=void 0,Yc=vb.vertices,Zc=vb.colors,$c=vb.normals,hd=Yc.length,id=
-Zc.length,jd=$c.length,Ec=vb.__vertexArray,Fc=vb.__colorArray,Gc=vb.__normalArray,kd=vb.colorsNeedUpdate,ld=vb.normalsNeedUpdate,Vc=vb.__webglCustomAttributesList;if(vb.verticesNeedUpdate){for(pc=0;pc<hd;pc++)Ac=Yc[pc],za=3*pc,Ec[za]=Ac.x,Ec[za+1]=Ac.y,Ec[za+2]=Ac.z;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ec,zc)}if(kd){for(qc=0;qc<id;qc++)Bc=Zc[qc],za=3*qc,Fc[za]=Bc.r,Fc[za+1]=Bc.g,Fc[za+2]=Bc.b;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
-Fc,zc)}if(ld){for(rc=0;rc<jd;rc++)Cc=$c[rc],za=3*rc,Gc[za]=Cc.x,Gc[za+1]=Cc.y,Gc[za+2]=Cc.z;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Gc,zc)}if(Vc){Dc=0;for(Xc=Vc.length;Dc<Xc;Dc++)if(Da=Vc[Dc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){za=0;kc=Da.value.length;if(1===Da.size)for(Ua=0;Ua<kc;Ua++)Da.array[Ua]=Da.value[Ua];else if(2===Da.size)for(Ua=0;Ua<kc;Ua++)ib=Da.value[Ua],Da.array[za]=ib.x,Da.array[za+1]=ib.y,za+=2;else if(3===Da.size)if("c"===
-Da.type)for(Ua=0;Ua<kc;Ua++)ib=Da.value[Ua],Da.array[za]=ib.r,Da.array[za+1]=ib.g,Da.array[za+2]=ib.b,za+=3;else for(Ua=0;Ua<kc;Ua++)ib=Da.value[Ua],Da.array[za]=ib.x,Da.array[za+1]=ib.y,Da.array[za+2]=ib.z,za+=3;else if(4===Da.size)for(Ua=0;Ua<kc;Ua++)ib=Da.value[Ua],Da.array[za]=ib.x,Da.array[za+1]=ib.y,Da.array[za+2]=ib.z,Da.array[za+3]=ib.w,za+=4;k.bindBuffer(k.ARRAY_BUFFER,Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,zc)}}}ba.verticesNeedUpdate=!1;ba.colorsNeedUpdate=!1;ba.normalsNeedUpdate=
-!1;ka.attributes&&q(ka)}else if(ua instanceof THREE.Line){ka=e(ua,ba);Ba=ka.attributes&&t(ka);if(ba.verticesNeedUpdate||ba.colorsNeedUpdate||ba.lineDistancesNeedUpdate||Ba){var wb=ba,Hc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,uc=void 0,Ic=void 0,Ia=void 0,Jc=void 0,ad=wb.vertices,bd=wb.colors,cd=wb.lineDistances,md=ad.length,nd=bd.length,od=cd.length,Kc=wb.__vertexArray,Lc=wb.__colorArray,dd=wb.__lineDistanceArray,pd=wb.colorsNeedUpdate,qd=wb.lineDistancesNeedUpdate,Wc=wb.__webglCustomAttributesList,Mc=
-void 0,ed=void 0,Va=void 0,lc=void 0,jb=void 0,Ea=void 0;if(wb.verticesNeedUpdate){for(sc=0;sc<md;sc++)Ic=ad[sc],Ia=3*sc,Kc[Ia]=Ic.x,Kc[Ia+1]=Ic.y,Kc[Ia+2]=Ic.z;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Kc,Hc)}if(pd){for(tc=0;tc<nd;tc++)Jc=bd[tc],Ia=3*tc,Lc[Ia]=Jc.r,Lc[Ia+1]=Jc.g,Lc[Ia+2]=Jc.b;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Lc,Hc)}if(qd){for(uc=0;uc<od;uc++)dd[uc]=cd[uc];k.bindBuffer(k.ARRAY_BUFFER,wb.__webglLineDistanceBuffer);
-k.bufferData(k.ARRAY_BUFFER,dd,Hc)}if(Wc){Mc=0;for(ed=Wc.length;Mc<ed;Mc++)if(Ea=Wc[Mc],Ea.needsUpdate&&(void 0===Ea.boundTo||"vertices"===Ea.boundTo)){Ia=0;lc=Ea.value.length;if(1===Ea.size)for(Va=0;Va<lc;Va++)Ea.array[Va]=Ea.value[Va];else if(2===Ea.size)for(Va=0;Va<lc;Va++)jb=Ea.value[Va],Ea.array[Ia]=jb.x,Ea.array[Ia+1]=jb.y,Ia+=2;else if(3===Ea.size)if("c"===Ea.type)for(Va=0;Va<lc;Va++)jb=Ea.value[Va],Ea.array[Ia]=jb.r,Ea.array[Ia+1]=jb.g,Ea.array[Ia+2]=jb.b,Ia+=3;else for(Va=0;Va<lc;Va++)jb=
-Ea.value[Va],Ea.array[Ia]=jb.x,Ea.array[Ia+1]=jb.y,Ea.array[Ia+2]=jb.z,Ia+=3;else if(4===Ea.size)for(Va=0;Va<lc;Va++)jb=Ea.value[Va],Ea.array[Ia]=jb.x,Ea.array[Ia+1]=jb.y,Ea.array[Ia+2]=jb.z,Ea.array[Ia+3]=jb.w,Ia+=4;k.bindBuffer(k.ARRAY_BUFFER,Ea.buffer);k.bufferData(k.ARRAY_BUFFER,Ea.array,Hc)}}}ba.verticesNeedUpdate=!1;ba.colorsNeedUpdate=!1;ba.lineDistancesNeedUpdate=!1;ka.attributes&&q(ka)}else ua instanceof THREE.ParticleSystem&&(ba instanceof THREE.BufferGeometry?((ba.verticesNeedUpdate||ba.colorsNeedUpdate)&&
-j(ba,k.DYNAMIC_DRAW,!ba.dynamic),ba.verticesNeedUpdate=!1,ba.colorsNeedUpdate=!1):(ka=e(ua,ba),Ba=ka.attributes&&t(ka),(ba.verticesNeedUpdate||ba.colorsNeedUpdate||ua.sortParticles||Ba)&&i(ba,k.DYNAMIC_DRAW,ua),ba.verticesNeedUpdate=!1,ba.colorsNeedUpdate=!1,ka.attributes&&q(ka)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,n,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?
-m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var o=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,r,q;e=p=r=q=o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&
-r++,g instanceof THREE.SpotLight&&q++,g instanceof THREE.HemisphereLight&&o++);e=p;f=r;g=q;h=o;o=p=0;for(q=b.length;o<q;o++)r=b[o],r.castShadow&&(r instanceof THREE.SpotLight&&p++,r instanceof THREE.DirectionalLight&&!r.shadowCascade&&p++);n=p;fc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+
-", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);var t;a:{r=a.fragmentShader;q=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:fc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,
-boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===
-THREE.DoubleSide,flipSided:a.side===THREE.BackSide},s,u,v,d=[];m?d.push(m):(d.push(r),d.push(q));for(u in p)d.push(u),d.push(p[u]);for(s in c)d.push(s),d.push(c[s]);m=d.join();s=0;for(u=ja.length;s<u;s++)if(d=ja[s],d.code===m){d.usedTimes++;t=d.program;break a}s=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,s.push(u));u=s.join("\n");v=k.createProgram();s=["precision "+L+" float;",u,ec?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?
-"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?
-"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+K.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),K.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,j=a.fog;V=-1;hb=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));
+b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);$a.multiply(b.projectionMatrix,b.matrixWorldInverse);ka.setFromMatrix($a);this.autoUpdateObjects&&this.initWebGLObjects(a);n(this.renderPluginsPre,a,b);K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;K.info.render.points=0;this.setRenderTarget(c);
+(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ka.contains(g))){A(g,b);var m=f,s=m.buffer,q=void 0,r=q=void 0,r=m.object.material;if(r instanceof THREE.MeshFaceMaterial)q=s.materialIndex,0<=q&&(q=r.materials[q],q.transparent?(m.transparent=q,m.opaque=null):(m.opaque=q,m.transparent=
+null));else if(q=r)q.transparent?(m.transparent=q,m.opaque=null):(m.opaque=q,m.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(nb.copy(g.matrixWorld.getPosition()),$a.multiplyVector3(nb),f.z=nb.z),f.id=g.id)}this.sortObjects&&h.sort(l);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(A(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,
+this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),D(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,j,!0,d),o(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(this.setBlending(THREE.NormalBlending),p(a.__webglObjects,!0,"opaque",b,i,j,!1),o(a.__webglObjectsImmediate,"opaque",b,i,j,!1),p(a.__webglObjects,!1,"transparent",b,i,j,!0),o(a.__webglObjectsImmediate,"transparent",b,i,j,!0));
+n(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=
+r(a,b,c,d,e);aa=-1;K.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ka):e.render(function(a){K.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,n=void 0,m=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof
+THREE.Mesh)if(m=b.geometry,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var p=m,r=void 0,u=void 0,v=void 0,A=void 0,B=void 0,C=void 0,D=void 0,E={},G=p.morphTargets.length,H=p.morphNormals.length;p.geometryGroups={};r=0;for(u=p.faces.length;r<u;r++)v=p.faces[r],A=v.materialIndex,C=void 0!==A?A:-1,void 0===E[C]&&(E[C]={hash:C,counter:0}),D=E[C].hash+"_"+E[C].counter,void 0===p.geometryGroups[D]&&(p.geometryGroups[D]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:G,numMorphNormals:H}),
+B=v instanceof THREE.Face3?3:4,65535<p.geometryGroups[D].vertices+B&&(E[C].counter+=1,D=E[C].hash+"_"+E[C].counter,void 0===p.geometryGroups[D]&&(p.geometryGroups[D]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:G,numMorphNormals:H})),v instanceof THREE.Face3?p.geometryGroups[D].faces3.push(r):p.geometryGroups[D].faces4.push(r),p.geometryGroups[D].vertices+=B;p.geometryGroupsList=[];var I=void 0;for(I in p.geometryGroups)p.geometryGroups[I].id=ia++,p.geometryGroupsList.push(p.geometryGroups[I])}for(n in m.geometryGroups)if(o=
+m.geometryGroups[n],!o.__webglVertexBuffer){var R=o;R.__webglVertexBuffer=k.createBuffer();R.__webglNormalBuffer=k.createBuffer();R.__webglTangentBuffer=k.createBuffer();R.__webglColorBuffer=k.createBuffer();R.__webglUVBuffer=k.createBuffer();R.__webglUV2Buffer=k.createBuffer();R.__webglSkinIndicesBuffer=k.createBuffer();R.__webglSkinWeightsBuffer=k.createBuffer();R.__webglFaceBuffer=k.createBuffer();R.__webglLineBuffer=k.createBuffer();var V=void 0,O=void 0;if(R.numMorphTargets){R.__webglMorphTargetsBuffers=
+[];V=0;for(O=R.numMorphTargets;V<O;V++)R.__webglMorphTargetsBuffers.push(k.createBuffer())}if(R.numMorphNormals){R.__webglMorphNormalsBuffers=[];V=0;for(O=R.numMorphNormals;V<O;V++)R.__webglMorphNormalsBuffers.push(k.createBuffer())}K.info.memory.geometries++;d(o,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=
+b.geometry,!m.__webglVertexBuffer){var J=m;J.__webglVertexBuffer=k.createBuffer();J.__webglColorBuffer=k.createBuffer();J.__webglNormalBuffer=k.createBuffer();K.info.memory.geometries++;var Q=m,P=b,L=Q.vertices.length;Q.__vertexArray=new Float32Array(3*L);Q.__colorArray=new Float32Array(3*L);Q.__normalArray=new Float32Array(3*L);Q.__webglVertexCount=L;c(Q,P);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var N=
+m;N.__webglVertexBuffer=k.createBuffer();N.__webglColorBuffer=k.createBuffer();N.__webglLineDistanceBuffer=k.createBuffer();K.info.memory.geometries++;var M=m,fa=b,ga=M.vertices.length;M.__vertexArray=new Float32Array(3*ga);M.__colorArray=new Float32Array(3*ga);M.__lineDistanceArray=new Float32Array(1*ga);M.__webglLineCount=ga;c(M,fa);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof
+THREE.Geometry){var S=m;S.__webglVertexBuffer=k.createBuffer();S.__webglColorBuffer=k.createBuffer();K.info.memory.geometries++;var Z=m,ca=b,U=Z.vertices.length;Z.__vertexArray=new Float32Array(3*U);Z.__colorArray=new Float32Array(3*U);Z.__sortArray=[];Z.__webglParticleCount=U;c(Z,ca);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)s(l.__webglObjects,m,b);else for(n in m.geometryGroups)o=
+m.geometryGroups[n],s(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(m=b.geometry,s(l.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var aa=
+a.__objectsRemoved[0],ja=a;aa instanceof THREE.Mesh||aa instanceof THREE.ParticleSystem||aa instanceof THREE.Ribbon||aa instanceof THREE.Line?z(ja.__webglObjects,aa):aa instanceof THREE.Sprite?w(ja.__webglSprites,aa):aa instanceof THREE.LensFlare?w(ja.__webglFlares,aa):(aa instanceof THREE.ImmediateRenderObject||aa.immediateRenderCallback)&&z(ja.__webglObjectsImmediate,aa);aa.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Aa=0,va=a.__webglObjects.length;Aa<va;Aa++){var ua=a.__webglObjects[Aa].object,
+ba=ua.geometry,ta=void 0,Ba=void 0,ka=void 0;if(ua instanceof THREE.Mesh)if(ba instanceof THREE.BufferGeometry)(ba.verticesNeedUpdate||ba.elementsNeedUpdate||ba.uvsNeedUpdate||ba.normalsNeedUpdate||ba.colorsNeedUpdate||ba.tangentsNeedUpdate)&&j(ba,k.DYNAMIC_DRAW,!ba.dynamic),ba.verticesNeedUpdate=!1,ba.elementsNeedUpdate=!1,ba.uvsNeedUpdate=!1,ba.normalsNeedUpdate=!1,ba.colorsNeedUpdate=!1,ba.tangentsNeedUpdate=!1;else{for(var Ka=0,La=ba.geometryGroupsList.length;Ka<La;Ka++)if(ta=ba.geometryGroupsList[Ka],
+ka=e(ua,ta),ba.buffersNeedUpdate&&d(ta,ua),Ba=ka.attributes&&t(ka),ba.verticesNeedUpdate||ba.morphTargetsNeedUpdate||ba.elementsNeedUpdate||ba.uvsNeedUpdate||ba.normalsNeedUpdate||ba.colorsNeedUpdate||ba.tangentsNeedUpdate||Ba){var qa=ta,Na=ua,wa=k.DYNAMIC_DRAW,db=!ba.dynamic,Ua=ka;if(qa.__inittedArrays){var fb=f(Ua),hb=Ua.vertexColors?Ua.vertexColors:!1,xb=g(Ua),gb=fb===THREE.SmoothShading,F=void 0,$=void 0,Za=void 0,T=void 0,eb=void 0,$a=void 0,Db=void 0,nb=void 0,ab=void 0,lb=void 0,mb=void 0,
+W=void 0,X=void 0,Y=void 0,pa=void 0,Eb=void 0,Fb=void 0,Gb=void 0,pb=void 0,Hb=void 0,Ib=void 0,Jb=void 0,qb=void 0,Kb=void 0,Lb=void 0,Mb=void 0,yb=void 0,Nb=void 0,Ob=void 0,Pb=void 0,Ab=void 0,Qb=void 0,Rb=void 0,Sb=void 0,Bb=void 0,xa=void 0,ec=void 0,Zb=void 0,ic=void 0,jc=void 0,Ra=void 0,fc=void 0,Pa=void 0,Qa=void 0,$b=void 0,Ub=void 0,Ja=0,Oa=0,Vb=0,Wb=0,tb=0,Xa=0,Ca=0,cb=0,Ma=0,ha=0,la=0,y=0,ya=void 0,Sa=qa.__vertexArray,nc=qa.__uvArray,oc=qa.__uv2Array,ub=qa.__normalArray,Fa=qa.__tangentArray,
+Ta=qa.__colorArray,Ga=qa.__skinIndexArray,Ha=qa.__skinWeightArray,Qc=qa.__morphTargetsArrays,Rc=qa.__morphNormalsArrays,Sc=qa.__webglCustomAttributesList,x=void 0,Tb=qa.__faceArray,ob=qa.__lineArray,ib=Na.geometry,vc=ib.elementsNeedUpdate,mc=ib.uvsNeedUpdate,Nc=ib.normalsNeedUpdate,Oc=ib.tangentsNeedUpdate,fd=ib.colorsNeedUpdate,gd=ib.morphTargetsNeedUpdate,cc=ib.vertices,ra=qa.faces3,sa=qa.faces4,Ya=ib.faces,Tc=ib.faceVertexUvs[0],Uc=ib.faceVertexUvs[1],dc=ib.skinIndices,ac=ib.skinWeights,bc=ib.morphTargets,
+yc=ib.morphNormals;if(ib.verticesNeedUpdate){F=0;for($=ra.length;F<$;F++)T=Ya[ra[F]],W=cc[T.a],X=cc[T.b],Y=cc[T.c],Sa[Oa]=W.x,Sa[Oa+1]=W.y,Sa[Oa+2]=W.z,Sa[Oa+3]=X.x,Sa[Oa+4]=X.y,Sa[Oa+5]=X.z,Sa[Oa+6]=Y.x,Sa[Oa+7]=Y.y,Sa[Oa+8]=Y.z,Oa+=9;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],W=cc[T.a],X=cc[T.b],Y=cc[T.c],pa=cc[T.d],Sa[Oa]=W.x,Sa[Oa+1]=W.y,Sa[Oa+2]=W.z,Sa[Oa+3]=X.x,Sa[Oa+4]=X.y,Sa[Oa+5]=X.z,Sa[Oa+6]=Y.x,Sa[Oa+7]=Y.y,Sa[Oa+8]=Y.z,Sa[Oa+9]=pa.x,Sa[Oa+10]=pa.y,Sa[Oa+11]=pa.z,Oa+=12;k.bindBuffer(k.ARRAY_BUFFER,
+qa.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Sa,wa)}if(gd){Ra=0;for(fc=bc.length;Ra<fc;Ra++){F=la=0;for($=ra.length;F<$;F++)$b=ra[F],T=Ya[$b],W=bc[Ra].vertices[T.a],X=bc[Ra].vertices[T.b],Y=bc[Ra].vertices[T.c],Pa=Qc[Ra],Pa[la]=W.x,Pa[la+1]=W.y,Pa[la+2]=W.z,Pa[la+3]=X.x,Pa[la+4]=X.y,Pa[la+5]=X.z,Pa[la+6]=Y.x,Pa[la+7]=Y.y,Pa[la+8]=Y.z,Ua.morphNormals&&(gb?(Ub=yc[Ra].vertexNormals[$b],Hb=Ub.a,Ib=Ub.b,Jb=Ub.c):Jb=Ib=Hb=yc[Ra].faceNormals[$b],Qa=Rc[Ra],Qa[la]=Hb.x,Qa[la+1]=Hb.y,Qa[la+2]=Hb.z,Qa[la+
+3]=Ib.x,Qa[la+4]=Ib.y,Qa[la+5]=Ib.z,Qa[la+6]=Jb.x,Qa[la+7]=Jb.y,Qa[la+8]=Jb.z),la+=9;F=0;for($=sa.length;F<$;F++)$b=sa[F],T=Ya[$b],W=bc[Ra].vertices[T.a],X=bc[Ra].vertices[T.b],Y=bc[Ra].vertices[T.c],pa=bc[Ra].vertices[T.d],Pa=Qc[Ra],Pa[la]=W.x,Pa[la+1]=W.y,Pa[la+2]=W.z,Pa[la+3]=X.x,Pa[la+4]=X.y,Pa[la+5]=X.z,Pa[la+6]=Y.x,Pa[la+7]=Y.y,Pa[la+8]=Y.z,Pa[la+9]=pa.x,Pa[la+10]=pa.y,Pa[la+11]=pa.z,Ua.morphNormals&&(gb?(Ub=yc[Ra].vertexNormals[$b],Hb=Ub.a,Ib=Ub.b,Jb=Ub.c,qb=Ub.d):qb=Jb=Ib=Hb=yc[Ra].faceNormals[$b],
+Qa=Rc[Ra],Qa[la]=Hb.x,Qa[la+1]=Hb.y,Qa[la+2]=Hb.z,Qa[la+3]=Ib.x,Qa[la+4]=Ib.y,Qa[la+5]=Ib.z,Qa[la+6]=Jb.x,Qa[la+7]=Jb.y,Qa[la+8]=Jb.z,Qa[la+9]=qb.x,Qa[la+10]=qb.y,Qa[la+11]=qb.z),la+=12;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglMorphTargetsBuffers[Ra]);k.bufferData(k.ARRAY_BUFFER,Qc[Ra],wa);Ua.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[Ra]),k.bufferData(k.ARRAY_BUFFER,Rc[Ra],wa))}}if(ac.length){F=0;for($=ra.length;F<$;F++)T=Ya[ra[F]],Nb=ac[T.a],Ob=ac[T.b],Pb=ac[T.c],Ha[ha]=
+Nb.x,Ha[ha+1]=Nb.y,Ha[ha+2]=Nb.z,Ha[ha+3]=Nb.w,Ha[ha+4]=Ob.x,Ha[ha+5]=Ob.y,Ha[ha+6]=Ob.z,Ha[ha+7]=Ob.w,Ha[ha+8]=Pb.x,Ha[ha+9]=Pb.y,Ha[ha+10]=Pb.z,Ha[ha+11]=Pb.w,Qb=dc[T.a],Rb=dc[T.b],Sb=dc[T.c],Ga[ha]=Qb.x,Ga[ha+1]=Qb.y,Ga[ha+2]=Qb.z,Ga[ha+3]=Qb.w,Ga[ha+4]=Rb.x,Ga[ha+5]=Rb.y,Ga[ha+6]=Rb.z,Ga[ha+7]=Rb.w,Ga[ha+8]=Sb.x,Ga[ha+9]=Sb.y,Ga[ha+10]=Sb.z,Ga[ha+11]=Sb.w,ha+=12;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],Nb=ac[T.a],Ob=ac[T.b],Pb=ac[T.c],Ab=ac[T.d],Ha[ha]=Nb.x,Ha[ha+1]=Nb.y,Ha[ha+2]=Nb.z,Ha[ha+3]=
+Nb.w,Ha[ha+4]=Ob.x,Ha[ha+5]=Ob.y,Ha[ha+6]=Ob.z,Ha[ha+7]=Ob.w,Ha[ha+8]=Pb.x,Ha[ha+9]=Pb.y,Ha[ha+10]=Pb.z,Ha[ha+11]=Pb.w,Ha[ha+12]=Ab.x,Ha[ha+13]=Ab.y,Ha[ha+14]=Ab.z,Ha[ha+15]=Ab.w,Qb=dc[T.a],Rb=dc[T.b],Sb=dc[T.c],Bb=dc[T.d],Ga[ha]=Qb.x,Ga[ha+1]=Qb.y,Ga[ha+2]=Qb.z,Ga[ha+3]=Qb.w,Ga[ha+4]=Rb.x,Ga[ha+5]=Rb.y,Ga[ha+6]=Rb.z,Ga[ha+7]=Rb.w,Ga[ha+8]=Sb.x,Ga[ha+9]=Sb.y,Ga[ha+10]=Sb.z,Ga[ha+11]=Sb.w,Ga[ha+12]=Bb.x,Ga[ha+13]=Bb.y,Ga[ha+14]=Bb.z,Ga[ha+15]=Bb.w,ha+=16;0<ha&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglSkinIndicesBuffer),
+k.bufferData(k.ARRAY_BUFFER,Ga,wa),k.bindBuffer(k.ARRAY_BUFFER,qa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ha,wa))}if(fd&&hb){F=0;for($=ra.length;F<$;F++)T=Ya[ra[F]],Db=T.vertexColors,nb=T.color,3===Db.length&&hb===THREE.VertexColors?(Kb=Db[0],Lb=Db[1],Mb=Db[2]):Mb=Lb=Kb=nb,Ta[Ma]=Kb.r,Ta[Ma+1]=Kb.g,Ta[Ma+2]=Kb.b,Ta[Ma+3]=Lb.r,Ta[Ma+4]=Lb.g,Ta[Ma+5]=Lb.b,Ta[Ma+6]=Mb.r,Ta[Ma+7]=Mb.g,Ta[Ma+8]=Mb.b,Ma+=9;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],Db=T.vertexColors,nb=T.color,4===Db.length&&
+hb===THREE.VertexColors?(Kb=Db[0],Lb=Db[1],Mb=Db[2],yb=Db[3]):yb=Mb=Lb=Kb=nb,Ta[Ma]=Kb.r,Ta[Ma+1]=Kb.g,Ta[Ma+2]=Kb.b,Ta[Ma+3]=Lb.r,Ta[Ma+4]=Lb.g,Ta[Ma+5]=Lb.b,Ta[Ma+6]=Mb.r,Ta[Ma+7]=Mb.g,Ta[Ma+8]=Mb.b,Ta[Ma+9]=yb.r,Ta[Ma+10]=yb.g,Ta[Ma+11]=yb.b,Ma+=12;0<Ma&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Ta,wa))}if(Oc&&ib.hasTangents){F=0;for($=ra.length;F<$;F++)T=Ya[ra[F]],ab=T.vertexTangents,Eb=ab[0],Fb=ab[1],Gb=ab[2],Fa[Ca]=Eb.x,Fa[Ca+1]=Eb.y,Fa[Ca+2]=Eb.z,Fa[Ca+
+3]=Eb.w,Fa[Ca+4]=Fb.x,Fa[Ca+5]=Fb.y,Fa[Ca+6]=Fb.z,Fa[Ca+7]=Fb.w,Fa[Ca+8]=Gb.x,Fa[Ca+9]=Gb.y,Fa[Ca+10]=Gb.z,Fa[Ca+11]=Gb.w,Ca+=12;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],ab=T.vertexTangents,Eb=ab[0],Fb=ab[1],Gb=ab[2],pb=ab[3],Fa[Ca]=Eb.x,Fa[Ca+1]=Eb.y,Fa[Ca+2]=Eb.z,Fa[Ca+3]=Eb.w,Fa[Ca+4]=Fb.x,Fa[Ca+5]=Fb.y,Fa[Ca+6]=Fb.z,Fa[Ca+7]=Fb.w,Fa[Ca+8]=Gb.x,Fa[Ca+9]=Gb.y,Fa[Ca+10]=Gb.z,Fa[Ca+11]=Gb.w,Fa[Ca+12]=pb.x,Fa[Ca+13]=pb.y,Fa[Ca+14]=pb.z,Fa[Ca+15]=pb.w,Ca+=16;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglTangentBuffer);
+k.bufferData(k.ARRAY_BUFFER,Fa,wa)}if(Nc&&fb){F=0;for($=ra.length;F<$;F++)if(T=Ya[ra[F]],eb=T.vertexNormals,$a=T.normal,3===eb.length&&gb)for(xa=0;3>xa;xa++)Zb=eb[xa],ub[Xa]=Zb.x,ub[Xa+1]=Zb.y,ub[Xa+2]=Zb.z,Xa+=3;else for(xa=0;3>xa;xa++)ub[Xa]=$a.x,ub[Xa+1]=$a.y,ub[Xa+2]=$a.z,Xa+=3;F=0;for($=sa.length;F<$;F++)if(T=Ya[sa[F]],eb=T.vertexNormals,$a=T.normal,4===eb.length&&gb)for(xa=0;4>xa;xa++)Zb=eb[xa],ub[Xa]=Zb.x,ub[Xa+1]=Zb.y,ub[Xa+2]=Zb.z,Xa+=3;else for(xa=0;4>xa;xa++)ub[Xa]=$a.x,ub[Xa+1]=$a.y,ub[Xa+
+2]=$a.z,Xa+=3;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,ub,wa)}if(mc&&Tc&&xb){F=0;for($=ra.length;F<$;F++)if(Za=ra[F],lb=Tc[Za],void 0!==lb)for(xa=0;3>xa;xa++)ic=lb[xa],nc[Vb]=ic.u,nc[Vb+1]=ic.v,Vb+=2;F=0;for($=sa.length;F<$;F++)if(Za=sa[F],lb=Tc[Za],void 0!==lb)for(xa=0;4>xa;xa++)ic=lb[xa],nc[Vb]=ic.u,nc[Vb+1]=ic.v,Vb+=2;0<Vb&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,nc,wa))}if(mc&&Uc&&xb){F=0;for($=ra.length;F<$;F++)if(Za=
+ra[F],mb=Uc[Za],void 0!==mb)for(xa=0;3>xa;xa++)jc=mb[xa],oc[Wb]=jc.u,oc[Wb+1]=jc.v,Wb+=2;F=0;for($=sa.length;F<$;F++)if(Za=sa[F],mb=Uc[Za],void 0!==mb)for(xa=0;4>xa;xa++)jc=mb[xa],oc[Wb]=jc.u,oc[Wb+1]=jc.v,Wb+=2;0<Wb&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,oc,wa))}if(vc){F=0;for($=ra.length;F<$;F++)Tb[tb]=Ja,Tb[tb+1]=Ja+1,Tb[tb+2]=Ja+2,tb+=3,ob[cb]=Ja,ob[cb+1]=Ja+1,ob[cb+2]=Ja,ob[cb+3]=Ja+2,ob[cb+4]=Ja+1,ob[cb+5]=Ja+2,cb+=6,Ja+=3;F=0;for($=sa.length;F<$;F++)Tb[tb]=
+Ja,Tb[tb+1]=Ja+1,Tb[tb+2]=Ja+3,Tb[tb+3]=Ja+1,Tb[tb+4]=Ja+2,Tb[tb+5]=Ja+3,tb+=6,ob[cb]=Ja,ob[cb+1]=Ja+1,ob[cb+2]=Ja,ob[cb+3]=Ja+3,ob[cb+4]=Ja+1,ob[cb+5]=Ja+2,ob[cb+6]=Ja+2,ob[cb+7]=Ja+3,cb+=8,Ja+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,qa.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Tb,wa);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,qa.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ob,wa)}if(Sc){xa=0;for(ec=Sc.length;xa<ec;xa++)if(x=Sc[xa],x.__original.needsUpdate){y=0;if(1===x.size)if(void 0===
+x.boundTo||"vertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)T=Ya[ra[F]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],y+=3;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],x.array[y+3]=x.value[T.d],y+=4}else{if("faces"===x.boundTo){F=0;for($=ra.length;F<$;F++)ya=x.value[ra[F]],x.array[y]=ya,x.array[y+1]=ya,x.array[y+2]=ya,y+=3;F=0;for($=sa.length;F<$;F++)ya=x.value[sa[F]],x.array[y]=ya,x.array[y+1]=
+ya,x.array[y+2]=ya,x.array[y+3]=ya,y+=4}}else if(2===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)T=Ya[ra[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,y+=6;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],pa=x.value[T.d],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,x.array[y+
+6]=pa.x,x.array[y+7]=pa.y,y+=8}else{if("faces"===x.boundTo){F=0;for($=ra.length;F<$;F++)Y=X=W=ya=x.value[ra[F]],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,y+=6;F=0;for($=sa.length;F<$;F++)pa=Y=X=W=ya=x.value[sa[F]],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,x.array[y+6]=pa.x,x.array[y+7]=pa.y,y+=8}}else if(3===x.size){var ea;ea="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||
+"vertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)T=Ya[ra[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],y+=9;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],pa=x.value[T.d],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+
+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],x.array[y+9]=pa[ea[0]],x.array[y+10]=pa[ea[1]],x.array[y+11]=pa[ea[2]],y+=12}else if("faces"===x.boundTo){F=0;for($=ra.length;F<$;F++)Y=X=W=ya=x.value[ra[F]],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],y+=9;F=0;for($=sa.length;F<$;F++)pa=Y=X=W=ya=x.value[sa[F]],
+x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],x.array[y+9]=pa[ea[0]],x.array[y+10]=pa[ea[1]],x.array[y+11]=pa[ea[2]],y+=12}else if("faceVertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)ya=x.value[ra[F]],W=ya[0],X=ya[1],Y=ya[2],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],
+x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],y+=9;F=0;for($=sa.length;F<$;F++)ya=x.value[sa[F]],W=ya[0],X=ya[1],Y=ya[2],pa=ya[3],x.array[y]=W[ea[0]],x.array[y+1]=W[ea[1]],x.array[y+2]=W[ea[2]],x.array[y+3]=X[ea[0]],x.array[y+4]=X[ea[1]],x.array[y+5]=X[ea[2]],x.array[y+6]=Y[ea[0]],x.array[y+7]=Y[ea[1]],x.array[y+8]=Y[ea[2]],x.array[y+9]=pa[ea[0]],x.array[y+10]=pa[ea[1]],x.array[y+11]=pa[ea[2]],y+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){F=0;for($=ra.length;F<
+$;F++)T=Ya[ra[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,y+=12;F=0;for($=sa.length;F<$;F++)T=Ya[sa[F]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],pa=x.value[T.d],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+
+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,x.array[y+12]=pa.x,x.array[y+13]=pa.y,x.array[y+14]=pa.z,x.array[y+15]=pa.w,y+=16}else if("faces"===x.boundTo){F=0;for($=ra.length;F<$;F++)Y=X=W=ya=x.value[ra[F]],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,y+=12;F=0;for($=sa.length;F<$;F++)pa=Y=X=W=ya=x.value[sa[F]],
+x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,x.array[y+12]=pa.x,x.array[y+13]=pa.y,x.array[y+14]=pa.z,x.array[y+15]=pa.w,y+=16}else if("faceVertices"===x.boundTo){F=0;for($=ra.length;F<$;F++)ya=x.value[ra[F]],W=ya[0],X=ya[1],Y=ya[2],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+
+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,y+=12;F=0;for($=sa.length;F<$;F++)ya=x.value[sa[F]],W=ya[0],X=ya[1],Y=ya[2],pa=ya[3],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,x.array[y+12]=pa.x,x.array[y+13]=pa.y,x.array[y+14]=pa.z,x.array[y+15]=pa.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,x.buffer);
+k.bufferData(k.ARRAY_BUFFER,x.array,wa)}}db&&(delete qa.__inittedArrays,delete qa.__colorArray,delete qa.__normalArray,delete qa.__tangentArray,delete qa.__uvArray,delete qa.__uv2Array,delete qa.__faceArray,delete qa.__vertexArray,delete qa.__lineArray,delete qa.__skinIndexArray,delete qa.__skinWeightArray)}}ba.verticesNeedUpdate=!1;ba.morphTargetsNeedUpdate=!1;ba.elementsNeedUpdate=!1;ba.uvsNeedUpdate=!1;ba.normalsNeedUpdate=!1;ba.colorsNeedUpdate=!1;ba.tangentsNeedUpdate=!1;ba.buffersNeedUpdate=
+!1;ka.attributes&&q(ka)}else if(ua instanceof THREE.Ribbon){ka=e(ua,ba);Ba=ka.attributes&&t(ka);if(ba.verticesNeedUpdate||ba.colorsNeedUpdate||ba.normalsNeedUpdate||Ba){var vb=ba,zc=k.DYNAMIC_DRAW,pc=void 0,qc=void 0,rc=void 0,Ac=void 0,za=void 0,Bc=void 0,Cc=void 0,Dc=void 0,Xc=void 0,Va=void 0,kc=void 0,Da=void 0,jb=void 0,Yc=vb.vertices,Zc=vb.colors,$c=vb.normals,hd=Yc.length,id=Zc.length,jd=$c.length,Ec=vb.__vertexArray,Fc=vb.__colorArray,Gc=vb.__normalArray,kd=vb.colorsNeedUpdate,ld=vb.normalsNeedUpdate,
+Vc=vb.__webglCustomAttributesList;if(vb.verticesNeedUpdate){for(pc=0;pc<hd;pc++)Ac=Yc[pc],za=3*pc,Ec[za]=Ac.x,Ec[za+1]=Ac.y,Ec[za+2]=Ac.z;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ec,zc)}if(kd){for(qc=0;qc<id;qc++)Bc=Zc[qc],za=3*qc,Fc[za]=Bc.r,Fc[za+1]=Bc.g,Fc[za+2]=Bc.b;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,zc)}if(ld){for(rc=0;rc<jd;rc++)Cc=$c[rc],za=3*rc,Gc[za]=Cc.x,Gc[za+1]=Cc.y,Gc[za+2]=Cc.z;k.bindBuffer(k.ARRAY_BUFFER,
+vb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Gc,zc)}if(Vc){Dc=0;for(Xc=Vc.length;Dc<Xc;Dc++)if(Da=Vc[Dc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){za=0;kc=Da.value.length;if(1===Da.size)for(Va=0;Va<kc;Va++)Da.array[Va]=Da.value[Va];else if(2===Da.size)for(Va=0;Va<kc;Va++)jb=Da.value[Va],Da.array[za]=jb.x,Da.array[za+1]=jb.y,za+=2;else if(3===Da.size)if("c"===Da.type)for(Va=0;Va<kc;Va++)jb=Da.value[Va],Da.array[za]=jb.r,Da.array[za+1]=jb.g,Da.array[za+2]=jb.b,za+=3;else for(Va=
+0;Va<kc;Va++)jb=Da.value[Va],Da.array[za]=jb.x,Da.array[za+1]=jb.y,Da.array[za+2]=jb.z,za+=3;else if(4===Da.size)for(Va=0;Va<kc;Va++)jb=Da.value[Va],Da.array[za]=jb.x,Da.array[za+1]=jb.y,Da.array[za+2]=jb.z,Da.array[za+3]=jb.w,za+=4;k.bindBuffer(k.ARRAY_BUFFER,Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,zc)}}}ba.verticesNeedUpdate=!1;ba.colorsNeedUpdate=!1;ba.normalsNeedUpdate=!1;ka.attributes&&q(ka)}else if(ua instanceof THREE.Line){ka=e(ua,ba);Ba=ka.attributes&&t(ka);if(ba.verticesNeedUpdate||
+ba.colorsNeedUpdate||ba.lineDistancesNeedUpdate||Ba){var wb=ba,Hc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,uc=void 0,Ic=void 0,Ia=void 0,Jc=void 0,ad=wb.vertices,bd=wb.colors,cd=wb.lineDistances,md=ad.length,nd=bd.length,od=cd.length,Kc=wb.__vertexArray,Lc=wb.__colorArray,dd=wb.__lineDistanceArray,pd=wb.colorsNeedUpdate,qd=wb.lineDistancesNeedUpdate,Wc=wb.__webglCustomAttributesList,Mc=void 0,ed=void 0,Wa=void 0,lc=void 0,kb=void 0,Ea=void 0;if(wb.verticesNeedUpdate){for(sc=0;sc<md;sc++)Ic=ad[sc],Ia=3*
+sc,Kc[Ia]=Ic.x,Kc[Ia+1]=Ic.y,Kc[Ia+2]=Ic.z;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Kc,Hc)}if(pd){for(tc=0;tc<nd;tc++)Jc=bd[tc],Ia=3*tc,Lc[Ia]=Jc.r,Lc[Ia+1]=Jc.g,Lc[Ia+2]=Jc.b;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Lc,Hc)}if(qd){for(uc=0;uc<od;uc++)dd[uc]=cd[uc];k.bindBuffer(k.ARRAY_BUFFER,wb.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,dd,Hc)}if(Wc){Mc=0;for(ed=Wc.length;Mc<ed;Mc++)if(Ea=Wc[Mc],Ea.needsUpdate&&
+(void 0===Ea.boundTo||"vertices"===Ea.boundTo)){Ia=0;lc=Ea.value.length;if(1===Ea.size)for(Wa=0;Wa<lc;Wa++)Ea.array[Wa]=Ea.value[Wa];else if(2===Ea.size)for(Wa=0;Wa<lc;Wa++)kb=Ea.value[Wa],Ea.array[Ia]=kb.x,Ea.array[Ia+1]=kb.y,Ia+=2;else if(3===Ea.size)if("c"===Ea.type)for(Wa=0;Wa<lc;Wa++)kb=Ea.value[Wa],Ea.array[Ia]=kb.r,Ea.array[Ia+1]=kb.g,Ea.array[Ia+2]=kb.b,Ia+=3;else for(Wa=0;Wa<lc;Wa++)kb=Ea.value[Wa],Ea.array[Ia]=kb.x,Ea.array[Ia+1]=kb.y,Ea.array[Ia+2]=kb.z,Ia+=3;else if(4===Ea.size)for(Wa=
+0;Wa<lc;Wa++)kb=Ea.value[Wa],Ea.array[Ia]=kb.x,Ea.array[Ia+1]=kb.y,Ea.array[Ia+2]=kb.z,Ea.array[Ia+3]=kb.w,Ia+=4;k.bindBuffer(k.ARRAY_BUFFER,Ea.buffer);k.bufferData(k.ARRAY_BUFFER,Ea.array,Hc)}}}ba.verticesNeedUpdate=!1;ba.colorsNeedUpdate=!1;ba.lineDistancesNeedUpdate=!1;ka.attributes&&q(ka)}else ua instanceof THREE.ParticleSystem&&(ba instanceof THREE.BufferGeometry?((ba.verticesNeedUpdate||ba.colorsNeedUpdate)&&j(ba,k.DYNAMIC_DRAW,!ba.dynamic),ba.verticesNeedUpdate=!1,ba.colorsNeedUpdate=!1):(ka=
+e(ua,ba),Ba=ka.attributes&&t(ka),(ba.verticesNeedUpdate||ba.colorsNeedUpdate||ua.sortParticles||Ba)&&i(ba,k.DYNAMIC_DRAW,ua),ba.verticesNeedUpdate=!1,ba.colorsNeedUpdate=!1,ka.attributes&&q(ka)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof
+THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,s,q;e=p=s=q=o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&s++,g instanceof THREE.SpotLight&&q++,g instanceof THREE.HemisphereLight&&
+o++);e=p;f=s;g=q;h=o;o=p=0;for(q=b.length;o<q;o++)s=b[o],s.castShadow&&(s instanceof THREE.SpotLight&&p++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&p++);m=p;fc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);var r;
+a:{s=a.fragmentShader;q=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:fc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,
+morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,
+d=[];n?d.push(n):(d.push(s),d.push(q));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=ja.length;t<u;t++)if(d=ja[t],d.code===n){d.usedTimes++;r=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+L+" float;",u,ec?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
+"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?
+"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":
+"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 u=["precision "+L+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
 c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=G("fragment",u+r);s=G("vertex",s+q);k.attachShader(v,s);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+
-", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(s);v.uniforms={};v.attributes={};var w;s="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?s.push("boneTexture"):s.push("boneGlobalMatrices");for(w in o)s.push(w);w=s;s=0;for(u=w.length;s<u;s++)d=w[s],v.uniforms[d]=k.getUniformLocation(v,d);s="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(w=0;w<c.maxMorphTargets;w++)s.push("morphTarget"+
-w);for(w=0;w<c.maxMorphNormals;w++)s.push("morphNormal"+w);for(t in b)s.push(t);t=s;w=0;for(b=t.length;w<b;w++)s=t[w],v.attributes[s]=k.getAttribLocation(v,s);v.id=R++;ja.push({program:v,code:m,usedTimes:1});K.info.memory.programs=ja.length;t=v}a.program=t;t=a.program.attributes;0<=t.position&&k.enableVertexAttribArray(t.position);0<=t.color&&k.enableVertexAttribArray(t.color);0<=t.normal&&k.enableVertexAttribArray(t.normal);0<=t.tangent&&k.enableVertexAttribArray(t.tangent);0<=t.lineDistance&&k.enableVertexAttribArray(t.lineDistance);
-a.skinning&&(0<=t.skinIndex&&0<=t.skinWeight)&&(k.enableVertexAttribArray(t.skinIndex),k.enableVertexAttribArray(t.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==t[j]&&0<=t[j]&&k.enableVertexAttribArray(t[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)w=v+j,0<=t[w]&&(k.enableVertexAttribArray(t[w]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)w=v+
-j,0<=t[w]&&(k.enableVertexAttribArray(t[w]),a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;ua!==b&&(b?k.disable(k.CULL_FACE):
-k.enable(k.CULL_FACE),ua=b);Ba!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),Ba=a)};this.setDepthTest=function(a){kb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),kb=a)};this.setDepthWrite=function(a){gb!==a&&(k.depthMask(a),gb=a)};this.setBlending=function(a,b,c,d){a!==Ka&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),
-k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),Ka=a);if(a===THREE.CustomBlending){if(b!==va&&(k.blendEquation(H(b)),va=b),c!==eb||d!==Ya)k.blendFunc(H(c),H(d)),eb=c,Ya=d}else Ya=eb=va=null};this.setTexture=
+"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=G("fragment",u+s);t=G("vertex",t+q);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+
+", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var w;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(w in o)t.push(w);w=t;t=0;for(u=w.length;t<u;t++)d=w[t],v.uniforms[d]=k.getUniformLocation(v,d);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(w=0;w<c.maxMorphTargets;w++)t.push("morphTarget"+
+w);for(w=0;w<c.maxMorphNormals;w++)t.push("morphNormal"+w);for(r in b)t.push(r);r=t;w=0;for(b=r.length;w<b;w++)t=r[w],v.attributes[t]=k.getAttribLocation(v,t);v.id=R++;ja.push({program:v,code:n,usedTimes:1});K.info.memory.programs=ja.length;r=v}a.program=r;r=a.program.attributes;0<=r.position&&k.enableVertexAttribArray(r.position);0<=r.color&&k.enableVertexAttribArray(r.color);0<=r.normal&&k.enableVertexAttribArray(r.normal);0<=r.tangent&&k.enableVertexAttribArray(r.tangent);0<=r.lineDistance&&k.enableVertexAttribArray(r.lineDistance);
+a.skinning&&(0<=r.skinIndex&&0<=r.skinWeight)&&(k.enableVertexAttribArray(r.skinIndex),k.enableVertexAttribArray(r.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==r[j]&&0<=r[j]&&k.enableVertexAttribArray(r[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)w=v+j,0<=r[w]&&(k.enableVertexAttribArray(r[w]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)w=v+
+j,0<=r[w]&&(k.enableVertexAttribArray(r[w]),a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;ua!==b&&(b?k.disable(k.CULL_FACE):
+k.enable(k.CULL_FACE),ua=b);Ba!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),Ba=a)};this.setDepthTest=function(a){Ua!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),Ua=a)};this.setDepthWrite=function(a){gb!==a&&(k.depthMask(a),gb=a)};this.setBlending=function(a,b,c,d){a!==Ka&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),
+k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),Ka=a);if(a===THREE.CustomBlending){if(b!==va&&(k.blendEquation(H(b)),va=b),c!==db||d!==xb)k.blendFunc(H(c),H(d)),db=c,xb=d}else xb=db=va=null};this.setTexture=
 function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=k.createTexture(),K.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=H(a.format),f=H(a.type);P(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<
 h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data);else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===
 a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);P(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,
 a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);B(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),P(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,
-k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),B(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=lb,a=Na,d=wa,e=La);b!==fa&&(k.bindFramebuffer(k.FRAMEBUFFER,
-b),k.viewport(d,e,c,a),fa=b);Za=c;db=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),B(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=mb,a=Na,d=wa,e=La);b!==fa&&(k.bindFramebuffer(k.FRAMEBUFFER,
+b),k.viewport(d,e,c,a),fa=b);Za=c;eb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
 THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
@@ -507,34 +495,34 @@ THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new
 THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=null};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
 THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;a.getHSV(e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
-THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,m=a.faceVertexUvs[0],f=f.faceVertexUvs[0],n=0;n<a.materials.length;n++);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale));for(var n=0,l=h.length;n<l;n++){var p=h[n].clone();c&&c.multiplyVector3(p);g.push(p)}n=0;for(l=j.length;n<l;n++){var p=j[n],o,r,t=p.vertexNormals,q=
-p.vertexColors;p instanceof THREE.Face3?o=new THREE.Face3(p.a+e,p.b+e,p.c+e):p instanceof THREE.Face4&&(o=new THREE.Face4(p.a+e,p.b+e,p.c+e,p.d+e));o.normal.copy(p.normal);d&&d.multiplyVector3(o.normal);g=0;for(h=t.length;g<h;g++)r=t[g].clone(),d&&d.multiplyVector3(r),o.vertexNormals.push(r);o.color.copy(p.color);g=0;for(h=q.length;g<h;g++)r=q[g],o.vertexColors.push(r.clone());void 0!==p.materialIndex&&(o.materialIndex=p.materialIndex);o.centroid.copy(p.centroid);c&&c.multiplyVector3(o.centroid);
-i.push(o)}n=0;for(l=f.length;n<l;n++){c=f[n];d=[];g=0;for(h=c.length;g<h;g++)d.push(new THREE.UV(c[g].u,c[g].v));m.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];a.materials&&(b.materials=a.materials.slice());a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;for(c=f.length;a<c;a++){for(var d=f[a],e=[],g=0,h=d.length;g<h;g++)e.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(e)}return b},
-randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof
-THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,
-b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],m,n,l,p;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?(m=g[d.a],n=g[d.b],l=g[d.c],d._area=THREE.GeometryUtils.triangleArea(m,n,l)):d instanceof THREE.Face4&&(m=g[d.a],n=g[d.b],l=g[d.c],p=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(m,n,p),d._area2=THREE.GeometryUtils.triangleArea(n,l,p),d._area=d._area1+
-d._area2),i+=d._area,j[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d,e=THREE.GeometryUtils.__v1;e.sub(a,b);d=e.length();e.sub(a,c);a=e.length();e.sub(b,c);c=e.length();b=0.5*(d+a+c);return Math.sqrt(b*(b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,
-c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)if(1!==d[e].u&&(d[e].u-=Math.floor(d[e].u)),1!==d[e].v)d[e].v-=Math.floor(d[e].v)},triangulateQuads:function(a){var b,c,d,e,f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,m=d.d,n=new THREE.Face3,
-l=new THREE.Face3;n.color.copy(d.color);l.color.copy(d.color);n.materialIndex=d.materialIndex;l.materialIndex=d.materialIndex;n.a=e;n.b=i;n.c=m;l.a=i;l.b=j;l.c=m;4===d.vertexColors.length&&(n.vertexColors[0]=d.vertexColors[0].clone(),n.vertexColors[1]=d.vertexColors[1].clone(),n.vertexColors[2]=d.vertexColors[3].clone(),l.vertexColors[0]=d.vertexColors[1].clone(),l.vertexColors[1]=d.vertexColors[2].clone(),l.vertexColors[2]=d.vertexColors[3].clone());f.push(n,l);d=0;for(e=a.faceVertexUvs.length;d<
-e;d++)a.faceVertexUvs[d].length&&(n=a.faceVertexUvs[d][b],i=n[1],j=n[2],m=n[3],n=[n[0].clone(),i.clone(),m.clone()],i=[i.clone(),j.clone(),m.clone()],h[d].push(n,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();
-a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),f.a=e,f.b=e+1,f.c=e+2}a.vertices=
-b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,m,n,l,p,o,r,t,q,z,u,s,E=[],A=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)A[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(e=a.faces[c],e instanceof THREE.Face3)if(f=e.a,g=e.b,h=e.c,j=a.vertices[f],m=a.vertices[g],n=a.vertices[h],p=j.distanceTo(m),o=m.distanceTo(n),l=j.distanceTo(n),p>b||o>b||l>b){i=a.vertices.length;u=e.clone();s=e.clone();p>=o&&p>=l?(j=j.clone(),j.lerpSelf(m,0.5),u.a=f,u.b=i,u.c=h,s.a=i,s.b=g,s.c=h,3===e.vertexNormals.length&&
-(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),u.vertexNormals[1].copy(f),s.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),u.vertexColors[1].copy(f),s.vertexColors[0].copy(f)),e=0):o>=p&&o>=l?(j=m.clone(),j.lerpSelf(n,0.5),u.a=f,u.b=g,u.c=i,s.a=i,s.b=h,s.c=f,3===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),u.vertexNormals[2].copy(f),s.vertexNormals[0].copy(f),s.vertexNormals[1].copy(e.vertexNormals[2]),
-s.vertexNormals[2].copy(e.vertexNormals[0])),3===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),u.vertexColors[2].copy(f),s.vertexColors[0].copy(f),s.vertexColors[1].copy(e.vertexColors[2]),s.vertexColors[2].copy(e.vertexColors[0])),e=1):(j=j.clone(),j.lerpSelf(n,0.5),u.a=f,u.b=g,u.c=i,s.a=i,s.b=g,s.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[2],0.5),u.vertexNormals[2].copy(f),s.vertexNormals[0].copy(f)),3===e.vertexColors.length&&
-(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[2],0.5),u.vertexColors[2].copy(f),s.vertexColors[0].copy(f)),e=2);E.push(u,s);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],s=j[0],h=j[1],u=j[2],0===e?(m=s.clone(),m.lerpSelf(h,0.5),j=[s.clone(),m.clone(),u.clone()],h=[m.clone(),h.clone(),u.clone()]):1===e?(m=h.clone(),m.lerpSelf(u,0.5),j=[s.clone(),h.clone(),m.clone()],h=[m.clone(),u.clone(),s.clone()]):(m=s.clone(),m.lerpSelf(u,
-0.5),j=[s.clone(),h.clone(),m.clone()],h=[m.clone(),h.clone(),u.clone()]),A[f].push(j,h))}else{E.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}else if(f=e.a,g=e.b,h=e.c,i=e.d,j=a.vertices[f],m=a.vertices[g],n=a.vertices[h],l=a.vertices[i],p=j.distanceTo(m),o=m.distanceTo(n),r=n.distanceTo(l),t=j.distanceTo(l),p>b||o>b||r>b||t>b){q=a.vertices.length;z=a.vertices.length+1;u=e.clone();s=e.clone();p>=o&&p>=r&&p>=t||r>=o&&r>=p&&r>=t?(p=j.clone(),p.lerpSelf(m,0.5),m=
-n.clone(),m.lerpSelf(l,0.5),u.a=f,u.b=q,u.c=z,u.d=i,s.a=q,s.b=g,s.c=h,s.d=z,4===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),g=e.vertexNormals[2].clone(),g.lerpSelf(e.vertexNormals[3],0.5),u.vertexNormals[1].copy(f),u.vertexNormals[2].copy(g),s.vertexNormals[0].copy(f),s.vertexNormals[3].copy(g)),4===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),g=e.vertexColors[2].clone(),g.lerpSelf(e.vertexColors[3],0.5),u.vertexColors[1].copy(f),
-u.vertexColors[2].copy(g),s.vertexColors[0].copy(f),s.vertexColors[3].copy(g)),e=0):(p=m.clone(),p.lerpSelf(n,0.5),m=l.clone(),m.lerpSelf(j,0.5),u.a=f,u.b=g,u.c=q,u.d=z,s.a=z,s.b=q,s.c=h,s.d=i,4===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),g=e.vertexNormals[3].clone(),g.lerpSelf(e.vertexNormals[0],0.5),u.vertexNormals[2].copy(f),u.vertexNormals[3].copy(g),s.vertexNormals[0].copy(g),s.vertexNormals[1].copy(f)),4===e.vertexColors.length&&(f=e.vertexColors[1].clone(),
-f.lerpSelf(e.vertexColors[2],0.5),g=e.vertexColors[3].clone(),g.lerpSelf(e.vertexColors[0],0.5),u.vertexColors[2].copy(f),u.vertexColors[3].copy(g),s.vertexColors[0].copy(g),s.vertexColors[1].copy(f)),e=1);E.push(u,s);a.vertices.push(p,m);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],s=j[0],h=j[1],u=j[2],j=j[3],0===e?(m=s.clone(),m.lerpSelf(h,0.5),n=u.clone(),n.lerpSelf(j,0.5),s=[s.clone(),m.clone(),n.clone(),j.clone()],h=[m.clone(),h.clone(),u.clone(),
-n.clone()]):(m=h.clone(),m.lerpSelf(u,0.5),n=j.clone(),n.lerpSelf(s,0.5),s=[s.clone(),h.clone(),m.clone(),n.clone()],h=[n.clone(),m.clone(),u.clone(),j.clone()]),A[f].push(s,h))}else{E.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}a.faces=E;a.faceVertexUvs=A}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
+THREE.GeometryUtils={merge:function(a,b){var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,l=a.faceVertexUvs[0],f=f.faceVertexUvs[0];b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale));for(var m=0,n=h.length;m<n;m++){var p=h[m].clone();c&&c.multiplyVector3(p);g.push(p)}m=0;for(n=j.length;m<n;m++){var p=j[m],o,s,t=p.vertexNormals,q=p.vertexColors;p instanceof THREE.Face3?
+o=new THREE.Face3(p.a+e,p.b+e,p.c+e):p instanceof THREE.Face4&&(o=new THREE.Face4(p.a+e,p.b+e,p.c+e,p.d+e));o.normal.copy(p.normal);d&&d.multiplyVector3(o.normal);g=0;for(h=t.length;g<h;g++)s=t[g].clone(),d&&d.multiplyVector3(s),o.vertexNormals.push(s);o.color.copy(p.color);g=0;for(h=q.length;g<h;g++)s=q[g],o.vertexColors.push(s.clone());void 0!==p.materialIndex&&(o.materialIndex=p.materialIndex);o.centroid.copy(p.centroid);c&&c.multiplyVector3(o.centroid);i.push(o)}m=0;for(n=f.length;m<n;m++){c=
+f[m];d=[];g=0;for(h=c.length;g<h;g++)d.push(new THREE.UV(c[g].u,c[g].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0],a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;for(c=f.length;a<c;a++){for(var d=f[a],e=[],g=0,h=d.length;g<h;g++)e.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(e)}return b},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;
+d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],
+g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>
+a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],l,m,n,p;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?(l=g[d.a],m=g[d.b],n=g[d.c],d._area=THREE.GeometryUtils.triangleArea(l,m,n)):d instanceof THREE.Face4&&(l=g[d.a],m=g[d.b],n=g[d.c],p=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(l,m,p),d._area2=THREE.GeometryUtils.triangleArea(m,n,p),d._area=d._area1+d._area2),i+=d._area,j[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),
+d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d,e=THREE.GeometryUtils.__v1;e.sub(a,b);d=e.length();e.sub(a,c);a=e.length();e.sub(b,c);c=e.length();b=0.5*(d+a+c);return Math.sqrt(b*(b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=
+a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)if(1!==d[e].u&&(d[e].u-=Math.floor(d[e].u)),1!==d[e].v)d[e].v-=Math.floor(d[e].v)},triangulateQuads:function(a){var b,c,d,e,f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,l=d.d,m=new THREE.Face3,n=new THREE.Face3;m.color.copy(d.color);n.color.copy(d.color);m.materialIndex=
+d.materialIndex;n.materialIndex=d.materialIndex;m.a=e;m.b=i;m.c=l;n.a=i;n.b=j;n.c=l;4===d.vertexColors.length&&(m.vertexColors[0]=d.vertexColors[0].clone(),m.vertexColors[1]=d.vertexColors[1].clone(),m.vertexColors[2]=d.vertexColors[3].clone(),n.vertexColors[0]=d.vertexColors[1].clone(),n.vertexColors[1]=d.vertexColors[2].clone(),n.vertexColors[2]=d.vertexColors[3].clone());f.push(m,n);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(m=a.faceVertexUvs[d][b],i=m[1],j=m[2],l=m[3],
+m=[m[0].clone(),i.clone(),l.clone()],i=[i.clone(),j.clone(),l.clone()],h[d].push(m,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=
+[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),f.a=e,f.b=e+1,f.c=e+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,
+g,h,i,j,l,m,n,p,o,s,t,q,z,w,r,E=[],A=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)A[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(e=a.faces[c],e instanceof THREE.Face3)if(f=e.a,g=e.b,h=e.c,j=a.vertices[f],l=a.vertices[g],m=a.vertices[h],p=j.distanceTo(l),o=l.distanceTo(m),n=j.distanceTo(m),p>b||o>b||n>b){i=a.vertices.length;w=e.clone();r=e.clone();p>=o&&p>=n?(j=j.clone(),j.lerpSelf(l,0.5),w.a=f,w.b=i,w.c=h,r.a=i,r.b=g,r.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],
+0.5),w.vertexNormals[1].copy(f),r.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),w.vertexColors[1].copy(f),r.vertexColors[0].copy(f)),e=0):o>=p&&o>=n?(j=l.clone(),j.lerpSelf(m,0.5),w.a=f,w.b=g,w.c=i,r.a=i,r.b=h,r.c=f,3===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),w.vertexNormals[2].copy(f),r.vertexNormals[0].copy(f),r.vertexNormals[1].copy(e.vertexNormals[2]),r.vertexNormals[2].copy(e.vertexNormals[0])),
+3===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),w.vertexColors[2].copy(f),r.vertexColors[0].copy(f),r.vertexColors[1].copy(e.vertexColors[2]),r.vertexColors[2].copy(e.vertexColors[0])),e=1):(j=j.clone(),j.lerpSelf(m,0.5),w.a=f,w.b=g,w.c=i,r.a=i,r.b=g,r.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[2],0.5),w.vertexNormals[2].copy(f),r.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),
+f.lerpSelf(e.vertexColors[2],0.5),w.vertexColors[2].copy(f),r.vertexColors[0].copy(f)),e=2);E.push(w,r);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],r=j[0],h=j[1],w=j[2],0===e?(l=r.clone(),l.lerpSelf(h,0.5),j=[r.clone(),l.clone(),w.clone()],h=[l.clone(),h.clone(),w.clone()]):1===e?(l=h.clone(),l.lerpSelf(w,0.5),j=[r.clone(),h.clone(),l.clone()],h=[l.clone(),w.clone(),r.clone()]):(l=r.clone(),l.lerpSelf(w,0.5),j=[r.clone(),h.clone(),
+l.clone()],h=[l.clone(),h.clone(),w.clone()]),A[f].push(j,h))}else{E.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}else if(f=e.a,g=e.b,h=e.c,i=e.d,j=a.vertices[f],l=a.vertices[g],m=a.vertices[h],n=a.vertices[i],p=j.distanceTo(l),o=l.distanceTo(m),s=m.distanceTo(n),t=j.distanceTo(n),p>b||o>b||s>b||t>b){q=a.vertices.length;z=a.vertices.length+1;w=e.clone();r=e.clone();p>=o&&p>=s&&p>=t||s>=o&&s>=p&&s>=t?(p=j.clone(),p.lerpSelf(l,0.5),l=m.clone(),l.lerpSelf(n,0.5),
+w.a=f,w.b=q,w.c=z,w.d=i,r.a=q,r.b=g,r.c=h,r.d=z,4===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),g=e.vertexNormals[2].clone(),g.lerpSelf(e.vertexNormals[3],0.5),w.vertexNormals[1].copy(f),w.vertexNormals[2].copy(g),r.vertexNormals[0].copy(f),r.vertexNormals[3].copy(g)),4===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),g=e.vertexColors[2].clone(),g.lerpSelf(e.vertexColors[3],0.5),w.vertexColors[1].copy(f),w.vertexColors[2].copy(g),
+r.vertexColors[0].copy(f),r.vertexColors[3].copy(g)),e=0):(p=l.clone(),p.lerpSelf(m,0.5),l=n.clone(),l.lerpSelf(j,0.5),w.a=f,w.b=g,w.c=q,w.d=z,r.a=z,r.b=q,r.c=h,r.d=i,4===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),g=e.vertexNormals[3].clone(),g.lerpSelf(e.vertexNormals[0],0.5),w.vertexNormals[2].copy(f),w.vertexNormals[3].copy(g),r.vertexNormals[0].copy(g),r.vertexNormals[1].copy(f)),4===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],
+0.5),g=e.vertexColors[3].clone(),g.lerpSelf(e.vertexColors[0],0.5),w.vertexColors[2].copy(f),w.vertexColors[3].copy(g),r.vertexColors[0].copy(g),r.vertexColors[1].copy(f)),e=1);E.push(w,r);a.vertices.push(p,l);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],r=j[0],h=j[1],w=j[2],j=j[3],0===e?(l=r.clone(),l.lerpSelf(h,0.5),m=w.clone(),m.lerpSelf(j,0.5),r=[r.clone(),l.clone(),m.clone(),j.clone()],h=[l.clone(),h.clone(),w.clone(),m.clone()]):(l=h.clone(),l.lerpSelf(w,
+0.5),m=j.clone(),m.lerpSelf(r,0.5),r=[r.clone(),h.clone(),l.clone(),m.clone()],h=[m.clone(),l.clone(),w.clone(),j.clone()]),A[f].push(r,h))}else{E.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}a.faces=E;a.faceVertexUvs=A}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,
 !0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount=e.loadCount+1;if(e.loadCount===6){f.needsUpdate=true;c&&c()}};h.onerror=
 d;h.crossOrigin=this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;for(var b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,true);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount=e.loadCount+1;if(e.loadCount===6){f.format=d.format;f.needsUpdate=true;c&&c()}}},g=0,h=a.length;g<h;++g){var i=
 {};e[g]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;j.open("GET",a[g],!0);j.responseType="arraybuffer";j.send(null)}return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),
 d;var i=h[21];switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.width=h[4];d.height=h[3];h=h[1]+4;f=d.width;g=d.height;for(i=0;i<d.mipmapCount;i++){var j=Math.max(4,f)/
-4*Math.max(4,g)/4*e,m={data:new Uint8Array(a,h,j),width:f,height:g};d.mipmaps.push(m);h+=j;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),j=i.data,m=0;m<d;m++)for(var n=0;n<e;n++){var l=
-0>n-1?0:n-1,p=n+1>e-1?e-1:n+1,o=0>m-1?0:m-1,r=m+1>d-1?d-1:m+1,t=[],q=[0,0,h[4*(n*d+m)]/255*b];t.push([-1,0,h[4*(n*d+o)]/255*b]);t.push([-1,-1,h[4*(l*d+o)]/255*b]);t.push([0,-1,h[4*(l*d+m)]/255*b]);t.push([1,-1,h[4*(l*d+r)]/255*b]);t.push([1,0,h[4*(n*d+r)]/255*b]);t.push([1,1,h[4*(p*d+r)]/255*b]);t.push([0,1,h[4*(p*d+m)]/255*b]);t.push([-1,1,h[4*(p*d+o)]/255*b]);l=[];o=t.length;for(p=0;p<o;p++){var r=t[p],z=t[(p+1)%o],r=[r[0]-q[0],r[1]-q[1],r[2]-q[2]],z=[z[0]-q[0],z[1]-q[1],z[2]-q[2]];l.push(c([r[1]*
-z[2]-r[2]*z[1],r[2]*z[0]-r[0]*z[2],r[0]*z[1]-r[1]*z[0]]))}t=[0,0,0];for(p=0;p<l.length;p++)t[0]+=l[p][0],t[1]+=l[p][1],t[2]+=l[p][2];t[0]/=l.length;t[1]/=l.length;t[2]/=l.length;q=4*(n*d+m);j[q]=255*((t[0]+1)/2)|0;j[q+1]=255*((t[1]+1)/2)|0;j[q+2]=255*t[2]|0;j[q+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,
+4*Math.max(4,g)/4*e,l={data:new Uint8Array(a,h,j),width:f,height:g};d.mipmaps.push(l);h+=j;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),j=i.data,l=0;l<d;l++)for(var m=0;m<e;m++){var n=
+0>m-1?0:m-1,p=m+1>e-1?e-1:m+1,o=0>l-1?0:l-1,s=l+1>d-1?d-1:l+1,t=[],q=[0,0,h[4*(m*d+l)]/255*b];t.push([-1,0,h[4*(m*d+o)]/255*b]);t.push([-1,-1,h[4*(n*d+o)]/255*b]);t.push([0,-1,h[4*(n*d+l)]/255*b]);t.push([1,-1,h[4*(n*d+s)]/255*b]);t.push([1,0,h[4*(m*d+s)]/255*b]);t.push([1,1,h[4*(p*d+s)]/255*b]);t.push([0,1,h[4*(p*d+l)]/255*b]);t.push([-1,1,h[4*(p*d+o)]/255*b]);n=[];o=t.length;for(p=0;p<o;p++){var s=t[p],z=t[(p+1)%o],s=[s[0]-q[0],s[1]-q[1],s[2]-q[2]],z=[z[0]-q[0],z[1]-q[1],z[2]-q[2]];n.push(c([s[1]*
+z[2]-s[2]*z[1],s[2]*z[0]-s[0]*z[2],s[0]*z[1]-s[1]*z[0]]))}t=[0,0,0];for(p=0;p<n.length;p++)t[0]+=n[p][0],t[1]+=n[p][1],t[2]+=n[p][2];t[0]/=n.length;t[1]/=n.length;t[2]/=n.length;q=4*(m*d+l);j[q]=255*((t[0]+1)/2)|0;j[q+1]=255*((t[1]+1)/2)|0;j[q+2]=255*t[2]|0;j[q+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,
 a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
 vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\nvec3 I = worldPosition.xyz - cameraPosition;\nvReflect = reflect( I, worldNormal );\nvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
@@ -546,12 +534,12 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
 THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
 cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"}}};
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
-0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,m,n,l,p,o,r,t,q=b.glyphs[a]||b.glyphs["?"];if(q){if(q.o){b=q._cachedOutline||(q._cachedOutline=q.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]*
-c+d;m=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;e.quadraticCurveTo(p,o,i,m);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){var z=g/h;THREE.Shape.Utils.b2(z,n,p,i);THREE.Shape.Utils.b2(z,l,o,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,p=b[a++]*c+d,o=b[a++]*-c,r=b[a++]*c+d,t=b[a++]*-c,e.bezierCurveTo(i,m,p,o,r,t),g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++)z=g/h,THREE.Shape.Utils.b3(z,n,p,r,i),THREE.Shape.Utils.b3(z,l,o,t,m)}}}return{offset:q.ha*c,path:e}}}};
+0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,l,m,n,p,o,s,t,q=b.glyphs[a]||b.glyphs["?"];if(q){if(q.o){b=q._cachedOutline||(q._cachedOutline=q.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
+c+d;l=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;e.quadraticCurveTo(p,o,i,l);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var z=g/h;THREE.Shape.Utils.b2(z,m,p,i);THREE.Shape.Utils.b2(z,n,o,l)}}break;case "b":if(i=b[a++]*c+d,l=b[a++]*c,p=b[a++]*c+d,o=b[a++]*-c,s=b[a++]*c+d,t=b[a++]*-c,e.bezierCurveTo(i,l,p,o,s,t),g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++)z=g/h,THREE.Shape.Utils.b3(z,m,p,s,i),THREE.Shape.Utils.b3(z,n,o,t,l)}}}return{offset:q.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,m;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var n=2*e;for(j=e-1;2<e;){if(0>=n--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{l=a;var p=i,o=j,r=m,t=e,q=g,z=void 0,u=void 0,s=void 0,E=void 0,A=void 0,
-w=void 0,v=void 0,C=void 0,D=void 0,u=l[q[p]].x,s=l[q[p]].y,E=l[q[o]].x,A=l[q[o]].y,w=l[q[r]].x,v=l[q[r]].y;if(1E-10>(E-u)*(v-s)-(A-s)*(w-u))l=!1;else{for(z=0;z<t;z++)if(!(z==p||z==o||z==r)){var C=l[q[z]].x,D=l[q[z]].y,G=void 0,P=void 0,B=void 0,J=void 0,H=void 0,I=void 0,L=void 0,N=void 0,S=void 0,U=void 0,M=void 0,O=void 0,G=B=H=void 0,G=w-E,P=v-A,B=u-w,J=s-v,H=E-u,I=A-s,L=C-u,N=D-s,S=C-E,U=D-A,M=C-w,O=D-v,G=G*U-P*S,H=H*N-I*L,B=B*O-J*M;if(0<=G&&0<=B&&0<=H){l=!1;break a}}l=!0}}if(l){f.push([a[g[i]],
-a[g[j]],a[g[m]]]);h.push([g[i],g[j],g[m]]);i=j;for(m=j+1;m<e;i++,m++)g[i]=g[m];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,l;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var m=2*e;for(j=e-1;2<e;){if(0>=m--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var n;a:{n=a;var p=i,o=j,s=l,t=e,q=g,z=void 0,w=void 0,r=void 0,E=void 0,A=void 0,
+v=void 0,u=void 0,D=void 0,C=void 0,w=n[q[p]].x,r=n[q[p]].y,E=n[q[o]].x,A=n[q[o]].y,v=n[q[s]].x,u=n[q[s]].y;if(1E-10>(E-w)*(u-r)-(A-r)*(v-w))n=!1;else{for(z=0;z<t;z++)if(!(z==p||z==o||z==s)){var D=n[q[z]].x,C=n[q[z]].y,G=void 0,P=void 0,B=void 0,J=void 0,H=void 0,I=void 0,L=void 0,N=void 0,S=void 0,U=void 0,M=void 0,O=void 0,G=B=H=void 0,G=v-E,P=u-A,B=w-v,J=r-u,H=E-w,I=A-r,L=D-w,N=C-r,S=D-E,U=C-A,M=D-v,O=C-u,G=G*U-P*S,H=H*N-I*L,B=B*O-J*M;if(0<=G&&0<=B&&0<=H){n=!1;break a}}n=!0}}if(n){f.push([a[g[i]],
+a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;m=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
 THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
 THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};
 THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
@@ -572,7 +560,7 @@ THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]
 d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
 THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
 THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,j,m,n=a[0]instanceof THREE.Vector3;m=n?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++)h=a[i],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),n&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),m.addSelf(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:m.divideScalar(j)};n&&(a.maxZ=d,a.minZ=g);return a};
+THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,j,l,m=a[0]instanceof THREE.Vector3;l=m?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++)h=a[i],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),m&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),l.addSelf(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:l.divideScalar(j)};m&&(a.maxZ=d,a.minZ=g);return a};
 THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
 THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
 THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,i;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,i=g/c.maxX,i=b.getUtoTmapping(i,g),g=b.getPoint(i),h=b.getNormalVector(i).multiplyScalar(h),f.x=g.x+h.x,f.y=g.y+h.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
@@ -585,30 +573,30 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.s
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
 THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(i);i=i.getPoint(g?1:0);h.push(i.x);h.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
 THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,j,m,n,l,p,o,r;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];n=f[0];l=f[1];0<c.length?(g=c[c.length-1],p=g.x,
-o=g.y):(g=this.actions[d-1].args,p=g[g.length-2],o=g[g.length-1]);for(f=1;f<=a;f++)r=f/a,g=THREE.Shape.Utils.b2(r,p,n,h),r=THREE.Shape.Utils.b2(r,o,l,i),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];n=f[0];l=f[1];j=f[2];m=f[3];0<c.length?(g=c[c.length-1],p=g.x,o=g.y):(g=this.actions[d-1].args,p=g[g.length-2],o=g[g.length-1]);for(f=1;f<=a;f++)r=f/a,g=THREE.Shape.Utils.b3(r,p,n,j,h),r=THREE.Shape.Utils.b3(r,o,l,m,i),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.CSPLINE_THRU:g=
-this.actions[d-1].args;r=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;r=r.concat(f[0]);r=new THREE.SplineCurve(r);for(f=1;f<=g;f++)c.push(r.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];l=f[2];j=f[3];g=f[4];n=!!f[5];p=g-j;o=2*a;for(f=1;f<=o;f++)r=f/o,n||(r=1-r),r=j+r*p,g=h+l*Math.cos(r),r=i+l*Math.sin(r),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];l=f[2];m=f[3];j=f[4];g=f[5];n=!!f[6];p=g-j;o=2*a;for(f=1;f<=o;f++)r=f/o,n||
-(r=1-r),r=j+r*p,g=h+l*Math.cos(r),r=i+m*Math.sin(r),c.push(new THREE.Vector2(g,r))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,j,l,m,n,p,o,s;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];m=f[0];n=f[1];0<c.length?(g=c[c.length-1],p=g.x,
+o=g.y):(g=this.actions[d-1].args,p=g[g.length-2],o=g[g.length-1]);for(f=1;f<=a;f++)s=f/a,g=THREE.Shape.Utils.b2(s,p,m,h),s=THREE.Shape.Utils.b2(s,o,n,i),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];m=f[0];n=f[1];j=f[2];l=f[3];0<c.length?(g=c[c.length-1],p=g.x,o=g.y):(g=this.actions[d-1].args,p=g[g.length-2],o=g[g.length-1]);for(f=1;f<=a;f++)s=f/a,g=THREE.Shape.Utils.b3(s,p,m,j,h),s=THREE.Shape.Utils.b3(s,o,n,l,i),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.CSPLINE_THRU:g=
+this.actions[d-1].args;s=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;s=s.concat(f[0]);s=new THREE.SplineCurve(s);for(f=1;f<=g;f++)c.push(s.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];n=f[2];j=f[3];g=f[4];m=!!f[5];p=g-j;o=2*a;for(f=1;f<=o;f++)s=f/o,m||(s=1-s),s=j+s*p,g=h+n*Math.cos(s),s=i+n*Math.sin(s),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];n=f[2];l=f[3];j=f[4];g=f[5];m=!!f[6];p=g-j;o=2*a;for(f=1;f<=o;f++)s=f/o,m||
+(s=1-s),s=j+s*p,g=h+n*Math.cos(s),s=i+l*Math.sin(s),c.push(new THREE.Vector2(g,s))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
 THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=f.actions.length&&(e.push(f),f=new THREE.Path),f[c].apply(f,d);0!=f.actions.length&&e.push(f);if(0==e.length)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(e[0].getPoints());if(1==e.length)return f=e[0],g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves,d.push(g),d;if(a){g=new THREE.Shape;a=0;for(b=e.length;a<
 b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g.actions=f.actions,g.curves=f.curves,d.push(g),g=new THREE.Shape):g.holes.push(f)}else{a=0;for(b=e.length;a<b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g&&d.push(g),g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves):g.holes.push(f);d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);
 THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,m,n,l,p,o=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){l=j[e];p=[];for(n=0;n<c.length;n++)m=c[n],m=l.distanceToSquared(m),p.push(m),m<f&&(f=m,g=e,h=n)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;var r=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(r);var t=[j[g],j[f],c[h]];l=THREE.FontUtils.Triangulate.area(t);p=h;m=g;h+=1;g+=-1;0>
-h&&(h+=c.length);h%=c.length;0>g&&(g+=j.length);g%=j.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;r=[j[g],c[h],c[e]];r=THREE.FontUtils.Triangulate.area(r);t=[j[g],j[f],c[h]];t=THREE.FontUtils.Triangulate.area(t);n+l>r+t&&(h=p,g=m,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=j.length),g%=j.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:j.length-1);n=c.slice(0,h);l=c.slice(h);p=j.slice(g);m=j.slice(0,g);f=[j[g],j[f],c[h]];o.push([j[g],c[h],c[e]]);o.push(f);c=n.concat(p).concat(m).concat(l)}return{shape:c,
+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,l,m,n,p,o=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){n=j[e];p=[];for(m=0;m<c.length;m++)l=c[m],l=n.distanceToSquared(l),p.push(l),l<f&&(f=l,g=e,h=m)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;var s=[j[g],c[h],c[e]];m=THREE.FontUtils.Triangulate.area(s);var t=[j[g],j[f],c[h]];n=THREE.FontUtils.Triangulate.area(t);p=h;l=g;h+=1;g+=-1;0>
+h&&(h+=c.length);h%=c.length;0>g&&(g+=j.length);g%=j.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;s=[j[g],c[h],c[e]];s=THREE.FontUtils.Triangulate.area(s);t=[j[g],j[f],c[h]];t=THREE.FontUtils.Triangulate.area(t);m+n>s+t&&(h=p,g=l,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=j.length),g%=j.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:j.length-1);m=c.slice(0,h);n=c.slice(h);p=j.slice(g);l=j.slice(0,g);f=[j[g],j[f],c[h]];o.push([j[g],c[h],c[e]]);o.push(f);c=m.concat(p).concat(l).concat(n)}return{shape:c,
 isolatedPts:o,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,j={};f=0;for(g=d.length;f<g;f++)i=d[f].x+":"+d[f].y,void 0!==j[i]&&console.log("Duplicate point",i),j[i]=f;f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}return c.concat(e)},
 isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
 this.b3p3(a,e)}};
 THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
 (a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var j=a.hierarchy[c].keys[d].morphTargets[i];h[j]=-1}a.hierarchy[c].usedMorphTargets=h;
-for(d=0;d<a.hierarchy[c].keys.length;d++){var m={};for(j in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===j){m[j]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(m[j]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=m}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
+for(d=0;d<a.hierarchy[c].keys.length;d++){var l={};for(j in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===j){l[j]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(l[j]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=l}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
 d}d=parseInt(a.length*a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],
 b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3};
 THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD&&(e.useQuaternion=!0);e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
 THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
-THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,j,m;m=this.currentTime+=a*this.timeScale;j=this.currentTime%=this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,l=this.hierarchy.length;n<l;n++){a=this.hierarchy[n];i=a.animationCache;for(var p=0;3>p;p++){c=b[p];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=m){if(j<m)if(this.loop){g=this.data.hierarchy[n].keys[0];for(h=this.getNextKeyWith(c,n,1);h.time<
-j;)g=h,h=this.getNextKeyWith(c,n,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,n,h.index+1);while(h.time<j)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(j-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
-(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",n,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
+THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,j,l;l=this.currentTime+=a*this.timeScale;j=this.currentTime%=this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var m=0,n=this.hierarchy.length;m<n;m++){a=this.hierarchy[m];i=a.animationCache;for(var p=0;3>p;p++){c=b[p];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=l){if(j<l)if(this.loop){g=this.data.hierarchy[m].keys[0];for(h=this.getNextKeyWith(c,m,1);h.time<
+j;)g=h,h=this.getNextKeyWith(c,m,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,m,h.index+1);while(h.time<j)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(j-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",m,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
 this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,j;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d};
 THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
@@ -618,13 +606,13 @@ d.matrixWorldNeedsUpdate=!0}}};
 THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)if(e=this.hierarchy[c],f=this.data.hierarchy[c],e.useQuaternion=!0,void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:
 e.matrix),e=this.data.hierarchy[c].keys,e.length)f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime);this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
-THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;g<this.startTimeMs&&(g=this.currentTime=this.startTimeMs+g);e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var m=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=m.length-1;e=this.hierarchy[a];if(m.length){for(m=
-0;m<f.length;m++)g=f[m],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var m=b.keys,n=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(m.length){this.JITCompile&&n&&(d instanceof
-THREE.Bone?d.skinMatrix=n.originalMatrix:d.matrix=n.originalMatrix);b=n.prevKey;c=n.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=m[0];for(c=m[1];c.time<g;)b=c,c=m[b.index+1]}else if(!i)for(var l=m.length-1;c.time<g&&c.index!==l;)b=c,c=m[b.index+1];n.prevKey=b;n.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
+THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;g<this.startTimeMs&&(g=this.currentTime=this.startTimeMs+g);e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var l=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=l.length-1;e=this.hierarchy[a];if(l.length){for(l=
+0;l<f.length;l++)g=f[l],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,m=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(l.length){this.JITCompile&&m&&(d instanceof
+THREE.Bone?d.skinMatrix=m.originalMatrix:d.matrix=m.originalMatrix);b=m.prevKey;c=m.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=l[0];for(c=l[1];c.time<g;)b=c,c=l[b.index+1]}else if(!i)for(var n=l.length-1;c.time<g&&c.index!==n;)b=c,c=l[b.index+1];m.prevKey=b;m.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
 this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};
 THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
-1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,l=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
-2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=l;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};
+1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,n=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
+2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=n;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};
 THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1};
 THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0};
 THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
@@ -635,56 +623,56 @@ THREE.AsteriskGeometry=function(a,b){THREE.Geometry.call(this);for(var c=0.707*a
 THREE.AsteriskGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),this.faceVertexUvs[0].push([f[e],
 f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,r){var t,q=h.widthSegments,z=h.heightSegments,u=e/2,s=f/2,E=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)t="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)t="y",z=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)t="x",q=h.depthSegments;var A=q+1,w=z+1,v=e/q,C=f/z,D=new THREE.Vector3;D[t]=0<g?1:-1;for(e=0;e<w;e++)for(f=0;f<A;f++){var G=new THREE.Vector3;G[a]=(f*v-u)*c;G[b]=(e*C-s)*d;G[t]=g;h.vertices.push(G)}for(e=
-0;e<z;e++)for(f=0;f<q;f++)a=new THREE.Face4(f+A*e+E,f+A*(e+1)+E,f+1+A*(e+1)+E,f+1+A*e+E),a.normal.copy(D),a.vertexNormals.push(D.clone(),D.clone(),D.clone(),D.clone()),a.materialIndex=r,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.UV(f/q,1-e/z),new THREE.UV(f/q,1-(e+1)/z),new THREE.UV((f+1)/q,1-(e+1)/z),new THREE.UV((f+1)/q,1-e/z)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/
+THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,s){var t,q=h.widthSegments,z=h.heightSegments,w=e/2,r=f/2,E=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)t="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)t="y",z=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)t="x",q=h.depthSegments;var A=q+1,v=z+1,u=e/q,D=f/z,C=new THREE.Vector3;C[t]=0<g?1:-1;for(e=0;e<v;e++)for(f=0;f<A;f++){var G=new THREE.Vector3;G[a]=(f*u-w)*c;G[b]=(e*D-r)*d;G[t]=g;h.vertices.push(G)}for(e=
+0;e<z;e++)for(f=0;f<q;f++)a=new THREE.Face4(f+A*e+E,f+A*(e+1)+E,f+1+A*(e+1)+E,f+1+A*e+E),a.normal.copy(C),a.vertexNormals.push(C.clone(),C.clone(),C.clone(),C.clone()),a.materialIndex=s,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.UV(f/q,1-e/z),new THREE.UV(f/q,1-(e+1)/z),new THREE.UV((f+1)/q,1-(e+1)/z),new THREE.UV((f+1)/q,1-e/z)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/
 2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],m=[];for(i=0;i<=e;i++){var n=[],l=[],p=i/e,o=p*(b-a)+a;for(h=0;h<=d;h++){var r=h/d,t=new THREE.Vector3;t.x=o*Math.sin(2*r*Math.PI);t.y=-p*c+g;t.z=o*Math.cos(2*r*Math.PI);this.vertices.push(t);n.push(this.vertices.length-1);l.push(new THREE.UV(r,1-p))}j.push(n);m.push(l)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(n=this.vertices[j[0][h]].clone(),l=this.vertices[j[0][h+
-1]].clone()):(n=this.vertices[j[1][h]].clone(),l=this.vertices[j[1][h+1]].clone());n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],o=j[i+1][h],r=j[i+1][h+1],t=j[i][h+1],q=n.clone(),z=n.clone(),u=l.clone(),s=l.clone(),E=m[i][h].clone(),A=m[i+1][h].clone(),w=m[i+1][h+1].clone(),v=m[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,r,t,[q,z,u,s]));this.faceVertexUvs[0].push([E,A,w,v])}}if(!f&&0<a){this.vertices.push(new THREE.Vector3(0,
-g,0));for(h=0;h<d;h++)p=j[0][h],o=j[0][h+1],r=this.vertices.length-1,q=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),E=m[0][h].clone(),A=m[0][h+1].clone(),w=new THREE.UV(A.u,0),this.faces.push(new THREE.Face3(p,o,r,[q,z,u])),this.faceVertexUvs[0].push([E,A,w])}if(!f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)p=j[i][h+1],o=j[i][h],r=this.vertices.length-1,q=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),E=
-m[i][h+1].clone(),A=m[i][h].clone(),w=new THREE.UV(A.u,1),this.faces.push(new THREE.Face3(p,o,r,[q,z,u])),this.faceVertexUvs[0].push([E,A,w])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};
+THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var m=[],n=[],p=i/e,o=p*(b-a)+a;for(h=0;h<=d;h++){var s=h/d,t=new THREE.Vector3;t.x=o*Math.sin(2*s*Math.PI);t.y=-p*c+g;t.z=o*Math.cos(2*s*Math.PI);this.vertices.push(t);m.push(this.vertices.length-1);n.push(new THREE.UV(s,1-p))}j.push(m);l.push(n)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(m=this.vertices[j[0][h]].clone(),n=this.vertices[j[0][h+
+1]].clone()):(m=this.vertices[j[1][h]].clone(),n=this.vertices[j[1][h+1]].clone());m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],o=j[i+1][h],s=j[i+1][h+1],t=j[i][h+1],q=m.clone(),z=m.clone(),w=n.clone(),r=n.clone(),E=l[i][h].clone(),A=l[i+1][h].clone(),v=l[i+1][h+1].clone(),u=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,s,t,[q,z,w,r]));this.faceVertexUvs[0].push([E,A,v,u])}}if(!f&&0<a){this.vertices.push(new THREE.Vector3(0,
+g,0));for(h=0;h<d;h++)p=j[0][h],o=j[0][h+1],s=this.vertices.length-1,q=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),E=l[0][h].clone(),A=l[0][h+1].clone(),v=new THREE.UV(A.u,0),this.faces.push(new THREE.Face3(p,o,s,[q,z,w])),this.faceVertexUvs[0].push([E,A,v])}if(!f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)p=j[i][h+1],o=j[i][h],s=this.vertices.length-1,q=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),E=
+l[i][h+1].clone(),A=l[i][h].clone(),v=new THREE.UV(A.u,1),this.faces.push(new THREE.Face3(p,o,s,[q,z,w])),this.faceVertexUvs[0].push([E,A,v])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};
 THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);
-for(var g=0,h=l+2*m,g=0;g<h;g++){var i=S*g,j=S*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,r=g,t=h,s=e,u=f,n=n+G,i=i+G,o=o+G,j=j+G;D.faces.push(new THREE.Face4(n,i,o,j,null,null,q));n=z.generateSideWallUV(D,a,p,b,n,i,o,j,r,t,s,u);D.faceVertexUvs[0].push(n)}}}function f(a,b,c){D.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=G;d+=G;e+=G;D.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?z.generateBottomUV(D,a,b,c,d,e):z.generateTopUV(D,a,b,c,d,e);D.faceVertexUvs[0].push(c)}var h=void 0!==
-b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,n=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.steps?b.steps:1,p=b.extrudePath,o,r=!1,t=b.material,q=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,s,E,A;p&&(o=p.getSpacedPoints(l),r=!0,n=!1,u=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(p,l,!1),s=new THREE.Vector3,E=new THREE.Vector3,
-A=new THREE.Vector3);n||(j=i=m=0);var w,v,C,D=this,G=this.vertices.length,p=a.extractPoints(),P=p.shape,p=p.holes,B=!THREE.Shape.Utils.isClockWise(P);if(B){P=P.reverse();v=0;for(C=p.length;v<C;v++)w=p[v],THREE.Shape.Utils.isClockWise(w)&&(p[v]=w.reverse());B=!1}var J=THREE.Shape.Utils.triangulateShape(P,p),B=P;v=0;for(C=p.length;v<C;v++)w=p[v],P=P.concat(w);var H,I,L,N,S=P.length,U=J.length,M=[],O=0,Q=B.length;H=Q-1;for(I=O+1;O<Q;O++,H++,I++)H===Q&&(H=0),I===Q&&(I=0),M[O]=d(B[O],B[H],B[I]);var Z=
-[],K,ja=M.concat();v=0;for(C=p.length;v<C;v++){w=p[v];K=[];O=0;Q=w.length;H=Q-1;for(I=O+1;O<Q;O++,H++,I++)H===Q&&(H=0),I===Q&&(I=0),K[O]=d(w[O],w[H],w[I]);Z.push(K);ja=ja.concat(K)}for(H=0;H<m;H++){w=H/m;L=i*(1-w);I=j*Math.sin(w*Math.PI/2);O=0;for(Q=B.length;O<Q;O++)N=c(B[O],M[O],I),f(N.x,N.y,-L);v=0;for(C=p.length;v<C;v++){w=p[v];K=Z[v];O=0;for(Q=w.length;O<Q;O++)N=c(w[O],K[O],I),f(N.x,N.y,-L)}}I=j;for(O=0;O<S;O++)N=n?c(P[O],ja[O],I):P[O],r?(E.copy(u.normals[0]).multiplyScalar(N.x),s.copy(u.binormals[0]).multiplyScalar(N.y),
-A.copy(o[0]).addSelf(E).addSelf(s),f(A.x,A.y,A.z)):f(N.x,N.y,0);for(w=1;w<=l;w++)for(O=0;O<S;O++)N=n?c(P[O],ja[O],I):P[O],r?(E.copy(u.normals[w]).multiplyScalar(N.x),s.copy(u.binormals[w]).multiplyScalar(N.y),A.copy(o[w]).addSelf(E).addSelf(s),f(A.x,A.y,A.z)):f(N.x,N.y,h/l*w);for(H=m-1;0<=H;H--){w=H/m;L=i*(1-w);I=j*Math.sin(w*Math.PI/2);O=0;for(Q=B.length;O<Q;O++)N=c(B[O],M[O],I),f(N.x,N.y,h+L);v=0;for(C=p.length;v<C;v++){w=p[v];K=Z[v];O=0;for(Q=w.length;O<Q;O++)N=c(w[O],K[O],I),r?f(N.x,N.y+o[l-1].y,
-o[l-1].x+L):f(N.x,N.y,h+L)}}if(n){i=0*S;for(O=0;O<U;O++)h=J[O],g(h[2]+i,h[1]+i,h[0]+i,!0);i=S*(l+2*m);for(O=0;O<U;O++)h=J[O],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(O=0;O<U;O++)h=J[O],g(h[2],h[1],h[0],!0);for(O=0;O<U;O++)h=J[O],g(h[0]+S*l,h[1]+S*l,h[2]+S*l,!1)}h=0;e(B,h);h+=B.length;v=0;for(C=p.length;v<C;v++)w=p[v],e(w,h),h+=w.length};
-THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,m=a.vertices[g].y,
-g=a.vertices[g].z,n=a.vertices[h].x,l=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(m,1-g),new THREE.UV(l,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
+for(var g=0,h=n+2*l,g=0;g<h;g++){var i=S*g,j=S*(g+1),m=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,s=g,r=h,t=e,u=f,m=m+G,i=i+G,o=o+G,j=j+G;C.faces.push(new THREE.Face4(m,i,o,j,null,null,q));m=z.generateSideWallUV(C,a,p,b,m,i,o,j,s,r,t,u);C.faceVertexUvs[0].push(m)}}}function f(a,b,c){C.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=G;d+=G;e+=G;C.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?z.generateBottomUV(C,a,b,c,d,e):z.generateTopUV(C,a,b,c,d,e);C.faceVertexUvs[0].push(c)}var h=void 0!==
+b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,l=void 0!==b.bevelSegments?b.bevelSegments:3,m=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.steps?b.steps:1,p=b.extrudePath,o,s=!1,t=b.material,q=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,r,E,A;p&&(o=p.getSpacedPoints(n),s=!0,m=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(p,n,!1),r=new THREE.Vector3,E=new THREE.Vector3,
+A=new THREE.Vector3);m||(j=i=l=0);var v,u,D,C=this,G=this.vertices.length,p=a.extractPoints(),P=p.shape,p=p.holes,B=!THREE.Shape.Utils.isClockWise(P);if(B){P=P.reverse();u=0;for(D=p.length;u<D;u++)v=p[u],THREE.Shape.Utils.isClockWise(v)&&(p[u]=v.reverse());B=!1}var J=THREE.Shape.Utils.triangulateShape(P,p),B=P;u=0;for(D=p.length;u<D;u++)v=p[u],P=P.concat(v);var H,I,L,N,S=P.length,U=J.length,M=[],O=0,Q=B.length;H=Q-1;for(I=O+1;O<Q;O++,H++,I++)H===Q&&(H=0),I===Q&&(I=0),M[O]=d(B[O],B[H],B[I]);var Z=
+[],K,ja=M.concat();u=0;for(D=p.length;u<D;u++){v=p[u];K=[];O=0;Q=v.length;H=Q-1;for(I=O+1;O<Q;O++,H++,I++)H===Q&&(H=0),I===Q&&(I=0),K[O]=d(v[O],v[H],v[I]);Z.push(K);ja=ja.concat(K)}for(H=0;H<l;H++){v=H/l;L=i*(1-v);I=j*Math.sin(v*Math.PI/2);O=0;for(Q=B.length;O<Q;O++)N=c(B[O],M[O],I),f(N.x,N.y,-L);u=0;for(D=p.length;u<D;u++){v=p[u];K=Z[u];O=0;for(Q=v.length;O<Q;O++)N=c(v[O],K[O],I),f(N.x,N.y,-L)}}I=j;for(O=0;O<S;O++)N=m?c(P[O],ja[O],I):P[O],s?(E.copy(w.normals[0]).multiplyScalar(N.x),r.copy(w.binormals[0]).multiplyScalar(N.y),
+A.copy(o[0]).addSelf(E).addSelf(r),f(A.x,A.y,A.z)):f(N.x,N.y,0);for(v=1;v<=n;v++)for(O=0;O<S;O++)N=m?c(P[O],ja[O],I):P[O],s?(E.copy(w.normals[v]).multiplyScalar(N.x),r.copy(w.binormals[v]).multiplyScalar(N.y),A.copy(o[v]).addSelf(E).addSelf(r),f(A.x,A.y,A.z)):f(N.x,N.y,h/n*v);for(H=l-1;0<=H;H--){v=H/l;L=i*(1-v);I=j*Math.sin(v*Math.PI/2);O=0;for(Q=B.length;O<Q;O++)N=c(B[O],M[O],I),f(N.x,N.y,h+L);u=0;for(D=p.length;u<D;u++){v=p[u];K=Z[u];O=0;for(Q=v.length;O<Q;O++)N=c(v[O],K[O],I),s?f(N.x,N.y+o[n-1].y,
+o[n-1].x+L):f(N.x,N.y,h+L)}}if(m){i=0*S;for(O=0;O<U;O++)h=J[O],g(h[2]+i,h[1]+i,h[0]+i,!0);i=S*(n+2*l);for(O=0;O<U;O++)h=J[O],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(O=0;O<U;O++)h=J[O],g(h[2],h[1],h[0],!0);for(O=0;O<U;O++)h=J[O],g(h[0]+S*n,h[1]+S*n,h[2]+S*n,!1)}h=0;e(B,h);h+=B.length;u=0;for(D=p.length;u<D;u++)v=p[u],e(v,h),h+=v.length};
+THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=a.vertices[g].y,
+g=a.vertices[g].z,m=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(m,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(l,1-g),new THREE.UV(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
-THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints();var i=e.shape,j=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=j.length;e<f;e++)g=j[e],THREE.Shape.Utils.isClockWise(g)&&(j[e]=g.reverse())}var m=THREE.Shape.Utils.triangulateShape(i,j);e=0;for(f=j.length;e<f;e++)g=j[e],i=i.concat(g);j=i.length;f=m.length;for(e=
-0;e<j;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)j=m[e],i=j[0]+h,g=j[1]+h,j=j[2]+h,this.faces.push(new THREE.Face3(i,g,j,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,j))};
+THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints();var i=e.shape,j=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=j.length;e<f;e++)g=j[e],THREE.Shape.Utils.isClockWise(g)&&(j[e]=g.reverse())}var l=THREE.Shape.Utils.triangulateShape(i,j);e=0;for(f=j.length;e<f;e++)g=j[e],i=i.concat(g);j=i.length;f=l.length;for(e=
+0;e<j;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)j=l[e],i=j[0]+h,g=j[1]+h,j=j[2]+h,this.faces.push(new THREE.Face3(i,g,j,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,j))};
 THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=c||2*Math.PI,d=[],e=(new THREE.Matrix4).makeRotationZ(c/b),f=0;f<a.length;f++)d[f]=a[f].clone(),this.vertices.push(d[f]);for(var g=b+1,c=0;c<g;c++)for(f=0;f<d.length;f++)d[f]=e.multiplyVector3(d[f].clone()),this.vertices.push(d[f]);for(c=0;c<b;c++){d=0;for(e=a.length;d<e-1;d++)this.faces.push(new THREE.Face4(c*e+d,(c+1)%g*e+d,(c+1)%g*e+(d+1)%e,c*e+(d+1)%e)),this.faceVertexUvs[0].push([new THREE.UV(1-c/b,d/e),new THREE.UV(1-
 (c+1)/b,d/e),new THREE.UV(1-(c+1)/b,(d+1)/e),new THREE.UV(1-c/b,(d+1)/e)])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,h=f+1,i=this.width/d,j=this.height/f,m=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*j-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(m),c.vertexNormals.push(m.clone(),m.clone(),
-m.clone(),m.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.UV(b/d,1-a/f),new THREE.UV(b/d,1-(a+1)/f),new THREE.UV((b+1)/d,1-(a+1)/f),new THREE.UV((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a||50;this.widthSegments=Math.max(3,Math.floor(b)||8);this.heightSegments=Math.max(2,Math.floor(c)||6);for(var d=void 0!==d?d:0,e=void 0!==e?e:2*Math.PI,f=void 0!==f?f:0,g=void 0!==g?g:Math.PI,c=[],h=[],b=0;b<=this.heightSegments;b++){for(var i=[],j=[],a=0;a<=this.widthSegments;a++){var m=a/this.widthSegments,n=b/this.heightSegments,l=new THREE.Vector3;l.x=-this.radius*Math.cos(d+m*e)*Math.sin(f+n*g);l.y=this.radius*
-Math.cos(f+n*g);l.z=this.radius*Math.sin(d+m*e)*Math.sin(f+n*g);this.vertices.push(l);i.push(this.vertices.length-1);j.push(new THREE.UV(m,1-n))}c.push(i);h.push(j)}for(b=0;b<this.heightSegments;b++)for(a=0;a<this.widthSegments;a++){var d=c[b][a+1],e=c[b][a],f=c[b+1][a],g=c[b+1][a+1],i=this.vertices[d].clone().normalize(),j=this.vertices[e].clone().normalize(),m=this.vertices[f].clone().normalize(),n=this.vertices[g].clone().normalize(),l=h[b][a+1].clone(),p=h[b][a].clone(),o=h[b+1][a].clone(),r=
-h[b+1][a+1].clone();Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(d,f,g,[i,m,n])),this.faceVertexUvs[0].push([l,o,r])):Math.abs(this.vertices[f].y)===this.radius?(this.faces.push(new THREE.Face3(d,e,f,[i,j,m])),this.faceVertexUvs[0].push([l,p,o])):(this.faces.push(new THREE.Face4(d,e,f,g,[i,j,m,n])),this.faceVertexUvs[0].push([l,p,o,r]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:this.radius}};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,h=f+1,i=this.width/d,j=this.height/f,l=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*j-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(l),c.vertexNormals.push(l.clone(),l.clone(),
+l.clone(),l.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.UV(b/d,1-a/f),new THREE.UV(b/d,1-(a+1)/f),new THREE.UV((b+1)/d,1-(a+1)/f),new THREE.UV((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a||50;this.widthSegments=Math.max(3,Math.floor(b)||8);this.heightSegments=Math.max(2,Math.floor(c)||6);for(var d=void 0!==d?d:0,e=void 0!==e?e:2*Math.PI,f=void 0!==f?f:0,g=void 0!==g?g:Math.PI,c=[],h=[],b=0;b<=this.heightSegments;b++){for(var i=[],j=[],a=0;a<=this.widthSegments;a++){var l=a/this.widthSegments,m=b/this.heightSegments,n=new THREE.Vector3;n.x=-this.radius*Math.cos(d+l*e)*Math.sin(f+m*g);n.y=this.radius*
+Math.cos(f+m*g);n.z=this.radius*Math.sin(d+l*e)*Math.sin(f+m*g);this.vertices.push(n);i.push(this.vertices.length-1);j.push(new THREE.UV(l,1-m))}c.push(i);h.push(j)}for(b=0;b<this.heightSegments;b++)for(a=0;a<this.widthSegments;a++){var d=c[b][a+1],e=c[b][a],f=c[b+1][a],g=c[b+1][a+1],i=this.vertices[d].clone().normalize(),j=this.vertices[e].clone().normalize(),l=this.vertices[f].clone().normalize(),m=this.vertices[g].clone().normalize(),n=h[b][a+1].clone(),p=h[b][a].clone(),o=h[b+1][a].clone(),s=
+h[b+1][a+1].clone();Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(d,f,g,[i,l,m])),this.faceVertexUvs[0].push([n,o,s])):Math.abs(this.vertices[f].y)===this.radius?(this.faces.push(new THREE.Face3(d,e,f,[i,j,l])),this.faceVertexUvs[0].push([n,p,o])):(this.faces.push(new THREE.Face4(d,e,f,g,[i,j,l,m])),this.faceVertexUvs[0].push([n,p,o,s]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:this.radius}};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.TextGeometry=function(a,b){var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,g=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*
 Math.cos(g))*Math.sin(f);h.z=this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.tubularSegments,c/this.radialSegments));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,h=(this.tubularSegments+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.addSelf(b[e]);i.normal.addSelf(b[f]);i.normal.addSelf(b[g]);
 i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a*=c/d;c=Math.cos(a);g*=0.5*e*(2+c);b=0.5*e*(2+c)*b;e=0.5*f*e*Math.sin(a);return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]=
 Array(this.tubularSegments);for(b=0;b<this.tubularSegments;++b){var i=2*(a/this.radialSegments)*this.p*Math.PI,g=2*(b/this.tubularSegments)*Math.PI,f=h(i,g,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,g,this.q,this.p,this.radius,this.heightScale);c.sub(i,f);d.add(i,f);e.cross(c,d);d.cross(e,c);e.normalize();d.normalize();i=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x+=i*d.x+g*e.x;f.y+=i*d.y+g*e.y;f.z+=i*d.z+g*e.z;this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}}for(a=
-0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.UV(a/this.radialSegments,b/this.tubularSegments),i=new THREE.UV((a+1)/this.radialSegments,b/this.tubularSegments),j=new THREE.UV((a+1)/this.radialSegments,(b+1)/this.tubularSegments),m=new THREE.UV(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c,d,e,f));this.faceVertexUvs[0].push([g,
-i,j,m])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var g,h,f=this.segments+1,i,j,m,n=new THREE.Vector3,l,p,o,b=new THREE.TubeGeometry.FrenetFrames(a,b,e);l=b.tangents;p=b.normals;o=b.binormals;this.tangents=l;this.normals=p;this.binormals=o;for(b=0;b<f;b++){this.grid[b]=[];d=b/(f-1);m=a.getPointAt(d);d=l[b];g=p[b];h=o[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,
-m,c,255)),this.debug.add(new THREE.ArrowHelper(g,m,c,16711680)),this.debug.add(new THREE.ArrowHelper(h,m,c,65280)));for(d=0;d<this.radiusSegments;d++)i=2*(d/this.radiusSegments)*Math.PI,j=-this.radius*Math.cos(i),i=this.radius*Math.sin(i),n.copy(m),n.x+=j*g.x+i*h.x,n.y+=j*g.y+i*h.y,n.z+=j*g.z+i*h.z,this.grid[b][d]=this.vertices.push(new THREE.Vector3(n.x,n.y,n.z))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++)f=e?(b+1)%this.segments:b+1,n=(d+1)%this.radiusSegments,a=this.grid[b][d],
-c=this.grid[f][d],f=this.grid[f][n],n=this.grid[b][n],l=new THREE.UV(b/this.segments,d/this.radiusSegments),p=new THREE.UV((b+1)/this.segments,d/this.radiusSegments),o=new THREE.UV((b+1)/this.segments,(d+1)/this.radiusSegments),g=new THREE.UV(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,f,n)),this.faceVertexUvs[0].push([l,p,o,g]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,m,n;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<b;j++)m=j/(b-1),e[j]=a.getTangentAt(m),e[j].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);m=Math.abs(e[0].y);n=Math.abs(e[0].z);j<=a&&(a=j,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));n<=a&&d.set(0,0,1);h.cross(e[0],d).normalize();
+0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.UV(a/this.radialSegments,b/this.tubularSegments),i=new THREE.UV((a+1)/this.radialSegments,b/this.tubularSegments),j=new THREE.UV((a+1)/this.radialSegments,(b+1)/this.tubularSegments),l=new THREE.UV(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c,d,e,f));this.faceVertexUvs[0].push([g,
+i,j,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var g,h,f=this.segments+1,i,j,l,m=new THREE.Vector3,n,p,o,b=new THREE.TubeGeometry.FrenetFrames(a,b,e);n=b.tangents;p=b.normals;o=b.binormals;this.tangents=n;this.normals=p;this.binormals=o;for(b=0;b<f;b++){this.grid[b]=[];d=b/(f-1);l=a.getPointAt(d);d=n[b];g=p[b];h=o[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,
+l,c,255)),this.debug.add(new THREE.ArrowHelper(g,l,c,16711680)),this.debug.add(new THREE.ArrowHelper(h,l,c,65280)));for(d=0;d<this.radiusSegments;d++)i=2*(d/this.radiusSegments)*Math.PI,j=-this.radius*Math.cos(i),i=this.radius*Math.sin(i),m.copy(l),m.x+=j*g.x+i*h.x,m.y+=j*g.y+i*h.y,m.z+=j*g.z+i*h.z,this.grid[b][d]=this.vertices.push(new THREE.Vector3(m.x,m.y,m.z))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++)f=e?(b+1)%this.segments:b+1,m=(d+1)%this.radiusSegments,a=this.grid[b][d],
+c=this.grid[f][d],f=this.grid[f][m],m=this.grid[b][m],n=new THREE.UV(b/this.segments,d/this.radiusSegments),p=new THREE.UV((b+1)/this.segments,d/this.radiusSegments),o=new THREE.UV((b+1)/this.segments,(d+1)/this.radiusSegments),g=new THREE.UV(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,f,m)),this.faceVertexUvs[0].push([n,p,o,g]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,l,m;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<b;j++)l=j/(b-1),e[j]=a.getTangentAt(l),e[j].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);l=Math.abs(e[0].y);m=Math.abs(e[0].z);j<=a&&(a=j,d.set(1,0,0));l<=a&&(a=l,d.set(0,1,0));m<=a&&d.set(0,0,1);h.cross(e[0],d).normalize();
 f[0].cross(e[0],h);g[0].cross(e[0],f[0]);for(j=1;j<b;j++)f[j]=f[j-1].clone(),g[j]=g[j-1].clone(),h.cross(e[j-1],e[j]),1E-4<h.length()&&(h.normalize(),d=Math.acos(e[j-1].dot(e[j])),i.makeRotationAxis(h,d).multiplyVector3(f[j])),g[j].cross(e[j],f[j]);if(c){d=Math.acos(f[0].dot(f[b-1]));d/=b-1;0<e[0].dot(h.cross(f[0],f[b-1]))&&(d=-d);for(j=1;j<b;j++)i.makeRotationAxis(e[j],d*j).multiplyVector3(f[j]),g[j].cross(e[j],f[j])}};
 THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,1-a);return b}function f(a,b,c,d){1>d?(d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]),d.centroid.addSelf(a).addSelf(b).addSelf(c).divideScalar(3),d.normal=d.centroid.clone().normalize(),i.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),
-i.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])):(d-=1,f(a,g(a,b),g(a,c),d),f(g(a,b),b,g(b,c),d),f(g(a,c),g(b,c),c,d),f(g(a,b),g(b,c),g(a,c),d))}function g(a,b){n[a.index]||(n[a.index]=[]);n[b.index]||(n[b.index]=[]);var c=n[a.index][b.index];void 0===c&&(n[a.index][b.index]=n[b.index][a.index]=c=e((new THREE.Vector3).add(a,b).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.u&&(a=new THREE.UV(a.u-1,a.v));0===b.x&&0===b.z&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);
-for(var c=c||1,d=d||0,i=this,j=0,m=a.length;j<m;j++)e(new THREE.Vector3(a[j][0],a[j][1],a[j][2]));for(var n=[],a=this.vertices,j=0,m=b.length;j<m;j++)f(a[b[j][0]],a[b[j][1]],a[b[j][2]],d);this.mergeVertices();j=0;for(m=this.vertices.length;j<m;j++)this.vertices[j].multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
+i.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])):(d-=1,f(a,g(a,b),g(a,c),d),f(g(a,b),b,g(b,c),d),f(g(a,c),g(b,c),c,d),f(g(a,b),g(b,c),g(a,c),d))}function g(a,b){m[a.index]||(m[a.index]=[]);m[b.index]||(m[b.index]=[]);var c=m[a.index][b.index];void 0===c&&(m[a.index][b.index]=m[b.index][a.index]=c=e((new THREE.Vector3).add(a,b).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.u&&(a=new THREE.UV(a.u-1,a.v));0===b.x&&0===b.z&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);
+for(var c=c||1,d=d||0,i=this,j=0,l=a.length;j<l;j++)e(new THREE.Vector3(a[j][0],a[j][1],a[j][2]));for(var m=[],a=this.vertices,j=0,l=b.length;j<l;j++)f(a[b[j][0]],a[b[j][1]],a[b[j][2]],d);this.mergeVertices();j=0;for(l=this.vertices.length;j<l;j++)this.vertices[j].multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,j,m,n=b+1;for(h=0;h<=c;h++){m=h/c;for(i=0;i<=b;i++)j=i/b,j=a(j,m),e.push(j)}var l,p,o,r;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*n+i,e=h*n+i+1,m=(h+1)*n+i,j=(h+1)*n+i+1,l=new THREE.UV(i/b,h/c),p=new THREE.UV((i+1)/b,h/c),o=new THREE.UV(i/b,(h+1)/c),r=new THREE.UV((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,m)),f.push(new THREE.Face3(e,j,m)),g.push([l,p,
-o]),g.push([p,r,o])):(f.push(new THREE.Face4(a,e,j,m)),g.push([l,p,r,o]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],j=f,m=a[i[0]],n;n=m;var l=a[i[1]],p=a[i[2]],o=new THREE.Vector3,r=new THREE.Vector3;o.sub(p,l);r.sub(n,l);o.crossSelf(r);o.normalize();n=o;m=n.dot(m);if(n.dot(j)>=
-m){for(j=0;3>j;j++){m=[i[j],i[(j+1)%3]];n=!0;for(l=0;l<g.length;l++)if(g[l][0]===m[1]&&g[l][1]===m[0]){g[l]=g[g.length-1];g.pop();n=!1;break}n&&g.push(m)}c[h]=c[c.length-1];c.pop()}else h++}for(l=0;l<g.length;l++)c.push([g[l][0],g[l][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;3>h;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g=this.faces[d],
+THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,j,l,m=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++)j=i/b,j=a(j,l),e.push(j)}var n,p,o,s;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*m+i,e=h*m+i+1,l=(h+1)*m+i,j=(h+1)*m+i+1,n=new THREE.UV(i/b,h/c),p=new THREE.UV((i+1)/b,h/c),o=new THREE.UV(i/b,(h+1)/c),s=new THREE.UV((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,l)),f.push(new THREE.Face3(e,j,l)),g.push([n,p,
+o]),g.push([p,s,o])):(f.push(new THREE.Face4(a,e,j,l)),g.push([n,p,s,o]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],j=f,l=a[i[0]],m;m=l;var n=a[i[1]],p=a[i[2]],o=new THREE.Vector3,s=new THREE.Vector3;o.sub(p,n);s.sub(m,n);o.crossSelf(s);o.normalize();m=o;l=m.dot(l);if(m.dot(j)>=
+l){for(j=0;3>j;j++){l=[i[j],i[(j+1)%3]];m=!0;for(n=0;n<g.length;n++)if(g[n][0]===l[1]&&g[n][1]===l[0]){g[n]=g[g.length-1];g.pop();m=!1;break}m&&g.push(l)}c[h]=c[c.length-1];c.pop()}else h++}for(n=0;n<g.length;n++)c.push([g[n][0],g[n][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;3>h;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g=this.faces[d],
 this.faceVertexUvs[0].push([b(this.vertices[g.a]),b(this.vertices[g.b]),b(this.vertices[g.c])]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.AxisHelper=function(a){var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a||1,0,0),new THREE.Vector3,new THREE.Vector3(0,a||1,0),new THREE.Vector3,new THREE.Vector3(0,0,a||1));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
 THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);
@@ -720,15 +708,15 @@ THREE.SpotLightHelper.prototype.update=function(){this.direction.sub(this.light.
 this.lightRays.material.color.copy(this.color);this.lightCone.material.color.copy(this.color);this.targetSphere.material.color.copy(this.color);this.targetLine.material.color.copy(this.color);this.targetLine.geometry.vertices[0].copy(this.light.position);this.targetLine.geometry.vertices[1].copy(this.light.target.position);this.targetLine.geometry.computeLineDistances();this.targetLine.geometry.verticesNeedUpdate=!0};
 THREE.SubdivisionModifier=function(a){this.subdivisions=void 0===a?1:a;this.useOldVertexColors=!1;this.supportUVs=!0;this.debug=!1};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;0<b--;)this.smooth(a)};THREE.GeometryUtils.orderedKey=function(a,b){return Math.min(a,b)+"_"+Math.max(a,b)};
 THREE.GeometryUtils.computeEdgeFaces=function(a){function b(a,b){void 0===g[a]&&(g[a]=[]);g[a].push(b)}var c,d,e,f,g={},h=THREE.GeometryUtils.orderedKey;c=0;for(d=a.faces.length;c<d;c++)e=a.faces[c],e instanceof THREE.Face3?(f=h(e.a,e.b),b(f,c),f=h(e.b,e.c),b(f,c),f=h(e.c,e.a),b(f,c)):e instanceof THREE.Face4&&(f=h(e.a,e.b),b(f,c),f=h(e.b,e.c),b(f,c),f=h(e.c,e.d),b(f,c),f=h(e.d,e.a),b(f,c));return g};
-THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){m.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function e(a,b,d,e,g,h,l){var n=new THREE.Face4(a,b,d,e,null,g.color,g.materialIndex);if(m.useOldVertexColors){n.vertexColors=[];for(var o,p,q,r=0;4>r;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++)p=g.vertexColors[q[s]-
-1],o.r+=p.r,o.g+=p.g,o.b+=p.b;o.r/=q.length;o.g/=q.length;o.b/=q.length;n.vertexColors[r]=o}}i.push(n);m.supportUVs&&(g=[f(a,""),f(b,l),f(d,l),f(e,l)],g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+l):c("c :( ",d+":"+l):c("b :( ",b+":"+l):c("a :( ",a+":"+l))}function f(a,b){var e=a+":"+b,f=u[e];return!f?(a>=r&&a<r+o.length?c("face pt"):c("edge pt"),d("warning, UV not found for",e),null):f}function g(a,b,c){var e=a+":"+b;e in u?d("dup vertexNo",a,"oldFaceNo",b,"value",c,"key",e,u[e]):u[e]=c}var h=[],
-i=[],j=[],m=this,n=THREE.GeometryUtils.orderedKey,l=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,r=p.length,h=p.concat(),t=[],q={},z={},u={},s,E,A,w,v,C=a.faceVertexUvs[0],D;c("originalFaces, uvs, originalVerticesLength",o.length,C.length,r);if(m.supportUVs){s=0;for(E=C.length;s<E;s++){A=0;for(w=C[s].length;A<w;A++)D=o[s]["abcd".charAt(A)],g(D,s,C[s][A])}}0==C.length&&(m.supportUVs=!1);s=0;for(var G in u)s++;s||(m.supportUVs=!1,c("no uvs"));s=0;for(E=o.length;s<E;s++)v=o[s],t.push(v.centroid),
-h.push(v.centroid),m.supportUVs&&(w=new THREE.UV,v instanceof THREE.Face3?(w.u=f(v.a,s).u+f(v.b,s).u+f(v.c,s).u,w.v=f(v.a,s).v+f(v.b,s).v+f(v.c,s).v,w.u/=3,w.v/=3):v instanceof THREE.Face4&&(w.u=f(v.a,s).u+f(v.b,s).u+f(v.c,s).u+f(v.d,s).u,w.v=f(v.a,s).v+f(v.b,s).v+f(v.c,s).v+f(v.d,s).v,w.u/=4,w.v/=4),g(r+s,"",w));var l=l(a),P;E=0;var B,J;G={};C={};for(s in l){D=l[s];B=s.split("_");J=B[0];B=B[1];A=J;v=[J,B];void 0===G[A]&&(G[A]=[]);G[A].push(v);A=B;v=[J,B];void 0===G[A]&&(G[A]=[]);G[A].push(v);A=0;
-for(w=D.length;A<w;A++){v=D[A];P=J;var H=v,I=s;void 0===C[P]&&(C[P]={});C[P][H]=I;P=B;H=s;void 0===C[P]&&(C[P]={});C[P][v]=H}2>D.length&&(z[s]=!0)}for(s in l)if(D=l[s],v=D[0],P=D[1],B=s.split("_"),J=B[0],B=B[1],w=new THREE.Vector3,b(0<D.length,"an edge without faces?!"),1==D.length?(w.addSelf(p[J]),w.addSelf(p[B]),w.multiplyScalar(0.5)):(w.addSelf(t[v]),w.addSelf(t[P]),w.addSelf(p[J]),w.addSelf(p[B]),w.multiplyScalar(0.25)),q[s]=r+o.length+E,h.push(w),E++,m.supportUVs)w=new THREE.UV,w.u=f(J,v).u+
-f(B,v).u,w.v=f(J,v).v+f(B,v).v,w.u/=2,w.v/=2,g(q[s],v,w),2<=D.length&&(b(2==D.length,"did we plan for more than 2 edges?"),w=new THREE.UV,w.u=f(J,P).u+f(B,P).u,w.v=f(J,P).v+f(B,P).v,w.u/=2,w.v/=2,g(q[s],P,w));c("-- Step 2 done");var L,N;w=["123","12","2","23"];P=["123","23","3","31"];var H=["123","31","1","12"],I=["1234","12","2","23"],S=["1234","23","3","34"],U=["1234","34","4","41"],M=["1234","41","1","12"];s=0;for(E=t.length;s<E;s++)v=o[s],D=r+s,v instanceof THREE.Face3?(J=n(v.a,v.b),B=n(v.b,v.c),
-L=n(v.c,v.a),e(D,q[J],v.b,q[B],v,w,s),e(D,q[B],v.c,q[L],v,P,s),e(D,q[L],v.a,q[J],v,H,s)):v instanceof THREE.Face4?(J=n(v.a,v.b),B=n(v.b,v.c),L=n(v.c,v.d),N=n(v.d,v.a),e(D,q[J],v.b,q[B],v,I,s),e(D,q[B],v.c,q[L],v,S,s),e(D,q[L],v.d,q[N],v,U,s),e(D,q[N],v.a,q[J],v,M,s)):c("face should be a face!",v);q=new THREE.Vector3;v=new THREE.Vector3;s=0;for(E=p.length;s<E;s++)if(void 0!==G[s]){q.set(0,0,0);v.set(0,0,0);B=new THREE.Vector3(0,0,0);D=0;for(A in C[s])q.addSelf(t[A]),D++;P=0;J=G[s].length;w=D!=J;for(A=
-0;A<J;A++)z[n(G[s][A][0],G[s][A][1])]&&P++;q.divideScalar(D);P=0;if(w){for(A=0;A<J;A++)if(D=G[s][A],H=1==l[n(D[0],D[1])].length)D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2),v.addSelf(D),P++;v.divideScalar(4);b(2==P,"should have only 2 boundary edges")}else{for(A=0;A<J;A++)D=G[s][A],D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2),v.addSelf(D);v.divideScalar(J)}B.addSelf(p[s]);w?(B.divideScalar(2),B.addSelf(v)):(B.multiplyScalar(J-3),B.addSelf(q),B.addSelf(v.multiplyScalar(2)),B.divideScalar(J));
-h[s]=B}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};
+THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){l.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function e(a,b,d,e,g,h,m){var n=new THREE.Face4(a,b,d,e,null,g.color,g.materialIndex);if(l.useOldVertexColors){n.vertexColors=[];for(var o,p,q,s=0;4>s;s++){q=h[s];o=new THREE.Color;o.setRGB(0,0,0);for(var r=0;r<q.length;r++)p=g.vertexColors[q[r]-
+1],o.r+=p.r,o.g+=p.g,o.b+=p.b;o.r/=q.length;o.g/=q.length;o.b/=q.length;n.vertexColors[s]=o}}i.push(n);l.supportUVs&&(g=[f(a,""),f(b,m),f(d,m),f(e,m)],g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+m):c("c :( ",d+":"+m):c("b :( ",b+":"+m):c("a :( ",a+":"+m))}function f(a,b){var e=a+":"+b,f=w[e];return!f?(a>=s&&a<s+o.length?c("face pt"):c("edge pt"),d("warning, UV not found for",e),null):f}function g(a,b,c){var e=a+":"+b;e in w?d("dup vertexNo",a,"oldFaceNo",b,"value",c,"key",e,w[e]):w[e]=c}var h=[],
+i=[],j=[],l=this,m=THREE.GeometryUtils.orderedKey,n=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,s=p.length,h=p.concat(),t=[],q={},z={},w={},r,E,A,v,u,D=a.faceVertexUvs[0],C;c("originalFaces, uvs, originalVerticesLength",o.length,D.length,s);if(l.supportUVs){r=0;for(E=D.length;r<E;r++){A=0;for(v=D[r].length;A<v;A++)C=o[r]["abcd".charAt(A)],g(C,r,D[r][A])}}0==D.length&&(l.supportUVs=!1);r=0;for(var G in w)r++;r||(l.supportUVs=!1,c("no uvs"));r=0;for(E=o.length;r<E;r++)u=o[r],t.push(u.centroid),
+h.push(u.centroid),l.supportUVs&&(v=new THREE.UV,u instanceof THREE.Face3?(v.u=f(u.a,r).u+f(u.b,r).u+f(u.c,r).u,v.v=f(u.a,r).v+f(u.b,r).v+f(u.c,r).v,v.u/=3,v.v/=3):u instanceof THREE.Face4&&(v.u=f(u.a,r).u+f(u.b,r).u+f(u.c,r).u+f(u.d,r).u,v.v=f(u.a,r).v+f(u.b,r).v+f(u.c,r).v+f(u.d,r).v,v.u/=4,v.v/=4),g(s+r,"",v));var n=n(a),P;E=0;var B,J;G={};D={};for(r in n){C=n[r];B=r.split("_");J=B[0];B=B[1];A=J;u=[J,B];void 0===G[A]&&(G[A]=[]);G[A].push(u);A=B;u=[J,B];void 0===G[A]&&(G[A]=[]);G[A].push(u);A=0;
+for(v=C.length;A<v;A++){u=C[A];P=J;var H=u,I=r;void 0===D[P]&&(D[P]={});D[P][H]=I;P=B;H=r;void 0===D[P]&&(D[P]={});D[P][u]=H}2>C.length&&(z[r]=!0)}for(r in n)if(C=n[r],u=C[0],P=C[1],B=r.split("_"),J=B[0],B=B[1],v=new THREE.Vector3,b(0<C.length,"an edge without faces?!"),1==C.length?(v.addSelf(p[J]),v.addSelf(p[B]),v.multiplyScalar(0.5)):(v.addSelf(t[u]),v.addSelf(t[P]),v.addSelf(p[J]),v.addSelf(p[B]),v.multiplyScalar(0.25)),q[r]=s+o.length+E,h.push(v),E++,l.supportUVs)v=new THREE.UV,v.u=f(J,u).u+
+f(B,u).u,v.v=f(J,u).v+f(B,u).v,v.u/=2,v.v/=2,g(q[r],u,v),2<=C.length&&(b(2==C.length,"did we plan for more than 2 edges?"),v=new THREE.UV,v.u=f(J,P).u+f(B,P).u,v.v=f(J,P).v+f(B,P).v,v.u/=2,v.v/=2,g(q[r],P,v));c("-- Step 2 done");var L,N;v=["123","12","2","23"];P=["123","23","3","31"];var H=["123","31","1","12"],I=["1234","12","2","23"],S=["1234","23","3","34"],U=["1234","34","4","41"],M=["1234","41","1","12"];r=0;for(E=t.length;r<E;r++)u=o[r],C=s+r,u instanceof THREE.Face3?(J=m(u.a,u.b),B=m(u.b,u.c),
+L=m(u.c,u.a),e(C,q[J],u.b,q[B],u,v,r),e(C,q[B],u.c,q[L],u,P,r),e(C,q[L],u.a,q[J],u,H,r)):u instanceof THREE.Face4?(J=m(u.a,u.b),B=m(u.b,u.c),L=m(u.c,u.d),N=m(u.d,u.a),e(C,q[J],u.b,q[B],u,I,r),e(C,q[B],u.c,q[L],u,S,r),e(C,q[L],u.d,q[N],u,U,r),e(C,q[N],u.a,q[J],u,M,r)):c("face should be a face!",u);q=new THREE.Vector3;u=new THREE.Vector3;r=0;for(E=p.length;r<E;r++)if(void 0!==G[r]){q.set(0,0,0);u.set(0,0,0);B=new THREE.Vector3(0,0,0);C=0;for(A in D[r])q.addSelf(t[A]),C++;P=0;J=G[r].length;v=C!=J;for(A=
+0;A<J;A++)z[m(G[r][A][0],G[r][A][1])]&&P++;q.divideScalar(C);P=0;if(v){for(A=0;A<J;A++)if(C=G[r][A],H=1==n[m(C[0],C[1])].length)C=p[C[0]].clone().addSelf(p[C[1]]).divideScalar(2),u.addSelf(C),P++;u.divideScalar(4);b(2==P,"should have only 2 boundary edges")}else{for(A=0;A<J;A++)C=G[r][A],C=p[C[0]].clone().addSelf(p[C[1]]).divideScalar(2),u.addSelf(C);u.divideScalar(J)}B.addSelf(p[r]);v?(B.divideScalar(2),B.addSelf(u)):(B.multiplyScalar(J-3),B.addSelf(q),B.addSelf(u.multiplyScalar(2)),B.divideScalar(J));
+h[r]=B}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};
 THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};
 THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
@@ -739,41 +727,41 @@ THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.ani
 THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
 THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)if(d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time)d.time=0,d.directionBackwards=!1}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;
 f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};
-THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,g,h,i,j,m,n,l,p;this.init=function(o){b=o.context;c=o;d=new Float32Array(16);e=new Uint16Array(6);o=0;d[o++]=-1;d[o++]=-1;d[o++]=0;d[o++]=0;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=
+THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,g,h,i,j,l,m,n,p;this.init=function(o){b=o.context;c=o;d=new Float32Array(16);e=new Uint16Array(6);o=0;d[o++]=-1;d[o++]=-1;d[o++]=0;d[o++]=0;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=
 0;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=0;d[o++]=1;o=0;e[o++]=0;e[o++]=1;e[o++]=2;e[o++]=0;e[o++]=2;e[o++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(j=!1,m=a(THREE.ShaderFlares.lensFlare)):(j=!0,m=a(THREE.ShaderFlares.lensFlareVertexTexture));n={};l={};n.vertex=b.getAttribLocation(m,"position");n.uv=b.getAttribLocation(m,"uv");l.renderType=b.getUniformLocation(m,"renderType");l.map=b.getUniformLocation(m,"map");l.occlusionMap=b.getUniformLocation(m,"occlusionMap");l.opacity=b.getUniformLocation(m,"opacity");l.color=b.getUniformLocation(m,
-"color");l.scale=b.getUniformLocation(m,"scale");l.rotation=b.getUniformLocation(m,"rotation");l.screenPosition=b.getUniformLocation(m,"screenPosition");p=!1};this.render=function(a,d,e,q){var a=a.__webglFlares,z=a.length;if(z){var u=new THREE.Vector3,s=q/e,E=0.5*e,A=0.5*q,w=16/q,v=new THREE.Vector2(w*s,w),C=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),G=l,w=n;b.useProgram(m);p||(b.enableVertexAttribArray(n.vertex),b.enableVertexAttribArray(n.uv),p=!0);b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(w.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(w.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var P,B,J,H,I;for(P=0;P<z;P++)if(w=16/q,v.set(w*s,w),H=a[P],u.set(H.matrixWorld.elements[12],H.matrixWorld.elements[13],H.matrixWorld.elements[14]),d.matrixWorldInverse.multiplyVector3(u),d.projectionMatrix.multiplyVector3(u),C.copy(u),D.x=C.x*E+E,D.y=C.y*A+A,j||0<D.x&&D.x<e&&0<D.y&&D.y<q){b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,D.x-8,D.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,v.x,v.y);b.uniform3f(G.screenPosition,C.x,C.y,C.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,D.x-8,D.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
-h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);H.positionScreen.copy(C);H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);B=0;for(J=H.lensFlares.length;B<J;B++)I=H.lensFlares[B],0.001<I.opacity&&0.001<I.scale&&(C.x=I.x,C.y=I.y,C.z=I.z,w=I.size*I.scale/q,v.x=w*s,v.y=w,b.uniform3f(G.screenPosition,C.x,C.y,C.z),b.uniform2f(G.scale,v.x,v.y),b.uniform1f(G.rotation,I.rotation),b.uniform1f(G.opacity,I.opacity),b.uniform3f(G.color,I.color.r,
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(j=!1,l=a(THREE.ShaderFlares.lensFlare)):(j=!0,l=a(THREE.ShaderFlares.lensFlareVertexTexture));m={};n={};m.vertex=b.getAttribLocation(l,"position");m.uv=b.getAttribLocation(l,"uv");n.renderType=b.getUniformLocation(l,"renderType");n.map=b.getUniformLocation(l,"map");n.occlusionMap=b.getUniformLocation(l,"occlusionMap");n.opacity=b.getUniformLocation(l,"opacity");n.color=b.getUniformLocation(l,
+"color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition");p=!1};this.render=function(a,d,e,q){var a=a.__webglFlares,z=a.length;if(z){var w=new THREE.Vector3,r=q/e,E=0.5*e,A=0.5*q,v=16/q,u=new THREE.Vector2(v*r,v),D=new THREE.Vector3(1,1,0),C=new THREE.Vector2(1,1),G=n,v=m;b.useProgram(l);p||(b.enableVertexAttribArray(m.vertex),b.enableVertexAttribArray(m.uv),p=!0);b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(v.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(v.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var P,B,J,H,I;for(P=0;P<z;P++)if(v=16/q,u.set(v*r,v),H=a[P],w.set(H.matrixWorld.elements[12],H.matrixWorld.elements[13],H.matrixWorld.elements[14]),d.matrixWorldInverse.multiplyVector3(w),d.projectionMatrix.multiplyVector3(w),D.copy(w),C.x=D.x*E+E,C.y=D.y*A+A,j||0<C.x&&C.x<e&&0<C.y&&C.y<q){b.activeTexture(b.TEXTURE1);
+b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,C.x-8,C.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,u.x,u.y);b.uniform3f(G.screenPosition,D.x,D.y,D.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,C.x-8,C.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
+h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);H.positionScreen.copy(D);H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);B=0;for(J=H.lensFlares.length;B<J;B++)I=H.lensFlares[B],0.001<I.opacity&&0.001<I.scale&&(D.x=I.x,D.y=I.y,D.z=I.z,v=I.size*I.scale/q,u.x=v*r,u.y=v,b.uniform3f(G.screenPosition,D.x,D.y,D.z),b.uniform2f(G.scale,u.x,u.y),b.uniform1f(G.rotation,I.rotation),b.uniform1f(G.opacity,I.opacity),b.uniform3f(G.color,I.color.r,
 I.color.g,I.color.b),c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst),c.setTexture(I.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,n){var l,p,o,r,t,q,z,u,s,E=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);l=0;for(p=m.__lights.length;l<p;l++)if(o=m.__lights[l],o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(t=0;t<o.shadowCascadeCount;t++){var A;if(o.shadowCascadeArray[t])A=o.shadowCascadeArray[t];else{s=o;z=t;A=new THREE.DirectionalLight;A.isVirtual=!0;A.onlyShadow=!0;A.castShadow=!0;A.shadowCameraNear=s.shadowCameraNear;A.shadowCameraFar=s.shadowCameraFar;A.shadowCameraLeft=s.shadowCameraLeft;A.shadowCameraRight=s.shadowCameraRight;
-A.shadowCameraBottom=s.shadowCameraBottom;A.shadowCameraTop=s.shadowCameraTop;A.shadowCameraVisible=s.shadowCameraVisible;A.shadowDarkness=s.shadowDarkness;A.shadowBias=s.shadowCascadeBias[z];A.shadowMapWidth=s.shadowCascadeWidth[z];A.shadowMapHeight=s.shadowCascadeHeight[z];A.pointsWorld=[];A.pointsFrustum=[];u=A.pointsWorld;q=A.pointsFrustum;for(var w=0;8>w;w++)u[w]=new THREE.Vector3,q[w]=new THREE.Vector3;u=s.shadowCascadeNearZ[z];s=s.shadowCascadeFarZ[z];q[0].set(-1,-1,u);q[1].set(1,-1,u);q[2].set(-1,
-1,u);q[3].set(1,1,u);q[4].set(-1,-1,s);q[5].set(1,-1,s);q[6].set(-1,1,s);q[7].set(1,1,s);A.originalCamera=n;q=new THREE.Gyroscope;q.position=o.shadowCascadeOffset;q.add(A);q.add(A.target);n.add(q);o.shadowCascadeArray[t]=A;console.log("Created virtualLight",A)}z=o;u=t;s=z.shadowCascadeArray[u];s.position.copy(z.position);s.target.position.copy(z.target.position);s.lookAt(s.target);s.shadowCameraVisible=z.shadowCameraVisible;s.shadowDarkness=z.shadowDarkness;s.shadowBias=z.shadowCascadeBias[u];q=z.shadowCascadeNearZ[u];
-z=z.shadowCascadeFarZ[u];s=s.pointsFrustum;s[0].z=q;s[1].z=q;s[2].z=q;s[3].z=q;s[4].z=z;s[5].z=z;s[6].z=z;s[7].z=z;E[r]=A;r++}else E[r]=o,r++;l=0;for(p=E.length;l<p;l++){o=E[l];o.shadowMap||(o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight),o.shadowMatrix=new THREE.Matrix4);if(!o.shadowCamera){if(o instanceof THREE.SpotLight)o.shadowCamera=
-new THREE.PerspectiveCamera(o.shadowCameraFov,o.shadowMapWidth/o.shadowMapHeight,o.shadowCameraNear,o.shadowCameraFar);else if(o instanceof THREE.DirectionalLight)o.shadowCamera=new THREE.OrthographicCamera(o.shadowCameraLeft,o.shadowCameraRight,o.shadowCameraTop,o.shadowCameraBottom,o.shadowCameraNear,o.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(o.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}o.shadowCameraVisible&&!o.cameraHelper&&(o.cameraHelper=
-new THREE.CameraHelper(o.shadowCamera),o.shadowCamera.add(o.cameraHelper));if(o.isVirtual&&A.originalCamera==n){t=n;r=o.shadowCamera;q=o.pointsFrustum;s=o.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(z=0;8>z;z++)if(u=s[z],u.copy(q[z]),THREE.ShadowMapPlugin.__projector.unprojectVector(u,t),r.matrixWorldInverse.multiplyVector3(u),u.x<i.x&&(i.x=u.x),u.x>j.x&&(j.x=u.x),u.y<i.y&&(i.y=u.y),u.y>j.y&&(j.y=u.y),u.z<i.z&&(i.z=u.z),u.z>j.z)j.z=u.z;r.left=i.x;r.right=
-j.x;r.top=j.y;r.bottom=i.y;r.updateProjectionMatrix()}r=o.shadowMap;q=o.shadowMatrix;t=o.shadowCamera;t.position.copy(o.matrixWorld.getPosition());t.lookAt(o.target.matrixWorld.getPosition());t.updateMatrixWorld();t.matrixWorldInverse.getInverse(t.matrixWorld);o.cameraHelper&&(o.cameraHelper.visible=o.shadowCameraVisible);o.shadowCameraVisible&&o.cameraHelper.update();q.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);q.multiplySelf(t.projectionMatrix);q.multiplySelf(t.matrixWorldInverse);t._viewMatrixArray||
-(t._viewMatrixArray=new Float32Array(16));t._projectionMatrixArray||(t._projectionMatrixArray=new Float32Array(16));t.matrixWorldInverse.flattenToArray(t._viewMatrixArray);t.projectionMatrix.flattenToArray(t._projectionMatrixArray);h.multiply(t.projectionMatrix,t.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(r);b.clear();s=m.__webglObjects;o=0;for(r=s.length;o<r;o++)if(z=s[o],q=z.object,z.render=!1,q.visible&&q.castShadow&&(!(q instanceof THREE.Mesh||q instanceof THREE.ParticleSystem)||
-!q.frustumCulled||g.contains(q)))q._modelViewMatrix.multiply(t.matrixWorldInverse,q.matrixWorld),z.render=!0;o=0;for(r=s.length;o<r;o++)z=s[o],z.render&&(q=z.object,z=z.buffer,w=q.material instanceof THREE.MeshFaceMaterial?0<q.material.materials.length?q.material.materials[0]:q.geometry.materials[0]:q.material,u=0<q.geometry.morphTargets.length&&w.morphTargets,w=q instanceof THREE.SkinnedMesh&&w.skinning,u=q.customDepthMaterial?q.customDepthMaterial:w?u?f:e:u?d:c,z instanceof THREE.BufferGeometry?
-b.renderBufferDirect(t,m.__lights,null,u,z,q):b.renderBuffer(t,m.__lights,null,u,z,q));s=m.__webglObjectsImmediate;o=0;for(r=s.length;o<r;o++)z=s[o],q=z.object,q.visible&&q.castShadow&&(q._modelViewMatrix.multiply(t.matrixWorldInverse,q.matrixWorld),b.renderImmediateObject(t,m.__lights,null,c,q))}l=b.getClearColor();p=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
-THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,j,m;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);
-b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),o=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(o,a.vertexShader);b.compileShader(p);b.compileShader(o);b.attachShader(l,p);b.attachShader(l,o);b.linkProgram(l);h=l;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,m){var n,p,o,s,t,q,z,w,r,E=[];s=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);n=0;for(p=l.__lights.length;n<p;n++)if(o=l.__lights[n],o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(t=0;t<o.shadowCascadeCount;t++){var A;if(o.shadowCascadeArray[t])A=o.shadowCascadeArray[t];else{r=o;z=t;A=new THREE.DirectionalLight;A.isVirtual=!0;A.onlyShadow=!0;A.castShadow=!0;A.shadowCameraNear=r.shadowCameraNear;A.shadowCameraFar=r.shadowCameraFar;A.shadowCameraLeft=r.shadowCameraLeft;A.shadowCameraRight=r.shadowCameraRight;
+A.shadowCameraBottom=r.shadowCameraBottom;A.shadowCameraTop=r.shadowCameraTop;A.shadowCameraVisible=r.shadowCameraVisible;A.shadowDarkness=r.shadowDarkness;A.shadowBias=r.shadowCascadeBias[z];A.shadowMapWidth=r.shadowCascadeWidth[z];A.shadowMapHeight=r.shadowCascadeHeight[z];A.pointsWorld=[];A.pointsFrustum=[];w=A.pointsWorld;q=A.pointsFrustum;for(var v=0;8>v;v++)w[v]=new THREE.Vector3,q[v]=new THREE.Vector3;w=r.shadowCascadeNearZ[z];r=r.shadowCascadeFarZ[z];q[0].set(-1,-1,w);q[1].set(1,-1,w);q[2].set(-1,
+1,w);q[3].set(1,1,w);q[4].set(-1,-1,r);q[5].set(1,-1,r);q[6].set(-1,1,r);q[7].set(1,1,r);A.originalCamera=m;q=new THREE.Gyroscope;q.position=o.shadowCascadeOffset;q.add(A);q.add(A.target);m.add(q);o.shadowCascadeArray[t]=A;console.log("Created virtualLight",A)}z=o;w=t;r=z.shadowCascadeArray[w];r.position.copy(z.position);r.target.position.copy(z.target.position);r.lookAt(r.target);r.shadowCameraVisible=z.shadowCameraVisible;r.shadowDarkness=z.shadowDarkness;r.shadowBias=z.shadowCascadeBias[w];q=z.shadowCascadeNearZ[w];
+z=z.shadowCascadeFarZ[w];r=r.pointsFrustum;r[0].z=q;r[1].z=q;r[2].z=q;r[3].z=q;r[4].z=z;r[5].z=z;r[6].z=z;r[7].z=z;E[s]=A;s++}else E[s]=o,s++;n=0;for(p=E.length;n<p;n++){o=E[n];o.shadowMap||(o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight),o.shadowMatrix=new THREE.Matrix4);if(!o.shadowCamera){if(o instanceof THREE.SpotLight)o.shadowCamera=
+new THREE.PerspectiveCamera(o.shadowCameraFov,o.shadowMapWidth/o.shadowMapHeight,o.shadowCameraNear,o.shadowCameraFar);else if(o instanceof THREE.DirectionalLight)o.shadowCamera=new THREE.OrthographicCamera(o.shadowCameraLeft,o.shadowCameraRight,o.shadowCameraTop,o.shadowCameraBottom,o.shadowCameraNear,o.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(o.shadowCamera);b.autoUpdateScene&&l.updateMatrixWorld()}o.shadowCameraVisible&&!o.cameraHelper&&(o.cameraHelper=
+new THREE.CameraHelper(o.shadowCamera),o.shadowCamera.add(o.cameraHelper));if(o.isVirtual&&A.originalCamera==m){t=m;s=o.shadowCamera;q=o.pointsFrustum;r=o.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(z=0;8>z;z++)if(w=r[z],w.copy(q[z]),THREE.ShadowMapPlugin.__projector.unprojectVector(w,t),s.matrixWorldInverse.multiplyVector3(w),w.x<i.x&&(i.x=w.x),w.x>j.x&&(j.x=w.x),w.y<i.y&&(i.y=w.y),w.y>j.y&&(j.y=w.y),w.z<i.z&&(i.z=w.z),w.z>j.z)j.z=w.z;s.left=i.x;s.right=
+j.x;s.top=j.y;s.bottom=i.y;s.updateProjectionMatrix()}s=o.shadowMap;q=o.shadowMatrix;t=o.shadowCamera;t.position.copy(o.matrixWorld.getPosition());t.lookAt(o.target.matrixWorld.getPosition());t.updateMatrixWorld();t.matrixWorldInverse.getInverse(t.matrixWorld);o.cameraHelper&&(o.cameraHelper.visible=o.shadowCameraVisible);o.shadowCameraVisible&&o.cameraHelper.update();q.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);q.multiplySelf(t.projectionMatrix);q.multiplySelf(t.matrixWorldInverse);t._viewMatrixArray||
+(t._viewMatrixArray=new Float32Array(16));t._projectionMatrixArray||(t._projectionMatrixArray=new Float32Array(16));t.matrixWorldInverse.flattenToArray(t._viewMatrixArray);t.projectionMatrix.flattenToArray(t._projectionMatrixArray);h.multiply(t.projectionMatrix,t.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(s);b.clear();r=l.__webglObjects;o=0;for(s=r.length;o<s;o++)if(z=r[o],q=z.object,z.render=!1,q.visible&&q.castShadow&&(!(q instanceof THREE.Mesh||q instanceof THREE.ParticleSystem)||
+!q.frustumCulled||g.contains(q)))q._modelViewMatrix.multiply(t.matrixWorldInverse,q.matrixWorld),z.render=!0;o=0;for(s=r.length;o<s;o++)z=r[o],z.render&&(q=z.object,z=z.buffer,v=q.material instanceof THREE.MeshFaceMaterial?q.material.materials[0]:q.material,w=0<q.geometry.morphTargets.length&&v.morphTargets,v=q instanceof THREE.SkinnedMesh&&v.skinning,w=q.customDepthMaterial?q.customDepthMaterial:v?w?f:e:w?d:c,z instanceof THREE.BufferGeometry?b.renderBufferDirect(t,l.__lights,null,w,z,q):b.renderBuffer(t,
+l.__lights,null,w,z,q));r=l.__webglObjectsImmediate;o=0;for(s=r.length;o<s;o++)z=r[o],q=z.object,q.visible&&q.castShadow&&(q._modelViewMatrix.multiply(t.matrixWorldInverse,q.matrixWorld),b.renderImmediateObject(t,l.__lights,null,c,q))}n=b.getClearColor();p=b.getClearAlpha();a.clearColor(n.r,n.g,n.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
+THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,j,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);
+b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),o=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(o,a.vertexShader);b.compileShader(p);b.compileShader(o);b.attachShader(n,p);b.attachShader(n,o);b.linkProgram(n);h=n;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,
 "uvOffset");j.uvScale=b.getUniformLocation(h,"uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");
-j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j.fogType=b.getUniformLocation(h,"fogType");j.fogDensity=b.getUniformLocation(h,"fogDensity");j.fogNear=b.getUniformLocation(h,"fogNear");j.fogFar=b.getUniformLocation(h,"fogFar");j.fogColor=b.getUniformLocation(h,"fogColor");m=!1};this.render=function(d,e,p,o){var r=d.__webglSprites,t=r.length;if(t){var q=i,z=j,u=o/p,p=0.5*p,s=0.5*o,E=!0;b.useProgram(h);m||(b.enableVertexAttribArray(q.position),
-b.enableVertexAttribArray(q.uv),m=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(q.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(z.projectionMatrix,!1,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(z.map,0);var A=q=0,w=d.fog;w?(b.uniform3f(z.fogColor,w.color.r,w.color.g,w.color.b),w instanceof THREE.Fog?(b.uniform1f(z.fogNear,w.near),
-b.uniform1f(z.fogFar,w.far),b.uniform1i(z.fogType,1),A=q=1):w instanceof THREE.FogExp2&&(b.uniform1f(z.fogDensity,w.density),b.uniform1i(z.fogType,2),A=q=2)):(b.uniform1i(z.fogType,0),A=q=0);for(var v,C=[],w=0;w<t;w++)v=r[w],v.visible&&0!==v.opacity&&(v.useScreenCoordinates?v.z=-v.position.z:(v._modelViewMatrix.multiply(e.matrixWorldInverse,v.matrixWorld),v.z=-v._modelViewMatrix.elements[14]));r.sort(a);for(w=0;w<t;w++)if(v=r[w],v.visible&&0!==v.opacity&&v.map&&v.map.image&&v.map.image.width)v.useScreenCoordinates?
-(b.uniform1i(z.useScreenCoordinates,1),b.uniform3f(z.screenPosition,(v.position.x-p)/p,(s-v.position.y)/s,Math.max(0,Math.min(1,v.position.z)))):(b.uniform1i(z.useScreenCoordinates,0),b.uniform1i(z.affectedByDistance,v.affectedByDistance?1:0),b.uniformMatrix4fv(z.modelViewMatrix,!1,v._modelViewMatrix.elements)),e=d.fog&&v.fog?A:0,q!==e&&(b.uniform1i(z.fogType,e),q=e),e=1/(v.scaleByViewport?o:1),C[0]=e*u*v.scale.x,C[1]=e*v.scale.y,b.uniform2f(z.uvScale,v.uvScale.x,v.uvScale.y),b.uniform2f(z.uvOffset,
-v.uvOffset.x,v.uvOffset.y),b.uniform2f(z.alignment,v.alignment.x,v.alignment.y),b.uniform1f(z.opacity,v.opacity),b.uniform3f(z.color,v.color.r,v.color.g,v.color.b),b.uniform1f(z.rotation,v.rotation),b.uniform2fv(z.scale,C),v.mergeWith3D&&!E?(b.enable(b.DEPTH_TEST),E=!0):!v.mergeWith3D&&E&&(b.disable(b.DEPTH_TEST),E=!1),c.setBlending(v.blending,v.blendEquation,v.blendSrc,v.blendDst),c.setTexture(v.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);
+j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j.fogType=b.getUniformLocation(h,"fogType");j.fogDensity=b.getUniformLocation(h,"fogDensity");j.fogNear=b.getUniformLocation(h,"fogNear");j.fogFar=b.getUniformLocation(h,"fogFar");j.fogColor=b.getUniformLocation(h,"fogColor");l=!1};this.render=function(d,e,p,o){var s=d.__webglSprites,t=s.length;if(t){var q=i,z=j,w=o/p,p=0.5*p,r=0.5*o,E=!0;b.useProgram(h);l||(b.enableVertexAttribArray(q.position),
+b.enableVertexAttribArray(q.uv),l=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(q.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(z.projectionMatrix,!1,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(z.map,0);var A=q=0,v=d.fog;v?(b.uniform3f(z.fogColor,v.color.r,v.color.g,v.color.b),v instanceof THREE.Fog?(b.uniform1f(z.fogNear,v.near),
+b.uniform1f(z.fogFar,v.far),b.uniform1i(z.fogType,1),A=q=1):v instanceof THREE.FogExp2&&(b.uniform1f(z.fogDensity,v.density),b.uniform1i(z.fogType,2),A=q=2)):(b.uniform1i(z.fogType,0),A=q=0);for(var u,D=[],v=0;v<t;v++)u=s[v],u.visible&&0!==u.opacity&&(u.useScreenCoordinates?u.z=-u.position.z:(u._modelViewMatrix.multiply(e.matrixWorldInverse,u.matrixWorld),u.z=-u._modelViewMatrix.elements[14]));s.sort(a);for(v=0;v<t;v++)if(u=s[v],u.visible&&0!==u.opacity&&u.map&&u.map.image&&u.map.image.width)u.useScreenCoordinates?
+(b.uniform1i(z.useScreenCoordinates,1),b.uniform3f(z.screenPosition,(u.position.x-p)/p,(r-u.position.y)/r,Math.max(0,Math.min(1,u.position.z)))):(b.uniform1i(z.useScreenCoordinates,0),b.uniform1i(z.affectedByDistance,u.affectedByDistance?1:0),b.uniformMatrix4fv(z.modelViewMatrix,!1,u._modelViewMatrix.elements)),e=d.fog&&u.fog?A:0,q!==e&&(b.uniform1i(z.fogType,e),q=e),e=1/(u.scaleByViewport?o:1),D[0]=e*w*u.scale.x,D[1]=e*u.scale.y,b.uniform2f(z.uvScale,u.uvScale.x,u.uvScale.y),b.uniform2f(z.uvOffset,
+u.uvOffset.x,u.uvOffset.y),b.uniform2f(z.alignment,u.alignment.x,u.alignment.y),b.uniform1f(z.opacity,u.opacity),b.uniform3f(z.color,u.color.r,u.color.g,u.color.b),b.uniform1f(z.rotation,u.rotation),b.uniform2fv(z.scale,D),u.mergeWith3D&&!E?(b.enable(b.DEPTH_TEST),E=!0):!u.mergeWith3D&&E&&(b.disable(b.DEPTH_TEST),E=!1),c.setBlending(u.blending,u.blendEquation,u.blendSrc,u.blendDst),c.setTexture(u.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);
 b.depthMask(!0)}}};
 THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,
-uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var m,n,l,p,o,r;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);b.autoUpdateScene&&i.updateMatrixWorld();j._viewMatrixArray||(j._viewMatrixArray=new Float32Array(16));j._projectionMatrixArray||
-(j._projectionMatrixArray=new Float32Array(16));j.matrixWorldInverse.getInverse(j.matrixWorld);j.matrixWorldInverse.flattenToArray(j._viewMatrixArray);j.projectionMatrix.flattenToArray(j._projectionMatrixArray);h.multiply(j.projectionMatrix,j.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();r=i.__webglObjects;m=0;for(n=r.length;m<n;m++)if(l=r[m],o=l.object,l.render=!1,o.visible&&(!(o instanceof THREE.Mesh||o instanceof THREE.ParticleSystem)||!o.frustumCulled||
-g.contains(o)))o._modelViewMatrix.multiply(j.matrixWorldInverse,o.matrixWorld),l.render=!0;var t;m=0;for(n=r.length;m<n;m++)if(l=r[m],l.render&&(o=l.object,l=l.buffer,!(o instanceof THREE.ParticleSystem)||o.customDepthMaterial))t=o.material instanceof THREE.MeshFaceMaterial?0<o.material.materials.length?o.material.materials[0]:o.geometry.materials[0]:o.material,t&&b.setMaterialFaces(o.material),p=0<o.geometry.morphTargets.length&&t.morphTargets,t=o instanceof THREE.SkinnedMesh&&t.skinning,p=o.customDepthMaterial?
-o.customDepthMaterial:t?p?f:e:p?d:c,l instanceof THREE.BufferGeometry?b.renderBufferDirect(j,i.__lights,null,p,l,o):b.renderBuffer(j,i.__lights,null,p,l,o);r=i.__webglObjectsImmediate;m=0;for(n=r.length;m<n;m++)l=r[m],o=l.object,o.visible&&(o._modelViewMatrix.multiply(j.matrixWorldInverse,o.matrixWorld),b.renderImmediateObject(j,i.__lights,null,c,o));m=b.getClearColor();n=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,n);a.enable(a.BLEND)}};
+uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var l,m,n,p,o,s;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);b.autoUpdateScene&&i.updateMatrixWorld();j._viewMatrixArray||(j._viewMatrixArray=new Float32Array(16));j._projectionMatrixArray||
+(j._projectionMatrixArray=new Float32Array(16));j.matrixWorldInverse.getInverse(j.matrixWorld);j.matrixWorldInverse.flattenToArray(j._viewMatrixArray);j.projectionMatrix.flattenToArray(j._projectionMatrixArray);h.multiply(j.projectionMatrix,j.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();s=i.__webglObjects;l=0;for(m=s.length;l<m;l++)if(n=s[l],o=n.object,n.render=!1,o.visible&&(!(o instanceof THREE.Mesh||o instanceof THREE.ParticleSystem)||!o.frustumCulled||
+g.contains(o)))o._modelViewMatrix.multiply(j.matrixWorldInverse,o.matrixWorld),n.render=!0;var t;l=0;for(m=s.length;l<m;l++)if(n=s[l],n.render&&(o=n.object,n=n.buffer,!(o instanceof THREE.ParticleSystem)||o.customDepthMaterial))(t=o.material instanceof THREE.MeshFaceMaterial?o.material.materials[0]:o.material)&&b.setMaterialFaces(o.material),p=0<o.geometry.morphTargets.length&&t.morphTargets,t=o instanceof THREE.SkinnedMesh&&t.skinning,p=o.customDepthMaterial?o.customDepthMaterial:t?p?f:e:p?d:c,n instanceof
+THREE.BufferGeometry?b.renderBufferDirect(j,i.__lights,null,p,n,o):b.renderBuffer(j,i.__lights,null,p,n,o);s=i.__webglObjectsImmediate;l=0;for(m=s.length;l<m;l++)n=s[l],o=n.object,o.visible&&(o._modelViewMatrix.multiply(j.matrixWorldInverse,o.matrixWorld),b.renderImmediateObject(j,i.__lights,null,c,o));l=b.getClearColor();m=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,m);a.enable(a.BLEND)}};
 THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
 lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
 THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",

+ 4 - 7
examples/webgl_loader_json_blender.html

@@ -89,19 +89,17 @@
 
 				// Add Blender exported Collada model
 
-				var loader = new THREE.GeometryLoader();
-				loader.addEventListener( 'load', function ( event ) {
-
-					var geometry = event.content;
+				var loader = new THREE.JSONLoader();
+				loader.load( 'models/animated/monster/monster.js', function ( geometry, materials ) {
 
 					// adjust color a bit
 
-					var material = geometry.materials[ 0 ];
+					var material = materials[ 0 ];
 					material.morphTargets = true;
 					material.color.setHex( 0xffaaaa );
 					material.ambient.setHex( 0x222222 );
 
-					var faceMaterial = new THREE.MeshFaceMaterial();
+					var faceMaterial = new THREE.MeshFaceMaterial( materials );
 
 					for ( var i = 0; i < 729; i ++ ) {
 
@@ -140,7 +138,6 @@
 					}
 
 				} );
-				loader.load( 'models/animated/monster/monster.js' );
 
 
 				// Add the COLLADA

+ 3 - 2
src/core/Projector.js

@@ -174,7 +174,7 @@ THREE.Projector = function() {
 		o, ol, v, vl, f, fl, n, nl, c, cl, u, ul, object, modelMatrix,
 		geometry, vertices, vertex, vertexPositionScreen,
 		faces, face, faceVertexNormals, normal, faceVertexUvs, uvs,
-		v1, v2, v3, v4, isFaceMaterial, material, side;
+		v1, v2, v3, v4, isFaceMaterial, objectMaterials, material, side;
 
 		_face3Count = 0;
 		_face4Count = 0;
@@ -215,6 +215,7 @@ THREE.Projector = function() {
 				_normalMatrix.transpose();
 
 				isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
+				objectMaterials = isFaceMaterial === true ? object.material : null;
 
 				side = object.material.side;
 
@@ -239,7 +240,7 @@ THREE.Projector = function() {
 
 					face = faces[ f ];
 
-					material = isFaceMaterial === true ? object.material.materials[ face.materialIndex ] : object.material;
+					material = isFaceMaterial === true ? objectMaterials.materials[ face.materialIndex ] : object.material;
 
 					if ( material === undefined ) continue;
 

+ 2 - 2
src/core/Ray.js

@@ -110,7 +110,7 @@
 			var vertices = geometry.vertices;
 
 			var isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
-			var geometryMaterials = ( isFaceMaterial && object.material.materials.length > 0 ) ? object.material.materials : object.geometry.materials;
+			var objectMaterials = isFaceMaterial === true ? object.material.materials : null;
 
 			var side = object.material.side;
 
@@ -133,7 +133,7 @@
 
 				var face = geometry.faces[ f ];
 
-				var material = isFaceMaterial === true ? geometryMaterials[ face.materialIndex ] : object.material;
+				var material = isFaceMaterial === true ? objectMaterials[ face.materialIndex ] : object.material;
 
 				if ( material === undefined ) continue;
 

+ 4 - 0
src/extras/GeometryUtils.js

@@ -20,6 +20,7 @@ THREE.GeometryUtils = {
 		uvs1 = geometry1.faceVertexUvs[ 0 ],
 		uvs2 = geometry2.faceVertexUvs[ 0 ];
 
+		/*
 		var geo1MaterialsMap = {};
 
 		for ( var i = 0; i < geometry1.materials.length; i ++ ) {
@@ -29,6 +30,7 @@ THREE.GeometryUtils = {
 			geo1MaterialsMap[ id ] = i;
 
 		}
+		*/
 
 		if ( object2 instanceof THREE.Mesh ) {
 
@@ -154,6 +156,7 @@ THREE.GeometryUtils = {
 			faces = geometry.faces,
 			uvs = geometry.faceVertexUvs[ 0 ];
 
+		/*
 		// materials
 
 		if ( geometry.materials ) {
@@ -161,6 +164,7 @@ THREE.GeometryUtils = {
 			cloneGeo.materials = geometry.materials.slice();
 
 		}
+		*/
 
 		// vertices
 

+ 3 - 17
src/extras/renderers/plugins/DepthPassPlugin.js

@@ -196,23 +196,9 @@ THREE.DepthPassPlugin = function ( ) {
 
 	function getObjectMaterial( object ) {
 
-		if ( object.material instanceof THREE.MeshFaceMaterial ) {
-
-			if ( object.material.materials.length > 0 ) {
-
-				return object.material.materials[ 0 ];
-
-			} else {
-
-				return object.geometry.materials[ 0 ];
-
-			}
-
-		} else {
-
-			return object.material;
-
-		}
+		return object.material instanceof THREE.MeshFaceMaterial
+			? object.material.materials[ 0 ]
+			: object.material;
 
 	};
 

+ 4 - 18
src/extras/renderers/plugins/ShadowMapPlugin.js

@@ -265,7 +265,7 @@ THREE.ShadowMapPlugin = function ( ) {
 					// while rendering depth map
 
 					// need to deal with MeshFaceMaterial somehow
-					// in that case just use the first of geometry.materials for now
+					// in that case just use the first of material.materials for now
 					// (proper solution would require to break objects by materials
 					//  similarly to regular rendering and then set corresponding
 					//  depth materials per each chunk instead of just once per object)
@@ -480,23 +480,9 @@ THREE.ShadowMapPlugin = function ( ) {
 
 	function getObjectMaterial( object ) {
 
-		if ( object.material instanceof THREE.MeshFaceMaterial ) {
-
-			if ( object.material.materials.length > 0 ) {
-
-				return object.material.materials[ 0 ];
-
-			} else {
-
-				return object.geometry.materials[ 0 ];
-
-			}
-
-		} else {
-
-			return object.material;
-
-		}
+		return object.material instanceof THREE.MeshFaceMaterial
+			? object.material.materials[ 0 ]
+			: object.material;
 
 	};
 

+ 0 - 691
src/loaders/GeometryLoader.js

@@ -1,691 +0,0 @@
-/**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.GeometryLoader = function () {
-
-	THREE.EventTarget.call( this );
-
-	this.crossOrigin = null;
-	this.path = null;
-
-
-};
-
-THREE.GeometryLoader.prototype = {
-
-	constructor: THREE.GeometryLoader,
-
-	load: function ( url ) {
-
-		var scope = this;
-		var geometry = null;
-
-		if ( scope.path === null ) {
-
-			var parts = url.split( '/' ); parts.pop();
-			scope.path = ( parts.length < 1 ? '.' : parts.join( '/' ) );
-
-		}
-
-		//
-
-		var xhr = new XMLHttpRequest();
-
-		xhr.addEventListener( 'load', function ( event ) {
-
-			if ( event.target.responseText ) {
-
-				geometry = scope.parse( JSON.parse( event.target.responseText ), monitor );
-
-			} else {
-
-				scope.dispatchEvent( { type: 'error', message: 'Invalid file [' + url + ']' } );
-
-			}
-
-		}, false );
-
-		xhr.addEventListener( 'error', function () {
-
-			scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
-
-		}, false );
-
-		xhr.open( 'GET', url, true );
-		xhr.send( null );
-
-		//
-
-		var monitor = new THREE.LoadingMonitor();
-
-		monitor.addEventListener( 'load', function ( event ) {
-
-			scope.dispatchEvent( { type: 'load', content: geometry } );
-
-		} );
-
-		monitor.add( xhr );
-
-	},
-
-	parse: function ( data, monitor ) {
-
-		var scope = this;
-		var geometry = new THREE.Geometry();
-
-		var scale = ( data.scale !== undefined ) ? 1 / data.scale : 1;
-
-		// materials
-
-		if ( data.materials ) {
-
-			geometry.materials = [];
-
-			for ( var i = 0; i < data.materials.length; ++ i ) {
-
-				var m = data.materials[ i ];
-
-				function isPow2( n ) {
-
-					var l = Math.log( n ) / Math.LN2;
-					return Math.floor( l ) == l;
-
-				}
-
-				function nearestPow2( n ) {
-
-					var l = Math.log( n ) / Math.LN2;
-					return Math.pow( 2, Math.round(  l ) );
-
-				}
-
-				function createTexture( where, name, sourceFile, repeat, offset, wrap ) {
-
-					where[ name ] = new THREE.Texture();
-					where[ name ].sourceFile = sourceFile;
-
-					if ( repeat ) {
-
-						where[ name ].repeat.set( repeat[ 0 ], repeat[ 1 ] );
-
-						if ( repeat[ 0 ] !== 1 ) where[ name ].wrapS = THREE.RepeatWrapping;
-						if ( repeat[ 1 ] !== 1 ) where[ name ].wrapT = THREE.RepeatWrapping;
-
-					}
-
-					if ( offset ) {
-
-						where[ name ].offset.set( offset[ 0 ], offset[ 1 ] );
-
-					}
-
-					if ( wrap ) {
-
-						var wrapMap = {
-
-							"repeat": THREE.RepeatWrapping,
-							"mirror": THREE.MirroredRepeatWrapping
-
-						}
-
-						if ( wrapMap[ wrap[ 0 ] ] !== undefined ) where[ name ].wrapS = wrapMap[ wrap[ 0 ] ];
-						if ( wrapMap[ wrap[ 1 ] ] !== undefined ) where[ name ].wrapT = wrapMap[ wrap[ 1 ] ];
-
-					}
-
-					// load image
-
-					var texture = where[ name ];
-
-					var loader = new THREE.ImageLoader();
-					loader.addEventListener( 'load', function ( event ) {
-
-						var image = event.content;
-
-						if ( !isPow2( image.width ) || !isPow2( image.height ) ) {
-
-							var width = nearestPow2( image.width );
-							var height = nearestPow2( image.height );
-
-							texture.image = document.createElement( 'canvas' );
-							texture.image.width = width;
-							texture.image.height = height;
-							texture.image.getContext( '2d' ).drawImage( image, 0, 0, width, height );
-
-						} else {
-
-							texture.image = image;
-
-						}
-
-						texture.needsUpdate = true;
-
-					} );
-					loader.crossOrigin = scope.crossOrigin;
-					loader.load( scope.path + '/' + sourceFile );
-
-					if ( monitor ) monitor.add( loader );
-
-				}
-
-				function rgb2hex( rgb ) {
-
-					return ( rgb[ 0 ] * 255 << 16 ) + ( rgb[ 1 ] * 255 << 8 ) + rgb[ 2 ] * 255;
-
-				}
-
-				// defaults
-
-				var mtype = "MeshLambertMaterial";
-				var mpars = { color: 0xeeeeee, opacity: 1.0, map: null, lightMap: null, normalMap: null, bumpMap: null, wireframe: false };
-
-				// parameters from model file
-
-				if ( m.shading ) {
-
-					var shading = m.shading.toLowerCase();
-
-					if ( shading === "phong" ) mtype = "MeshPhongMaterial";
-					else if ( shading === "basic" ) mtype = "MeshBasicMaterial";
-
-				}
-
-				if ( m.blending !== undefined && THREE[ m.blending ] !== undefined ) {
-
-					mpars.blending = THREE[ m.blending ];
-
-				}
-
-				if ( m.transparent !== undefined || m.opacity < 1.0 ) {
-
-					mpars.transparent = m.transparent;
-
-				}
-
-				if ( m.depthTest !== undefined ) {
-
-					mpars.depthTest = m.depthTest;
-
-				}
-
-				if ( m.depthWrite !== undefined ) {
-
-					mpars.depthWrite = m.depthWrite;
-
-				}
-
-				if ( m.vertexColors !== undefined ) {
-
-					if ( m.vertexColors == "face" ) {
-
-						mpars.vertexColors = THREE.FaceColors;
-
-					} else if ( m.vertexColors ) {
-
-						mpars.vertexColors = THREE.VertexColors;
-
-					}
-
-				}
-
-				// colors
-
-				if ( m.colorDiffuse ) {
-
-					mpars.color = rgb2hex( m.colorDiffuse );
-
-				} else if ( m.DbgColor ) {
-
-					mpars.color = m.DbgColor;
-
-				}
-
-				if ( m.colorSpecular ) {
-
-					mpars.specular = rgb2hex( m.colorSpecular );
-
-				}
-
-				if ( m.colorAmbient ) {
-
-					mpars.ambient = rgb2hex( m.colorAmbient );
-
-				}
-
-				// modifiers
-
-				if ( m.transparency ) {
-
-					mpars.opacity = m.transparency;
-
-				}
-
-				if ( m.specularCoef ) {
-
-					mpars.shininess = m.specularCoef;
-
-				}
-
-				if ( m.visible !== undefined ) {
-
-					mpars.visible = m.visible;
-
-				}
-
-				if ( m.flipSided !== undefined ) {
-
-					mpars.side = THREE.BackSide;
-
-				}
-
-				if ( m.doubleSided !== undefined ) {
-
-					mpars.side = THREE.DoubleSide;
-
-				}
-
-				if ( m.wireframe !== undefined ) {
-
-					mpars.wireframe = m.wireframe;
-
-				}
-
-				// textures
-
-				if ( m.mapDiffuse ) {
-
-					createTexture( mpars, "map", m.mapDiffuse, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap );
-
-				}
-
-				if ( m.mapLight ) {
-
-					createTexture( mpars, "lightMap", m.mapLight, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap );
-
-				}
-
-				if ( m.mapBump ) {
-
-					createTexture( mpars, "bumpMap", m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap );
-
-				}
-
-				if ( m.mapNormal ) {
-
-					createTexture( mpars, "normalMap", m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap );
-
-				}
-
-				if ( m.mapSpecular ) {
-
-					createTexture( mpars, "specularMap", m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap );
-
-				}
-
-				// special case for normal mapped material
-
-				if ( m.mapNormal ) {
-
-					var shader = THREE.ShaderUtils.lib[ "normal" ];
-					var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
-
-					uniforms[ "tNormal" ].value = mpars.normalMap;
-
-					if ( m.mapNormalFactor ) {
-
-						uniforms[ "uNormalScale" ].value.set( m.mapNormalFactor, m.mapNormalFactor );
-
-					}
-
-					if ( mpars.map ) {
-
-						uniforms[ "tDiffuse" ].value = mpars.map;
-						uniforms[ "enableDiffuse" ].value = true;
-
-					}
-
-					if ( mpars.specularMap ) {
-
-						uniforms[ "tSpecular" ].value = mpars.specularMap;
-						uniforms[ "enableSpecular" ].value = true;
-
-					}
-
-					if ( mpars.lightMap ) {
-
-						uniforms[ "tAO" ].value = mpars.lightMap;
-						uniforms[ "enableAO" ].value = true;
-
-					}
-
-					// for the moment don't handle displacement texture
-
-					uniforms[ "uDiffuseColor" ].value.setHex( mpars.color );
-					uniforms[ "uSpecularColor" ].value.setHex( mpars.specular );
-					uniforms[ "uAmbientColor" ].value.setHex( mpars.ambient );
-
-					uniforms[ "uShininess" ].value = mpars.shininess;
-
-					if ( mpars.opacity !== undefined ) {
-
-						uniforms[ "uOpacity" ].value = mpars.opacity;
-
-					}
-
-					var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
-					var material = new THREE.ShaderMaterial( parameters );
-
-				} else {
-
-					var material = new THREE[ mtype ]( mpars );
-
-				}
-
-				if ( m.DbgName !== undefined ) material.name = m.DbgName;
-
-				geometry.materials[ i ] = material;
-
-			}
-
-		}
-
-		// geometry
-
-		function isBitSet( value, position ) {
-
-			return value & ( 1 << position );
-
-		}
-
-		var faces = data.faces;
-		var vertices = data.vertices;
-		var normals = data.normals;
-		var colors = data.colors;
-		var nUvLayers = 0;
-
-		// disregard empty arrays
-
-		if ( data.uvs ) {
-
-			for ( var i = 0; i < data.uvs.length; i ++ ) {
-
-				if ( data.uvs[ i ].length ) nUvLayers ++;
-
-			}
-
-		}
-
-		for ( var i = 0; i < nUvLayers; i ++ ) {
-
-			geometry.faceUvs[ i ] = [];
-			geometry.faceVertexUvs[ i ] = [];
-
-		}
-
-		var offset = 0;
-		var zLength = vertices.length;
-
-		while ( offset < zLength ) {
-
-			var vertex = new THREE.Vector3();
-
-			vertex.x = vertices[ offset ++ ] * scale;
-			vertex.y = vertices[ offset ++ ] * scale;
-			vertex.z = vertices[ offset ++ ] * scale;
-
-			geometry.vertices.push( vertex );
-
-		}
-
-		offset = 0;
-		zLength = faces.length;
-
-		while ( offset < zLength ) {
-
-			var type = faces[ offset ++ ];
-
-			var isQuad = isBitSet( type, 0 );
-
-			var hasMaterial = isBitSet( type, 1 );
-			var hasFaceUv = isBitSet( type, 2 );
-			var hasFaceVertexUv = isBitSet( type, 3 );
-			var hasFaceNormal = isBitSet( type, 4 );
-			var hasFaceVertexNormal = isBitSet( type, 5 );
-			var hasFaceColor = isBitSet( type, 6 );
-			var hasFaceVertexColor = isBitSet( type, 7 );
-
-			// console.log("type", type, "bits", isQuad, hasMaterial, hasFaceUv, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor);
-
-			if ( isQuad ) {
-
-				var face = new THREE.Face4();
-
-				face.a = faces[ offset ++ ];
-				face.b = faces[ offset ++ ];
-				face.c = faces[ offset ++ ];
-				face.d = faces[ offset ++ ];
-
-				var nVertices = 4;
-
-			} else {
-
-				var face = new THREE.Face3();
-
-				face.a = faces[ offset ++ ];
-				face.b = faces[ offset ++ ];
-				face.c = faces[ offset ++ ];
-
-				var nVertices = 3;
-
-			}
-
-			if ( hasMaterial ) {
-
-				var materialIndex = faces[ offset ++ ];
-				face.materialIndex = materialIndex;
-
-			}
-
-			// to get face <=> uv index correspondence
-
-			var fi = geometry.faces.length;
-
-			if ( hasFaceUv ) {
-
-				for ( var i = 0; i < nUvLayers; i ++ ) {
-
-					var uvLayer = data.uvs[ i ];
-
-					var uvIndex = faces[ offset ++ ];
-
-					var u = uvLayer[ uvIndex * 2 ];
-					var v = uvLayer[ uvIndex * 2 + 1 ];
-
-					geometry.faceUvs[ i ][ fi ] = new THREE.UV( u, v );
-
-				}
-
-			}
-
-			if ( hasFaceVertexUv ) {
-
-				for ( var i = 0; i < nUvLayers; i ++ ) {
-
-					var uvLayer = data.uvs[ i ];
-
-					var uvs = [];
-
-					for ( var j = 0; j < nVertices; j ++ ) {
-
-						var uvIndex = faces[ offset ++ ];
-
-						var u = uvLayer[ uvIndex * 2 ];
-						var v = uvLayer[ uvIndex * 2 + 1 ];
-
-						uvs[ j ] = new THREE.UV( u, v );
-
-					}
-
-					geometry.faceVertexUvs[ i ][ fi ] = uvs;
-
-				}
-
-			}
-
-			if ( hasFaceNormal ) {
-
-				var normalIndex = faces[ offset ++ ] * 3;
-
-				var normal = new THREE.Vector3();
-
-				normal.x = normals[ normalIndex ++ ];
-				normal.y = normals[ normalIndex ++ ];
-				normal.z = normals[ normalIndex ];
-
-				face.normal = normal;
-
-			}
-
-			if ( hasFaceVertexNormal ) {
-
-				for ( i = 0; i < nVertices; i ++ ) {
-
-					var normalIndex = faces[ offset ++ ] * 3;
-
-					var normal = new THREE.Vector3();
-
-					normal.x = normals[ normalIndex ++ ];
-					normal.y = normals[ normalIndex ++ ];
-					normal.z = normals[ normalIndex ];
-
-					face.vertexNormals.push( normal );
-
-				}
-
-			}
-
-
-			if ( hasFaceColor ) {
-
-				var colorIndex = faces[ offset ++ ];
-
-				face.color = new THREE.Color( colors[ colorIndex ] );
-
-			}
-
-
-			if ( hasFaceVertexColor ) {
-
-				for ( var i = 0; i < nVertices; i ++ ) {
-
-					var colorIndex = faces[ offset ++ ];
-
-					face.vertexColors.push( new THREE.Color( colors[ colorIndex ] ) );
-
-				}
-
-			}
-
-			geometry.faces.push( face );
-
-		}
-
-
-		// skin
-
-		if ( data.skinWeights ) {
-
-			for ( var i = 0, l = data.skinWeights.length; i < l; i += 2 ) {
-
-				var x = data.skinWeights[ i ];
-				var y = data.skinWeights[ i + 1 ];
-				var z = 0;
-				var w = 0;
-
-				geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) );
-
-			}
-
-		}
-
-		if ( data.skinIndices ) {
-
-			for ( var i = 0, l = data.skinIndices.length; i < l; i += 2 ) {
-
-				var a = data.skinIndices[ i ];
-				var b = data.skinIndices[ i + 1 ];
-				var c = 0;
-				var d = 0;
-
-				geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) );
-
-			}
-
-		}
-
-		geometry.bones = data.bones;
-		geometry.animation = data.animation;
-
-
-		// morphing
-
-		if ( data.morphTargets ) {
-
-			for ( var i = 0, l = data.morphTargets.length; i < l; i ++ ) {
-
-				geometry.morphTargets[ i ] = {};
-				geometry.morphTargets[ i ].name = data.morphTargets[ i ].name;
-				geometry.morphTargets[ i ].vertices = [];
-
-				var dstVertices = geometry.morphTargets[ i ].vertices;
-				var srcVertices = data.morphTargets [ i ].vertices;
-
-				for( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) {
-
-					var vertex = new THREE.Vector3();
-					vertex.x = srcVertices[ v ] * scale;
-					vertex.y = srcVertices[ v + 1 ] * scale;
-					vertex.z = srcVertices[ v + 2 ] * scale;
-
-					dstVertices.push( vertex );
-
-				}
-
-			}
-
-		}
-
-		if ( data.morphColors ) {
-
-			for ( var i = 0, l = data.morphColors.length; i < l; i++ ) {
-
-				geometry.morphColors[ i ] = {};
-				geometry.morphColors[ i ].name = data.morphColors[ i ].name;
-				geometry.morphColors[ i ].colors = [];
-
-				var dstColors = geometry.morphColors[ i ].colors;
-				var srcColors = data.morphColors [ i ].colors;
-
-				for ( var c = 0, cl = srcColors.length; c < cl; c += 3 ) {
-
-					var color = new THREE.Color( 0xffaa00 );
-					color.setRGB( srcColors[ c ], srcColors[ c + 1 ], srcColors[ c + 2 ] );
-
-					dstColors.push( color );
-
-				}
-
-			}
-
-		}
-
-		geometry.computeCentroids();
-		geometry.computeFaceNormals();
-
-		return geometry;
-
-	}
-
-};

+ 3 - 3
src/loaders/JSONLoader.js

@@ -96,8 +96,6 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texturePath
 	geometry = new THREE.Geometry(),
 	scale = ( json.scale !== undefined ) ? 1.0 / json.scale : 1.0;
 
-	this.initMaterials( geometry, json.materials, texturePath );
-
 	parseModel( scale );
 
 	parseSkin();
@@ -424,6 +422,8 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texturePath
 
 	};
 
-	callback( geometry );
+	var materials = this.initMaterials( json.materials, texturePath );
+
+	callback( geometry, materials );
 
 };

+ 5 - 3
src/loaders/Loader.js

@@ -67,16 +67,18 @@ THREE.Loader.prototype = {
 
 	},
 
-	initMaterials: function ( scope, materials, texturePath ) {
+	initMaterials: function ( materials, texturePath ) {
 
-		scope.materials = [];
+		var array = [];
 
 		for ( var i = 0; i < materials.length; ++ i ) {
 
-			scope.materials[ i ] = THREE.Loader.prototype.createMaterial( materials[ i ], texturePath );
+			array[ i ] = THREE.Loader.prototype.createMaterial( materials[ i ], texturePath );
 
 		}
 
+		return array;
+
 	},
 
 	hasNormals: function ( scope ) {

+ 4 - 26
src/renderers/WebGLRenderer.js

@@ -890,23 +890,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	function getBufferMaterial( object, geometryGroup ) {
 
-		if ( object.material instanceof THREE.MeshFaceMaterial ) {
-
-			if ( object.material.materials.length > 0 ) {
-
-				return object.material.materials[ geometryGroup.materialIndex ];
-
-			} else {
-
-				return object.geometry.materials[ geometryGroup.materialIndex ];
-
-			}
-
-		} else {
-
-			return object.material;
-
-		}
+		return object.material instanceof THREE.MeshFaceMaterial
+			? object.material.materials[ geometryGroup.materialIndex ]
+			: object.material;
 
 	};
 
@@ -4168,15 +4154,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			if ( materialIndex >= 0 ) {
 
-				if ( meshMaterial.materials.length > 0 ) {
-
-					material = meshMaterial.materials[ materialIndex ];
-
-				} else {
-
-					material = object.geometry.materials[ materialIndex ];
-
-				}
+				material = meshMaterial.materials[ materialIndex ];
 
 				if ( material.transparent ) {
 

+ 0 - 1
utils/includes/canvas.json

@@ -30,7 +30,6 @@
 	"../src/loaders/BinaryLoader.js",
 	"../src/loaders/ImageLoader.js",
 	"../src/loaders/JSONLoader.js",
-	"../src/loaders/GeometryLoader.js",
 	"../src/loaders/SceneLoader.js",
 	"../src/loaders/TextureLoader.js",
 	"../src/materials/Material.js",

+ 0 - 1
utils/includes/common.json

@@ -36,7 +36,6 @@
 	"../src/loaders/ImageLoader.js",
 	"../src/loaders/JSONLoader.js",
 	"../src/loaders/LoadingMonitor.js",
-	"../src/loaders/GeometryLoader.js",
 	"../src/loaders/SceneLoader.js",
 	"../src/loaders/TextureLoader.js",
 	"../src/materials/Material.js",

+ 0 - 1
utils/includes/webgl.json

@@ -35,7 +35,6 @@
 	"../src/loaders/BinaryLoader.js",
 	"../src/loaders/ImageLoader.js",
 	"../src/loaders/JSONLoader.js",
-	"../src/loaders/GeometryLoader.js",
 	"../src/loaders/SceneLoader.js",
 	"../src/loaders/TextureLoader.js",
 	"../src/materials/Material.js",