@@ -108,7 +108,7 @@ THREE.WebVRCamera = function ( display, renderer ) {
cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix );
// HACK @mrdoob
- // Ideally we'll merge both projection matrices so we can frustum cull
+ // https://github.com/w3c/webvr/issues/203
scope.projectionMatrix.copy( cameraL.projectionMatrix );