Mugen87 преди 7 години
родител
ревизия
1ac876f1c6
променени са 2 файла, в които са добавени 1 реда и са изтрити 175 реда
  1. 1 39
      editor/js/libs/tern-threejs/threejs.js
  2. 0 136
      examples/js/utils/ImageUtils.js

+ 1 - 39
editor/js/libs/tern-threejs/threejs.js

@@ -805,44 +805,6 @@
       "prototype": {},
       "!doc": "Contains handy functions geometry manipulations."
     },
-    "ImageUtils": {
-      "!url": "http://threejs.org/docs/#Reference/extras/ImageUtils",
-      "prototype": {
-        "crossOrigin": {
-          "!type": "string",
-          "!doc": "The crossOrigin string to implement CORS for loading the image from a different domain that allows CORS."
-        },
-        "generateDataTexture": {
-          "!type": "fn(width: number, height: number, color: number) -> +THREE.DataTexture",
-          "!doc": "Generates a texture of a single color. It is a DataTexture with format, RGBFormat."
-        },
-        "parseDDS": {
-          "!type": "fn(buffer: string, loadMipmaps: boolean) -> +THREE.CompressedTexture",
-          "!doc": "Parses a DDS Image from the string into a CompressedTexture."
-        },
-        "loadCompressedTexture": {
-          "!type": "fn(url: todo, mapping: todo, onLoad: todo, onError: todo) -> todo",
-          "!doc": "todo"
-        },
-        "loadTexture": {
-          "!type": "fn(url: string, mapping: UVMapping, onLoad: function, onError: function) -> todo",
-          "!doc": "todo"
-        },
-        "getNormalMap": {
-          "!type": "fn(image: todo, depth: todo) -> todo",
-          "!doc": "todo"
-        },
-        "loadCompressedTextureCube": {
-          "!type": "fn(array: todo, mapping: todo, onLoad: todo, onError: todo) -> todo",
-          "!doc": "todo"
-        },
-        "loadTextureCube": {
-          "!type": "fn(array: todo, mapping: todo, onLoad: todo, onError: todo) -> todo",
-          "!doc": "todo"
-        }
-      },
-      "!doc": "A Helper class to ease the loading of images of different types."
-    },
     "SceneUtils": {
       "!url": "http://threejs.org/docs/#Reference/extras/SceneUtils",
       "prototype": {
@@ -5137,7 +5099,7 @@
         },
         "image": {
           "!type": "Image",
-          "!doc": "An Image object, typically created using the ImageUtils or [page:ImageLoader ImageLoader] classes. The Image object can include an image (e.g., PNG, JPG, GIF, DDS), video (e.g., MP4, OGG/OGV), or set of six images for a cube map. To use video as a texture you need to have a playing HTML5 video element as a source for your texture image and continuously update this texture as long as video is playing."
+          "!doc": "An Image object, typically created using the [page:ImageLoader ImageLoader] class. The Image object can include an image (e.g., PNG, JPG, GIF, DDS), video (e.g., MP4, OGG/OGV), or set of six images for a cube map. To use video as a texture you need to have a playing HTML5 video element as a source for your texture image and continuously update this texture as long as video is playing."
         },
         "mapping": {
           "!type": "object",

+ 0 - 136
examples/js/utils/ImageUtils.js

@@ -1,136 +0,0 @@
-/**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author Daosheng Mu / https://github.com/DaoshengMu/
- */
-
-THREE.ImageUtils = {
-
-	getNormalMap: function ( image, depth ) {
-
-		// Adapted from http://www.paulbrunt.co.uk/lab/heightnormal/
-
-		function cross( a, b ) {
-
-			return [ a[ 1 ] * b[ 2 ] - a[ 2 ] * b[ 1 ], a[ 2 ] * b[ 0 ] - a[ 0 ] * b[ 2 ], a[ 0 ] * b[ 1 ] - a[ 1 ] * b[ 0 ] ];
-
-		}
-
-		function subtract( a, b ) {
-
-			return [ a[ 0 ] - b[ 0 ], a[ 1 ] - b[ 1 ], a[ 2 ] - b[ 2 ] ];
-
-		}
-
-		function normalize( a ) {
-
-			var l = Math.sqrt( a[ 0 ] * a[ 0 ] + a[ 1 ] * a[ 1 ] + a[ 2 ] * a[ 2 ] );
-			return [ a[ 0 ] / l, a[ 1 ] / l, a[ 2 ] / l ];
-
-		}
-
-		depth = depth | 1;
-
-		var width = image.width;
-		var height = image.height;
-
-		var canvas = document.createElement( 'canvas' );
-		canvas.width = width;
-		canvas.height = height;
-
-		var context = canvas.getContext( '2d' );
-		context.drawImage( image, 0, 0 );
-
-		var data = context.getImageData( 0, 0, width, height ).data;
-		var imageData = context.createImageData( width, height );
-		var output = imageData.data;
-
-		for ( var x = 0; x < width; x ++ ) {
-
-			for ( var y = 0; y < height; y ++ ) {
-
-				var ly = y - 1 < 0 ? 0 : y - 1;
-				var uy = y + 1 > height - 1 ? height - 1 : y + 1;
-				var lx = x - 1 < 0 ? 0 : x - 1;
-				var ux = x + 1 > width - 1 ? width - 1 : x + 1;
-
-				var points = [];
-				var origin = [ 0, 0, data[ ( y * width + x ) * 4 ] / 255 * depth ];
-				points.push( [ - 1, 0, data[ ( y * width + lx ) * 4 ] / 255 * depth ] );
-				points.push( [ - 1, - 1, data[ ( ly * width + lx ) * 4 ] / 255 * depth ] );
-				points.push( [ 0, - 1, data[ ( ly * width + x ) * 4 ] / 255 * depth ] );
-				points.push( [ 1, - 1, data[ ( ly * width + ux ) * 4 ] / 255 * depth ] );
-				points.push( [ 1, 0, data[ ( y * width + ux ) * 4 ] / 255 * depth ] );
-				points.push( [ 1, 1, data[ ( uy * width + ux ) * 4 ] / 255 * depth ] );
-				points.push( [ 0, 1, data[ ( uy * width + x ) * 4 ] / 255 * depth ] );
-				points.push( [ - 1, 1, data[ ( uy * width + lx ) * 4 ] / 255 * depth ] );
-
-				var normals = [];
-				var num_points = points.length;
-
-				for ( var i = 0; i < num_points; i ++ ) {
-
-					var v1 = points[ i ];
-					var v2 = points[ ( i + 1 ) % num_points ];
-					v1 = subtract( v1, origin );
-					v2 = subtract( v2, origin );
-					normals.push( normalize( cross( v1, v2 ) ) );
-
-				}
-
-				var normal = [ 0, 0, 0 ];
-
-				for ( var i = 0; i < normals.length; i ++ ) {
-
-					normal[ 0 ] += normals[ i ][ 0 ];
-					normal[ 1 ] += normals[ i ][ 1 ];
-					normal[ 2 ] += normals[ i ][ 2 ];
-
-				}
-
-				normal[ 0 ] /= normals.length;
-				normal[ 1 ] /= normals.length;
-				normal[ 2 ] /= normals.length;
-
-				var idx = ( y * width + x ) * 4;
-
-				output[ idx ] = ( ( normal[ 0 ] + 1.0 ) / 2.0 * 255 ) | 0;
-				output[ idx + 1 ] = ( ( normal[ 1 ] + 1.0 ) / 2.0 * 255 ) | 0;
-				output[ idx + 2 ] = ( normal[ 2 ] * 255 ) | 0;
-				output[ idx + 3 ] = 255;
-
-			}
-
-		}
-
-		context.putImageData( imageData, 0, 0 );
-
-		return canvas;
-
-	},
-
-	generateDataTexture: function ( width, height, color ) {
-
-		var size = width * height;
-		var data = new Uint8Array( 3 * size );
-
-		var r = Math.floor( color.r * 255 );
-		var g = Math.floor( color.g * 255 );
-		var b = Math.floor( color.b * 255 );
-
-		for ( var i = 0; i < size; i ++ ) {
-
-			data[ i * 3 ] 	   = r;
-			data[ i * 3 + 1 ] = g;
-			data[ i * 3 + 2 ] = b;
-
-		}
-
-		var texture = new THREE.DataTexture( data, width, height, THREE.RGBFormat );
-		texture.needsUpdate = true;
-
-		return texture;
-
-	}
-
-};