|
@@ -1329,7 +1329,11 @@ function WebGLRenderer( parameters ) {
|
|
|
|
|
|
} else if ( parameters.shaderID !== undefined ) {
|
|
|
|
|
|
- // same glsl and uniform list
|
|
|
+ // same glsl and uniform list, envMap still needs the update here to avoid a frame-late effect
|
|
|
+
|
|
|
+ const environment = material.isMeshStandardMaterial ? scene.environment : null;
|
|
|
+ materialProperties.envMap = cubemaps.get( material.envMap || environment );
|
|
|
+
|
|
|
return;
|
|
|
|
|
|
} else {
|
|
@@ -1504,7 +1508,6 @@ function WebGLRenderer( parameters ) {
|
|
|
} else if ( materialProperties.envMap !== envMap ) {
|
|
|
|
|
|
initMaterial( material, scene, object );
|
|
|
- materialProperties.envMap = envMap;
|
|
|
|
|
|
}
|
|
|
|