Just emergency fixes to make examples work. Still lot of things with GUI itself are broken :S
@@ -22,7 +22,7 @@
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
- <script src='js/libs/DAT.GUI.min.js'></script>
+ <script src='js/libs/dat.gui.min.js'></script>
<script>
@@ -120,21 +120,25 @@
// add GUI
- gui = new DAT.GUI();
- gui.add(voxelConfig, 'orthographicProjection').onChange(function(){
+ gui = new dat.GUI();
+ gui.add( voxelConfig, 'orthographicProjection' ).onChange( function(){
if ( voxelConfig.orthographicProjection ) {
+
camera.toOrthographic();
camera.position.x = 1000;
camera.position.y = 707.106;
camera.position.z = 1000;
theta = 90;
} else {
camera.toPerspective();
camera.position.y = 800;
}
- });
+ } );
gui.close();
@@ -38,7 +38,7 @@
<script src="../build/three.min.js"></script>
@@ -198,7 +198,7 @@
}, 1000 / 30 );
- var gui = new DAT.GUI();
+ var gui = new dat.GUI();
gui.add( material.uniforms.nearClipping, 'value' ).name( 'nearClipping' ).min( 1 ).max( 10000 ).step( 1.0 );
gui.add( material.uniforms.farClipping, 'value' ).name( 'farClipping' ).min( 1 ).max( 10000 ).step( 1.0 );
gui.add( material.uniforms.pointSize, 'value' ).name( 'pointSize' ).min( 1 ).max( 10 ).step( 1.0 );
@@ -79,7 +79,7 @@
- <script src="js/libs/DAT.GUI.min.js"></script>
+ <script src="js/libs/dat.gui.min.js"></script>
@@ -516,7 +516,7 @@
var e1, e2, e3, e4, e5, e6, h, m_h, m_s, m_v,
g_m = [], g_c, g_pc, g_do, g_s, g_r, mm,
// material (type)
@@ -51,7 +51,7 @@
<script src='js/Detector.js'></script>
<script src='js/libs/stats.min.js'></script>
@@ -164,7 +164,7 @@
// GUI
gui.add( playbackConfig, 'speed', 0, 2 ).onChange( function() {
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - webgl depth-of-field with bokeh example -
@@ -191,7 +191,7 @@
};
gui.add( effectController, "focus", 0.0, 3.0, 0.025 ).onChange( matChanger );
gui.add( effectController, "aperture", 0.001, 0.2, 0.001 ).onChange( matChanger );
gui.add( effectController, "maxblur", 0.0, 3.0, 0.025 ).onChange( matChanger );