2
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Эх сурвалжийг харах

Updated GridHelper ussages.

Mr.doob 9 жил өмнө
parent
commit
1af21bcd87

+ 3 - 3
editor/js/Viewport.js

@@ -19,7 +19,7 @@ var Viewport = function ( editor ) {
 
 
 	// helpers
 	// helpers
 
 
-	var grid = new THREE.GridHelper( 30, 1 );
+	var grid = new THREE.GridHelper( 30, 60 );
 	sceneHelpers.add( grid );
 	sceneHelpers.add( grid );
 
 
 	//
 	//
@@ -284,13 +284,13 @@ var Viewport = function ( editor ) {
 
 
 			case 'css/light.css':
 			case 'css/light.css':
 				sceneHelpers.remove( grid );
 				sceneHelpers.remove( grid );
-				grid = new THREE.GridHelper( 30, 1, 0x444444, 0x888888 );
+				grid = new THREE.GridHelper( 30, 60, 0x444444, 0x888888 );
 				sceneHelpers.add( grid );
 				sceneHelpers.add( grid );
 				clearColor = 0xaaaaaa;
 				clearColor = 0xaaaaaa;
 				break;
 				break;
 			case 'css/dark.css':
 			case 'css/dark.css':
 				sceneHelpers.remove( grid );
 				sceneHelpers.remove( grid );
-				grid = new THREE.GridHelper( 30, 1, 0xbbbbbb, 0x888888 );
+				grid = new THREE.GridHelper( 30, 60, 0xbbbbbb, 0x888888 );
 				sceneHelpers.add( grid );
 				sceneHelpers.add( grid );
 				clearColor = 0x333333;
 				clearColor = 0x333333;
 				break;
 				break;

+ 1 - 1
examples/misc_animation_authoring.html

@@ -57,7 +57,7 @@
 				camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
 				camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
 
 
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
-				scene.add( new THREE.GridHelper( 500, 100 ) );
+				scene.add( new THREE.GridHelper( 500, 10 ) );
 
 
 				var light = new THREE.DirectionalLight( 0xffffff, 2 );
 				var light = new THREE.DirectionalLight( 0xffffff, 2 );
 				light.position.set( 1, 1, 1 );
 				light.position.set( 1, 1, 1 );

+ 1 - 1
examples/misc_controls_transform.html

@@ -55,7 +55,7 @@
 				camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
 				camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
 
 
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
-				scene.add( new THREE.GridHelper( 500, 100 ) );
+				scene.add( new THREE.GridHelper( 500, 10 ) );
 
 
 				var light = new THREE.DirectionalLight( 0xffffff, 2 );
 				var light = new THREE.DirectionalLight( 0xffffff, 2 );
 				light.position.set( 1, 1, 1 );
 				light.position.set( 1, 1, 1 );

+ 1 - 1
examples/webgl_helpers.html

@@ -45,7 +45,7 @@
 
 
 				scene.add( new THREE.PointLightHelper( light, 5 ) );
 				scene.add( new THREE.PointLightHelper( light, 5 ) );
 
 
-				var helper = new THREE.GridHelper( 200, 10, 0x0000ff, 0x808080 );
+				var helper = new THREE.GridHelper( 200, 40, 0x0000ff, 0x808080 );
 				helper.position.y = - 150;
 				helper.position.y = - 150;
 				scene.add( helper );
 				scene.add( helper );
 
 

+ 1 - 1
examples/webgl_loader_amf.html

@@ -74,7 +74,7 @@
 
 
 				scene.add( camera );
 				scene.add( camera );
 
 
-				var grid = new THREE.GridHelper( 25, 1.0, 0xffffff, 0x555555 );
+				var grid = new THREE.GridHelper( 25, 50, 0xffffff, 0x555555 );
 				grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI/180 ) );
 				grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI/180 ) );
 				scene.add( grid );
 				scene.add( grid );
 
 

+ 1 - 1
examples/webgl_loader_bvh.html

@@ -72,7 +72,7 @@
 
 
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
 
 
-				scene.add( new THREE.GridHelper( 200, 100 ) );
+				scene.add( new THREE.GridHelper( 200, 10 ) );
 
 
 				// renderer
 				// renderer
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );

+ 1 - 1
examples/webgl_loader_fbx.html

@@ -62,7 +62,7 @@
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
 
 
 				// grid
 				// grid
-				var gridHelper = new THREE.GridHelper( 14, 1, 0x303030, 0x303030 );
+				var gridHelper = new THREE.GridHelper( 14, 28, 0x303030, 0x303030 );
 				gridHelper.position.set( 0, - 0.04, 0 );
 				gridHelper.position.set( 0, - 0.04, 0 );
 				scene.add( gridHelper );
 				scene.add( gridHelper );
 
 

+ 1 - 1
examples/webgl_loader_msgpack.html

@@ -86,7 +86,7 @@ https://github.com/creationix/msgpack-js-browser
 			function setupScene( result ) {
 			function setupScene( result ) {
 
 
 				scene = result;
 				scene = result;
-				scene.add( new THREE.GridHelper( 10, 2.5 ) );
+				scene.add( new THREE.GridHelper( 10, 8 ) );
 
 
 				threePointLight();
 				threePointLight();
 
 

+ 1 - 1
examples/webgl_shaders_sky.html

@@ -143,7 +143,7 @@
 
 
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
 
 
-				var helper = new THREE.GridHelper( 5000, 5000, 0xffffff, 0xffffff );
+				var helper = new THREE.GridHelper( 5000, 2, 0xffffff, 0xffffff );
 				scene.add( helper );
 				scene.add( helper );
 
 
 				renderer = new THREE.WebGLRenderer();
 				renderer = new THREE.WebGLRenderer();

+ 2 - 2
utils/exporters/blender/tests/scripts/js/review.js

@@ -21,7 +21,7 @@ function render() {
 function animate() {
 function animate() {
 
 
     requestAnimationFrame( animate );
     requestAnimationFrame( animate );
-    
+
     if ( mixer !== null ) {
     if ( mixer !== null ) {
 
 
         var delta = clock.getDelta();
         var delta = clock.getDelta();
@@ -47,7 +47,7 @@ function onWindowResize() {
 function setupScene( result, data ) {
 function setupScene( result, data ) {
 
 
     scene = new THREE.Scene();
     scene = new THREE.Scene();
-    scene.add( new THREE.GridHelper( 10, 2.5 ) );
+    scene.add( new THREE.GridHelper( 10, 8 ) );
 
 
 }
 }