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Эх сурвалжийг харах

Refactored setMeshBuffers.

Moved most of ifs out of inner loops for ~25% performance gain with dynamic meshes. Custom attributes setting for meshes can still be improved more.
alteredq 13 жил өмнө
parent
commit
1b17407ed9
3 өөрчлөгдсөн 1045 нэмэгдсэн , 1038 устгасан
  1. 329 328
      build/Three.js
  2. 156 155
      build/custom/ThreeWebGL.js
  3. 560 555
      src/renderers/WebGLRenderer.js

+ 329 - 328
build/Three.js

@@ -15,31 +15,31 @@ Math.abs(c)>1.0E-5?(this.x=Math.atan2(-a.n23/c,a.n33/c),this.z=Math.atan2(-a.n12
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-
 c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,e=[];c=0;for(b=a.length;c<b;c++)Array.prototype.push.apply(e,this.intersectObject(a[c]));e.sort(function(a,b){return a.distance-b.distance});return e},intersectObject:function(a){function c(a,b,c){var e;e=c.clone().subSelf(a).dot(b);if(e<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(e));return c.distanceTo(a)}function b(a,b,c,w){e.copy(w).subSelf(b);
-l.copy(c).subSelf(b);f.copy(a).subSelf(b);h=e.dot(e);k=e.dot(l);n=e.dot(f);t=l.dot(l);u=l.dot(f);p=1/(h*t-k*k);x=(t*n-k*u)*p;v=(h*u-k*n)*p;return x>=0&&v>=0&&x+v<1}for(var e=new THREE.Vector3,l=new THREE.Vector3,f=new THREE.Vector3,h,k,n,t,u,p,x,v,y,w=[],A=0,z=a.children.length;A<z;A++)Array.prototype.push.apply(w,this.intersectObject(a.children[A]));if(a instanceof THREE.Particle){A=c(this.origin,this.direction,a.matrixWorld.getPosition());if(A===null||A>a.scale.x)return[];y={distance:A,point:a.position,
-face:null,object:a};w.push(y)}else if(a instanceof THREE.Mesh){A=c(this.origin,this.direction,a.matrixWorld.getPosition());if(A===null||A>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return w;var C,B,D,K,O,F,P,H,M=a.geometry,J=M.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);A=0;for(z=M.faces.length;A<z;A++)if(y=M.faces[A],P=this.origin.clone(),H=this.direction.clone(),K=a.matrixWorld,C=K.multiplyVector3(y.centroid.clone()).subSelf(P),F=C.dot(H),
-!(F<=0)&&(C=K.multiplyVector3(J[y.a].position.clone()),B=K.multiplyVector3(J[y.b].position.clone()),D=K.multiplyVector3(J[y.c].position.clone()),K=y instanceof THREE.Face4?K.multiplyVector3(J[y.d].position.clone()):null,O=a.matrixRotationWorld.multiplyVector3(y.normal.clone()),F=H.dot(O),a.doubleSided||(a.flipSided?F>0:F<0)))if(F=O.dot((new THREE.Vector3).sub(C,P))/F,P=P.addSelf(H.multiplyScalar(F)),y instanceof THREE.Face3)b(P,C,B,D)&&(y={distance:this.origin.distanceTo(P),point:P,face:y,object:a},
-w.push(y));else if(y instanceof THREE.Face4&&(b(P,C,B,K)||b(P,B,D,K)))y={distance:this.origin.distanceTo(P),point:P,face:y,object:a},w.push(y)}return w}};
+THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,e=[];c=0;for(b=a.length;c<b;c++)Array.prototype.push.apply(e,this.intersectObject(a[c]));e.sort(function(a,b){return a.distance-b.distance});return e},intersectObject:function(a){function c(a,b,c){var e;e=c.clone().subSelf(a).dot(b);if(e<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(e));return c.distanceTo(a)}function b(a,b,c,v){e.copy(v).subSelf(b);
+l.copy(c).subSelf(b);f.copy(a).subSelf(b);h=e.dot(e);k=e.dot(l);n=e.dot(f);t=l.dot(l);u=l.dot(f);p=1/(h*t-k*k);x=(t*n-k*u)*p;w=(h*u-k*n)*p;return x>=0&&w>=0&&x+w<1}for(var e=new THREE.Vector3,l=new THREE.Vector3,f=new THREE.Vector3,h,k,n,t,u,p,x,w,y,v=[],A=0,z=a.children.length;A<z;A++)Array.prototype.push.apply(v,this.intersectObject(a.children[A]));if(a instanceof THREE.Particle){A=c(this.origin,this.direction,a.matrixWorld.getPosition());if(A===null||A>a.scale.x)return[];y={distance:A,point:a.position,
+face:null,object:a};v.push(y)}else if(a instanceof THREE.Mesh){A=c(this.origin,this.direction,a.matrixWorld.getPosition());if(A===null||A>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return v;var C,B,D,K,P,I,F,O,G=a.geometry,J=G.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);A=0;for(z=G.faces.length;A<z;A++)if(y=G.faces[A],F=this.origin.clone(),O=this.direction.clone(),K=a.matrixWorld,C=K.multiplyVector3(y.centroid.clone()).subSelf(F),I=C.dot(O),
+!(I<=0)&&(C=K.multiplyVector3(J[y.a].position.clone()),B=K.multiplyVector3(J[y.b].position.clone()),D=K.multiplyVector3(J[y.c].position.clone()),K=y instanceof THREE.Face4?K.multiplyVector3(J[y.d].position.clone()):null,P=a.matrixRotationWorld.multiplyVector3(y.normal.clone()),I=O.dot(P),a.doubleSided||(a.flipSided?I>0:I<0)))if(I=P.dot((new THREE.Vector3).sub(C,F))/I,F=F.addSelf(O.multiplyScalar(I)),y instanceof THREE.Face3)b(F,C,B,D)&&(y={distance:this.origin.distanceTo(F),point:F,face:y,object:a},
+v.push(y));else if(y instanceof THREE.Face4&&(b(F,C,B,K)||b(F,B,D,K)))y={distance:this.origin.distanceTo(F),point:F,face:y,object:a},v.push(y)}return v}};
 THREE.Rectangle=function(){function a(){f=e-c;h=l-b}var c,b,e,l,f,h,k=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return f};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return e};this.getBottom=function(){return l};this.set=function(f,h,u,p){k=!1;c=f;b=h;e=u;l=p;a()};this.addPoint=function(f,h){k?(k=!1,c=f,b=h,e=f,l=h):(c=c<f?c:f,b=b<h?b:h,e=e>f?e:f,l=l>h?l:h);a()};this.add3Points=
-function(f,h,u,p,x,v){k?(k=!1,c=f<u?f<x?f:x:u<x?u:x,b=h<p?h<v?h:v:p<v?p:v,e=f>u?f>x?f:x:u>x?u:x,l=h>p?h>v?h:v:p>v?p:v):(c=f<u?f<x?f<c?f:c:x<c?x:c:u<x?u<c?u:c:x<c?x:c,b=h<p?h<v?h<b?h:b:v<b?v:b:p<v?p<b?p:b:v<b?v:b,e=f>u?f>x?f>e?f:e:x>e?x:e:u>x?u>e?u:e:x>e?x:e,l=h>p?h>v?h>l?h:l:v>l?v:l:p>v?p>l?p:l:v>l?v:l);a()};this.addRectangle=function(f){k?(k=!1,c=f.getLeft(),b=f.getTop(),e=f.getRight(),l=f.getBottom()):(c=c<f.getLeft()?c:f.getLeft(),b=b<f.getTop()?b:f.getTop(),e=e>f.getRight()?e:f.getRight(),l=l>
+function(f,h,u,p,x,w){k?(k=!1,c=f<u?f<x?f:x:u<x?u:x,b=h<p?h<w?h:w:p<w?p:w,e=f>u?f>x?f:x:u>x?u:x,l=h>p?h>w?h:w:p>w?p:w):(c=f<u?f<x?f<c?f:c:x<c?x:c:u<x?u<c?u:c:x<c?x:c,b=h<p?h<w?h<b?h:b:w<b?w:b:p<w?p<b?p:b:w<b?w:b,e=f>u?f>x?f>e?f:e:x>e?x:e:u>x?u>e?u:e:x>e?x:e,l=h>p?h>w?h>l?h:l:w>l?w:l:p>w?p>l?p:l:w>l?w:l);a()};this.addRectangle=function(f){k?(k=!1,c=f.getLeft(),b=f.getTop(),e=f.getRight(),l=f.getBottom()):(c=c<f.getLeft()?c:f.getLeft(),b=b<f.getTop()?b:f.getTop(),e=e>f.getRight()?e:f.getRight(),l=l>
 f.getBottom()?l:f.getBottom());a()};this.inflate=function(f){c-=f;b-=f;e+=f;l+=f;a()};this.minSelf=function(f){c=c>f.getLeft()?c:f.getLeft();b=b>f.getTop()?b:f.getTop();e=e<f.getRight()?e:f.getRight();l=l<f.getBottom()?l:f.getBottom();a()};this.intersects=function(a){return Math.min(e,a.getRight())-Math.max(c,a.getLeft())>=0&&Math.min(l,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){k=!0;l=e=b=c=0;a()};this.isEmpty=function(){return k}};
 THREE.Math={clamp:function(a,c,b){return a<c?c:a>b?b:a},clampBottom:function(a,c){return a<c?c:a},mapLinear:function(a,c,b,e,l){return e+(a-c)*(l-e)/(b-c)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
-THREE.Matrix4=function(a,c,b,e,l,f,h,k,n,t,u,p,x,v,y,w){this.set(a!==void 0?a:1,c||0,b||0,e||0,l||0,f!==void 0?f:1,h||0,k||0,n||0,t||0,u!==void 0?u:1,p||0,x||0,v||0,y||0,w!==void 0?w:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,c,b,e,l,f,h,k,n,t,u,p,x,v,y,w){this.n11=a;this.n12=c;this.n13=b;this.n14=e;this.n21=l;this.n22=f;this.n23=h;this.n24=k;this.n31=n;this.n32=t;this.n33=u;this.n34=p;this.n41=x;this.n42=v;this.n43=y;this.n44=w;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
-c,b){var e=THREE.Matrix4.__v1,l=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,c).normalize();if(f.length()===0)f.z=1;e.cross(b,f).normalize();e.length()===0&&(f.x+=1.0E-4,e.cross(b,f).normalize());l.cross(f,e).normalize();this.n11=e.x;this.n12=l.x;this.n13=f.x;this.n21=e.y;this.n22=l.y;this.n23=f.y;this.n31=e.z;this.n32=l.z;this.n33=f.z;return this},multiply:function(a,c){var b=a.n11,e=a.n12,l=a.n13,f=a.n14,h=a.n21,k=a.n22,n=a.n23,t=a.n24,u=a.n31,p=a.n32,x=a.n33,v=a.n34,y=a.n41,w=a.n42,A=a.n43,
-z=a.n44,C=c.n11,B=c.n12,D=c.n13,K=c.n14,O=c.n21,F=c.n22,P=c.n23,H=c.n24,M=c.n31,J=c.n32,G=c.n33,X=c.n34,ca=c.n41,T=c.n42,S=c.n43,o=c.n44;this.n11=b*C+e*O+l*M+f*ca;this.n12=b*B+e*F+l*J+f*T;this.n13=b*D+e*P+l*G+f*S;this.n14=b*K+e*H+l*X+f*o;this.n21=h*C+k*O+n*M+t*ca;this.n22=h*B+k*F+n*J+t*T;this.n23=h*D+k*P+n*G+t*S;this.n24=h*K+k*H+n*X+t*o;this.n31=u*C+p*O+x*M+v*ca;this.n32=u*B+p*F+x*J+v*T;this.n33=u*D+p*P+x*G+v*S;this.n34=u*K+p*H+x*X+v*o;this.n41=y*C+w*O+A*M+z*ca;this.n42=y*B+w*F+A*J+z*T;this.n43=y*
-D+w*P+A*G+z*S;this.n44=y*K+w*H+A*X+z*o;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
-a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var c=a.x,b=a.y,e=a.z,l=1/(this.n41*c+this.n42*b+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*e+this.n14)*l;a.y=(this.n21*c+this.n22*b+this.n23*e+this.n24)*l;a.z=(this.n31*c+this.n32*b+this.n33*e+this.n34)*l;return a},multiplyVector4:function(a){var c=a.x,b=a.y,e=a.z,l=a.w;a.x=this.n11*c+this.n12*b+this.n13*e+this.n14*l;a.y=this.n21*c+this.n22*
-b+this.n23*e+this.n24*l;a.z=this.n31*c+this.n32*b+this.n33*e+this.n34*l;a.w=this.n41*c+this.n42*b+this.n43*e+this.n44*l;return a},rotateAxis:function(a){var c=a.x,b=a.y,e=a.z;a.x=c*this.n11+b*this.n12+e*this.n13;a.y=c*this.n21+b*this.n22+e*this.n23;a.z=c*this.n31+b*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*
-a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,e=this.n14,l=this.n21,f=this.n22,h=this.n23,k=this.n24,n=this.n31,t=this.n32,u=this.n33,p=this.n34,x=this.n41,v=this.n42,y=this.n43,w=this.n44;return e*h*t*x-b*k*t*x-e*f*u*x+c*k*u*x+b*f*p*x-c*h*p*x-e*h*n*v+b*k*n*v+e*l*u*v-a*k*u*v-b*l*p*v+a*h*p*v+e*f*n*y-c*k*n*y-e*l*t*y+a*k*t*y+c*l*p*y-a*f*p*y-b*f*n*w+c*h*n*w+b*l*t*w-a*h*t*w-c*l*u*w+a*f*u*w},transpose:function(){var a;
-a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;
-a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;
-a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},
-setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},
-setRotationAxis:function(a,c){var b=Math.cos(c),e=Math.sin(c),l=1-b,f=a.x,h=a.y,k=a.z,n=l*f,t=l*h;this.set(n*f+b,n*h-e*k,n*k+e*h,0,n*h+e*k,t*h+b,t*k-e*f,0,n*k-e*h,t*k+e*f,l*k*k+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
-this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var c=a.n11,b=a.n12,e=a.n13,l=a.n14,f=a.n21,h=a.n22,k=a.n23,n=a.n24,t=a.n31,u=a.n32,p=a.n33,x=a.n34,v=a.n41,y=a.n42,w=a.n43,A=a.n44;this.n11=k*x*y-n*p*y+n*u*w-h*x*w-k*u*A+h*p*A;this.n12=l*p*y-e*x*y-l*u*w+b*x*w+e*u*A-b*p*A;this.n13=e*n*y-l*k*y+l*h*w-b*n*w-e*h*A+b*k*A;this.n14=l*k*u-e*n*u-l*h*p+b*n*p+e*h*x-b*k*x;this.n21=n*p*v-k*x*v-n*t*w+f*x*w+k*t*A-f*p*A;this.n22=e*x*v-l*p*v+
-l*t*w-c*x*w-e*t*A+c*p*A;this.n23=l*k*v-e*n*v-l*f*w+c*n*w+e*f*A-c*k*A;this.n24=e*n*t-l*k*t+l*f*p-c*n*p-e*f*x+c*k*x;this.n31=h*x*v-n*u*v+n*t*y-f*x*y-h*t*A+f*u*A;this.n32=l*u*v-b*x*v-l*t*y+c*x*y+b*t*A-c*u*A;this.n33=e*n*v-l*h*v+l*f*y-c*n*y-b*f*A+c*h*A;this.n34=l*h*t-b*n*t-l*f*u+c*n*u+b*f*x-c*h*x;this.n41=k*u*v-h*p*v-k*t*y+f*p*y+h*t*w-f*u*w;this.n42=b*p*v-e*u*v+e*t*y-c*p*y-b*t*w+c*u*w;this.n43=e*h*v-b*k*v-e*f*y+c*k*y+b*f*w-c*h*w;this.n44=b*k*t-e*h*t+e*f*u-c*k*u-b*f*p+c*h*p;this.multiplyScalar(1/a.determinant());
+THREE.Matrix4=function(a,c,b,e,l,f,h,k,n,t,u,p,x,w,y,v){this.set(a!==void 0?a:1,c||0,b||0,e||0,l||0,f!==void 0?f:1,h||0,k||0,n||0,t||0,u!==void 0?u:1,p||0,x||0,w||0,y||0,v!==void 0?v:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,c,b,e,l,f,h,k,n,t,u,p,x,w,y,v){this.n11=a;this.n12=c;this.n13=b;this.n14=e;this.n21=l;this.n22=f;this.n23=h;this.n24=k;this.n31=n;this.n32=t;this.n33=u;this.n34=p;this.n41=x;this.n42=w;this.n43=y;this.n44=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
+c,b){var e=THREE.Matrix4.__v1,l=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,c).normalize();if(f.length()===0)f.z=1;e.cross(b,f).normalize();e.length()===0&&(f.x+=1.0E-4,e.cross(b,f).normalize());l.cross(f,e).normalize();this.n11=e.x;this.n12=l.x;this.n13=f.x;this.n21=e.y;this.n22=l.y;this.n23=f.y;this.n31=e.z;this.n32=l.z;this.n33=f.z;return this},multiply:function(a,c){var b=a.n11,e=a.n12,l=a.n13,f=a.n14,h=a.n21,k=a.n22,n=a.n23,t=a.n24,u=a.n31,p=a.n32,x=a.n33,w=a.n34,y=a.n41,v=a.n42,A=a.n43,
+z=a.n44,C=c.n11,B=c.n12,D=c.n13,K=c.n14,P=c.n21,I=c.n22,F=c.n23,O=c.n24,G=c.n31,J=c.n32,L=c.n33,ea=c.n34,ma=c.n41,aa=c.n42,R=c.n43,o=c.n44;this.n11=b*C+e*P+l*G+f*ma;this.n12=b*B+e*I+l*J+f*aa;this.n13=b*D+e*F+l*L+f*R;this.n14=b*K+e*O+l*ea+f*o;this.n21=h*C+k*P+n*G+t*ma;this.n22=h*B+k*I+n*J+t*aa;this.n23=h*D+k*F+n*L+t*R;this.n24=h*K+k*O+n*ea+t*o;this.n31=u*C+p*P+x*G+w*ma;this.n32=u*B+p*I+x*J+w*aa;this.n33=u*D+p*F+x*L+w*R;this.n34=u*K+p*O+x*ea+w*o;this.n41=y*C+v*P+A*G+z*ma;this.n42=y*B+v*I+A*J+z*aa;this.n43=
+y*D+v*F+A*L+z*R;this.n44=y*K+v*O+A*ea+z*o;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=
+a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var c=a.x,b=a.y,e=a.z,l=1/(this.n41*c+this.n42*b+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*e+this.n14)*l;a.y=(this.n21*c+this.n22*b+this.n23*e+this.n24)*l;a.z=(this.n31*c+this.n32*b+this.n33*e+this.n34)*l;return a},multiplyVector4:function(a){var c=a.x,b=a.y,e=a.z,l=a.w;a.x=this.n11*c+this.n12*b+this.n13*e+this.n14*l;a.y=
+this.n21*c+this.n22*b+this.n23*e+this.n24*l;a.z=this.n31*c+this.n32*b+this.n33*e+this.n34*l;a.w=this.n41*c+this.n42*b+this.n43*e+this.n44*l;return a},rotateAxis:function(a){var c=a.x,b=a.y,e=a.z;a.x=c*this.n11+b*this.n12+e*this.n13;a.y=c*this.n21+b*this.n22+e*this.n23;a.z=c*this.n31+b*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*
+a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,e=this.n14,l=this.n21,f=this.n22,h=this.n23,k=this.n24,n=this.n31,t=this.n32,u=this.n33,p=this.n34,x=this.n41,w=this.n42,y=this.n43,v=this.n44;return e*h*t*x-b*k*t*x-e*f*u*x+c*k*u*x+b*f*p*x-c*h*p*x-e*h*n*w+b*k*n*w+e*l*u*w-a*k*u*w-b*l*p*w+a*h*p*w+e*f*n*y-c*k*n*y-e*l*t*y+a*k*t*y+c*l*p*y-a*f*p*y-b*f*n*v+c*h*n*v+b*l*t*v-a*h*t*v-
+c*l*u*v+a*f*u*v},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;
+a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=
+this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=
+this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,-a,0,
+0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),e=Math.sin(c),l=1-b,f=a.x,h=a.y,k=a.z,n=l*f,t=l*h;this.set(n*f+b,n*h-e*k,n*k+e*h,0,n*h+e*k,t*h+b,t*k-e*f,0,n*k-e*h,t*k+e*f,l*k*k+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
+this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var c=a.n11,b=a.n12,e=a.n13,l=a.n14,f=a.n21,h=a.n22,k=a.n23,n=a.n24,t=a.n31,u=a.n32,p=a.n33,x=a.n34,w=a.n41,y=a.n42,v=a.n43,A=a.n44;this.n11=k*x*y-n*p*y+n*u*v-h*x*v-k*u*A+h*p*A;this.n12=l*p*y-e*x*y-l*u*v+b*x*v+e*u*A-b*p*A;this.n13=e*n*y-l*k*y+l*h*v-b*n*v-e*h*A+b*k*A;this.n14=l*k*u-e*n*u-l*h*p+b*n*p+e*h*x-b*k*x;this.n21=n*p*w-k*x*w-n*t*v+f*x*v+k*t*A-f*p*A;this.n22=e*x*w-l*p*w+
+l*t*v-c*x*v-e*t*A+c*p*A;this.n23=l*k*w-e*n*w-l*f*v+c*n*v+e*f*A-c*k*A;this.n24=e*n*t-l*k*t+l*f*p-c*n*p-e*f*x+c*k*x;this.n31=h*x*w-n*u*w+n*t*y-f*x*y-h*t*A+f*u*A;this.n32=l*u*w-b*x*w-l*t*y+c*x*y+b*t*A-c*u*A;this.n33=e*n*w-l*h*w+l*f*y-c*n*y-b*f*A+c*h*A;this.n34=l*h*t-b*n*t-l*f*u+c*n*u+b*f*x-c*h*x;this.n41=k*u*w-h*p*w-k*t*y+f*p*y+h*t*v-f*u*v;this.n42=b*p*w-e*u*w+e*t*y-c*p*y-b*t*v+c*u*v;this.n43=e*h*w-b*k*w-e*f*y+c*k*y+b*f*v-c*h*v;this.n44=b*k*t-e*h*t+e*f*u-c*k*u-b*f*p+c*h*p;this.multiplyScalar(1/a.determinant());
 return this},setRotationFromEuler:function(a,c){var b=a.x,e=a.y,l=a.z,f=Math.cos(b),b=Math.sin(b),h=Math.cos(e),e=Math.sin(e),k=Math.cos(l),l=Math.sin(l);switch(c){case "YXZ":var n=h*k,t=h*l,u=e*k,p=e*l;this.n11=n+p*b;this.n12=u*b-t;this.n13=f*e;this.n21=f*l;this.n22=f*k;this.n23=-b;this.n31=t*b-u;this.n32=p+n*b;this.n33=f*h;break;case "ZXY":n=h*k;t=h*l;u=e*k;p=e*l;this.n11=n-p*b;this.n12=-f*l;this.n13=u+t*b;this.n21=t+u*b;this.n22=f*k;this.n23=p-n*b;this.n31=-f*e;this.n32=b;this.n33=f*h;break;case "ZYX":n=
 f*k;t=f*l;u=b*k;p=b*l;this.n11=h*k;this.n12=u*e-t;this.n13=n*e+p;this.n21=h*l;this.n22=p*e+n;this.n23=t*e-u;this.n31=-e;this.n32=b*h;this.n33=f*h;break;case "YZX":n=f*h;t=f*e;u=b*h;p=b*e;this.n11=h*k;this.n12=p-n*l;this.n13=u*l+t;this.n21=l;this.n22=f*k;this.n23=-b*k;this.n31=-e*k;this.n32=t*l+u;this.n33=n-p*l;break;case "XZY":n=f*h;t=f*e;u=b*h;p=b*e;this.n11=h*k;this.n12=-l;this.n13=e*k;this.n21=n*l+p;this.n22=f*k;this.n23=t*l-u;this.n31=u*l-t;this.n32=b*k;this.n33=p*l+n;break;default:n=f*k,t=f*
 l,u=b*k,p=b*l,this.n11=h*k,this.n12=-h*l,this.n13=e,this.n21=t+u*e,this.n22=n-p*e,this.n23=-b*h,this.n31=p-n*e,this.n32=u+t*e,this.n33=f*h}return this},setRotationFromQuaternion:function(a){var c=a.x,b=a.y,e=a.z,l=a.w,f=c+c,h=b+b,k=e+e,a=c*f,n=c*h;c*=k;var t=b*h;b*=k;e*=k;f*=l;h*=l;l*=k;this.n11=1-(t+e);this.n12=n-l;this.n13=c+h;this.n21=n+l;this.n22=1-(a+e);this.n23=b-f;this.n31=c-h;this.n32=b+f;this.n33=1-(a+t);return this},scale:function(a){var c=a.x,b=a.y,a=a.z;this.n11*=c;this.n12*=b;this.n13*=
@@ -56,18 +56,18 @@ THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,c){thi
 if(c&&(l=l.getChildByName(a,c),l!==void 0))return l}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
 this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var c=0,b=this.children.length;c<b;c++)this.children[c].updateMatrixWorld(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=h[f]=h[f]||new THREE.RenderableObject;f++;return a}function c(){var a=t[n]=t[n]||new THREE.RenderableVertex;n++;return a}function b(a,b){return b.z-a.z}function e(a,b){var c=0,e=1,f=a.z+a.w,l=b.z+b.w,h=-a.z+a.w,k=-b.z+b.w;return f>=0&&l>=0&&h>=0&&k>=0?!0:f<0&&l<0||h<0&&k<0?!1:(f<0?c=Math.max(c,f/(f-l)):l<0&&(e=Math.min(e,f/(f-l))),h<0?c=Math.max(c,h/(h-k)):k<0&&(e=Math.min(e,h/(h-k))),e<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-e),!0))}var l,f,h=[],k,n,t=[],
-u,p,x=[],v,y=[],w,A,z=[],C,B,D=[],K={objects:[],sprites:[],lights:[],elements:[]},O=new THREE.Vector3,F=new THREE.Vector4,P=new THREE.Matrix4,H=new THREE.Matrix4,M=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],J=new THREE.Vector4,G=new THREE.Vector4;this.computeFrustum=function(a){M[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);M[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);M[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+
-a.n23,a.n44+a.n24);M[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);M[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);M[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=M[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);P.multiply(b.projectionMatrix,b.matrixWorldInverse);P.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
-P.multiply(b.matrixWorld,b.projectionMatrixInverse);P.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(c,e){f=0;K.objects.length=0;K.sprites.length=0;K.lights.length=0;var h=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var e=b.matrixWorld,
-f=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),k=0;k<6;k++)if(c=M[k].x*e.n14+M[k].y*e.n24+M[k].z*e.n34+M[k].w,c<=f){c=!1;break a}c=!0}c?(P.multiplyVector3(O.copy(b.position)),l=a(),l.object=b,l.z=O.z,K.objects.push(l)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(P.multiplyVector3(O.copy(b.position)),l=a(),l.object=b,l.z=O.z,K.sprites.push(l)):b instanceof THREE.Light&&K.lights.push(b);c=0;for(e=b.children.length;c<e;c++)h(b.children[c])}};h(c);e&&
-K.objects.sort(b);return K};this.projectScene=function(a,f,l){var h=f.near,o=f.far,O,M,L,Q,$,na,fa,sa,ia,Z,ma,da,ja,la,ga,pa;B=A=v=p=0;K.elements.length=0;f.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(f));a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);P.multiply(f.projectionMatrix,f.matrixWorldInverse);this.computeFrustum(P);K=this.projectGraph(a,!1);a=0;for(O=K.objects.length;a<O;a++)if(ia=K.objects[a].object,Z=ia.matrixWorld,
-da=ia.material,n=0,ia instanceof THREE.Mesh){ma=ia.geometry;ja=ia.geometry.materials;Q=ma.vertices;la=ma.faces;ga=ma.faceVertexUvs;ma=ia.matrixRotationWorld.extractRotation(Z);M=0;for(L=Q.length;M<L;M++)k=c(),k.positionWorld.copy(Q[M].position),Z.multiplyVector3(k.positionWorld),k.positionScreen.copy(k.positionWorld),P.multiplyVector4(k.positionScreen),k.positionScreen.x/=k.positionScreen.w,k.positionScreen.y/=k.positionScreen.w,k.visible=k.positionScreen.z>h&&k.positionScreen.z<o;Q=0;for(M=la.length;Q<
-M;Q++){L=la[Q];if(L instanceof THREE.Face3)if($=t[L.a],na=t[L.b],fa=t[L.c],$.visible&&na.visible&&fa.visible&&(ia.doubleSided||ia.flipSided!=(fa.positionScreen.x-$.positionScreen.x)*(na.positionScreen.y-$.positionScreen.y)-(fa.positionScreen.y-$.positionScreen.y)*(na.positionScreen.x-$.positionScreen.x)<0))sa=x[p]=x[p]||new THREE.RenderableFace3,p++,u=sa,u.v1.copy($),u.v2.copy(na),u.v3.copy(fa);else continue;else if(L instanceof THREE.Face4)if($=t[L.a],na=t[L.b],fa=t[L.c],sa=t[L.d],$.visible&&na.visible&&
-fa.visible&&sa.visible&&(ia.doubleSided||ia.flipSided!=((sa.positionScreen.x-$.positionScreen.x)*(na.positionScreen.y-$.positionScreen.y)-(sa.positionScreen.y-$.positionScreen.y)*(na.positionScreen.x-$.positionScreen.x)<0||(na.positionScreen.x-fa.positionScreen.x)*(sa.positionScreen.y-fa.positionScreen.y)-(na.positionScreen.y-fa.positionScreen.y)*(sa.positionScreen.x-fa.positionScreen.x)<0)))pa=y[v]=y[v]||new THREE.RenderableFace4,v++,u=pa,u.v1.copy($),u.v2.copy(na),u.v3.copy(fa),u.v4.copy(sa);else continue;
-u.normalWorld.copy(L.normal);ma.multiplyVector3(u.normalWorld);u.centroidWorld.copy(L.centroid);Z.multiplyVector3(u.centroidWorld);u.centroidScreen.copy(u.centroidWorld);P.multiplyVector3(u.centroidScreen);fa=L.vertexNormals;$=0;for(na=fa.length;$<na;$++)sa=u.vertexNormalsWorld[$],sa.copy(fa[$]),ma.multiplyVector3(sa);$=0;for(na=ga.length;$<na;$++)if(pa=ga[$][Q]){fa=0;for(sa=pa.length;fa<sa;fa++)u.uvs[$][fa]=pa[fa]}u.material=da;u.faceMaterial=L.materialIndex!==null?ja[L.materialIndex]:null;u.z=u.centroidScreen.z;
-K.elements.push(u)}}else if(ia instanceof THREE.Line){H.multiply(P,Z);Q=ia.geometry.vertices;$=c();$.positionScreen.copy(Q[0].position);H.multiplyVector4($.positionScreen);M=1;for(L=Q.length;M<L;M++)if($=c(),$.positionScreen.copy(Q[M].position),H.multiplyVector4($.positionScreen),na=t[n-2],J.copy($.positionScreen),G.copy(na.positionScreen),e(J,G))J.multiplyScalar(1/J.w),G.multiplyScalar(1/G.w),ia=z[A]=z[A]||new THREE.RenderableLine,A++,w=ia,w.v1.positionScreen.copy(J),w.v2.positionScreen.copy(G),
-w.z=Math.max(J.z,G.z),w.material=da,K.elements.push(w)}a=0;for(O=K.sprites.length;a<O;a++)if(ia=K.sprites[a].object,Z=ia.matrixWorld,ia instanceof THREE.Particle&&(F.set(Z.n14,Z.n24,Z.n34,1),P.multiplyVector4(F),F.z/=F.w,F.z>0&&F.z<1))h=D[B]=D[B]||new THREE.RenderableParticle,B++,C=h,C.x=F.x/F.w,C.y=F.y/F.w,C.z=F.z,C.rotation=ia.rotation.z,C.scale.x=ia.scale.x*Math.abs(C.x-(F.x+f.projectionMatrix.n11)/(F.w+f.projectionMatrix.n14)),C.scale.y=ia.scale.y*Math.abs(C.y-(F.y+f.projectionMatrix.n22)/(F.w+
-f.projectionMatrix.n24)),C.material=ia.material,K.elements.push(C);l&&K.elements.sort(b);return K}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)};
+u,p,x=[],w,y=[],v,A,z=[],C,B,D=[],K={objects:[],sprites:[],lights:[],elements:[]},P=new THREE.Vector3,I=new THREE.Vector4,F=new THREE.Matrix4,O=new THREE.Matrix4,G=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],J=new THREE.Vector4,L=new THREE.Vector4;this.computeFrustum=function(a){G[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);G[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);G[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+
+a.n23,a.n44+a.n24);G[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);G[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);G[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=G[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);F.multiply(b.projectionMatrix,b.matrixWorldInverse);F.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+F.multiply(b.matrixWorld,b.projectionMatrixInverse);F.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(c,e){f=0;K.objects.length=0;K.sprites.length=0;K.lights.length=0;var h=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var e=b.matrixWorld,
+f=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),k=0;k<6;k++)if(c=G[k].x*e.n14+G[k].y*e.n24+G[k].z*e.n34+G[k].w,c<=f){c=!1;break a}c=!0}c?(F.multiplyVector3(P.copy(b.position)),l=a(),l.object=b,l.z=P.z,K.objects.push(l)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(F.multiplyVector3(P.copy(b.position)),l=a(),l.object=b,l.z=P.z,K.sprites.push(l)):b instanceof THREE.Light&&K.lights.push(b);c=0;for(e=b.children.length;c<e;c++)h(b.children[c])}};h(c);e&&
+K.objects.sort(b);return K};this.projectScene=function(a,f,l){var h=f.near,o=f.far,P,G,N,V,Z,ka,fa,qa,Y,ca,ja,na,da,H,oa,ga;B=A=w=p=0;K.elements.length=0;f.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(f));a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);F.multiply(f.projectionMatrix,f.matrixWorldInverse);this.computeFrustum(F);K=this.projectGraph(a,!1);a=0;for(P=K.objects.length;a<P;a++)if(Y=K.objects[a].object,ca=Y.matrixWorld,
+na=Y.material,n=0,Y instanceof THREE.Mesh){ja=Y.geometry;da=Y.geometry.materials;V=ja.vertices;H=ja.faces;oa=ja.faceVertexUvs;ja=Y.matrixRotationWorld.extractRotation(ca);G=0;for(N=V.length;G<N;G++)k=c(),k.positionWorld.copy(V[G].position),ca.multiplyVector3(k.positionWorld),k.positionScreen.copy(k.positionWorld),F.multiplyVector4(k.positionScreen),k.positionScreen.x/=k.positionScreen.w,k.positionScreen.y/=k.positionScreen.w,k.visible=k.positionScreen.z>h&&k.positionScreen.z<o;V=0;for(G=H.length;V<
+G;V++){N=H[V];if(N instanceof THREE.Face3)if(Z=t[N.a],ka=t[N.b],fa=t[N.c],Z.visible&&ka.visible&&fa.visible&&(Y.doubleSided||Y.flipSided!=(fa.positionScreen.x-Z.positionScreen.x)*(ka.positionScreen.y-Z.positionScreen.y)-(fa.positionScreen.y-Z.positionScreen.y)*(ka.positionScreen.x-Z.positionScreen.x)<0))qa=x[p]=x[p]||new THREE.RenderableFace3,p++,u=qa,u.v1.copy(Z),u.v2.copy(ka),u.v3.copy(fa);else continue;else if(N instanceof THREE.Face4)if(Z=t[N.a],ka=t[N.b],fa=t[N.c],qa=t[N.d],Z.visible&&ka.visible&&
+fa.visible&&qa.visible&&(Y.doubleSided||Y.flipSided!=((qa.positionScreen.x-Z.positionScreen.x)*(ka.positionScreen.y-Z.positionScreen.y)-(qa.positionScreen.y-Z.positionScreen.y)*(ka.positionScreen.x-Z.positionScreen.x)<0||(ka.positionScreen.x-fa.positionScreen.x)*(qa.positionScreen.y-fa.positionScreen.y)-(ka.positionScreen.y-fa.positionScreen.y)*(qa.positionScreen.x-fa.positionScreen.x)<0)))ga=y[w]=y[w]||new THREE.RenderableFace4,w++,u=ga,u.v1.copy(Z),u.v2.copy(ka),u.v3.copy(fa),u.v4.copy(qa);else continue;
+u.normalWorld.copy(N.normal);ja.multiplyVector3(u.normalWorld);u.centroidWorld.copy(N.centroid);ca.multiplyVector3(u.centroidWorld);u.centroidScreen.copy(u.centroidWorld);F.multiplyVector3(u.centroidScreen);fa=N.vertexNormals;Z=0;for(ka=fa.length;Z<ka;Z++)qa=u.vertexNormalsWorld[Z],qa.copy(fa[Z]),ja.multiplyVector3(qa);Z=0;for(ka=oa.length;Z<ka;Z++)if(ga=oa[Z][V]){fa=0;for(qa=ga.length;fa<qa;fa++)u.uvs[Z][fa]=ga[fa]}u.material=na;u.faceMaterial=N.materialIndex!==null?da[N.materialIndex]:null;u.z=
+u.centroidScreen.z;K.elements.push(u)}}else if(Y instanceof THREE.Line){O.multiply(F,ca);V=Y.geometry.vertices;Z=c();Z.positionScreen.copy(V[0].position);O.multiplyVector4(Z.positionScreen);G=1;for(N=V.length;G<N;G++)if(Z=c(),Z.positionScreen.copy(V[G].position),O.multiplyVector4(Z.positionScreen),ka=t[n-2],J.copy(Z.positionScreen),L.copy(ka.positionScreen),e(J,L))J.multiplyScalar(1/J.w),L.multiplyScalar(1/L.w),Y=z[A]=z[A]||new THREE.RenderableLine,A++,v=Y,v.v1.positionScreen.copy(J),v.v2.positionScreen.copy(L),
+v.z=Math.max(J.z,L.z),v.material=na,K.elements.push(v)}a=0;for(P=K.sprites.length;a<P;a++)if(Y=K.sprites[a].object,ca=Y.matrixWorld,Y instanceof THREE.Particle&&(I.set(ca.n14,ca.n24,ca.n34,1),F.multiplyVector4(I),I.z/=I.w,I.z>0&&I.z<1))h=D[B]=D[B]||new THREE.RenderableParticle,B++,C=h,C.x=I.x/I.w,C.y=I.y/I.w,C.z=I.z,C.rotation=Y.rotation.z,C.scale.x=Y.scale.x*Math.abs(C.x-(I.x+f.projectionMatrix.n11)/(I.w+f.projectionMatrix.n14)),C.scale.y=Y.scale.y*Math.abs(C.y-(I.y+f.projectionMatrix.n22)/(I.w+
+f.projectionMatrix.n24)),C.material=Y.material,K.elements.push(C);l&&K.elements.sort(b);return K}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,e=a.y*c,l=a.z*c,a=Math.cos(e),e=Math.sin(e),c=Math.cos(-l),l=Math.sin(-l),f=Math.cos(b),b=Math.sin(b),h=a*c,k=e*l;this.w=h*f-k*b;this.x=h*b+k*f;this.y=e*c*f+a*l*b;this.z=a*l*f-e*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,e=Math.sin(b);
 this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c=
@@ -83,9 +83,9 @@ c;a++)b=this.faces[a],b.centroid.set(0,0,0),b instanceof THREE.Face3?(b.centroid
 b,e,l,f,h,k=new THREE.Vector3,n=new THREE.Vector3;e=0;for(l=this.faces.length;e<l;e++){f=this.faces[e];if(a&&f.vertexNormals.length){k.set(0,0,0);c=0;for(b=f.vertexNormals.length;c<b;c++)k.addSelf(f.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[f.a],b=this.vertices[f.b],h=this.vertices[f.c],k.sub(h.position,b.position),n.sub(c.position,b.position),k.crossSelf(n);k.isZero()||k.normalize();f.normal.copy(k)}},computeVertexNormals:function(){var a,c,b,e;if(this.__tmpVertices===void 0){e=this.__tmpVertices=
 Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++)if(b=this.faces[a],b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++)b=this.faces[a],b instanceof
 THREE.Face3?(e[b.a].addSelf(b.normal),e[b.b].addSelf(b.normal),e[b.c].addSelf(b.normal)):b instanceof THREE.Face4&&(e[b.a].addSelf(b.normal),e[b.b].addSelf(b.normal),e[b.c].addSelf(b.normal),e[b.d].addSelf(b.normal));a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<c;a++)b=this.faces[a],b instanceof THREE.Face3?(b.vertexNormals[0].copy(e[b.a]),b.vertexNormals[1].copy(e[b.b]),b.vertexNormals[2].copy(e[b.c])):b instanceof THREE.Face4&&(b.vertexNormals[0].copy(e[b.a]),
-b.vertexNormals[1].copy(e[b.b]),b.vertexNormals[2].copy(e[b.c]),b.vertexNormals[3].copy(e[b.d]))},computeTangents:function(){function a(a,b,c,e,f,l,S){k=a.vertices[b].position;n=a.vertices[c].position;t=a.vertices[e].position;u=h[f];p=h[l];x=h[S];v=n.x-k.x;y=t.x-k.x;w=n.y-k.y;A=t.y-k.y;z=n.z-k.z;C=t.z-k.z;B=p.u-u.u;D=x.u-u.u;K=p.v-u.v;O=x.v-u.v;F=1/(B*O-D*K);J.set((O*v-K*y)*F,(O*w-K*A)*F,(O*z-K*C)*F);G.set((B*y-D*v)*F,(B*A-D*w)*F,(B*C-D*z)*F);H[b].addSelf(J);H[c].addSelf(J);H[e].addSelf(J);M[b].addSelf(G);
-M[c].addSelf(G);M[e].addSelf(G)}var c,b,e,l,f,h,k,n,t,u,p,x,v,y,w,A,z,C,B,D,K,O,F,P,H=[],M=[],J=new THREE.Vector3,G=new THREE.Vector3,X=new THREE.Vector3,ca=new THREE.Vector3,T=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++)H[c]=new THREE.Vector3,M[c]=new THREE.Vector3;c=0;for(b=this.faces.length;c<b;c++)f=this.faces[c],h=this.faceVertexUvs[0][c],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,f.d,0,1,3));var S=["a",
-"b","c","d"];c=0;for(b=this.faces.length;c<b;c++){f=this.faces[c];for(e=0;e<f.vertexNormals.length;e++)T.copy(f.vertexNormals[e]),l=f[S[e]],P=H[l],X.copy(P),X.subSelf(T.multiplyScalar(T.dot(P))).normalize(),ca.cross(f.vertexNormals[e],P),l=ca.dot(M[l]),l=l<0?-1:1,f.vertexTangents[e]=new THREE.Vector4(X.x,X.y,X.z,l)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
+b.vertexNormals[1].copy(e[b.b]),b.vertexNormals[2].copy(e[b.c]),b.vertexNormals[3].copy(e[b.d]))},computeTangents:function(){function a(a,b,c,e,f,l,R){k=a.vertices[b].position;n=a.vertices[c].position;t=a.vertices[e].position;u=h[f];p=h[l];x=h[R];w=n.x-k.x;y=t.x-k.x;v=n.y-k.y;A=t.y-k.y;z=n.z-k.z;C=t.z-k.z;B=p.u-u.u;D=x.u-u.u;K=p.v-u.v;P=x.v-u.v;I=1/(B*P-D*K);J.set((P*w-K*y)*I,(P*v-K*A)*I,(P*z-K*C)*I);L.set((B*y-D*w)*I,(B*A-D*v)*I,(B*C-D*z)*I);O[b].addSelf(J);O[c].addSelf(J);O[e].addSelf(J);G[b].addSelf(L);
+G[c].addSelf(L);G[e].addSelf(L)}var c,b,e,l,f,h,k,n,t,u,p,x,w,y,v,A,z,C,B,D,K,P,I,F,O=[],G=[],J=new THREE.Vector3,L=new THREE.Vector3,ea=new THREE.Vector3,ma=new THREE.Vector3,aa=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++)O[c]=new THREE.Vector3,G[c]=new THREE.Vector3;c=0;for(b=this.faces.length;c<b;c++)f=this.faces[c],h=this.faceVertexUvs[0][c],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,f.d,0,1,3));var R=["a",
+"b","c","d"];c=0;for(b=this.faces.length;c<b;c++){f=this.faces[c];for(e=0;e<f.vertexNormals.length;e++)aa.copy(f.vertexNormals[e]),l=f[R[e]],F=O[l],ea.copy(F),ea.subSelf(aa.multiplyScalar(aa.dot(F))).normalize(),ma.cross(f.vertexNormals[e],F),l=ma.dot(G[l]),l=l<0?-1:1,f.vertexTangents[e]=new THREE.Vector4(ea.x,ea.y,ea.z,l)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
 this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=
 a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},c=[],b=[],e,l=Math.pow(10,4),f,h;f=0;for(h=this.vertices.length;f<h;f++)e=this.vertices[f].position,e=[Math.round(e.x*l),Math.round(e.y*l),Math.round(e.z*l)].join("_"),a[e]===void 0?(a[e]=f,c.push(this.vertices[f]),
 b[f]=c.length-1):b[f]=b[a[e]];f=0;for(h=this.faces.length;f<h;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=b[a.a],a.b=b[a.b],a.c=b[a.c];else if(a instanceof THREE.Face4)a.a=b[a.a],a.b=b[a.b],a.c=b[a.c],a.d=b[a.d];this.vertices=c}};THREE.GeometryCount=0;
@@ -149,47 +149,47 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=
 THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var c=this.__objectsRemoved.indexOf(a);c!==-1&&this.__objectsRemoved.splice(c,1)}for(c=0;c<a.children.length;c++)this.addObject(a.children[c])};
 THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else a instanceof THREE.Camera||(c=this.objects.indexOf(a),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(a),c=this.__objectsAdded.indexOf(a),c!==-1&&this.__objectsAdded.splice(c,1)));for(c=0;c<a.children.length;c++)this.removeObject(a.children[c])};
 THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c!==void 0?c:1;this.far=b!==void 0?b:1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==void 0?c:2.5E-4};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,e,l,f;this.domElement=document.createElement("div");this.setSize=function(a,c){b=a;e=c;l=b/2;f=e/2};this.render=function(b,e){var n,t,u,p,x,v,y,w;a=c.projectScene(b,e);n=0;for(t=a.length;n<t;n++)if(x=a[n],x instanceof THREE.RenderableParticle){y=x.x*l+l;w=x.y*f+f;u=0;for(p=x.material.length;u<p;u++)if(v=x.material[u],v instanceof THREE.ParticleDOMMaterial)v=v.domElement,v.style.left=y+"px",v.style.top=w+"px"}}};
-THREE.CanvasRenderer=function(a){function c(a){if(C!=a)w.globalAlpha=C=a}function b(a){if(B!=a){switch(a){case THREE.NormalBlending:w.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:w.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:w.globalCompositeOperation="darker"}B=a}}function e(a){if(D!=a)w.strokeStyle=D=a}function l(a){if(K!=a)w.fillStyle=K=a}var f=this,h,k,n,t=new THREE.Projector,a=a||{},u=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
-p,x,v,y,w=u.getContext("2d"),A=new THREE.Color(0),z=0,C=1,B=0,D=null,K=null,O=null,F=null,P=null,H,M,J,G,X=new THREE.RenderableVertex,ca=new THREE.RenderableVertex,T,S,o,Y,ha,L,Q,$,na,fa,sa,ia,Z=new THREE.Color,ma=new THREE.Color,da=new THREE.Color,ja=new THREE.Color,la=new THREE.Color,ga=[],pa,va,qa,ka,wa,Fa,Da,ua,Ga,U,aa=new THREE.Rectangle,ea=new THREE.Rectangle,W=new THREE.Rectangle,N=!1,ra=new THREE.Color,Aa=new THREE.Color,ta=new THREE.Color,oa=new THREE.Vector3,Ba,ya,Ia,Ca,Ea,V,a=16;Ba=document.createElement("canvas");
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-F=O=K=D=null};this.setClearColor=function(a,b){A.copy(a);z=b;ea.set(-v,-y,v,y)};this.setClearColorHex=function(a,b){A.setHex(a);z=b;ea.set(-v,-y,v,y)};this.clear=function(){w.setTransform(1,0,0,-1,v,y);ea.isEmpty()||(ea.minSelf(aa),ea.inflate(2),z<1&&w.clearRect(Math.floor(ea.getX()),Math.floor(ea.getY()),Math.floor(ea.getWidth()),Math.floor(ea.getHeight())),z>0&&(b(THREE.NormalBlending),c(1),l("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+Math.floor(A.b*255)+","+z+")"),w.fillRect(Math.floor(ea.getX()),
-Math.floor(ea.getY()),Math.floor(ea.getWidth()),Math.floor(ea.getHeight()))),ea.empty())};this.render=function(a,u){function p(a){var b,c,e,f;ra.setRGB(0,0,0);Aa.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++)e=a[b],f=e.color,e instanceof THREE.AmbientLight?(ra.r+=f.r,ra.g+=f.g,ra.b+=f.b):e instanceof THREE.DirectionalLight?(Aa.r+=f.r,Aa.g+=f.g,Aa.b+=f.b):e instanceof THREE.PointLight&&(ta.r+=f.r,ta.g+=f.g,ta.b+=f.b)}function x(a,b,c,e){var f,l,h,k,o,n;f=0;for(l=a.length;f<l;f++)h=a[f],
-k=h.color,h instanceof THREE.DirectionalLight?(o=h.matrixWorld.getPosition(),n=c.dot(o),n<=0||(n*=h.intensity,e.r+=k.r*n,e.g+=k.g*n,e.b+=k.b*n)):h instanceof THREE.PointLight&&(o=h.matrixWorld.getPosition(),n=c.dot(oa.sub(o,b).normalize()),n<=0||(n*=h.distance==0?1:1-Math.min(b.distanceTo(o)/h.distance,1),n!=0&&(n*=h.intensity,e.r+=k.r*n,e.g+=k.g*n,e.b+=k.b*n)))}function A(a,f,h){c(h.opacity);b(h.blending);var k,o,n,t,u,xa;if(h instanceof THREE.ParticleBasicMaterial){if(h.map)t=h.map.image,u=t.width>>
-1,xa=t.height>>1,h=f.scale.x*v,n=f.scale.y*y,k=h*u,o=n*xa,W.set(a.x-k,a.y-o,a.x+k,a.y+o),aa.intersects(W)&&(w.save(),w.translate(a.x,a.y),w.rotate(-f.rotation),w.scale(h,-n),w.translate(-u,-xa),w.drawImage(t,0,0),w.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(k=f.scale.x*v,o=f.scale.y*y,W.set(a.x-k,a.y-o,a.x+k,a.y+o),aa.intersects(W)&&(e(h.color.getContextStyle()),l(h.color.getContextStyle()),w.save(),w.translate(a.x,a.y),w.rotate(-f.rotation),w.scale(k,o),h.program(w),w.restore()))}
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-a.n22+oa.z*a.n23)*0.5+0.5,oa.copy(v.vertexNormalsWorld[k]),Da=(oa.x*a.n11+oa.y*a.n12+oa.z*a.n13)*0.5+0.5,ua=-(oa.x*a.n21+oa.y*a.n22+oa.z*a.n23)*0.5+0.5,oa.copy(v.vertexNormalsWorld[t]),Ga=(oa.x*a.n11+oa.y*a.n12+oa.z*a.n13)*0.5+0.5,U=-(oa.x*a.n21+oa.y*a.n22+oa.z*a.n23)*0.5+0.5,$a(T,S,o,Y,ha,L,wa,Fa,Da,ua,Ga,U,p.envMap)}else p.wireframe?D(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof
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-faces:0}};this.setQuality=function(a){switch(a){case "high":T=1;break;case "low":T=0}};this.setSize=function(a,b){t=a;u=b;p=t/2;x=u/2;n.setAttribute("viewBox",-p+" "+-x+" "+t+" "+u);n.setAttribute("width",t);n.setAttribute("height",u);z.set(-p,-x,p,x)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(t,o){var u,H,L,Q;this.autoClear&&this.clear();e.info.render.vertices=0;e.info.render.faces=0;l=k.projectScene(t,o,this.sortElements);f=l.elements;
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-p,y.positionScreen.y*=-x,w.positionScreen.x*=p,w.positionScreen.y*=-x,C.addPoint(v.positionScreen.x,v.positionScreen.y),C.addPoint(y.positionScreen.x,y.positionScreen.y),C.addPoint(w.positionScreen.x,w.positionScreen.y),z.intersects(C)){var M=v,na=y,fa=w;e.info.render.vertices+=3;e.info.render.faces++;G=c(X++);G.setAttribute("d","M "+M.positionScreen.x+" "+M.positionScreen.y+" L "+na.positionScreen.x+" "+na.positionScreen.y+" L "+fa.positionScreen.x+","+fa.positionScreen.y+"z");Q instanceof THREE.MeshBasicMaterial?
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-"fill: none; stroke: "+D.getContextStyle()+"; stroke-width: "+Q.wireframeLinewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.wireframeLinecap+"; stroke-linejoin: "+Q.wireframeLinejoin):G.setAttribute("style","fill: "+D.getContextStyle()+"; fill-opacity: "+Q.opacity);n.appendChild(G)}}else if(L instanceof THREE.RenderableFace4&&(v=L.v1,y=L.v2,w=L.v3,A=L.v4,v.positionScreen.x*=p,v.positionScreen.y*=-x,y.positionScreen.x*=p,y.positionScreen.y*=-x,w.positionScreen.x*=p,w.positionScreen.y*=
--x,A.positionScreen.x*=p,A.positionScreen.y*=-x,C.addPoint(v.positionScreen.x,v.positionScreen.y),C.addPoint(y.positionScreen.x,y.positionScreen.y),C.addPoint(w.positionScreen.x,w.positionScreen.y),C.addPoint(A.positionScreen.x,A.positionScreen.y),z.intersects(C))){var M=v,na=y,fa=w,sa=A;e.info.render.vertices+=4;e.info.render.faces++;G=c(X++);G.setAttribute("d","M "+M.positionScreen.x+" "+M.positionScreen.y+" L "+na.positionScreen.x+" "+na.positionScreen.y+" L "+fa.positionScreen.x+","+fa.positionScreen.y+
-" L "+sa.positionScreen.x+","+sa.positionScreen.y+"z");Q instanceof THREE.MeshBasicMaterial?D.copy(Q.color):Q instanceof THREE.MeshLambertMaterial?B?(D.r=K.r,D.g=K.g,D.b=K.b,a(h,L.centroidWorld,L.normalWorld,D),D.r=Math.max(0,Math.min(Q.color.r*D.r,1)),D.g=Math.max(0,Math.min(Q.color.g*D.g,1)),D.b=Math.max(0,Math.min(Q.color.b*D.b,1))):D.copy(Q.color):Q instanceof THREE.MeshDepthMaterial?(P=1-Q.__2near/(Q.__farPlusNear-L.z*Q.__farMinusNear),D.setRGB(P,P,P)):Q instanceof THREE.MeshNormalMaterial&&
-D.setRGB(b(L.normalWorld.x),b(L.normalWorld.y),b(L.normalWorld.z));Q.wireframe?G.setAttribute("style","fill: none; stroke: "+D.getContextStyle()+"; stroke-width: "+Q.wireframeLinewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.wireframeLinecap+"; stroke-linejoin: "+Q.wireframeLinejoin):G.setAttribute("style","fill: "+D.getContextStyle()+"; fill-opacity: "+Q.opacity);n.appendChild(G)}}};
+THREE.SVGRenderer=function(){function a(a,b,c,e){var f,h,l,k,n,p;f=0;for(h=a.length;f<h;f++)l=a[f],k=l.color,l instanceof THREE.DirectionalLight?(n=l.matrixWorld.getPosition(),p=c.dot(n),p<=0||(p*=l.intensity,e.r+=k.r*p,e.g+=k.g*p,e.b+=k.b*p)):l instanceof THREE.PointLight&&(n=l.matrixWorld.getPosition(),p=c.dot(O.sub(n,b).normalize()),p<=0||(p*=l.distance==0?1:1-Math.min(b.distanceTo(n)/l.distance,1),p!=0&&(p*=l.intensity,e.r+=k.r*p,e.g+=k.g*p,e.b+=k.b*p)))}function c(a){G[a]==null&&(G[a]=document.createElementNS("http://www.w3.org/2000/svg",
+"path"),aa==0&&G[a].setAttribute("shape-rendering","crispEdges"));return G[a]}function b(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var e=this,l,f,h,k=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,u,p,x,w,y,v,A,z=new THREE.Rectangle,C=new THREE.Rectangle,B=!1,D=new THREE.Color,K=new THREE.Color,P=new THREE.Color,I=new THREE.Color,F,O=new THREE.Vector3,G=[],J=[],L,ea,ma,aa=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
+faces:0}};this.setQuality=function(a){switch(a){case "high":aa=1;break;case "low":aa=0}};this.setSize=function(a,b){t=a;u=b;p=t/2;x=u/2;n.setAttribute("viewBox",-p+" "+-x+" "+t+" "+u);n.setAttribute("width",t);n.setAttribute("height",u);z.set(-p,-x,p,x)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(t,o){var u,O,N,V;this.autoClear&&this.clear();e.info.render.vertices=0;e.info.render.faces=0;l=k.projectScene(t,o,this.sortElements);f=l.elements;
+h=l.lights;ma=ea=0;if(B=h.length>0){K.setRGB(0,0,0);P.setRGB(0,0,0);I.setRGB(0,0,0);u=0;for(O=h.length;u<O;u++)V=h[u],N=V.color,V instanceof THREE.AmbientLight?(K.r+=N.r,K.g+=N.g,K.b+=N.b):V instanceof THREE.DirectionalLight?(P.r+=N.r,P.g+=N.g,P.b+=N.b):V instanceof THREE.PointLight&&(I.r+=N.r,I.g+=N.g,I.b+=N.b)}u=0;for(O=f.length;u<O;u++)if(N=f[u],V=N.material,V=V instanceof THREE.MeshFaceMaterial?N.faceMaterial:V,!(V==null||V.opacity==0))if(C.empty(),N instanceof THREE.RenderableParticle)w=N,w.x*=
+p,w.y*=-x,m=0,ml=N.materials.length;else if(N instanceof THREE.RenderableLine){if(w=N.v1,y=N.v2,w.positionScreen.x*=p,w.positionScreen.y*=-x,y.positionScreen.x*=p,y.positionScreen.y*=-x,C.addPoint(w.positionScreen.x,w.positionScreen.y),C.addPoint(y.positionScreen.x,y.positionScreen.y),z.intersects(C)){N=w;var G=y,ka=ma++;J[ka]==null&&(J[ka]=document.createElementNS("http://www.w3.org/2000/svg","line"),aa==0&&J[ka].setAttribute("shape-rendering","crispEdges"));L=J[ka];L.setAttribute("x1",N.positionScreen.x);
+L.setAttribute("y1",N.positionScreen.y);L.setAttribute("x2",G.positionScreen.x);L.setAttribute("y2",G.positionScreen.y);V instanceof THREE.LineBasicMaterial&&(L.setAttribute("style","fill: none; stroke: "+V.color.getContextStyle()+"; stroke-width: "+V.linewidth+"; stroke-opacity: "+V.opacity+"; stroke-linecap: "+V.linecap+"; stroke-linejoin: "+V.linejoin),n.appendChild(L))}}else if(N instanceof THREE.RenderableFace3){if(w=N.v1,y=N.v2,v=N.v3,w.positionScreen.x*=p,w.positionScreen.y*=-x,y.positionScreen.x*=
+p,y.positionScreen.y*=-x,v.positionScreen.x*=p,v.positionScreen.y*=-x,C.addPoint(w.positionScreen.x,w.positionScreen.y),C.addPoint(y.positionScreen.x,y.positionScreen.y),C.addPoint(v.positionScreen.x,v.positionScreen.y),z.intersects(C)){var G=w,ka=y,fa=v;e.info.render.vertices+=3;e.info.render.faces++;L=c(ea++);L.setAttribute("d","M "+G.positionScreen.x+" "+G.positionScreen.y+" L "+ka.positionScreen.x+" "+ka.positionScreen.y+" L "+fa.positionScreen.x+","+fa.positionScreen.y+"z");V instanceof THREE.MeshBasicMaterial?
+D.copy(V.color):V instanceof THREE.MeshLambertMaterial?B?(D.r=K.r,D.g=K.g,D.b=K.b,a(h,N.centroidWorld,N.normalWorld,D),D.r=Math.max(0,Math.min(V.color.r*D.r,1)),D.g=Math.max(0,Math.min(V.color.g*D.g,1)),D.b=Math.max(0,Math.min(V.color.b*D.b,1))):D.copy(V.color):V instanceof THREE.MeshDepthMaterial?(F=1-V.__2near/(V.__farPlusNear-N.z*V.__farMinusNear),D.setRGB(F,F,F)):V instanceof THREE.MeshNormalMaterial&&D.setRGB(b(N.normalWorld.x),b(N.normalWorld.y),b(N.normalWorld.z));V.wireframe?L.setAttribute("style",
+"fill: none; stroke: "+D.getContextStyle()+"; stroke-width: "+V.wireframeLinewidth+"; stroke-opacity: "+V.opacity+"; stroke-linecap: "+V.wireframeLinecap+"; stroke-linejoin: "+V.wireframeLinejoin):L.setAttribute("style","fill: "+D.getContextStyle()+"; fill-opacity: "+V.opacity);n.appendChild(L)}}else if(N instanceof THREE.RenderableFace4&&(w=N.v1,y=N.v2,v=N.v3,A=N.v4,w.positionScreen.x*=p,w.positionScreen.y*=-x,y.positionScreen.x*=p,y.positionScreen.y*=-x,v.positionScreen.x*=p,v.positionScreen.y*=
+-x,A.positionScreen.x*=p,A.positionScreen.y*=-x,C.addPoint(w.positionScreen.x,w.positionScreen.y),C.addPoint(y.positionScreen.x,y.positionScreen.y),C.addPoint(v.positionScreen.x,v.positionScreen.y),C.addPoint(A.positionScreen.x,A.positionScreen.y),z.intersects(C))){var G=w,ka=y,fa=v,qa=A;e.info.render.vertices+=4;e.info.render.faces++;L=c(ea++);L.setAttribute("d","M "+G.positionScreen.x+" "+G.positionScreen.y+" L "+ka.positionScreen.x+" "+ka.positionScreen.y+" L "+fa.positionScreen.x+","+fa.positionScreen.y+
+" L "+qa.positionScreen.x+","+qa.positionScreen.y+"z");V instanceof THREE.MeshBasicMaterial?D.copy(V.color):V instanceof THREE.MeshLambertMaterial?B?(D.r=K.r,D.g=K.g,D.b=K.b,a(h,N.centroidWorld,N.normalWorld,D),D.r=Math.max(0,Math.min(V.color.r*D.r,1)),D.g=Math.max(0,Math.min(V.color.g*D.g,1)),D.b=Math.max(0,Math.min(V.color.b*D.b,1))):D.copy(V.color):V instanceof THREE.MeshDepthMaterial?(F=1-V.__2near/(V.__farPlusNear-N.z*V.__farMinusNear),D.setRGB(F,F,F)):V instanceof THREE.MeshNormalMaterial&&
+D.setRGB(b(N.normalWorld.x),b(N.normalWorld.y),b(N.normalWorld.z));V.wireframe?L.setAttribute("style","fill: none; stroke: "+D.getContextStyle()+"; stroke-width: "+V.wireframeLinewidth+"; stroke-opacity: "+V.opacity+"; stroke-linecap: "+V.wireframeLinecap+"; stroke-linejoin: "+V.wireframeLinejoin):L.setAttribute("style","fill: "+D.getContextStyle()+"; fill-opacity: "+V.opacity);n.appendChild(L)}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
 envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
@@ -226,122 +226,123 @@ THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"v
 THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function c(a,b){var c=a.vertices.length,e=b.material;if(e.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in e.attributes){originalAttribute=e.attributes[f];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type===
 "v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(c*size),attribute.buffer=o.createBuffer(),attribute.buffer.belongsToAttribute=f,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;a.__webglCustomAttributesList.push(attribute)}}}function b(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,f,h,l=a.vertices,
-k=l.length,n=a.colors,p=n.length,t=a.__vertexArray,v=a.__colorArray,u=a.__sortArray,w=a.__dirtyVertices,x=a.__dirtyColors,U=a.__webglCustomAttributesList;if(c.sortParticles){wa.multiplySelf(c.matrixWorld);for(e=0;e<k;e++)f=l[e].position,ua.copy(f),wa.multiplyVector3(ua),u[e]=[ua.z,e];u.sort(function(a,b){return b[0]-a[0]});for(e=0;e<k;e++)f=l[u[e][1]].position,h=e*3,t[h]=f.x,t[h+1]=f.y,t[h+2]=f.z;for(e=0;e<p;e++)h=e*3,color=n[u[e][1]],v[h]=color.r,v[h+1]=color.g,v[h+2]=color.b;if(U){n=0;for(p=U.length;n<
-p;n++)if(k=U[n],k.boundTo===void 0||k.boundTo==="vertices"){h=0;f=k.value.length;for(e=0;e<f;e++)index=u[e][1],k.size===1?k.array[h]=k.value[index]:(l=k.value[index],k.size===2?(k.array[h]=l.x,k.array[h+1]=l.y):k.size===3?k.type==="c"?(k.array[h]=l.r,k.array[h+1]=l.g,k.array[h+2]=l.b):(k.array[h]=l.x,k.array[h+1]=l.y,k.array[h+2]=l.z):(k.array[h]=l.x,k.array[h+1]=l.y,k.array[h+2]=l.z,k.array[h+3]=l.w)),h+=k.size}}}else{if(w)for(e=0;e<k;e++)f=l[e].position,h=e*3,t[h]=f.x,t[h+1]=f.y,t[h+2]=f.z;if(x)for(e=
-0;e<p;e++)color=n[e],h=e*3,v[h]=color.r,v[h+1]=color.g,v[h+2]=color.b;if(U){n=0;for(p=U.length;n<p;n++)if(k=U[n],k.__original.needsUpdate&&(k.boundTo===void 0||k.boundTo==="vertices")){f=k.value.length;for(e=h=0;e<f;e++)offset_custom=k.offset,k.size===1?k.array[h]=k.value[e]:(l=k.value[e],k.size===2?(k.array[h]=l.x,k.array[h+1]=l.y):k.size===3?k.type==="c"?(k.array[h]=l.r,k.array[h+1]=l.g,k.array[h+2]=l.b):(k.array[h]=l.x,k.array[h+1]=l.y,k.array[h+2]=l.z):(k.array[h]=l.x,k.array[h+1]=l.y,k.array[h+
-2]=l.z,k.array[h+3]=l.w)),h+=k.size}}}if(w||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,a.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,t,b);if(x||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,a.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,v,b);if(U){n=0;for(p=U.length;n<p;n++)if(k=U[n],k.__original.needsUpdate||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,k.buffer),o.bufferData(o.ARRAY_BUFFER,k.array,b)}}function l(a,b,c,e,f){e.program||S.initMaterial(e,b,c,f);if(e.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=
-new Float32Array(S.maxMorphTargets);for(var h=0,l=S.maxMorphTargets;h<l;h++)f.__webglMorphTargetInfluences[h]=0}var k=!1,h=e.program,l=h.uniforms,n=e.uniforms;h!==ha&&(o.useProgram(h),ha=h,k=!0);if(e.id!==Q)Q=e.id,k=!0;if(k){o.uniformMatrix4fv(l.projectionMatrix,!1,Fa);if(c&&e.fog)if(n.fogColor.value=c.color,c instanceof THREE.Fog)n.fogNear.value=c.near,n.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)n.fogDensity.value=c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||
-e.lights){for(var p,t,v=0,u=0,w=0,x,y,A,ea=Ga,aa=ea.directional.colors,z=ea.directional.positions,B=ea.point.colors,C=ea.point.positions,D=ea.point.distances,W=0,la=0,c=p=A=0,k=b.length;c<k;c++)if(p=b[c],t=p.color,x=p.position,y=p.intensity,A=p.distance,p instanceof THREE.AmbientLight)S.gammaInput?(v+=t.r*t.r,u+=t.g*t.g,w+=t.b*t.b):(v+=t.r,u+=t.g,w+=t.b);else if(p instanceof THREE.DirectionalLight)A=W*3,S.gammaInput?(aa[A]=t.r*t.r*y*y,aa[A+1]=t.g*t.g*y*y,aa[A+2]=t.b*t.b*y*y):(aa[A]=t.r*y,aa[A+1]=
-t.g*y,aa[A+2]=t.b*y),z[A]=x.x,z[A+1]=x.y,z[A+2]=x.z,W+=1;else if(p instanceof THREE.SpotLight)A=W*3,S.gammaInput?(aa[A]=t.r*t.r*y*y,aa[A+1]=t.g*t.g*y*y,aa[A+2]=t.b*t.b*y*y):(aa[A]=t.r*y,aa[A+1]=t.g*y,aa[A+2]=t.b*y),t=1/x.length(),z[A]=x.x*t,z[A+1]=x.y*t,z[A+2]=x.z*t,W+=1;else if(p instanceof THREE.PointLight)p=la*3,S.gammaInput?(B[p]=t.r*t.r*y*y,B[p+1]=t.g*t.g*y*y,B[p+2]=t.b*t.b*y*y):(B[p]=t.r*y,B[p+1]=t.g*y,B[p+2]=t.b*y),C[p]=x.x,C[p+1]=x.y,C[p+2]=x.z,D[la]=A,la+=1;c=W*3;for(k=aa.length;c<k;c++)aa[c]=
-0;c=la*3;for(k=B.length;c<k;c++)B[c]=0;ea.point.length=la;ea.directional.length=W;ea.ambient[0]=v;ea.ambient[1]=u;ea.ambient[2]=w;b=Ga;n.enableLighting.value=b.directional.length+b.point.length;n.ambientLightColor.value=b.ambient;n.directionalLightColor.value=b.directional.colors;n.directionalLightDirection.value=b.directional.positions;n.pointLightColor.value=b.point.colors;n.pointLightPosition.value=b.point.positions;n.pointLightDistance.value=b.point.distances}if(e instanceof THREE.MeshBasicMaterial||
-e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial)n.opacity.value=e.opacity,S.gammaInput?n.diffuse.value.copyGammaToLinear(e.color):n.diffuse.value=e.color,(n.map.texture=e.map)&&n.offsetRepeat.value.set(e.map.offset.x,e.map.offset.y,e.map.repeat.x,e.map.repeat.y),n.lightMap.texture=e.lightMap,n.envMap.texture=e.envMap,n.flipEnvMap.value=e.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,n.reflectivity.value=e.reflectivity,n.refractionRatio.value=e.refractionRatio,n.combine.value=
-e.combine,n.useRefract.value=e.envMap&&e.envMap.mapping instanceof THREE.CubeRefractionMapping;if(e instanceof THREE.LineBasicMaterial)n.diffuse.value=e.color,n.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)n.psColor.value=e.color,n.opacity.value=e.opacity,n.size.value=e.size,n.scale.value=U.height/2,n.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)n.shininess.value=e.shininess,S.gammaInput?(n.ambient.value.copyGammaToLinear(e.ambient),n.specular.value.copyGammaToLinear(e.specular)):
-(n.ambient.value=e.ambient,n.specular.value=e.specular);else if(e instanceof THREE.MeshLambertMaterial)S.gammaInput?n.ambient.value.copyGammaToLinear(e.ambient):n.ambient.value=e.ambient;else if(e instanceof THREE.MeshDepthMaterial)n.mNear.value=a.near,n.mFar.value=a.far,n.opacity.value=e.opacity;else if(e instanceof THREE.MeshNormalMaterial)n.opacity.value=e.opacity;if(f.receiveShadow&&!e._shadowPass&&n.shadowMatrix){for(b=0;b<oa.length;b++)n.shadowMatrix.value[b]=oa[b],n.shadowMap.texture[b]=S.shadowMap[b];
-n.shadowDarkness.value=S.shadowMapDarkness;n.shadowBias.value=S.shadowMapBias}b=e.uniformsList;n=0;for(c=b.length;n<c;n++)if(u=h.uniforms[b[n][1]])if(v=b[n][0],w=v.type,k=v.value,w==="i")o.uniform1i(u,k);else if(w==="f")o.uniform1f(u,k);else if(w==="v2")o.uniform2f(u,k.x,k.y);else if(w==="v3")o.uniform3f(u,k.x,k.y,k.z);else if(w==="v4")o.uniform4f(u,k.x,k.y,k.z,k.w);else if(w==="c")o.uniform3f(u,k.r,k.g,k.b);else if(w==="fv1")o.uniform1fv(u,k);else if(w==="fv")o.uniform3fv(u,k);else if(w==="v3v"){if(!v._array)v._array=
-new Float32Array(3*k.length);w=0;for(x=k.length;w<x;w++)ea=w*3,v._array[ea]=k[w].x,v._array[ea+1]=k[w].y,v._array[ea+2]=k[w].z;o.uniform3fv(u,v._array)}else if(w==="m4"){if(!v._array)v._array=new Float32Array(16);k.flattenToArray(v._array);o.uniformMatrix4fv(u,!1,v._array)}else if(w==="m4v"){if(!v._array)v._array=new Float32Array(16*k.length);w=0;for(x=k.length;w<x;w++)k[w].flattenToArrayOffset(v._array,w*16);o.uniformMatrix4fv(u,!1,v._array)}else if(w==="t"){if(o.uniform1i(u,k),u=v.texture)if(u.image instanceof
-Array&&u.image.length===6){if(v=u,v.image.length===6)if(v.needsUpdate){if(!v.image.__webglTextureCube)v.image.__webglTextureCube=o.createTexture();o.activeTexture(o.TEXTURE0+k);o.bindTexture(o.TEXTURE_CUBE_MAP,v.image.__webglTextureCube);for(k=0;k<6;k++)o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,v.image[k]);P(o.TEXTURE_CUBE_MAP,v,v.image[0]);v.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+k),o.bindTexture(o.TEXTURE_CUBE_MAP,v.image.__webglTextureCube)}else u instanceof
-THREE.WebGLRenderTargetCube?(v=u,o.activeTexture(o.TEXTURE0+k),o.bindTexture(o.TEXTURE_CUBE_MAP,v.__webglTexture)):H(u,k)}else if(w==="tv"){if(!v._array){v._array=[];w=0;for(x=v.texture.length;w<x;w++)v._array[w]=k+w}o.uniform1iv(u,v._array);w=0;for(x=v.texture.length;w<x;w++)(u=v.texture[w])&&H(u,v._array[w])}(e instanceof THREE.ShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&l.cameraPosition!==null&&o.uniform3f(l.cameraPosition,a.position.x,a.position.y,a.position.z);(e instanceof
-THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.ShaderMaterial||e.skinning)&&l.viewMatrix!==null&&o.uniformMatrix4fv(l.viewMatrix,!1,Da);e.skinning&&(o.uniformMatrix4fv(l.cameraInverseMatrix,!1,Da),o.uniformMatrix4fv(l.boneGlobalMatrices,!1,f.boneMatrices))}o.uniformMatrix4fv(l.modelViewMatrix,!1,f._modelViewMatrixArray);l.normalMatrix&&o.uniformMatrix3fv(l.normalMatrix,!1,f._normalMatrixArray);(e instanceof THREE.ShaderMaterial||e.envMap||e.skinning||f.receiveShadow)&&
-l.objectMatrix!==null&&o.uniformMatrix4fv(l.objectMatrix,!1,f._objectMatrixArray);return h}function f(a,b,c,e,f,h){if(e.opacity!==0){var k,n,c=l(a,b,c,e,h),a=c.attributes,b=!1,c=f.id*16777215+c.id*2+(e.wireframe?1:0);c!==$&&($=c,b=!0);if(!e.morphTargets&&a.position>=0)b&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglVertexBuffer),o.vertexAttribPointer(a.position,3,o.FLOAT,!1,0,0));else if(h.morphTargetBase){c=e.program.attributes;h.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[h.morphTargetBase]),
+k=l.length,n=a.colors,p=n.length,t=a.__vertexArray,w=a.__colorArray,u=a.__sortArray,v=a.__dirtyVertices,x=a.__dirtyColors,M=a.__webglCustomAttributesList;if(c.sortParticles){ta.multiplySelf(c.matrixWorld);for(e=0;e<k;e++)f=l[e].position,Ca.copy(f),ta.multiplyVector3(Ca),u[e]=[Ca.z,e];u.sort(function(a,b){return b[0]-a[0]});for(e=0;e<k;e++)f=l[u[e][1]].position,h=e*3,t[h]=f.x,t[h+1]=f.y,t[h+2]=f.z;for(e=0;e<p;e++)h=e*3,color=n[u[e][1]],w[h]=color.r,w[h+1]=color.g,w[h+2]=color.b;if(M){n=0;for(p=M.length;n<
+p;n++)if(k=M[n],k.boundTo===void 0||k.boundTo==="vertices"){h=0;f=k.value.length;for(e=0;e<f;e++)index=u[e][1],k.size===1?k.array[h]=k.value[index]:(l=k.value[index],k.size===2?(k.array[h]=l.x,k.array[h+1]=l.y):k.size===3?k.type==="c"?(k.array[h]=l.r,k.array[h+1]=l.g,k.array[h+2]=l.b):(k.array[h]=l.x,k.array[h+1]=l.y,k.array[h+2]=l.z):(k.array[h]=l.x,k.array[h+1]=l.y,k.array[h+2]=l.z,k.array[h+3]=l.w)),h+=k.size}}}else{if(v)for(e=0;e<k;e++)f=l[e].position,h=e*3,t[h]=f.x,t[h+1]=f.y,t[h+2]=f.z;if(x)for(e=
+0;e<p;e++)color=n[e],h=e*3,w[h]=color.r,w[h+1]=color.g,w[h+2]=color.b;if(M){n=0;for(p=M.length;n<p;n++)if(k=M[n],k.__original.needsUpdate&&(k.boundTo===void 0||k.boundTo==="vertices")){f=k.value.length;for(e=h=0;e<f;e++)offset_custom=k.offset,k.size===1?k.array[h]=k.value[e]:(l=k.value[e],k.size===2?(k.array[h]=l.x,k.array[h+1]=l.y):k.size===3?k.type==="c"?(k.array[h]=l.r,k.array[h+1]=l.g,k.array[h+2]=l.b):(k.array[h]=l.x,k.array[h+1]=l.y,k.array[h+2]=l.z):(k.array[h]=l.x,k.array[h+1]=l.y,k.array[h+
+2]=l.z,k.array[h+3]=l.w)),h+=k.size}}}if(v||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,a.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,t,b);if(x||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,a.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,w,b);if(M){n=0;for(p=M.length;n<p;n++)if(k=M[n],k.__original.needsUpdate||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,k.buffer),o.bufferData(o.ARRAY_BUFFER,k.array,b)}}function l(a,b,c,e,f){e.program||R.initMaterial(e,b,c,f);if(e.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=
+new Float32Array(R.maxMorphTargets);for(var h=0,l=R.maxMorphTargets;h<l;h++)f.__webglMorphTargetInfluences[h]=0}var k=!1,h=e.program,l=h.uniforms,n=e.uniforms;h!==pa&&(o.useProgram(h),pa=h,k=!0);if(e.id!==V)V=e.id,k=!0;if(k){o.uniformMatrix4fv(l.projectionMatrix,!1,sa);if(c&&e.fog)if(n.fogColor.value=c.color,c instanceof THREE.Fog)n.fogNear.value=c.near,n.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)n.fogDensity.value=c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||
+e.lights){for(var p,t,w=0,u=0,v=0,x,y,A,Q=Ia,$=Q.directional.colors,z=Q.directional.positions,B=Q.point.colors,C=Q.point.positions,D=Q.point.distances,U=0,H=0,c=p=A=0,k=b.length;c<k;c++)if(p=b[c],t=p.color,x=p.position,y=p.intensity,A=p.distance,p instanceof THREE.AmbientLight)R.gammaInput?(w+=t.r*t.r,u+=t.g*t.g,v+=t.b*t.b):(w+=t.r,u+=t.g,v+=t.b);else if(p instanceof THREE.DirectionalLight)A=U*3,R.gammaInput?($[A]=t.r*t.r*y*y,$[A+1]=t.g*t.g*y*y,$[A+2]=t.b*t.b*y*y):($[A]=t.r*y,$[A+1]=t.g*y,$[A+2]=
+t.b*y),z[A]=x.x,z[A+1]=x.y,z[A+2]=x.z,U+=1;else if(p instanceof THREE.SpotLight)A=U*3,R.gammaInput?($[A]=t.r*t.r*y*y,$[A+1]=t.g*t.g*y*y,$[A+2]=t.b*t.b*y*y):($[A]=t.r*y,$[A+1]=t.g*y,$[A+2]=t.b*y),t=1/x.length(),z[A]=x.x*t,z[A+1]=x.y*t,z[A+2]=x.z*t,U+=1;else if(p instanceof THREE.PointLight)p=H*3,R.gammaInput?(B[p]=t.r*t.r*y*y,B[p+1]=t.g*t.g*y*y,B[p+2]=t.b*t.b*y*y):(B[p]=t.r*y,B[p+1]=t.g*y,B[p+2]=t.b*y),C[p]=x.x,C[p+1]=x.y,C[p+2]=x.z,D[H]=A,H+=1;c=U*3;for(k=$.length;c<k;c++)$[c]=0;c=H*3;for(k=B.length;c<
+k;c++)B[c]=0;Q.point.length=H;Q.directional.length=U;Q.ambient[0]=w;Q.ambient[1]=u;Q.ambient[2]=v;b=Ia;n.enableLighting.value=b.directional.length+b.point.length;n.ambientLightColor.value=b.ambient;n.directionalLightColor.value=b.directional.colors;n.directionalLightDirection.value=b.directional.positions;n.pointLightColor.value=b.point.colors;n.pointLightPosition.value=b.point.positions;n.pointLightDistance.value=b.point.distances}if(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||
+e instanceof THREE.MeshPhongMaterial)n.opacity.value=e.opacity,R.gammaInput?n.diffuse.value.copyGammaToLinear(e.color):n.diffuse.value=e.color,(n.map.texture=e.map)&&n.offsetRepeat.value.set(e.map.offset.x,e.map.offset.y,e.map.repeat.x,e.map.repeat.y),n.lightMap.texture=e.lightMap,n.envMap.texture=e.envMap,n.flipEnvMap.value=e.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,n.reflectivity.value=e.reflectivity,n.refractionRatio.value=e.refractionRatio,n.combine.value=e.combine,n.useRefract.value=
+e.envMap&&e.envMap.mapping instanceof THREE.CubeRefractionMapping;if(e instanceof THREE.LineBasicMaterial)n.diffuse.value=e.color,n.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)n.psColor.value=e.color,n.opacity.value=e.opacity,n.size.value=e.size,n.scale.value=M.height/2,n.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)n.shininess.value=e.shininess,R.gammaInput?(n.ambient.value.copyGammaToLinear(e.ambient),n.specular.value.copyGammaToLinear(e.specular)):
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+new Float32Array(3*k.length);v=0;for(x=k.length;v<x;v++)Q=v*3,w._array[Q]=k[v].x,w._array[Q+1]=k[v].y,w._array[Q+2]=k[v].z;o.uniform3fv(u,w._array)}else if(v==="m4"){if(!w._array)w._array=new Float32Array(16);k.flattenToArray(w._array);o.uniformMatrix4fv(u,!1,w._array)}else if(v==="m4v"){if(!w._array)w._array=new Float32Array(16*k.length);v=0;for(x=k.length;v<x;v++)k[v].flattenToArrayOffset(w._array,v*16);o.uniformMatrix4fv(u,!1,w._array)}else if(v==="t"){if(o.uniform1i(u,k),u=w.texture)if(u.image instanceof
+Array&&u.image.length===6){if(w=u,w.image.length===6)if(w.needsUpdate){if(!w.image.__webglTextureCube)w.image.__webglTextureCube=o.createTexture();o.activeTexture(o.TEXTURE0+k);o.bindTexture(o.TEXTURE_CUBE_MAP,w.image.__webglTextureCube);for(k=0;k<6;k++)o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,w.image[k]);F(o.TEXTURE_CUBE_MAP,w,w.image[0]);w.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+k),o.bindTexture(o.TEXTURE_CUBE_MAP,w.image.__webglTextureCube)}else u instanceof
+THREE.WebGLRenderTargetCube?(w=u,o.activeTexture(o.TEXTURE0+k),o.bindTexture(o.TEXTURE_CUBE_MAP,w.__webglTexture)):O(u,k)}else if(v==="tv"){if(!w._array){w._array=[];v=0;for(x=w.texture.length;v<x;v++)w._array[v]=k+v}o.uniform1iv(u,w._array);v=0;for(x=w.texture.length;v<x;v++)(u=w.texture[v])&&O(u,w._array[v])}(e instanceof THREE.ShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&l.cameraPosition!==null&&o.uniform3f(l.cameraPosition,a.position.x,a.position.y,a.position.z);(e instanceof
+THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.ShaderMaterial||e.skinning)&&l.viewMatrix!==null&&o.uniformMatrix4fv(l.viewMatrix,!1,Aa);e.skinning&&(o.uniformMatrix4fv(l.cameraInverseMatrix,!1,Aa),o.uniformMatrix4fv(l.boneGlobalMatrices,!1,f.boneMatrices))}o.uniformMatrix4fv(l.modelViewMatrix,!1,f._modelViewMatrixArray);l.normalMatrix&&o.uniformMatrix3fv(l.normalMatrix,!1,f._normalMatrixArray);(e instanceof THREE.ShaderMaterial||e.envMap||e.skinning||f.receiveShadow)&&
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-8);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,V.elementBuffer);o.uniformMatrix4fv(h.projectionMatrix,!1,Fa);o.activeTexture(o.TEXTURE0);o.uniform1i(h.map,0);c=0;for(e=a.__webglSprites.length;c<e;c++)if(f=a.__webglSprites[c],f.visible&&f.opacity!==0)f.useScreenCoordinates?f.z=-f.position.z:(f._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray),f.z=-f._modelViewMatrix.n34);a.__webglSprites.sort(w);c=0;for(e=a.__webglSprites.length;c<e;c++)f=a.__webglSprites[c],f.visible&&
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-b,c){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(a._modelViewMatrix).transposeIntoArray(a._normalMatrixArray)}function B(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function D(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function K(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function O(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}
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-void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=U;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=
-5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var ta,oa=[],a=THREE.ShaderLib.depthRGBA,Ba=THREE.UniformsUtils.clone(a.uniforms),ya=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:Ba}),Ia=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:Ba,morphTargets:!0});ya._shadowPass=!0;Ia._shadowPass=!0;try{if(!(o=U.getContext("experimental-webgl",
-{antialias:W,stencil:aa,preserveDrawingBuffer:ea})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(Ca){console.error(Ca)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL);o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);
-o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(N.r,N.g,N.b,ra);this.context=o;var Ea=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,V={};V.vertices=new Float32Array(16);V.faces=new Uint16Array(6);aa=0;V.vertices[aa++]=-1;V.vertices[aa++]=-1;V.vertices[aa++]=0;V.vertices[aa++]=1;V.vertices[aa++]=1;V.vertices[aa++]=-1;V.vertices[aa++]=1;V.vertices[aa++]=1;V.vertices[aa++]=1;V.vertices[aa++]=1;V.vertices[aa++]=1;V.vertices[aa++]=0;V.vertices[aa++]=-1;V.vertices[aa++]=1;V.vertices[aa++]=
-0;aa=V.vertices[aa++]=0;V.faces[aa++]=0;V.faces[aa++]=1;V.faces[aa++]=2;V.faces[aa++]=0;V.faces[aa++]=2;V.faces[aa++]=3;V.vertexBuffer=o.createBuffer();V.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,V.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,V.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,V.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,V.faces,o.STATIC_DRAW);V.program=o.createProgram();o.attachShader(V.program,X("fragment",THREE.ShaderLib.sprite.fragmentShader));
-o.attachShader(V.program,X("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(V.program);V.attributes={};V.uniforms={};V.attributes.position=o.getAttribLocation(V.program,"position");V.attributes.uv=o.getAttribLocation(V.program,"uv");V.uniforms.uvOffset=o.getUniformLocation(V.program,"uvOffset");V.uniforms.uvScale=o.getUniformLocation(V.program,"uvScale");V.uniforms.rotation=o.getUniformLocation(V.program,"rotation");V.uniforms.scale=o.getUniformLocation(V.program,"scale");V.uniforms.alignment=
-o.getUniformLocation(V.program,"alignment");V.uniforms.color=o.getUniformLocation(V.program,"color");V.uniforms.map=o.getUniformLocation(V.program,"map");V.uniforms.opacity=o.getUniformLocation(V.program,"opacity");V.uniforms.useScreenCoordinates=o.getUniformLocation(V.program,"useScreenCoordinates");V.uniforms.affectedByDistance=o.getUniformLocation(V.program,"affectedByDistance");V.uniforms.screenPosition=o.getUniformLocation(V.program,"screenPosition");V.uniforms.modelViewMatrix=o.getUniformLocation(V.program,
-"modelViewMatrix");V.uniforms.projectionMatrix=o.getUniformLocation(V.program,"projectionMatrix");var Ra=!1;this.setSize=function(a,b){U.width=a;U.height=b;this.setViewport(0,0,U.width,U.height)};this.setViewport=function(a,b,c,e){ga=a;pa=b;va=c;qa=e;o.viewport(ga,pa,va,qa)};this.setScissor=function(a,b,c,e){o.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(a,b){N.setHex(a);ra=b;o.clearColor(N.r,N.g,N.b,ra)};
-this.setClearColor=function(a,b){N.copy(a);ra=b;o.clearColor(N.r,N.g,N.b,ra)};this.getClearColor=function(){return N};this.getClearAlpha=function(){return ra};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=o.COLOR_BUFFER_BIT;if(b===void 0||b)e|=o.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=o.STENCIL_BUFFER_BIT;o.clear(e)};this.getContext=function(){return o};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,
-delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];o.deleteBuffer(b.__webglVertexBuffer);o.deleteBuffer(b.__webglNormalBuffer);o.deleteBuffer(b.__webglTangentBuffer);o.deleteBuffer(b.__webglColorBuffer);o.deleteBuffer(b.__webglUVBuffer);o.deleteBuffer(b.__webglUV2Buffer);o.deleteBuffer(b.__webglSkinVertexABuffer);o.deleteBuffer(b.__webglSkinVertexBBuffer);o.deleteBuffer(b.__webglSkinIndicesBuffer);o.deleteBuffer(b.__webglSkinWeightsBuffer);
-o.deleteBuffer(b.__webglFaceBuffer);o.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c<e;c++)o.deleteBuffer(b.__webglMorphTargetsBuffers[c]);S.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,o.deleteBuffer(a.__webglVertexBuffer),o.deleteBuffer(a.__webglColorBuffer),S.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,o.deleteBuffer(a.__webglVertexBuffer),o.deleteBuffer(a.__webglColorBuffer),S.info.memory.geometries--;
-else if(a instanceof THREE.ParticleSystem)a=a.geometry,o.deleteBuffer(a.__webglVertexBuffer),o.deleteBuffer(a.__webglColorBuffer),S.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,o.deleteTexture(a.__webglTexture),S.info.memory.textures--};this.initMaterial=function(a,b,c,e){var f,h,l,k;a instanceof THREE.MeshDepthMaterial?k="depth":a instanceof THREE.MeshNormalMaterial?k="normal":a instanceof THREE.MeshBasicMaterial?k="basic":a instanceof THREE.MeshLambertMaterial?
-k="lambert":a instanceof THREE.MeshPhongMaterial?k="phong":a instanceof THREE.LineBasicMaterial?k="basic":a instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var n=THREE.ShaderLib[k];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var t,v,p;t=p=n=0;for(v=b.length;t<v;t++)l=b[t],l instanceof THREE.SpotLight&&p++,l instanceof THREE.DirectionalLight&&p++,l instanceof THREE.PointLight&&n++;n+p<=Aa?t=p:(t=Math.ceil(Aa*p/
-(n+p)),n=Aa-t);l={directional:t,point:n};n=p=0;for(t=b.length;n<t;n++)v=b[n],v instanceof THREE.SpotLight&&v.castShadow&&p++;var u=50;if(e!==void 0&&e instanceof THREE.SkinnedMesh)u=e.bones.length;var w;a:{t=a.fragmentShader;v=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:l.directional,
-maxPointLights:l.point,maxBones:u,shadowMapEnabled:this.shadowMapEnabled&&e.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:p,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},x,e=[];k?e.push(k):(e.push(t),e.push(v));for(x in c)e.push(x),e.push(c[x]);k=e.join();x=0;for(e=Y.length;x<e;x++)if(Y[x].code===k){w=Y[x].program;break a}x=o.createProgram();e=[Ea?"#define VERTEX_TEXTURES":"",S.gammaInput?"#define GAMMA_INPUT":
-"",S.gammaOutput?"#define GAMMA_OUTPUT":"",S.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-l=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",S.gammaInput?"#define GAMMA_INPUT":"",S.gammaOutput?"#define GAMMA_OUTPUT":"",S.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
-"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");o.attachShader(x,X("fragment",l+t));o.attachShader(x,
-X("vertex",e+v));o.linkProgram(x);o.getProgramParameter(x,o.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+o.getProgramParameter(x,o.VALIDATE_STATUS)+", gl error ["+o.getError()+"]");x.uniforms={};x.attributes={};var U,e=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(U in n)e.push(U);U=e;e=0;for(n=U.length;e<n;e++)t=U[e],x.uniforms[t]=o.getUniformLocation(x,
-t);e=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(U=0;U<c.maxMorphTargets;U++)e.push("morphTarget"+U);for(w in b)e.push(w);w=e;U=0;for(b=w.length;U<b;U++)c=w[U],x.attributes[c]=o.getAttribLocation(x,c);x.id=Y.length;Y.push({program:x,code:k});S.info.memory.programs=Y.length;w=x}a.program=w;w=a.program.attributes;w.position>=0&&o.enableVertexAttribArray(w.position);w.color>=0&&o.enableVertexAttribArray(w.color);w.normal>=0&&o.enableVertexAttribArray(w.normal);
-w.tangent>=0&&o.enableVertexAttribArray(w.tangent);a.skinning&&w.skinVertexA>=0&&w.skinVertexB>=0&&w.skinIndex>=0&&w.skinWeight>=0&&(o.enableVertexAttribArray(w.skinVertexA),o.enableVertexAttribArray(w.skinVertexB),o.enableVertexAttribArray(w.skinIndex),o.enableVertexAttribArray(w.skinWeight));if(a.attributes)for(h in a.attributes)w[h]!==void 0&&w[h]>=0&&o.enableVertexAttribArray(w[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h<this.maxMorphTargets;h++)U="morphTarget"+h,w[U]>=0&&(o.enableVertexAttribArray(w[U]),
-a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,e){J(a);this.clear(b,c,e)};this.updateShadowMap=function(a,b){A(a,b)};this.render=function(a,b,c,e){var U,ea,aa,B,D,W,la,K=a.lights,ra=a.fog;Q=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&A(a,b);S.info.render.calls=0;S.info.render.vertices=0;S.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
-a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Da);b.projectionMatrix.flattenToArray(Fa);wa.multiply(b.projectionMatrix,b.matrixWorldInverse);p(wa);J(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);aa=a.__webglObjects.length;for(e=0;e<aa;e++)if(D=a.__webglObjects[e],W=D.object,W.visible)if(!(W instanceof THREE.Mesh)||!W.frustumCulled||x(W)){if(W.matrixWorld.flattenToArray(W._objectMatrixArray),
-C(W,b,!0),y(D),D.render=!0,this.sortObjects)W.renderDepth?D.z=W.renderDepth:(ua.copy(W.position),wa.multiplyVector3(ua),D.z=ua.z)}else D.render=!1;else D.render=!1;this.sortObjects&&a.__webglObjects.sort(w);B=a.__webglObjectsImmediate.length;for(e=0;e<B;e++)D=a.__webglObjectsImmediate[e],W=D.object,W.visible&&(W.matrixAutoUpdate&&W.matrixWorld.flattenToArray(W._objectMatrixArray),C(W,b,!0),v(D));if(a.overrideMaterial){n(a.overrideMaterial.depthTest);F(a.overrideMaterial.blending);for(e=0;e<aa;e++)if(D=
-a.__webglObjects[e],D.render)W=D.object,la=D.buffer,k(W),f(b,K,ra,a.overrideMaterial,la,W);for(e=0;e<B;e++)D=a.__webglObjectsImmediate[e],W=D.object,W.visible&&($=-1,k(W),U=l(b,K,ra,a.overrideMaterial,W),W.immediateRenderCallback?W.immediateRenderCallback(U,o,ka):W.render(function(b){h(b,U,a.overrideMaterial.shading)}))}else{F(THREE.NormalBlending);for(e=aa-1;e>=0;e--)if(D=a.__webglObjects[e],D.render&&(W=D.object,la=D.buffer,ea=D.opaque))k(W),n(ea.depthTest),t(ea.depthWrite),u(ea.polygonOffset,ea.polygonOffsetFactor,
-ea.polygonOffsetUnits),f(b,K,ra,ea,la,W);for(e=0;e<B;e++)if(D=a.__webglObjectsImmediate[e],W=D.object,W.visible&&($=-1,ea=D.opaque))k(W),n(ea.depthTest),t(ea.depthWrite),u(ea.polygonOffset,ea.polygonOffsetFactor,ea.polygonOffsetUnits),U=l(b,K,ra,ea,W),W.immediateRenderCallback?W.immediateRenderCallback(U,o,ka):W.render(function(a){h(a,U,ea.shading)});for(e=0;e<aa;e++)if(D=a.__webglObjects[e],D.render&&(W=D.object,la=D.buffer,ea=D.transparent))k(W),F(ea.blending),n(ea.depthTest),t(ea.depthWrite),u(ea.polygonOffset,
-ea.polygonOffsetFactor,ea.polygonOffsetUnits),f(b,K,ra,ea,la,W);for(e=0;e<B;e++)if(D=a.__webglObjectsImmediate[e],W=D.object,W.visible&&($=-1,ea=D.transparent))k(W),F(ea.blending),n(ea.depthTest),t(ea.depthWrite),u(ea.polygonOffset,ea.polygonOffsetFactor,ea.polygonOffsetUnits),U=l(b,K,ra,ea,W),W.immediateRenderCallback?W.immediateRenderCallback(U,o,ka):W.render(function(a){h(a,U,ea.shading)})}a.__webglSprites.length&&z(a,b);c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&G(c)};
-this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[];for(;a.__objectsAdded.length;){var f=a.__objectsAdded[0],h=a,l=void 0,k=void 0,n=void 0;if(!f.__webglInit)if(f.__webglInit=!0,f._modelViewMatrix=new THREE.Matrix4,f._normalMatrixArray=new Float32Array(9),f._modelViewMatrixArray=new Float32Array(16),f._objectMatrixArray=new Float32Array(16),f.matrixWorld.flattenToArray(f._objectMatrixArray),f instanceof THREE.Mesh){k=f.geometry;
-if(k.geometryGroups===void 0){var n=k,t=void 0,p=void 0,v=void 0,u=void 0,w=void 0,x=void 0,U=void 0,y={},ea=n.morphTargets.length;n.geometryGroups={};t=0;for(p=n.faces.length;t<p;t++)v=n.faces[t],u=v.materialIndex,x=u!==void 0?u:-1,y[x]===void 0&&(y[x]={hash:x,counter:0}),U=y[x].hash+"_"+y[x].counter,n.geometryGroups[U]===void 0&&(n.geometryGroups[U]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:ea}),w=v instanceof THREE.Face3?3:4,n.geometryGroups[U].vertices+w>65535&&(y[x].counter+=
-1,U=y[x].hash+"_"+y[x].counter,n.geometryGroups[U]===void 0&&(n.geometryGroups[U]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:ea})),v instanceof THREE.Face3?n.geometryGroups[U].faces3.push(t):n.geometryGroups[U].faces4.push(t),n.geometryGroups[U].vertices+=w;n.geometryGroupsList=[];t=void 0;for(t in n.geometryGroups)n.geometryGroups[t].id=na++,n.geometryGroupsList.push(n.geometryGroups[t])}for(l in k.geometryGroups)if(n=k.geometryGroups[l],!n.__webglVertexBuffer){t=n;t.__webglVertexBuffer=
-o.createBuffer();t.__webglNormalBuffer=o.createBuffer();t.__webglTangentBuffer=o.createBuffer();t.__webglColorBuffer=o.createBuffer();t.__webglUVBuffer=o.createBuffer();t.__webglUV2Buffer=o.createBuffer();t.__webglSkinVertexABuffer=o.createBuffer();t.__webglSkinVertexBBuffer=o.createBuffer();t.__webglSkinIndicesBuffer=o.createBuffer();t.__webglSkinWeightsBuffer=o.createBuffer();t.__webglFaceBuffer=o.createBuffer();t.__webglLineBuffer=o.createBuffer();if(t.numMorphTargets){v=p=void 0;t.__webglMorphTargetsBuffers=
-[];p=0;for(v=t.numMorphTargets;p<v;p++)t.__webglMorphTargetsBuffers.push(o.createBuffer())}S.info.memory.geometries++;u=f;w=u.geometry;p=n.faces3;x=n.faces4;t=p.length*3+x.length*4;v=p.length*1+x.length*2;x=p.length*3+x.length*4;p=b(u,n);U=p.map||p.lightMap||p instanceof THREE.ShaderMaterial?!0:!1;y=p instanceof THREE.MeshBasicMaterial&&!p.envMap||p instanceof THREE.MeshDepthMaterial?!1:p&&p.shading!==void 0&&p.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;ea=p.vertexColors?
-p.vertexColors:!1;n.__vertexArray=new Float32Array(t*3);if(y)n.__normalArray=new Float32Array(t*3);if(w.hasTangents)n.__tangentArray=new Float32Array(t*4);if(ea)n.__colorArray=new Float32Array(t*3);if(U){if(w.faceUvs.length>0||w.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(w.faceUvs.length>1||w.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length)n.__skinVertexAArray=new Float32Array(t*4),n.__skinVertexBArray=new Float32Array(t*
-4),n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(v*3);n.__lineArray=new Uint16Array(x*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];u=0;for(w=n.numMorphTargets;u<w;u++)n.__morphTargetsArrays.push(new Float32Array(t*3))}n.__needsSmoothNormals=y===THREE.SmoothShading;n.__uvType=U;n.__vertexColorType=ea;n.__normalType=y;n.__webglFaceCount=v*3;n.__webglLineCount=x*2;if(p.attributes){if(n.__webglCustomAttributesList===void 0)n.__webglCustomAttributesList=
-[];v=void 0;for(v in p.attributes){var u=p.attributes[v],w={},A;for(A in u)w[A]=u[A];if(!w.__webglInitialized||w.createUniqueBuffers)w.__webglInitialized=!0,x=1,w.type==="v2"?x=2:w.type==="v3"?x=3:w.type==="v4"?x=4:w.type==="c"&&(x=3),w.size=x,w.array=new Float32Array(t*x),w.buffer=o.createBuffer(),w.buffer.belongsToAttribute=v,u.needsUpdate=!0,w.__original=u;n.__webglCustomAttributesList.push(w)}}n.__inittedArrays=!0;k.__dirtyVertices=!0;k.__dirtyMorphTargets=!0;k.__dirtyElements=!0;k.__dirtyUvs=
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+"projectionMatrix");var Ha=!1;this.setSize=function(a,b){M.width=a;M.height=b;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,e){oa=a;ga=b;W=c;ya=e;o.viewport(oa,ga,W,ya)};this.setScissor=function(a,b,c,e){o.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(a,b){la.setHex(a);ia=b;o.clearColor(la.r,la.g,la.b,ia)};this.setClearColor=function(a,b){la.copy(a);ia=b;o.clearColor(la.r,la.g,la.b,
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+THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var n=THREE.ShaderLib[k];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var t,w,p;t=p=n=0;for(w=b.length;t<w;t++)l=b[t],l instanceof THREE.SpotLight&&p++,l instanceof THREE.DirectionalLight&&p++,l instanceof THREE.PointLight&&n++;n+p<=ha?t=p:(t=Math.ceil(ha*p/(n+p)),n=ha-t);l={directional:t,point:n};n=p=0;for(t=b.length;n<t;n++)w=b[n],w instanceof THREE.SpotLight&&w.castShadow&&
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+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":
+"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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+ea("vertex",e+w));o.linkProgram(x);o.getProgramParameter(x,o.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+o.getProgramParameter(x,o.VALIDATE_STATUS)+", gl error ["+o.getError()+"]");x.uniforms={};x.attributes={};var M,e=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(M in n)e.push(M);M=e;e=0;for(n=M.length;e<n;e++)t=M[e],x.uniforms[t]=o.getUniformLocation(x,
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+a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,e){J(a);this.clear(b,c,e)};this.updateShadowMap=function(a,b){A(a,b)};this.render=function(a,b,c,e){var M,Q,$,B,D,U,H,K=a.lights,ia=a.fog;V=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&A(a,b);R.info.render.calls=0;R.info.render.vertices=0;R.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
+a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Aa);b.projectionMatrix.flattenToArray(sa);ta.multiply(b.projectionMatrix,b.matrixWorldInverse);p(ta);J(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);$=a.__webglObjects.length;for(e=0;e<$;e++)if(D=a.__webglObjects[e],U=D.object,U.visible)if(!(U instanceof THREE.Mesh)||!U.frustumCulled||x(U)){if(U.matrixWorld.flattenToArray(U._objectMatrixArray),
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+a.__webglObjects[e],D.render)U=D.object,H=D.buffer,k(U),f(b,K,ia,a.overrideMaterial,H,U);for(e=0;e<B;e++)D=a.__webglObjectsImmediate[e],U=D.object,U.visible&&(Z=-1,k(U),M=l(b,K,ia,a.overrideMaterial,U),U.immediateRenderCallback?U.immediateRenderCallback(M,o,ua):U.render(function(b){h(b,M,a.overrideMaterial.shading)}))}else{I(THREE.NormalBlending);for(e=$-1;e>=0;e--)if(D=a.__webglObjects[e],D.render&&(U=D.object,H=D.buffer,Q=D.opaque))k(U),n(Q.depthTest),t(Q.depthWrite),u(Q.polygonOffset,Q.polygonOffsetFactor,
+Q.polygonOffsetUnits),f(b,K,ia,Q,H,U);for(e=0;e<B;e++)if(D=a.__webglObjectsImmediate[e],U=D.object,U.visible&&(Z=-1,Q=D.opaque))k(U),n(Q.depthTest),t(Q.depthWrite),u(Q.polygonOffset,Q.polygonOffsetFactor,Q.polygonOffsetUnits),M=l(b,K,ia,Q,U),U.immediateRenderCallback?U.immediateRenderCallback(M,o,ua):U.render(function(a){h(a,M,Q.shading)});for(e=0;e<$;e++)if(D=a.__webglObjects[e],D.render&&(U=D.object,H=D.buffer,Q=D.transparent))k(U),I(Q.blending),n(Q.depthTest),t(Q.depthWrite),u(Q.polygonOffset,
+Q.polygonOffsetFactor,Q.polygonOffsetUnits),f(b,K,ia,Q,H,U);for(e=0;e<B;e++)if(D=a.__webglObjectsImmediate[e],U=D.object,U.visible&&(Z=-1,Q=D.transparent))k(U),I(Q.blending),n(Q.depthTest),t(Q.depthWrite),u(Q.polygonOffset,Q.polygonOffsetFactor,Q.polygonOffsetUnits),M=l(b,K,ia,Q,U),U.immediateRenderCallback?U.immediateRenderCallback(M,o,ua):U.render(function(a){h(a,M,Q.shading)})}a.__webglSprites.length&&z(a,b);c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&L(c)};this.initWebGLObjects=
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+void 0){var n=k,t=void 0,p=void 0,w=void 0,u=void 0,v=void 0,x=void 0,M=void 0,y={},Q=n.morphTargets.length;n.geometryGroups={};t=0;for(p=n.faces.length;t<p;t++)w=n.faces[t],u=w.materialIndex,x=u!==void 0?u:-1,y[x]===void 0&&(y[x]={hash:x,counter:0}),M=y[x].hash+"_"+y[x].counter,n.geometryGroups[M]===void 0&&(n.geometryGroups[M]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:Q}),v=w instanceof THREE.Face3?3:4,n.geometryGroups[M].vertices+v>65535&&(y[x].counter+=1,M=y[x].hash+"_"+
+y[x].counter,n.geometryGroups[M]===void 0&&(n.geometryGroups[M]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:Q})),w instanceof THREE.Face3?n.geometryGroups[M].faces3.push(t):n.geometryGroups[M].faces4.push(t),n.geometryGroups[M].vertices+=v;n.geometryGroupsList=[];t=void 0;for(t in n.geometryGroups)n.geometryGroups[t].id=ka++,n.geometryGroupsList.push(n.geometryGroups[t])}for(l in k.geometryGroups)if(n=k.geometryGroups[l],!n.__webglVertexBuffer){t=n;t.__webglVertexBuffer=o.createBuffer();
+t.__webglNormalBuffer=o.createBuffer();t.__webglTangentBuffer=o.createBuffer();t.__webglColorBuffer=o.createBuffer();t.__webglUVBuffer=o.createBuffer();t.__webglUV2Buffer=o.createBuffer();t.__webglSkinVertexABuffer=o.createBuffer();t.__webglSkinVertexBBuffer=o.createBuffer();t.__webglSkinIndicesBuffer=o.createBuffer();t.__webglSkinWeightsBuffer=o.createBuffer();t.__webglFaceBuffer=o.createBuffer();t.__webglLineBuffer=o.createBuffer();if(t.numMorphTargets){w=p=void 0;t.__webglMorphTargetsBuffers=[];
+p=0;for(w=t.numMorphTargets;p<w;p++)t.__webglMorphTargetsBuffers.push(o.createBuffer())}R.info.memory.geometries++;u=f;v=u.geometry;p=n.faces3;x=n.faces4;t=p.length*3+x.length*4;w=p.length*1+x.length*2;x=p.length*3+x.length*4;p=b(u,n);M=p.map||p.lightMap||p instanceof THREE.ShaderMaterial?!0:!1;y=p instanceof THREE.MeshBasicMaterial&&!p.envMap||p instanceof THREE.MeshDepthMaterial?!1:p&&p.shading!==void 0&&p.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;Q=p.vertexColors?p.vertexColors:
+!1;n.__vertexArray=new Float32Array(t*3);if(y)n.__normalArray=new Float32Array(t*3);if(v.hasTangents)n.__tangentArray=new Float32Array(t*4);if(Q)n.__colorArray=new Float32Array(t*3);if(M){if(v.faceUvs.length>0||v.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length)n.__skinVertexAArray=new Float32Array(t*4),n.__skinVertexBArray=new Float32Array(t*4),
+n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(w*3);n.__lineArray=new Uint16Array(x*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];u=0;for(v=n.numMorphTargets;u<v;u++)n.__morphTargetsArrays.push(new Float32Array(t*3))}n.__needsSmoothNormals=y===THREE.SmoothShading;n.__uvType=M;n.__vertexColorType=Q;n.__normalType=y;n.__webglFaceCount=w*3;n.__webglLineCount=x*2;if(p.attributes){if(n.__webglCustomAttributesList===void 0)n.__webglCustomAttributesList=
+[];w=void 0;for(w in p.attributes){var u=p.attributes[w],v={},A;for(A in u)v[A]=u[A];if(!v.__webglInitialized||v.createUniqueBuffers)v.__webglInitialized=!0,x=1,v.type==="v2"?x=2:v.type==="v3"?x=3:v.type==="v4"?x=4:v.type==="c"&&(x=3),v.size=x,v.array=new Float32Array(t*x),v.buffer=o.createBuffer(),v.buffer.belongsToAttribute=w,u.needsUpdate=!0,v.__original=u;n.__webglCustomAttributesList.push(v)}}n.__inittedArrays=!0;k.__dirtyVertices=!0;k.__dirtyMorphTargets=!0;k.__dirtyElements=!0;k.__dirtyUvs=
+!0;k.__dirtyNormals=!0;k.__dirtyTangents=!0;k.__dirtyColors=!0}}else if(f instanceof THREE.Ribbon){if(k=f.geometry,!k.__webglVertexBuffer)n=k,n.__webglVertexBuffer=o.createBuffer(),n.__webglColorBuffer=o.createBuffer(),R.info.memory.geometries++,n=k,t=n.vertices.length,n.__vertexArray=new Float32Array(t*3),n.__colorArray=new Float32Array(t*3),n.__webglVertexCount=t,k.__dirtyVertices=!0,k.__dirtyColors=!0}else if(f instanceof THREE.Line){if(k=f.geometry,!k.__webglVertexBuffer)n=k,n.__webglVertexBuffer=
+o.createBuffer(),n.__webglColorBuffer=o.createBuffer(),R.info.memory.geometries++,n=k,t=f,p=n.vertices.length,n.__vertexArray=new Float32Array(p*3),n.__colorArray=new Float32Array(p*3),n.__webglLineCount=p,c(n,t),k.__dirtyVertices=!0,k.__dirtyColors=!0}else if(f instanceof THREE.ParticleSystem&&(k=f.geometry,!k.__webglVertexBuffer))n=k,n.__webglVertexBuffer=o.createBuffer(),n.__webglColorBuffer=o.createBuffer(),R.info.geometries++,n=k,t=f,p=n.vertices.length,n.__vertexArray=new Float32Array(p*3),
+n.__colorArray=new Float32Array(p*3),n.__sortArray=[],n.__webglParticleCount=p,c(n,t),k.__dirtyVertices=!0,k.__dirtyColors=!0;if(!f.__webglActive){if(f instanceof THREE.Mesh)for(l in k=f.geometry,k.geometryGroups)n=k.geometryGroups[l],P(h.__webglObjects,n,f);else f instanceof THREE.Ribbon||f instanceof THREE.Line||f instanceof THREE.ParticleSystem?(k=f.geometry,P(h.__webglObjects,k,f)):THREE.MarchingCubes!==void 0&&f instanceof THREE.MarchingCubes||f.immediateRenderCallback?h.__webglObjectsImmediate.push({object:f,
 opaque:null,transparent:null}):f instanceof THREE.Sprite&&h.__webglSprites.push(f);f.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){f=a.__objectsRemoved[0];h=a;if(f instanceof THREE.Mesh||f instanceof THREE.ParticleSystem||f instanceof THREE.Ribbon||f instanceof THREE.Line)K(h.__webglObjects,f);else if(f instanceof THREE.Sprite){h=h.__webglSprites;l=f;for(k=h.length-1;k>=0;k--)h[k]===l&&h.splice(k,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&&
-K(h.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f<h;f++)if(A=a.__webglObjects[f].object,l=A.geometry,k=v=p=void 0,A instanceof THREE.Mesh){n=0;for(t=l.geometryGroupsList.length;n<t;n++)if(p=l.geometryGroupsList[n],k=b(A,p),v=k.attributes&&B(k),l.__dirtyVertices||l.__dirtyMorphTargets||l.__dirtyElements||l.__dirtyUvs||l.__dirtyNormals||l.__dirtyColors||l.__dirtyTangents||v)if(v=o.DYNAMIC_DRAW,u=!l.dynamic,p.__inittedArrays){var aa=
-x=w=void 0,z=void 0,W=aa=void 0,C=void 0,la=void 0,ra=void 0,J=ea=y=U=void 0,Q=void 0,H=void 0,F=void 0,ga=void 0,L=void 0,N=z=ra=z=la=C=void 0,G=void 0,M=void 0,I=G=N=void 0,I=G=N=aa=aa=W=G=N=M=I=G=N=M=I=G=N=M=I=G=N=M=void 0,P=0,pa=0,Y=0,va=0,Aa=0,V=0,Z=0,$=0,oa=0,R=0,X=0,T=I=0,T=void 0,ia=p.__vertexArray,ma=p.__uvArray,ja=p.__uv2Array,ta=p.__normalArray,da=p.__tangentArray,fa=p.__colorArray,qa=p.__skinVertexAArray,ca=p.__skinVertexBArray,ha=p.__skinIndexArray,ka=p.__skinWeightArray,sa=p.__morphTargetsArrays,
-ya=p.__webglCustomAttributesList,E=void 0,Ba=p.__faceArray,wa=p.__lineArray,Fa=p.__needsSmoothNormals,y=p.__vertexColorType,U=p.__uvType,ea=p.__normalType,ua=A.geometry,Ca=ua.__dirtyVertices,Ia=ua.__dirtyElements,Ea=ua.__dirtyUvs,Da=ua.__dirtyNormals,Ra=ua.__dirtyTangents,Ga=ua.__dirtyColors,ab=ua.__dirtyMorphTargets,Na=ua.vertices,M=p.faces3,cb=p.faces4,db=ua.faces,Ya=ua.faceVertexUvs[0],Za=ua.faceVertexUvs[1],Oa=ua.skinVerticesA,Pa=ua.skinVerticesB,Qa=ua.skinIndices,Ka=ua.skinWeights,Ja=ua.morphTargets;
-if(ya){N=0;for(G=ya.length;N<G;N++)ya[N].offset=0,ya[N].offsetSrc=0}w=0;for(x=M.length;w<x;w++){aa=M[w];z=db[aa];Ya&&(J=Ya[aa]);Za&&(Q=Za[aa]);aa=z.vertexNormals;W=z.normal;C=z.vertexColors;la=z.color;ra=z.vertexTangents;if(Ca)H=Na[z.a].position,F=Na[z.b].position,ga=Na[z.c].position,ia[pa]=H.x,ia[pa+1]=H.y,ia[pa+2]=H.z,ia[pa+3]=F.x,ia[pa+4]=F.y,ia[pa+5]=F.z,ia[pa+6]=ga.x,ia[pa+7]=ga.y,ia[pa+8]=ga.z,pa+=9;if(ya){N=0;for(G=ya.length;N<G;N++)if(E=ya[N],E.__original.needsUpdate)I=E.offset,T=E.offsetSrc,
-E.size===1?(E.boundTo===void 0||E.boundTo==="vertices"?(E.array[I]=E.value[z.a],E.array[I+1]=E.value[z.b],E.array[I+2]=E.value[z.c]):E.boundTo==="faces"?(T=E.value[T],E.array[I]=T,E.array[I+1]=T,E.array[I+2]=T,E.offsetSrc++):E.boundTo==="faceVertices"&&(E.array[I]=E.value[T],E.array[I+1]=E.value[T+1],E.array[I+2]=E.value[T+2],E.offsetSrc+=3),E.offset+=3):(E.boundTo===void 0||E.boundTo==="vertices"?(H=E.value[z.a],F=E.value[z.b],ga=E.value[z.c]):E.boundTo==="faces"?(ga=F=H=T=E.value[T],E.offsetSrc++):
-E.boundTo==="faceVertices"&&(H=E.value[T],F=E.value[T+1],ga=E.value[T+2],E.offsetSrc+=3),E.size===2?(E.array[I]=H.x,E.array[I+1]=H.y,E.array[I+2]=F.x,E.array[I+3]=F.y,E.array[I+4]=ga.x,E.array[I+5]=ga.y,E.offset+=6):E.size===3?(E.type==="c"?(E.array[I]=H.r,E.array[I+1]=H.g,E.array[I+2]=H.b,E.array[I+3]=F.r,E.array[I+4]=F.g,E.array[I+5]=F.b,E.array[I+6]=ga.r,E.array[I+7]=ga.g,E.array[I+8]=ga.b):(E.array[I]=H.x,E.array[I+1]=H.y,E.array[I+2]=H.z,E.array[I+3]=F.x,E.array[I+4]=F.y,E.array[I+5]=F.z,E.array[I+
-6]=ga.x,E.array[I+7]=ga.y,E.array[I+8]=ga.z),E.offset+=9):(E.array[I]=H.x,E.array[I+1]=H.y,E.array[I+2]=H.z,E.array[I+3]=H.w,E.array[I+4]=F.x,E.array[I+5]=F.y,E.array[I+6]=F.z,E.array[I+7]=F.w,E.array[I+8]=ga.x,E.array[I+9]=ga.y,E.array[I+10]=ga.z,E.array[I+11]=ga.w,E.offset+=12))}if(ab){N=0;for(G=Ja.length;N<G;N++)H=Ja[N].vertices[z.a].position,F=Ja[N].vertices[z.b].position,ga=Ja[N].vertices[z.c].position,I=sa[N],I[X]=H.x,I[X+1]=H.y,I[X+2]=H.z,I[X+3]=F.x,I[X+4]=F.y,I[X+5]=F.z,I[X+6]=ga.x,I[X+7]=
-ga.y,I[X+8]=ga.z;X+=9}if(Ka.length)N=Ka[z.a],G=Ka[z.b],I=Ka[z.c],ka[R]=N.x,ka[R+1]=N.y,ka[R+2]=N.z,ka[R+3]=N.w,ka[R+4]=G.x,ka[R+5]=G.y,ka[R+6]=G.z,ka[R+7]=G.w,ka[R+8]=I.x,ka[R+9]=I.y,ka[R+10]=I.z,ka[R+11]=I.w,N=Qa[z.a],G=Qa[z.b],I=Qa[z.c],ha[R]=N.x,ha[R+1]=N.y,ha[R+2]=N.z,ha[R+3]=N.w,ha[R+4]=G.x,ha[R+5]=G.y,ha[R+6]=G.z,ha[R+7]=G.w,ha[R+8]=I.x,ha[R+9]=I.y,ha[R+10]=I.z,ha[R+11]=I.w,N=Oa[z.a],G=Oa[z.b],I=Oa[z.c],qa[R]=N.x,qa[R+1]=N.y,qa[R+2]=N.z,qa[R+3]=1,qa[R+4]=G.x,qa[R+5]=G.y,qa[R+6]=G.z,qa[R+7]=
-1,qa[R+8]=I.x,qa[R+9]=I.y,qa[R+10]=I.z,qa[R+11]=1,N=Pa[z.a],G=Pa[z.b],I=Pa[z.c],ca[R]=N.x,ca[R+1]=N.y,ca[R+2]=N.z,ca[R+3]=1,ca[R+4]=G.x,ca[R+5]=G.y,ca[R+6]=G.z,ca[R+7]=1,ca[R+8]=I.x,ca[R+9]=I.y,ca[R+10]=I.z,ca[R+11]=1,R+=12;if(Ga&&y)C.length===3&&y===THREE.VertexColors?(z=C[0],N=C[1],G=C[2]):G=N=z=la,fa[oa]=z.r,fa[oa+1]=z.g,fa[oa+2]=z.b,fa[oa+3]=N.r,fa[oa+4]=N.g,fa[oa+5]=N.b,fa[oa+6]=G.r,fa[oa+7]=G.g,fa[oa+8]=G.b,oa+=9;if(Ra&&ua.hasTangents)C=ra[0],la=ra[1],z=ra[2],da[Z]=C.x,da[Z+1]=C.y,da[Z+2]=C.z,
-da[Z+3]=C.w,da[Z+4]=la.x,da[Z+5]=la.y,da[Z+6]=la.z,da[Z+7]=la.w,da[Z+8]=z.x,da[Z+9]=z.y,da[Z+10]=z.z,da[Z+11]=z.w,Z+=12;if(Da&&ea)if(aa.length===3&&Fa)for(N=0;N<3;N++)W=aa[N],ta[V]=W.x,ta[V+1]=W.y,ta[V+2]=W.z,V+=3;else for(N=0;N<3;N++)ta[V]=W.x,ta[V+1]=W.y,ta[V+2]=W.z,V+=3;if(Ea&&J!==void 0&&U)for(N=0;N<3;N++)aa=J[N],ma[Y]=aa.u,ma[Y+1]=aa.v,Y+=2;if(Ea&&Q!==void 0&&U)for(N=0;N<3;N++)aa=Q[N],ja[va]=aa.u,ja[va+1]=aa.v,va+=2;Ia&&(Ba[Aa]=P,Ba[Aa+1]=P+1,Ba[Aa+2]=P+2,Aa+=3,wa[$]=P,wa[$+1]=P+1,wa[$+2]=P,
-wa[$+3]=P+2,wa[$+4]=P+1,wa[$+5]=P+2,$+=6,P+=3)}w=0;for(x=cb.length;w<x;w++){aa=cb[w];z=db[aa];Ya&&(J=Ya[aa]);Za&&(Q=Za[aa]);aa=z.vertexNormals;W=z.normal;C=z.vertexColors;la=z.color;ra=z.vertexTangents;if(Ca)H=Na[z.a].position,F=Na[z.b].position,ga=Na[z.c].position,L=Na[z.d].position,ia[pa]=H.x,ia[pa+1]=H.y,ia[pa+2]=H.z,ia[pa+3]=F.x,ia[pa+4]=F.y,ia[pa+5]=F.z,ia[pa+6]=ga.x,ia[pa+7]=ga.y,ia[pa+8]=ga.z,ia[pa+9]=L.x,ia[pa+10]=L.y,ia[pa+11]=L.z,pa+=12;if(ya){N=0;for(G=ya.length;N<G;N++)if(E=ya[N],E.__original.needsUpdate)I=
-E.offset,T=E.offsetSrc,E.size===1?(E.boundTo===void 0||E.boundTo==="vertices"?(E.array[I]=E.value[z.a],E.array[I+1]=E.value[z.b],E.array[I+2]=E.value[z.c],E.array[I+3]=E.value[z.d]):E.boundTo==="faces"?(T=E.value[T],E.array[I]=T,E.array[I+1]=T,E.array[I+2]=T,E.array[I+3]=T,E.offsetSrc++):E.boundTo==="faceVertices"&&(E.array[I]=E.value[T],E.array[I+1]=E.value[T+1],E.array[I+2]=E.value[T+2],E.array[I+3]=E.value[T+3],E.offsetSrc+=4),E.offset+=4):(E.boundTo===void 0||E.boundTo==="vertices"?(H=E.value[z.a],
-F=E.value[z.b],ga=E.value[z.c],L=E.value[z.d]):E.boundTo==="faces"?(L=ga=F=H=T=E.value[T],E.offsetSrc++):E.boundTo==="faceVertices"&&(H=E.value[T],F=E.value[T+1],ga=E.value[T+2],L=E.value[T+3],E.offsetSrc+=4),E.size===2?(E.array[I]=H.x,E.array[I+1]=H.y,E.array[I+2]=F.x,E.array[I+3]=F.y,E.array[I+4]=ga.x,E.array[I+5]=ga.y,E.array[I+6]=L.x,E.array[I+7]=L.y,E.offset+=8):E.size===3?(E.type==="c"?(E.array[I]=H.r,E.array[I+1]=H.g,E.array[I+2]=H.b,E.array[I+3]=F.r,E.array[I+4]=F.g,E.array[I+5]=F.b,E.array[I+
-6]=ga.r,E.array[I+7]=ga.g,E.array[I+8]=ga.b,E.array[I+9]=L.r,E.array[I+10]=L.g,E.array[I+11]=L.b):(E.array[I]=H.x,E.array[I+1]=H.y,E.array[I+2]=H.z,E.array[I+3]=F.x,E.array[I+4]=F.y,E.array[I+5]=F.z,E.array[I+6]=ga.x,E.array[I+7]=ga.y,E.array[I+8]=ga.z,E.array[I+9]=L.x,E.array[I+10]=L.y,E.array[I+11]=L.z),E.offset+=12):(E.array[I]=H.x,E.array[I+1]=H.y,E.array[I+2]=H.z,E.array[I+3]=H.w,E.array[I+4]=F.x,E.array[I+5]=F.y,E.array[I+6]=F.z,E.array[I+7]=F.w,E.array[I+8]=ga.x,E.array[I+9]=ga.y,E.array[I+
-10]=ga.z,E.array[I+11]=ga.w,E.array[I+12]=L.x,E.array[I+13]=L.y,E.array[I+14]=L.z,E.array[I+15]=L.w,E.offset+=16))}if(ab){N=0;for(G=Ja.length;N<G;N++)H=Ja[N].vertices[z.a].position,F=Ja[N].vertices[z.b].position,ga=Ja[N].vertices[z.c].position,L=Ja[N].vertices[z.d].position,I=sa[N],I[X]=H.x,I[X+1]=H.y,I[X+2]=H.z,I[X+3]=F.x,I[X+4]=F.y,I[X+5]=F.z,I[X+6]=ga.x,I[X+7]=ga.y,I[X+8]=ga.z,I[X+9]=L.x,I[X+10]=L.y,I[X+11]=L.z;X+=12}if(Ka.length)N=Ka[z.a],G=Ka[z.b],I=Ka[z.c],M=Ka[z.d],ka[R]=N.x,ka[R+1]=N.y,ka[R+
-2]=N.z,ka[R+3]=N.w,ka[R+4]=G.x,ka[R+5]=G.y,ka[R+6]=G.z,ka[R+7]=G.w,ka[R+8]=I.x,ka[R+9]=I.y,ka[R+10]=I.z,ka[R+11]=I.w,ka[R+12]=M.x,ka[R+13]=M.y,ka[R+14]=M.z,ka[R+15]=M.w,N=Qa[z.a],G=Qa[z.b],I=Qa[z.c],M=Qa[z.d],ha[R]=N.x,ha[R+1]=N.y,ha[R+2]=N.z,ha[R+3]=N.w,ha[R+4]=G.x,ha[R+5]=G.y,ha[R+6]=G.z,ha[R+7]=G.w,ha[R+8]=I.x,ha[R+9]=I.y,ha[R+10]=I.z,ha[R+11]=I.w,ha[R+12]=M.x,ha[R+13]=M.y,ha[R+14]=M.z,ha[R+15]=M.w,N=Oa[z.a],G=Oa[z.b],I=Oa[z.c],M=Oa[z.d],qa[R]=N.x,qa[R+1]=N.y,qa[R+2]=N.z,qa[R+3]=1,qa[R+4]=G.x,
-qa[R+5]=G.y,qa[R+6]=G.z,qa[R+7]=1,qa[R+8]=I.x,qa[R+9]=I.y,qa[R+10]=I.z,qa[R+11]=1,qa[R+12]=M.x,qa[R+13]=M.y,qa[R+14]=M.z,qa[R+15]=1,N=Pa[z.a],G=Pa[z.b],I=Pa[z.c],M=Pa[z.d],ca[R]=N.x,ca[R+1]=N.y,ca[R+2]=N.z,ca[R+3]=1,ca[R+4]=G.x,ca[R+5]=G.y,ca[R+6]=G.z,ca[R+7]=1,ca[R+8]=I.x,ca[R+9]=I.y,ca[R+10]=I.z,ca[R+11]=1,ca[R+12]=M.x,ca[R+13]=M.y,ca[R+14]=M.z,ca[R+15]=1,R+=16;if(Ga&&y)C.length===4&&y===THREE.VertexColors?(z=C[0],N=C[1],G=C[2],M=C[3]):M=G=N=z=la,fa[oa]=z.r,fa[oa+1]=z.g,fa[oa+2]=z.b,fa[oa+3]=N.r,
-fa[oa+4]=N.g,fa[oa+5]=N.b,fa[oa+6]=G.r,fa[oa+7]=G.g,fa[oa+8]=G.b,fa[oa+9]=M.r,fa[oa+10]=M.g,fa[oa+11]=M.b,oa+=12;if(Ra&&ua.hasTangents)C=ra[0],la=ra[1],z=ra[2],ra=ra[3],da[Z]=C.x,da[Z+1]=C.y,da[Z+2]=C.z,da[Z+3]=C.w,da[Z+4]=la.x,da[Z+5]=la.y,da[Z+6]=la.z,da[Z+7]=la.w,da[Z+8]=z.x,da[Z+9]=z.y,da[Z+10]=z.z,da[Z+11]=z.w,da[Z+12]=ra.x,da[Z+13]=ra.y,da[Z+14]=ra.z,da[Z+15]=ra.w,Z+=16;if(Da&&ea)if(aa.length===4&&Fa)for(N=0;N<4;N++)W=aa[N],ta[V]=W.x,ta[V+1]=W.y,ta[V+2]=W.z,V+=3;else for(N=0;N<4;N++)ta[V]=W.x,
-ta[V+1]=W.y,ta[V+2]=W.z,V+=3;if(Ea&&J!==void 0&&U)for(N=0;N<4;N++)aa=J[N],ma[Y]=aa.u,ma[Y+1]=aa.v,Y+=2;if(Ea&&Q!==void 0&&U)for(N=0;N<4;N++)aa=Q[N],ja[va]=aa.u,ja[va+1]=aa.v,va+=2;Ia&&(Ba[Aa]=P,Ba[Aa+1]=P+1,Ba[Aa+2]=P+3,Ba[Aa+3]=P+1,Ba[Aa+4]=P+2,Ba[Aa+5]=P+3,Aa+=6,wa[$]=P,wa[$+1]=P+1,wa[$+2]=P,wa[$+3]=P+3,wa[$+4]=P+1,wa[$+5]=P+2,wa[$+6]=P+2,wa[$+7]=P+3,$+=8,P+=4)}Ca&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,ia,v));if(ya){N=0;for(G=ya.length;N<G;N++)E=ya[N],E.__original.needsUpdate&&
-(o.bindBuffer(o.ARRAY_BUFFER,E.buffer),o.bufferData(o.ARRAY_BUFFER,E.array,v))}if(ab){N=0;for(G=Ja.length;N<G;N++)o.bindBuffer(o.ARRAY_BUFFER,p.__webglMorphTargetsBuffers[N]),o.bufferData(o.ARRAY_BUFFER,sa[N],v)}Ga&&oa>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,fa,v));Da&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ta,v));Ra&&ua.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,da,
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-p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ca,v),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ha,v),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ka,v));u&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array,delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,
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-D(k)}else if(A instanceof THREE.ParticleSystem)k=b(A,p),v=k.attributes&&B(k),(l.__dirtyVertices||l.__dirtyColors||A.sortParticles||v)&&e(l,o.DYNAMIC_DRAW,A),l.__dirtyVertices=!1,l.__dirtyColors=!1,k.attributes&&D(k)};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?o.frontFace(o.CCW):o.frontFace(o.CW),a==="back"?o.cullFace(o.BACK):a==="front"?o.cullFace(o.FRONT):o.cullFace(o.FRONT_AND_BACK),o.enable(o.CULL_FACE)):o.disable(o.CULL_FACE)};this.supportsVertexTextures=function(){return Ea}};
+K(h.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f<h;f++)if(A=a.__webglObjects[f].object,l=A.geometry,k=w=p=void 0,A instanceof THREE.Mesh){n=0;for(t=l.geometryGroupsList.length;n<t;n++)if(p=l.geometryGroupsList[n],k=b(A,p),w=k.attributes&&B(k),l.__dirtyVertices||l.__dirtyMorphTargets||l.__dirtyElements||l.__dirtyUvs||l.__dirtyNormals||l.__dirtyColors||l.__dirtyTangents||w)if(w=o.DYNAMIC_DRAW,u=!l.dynamic,p.__inittedArrays){var $=x=
+v=void 0,z=void 0,U=void 0,C=void 0,H=void 0,ia=void 0,J=void 0,V=void 0,O=$=C=J=void 0,I=Q=y=M=void 0,oa=void 0,N=z=void 0,la=z=J=void 0,L=void 0,G=H=void 0,F=void 0,ga=void 0,T=void 0,W=z=ga=F=G=T=ga=F=G=T=ga=F=G=void 0,ha=void 0,X=C=void 0,ca=F=$=void 0,Z=void 0,va=O=F=ha=0,ea=0,aa=W=$=0,S=G=H=oa=0,Y=0,Y=void 0,ca=p.__vertexArray,ja=p.__uvArray,S=p.__uv2Array,X=p.__normalArray,U=p.__tangentArray,N=p.__colorArray,la=p.__skinVertexAArray,L=p.__skinVertexBArray,ia=p.__skinIndexArray,da=p.__skinWeightArray,
+ga=p.__morphTargetsArrays,ra=p.__webglCustomAttributesList,E=void 0,E=p.__faceArray,Y=p.__lineArray,na=p.__needsSmoothNormals,J=p.__vertexColorType,V=p.__uvType,C=p.__normalType,fa=A.geometry,ya=fa.__dirtyElements,ma=fa.__dirtyUvs,pa=fa.__dirtyNormals,ua=fa.__dirtyTangents,qa=fa.__dirtyColors,Z=fa.__dirtyMorphTargets,Da=fa.vertices,wa=p.faces3,ta=p.faces4,sa=fa.faces,Ca=fa.faceVertexUvs[0],Ba=fa.faceVertexUvs[1],Fa=fa.skinVerticesA,Ea=fa.skinVerticesB,Aa=fa.skinIndices,Ha=fa.skinWeights,T=fa.morphTargets;
+if(fa.__dirtyVertices){v=0;for(x=wa.length;v<x;v++)z=sa[wa[v]],M=Da[z.a].position,y=Da[z.b].position,Q=Da[z.c].position,ca[F]=M.x,ca[F+1]=M.y,ca[F+2]=M.z,ca[F+3]=y.x,ca[F+4]=y.y,ca[F+5]=y.z,ca[F+6]=Q.x,ca[F+7]=Q.y,ca[F+8]=Q.z,F+=9;v=0;for(x=ta.length;v<x;v++)z=sa[ta[v]],M=Da[z.a].position,y=Da[z.b].position,Q=Da[z.c].position,I=Da[z.d].position,ca[F]=M.x,ca[F+1]=M.y,ca[F+2]=M.z,ca[F+3]=y.x,ca[F+4]=y.y,ca[F+5]=y.z,ca[F+6]=Q.x,ca[F+7]=Q.y,ca[F+8]=Q.z,ca[F+9]=I.x,ca[F+10]=I.y,ca[F+11]=I.z,F+=12;o.bindBuffer(o.ARRAY_BUFFER,
+p.__webglVertexBuffer);o.bufferData(o.ARRAY_BUFFER,ca,w)}if(Z){v=0;for(x=wa.length;v<x;v++){z=sa[wa[v]];F=0;for(ca=T.length;F<ca;F++)M=T[F].vertices[z.a].position,y=T[F].vertices[z.b].position,Q=T[F].vertices[z.c].position,Z=ga[F],Z[G]=M.x,Z[G+1]=M.y,Z[G+2]=M.z,Z[G+3]=y.x,Z[G+4]=y.y,Z[G+5]=y.z,Z[G+6]=Q.x,Z[G+7]=Q.y,Z[G+8]=Q.z;G+=9}v=0;for(x=ta.length;v<x;v++){z=sa[ta[v]];F=0;for(ca=T.length;F<ca;F++)M=T[F].vertices[z.a].position,y=T[F].vertices[z.b].position,Q=T[F].vertices[z.c].position,I=T[F].vertices[z.d].position,
+Z=ga[F],Z[G]=M.x,Z[G+1]=M.y,Z[G+2]=M.z,Z[G+3]=y.x,Z[G+4]=y.y,Z[G+5]=y.z,Z[G+6]=Q.x,Z[G+7]=Q.y,Z[G+8]=Q.z,Z[G+9]=I.x,Z[G+10]=I.y,Z[G+11]=I.z;G+=12}F=0;for(ca=T.length;F<ca;F++)o.bindBuffer(o.ARRAY_BUFFER,p.__webglMorphTargetsBuffers[F]),o.bufferData(o.ARRAY_BUFFER,ga[F],w)}if(Ha.length){v=0;for(x=wa.length;v<x;v++)z=sa[wa[v]],G=Ha[z.a],F=Ha[z.b],ga=Ha[z.c],da[H]=G.x,da[H+1]=G.y,da[H+2]=G.z,da[H+3]=G.w,da[H+4]=F.x,da[H+5]=F.y,da[H+6]=F.z,da[H+7]=F.w,da[H+8]=ga.x,da[H+9]=ga.y,da[H+10]=ga.z,da[H+11]=
+ga.w,G=Aa[z.a],F=Aa[z.b],ga=Aa[z.c],ia[H]=G.x,ia[H+1]=G.y,ia[H+2]=G.z,ia[H+3]=G.w,ia[H+4]=F.x,ia[H+5]=F.y,ia[H+6]=F.z,ia[H+7]=F.w,ia[H+8]=ga.x,ia[H+9]=ga.y,ia[H+10]=ga.z,ia[H+11]=ga.w,G=Fa[z.a],F=Fa[z.b],ga=Fa[z.c],la[H]=G.x,la[H+1]=G.y,la[H+2]=G.z,la[H+3]=1,la[H+4]=F.x,la[H+5]=F.y,la[H+6]=F.z,la[H+7]=1,la[H+8]=ga.x,la[H+9]=ga.y,la[H+10]=ga.z,la[H+11]=1,G=Ea[z.a],F=Ea[z.b],ga=Ea[z.c],L[H]=G.x,L[H+1]=G.y,L[H+2]=G.z,L[H+3]=1,L[H+4]=F.x,L[H+5]=F.y,L[H+6]=F.z,L[H+7]=1,L[H+8]=ga.x,L[H+9]=ga.y,L[H+10]=
+ga.z,L[H+11]=1,H+=12;v=0;for(x=ta.length;v<x;v++)z=sa[ta[v]],G=Ha[z.a],F=Ha[z.b],ga=Ha[z.c],T=Ha[z.d],da[H]=G.x,da[H+1]=G.y,da[H+2]=G.z,da[H+3]=G.w,da[H+4]=F.x,da[H+5]=F.y,da[H+6]=F.z,da[H+7]=F.w,da[H+8]=ga.x,da[H+9]=ga.y,da[H+10]=ga.z,da[H+11]=ga.w,da[H+12]=T.x,da[H+13]=T.y,da[H+14]=T.z,da[H+15]=T.w,G=Aa[z.a],F=Aa[z.b],ga=Aa[z.c],T=Aa[z.d],ia[H]=G.x,ia[H+1]=G.y,ia[H+2]=G.z,ia[H+3]=G.w,ia[H+4]=F.x,ia[H+5]=F.y,ia[H+6]=F.z,ia[H+7]=F.w,ia[H+8]=ga.x,ia[H+9]=ga.y,ia[H+10]=ga.z,ia[H+11]=ga.w,ia[H+12]=T.x,
+ia[H+13]=T.y,ia[H+14]=T.z,ia[H+15]=T.w,G=Fa[z.a],F=Fa[z.b],ga=Fa[z.c],T=Fa[z.d],la[H]=G.x,la[H+1]=G.y,la[H+2]=G.z,la[H+3]=1,la[H+4]=F.x,la[H+5]=F.y,la[H+6]=F.z,la[H+7]=1,la[H+8]=ga.x,la[H+9]=ga.y,la[H+10]=ga.z,la[H+11]=1,la[H+12]=T.x,la[H+13]=T.y,la[H+14]=T.z,la[H+15]=1,G=Ea[z.a],F=Ea[z.b],ga=Ea[z.c],z=Ea[z.d],L[H]=G.x,L[H+1]=G.y,L[H+2]=G.z,L[H+3]=1,L[H+4]=F.x,L[H+5]=F.y,L[H+6]=F.z,L[H+7]=1,L[H+8]=ga.x,L[H+9]=ga.y,L[H+10]=ga.z,L[H+11]=1,L[H+12]=z.x,L[H+13]=z.y,L[H+14]=z.z,L[H+15]=1,H+=16;H>0&&(o.bindBuffer(o.ARRAY_BUFFER,
+p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,la,w),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,L,w),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ia,w),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,da,w))}if(qa&&J){v=0;for(x=wa.length;v<x;v++)z=sa[wa[v]],H=z.vertexColors,ia=z.color,H.length===3&&J===THREE.VertexColors?(z=H[0],la=H[1],L=H[2]):L=la=z=ia,N[oa]=z.r,N[oa+1]=z.g,
+N[oa+2]=z.b,N[oa+3]=la.r,N[oa+4]=la.g,N[oa+5]=la.b,N[oa+6]=L.r,N[oa+7]=L.g,N[oa+8]=L.b,oa+=9;v=0;for(x=ta.length;v<x;v++)z=sa[ta[v]],H=z.vertexColors,ia=z.color,H.length===4&&J===THREE.VertexColors?(z=H[0],la=H[1],L=H[2],H=H[3]):H=L=la=z=ia,N[oa]=z.r,N[oa+1]=z.g,N[oa+2]=z.b,N[oa+3]=la.r,N[oa+4]=la.g,N[oa+5]=la.b,N[oa+6]=L.r,N[oa+7]=L.g,N[oa+8]=L.b,N[oa+9]=H.r,N[oa+10]=H.g,N[oa+11]=H.b,oa+=12;oa>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,N,w))}if(ua&&fa.hasTangents){v=
+0;for(x=wa.length;v<x;v++)z=sa[wa[v]],J=z.vertexTangents,oa=J[0],z=J[1],N=J[2],U[W]=oa.x,U[W+1]=oa.y,U[W+2]=oa.z,U[W+3]=oa.w,U[W+4]=z.x,U[W+5]=z.y,U[W+6]=z.z,U[W+7]=z.w,U[W+8]=N.x,U[W+9]=N.y,U[W+10]=N.z,U[W+11]=N.w,W+=12;v=0;for(x=ta.length;v<x;v++)z=sa[ta[v]],J=z.vertexTangents,oa=J[0],z=J[1],N=J[2],J=J[3],U[W]=oa.x,U[W+1]=oa.y,U[W+2]=oa.z,U[W+3]=oa.w,U[W+4]=z.x,U[W+5]=z.y,U[W+6]=z.z,U[W+7]=z.w,U[W+8]=N.x,U[W+9]=N.y,U[W+10]=N.z,U[W+11]=N.w,U[W+12]=J.x,U[W+13]=J.y,U[W+14]=J.z,U[W+15]=J.w,W+=16;o.bindBuffer(o.ARRAY_BUFFER,
+p.__webglTangentBuffer);o.bufferData(o.ARRAY_BUFFER,U,w)}if(pa&&C){v=0;for(x=wa.length;v<x;v++)if(z=sa[wa[v]],U=z.vertexNormals,C=z.normal,U.length===3&&na)for(W=0;W<3;W++)C=U[W],X[$]=C.x,X[$+1]=C.y,X[$+2]=C.z,$+=3;else for(W=0;W<3;W++)X[$]=C.x,X[$+1]=C.y,X[$+2]=C.z,$+=3;v=0;for(x=ta.length;v<x;v++)if(z=sa[ta[v]],U=z.vertexNormals,C=z.normal,U.length===4&&na)for(W=0;W<4;W++)C=U[W],X[$]=C.x,X[$+1]=C.y,X[$+2]=C.z,$+=3;else for(W=0;W<4;W++)X[$]=C.x,X[$+1]=C.y,X[$+2]=C.z,$+=3;o.bindBuffer(o.ARRAY_BUFFER,
+p.__webglNormalBuffer);o.bufferData(o.ARRAY_BUFFER,X,w)}if(ma&&Ca&&V){v=0;for(x=wa.length;v<x;v++)if($=wa[v],$=Ca[$],$!==void 0)for(W=0;W<3;W++)X=$[W],ja[O]=X.u,ja[O+1]=X.v,O+=2;v=0;for(x=ta.length;v<x;v++)if($=ta[v],$=Ca[$],$!==void 0)for(W=0;W<4;W++)X=$[W],ja[O]=X.u,ja[O+1]=X.v,O+=2;O>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ja,w))}if(ma&&Ba&&V){v=0;for(x=wa.length;v<x;v++)if($=wa[v],O=Ba[$],O!==void 0)for(W=0;W<3;W++)$=O[W],S[va]=$.u,S[va+1]=$.v,va+=2;v=0;
+for(x=ta.length;v<x;v++)if($=ta[v],O=Ba[$],O!==void 0)for(W=0;W<4;W++)$=O[W],S[va]=$.u,S[va+1]=$.v,va+=2;va>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,S,w))}if(ya){v=0;for(x=wa.length;v<x;v++)E[ea]=ha,E[ea+1]=ha+1,E[ea+2]=ha+2,ea+=3,Y[aa]=ha,Y[aa+1]=ha+1,Y[aa+2]=ha,Y[aa+3]=ha+2,Y[aa+4]=ha+1,Y[aa+5]=ha+2,aa+=6,ha+=3;v=0;for(x=ta.length;v<x;v++)E[ea]=ha,E[ea+1]=ha+1,E[ea+2]=ha+3,E[ea+3]=ha+1,E[ea+4]=ha+2,E[ea+5]=ha+3,ea+=6,Y[aa]=ha,Y[aa+1]=ha+1,Y[aa+2]=ha,Y[aa+3]=
+ha+3,Y[aa+4]=ha+1,Y[aa+5]=ha+2,Y[aa+6]=ha+2,Y[aa+7]=ha+3,aa+=8,ha+=4;o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,E,w);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,Y,w)}if(ra){W=0;for(ha=ra.length;W<ha;W++)ra[W].offset=0,ra[W].offsetSrc=0;v=0;for(x=wa.length;v<x;v++){z=sa[wa[v]];W=0;for(ha=ra.length;W<ha;W++)if(E=ra[W],E.__original.needsUpdate)S=E.offset,Y=E.offsetSrc,E.size===1?(E.boundTo===void 0||E.boundTo===
+"vertices"?(E.array[S]=E.value[z.a],E.array[S+1]=E.value[z.b],E.array[S+2]=E.value[z.c]):E.boundTo==="faces"?(Y=E.value[Y],E.array[S]=Y,E.array[S+1]=Y,E.array[S+2]=Y,E.offsetSrc++):E.boundTo==="faceVertices"&&(E.array[S]=E.value[Y],E.array[S+1]=E.value[Y+1],E.array[S+2]=E.value[Y+2],E.offsetSrc+=3),E.offset+=3):(E.boundTo===void 0||E.boundTo==="vertices"?(M=E.value[z.a],y=E.value[z.b],Q=E.value[z.c]):E.boundTo==="faces"?(Q=y=M=Y=E.value[Y],E.offsetSrc++):E.boundTo==="faceVertices"&&(M=E.value[Y],
+y=E.value[Y+1],Q=E.value[Y+2],E.offsetSrc+=3),E.size===2?(E.array[S]=M.x,E.array[S+1]=M.y,E.array[S+2]=y.x,E.array[S+3]=y.y,E.array[S+4]=Q.x,E.array[S+5]=Q.y,E.offset+=6):E.size===3?(E.type==="c"?(E.array[S]=M.r,E.array[S+1]=M.g,E.array[S+2]=M.b,E.array[S+3]=y.r,E.array[S+4]=y.g,E.array[S+5]=y.b,E.array[S+6]=Q.r,E.array[S+7]=Q.g,E.array[S+8]=Q.b):(E.array[S]=M.x,E.array[S+1]=M.y,E.array[S+2]=M.z,E.array[S+3]=y.x,E.array[S+4]=y.y,E.array[S+5]=y.z,E.array[S+6]=Q.x,E.array[S+7]=Q.y,E.array[S+8]=Q.z),
+E.offset+=9):(E.array[S]=M.x,E.array[S+1]=M.y,E.array[S+2]=M.z,E.array[S+3]=M.w,E.array[S+4]=y.x,E.array[S+5]=y.y,E.array[S+6]=y.z,E.array[S+7]=y.w,E.array[S+8]=Q.x,E.array[S+9]=Q.y,E.array[S+10]=Q.z,E.array[S+11]=Q.w,E.offset+=12))}v=0;for(x=ta.length;v<x;v++){z=sa[ta[v]];W=0;for(ha=ra.length;W<ha;W++)if(E=ra[W],E.__original.needsUpdate)S=E.offset,Y=E.offsetSrc,E.size===1?(E.boundTo===void 0||E.boundTo==="vertices"?(E.array[S]=E.value[z.a],E.array[S+1]=E.value[z.b],E.array[S+2]=E.value[z.c],E.array[S+
+3]=E.value[z.d]):E.boundTo==="faces"?(Y=E.value[Y],E.array[S]=Y,E.array[S+1]=Y,E.array[S+2]=Y,E.array[S+3]=Y,E.offsetSrc++):E.boundTo==="faceVertices"&&(E.array[S]=E.value[Y],E.array[S+1]=E.value[Y+1],E.array[S+2]=E.value[Y+2],E.array[S+3]=E.value[Y+3],E.offsetSrc+=4),E.offset+=4):(E.boundTo===void 0||E.boundTo==="vertices"?(M=E.value[z.a],y=E.value[z.b],Q=E.value[z.c],I=E.value[z.d]):E.boundTo==="faces"?(I=Q=y=M=Y=E.value[Y],E.offsetSrc++):E.boundTo==="faceVertices"&&(M=E.value[Y],y=E.value[Y+1],
+Q=E.value[Y+2],I=E.value[Y+3],E.offsetSrc+=4),E.size===2?(E.array[S]=M.x,E.array[S+1]=M.y,E.array[S+2]=y.x,E.array[S+3]=y.y,E.array[S+4]=Q.x,E.array[S+5]=Q.y,E.array[S+6]=I.x,E.array[S+7]=I.y,E.offset+=8):E.size===3?(E.type==="c"?(E.array[S]=M.r,E.array[S+1]=M.g,E.array[S+2]=M.b,E.array[S+3]=y.r,E.array[S+4]=y.g,E.array[S+5]=y.b,E.array[S+6]=Q.r,E.array[S+7]=Q.g,E.array[S+8]=Q.b,E.array[S+9]=I.r,E.array[S+10]=I.g,E.array[S+11]=I.b):(E.array[S]=M.x,E.array[S+1]=M.y,E.array[S+2]=M.z,E.array[S+3]=y.x,
+E.array[S+4]=y.y,E.array[S+5]=y.z,E.array[S+6]=Q.x,E.array[S+7]=Q.y,E.array[S+8]=Q.z,E.array[S+9]=I.x,E.array[S+10]=I.y,E.array[S+11]=I.z),E.offset+=12):(E.array[S]=M.x,E.array[S+1]=M.y,E.array[S+2]=M.z,E.array[S+3]=M.w,E.array[S+4]=y.x,E.array[S+5]=y.y,E.array[S+6]=y.z,E.array[S+7]=y.w,E.array[S+8]=Q.x,E.array[S+9]=Q.y,E.array[S+10]=Q.z,E.array[S+11]=Q.w,E.array[S+12]=I.x,E.array[S+13]=I.y,E.array[S+14]=I.z,E.array[S+15]=I.w,E.offset+=16))}W=0;for(ha=ra.length;W<ha;W++)E=ra[W],E.__original.needsUpdate&&
+(o.bindBuffer(o.ARRAY_BUFFER,E.buffer),o.bufferData(o.ARRAY_BUFFER,E.array,w))}u&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array,delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,delete p.__skinIndexArray,delete p.__skinWeightArray)}l.__dirtyVertices=!1;l.__dirtyMorphTargets=!1;l.__dirtyElements=!1;l.__dirtyUvs=!1;l.__dirtyNormals=!1;l.__dirtyColors=
+!1;l.__dirtyTangents=!1;k.attributes&&D(k)}else if(A instanceof THREE.Ribbon){if(l.__dirtyVertices||l.__dirtyColors){k=l;A=o.DYNAMIC_DRAW;n=v=u=u=void 0;x=k.vertices;t=k.colors;M=x.length;p=t.length;y=k.__vertexArray;w=k.__colorArray;Q=k.__dirtyColors;if(k.__dirtyVertices){for(u=0;u<M;u++)v=x[u].position,n=u*3,y[n]=v.x,y[n+1]=v.y,y[n+2]=v.z;o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer);o.bufferData(o.ARRAY_BUFFER,y,A)}if(Q){for(u=0;u<p;u++)color=t[u],n=u*3,w[n]=color.r,w[n+1]=color.g,w[n+2]=
+color.b;o.bindBuffer(o.ARRAY_BUFFER,k.__webglColorBuffer);o.bufferData(o.ARRAY_BUFFER,w,A)}}l.__dirtyVertices=!1;l.__dirtyColors=!1}else if(A instanceof THREE.Line){k=b(A,p);w=k.attributes&&B(k);if(l.__dirtyVertices||l.__dirtyColors||w){A=l;n=o.DYNAMIC_DRAW;t=ra=x=I=void 0;x=A.vertices;p=A.colors;M=x.length;w=p.length;y=A.__vertexArray;u=A.__colorArray;Q=A.__dirtyColors;v=A.__webglCustomAttributesList;ha=sa=ta=wa=ra=I=void 0;if(A.__dirtyVertices){for(I=0;I<M;I++)ra=x[I].position,t=I*3,y[t]=ra.x,y[t+
+1]=ra.y,y[t+2]=ra.z;o.bindBuffer(o.ARRAY_BUFFER,A.__webglVertexBuffer);o.bufferData(o.ARRAY_BUFFER,y,n)}if(Q){for(x=0;x<w;x++)color=p[x],t=x*3,u[t]=color.r,u[t+1]=color.g,u[t+2]=color.b;o.bindBuffer(o.ARRAY_BUFFER,A.__webglColorBuffer);o.bufferData(o.ARRAY_BUFFER,u,n)}if(v){I=0;for(ra=v.length;I<ra;I++)if(ha=v[I],ha.__original.needsUpdate&&(ha.boundTo===void 0||ha.boundTo==="vertices")){t=0;ta=ha.value.length;for(wa=0;wa<ta;wa++)ha.size===1?ha.array[t]=ha.value[wa]:(sa=ha.value[wa],ha.size===2?(ha.array[t]=
+sa.x,ha.array[t+1]=sa.y):ha.size===3?ha.type==="c"?(ha.array[t]=sa.r,ha.array[t+1]=sa.g,ha.array[t+2]=sa.b):(ha.array[t]=sa.x,ha.array[t+1]=sa.y,ha.array[t+2]=sa.z):(ha.array[t]=sa.x,ha.array[t+1]=sa.y,ha.array[t+2]=sa.z,ha.array[t+3]=sa.w)),t+=ha.size;o.bindBuffer(o.ARRAY_BUFFER,ha.buffer);o.bufferData(o.ARRAY_BUFFER,ha.array,n)}}}l.__dirtyVertices=!1;l.__dirtyColors=!1;k.attributes&&D(k)}else if(A instanceof THREE.ParticleSystem)k=b(A,p),w=k.attributes&&B(k),(l.__dirtyVertices||l.__dirtyColors||
+A.sortParticles||w)&&e(l,o.DYNAMIC_DRAW,A),l.__dirtyVertices=!1,l.__dirtyColors=!1,k.attributes&&D(k)};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?o.frontFace(o.CCW):o.frontFace(o.CW),a==="back"?o.cullFace(o.BACK):a==="front"?o.cullFace(o.FRONT):o.cullFace(o.FRONT_AND_BACK),o.enable(o.CULL_FACE)):o.disable(o.CULL_FACE)};this.supportsVertexTextures=function(){return Ea}};
 THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==void 0?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==void 0?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==void 0?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==void 0?b.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=b.format!==void 0?b.format:THREE.RGBAFormat;this.type=b.type!==void 0?b.type:
 THREE.UnsignedByteType;this.depthBuffer=b.depthBuffer!==void 0?b.depthBuffer:!0;this.stencilBuffer=b.stencilBuffer!==void 0?b.stencilBuffer:!0};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,c,b){THREE.WebGLRenderTarget.call(this,a,c,b);this.activeCubeFace=0};
@@ -351,18 +352,18 @@ THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
 THREE.ColorUtils={adjustHSV:function(a,c,b,e){var l=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,l);l.h=THREE.Math.clamp(l.h+c,0,1);l.s=THREE.Math.clamp(l.s+b,0,1);l.v=THREE.Math.clamp(l.v+e,0,1);a.setHSV(l.h,l.s,l.v)},rgbToHsv:function(a,c){var b=a.r,e=a.g,l=a.b,f=Math.max(Math.max(b,e),l),h=Math.min(Math.min(b,e),l);if(h===f)h=b=0;else{var k=f-h,h=k/f,b=b===f?(e-l)/k:e===f?2+(l-b)/k:4+(b-e)/k;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=h;c.v=f;return c}};
 THREE.ColorUtils.__hsv={h:0,s:0,v:0};
-THREE.GeometryUtils={merge:function(a,c){for(var b,e,l=a.vertices.length,f=c instanceof THREE.Mesh?c.geometry:c,h=a.vertices,k=f.vertices,n=a.faces,t=f.faces,u=a.faceVertexUvs[0],p=f.faceVertexUvs[0],x={},v=0;v<a.materials.length;v++)x[a.materials[v].id]=v;if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),b=c.matrix,e=new THREE.Matrix4,e.extractRotation(b,c.scale);for(var v=0,y=k.length;v<y;v++){var w=new THREE.Vertex(k[v].position.clone());b&&b.multiplyVector3(w.position);h.push(w)}v=
-0;for(y=t.length;v<y;v++){var h=t[v],A,z,C=h.vertexNormals,B=h.vertexColors;h instanceof THREE.Face3?A=new THREE.Face3(h.a+l,h.b+l,h.c+l):h instanceof THREE.Face4&&(A=new THREE.Face4(h.a+l,h.b+l,h.c+l,h.d+l));A.normal.copy(h.normal);e&&e.multiplyVector3(A.normal);k=0;for(w=C.length;k<w;k++)z=C[k].clone(),e&&e.multiplyVector3(z),A.vertexNormals.push(z);A.color.copy(h.color);k=0;for(w=B.length;k<w;k++)z=B[k],A.vertexColors.push(z.clone());if(h.materialIndex!==void 0){k=f.materials[h.materialIndex];
-w=x[k.id];if(w===void 0)w=a.materials.length,a.materials.push(k);A.materialIndex=w}A.centroid.copy(h.centroid);b&&b.multiplyVector3(A.centroid);n.push(A)}v=0;for(y=p.length;v<y;v++){b=p[v];e=[];k=0;for(w=b.length;k<w;k++)e.push(new THREE.UV(b[k].u,b[k].v));u.push(e)}},clone:function(a){var c=new THREE.Geometry,b,e=a.vertices,l=a.faces,f=a.faceVertexUvs[0];if(a.materials)c.materials=a.materials.slice();a=0;for(b=e.length;a<b;a++){var h=new THREE.Vertex(e[a].position.clone());c.vertices.push(h)}a=0;
+THREE.GeometryUtils={merge:function(a,c){for(var b,e,l=a.vertices.length,f=c instanceof THREE.Mesh?c.geometry:c,h=a.vertices,k=f.vertices,n=a.faces,t=f.faces,u=a.faceVertexUvs[0],p=f.faceVertexUvs[0],x={},w=0;w<a.materials.length;w++)x[a.materials[w].id]=w;if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),b=c.matrix,e=new THREE.Matrix4,e.extractRotation(b,c.scale);for(var w=0,y=k.length;w<y;w++){var v=new THREE.Vertex(k[w].position.clone());b&&b.multiplyVector3(v.position);h.push(v)}w=
+0;for(y=t.length;w<y;w++){var h=t[w],A,z,C=h.vertexNormals,B=h.vertexColors;h instanceof THREE.Face3?A=new THREE.Face3(h.a+l,h.b+l,h.c+l):h instanceof THREE.Face4&&(A=new THREE.Face4(h.a+l,h.b+l,h.c+l,h.d+l));A.normal.copy(h.normal);e&&e.multiplyVector3(A.normal);k=0;for(v=C.length;k<v;k++)z=C[k].clone(),e&&e.multiplyVector3(z),A.vertexNormals.push(z);A.color.copy(h.color);k=0;for(v=B.length;k<v;k++)z=B[k],A.vertexColors.push(z.clone());if(h.materialIndex!==void 0){k=f.materials[h.materialIndex];
+v=x[k.id];if(v===void 0)v=a.materials.length,a.materials.push(k);A.materialIndex=v}A.centroid.copy(h.centroid);b&&b.multiplyVector3(A.centroid);n.push(A)}w=0;for(y=p.length;w<y;w++){b=p[w];e=[];k=0;for(v=b.length;k<v;k++)e.push(new THREE.UV(b[k].u,b[k].v));u.push(e)}},clone:function(a){var c=new THREE.Geometry,b,e=a.vertices,l=a.faces,f=a.faceVertexUvs[0];if(a.materials)c.materials=a.materials.slice();a=0;for(b=e.length;a<b;a++){var h=new THREE.Vertex(e[a].position.clone());c.vertices.push(h)}a=0;
 for(b=l.length;a<b;a++){var k=l[a],n,t,u=k.vertexNormals,p=k.vertexColors;k instanceof THREE.Face3?n=new THREE.Face3(k.a,k.b,k.c):k instanceof THREE.Face4&&(n=new THREE.Face4(k.a,k.b,k.c,k.d));n.normal.copy(k.normal);e=0;for(h=u.length;e<h;e++)t=u[e],n.vertexNormals.push(t.clone());n.color.copy(k.color);e=0;for(h=p.length;e<h;e++)t=p[e],n.vertexColors.push(t.clone());n.materialIndex=k.materialIndex;n.centroid.copy(k.centroid);c.faces.push(n)}a=0;for(b=f.length;a<b;a++){l=f[a];n=[];e=0;for(h=l.length;e<
 h;e++)n.push(new THREE.UV(l[e].u,l[e].v));c.faceVertexUvs[0].push(n)}return c},randomPointInTriangle:function(a,c,b){var e,l,f,h=new THREE.Vector3,k=THREE.GeometryUtils.__v1;e=THREE.GeometryUtils.random();l=THREE.GeometryUtils.random();e+l>1&&(e=1-e,l=1-l);f=1-e-l;h.copy(a);h.multiplyScalar(e);k.copy(c);k.multiplyScalar(l);h.addSelf(k);k.copy(b);k.multiplyScalar(f);h.addSelf(k);return h},randomPointInFace:function(a,c,b){var e,l,f;if(a instanceof THREE.Face3)return e=c.vertices[a.a].position,l=c.vertices[a.b].position,
 f=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,l,f);else if(a instanceof THREE.Face4){e=c.vertices[a.a].position;l=c.vertices[a.b].position;f=c.vertices[a.c].position;var c=c.vertices[a.d].position,h;b?a._area1&&a._area2?(b=a._area1,h=a._area2):(b=THREE.GeometryUtils.triangleArea(e,l,c),h=THREE.GeometryUtils.triangleArea(l,f,c),a._area1=b,a._area2=h):(b=THREE.GeometryUtils.triangleArea(e,l,c),h=THREE.GeometryUtils.triangleArea(l,f,c));return THREE.GeometryUtils.random()*(b+
-h)<b?THREE.GeometryUtils.randomPointInTriangle(e,l,c):THREE.GeometryUtils.randomPointInTriangle(l,f,c)}},randomPointsInGeometry:function(a,c){function b(a){function b(c,e){if(e<c)return c;var f=c+Math.floor((e-c)/2);return t[f]>a?b(c,f-1):t[f]<a?b(f+1,e):f}return b(0,t.length-1)}var e,l,f=a.faces,h=a.vertices,k=f.length,n=0,t=[],u,p,x,v;for(l=0;l<k;l++){e=f[l];if(e instanceof THREE.Face3)u=h[e.a].position,p=h[e.b].position,x=h[e.c].position,e._area=THREE.GeometryUtils.triangleArea(u,p,x);else if(e instanceof
-THREE.Face4)u=h[e.a].position,p=h[e.b].position,x=h[e.c].position,v=h[e.d].position,e._area1=THREE.GeometryUtils.triangleArea(u,p,v),e._area2=THREE.GeometryUtils.triangleArea(p,x,v),e._area=e._area1+e._area2;n+=e._area;t[l]=n}e=[];h={};for(l=0;l<c;l++)k=THREE.GeometryUtils.random()*n,k=b(k),e[l]=THREE.GeometryUtils.randomPointInFace(f[k],a,!0),h[k]?h[k]+=1:h[k]=1;return e},triangleArea:function(a,c,b){var e,l=THREE.GeometryUtils.__v1;l.sub(a,c);e=l.length();l.sub(a,b);a=l.length();l.sub(c,b);b=l.length();
+h)<b?THREE.GeometryUtils.randomPointInTriangle(e,l,c):THREE.GeometryUtils.randomPointInTriangle(l,f,c)}},randomPointsInGeometry:function(a,c){function b(a){function b(c,e){if(e<c)return c;var f=c+Math.floor((e-c)/2);return t[f]>a?b(c,f-1):t[f]<a?b(f+1,e):f}return b(0,t.length-1)}var e,l,f=a.faces,h=a.vertices,k=f.length,n=0,t=[],u,p,x,w;for(l=0;l<k;l++){e=f[l];if(e instanceof THREE.Face3)u=h[e.a].position,p=h[e.b].position,x=h[e.c].position,e._area=THREE.GeometryUtils.triangleArea(u,p,x);else if(e instanceof
+THREE.Face4)u=h[e.a].position,p=h[e.b].position,x=h[e.c].position,w=h[e.d].position,e._area1=THREE.GeometryUtils.triangleArea(u,p,w),e._area2=THREE.GeometryUtils.triangleArea(p,x,w),e._area=e._area1+e._area2;n+=e._area;t[l]=n}e=[];h={};for(l=0;l<c;l++)k=THREE.GeometryUtils.random()*n,k=b(k),e[l]=THREE.GeometryUtils.randomPointInFace(f[k],a,!0),h[k]?h[k]+=1:h[k]=1;return e},triangleArea:function(a,c,b){var e,l=THREE.GeometryUtils.__v1;l.sub(a,c);e=l.length();l.sub(a,b);a=l.length();l.sub(c,b);b=l.length();
 c=0.5*(e+a+b);return Math.sqrt(c*(c-e)*(c-a)*(c-b))},center:function(a){a.computeBoundingBox();var c=new THREE.Matrix4;c.setTranslation(-0.5*(a.boundingBox.x[1]+a.boundingBox.x[0]),-0.5*(a.boundingBox.y[1]+a.boundingBox.y[0]),-0.5*(a.boundingBox.z[1]+a.boundingBox.z[0]));a.applyMatrix(c);a.computeBoundingBox()}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={loadTexture:function(a,c,b){var e=new Image,l=new THREE.Texture(e,c);e.onload=function(){l.needsUpdate=!0;b&&b(this)};e.crossOrigin="";e.src=a;return l},loadTextureCube:function(a,c,b){var e,l=[],f=new THREE.Texture(l,c),c=l.loadCount=0;for(e=a.length;c<e;++c)l[c]=new Image,l[c].onload=function(){l.loadCount+=1;if(l.loadCount===6)f.needsUpdate=!0;b&&b(this)},l[c].crossOrigin="",l[c].src=a[c];return f},getNormalMap:function(a,c){var b=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+
-a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};c|=1;var e=a.width,l=a.height,f=document.createElement("canvas");f.width=e;f.height=l;var h=f.getContext("2d");h.drawImage(a,0,0);for(var k=h.getImageData(0,0,e,l).data,n=h.createImageData(e,l),t=n.data,u=0;u<e;u++)for(var p=1;p<l;p++){var x=p-1<0?l-1:p-1,v=(p+1)%l,y=u-1<0?e-1:u-1,w=(u+1)%e,A=[],z=[0,0,k[(p*e+u)*4]/255*c];A.push([-1,0,k[(p*e+y)*4]/255*c]);A.push([-1,-1,k[(x*e+y)*4]/255*c]);A.push([0,-1,k[(x*e+u)*4]/255*c]);A.push([1,-1,k[(x*e+w)*4]/255*c]);
-A.push([1,0,k[(p*e+w)*4]/255*c]);A.push([1,1,k[(v*e+w)*4]/255*c]);A.push([0,1,k[(v*e+u)*4]/255*c]);A.push([-1,1,k[(v*e+y)*4]/255*c]);x=[];y=A.length;for(v=0;v<y;v++){var w=A[v],C=A[(v+1)%y],w=[w[0]-z[0],w[1]-z[1],w[2]-z[2]],C=[C[0]-z[0],C[1]-z[1],C[2]-z[2]];x.push(b([w[1]*C[2]-w[2]*C[1],w[2]*C[0]-w[0]*C[2],w[0]*C[1]-w[1]*C[0]]))}A=[0,0,0];for(v=0;v<x.length;v++)A[0]+=x[v][0],A[1]+=x[v][1],A[2]+=x[v][2];A[0]/=x.length;A[1]/=x.length;A[2]/=x.length;z=(p*e+u)*4;t[z]=(A[0]+1)/2*255|0;t[z+1]=(A[1]+0.5)*
+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};c|=1;var e=a.width,l=a.height,f=document.createElement("canvas");f.width=e;f.height=l;var h=f.getContext("2d");h.drawImage(a,0,0);for(var k=h.getImageData(0,0,e,l).data,n=h.createImageData(e,l),t=n.data,u=0;u<e;u++)for(var p=1;p<l;p++){var x=p-1<0?l-1:p-1,w=(p+1)%l,y=u-1<0?e-1:u-1,v=(u+1)%e,A=[],z=[0,0,k[(p*e+u)*4]/255*c];A.push([-1,0,k[(p*e+y)*4]/255*c]);A.push([-1,-1,k[(x*e+y)*4]/255*c]);A.push([0,-1,k[(x*e+u)*4]/255*c]);A.push([1,-1,k[(x*e+v)*4]/255*c]);
+A.push([1,0,k[(p*e+v)*4]/255*c]);A.push([1,1,k[(w*e+v)*4]/255*c]);A.push([0,1,k[(w*e+u)*4]/255*c]);A.push([-1,1,k[(w*e+y)*4]/255*c]);x=[];y=A.length;for(w=0;w<y;w++){var v=A[w],C=A[(w+1)%y],v=[v[0]-z[0],v[1]-z[1],v[2]-z[2]],C=[C[0]-z[0],C[1]-z[1],C[2]-z[2]];x.push(b([v[1]*C[2]-v[2]*C[1],v[2]*C[0]-v[0]*C[2],v[0]*C[1]-v[1]*C[0]]))}A=[0,0,0];for(w=0;w<x.length;w++)A[0]+=x[w][0],A[1]+=x[w][1],A[2]+=x[w][2];A[0]/=x.length;A[1]/=x.length;A[2]/=x.length;z=(p*e+u)*4;t[z]=(A[0]+1)/2*255|0;t[z+1]=(A[1]+0.5)*
 255|0;t[z+2]=A[2]*255|0;t[z+3]=255}h.putImageData(n,0,0);return f}};THREE.SceneUtils={showHierarchy:function(a,c){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=c})},traverseHierarchy:function(a,c){var b,e,l=a.children.length;for(e=0;e<l;e++)b=a.children[e],c(b),THREE.SceneUtils.traverseHierarchy(b,c)},createMultiMaterialObject:function(a,c){var b,e=c.length,l=new THREE.Object3D;for(b=0;b<e;b++){var f=new THREE.Mesh(a,c[b]);l.add(f)}return l}};
 if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
 vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
@@ -402,9 +403,9 @@ THREE.Path.prototype.quadraticCurveTo=function(a,c,b,e){var l=Array.prototype.sl
 THREE.Path.prototype.bezierCurveTo=function(a,c,b,e,l,f){var h=Array.prototype.slice.call(arguments),k=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(k[k.length-2],k[k.length-1]),new THREE.Vector2(a,c),new THREE.Vector2(b,e),new THREE.Vector2(l,f)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:h})};
 THREE.Path.prototype.splineThru=function(a){var c=Array.prototype.slice.call(arguments),b=this.actions[this.actions.length-1].args,b=[new THREE.Vector2(b[b.length-2],b[b.length-1])];Array.prototype.push.apply(b,a);this.curves.push(new THREE.SplineCurve(b));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c})};
 THREE.Path.prototype.arc=function(a,c,b,e,l,f){var h=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,c,b,e,l,f));this.actions.push({action:THREE.PathActions.ARC,args:h})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var c=[],b=0;b<a;b++)c.push(this.getPoint(b/a));return c};
-THREE.Path.prototype.getPoints=function(a,c){var a=a||12,b=[],e,l,f,h,k,n,t,u,p,x,v,y,w;e=0;for(l=this.actions.length;e<l;e++)switch(f=this.actions[e],h=f.action,f=f.args,h){case THREE.PathActions.LINE_TO:b.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:k=f[2];n=f[3];p=f[0];x=f[1];b.length>0?(h=b[b.length-1],v=h.x,y=h.y):(h=this.actions[e-1].args,v=h[h.length-2],y=h[h.length-1]);for(h=1;h<=a;h++)w=h/a,f=THREE.Shape.Utils.b2(w,v,p,k),w=THREE.Shape.Utils.b2(w,y,x,
-n),b.push(new THREE.Vector2(f,w));break;case THREE.PathActions.BEZIER_CURVE_TO:k=f[4];n=f[5];p=f[0];x=f[1];t=f[2];u=f[3];b.length>0?(h=b[b.length-1],v=h.x,y=h.y):(h=this.actions[e-1].args,v=h[h.length-2],y=h[h.length-1]);for(h=1;h<=a;h++)w=h/a,f=THREE.Shape.Utils.b3(w,v,p,t,k),w=THREE.Shape.Utils.b3(w,y,x,u,n),b.push(new THREE.Vector2(f,w));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[e-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];w=a*f[0].length;h=h.concat(f[0]);f=new THREE.SplineCurve(h);
-for(h=1;h<=w;h++)b.push(f.getPointAt(h/w));break;case THREE.PathActions.ARC:h=this.actions[e-1].args;k=f[0];n=f[1];t=f[2];p=f[3];w=f[4];x=!!f[5];u=h[h.length-2];v=h[h.length-1];h.length==0&&(u=v=0);y=w-p;var A=a*2;for(h=1;h<=A;h++)w=h/A,x||(w=1-w),w=p+w*y,f=u+k+t*Math.cos(w),w=v+n+t*Math.sin(w),b.push(new THREE.Vector2(f,w))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)};
+THREE.Path.prototype.getPoints=function(a,c){var a=a||12,b=[],e,l,f,h,k,n,t,u,p,x,w,y,v;e=0;for(l=this.actions.length;e<l;e++)switch(f=this.actions[e],h=f.action,f=f.args,h){case THREE.PathActions.LINE_TO:b.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:k=f[2];n=f[3];p=f[0];x=f[1];b.length>0?(h=b[b.length-1],w=h.x,y=h.y):(h=this.actions[e-1].args,w=h[h.length-2],y=h[h.length-1]);for(h=1;h<=a;h++)v=h/a,f=THREE.Shape.Utils.b2(v,w,p,k),v=THREE.Shape.Utils.b2(v,y,x,
+n),b.push(new THREE.Vector2(f,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=f[4];n=f[5];p=f[0];x=f[1];t=f[2];u=f[3];b.length>0?(h=b[b.length-1],w=h.x,y=h.y):(h=this.actions[e-1].args,w=h[h.length-2],y=h[h.length-1]);for(h=1;h<=a;h++)v=h/a,f=THREE.Shape.Utils.b3(v,w,p,t,k),v=THREE.Shape.Utils.b3(v,y,x,u,n),b.push(new THREE.Vector2(f,v));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[e-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];v=a*f[0].length;h=h.concat(f[0]);f=new THREE.SplineCurve(h);
+for(h=1;h<=v;h++)b.push(f.getPointAt(h/v));break;case THREE.PathActions.ARC:h=this.actions[e-1].args;k=f[0];n=f[1];t=f[2];p=f[3];v=f[4];x=!!f[5];u=h[h.length-2];w=h[h.length-1];h.length==0&&(u=w=0);y=v-p;var A=a*2;for(h=1;h<=A;h++)v=h/A,x||(v=1-v),v=p+v*y,f=u+k+t*Math.cos(v),v=w+n+t*Math.sin(v),b.push(new THREE.Vector2(f,v))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)};
 THREE.Path.prototype.nltransform=function(a,c,b,e,l,f){var h=this.getPoints(),k,n,t,u,p;k=0;for(n=h.length;k<n;k++)t=h[k],u=t.x,p=t.y,t.x=a*u+c*p+b,t.y=e*p+l*u+f;return h};
 THREE.Path.prototype.debug=function(a){var c=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",c.maxX+100),a.setAttribute("height",c.maxY+100),document.body.appendChild(a));c=a.getContext("2d");c.fillStyle="white";c.fillRect(0,0,a.width,a.height);c.strokeStyle="black";c.beginPath();var b,e,l,a=0;for(b=this.actions.length;a<b;a++)e=this.actions[a],l=e.args,e=e.action,e!=THREE.PathActions.CSPLINE_THRU&&c[e].apply(c,l);c.stroke();c.closePath();c.strokeStyle="red";e=
 this.getPoints();a=0;for(b=e.length;a<b;a++)l=e[a],c.beginPath(),c.arc(l.x,l.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};
@@ -412,8 +413,8 @@ THREE.Path.prototype.toShapes=function(){var a,c,b,e,l=[],f=new THREE.Path;a=0;f
 e.curves):h.holes.push(e);f.push(h)}else{h=new THREE.Shape;a=0;for(c=l.length;a<c;a++)e=l[a],THREE.Shape.Utils.isClockWise(e.getPoints())?(h.actions=e.actions,h.curves=e.curves,f.push(h),h=new THREE.Shape):h.holes.push(e)}return f};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
 THREE.Shape.prototype.getPointsHoles=function(a){var c,b=this.holes.length,e=[];for(c=0;c<b;c++)e[c]=this.holes[c].getTransformedPoints(a,this.bends);return e};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var c,b=this.holes.length,e=[];for(c=0;c<b;c++)e[c]=this.holes[c].getTransformedSpacedPoints(a,this.bends);return e};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};
 THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={removeHoles:function(a,c){var b=a.concat(),e=b.concat(),l,f,h,k,n,t,u,p,x,v,y=[];for(n=0;n<c.length;n++){t=c[n];Array.prototype.push.apply(e,t);f=Number.POSITIVE_INFINITY;for(l=0;l<t.length;l++){x=t[l];v=[];for(p=0;p<b.length;p++)u=b[p],u=x.distanceToSquared(u),v.push(u),u<f&&(f=u,h=l,k=p)}l=k-1>=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;var w=[t[h],b[k],b[l]];p=THREE.FontUtils.Triangulate.area(w);var A=[t[h],t[f],b[k]];x=THREE.FontUtils.Triangulate.area(A);v=k;u=h;k+=1;h+=-1;k<
-0&&(k+=b.length);k%=b.length;h<0&&(h+=t.length);h%=t.length;l=k-1>=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;w=[t[h],b[k],b[l]];w=THREE.FontUtils.Triangulate.area(w);A=[t[h],t[f],b[k]];A=THREE.FontUtils.Triangulate.area(A);p+x>w+A&&(k=v,h=u,k<0&&(k+=b.length),k%=b.length,h<0&&(h+=t.length),h%=t.length,l=k-1>=0?k-1:b.length-1,f=h-1>=0?h-1:t.length-1);p=b.slice(0,k);x=b.slice(k);v=t.slice(h);u=t.slice(0,h);f=[t[h],t[f],b[k]];y.push([t[h],b[k],b[l]]);y.push(f);b=p.concat(v).concat(u).concat(x)}return{shape:b,
+THREE.Shape.Utils={removeHoles:function(a,c){var b=a.concat(),e=b.concat(),l,f,h,k,n,t,u,p,x,w,y=[];for(n=0;n<c.length;n++){t=c[n];Array.prototype.push.apply(e,t);f=Number.POSITIVE_INFINITY;for(l=0;l<t.length;l++){x=t[l];w=[];for(p=0;p<b.length;p++)u=b[p],u=x.distanceToSquared(u),w.push(u),u<f&&(f=u,h=l,k=p)}l=k-1>=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;var v=[t[h],b[k],b[l]];p=THREE.FontUtils.Triangulate.area(v);var A=[t[h],t[f],b[k]];x=THREE.FontUtils.Triangulate.area(A);w=k;u=h;k+=1;h+=-1;k<
+0&&(k+=b.length);k%=b.length;h<0&&(h+=t.length);h%=t.length;l=k-1>=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;v=[t[h],b[k],b[l]];v=THREE.FontUtils.Triangulate.area(v);A=[t[h],t[f],b[k]];A=THREE.FontUtils.Triangulate.area(A);p+x>v+A&&(k=w,h=u,k<0&&(k+=b.length),k%=b.length,h<0&&(h+=t.length),h%=t.length,l=k-1>=0?k-1:b.length-1,f=h-1>=0?h-1:t.length-1);p=b.slice(0,k);x=b.slice(k);w=t.slice(h);u=t.slice(0,h);f=[t[h],t[f],b[k]];y.push([t[h],b[k],b[l]]);y.push(f);b=p.concat(w).concat(u).concat(x)}return{shape:b,
 isolatedPts:y,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,l=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),f,h,k,n,t={};f=0;for(h=e.length;f<h;f++)n=e[f].x+":"+e[f].y,t[n]!==void 0&&console.log("Duplicate point",n),t[n]=f;f=0;for(h=b.length;f<h;f++){k=b[f];for(e=0;e<3;e++)n=k[e].x+":"+k[e].y,n=t[n],n!==void 0&&(k[e]=n)}f=0;for(h=l.length;f<h;f++){k=l[f];for(e=0;e<3;e++)n=k[e].x+":"+k[e].y,n=t[n],n!==void 0&&(k[e]=n)}return b.concat(l)},
 isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,c){var b=1-a;return b*b*c},b2p1:function(a,c){return 2*(1-a)*a*c},b2p2:function(a,c){return a*a*c},b2:function(a,c,b,e){return this.b2p0(a,c)+this.b2p1(a,b)+this.b2p2(a,e)},b3p0:function(a,c){var b=1-a;return b*b*b*c},b3p1:function(a,c){var b=1-a;return 3*b*b*a*c},b3p2:function(a,c){return 3*(1-a)*a*a*c},b3p3:function(a,c){return a*a*a*c},b3:function(a,c,b,e,l){return this.b3p0(a,c)+this.b3p1(a,b)+this.b3p2(a,e)+
 this.b3p3(a,l)}};THREE.TextPath=function(a,c){THREE.Path.call(this);this.parameters=c||{};this.set(a)};THREE.TextPath.prototype.set=function(a,c){this.text=a;var c=c||this.parameters,b=c.curveSegments!==void 0?c.curveSegments:4,e=c.font!==void 0?c.font:"helvetiker",l=c.weight!==void 0?c.weight:"normal",f=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=b;THREE.FontUtils.face=e;THREE.FontUtils.weight=l;THREE.FontUtils.style=f};
@@ -427,11 +428,11 @@ THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=
 THREE.Bone?l.skinMatrix:l.matrix;var f=l.animationCache.prevKey;l=l.animationCache.nextKey;f.pos=this.data.hierarchy[b].keys[0];f.rot=this.data.hierarchy[b].keys[0];f.scl=this.data.hierarchy[b].keys[0];l.pos=this.getNextKeyWith("pos",b,1);l.rot=this.getNextKeyWith("rot",b,1);l.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,e,l,f,h,k,n,t,u=this.data.JIT.hierarchy,p,x;this.currentTime+=a*this.timeScale;x=this.currentTime;p=this.currentTime%=this.data.length;t=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,y=this.hierarchy.length;v<y;v++)if(a=this.hierarchy[v],n=a.animationCache,this.JITCompile&&u[v][t]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=u[v][t],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
-!1):(a.matrix=u[v][t],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var w=0;w<3;w++){b=c[w];h=n.prevKey[b];k=n.nextKey[b];if(k.time<=x){if(p<x)if(this.loop){h=this.data.hierarchy[v].keys[0];for(k=this.getNextKeyWith(b,v,1);k.time<p;)h=k,k=this.getNextKeyWith(b,v,k.index+1)}else{this.stop();return}else{do h=k,k=this.getNextKeyWith(b,v,k.index+1);while(k.time<
-p)}n.prevKey[b]=h;n.nextKey[b]=k}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;e=(p-h.time)/(k.time-h.time);l=h[b];f=k[b];if(e<0||e>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+v),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=l[0]+(f[0]-l[0])*e,b.y=l[1]+(f[1]-l[1])*e,b.z=l[2]+(f[2]-l[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
-this.getPrevKeyWith("pos",v,h.index-1).pos,this.points[1]=l,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",v,k.index+1).pos,e=e*0.33+0.33,l=this.interpolateCatmullRom(this.points,e),b.x=l[0],b.y=l[1],b.z=l[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(b===
-"rot")THREE.Quaternion.slerp(l,f,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=l[0]+(f[0]-l[0])*e,b.y=l[1]+(f[1]-l[1])*e,b.z=l[2]+(f[2]-l[2])*e}}if(this.JITCompile&&u[0][t]===void 0){this.hierarchy[0].update(null,!0);for(v=0;v<this.hierarchy.length;v++)u[v][t]=this.hierarchy[v]instanceof THREE.Bone?this.hierarchy[v].skinMatrix.clone():this.hierarchy[v].matrix.clone()}}};
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,e,l,f,h,k,n,t,u=this.data.JIT.hierarchy,p,x;this.currentTime+=a*this.timeScale;x=this.currentTime;p=this.currentTime%=this.data.length;t=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var w=0,y=this.hierarchy.length;w<y;w++)if(a=this.hierarchy[w],n=a.animationCache,this.JITCompile&&u[w][t]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=u[w][t],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
+!1):(a.matrix=u[w][t],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var v=0;v<3;v++){b=c[v];h=n.prevKey[b];k=n.nextKey[b];if(k.time<=x){if(p<x)if(this.loop){h=this.data.hierarchy[w].keys[0];for(k=this.getNextKeyWith(b,w,1);k.time<p;)h=k,k=this.getNextKeyWith(b,w,k.index+1)}else{this.stop();return}else{do h=k,k=this.getNextKeyWith(b,w,k.index+1);while(k.time<
+p)}n.prevKey[b]=h;n.nextKey[b]=k}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;e=(p-h.time)/(k.time-h.time);l=h[b];f=k[b];if(e<0||e>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+w),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=l[0]+(f[0]-l[0])*e,b.y=l[1]+(f[1]-l[1])*e,b.z=l[2]+(f[2]-l[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
+this.getPrevKeyWith("pos",w,h.index-1).pos,this.points[1]=l,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",w,k.index+1).pos,e=e*0.33+0.33,l=this.interpolateCatmullRom(this.points,e),b.x=l[0],b.y=l[1],b.z=l[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(b===
+"rot")THREE.Quaternion.slerp(l,f,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=l[0]+(f[0]-l[0])*e,b.y=l[1]+(f[1]-l[1])*e,b.z=l[2]+(f[2]-l[2])*e}}if(this.JITCompile&&u[0][t]===void 0){this.hierarchy[0].update(null,!0);for(w=0;w<this.hierarchy.length;w++)u[w][t]=this.hierarchy[w]instanceof THREE.Bone?this.hierarchy[w].skinMatrix.clone():this.hierarchy[w].matrix.clone()}}};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],e=[],l,f,h,k,n,t;l=(a.length-1)*c;f=Math.floor(l);l-=f;b[0]=f===0?f:f-1;b[1]=f;b[2]=f>a.length-2?f:f+1;b[3]=f>a.length-3?f:f+2;f=a[b[0]];k=a[b[1]];n=a[b[2]];t=a[b[3]];b=l*l;h=l*b;e[0]=this.interpolate(f[0],k[0],n[0],t[0],l,b,h);e[1]=this.interpolate(f[1],k[1],n[1],t[1],l,b,h);e[2]=this.interpolate(f[2],k[2],n[2],t[2],l,b,h);return e};
 THREE.Animation.prototype.interpolate=function(a,c,b,e,l,f,h){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*h+(-3*(c-b)-2*a-e)*f+a*l+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b<e.length-1?b:e.length-1:b%=e.length;b<e.length;b++)if(e[b][a]!==void 0)return e[b];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){for(var e=this.data.hierarchy[c].keys,b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==void 0)return e[b];return this.data.hierarchy[c].keys[e.length-1]};
@@ -472,12 +473,12 @@ THREE.FlyControls=function(a,c){function b(a,b){return function(){b.apply(a,argu
 this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
 -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,
 this.mouseup),!1);this.domElement.addEventListener("keydown",b(this,this.keydown),!1);this.domElement.addEventListener("keyup",b(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};
-THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,e=new THREE.Vector3,l=new THREE.Vector3,f=new THREE.Matrix4,h=!1,k=1,n=0,t=0,u=0,p=0,x=0,v=window.innerWidth/2,y=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed;
+THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,e=new THREE.Vector3,l=new THREE.Vector3,f=new THREE.Matrix4,h=!1,k=1,n=0,t=0,u=0,p=0,x=0,w=window.innerWidth/2,y=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed;
 this.rotateHorizontally(c*p);this.rotateVertically(c*x)}c=a*this.movementSpeed;this.object.translateZ(-c*(n>0||this.autoForward&&!(n<0)?1:n));this.object.translateX(c*t);this.object.translateY(c*u);h&&(this.roll+=this.rollSpeed*a*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();l.copy(this.forward);e.set(0,1,0);b.cross(e,
 l).normalize();e.cross(l,b).normalize();this.object.matrix.n11=b.x;this.object.matrix.n12=e.x;this.object.matrix.n13=l.x;this.object.matrix.n21=b.y;this.object.matrix.n22=e.y;this.object.matrix.n23=l.y;this.object.matrix.n31=b.z;this.object.matrix.n32=e.z;this.object.matrix.n33=l.z;f.identity();f.n11=Math.cos(this.roll);f.n12=-Math.sin(this.roll);f.n21=Math.sin(this.roll);f.n22=Math.cos(this.roll);this.object.matrix.multiplySelf(f);this.object.matrixWorldNeedsUpdate=!0;this.object.matrix.n14=this.object.position.x;
 this.object.matrix.n24=this.object.position.y;this.object.matrix.n34=this.object.position.z};this.translateX=function(a){this.object.position.x+=this.object.matrix.n11*a;this.object.position.y+=this.object.matrix.n21*a;this.object.position.z+=this.object.matrix.n31*a};this.translateY=function(a){this.object.position.x+=this.object.matrix.n12*a;this.object.position.y+=this.object.matrix.n22*a;this.object.position.z+=this.object.matrix.n32*a};this.translateZ=function(a){this.object.position.x-=this.object.matrix.n13*
 a;this.object.position.y-=this.object.matrix.n23*a;this.object.position.z-=this.object.matrix.n33*a};this.rotateHorizontally=function(a){b.set(this.object.matrix.n11,this.object.matrix.n21,this.object.matrix.n31);b.multiplyScalar(a);this.forward.subSelf(b);this.forward.normalize()};this.rotateVertically=function(a){e.set(this.object.matrix.n12,this.object.matrix.n22,this.object.matrix.n32);e.multiplyScalar(a);this.forward.addSelf(e);this.forward.normalize()};this.domElement.addEventListener("contextmenu",
-function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){p=(a.clientX-v)/window.innerWidth;x=(a.clientY-y)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:n=1;break;case 2:n=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:n=0;break;case 2:n=0}},!1);this.domElement.addEventListener("keydown",
+function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){p=(a.clientX-w)/window.innerWidth;x=(a.clientY-y)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:n=1;break;case 2:n=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:n=0;break;case 2:n=0}},!1);this.domElement.addEventListener("keydown",
 function(a){switch(a.keyCode){case 38:case 87:n=1;break;case 37:case 65:t=-1;break;case 40:case 83:n=-1;break;case 39:case 68:t=1;break;case 81:h=!0;k=1;break;case 69:h=!0;k=-1;break;case 82:u=1;break;case 70:u=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:n=0;break;case 37:case 65:t=0;break;case 40:case 83:n=0;break;case 39:case 68:t=0;break;case 81:h=!1;break;case 69:h=!1;break;case 82:u=0;break;case 70:u=0}},!1)};
 THREE.TrackballControls=function(a,c){var b=this,e={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};this.object=a;this.domElement=c!==void 0?c:document;this.enabled=!0;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=!1;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];this.target=
 new THREE.Vector3(0,0,0);var l=!1,f=e.NONE,h=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Vector3,t=new THREE.Vector2,u=new THREE.Vector2,p=new THREE.Vector2,x=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-b.screen.offsetLeft)/b.radius*0.5,(c-b.screen.offsetTop)/b.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var e=new THREE.Vector3((a-b.screen.width*0.5-b.screen.offsetLeft)/
@@ -487,22 +488,22 @@ b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?p=x:p.addSelf(a.
 b.panCamera();b.object.position.add(b.target,h);b.checkDistances();b.object.lookAt(b.target)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){b.enabled&&(l&&(k=n=b.getMouseProjectionOnBall(a.clientX,a.clientY),t=u=b.getMouseOnScreen(a.clientX,a.clientY),p=x=b.getMouseOnScreen(a.clientX,a.clientY),l=!1),f!==e.NONE&&(f===e.ROTATE?n=b.getMouseProjectionOnBall(a.clientX,a.clientY):f===e.ZOOM&&!b.noZoom?u=b.getMouseOnScreen(a.clientX,
 a.clientY):f===e.PAN&&!b.noPan&&(x=b.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(b.enabled&&(a.preventDefault(),a.stopPropagation(),f===e.NONE))f=a.button,f===e.ROTATE?k=n=b.getMouseProjectionOnBall(a.clientX,a.clientY):f===e.ZOOM&&!b.noZoom?t=u=b.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(p=x=b.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){if(b.enabled)a.preventDefault(),a.stopPropagation(),
 f=e.NONE},!1);window.addEventListener("keydown",function(a){if(b.enabled&&f===e.NONE){if(a.keyCode===b.keys[e.ROTATE])f=e.ROTATE;else if(a.keyCode===b.keys[e.ZOOM]&&!b.noZoom)f=e.ZOOM;else if(a.keyCode===b.keys[e.PAN]&&!b.noPan)f=e.PAN;f!==e.NONE&&(l=!0)}},!1);window.addEventListener("keyup",function(){if(b.enabled&&f!==e.NONE)f=e.NONE},!1)};
-THREE.CubeGeometry=function(a,c,b,e,l,f,h,k){function n(a,b,c,h,k,n,p,u){var v,w,x=e||1,y=l||1,z=k/2,o=n/2,A=t.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")v="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x")v="y",y=f||1;else if(a==="z"&&b==="y"||a==="y"&&b==="z")v="x",x=f||1;var B=x+1,C=y+1;k/=x;var Q=n/y;for(w=0;w<C;w++)for(n=0;n<B;n++){var $=new THREE.Vector3;$[a]=(n*k-z)*c;$[b]=(w*Q-o)*h;$[v]=p;t.vertices.push(new THREE.Vertex($))}for(w=0;w<y;w++)for(n=0;n<x;n++)t.faces.push(new THREE.Face4(n+
-B*w+A,n+B*(w+1)+A,n+1+B*(w+1)+A,n+1+B*w+A,null,null,u)),t.faceVertexUvs[0].push([new THREE.UV(n/x,w/y),new THREE.UV(n/x,(w+1)/y),new THREE.UV((n+1)/x,(w+1)/y),new THREE.UV((n+1)/x,w/y)])}THREE.Geometry.call(this);var t=this,u=a/2,p=c/2,x=b/2,v,y,w,A,z,C;if(h!==void 0){if(h instanceof Array)this.materials=h;else{this.materials=[];for(v=0;v<6;v++)this.materials.push(h)}v=0;A=1;y=2;z=3;w=4;C=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=void 0)for(var B in k)this.sides[B]!=
-void 0&&(this.sides[B]=k[B]);this.sides.px&&n("z","y",-1,-1,b,c,u,v);this.sides.nx&&n("z","y",1,-1,b,c,-u,A);this.sides.py&&n("x","z",1,1,a,b,p,y);this.sides.ny&&n("x","z",1,-1,a,b,-p,z);this.sides.pz&&n("x","y",1,-1,a,c,x,w);this.sides.nz&&n("x","y",-1,-1,a,c,-x,C);this.mergeVertices();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
-THREE.CylinderGeometry=function(a,c,b,e,l,f){THREE.Geometry.call(this);var a=a!=null?a:20,c=c!=null?c:20,b=b||100,h=b/2,e=e||8,l=l||1,k,n,t=[],u=[];for(n=0;n<=l;n++){var p=[],x=[],v=n/l,y=v*(c-a)+a;for(k=0;k<=e;k++){var w=k/e;this.vertices.push(new THREE.Vertex(new THREE.Vector3(y*Math.sin(w*Math.PI*2),-v*b+h,y*Math.cos(w*Math.PI*2))));p.push(this.vertices.length-1);x.push(new THREE.UV(w,v))}t.push(p);u.push(x)}for(n=0;n<l;n++)for(k=0;k<e;k++){var b=t[n][k],p=t[n+1][k],x=t[n+1][k+1],v=t[n][k+1],y=
-this.vertices[b].position.clone().setY(0).normalize(),w=this.vertices[p].position.clone().setY(0).normalize(),A=this.vertices[x].position.clone().setY(0).normalize(),z=this.vertices[v].position.clone().setY(0).normalize(),C=u[n][k].clone(),B=u[n+1][k].clone(),D=u[n+1][k+1].clone(),K=u[n][k+1].clone();this.faces.push(new THREE.Face4(b,p,x,v,[y,w,A,z]));this.faceVertexUvs[0].push([C,B,D,K])}if(!f&&a>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,h,0)));for(k=0;k<e;k++)b=t[0][k],p=t[0][k+
-1],x=this.vertices.length-1,y=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),A=new THREE.Vector3(0,1,0),C=u[0][k].clone(),B=u[0][k+1].clone(),D=new THREE.UV(B.u,0),this.faces.push(new THREE.Face3(b,p,x,[y,w,A])),this.faceVertexUvs[0].push([C,B,D])}if(!f&&c>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-h,0)));for(k=0;k<e;k++)b=t[n][k+1],p=t[n][k],x=this.vertices.length-1,y=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),A=new THREE.Vector3(0,-1,0),C=u[n][k+1].clone(),B=u[n][k].clone(),
-D=new THREE.UV(B.u,1),this.faces.push(new THREE.Face3(b,p,x,[y,w,A])),this.faceVertexUvs[0].push([C,B,D])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
+THREE.CubeGeometry=function(a,c,b,e,l,f,h,k){function n(a,b,c,h,k,n,p,u){var w,v,x=e||1,y=l||1,z=k/2,o=n/2,A=t.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")w="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x")w="y",y=f||1;else if(a==="z"&&b==="y"||a==="y"&&b==="z")w="x",x=f||1;var B=x+1,C=y+1;k/=x;var V=n/y;for(v=0;v<C;v++)for(n=0;n<B;n++){var Z=new THREE.Vector3;Z[a]=(n*k-z)*c;Z[b]=(v*V-o)*h;Z[w]=p;t.vertices.push(new THREE.Vertex(Z))}for(v=0;v<y;v++)for(n=0;n<x;n++)t.faces.push(new THREE.Face4(n+
+B*v+A,n+B*(v+1)+A,n+1+B*(v+1)+A,n+1+B*v+A,null,null,u)),t.faceVertexUvs[0].push([new THREE.UV(n/x,v/y),new THREE.UV(n/x,(v+1)/y),new THREE.UV((n+1)/x,(v+1)/y),new THREE.UV((n+1)/x,v/y)])}THREE.Geometry.call(this);var t=this,u=a/2,p=c/2,x=b/2,w,y,v,A,z,C;if(h!==void 0){if(h instanceof Array)this.materials=h;else{this.materials=[];for(w=0;w<6;w++)this.materials.push(h)}w=0;A=1;y=2;z=3;v=4;C=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=void 0)for(var B in k)this.sides[B]!=
+void 0&&(this.sides[B]=k[B]);this.sides.px&&n("z","y",-1,-1,b,c,u,w);this.sides.nx&&n("z","y",1,-1,b,c,-u,A);this.sides.py&&n("x","z",1,1,a,b,p,y);this.sides.ny&&n("x","z",1,-1,a,b,-p,z);this.sides.pz&&n("x","y",1,-1,a,c,x,v);this.sides.nz&&n("x","y",-1,-1,a,c,-x,C);this.mergeVertices();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
+THREE.CylinderGeometry=function(a,c,b,e,l,f){THREE.Geometry.call(this);var a=a!=null?a:20,c=c!=null?c:20,b=b||100,h=b/2,e=e||8,l=l||1,k,n,t=[],u=[];for(n=0;n<=l;n++){var p=[],x=[],w=n/l,y=w*(c-a)+a;for(k=0;k<=e;k++){var v=k/e;this.vertices.push(new THREE.Vertex(new THREE.Vector3(y*Math.sin(v*Math.PI*2),-w*b+h,y*Math.cos(v*Math.PI*2))));p.push(this.vertices.length-1);x.push(new THREE.UV(v,w))}t.push(p);u.push(x)}for(n=0;n<l;n++)for(k=0;k<e;k++){var b=t[n][k],p=t[n+1][k],x=t[n+1][k+1],w=t[n][k+1],y=
+this.vertices[b].position.clone().setY(0).normalize(),v=this.vertices[p].position.clone().setY(0).normalize(),A=this.vertices[x].position.clone().setY(0).normalize(),z=this.vertices[w].position.clone().setY(0).normalize(),C=u[n][k].clone(),B=u[n+1][k].clone(),D=u[n+1][k+1].clone(),K=u[n][k+1].clone();this.faces.push(new THREE.Face4(b,p,x,w,[y,v,A,z]));this.faceVertexUvs[0].push([C,B,D,K])}if(!f&&a>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,h,0)));for(k=0;k<e;k++)b=t[0][k],p=t[0][k+
+1],x=this.vertices.length-1,y=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),A=new THREE.Vector3(0,1,0),C=u[0][k].clone(),B=u[0][k+1].clone(),D=new THREE.UV(B.u,0),this.faces.push(new THREE.Face3(b,p,x,[y,v,A])),this.faceVertexUvs[0].push([C,B,D])}if(!f&&c>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-h,0)));for(k=0;k<e;k++)b=t[n][k+1],p=t[n][k],x=this.vertices.length-1,y=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),A=new THREE.Vector3(0,-1,0),C=u[n][k+1].clone(),B=u[n][k].clone(),
+D=new THREE.UV(B.u,1),this.faces.push(new THREE.Face3(b,p,x,[y,v,A])),this.faceVertexUvs[0].push([C,B,D])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.ExtrudeGeometry=function(a,c){if(typeof a!=="undefined"){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],b,e=a.length,l;this.shapebb=a[e-1].getBoundingBox();for(b=0;b<e;b++)l=a[b],this.addShape(l,c);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
 THREE.ExtrudeGeometry.prototype.addShape=function(a,c){function b(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function e(a,b,c){var e=THREE.ExtrudeGeometry.__v1,f=THREE.ExtrudeGeometry.__v2,h=THREE.ExtrudeGeometry.__v3,k=THREE.ExtrudeGeometry.__v4,l=THREE.ExtrudeGeometry.__v5,n=THREE.ExtrudeGeometry.__v6;e.set(a.x-b.x,a.y-b.y);f.set(a.x-c.x,a.y-c.y);e=e.normalize();f=f.normalize();h.set(-e.y,e.x);k.set(f.y,-f.x);l.copy(a).addSelf(h);n.copy(a).addSelf(k);if(l.equals(n))return k.clone();
-l.copy(b).addSelf(h);n.copy(c).addSelf(k);h=e.dot(k);k=n.subSelf(l).dot(k);h===0&&(console.log("Either infinite or no solutions!"),k===0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));k/=h;if(k<0)return b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(k).addSelf(l).subSelf(a).clone()}function l(a){for(J=a.length;--J>=0;){na=J;fa=J-1;fa<0&&(fa=a.length-
-1);for(var b=0,c=v+u*2,b=0;b<c;b++){var e=o*b,f=o*(b+1),h=sa+na+e,l=sa+na+f,p=h,e=sa+fa+e,f=sa+fa+f,t=l;p+=M;e+=M;f+=M;t+=M;H.faces.push(new THREE.Face4(p,e,f,t,null,null,D));D&&(p=b/c,e=(b+1)/c,f=k+n*2,h=(H.vertices[h].position.z+n)/f,l=(H.vertices[l].position.z+n)/f,H.faceVertexUvs[0].push([new THREE.UV(h,p),new THREE.UV(l,p),new THREE.UV(l,e),new THREE.UV(h,e)]))}}}function f(a,b,c){H.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function h(a,b,c){a+=M;b+=M;c+=M;H.faces.push(new THREE.Face3(a,
-b,c,null,null,B));if(B){var e=K.maxY,f=K.maxX,h=H.vertices[b].position.x,b=H.vertices[b].position.y,k=H.vertices[c].position.x,c=H.vertices[c].position.y;H.faceVertexUvs[0].push([new THREE.UV(H.vertices[a].position.x/f,H.vertices[a].position.y/e),new THREE.UV(h/f,b/e),new THREE.UV(k/f,c/e)])}}var k=c.amount!==void 0?c.amount:100,n=c.bevelThickness!==void 0?c.bevelThickness:6,t=c.bevelSize!==void 0?c.bevelSize:n-2,u=c.bevelSegments!==void 0?c.bevelSegments:3,p=c.bevelEnabled!==void 0?c.bevelEnabled:
-!0,x=c.curveSegments!==void 0?c.curveSegments:12,v=c.steps!==void 0?c.steps:1,y=c.bendPath,w=c.extrudePath,A,z=!1,C=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,B=c.material,D=c.extrudeMaterial,K=this.shapebb;if(w)A=w.getPoints(x),v=A.length,z=!0,p=!1;p||(t=n=u=0);var O,F,P,H=this,M=this.vertices.length;y&&a.addWrapPath(y);x=C?a.extractAllSpacedPoints(x):a.extractAllPoints(x);y=x.shape;x=x.holes;if(w=!THREE.Shape.Utils.isClockWise(y)){y=y.reverse();F=0;for(P=x.length;F<P;F++)O=x[F],THREE.Shape.Utils.isClockWise(O)&&
-(x[F]=O.reverse());w=!1}w=THREE.Shape.Utils.triangulateShape(y,x);C=y;F=0;for(P=x.length;F<P;F++)O=x[F],y=y.concat(O);var J,G,X,ca,T,S,o=y.length,Y=w.length,ha=[];J=0;G=C.length;na=G-1;for(fa=J+1;J<G;J++,na++,fa++)na===G&&(na=0),fa===G&&(fa=0),ha[J]=e(C[J],C[na],C[fa]);var L=[],Q,$=ha.concat();F=0;for(P=x.length;F<P;F++){O=x[F];Q=[];J=0;G=O.length;na=G-1;for(fa=J+1;J<G;J++,na++,fa++)na===G&&(na=0),fa===G&&(fa=0),Q[J]=e(O[J],O[na],O[fa]);L.push(Q);$=$.concat(Q)}for(X=0;X<u;X++){ca=X/u;T=n*(1-ca);ca=
-t*Math.sin(ca*Math.PI/2);J=0;for(G=C.length;J<G;J++)S=b(C[J],ha[J],ca),f(S.x,S.y,-T);F=0;for(P=x.length;F<P;F++){O=x[F];Q=L[F];J=0;for(G=O.length;J<G;J++)S=b(O[J],Q[J],ca),f(S.x,S.y,-T)}}ca=t;for(J=0;J<o;J++)S=p?b(y[J],$[J],ca):y[J],z?f(S.x,S.y+A[0].y,A[0].x):f(S.x,S.y,0);for(X=1;X<=v;X++)for(J=0;J<o;J++)S=p?b(y[J],$[J],ca):y[J],z?f(S.x,S.y+A[X-1].y,A[X-1].x):f(S.x,S.y,k/v*X);for(X=u-1;X>=0;X--){ca=X/u;T=n*(1-ca);ca=t*Math.sin(ca*Math.PI/2);J=0;for(G=C.length;J<G;J++)S=b(C[J],ha[J],ca),f(S.x,S.y,
-k+T);F=0;for(P=x.length;F<P;F++){O=x[F];Q=L[F];J=0;for(G=O.length;J<G;J++)S=b(O[J],Q[J],ca),z?f(S.x,S.y+A[v-1].y,A[v-1].x+T):f(S.x,S.y,k+T)}}if(p){p=o*0;for(J=0;J<Y;J++)t=w[J],h(t[2]+p,t[1]+p,t[0]+p);p=o*(v+u*2);for(J=0;J<Y;J++)t=w[J],h(t[0]+p,t[1]+p,t[2]+p)}else{for(J=0;J<Y;J++)t=w[J],h(t[2],t[1],t[0]);for(J=0;J<Y;J++)t=w[J],h(t[0]+o*v,t[1]+o*v,t[2]+o*v)}var na,fa,sa=0;l(C);sa+=C.length;F=0;for(P=x.length;F<P;F++)O=x[F],l(O),sa+=O.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;
+l.copy(b).addSelf(h);n.copy(c).addSelf(k);h=e.dot(k);k=n.subSelf(l).dot(k);h===0&&(console.log("Either infinite or no solutions!"),k===0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));k/=h;if(k<0)return b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(k).addSelf(l).subSelf(a).clone()}function l(a){for(J=a.length;--J>=0;){ka=J;fa=J-1;fa<0&&(fa=a.length-
+1);for(var b=0,c=w+u*2,b=0;b<c;b++){var e=o*b,f=o*(b+1),h=qa+ka+e,l=qa+ka+f,p=h,e=qa+fa+e,f=qa+fa+f,t=l;p+=G;e+=G;f+=G;t+=G;O.faces.push(new THREE.Face4(p,e,f,t,null,null,D));D&&(p=b/c,e=(b+1)/c,f=k+n*2,h=(O.vertices[h].position.z+n)/f,l=(O.vertices[l].position.z+n)/f,O.faceVertexUvs[0].push([new THREE.UV(h,p),new THREE.UV(l,p),new THREE.UV(l,e),new THREE.UV(h,e)]))}}}function f(a,b,c){O.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function h(a,b,c){a+=G;b+=G;c+=G;O.faces.push(new THREE.Face3(a,
+b,c,null,null,B));if(B){var e=K.maxY,f=K.maxX,h=O.vertices[b].position.x,b=O.vertices[b].position.y,k=O.vertices[c].position.x,c=O.vertices[c].position.y;O.faceVertexUvs[0].push([new THREE.UV(O.vertices[a].position.x/f,O.vertices[a].position.y/e),new THREE.UV(h/f,b/e),new THREE.UV(k/f,c/e)])}}var k=c.amount!==void 0?c.amount:100,n=c.bevelThickness!==void 0?c.bevelThickness:6,t=c.bevelSize!==void 0?c.bevelSize:n-2,u=c.bevelSegments!==void 0?c.bevelSegments:3,p=c.bevelEnabled!==void 0?c.bevelEnabled:
+!0,x=c.curveSegments!==void 0?c.curveSegments:12,w=c.steps!==void 0?c.steps:1,y=c.bendPath,v=c.extrudePath,A,z=!1,C=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,B=c.material,D=c.extrudeMaterial,K=this.shapebb;if(v)A=v.getPoints(x),w=A.length,z=!0,p=!1;p||(t=n=u=0);var P,I,F,O=this,G=this.vertices.length;y&&a.addWrapPath(y);x=C?a.extractAllSpacedPoints(x):a.extractAllPoints(x);y=x.shape;x=x.holes;if(v=!THREE.Shape.Utils.isClockWise(y)){y=y.reverse();I=0;for(F=x.length;I<F;I++)P=x[I],THREE.Shape.Utils.isClockWise(P)&&
+(x[I]=P.reverse());v=!1}v=THREE.Shape.Utils.triangulateShape(y,x);C=y;I=0;for(F=x.length;I<F;I++)P=x[I],y=y.concat(P);var J,L,ea,ma,aa,R,o=y.length,T=v.length,pa=[];J=0;L=C.length;ka=L-1;for(fa=J+1;J<L;J++,ka++,fa++)ka===L&&(ka=0),fa===L&&(fa=0),pa[J]=e(C[J],C[ka],C[fa]);var N=[],V,Z=pa.concat();I=0;for(F=x.length;I<F;I++){P=x[I];V=[];J=0;L=P.length;ka=L-1;for(fa=J+1;J<L;J++,ka++,fa++)ka===L&&(ka=0),fa===L&&(fa=0),V[J]=e(P[J],P[ka],P[fa]);N.push(V);Z=Z.concat(V)}for(ea=0;ea<u;ea++){ma=ea/u;aa=n*(1-
+ma);ma=t*Math.sin(ma*Math.PI/2);J=0;for(L=C.length;J<L;J++)R=b(C[J],pa[J],ma),f(R.x,R.y,-aa);I=0;for(F=x.length;I<F;I++){P=x[I];V=N[I];J=0;for(L=P.length;J<L;J++)R=b(P[J],V[J],ma),f(R.x,R.y,-aa)}}ma=t;for(J=0;J<o;J++)R=p?b(y[J],Z[J],ma):y[J],z?f(R.x,R.y+A[0].y,A[0].x):f(R.x,R.y,0);for(ea=1;ea<=w;ea++)for(J=0;J<o;J++)R=p?b(y[J],Z[J],ma):y[J],z?f(R.x,R.y+A[ea-1].y,A[ea-1].x):f(R.x,R.y,k/w*ea);for(ea=u-1;ea>=0;ea--){ma=ea/u;aa=n*(1-ma);ma=t*Math.sin(ma*Math.PI/2);J=0;for(L=C.length;J<L;J++)R=b(C[J],
+pa[J],ma),f(R.x,R.y,k+aa);I=0;for(F=x.length;I<F;I++){P=x[I];V=N[I];J=0;for(L=P.length;J<L;J++)R=b(P[J],V[J],ma),z?f(R.x,R.y+A[w-1].y,A[w-1].x+aa):f(R.x,R.y,k+aa)}}if(p){p=o*0;for(J=0;J<T;J++)t=v[J],h(t[2]+p,t[1]+p,t[0]+p);p=o*(w+u*2);for(J=0;J<T;J++)t=v[J],h(t[0]+p,t[1]+p,t[2]+p)}else{for(J=0;J<T;J++)t=v[J],h(t[2],t[1],t[0]);for(J=0;J<T;J++)t=v[J],h(t[0]+o*w,t[1]+o*w,t[2]+o*w)}var ka,fa,qa=0;l(C);qa+=C.length;I=0;for(F=x.length;I<F;I++)P=x[I],l(P),qa+=P.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
 THREE.IcosahedronGeometry=function(a){function c(a,b,c){var e=Math.sqrt(a*a+b*b+c*c);return l.vertices.push(new THREE.Vertex(new THREE.Vector3(a/e,b/e,c/e)))-1}function b(a,b,c,e){e.faces.push(new THREE.Face3(a,b,c))}function e(a,b){var e=l.vertices[a].position,f=l.vertices[b].position;return c((e.x+f.x)/2,(e.y+f.y)/2,(e.z+f.z)/2)}var l=this,f=new THREE.Geometry;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,
 -a);c(0,1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,f);b(0,5,1,f);b(0,1,7,f);b(0,7,10,f);b(0,10,11,f);b(1,5,9,f);b(5,11,4,f);b(11,10,2,f);b(10,7,6,f);b(7,1,8,f);b(3,9,4,f);b(3,4,2,f);b(3,2,6,f);b(3,6,8,f);b(3,8,9,f);b(4,9,5,f);b(2,4,11,f);b(6,2,10,f);b(8,6,7,f);b(9,8,1,f);for(var h=0;h<this.subdivisions;h++){var a=new THREE.Geometry,k;for(k in f.faces){var n=e(f.faces[k].a,f.faces[k].b),t=e(f.faces[k].b,f.faces[k].c),u=e(f.faces[k].c,f.faces[k].a);b(f.faces[k].a,n,u,a);b(f.faces[k].b,t,
@@ -515,19 +516,19 @@ h.faces.push(k),k=Math.atan2(k.centroid.z,-k.centroid.x),h.faceVertexUvs[0].push
 {radius:a}};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
 THREE.PlaneGeometry=function(a,c,b,e){THREE.Geometry.call(this);var l,f=a/2,h=c/2,b=b||1,e=e||1,k=b+1,n=e+1;a/=b;var t=c/e;for(l=0;l<n;l++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-f,-(l*t-h),0)));for(l=0;l<e;l++)for(c=0;c<b;c++)this.faces.push(new THREE.Face4(c+k*l,c+k*(l+1),c+1+k*(l+1),c+1+k*l)),this.faceVertexUvs[0].push([new THREE.UV(c/b,l/e),new THREE.UV(c/b,(l+1)/e),new THREE.UV((c+1)/b,(l+1)/e),new THREE.UV((c+1)/b,l/e)]);this.computeCentroids();this.computeFaceNormals()};
 THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
-THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,e,l=Math.PI,f=Math.max(3,c||8),h=Math.max(2,b||6),c=[],b=0;b<h+1;b++){e=b/h;var k=a*Math.cos(e*l),n=a*Math.sin(e*l),t=[],u=0;for(e=0;e<f;e++){var p=2*e/f,x=n*Math.sin(p*l),p=n*Math.cos(p*l);(b==0||b==h)&&e>0||(u=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,x)))-1);t.push(u)}c.push(t)}for(var v,y,w,l=c.length,b=0;b<l;b++)if(f=c[b].length,b>0)for(e=0;e<f;e++){t=e==f-1;h=c[b][t?0:e+1];k=c[b][t?f-1:e];n=c[b-1][t?
-f-1:e];t=c[b-1][t?0:e+1];x=b/(l-1);v=(b-1)/(l-1);y=(e+1)/f;var p=e/f,u=new THREE.UV(1-y,x),x=new THREE.UV(1-p,x),p=new THREE.UV(1-p,v),A=new THREE.UV(1-y,v);b<c.length-1&&(v=this.vertices[h].position.clone(),y=this.vertices[k].position.clone(),w=this.vertices[n].position.clone(),v.normalize(),y.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,k,n,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([u,x,p]));b>1&&(v=
-this.vertices[h].position.clone(),y=this.vertices[n].position.clone(),w=this.vertices[t].position.clone(),v.normalize(),y.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,n,t,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([u,p,A]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
+THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,e,l=Math.PI,f=Math.max(3,c||8),h=Math.max(2,b||6),c=[],b=0;b<h+1;b++){e=b/h;var k=a*Math.cos(e*l),n=a*Math.sin(e*l),t=[],u=0;for(e=0;e<f;e++){var p=2*e/f,x=n*Math.sin(p*l),p=n*Math.cos(p*l);(b==0||b==h)&&e>0||(u=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,x)))-1);t.push(u)}c.push(t)}for(var w,y,v,l=c.length,b=0;b<l;b++)if(f=c[b].length,b>0)for(e=0;e<f;e++){t=e==f-1;h=c[b][t?0:e+1];k=c[b][t?f-1:e];n=c[b-1][t?
+f-1:e];t=c[b-1][t?0:e+1];x=b/(l-1);w=(b-1)/(l-1);y=(e+1)/f;var p=e/f,u=new THREE.UV(1-y,x),x=new THREE.UV(1-p,x),p=new THREE.UV(1-p,w),A=new THREE.UV(1-y,w);b<c.length-1&&(w=this.vertices[h].position.clone(),y=this.vertices[k].position.clone(),v=this.vertices[n].position.clone(),w.normalize(),y.normalize(),v.normalize(),this.faces.push(new THREE.Face3(h,k,n,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([u,x,p]));b>1&&(w=
+this.vertices[h].position.clone(),y=this.vertices[n].position.clone(),v=this.vertices[t].position.clone(),w.normalize(),y.normalize(),v.normalize(),this.faces.push(new THREE.Face3(h,n,t,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([u,p,A]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
 THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var e=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
 THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,c){return(new TextPath(a,c)).toShapes()},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c=
-this.getFace(),b=this.size/c.resolution,e=0,l=String(a).split(""),f=l.length,h=[],a=0;a<f;a++){var k=new THREE.Path,k=this.extractGlyphPoints(l[a],c,b,e,k);e+=k.offset;h.push(k.path)}return{paths:h,offset:e/2}},extractGlyphPoints:function(a,c,b,e,l){var f=[],h,k,n,t,u,p,x,v,y,w,A=c.glyphs[a]||c.glyphs[ctxt.options.fallbackCharacter];if(A){if(A.o){c=A._cachedOutline||(A._cachedOutline=A.o.split(" "));n=c.length;for(a=0;a<n;)switch(k=c[a++],k){case "m":k=c[a++]*b+e;t=c[a++]*b;f.push(new THREE.Vector2(k,
-t));l.moveTo(k,t);break;case "l":k=c[a++]*b+e;t=c[a++]*b;f.push(new THREE.Vector2(k,t));l.lineTo(k,t);break;case "q":k=c[a++]*b+e;t=c[a++]*b;x=c[a++]*b+e;v=c[a++]*b;l.quadraticCurveTo(x,v,k,t);if(h=f[f.length-1]){u=h.x;p=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var z=h/divisions,C=THREE.Shape.Utils.b2(z,u,x,k),z=THREE.Shape.Utils.b2(z,p,v,t);f.push(new THREE.Vector2(C,z))}}break;case "b":if(k=c[a++]*b+e,t=c[a++]*b,x=c[a++]*b+e,v=c[a++]*-b,y=c[a++]*b+e,w=c[a++]*-b,l.bezierCurveTo(k,t,
-x,v,y,w),h=f[f.length-1]){u=h.x;p=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)z=h/divisions,C=THREE.Shape.Utils.b3(z,u,x,y,k),z=THREE.Shape.Utils.b3(z,p,v,w,t),f.push(new THREE.Vector2(C,z))}}}return{offset:A.ha*b,points:f,path:l}}}};
-(function(a){var c=function(a){for(var c=a.length,l=0,f=c-1,h=0;h<c;f=h++)l+=a[f].x*a[h].y-a[h].x*a[f].y;return l*0.5};a.Triangulate=function(a,e){var l=a.length;if(l<3)return null;var f=[],h=[],k=[],n,t,u;if(c(a)>0)for(t=0;t<l;t++)h[t]=t;else for(t=0;t<l;t++)h[t]=l-1-t;var p=2*l;for(t=l-1;l>2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return f}n=t;l<=n&&(n=0);t=n+1;l<=t&&(t=0);u=t+1;l<=u&&(u=0);var x;a:{x=a;var v=n,y=t,w=u,A=l,z=h,C=void 0,B=void 0,D=void 0,
-K=void 0,O=void 0,F=void 0,P=void 0,H=void 0,M=void 0,B=x[z[v]].x,D=x[z[v]].y,K=x[z[y]].x,O=x[z[y]].y,F=x[z[w]].x,P=x[z[w]].y;if(1.0E-10>(K-B)*(P-D)-(O-D)*(F-B))x=!1;else{for(C=0;C<A;C++)if(!(C==v||C==y||C==w)){var H=x[z[C]].x,M=x[z[C]].y,J=void 0,G=void 0,X=void 0,ca=void 0,T=void 0,S=void 0,o=void 0,Y=void 0,ha=void 0,L=void 0,Q=void 0,$=void 0,J=X=T=void 0,J=F-K,G=P-O,X=B-F,ca=D-P,T=K-B,S=O-D,o=H-B,Y=M-D,ha=H-K,L=M-O,Q=H-F,$=M-P,J=J*L-G*ha,T=T*Y-S*o,X=X*$-ca*Q;if(J>=0&&X>=0&&T>=0){x=!1;break a}}x=
-!0}}if(x){f.push([a[h[n]],a[h[t]],a[h[u]]]);k.push([h[n],h[t],h[u]]);n=t;for(u=t+1;u<l;n++,u++)h[n]=h[u];l--;p=2*l}}if(e)return k;return f};a.Triangulate.area=c;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
+this.getFace(),b=this.size/c.resolution,e=0,l=String(a).split(""),f=l.length,h=[],a=0;a<f;a++){var k=new THREE.Path,k=this.extractGlyphPoints(l[a],c,b,e,k);e+=k.offset;h.push(k.path)}return{paths:h,offset:e/2}},extractGlyphPoints:function(a,c,b,e,l){var f=[],h,k,n,t,u,p,x,w,y,v,A=c.glyphs[a]||c.glyphs[ctxt.options.fallbackCharacter];if(A){if(A.o){c=A._cachedOutline||(A._cachedOutline=A.o.split(" "));n=c.length;for(a=0;a<n;)switch(k=c[a++],k){case "m":k=c[a++]*b+e;t=c[a++]*b;f.push(new THREE.Vector2(k,
+t));l.moveTo(k,t);break;case "l":k=c[a++]*b+e;t=c[a++]*b;f.push(new THREE.Vector2(k,t));l.lineTo(k,t);break;case "q":k=c[a++]*b+e;t=c[a++]*b;x=c[a++]*b+e;w=c[a++]*b;l.quadraticCurveTo(x,w,k,t);if(h=f[f.length-1]){u=h.x;p=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var z=h/divisions,C=THREE.Shape.Utils.b2(z,u,x,k),z=THREE.Shape.Utils.b2(z,p,w,t);f.push(new THREE.Vector2(C,z))}}break;case "b":if(k=c[a++]*b+e,t=c[a++]*b,x=c[a++]*b+e,w=c[a++]*-b,y=c[a++]*b+e,v=c[a++]*-b,l.bezierCurveTo(k,t,
+x,w,y,v),h=f[f.length-1]){u=h.x;p=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)z=h/divisions,C=THREE.Shape.Utils.b3(z,u,x,y,k),z=THREE.Shape.Utils.b3(z,p,w,v,t),f.push(new THREE.Vector2(C,z))}}}return{offset:A.ha*b,points:f,path:l}}}};
+(function(a){var c=function(a){for(var c=a.length,l=0,f=c-1,h=0;h<c;f=h++)l+=a[f].x*a[h].y-a[h].x*a[f].y;return l*0.5};a.Triangulate=function(a,e){var l=a.length;if(l<3)return null;var f=[],h=[],k=[],n,t,u;if(c(a)>0)for(t=0;t<l;t++)h[t]=t;else for(t=0;t<l;t++)h[t]=l-1-t;var p=2*l;for(t=l-1;l>2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return f}n=t;l<=n&&(n=0);t=n+1;l<=t&&(t=0);u=t+1;l<=u&&(u=0);var x;a:{x=a;var w=n,y=t,v=u,A=l,z=h,C=void 0,B=void 0,D=void 0,
+K=void 0,P=void 0,I=void 0,F=void 0,O=void 0,G=void 0,B=x[z[w]].x,D=x[z[w]].y,K=x[z[y]].x,P=x[z[y]].y,I=x[z[v]].x,F=x[z[v]].y;if(1.0E-10>(K-B)*(F-D)-(P-D)*(I-B))x=!1;else{for(C=0;C<A;C++)if(!(C==w||C==y||C==v)){var O=x[z[C]].x,G=x[z[C]].y,J=void 0,L=void 0,ea=void 0,ma=void 0,aa=void 0,R=void 0,o=void 0,T=void 0,pa=void 0,N=void 0,V=void 0,Z=void 0,J=ea=aa=void 0,J=I-K,L=F-P,ea=B-I,ma=D-F,aa=K-B,R=P-D,o=O-B,T=G-D,pa=O-K,N=G-P,V=O-I,Z=G-F,J=J*N-L*pa,aa=aa*T-R*o,ea=ea*Z-ma*V;if(J>=0&&ea>=0&&aa>=0){x=
+!1;break a}}x=!0}}if(x){f.push([a[h[n]],a[h[t]],a[h[u]]]);k.push([h[n],h[t],h[u]]);n=t;for(u=t+1;u<l;n++,u++)h[n]=h[u];l--;p=2*l}}if(e)return k;return f};a.Triangulate.area=c;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.TorusGeometry=function(a,c,b,e,l){THREE.Geometry.call(this);this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=e||6;this.arc=l||Math.PI*2;l=new THREE.Vector3;a=[];c=[];for(b=0;b<=this.segmentsR;b++)for(e=0;e<=this.segmentsT;e++){var f=e/this.segmentsT*this.arc,h=b/this.segmentsR*Math.PI*2;l.x=this.radius*Math.cos(f);l.y=this.radius*Math.sin(f);var k=new THREE.Vector3;k.x=(this.radius+this.tube*Math.cos(h))*Math.cos(f);k.y=(this.radius+this.tube*Math.cos(h))*Math.sin(f);k.z=
 this.tube*Math.sin(h);this.vertices.push(new THREE.Vertex(k));a.push(new THREE.UV(e/this.segmentsT,1-b/this.segmentsR));c.push(k.clone().subSelf(l).normalize())}for(b=1;b<=this.segmentsR;b++)for(e=1;e<=this.segmentsT;e++){var l=(this.segmentsT+1)*b+e-1,f=(this.segmentsT+1)*(b-1)+e-1,h=(this.segmentsT+1)*(b-1)+e,k=(this.segmentsT+1)*b+e,n=new THREE.Face4(l,f,h,k,[c[l],c[f],c[h],c[k]]);n.normal.addSelf(c[l]);n.normal.addSelf(c[f]);n.normal.addSelf(c[h]);n.normal.addSelf(c[k]);n.normal.normalize();this.faces.push(n);
 this.faceVertexUvs[0].push([a[l].clone(),a[f].clone(),a[h].clone(),a[k].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
@@ -535,13 +536,13 @@ THREE.TorusKnotGeometry=function(a,c,b,e,l,f,h){function k(a,b,c,e,f,h){b=c/e*a;
 this.segmentsT;++c){var n=a/this.segmentsR*2*this.p*Math.PI,h=c/this.segmentsT*2*Math.PI,l=k(n,h,this.q,this.p,this.radius,this.heightScale),n=k(n+0.01,h,this.q,this.p,this.radius,this.heightScale);b.x=n.x-l.x;b.y=n.y-l.y;b.z=n.z-l.z;e.x=n.x+l.x;e.y=n.y+l.y;e.z=n.z+l.z;f.cross(b,e);e.cross(f,b);f.normalize();e.normalize();n=-this.tube*Math.cos(h);h=this.tube*Math.sin(h);l.x+=n*e.x+h*f.x;l.y+=n*e.y+h*f.y;l.z+=n*e.z+h*f.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(l.x,l.y,
 l.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=0;c<this.segmentsT;++c){var e=(a+1)%this.segmentsR,f=(c+1)%this.segmentsT,l=this.grid[a][c],b=this.grid[e][c],e=this.grid[e][f],f=this.grid[a][f],h=new THREE.UV(a/this.segmentsR,c/this.segmentsT),n=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT),t=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT),u=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(l,b,e,f));this.faceVertexUvs[0].push([h,n,t,u])}this.computeCentroids();
 this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=!1;this.supportUVs=!0};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var c=this.subdivisions;c-- >0;)this.smooth(a)};
-THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,e,k,n){var p=new THREE.Face4(a,b,c,e,null,k.color,k.material);if(h.useOldVertexColors){p.vertexColors=[];for(var t,v,u,w=0;w<4;w++){u=n[w];t=new THREE.Color;t.setRGB(0,0,0);for(var y=0;y<u.length;y++)v=k.vertexColors[u[y]-1],t.r+=v.r,t.g+=v.g,t.b+=v.b;t.r/=u.length;t.g/=u.length;t.b/=u.length;p.vertexColors[w]=t}}l.push(p);(!h.supportUVs||x.length!=0)&&f.push([x[a],x[b],x[c],x[e]])}function b(a,b){return Math.min(a,b)+"_"+Math.max(a,
-b)}var e=[],l=[],f=[],h=this,k=a.vertices,e=a.faces,n=k.concat(),t=[],u={},p={},x=[],v,y,w,A,z,C=a.faceVertexUvs[0];v=0;for(y=C.length;v<y;v++){w=0;for(A=C[v].length;w<A;w++)z=e[v]["abcd".charAt(w)],x[z]||(x[z]=C[v][w])}var B;v=0;for(y=e.length;v<y;v++)if(z=e[v],t.push(z.centroid),n.push(new THREE.Vertex(z.centroid)),h.supportUVs&&x.length!=0){B=new THREE.UV;if(z instanceof THREE.Face3)B.u=x[z.a].u+x[z.b].u+x[z.c].u,B.v=x[z.a].v+x[z.b].v+x[z.c].v,B.u/=3,B.v/=3;else if(z instanceof THREE.Face4)B.u=
-x[z.a].u+x[z.b].u+x[z.c].u+x[z.d].u,B.v=x[z.a].v+x[z.b].v+x[z.c].v+x[z.d].v,B.u/=4,B.v/=4;x.push(B)}y=function(a){function c(a,b,e){a[b]===void 0&&(a[b]=[]);a[b].push(e)}var e,f,h,k,l={};e=0;for(f=a.faces.length;e<f;e++)h=a.faces[e],h instanceof THREE.Face3?(k=b(h.a,h.b),c(l,k,e),k=b(h.b,h.c),c(l,k,e),k=b(h.c,h.a),c(l,k,e)):h instanceof THREE.Face4&&(k=b(h.a,h.b),c(l,k,e),k=b(h.b,h.c),c(l,k,e),k=b(h.c,h.d),c(l,k,e),k=b(h.d,h.a),c(l,k,e));return l}(a);var D=0,C=k.length,K,O,F={},P={},H=function(a,
-b){F[a]===void 0&&(F[a]=[]);F[a].push(b)},M=function(a,b){P[a]===void 0&&(P[a]={});P[a][b]=null};for(v in y){B=y[v];K=v.split("_");O=K[0];K=K[1];H(O,[O,K]);H(K,[O,K]);w=0;for(A=B.length;w<A;w++)z=B[w],M(O,z,v),M(K,z,v);B.length<2&&(p[v]=!0)}for(v in y)if(B=y[v],z=B[0],B=B[1],K=v.split("_"),O=K[0],K=K[1],A=new THREE.Vector3,p[v]?(A.addSelf(k[O].position),A.addSelf(k[K].position),A.multiplyScalar(0.5)):(A.addSelf(t[z]),A.addSelf(t[B]),A.addSelf(k[O].position),A.addSelf(k[K].position),A.multiplyScalar(0.25)),
-u[v]=C+e.length+D,n.push(new THREE.Vertex(A)),D++,h.supportUVs&&x.length!=0)B=new THREE.UV,B.u=x[O].u+x[K].u,B.v=x[O].v+x[K].v,B.u/=2,B.v/=2,x.push(B);var J,G;K=["123","12","2","23"];A=["123","23","3","31"];var H=["123","31","1","12"],M=["1234","12","2","23"],X=["1234","23","3","34"],ca=["1234","34","4","41"],T=["1234","41","1","12"];v=0;for(y=t.length;v<y;v++)z=e[v],B=C+v,z instanceof THREE.Face3?(D=b(z.a,z.b),O=b(z.b,z.c),J=b(z.c,z.a),c(B,u[D],z.b,u[O],z,K),c(B,u[O],z.c,u[J],z,A),c(B,u[J],z.a,u[D],
-z,H)):z instanceof THREE.Face4?(D=b(z.a,z.b),O=b(z.b,z.c),J=b(z.c,z.d),G=b(z.d,z.a),c(B,u[D],z.b,u[O],z,M),c(B,u[O],z.c,u[J],z,X),c(B,u[J],z.d,u[G],z,ca),c(B,u[G],z.a,u[D],z,T)):console.log("face should be a face!",z);e=n;n=new THREE.Vector3;u=new THREE.Vector3;v=0;for(y=k.length;v<y;v++)if(F[v]!==void 0){n.set(0,0,0);u.set(0,0,0);z=new THREE.Vector3(0,0,0);B=0;for(w in P[v])n.addSelf(t[w]),B++;D=0;C=F[v].length;for(w=0;w<C;w++)p[b(F[v][w][0],F[v][w][1])]&&D++;if(D!=2){n.divideScalar(B);for(w=0;w<
-C;w++)B=F[v][w],B=k[B[0]].position.clone().addSelf(k[B[1]].position).divideScalar(2),u.addSelf(B);u.divideScalar(C);z.addSelf(k[v].position);z.multiplyScalar(C-3);z.addSelf(n);z.addSelf(u.multiplyScalar(2));z.divideScalar(C);e[v].position=z}}a.vertices=e;a.faces=l;a.faceVertexUvs[0]=f;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
+THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,e,k,n){var p=new THREE.Face4(a,b,c,e,null,k.color,k.material);if(h.useOldVertexColors){p.vertexColors=[];for(var t,w,v,u=0;u<4;u++){v=n[u];t=new THREE.Color;t.setRGB(0,0,0);for(var y=0;y<v.length;y++)w=k.vertexColors[v[y]-1],t.r+=w.r,t.g+=w.g,t.b+=w.b;t.r/=v.length;t.g/=v.length;t.b/=v.length;p.vertexColors[u]=t}}l.push(p);(!h.supportUVs||x.length!=0)&&f.push([x[a],x[b],x[c],x[e]])}function b(a,b){return Math.min(a,b)+"_"+Math.max(a,
+b)}var e=[],l=[],f=[],h=this,k=a.vertices,e=a.faces,n=k.concat(),t=[],u={},p={},x=[],w,y,v,A,z,C=a.faceVertexUvs[0];w=0;for(y=C.length;w<y;w++){v=0;for(A=C[w].length;v<A;v++)z=e[w]["abcd".charAt(v)],x[z]||(x[z]=C[w][v])}var B;w=0;for(y=e.length;w<y;w++)if(z=e[w],t.push(z.centroid),n.push(new THREE.Vertex(z.centroid)),h.supportUVs&&x.length!=0){B=new THREE.UV;if(z instanceof THREE.Face3)B.u=x[z.a].u+x[z.b].u+x[z.c].u,B.v=x[z.a].v+x[z.b].v+x[z.c].v,B.u/=3,B.v/=3;else if(z instanceof THREE.Face4)B.u=
+x[z.a].u+x[z.b].u+x[z.c].u+x[z.d].u,B.v=x[z.a].v+x[z.b].v+x[z.c].v+x[z.d].v,B.u/=4,B.v/=4;x.push(B)}y=function(a){function c(a,b,e){a[b]===void 0&&(a[b]=[]);a[b].push(e)}var e,f,h,k,l={};e=0;for(f=a.faces.length;e<f;e++)h=a.faces[e],h instanceof THREE.Face3?(k=b(h.a,h.b),c(l,k,e),k=b(h.b,h.c),c(l,k,e),k=b(h.c,h.a),c(l,k,e)):h instanceof THREE.Face4&&(k=b(h.a,h.b),c(l,k,e),k=b(h.b,h.c),c(l,k,e),k=b(h.c,h.d),c(l,k,e),k=b(h.d,h.a),c(l,k,e));return l}(a);var D=0,C=k.length,K,P,I={},F={},O=function(a,
+b){I[a]===void 0&&(I[a]=[]);I[a].push(b)},G=function(a,b){F[a]===void 0&&(F[a]={});F[a][b]=null};for(w in y){B=y[w];K=w.split("_");P=K[0];K=K[1];O(P,[P,K]);O(K,[P,K]);v=0;for(A=B.length;v<A;v++)z=B[v],G(P,z,w),G(K,z,w);B.length<2&&(p[w]=!0)}for(w in y)if(B=y[w],z=B[0],B=B[1],K=w.split("_"),P=K[0],K=K[1],A=new THREE.Vector3,p[w]?(A.addSelf(k[P].position),A.addSelf(k[K].position),A.multiplyScalar(0.5)):(A.addSelf(t[z]),A.addSelf(t[B]),A.addSelf(k[P].position),A.addSelf(k[K].position),A.multiplyScalar(0.25)),
+u[w]=C+e.length+D,n.push(new THREE.Vertex(A)),D++,h.supportUVs&&x.length!=0)B=new THREE.UV,B.u=x[P].u+x[K].u,B.v=x[P].v+x[K].v,B.u/=2,B.v/=2,x.push(B);var J,L;K=["123","12","2","23"];A=["123","23","3","31"];var O=["123","31","1","12"],G=["1234","12","2","23"],ea=["1234","23","3","34"],ma=["1234","34","4","41"],aa=["1234","41","1","12"];w=0;for(y=t.length;w<y;w++)z=e[w],B=C+w,z instanceof THREE.Face3?(D=b(z.a,z.b),P=b(z.b,z.c),J=b(z.c,z.a),c(B,u[D],z.b,u[P],z,K),c(B,u[P],z.c,u[J],z,A),c(B,u[J],z.a,
+u[D],z,O)):z instanceof THREE.Face4?(D=b(z.a,z.b),P=b(z.b,z.c),J=b(z.c,z.d),L=b(z.d,z.a),c(B,u[D],z.b,u[P],z,G),c(B,u[P],z.c,u[J],z,ea),c(B,u[J],z.d,u[L],z,ma),c(B,u[L],z.a,u[D],z,aa)):console.log("face should be a face!",z);e=n;n=new THREE.Vector3;u=new THREE.Vector3;w=0;for(y=k.length;w<y;w++)if(I[w]!==void 0){n.set(0,0,0);u.set(0,0,0);z=new THREE.Vector3(0,0,0);B=0;for(v in F[w])n.addSelf(t[v]),B++;D=0;C=I[w].length;for(v=0;v<C;v++)p[b(I[w][v][0],I[w][v][1])]&&D++;if(D!=2){n.divideScalar(B);for(v=
+0;v<C;v++)B=I[w][v],B=k[B[0]].position.clone().addSelf(k[B[1]].position).divideScalar(2),u.addSelf(B);u.divideScalar(C);z.addSelf(k[w].position);z.multiplyScalar(C-3);z.addSelf(n);z.addSelf(u.multiplyScalar(2));z.divideScalar(C);e[w].position=z}}a.vertices=e;a.faces=l;a.faceVertexUvs[0]=f;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
 THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/
 1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=c},extractUrlbase:function(a){a=a.split("/");a.pop();return a.length<1?"":a.join("/")+"/"},initMaterials:function(a,c,b){a.materials=[];for(var e=0;e<c.length;++e)a.materials[e]=THREE.Loader.prototype.createMaterial(c[e],b)},hasNormals:function(a){var c,b,e=a.materials.length;for(b=0;b<e;b++)if(c=a.materials[b],c instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,c){function b(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
@@ -557,115 +558,115 @@ c,e,b,f)};a.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,c,b,e,l,f){var h=new XMLHttpRequest,k=e+"/"+a,n=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,l,c):alert("Couldn't load ["+k+"] ["+h.status+"]"):h.readyState==3?f&&(n==0&&(n=h.getResponseHeader("Content-Length")),f({total:n,loaded:h.responseText.length})):h.readyState==2&&(n=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
 h.setRequestHeader("Content-Type","text/plain");h.send(null)};
 THREE.BinaryLoader.prototype.createBinModel=function(a,c,b,e){var l=function(b){function c(a,b){var e=u(a,b),f=u(a,b+1),h=u(a,b+2),k=u(a,b+3),l=(k<<1&255|h>>7)-127;e|=(h&127)<<16|f<<8;if(e==0&&l==-127)return 0;return(1-2*(k>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function k(a,b){var c=u(a,b),e=u(a,b+1),f=u(a,b+2);return(u(a,b+3)<<24)+(f<<16)+(e<<8)+c}function l(a,b){var c=u(a,b);return(u(a,b+1)<<8)+c}function t(a,b){var c=u(a,b);return c>127?c-256:c}function u(a,b){return a.charCodeAt(b)&255}function p(b){var c,
-e,f;c=k(a,b);e=k(a,b+O);f=k(a,b+F);b=l(a,b+P);z.faces.push(new THREE.Face3(c,e,f,null,null,b))}function x(b){var c,e,f,h,o,p,t;c=k(a,b);e=k(a,b+O);f=k(a,b+F);h=l(a,b+P);o=k(a,b+H);p=k(a,b+M);t=k(a,b+J);var b=D[p*3],u=D[p*3+1];p=D[p*3+2];var v=D[t*3],w=D[t*3+1];t=D[t*3+2];z.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(D[o*3],D[o*3+1],D[o*3+2]),new THREE.Vector3(b,u,p),new THREE.Vector3(v,w,t)],null,h))}function v(b){var c,e,f,h;c=k(a,b);e=k(a,b+G);f=k(a,b+X);h=k(a,b+ca);b=l(a,b+T);z.faces.push(new THREE.Face4(c,
-e,f,h,null,null,b))}function y(b){var c,e,f,h,p,t,u,v,w;c=k(a,b);e=k(a,b+G);f=k(a,b+X);h=k(a,b+ca);p=l(a,b+T);t=k(a,b+S);u=k(a,b+o);v=k(a,b+Y);w=k(a,b+ha);var b=D[u*3],x=D[u*3+1];u=D[u*3+2];var U=D[v*3],y=D[v*3+1];v=D[v*3+2];var ea=D[w*3],A=D[w*3+1];w=D[w*3+2];z.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(D[t*3],D[t*3+1],D[t*3+2]),new THREE.Vector3(b,x,u),new THREE.Vector3(U,y,v),new THREE.Vector3(ea,A,w)],null,p))}function w(b){var c,e,f,h;c=k(a,b);e=k(a,b+L);f=k(a,b+Q);b=K[c*2];h=K[c*
-2+1];c=K[e*2];var l=z.faceVertexUvs[0];e=K[e*2+1];var n=K[f*2];f=K[f*2+1];var o=[];o.push(new THREE.UV(b,h));o.push(new THREE.UV(c,e));o.push(new THREE.UV(n,f));l.push(o)}function A(b){var c,e,f,h,l,n;c=k(a,b);e=k(a,b+$);f=k(a,b+na);h=k(a,b+fa);b=K[c*2];l=K[c*2+1];c=K[e*2];n=K[e*2+1];e=K[f*2];var o=z.faceVertexUvs[0];f=K[f*2+1];var p=K[h*2];h=K[h*2+1];var t=[];t.push(new THREE.UV(b,l));t.push(new THREE.UV(c,n));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,h));o.push(t)}var z=this,C=0,B,D=[],K=
-[],O,F,P,H,M,J,G,X,ca,T,S,o,Y,ha,L,Q,$,na,fa,sa,ia,Z,ma,da,ja;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(z,e,b);B={signature:a.substr(C,8),header_bytes:u(a,C+8),vertex_coordinate_bytes:u(a,C+9),normal_coordinate_bytes:u(a,C+10),uv_coordinate_bytes:u(a,C+11),vertex_index_bytes:u(a,C+12),normal_index_bytes:u(a,C+13),uv_index_bytes:u(a,C+14),material_index_bytes:u(a,C+15),nvertices:k(a,C+16),nnormals:k(a,C+16+4),nuvs:k(a,C+16+8),ntri_flat:k(a,C+16+12),ntri_smooth:k(a,C+16+16),ntri_flat_uv:k(a,
-C+16+20),ntri_smooth_uv:k(a,C+16+24),nquad_flat:k(a,C+16+28),nquad_smooth:k(a,C+16+32),nquad_flat_uv:k(a,C+16+36),nquad_smooth_uv:k(a,C+16+40)};C+=B.header_bytes;O=B.vertex_index_bytes;F=B.vertex_index_bytes*2;P=B.vertex_index_bytes*3;H=B.vertex_index_bytes*3+B.material_index_bytes;M=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;J=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;G=B.vertex_index_bytes;X=B.vertex_index_bytes*2;ca=B.vertex_index_bytes*3;T=B.vertex_index_bytes*
-4;S=B.vertex_index_bytes*4+B.material_index_bytes;o=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;Y=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;ha=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;L=B.uv_index_bytes;Q=B.uv_index_bytes*2;$=B.uv_index_bytes;na=B.uv_index_bytes*2;fa=B.uv_index_bytes*3;b=B.vertex_index_bytes*3+B.material_index_bytes;ja=B.vertex_index_bytes*4+B.material_index_bytes;sa=B.ntri_flat*b;ia=B.ntri_smooth*(b+B.normal_index_bytes*
-3);Z=B.ntri_flat_uv*(b+B.uv_index_bytes*3);ma=B.ntri_smooth_uv*(b+B.normal_index_bytes*3+B.uv_index_bytes*3);da=B.nquad_flat*ja;b=B.nquad_smooth*(ja+B.normal_index_bytes*4);ja=B.nquad_flat_uv*(ja+B.uv_index_bytes*4);C+=function(b){for(var e,f,k,l=B.vertex_coordinate_bytes*3,n=b+B.nvertices*l;b<n;b+=l)e=c(a,b),f=c(a,b+B.vertex_coordinate_bytes),k=c(a,b+B.vertex_coordinate_bytes*2),z.vertices.push(new THREE.Vertex(new THREE.Vector3(e,f,k)));return B.nvertices*l}(C);C+=function(b){for(var c,e,f,h=B.normal_coordinate_bytes*
-3,k=b+B.nnormals*h;b<k;b+=h)c=t(a,b),e=t(a,b+B.normal_coordinate_bytes),f=t(a,b+B.normal_coordinate_bytes*2),D.push(c/127,e/127,f/127);return B.nnormals*h}(C);C+=function(b){for(var e,f,k=B.uv_coordinate_bytes*2,l=b+B.nuvs*k;b<l;b+=k)e=c(a,b),f=c(a,b+B.uv_coordinate_bytes),K.push(e,f);return B.nuvs*k}(C);sa=C+sa;ia=sa+ia;Z=ia+Z;ma=Z+ma;da=ma+da;b=da+b;ja=b+ja;(function(a){var b,c=B.vertex_index_bytes*3+B.material_index_bytes,e=c+B.uv_index_bytes*3,f=a+B.ntri_flat_uv*e;for(b=a;b<f;b+=e)p(b),w(b+c);
-return f-a})(ia);(function(a){var b,c=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*3,e=c+B.uv_index_bytes*3,f=a+B.ntri_smooth_uv*e;for(b=a;b<f;b+=e)x(b),w(b+c);return f-a})(Z);(function(a){var b,c=B.vertex_index_bytes*4+B.material_index_bytes,e=c+B.uv_index_bytes*4,f=a+B.nquad_flat_uv*e;for(b=a;b<f;b+=e)v(b),A(b+c);return f-a})(b);(function(a){var b,c=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*4,e=c+B.uv_index_bytes*4,f=a+B.nquad_smooth_uv*e;for(b=a;b<
-f;b+=e)y(b),A(b+c);return f-a})(ja);(function(a){var b,c=B.vertex_index_bytes*3+B.material_index_bytes,e=a+B.ntri_flat*c;for(b=a;b<e;b+=c)p(b);return e-a})(C);(function(a){var b,c=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*3,e=a+B.ntri_smooth*c;for(b=a;b<e;b+=c)x(b);return e-a})(sa);(function(a){var b,c=B.vertex_index_bytes*4+B.material_index_bytes,e=a+B.nquad_flat*c;for(b=a;b<e;b+=c)v(b);return e-a})(ma);(function(a){var b,c=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*
-4,e=a+B.nquad_smooth*c;for(b=a;b<e;b+=c)y(b);return e-a})(da);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};l.prototype=new THREE.Geometry;l.prototype.constructor=l;c(new l(b))};
-THREE.ColladaLoader=function(){function a(a,e,l){ia=a;e=e||da;l!==void 0&&(a=l.split("/"),a.pop(),Fa=a.length<1?"":a.join("/")+"/");la=c("//dae:library_images/dae:image",h,"image");qa=c("//dae:library_materials/dae:material",P,"material");ka=c("//dae:library_effects/dae:effect",X,"effect");va=c("//dae:library_geometries/dae:geometry",A,"geometry");pa=c("//dae:library_controllers/dae:controller",k,"controller");ga=c("//dae:library_animations/dae:animation",T,"animation");wa=c(".//dae:library_visual_scenes/dae:visual_scene",
-u,"visual_scene");Da=[];ua=[];(a=ia.evaluate(".//dae:scene/dae:instance_visual_scene",ia,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),ma=wa[a]):ma=null;Z=new THREE.Object3D;for(a=0;a<ma.nodes.length;a++)Z.add(f(ma.nodes[a]));b();for(var n in ga);n={scene:Z,morphs:Da,skins:ua,dae:{images:la,materials:qa,effects:ka,geometries:va,controllers:pa,animations:ga,visualScenes:wa,scene:ma}};e&&e(n);return n}function c(a,b,c){for(var a=ia.evaluate(a,
-ia,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),e={},f=a.iterateNext(),h=0;f;){f=(new b).parse(f);if(f.id.length==0)f.id=c+h++;e[f.id]=f;f=a.iterateNext()}return e}function b(){var a=1E6,b=-a,c=0,e;for(e in ga)for(var f=ga[e],h=0;h<f.sampler.length;h++){var k=f.sampler[h];k.create();a=Math.min(a,k.startTime);b=Math.max(b,k.endTime);c=Math.max(c,k.input.length)}return{start:a,end:b,frames:c}}function e(a,b,c,f){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var h=
-a.channels[0].sampler.output[c];h instanceof THREE.Matrix4&&a.world.copy(h)}f&&a.world.multiply(f,a.world);b.push(a);for(f=0;f<a.nodes.length;f++)e(a.nodes[f],b,c,a.world)}function l(a,c,f){var h=pa[c.url];if(!h||!h.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!c.skeleton||!c.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var k=b(),c=ma.getChildById(c.skeleton[0],!0)||ma.getChildBySid(c.skeleton[0],!0),l,n,o,p,t=new THREE.Vector3,
+e,f;c=k(a,b);e=k(a,b+P);f=k(a,b+I);b=l(a,b+F);z.faces.push(new THREE.Face3(c,e,f,null,null,b))}function x(b){var c,e,f,h,o,p,t;c=k(a,b);e=k(a,b+P);f=k(a,b+I);h=l(a,b+F);o=k(a,b+O);p=k(a,b+G);t=k(a,b+J);var b=D[p*3],u=D[p*3+1];p=D[p*3+2];var v=D[t*3],w=D[t*3+1];t=D[t*3+2];z.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(D[o*3],D[o*3+1],D[o*3+2]),new THREE.Vector3(b,u,p),new THREE.Vector3(v,w,t)],null,h))}function w(b){var c,e,f,h;c=k(a,b);e=k(a,b+L);f=k(a,b+ea);h=k(a,b+ma);b=l(a,b+aa);z.faces.push(new THREE.Face4(c,
+e,f,h,null,null,b))}function y(b){var c,e,f,h,p,t,u,v,w;c=k(a,b);e=k(a,b+L);f=k(a,b+ea);h=k(a,b+ma);p=l(a,b+aa);t=k(a,b+R);u=k(a,b+o);v=k(a,b+T);w=k(a,b+pa);var b=D[u*3],x=D[u*3+1];u=D[u*3+2];var M=D[v*3],y=D[v*3+1];v=D[v*3+2];var Q=D[w*3],A=D[w*3+1];w=D[w*3+2];z.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(D[t*3],D[t*3+1],D[t*3+2]),new THREE.Vector3(b,x,u),new THREE.Vector3(M,y,v),new THREE.Vector3(Q,A,w)],null,p))}function v(b){var c,e,f,h;c=k(a,b);e=k(a,b+N);f=k(a,b+V);b=K[c*2];h=K[c*
+2+1];c=K[e*2];var l=z.faceVertexUvs[0];e=K[e*2+1];var n=K[f*2];f=K[f*2+1];var o=[];o.push(new THREE.UV(b,h));o.push(new THREE.UV(c,e));o.push(new THREE.UV(n,f));l.push(o)}function A(b){var c,e,f,h,l,n;c=k(a,b);e=k(a,b+Z);f=k(a,b+ka);h=k(a,b+fa);b=K[c*2];l=K[c*2+1];c=K[e*2];n=K[e*2+1];e=K[f*2];var o=z.faceVertexUvs[0];f=K[f*2+1];var p=K[h*2];h=K[h*2+1];var t=[];t.push(new THREE.UV(b,l));t.push(new THREE.UV(c,n));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,h));o.push(t)}var z=this,C=0,B,D=[],K=
+[],P,I,F,O,G,J,L,ea,ma,aa,R,o,T,pa,N,V,Z,ka,fa,qa,Y,ca,ja,na,da;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(z,e,b);B={signature:a.substr(C,8),header_bytes:u(a,C+8),vertex_coordinate_bytes:u(a,C+9),normal_coordinate_bytes:u(a,C+10),uv_coordinate_bytes:u(a,C+11),vertex_index_bytes:u(a,C+12),normal_index_bytes:u(a,C+13),uv_index_bytes:u(a,C+14),material_index_bytes:u(a,C+15),nvertices:k(a,C+16),nnormals:k(a,C+16+4),nuvs:k(a,C+16+8),ntri_flat:k(a,C+16+12),ntri_smooth:k(a,C+16+16),ntri_flat_uv:k(a,
+C+16+20),ntri_smooth_uv:k(a,C+16+24),nquad_flat:k(a,C+16+28),nquad_smooth:k(a,C+16+32),nquad_flat_uv:k(a,C+16+36),nquad_smooth_uv:k(a,C+16+40)};C+=B.header_bytes;P=B.vertex_index_bytes;I=B.vertex_index_bytes*2;F=B.vertex_index_bytes*3;O=B.vertex_index_bytes*3+B.material_index_bytes;G=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;J=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;L=B.vertex_index_bytes;ea=B.vertex_index_bytes*2;ma=B.vertex_index_bytes*3;aa=
+B.vertex_index_bytes*4;R=B.vertex_index_bytes*4+B.material_index_bytes;o=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;T=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;pa=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;N=B.uv_index_bytes;V=B.uv_index_bytes*2;Z=B.uv_index_bytes;ka=B.uv_index_bytes*2;fa=B.uv_index_bytes*3;b=B.vertex_index_bytes*3+B.material_index_bytes;da=B.vertex_index_bytes*4+B.material_index_bytes;qa=B.ntri_flat*b;Y=
+B.ntri_smooth*(b+B.normal_index_bytes*3);ca=B.ntri_flat_uv*(b+B.uv_index_bytes*3);ja=B.ntri_smooth_uv*(b+B.normal_index_bytes*3+B.uv_index_bytes*3);na=B.nquad_flat*da;b=B.nquad_smooth*(da+B.normal_index_bytes*4);da=B.nquad_flat_uv*(da+B.uv_index_bytes*4);C+=function(b){for(var e,f,k,l=B.vertex_coordinate_bytes*3,n=b+B.nvertices*l;b<n;b+=l)e=c(a,b),f=c(a,b+B.vertex_coordinate_bytes),k=c(a,b+B.vertex_coordinate_bytes*2),z.vertices.push(new THREE.Vertex(new THREE.Vector3(e,f,k)));return B.nvertices*
+l}(C);C+=function(b){for(var c,e,f,h=B.normal_coordinate_bytes*3,k=b+B.nnormals*h;b<k;b+=h)c=t(a,b),e=t(a,b+B.normal_coordinate_bytes),f=t(a,b+B.normal_coordinate_bytes*2),D.push(c/127,e/127,f/127);return B.nnormals*h}(C);C+=function(b){for(var e,f,k=B.uv_coordinate_bytes*2,l=b+B.nuvs*k;b<l;b+=k)e=c(a,b),f=c(a,b+B.uv_coordinate_bytes),K.push(e,f);return B.nuvs*k}(C);qa=C+qa;Y=qa+Y;ca=Y+ca;ja=ca+ja;na=ja+na;b=na+b;da=b+da;(function(a){var b,c=B.vertex_index_bytes*3+B.material_index_bytes,e=c+B.uv_index_bytes*
+3,f=a+B.ntri_flat_uv*e;for(b=a;b<f;b+=e)p(b),v(b+c);return f-a})(Y);(function(a){var b,c=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*3,e=c+B.uv_index_bytes*3,f=a+B.ntri_smooth_uv*e;for(b=a;b<f;b+=e)x(b),v(b+c);return f-a})(ca);(function(a){var b,c=B.vertex_index_bytes*4+B.material_index_bytes,e=c+B.uv_index_bytes*4,f=a+B.nquad_flat_uv*e;for(b=a;b<f;b+=e)w(b),A(b+c);return f-a})(b);(function(a){var b,c=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*4,e=c+
+B.uv_index_bytes*4,f=a+B.nquad_smooth_uv*e;for(b=a;b<f;b+=e)y(b),A(b+c);return f-a})(da);(function(a){var b,c=B.vertex_index_bytes*3+B.material_index_bytes,e=a+B.ntri_flat*c;for(b=a;b<e;b+=c)p(b);return e-a})(C);(function(a){var b,c=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*3,e=a+B.ntri_smooth*c;for(b=a;b<e;b+=c)x(b);return e-a})(qa);(function(a){var b,c=B.vertex_index_bytes*4+B.material_index_bytes,e=a+B.nquad_flat*c;for(b=a;b<e;b+=c)w(b);return e-a})(ja);(function(a){var b,
+c=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*4,e=a+B.nquad_smooth*c;for(b=a;b<e;b+=c)y(b);return e-a})(na);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};l.prototype=new THREE.Geometry;l.prototype.constructor=l;c(new l(b))};
+THREE.ColladaLoader=function(){function a(a,e,l){Y=a;e=e||na;l!==void 0&&(a=l.split("/"),a.pop(),sa=a.length<1?"":a.join("/")+"/");H=c("//dae:library_images/dae:image",h,"image");ya=c("//dae:library_materials/dae:material",F,"material");ua=c("//dae:library_effects/dae:effect",ea,"effect");W=c("//dae:library_geometries/dae:geometry",A,"geometry");ga=c("//dae:library_controllers/dae:controller",k,"controller");oa=c("//dae:library_animations/dae:animation",aa,"animation");ta=c(".//dae:library_visual_scenes/dae:visual_scene",
+u,"visual_scene");Aa=[];Ca=[];(a=Y.evaluate(".//dae:scene/dae:instance_visual_scene",Y,pa,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),ja=ta[a]):ja=null;ca=new THREE.Object3D;for(a=0;a<ja.nodes.length;a++)ca.add(f(ja.nodes[a]));b();for(var n in oa);n={scene:ca,morphs:Aa,skins:Ca,dae:{images:H,materials:ya,effects:ua,geometries:W,controllers:ga,animations:oa,visualScenes:ta,scene:ja}};e&&e(n);return n}function c(a,b,c){for(var a=Y.evaluate(a,
+Y,pa,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),e={},f=a.iterateNext(),h=0;f;){f=(new b).parse(f);if(f.id.length==0)f.id=c+h++;e[f.id]=f;f=a.iterateNext()}return e}function b(){var a=1E6,b=-a,c=0,e;for(e in oa)for(var f=oa[e],h=0;h<f.sampler.length;h++){var k=f.sampler[h];k.create();a=Math.min(a,k.startTime);b=Math.max(b,k.endTime);c=Math.max(c,k.input.length)}return{start:a,end:b,frames:c}}function e(a,b,c,f){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var h=
+a.channels[0].sampler.output[c];h instanceof THREE.Matrix4&&a.world.copy(h)}f&&a.world.multiply(f,a.world);b.push(a);for(f=0;f<a.nodes.length;f++)e(a.nodes[f],b,c,a.world)}function l(a,c,f){var h=ga[c.url];if(!h||!h.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!c.skeleton||!c.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var k=b(),c=ja.getChildById(c.skeleton[0],!0)||ja.getChildBySid(c.skeleton[0],!0),l,n,o,p,t=new THREE.Vector3,
 u;for(l=0;l<a.vertices.length;l++)h.skin.bindShapeMatrix.multiplyVector3(a.vertices[l].position);for(f=0;f<k.frames;f++){var v=[],w=[];for(l=0;l<a.vertices.length;l++)w.push(new THREE.Vertex(new THREE.Vector3));e(c,v,f);l=v;n=h.skin;for(p=0;p<l.length;p++)if(o=l[p],u=-1,o.type=="JOINT"){for(var x=0;x<n.joints.length;x++)if(o.sid==n.joints[x]){u=x;break}if(u>=0){x=n.invBindMatrices[u];o.invBindMatrix=x;o.skinningMatrix=new THREE.Matrix4;o.skinningMatrix.multiply(o.world,x);o.weights=[];for(x=0;x<n.weights.length;x++)for(var y=
 0;y<n.weights[x].length;y++){var z=n.weights[x][y];z.joint==u&&o.weights.push(z)}}else throw"ColladaLoader: Could not find joint '"+o.sid+"'.";}for(l=0;l<v.length;l++)if(v[l].type=="JOINT")for(n=0;n<v[l].weights.length;n++)o=v[l].weights[n],p=o.index,o=o.weight,u=a.vertices[p],p=w[p],t.x=u.position.x,t.y=u.position.y,t.z=u.position.z,v[l].skinningMatrix.multiplyVector3(t),p.position.x+=t.x*o,p.position.y+=t.y*o,p.position.z+=t.z*o;a.morphTargets.push({name:"target_"+f,vertices:w})}}}function f(a){var b=
-new THREE.Object3D,c,e,h;for(h=0;h<a.controllers.length;h++){var k=pa[a.controllers[h].url];switch(k.type){case "skin":if(va[k.skin.source]){var n=new w;n.url=k.skin.source;n.instance_material=a.controllers[h].instance_material;a.geometries.push(n);c=a.controllers[h]}else if(pa[k.skin.source]&&(e=k=pa[k.skin.source],k.morph&&va[k.morph.source]))n=new w,n.url=k.morph.source,n.instance_material=a.controllers[h].instance_material,a.geometries.push(n);break;case "morph":if(va[k.morph.source])n=new w,
-n.url=k.morph.source,n.instance_material=a.controllers[h].instance_material,a.geometries.push(n),e=a.controllers[h];console.log("ColladaLoader: Morph-controller partially supported.")}}for(h=0;h<a.geometries.length;h++){var k=a.geometries[h],n=k.instance_material,k=va[k.url],o={},p=0,t;if(k&&k.mesh&&k.mesh.primitives){if(b.name.length==0)b.name=k.id;if(n)for(j=0;j<n.length;j++){t=n[j];var u=ka[qa[t.target].instance_effect.url].shader;u.material.opacity=!u.material.opacity?1:u.material.opacity;t=o[t.symbol]=
-u.material;p++}n=t||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});k=k.mesh.geometry3js;if(p>1){n=new THREE.MeshFaceMaterial;for(j=0;j<k.faces.length;j++)p=k.faces[j],p.materials=[o[p.daeMaterial]]}if(c!==void 0)l(k,c),n.morphTargets=!0,n=new THREE.SkinnedMesh(k,n),n.skeleton=c.skeleton,n.skinController=pa[c.url],n.skinInstanceController=c,n.name="skin_"+ua.length,ua.push(n);else if(e!==void 0){o=k;p=e instanceof v?pa[e.url]:e;if(!p||!p.morph)console.log("could not find morph controller!");
-else{p=p.morph;for(u=0;u<p.targets.length;u++){var x=va[p.targets[u]];if(x.mesh&&x.mesh.primitives&&x.mesh.primitives.length)x=x.mesh.primitives[0].geometry,x.vertices.length===o.vertices.length&&o.morphTargets.push({name:"target_1",vertices:x.vertices})}o.morphTargets.push({name:"target_Z",vertices:o.vertices})}n.morphTargets=!0;n=new THREE.Mesh(k,n);n.name="morph_"+Da.length;Da.push(n)}else n=new THREE.Mesh(k,n);a.geometries.length>1?b.add(n):b=n}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,
+new THREE.Object3D,c,e,h;for(h=0;h<a.controllers.length;h++){var k=ga[a.controllers[h].url];switch(k.type){case "skin":if(W[k.skin.source]){var n=new v;n.url=k.skin.source;n.instance_material=a.controllers[h].instance_material;a.geometries.push(n);c=a.controllers[h]}else if(ga[k.skin.source]&&(e=k=ga[k.skin.source],k.morph&&W[k.morph.source]))n=new v,n.url=k.morph.source,n.instance_material=a.controllers[h].instance_material,a.geometries.push(n);break;case "morph":if(W[k.morph.source])n=new v,n.url=
+k.morph.source,n.instance_material=a.controllers[h].instance_material,a.geometries.push(n),e=a.controllers[h];console.log("ColladaLoader: Morph-controller partially supported.")}}for(h=0;h<a.geometries.length;h++){var k=a.geometries[h],n=k.instance_material,k=W[k.url],o={},p=0,t;if(k&&k.mesh&&k.mesh.primitives){if(b.name.length==0)b.name=k.id;if(n)for(j=0;j<n.length;j++){t=n[j];var u=ua[ya[t.target].instance_effect.url].shader;u.material.opacity=!u.material.opacity?1:u.material.opacity;t=o[t.symbol]=
+u.material;p++}n=t||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});k=k.mesh.geometry3js;if(p>1){n=new THREE.MeshFaceMaterial;for(j=0;j<k.faces.length;j++)p=k.faces[j],p.materials=[o[p.daeMaterial]]}if(c!==void 0)l(k,c),n.morphTargets=!0,n=new THREE.SkinnedMesh(k,n),n.skeleton=c.skeleton,n.skinController=ga[c.url],n.skinInstanceController=c,n.name="skin_"+Ca.length,Ca.push(n);else if(e!==void 0){o=k;p=e instanceof w?ga[e.url]:e;if(!p||!p.morph)console.log("could not find morph controller!");
+else{p=p.morph;for(u=0;u<p.targets.length;u++){var x=W[p.targets[u]];if(x.mesh&&x.mesh.primitives&&x.mesh.primitives.length)x=x.mesh.primitives[0].geometry,x.vertices.length===o.vertices.length&&o.morphTargets.push({name:"target_1",vertices:x.vertices})}o.morphTargets.push({name:"target_Z",vertices:o.vertices})}n.morphTargets=!0;n=new THREE.Mesh(k,n);n.name="morph_"+Aa.length;Aa.push(n)}else n=new THREE.Mesh(k,n);a.geometries.length>1?b.add(n):b=n}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,
 b.scale);for(h=0;h<a.nodes.length;h++)b.add(f(a.nodes[h],a));return b}function h(){this.init_from=this.id=""}function k(){this.type=this.name=this.id="";this.morph=this.skin=null}function n(){this.weights=this.targets=this.source=this.method=null}function t(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function u(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function p(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=
-[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function x(){this.type=this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function v(){this.url="";this.skeleton=[];this.instance_material=[]}function y(){this.target=this.symbol=""}function w(){this.url="";this.instance_material=[]}function A(){this.id="";this.mesh=null}function z(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function C(){}function B(){this.material="";this.count=
-0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function D(){this.source="";this.stride=this.count=0;this.params=[]}function K(){this.input={}}function O(){this.semantic="";this.offset=0;this.source="";this.set=0}function F(a){this.id=a;this.type=null}function P(){this.name=this.id="";this.instance_effect=null}function H(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function M(a,
-b){this.type=a;this.effect=b;this.material=null}function J(a){this.effect=a;this.format=this.init_from=null}function G(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function X(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function ca(){this.url=""}function T(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function S(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=
-this.dotSyntax=this.sid=null}function o(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function Y(a){var b=a.getAttribute("id");if(ja[b]!=void 0)return ja[b];ja[b]=(new F(b)).parse(a);return ja[b]}function ha(a){if(a=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function L(a){for(var a=$(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function Q(a){for(var a=$(a),b=[],c=
-0;c<a.length;c++)b.push(parseInt(a[c],10));return b}function $(a){return a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/)}function na(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function fa(a,b){if(a===void 0){for(var c="0.";c.length<b+2;)c+="0";return c}b=b||2;c=a.toString().split(".");for(c[1]=c.length>1?c[1].substr(0,b):"0";c[1].length<b;)c[1]+="0";return c.join(".")}function sa(a,b){var c="";c+=fa(a.x,b)+",";c+=fa(a.y,b)+",";c+=fa(a.z,b);return c}var ia=null,Z=null,ma,
-da=null,ja={},la={},ga={},pa={},va={},qa={},ka={},wa,Fa,Da,ua,Ga=THREE.SmoothShading;h.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="init_from")this.init_from=c.textContent}return this};k.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new t).parse(c);
-this.type=c.nodeName;break;case "morph":this.morph=(new n).parse(c),this.type=c.nodeName}}return this};n.prototype.parse=function(a){var b={},c=[],e;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "source":f=(new F).parse(f);b[f.id]=f;break;case "targets":c=this.parseInputs(f);break;default:console.log(f.nodeName)}}for(e=0;e<c.length;e++)switch(a=c[e],f=b[a.source],
-a.semantic){case "MORPH_TARGET":this.targets=f.read();break;case "MORPH_WEIGHT":this.weights=f.read()}return this};n.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var e=a.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "input":b.push((new O).parse(e))}}return b};t.prototype.parse=function(a){var b={},c,e;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var f=0;f<a.childNodes.length;f++){var h=a.childNodes[f];
-if(h.nodeType==1)switch(h.nodeName){case "bind_shape_matrix":h=L(h.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(h[0],h[1],h[2],h[3],h[4],h[5],h[6],h[7],h[8],h[9],h[10],h[11],h[12],h[13],h[14],h[15]);break;case "source":h=(new F).parse(h);b[h.id]=h;break;case "joints":c=h;break;case "vertex_weights":e=h;break;default:console.log(h.nodeName)}}this.parseJoints(c,b);this.parseWeights(e,b);return this};t.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var e=
-a.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "input":var e=(new O).parse(e),f=b[e.source];if(e.semantic=="JOINT")this.joints=f.read();else if(e.semantic=="INV_BIND_MATRIX")this.invBindMatrices=f.read()}}};t.prototype.parseWeights=function(a,b){for(var c,e,f=[],h=0;h<a.childNodes.length;h++){var k=a.childNodes[h];if(k.nodeType==1)switch(k.nodeName){case "input":f.push((new O).parse(k));break;case "v":c=Q(k.textContent);break;case "vcount":e=Q(k.textContent)}}for(h=k=0;h<e.length;h++){for(var l=
-e[h],n=[],o=0;o<l;o++){for(var p={},t=0;t<f.length;t++){var u=f[t],v=c[k+u.offset];switch(u.semantic){case "JOINT":p.joint=v;break;case "WEIGHT":p.weight=b[u.source].data[v]}}n.push(p);k+=f.length}for(o=0;o<n.length;o++)n[o].index=h;this.weights.push(n)}};u.prototype.getChildById=function(a,b){for(var c=0;c<this.nodes.length;c++){var e=this.nodes[c].getChildById(a,b);if(e)return e}return null};u.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var e=this.nodes[c].getChildBySid(a,
-b);if(e)return e}return null};u.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new p).parse(c))}}return this};p.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],e=c.target.split("/");e.shift();var f=e.shift(),h=f.indexOf(".")>=0,k=f.indexOf("(")>=0,l;if(h)e=f.split("."),
-f=e.shift(),e.shift();else if(k){l=f.split("(");f=l.shift();for(e=0;e<l.length;e++)l[e]=parseInt(l[e].replace(/\)/,""))}if(f==a)return c.info={sid:f,dotSyntax:h,arrSyntax:k,arrIndices:l},c}return null};p.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var e=this.nodes[c].getChildById(a,b);if(e)return e}return null};p.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var e=this.nodes[c].getChildBySid(a,
-b);if(e)return e}return null};p.prototype.getTransformBySid=function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};p.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=
-0;c<a.childNodes.length;c++)if(b=a.childNodes[c],b.nodeType==1)switch(b.nodeName){case "node":this.nodes.push((new p).parse(b));break;case "instance_camera":break;case "instance_controller":this.controllers.push((new v).parse(b));break;case "instance_geometry":this.geometries.push((new w).parse(b));break;case "instance_light":break;case "instance_node":b=b.getAttribute("url").replace(/^#/,"");(b=ia.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",ia,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
-null).iterateNext())&&this.nodes.push((new p).parse(b));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new x).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var e in ga)for(var f=ga[e],h=0;h<f.channel.length;h++){var k=f.channel[h],l=f.sampler[h];e=k.target.split("/")[0];if(e==this.id)l.create(),k.sampler=l,c=Math.min(c,l.startTime),b=Math.max(b,l.endTime),a.push(k)}if(a.length)this.startTime=
-c,this.endTime=b;if((this.channels=a)&&this.channels.length){e=1E7;for(i=0;i<this.channels.length;i++){a=this.channels[i].sampler;for(c=0;c<a.input.length-1;c++)e=Math.min(e,a.input[c+1]-a.input[c])}c=[];for(a=this.startTime;a<this.endTime;a+=e){b=a;for(var f={},n=h=void 0,h=0;h<this.channels.length;h++)n=this.channels[h],f[n.sid]=n;k=new THREE.Matrix4;for(h=0;h<this.transforms.length;h++)if(l=this.transforms[h],n=f[l.sid],n!==void 0){for(var o=n.sampler,t,n=0;n<o.input.length-1;n++)if(o.input[n+
-1]>b){t=o.output[n];break}k=t!==void 0?t instanceof THREE.Matrix4?k.multiply(k,t):k.multiply(k,l.matrix):k.multiply(k,l.matrix)}else k=k.multiply(k,l.matrix);b=k;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.matrix.multiply(this.matrix,this.transforms[a].matrix)};x.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=
-a.nodeName;this.data=L(a.textContent);this.updateMatrix();return this};x.prototype.updateMatrix=function(){var a=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":a=
-this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],this.data[1],this.data[2]),a);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};v.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));
-break;case "bind_material":if(c=ia.evaluate(".//dae:instance_material",c,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var e=c.iterateNext();e;)this.instance_material.push((new y).parse(e)),e=c.iterateNext()}}return this};y.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};w.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=
-a.childNodes[b];if(c.nodeType==1&&c.nodeName=="bind_material"){if(a=ia.evaluate(".//dae:instance_material",c,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new y).parse(b)),b=a.iterateNext();break}}return this};A.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=(new z(this)).parse(c)}}return this};z.prototype.parse=function(a){function b(a,
-c){var e=sa(a.position);f[e]===void 0&&(f[e]={v:a,index:c});return f[e]}this.primitives=[];var c;for(c=0;c<a.childNodes.length;c++){var e=a.childNodes[c];switch(e.nodeName){case "source":Y(e);break;case "vertices":this.vertices=(new K).parse(e);break;case "triangles":this.primitives.push((new B).parse(e));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new C).parse(e))}}var f={};this.geometry3js=new THREE.Geometry;e=ja[this.vertices.input.POSITION.source].data;
-for(a=c=0;c<e.length;c+=3,a++){var h=new THREE.Vertex(new THREE.Vector3(e[c],e[c+1],e[c+2]));b(h,a);this.geometry3js.vertices.push(h)}for(c=0;c<this.primitives.length;c++)primitive=this.primitives[c],primitive.setVertices(this.vertices),this.handlePrimitive(primitive,this.geometry3js,f);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};z.prototype.handlePrimitive=function(a,b,c){var e=
-0,f,h,k=a.p,l=a.inputs,n,o,p,t=0,u=3,v=[];for(f=0;f<l.length;f++)switch(n=l[f],n.semantic){case "TEXCOORD":v.push(n.set)}for(;e<k.length;){var w=[],x=[],y={},z=[];a.vcount&&(u=a.vcount[t++]);for(f=0;f<u;f++)for(h=0;h<l.length;h++)switch(n=l[h],source=ja[n.source],o=k[e+f*l.length+n.offset],numParams=source.accessor.params.length,p=o*numParams,n.semantic){case "VERTEX":n=sa(b.vertices[o].position);w.push(c[n].index);break;case "NORMAL":x.push(new THREE.Vector3(source.data[p],source.data[p+1],source.data[p+
-2]));break;case "TEXCOORD":y[n.set]===void 0&&(y[n.set]=[]);y[n.set].push(new THREE.UV(source.data[p],source.data[p+1]));break;case "COLOR":z.push((new THREE.Color).setRGB(source.data[p],source.data[p+1],source.data[p+2]))}var A;u==3?A=new THREE.Face3(w[0],w[1],w[2],[x[0],x[1],x[2]],z.length?z:new THREE.Color):u==4&&(A=new THREE.Face4(w[0],w[1],w[2],w[3],[x[0],x[1],x[2],x[3]],z.length?z:new THREE.Color));A.daeMaterial=a.material;b.faces.push(A);for(h=0;h<v.length;h++)f=y[v[h]],b.faceVertexUvs[h].push([f[0],
-f[1],f[2]]);e+=l.length*u}};C.prototype=new B;C.prototype.constructor=C;B.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=a.input.POSITION.source};B.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=na(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new O).parse(a.childNodes[b]));break;case "vcount":this.vcount=
-Q(c.textContent);break;case "p":this.p=Q(c.textContent)}}return this};D.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=na(a,"count",0);this.stride=na(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="param"){var e={};e.name=c.getAttribute("name");e.type=c.getAttribute("type");this.params.push(e)}}return this};K.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)a.childNodes[b].nodeName==
-"input"&&(input=(new O).parse(a.childNodes[b]),this.input[input.semantic]=input);return this};O.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,"");this.set=na(a,"set",-1);this.offset=na(a,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};F.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var e=
-$(c.textContent),f=[],h=0;h<e.length;h++)f.push(e[h]=="true"||e[h]=="1"?!0:!1);this.data=f;this.type=c.nodeName;break;case "float_array":this.data=L(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=Q(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=$(c.textContent);this.type=c.nodeName;break;case "technique_common":for(e=0;e<c.childNodes.length;e++)if(c.childNodes[e].nodeName=="accessor"){this.accessor=(new D).parse(c.childNodes[e]);break}}}return this};
-F.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=this.data.slice(b,b+16),e=new THREE.Matrix4;e.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15]);a.push(e)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};P.prototype.parse=function(a){this.id=a.getAttribute("id");
-this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="instance_effect"){this.instance_effect=(new ca).parse(a.childNodes[b]);break}return this};H.prototype.isColor=function(){return this.texture==null};H.prototype.isTexture=function(){return this.texture!=null};H.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "color":c=L(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],
-c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord")}}return this};M.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new H).parse(c);break;case "shininess":case "reflectivity":case "transparency":var e;e=ia.evaluate(".//dae:float",c,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
-null);for(var f=e.iterateNext(),h=[];f;)h.push(f),f=e.iterateNext();e=h;e.length>0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};M.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof H)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=la[this.effect.surface.init_from]))a.map=
-THREE.ImageUtils.loadTexture(Fa+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]=e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Ga;return this.material=new THREE.MeshLambertMaterial(a)};J.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
-if(c.nodeType==1)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+c.nodeName)}}return this};G.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=c.textContent;break;case "mipfilter":this.mipfilter=
-c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};X.prototype.create=function(){if(this.shader==null)return null};X.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};
-X.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var e=a.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "surface":this.surface=(new J(this)).parse(e);this.surface.sid=b;break;case "sampler2D":this.sampler=(new G(this)).parse(e);this.sampler.sid=b;break;case "extra":break;default:console.log(e.nodeName)}}};X.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var e=a.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "profile_COMMON":this.parseProfileCOMMON(e);
-break;case "technique":b=e;break;case "newparam":this.parseNewparam(e);break;case "extra":break;default:console.log(e.nodeName)}}return b};X.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new M(c.nodeName,this)).parse(c)}}};ca.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};T.prototype.parse=function(a){this.id=a.getAttribute("id");
-this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":c=(new F).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new o(this)).parse(c));break;case "channel":this.channel.push((new S(this)).parse(c))}}return this};S.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");b.shift();var a=
-b.shift(),c=a.indexOf(".")>=0,e=a.indexOf("(")>=0,f,h;if(c)b=a.split("."),a=b.shift(),h=b.shift();else if(e){f=a.split("(");a=f.shift();for(b=0;b<f.length;b++)f[b]=parseInt(f[b].replace(/\)/,""))}this.sid=a;this.dotSyntax=c;this.arrSyntax=e;this.arrIndices=f;this.member=h;return this};o.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "input":this.inputs.push((new O).parse(c))}}return this};
+[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function x(){this.type=this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function w(){this.url="";this.skeleton=[];this.instance_material=[]}function y(){this.target=this.symbol=""}function v(){this.url="";this.instance_material=[]}function A(){this.id="";this.mesh=null}function z(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function C(){}function B(){this.material="";this.count=
+0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function D(){this.source="";this.stride=this.count=0;this.params=[]}function K(){this.input={}}function P(){this.semantic="";this.offset=0;this.source="";this.set=0}function I(a){this.id=a;this.type=null}function F(){this.name=this.id="";this.instance_effect=null}function O(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function G(a,
+b){this.type=a;this.effect=b;this.material=null}function J(a){this.effect=a;this.format=this.init_from=null}function L(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function ea(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function ma(){this.url=""}function aa(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function R(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=
+this.dotSyntax=this.sid=null}function o(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function T(a){var b=a.getAttribute("id");if(da[b]!=void 0)return da[b];da[b]=(new I(b)).parse(a);return da[b]}function pa(a){if(a=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function N(a){for(var a=Z(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function V(a){for(var a=Z(a),b=[],c=
+0;c<a.length;c++)b.push(parseInt(a[c],10));return b}function Z(a){return a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/)}function ka(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function fa(a,b){if(a===void 0){for(var c="0.";c.length<b+2;)c+="0";return c}b=b||2;c=a.toString().split(".");for(c[1]=c.length>1?c[1].substr(0,b):"0";c[1].length<b;)c[1]+="0";return c.join(".")}function qa(a,b){var c="";c+=fa(a.x,b)+",";c+=fa(a.y,b)+",";c+=fa(a.z,b);return c}var Y=null,ca=null,ja,
+na=null,da={},H={},oa={},ga={},W={},ya={},ua={},ta,sa,Aa,Ca,Ia=THREE.SmoothShading;h.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="init_from")this.init_from=c.textContent}return this};k.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new t).parse(c);this.type=
+c.nodeName;break;case "morph":this.morph=(new n).parse(c),this.type=c.nodeName}}return this};n.prototype.parse=function(a){var b={},c=[],e;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "source":f=(new I).parse(f);b[f.id]=f;break;case "targets":c=this.parseInputs(f);break;default:console.log(f.nodeName)}}for(e=0;e<c.length;e++)switch(a=c[e],f=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=
+f.read();break;case "MORPH_WEIGHT":this.weights=f.read()}return this};n.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var e=a.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "input":b.push((new P).parse(e))}}return b};t.prototype.parse=function(a){var b={},c,e;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var f=0;f<a.childNodes.length;f++){var h=a.childNodes[f];if(h.nodeType==1)switch(h.nodeName){case "bind_shape_matrix":h=
+N(h.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(h[0],h[1],h[2],h[3],h[4],h[5],h[6],h[7],h[8],h[9],h[10],h[11],h[12],h[13],h[14],h[15]);break;case "source":h=(new I).parse(h);b[h.id]=h;break;case "joints":c=h;break;case "vertex_weights":e=h;break;default:console.log(h.nodeName)}}this.parseJoints(c,b);this.parseWeights(e,b);return this};t.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var e=a.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "input":var e=
+(new P).parse(e),f=b[e.source];if(e.semantic=="JOINT")this.joints=f.read();else if(e.semantic=="INV_BIND_MATRIX")this.invBindMatrices=f.read()}}};t.prototype.parseWeights=function(a,b){for(var c,e,f=[],h=0;h<a.childNodes.length;h++){var k=a.childNodes[h];if(k.nodeType==1)switch(k.nodeName){case "input":f.push((new P).parse(k));break;case "v":c=V(k.textContent);break;case "vcount":e=V(k.textContent)}}for(h=k=0;h<e.length;h++){for(var l=e[h],n=[],o=0;o<l;o++){for(var p={},t=0;t<f.length;t++){var u=
+f[t],v=c[k+u.offset];switch(u.semantic){case "JOINT":p.joint=v;break;case "WEIGHT":p.weight=b[u.source].data[v]}}n.push(p);k+=f.length}for(o=0;o<n.length;o++)n[o].index=h;this.weights.push(n)}};u.prototype.getChildById=function(a,b){for(var c=0;c<this.nodes.length;c++){var e=this.nodes[c].getChildById(a,b);if(e)return e}return null};u.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var e=this.nodes[c].getChildBySid(a,b);if(e)return e}return null};u.prototype.parse=function(a){this.id=
+a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new p).parse(c))}}return this};p.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],e=c.target.split("/");e.shift();var f=e.shift(),h=f.indexOf(".")>=0,k=f.indexOf("(")>=0,l;if(h)e=f.split("."),f=e.shift(),e.shift();else if(k){l=f.split("(");f=l.shift();
+for(e=0;e<l.length;e++)l[e]=parseInt(l[e].replace(/\)/,""))}if(f==a)return c.info={sid:f,dotSyntax:h,arrSyntax:k,arrIndices:l},c}return null};p.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var e=this.nodes[c].getChildById(a,b);if(e)return e}return null};p.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var e=this.nodes[c].getChildBySid(a,b);if(e)return e}return null};p.prototype.getTransformBySid=
+function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};p.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],b.nodeType==
+1)switch(b.nodeName){case "node":this.nodes.push((new p).parse(b));break;case "instance_camera":break;case "instance_controller":this.controllers.push((new w).parse(b));break;case "instance_geometry":this.geometries.push((new v).parse(b));break;case "instance_light":break;case "instance_node":b=b.getAttribute("url").replace(/^#/,"");(b=Y.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",Y,pa,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new p).parse(b));break;
+case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new x).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var e in oa)for(var f=oa[e],h=0;h<f.channel.length;h++){var k=f.channel[h],l=f.sampler[h];e=k.target.split("/")[0];if(e==this.id)l.create(),k.sampler=l,c=Math.min(c,l.startTime),b=Math.max(b,l.endTime),a.push(k)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){e=
+1E7;for(i=0;i<this.channels.length;i++){a=this.channels[i].sampler;for(c=0;c<a.input.length-1;c++)e=Math.min(e,a.input[c+1]-a.input[c])}c=[];for(a=this.startTime;a<this.endTime;a+=e){b=a;for(var f={},n=h=void 0,h=0;h<this.channels.length;h++)n=this.channels[h],f[n.sid]=n;k=new THREE.Matrix4;for(h=0;h<this.transforms.length;h++)if(l=this.transforms[h],n=f[l.sid],n!==void 0){for(var o=n.sampler,t,n=0;n<o.input.length-1;n++)if(o.input[n+1]>b){t=o.output[n];break}k=t!==void 0?t instanceof THREE.Matrix4?
+k.multiply(k,t):k.multiply(k,l.matrix):k.multiply(k,l.matrix)}else k=k.multiply(k,l.matrix);b=k;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.matrix.multiply(this.matrix,this.transforms[a].matrix)};x.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=N(a.textContent);this.updateMatrix();return this};
+x.prototype.updateMatrix=function(){var a=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":a=this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],
+this.data[1],this.data[2]),a);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};w.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=Y.evaluate(".//dae:instance_material",c,pa,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
+null))for(var e=c.iterateNext();e;)this.instance_material.push((new y).parse(e)),e=c.iterateNext()}}return this};y.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};v.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1&&c.nodeName=="bind_material"){if(a=Y.evaluate(".//dae:instance_material",
+c,pa,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new y).parse(b)),b=a.iterateNext();break}}return this};A.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=(new z(this)).parse(c)}}return this};z.prototype.parse=function(a){function b(a,c){var e=qa(a.position);f[e]===void 0&&(f[e]={v:a,index:c});return f[e]}this.primitives=[];var c;for(c=
+0;c<a.childNodes.length;c++){var e=a.childNodes[c];switch(e.nodeName){case "source":T(e);break;case "vertices":this.vertices=(new K).parse(e);break;case "triangles":this.primitives.push((new B).parse(e));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new C).parse(e))}}var f={};this.geometry3js=new THREE.Geometry;e=da[this.vertices.input.POSITION.source].data;for(a=c=0;c<e.length;c+=3,a++){var h=new THREE.Vertex(new THREE.Vector3(e[c],e[c+
+1],e[c+2]));b(h,a);this.geometry3js.vertices.push(h)}for(c=0;c<this.primitives.length;c++)primitive=this.primitives[c],primitive.setVertices(this.vertices),this.handlePrimitive(primitive,this.geometry3js,f);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};z.prototype.handlePrimitive=function(a,b,c){var e=0,f,h,k=a.p,l=a.inputs,n,o,p,t=0,u=3,v=[];for(f=0;f<l.length;f++)switch(n=l[f],
+n.semantic){case "TEXCOORD":v.push(n.set)}for(;e<k.length;){var w=[],x=[],y={},z=[];a.vcount&&(u=a.vcount[t++]);for(f=0;f<u;f++)for(h=0;h<l.length;h++)switch(n=l[h],source=da[n.source],o=k[e+f*l.length+n.offset],numParams=source.accessor.params.length,p=o*numParams,n.semantic){case "VERTEX":n=qa(b.vertices[o].position);w.push(c[n].index);break;case "NORMAL":x.push(new THREE.Vector3(source.data[p],source.data[p+1],source.data[p+2]));break;case "TEXCOORD":y[n.set]===void 0&&(y[n.set]=[]);y[n.set].push(new THREE.UV(source.data[p],
+source.data[p+1]));break;case "COLOR":z.push((new THREE.Color).setRGB(source.data[p],source.data[p+1],source.data[p+2]))}var A;u==3?A=new THREE.Face3(w[0],w[1],w[2],[x[0],x[1],x[2]],z.length?z:new THREE.Color):u==4&&(A=new THREE.Face4(w[0],w[1],w[2],w[3],[x[0],x[1],x[2],x[3]],z.length?z:new THREE.Color));A.daeMaterial=a.material;b.faces.push(A);for(h=0;h<v.length;h++)f=y[v[h]],b.faceVertexUvs[h].push([f[0],f[1],f[2]]);e+=l.length*u}};C.prototype=new B;C.prototype.constructor=C;B.prototype.setVertices=
+function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=a.input.POSITION.source};B.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=ka(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new P).parse(a.childNodes[b]));break;case "vcount":this.vcount=V(c.textContent);break;case "p":this.p=V(c.textContent)}}return this};D.prototype.parse=
+function(a){this.params=[];this.source=a.getAttribute("source");this.count=ka(a,"count",0);this.stride=ka(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="param"){var e={};e.name=c.getAttribute("name");e.type=c.getAttribute("type");this.params.push(e)}}return this};K.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)a.childNodes[b].nodeName=="input"&&(input=(new P).parse(a.childNodes[b]),this.input[input.semantic]=
+input);return this};P.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,"");this.set=ka(a,"set",-1);this.offset=ka(a,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};I.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var e=Z(c.textContent),f=[],h=0;h<e.length;h++)f.push(e[h]=="true"||e[h]=="1"?
+!0:!1);this.data=f;this.type=c.nodeName;break;case "float_array":this.data=N(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=V(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=Z(c.textContent);this.type=c.nodeName;break;case "technique_common":for(e=0;e<c.childNodes.length;e++)if(c.childNodes[e].nodeName=="accessor"){this.accessor=(new D).parse(c.childNodes[e]);break}}}return this};I.prototype.read=function(){var a=[],b=this.accessor.params[0];
+switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=this.data.slice(b,b+16),e=new THREE.Matrix4;e.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15]);a.push(e)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};F.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName==
+"instance_effect"){this.instance_effect=(new ma).parse(a.childNodes[b]);break}return this};O.prototype.isColor=function(){return this.texture==null};O.prototype.isTexture=function(){return this.texture!=null};O.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "color":c=N(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),
+this.texcoord=c.getAttribute("texcoord")}}return this};G.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new O).parse(c);break;case "shininess":case "reflectivity":case "transparency":var e;e=Y.evaluate(".//dae:float",c,pa,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var f=e.iterateNext(),h=[];f;)h.push(f),f=e.iterateNext();
+e=h;e.length>0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};G.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof O)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=H[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(sa+e.init_from),
+a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]=e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Ia;return this.material=new THREE.MeshLambertMaterial(a)};J.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "init_from":this.init_from=
+c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+c.nodeName)}}return this};L.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=c.textContent;break;case "mipfilter":this.mipfilter=c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;
+break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};ea.prototype.create=function(){if(this.shader==null)return null};ea.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};ea.prototype.parseNewparam=
+function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var e=a.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "surface":this.surface=(new J(this)).parse(e);this.surface.sid=b;break;case "sampler2D":this.sampler=(new L(this)).parse(e);this.sampler.sid=b;break;case "extra":break;default:console.log(e.nodeName)}}};ea.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var e=a.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "profile_COMMON":this.parseProfileCOMMON(e);
+break;case "technique":b=e;break;case "newparam":this.parseNewparam(e);break;case "extra":break;default:console.log(e.nodeName)}}return b};ea.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new G(c.nodeName,this)).parse(c)}}};ma.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};aa.prototype.parse=function(a){this.id=a.getAttribute("id");
+this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":c=(new I).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new o(this)).parse(c));break;case "channel":this.channel.push((new R(this)).parse(c))}}return this};R.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");b.shift();var a=
+b.shift(),c=a.indexOf(".")>=0,e=a.indexOf("(")>=0,f,h;if(c)b=a.split("."),a=b.shift(),h=b.shift();else if(e){f=a.split("(");a=f.shift();for(b=0;b<f.length;b++)f[b]=parseInt(f[b].replace(/\)/,""))}this.sid=a;this.dotSyntax=c;this.arrSyntax=e;this.arrIndices=f;this.member=h;return this};o.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "input":this.inputs.push((new P).parse(c))}}return this};
 o.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];switch(b.semantic){case "INPUT":this.input=c.read();break;case "OUTPUT":this.output=c.read();break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=0;a<this.input.length;a++)this.startTime=
 Math.min(this.startTime,this.input[a]),this.endTime=Math.max(this.endTime,this.input[a]);this.duration=this.endTime-this.startTime}};return{load:function(b,c){if(document.implementation&&document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);b+="?rnd="+Math.random();var e=new XMLHttpRequest;e.overrideMimeType&&e.overrideMimeType("text/xml");e.onreadystatechange=function(){if(e.readyState==4&&(e.status==0||e.status==
-200))da=c,a(e.responseXML,void 0,b)};e.open("GET",b,!0);e.send(null)}else alert("Don't know how to parse XML!")},parse:a,setPreferredShading:function(a){Ga=a},applySkin:l,geometries:va}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
+200))na=c,a(e.responseXML,void 0,b)};e.open("GET",b,!0);e.send(null)}else alert("Don't know how to parse XML!")},parse:a,setPreferredShading:function(a){Ia=a},applySkin:l,geometries:W}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
 THREE.JSONLoader.prototype.load=function(a,c,b){var e,l=this;if(a instanceof Object)console.warn("DEPRECATED: JSONLoader( parameters ) is now JSONLoader( url, callback, texturePath )."),e=a,a=e.model,c=e.callback,b=e.texture_path;e=new Worker(a);b=b?b:this.extractUrlbase(a);e.onmessage=function(a){l.createModel(a.data,c,b);l.onLoadComplete()};this.onLoadStart();e.postMessage(Date.now())};
-THREE.JSONLoader.prototype.createModel=function(a,c,b){var e=new THREE.Geometry,l=a.scale!==void 0?1/a.scale:1;this.initMaterials(e,a.materials,b);(function(b){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var c,k,l,t,u,p,x,v,y,w,A,z,C,B,D=a.faces;p=a.vertices;var K=a.normals,O=a.colors,F=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&F++;for(c=0;c<F;c++)e.faceUvs[c]=[],e.faceVertexUvs[c]=[];t=0;for(u=p.length;t<u;)x=new THREE.Vertex,x.position.x=p[t++]*b,x.position.y=
-p[t++]*b,x.position.z=p[t++]*b,e.vertices.push(x);t=0;for(u=D.length;t<u;){b=D[t++];p=b&1;l=b&2;c=b&4;k=b&8;v=b&16;x=b&32;w=b&64;b&=128;p?(A=new THREE.Face4,A.a=D[t++],A.b=D[t++],A.c=D[t++],A.d=D[t++],p=4):(A=new THREE.Face3,A.a=D[t++],A.b=D[t++],A.c=D[t++],p=3);if(l)l=D[t++],A.materialIndex=l;l=e.faces.length;if(c)for(c=0;c<F;c++)z=a.uvs[c],y=D[t++],B=z[y*2],y=z[y*2+1],e.faceUvs[c][l]=new THREE.UV(B,y);if(k)for(c=0;c<F;c++){z=a.uvs[c];C=[];for(k=0;k<p;k++)y=D[t++],B=z[y*2],y=z[y*2+1],C[k]=new THREE.UV(B,
-y);e.faceVertexUvs[c][l]=C}if(v)v=D[t++]*3,k=new THREE.Vector3,k.x=K[v++],k.y=K[v++],k.z=K[v],A.normal=k;if(x)for(c=0;c<p;c++)v=D[t++]*3,k=new THREE.Vector3,k.x=K[v++],k.y=K[v++],k.z=K[v],A.vertexNormals.push(k);if(w)x=D[t++],x=new THREE.Color(O[x]),A.color=x;if(b)for(c=0;c<p;c++)x=D[t++],x=new THREE.Color(O[x]),A.vertexColors.push(x);e.faces.push(A)}}})(l);(function(){var b,c,k,l;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b+=2)k=a.skinWeights[b],l=a.skinWeights[b+1],e.skinWeights.push(new THREE.Vector4(k,
-l,0,0))}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b+=2)k=a.skinIndices[b],l=a.skinIndices[b+1],e.skinIndices.push(new THREE.Vector4(k,l,0,0))}e.bones=a.bones;e.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,k,l,t,u,p,x,v,y;c=0;for(k=a.morphTargets.length;c<k;c++){e.morphTargets[c]={};e.morphTargets[c].name=a.morphTargets[c].name;e.morphTargets[c].vertices=[];v=e.morphTargets[c].vertices;y=a.morphTargets[c].vertices;l=0;for(t=y.length;l<t;l+=3)u=y[l]*b,p=y[l+1]*
-b,x=y[l+2]*b,v.push(new THREE.Vertex(new THREE.Vector3(u,p,x)))}}if(a.morphColors!==void 0){c=0;for(k=a.morphColors.length;c<k;c++){e.morphColors[c]={};e.morphColors[c].name=a.morphColors[c].name;e.morphColors[c].colors=[];t=e.morphColors[c].colors;u=a.morphColors[c].colors;b=0;for(l=u.length;b<l;b+=3)p=new THREE.Color(16755200),p.setRGB(u[b],u[b+1],u[b+2]),t.push(p)}}})(l);e.computeCentroids();e.computeFaceNormals();this.hasNormals(e)&&e.computeTangents();c(e)};
+THREE.JSONLoader.prototype.createModel=function(a,c,b){var e=new THREE.Geometry,l=a.scale!==void 0?1/a.scale:1;this.initMaterials(e,a.materials,b);(function(b){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var c,k,l,t,u,p,x,w,y,v,A,z,C,B,D=a.faces;p=a.vertices;var K=a.normals,P=a.colors,I=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&I++;for(c=0;c<I;c++)e.faceUvs[c]=[],e.faceVertexUvs[c]=[];t=0;for(u=p.length;t<u;)x=new THREE.Vertex,x.position.x=p[t++]*b,x.position.y=
+p[t++]*b,x.position.z=p[t++]*b,e.vertices.push(x);t=0;for(u=D.length;t<u;){b=D[t++];p=b&1;l=b&2;c=b&4;k=b&8;w=b&16;x=b&32;v=b&64;b&=128;p?(A=new THREE.Face4,A.a=D[t++],A.b=D[t++],A.c=D[t++],A.d=D[t++],p=4):(A=new THREE.Face3,A.a=D[t++],A.b=D[t++],A.c=D[t++],p=3);if(l)l=D[t++],A.materialIndex=l;l=e.faces.length;if(c)for(c=0;c<I;c++)z=a.uvs[c],y=D[t++],B=z[y*2],y=z[y*2+1],e.faceUvs[c][l]=new THREE.UV(B,y);if(k)for(c=0;c<I;c++){z=a.uvs[c];C=[];for(k=0;k<p;k++)y=D[t++],B=z[y*2],y=z[y*2+1],C[k]=new THREE.UV(B,
+y);e.faceVertexUvs[c][l]=C}if(w)w=D[t++]*3,k=new THREE.Vector3,k.x=K[w++],k.y=K[w++],k.z=K[w],A.normal=k;if(x)for(c=0;c<p;c++)w=D[t++]*3,k=new THREE.Vector3,k.x=K[w++],k.y=K[w++],k.z=K[w],A.vertexNormals.push(k);if(v)x=D[t++],x=new THREE.Color(P[x]),A.color=x;if(b)for(c=0;c<p;c++)x=D[t++],x=new THREE.Color(P[x]),A.vertexColors.push(x);e.faces.push(A)}}})(l);(function(){var b,c,k,l;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b+=2)k=a.skinWeights[b],l=a.skinWeights[b+1],e.skinWeights.push(new THREE.Vector4(k,
+l,0,0))}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b+=2)k=a.skinIndices[b],l=a.skinIndices[b+1],e.skinIndices.push(new THREE.Vector4(k,l,0,0))}e.bones=a.bones;e.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,k,l,t,u,p,x,w,y;c=0;for(k=a.morphTargets.length;c<k;c++){e.morphTargets[c]={};e.morphTargets[c].name=a.morphTargets[c].name;e.morphTargets[c].vertices=[];w=e.morphTargets[c].vertices;y=a.morphTargets[c].vertices;l=0;for(t=y.length;l<t;l+=3)u=y[l]*b,p=y[l+1]*
+b,x=y[l+2]*b,w.push(new THREE.Vertex(new THREE.Vector3(u,p,x)))}}if(a.morphColors!==void 0){c=0;for(k=a.morphColors.length;c<k;c++){e.morphColors[c]={};e.morphColors[c].name=a.morphColors[c].name;e.morphColors[c].colors=[];t=e.morphColors[c].colors;u=a.morphColors[c].colors;b=0;for(l=u.length;b<l;b+=3)p=new THREE.Color(16755200),p.setRGB(u[b],u[b+1],u[b+2]),t.push(p)}}})(l);e.computeCentroids();e.computeFaceNormals();this.hasNormals(e)&&e.computeTangents();c(e)};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
-THREE.SceneLoader.prototype={load:function(a,c){var b=this,e=new Worker(a);e.postMessage(0);var l=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(a){function e(a,b){return b=="relativeToHTML"?a:l+"/"+a}function k(){for(v in G.objects)if(!Y.objects[v])if(C=G.objects[v],C.geometry!==void 0){if(O=Y.geometries[C.geometry]){var a=!1;for(L=0;L<C.materials.length;L++)M=Y.materials[C.materials[L]],a=M instanceof THREE.ShaderMaterial;a&&O.computeTangents();B=C.position;r=C.rotation;q=C.quaternion;
-s=C.scale;q=0;M.length==0&&(M=new THREE.MeshFaceMaterial);M.length>1&&(M=new THREE.MeshFaceMaterial);object=new THREE.Mesh(O,M);object.name=v;object.position.set(B[0],B[1],B[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=C.visible;Y.scene.add(object);Y.objects[v]=object;C.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),Y.scene.collisions.colliders.push(a));if(C.castsShadow)a=
-new THREE.ShadowVolume(O),Y.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;C.trigger&&C.trigger.toLowerCase()!="none"&&(a={type:C.trigger,object:C},Y.triggers[object.name]=a)}}else B=C.position,r=C.rotation,q=C.quaternion,s=C.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(B[0],B[1],B[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=
-C.visible!==void 0?C.visible:!1,Y.scene.add(object),Y.objects[v]=object,Y.empties[v]=object,C.trigger&&C.trigger.toLowerCase()!="none"&&(a={type:C.trigger,object:C},Y.triggers[object.name]=a)}function n(a){return function(c){Y.geometries[a]=c;k();ca-=1;b.onLoadComplete();u()}}function t(a){return function(b){Y.geometries[a]=b}}function u(){b.callbackProgress({totalModels:S,totalTextures:o,loadedModels:S-ca,loadedTextures:o-T},Y);b.onLoadProgress();ca==0&&T==0&&c(Y)}var p,x,v,y,w,A,z,C,B,D,K,O,F,P,
-H,M,J,G,X,ca,T,S,o,Y;G=a.data;H=new THREE.BinaryLoader;X=new THREE.JSONLoader;T=ca=0;Y={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(v in G.objects)if(C=G.objects[v],C.meshCollider){a=!0;break}if(a)Y.scene.collisions=new THREE.CollisionSystem;if(G.transform){a=G.transform.position;D=G.transform.rotation;var ha=G.transform.scale;a&&Y.scene.position.set(a[0],a[1],a[2]);D&&Y.scene.rotation.set(D[0],D[1],D[2]);ha&&
-Y.scene.scale.set(ha[0],ha[1],ha[2]);(a||D||ha)&&Y.scene.updateMatrix()}a=function(){T-=1;u();b.onLoadComplete()};for(w in G.cameras)D=G.cameras[w],D.type=="perspective"?F=new THREE.PerspectiveCamera(D.fov,D.aspect,D.near,D.far):D.type=="ortho"&&(F=new THREE.OrthographicCamera(D.left,D.right,D.top,D.bottom,D.near,D.far)),B=D.position,D=D.target,F.position.set(B[0],B[1],B[2]),F.target=new THREE.Vector3(D[0],D[1],D[2]),Y.cameras[w]=F;for(y in G.lights)w=G.lights[y],F=w.color!==void 0?w.color:16777215,
-D=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(B=w.direction,J=new THREE.DirectionalLight(F,D),J.position.set(B[0],B[1],B[2]),J.position.normalize()):w.type=="point"?(B=w.position,d=w.distance,J=new THREE.PointLight(F,D,d),J.position.set(B[0],B[1],B[2])):w.type=="ambient"&&(J=new THREE.AmbientLight(F)),Y.scene.add(J),Y.lights[y]=J;for(A in G.fogs)y=G.fogs[A],y.type=="linear"?P=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(P=new THREE.FogExp2(0,y.density)),D=y.color,P.color.setRGB(D[0],
-D[1],D[2]),Y.fogs[A]=P;if(Y.cameras&&G.defaults.camera)Y.currentCamera=Y.cameras[G.defaults.camera];if(Y.fogs&&G.defaults.fog)Y.scene.fog=Y.fogs[G.defaults.fog];D=G.defaults.bgcolor;Y.bgColor=new THREE.Color;Y.bgColor.setRGB(D[0],D[1],D[2]);Y.bgColorAlpha=G.defaults.bgalpha;for(p in G.geometries)if(A=G.geometries[p],A.type=="bin_mesh"||A.type=="ascii_mesh")ca+=1,b.onLoadStart();S=ca;for(p in G.geometries)A=G.geometries[p],A.type=="cube"?(O=new THREE.CubeGeometry(A.width,A.height,A.depth,A.segmentsWidth,
-A.segmentsHeight,A.segmentsDepth,null,A.flipped,A.sides),Y.geometries[p]=O):A.type=="plane"?(O=new THREE.PlaneGeometry(A.width,A.height,A.segmentsWidth,A.segmentsHeight),Y.geometries[p]=O):A.type=="sphere"?(O=new THREE.SphereGeometry(A.radius,A.segmentsWidth,A.segmentsHeight),Y.geometries[p]=O):A.type=="cylinder"?(O=new THREE.CylinderGeometry(A.topRad,A.botRad,A.height,A.radSegs,A.heightSegs),Y.geometries[p]=O):A.type=="torus"?(O=new THREE.TorusGeometry(A.radius,A.tube,A.segmentsR,A.segmentsT),Y.geometries[p]=
-O):A.type=="icosahedron"?(O=new THREE.IcosahedronGeometry(A.subdivisions),Y.geometries[p]=O):A.type=="bin_mesh"?H.load(e(A.url,G.urlBaseType),n(p)):A.type=="ascii_mesh"?X.load(e(A.url,G.urlBaseType),n(p)):A.type=="embedded_mesh"&&(A=G.embeds[A.id])&&X.createModel(A,t(p),"");for(z in G.textures)if(p=G.textures[z],p.url instanceof Array){T+=p.url.length;for(H=0;H<p.url.length;H++)b.onLoadStart()}else T+=1,b.onLoadStart();o=T;for(z in G.textures){p=G.textures[z];if(p.mapping!=void 0&&THREE[p.mapping]!=
-void 0)p.mapping=new THREE[p.mapping];if(p.url instanceof Array){H=[];for(var L=0;L<p.url.length;L++)H[L]=e(p.url[L],G.urlBaseType);H=THREE.ImageUtils.loadTextureCube(H,p.mapping,a)}else{H=THREE.ImageUtils.loadTexture(e(p.url,G.urlBaseType),p.mapping,a);if(THREE[p.minFilter]!=void 0)H.minFilter=THREE[p.minFilter];if(THREE[p.magFilter]!=void 0)H.magFilter=THREE[p.magFilter];if(p.repeat){H.repeat.set(p.repeat[0],p.repeat[1]);if(p.repeat[0]!=1)H.wrapS=THREE.RepeatWrapping;if(p.repeat[1]!=1)H.wrapT=THREE.RepeatWrapping}p.offset&&
-H.offset.set(p.offset[0],p.offset[1]);if(p.wrap){X={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(X[p.wrap[0]]!==void 0)H.wrapS=X[p.wrap[0]];if(X[p.wrap[1]]!==void 0)H.wrapT=X[p.wrap[1]]}}Y.textures[z]=H}for(x in G.materials){z=G.materials[x];for(K in z.parameters)if(K=="envMap"||K=="map"||K=="lightMap")z.parameters[K]=Y.textures[z.parameters[K]];else if(K=="shading")z.parameters[K]=z.parameters[K]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(K=="blending")z.parameters[K]=
+THREE.SceneLoader.prototype={load:function(a,c){var b=this,e=new Worker(a);e.postMessage(0);var l=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(a){function e(a,b){return b=="relativeToHTML"?a:l+"/"+a}function k(){for(w in L.objects)if(!T.objects[w])if(C=L.objects[w],C.geometry!==void 0){if(P=T.geometries[C.geometry]){var a=!1;for(N=0;N<C.materials.length;N++)G=T.materials[C.materials[N]],a=G instanceof THREE.ShaderMaterial;a&&P.computeTangents();B=C.position;r=C.rotation;q=C.quaternion;
+s=C.scale;q=0;G.length==0&&(G=new THREE.MeshFaceMaterial);G.length>1&&(G=new THREE.MeshFaceMaterial);object=new THREE.Mesh(P,G);object.name=w;object.position.set(B[0],B[1],B[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=C.visible;T.scene.add(object);T.objects[w]=object;C.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),T.scene.collisions.colliders.push(a));if(C.castsShadow)a=
+new THREE.ShadowVolume(P),T.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;C.trigger&&C.trigger.toLowerCase()!="none"&&(a={type:C.trigger,object:C},T.triggers[object.name]=a)}}else B=C.position,r=C.rotation,q=C.quaternion,s=C.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(B[0],B[1],B[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=
+C.visible!==void 0?C.visible:!1,T.scene.add(object),T.objects[w]=object,T.empties[w]=object,C.trigger&&C.trigger.toLowerCase()!="none"&&(a={type:C.trigger,object:C},T.triggers[object.name]=a)}function n(a){return function(c){T.geometries[a]=c;k();ma-=1;b.onLoadComplete();u()}}function t(a){return function(b){T.geometries[a]=b}}function u(){b.callbackProgress({totalModels:R,totalTextures:o,loadedModels:R-ma,loadedTextures:o-aa},T);b.onLoadProgress();ma==0&&aa==0&&c(T)}var p,x,w,y,v,A,z,C,B,D,K,P,I,
+F,O,G,J,L,ea,ma,aa,R,o,T;L=a.data;O=new THREE.BinaryLoader;ea=new THREE.JSONLoader;aa=ma=0;T={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(w in L.objects)if(C=L.objects[w],C.meshCollider){a=!0;break}if(a)T.scene.collisions=new THREE.CollisionSystem;if(L.transform){a=L.transform.position;D=L.transform.rotation;var pa=L.transform.scale;a&&T.scene.position.set(a[0],a[1],a[2]);D&&T.scene.rotation.set(D[0],D[1],D[2]);
+pa&&T.scene.scale.set(pa[0],pa[1],pa[2]);(a||D||pa)&&T.scene.updateMatrix()}a=function(){aa-=1;u();b.onLoadComplete()};for(v in L.cameras)D=L.cameras[v],D.type=="perspective"?I=new THREE.PerspectiveCamera(D.fov,D.aspect,D.near,D.far):D.type=="ortho"&&(I=new THREE.OrthographicCamera(D.left,D.right,D.top,D.bottom,D.near,D.far)),B=D.position,D=D.target,I.position.set(B[0],B[1],B[2]),I.target=new THREE.Vector3(D[0],D[1],D[2]),T.cameras[v]=I;for(y in L.lights)v=L.lights[y],I=v.color!==void 0?v.color:16777215,
+D=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(B=v.direction,J=new THREE.DirectionalLight(I,D),J.position.set(B[0],B[1],B[2]),J.position.normalize()):v.type=="point"?(B=v.position,d=v.distance,J=new THREE.PointLight(I,D,d),J.position.set(B[0],B[1],B[2])):v.type=="ambient"&&(J=new THREE.AmbientLight(I)),T.scene.add(J),T.lights[y]=J;for(A in L.fogs)y=L.fogs[A],y.type=="linear"?F=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(F=new THREE.FogExp2(0,y.density)),D=y.color,F.color.setRGB(D[0],
+D[1],D[2]),T.fogs[A]=F;if(T.cameras&&L.defaults.camera)T.currentCamera=T.cameras[L.defaults.camera];if(T.fogs&&L.defaults.fog)T.scene.fog=T.fogs[L.defaults.fog];D=L.defaults.bgcolor;T.bgColor=new THREE.Color;T.bgColor.setRGB(D[0],D[1],D[2]);T.bgColorAlpha=L.defaults.bgalpha;for(p in L.geometries)if(A=L.geometries[p],A.type=="bin_mesh"||A.type=="ascii_mesh")ma+=1,b.onLoadStart();R=ma;for(p in L.geometries)A=L.geometries[p],A.type=="cube"?(P=new THREE.CubeGeometry(A.width,A.height,A.depth,A.segmentsWidth,
+A.segmentsHeight,A.segmentsDepth,null,A.flipped,A.sides),T.geometries[p]=P):A.type=="plane"?(P=new THREE.PlaneGeometry(A.width,A.height,A.segmentsWidth,A.segmentsHeight),T.geometries[p]=P):A.type=="sphere"?(P=new THREE.SphereGeometry(A.radius,A.segmentsWidth,A.segmentsHeight),T.geometries[p]=P):A.type=="cylinder"?(P=new THREE.CylinderGeometry(A.topRad,A.botRad,A.height,A.radSegs,A.heightSegs),T.geometries[p]=P):A.type=="torus"?(P=new THREE.TorusGeometry(A.radius,A.tube,A.segmentsR,A.segmentsT),T.geometries[p]=
+P):A.type=="icosahedron"?(P=new THREE.IcosahedronGeometry(A.subdivisions),T.geometries[p]=P):A.type=="bin_mesh"?O.load(e(A.url,L.urlBaseType),n(p)):A.type=="ascii_mesh"?ea.load(e(A.url,L.urlBaseType),n(p)):A.type=="embedded_mesh"&&(A=L.embeds[A.id])&&ea.createModel(A,t(p),"");for(z in L.textures)if(p=L.textures[z],p.url instanceof Array){aa+=p.url.length;for(O=0;O<p.url.length;O++)b.onLoadStart()}else aa+=1,b.onLoadStart();o=aa;for(z in L.textures){p=L.textures[z];if(p.mapping!=void 0&&THREE[p.mapping]!=
+void 0)p.mapping=new THREE[p.mapping];if(p.url instanceof Array){O=[];for(var N=0;N<p.url.length;N++)O[N]=e(p.url[N],L.urlBaseType);O=THREE.ImageUtils.loadTextureCube(O,p.mapping,a)}else{O=THREE.ImageUtils.loadTexture(e(p.url,L.urlBaseType),p.mapping,a);if(THREE[p.minFilter]!=void 0)O.minFilter=THREE[p.minFilter];if(THREE[p.magFilter]!=void 0)O.magFilter=THREE[p.magFilter];if(p.repeat){O.repeat.set(p.repeat[0],p.repeat[1]);if(p.repeat[0]!=1)O.wrapS=THREE.RepeatWrapping;if(p.repeat[1]!=1)O.wrapT=THREE.RepeatWrapping}p.offset&&
+O.offset.set(p.offset[0],p.offset[1]);if(p.wrap){ea={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(ea[p.wrap[0]]!==void 0)O.wrapS=ea[p.wrap[0]];if(ea[p.wrap[1]]!==void 0)O.wrapT=ea[p.wrap[1]]}}T.textures[z]=O}for(x in L.materials){z=L.materials[x];for(K in z.parameters)if(K=="envMap"||K=="map"||K=="lightMap")z.parameters[K]=T.textures[z.parameters[K]];else if(K=="shading")z.parameters[K]=z.parameters[K]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(K=="blending")z.parameters[K]=
 THREE[z.parameters[K]]?THREE[z.parameters[K]]:THREE.NormalBlending;else if(K=="combine")z.parameters[K]=z.parameters[K]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(K=="vertexColors")if(z.parameters[K]=="face")z.parameters[K]=THREE.FaceColors;else if(z.parameters[K])z.parameters[K]=THREE.VertexColors;if(z.parameters.opacity!==void 0&&z.parameters.opacity<1)z.parameters.transparent=!0;if(z.parameters.normalMap){p=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(p.uniforms);
-H=z.parameters.color;X=z.parameters.specular;A=z.parameters.ambient;P=z.parameters.shininess;a.tNormal.texture=Y.textures[z.parameters.normalMap];if(z.parameters.normalMapFactor)a.uNormalScale.value=z.parameters.normalMapFactor;if(z.parameters.map)a.tDiffuse.texture=z.parameters.map,a.enableDiffuse.value=!0;if(z.parameters.lightMap)a.tAO.texture=z.parameters.lightMap,a.enableAO.value=!0;if(z.parameters.specularMap)a.tSpecular.texture=Y.textures[z.parameters.specularMap],a.enableSpecular.value=!0;
-a.uDiffuseColor.value.setHex(H);a.uSpecularColor.value.setHex(X);a.uAmbientColor.value.setHex(A);a.uShininess.value=P;if(z.parameters.opacity)a.uOpacity.value=z.parameters.opacity;z=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:a,lights:!0,fog:!0})}else z=new THREE[z.type](z.parameters);Y.materials[x]=z}k();b.callbackSync(Y);u()}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;
+O=z.parameters.color;ea=z.parameters.specular;A=z.parameters.ambient;F=z.parameters.shininess;a.tNormal.texture=T.textures[z.parameters.normalMap];if(z.parameters.normalMapFactor)a.uNormalScale.value=z.parameters.normalMapFactor;if(z.parameters.map)a.tDiffuse.texture=z.parameters.map,a.enableDiffuse.value=!0;if(z.parameters.lightMap)a.tAO.texture=z.parameters.lightMap,a.enableAO.value=!0;if(z.parameters.specularMap)a.tSpecular.texture=T.textures[z.parameters.specularMap],a.enableSpecular.value=!0;
+a.uDiffuseColor.value.setHex(O);a.uSpecularColor.value.setHex(ea);a.uAmbientColor.value.setHex(A);a.uShininess.value=F;if(z.parameters.opacity)a.uOpacity.value=z.parameters.opacity;z=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:a,lights:!0,fog:!0})}else z=new THREE[z.type](z.parameters);T.materials[x]=z}k();b.callbackSync(T);u()}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;
 THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
 THREE.UTF8Loader.prototype.load=function(a,c,b){if(a instanceof Object)console.warn("DEPRECATED: UTF8Loader( parameters ) is now UTF8Loader( url, callback, metaData )."),b=a,a=b.model,c=b.callback,b={scale:b.scale,offsetX:b.offsetX,offsetY:b.offsetY,offsetZ:b.offsetZ};var e=new XMLHttpRequest,l=b.scale!==void 0?b.scale:1,f=b.offsetX!==void 0?b.offsetX:0,h=b.offsetY!==void 0?b.offsetY:0,k=b.offsetZ!==void 0?b.offsetZ:0;e.onreadystatechange=function(){e.readyState==4?e.status==200||e.status==0?THREE.UTF8Loader.prototype.createModel(e.responseText,
 c,l,f,h,k):alert("Couldn't load ["+a+"] ["+e.status+"]"):e.readyState!=3&&e.readyState==2&&e.getResponseHeader("Content-Length")};e.open("GET",a,!0);e.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var c=a.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),e=1,l=0;l<8;l++){for(var f=0,h=0;h<c;++h){var k=a.charCodeAt(h+e);f+=k>>1^-(k&1);b[8*h+l]=f}e+=c}c=a.length-e;f=new Uint16Array(c);for(l=h=0;l<c;l++)k=a.charCodeAt(l+e),f[l]=h-k,k==0&&h++;return[b,f]};
 THREE.UTF8Loader.prototype.createModel=function(a,c,b,e,l,f){var h=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var h=THREE.UTF8Loader.prototype.decompressMesh(a),t=[],u=[];(function(a,h,n){for(var t,u,A,z=a.length;n<z;n+=h)t=a[n],u=a[n+1],A=a[n+2],t=t/16383*b,u=u/16383*b,A=A/16383*b,t+=e,u+=l,A+=f,c.vertices.push(new THREE.Vertex(new THREE.Vector3(t,u,A)))})(h[0],8,0);(function(a,b,c){for(var e,f,h=a.length;c<h;c+=b)e=a[c],f=a[c+1],e/=1023,f/=1023,u.push(e,1-f)})(h[0],8,3);(function(a,
-b,c){for(var e,f,h,k=a.length;c<k;c+=b)e=a[c],f=a[c+1],h=a[c+2],e=(e-512)/511,f=(f-512)/511,h=(h-512)/511,t.push(e,f,h)})(h[0],8,5);(function(a){var b,e,f,h,l,n,C,B,D,K=a.length;for(b=0;b<K;b+=3){e=a[b];f=a[b+1];h=a[b+2];l=c;B=e;D=f;n=h;C=e;var O=f,F=h,P=l.materials[0],H=t[O*3],M=t[O*3+1],O=t[O*3+2],J=t[F*3],G=t[F*3+1],F=t[F*3+2];C=new THREE.Vector3(t[C*3],t[C*3+1],t[C*3+2]);O=new THREE.Vector3(H,M,O);F=new THREE.Vector3(J,G,F);l.faces.push(new THREE.Face3(B,D,n,[C,O,F],null,P));l=u[e*2];e=u[e*2+
+b,c){for(var e,f,h,k=a.length;c<k;c+=b)e=a[c],f=a[c+1],h=a[c+2],e=(e-512)/511,f=(f-512)/511,h=(h-512)/511,t.push(e,f,h)})(h[0],8,5);(function(a){var b,e,f,h,l,n,C,B,D,K=a.length;for(b=0;b<K;b+=3){e=a[b];f=a[b+1];h=a[b+2];l=c;B=e;D=f;n=h;C=e;var P=f,I=h,F=l.materials[0],O=t[P*3],G=t[P*3+1],P=t[P*3+2],J=t[I*3],L=t[I*3+1],I=t[I*3+2];C=new THREE.Vector3(t[C*3],t[C*3+1],t[C*3+2]);P=new THREE.Vector3(O,G,P);I=new THREE.Vector3(J,L,I);l.faces.push(new THREE.Face3(B,D,n,[C,P,I],null,F));l=u[e*2];e=u[e*2+
 1];n=u[f*2];C=u[f*2+1];B=u[h*2];D=u[h*2+1];h=c.faceVertexUvs[0];f=n;n=C;C=[];C.push(new THREE.UV(l,e));C.push(new THREE.UV(f,n));C.push(new THREE.UV(B,D));h.push(C)}})(h[1]);this.computeCentroids();this.computeFaceNormals()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h)};
 THREE.Axes=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var c=new THREE.CylinderGeometry(0,5,25,5,1),b=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));b.rotation.z=-Math.PI/2;this.add(b);b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:16711680}));b.position.x=100;b.rotation.z=-Math.PI/2;this.add(b);b=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(b);
 b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:65280}));b.position.y=100;this.add(b);b=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));b.rotation.x=Math.PI/2;this.add(b);b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:255}));b.position.z=100;b.rotation.x=Math.PI/2;this.add(b)};THREE.Axes.prototype=new THREE.Object3D;THREE.Axes.prototype.constructor=THREE.Axes;
 THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,c,l){return a+(c-a)*l};this.VIntX=function(a,c,l,f,h,k,n,t,u,p){h=(h-u)/(p-u);u=this.normal_cache;c[f]=k+h*this.delta;c[f+1]=n;c[f+2]=t;l[f]=this.lerp(u[a],u[a+3],h);l[f+1]=this.lerp(u[a+1],u[a+4],h);l[f+2]=this.lerp(u[a+2],u[a+5],h)};this.VIntY=function(a,c,l,f,h,k,n,t,u,p){h=(h-u)/(p-u);u=this.normal_cache;c[f]=k;c[f+1]=n+h*this.delta;c[f+
 2]=t;c=a+this.yd*3;l[f]=this.lerp(u[a],u[c],h);l[f+1]=this.lerp(u[a+1],u[c+1],h);l[f+2]=this.lerp(u[a+2],u[c+2],h)};this.VIntZ=function(a,c,l,f,h,k,n,t,u,p){h=(h-u)/(p-u);u=this.normal_cache;c[f]=k;c[f+1]=n;c[f+2]=t+h*this.delta;c=a+this.zd*3;l[f]=this.lerp(u[a],u[c],h);l[f+1]=this.lerp(u[a+1],u[c+1],h);l[f+2]=this.lerp(u[a+2],u[c+2],h)};this.compNorm=function(a){var c=a*3;this.normal_cache[c]===0&&(this.normal_cache[c]=this.field[a-1]-this.field[a+1],this.normal_cache[c+1]=this.field[a-this.yd]-
-this.field[a+this.yd],this.normal_cache[c+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,c,l,f,h,k){var n=f+1,t=f+this.yd,u=f+this.zd,p=n+this.yd,x=n+this.zd,v=f+this.yd+this.zd,y=n+this.yd+this.zd,w=0,A=this.field[f],z=this.field[n],C=this.field[t],B=this.field[p],D=this.field[u],K=this.field[x],O=this.field[v],F=this.field[y];A<h&&(w|=1);z<h&&(w|=2);C<h&&(w|=8);B<h&&(w|=4);D<h&&(w|=16);K<h&&(w|=32);O<h&&(w|=128);F<h&&(w|=64);var P=THREE.edgeTable[w];if(P===0)return 0;
-var H=this.delta,M=a+H,J=c+H,H=l+H;P&1&&(this.compNorm(f),this.compNorm(n),this.VIntX(f*3,this.vlist,this.nlist,0,h,a,c,l,A,z));P&2&&(this.compNorm(n),this.compNorm(p),this.VIntY(n*3,this.vlist,this.nlist,3,h,M,c,l,z,B));P&4&&(this.compNorm(t),this.compNorm(p),this.VIntX(t*3,this.vlist,this.nlist,6,h,a,J,l,C,B));P&8&&(this.compNorm(f),this.compNorm(t),this.VIntY(f*3,this.vlist,this.nlist,9,h,a,c,l,A,C));P&16&&(this.compNorm(u),this.compNorm(x),this.VIntX(u*3,this.vlist,this.nlist,12,h,a,c,H,D,K));
-P&32&&(this.compNorm(x),this.compNorm(y),this.VIntY(x*3,this.vlist,this.nlist,15,h,M,c,H,K,F));P&64&&(this.compNorm(v),this.compNorm(y),this.VIntX(v*3,this.vlist,this.nlist,18,h,a,J,H,O,F));P&128&&(this.compNorm(u),this.compNorm(v),this.VIntY(u*3,this.vlist,this.nlist,21,h,a,c,H,D,O));P&256&&(this.compNorm(f),this.compNorm(u),this.VIntZ(f*3,this.vlist,this.nlist,24,h,a,c,l,A,D));P&512&&(this.compNorm(n),this.compNorm(x),this.VIntZ(n*3,this.vlist,this.nlist,27,h,M,c,l,z,K));P&1024&&(this.compNorm(p),
-this.compNorm(y),this.VIntZ(p*3,this.vlist,this.nlist,30,h,M,J,l,B,F));P&2048&&(this.compNorm(t),this.compNorm(v),this.VIntZ(t*3,this.vlist,this.nlist,33,h,a,J,l,C,O));w<<=4;for(h=f=0;THREE.triTable[w+h]!=-1;)a=w+h,c=a+1,l=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[c],3*THREE.triTable[l],k),h+=3,f++;return f};this.posnormtriv=function(a,c,l,f,h,k){var n=this.count*3;this.positionArray[n]=a[l];this.positionArray[n+1]=a[l+1];this.positionArray[n+2]=a[l+2];this.positionArray[n+
+this.field[a+this.yd],this.normal_cache[c+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,c,l,f,h,k){var n=f+1,t=f+this.yd,u=f+this.zd,p=n+this.yd,x=n+this.zd,w=f+this.yd+this.zd,y=n+this.yd+this.zd,v=0,A=this.field[f],z=this.field[n],C=this.field[t],B=this.field[p],D=this.field[u],K=this.field[x],P=this.field[w],I=this.field[y];A<h&&(v|=1);z<h&&(v|=2);C<h&&(v|=8);B<h&&(v|=4);D<h&&(v|=16);K<h&&(v|=32);P<h&&(v|=128);I<h&&(v|=64);var F=THREE.edgeTable[v];if(F===0)return 0;
+var O=this.delta,G=a+O,J=c+O,O=l+O;F&1&&(this.compNorm(f),this.compNorm(n),this.VIntX(f*3,this.vlist,this.nlist,0,h,a,c,l,A,z));F&2&&(this.compNorm(n),this.compNorm(p),this.VIntY(n*3,this.vlist,this.nlist,3,h,G,c,l,z,B));F&4&&(this.compNorm(t),this.compNorm(p),this.VIntX(t*3,this.vlist,this.nlist,6,h,a,J,l,C,B));F&8&&(this.compNorm(f),this.compNorm(t),this.VIntY(f*3,this.vlist,this.nlist,9,h,a,c,l,A,C));F&16&&(this.compNorm(u),this.compNorm(x),this.VIntX(u*3,this.vlist,this.nlist,12,h,a,c,O,D,K));
+F&32&&(this.compNorm(x),this.compNorm(y),this.VIntY(x*3,this.vlist,this.nlist,15,h,G,c,O,K,I));F&64&&(this.compNorm(w),this.compNorm(y),this.VIntX(w*3,this.vlist,this.nlist,18,h,a,J,O,P,I));F&128&&(this.compNorm(u),this.compNorm(w),this.VIntY(u*3,this.vlist,this.nlist,21,h,a,c,O,D,P));F&256&&(this.compNorm(f),this.compNorm(u),this.VIntZ(f*3,this.vlist,this.nlist,24,h,a,c,l,A,D));F&512&&(this.compNorm(n),this.compNorm(x),this.VIntZ(n*3,this.vlist,this.nlist,27,h,G,c,l,z,K));F&1024&&(this.compNorm(p),
+this.compNorm(y),this.VIntZ(p*3,this.vlist,this.nlist,30,h,G,J,l,B,I));F&2048&&(this.compNorm(t),this.compNorm(w),this.VIntZ(t*3,this.vlist,this.nlist,33,h,a,J,l,C,P));v<<=4;for(h=f=0;THREE.triTable[v+h]!=-1;)a=v+h,c=a+1,l=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[c],3*THREE.triTable[l],k),h+=3,f++;return f};this.posnormtriv=function(a,c,l,f,h,k){var n=this.count*3;this.positionArray[n]=a[l];this.positionArray[n+1]=a[l+1];this.positionArray[n+2]=a[l+2];this.positionArray[n+
 3]=a[f];this.positionArray[n+4]=a[f+1];this.positionArray[n+5]=a[f+2];this.positionArray[n+6]=a[h];this.positionArray[n+7]=a[h+1];this.positionArray[n+8]=a[h+2];this.normalArray[n]=c[l];this.normalArray[n+1]=c[l+1];this.normalArray[n+2]=c[l+2];this.normalArray[n+3]=c[f];this.normalArray[n+4]=c[f+1];this.normalArray[n+5]=c[f+2];this.normalArray[n+6]=c[h];this.normalArray[n+7]=c[h+1];this.normalArray[n+8]=c[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=
-function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;a(this)}};this.addBall=function(a,c,l,f,h){var k=this.size*Math.sqrt(f/h),n=l*this.size,t=c*this.size,u=a*this.size,p=Math.floor(n-k);p<1&&(p=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var x=Math.floor(t-k);x<1&&(x=1);t=Math.floor(t+k);t>this.size-1&&(t=this.size-1);var v=Math.floor(u-k);v<1&&(v=1);k=Math.floor(u+k);
-k>this.size-1&&(k=this.size-1);for(var y,w,A,z,C,B;p<n;p++){u=this.size2*p;w=p/this.size-l;C=w*w;for(w=x;w<t;w++){A=u+this.size*w;y=w/this.size-c;B=y*y;for(y=v;y<k;y++)z=y/this.size-a,z=f/(1.0E-6+z*z+B+C)-h,z>0&&(this.field[A+y]+=z)}}};this.addPlaneX=function(a,c){var l,f,h,k,n,t=this.size,u=this.yd,p=this.zd,x=this.field,v=t*Math.sqrt(a/c);v>t&&(v=t);for(l=0;l<v;l++)if(f=l/t,f*=f,k=a/(1.0E-4+f)-c,k>0)for(f=0;f<t;f++){n=l+f*u;for(h=0;h<t;h++)x[p*h+n]+=k}};this.addPlaneY=function(a,c){var l,f,h,k,
-n,t,u=this.size,p=this.yd,x=this.zd,v=this.field,y=u*Math.sqrt(a/c);y>u&&(y=u);for(f=0;f<y;f++)if(l=f/u,l*=l,k=a/(1.0E-4+l)-c,k>0){n=f*p;for(l=0;l<u;l++){t=n+l;for(h=0;h<u;h++)v[x*h+t]+=k}}};this.addPlaneZ=function(a,c){var l,f,h,k,n,t;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/c);dist>size&&(dist=size);for(h=0;h<dist;h++)if(l=h/size,l*=l,k=a/(1.0E-4+l)-c,k>0){n=zd*h;for(f=0;f<size;f++){t=n+f*yd;for(l=0;l<size;l++)field[t+l]+=k}}};this.reset=function(){var a;for(a=
-0;a<this.size3;a++)this.normal_cache[a*3]=0,this.field[a]=0};this.render=function(a){this.begin();var c,l,f,h,k,n,t,u,p,x=this.size-2;for(h=1;h<x;h++){p=this.size2*h;t=(h-this.halfsize)/this.halfsize;for(f=1;f<x;f++){u=p+this.size*f;n=(f-this.halfsize)/this.halfsize;for(l=1;l<x;l++)k=(l-this.halfsize)/this.halfsize,c=u+l,this.polygonize(k,n,t,c,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,c=new THREE.Geometry,l=[];this.render(function(f){var h,k,n,t,u,p,x,v;for(h=0;h<f.count;h++)x=
-h*3,u=x+1,v=x+2,k=f.positionArray[x],n=f.positionArray[u],t=f.positionArray[v],p=new THREE.Vector3(k,n,t),k=f.normalArray[x],n=f.normalArray[u],t=f.normalArray[v],x=new THREE.Vector3(k,n,t),x.normalize(),u=new THREE.Vertex(p),c.vertices.push(u),l.push(x);nfaces=f.count/3;for(h=0;h<nfaces;h++)x=(a+h)*3,u=x+1,v=x+2,p=l[x],k=l[u],n=l[v],x=new THREE.Face3(x,u,v,[p,k,n]),c.faces.push(x);a+=nfaces;f.count=0});return c};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;
+function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;a(this)}};this.addBall=function(a,c,l,f,h){var k=this.size*Math.sqrt(f/h),n=l*this.size,t=c*this.size,u=a*this.size,p=Math.floor(n-k);p<1&&(p=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var x=Math.floor(t-k);x<1&&(x=1);t=Math.floor(t+k);t>this.size-1&&(t=this.size-1);var w=Math.floor(u-k);w<1&&(w=1);k=Math.floor(u+k);
+k>this.size-1&&(k=this.size-1);for(var y,v,A,z,C,B;p<n;p++){u=this.size2*p;v=p/this.size-l;C=v*v;for(v=x;v<t;v++){A=u+this.size*v;y=v/this.size-c;B=y*y;for(y=w;y<k;y++)z=y/this.size-a,z=f/(1.0E-6+z*z+B+C)-h,z>0&&(this.field[A+y]+=z)}}};this.addPlaneX=function(a,c){var l,f,h,k,n,t=this.size,u=this.yd,p=this.zd,x=this.field,w=t*Math.sqrt(a/c);w>t&&(w=t);for(l=0;l<w;l++)if(f=l/t,f*=f,k=a/(1.0E-4+f)-c,k>0)for(f=0;f<t;f++){n=l+f*u;for(h=0;h<t;h++)x[p*h+n]+=k}};this.addPlaneY=function(a,c){var l,f,h,k,
+n,t,u=this.size,p=this.yd,x=this.zd,w=this.field,y=u*Math.sqrt(a/c);y>u&&(y=u);for(f=0;f<y;f++)if(l=f/u,l*=l,k=a/(1.0E-4+l)-c,k>0){n=f*p;for(l=0;l<u;l++){t=n+l;for(h=0;h<u;h++)w[x*h+t]+=k}}};this.addPlaneZ=function(a,c){var l,f,h,k,n,t;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/c);dist>size&&(dist=size);for(h=0;h<dist;h++)if(l=h/size,l*=l,k=a/(1.0E-4+l)-c,k>0){n=zd*h;for(f=0;f<size;f++){t=n+f*yd;for(l=0;l<size;l++)field[t+l]+=k}}};this.reset=function(){var a;for(a=
+0;a<this.size3;a++)this.normal_cache[a*3]=0,this.field[a]=0};this.render=function(a){this.begin();var c,l,f,h,k,n,t,u,p,x=this.size-2;for(h=1;h<x;h++){p=this.size2*h;t=(h-this.halfsize)/this.halfsize;for(f=1;f<x;f++){u=p+this.size*f;n=(f-this.halfsize)/this.halfsize;for(l=1;l<x;l++)k=(l-this.halfsize)/this.halfsize,c=u+l,this.polygonize(k,n,t,c,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,c=new THREE.Geometry,l=[];this.render(function(f){var h,k,n,t,u,p,x,w;for(h=0;h<f.count;h++)x=
+h*3,u=x+1,w=x+2,k=f.positionArray[x],n=f.positionArray[u],t=f.positionArray[w],p=new THREE.Vector3(k,n,t),k=f.normalArray[x],n=f.normalArray[u],t=f.normalArray[w],x=new THREE.Vector3(k,n,t),x.normalize(),u=new THREE.Vertex(p),c.vertices.push(u),l.push(x);nfaces=f.count/3;for(h=0;h<nfaces;h++)x=(a+h)*3,u=x+1,w=x+2,p=l[x],k=l[u],n=l[w],x=new THREE.Face3(x,u,w,[p,k,n]),c.faces.push(x);a+=nfaces;f.count=0});return c};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;
 THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
@@ -706,9 +707,9 @@ e;if(b<c.min.z||b>c.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case
 THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq<c.radiusSq)return-1;var e=b.dot(a.direction.clone());if(e<=0)return Number.MAX_VALUE;b=c.radiusSq-(b.lengthSq()-e*e);if(b>=0)return Math.abs(e)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
 THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c};
 THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
-if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,e=this.render,l=new THREE.PerspectiveCamera,f=new THREE.PerspectiveCamera,h=new THREE.Matrix4,k=new THREE.Matrix4,n,t,u,p;l.matrixAutoUpdate=f.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},x=new THREE.WebGLRenderTarget(512,512,a),v=new THREE.WebGLRenderTarget(512,512,a),y=new THREE.PerspectiveCamera(53,
-1,1,1E4);y.position.z=2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:x},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
-var w=new THREE.Scene;w.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));w.add(y);this.setSize=function(a,e){b.call(c,a,e);x.width=a;x.height=e;v.width=a;v.height=e};this.render=function(a,b){a.updateMatrixWorld();if(n!==b.aspect||t!==b.near||u!==b.far||p!==b.fov){n=b.aspect;t=b.near;u=b.far;p=b.fov;var C=b.projectionMatrix.clone(),B=125/30*0.5,D=B*t/125,K=t*Math.tan(p*Math.PI/360),O;h.n14=B;k.n14=-B;B=-K*n+D;O=K*n+D;C.n11=2*t/(O-B);C.n13=(O+B)/(O-B);l.projectionMatrix.copy(C);B=-K*n-D;
-O=K*n-D;C.n11=2*t/(O-B);C.n13=(O+B)/(O-B);f.projectionMatrix.copy(C)}l.matrixWorld.copy(b.matrixWorld).multiplySelf(k);l.position.copy(b.position);l.near=b.near;l.far=b.far;e.call(c,a,l,x,!0);f.matrixWorld.copy(b.matrixWorld).multiplySelf(h);f.position.copy(b.position);f.near=b.near;f.far=b.far;e.call(c,a,f,v,!0);w.updateMatrixWorld();e.call(c,w,y)}};
+if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,e=this.render,l=new THREE.PerspectiveCamera,f=new THREE.PerspectiveCamera,h=new THREE.Matrix4,k=new THREE.Matrix4,n,t,u,p;l.matrixAutoUpdate=f.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},x=new THREE.WebGLRenderTarget(512,512,a),w=new THREE.WebGLRenderTarget(512,512,a),y=new THREE.PerspectiveCamera(53,
+1,1,1E4);y.position.z=2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:x},mapRight:{type:"t",value:1,texture:w}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
+var v=new THREE.Scene;v.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));v.add(y);this.setSize=function(a,e){b.call(c,a,e);x.width=a;x.height=e;w.width=a;w.height=e};this.render=function(a,b){a.updateMatrixWorld();if(n!==b.aspect||t!==b.near||u!==b.far||p!==b.fov){n=b.aspect;t=b.near;u=b.far;p=b.fov;var C=b.projectionMatrix.clone(),B=125/30*0.5,D=B*t/125,K=t*Math.tan(p*Math.PI/360),P;h.n14=B;k.n14=-B;B=-K*n+D;P=K*n+D;C.n11=2*t/(P-B);C.n13=(P+B)/(P-B);l.projectionMatrix.copy(C);B=-K*n-D;
+P=K*n-D;C.n11=2*t/(P-B);C.n13=(P+B)/(P-B);f.projectionMatrix.copy(C)}l.matrixWorld.copy(b.matrixWorld).multiplySelf(k);l.position.copy(b.position);l.near=b.near;l.far=b.far;e.call(c,a,l,x,!0);f.matrixWorld.copy(b.matrixWorld).multiplySelf(h);f.position.copy(b.position);f.near=b.near;f.far=b.far;e.call(c,a,f,w,!0);v.updateMatrixWorld();e.call(c,v,y)}};
 if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,e=this.render,l,f,h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);var k=new THREE.PerspectiveCamera;k.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,e){b.call(c,a,e);l=a/2;f=e};this.render=function(a,b){this.clear();h.fov=b.fov;h.aspect=0.5*b.aspect;h.near=b.near;h.far=
 b.far;h.updateProjectionMatrix();h.position.copy(b.position);h.target.copy(b.target);h.translateX(c.separation);h.lookAt(h.target);k.projectionMatrix=h.projectionMatrix;k.position.copy(b.position);k.target.copy(b.target);k.translateX(-c.separation);k.lookAt(k.target);this.setViewport(0,0,l,f);e.call(c,a,h);this.setViewport(l,0,l,f);e.call(c,a,k,!1)}};

+ 156 - 155
build/custom/ThreeWebGL.js

@@ -14,64 +14,64 @@ Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-
 b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var b,c,e=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(e,this.intersectObject(a[b]));e.sort(function(a,b){return a.distance-b.distance});return e},intersectObject:function(a){function b(a,b,c){var e;e=c.clone().subSelf(a).dot(b);if(e<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(e));return c.distanceTo(a)}function c(a,b,c,y){e.copy(y).subSelf(b);
-h.copy(c).subSelf(b);f.copy(a).subSelf(b);i=e.dot(e);j=e.dot(h);m=e.dot(f);n=h.dot(h);k=h.dot(f);o=1/(i*n-j*j);s=(n*m-j*k)*o;z=(i*k-j*m)*o;return s>=0&&z>=0&&s+z<1}for(var e=new THREE.Vector3,h=new THREE.Vector3,f=new THREE.Vector3,i,j,m,n,k,o,s,z,y,A=[],C=0,Z=a.children.length;C<Z;C++)Array.prototype.push.apply(A,this.intersectObject(a.children[C]));if(a instanceof THREE.Particle){C=b(this.origin,this.direction,a.matrixWorld.getPosition());if(C===null||C>a.scale.x)return[];y={distance:C,point:a.position,
-face:null,object:a};A.push(y)}else if(a instanceof THREE.Mesh){C=b(this.origin,this.direction,a.matrixWorld.getPosition());if(C===null||C>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return A;var R,ma,sa,O,W,B,I,$,K=a.geometry,P=K.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);C=0;for(Z=K.faces.length;C<Z;C++)if(y=K.faces[C],I=this.origin.clone(),$=this.direction.clone(),O=a.matrixWorld,R=O.multiplyVector3(y.centroid.clone()).subSelf(I),B=R.dot($),
-!(B<=0)&&(R=O.multiplyVector3(P[y.a].position.clone()),ma=O.multiplyVector3(P[y.b].position.clone()),sa=O.multiplyVector3(P[y.c].position.clone()),O=y instanceof THREE.Face4?O.multiplyVector3(P[y.d].position.clone()):null,W=a.matrixRotationWorld.multiplyVector3(y.normal.clone()),B=$.dot(W),a.doubleSided||(a.flipSided?B>0:B<0)))if(B=W.dot((new THREE.Vector3).sub(R,I))/B,I=I.addSelf($.multiplyScalar(B)),y instanceof THREE.Face3)c(I,R,ma,sa)&&(y={distance:this.origin.distanceTo(I),point:I,face:y,object:a},
-A.push(y));else if(y instanceof THREE.Face4&&(c(I,R,ma,O)||c(I,ma,sa,O)))y={distance:this.origin.distanceTo(I),point:I,face:y,object:a},A.push(y)}return A}};
-THREE.Rectangle=function(){function a(){f=e-b;i=h-c}var b,c,e,h,f,i,j=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(f,i,k,o){j=!1;b=f;c=i;e=k;h=o;a()};this.addPoint=function(f,i){j?(j=!1,b=f,c=i,e=f,h=i):(b=b<f?b:f,c=c<i?c:i,e=e>f?e:f,h=h>i?h:i);a()};this.add3Points=
-function(f,i,k,o,s,z){j?(j=!1,b=f<k?f<s?f:s:k<s?k:s,c=i<o?i<z?i:z:o<z?o:z,e=f>k?f>s?f:s:k>s?k:s,h=i>o?i>z?i:z:o>z?o:z):(b=f<k?f<s?f<b?f:b:s<b?s:b:k<s?k<b?k:b:s<b?s:b,c=i<o?i<z?i<c?i:c:z<c?z:c:o<z?o<c?o:c:z<c?z:c,e=f>k?f>s?f>e?f:e:s>e?s:e:k>s?k>e?k:e:s>e?s:e,h=i>o?i>z?i>h?i:h:z>h?z:h:o>z?o>h?o:h:z>h?z:h);a()};this.addRectangle=function(f){j?(j=!1,b=f.getLeft(),c=f.getTop(),e=f.getRight(),h=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),e=e>f.getRight()?e:f.getRight(),h=h>
+THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var b,c,e=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(e,this.intersectObject(a[b]));e.sort(function(a,b){return a.distance-b.distance});return e},intersectObject:function(a){function b(a,b,c){var e;e=c.clone().subSelf(a).dot(b);if(e<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(e));return c.distanceTo(a)}function c(a,b,c,A){e.copy(A).subSelf(b);
+h.copy(c).subSelf(b);f.copy(a).subSelf(b);i=e.dot(e);j=e.dot(h);m=e.dot(f);o=h.dot(h);k=h.dot(f);p=1/(i*o-j*j);z=(o*m-j*k)*p;y=(i*k-j*m)*p;return z>=0&&y>=0&&z+y<1}for(var e=new THREE.Vector3,h=new THREE.Vector3,f=new THREE.Vector3,i,j,m,o,k,p,z,y,A,D=[],B=0,ra=a.children.length;B<ra;B++)Array.prototype.push.apply(D,this.intersectObject(a.children[B]));if(a instanceof THREE.Particle){B=b(this.origin,this.direction,a.matrixWorld.getPosition());if(B===null||B>a.scale.x)return[];A={distance:B,point:a.position,
+face:null,object:a};D.push(A)}else if(a instanceof THREE.Mesh){B=b(this.origin,this.direction,a.matrixWorld.getPosition());if(B===null||B>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return D;var J,ka,oa,S,ca,G,R,$,F=a.geometry,N=F.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);B=0;for(ra=F.faces.length;B<ra;B++)if(A=F.faces[B],R=this.origin.clone(),$=this.direction.clone(),S=a.matrixWorld,J=S.multiplyVector3(A.centroid.clone()).subSelf(R),G=J.dot($),
+!(G<=0)&&(J=S.multiplyVector3(N[A.a].position.clone()),ka=S.multiplyVector3(N[A.b].position.clone()),oa=S.multiplyVector3(N[A.c].position.clone()),S=A instanceof THREE.Face4?S.multiplyVector3(N[A.d].position.clone()):null,ca=a.matrixRotationWorld.multiplyVector3(A.normal.clone()),G=$.dot(ca),a.doubleSided||(a.flipSided?G>0:G<0)))if(G=ca.dot((new THREE.Vector3).sub(J,R))/G,R=R.addSelf($.multiplyScalar(G)),A instanceof THREE.Face3)c(R,J,ka,oa)&&(A={distance:this.origin.distanceTo(R),point:R,face:A,
+object:a},D.push(A));else if(A instanceof THREE.Face4&&(c(R,J,ka,S)||c(R,ka,oa,S)))A={distance:this.origin.distanceTo(R),point:R,face:A,object:a},D.push(A)}return D}};
+THREE.Rectangle=function(){function a(){f=e-b;i=h-c}var b,c,e,h,f,i,j=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(f,i,k,p){j=!1;b=f;c=i;e=k;h=p;a()};this.addPoint=function(f,i){j?(j=!1,b=f,c=i,e=f,h=i):(b=b<f?b:f,c=c<i?c:i,e=e>f?e:f,h=h>i?h:i);a()};this.add3Points=
+function(f,i,k,p,z,y){j?(j=!1,b=f<k?f<z?f:z:k<z?k:z,c=i<p?i<y?i:y:p<y?p:y,e=f>k?f>z?f:z:k>z?k:z,h=i>p?i>y?i:y:p>y?p:y):(b=f<k?f<z?f<b?f:b:z<b?z:b:k<z?k<b?k:b:z<b?z:b,c=i<p?i<y?i<c?i:c:y<c?y:c:p<y?p<c?p:c:y<c?y:c,e=f>k?f>z?f>e?f:e:z>e?z:e:k>z?k>e?k:e:z>e?z:e,h=i>p?i>y?i>h?i:h:y>h?y:h:p>y?p>h?p:h:y>h?y:h);a()};this.addRectangle=function(f){j?(j=!1,b=f.getLeft(),c=f.getTop(),e=f.getRight(),h=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),e=e>f.getRight()?e:f.getRight(),h=h>
 f.getBottom()?h:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;e+=f;h+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();e=e<f.getRight()?e:f.getRight();h=h<f.getBottom()?h:f.getBottom();a()};this.intersects=function(a){return Math.min(e,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(h,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){j=!0;h=e=c=b=0;a()};this.isEmpty=function(){return j}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,e,h){return e+(a-b)*(h-e)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,c,e,h,f,i,j,m,n,k,o,s,z,y,A){this.set(a!==void 0?a:1,b||0,c||0,e||0,h||0,f!==void 0?f:1,i||0,j||0,m||0,n||0,k!==void 0?k:1,o||0,s||0,z||0,y||0,A!==void 0?A:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,e,h,f,i,j,m,n,k,o,s,z,y,A){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=h;this.n22=f;this.n23=i;this.n24=j;this.n31=m;this.n32=n;this.n33=k;this.n34=o;this.n41=s;this.n42=z;this.n43=y;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
-b,c){var e=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;e.cross(c,f).normalize();e.length()===0&&(f.x+=1.0E-4,e.cross(c,f).normalize());h.cross(f,e).normalize();this.n11=e.x;this.n12=h.x;this.n13=f.x;this.n21=e.y;this.n22=h.y;this.n23=f.y;this.n31=e.z;this.n32=h.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,e=a.n12,h=a.n13,f=a.n14,i=a.n21,j=a.n22,m=a.n23,n=a.n24,k=a.n31,o=a.n32,s=a.n33,z=a.n34,y=a.n41,A=a.n42,C=a.n43,
-Z=a.n44,R=b.n11,ma=b.n12,sa=b.n13,O=b.n14,W=b.n21,B=b.n22,I=b.n23,$=b.n24,K=b.n31,P=b.n32,la=b.n33,ka=b.n34,xa=b.n41,U=b.n42,F=b.n43,d=b.n44;this.n11=c*R+e*W+h*K+f*xa;this.n12=c*ma+e*B+h*P+f*U;this.n13=c*sa+e*I+h*la+f*F;this.n14=c*O+e*$+h*ka+f*d;this.n21=i*R+j*W+m*K+n*xa;this.n22=i*ma+j*B+m*P+n*U;this.n23=i*sa+j*I+m*la+n*F;this.n24=i*O+j*$+m*ka+n*d;this.n31=k*R+o*W+s*K+z*xa;this.n32=k*ma+o*B+s*P+z*U;this.n33=k*sa+o*I+s*la+z*F;this.n34=k*O+o*$+s*ka+z*d;this.n41=y*R+A*W+C*K+Z*xa;this.n42=y*ma+A*B+C*
-P+Z*U;this.n43=y*sa+A*I+C*la+Z*F;this.n44=y*O+A*$+C*ka+Z*d;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=
-a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,h=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*c+this.n13*e+this.n14*
-h;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*h;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*h;return a},rotateAxis:function(a){var b=a.x,c=a.y,e=a.z;a.x=b*this.n11+c*this.n12+e*this.n13;a.y=b*this.n21+c*this.n22+e*this.n23;a.z=b*this.n31+c*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*
-a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,h=this.n21,f=this.n22,i=this.n23,j=this.n24,m=this.n31,n=this.n32,k=this.n33,o=this.n34,s=this.n41,z=this.n42,y=this.n43,A=this.n44;return e*i*n*s-c*j*n*s-e*f*k*s+b*j*k*s+c*f*o*s-b*i*o*s-e*i*m*z+c*j*m*z+e*h*k*z-a*j*k*z-c*h*o*z+a*i*o*z+e*f*m*y-b*j*m*y-e*h*n*y+a*j*n*y+b*h*o*y-a*f*o*y-c*f*m*A+b*i*m*A+c*h*n*A-a*i*n*A-
-b*h*k*A+a*f*k*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;
-a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=
+THREE.Matrix4=function(a,b,c,e,h,f,i,j,m,o,k,p,z,y,A,D){this.set(a!==void 0?a:1,b||0,c||0,e||0,h||0,f!==void 0?f:1,i||0,j||0,m||0,o||0,k!==void 0?k:1,p||0,z||0,y||0,A||0,D!==void 0?D:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,e,h,f,i,j,m,o,k,p,z,y,A,D){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=h;this.n22=f;this.n23=i;this.n24=j;this.n31=m;this.n32=o;this.n33=k;this.n34=p;this.n41=z;this.n42=y;this.n43=A;this.n44=D;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
+b,c){var e=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;e.cross(c,f).normalize();e.length()===0&&(f.x+=1.0E-4,e.cross(c,f).normalize());h.cross(f,e).normalize();this.n11=e.x;this.n12=h.x;this.n13=f.x;this.n21=e.y;this.n22=h.y;this.n23=f.y;this.n31=e.z;this.n32=h.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,e=a.n12,h=a.n13,f=a.n14,i=a.n21,j=a.n22,m=a.n23,o=a.n24,k=a.n31,p=a.n32,z=a.n33,y=a.n34,A=a.n41,D=a.n42,B=a.n43,
+ra=a.n44,J=b.n11,ka=b.n12,oa=b.n13,S=b.n14,ca=b.n21,G=b.n22,R=b.n23,$=b.n24,F=b.n31,N=b.n32,na=b.n33,ua=b.n34,ta=b.n41,U=b.n42,K=b.n43,d=b.n44;this.n11=c*J+e*ca+h*F+f*ta;this.n12=c*ka+e*G+h*N+f*U;this.n13=c*oa+e*R+h*na+f*K;this.n14=c*S+e*$+h*ua+f*d;this.n21=i*J+j*ca+m*F+o*ta;this.n22=i*ka+j*G+m*N+o*U;this.n23=i*oa+j*R+m*na+o*K;this.n24=i*S+j*$+m*ua+o*d;this.n31=k*J+p*ca+z*F+y*ta;this.n32=k*ka+p*G+z*N+y*U;this.n33=k*oa+p*R+z*na+y*K;this.n34=k*S+p*$+z*ua+y*d;this.n41=A*J+D*ca+B*F+ra*ta;this.n42=A*ka+
+D*G+B*N+ra*U;this.n43=A*oa+D*R+B*na+ra*K;this.n44=A*S+D*$+B*ua+ra*d;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=
+a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,h=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*c+this.n13*
+e+this.n14*h;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*h;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*h;return a},rotateAxis:function(a){var b=a.x,c=a.y,e=a.z;a.x=b*this.n11+c*this.n12+e*this.n13;a.y=b*this.n21+c*this.n22+e*this.n23;a.z=b*this.n31+c*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*
+a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,h=this.n21,f=this.n22,i=this.n23,j=this.n24,m=this.n31,o=this.n32,k=this.n33,p=this.n34,z=this.n41,y=this.n42,A=this.n43,D=this.n44;return e*i*o*z-c*j*o*z-e*f*k*z+b*j*k*z+c*f*p*z-b*i*p*z-e*i*m*y+c*j*m*y+e*h*k*y-a*j*k*y-c*h*p*y+a*i*p*y+e*f*m*A-b*j*m*A-e*h*o*A+a*j*o*A+b*h*p*A-a*f*p*A-c*f*m*D+b*i*m*D+
+c*h*o*D-a*i*o*D-b*h*k*D+a*f*k*D},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;
+a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=
 this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=
 this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,
-0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),h=1-c,f=a.x,i=a.y,j=a.z,m=h*f,n=h*i;this.set(m*f+c,m*i-e*j,m*j+e*i,0,m*i+e*j,n*i+c,n*j-e*f,0,m*j-e*i,n*j+e*f,h*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
-this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,e=a.n13,h=a.n14,f=a.n21,i=a.n22,j=a.n23,m=a.n24,n=a.n31,k=a.n32,o=a.n33,s=a.n34,z=a.n41,y=a.n42,A=a.n43,C=a.n44;this.n11=j*s*y-m*o*y+m*k*A-i*s*A-j*k*C+i*o*C;this.n12=h*o*y-e*s*y-h*k*A+c*s*A+e*k*C-c*o*C;this.n13=e*m*y-h*j*y+h*i*A-c*m*A-e*i*C+c*j*C;this.n14=h*j*k-e*m*k-h*i*o+c*m*o+e*i*s-c*j*s;this.n21=m*o*z-j*s*z-m*n*A+f*s*A+j*n*C-f*o*C;this.n22=e*s*z-h*o*z+
-h*n*A-b*s*A-e*n*C+b*o*C;this.n23=h*j*z-e*m*z-h*f*A+b*m*A+e*f*C-b*j*C;this.n24=e*m*n-h*j*n+h*f*o-b*m*o-e*f*s+b*j*s;this.n31=i*s*z-m*k*z+m*n*y-f*s*y-i*n*C+f*k*C;this.n32=h*k*z-c*s*z-h*n*y+b*s*y+c*n*C-b*k*C;this.n33=e*m*z-h*i*z+h*f*y-b*m*y-c*f*C+b*i*C;this.n34=h*i*n-c*m*n-h*f*k+b*m*k+c*f*s-b*i*s;this.n41=j*k*z-i*o*z-j*n*y+f*o*y+i*n*A-f*k*A;this.n42=c*o*z-e*k*z+e*n*y-b*o*y-c*n*A+b*k*A;this.n43=e*i*z-c*j*z-e*f*y+b*j*y+c*f*A-b*i*A;this.n44=c*j*n-e*i*n+e*f*k-b*j*k-c*f*o+b*i*o;this.multiplyScalar(1/a.determinant());
-return this},setRotationFromEuler:function(a,b){var c=a.x,e=a.y,h=a.z,f=Math.cos(c),c=Math.sin(c),i=Math.cos(e),e=Math.sin(e),j=Math.cos(h),h=Math.sin(h);switch(b){case "YXZ":var m=i*j,n=i*h,k=e*j,o=e*h;this.n11=m+o*c;this.n12=k*c-n;this.n13=f*e;this.n21=f*h;this.n22=f*j;this.n23=-c;this.n31=n*c-k;this.n32=o+m*c;this.n33=f*i;break;case "ZXY":m=i*j;n=i*h;k=e*j;o=e*h;this.n11=m-o*c;this.n12=-f*h;this.n13=k+n*c;this.n21=n+k*c;this.n22=f*j;this.n23=o-m*c;this.n31=-f*e;this.n32=c;this.n33=f*i;break;case "ZYX":m=
-f*j;n=f*h;k=c*j;o=c*h;this.n11=i*j;this.n12=k*e-n;this.n13=m*e+o;this.n21=i*h;this.n22=o*e+m;this.n23=n*e-k;this.n31=-e;this.n32=c*i;this.n33=f*i;break;case "YZX":m=f*i;n=f*e;k=c*i;o=c*e;this.n11=i*j;this.n12=o-m*h;this.n13=k*h+n;this.n21=h;this.n22=f*j;this.n23=-c*j;this.n31=-e*j;this.n32=n*h+k;this.n33=m-o*h;break;case "XZY":m=f*i;n=f*e;k=c*i;o=c*e;this.n11=i*j;this.n12=-h;this.n13=e*j;this.n21=m*h+o;this.n22=f*j;this.n23=n*h-k;this.n31=k*h-n;this.n32=c*j;this.n33=o*h+m;break;default:m=f*j,n=f*
-h,k=c*j,o=c*h,this.n11=i*j,this.n12=-i*h,this.n13=e,this.n21=n+k*e,this.n22=m-o*e,this.n23=-c*i,this.n31=o-m*e,this.n32=k+n*e,this.n33=f*i}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,e=a.z,h=a.w,f=b+b,i=c+c,j=e+e,a=b*f,m=b*i;b*=j;var n=c*i;c*=j;e*=j;f*=h;i*=h;h*=j;this.n11=1-(n+e);this.n12=m-h;this.n13=b+i;this.n21=m+h;this.n22=1-(a+e);this.n23=c-f;this.n31=b-i;this.n32=c+f;this.n33=1-(a+n);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
+0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),h=1-c,f=a.x,i=a.y,j=a.z,m=h*f,o=h*i;this.set(m*f+c,m*i-e*j,m*j+e*i,0,m*i+e*j,o*i+c,o*j-e*f,0,m*j-e*i,o*j+e*f,h*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
+this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,e=a.n13,h=a.n14,f=a.n21,i=a.n22,j=a.n23,m=a.n24,o=a.n31,k=a.n32,p=a.n33,z=a.n34,y=a.n41,A=a.n42,D=a.n43,B=a.n44;this.n11=j*z*A-m*p*A+m*k*D-i*z*D-j*k*B+i*p*B;this.n12=h*p*A-e*z*A-h*k*D+c*z*D+e*k*B-c*p*B;this.n13=e*m*A-h*j*A+h*i*D-c*m*D-e*i*B+c*j*B;this.n14=h*j*k-e*m*k-h*i*p+c*m*p+e*i*z-c*j*z;this.n21=m*p*y-j*z*y-m*o*D+f*z*D+j*o*B-f*p*B;this.n22=e*z*y-h*p*y+
+h*o*D-b*z*D-e*o*B+b*p*B;this.n23=h*j*y-e*m*y-h*f*D+b*m*D+e*f*B-b*j*B;this.n24=e*m*o-h*j*o+h*f*p-b*m*p-e*f*z+b*j*z;this.n31=i*z*y-m*k*y+m*o*A-f*z*A-i*o*B+f*k*B;this.n32=h*k*y-c*z*y-h*o*A+b*z*A+c*o*B-b*k*B;this.n33=e*m*y-h*i*y+h*f*A-b*m*A-c*f*B+b*i*B;this.n34=h*i*o-c*m*o-h*f*k+b*m*k+c*f*z-b*i*z;this.n41=j*k*y-i*p*y-j*o*A+f*p*A+i*o*D-f*k*D;this.n42=c*p*y-e*k*y+e*o*A-b*p*A-c*o*D+b*k*D;this.n43=e*i*y-c*j*y-e*f*A+b*j*A+c*f*D-b*i*D;this.n44=c*j*o-e*i*o+e*f*k-b*j*k-c*f*p+b*i*p;this.multiplyScalar(1/a.determinant());
+return this},setRotationFromEuler:function(a,b){var c=a.x,e=a.y,h=a.z,f=Math.cos(c),c=Math.sin(c),i=Math.cos(e),e=Math.sin(e),j=Math.cos(h),h=Math.sin(h);switch(b){case "YXZ":var m=i*j,o=i*h,k=e*j,p=e*h;this.n11=m+p*c;this.n12=k*c-o;this.n13=f*e;this.n21=f*h;this.n22=f*j;this.n23=-c;this.n31=o*c-k;this.n32=p+m*c;this.n33=f*i;break;case "ZXY":m=i*j;o=i*h;k=e*j;p=e*h;this.n11=m-p*c;this.n12=-f*h;this.n13=k+o*c;this.n21=o+k*c;this.n22=f*j;this.n23=p-m*c;this.n31=-f*e;this.n32=c;this.n33=f*i;break;case "ZYX":m=
+f*j;o=f*h;k=c*j;p=c*h;this.n11=i*j;this.n12=k*e-o;this.n13=m*e+p;this.n21=i*h;this.n22=p*e+m;this.n23=o*e-k;this.n31=-e;this.n32=c*i;this.n33=f*i;break;case "YZX":m=f*i;o=f*e;k=c*i;p=c*e;this.n11=i*j;this.n12=p-m*h;this.n13=k*h+o;this.n21=h;this.n22=f*j;this.n23=-c*j;this.n31=-e*j;this.n32=o*h+k;this.n33=m-p*h;break;case "XZY":m=f*i;o=f*e;k=c*i;p=c*e;this.n11=i*j;this.n12=-h;this.n13=e*j;this.n21=m*h+p;this.n22=f*j;this.n23=o*h-k;this.n31=k*h-o;this.n32=c*j;this.n33=p*h+m;break;default:m=f*j,o=f*
+h,k=c*j,p=c*h,this.n11=i*j,this.n12=-i*h,this.n13=e,this.n21=o+k*e,this.n22=m-p*e,this.n23=-c*i,this.n31=p-m*e,this.n32=k+o*e,this.n33=f*i}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,e=a.z,h=a.w,f=b+b,i=c+c,j=e+e,a=b*f,m=b*i;b*=j;var o=c*i;c*=j;e*=j;f*=h;i*=h;h*=j;this.n11=1-(o+e);this.n12=m-h;this.n13=b+i;this.n21=m+h;this.n22=1-(a+e);this.n23=c-f;this.n31=b-i;this.n32=c+f;this.n33=1-(a+o);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
 a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var e=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);h.setScale(c.x,c.y,c.z);this.multiply(e,h);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var e=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;e.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);f.set(this.n13,
 this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=h.length();c.z=f.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=c.x;e.n21/=c.x;e.n31/=c.x;e.n12/=c.y;e.n22/=c.y;e.n32/=c.y;e.n13/=c.z;e.n23/=c.z;e.n33/=c.z;b.setFromRotationMatrix(e);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
 return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),e=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,h=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,i=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,o=a.n22*a.n11-a.n21*a.n12,a=a.n11*e+a.n21*i+a.n31*n;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*e;c[1]=a*h;c[2]=a*f;c[3]=a*i;c[4]=a*j;c[5]=a*m;c[6]=a*n;c[7]=a*k;c[8]=a*o;return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,h=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,i=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,o=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,p=a.n22*a.n11-a.n21*a.n12,a=a.n11*e+a.n21*i+a.n31*o;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*e;c[1]=a*h;c[2]=a*f;c[3]=a*i;c[4]=a*j;c[5]=a*m;c[6]=a*o;c[7]=a*k;c[8]=a*p;return b};
 THREE.Matrix4.makeFrustum=function(a,b,c,e,h,f){var i;i=new THREE.Matrix4;i.n11=2*h/(b-a);i.n12=0;i.n13=(b+a)/(b-a);i.n14=0;i.n21=0;i.n22=2*h/(e-c);i.n23=(e+c)/(e-c);i.n24=0;i.n31=0;i.n32=0;i.n33=-(f+h)/(f-h);i.n34=-2*f*h/(f-h);i.n41=0;i.n42=0;i.n43=-1;i.n44=0;return i};THREE.Matrix4.makePerspective=function(a,b,c,e){var h,a=c*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,c,e)};
-THREE.Matrix4.makeOrtho=function(a,b,c,e,h,f){var i,j,m,n;i=new THREE.Matrix4;j=b-a;m=c-e;n=f-h;i.n11=2/j;i.n12=0;i.n13=0;i.n14=-((b+a)/j);i.n21=0;i.n22=2/m;i.n23=0;i.n24=-((c+e)/m);i.n31=0;i.n32=0;i.n33=-2/n;i.n34=-((f+h)/n);i.n41=0;i.n42=0;i.n43=0;i.n44=1;return i};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
+THREE.Matrix4.makeOrtho=function(a,b,c,e,h,f){var i,j,m,o;i=new THREE.Matrix4;j=b-a;m=c-e;o=f-h;i.n11=2/j;i.n12=0;i.n13=0;i.n14=-((b+a)/j);i.n21=0;i.n22=2/m;i.n23=0;i.n24=-((c+e)/m);i.n31=0;i.n32=0;i.n33=-2/o;i.n34=-((f+h)/o);i.n41=0;i.n42=0;i.n43=0;i.n44=1;return i};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
 -1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeObject(a)}},getChildByName:function(a,b){var c,e,h;c=0;for(e=this.children.length;c<e;c++){h=this.children[c];if(h.name===a)return h;
 if(b&&(h=h.getChildByName(a,b),h!==void 0))return h}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
 this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
-THREE.Projector=function(){function a(){var a=i[f]=i[f]||new THREE.RenderableObject;f++;return a}function b(){var a=n[m]=n[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function e(a,b){var c=0,e=1,d=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,i=-b.z+b.w;return d>=0&&f>=0&&h>=0&&i>=0?!0:d<0&&f<0||h<0&&i<0?!1:(d<0?c=Math.max(c,d/(d-f)):f<0&&(e=Math.min(e,d/(d-f))),h<0?c=Math.max(c,h/(h-i)):i<0&&(e=Math.min(e,h/(h-i))),e<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-e),!0))}var h,f,i=[],j,m,n=[],
-k,o,s=[],z,y=[],A,C,Z=[],R,ma,sa=[],O={objects:[],sprites:[],lights:[],elements:[]},W=new THREE.Vector3,B=new THREE.Vector4,I=new THREE.Matrix4,$=new THREE.Matrix4,K=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],P=new THREE.Vector4,la=new THREE.Vector4;this.computeFrustum=function(a){K[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);K[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);K[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+
-a.n23,a.n44+a.n24);K[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);K[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);K[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=K[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);I.multiply(b.projectionMatrix,b.matrixWorldInverse);I.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
-I.multiply(b.matrixWorld,b.projectionMatrixInverse);I.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,e){f=0;O.objects.length=0;O.sprites.length=0;O.lights.length=0;var i=function(b){if(b.visible!==!1){var d;if(d=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(d=b.frustumCulled===!1))a:{for(var c=b.matrixWorld,
-e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),f=0;f<6;f++)if(d=K[f].x*c.n14+K[f].y*c.n24+K[f].z*c.n34+K[f].w,d<=e){d=!1;break a}d=!0}d?(I.multiplyVector3(W.copy(b.position)),h=a(),h.object=b,h.z=W.z,O.objects.push(h)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(I.multiplyVector3(W.copy(b.position)),h=a(),h.object=b,h.z=W.z,O.sprites.push(h)):b instanceof THREE.Light&&O.lights.push(b);d=0;for(c=b.children.length;d<c;d++)i(b.children[d])}};i(b);e&&
-O.objects.sort(c);return O};this.projectScene=function(a,f,h){var i=f.near,d=f.far,K,W,T,ta,J,ua,V,aa,L,ya,za,Ja,Qa,Ca,Da,Ba;ma=C=z=o=0;O.elements.length=0;f.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(f));a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);I.multiply(f.projectionMatrix,f.matrixWorldInverse);this.computeFrustum(I);O=this.projectGraph(a,!1);a=0;for(K=O.objects.length;a<K;a++)if(L=O.objects[a].object,ya=L.matrixWorld,
-Ja=L.material,m=0,L instanceof THREE.Mesh){za=L.geometry;Qa=L.geometry.materials;ta=za.vertices;Ca=za.faces;Da=za.faceVertexUvs;za=L.matrixRotationWorld.extractRotation(ya);W=0;for(T=ta.length;W<T;W++)j=b(),j.positionWorld.copy(ta[W].position),ya.multiplyVector3(j.positionWorld),j.positionScreen.copy(j.positionWorld),I.multiplyVector4(j.positionScreen),j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>i&&j.positionScreen.z<d;ta=0;for(W=Ca.length;ta<
-W;ta++){T=Ca[ta];if(T instanceof THREE.Face3)if(J=n[T.a],ua=n[T.b],V=n[T.c],J.visible&&ua.visible&&V.visible&&(L.doubleSided||L.flipSided!=(V.positionScreen.x-J.positionScreen.x)*(ua.positionScreen.y-J.positionScreen.y)-(V.positionScreen.y-J.positionScreen.y)*(ua.positionScreen.x-J.positionScreen.x)<0))aa=s[o]=s[o]||new THREE.RenderableFace3,o++,k=aa,k.v1.copy(J),k.v2.copy(ua),k.v3.copy(V);else continue;else if(T instanceof THREE.Face4)if(J=n[T.a],ua=n[T.b],V=n[T.c],aa=n[T.d],J.visible&&ua.visible&&
-V.visible&&aa.visible&&(L.doubleSided||L.flipSided!=((aa.positionScreen.x-J.positionScreen.x)*(ua.positionScreen.y-J.positionScreen.y)-(aa.positionScreen.y-J.positionScreen.y)*(ua.positionScreen.x-J.positionScreen.x)<0||(ua.positionScreen.x-V.positionScreen.x)*(aa.positionScreen.y-V.positionScreen.y)-(ua.positionScreen.y-V.positionScreen.y)*(aa.positionScreen.x-V.positionScreen.x)<0)))Ba=y[z]=y[z]||new THREE.RenderableFace4,z++,k=Ba,k.v1.copy(J),k.v2.copy(ua),k.v3.copy(V),k.v4.copy(aa);else continue;
-k.normalWorld.copy(T.normal);za.multiplyVector3(k.normalWorld);k.centroidWorld.copy(T.centroid);ya.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);I.multiplyVector3(k.centroidScreen);V=T.vertexNormals;J=0;for(ua=V.length;J<ua;J++)aa=k.vertexNormalsWorld[J],aa.copy(V[J]),za.multiplyVector3(aa);J=0;for(ua=Da.length;J<ua;J++)if(Ba=Da[J][ta]){V=0;for(aa=Ba.length;V<aa;V++)k.uvs[J][V]=Ba[V]}k.material=Ja;k.faceMaterial=T.materialIndex!==null?Qa[T.materialIndex]:null;k.z=k.centroidScreen.z;
-O.elements.push(k)}}else if(L instanceof THREE.Line){$.multiply(I,ya);ta=L.geometry.vertices;J=b();J.positionScreen.copy(ta[0].position);$.multiplyVector4(J.positionScreen);W=1;for(T=ta.length;W<T;W++)if(J=b(),J.positionScreen.copy(ta[W].position),$.multiplyVector4(J.positionScreen),ua=n[m-2],P.copy(J.positionScreen),la.copy(ua.positionScreen),e(P,la))P.multiplyScalar(1/P.w),la.multiplyScalar(1/la.w),L=Z[C]=Z[C]||new THREE.RenderableLine,C++,A=L,A.v1.positionScreen.copy(P),A.v2.positionScreen.copy(la),
-A.z=Math.max(P.z,la.z),A.material=Ja,O.elements.push(A)}a=0;for(K=O.sprites.length;a<K;a++)if(L=O.sprites[a].object,ya=L.matrixWorld,L instanceof THREE.Particle&&(B.set(ya.n14,ya.n24,ya.n34,1),I.multiplyVector4(B),B.z/=B.w,B.z>0&&B.z<1))i=sa[ma]=sa[ma]||new THREE.RenderableParticle,ma++,R=i,R.x=B.x/B.w,R.y=B.y/B.w,R.z=B.z,R.rotation=L.rotation.z,R.scale.x=L.scale.x*Math.abs(R.x-(B.x+f.projectionMatrix.n11)/(B.w+f.projectionMatrix.n14)),R.scale.y=L.scale.y*Math.abs(R.y-(B.y+f.projectionMatrix.n22)/
-(B.w+f.projectionMatrix.n24)),R.material=L.material,O.elements.push(R);h&&O.elements.sort(c);return O}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)};
+THREE.Projector=function(){function a(){var a=i[f]=i[f]||new THREE.RenderableObject;f++;return a}function b(){var a=o[m]=o[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function e(a,b){var c=0,e=1,d=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,i=-b.z+b.w;return d>=0&&f>=0&&h>=0&&i>=0?!0:d<0&&f<0||h<0&&i<0?!1:(d<0?c=Math.max(c,d/(d-f)):f<0&&(e=Math.min(e,d/(d-f))),h<0?c=Math.max(c,h/(h-i)):i<0&&(e=Math.min(e,h/(h-i))),e<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-e),!0))}var h,f,i=[],j,m,o=[],
+k,p,z=[],y,A=[],D,B,ra=[],J,ka,oa=[],S={objects:[],sprites:[],lights:[],elements:[]},ca=new THREE.Vector3,G=new THREE.Vector4,R=new THREE.Matrix4,$=new THREE.Matrix4,F=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],N=new THREE.Vector4,na=new THREE.Vector4;this.computeFrustum=function(a){F[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);F[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);F[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+
+a.n23,a.n44+a.n24);F[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);F[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);F[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=F[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);R.multiply(b.projectionMatrix,b.matrixWorldInverse);R.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+R.multiply(b.matrixWorld,b.projectionMatrixInverse);R.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,e){f=0;S.objects.length=0;S.sprites.length=0;S.lights.length=0;var i=function(b){if(b.visible!==!1){var d;if(d=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(d=b.frustumCulled===!1))a:{for(var c=b.matrixWorld,
+e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),f=0;f<6;f++)if(d=F[f].x*c.n14+F[f].y*c.n24+F[f].z*c.n34+F[f].w,d<=e){d=!1;break a}d=!0}d?(R.multiplyVector3(ca.copy(b.position)),h=a(),h.object=b,h.z=ca.z,S.objects.push(h)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(R.multiplyVector3(ca.copy(b.position)),h=a(),h.object=b,h.z=ca.z,S.sprites.push(h)):b instanceof THREE.Light&&S.lights.push(b);d=0;for(c=b.children.length;d<c;d++)i(b.children[d])}};i(b);
+e&&S.objects.sort(c);return S};this.projectScene=function(a,f,h){var i=f.near,d=f.far,F,ca,ha,pa,L,qa,V,sa,P,va,ya,Fa,Ja,Ga,za,wa;ka=B=y=p=0;S.elements.length=0;f.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(f));a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);R.multiply(f.projectionMatrix,f.matrixWorldInverse);this.computeFrustum(R);S=this.projectGraph(a,!1);a=0;for(F=S.objects.length;a<F;a++)if(P=S.objects[a].object,va=
+P.matrixWorld,Fa=P.material,m=0,P instanceof THREE.Mesh){ya=P.geometry;Ja=P.geometry.materials;pa=ya.vertices;Ga=ya.faces;za=ya.faceVertexUvs;ya=P.matrixRotationWorld.extractRotation(va);ca=0;for(ha=pa.length;ca<ha;ca++)j=b(),j.positionWorld.copy(pa[ca].position),va.multiplyVector3(j.positionWorld),j.positionScreen.copy(j.positionWorld),R.multiplyVector4(j.positionScreen),j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>i&&j.positionScreen.z<
+d;pa=0;for(ca=Ga.length;pa<ca;pa++){ha=Ga[pa];if(ha instanceof THREE.Face3)if(L=o[ha.a],qa=o[ha.b],V=o[ha.c],L.visible&&qa.visible&&V.visible&&(P.doubleSided||P.flipSided!=(V.positionScreen.x-L.positionScreen.x)*(qa.positionScreen.y-L.positionScreen.y)-(V.positionScreen.y-L.positionScreen.y)*(qa.positionScreen.x-L.positionScreen.x)<0))sa=z[p]=z[p]||new THREE.RenderableFace3,p++,k=sa,k.v1.copy(L),k.v2.copy(qa),k.v3.copy(V);else continue;else if(ha instanceof THREE.Face4)if(L=o[ha.a],qa=o[ha.b],V=o[ha.c],
+sa=o[ha.d],L.visible&&qa.visible&&V.visible&&sa.visible&&(P.doubleSided||P.flipSided!=((sa.positionScreen.x-L.positionScreen.x)*(qa.positionScreen.y-L.positionScreen.y)-(sa.positionScreen.y-L.positionScreen.y)*(qa.positionScreen.x-L.positionScreen.x)<0||(qa.positionScreen.x-V.positionScreen.x)*(sa.positionScreen.y-V.positionScreen.y)-(qa.positionScreen.y-V.positionScreen.y)*(sa.positionScreen.x-V.positionScreen.x)<0)))wa=A[y]=A[y]||new THREE.RenderableFace4,y++,k=wa,k.v1.copy(L),k.v2.copy(qa),k.v3.copy(V),
+k.v4.copy(sa);else continue;k.normalWorld.copy(ha.normal);ya.multiplyVector3(k.normalWorld);k.centroidWorld.copy(ha.centroid);va.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);R.multiplyVector3(k.centroidScreen);V=ha.vertexNormals;L=0;for(qa=V.length;L<qa;L++)sa=k.vertexNormalsWorld[L],sa.copy(V[L]),ya.multiplyVector3(sa);L=0;for(qa=za.length;L<qa;L++)if(wa=za[L][pa]){V=0;for(sa=wa.length;V<sa;V++)k.uvs[L][V]=wa[V]}k.material=Fa;k.faceMaterial=ha.materialIndex!==null?Ja[ha.materialIndex]:
+null;k.z=k.centroidScreen.z;S.elements.push(k)}}else if(P instanceof THREE.Line){$.multiply(R,va);pa=P.geometry.vertices;L=b();L.positionScreen.copy(pa[0].position);$.multiplyVector4(L.positionScreen);ca=1;for(ha=pa.length;ca<ha;ca++)if(L=b(),L.positionScreen.copy(pa[ca].position),$.multiplyVector4(L.positionScreen),qa=o[m-2],N.copy(L.positionScreen),na.copy(qa.positionScreen),e(N,na))N.multiplyScalar(1/N.w),na.multiplyScalar(1/na.w),P=ra[B]=ra[B]||new THREE.RenderableLine,B++,D=P,D.v1.positionScreen.copy(N),
+D.v2.positionScreen.copy(na),D.z=Math.max(N.z,na.z),D.material=Fa,S.elements.push(D)}a=0;for(F=S.sprites.length;a<F;a++)if(P=S.sprites[a].object,va=P.matrixWorld,P instanceof THREE.Particle&&(G.set(va.n14,va.n24,va.n34,1),R.multiplyVector4(G),G.z/=G.w,G.z>0&&G.z<1))i=oa[ka]=oa[ka]||new THREE.RenderableParticle,ka++,J=i,J.x=G.x/G.w,J.y=G.y/G.w,J.z=G.z,J.rotation=P.rotation.z,J.scale.x=P.scale.x*Math.abs(J.x-(G.x+f.projectionMatrix.n11)/(G.w+f.projectionMatrix.n14)),J.scale.y=P.scale.y*Math.abs(J.y-
+(G.y+f.projectionMatrix.n22)/(G.w+f.projectionMatrix.n24)),J.material=P.material,S.elements.push(J);h&&S.elements.sort(c);return S}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,h=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-h),h=Math.sin(-h),f=Math.cos(c),c=Math.sin(c),i=a*b,j=e*h;this.w=i*f-j*c;this.x=i*c+j*f;this.y=e*b*f+a*h*c;this.z=a*h*f-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c);
 this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
-this.x,c=this.y,e=this.z,h=this.w,f=a.x,i=a.y,j=a.z,a=a.w;this.x=b*a+h*f+c*j-e*i;this.y=c*a+h*i+e*f-b*j;this.z=e*a+h*j+b*i-c*f;this.w=h*a-b*f-c*i-e*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,h=a.z,f=this.x,i=this.y,j=this.z,m=this.w,n=m*c+i*h-j*e,k=m*e+j*c-f*h,o=m*h+f*e-i*c,c=-f*
-c-i*e-j*h;b.x=n*m+c*-f+k*-j-o*-i;b.y=k*m+c*-i+o*-f-n*-j;b.z=o*m+c*-j+n*-i-k*-f;return b}};
+this.x,c=this.y,e=this.z,h=this.w,f=a.x,i=a.y,j=a.z,a=a.w;this.x=b*a+h*f+c*j-e*i;this.y=c*a+h*i+e*f-b*j;this.z=e*a+h*j+b*i-c*f;this.w=h*a-b*f-c*i-e*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,h=a.z,f=this.x,i=this.y,j=this.z,m=this.w,o=m*c+i*h-j*e,k=m*e+j*c-f*h,p=m*h+f*e-i*c,c=-f*
+c-i*e-j*h;b.x=o*m+c*-f+k*-j-p*-i;b.y=k*m+c*-i+p*-f-o*-j;b.z=p*m+c*-j+o*-i-k*-f;return b}};
 THREE.Quaternion.slerp=function(a,b,c,e){var h=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;h<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,h=-h):c.copy(b);if(Math.abs(h)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(h),h=Math.sqrt(1-h*h);if(Math.abs(h)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-e)*f)/h;e=Math.sin(e*f)/h;c.w=a.w*b+c.w*e;c.x=a.x*b+c.x*e;c.y=a.y*b+c.y*e;c.z=a.z*b+c.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,e,h,f){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,e,h,f,i){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
@@ -82,14 +82,14 @@ b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid
 c,e,h,f,i,j=new THREE.Vector3,m=new THREE.Vector3;e=0;for(h=this.faces.length;e<h;e++){f=this.faces[e];if(a&&f.vertexNormals.length){j.set(0,0,0);b=0;for(c=f.vertexNormals.length;b<c;b++)j.addSelf(f.vertexNormals[b]);j.divideScalar(3)}else b=this.vertices[f.a],c=this.vertices[f.b],i=this.vertices[f.c],j.sub(i.position,c.position),m.sub(b.position,c.position),j.crossSelf(m);j.isZero()||j.normalize();f.normal.copy(j)}},computeVertexNormals:function(){var a,b,c,e;if(this.__tmpVertices===void 0){e=this.__tmpVertices=
 Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof
 THREE.Face3?(e[c.a].addSelf(c.normal),e[c.b].addSelf(c.normal),e[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(e[c.a].addSelf(c.normal),e[c.b].addSelf(c.normal),e[c.c].addSelf(c.normal),e[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(e[c.a]),c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(e[c.a]),
-c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,b,c,e,f,h,F){j=a.vertices[b].position;m=a.vertices[c].position;n=a.vertices[e].position;k=i[f];o=i[h];s=i[F];z=m.x-j.x;y=n.x-j.x;A=m.y-j.y;C=n.y-j.y;Z=m.z-j.z;R=n.z-j.z;ma=o.u-k.u;sa=s.u-k.u;O=o.v-k.v;W=s.v-k.v;B=1/(ma*W-sa*O);P.set((W*z-O*y)*B,(W*A-O*C)*B,(W*Z-O*R)*B);la.set((ma*y-sa*z)*B,(ma*C-sa*A)*B,(ma*R-sa*Z)*B);$[b].addSelf(P);$[c].addSelf(P);$[e].addSelf(P);
-K[b].addSelf(la);K[c].addSelf(la);K[e].addSelf(la)}var b,c,e,h,f,i,j,m,n,k,o,s,z,y,A,C,Z,R,ma,sa,O,W,B,I,$=[],K=[],P=new THREE.Vector3,la=new THREE.Vector3,ka=new THREE.Vector3,xa=new THREE.Vector3,U=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)$[b]=new THREE.Vector3,K[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],i=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,
-f.d,0,1,3));var F=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(e=0;e<f.vertexNormals.length;e++)U.copy(f.vertexNormals[e]),h=f[F[e]],I=$[h],ka.copy(I),ka.subSelf(U.multiplyScalar(U.dot(I))).normalize(),xa.cross(f.vertexNormals[e],I),h=xa.dot(K[h]),h=h<0?-1:1,f.vertexTangents[e]=new THREE.Vector4(ka.x,ka.y,ka.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,b,c,e,f,h,K){j=a.vertices[b].position;m=a.vertices[c].position;o=a.vertices[e].position;k=i[f];p=i[h];z=i[K];y=m.x-j.x;A=o.x-j.x;D=m.y-j.y;B=o.y-j.y;ra=m.z-j.z;J=o.z-j.z;ka=p.u-k.u;oa=z.u-k.u;S=p.v-k.v;ca=z.v-k.v;G=1/(ka*ca-oa*S);N.set((ca*y-S*A)*G,(ca*D-S*B)*G,(ca*ra-S*J)*G);na.set((ka*A-oa*y)*G,(ka*B-oa*D)*G,(ka*J-oa*ra)*G);$[b].addSelf(N);$[c].addSelf(N);$[e].addSelf(N);
+F[b].addSelf(na);F[c].addSelf(na);F[e].addSelf(na)}var b,c,e,h,f,i,j,m,o,k,p,z,y,A,D,B,ra,J,ka,oa,S,ca,G,R,$=[],F=[],N=new THREE.Vector3,na=new THREE.Vector3,ua=new THREE.Vector3,ta=new THREE.Vector3,U=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)$[b]=new THREE.Vector3,F[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],i=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,
+f.d,0,1,3));var K=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(e=0;e<f.vertexNormals.length;e++)U.copy(f.vertexNormals[e]),h=f[K[e]],R=$[h],ua.copy(R),ua.subSelf(U.multiplyScalar(U.dot(R))).normalize(),ta.cross(f.vertexNormals[e],R),h=ta.dot(F[h]),h=h<0?-1:1,f.vertexTangents[e]=new THREE.Vector4(ua.x,ua.y,ua.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
 this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],e,h=Math.pow(10,4),f,i;f=0;for(i=this.vertices.length;f<i;f++)e=this.vertices[f].position,e=[Math.round(e.x*h),Math.round(e.y*h),Math.round(e.z*h)].join("_"),
 a[e]===void 0?(a[e]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[e]];f=0;for(i=this.faces.length;f<i;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
-THREE.Spline=function(a){function b(a,b,c,e,f,h,i){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*i+(-3*(b-c)-2*a-e)*h+a*f+b}this.points=a;var c=[],e={x:0,y:0,z:0},h,f,i,j,m,n,k,o,s;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){h=(this.points.length-1)*a;f=Math.floor(h);i=h-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>this.points.length-2?f:f+1;c[3]=f>this.points.length-3?f:f+2;n=this.points[c[0]];k=this.points[c[1]];
-o=this.points[c[2]];s=this.points[c[3]];j=i*i;m=i*j;e.x=b(n.x,k.x,o.x,s.x,i,j,m);e.y=b(n.y,k.y,o.y,s.y,i,j,m);e.z=b(n.z,k.z,o.z,s.z,i,j,m);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a<c;a++)b=this.points[a],e[a]=[b.x,b.y,b.z];return e};this.getLength=function(a){var b,c,e=b=b=0,f=new THREE.Vector3,h=new THREE.Vector3,i=[],j=0;i[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,position=this.getPoint(b),h.copy(position),
+THREE.Spline=function(a){function b(a,b,c,e,f,h,i){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*i+(-3*(b-c)-2*a-e)*h+a*f+b}this.points=a;var c=[],e={x:0,y:0,z:0},h,f,i,j,m,o,k,p,z;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){h=(this.points.length-1)*a;f=Math.floor(h);i=h-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>this.points.length-2?f:f+1;c[3]=f>this.points.length-3?f:f+2;o=this.points[c[0]];k=this.points[c[1]];
+p=this.points[c[2]];z=this.points[c[3]];j=i*i;m=i*j;e.x=b(o.x,k.x,p.x,z.x,i,j,m);e.y=b(o.y,k.y,p.y,z.y,i,j,m);e.z=b(o.z,k.z,p.z,z.z,i,j,m);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a<c;a++)b=this.points[a],e[a]=[b.x,b.y,b.z];return e};this.getLength=function(a){var b,c,e=b=b=0,f=new THREE.Vector3,h=new THREE.Vector3,i=[],j=0;i[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,position=this.getPoint(b),h.copy(position),
 j+=h.distanceTo(f),f.copy(position),b*=this.points.length-1,b=Math.floor(b),b!=e&&(i[b]=j,e=b);i[i.length]=j;return{chunks:i,total:j}};this.reparametrizeByArcLength=function(a){var b,c,e,f,h,i,j=[],k=new THREE.Vector3,m=this.getLength();j.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=m.chunks[b]-m.chunks[b-1];i=Math.ceil(a*c/m.total);f=(b-1)/(this.points.length-1);h=b/(this.points.length-1);for(c=1;c<i-1;c++)e=f+c*(1/i)*(h-f),position=this.getPoint(e),j.push(k.copy(position).clone());
 j.push(k.copy(this.points[b]).clone())}this.points=j}};THREE.Edge=function(a,b,c,e){this.vertices=[a,b];this.vertexIndices=[c,e];this.faces=[];this.faceIndices=[]};
 THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
@@ -179,122 +179,123 @@ THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"v
 THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,e=b.material;if(e.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in e.attributes){originalAttribute=e.attributes[f];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type===
 "v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(c*size),attribute.buffer=d.createBuffer(),attribute.buffer.belongsToAttribute=f,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;a.__webglCustomAttributesList.push(attribute)}}}function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,f,h,i=a.vertices,
-l=i.length,q=a.colors,j=q.length,k=a.__vertexArray,H=a.__colorArray,m=a.__sortArray,x=a.__dirtyVertices,n=a.__dirtyColors,o=a.__webglCustomAttributesList;if(c.sortParticles){Ea.multiplySelf(c.matrixWorld);for(e=0;e<l;e++)f=i[e].position,Fa.copy(f),Ea.multiplyVector3(Fa),m[e]=[Fa.z,e];m.sort(function(a,b){return b[0]-a[0]});for(e=0;e<l;e++)f=i[m[e][1]].position,h=e*3,k[h]=f.x,k[h+1]=f.y,k[h+2]=f.z;for(e=0;e<j;e++)h=e*3,color=q[m[e][1]],H[h]=color.r,H[h+1]=color.g,H[h+2]=color.b;if(o){q=0;for(j=o.length;q<
-j;q++)if(l=o[q],l.boundTo===void 0||l.boundTo==="vertices"){h=0;f=l.value.length;for(e=0;e<f;e++)index=m[e][1],l.size===1?l.array[h]=l.value[index]:(i=l.value[index],l.size===2?(l.array[h]=i.x,l.array[h+1]=i.y):l.size===3?l.type==="c"?(l.array[h]=i.r,l.array[h+1]=i.g,l.array[h+2]=i.b):(l.array[h]=i.x,l.array[h+1]=i.y,l.array[h+2]=i.z):(l.array[h]=i.x,l.array[h+1]=i.y,l.array[h+2]=i.z,l.array[h+3]=i.w)),h+=l.size}}}else{if(x)for(e=0;e<l;e++)f=i[e].position,h=e*3,k[h]=f.x,k[h+1]=f.y,k[h+2]=f.z;if(n)for(e=
-0;e<j;e++)color=q[e],h=e*3,H[h]=color.r,H[h+1]=color.g,H[h+2]=color.b;if(o){q=0;for(j=o.length;q<j;q++)if(l=o[q],l.__original.needsUpdate&&(l.boundTo===void 0||l.boundTo==="vertices")){f=l.value.length;for(e=h=0;e<f;e++)offset_custom=l.offset,l.size===1?l.array[h]=l.value[e]:(i=l.value[e],l.size===2?(l.array[h]=i.x,l.array[h+1]=i.y):l.size===3?l.type==="c"?(l.array[h]=i.r,l.array[h+1]=i.g,l.array[h+2]=i.b):(l.array[h]=i.x,l.array[h+1]=i.y,l.array[h+2]=i.z):(l.array[h]=i.x,l.array[h+1]=i.y,l.array[h+
-2]=i.z,l.array[h+3]=i.w)),h+=l.size}}}if(x||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,k,b);if(n||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,H,b);if(o){q=0;for(j=o.length;q<j;q++)if(l=o[q],l.__original.needsUpdate||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,l.buffer),d.bufferData(d.ARRAY_BUFFER,l.array,b)}}function h(a,b,c,e,h){e.program||F.initMaterial(e,b,c,h);if(e.morphTargets&&!h.__webglMorphTargetInfluences){h.__webglMorphTargetInfluences=
-new Float32Array(F.maxMorphTargets);for(var f=0,i=F.maxMorphTargets;f<i;f++)h.__webglMorphTargetInfluences[f]=0}var l=!1,f=e.program,i=f.uniforms,q=e.uniforms;f!==Xa&&(d.useProgram(f),Xa=f,l=!0);if(e.id!==ta)ta=e.id,l=!0;if(l){d.uniformMatrix4fv(i.projectionMatrix,!1,Ua);if(c&&e.fog)if(q.fogColor.value=c.color,c instanceof THREE.Fog)q.fogNear.value=c.near,q.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)q.fogDensity.value=c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||
-e.lights){for(var j,k,H=0,m=0,x=0,o,n,s,w=Za,t=w.directional.colors,z=w.directional.positions,y=w.point.colors,A=w.point.positions,C=w.point.distances,B=0,G=0,c=j=s=0,l=b.length;c<l;c++)if(j=b[c],k=j.color,o=j.position,n=j.intensity,s=j.distance,j instanceof THREE.AmbientLight)F.gammaInput?(H+=k.r*k.r,m+=k.g*k.g,x+=k.b*k.b):(H+=k.r,m+=k.g,x+=k.b);else if(j instanceof THREE.DirectionalLight)s=B*3,F.gammaInput?(t[s]=k.r*k.r*n*n,t[s+1]=k.g*k.g*n*n,t[s+2]=k.b*k.b*n*n):(t[s]=k.r*n,t[s+1]=k.g*n,t[s+2]=
-k.b*n),z[s]=o.x,z[s+1]=o.y,z[s+2]=o.z,B+=1;else if(j instanceof THREE.SpotLight)s=B*3,F.gammaInput?(t[s]=k.r*k.r*n*n,t[s+1]=k.g*k.g*n*n,t[s+2]=k.b*k.b*n*n):(t[s]=k.r*n,t[s+1]=k.g*n,t[s+2]=k.b*n),k=1/o.length(),z[s]=o.x*k,z[s+1]=o.y*k,z[s+2]=o.z*k,B+=1;else if(j instanceof THREE.PointLight)j=G*3,F.gammaInput?(y[j]=k.r*k.r*n*n,y[j+1]=k.g*k.g*n*n,y[j+2]=k.b*k.b*n*n):(y[j]=k.r*n,y[j+1]=k.g*n,y[j+2]=k.b*n),A[j]=o.x,A[j+1]=o.y,A[j+2]=o.z,C[G]=s,G+=1;c=B*3;for(l=t.length;c<l;c++)t[c]=0;c=G*3;for(l=y.length;c<
-l;c++)y[c]=0;w.point.length=G;w.directional.length=B;w.ambient[0]=H;w.ambient[1]=m;w.ambient[2]=x;b=Za;q.enableLighting.value=b.directional.length+b.point.length;q.ambientLightColor.value=b.ambient;q.directionalLightColor.value=b.directional.colors;q.directionalLightDirection.value=b.directional.positions;q.pointLightColor.value=b.point.colors;q.pointLightPosition.value=b.point.positions;q.pointLightDistance.value=b.point.distances}if(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||
-e instanceof THREE.MeshPhongMaterial)q.opacity.value=e.opacity,F.gammaInput?q.diffuse.value.copyGammaToLinear(e.color):q.diffuse.value=e.color,(q.map.texture=e.map)&&q.offsetRepeat.value.set(e.map.offset.x,e.map.offset.y,e.map.repeat.x,e.map.repeat.y),q.lightMap.texture=e.lightMap,q.envMap.texture=e.envMap,q.flipEnvMap.value=e.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,q.reflectivity.value=e.reflectivity,q.refractionRatio.value=e.refractionRatio,q.combine.value=e.combine,q.useRefract.value=
-e.envMap&&e.envMap.mapping instanceof THREE.CubeRefractionMapping;if(e instanceof THREE.LineBasicMaterial)q.diffuse.value=e.color,q.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)q.psColor.value=e.color,q.opacity.value=e.opacity,q.size.value=e.size,q.scale.value=Ga.height/2,q.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)q.shininess.value=e.shininess,F.gammaInput?(q.ambient.value.copyGammaToLinear(e.ambient),q.specular.value.copyGammaToLinear(e.specular)):
-(q.ambient.value=e.ambient,q.specular.value=e.specular);else if(e instanceof THREE.MeshLambertMaterial)F.gammaInput?q.ambient.value.copyGammaToLinear(e.ambient):q.ambient.value=e.ambient;else if(e instanceof THREE.MeshDepthMaterial)q.mNear.value=a.near,q.mFar.value=a.far,q.opacity.value=e.opacity;else if(e instanceof THREE.MeshNormalMaterial)q.opacity.value=e.opacity;if(h.receiveShadow&&!e._shadowPass&&q.shadowMatrix){for(b=0;b<Sa.length;b++)q.shadowMatrix.value[b]=Sa[b],q.shadowMap.texture[b]=F.shadowMap[b];
-q.shadowDarkness.value=F.shadowMapDarkness;q.shadowBias.value=F.shadowMapBias}b=e.uniformsList;q=0;for(c=b.length;q<c;q++)if(m=f.uniforms[b[q][1]])if(H=b[q][0],x=H.type,l=H.value,x==="i")d.uniform1i(m,l);else if(x==="f")d.uniform1f(m,l);else if(x==="v2")d.uniform2f(m,l.x,l.y);else if(x==="v3")d.uniform3f(m,l.x,l.y,l.z);else if(x==="v4")d.uniform4f(m,l.x,l.y,l.z,l.w);else if(x==="c")d.uniform3f(m,l.r,l.g,l.b);else if(x==="fv1")d.uniform1fv(m,l);else if(x==="fv")d.uniform3fv(m,l);else if(x==="v3v"){if(!H._array)H._array=
-new Float32Array(3*l.length);x=0;for(o=l.length;x<o;x++)w=x*3,H._array[w]=l[x].x,H._array[w+1]=l[x].y,H._array[w+2]=l[x].z;d.uniform3fv(m,H._array)}else if(x==="m4"){if(!H._array)H._array=new Float32Array(16);l.flattenToArray(H._array);d.uniformMatrix4fv(m,!1,H._array)}else if(x==="m4v"){if(!H._array)H._array=new Float32Array(16*l.length);x=0;for(o=l.length;x<o;x++)l[x].flattenToArrayOffset(H._array,x*16);d.uniformMatrix4fv(m,!1,H._array)}else if(x==="t"){if(d.uniform1i(m,l),m=H.texture)if(m.image instanceof
-Array&&m.image.length===6){if(H=m,H.image.length===6)if(H.needsUpdate){if(!H.image.__webglTextureCube)H.image.__webglTextureCube=d.createTexture();d.activeTexture(d.TEXTURE0+l);d.bindTexture(d.TEXTURE_CUBE_MAP,H.image.__webglTextureCube);for(l=0;l<6;l++)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,H.image[l]);I(d.TEXTURE_CUBE_MAP,H,H.image[0]);H.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+l),d.bindTexture(d.TEXTURE_CUBE_MAP,H.image.__webglTextureCube)}else m instanceof
-THREE.WebGLRenderTargetCube?(H=m,d.activeTexture(d.TEXTURE0+l),d.bindTexture(d.TEXTURE_CUBE_MAP,H.__webglTexture)):$(m,l)}else if(x==="tv"){if(!H._array){H._array=[];x=0;for(o=H.texture.length;x<o;x++)H._array[x]=l+x}d.uniform1iv(m,H._array);x=0;for(o=H.texture.length;x<o;x++)(m=H.texture[x])&&$(m,H._array[x])}(e instanceof THREE.ShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&i.cameraPosition!==null&&d.uniform3f(i.cameraPosition,a.position.x,a.position.y,a.position.z);(e instanceof
-THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.ShaderMaterial||e.skinning)&&i.viewMatrix!==null&&d.uniformMatrix4fv(i.viewMatrix,!1,Va);e.skinning&&(d.uniformMatrix4fv(i.cameraInverseMatrix,!1,Va),d.uniformMatrix4fv(i.boneGlobalMatrices,!1,h.boneMatrices))}d.uniformMatrix4fv(i.modelViewMatrix,!1,h._modelViewMatrixArray);i.normalMatrix&&d.uniformMatrix3fv(i.normalMatrix,!1,h._normalMatrixArray);(e instanceof THREE.ShaderMaterial||e.envMap||e.skinning||h.receiveShadow)&&
-i.objectMatrix!==null&&d.uniformMatrix4fv(i.objectMatrix,!1,h._objectMatrixArray);return f}function f(a,b,c,e,f,i){if(e.opacity!==0){var j,l,c=h(a,b,c,e,i),a=c.attributes,b=!1,c=f.id*16777215+c.id*2+(e.wireframe?1:0);c!==J&&(J=c,b=!0);if(!e.morphTargets&&a.position>=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=e.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]),
-d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){j=0;var q=i.morphTargetForcedOrder;for(l=i.morphTargetInfluences;j<e.numSupportedMorphTargets&&j<q.length;)d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[q[j]]),d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0),i.__webglMorphTargetInfluences[j]=l[q[j]],j++}else{var q=[],k=-1,
-m=0;l=i.morphTargetInfluences;var n,o=l.length;j=0;for(i.morphTargetBase!==-1&&(q[i.morphTargetBase]=!0);j<e.numSupportedMorphTargets;){for(n=0;n<o;n++)!q[n]&&l[n]>k&&(m=n,k=l[m]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m]);d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[j]=k;q[m]=1;k=-1;j++}}e.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(e.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){j=
+l=i.length,r=a.colors,j=r.length,q=a.__vertexArray,s=a.__colorArray,Y=a.__sortArray,u=a.__dirtyVertices,k=a.__dirtyColors,m=a.__webglCustomAttributesList;if(c.sortParticles){Ba.multiplySelf(c.matrixWorld);for(e=0;e<l;e++)f=i[e].position,Ha.copy(f),Ba.multiplyVector3(Ha),Y[e]=[Ha.z,e];Y.sort(function(a,b){return b[0]-a[0]});for(e=0;e<l;e++)f=i[Y[e][1]].position,h=e*3,q[h]=f.x,q[h+1]=f.y,q[h+2]=f.z;for(e=0;e<j;e++)h=e*3,color=r[Y[e][1]],s[h]=color.r,s[h+1]=color.g,s[h+2]=color.b;if(m){r=0;for(j=m.length;r<
+j;r++)if(l=m[r],l.boundTo===void 0||l.boundTo==="vertices"){h=0;f=l.value.length;for(e=0;e<f;e++)index=Y[e][1],l.size===1?l.array[h]=l.value[index]:(i=l.value[index],l.size===2?(l.array[h]=i.x,l.array[h+1]=i.y):l.size===3?l.type==="c"?(l.array[h]=i.r,l.array[h+1]=i.g,l.array[h+2]=i.b):(l.array[h]=i.x,l.array[h+1]=i.y,l.array[h+2]=i.z):(l.array[h]=i.x,l.array[h+1]=i.y,l.array[h+2]=i.z,l.array[h+3]=i.w)),h+=l.size}}}else{if(u)for(e=0;e<l;e++)f=i[e].position,h=e*3,q[h]=f.x,q[h+1]=f.y,q[h+2]=f.z;if(k)for(e=
+0;e<j;e++)color=r[e],h=e*3,s[h]=color.r,s[h+1]=color.g,s[h+2]=color.b;if(m){r=0;for(j=m.length;r<j;r++)if(l=m[r],l.__original.needsUpdate&&(l.boundTo===void 0||l.boundTo==="vertices")){f=l.value.length;for(e=h=0;e<f;e++)offset_custom=l.offset,l.size===1?l.array[h]=l.value[e]:(i=l.value[e],l.size===2?(l.array[h]=i.x,l.array[h+1]=i.y):l.size===3?l.type==="c"?(l.array[h]=i.r,l.array[h+1]=i.g,l.array[h+2]=i.b):(l.array[h]=i.x,l.array[h+1]=i.y,l.array[h+2]=i.z):(l.array[h]=i.x,l.array[h+1]=i.y,l.array[h+
+2]=i.z,l.array[h+3]=i.w)),h+=l.size}}}if(u||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,q,b);if(k||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,s,b);if(m){r=0;for(j=m.length;r<j;r++)if(l=m[r],l.__original.needsUpdate||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,l.buffer),d.bufferData(d.ARRAY_BUFFER,l.array,b)}}function h(a,b,c,e,h){e.program||K.initMaterial(e,b,c,h);if(e.morphTargets&&!h.__webglMorphTargetInfluences){h.__webglMorphTargetInfluences=
+new Float32Array(K.maxMorphTargets);for(var f=0,i=K.maxMorphTargets;f<i;f++)h.__webglMorphTargetInfluences[f]=0}var l=!1,f=e.program,i=f.uniforms,r=e.uniforms;f!==Qa&&(d.useProgram(f),Qa=f,l=!0);if(e.id!==pa)pa=e.id,l=!0;if(l){d.uniformMatrix4fv(i.projectionMatrix,!1,Na);if(c&&e.fog)if(r.fogColor.value=c.color,c instanceof THREE.Fog)r.fogNear.value=c.near,r.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)r.fogDensity.value=c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||
+e.lights){for(var j,q,s=0,Y=0,u=0,k,m,o,w=Sa,p=w.directional.colors,z=w.directional.positions,v=w.point.colors,t=w.point.positions,y=w.point.distances,A=0,D=0,c=j=o=0,l=b.length;c<l;c++)if(j=b[c],q=j.color,k=j.position,m=j.intensity,o=j.distance,j instanceof THREE.AmbientLight)K.gammaInput?(s+=q.r*q.r,Y+=q.g*q.g,u+=q.b*q.b):(s+=q.r,Y+=q.g,u+=q.b);else if(j instanceof THREE.DirectionalLight)o=A*3,K.gammaInput?(p[o]=q.r*q.r*m*m,p[o+1]=q.g*q.g*m*m,p[o+2]=q.b*q.b*m*m):(p[o]=q.r*m,p[o+1]=q.g*m,p[o+2]=
+q.b*m),z[o]=k.x,z[o+1]=k.y,z[o+2]=k.z,A+=1;else if(j instanceof THREE.SpotLight)o=A*3,K.gammaInput?(p[o]=q.r*q.r*m*m,p[o+1]=q.g*q.g*m*m,p[o+2]=q.b*q.b*m*m):(p[o]=q.r*m,p[o+1]=q.g*m,p[o+2]=q.b*m),q=1/k.length(),z[o]=k.x*q,z[o+1]=k.y*q,z[o+2]=k.z*q,A+=1;else if(j instanceof THREE.PointLight)j=D*3,K.gammaInput?(v[j]=q.r*q.r*m*m,v[j+1]=q.g*q.g*m*m,v[j+2]=q.b*q.b*m*m):(v[j]=q.r*m,v[j+1]=q.g*m,v[j+2]=q.b*m),t[j]=k.x,t[j+1]=k.y,t[j+2]=k.z,y[D]=o,D+=1;c=A*3;for(l=p.length;c<l;c++)p[c]=0;c=D*3;for(l=v.length;c<
+l;c++)v[c]=0;w.point.length=D;w.directional.length=A;w.ambient[0]=s;w.ambient[1]=Y;w.ambient[2]=u;b=Sa;r.enableLighting.value=b.directional.length+b.point.length;r.ambientLightColor.value=b.ambient;r.directionalLightColor.value=b.directional.colors;r.directionalLightDirection.value=b.directional.positions;r.pointLightColor.value=b.point.colors;r.pointLightPosition.value=b.point.positions;r.pointLightDistance.value=b.point.distances}if(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||
+e instanceof THREE.MeshPhongMaterial)r.opacity.value=e.opacity,K.gammaInput?r.diffuse.value.copyGammaToLinear(e.color):r.diffuse.value=e.color,(r.map.texture=e.map)&&r.offsetRepeat.value.set(e.map.offset.x,e.map.offset.y,e.map.repeat.x,e.map.repeat.y),r.lightMap.texture=e.lightMap,r.envMap.texture=e.envMap,r.flipEnvMap.value=e.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,r.reflectivity.value=e.reflectivity,r.refractionRatio.value=e.refractionRatio,r.combine.value=e.combine,r.useRefract.value=
+e.envMap&&e.envMap.mapping instanceof THREE.CubeRefractionMapping;if(e instanceof THREE.LineBasicMaterial)r.diffuse.value=e.color,r.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)r.psColor.value=e.color,r.opacity.value=e.opacity,r.size.value=e.size,r.scale.value=Ca.height/2,r.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)r.shininess.value=e.shininess,K.gammaInput?(r.ambient.value.copyGammaToLinear(e.ambient),r.specular.value.copyGammaToLinear(e.specular)):
+(r.ambient.value=e.ambient,r.specular.value=e.specular);else if(e instanceof THREE.MeshLambertMaterial)K.gammaInput?r.ambient.value.copyGammaToLinear(e.ambient):r.ambient.value=e.ambient;else if(e instanceof THREE.MeshDepthMaterial)r.mNear.value=a.near,r.mFar.value=a.far,r.opacity.value=e.opacity;else if(e instanceof THREE.MeshNormalMaterial)r.opacity.value=e.opacity;if(h.receiveShadow&&!e._shadowPass&&r.shadowMatrix){for(b=0;b<La.length;b++)r.shadowMatrix.value[b]=La[b],r.shadowMap.texture[b]=K.shadowMap[b];
+r.shadowDarkness.value=K.shadowMapDarkness;r.shadowBias.value=K.shadowMapBias}b=e.uniformsList;r=0;for(c=b.length;r<c;r++)if(Y=f.uniforms[b[r][1]])if(s=b[r][0],u=s.type,l=s.value,u==="i")d.uniform1i(Y,l);else if(u==="f")d.uniform1f(Y,l);else if(u==="v2")d.uniform2f(Y,l.x,l.y);else if(u==="v3")d.uniform3f(Y,l.x,l.y,l.z);else if(u==="v4")d.uniform4f(Y,l.x,l.y,l.z,l.w);else if(u==="c")d.uniform3f(Y,l.r,l.g,l.b);else if(u==="fv1")d.uniform1fv(Y,l);else if(u==="fv")d.uniform3fv(Y,l);else if(u==="v3v"){if(!s._array)s._array=
+new Float32Array(3*l.length);u=0;for(k=l.length;u<k;u++)w=u*3,s._array[w]=l[u].x,s._array[w+1]=l[u].y,s._array[w+2]=l[u].z;d.uniform3fv(Y,s._array)}else if(u==="m4"){if(!s._array)s._array=new Float32Array(16);l.flattenToArray(s._array);d.uniformMatrix4fv(Y,!1,s._array)}else if(u==="m4v"){if(!s._array)s._array=new Float32Array(16*l.length);u=0;for(k=l.length;u<k;u++)l[u].flattenToArrayOffset(s._array,u*16);d.uniformMatrix4fv(Y,!1,s._array)}else if(u==="t"){if(d.uniform1i(Y,l),Y=s.texture)if(Y.image instanceof
+Array&&Y.image.length===6){if(s=Y,s.image.length===6)if(s.needsUpdate){if(!s.image.__webglTextureCube)s.image.__webglTextureCube=d.createTexture();d.activeTexture(d.TEXTURE0+l);d.bindTexture(d.TEXTURE_CUBE_MAP,s.image.__webglTextureCube);for(l=0;l<6;l++)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,s.image[l]);R(d.TEXTURE_CUBE_MAP,s,s.image[0]);s.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+l),d.bindTexture(d.TEXTURE_CUBE_MAP,s.image.__webglTextureCube)}else Y instanceof
+THREE.WebGLRenderTargetCube?(s=Y,d.activeTexture(d.TEXTURE0+l),d.bindTexture(d.TEXTURE_CUBE_MAP,s.__webglTexture)):$(Y,l)}else if(u==="tv"){if(!s._array){s._array=[];u=0;for(k=s.texture.length;u<k;u++)s._array[u]=l+u}d.uniform1iv(Y,s._array);u=0;for(k=s.texture.length;u<k;u++)(Y=s.texture[u])&&$(Y,s._array[u])}(e instanceof THREE.ShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&i.cameraPosition!==null&&d.uniform3f(i.cameraPosition,a.position.x,a.position.y,a.position.z);(e instanceof
+THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.ShaderMaterial||e.skinning)&&i.viewMatrix!==null&&d.uniformMatrix4fv(i.viewMatrix,!1,Oa);e.skinning&&(d.uniformMatrix4fv(i.cameraInverseMatrix,!1,Oa),d.uniformMatrix4fv(i.boneGlobalMatrices,!1,h.boneMatrices))}d.uniformMatrix4fv(i.modelViewMatrix,!1,h._modelViewMatrixArray);i.normalMatrix&&d.uniformMatrix3fv(i.normalMatrix,!1,h._normalMatrixArray);(e instanceof THREE.ShaderMaterial||e.envMap||e.skinning||h.receiveShadow)&&
+i.objectMatrix!==null&&d.uniformMatrix4fv(i.objectMatrix,!1,h._objectMatrixArray);return f}function f(a,b,c,e,f,i){if(e.opacity!==0){var j,l,c=h(a,b,c,e,i),a=c.attributes,b=!1,c=f.id*16777215+c.id*2+(e.wireframe?1:0);c!==L&&(L=c,b=!0);if(!e.morphTargets&&a.position>=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=e.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]),
+d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){j=0;var r=i.morphTargetForcedOrder;for(l=i.morphTargetInfluences;j<e.numSupportedMorphTargets&&j<r.length;)d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[r[j]]),d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0),i.__webglMorphTargetInfluences[j]=l[r[j]],j++}else{var r=[],m=-1,
+q=0;l=i.morphTargetInfluences;var s,k=l.length;j=0;for(i.morphTargetBase!==-1&&(r[i.morphTargetBase]=!0);j<e.numSupportedMorphTargets;){for(s=0;s<k;s++)!r[s]&&l[s]>m&&(q=s,m=l[q]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[q]);d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[j]=m;r[q]=1;m=-1;j++}}e.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(e.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){j=
 0;for(l=f.__webglCustomAttributesList.length;j<l;j++)c=f.__webglCustomAttributesList[j],a[c.buffer.belongsToAttribute]>=0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}a.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(a.color,3,d.FLOAT,!1,0,0));a.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(a.normal,3,d.FLOAT,!1,0,0));a.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER,
 f.__webglTangentBuffer),d.vertexAttribPointer(a.tangent,4,d.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUVBuffer),d.vertexAttribPointer(a.uv,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv)):d.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUV2Buffer),d.vertexAttribPointer(a.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv2)):d.disableVertexAttribArray(a.uv2));e.skinning&&a.skinVertexA>=0&&a.skinVertexB>=
 0&&a.skinIndex>=0&&a.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(a.skinVertexA,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(a.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(a.skinIndex,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(a.skinWeight,4,d.FLOAT,!1,0,0))}i instanceof THREE.Mesh?(e.wireframe?
-(d.lineWidth(e.wireframeLinewidth),b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),F.info.render.calls++,F.info.render.vertices+=f.__webglFaceCount,F.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(e.linewidth),d.drawArrays(i,
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+d,xa):r.render(function(a){i(a,program,Pa.shading)}));k++}}function ra(a,b){var c,e,f;c=t.attributes;var h=t.uniforms,i=Ia/Ma,l,j=[],k=Ma*0.5,q=Ia*0.5,s=!0;d.useProgram(t.program);Qa=t.program;L=va=P=-1;Ua||(d.enableVertexAttribArray(t.attributes.position),d.enableVertexAttribArray(t.attributes.uv),Ua=!0);d.disable(d.CULL_FACE);d.enable(d.BLEND);d.depthMask(!0);d.bindBuffer(d.ARRAY_BUFFER,t.vertexBuffer);d.vertexAttribPointer(c.position,2,d.FLOAT,!1,16,0);d.vertexAttribPointer(c.uv,2,d.FLOAT,!1,16,
+8);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,t.elementBuffer);d.uniformMatrix4fv(h.projectionMatrix,!1,Na);d.activeTexture(d.TEXTURE0);d.uniform1i(h.map,0);c=0;for(e=a.__webglSprites.length;c<e;c++)if(f=a.__webglSprites[c],f.visible&&f.opacity!==0)f.useScreenCoordinates?f.z=-f.position.z:(f._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray),f.z=-f._modelViewMatrix.n34);a.__webglSprites.sort(D);c=0;for(e=a.__webglSprites.length;c<e;c++)f=a.__webglSprites[c],f.visible&&
+f.opacity!==0&&f.map&&f.map.image&&f.map.image.width&&(f.useScreenCoordinates?(d.uniform1i(h.useScreenCoordinates,1),d.uniform3f(h.screenPosition,(f.position.x-k)/k,(q-f.position.y)/q,Math.max(0,Math.min(1,f.position.z)))):(d.uniform1i(h.useScreenCoordinates,0),d.uniform1i(h.affectedByDistance,f.affectedByDistance?1:0),d.uniformMatrix4fv(h.modelViewMatrix,!1,f._modelViewMatrixArray)),l=f.map.image.width/(f.scaleByViewport?Ia:1),j[0]=l*i*f.scale.x,j[1]=l*f.scale.y,d.uniform2f(h.uvScale,f.uvScale.x,
+f.uvScale.y),d.uniform2f(h.uvOffset,f.uvOffset.x,f.uvOffset.y),d.uniform2f(h.alignment,f.alignment.x,f.alignment.y),d.uniform1f(h.opacity,f.opacity),d.uniform3f(h.color,f.color.r,f.color.g,f.color.b),d.uniform1f(h.rotation,f.rotation),d.uniform2fv(h.scale,j),f.mergeWith3D&&!s?(d.enable(d.DEPTH_TEST),s=!0):!f.mergeWith3D&&s&&(d.disable(d.DEPTH_TEST),s=!1),G(f.blending),$(f.map,0),d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0));d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(ya)}function J(a,
+b,d){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);d&&THREE.Matrix4.makeInvert3x3(a._modelViewMatrix).transposeIntoArray(a._normalMatrixArray)}function ka(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function oa(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function S(a,b){for(var d=a.length-1;d>=0;d--)a[d].object===b&&a.splice(d,1)}function ca(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})}
+function G(a){if(a!==P){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}P=a}}function R(a,b,c){(c.width&c.width-
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+a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function N(a){var b=a instanceof THREE.WebGLRenderTargetCube;
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+d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function ta(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function U(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;
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+void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ca;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=
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+0;da=t.vertices[da++]=0;t.faces[da++]=0;t.faces[da++]=1;t.faces[da++]=2;t.faces[da++]=0;t.faces[da++]=2;t.faces[da++]=3;t.vertexBuffer=d.createBuffer();t.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,t.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,t.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,t.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,t.faces,d.STATIC_DRAW);t.program=d.createProgram();d.attachShader(t.program,ua("fragment",THREE.ShaderLib.sprite.fragmentShader));
+d.attachShader(t.program,ua("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.position=d.getAttribLocation(t.program,"position");t.attributes.uv=d.getAttribLocation(t.program,"uv");t.uniforms.uvOffset=d.getUniformLocation(t.program,"uvOffset");t.uniforms.uvScale=d.getUniformLocation(t.program,"uvScale");t.uniforms.rotation=d.getUniformLocation(t.program,"rotation");t.uniforms.scale=d.getUniformLocation(t.program,"scale");t.uniforms.alignment=
+d.getUniformLocation(t.program,"alignment");t.uniforms.color=d.getUniformLocation(t.program,"color");t.uniforms.map=d.getUniformLocation(t.program,"map");t.uniforms.opacity=d.getUniformLocation(t.program,"opacity");t.uniforms.useScreenCoordinates=d.getUniformLocation(t.program,"useScreenCoordinates");t.uniforms.affectedByDistance=d.getUniformLocation(t.program,"affectedByDistance");t.uniforms.screenPosition=d.getUniformLocation(t.program,"screenPosition");t.uniforms.modelViewMatrix=d.getUniformLocation(t.program,
+"modelViewMatrix");t.uniforms.projectionMatrix=d.getUniformLocation(t.program,"projectionMatrix");var Ua=!1;this.setSize=function(a,b){Ca.width=a;Ca.height=b;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(a,b,c,e){za=a;wa=b;Ma=c;Ia=e;d.viewport(za,wa,Ma,Ia)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){la.setHex(a);Da=b;d.clearColor(la.r,la.g,la.b,
+Da)};this.setClearColor=function(a,b){la.copy(a);Da=b;d.clearColor(la.r,la.g,la.b,Da)};this.getClearColor=function(){return la};this.getClearAlpha=function(){return Da};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,
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-d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c<e;c++)d.deleteBuffer(b.__webglMorphTargetsBuffers[c]);F.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),F.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),F.info.memory.geometries--;
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-l="lambert":a instanceof THREE.MeshPhongMaterial?l="phong":a instanceof THREE.LineBasicMaterial?l="basic":a instanceof THREE.ParticleBasicMaterial&&(l="particle_basic");if(l){var j=THREE.ShaderLib[l];a.uniforms=THREE.UniformsUtils.clone(j.uniforms);a.vertexShader=j.vertexShader;a.fragmentShader=j.fragmentShader}var k,n,m;k=m=j=0;for(n=b.length;k<n;k++)i=b[k],i instanceof THREE.SpotLight&&m++,i instanceof THREE.DirectionalLight&&m++,i instanceof THREE.PointLight&&j++;j+m<=Ya?k=m:(k=Math.ceil(Ya*m/
-(j+m)),j=Ya-k);i={directional:k,point:j};j=m=0;for(k=b.length;j<k;j++)n=b[j],n instanceof THREE.SpotLight&&n.castShadow&&m++;var o=50;if(e!==void 0&&e instanceof THREE.SkinnedMesh)o=e.bones.length;var x;a:{k=a.fragmentShader;n=a.vertexShader;var j=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:i.directional,
-maxPointLights:i.point,maxBones:o,shadowMapEnabled:this.shadowMapEnabled&&e.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:m,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},s,e=[];l?e.push(l):(e.push(k),e.push(n));for(s in c)e.push(s),e.push(c[s]);l=e.join();s=0;for(e=Ia.length;s<e;s++)if(Ia[s].code===l){x=Ia[s].program;break a}s=d.createProgram();e=[cb?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":
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+d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c<e;c++)d.deleteBuffer(b.__webglMorphTargetsBuffers[c]);K.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),K.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),K.info.memory.geometries--;
+else if(a instanceof THREE.ParticleSystem)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),K.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,d.deleteTexture(a.__webglTexture),K.info.memory.textures--};this.initMaterial=function(a,b,c,e){var f,h,i,l;a instanceof THREE.MeshDepthMaterial?l="depth":a instanceof THREE.MeshNormalMaterial?l="normal":a instanceof THREE.MeshBasicMaterial?l="basic":a instanceof THREE.MeshLambertMaterial?
+l="lambert":a instanceof THREE.MeshPhongMaterial?l="phong":a instanceof THREE.LineBasicMaterial?l="basic":a instanceof THREE.ParticleBasicMaterial&&(l="particle_basic");if(l){var j=THREE.ShaderLib[l];a.uniforms=THREE.UniformsUtils.clone(j.uniforms);a.vertexShader=j.vertexShader;a.fragmentShader=j.fragmentShader}var k,q,s;k=s=j=0;for(q=b.length;k<q;k++)i=b[k],i instanceof THREE.SpotLight&&s++,i instanceof THREE.DirectionalLight&&s++,i instanceof THREE.PointLight&&j++;j+s<=Ra?k=s:(k=Math.ceil(Ra*s/
+(j+s)),j=Ra-k);i={directional:k,point:j};j=s=0;for(k=b.length;j<k;j++)q=b[j],q instanceof THREE.SpotLight&&q.castShadow&&s++;var m=50;if(e!==void 0&&e instanceof THREE.SkinnedMesh)m=e.bones.length;var u;a:{k=a.fragmentShader;q=a.vertexShader;var j=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:i.directional,
+maxPointLights:i.point,maxBones:m,shadowMapEnabled:this.shadowMapEnabled&&e.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:s,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},o,e=[];l?e.push(l):(e.push(k),e.push(q));for(o in c)e.push(o),e.push(c[o]);l=e.join();o=0;for(e=Ea.length;o<e;o++)if(Ea[o].code===l){u=Ea[o].program;break a}o=d.createProgram();e=[Wa?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":
+"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":
 "",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-i=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
-"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");d.attachShader(s,ka("fragment",i+k));d.attachShader(s,
-ka("vertex",e+n));d.linkProgram(s);d.getProgramParameter(s,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(s,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");s.uniforms={};s.attributes={};var t,e=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(t in j)e.push(t);t=e;e=0;for(j=t.length;e<j;e++)k=t[e],s.uniforms[k]=d.getUniformLocation(s,
-k);e=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(t=0;t<c.maxMorphTargets;t++)e.push("morphTarget"+t);for(x in b)e.push(x);x=e;t=0;for(b=x.length;t<b;t++)c=x[t],s.attributes[c]=d.getAttribLocation(s,c);s.id=Ia.length;Ia.push({program:s,code:l});F.info.memory.programs=Ia.length;x=s}a.program=x;x=a.program.attributes;x.position>=0&&d.enableVertexAttribArray(x.position);x.color>=0&&d.enableVertexAttribArray(x.color);x.normal>=0&&d.enableVertexAttribArray(x.normal);
-x.tangent>=0&&d.enableVertexAttribArray(x.tangent);a.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(d.enableVertexAttribArray(x.skinVertexA),d.enableVertexAttribArray(x.skinVertexB),d.enableVertexAttribArray(x.skinIndex),d.enableVertexAttribArray(x.skinWeight));if(a.attributes)for(h in a.attributes)x[h]!==void 0&&x[h]>=0&&d.enableVertexAttribArray(x[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h<this.maxMorphTargets;h++)t="morphTarget"+h,x[t]>=0&&(d.enableVertexAttribArray(x[t]),
-a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,d){P(a);this.clear(b,c,d)};this.updateShadowMap=function(a,b){C(a,b)};this.render=function(a,b,c,e){var t,S,Ra,l,q,M,Oa,H=a.lights,O=a.fog;ta=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&C(a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
-a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Va);b.projectionMatrix.flattenToArray(Ua);Ea.multiply(b.projectionMatrix,b.matrixWorldInverse);o(Ea);P(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);Ra=a.__webglObjects.length;for(e=0;e<Ra;e++)if(q=a.__webglObjects[e],M=q.object,M.visible)if(!(M instanceof THREE.Mesh)||!M.frustumCulled||s(M)){if(M.matrixWorld.flattenToArray(M._objectMatrixArray),
-R(M,b,!0),y(q),q.render=!0,this.sortObjects)M.renderDepth?q.z=M.renderDepth:(Fa.copy(M.position),Ea.multiplyVector3(Fa),q.z=Fa.z)}else q.render=!1;else q.render=!1;this.sortObjects&&a.__webglObjects.sort(A);l=a.__webglObjectsImmediate.length;for(e=0;e<l;e++)q=a.__webglObjectsImmediate[e],M=q.object,M.visible&&(M.matrixAutoUpdate&&M.matrixWorld.flattenToArray(M._objectMatrixArray),R(M,b,!0),z(q));if(a.overrideMaterial){m(a.overrideMaterial.depthTest);B(a.overrideMaterial.blending);for(e=0;e<Ra;e++)if(q=
-a.__webglObjects[e],q.render)M=q.object,Oa=q.buffer,j(M),f(b,H,O,a.overrideMaterial,Oa,M);for(e=0;e<l;e++)q=a.__webglObjectsImmediate[e],M=q.object,M.visible&&(J=-1,j(M),t=h(b,H,O,a.overrideMaterial,M),M.immediateRenderCallback?M.immediateRenderCallback(t,d,ca):M.render(function(b){i(b,t,a.overrideMaterial.shading)}))}else{B(THREE.NormalBlending);for(e=Ra-1;e>=0;e--)if(q=a.__webglObjects[e],q.render&&(M=q.object,Oa=q.buffer,S=q.opaque))j(M),m(S.depthTest),n(S.depthWrite),k(S.polygonOffset,S.polygonOffsetFactor,
-S.polygonOffsetUnits),f(b,H,O,S,Oa,M);for(e=0;e<l;e++)if(q=a.__webglObjectsImmediate[e],M=q.object,M.visible&&(J=-1,S=q.opaque))j(M),m(S.depthTest),n(S.depthWrite),k(S.polygonOffset,S.polygonOffsetFactor,S.polygonOffsetUnits),t=h(b,H,O,S,M),M.immediateRenderCallback?M.immediateRenderCallback(t,d,ca):M.render(function(a){i(a,t,S.shading)});for(e=0;e<Ra;e++)if(q=a.__webglObjects[e],q.render&&(M=q.object,Oa=q.buffer,S=q.transparent))j(M),B(S.blending),m(S.depthTest),n(S.depthWrite),k(S.polygonOffset,
-S.polygonOffsetFactor,S.polygonOffsetUnits),f(b,H,O,S,Oa,M);for(e=0;e<l;e++)if(q=a.__webglObjectsImmediate[e],M=q.object,M.visible&&(J=-1,S=q.transparent))j(M),B(S.blending),m(S.depthTest),n(S.depthWrite),k(S.polygonOffset,S.polygonOffsetFactor,S.polygonOffsetUnits),t=h(b,H,O,S,M),M.immediateRenderCallback?M.immediateRenderCallback(t,d,ca):M.render(function(a){i(a,t,S.shading)})}a.__webglSprites.length&&Z(a,b);c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&la(c)};this.initWebGLObjects=
-function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[];for(;a.__objectsAdded.length;){var f=a.__objectsAdded[0],h=a,i=void 0,j=void 0,k=void 0;if(!f.__webglInit)if(f.__webglInit=!0,f._modelViewMatrix=new THREE.Matrix4,f._normalMatrixArray=new Float32Array(9),f._modelViewMatrixArray=new Float32Array(16),f._objectMatrixArray=new Float32Array(16),f.matrixWorld.flattenToArray(f._objectMatrixArray),f instanceof THREE.Mesh){j=f.geometry;if(j.geometryGroups===
-void 0){var k=j,m=void 0,l=void 0,q=void 0,n=void 0,o=void 0,s=void 0,t=void 0,x={},z=k.morphTargets.length;k.geometryGroups={};m=0;for(l=k.faces.length;m<l;m++)q=k.faces[m],n=q.materialIndex,s=n!==void 0?n:-1,x[s]===void 0&&(x[s]={hash:s,counter:0}),t=x[s].hash+"_"+x[s].counter,k.geometryGroups[t]===void 0&&(k.geometryGroups[t]={faces3:[],faces4:[],materialIndex:n,vertices:0,numMorphTargets:z}),o=q instanceof THREE.Face3?3:4,k.geometryGroups[t].vertices+o>65535&&(x[s].counter+=1,t=x[s].hash+"_"+
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-s=o=void 0,w=void 0,C=A=void 0,B=void 0,I=void 0,J=void 0,K=z=x=t=void 0,R=void 0,G=void 0,Q=void 0,E=void 0,N=void 0,u=w=J=w=I=B=void 0,D=void 0,da=void 0,r=D=u=void 0,r=D=u=A=A=C=D=u=da=r=D=u=da=r=D=u=da=r=D=u=da=void 0,L=0,P=0,X=0,$=0,V=0,T=0,ea=0,U=0,oa=0,v=0,pa=0,Y=r=0,Y=void 0,qa=l.__vertexArray,la=l.__uvArray,na=l.__uv2Array,Z=l.__normalArray,fa=l.__tangentArray,ra=l.__colorArray,ga=l.__skinVertexAArray,ha=l.__skinVertexBArray,ia=l.__skinIndexArray,ja=l.__skinWeightArray,ta=l.__morphTargetsArrays,
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-Ia.length;o<s;o++){A=Ia[o];w=Ja[A];Ca&&(K=Ca[A]);Fa&&(R=Fa[A]);A=w.vertexNormals;C=w.normal;B=w.vertexColors;I=w.color;J=w.vertexTangents;if(ya)G=Aa[w.a].position,Q=Aa[w.b].position,E=Aa[w.c].position,N=Aa[w.d].position,qa[P]=G.x,qa[P+1]=G.y,qa[P+2]=G.z,qa[P+3]=Q.x,qa[P+4]=Q.y,qa[P+5]=Q.z,qa[P+6]=E.x,qa[P+7]=E.y,qa[P+8]=E.z,qa[P+9]=N.x,qa[P+10]=N.y,qa[P+11]=N.z,P+=12;if(aa){u=0;for(D=aa.length;u<D;u++)if(p=aa[u],p.__original.needsUpdate)r=p.offset,Y=p.offsetSrc,p.size===1?(p.boundTo===void 0||p.boundTo===
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-N.z,p.array[r+15]=N.w,p.offset+=16))}if(Ga){u=0;for(D=Ha.length;u<D;u++)G=Ha[u].vertices[w.a].position,Q=Ha[u].vertices[w.b].position,E=Ha[u].vertices[w.c].position,N=Ha[u].vertices[w.d].position,r=ta[u],r[pa]=G.x,r[pa+1]=G.y,r[pa+2]=G.z,r[pa+3]=Q.x,r[pa+4]=Q.y,r[pa+5]=Q.z,r[pa+6]=E.x,r[pa+7]=E.y,r[pa+8]=E.z,r[pa+9]=N.x,r[pa+10]=N.y,r[pa+11]=N.z;pa+=12}if(Ka.length)u=Ka[w.a],D=Ka[w.b],r=Ka[w.c],da=Ka[w.d],ja[v]=u.x,ja[v+1]=u.y,ja[v+2]=u.z,ja[v+3]=u.w,ja[v+4]=D.x,ja[v+5]=D.y,ja[v+6]=D.z,ja[v+7]=D.w,
-ja[v+8]=r.x,ja[v+9]=r.y,ja[v+10]=r.z,ja[v+11]=r.w,ja[v+12]=da.x,ja[v+13]=da.y,ja[v+14]=da.z,ja[v+15]=da.w,u=Na[w.a],D=Na[w.b],r=Na[w.c],da=Na[w.d],ia[v]=u.x,ia[v+1]=u.y,ia[v+2]=u.z,ia[v+3]=u.w,ia[v+4]=D.x,ia[v+5]=D.y,ia[v+6]=D.z,ia[v+7]=D.w,ia[v+8]=r.x,ia[v+9]=r.y,ia[v+10]=r.z,ia[v+11]=r.w,ia[v+12]=da.x,ia[v+13]=da.y,ia[v+14]=da.z,ia[v+15]=da.w,u=La[w.a],D=La[w.b],r=La[w.c],da=La[w.d],ga[v]=u.x,ga[v+1]=u.y,ga[v+2]=u.z,ga[v+3]=1,ga[v+4]=D.x,ga[v+5]=D.y,ga[v+6]=D.z,ga[v+7]=1,ga[v+8]=r.x,ga[v+9]=r.y,
-ga[v+10]=r.z,ga[v+11]=1,ga[v+12]=da.x,ga[v+13]=da.y,ga[v+14]=da.z,ga[v+15]=1,u=Ma[w.a],D=Ma[w.b],r=Ma[w.c],da=Ma[w.d],ha[v]=u.x,ha[v+1]=u.y,ha[v+2]=u.z,ha[v+3]=1,ha[v+4]=D.x,ha[v+5]=D.y,ha[v+6]=D.z,ha[v+7]=1,ha[v+8]=r.x,ha[v+9]=r.y,ha[v+10]=r.z,ha[v+11]=1,ha[v+12]=da.x,ha[v+13]=da.y,ha[v+14]=da.z,ha[v+15]=1,v+=16;if(Ea&&x)B.length===4&&x===THREE.VertexColors?(w=B[0],u=B[1],D=B[2],da=B[3]):da=D=u=w=I,ra[oa]=w.r,ra[oa+1]=w.g,ra[oa+2]=w.b,ra[oa+3]=u.r,ra[oa+4]=u.g,ra[oa+5]=u.b,ra[oa+6]=D.r,ra[oa+7]=
-D.g,ra[oa+8]=D.b,ra[oa+9]=da.r,ra[oa+10]=da.g,ra[oa+11]=da.b,oa+=12;if(Da&&va.hasTangents)B=J[0],I=J[1],w=J[2],J=J[3],fa[ea]=B.x,fa[ea+1]=B.y,fa[ea+2]=B.z,fa[ea+3]=B.w,fa[ea+4]=I.x,fa[ea+5]=I.y,fa[ea+6]=I.z,fa[ea+7]=I.w,fa[ea+8]=w.x,fa[ea+9]=w.y,fa[ea+10]=w.z,fa[ea+11]=w.w,fa[ea+12]=J.x,fa[ea+13]=J.y,fa[ea+14]=J.z,fa[ea+15]=J.w,ea+=16;if(Ba&&z)if(A.length===4&&wa)for(u=0;u<4;u++)C=A[u],Z[T]=C.x,Z[T+1]=C.y,Z[T+2]=C.z,T+=3;else for(u=0;u<4;u++)Z[T]=C.x,Z[T+1]=C.y,Z[T+2]=C.z,T+=3;if(xa&&K!==void 0&&
-t)for(u=0;u<4;u++)A=K[u],la[X]=A.u,la[X+1]=A.v,X+=2;if(xa&&R!==void 0&&t)for(u=0;u<4;u++)A=R[u],na[$]=A.u,na[$+1]=A.v,$+=2;za&&(ka[V]=L,ka[V+1]=L+1,ka[V+2]=L+3,ka[V+3]=L+1,ka[V+4]=L+2,ka[V+5]=L+3,V+=6,ca[U]=L,ca[U+1]=L+1,ca[U+2]=L,ca[U+3]=L+3,ca[U+4]=L+1,ca[U+5]=L+2,ca[U+6]=L+2,ca[U+7]=L+3,U+=8,L+=4)}ya&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,qa,q));if(aa){u=0;for(D=aa.length;u<D;u++)p=aa[u],p.__original.needsUpdate&&(d.bindBuffer(d.ARRAY_BUFFER,p.buffer),
-d.bufferData(d.ARRAY_BUFFER,p.array,q))}if(Ga){u=0;for(D=Ha.length;u<D;u++)d.bindBuffer(d.ARRAY_BUFFER,l.__webglMorphTargetsBuffers[u]),d.bufferData(d.ARRAY_BUFFER,ta[u],q)}Ea&&oa>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,ra,q));Ba&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglNormalBuffer),d.bufferData(d.ARRAY_BUFFER,Z,q));Da&&va.hasTangents&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglTangentBuffer),d.bufferData(d.ARRAY_BUFFER,fa,q));xa&&X>0&&(d.bindBuffer(d.ARRAY_BUFFER,
-l.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER,la,q));xa&&$>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,na,q));za&&(d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webglFaceBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ka,q),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webglLineBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ca,q));v>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,ga,q),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),
-d.bufferData(d.ARRAY_BUFFER,ha,q),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,ia,q),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ja,q));n&&(delete l.__inittedArrays,delete l.__colorArray,delete l.__normalArray,delete l.__tangentArray,delete l.__uvArray,delete l.__uv2Array,delete l.__faceArray,delete l.__vertexArray,delete l.__lineArray,delete l.__skinVertexAArray,delete l.__skinVertexBArray,delete l.__skinIndexArray,delete l.__skinWeightArray)}i.__dirtyVertices=
-!1;i.__dirtyMorphTargets=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyColors=!1;i.__dirtyTangents=!1;j.attributes&&sa(j)}else if(y instanceof THREE.Ribbon){if(i.__dirtyVertices||i.__dirtyColors){j=i;y=d.DYNAMIC_DRAW;k=o=n=n=void 0;s=j.vertices;m=j.colors;t=s.length;l=m.length;x=j.__vertexArray;q=j.__colorArray;z=j.__dirtyColors;if(j.__dirtyVertices){for(n=0;n<t;n++)o=s[n].position,k=n*3,x[k]=o.x,x[k+1]=o.y,x[k+2]=o.z;d.bindBuffer(d.ARRAY_BUFFER,j.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,
-x,y)}if(z){for(n=0;n<l;n++)color=m[n],k=n*3,q[k]=color.r,q[k+1]=color.g,q[k+2]=color.b;d.bindBuffer(d.ARRAY_BUFFER,j.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,q,y)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(y instanceof THREE.Line){j=c(y,l);q=j.attributes&&ma(j);if(i.__dirtyVertices||i.__dirtyColors||q){y=i;k=d.DYNAMIC_DRAW;m=R=s=K=void 0;s=y.vertices;l=y.colors;t=s.length;q=l.length;x=y.__vertexArray;n=y.__colorArray;z=y.__dirtyColors;o=y.__webglCustomAttributesList;N=E=Q=G=R=K=void 0;
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-i.__dirtyColors||y.sortParticles||q)&&e(i,d.DYNAMIC_DRAW,y),i.__dirtyVertices=!1,i.__dirtyColors=!1,j.attributes&&sa(j)};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW),a==="back"?d.cullFace(d.BACK):a==="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK),d.enable(d.CULL_FACE)):d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return cb}};
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+J.length;C<fa;C++)p=J[C].vertices[w.a].position,u=J[C].vertices[w.b].position,t=J[C].vertices[w.c].position,N=T[C],N[H]=p.x,N[H+1]=p.y,N[H+2]=p.z,N[H+3]=u.x,N[H+4]=u.y,N[H+5]=u.z,N[H+6]=t.x,N[H+7]=t.y,N[H+8]=t.z;H+=9}q=0;for(s=ma.length;q<s;q++){w=ia[ma[q]];C=0;for(fa=J.length;C<fa;C++)p=J[C].vertices[w.a].position,u=J[C].vertices[w.b].position,t=J[C].vertices[w.c].position,F=J[C].vertices[w.d].position,N=T[C],N[H]=p.x,N[H+1]=p.y,N[H+2]=p.z,N[H+3]=u.x,N[H+4]=u.y,N[H+5]=u.z,N[H+6]=t.x,N[H+7]=t.y,N[H+
+8]=t.z,N[H+9]=F.x,N[H+10]=F.y,N[H+11]=F.z;H+=12}C=0;for(fa=J.length;C<fa;C++)d.bindBuffer(d.ARRAY_BUFFER,l.__webglMorphTargetsBuffers[C]),d.bufferData(d.ARRAY_BUFFER,T[C],r)}if(Aa.length){q=0;for(s=ja.length;q<s;q++)w=ia[ja[q]],H=Aa[w.a],C=Aa[w.b],T=Aa[w.c],ga[v]=H.x,ga[v+1]=H.y,ga[v+2]=H.z,ga[v+3]=H.w,ga[v+4]=C.x,ga[v+5]=C.y,ga[v+6]=C.z,ga[v+7]=C.w,ga[v+8]=T.x,ga[v+9]=T.y,ga[v+10]=T.z,ga[v+11]=T.w,H=za[w.a],C=za[w.b],T=za[w.c],B[v]=H.x,B[v+1]=H.y,B[v+2]=H.z,B[v+3]=H.w,B[v+4]=C.x,B[v+5]=C.y,B[v+6]=
+C.z,B[v+7]=C.w,B[v+8]=T.x,B[v+9]=T.y,B[v+10]=T.z,B[v+11]=T.w,H=ta[w.a],C=ta[w.b],T=ta[w.c],W[v]=H.x,W[v+1]=H.y,W[v+2]=H.z,W[v+3]=1,W[v+4]=C.x,W[v+5]=C.y,W[v+6]=C.z,W[v+7]=1,W[v+8]=T.x,W[v+9]=T.y,W[v+10]=T.z,W[v+11]=1,H=wa[w.a],C=wa[w.b],T=wa[w.c],X[v]=H.x,X[v+1]=H.y,X[v+2]=H.z,X[v+3]=1,X[v+4]=C.x,X[v+5]=C.y,X[v+6]=C.z,X[v+7]=1,X[v+8]=T.x,X[v+9]=T.y,X[v+10]=T.z,X[v+11]=1,v+=12;q=0;for(s=ma.length;q<s;q++)w=ia[ma[q]],H=Aa[w.a],C=Aa[w.b],T=Aa[w.c],J=Aa[w.d],ga[v]=H.x,ga[v+1]=H.y,ga[v+2]=H.z,ga[v+3]=
+H.w,ga[v+4]=C.x,ga[v+5]=C.y,ga[v+6]=C.z,ga[v+7]=C.w,ga[v+8]=T.x,ga[v+9]=T.y,ga[v+10]=T.z,ga[v+11]=T.w,ga[v+12]=J.x,ga[v+13]=J.y,ga[v+14]=J.z,ga[v+15]=J.w,H=za[w.a],C=za[w.b],T=za[w.c],J=za[w.d],B[v]=H.x,B[v+1]=H.y,B[v+2]=H.z,B[v+3]=H.w,B[v+4]=C.x,B[v+5]=C.y,B[v+6]=C.z,B[v+7]=C.w,B[v+8]=T.x,B[v+9]=T.y,B[v+10]=T.z,B[v+11]=T.w,B[v+12]=J.x,B[v+13]=J.y,B[v+14]=J.z,B[v+15]=J.w,H=ta[w.a],C=ta[w.b],T=ta[w.c],J=ta[w.d],W[v]=H.x,W[v+1]=H.y,W[v+2]=H.z,W[v+3]=1,W[v+4]=C.x,W[v+5]=C.y,W[v+6]=C.z,W[v+7]=1,W[v+8]=
+T.x,W[v+9]=T.y,W[v+10]=T.z,W[v+11]=1,W[v+12]=J.x,W[v+13]=J.y,W[v+14]=J.z,W[v+15]=1,H=wa[w.a],C=wa[w.b],T=wa[w.c],w=wa[w.d],X[v]=H.x,X[v+1]=H.y,X[v+2]=H.z,X[v+3]=1,X[v+4]=C.x,X[v+5]=C.y,X[v+6]=C.z,X[v+7]=1,X[v+8]=T.x,X[v+9]=T.y,X[v+10]=T.z,X[v+11]=1,X[v+12]=w.x,X[v+13]=w.y,X[v+14]=w.z,X[v+15]=1,v+=16;v>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,W,r),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,X,r),d.bindBuffer(d.ARRAY_BUFFER,
+l.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,B,r),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ga,r))}if(xa&&G){q=0;for(s=ja.length;q<s;q++)w=ia[ja[q]],v=w.vertexColors,B=w.color,v.length===3&&G===THREE.VertexColors?(w=v[0],W=v[1],X=v[2]):X=W=w=B,ea[aa]=w.r,ea[aa+1]=w.g,ea[aa+2]=w.b,ea[aa+3]=W.r,ea[aa+4]=W.g,ea[aa+5]=W.b,ea[aa+6]=X.r,ea[aa+7]=X.g,ea[aa+8]=X.b,aa+=9;q=0;for(s=ma.length;q<s;q++)w=ia[ma[q]],v=w.vertexColors,B=w.color,v.length===4&&G===
+THREE.VertexColors?(w=v[0],W=v[1],X=v[2],v=v[3]):v=X=W=w=B,ea[aa]=w.r,ea[aa+1]=w.g,ea[aa+2]=w.b,ea[aa+3]=W.r,ea[aa+4]=W.g,ea[aa+5]=W.b,ea[aa+6]=X.r,ea[aa+7]=X.g,ea[aa+8]=X.b,ea[aa+9]=v.r,ea[aa+10]=v.g,ea[aa+11]=v.b,aa+=12;aa>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,ea,r))}if(ua&&Z.hasTangents){q=0;for(s=ja.length;q<s;q++)w=ia[ja[q]],G=w.vertexTangents,aa=G[0],w=G[1],ea=G[2],A[E]=aa.x,A[E+1]=aa.y,A[E+2]=aa.z,A[E+3]=aa.w,A[E+4]=w.x,A[E+5]=w.y,A[E+6]=w.z,A[E+
+7]=w.w,A[E+8]=ea.x,A[E+9]=ea.y,A[E+10]=ea.z,A[E+11]=ea.w,E+=12;q=0;for(s=ma.length;q<s;q++)w=ia[ma[q]],G=w.vertexTangents,aa=G[0],w=G[1],ea=G[2],G=G[3],A[E]=aa.x,A[E+1]=aa.y,A[E+2]=aa.z,A[E+3]=aa.w,A[E+4]=w.x,A[E+5]=w.y,A[E+6]=w.z,A[E+7]=w.w,A[E+8]=ea.x,A[E+9]=ea.y,A[E+10]=ea.z,A[E+11]=ea.w,A[E+12]=G.x,A[E+13]=G.y,A[E+14]=G.z,A[E+15]=G.w,E+=16;d.bindBuffer(d.ARRAY_BUFFER,l.__webglTangentBuffer);d.bufferData(d.ARRAY_BUFFER,A,r)}if(sa&&D){q=0;for(s=ja.length;q<s;q++)if(w=ia[ja[q]],A=w.vertexNormals,
+D=w.normal,A.length===3&&na)for(E=0;E<3;E++)D=A[E],P[y]=D.x,P[y+1]=D.y,P[y+2]=D.z,y+=3;else for(E=0;E<3;E++)P[y]=D.x,P[y+1]=D.y,P[y+2]=D.z,y+=3;q=0;for(s=ma.length;q<s;q++)if(w=ia[ma[q]],A=w.vertexNormals,D=w.normal,A.length===4&&na)for(E=0;E<4;E++)D=A[E],P[y]=D.x,P[y+1]=D.y,P[y+2]=D.z,y+=3;else for(E=0;E<4;E++)P[y]=D.x,P[y+1]=D.y,P[y+2]=D.z,y+=3;d.bindBuffer(d.ARRAY_BUFFER,l.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,P,r)}if(pa&&va&&R){q=0;for(s=ja.length;q<s;q++)if(y=ja[q],y=va[y],y!==void 0)for(E=
+0;E<3;E++)P=y[E],ha[L]=P.u,ha[L+1]=P.v,L+=2;q=0;for(s=ma.length;q<s;q++)if(y=ma[q],y=va[y],y!==void 0)for(E=0;E<4;E++)P=y[E],ha[L]=P.u,ha[L+1]=P.v,L+=2;L>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER,ha,r))}if(pa&&ya&&R){q=0;for(s=ja.length;q<s;q++)if(y=ja[q],L=ya[y],L!==void 0)for(E=0;E<3;E++)y=L[E],x[da]=y.u,x[da+1]=y.v,da+=2;q=0;for(s=ma.length;q<s;q++)if(y=ma[q],L=ya[y],L!==void 0)for(E=0;E<4;E++)y=L[E],x[da]=y.u,x[da+1]=y.v,da+=2;da>0&&(d.bindBuffer(d.ARRAY_BUFFER,
+l.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,x,r))}if(ra){q=0;for(s=ja.length;q<s;q++)n[$]=I,n[$+1]=I+1,n[$+2]=I+2,$+=3,O[V]=I,O[V+1]=I+1,O[V+2]=I,O[V+3]=I+2,O[V+4]=I+1,O[V+5]=I+2,V+=6,I+=3;q=0;for(s=ma.length;q<s;q++)n[$]=I,n[$+1]=I+1,n[$+2]=I+3,n[$+3]=I+1,n[$+4]=I+2,n[$+5]=I+3,$+=6,O[V]=I,O[V+1]=I+1,O[V+2]=I,O[V+3]=I+3,O[V+4]=I+1,O[V+5]=I+2,O[V+6]=I+2,O[V+7]=I+3,V+=8,I+=4;d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webglFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,n,r);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,
+l.__webglLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,O,r)}if(U){E=0;for(I=U.length;E<I;E++)U[E].offset=0,U[E].offsetSrc=0;q=0;for(s=ja.length;q<s;q++){w=ia[ja[q]];E=0;for(I=U.length;E<I;E++)if(n=U[E],n.__original.needsUpdate)x=n.offset,O=n.offsetSrc,n.size===1?(n.boundTo===void 0||n.boundTo==="vertices"?(n.array[x]=n.value[w.a],n.array[x+1]=n.value[w.b],n.array[x+2]=n.value[w.c]):n.boundTo==="faces"?(O=n.value[O],n.array[x]=O,n.array[x+1]=O,n.array[x+2]=O,n.offsetSrc++):n.boundTo==="faceVertices"&&
+(n.array[x]=n.value[O],n.array[x+1]=n.value[O+1],n.array[x+2]=n.value[O+2],n.offsetSrc+=3),n.offset+=3):(n.boundTo===void 0||n.boundTo==="vertices"?(p=n.value[w.a],u=n.value[w.b],t=n.value[w.c]):n.boundTo==="faces"?(t=u=p=O=n.value[O],n.offsetSrc++):n.boundTo==="faceVertices"&&(p=n.value[O],u=n.value[O+1],t=n.value[O+2],n.offsetSrc+=3),n.size===2?(n.array[x]=p.x,n.array[x+1]=p.y,n.array[x+2]=u.x,n.array[x+3]=u.y,n.array[x+4]=t.x,n.array[x+5]=t.y,n.offset+=6):n.size===3?(n.type==="c"?(n.array[x]=p.r,
+n.array[x+1]=p.g,n.array[x+2]=p.b,n.array[x+3]=u.r,n.array[x+4]=u.g,n.array[x+5]=u.b,n.array[x+6]=t.r,n.array[x+7]=t.g,n.array[x+8]=t.b):(n.array[x]=p.x,n.array[x+1]=p.y,n.array[x+2]=p.z,n.array[x+3]=u.x,n.array[x+4]=u.y,n.array[x+5]=u.z,n.array[x+6]=t.x,n.array[x+7]=t.y,n.array[x+8]=t.z),n.offset+=9):(n.array[x]=p.x,n.array[x+1]=p.y,n.array[x+2]=p.z,n.array[x+3]=p.w,n.array[x+4]=u.x,n.array[x+5]=u.y,n.array[x+6]=u.z,n.array[x+7]=u.w,n.array[x+8]=t.x,n.array[x+9]=t.y,n.array[x+10]=t.z,n.array[x+11]=
+t.w,n.offset+=12))}q=0;for(s=ma.length;q<s;q++){w=ia[ma[q]];E=0;for(I=U.length;E<I;E++)if(n=U[E],n.__original.needsUpdate)x=n.offset,O=n.offsetSrc,n.size===1?(n.boundTo===void 0||n.boundTo==="vertices"?(n.array[x]=n.value[w.a],n.array[x+1]=n.value[w.b],n.array[x+2]=n.value[w.c],n.array[x+3]=n.value[w.d]):n.boundTo==="faces"?(O=n.value[O],n.array[x]=O,n.array[x+1]=O,n.array[x+2]=O,n.array[x+3]=O,n.offsetSrc++):n.boundTo==="faceVertices"&&(n.array[x]=n.value[O],n.array[x+1]=n.value[O+1],n.array[x+2]=
+n.value[O+2],n.array[x+3]=n.value[O+3],n.offsetSrc+=4),n.offset+=4):(n.boundTo===void 0||n.boundTo==="vertices"?(p=n.value[w.a],u=n.value[w.b],t=n.value[w.c],F=n.value[w.d]):n.boundTo==="faces"?(F=t=u=p=O=n.value[O],n.offsetSrc++):n.boundTo==="faceVertices"&&(p=n.value[O],u=n.value[O+1],t=n.value[O+2],F=n.value[O+3],n.offsetSrc+=4),n.size===2?(n.array[x]=p.x,n.array[x+1]=p.y,n.array[x+2]=u.x,n.array[x+3]=u.y,n.array[x+4]=t.x,n.array[x+5]=t.y,n.array[x+6]=F.x,n.array[x+7]=F.y,n.offset+=8):n.size===
+3?(n.type==="c"?(n.array[x]=p.r,n.array[x+1]=p.g,n.array[x+2]=p.b,n.array[x+3]=u.r,n.array[x+4]=u.g,n.array[x+5]=u.b,n.array[x+6]=t.r,n.array[x+7]=t.g,n.array[x+8]=t.b,n.array[x+9]=F.r,n.array[x+10]=F.g,n.array[x+11]=F.b):(n.array[x]=p.x,n.array[x+1]=p.y,n.array[x+2]=p.z,n.array[x+3]=u.x,n.array[x+4]=u.y,n.array[x+5]=u.z,n.array[x+6]=t.x,n.array[x+7]=t.y,n.array[x+8]=t.z,n.array[x+9]=F.x,n.array[x+10]=F.y,n.array[x+11]=F.z),n.offset+=12):(n.array[x]=p.x,n.array[x+1]=p.y,n.array[x+2]=p.z,n.array[x+
+3]=p.w,n.array[x+4]=u.x,n.array[x+5]=u.y,n.array[x+6]=u.z,n.array[x+7]=u.w,n.array[x+8]=t.x,n.array[x+9]=t.y,n.array[x+10]=t.z,n.array[x+11]=t.w,n.array[x+12]=F.x,n.array[x+13]=F.y,n.array[x+14]=F.z,n.array[x+15]=F.w,n.offset+=16))}E=0;for(I=U.length;E<I;E++)n=U[E],n.__original.needsUpdate&&(d.bindBuffer(d.ARRAY_BUFFER,n.buffer),d.bufferData(d.ARRAY_BUFFER,n.array,r))}o&&(delete l.__inittedArrays,delete l.__colorArray,delete l.__normalArray,delete l.__tangentArray,delete l.__uvArray,delete l.__uv2Array,
+delete l.__faceArray,delete l.__vertexArray,delete l.__lineArray,delete l.__skinVertexAArray,delete l.__skinVertexBArray,delete l.__skinIndexArray,delete l.__skinWeightArray)}i.__dirtyVertices=!1;i.__dirtyMorphTargets=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyColors=!1;i.__dirtyTangents=!1;j.attributes&&oa(j)}else if(z instanceof THREE.Ribbon){if(i.__dirtyVertices||i.__dirtyColors){j=i;z=d.DYNAMIC_DRAW;k=q=o=o=void 0;s=j.vertices;m=j.colors;p=s.length;l=m.length;u=j.__vertexArray;
+r=j.__colorArray;t=j.__dirtyColors;if(j.__dirtyVertices){for(o=0;o<p;o++)q=s[o].position,k=o*3,u[k]=q.x,u[k+1]=q.y,u[k+2]=q.z;d.bindBuffer(d.ARRAY_BUFFER,j.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,u,z)}if(t){for(o=0;o<l;o++)color=m[o],k=o*3,r[k]=color.r,r[k+1]=color.g,r[k+2]=color.b;d.bindBuffer(d.ARRAY_BUFFER,j.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,r,z)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(z instanceof THREE.Line){j=c(z,l);r=j.attributes&&ka(j);if(i.__dirtyVertices||
+i.__dirtyColors||r){z=i;k=d.DYNAMIC_DRAW;m=U=s=F=void 0;s=z.vertices;l=z.colors;p=s.length;r=l.length;u=z.__vertexArray;o=z.__colorArray;t=z.__dirtyColors;q=z.__webglCustomAttributesList;I=ia=ma=ja=U=F=void 0;if(z.__dirtyVertices){for(F=0;F<p;F++)U=s[F].position,m=F*3,u[m]=U.x,u[m+1]=U.y,u[m+2]=U.z;d.bindBuffer(d.ARRAY_BUFFER,z.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,u,k)}if(t){for(s=0;s<r;s++)color=l[s],m=s*3,o[m]=color.r,o[m+1]=color.g,o[m+2]=color.b;d.bindBuffer(d.ARRAY_BUFFER,z.__webglColorBuffer);
+d.bufferData(d.ARRAY_BUFFER,o,k)}if(q){F=0;for(U=q.length;F<U;F++)if(I=q[F],I.__original.needsUpdate&&(I.boundTo===void 0||I.boundTo==="vertices")){m=0;ma=I.value.length;for(ja=0;ja<ma;ja++)I.size===1?I.array[m]=I.value[ja]:(ia=I.value[ja],I.size===2?(I.array[m]=ia.x,I.array[m+1]=ia.y):I.size===3?I.type==="c"?(I.array[m]=ia.r,I.array[m+1]=ia.g,I.array[m+2]=ia.b):(I.array[m]=ia.x,I.array[m+1]=ia.y,I.array[m+2]=ia.z):(I.array[m]=ia.x,I.array[m+1]=ia.y,I.array[m+2]=ia.z,I.array[m+3]=ia.w)),m+=I.size;
+d.bindBuffer(d.ARRAY_BUFFER,I.buffer);d.bufferData(d.ARRAY_BUFFER,I.array,k)}}}i.__dirtyVertices=!1;i.__dirtyColors=!1;j.attributes&&oa(j)}else if(z instanceof THREE.ParticleSystem)j=c(z,l),r=j.attributes&&ka(j),(i.__dirtyVertices||i.__dirtyColors||z.sortParticles||r)&&e(i,d.DYNAMIC_DRAW,z),i.__dirtyVertices=!1,i.__dirtyColors=!1,j.attributes&&oa(j)};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW),a==="back"?d.cullFace(d.BACK):a==="front"?d.cullFace(d.FRONT):
+d.cullFace(d.FRONT_AND_BACK),d.enable(d.CULL_FACE)):d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return Wa}};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
 THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:!0};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 560 - 555
src/renderers/WebGLRenderer.js


Энэ ялгаанд хэт олон файл өөрчлөгдсөн тул зарим файлыг харуулаагүй болно