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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - USDZ exporter</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ <style>
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+ body {
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+ background-color: #eee;
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+ }
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+ #info {
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+ color: #222;
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+ }
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+ a {
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+ color: #00f
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+ }
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+ #button {
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+ position: absolute;
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+ bottom: 15px;
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+ left: calc(50% - 40px);
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+
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+ }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - USDZ exporter<br />
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+ Battle Damaged Sci-fi Helmet by
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+ <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a>
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+ </div>
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+
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+ <a id="link" rel="ar" href="" download="asset.usdz">
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+ <img id="button" width="100" src="files/arkit.png">
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+ </a>
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+
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+ <script type="module">
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+
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+ import * as THREE from '../build/three.module.js';
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+
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+ import { OrbitControls } from './jsm/controls/OrbitControls.js';
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+ import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js';
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+
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+ import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
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+ import { USDZExporter } from './jsm/exporters/USDZExporter.js';
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+
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+ let camera, scene, renderer;
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+
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+ init();
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+ render();
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+
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+ function init() {
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
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+ renderer.outputEncoding = THREE.sRGBEncoding;
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+ document.body.appendChild( renderer.domElement );
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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+ camera.position.set( - 2.5, 0.6, 3.0 );
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+
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+ const environment = new RoomEnvironment();
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+ const pmremGenerator = new THREE.PMREMGenerator( renderer );
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+
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+ scene = new THREE.Scene();
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+ scene.background = new THREE.Color( 0xf0f0f0 );
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+ scene.environment = pmremGenerator.fromScene( environment ).texture;
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+
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+ const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
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+ loader.load( 'DamagedHelmet.gltf', async function ( gltf ) {
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+
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+ scene.add( gltf.scene );
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+
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+ const shadowMesh = createSpotShadowMesh();
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+ shadowMesh.position.y = - 1.1;
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+ shadowMesh.position.z = - 0.25;
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+ shadowMesh.scale.setScalar( 2 );
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+ scene.add( shadowMesh );
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+
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+ render();
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+
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+ // USDZ
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+
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+ const exporter = new USDZExporter();
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+ const arraybuffer = await exporter.parse( gltf.scene );
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+ const blob = new Blob( [ arraybuffer ], { type: 'application/octet-stream' } );
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+
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+ const link = document.getElementById( 'link' );
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+ link.href = URL.createObjectURL( blob );
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+
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+ } );
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+
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+ const controls = new OrbitControls( camera, renderer.domElement );
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+ controls.addEventListener( 'change', render ); // use if there is no animation loop
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+ controls.minDistance = 2;
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+ controls.maxDistance = 10;
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+ controls.target.set( 0, - 0.15, - 0.2 );
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+ controls.update();
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ }
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+
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+ function createSpotShadowMesh() {
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+
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+ const canvas = document.createElement( 'canvas' );
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+ canvas.width = 128;
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+ canvas.height = 128;
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+
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+ const context = canvas.getContext( '2d' );
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+ const gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
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+ gradient.addColorStop( 0.1, 'rgba(130,130,130,1)' );
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+ gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
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+
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+ context.fillStyle = gradient;
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+ context.fillRect( 0, 0, canvas.width, canvas.height );
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+
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+ const shadowTexture = new THREE.CanvasTexture( canvas );
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+
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+ const geometry = new THREE.PlaneGeometry();
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+ const material = new THREE.MeshBasicMaterial( {
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+ map: shadowTexture, blending: THREE.MultiplyBlending, toneMapped: false
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+ } );
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+
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+ const mesh = new THREE.Mesh( geometry, material );
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+ mesh.rotation.x = - Math.PI / 2;
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+
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+ return mesh;
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ render();
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+
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+ }
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+
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+ //
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+
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+ function render() {
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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