@@ -20,6 +20,14 @@ void main() {
gl_FragColor = texture2D( t2D, vUv );
+ #ifdef DECODE_VIDEO_TEXTURE
+
+ // inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
+ gl_FragColor = vec4( mix( pow( gl_FragColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), gl_FragColor.rgb * 0.0773993808, vec3( lessThanEqual( gl_FragColor.rgb, vec3( 0.04045 ) ) ) ), gl_FragColor.w );
+ #endif
#include <tonemapping_fragment>
#include <encodings_fragment>