Removed broken links
@@ -1,8 +1,6 @@
/**
* @author mrdoob / http://mrdoob.com/
* @author Mugen87 / https://github.com/Mugen87
- *
- * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as
*/
import { Geometry } from '../core/Geometry';
- * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
@@ -2,8 +2,6 @@
* @author oosmoxiecode
- * based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3DLite/src/away3dlite/primitives/Torus.as?r=2888
@@ -349,8 +349,6 @@ Object.assign( Quaternion.prototype, {
setFromUnitVectors: function () {
- // http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final
-
// assumes direction vectors vFrom and vTo are normalized
var v1 = new Vector3();