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@@ -897,17 +897,17 @@
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for ( var i = 2; i < faceLength; i ++ ) {
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- vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ 0 ] ] );
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- vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ 1 ] ] );
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- vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ 2 ] ] );
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+ vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ 0 ] ] );
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+ vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ 1 ] ] );
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+ vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ 2 ] ] );
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- vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ ( i - 1 ) * 3 ] ] );
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- vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ ( i - 1 ) * 3 + 1 ] ] );
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- vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ ( i - 1 ) * 3 + 2 ] ] );
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+ vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ ( i - 1 ) * 3 ] ] );
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+ vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ ( i - 1 ) * 3 + 1 ] ] );
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+ vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ ( i - 1 ) * 3 + 2 ] ] );
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- vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ i * 3 ] ] );
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- vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ i * 3 + 1 ] ] );
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- vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ i * 3 + 2 ] ] );
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+ vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ i * 3 ] ] );
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+ vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ i * 3 + 1 ] ] );
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+ vertexBuffer.push( vertexPositions[ vertexPositionIndexes[ i * 3 + 2 ] ] );
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}
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@@ -915,7 +915,7 @@
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for ( var i = 2; i < faceLength; i ++ ) {
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- vertexWeightsBuffer.push( faceWeights[ 0 ] );
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+ vertexWeightsBuffer.push( faceWeights[ 0 ] );
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vertexWeightsBuffer.push( faceWeights[ 1 ] );
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vertexWeightsBuffer.push( faceWeights[ 2 ] );
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vertexWeightsBuffer.push( faceWeights[ 3 ] );
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@@ -930,20 +930,20 @@
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vertexWeightsBuffer.push( faceWeights[ i * 4 + 2 ] );
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vertexWeightsBuffer.push( faceWeights[ i * 4 + 3 ] );
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- weightsIndicesBuffer.push( faceWeightIndices[ 0 ] );
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- weightsIndicesBuffer.push( faceWeightIndices[ 1 ] );
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- weightsIndicesBuffer.push( faceWeightIndices[ 2 ] );
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- weightsIndicesBuffer.push( faceWeightIndices[ 3 ] );
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+ weightsIndicesBuffer.push( faceWeightIndices[ 0 ] );
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+ weightsIndicesBuffer.push( faceWeightIndices[ 1 ] );
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+ weightsIndicesBuffer.push( faceWeightIndices[ 2 ] );
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+ weightsIndicesBuffer.push( faceWeightIndices[ 3 ] );
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- weightsIndicesBuffer.push( faceWeightIndices[ ( i - 1 ) * 4 ] );
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- weightsIndicesBuffer.push( faceWeightIndices[ ( i - 1 ) * 4 + 1 ] );
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- weightsIndicesBuffer.push( faceWeightIndices[ ( i - 1 ) * 4 + 2 ] );
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- weightsIndicesBuffer.push( faceWeightIndices[ ( i - 1 ) * 4 + 3 ] );
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+ weightsIndicesBuffer.push( faceWeightIndices[ ( i - 1 ) * 4 ] );
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+ weightsIndicesBuffer.push( faceWeightIndices[ ( i - 1 ) * 4 + 1 ] );
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+ weightsIndicesBuffer.push( faceWeightIndices[ ( i - 1 ) * 4 + 2 ] );
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+ weightsIndicesBuffer.push( faceWeightIndices[ ( i - 1 ) * 4 + 3 ] );
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- weightsIndicesBuffer.push( faceWeightIndices[ i * 4 ] );
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- weightsIndicesBuffer.push( faceWeightIndices[ i * 4 + 1 ] );
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- weightsIndicesBuffer.push( faceWeightIndices[ i * 4 + 2 ] );
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- weightsIndicesBuffer.push( faceWeightIndices[ i * 4 + 3 ] );
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+ weightsIndicesBuffer.push( faceWeightIndices[ i * 4 ] );
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+ weightsIndicesBuffer.push( faceWeightIndices[ i * 4 + 1 ] );
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+ weightsIndicesBuffer.push( faceWeightIndices[ i * 4 + 2 ] );
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+ weightsIndicesBuffer.push( faceWeightIndices[ i * 4 + 3 ] );
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}
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@@ -953,17 +953,17 @@
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for ( var i = 2; i < faceLength; i ++ ) {
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- normalBuffer.push( faceNormals[ 0 ] );
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- normalBuffer.push( faceNormals[ 1 ] );
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- normalBuffer.push( faceNormals[ 2 ] );
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+ normalBuffer.push( faceNormals[ 0 ] );
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+ normalBuffer.push( faceNormals[ 1 ] );
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+ normalBuffer.push( faceNormals[ 2 ] );
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- normalBuffer.push( faceNormals[ ( i - 1 ) * 3 ] );
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- normalBuffer.push( faceNormals[ ( i - 1 ) * 3 + 1 ] );
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- normalBuffer.push( faceNormals[ ( i - 1 ) * 3 + 2 ] );
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+ normalBuffer.push( faceNormals[ ( i - 1 ) * 3 ] );
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+ normalBuffer.push( faceNormals[ ( i - 1 ) * 3 + 1 ] );
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+ normalBuffer.push( faceNormals[ ( i - 1 ) * 3 + 2 ] );
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- normalBuffer.push( faceNormals[ i * 3 ] );
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- normalBuffer.push( faceNormals[ i * 3 + 1 ] );
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- normalBuffer.push( faceNormals[ i * 3 + 2 ] );
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+ normalBuffer.push( faceNormals[ i * 3 ] );
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+ normalBuffer.push( faceNormals[ i * 3 + 1 ] );
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+ normalBuffer.push( faceNormals[ i * 3 + 2 ] );
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}
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@@ -980,11 +980,11 @@
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uvsBuffer[ j ].push( faceUVs[ j ][ 0 ] );
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uvsBuffer[ j ].push( faceUVs[ j ][ 1 ] );
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- uvsBuffer[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 ] );
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+ uvsBuffer[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 ] );
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uvsBuffer[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 + 1 ] );
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- uvsBuffer[ j ].push( faceUVs[ j ][ i * 2 ] );
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- uvsBuffer[ j ].push( faceUVs[ j ][ i * 2 + 1 ] );
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+ uvsBuffer[ j ].push( faceUVs[ j ][ i * 2 ] );
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+ uvsBuffer[ j ].push( faceUVs[ j ][ i * 2 + 1 ] );
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}
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@@ -997,17 +997,17 @@
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for ( var i = 2; i < faceLength; i ++ ) {
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- colorsBuffer.push( faceColors[ 0 ] );
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- colorsBuffer.push( faceColors[ 1 ] );
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- colorsBuffer.push( faceColors[ 2 ] );
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+ colorsBuffer.push( faceColors[ 0 ] );
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+ colorsBuffer.push( faceColors[ 1 ] );
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+ colorsBuffer.push( faceColors[ 2 ] );
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- colorsBuffer.push( faceColors[ ( i - 1 ) * 3 ] );
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- colorsBuffer.push( faceColors[ ( i - 1 ) * 3 + 1 ] );
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- colorsBuffer.push( faceColors[ ( i - 1 ) * 3 + 2 ] );
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+ colorsBuffer.push( faceColors[ ( i - 1 ) * 3 ] );
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+ colorsBuffer.push( faceColors[ ( i - 1 ) * 3 + 1 ] );
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+ colorsBuffer.push( faceColors[ ( i - 1 ) * 3 + 2 ] );
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- colorsBuffer.push( faceColors[ i * 3 ] );
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- colorsBuffer.push( faceColors[ i * 3 + 1 ] );
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- colorsBuffer.push( faceColors[ i * 3 + 2 ] );
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+ colorsBuffer.push( faceColors[ i * 3 ] );
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+ colorsBuffer.push( faceColors[ i * 3 + 1 ] );
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+ colorsBuffer.push( faceColors[ i * 3 + 2 ] );
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}
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@@ -1019,9 +1019,9 @@
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for ( var i = 2; i < faceLength; i ++ ) {
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- materialIndexBuffer.push( materialIndex );
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- materialIndexBuffer.push( materialIndex );
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- materialIndexBuffer.push( materialIndex );
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+ materialIndexBuffer.push( materialIndex );
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+ materialIndexBuffer.push( materialIndex );
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+ materialIndexBuffer.push( materialIndex );
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}
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